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    FAQ/Walkthrough by mob boss76

    Version: 1.0 | Updated: 07/13/02 | Printable Version | Search Guide | Bookmark Guide

    SPIDER-MAN: THE MOVIE for Playstation 2 Walkthrough, Secrets and other handy 
    Version: 1.0
    By: mob boss76    (mob_boss76@hotmail.com)
    Created: 6-5-02
    Last update: 6-5-02
    This is a document made for Spider- Man: The Movie on PS2 and is completely 
    free. Nothing out of this document should ever be copied or stolen before 
    asking for my permision first. I will gladly give any PART of this 
    walkthrough if you ask to put it on your site etc. Just to reinforce this 
    document is not for me to gain a profit.
    On to the walkthrough......
    I. Update History
    II. Introduction
    III. Game Controls and the Basics
    IV. Walkthrough/Detailed discriptions of levels.
    	1. Search for Justice
    	2.Warehouse Hunt
    	3. Birth of a Hero
    	4. Oscorps Gambit
    	5. The Subway Station
    	6. Chase Through the Sewer
    	7. Showdown with Shocker
    	8. Vulture's Lair
    	9. Vulture Escapes
    	10. Air Duel with Vulture
    	11. Corraled
    	12. Scorpions Rampage
    	13. Coup D' Etat
    	14. The Offer
    	15. Race Against Time
    	16. The Razor's Edge
    	17. Breaking and Entering
    	18. Chemical Chaos
    	19. Oscorp's Ultimate Weapon
    	20. Escape From Oscorp
    	21. Mary Jane Kidnapped
    	22. Face Off at the Bridge
    V. Secrets, Costumes and other stuff
    	i.Things to Unlock in Secret Store
    	ii. Controls for Hidden Character.
    VI. Game Cheats.
    VII. Golden Spider hidden combo buttons.
    VIII. Training Modes
    IX. Frequently Asked Questions
    X. Facts and stories about Spider-Man and his enemies collected from 
    	Dr. Octopus
                    Green Goblin
    XI. Thanks people on helping me make this FAQ/Walkthrough
    XII. Goodbyes
    =======================================SPIDER-MAN: The Movie Game=======
    6-5-02		Finally started this FAQ/WALKTHROUGH after a month of thought.
    6-6-02		I finished basic controls and started Level guide.
    6-7-02		Finished Secrets, Hidden character controls, training modes, secret 
    store and some bios and Golden Spider Buttons.
    6-8-02		Finished all bios, added to frequently asked questions, finished 
    some more levels.
    6-9-02		I finished all Golden Spider Locations.
    6-10-02		I finished some levels and finished all the Bonuses in levels.
    6-11-02		I did a few THE WAY I DID IT sections.
    6-13-02		Finished, and am posting it.
    ==========================================SPIDER-MAN: The Movie Game=======
    Hi, my name is Brett Parton and I wrote this guide. It is a guide for the 
    Playstation 2 version of Spider-man: The Movie game. I love this game and so 
    I decided to write this guide because I like it so much. Spider-Man is a 
    very old comic book character that has now 3 video games, yes 3 if you 
    didn't know. The two others are on PSONE and PC, but this game has decided 
    to start again following the basic concept of the new Spider-Man movie.
    Ok, This guide is to tell you secrets, hints, guides etc. about Spider- Man: 
    The movie PS2 Game, so if this is not what you want or you don't want to 
    know how to do the levels, learn the secrets and want to find out about the 
    game yourself stop reading now.......
    =======================================SPIDER-MAN: The Movie Game=======
    Spider-Man gives you two options when you start a new game; classical 
    controls, and enhanced controls.
    I love the enhanced controls for the simple reason it allows 2 really cool 
    1. 2x Advanced Impact Webbing. (this is considerably stronger than the 
    normal Impact Webbing)
    2. Web Twirl (this spins enemys around for a while when hanging on the 
    ceiling over them)
    Default Controls:
    Triangle= shoot web/ fix broken objects
    Square= punch/pick up things/ open doors and activate panels
    Circle= kick/ throw object fast
    X= jump/throw
    L1= Camera Lock on
    R1= Zip-Line
    L2= not in use
    R2= Web Swing
    L3= Press to make Spidey crawl on the ground
    R3= Press to enter look around mode (basically a sniper sight)
    Left analog stick= Movement
    Right analog stick= look around with out the aimer
    Double X= High double jump
    Double X during web swing= Break line and do a cool back flip.
    X during web swing= Break the web line.
    R1 + triangle= explosive zip-line (spider-man is covered in web while doing 
    a zip-line which damages an enemy.
    R1 = any direction= Zip-line to the direction your moving.
    Down + triangle= Web yank
    Left + triangle= Web gloves
    Left, left + triangle= Advanced web gloves
    Up + triangle= Impact webbing
    Right + triangle= web dome
    Right, right + triangle= Advanced web dome
    L2 + circle= Web Dome
    L2 + circle, circle= Advanced Web Dome
    L2 + square= Web Gloves
    L2 + square, square= Advanced Web Gloves
    L2 + triangle= Impact Webbing
    L2 + hold triangle for a sec= Advanced Impact Webbing
    L2+ X= Web Yank
    L2+ hold X and press LEFT then spin anti clockwise with analog= Web Twirl 
    L2+ hold X and press RIGHT then spin clockwise with left analog= Web Twirl 
    =======================================SPIDER-MAN: The Movie Game=======
    Finally, we are here the Walkthrough. Now this guide here just explains how 
    to do and finish every level. I have finished the game on every difficulty 
    with Spider-Man and the Green Goblin so don't worry I know what I am doing. 
    Now I show where to get the Gold Spiders, how to get the secrets and how to 
    beat a level.
    I show you what each of the bonus points that are available in a mission, So 
    lets get started.........
    Gold Spiders: 1. Field Goal- Right underneth you when you start the level.
    	         2. Web Hit- Go right 3 buildings from the start, thenthen go 
    forward a little then right 2 	             buildings it is on a building 
    with 2 thugs.
    Perfect- This is farely easy, just swing by the buildings with thugs and 
    impact web them. But if you want to take the chance go down and knock them 
    off one by one, never take on 2 or more.
    Combat- All you have to do is defeat all 16 thugs in the level so go to 
    every roof top and find them.
    Secret-There is a lady on a building with 2 thugs around here, just go left 
    from the start and then go high up (it is kind of a tall building)and then a 
    little bit to the north. Now when you beat the thugs she talks and says she 
    lost her purse. Now the purse is just north a bit, there is a billboard on a 
    buiding, (The building is a low one) the purse is behind the billboard.
    Style- This is how good your techniques are. My suggestion is: Get the 
    golden spiders first now go up to the thugs and start using those moves and 
    umpact web and the web yank, thats all i got.
    Ok, well it is the first level, so: They are always easy, I got the two 
    Golden Spiders, Found the secret and beat up all the thugs using the style 
    tactics I stated above, and when it got to the go to the warehouse scene I 
    just went. So I got all the bonuses except for perfect in one run.
    Golden Spiders: 1.Backflip kick- This is in the first hallway, there is no 
    way anyone could miss it.
    Stealth bonus: This is easy when you come to the first big room, as soon as 
    you enter web-zip up. Now use your Impact webbing and web yank to beat all 
    the thugs in this roomm, if you beat them all without it saying stealth 
    failured you'll get the bonus. Hint:(stay in a shadowed place.)
    Secret: When you beat the first big room, go through the roller door, and 
    beat all the thugs, now when you beat all the thugs around the corner as 
    well, you will see boxes to your left, there is a small gap in the boxes in 
    the top left. This is the secret.
    Style: For here use your newly found backflip kick, web hit and feild goal. 
    Another good way is to use you web gloves it makes fighting easier and it 
    gets style when you use them. Remember when being surrounded use WEB DOME.
    First, go down the hallway and get the golden spider, now enter the big room 
    and web-zip up in to the shadowed area. Now defeat the thugs while on top of 
    the ceiling in the shadows using impact webbing and web yank. Now when they 
    are defeated drop down and go into the next room using the roller door, as 
    soon as you enter do a back flip kick to hurt 1 or 2 thugs now beat everyone 
    here and go to the secret (read above). Go to the roller door watch the 
    scene now get on a rafter and grab the web refill. No do web gloves and jump 
    down and start fighting, once they are all gone go to the corner of the 
    room, it is right infront of the truck. Walk in here and a thug will scream 
    die or something like that. When this happens jump into the middle of the 
    room(the large room)and beat the guy who comes out of the folkcliff. Now you 
    will see fire web-zip past this point and go into the vent now from here 
    work your way around this place beating up the guys until you get to the guy 
    with the fuse. Get it and then go back to the control panel. It will open 
    the roller door. Go back down to the roller door and beat all thethugs that 
    come out of that new room,(web dome works really well)When they are gone, go 
    through the door that opens. Level complete!
    Golden Spider: 1. HandSpring- This is right after the steam vents in the 
    Time: Well this is obvious, just finish the level really fast.
    Secrets: Sorry, Check other guide
    Style: As always just mix it up use the hand spring alot in the big room as 
    well as web dome and web gloves.
    Ok this is pretty straight forward, go up the ventilation and go to the 
    first room beat all the guys and go in the room with the steam pipes now 
    web-zip past them and get the golden spider when you run down, now go in the 
    big room and there will be 6 or 7 thugs here beat them all and get the key. 
    Now go through the door in one of the corners of the huge room. Now grab the 
    health and go to the stairs and web-zip up them. Now when you get to the 
    Now the killer is a farely easy boss but is hard on hero and super hero. 
    What you do is before you enter the room, activate web gloves. Now enter the 
    room and do a hand spring to get in his face, now with the web gloves keep 
    punching him, this will take off most of his health. When the gloves fall 
    off, just kick him a few times and he should be down.
    The Killers Weapons:
    1. This guy has a very powerful shotgun so keep jumping to dodge it.
    2. He has some flash grenades which can blind you, so use lock on so you 
    don't lose track off him.
    Golden Spiders: NONE
    Perfect: For this all I can say is keep jumping so you don't get hit by 
    there lasers.
    Defeated HK's: You must be on Hero or Super Hero to have any of these little 
    purple Spiders come up. You have to beat all of them, they are around 
    pickups. ie.health spider, web spiders. A trick is to beat all except one 
    flying enemy so you can get the HK's with out 4 light mechs coming after 
    Style: Now this is a tricky one. I suggest when swinging repeadedly use 
    laser web and impact webbing to hit when you run out of web go get some and 
    wait for the mechs to come and use web dome.
    Ok just follow Spider-Man and do all the camera stuff. Fine, I will tell 
    you, when he says start swinging go straight forward and swing, the camera 
    should take pics. Now keep going forward listening to him speak and  camera 
    lock on to the floating balloon, do some swings and all that, the camera 
    should take pics. Now when he speaks lock on to the the balloon again and 
    fire webbing at it, the camera should start taking pics when you do that. 
    Then just follow your compass to the spider. Now at the start there will be 
    one light mech so just hunt it down use your laser webbing because they can 
    dodge impact webbing. Now when the others come, swing straight by them and 
    use impact webbing. If your close to them when you do impact webbing they 
    probably won't dodge it. A swing kick is also very effective. JUST KEEP IT 
    Golden Spiders: 1. Scissor Kick- From the start go forward until you get to 
    the stairs on the opposite side of the start. Now at the bottom of the 
    stairs turn right and go over the wall to get the spider.
    	             2. High Web Hit- From the start go to the stairs opposite of 
    the start again, but now keep going forward not up the stairs but down the 
    passage leading down. Now look to your left and in the corner is the spider.
    Time: This is a tricky one, Firstly you should always go with the people you 
    are fighting with or civilans who are getting beaten. Bad guys tend to go to 
    them first.
    Perfect: This is farely easy, just go through to level either hanging on the 
    roof attacking web, or swinging and kicking and using web.
    Style: just like all the others, just mix it in with what attaks you have 
    learned so far and remember web gloves are big points.
    Now imidiately go down and help the poor security guard and beat up all the 
    thugs that come here. Now when he goes away safe, follow your compass to the 
    poor civilian and security guard, when you see the security guard go take a 
    right in to the room with the civilian, because he does not fight back he 
    gets hurt faster. Now when the thugs here are all gone. Go and run straight 
    through to the big hall and save the guard here. Now watch the clip and go 
    and save the civilian about to be crushed. Put him in the target. Now follow 
    your compass through that tunnel part, when you beat all the thugs in this 
    bit and the two guards are ok, LEVEL COMPLETE.
    Golden Spiders: 1. DiveBomb- Above the sewer pipe Shocker runs through.
    	             2. Adv. Web Gloves- After you go through the pipe with dive 
    bomb above it, look to the upper left behing you. you should see a gap in 
    the wall, get up there and go into the room and flip the switch. Now go back 
    through the pipe you entered, fall down and it should be cut in half. Now go 
    through the oppened door.
    	             3. Adv. Impact web- When you get to the last huge room, beat 
    all the guys and get the key now go to where you have to flip the switch at 
    that bootom pit. There is a room down there that has the Spider.
    Time: Just get through here really quickly.
    Secrets: You just have to get Adv web gloves(see above)
    Combat: You must defeat all the guards in this place, there are a lot.
    Style: Normal thing, try to use all of your moves you have ever learnt at 
    least once to get the bonus.
    Straight away do Web Gloves, now beat up the two guys. Now around the corner 
    is a guy with a uzi and has protection so he is fairly hard, I recommened 
    web- gloves and web yank. Now get the key off this guy and now go through 
    the door, go up the sewer bit and if you are playing on hard or higher there 
    will be a guy straight to your left at the end of this small sewer bit. Now 
    go through here and go right now there will be a guy to your left and right 
    so WEB DOME. Now when they are beat go down the hall to see a big round room 
    and hole in the middle with a path a cross the hole. Now as soon as you 
    enter this big room there will be a guy running at you beat him. Now jump 
    down and go to the lowest floor on the outside in the wall. There are two 
    guys with uzi on this bit, so Web Yank. now when those two guys are gone. On 
    that same level there is two control panels. Flick both of them to open the 
    ground floor door. Now when you go to the ground floor there will be a guy 
    who has armor and is tough so watch out. Now go through the door and, when 
    you see another sewer stream turn to your right there will be a guy in the 
    corner, go up the sewer stream. Take a left at the end of the stream, now 
    there will be an FMV. Now 2 guys will run at you beat them, grab the golden 
    spider, and go through the room opposite where you came in. There will be a 
    few guys in here so watch out. Now beat the guy with the shiny handle (very 
    easy to see) and grab it. Now follow your compass to that tap. The sewer 
    should stop running, go through. Now there will be two guys when you exit 
    the small tunnel beat them, now go around the corner to the right of the 
    room and you will see another guy at the end of this little pool. Beat him 
    and go around the corner, now just keep following the path until you get to 
    a room with a stream it the middle. Now once you are there go get in the 
    stream and go through the door. Watch the movie, and now beat all the guys 
    here. once you beat them, heaps more guys will come out so beat them, now 
    one of them should drop a key, if not go forward on the bottom floor and you 
    should see a big hole in the floor(unmisable), the guy is in there. Now when 
    you get the key go down in this hole and open both doors, one will have a 
    golden spider the other will have a switch to open the last door, flick it 
    and go up top, then through. LEVEL COMPLETE.
    Golden Spiders: 1. Uppercut - When you move the tain go to the bottom of the 
    stairs, now go in to camera lock mode and web-zip up the stairs on to the 
    next wall. Now as soon as you reach the wall fall down and you should be in 
    a drain thing. The Spider will float by. You Have To Be QUICK.
    Time: Beat Shocker really fast.
    Perfect: Always keep moving, never stop. And with the subway tunnel bit, use 
    your web dome to block the shocks, and don't hold it down, as soon as the 
    front bit off the shock hits the dome, break it and start running again.
    Secrets: just get the Golden Spider
    Style: Now, use the web dome to block his shocks in the tunnel. now when you 
    have to fight, i suggest always swinging and web impacting. Then when he 
    does a tornado, wait till he finishes and then he will be dizzy so do a web 
    gloves, better yet Adv. web gloves, now punch the crap out of him. that 
    should be good for style.
    Now when you watch the FMV you should notice shocker firing blasts, and when 
    this happens his spider-sence goes off and he dodges it. This is the same 
    when you are running up the subway tunnel. When his Spider-sence goes off 
    use your web dome, now as soon as the front bit of the blasts hits you break 
    the dome the middle of the blast won't hurt, now you can probably do web 
    dome 3 times and then you run out of web by this time you should be able to 
    see Shocker. Take one of his blasts and then web-zip to him. Now when he 
    runs off, look at the last gap in the subway tunnel walls, one gap will have 
    life, Now when you are good, hit the switch to the left of where Shocker 
    fled through. Now the train should move. Go up the stairs. And go to the end 
    of the sewer through the door and then to the other door at the other side, 
    now the real battle.
    When the movie finishes go around the room and look for web, now always keep 
    swinging he does not fire blasts if you are moving. Now when he does a 
    tornado thing and finishes it, stop swinging fall and go to him now do Adv. 
    Web gloves and keep Punching him. He is dizzy after doing te tornado so 
    don't worry. When he gets back up, swing away and repeat the above process.
    The Shockers Weapons:
    All this Coushin has is some Shock rings or something around his hands that 
    fire Shock Blasts.
    VULTURES LAIR   <(v_v)> NO
    Golden Spiders: 1. Gravity Slam- About half way up, there is a hole in the 
    wall this is the one you HAVE to go through. Then once through you will see 
    2 sets of broken stairs go through the second one and around the corner will 
    be the Spider.
    Time: Just climb the tower really fast
    Perfect: Get through the tower unscaved!!!!!, This is best left until you 
    unlock the secret character.
    Ok just keep running up the tower and when you get to the bit where Vulture 
    blows up the part of the tower,  go half way up the stair case you are on 
    when the FMV starts, when you are in the middle of those stairs imediately 
    web-zip up and crawl on the ceiling until you get to this main base bit. Now 
    go up two stair sets and you should see a hole in the wall, go through it 
    now look to your upper right and go through this hole.
    Now go up the broken stairs (right infront of you). When you go up the 
    stairs, you should see another set of broken stairs go through them and 
    around the corner, you will see a hole in the wall DON"T GO THROUGH IT!!!!!. 
    Instead keep going on and look up for a hole in the roof. Jump up through 
    this hole and go around the corner to see another hole, go through it.
    Now when you go in the hole look behind you then look to your upper right, 
    go through this hole. When you exit this set of stairs you should see broken 
    stairs go up them, now keep going around the two corners. Now look up again, 
    there will be a platform and a hole in the wall when you look up. Go through 
    the hole and then the next one, Which is to your left.
    Now go up the broken set of stairs and keep going. Just keep going up the 
    stairs. Now you should get to another main base. Climb the stairs here and 
    it will start to get tricky. Not tricky in a maze.
    You will be bombarded with mines, spiders and grenades. Just keep jumping, 
    zipping and swinging . Here it is all straight forward, there is no maze at 
    At first you will think this level is long, but I have mastered it. I can 
    get 1:30min on Hero. So it ain't that long.
    Golden Spiders: NONE
    Time: Keep up with vulture and finish the level fast.
    Perfect: Dodge some of the things vulture throws, a good thing is to keep 
    above him.
    Vulture Proximity: You have to be close to vulture the whole time to get 
    this in full.
    Not much to say here. So, hold down swing and follow vulture, always hold 
    swing to go faster, use triangle to web up anything the vulture breaks in an 
    attempt to slow you down. watch out for his thing that he throws. And stay 
    above him and you don't need camera lock, just fllow the green wing trail.
    Golden Spiders: 1. Sting- Ok on the building there will be concrete things 
    sticking out, and underneth them are corners that stick out. The Spider is 
    on one of them.
    	             2. Divekick- At the very top of the tower you will see a 
    pointy bit the Spider is on there. I recomend knowcking Vulture down and 
    then Web-zipping up there.
    Time: Beat vulture fast.
    Perfect: Just stay away from him and use your laser web and you should be 
    style: Get him with Impact web in the air, then on the building hit him with 
    web gloves and use a few special combos.
    Now you will start swinging automatically, so I say go get the Golden 
    Soiders, and now start swinging do a camera lock on him aswell. Watch out 
    for his darts, he also somethimes charges green and then flyes really fast 
    at you that does heaps of damage, so keep camera lock and then canon ball 
    kick him. Also use your Impact web. Now whe nhe goes on a side of the 
    buiding get down there do two times Adv. web gloves and punch the hell out 
    of him. now he will do one of those charges when he takes off so watch out. 
    That is pretty much it. Oh and there is heaps of web and life refillers on 
    the building.
    Golden Spiders: 1. Adv. Web Dome- Get up to the second level of the parking 
    lot. Now there will be a tunnel going up to the third level in one of the 
    corners. The Spider is there.
    Secrets: Just get the golden Spider.
    Protected Scorpion: This is determend by how much life Scorpion has left.
    Style: There is many ways in this, I suggest getting the golden sppider and 
    then use the Adv. Web dome, It will get heaps.
    First get the spider in front of you. Now just help Scorpion. Follow him, 
    Spiders go for him mainly. Go and get the golden spider and then use the 
    Adv. Web Dome on them it works great.
    All I can Say is that this is a hard level on hard or higher.
    Easy: 10 Spiders
    Normal: 20 Spiders
    Hero: 30 Spiders
    Super Hero: 40 Spiders
    Golden Spiders: 1. Tackle- At the start start swing and go to the far left 
    side you should see it floating above some boxes.
    No Pick Up's Used: Obviously, just don't use any pick ups.
    Style: I suggest getting the Golden Spider and then using tackle on him it 
    is a great move. When you do it and knok him on the ground you can do it 
    over and over always knocking him back over imediately. Also web gloves is 
    First go get the golden spider. Now scorpion is probably gonna be on the 
    wall once you get the spider, so impact web him. Now once he is on the 
    ground use Tackle(from the spider you just got) over and over on him, what 
    happens with this is when you use tackle it always knocks him down and if 
    you use it again before he gets up it will still hurt him again even if he 
    is on the ground. Now just kepp at it.
    Golden Spiders: 1: Low web hit- This thing is in three places. 1. on top of 
    the building you start on. 2. The on the helipad on the building to the left 
    of where you put mary jane down. 3. Hovering to the East of where you start. 
    I is hovering on a small building with a metal box.
    Time: Finish really fast.
    Perfect: Just stay away from Gobby, and fire Web at him.
    Style: Use your Web and a tip is: when you see goblin and break web then hit 
    kick to fly kick him, instead of that hit X and you will jump on Goblins 
    glider, Now hit punch over and over to hit him in the head, when he starts 
    to throw you around just hit X again to jump off.
    First go down and get Mary Jane, now put her down on the target. When the 
    clip is over, you will be swinging again, now:
    First right after you save mar jane, all you have to do is hit him like 
    twice and then he will say: "your boring me Spider-Man". After this follow 
    him and then once you get to a place where it is a big building he will 
    throw a bomb and try to kill the people below, so to stop the top of the 
    building falling go up to the bars and web them up, once you web all four 
    the timer will go away. Now fight him a little bit, and he will run again. 
    Now follow him until you get to a bridge overpass thing, he will blow 2 
    holders of the bridge so go down and stand on the platforms and web the 2 
    things up. Now fight him a little more, now he will run again in to a open 
    space bit, now just fire webbing and kick him. When his life is gone he will 
    run away and the level is complete.
    Golden Spiders: 1. Flip Mute- In the first building vulture falls in. It is 
    right in front of some red doors.
    Time: Beat him really fast.
    Perfect: I can't say much, I haven't got this, so make your own way, SORRY
    Ride Goblin: See style in my last level.
    Style: Stay with him and try to ride him twice, Use your tackle move when he 
    is on the ground.
    Now as soon as you start try and jump on him, now use your web-lasers and 
    impact-web. Keep trying, soon he will go into a building. Now go get some 
    health if needed, then follow Goblin in. Now use tackle and handspring only, 
    if you use anything else, Goblin will instantly counter attack. Now when he 
    has half his life left he will fly outside again. Now just use your normal 
    midair attacks. Now he will go into another building, before you go in use a 
    double or normal web gloves, now jump in. He will be right below you now, 
    just punch him a few times or tackle him. in this place you will be in a 
    electic chamber so don't touch any of the electric conductor or you will get 
    hurt. Just stay outside the electic bit. Also tackle and handspring are 
    Golden Spiders: NONE
    Time: Just get to the last one with about 5 seconds left and you should get 
    Perfect: I haven't got this one, sorry. It is those DAMN light Mechs.
    First jump and start swinging, now go to the buiding infront of you, ow 
    press square on the thing with a lightcoming from it,. that is the bomb. 
    Pressing square on it will disarm it. Now once you have the first one, all i 
    can say is to hold down swing button. because it is all in how you swing. 
    Follow your compass. Ok, Full description it is:
    When you disarm the first one, turn around and a LITTLE to the left, you 
    should see heaps of lights and a small building. Go to this building and 
    disarm the bomb. Now when you do that look to your left and you should see 
    two buildings a light and a gap between the buildings, go through this gap 
    and follow the compass to the next bomb. Now when you get here and disarm, 
    keep going forward following you compass to the next bomb, now disarm this 
    one, this one should of had heaps of lights around the buiding. Now keep 
    following the compass and get to the next one which has a billboard infront 
    of it. Now when you disarm this one and you should go left and between the 2 
    buildings. Now the next bomb will be on a buiding with nothing on it. When 
    you disarm it a helicopter with a light will come, so get out of there. Now 
    follow your compass and disarm the last bomb. YAY, LEVEL COMPLETE
    LEVEL DIFFICULTY: 9/10 on hard.   On Easy: 7/10
    Golden Spiders: NONE
    Remaining Health: Just have at least 3 quarters of your life left when you 
    finish the level.
    Pick Ups used: Only use 1 or 2 pick ups in the whole level.
    Style: A good thing is to round up all of the bats in to one place then 
    land, now do a adv web dome and it should get heaps of points, also do 
    tackle on the bastards.
    Now when you start swinging get somewhere on a buiding, now, just wait for 
    them all to gather around you(most of them). Now do Adv. Web dome and you 
    should take out like 20, just keep finding web refills and repeat the 
    procedure. Now when you kill 50 go and follow your compass to the 
    construction place. LEVEL COMPLETE.
    Golden Spiders: 1. High Stomp- This is in the first computer room, it is 
    near the first active computer, You can't miss it.
    Time: do the level really fast.
    Perfect: If you beat the level without setting off the alarm you should be 
    Secrets: Now when you get to the second room, past the long hall way. 
    Web-zip to the other side of the room and then go to the last elevator on 
    the left. it should have a health refill. (note: It won't say "you have 
    found a secret area")
    Stealth Bonus: Just finish the level without someone rasing the alarm.
    Now as soon as it starts go through the ventelation ducts and get to the 
    hallway. Now imediately jump on to the roof and you will not be spotted just 
    crawl along the roof until you get to the other end of the hallway. Go 
    through the doors, now as soon as you enter go to the shadow to your left. 
    Now when the camera passes enter the door to the left of where you came in 
    the room. Now you will be in a room with a set of stairs, just go up them 
    and then through the door. you will see a little movie about the codes, now 
    when you gain control imediately web-zip up to the ceiling. Now the first 
    computer is in the left corner at the end of the room. Now just go to the 
    shadows and when the spider face is shaded the guards won't see you. Now 
    when you get to the first computer wait for the guard to be at the other end 
    of the room and now drop down and press square on the computer to start the 
    search. It will take a while, now when you have it imediately web-zip up to 
    a shadow. Now from this computer go right and you will eventually get to the 
    second computer room, now there is 2 computers needed to go to in this area. 
    Once you have both go to the end of this room (it is next to a on computer) 
    and go through the door. Now there will be another set of stairs go up them, 
    but when you get to the door open it slowly, there is a camera right above 
    you, now when the light passes a bit run to the end of the room and web-zip 
    up. Now there is the final 2 computers here. Once you get them follow your 
    compass to the end door. Now when you get to the door you will have to enter 
    the code here it is.
    The numbers go in order of how you are to enter the code:
                               5.                            4.                  
                                    2.                          3.
    Golden Spider: 1. Palm- This is in the second big room it is past where 
    there are lasers and cameras. It is just above a door.
    	           2. Head Hammer- There is a room right infront of room D, it is 
    in there.
    Time: Just beat it fast.
    Perfect: If you can do the level with out setting off the alarm then you 
    should get perfect.
    Ok, first go through the door and imediately web-zip up, now stay in the 
    shadow and web-yank the guard and then beat him. Now take the path to the 
    left, there should be health in the middle of the path. So now keep going 
    forward. There will be a guard in the next bit. Beat him. Now go through the 
    door and don't move, imidately web-zip up. There will be a laser wall right 
    infront of you. Now on the ceiling go into look around mode and wait for the 
    lasers to move out of the zip line path. Now web-zip into the darkened 
    corner right before the cameras. Now get on the ceiling, now go over to the 
    cameras and you will see another, more wonkey set of lasers, you can just 
    web-zip through the hole. Now once through it you will here the professor 
    talking, now follow your compass to the first control room. Actvate the 
    thing in the control room your in, then go out of the room and follow your 
    compass to the second control room, activate that one. Then exit that room 
    and go through the big door in between the two control rooms. Go into the 
    weird room and the activate only the right turminal. Exit the huge door 
    room, now follow your comass to a door with a golden spider above it. Go 
    through the door. Now you will see a huge laser room thing, first web-zip up 
    to the ceiling, then web-zip to the door in the laser feild without touching 
    the lasers. Go through the door, now go around the room in the middle to 
    find a door that goes to another room with lasers that move. Go through the 
    lasers without touching them. Now follow your compass to the next room. Go 
    in and hit the switch now go out and follow your compass to the next room. 
    When you try to enter room D it will say it is locked. So wait for Dr. Rue 
    to come, now wait until the super soilders pass. Then one Impact web should 
    kill dr. Rue. Now grab the key card and enter the door, activate the switch. 
    Now just run like hell to the room with the big door. Now activate the left 
    switch this time. LEVEL COMPLETE
    Golden Spiders: NONE
    Time: I found this to be easy, got the bonus first time through the game, 
    just follow my guide.
    Perfect: Very hard, I suggest using the walkway that is at the top of the 
    room, it is right above the Big robot.
    Style: Try to use, Impact web and laser web to get the generators, now when 
    the generators are gone. Get on to the part of the robot you need to. Now 
    when standing on the part, use Adv. web Gloves. Now do a punch combo and 
    this should beat it, if not do two different combos, that will win.
    Now you will be swinging so imediately camera lock on to a generator on his 
    back, use your impact web to take them out. Now once you have all four 
    generators on his back. Camera lock on to a generatoer on the outside walls. 
    Once you get all four of these, head over to the robots mouth bit, there are 
    two generators here. Now get on the thing that opens when the generators are 
    gone. Just punch and kick the air when you are on that thing that opens, it 
    will die quickly. LEVEL COMPLETE
    Golden Spiders: 1. Haymaker- Leave the first starting room and you will see 
    it right infront of you.
    Perfect: Very, very, very hard. I suggest leaving this one till you unlock 
    the secret character.
    (see secret character section)
    SuperSoilders Killed: You must defeat 10 Super Soilders to get this bonus.
    Style: Well if you have been following the guide all the way through you 
    should have all the combos so, this is easy, just mix it up.
    Ok as soon as you leave the white room, run into the hallway and turn left 
    now you will be bombarded in missiles by super soilders(don't stealth, they 
    already know where you are). Now at the end of the left hallway, turn right 
    and you should see two doors, go through them, now you will be at a panel 
    place, go to the big panel, hit SQUARE on it. Now it should turn off either 
    the guns or the Lasers, I can't remember. Now exit this room and go back in 
    to the main hallway. Now run to the other end this tim and you should see 
    another door when you turn left. Go through them and hit the switch. Now 
    with the lasers and the guns off go down to the first computer room in 
    Breaking and Entering. Now you will see a door covered in lasers, there is a 
    switch directly opposite of the door. Hit the switch and that will bring the 
    door down. Now go through and jump over the stairs now enter this room and 
    then when you see the laser door just go up to it and press square. It 
    should slowly open, now go through the door and jump then start swinging for 
    your life, there is probably 10 supersoilders that come out. But as soon as 
    you get to the end of the hall way it will all be over. LEVEL COMPLETED
    Golden Spiders: NONE
    Perfect: Watch out for the many of Green Goblin's bombs he drops, other than 
    that just keep your eye on the bombs and do not have camera lock on Goblin.
    Firstly, you will start following Goblin right behind him. Now all I can say 
    is that just read my Vulture Escapes Guide. The only differents is that it 
    is night, he is faster and he does not break anything to slow you down. JUST 
    Golden Spiders: NONE
    Bonuses: None
    I personally think that THE OFFER was harder than this fight. So if you beat 
    that with flying colors than your gonna be okay. Now first don't get Mary 
    Jane, I found that if you go get her straight away, when you are about to 
    pick her up the goblin shoots you and kills her in the process. So swing 
    around a bit and then when the goblin is flying around some where go get her 
    and put her in the spot. HINT: Don't swing around to long or the fire will 
    kill her anyway, now for gobby.
    Now, when he is flying around get above him and break web, now when you are 
    falling press X and you will now land on goblin's glider if you were 
    position right. Keep hiting punch to whack him in the face, keep pressing 
    punch over and over until Goblin grabs you and throws you around, when this 
    happens press X to jump off. This will take alot of life off him, but don't 
    do it more then twice, soon he will imediately grab you as soon as you jump 
    on. Now just keep laser webbing him and fly kicking him until he is on the 
    ground. Now I recommend not going on the ground and giving him a fist fight, 
    because: 1. He is better than you, no doubt about it. 2. When he is on the 
    ground his glider will attack you aswell. So just keep swinging and Impact 
    web him. Repeat the process and you will soon beat him. LEVEL COMPLETE
    Watch the end cut sequence and
    you have just beat Spider-Man: The Movie.
    Now check the secret store to see what you have unlocked.
    =======================================SPIDER-MAN: The Movie Game=======
    POINTS                       UNLOCKED THING
    10 000		       PINHEAD BOWLING
    50 000		       UNLIMITED WEB FLUID
    DIFFICULTY                   THING UNLOCKED
    PINHEAD BOWLING:		This is a fun game that can have four players. It is 
    bowling, what you have is a big bowling alley with thugs tied up at the 
    other end. Your job is to swing down and kick them over.
    VULTURE MOVIE:		This is just a small FMV that the Treyarch decided to leave 
    out. Pretty crap if you ask me.
    SHOCKER MOVIE:		The same as the Vulture movie. It just shows Shocker doing 
    some stuff.
    UNLIMITED WEB FLUID:		Well what do you think. This is it the grand prize, of 
    couse it is not very easy to get, it will cost 50 000 bonus points. But is 
    still really cool. If you haven't got the gist of it yet it gives you 
    infinte WEB.
    Yes that is right, if you don't know yet, SPOILER!!
    The hidden Character is: THE GREEN GOBLIN!!!!!!!!!!!!!!
    This is true ladies a gentlemen you can play as the Green Goblin. Just to 
    make sure, you are not just in his suit, you get to use his glider and all 
    his bombs, and all that sort of stuff so here is how to obtain him:
    All you have to do is beat this game on HERO or higher to get him.
    On foot Controls:
    L2+ Square = Pumpkin Bombs
    L2+ Circle = Pumpkin Rockets
    Triangle = Turbo Run
    R1 = Razor Bats  (you can only release a total of 5)
    L2+R1 = Destroy Razor Bats
    L2+X = Multi Bomb
    L2+ Triangle = Multi Homing
    R2 = Ride the Glider
    On Glider Controls:
    Square = Machine Guns
    Triangle = Inferno Bombs
    R2+ X = Turbo fly (must hold buttons)
    Circle= Homing Blades
    R2 = Move Glider (must hold R2)
    X = Jump off glider
    1. Razor Bats can ATTACK enemies and can REPAIR structures.
    2. You can throw your pumpkins while on the glider.
    3. The glider has a heat gauge, keep an eye on it.
    4. Turbo run does damage and you can jump far, but it uses a lot of web 
    ======================================SPIDER-MAN: The Movie Game========
    Enter these codes in the Cheats section under the Specials menu. Enter the 
    code a second time to deactivate.
    girlnextdoor - Play as Mary Jane
    hermanschultz - Play as The Shocker
    serum - Play as Scientist
    knuckles - Play as Thug 1
    stickyrice - Play as Thug 2
    thugsrus - Play as Thug 3
    captainstacey - Play as Helicopter Pilot
    freakout - Play as Matrix Spidey
    realhero - Play as Police Officer
    organicwebbing - Unlimited Webbing
    koala - All Fighting Fighting Controls Unlocked
    romitas - Enables ''Next Level'' Feature in the In-Game menu
    imiarmas - Enables all levels
    dodgethis - Matrix Attacks
    joelspeanuts - Bighead enemies
    spiderbyte - Mini Spider-Man
    goestoyourhead - Bighead and Bigfeet Spidey
    underthemask - 1st Person Mode
    chillout - Super coolant for Green Goblin's Glider
    headexplody - Enable Bonus Training Levels
    Arachnid - Enables all levels, combos and movies
    Codes From: Gamefaqs.
    =======================================SPIDER-MAN: The Movie Game=======
    ======================================SPIDER-MAN: The Movie Game========
    Follow the question marks throughout the level to get an overview of many of 
    Spider-man's abilities y Bruce Campbell.
    Go mano-a-mano with thugs in Bone Saw McGraw's wrestling ring. this level 
    will teach you the basic Fundementals of ground based combat. Also if you 
    beat 59 thugs, Bone Saw McGraw will come out and fight you himself.
    It's one thing to swing around the city at your leisure. how about fighting 
    villians such as the Green Goblin at those dizzying heights? This level will 
    teach you the basics of how to do just that. Follow your compass from target 
    to target, attacking stationary objects along the way. How fast can you take 
    out all the targets?
    When in camera lock mode, the right analog stick allows Spider-Man to cycle 
    through nearby targets. When a target pops forward, use the right analog 
    stick to cycle to that target. Shoot Impact webbing to knock out the target. 
    How many can you hit?
    Swing through this maze avoiding walls, floors and the ceiling. Hold down 
    the sing button in straight-aways to gain extra speed. Landing on red areas 
    costs a five second penalty. How fast can you swing through the couse?
    How fast can you traverse this complex maze? remember landing red areas 
    costs a five second penalty.
    Follow the green laser and green arrows to make it through this roller 
    coaster ride of a maze. Remember to steer spidey higher and lower using the 
    analog controller.
    use your sip-lining skills to make it through this maze.
    Mastered the basics of zip training? Try to navigate your way through a more 
    complicated course in this advanced training level.
    The ultimate zip-line training course. See if you can go against the clock 
    and rise to the top of the leader board in this fiendish maze.
    Large red rings are hovering all over the city. Follow your spidey compass 
    and swing through each ring turning it green. How fast can you swing through 
    all the rings?
    Follow the spidey compss and jump on the platforms placed throughout the 
    wage battle against various enemies in this vast virtual enviroment. Use 
    your webs, fists, feet and cunning to stay alive.
    Can you make it through an obstacle cource without landing on any of the red 
    areas? You'll need all of Spideys web-swinging and zip-lining abilities to 
    do it.
    ======================================SPIDER-MAN: The Movie Game=======
    1. Is there an God mode/ invincibility code?
        A. No, there is not. There is one using a gameshark but there is no in 
    game cheat.
    2. Can you play as the Alex Ross Green Goblin.
        A. No, the Alex Ross Green Golin costume is only viewable when playing 
    as the alex Ross Spider-Man.
    3. Who is better, Goblin or Spider-Man?
        A. It depends who you are better at playing with. But goblin is better 
    than spidey in every aspect except stealth. Goblin majorly kicks ass in 
    aerial combat. I use Goblin the most.
    ===========================================SPIDER-MAN: The Movie Game===
    The bite of an irradiated spider granted high-school student Peter Parker 
    incredible, arachnid-like powers. When a burglar killed his beloved Uncle 
    Ben, a grief-stricken Peter vowed to use his amazing abilities to protect 
    his fellow man. He had learned an invaluable lesson: With great power, there 
    must also come great responsibility!
    Real name: Peter Parker
    Occupation: Adventurer, freelance photographer, high-school teacher
    Group affiliation: None, formerly a reserve Avenger
    Base of operations: New York City area
    First appearance: Amazing Fantasy #15 (1962)
    Height: 5'10"
    Weight: 165 lbs.
    Eye color: Hazel
    Hair color: Brown
    Powers: Spider-Man possesses superhuman strength, reflexes and equilibrium; 
    the ability to cling to most surfaces; and a sixth sense that warns him of 
    impending danger.
    Weapons: Spider-Man's wrist-mounted web-shooters discharge thin strands of 
    web-fluid at high pressure. On contact with air, the long-chain polymer 
    knits and forms an extremely tough, flexible fiber with extraordinary 
    adhesive qualities.
    History: Orphaned when his parents were killed in a plane crash, Peter 
    Parker went to live with his Uncle Ben and Aunt May. Although extremely 
    bright, his shyness and studious nature often caused him to be branded a 
    social outcast. Ironically, just such a scholastic pursuit made possible 
    Peter's transformation into a wall-crawling, web-slinging extrovert. During 
    a public exhibition on radiation, an irradiated arachnid fell on his hand, 
    bit him and died. Peter left the demonstration in pain; soon he began to 
    manifest strange, spider-like abilities. Rather than put his talents to just 
    use, the teenager followed a path dictated by his late 20th-century 
    upbringing: He created a costume and capitalized on his newfound powers to 
    pursue TV stardom as the Amazing Spider-Man.
    Leaving the TV studio after a taping, Peter chose to mind his own business 
    when he encountered a burglar fleeing the scene of a robbery. Though he 
    could have stopped the man easily enough, Peter allowed him to pass -- 
    arrogantly believing that it was not his responsibility to chase criminals. 
    He returned home only to discover that an intruder had murdered his uncle. 
    Learning that police had cornered the hoodlum in a nearby warehouse, Peter 
    donned his Spider-Man costume and rushed off to seek vengeance. Employing 
    his amazing abilities to capture the burglar, he realized that it was the 
    thug he had allowed to escape at the studio. Filled with remorse, Peter 
    finally understood that with great power, there must also come great 
    responsibility -- and he vowed never to shirk his responsibilities again.
    Ben Parker's death left Peter and Aunt May without a regular source of 
    income, save Social Security. Peter attempted to pursue a career in show 
    business, but was unable to do so because of a smear campaign mounted 
    against Spider-Man by J. Jonah Jameson, influential publisher of the Daily 
    Bugle newspaper.
    Making good on his vow, Peter began to use his powers to fight crime. 
    Meanwhile, he would earn a living selling photographs of Spider-Man in 
    action to the Bugle. Jameson's attempts to influence the public's perception 
    of Spider-Man have waned due to positive word-of-mouth support for the 
    wall-crawler's activities. Although he remains a controversial figure, 
    Spidey has faced and thwarted a vast number of costumed criminals in the New 
    York City area -- including the Kingpin, the Vulture, Electro, the Sandman, 
    Mysterio, Dr. Octopus, the Green Goblin, Kraven the Hunter, the Scorpion, 
    the Rhino, Venom and Carnage.
    Peter's costumed career has had its share of ups and downs. His first love, 
    Gwen Stacy, died during a battle between Spider-Man and the Green Goblin. 
    Peter has lost other friends, as well -- including Harry Osborn, son and 
    successor of Norman Osborn, the original Green Goblin; and police Captain 
    George Stacy, Gwen's father. Peter's marriage to Mary Jane Watson often was 
    troubled by his crimefighting actives, and the two have separated. But 
    through all his trials, he has remained steadfast in his determination to 
    use his powers for the benefit of all.
    The spawn of Venom, an alien symbiote that once attempted to consume the 
    Amazing Spider-Man, convicted serial killer Cletus Kasady is the murderous 
    force of nature known as Carnage. Unbound by moral restraint, Carnage 
    fashions his adaptable apparel into blades and claws -- which he wields as 
    weapons on his wanton killing sprees!
    Real name: Cletus Kasady
    Occupation: Convict
    Group affiliation: None
    Base of operations: New York City
    First appearance: Amazing Spider-Man (Vol. 1) #344 (as Cletus Kasady, 1991), 
    Amazing Spider-Man (Vol. 1) #360 (as Carnage, 1992)
    Height: 6'1"
    Weight: 190 lbs.
    Eye color: Green
    Hair color: Red
    Powers: Besides superhuman strength and agility, Carnage can adhere to most 
    surfaces with his hands and feet, project a web-like substance, and mutate 
    sections of his symbiotic costume into detachable weapons.
    Weapons: None
    History: Homicidal maniac Cletus Kasady was serving 11 consecutive prison 
    terms when an opportunity for early parole presented itself in the form of 
    his new cellmate: Eddie Brock, human host to a symbiotic costume once worn 
    by the wisecracking, wall-crawling super hero known as Spider-Man. Monster 
    and man had merged to become the villainous Venom, but Brock was separated 
    from the alien during a battle with the web-slinger. While Brock waited for 
    the symbiote to spring him from prison, Kasady entertained him with his 
    homicidal philosophy on life: Even the average person can commit murder, if 
    only he has the courage.
    As anticipated, the Venom symbiote attempted to free Brock by inciting a 
    destructive jailbreak. Unknown to its human host, the alien was pregnant. It 
    gave birth during the disastrous rescue. Left behind in the midst of the 
    riot that ensued, the symbiote's spawn bonded with Kasady. Empowered far 
    beyond the levels of Spider-Man and Venom, he made good his escape -- intent 
    on using his newfound power to disseminate his lethal doctrine.
    Embarking on a citywide killing spree, Carnage was confronted by Spider-Man. 
    However, the wall-crawler's amazing arachnid-like abilities were 
    insufficient to subdue the thrice-strong serial killer. Spider-Man was 
    forced to enlist the aid of the Fantastic Four, the greatest team of 
    superhuman adventurers ever assembled. He also sought the assistance of 
    another, more dangerous ally: Venom, his hated foe. But the villain despised 
    its offspring even more, and agreed to help. Facing the combined might of 
    Spider-Man, Venom and the Fantastic Four, Carnage was captured and 
    imprisoned at the Ravencroft Asylum.
    Perhaps due in part to his insanity, Carnage's strength and abilities far 
    exceed those of his predecessors, Venom and Spider-Man. Once, he even 
    dispatched his symbiote through a phone line by reducing the alien to its 
    cellular level. When an army of symbiotes invaded Earth, Carnage learned to 
    feed on other aliens to increase his own mass. However formidable, almost 
    all his bloodthirsty endeavors have culminated with his return to the 
    Ravencroft Asylum, where the search continues for a cure to his homicidal 
    Armed with a bevy of bone-crushing steel tentacles, Dr. Octopus has 
    dedicated his warped genius to the eradication of his most hated foe: the 
    Amazing Spider-Man!
    Real name: Dr. Otto Octavius
    Occupation: Criminal mastermind, former atomic-research consultant
    Group affiliation: Sinister Six
    Base of operations: Mobile
    First appearance: Amazing Spider-Man (Vol. 1) #3 (1963)
    Height: 5'9"
    Weight: 245 lbs.
    Eye color: Brown
    Hair color: Brown
    Powers: Dr. Octopus can control his mechanical arms telepathically over vast 
    Weapons: Dr. Octopus' abilities derive from his four steel tentacles. 
    Attached to a harness encircling his lower chest and waist, each 
    telepathically controlled, telescoping limb can move at speeds of up to 90 
    feet per second and strike with the force of a jackhammer. Also, Doc Ock is 
    able to generate a 50-mph wind by spinning the prehensile extremities like a 
    giant fan. At full extension, the mechanical appendages allow him to travel 
    high above the ground as if on stilts. Using all four, he can achieve a 
    maximum speed of about 50 mph. Each arm is about 5 inches in diameter and 
    terminates in three single-jointed pincers.
    History: Once he was Otto Octavius -- a brilliant and respected nuclear 
    physicist, inventor and lecturer. Frustrated by the limitations of the human 
    body, Octavius designed and built a set of robotic arms to assist him in his 
    research. Unfortunately, the world can only guess at the scientific heights 
    to which this genius would have ascended. A freak laboratory accident 
    exposed Octavius to intense radioactivity, grafting the mechanical 
    appendages to his body and granting him complete telepathic control over the 
    artificial limbs.
    But the mishap altered Octavius' mind, as well, transforming him from a 
    timid researcher into a criminally insane megalomaniac. He adopted the nom 
    du crime Dr. Octopus, a barb once hurled his way by callous co-workers. 
    Abandoning the pursuit of scientific excellence and his hopes to further the 
    field of atomic research, Octavius turned instead to a life of crime -- 
    seeking to amass wealth and power, and exterminate his arachnid-like 
    arch-nemesis: the wisecracking, web-slinging super hero known as Spider-Man.
    Through the years, Dr. Octopus has proven to be one of Spider-Man's most 
    formidable foes; their battles have been among the web-slinger's most 
    brutal, testing the limits of Peter Parker's amazing abilities. Early 
    incarceration was unable to stifle Doc Ock's twisted genius: When his arms 
    were removed, he displayed the ability to control them telepathically over 
    vast distances. Doc Ock has overcome acute arachnophobia, a disassociative 
    disorder and a brief bout with death to plague the wall-crawler. Once, he 
    even saved Spider-Man's life so he could someday be the one to kill him.
    The Green Goblin
    He is Spider-Man's greatest enemy; he has been, almost since the beginning. 
    A maniacal manifestation of Norman Osborn's chemical-induced insanity, the 
    Green Goblin has done more than any other villain to wreck the web-slinger's 
    world. Always, he has terrorized Peter Parker's friends and loved ones. Even 
    his own son -- Peter's best friend, Harry -- was poisoned by the Goblin 
    legacy. He killed Gwen Stacy, the first great love of Peter's life. And then 
    -- years after Spider-Man watched him die, impaled on his own Goblin Glider 
    -- Osborn returned to cast a shadow of evil over his hated foe!
    Real name: Norman Osborn II
    Occupation: Professional criminal, former owner and president of Osborn 
    Group affiliation: None
    Base of operations: New York City
    First appearance: Amazing Spider-Man (Vol. 1) #14 (1964)
    Height: 5'11"
    Weight: 185 lbs.
    Eye color: Blue
    Hair color: Reddish-brown
    Powers: An accident involving an untested, experimental formula granted 
    Norman Osborn superhuman strength, a heightened intellect and an accelerated 
    healing factor -- at the cost of his sanity.
    Weapons: The Green Goblin's arsenal includes incendiary and concussion 
    grenades, theatrically cast in the form of miniature jack o' lanterns; a 
    high-flying Goblin Glider; smoke- and gas-emitting bombs, each surrounded by 
    a light plastic mantle that flutters like a wraith when thrown; and gloves 
    capable of discharging electrical pulses of up to 10,000 volts. Also, the 
    Green Goblin has developed a gas that can neutralize Spider-Man's early 
    warning danger sense for a limited period.
    History: The ruthless co-owner of a leading chemical-manufacturing 
    enterprise based in New York City, Norman Osborn was obsessed with wealth 
    and power -- both legitimately acquired and ill-gotten. When he learned that 
    his longtime partner, Professor Mendell Stromm, had appropriated company 
    funds for personal use, Osborn exploited the situation to seize full control 
    of the firm. He alerted authorities, and Stromm was arrested and jailed for 
    theft. With his partner out of the picture, Osborn found himself with 
    unlimited access to Stromm's private research. Therein, he discovered a 
    formula capable of increasing an individual's intelligence and physical 
    strength, and recreated the chemical from the professor's notes. As 
    manufactured by Osborn, however, the solution was unstable -- literally 
    blowing up in his face.
    Osborn was hospitalized, but managed to keep secret the explosion's cause. 
    The chemical had increased his intelligence dramatically, but slowly was 
    driving him insane. A second, sinister persona soon emerged -- not unlike 
    the green, goblin-like wraith whose maniacal cackling had haunted the 
    nightmares of his youth. Outfitting himself with combustible Pumpkin Bombs, 
    high-voltage gauntlets and a gravity-defying Goblin-Glider, the Green Goblin 
    embarked crime spree colored by his precarious mental state. By killing the 
    wisecracking, web-slinging super hero known as Spider-Man, he hoped to 
    attain instant credibility among the denizens of the underworld.
    Repeatedly rebuffed by the wall-crawler, the Green Goblin turned his 
    fixation to destroying Spider-Man. At one point, he even discovered the 
    hero's true identity: college student Peter Parker. All that prevented 
    Osborn from realizing his murderous goal was a bout of amnesia, which hid 
    all memory of his villainous persona. But Osborn's sanity proved transitory, 
    and the Green Goblin soon was soaring through the skies of New York City in 
    search of Spider-Man -- this time, with tragic results. To lure the 
    web-slinger into a final showdown, the Goblin kidnapped Peter's 
    then-girlfriend, Gwen Stacy. Despite Spider-Man's best efforts to save her, 
    the Goblin took Gwen's life -- hurling her from the top of a bridge. The 
    Goblin apparently was killed during the ensuing battle, impaled on his own 
    Delivered from certain death by the mysterious Goblin formula, Osborn 
    escaped to Europe. There, he carved out a sprawling, secretive criminal 
    empire. But the death of his son -- Harry, his successor as the Green Goblin 
    -- brought him back to the States for one final act of revenge against his 
    nemesis. Wielding his evil influence to convince Peter he was a clone, the 
    Goblin eventually killed his enemy's true doppelganger: Ben Reilly, who had 
    assumed the role of Spider-Man.
    Osborn's most ambitious plan nearly came to fruition when he attempted to 
    mold Peter into the heir to his family's legacy. The Green Goblin resurfaced 
    after a lengthy absence, striking at Spider-Man through his friends and 
    loved ones. But there was something different about this Goblin. Was it his 
    voice? The fact that he never seemed quite balanced on his glider? In truth, 
    it was Peter who had terrorized those closest to him, acting under the 
    influence of a hallucinogen containing traces of Osborn's own Goblin 
    formula. Revealing himself at last, Osborn tried to corrupt Peter's soul 
    with the very darkness his father had taught him to embrace as a child. 
    After the briefest of hesitations, Peter rejected Osborn's offer -- throwing 
    the Goblin formula back in his face.
    In the world of the not-too-distant future, the daughter of the original 
    Spider-Man has inherited her father's amazing, arachnid-like powers. 
    Possessing the proportionate strength, speed and agility of a spider, as 
    well as the ability to cling to walls, May "Mayday" Parker now follows in 
    his web lines as the stunning Spider-Girl!
    Real name: May "Mayday" Parker
    Occupation: High-school student, adventurer
    Group affiliation: None
    Base of operations: New York City
    First appearance: What If...? (Vol. 2) #105 (1998)
    Height: 5'5"
    Weight: 112 lbs.
    Eye color: Brown
    Hair color: Brown
    Powers: Spider-Girl possesses superhuman strength, agility and dexterity, as 
    well as a sixth sense that warns her of impending danger. Her original 
    ability to stick to walls has evolved into a kind of bio-magnetic control 
    that enables her to adhere to most surfaces and cause objects she has 
    touched to cling together.
    Weapons: Spider-Girl's wrist-mounted web-shooters discharge thin strands of 
    web-fluid at high pressure. On contact with air, the long-chain polymer 
    knits and forms an extremely tough, flexible fiber with extraordinary 
    adhesive qualities.
    History: In a not-too-distant possible future, Peter Parker retired from his 
    career as the wisecracking, web-slinging super hero called Spider-Man to 
    live a normal life with his wife, Mary Jane, and daughter, May. Watching May 
    during a varsity basketball game, Peter and Mary Jane noticed the teenager 
    exhibiting what they considered to be superhuman agility and skills. 
    Dismissing the incident as a fluke, they thought it best to keep the 
    situation under wraps.
    When the wraith-like Green Goblin -- Spider-Man's greatest, most lethal 
    adversary -- seemingly returned from the grave and cornered May, the 
    terrified teenager reported the development to her parents. Peter took off 
    for a final showdown with his hated foe, vowing to meet the Green Goblin at 
    midnight atop the Brooklyn Bridge -- where Spider-Man had watched him die 
    years earlier, impaled on his own Goblin Glider. Fearing for her husband's 
    life, Mary Jane revealed to May that Peter was Spider-Man ... and that she 
    had inherited his amazing abilities. Donning a spare spider-suit, May 
    entered the fracas as Spider-Girl and saved her father's life.
    May leapt eagerly into the role of super hero with spider-spawned agility, 
    though a crimefighting career was against her parents' wishes. Ever after 
    they forbade her to be Spider-Girl, she continued to sneak out on nightly 
    patrols. Like her father before her, May felt that it was her responsibility 
    to use her great powers in the service of her fellow man.
    During one of her early adventures, Spider-Girl encountered the maniacal 
    Crazy Eight. Her inexperience forced her to beat a hasty retreat under a 
    barrage of explosive eight balls. Holed up on a nearby rooftop, an ashamed 
    May encountered the mysterious Darkdevil. The hellfire hero expressed his 
    disgust over Spider-Girl's performance against Crazy Eight. After trouncing 
    her himself, he strongly suggested she find a new line of work. May returned 
    home to heal her wounded backside and ego. Undeterred by the demon-garbed 
    vigilante, Spider-Girl sought out and defeated Crazy Eight's gang -- 
    proving, at least to herself, that she could carry on her father's legacy.
    Swayed by his daughter's show of determination, Peter finally relented and 
    began to school May in the use of her arachnid-like abilities. Though Peter 
    pushed her hard, May's rigorous training paid off. Gradually, she became a 
    more effective hero.
    Following in her father's footsteps, May found herself facing a colorful 
    gallery of rogues -- including the crazed clown Funny Face, the air-raiding 
    Raptor, the supercharged Killerwatt, the mammoth Dragon King, the elastic 
    Mr. Abnormal and the savage Sabreclaw. Seeking strength in numbers, these 
    villains joined forces and relentlessly attacked Spider-Girl as the Savage 
    Six. One by one, May managed to defeat them all. In delivering a knockout 
    punch to Killerwatt, however, her powers were somehow negated. May continued 
    to act as Spider-Girl sans her awesome attributes, holding out hope that 
    they would return. To compensate for her lack of superhuman abilities, she 
    borrowed the Goblin Glider and Pumpkin Bombs of Normie Osborn, the former 
    Green Goblin.
    May's parents again forbade her to act as a super hero, feeling justified by 
    the loss of her powers. Undaunted, she stubbornly continued her adventures. 
    During this time, a wannabe wall-crawler emerged, claiming to be the real 
    Spider-Man. May's relentless pursuit of the imposter built to a climax when 
    he accidentally slammed her into an electrical generator. The shock somehow 
    kick-started her dormant powers, along with a few new wrinkles, which she 
    used to chase off the charlatan Spider-Man.
    The experience forced Spider-Girl to consider her motivations. To her, 
    responsibility is more than just a sound bite. It isn't an excuse to don a 
    costume or bash bad guys. It's like an angry snake that twists in your mind 
    and forces you out into the cold when your only desire is to cower in bed. 
    It makes you leave your friends when you'd rather be partying and sends you 
    against living nightmares that sincerely want you dead. It pushes you to 
    make hard choices and do the right thing, simply because you should. 
    Spider-Girl now knows what it means to be a hero. She learned from the best.
    Never has Spider-Man faced a more vicious mass of mayhem than the 
    super-brute known as Venom, a man whose intense hatred for the wall-crawler 
    is matched only by the alien symbiote to which he's bonded!
    Real name: Eddie Brock
    Occupation: Criminal vigilante, former journalist
    Group affiliation: None, formerly the Sinister Six
    Base of operations: Mobile
    First appearance: Secret Wars #8 (alien costume, 1984), Amazing Spider-Man 
    (Vol. 1) #299 (Eddie Brock, 1988)
    Height: 6'3"
    Weight: 260 lbs.
    Eye color: Blue
    Hair color: Reddish-blond
    Powers: Venom possesses all of Spider-Man's powers and even greater 
    strength. He can disguise himself to look like any person he can imagine, 
    and is invisible to the wall-crawler's protective Spider-Sense. But Venom is 
    vulnerable to fire, and loud noise can shred the symbiote right off Brock's 
    Weapons: None
    History: Venom is an amalgamation of two beings: Eddie Brock, a human whose 
    career as a reporter for the Daily Globe came to an abrupt end when 
    Spider-Man unwittingly exposed a story he had written as false; and the 
    alien symbiote that posed for a time as Spider-Man's black costume, until 
    the wall-crawler realized it was alive and rejected it. Losing his job drove 
    Brock to consider killing himself. Praying to be forgiven for his suicidal 
    thoughts, Brock's expression of fierce emotion attracted the empathic 
    symbiote. This chance meeting enabled man and alien to combine their 
    separate hatreds for Spider-Man into one overwhelming animosity when they 
    merged to form Venom.
    Spider-Man had rejected the symbiote, but Brock accepted it completely. 
    Extraterrestrial entity and human being became virtually indistinguishable: 
    Venom often refers to itself as "we." With the symbiote came all of 
    Spider-Man's powers, as well as several new abilities. But most damaging, 
    Brock now knew the web-slinger's secret identity. Armed with this knowledge, 
    Venom set out to destroy the man it believed had ruined the lives of both 
    the symbiote and Brock.
    Too many innocent individuals have fallen victim to Venom's bloodthirsty 
    obsession -- none closer to Brock than his ex-wife, Ann Weying. Since 
    accidentally merging with the symbiote, Ann had been terrified of the world 
    outside her apartment. When Brock arrived at her doorstep seeking 
    reconciliation, a confluence of bizarre circumstances resulted in tragedy. 
    Already fearful of an unwanted reunion with the symbiote, Ann fell into a 
    hysterical fit as Spider-Man swung by her window wearing his black costume. 
    Brock's subsequent transformation into Venom pushed her over the edge, 
    causing her to commit suicide. Brock, not understanding he was to blame for 
    his ex-wife's death, swore to eradicate everything Spider-Man held dear.
    High above the skyscrapers and steel canyons of New York City soars the 
    stealthy super-villain known as the Vulture -- avian adversary to the 
    wisecracking, web-slinging Spider-Man. Elderly electronics engineer Adrian 
    Toomes first took wing seeking vengeance for a botched business venture, the 
    strength of his feeble body augmented by an anti-gravity harness. Now, the 
    lowdown lawbreaker stalks an unsuspecting populace -- descending like a 
    whisper in the wind to feast on the spoils of his felonious flights of 
    Real name: Adrian Toomes
    Occupation: Professional criminal, former electronics engineer
    Group affiliation: Sinister Six
    Base of operations: New York City
    First appearance: Amazing Spider-Man (Vol. 1) #2 (1963)
    Height: 5'11"
    Weight: 175 lbs.
    Eye color: Hazel
    Hair color: Bald
    Powers: None
    Weapons: When wearing his electromagnetic harness, the Vulture possesses 
    superhuman strength, vitality and athletic prowess. The anti-graviton 
    generator attached to his flight suit enables him to take to the air by 
    flapping the bird-like wings he wears under his arms. The Vulture can reach 
    speeds of up to 95 miles per hour and attain a maximum height of 11,000 
    History: Adrian Toomes, an electronics engineer and inventor, co-founded the 
    small firm of Bestman and Toomes Electronics. His business partner, Gregory 
    Bestman, saw to all administrative affairs. Toomes devoted the bulk of his 
    time to his pet project: an electromagnetic harness that would enable its 
    wearer to fly like a bird. However, this inattention to detail proved 
    disastrous when it came to light that Bestman had been stealing Toomes' 
    share of the company's profits.
    Physically confronting Bestman, Toomes discovered that exposure to his 
    electromagnetic harness had granted him superhuman strength. Still, he was 
    unable to intimidate his opponent, and Bestman assumed full control of the 
    company in the wake of his partner's threats. Toomes found himself without 
    legal recourse: On paper, at least, Bestman was the firm's sole proprietor. 
    Already an old man, Toomes retired to a farm in Staten Island on his meager 
    savings. There, he continued to develop his flying harness. Realizing the 
    potential for revenge afforded by his groundbreaking invention and newfound 
    strength, Toomes created the costumed identity of the Vulture. He ransacked 
    Bestman's office, hoping to uncover incriminating evidence, then vandalized 
    and robbed the plant after his search proved unsuccessful. Attracted by the 
    easy rewards and thrill of thievery, the Vulture subsequently embarked on a 
    career as a costumed criminal. Only the incessant intervention of the 
    wisecracking, web-slinging super hero known as Spider-Man has prevented the 
    stealthy super-villain from achieving his lofty objectives.
    The high-flying felon fell to an all-time low when cellmate Blackie Drago 
    became fascinated by his exploits as the Vulture. Drago befriended Toomes 
    and gained his confidence, then arranged an "accident" in the prison machine 
    shop. Toomes suffered injuries that appeared to be fatal. On his deathbed, 
    the unsuspecting inventor revealed to Drago the secret location of a second 
    Vulture suit, empowering him to seek vengeance on Spider-Man.
    Drago broke out of prison and adopted the guise of the Vulture, but lacked 
    the skill and experience necessary to use the flying harness to its full 
    potential. When Toomes heard of Drago's downfall at the hands of Spider-Man, 
    his will to recover surged. He escaped incarceration and returned to his 
    farm to develop a new, improved flight suit. Toomes later defeated Drago in 
    one-on-one combat, securing his claim to the mantle of the Vulture.
    Unable to best the wall-crawler on his own, the Vulture often has sought 
    strength in numbers. Hoping to bring about Spider-Man's demise, he teamed 
    with the tentacled terror known as Dr. Octopus, the shifty Sandman, the 
    illusion-casting Mysterio, the amped-up Electro and the renegade big-game 
    hunter called Kraven. However, even the combined efforts of this Sinister 
    Six proved insufficient to accomplish what none of the villains could 
    achieve alone. Their master plan: Pummel the web-slinger relentlessly until 
    one of them managed to defeat him. The outcome: Spidey 6, bad guys 0. 
    Subsequent schemes have gone similarly astray.
    Having survived cancer and de-aging, the lowdown Vulture continues to stalk 
    Spider-Man from on high -- hoping his next score will earn him the handsome 
    reward so far denied him by his hated foe.
    =======================================SPIDER-MAN: The Movie Game=======
    Firstly, i would like to thank MARVEL for the information on the characters 
    and I would also like to thank AZARELSWRD for some ideas on the layout of my 
    FAQ. Well that is pretty mush it. Oh, and Thanks to all the people on the 
    Spider-Man message board at GAMEFAQS for questions in my Frequently Asked 
    Questions section.
    I would like to thank my friend Jason von Kanel, who helped me get some 
    things, and some bonus points hints.
    I would also like to give a great thanks to my friend JAYESH TALATI, for 
    first introducing me to spider-man games.
    =========================================SPIDER-MAN: The Movie Game=====
    Well this was my first Walkthrough so I hope I did a good job for you all. I 
    promise this won't be the last Walkthrough you see from me. Anyway if you 
    have anything you would like to add my email is
    mob_boss76@hotmail.com . So if you have some other technechs you use that 
    you think would help, that would be GREAT!!!!!