SPIDER-MAN: THE MOVIE for Playstation 2 Walkthrough, Secrets and other handy stuff. Version: 1.0 By: mob boss76 (firstname.lastname@example.org) Created: 6-5-02 Last update: 6-5-02 Disclaimer: This is a document made for Spider- Man: The Movie on PS2 and is completely free. Nothing out of this document should ever be copied or stolen before asking for my permision first. I will gladly give any PART of this walkthrough if you ask to put it on your site etc. Just to reinforce this document is not for me to gain a profit. On to the walkthrough...... =================== TABLE OF CONTENTS: =================== I. Update History II. Introduction III. Game Controls and the Basics IV. Walkthrough/Detailed discriptions of levels. 1. Search for Justice 2.Warehouse Hunt 3. Birth of a Hero 4. Oscorps Gambit 5. The Subway Station 6. Chase Through the Sewer 7. Showdown with Shocker 8. Vulture's Lair 9. Vulture Escapes 10. Air Duel with Vulture 11. Corraled 12. Scorpions Rampage 13. Coup D' Etat 14. The Offer 15. Race Against Time 16. The Razor's Edge 17. Breaking and Entering 18. Chemical Chaos 19. Oscorp's Ultimate Weapon 20. Escape From Oscorp 21. Mary Jane Kidnapped 22. Face Off at the Bridge V. Secrets, Costumes and other stuff i.Things to Unlock in Secret Store ii. Controls for Hidden Character. VI. Game Cheats. VII. Golden Spider hidden combo buttons. VIII. Training Modes IX. Frequently Asked Questions X. Facts and stories about Spider-Man and his enemies collected from www.marvel.com Spider-Man Carnage Dr. Octopus Green Goblin Spider-Girl Venom Vulture XI. Thanks people on helping me make this FAQ/Walkthrough XII. Goodbyes =======================================SPIDER-MAN: The Movie Game======= I. UPDATE HISTORY ======================================================================== 6-5-02 Finally started this FAQ/WALKTHROUGH after a month of thought. 6-6-02 I finished basic controls and started Level guide. 6-7-02 Finished Secrets, Hidden character controls, training modes, secret store and some bios and Golden Spider Buttons. 6-8-02 Finished all bios, added to frequently asked questions, finished some more levels. 6-9-02 I finished all Golden Spider Locations. 6-10-02 I finished some levels and finished all the Bonuses in levels. 6-11-02 I did a few THE WAY I DID IT sections. 6-13-02 Finished, and am posting it. ==========================================SPIDER-MAN: The Movie Game======= II. INTRODUCTION ========================================================================== Hi, my name is Brett Parton and I wrote this guide. It is a guide for the Playstation 2 version of Spider-man: The Movie game. I love this game and so I decided to write this guide because I like it so much. Spider-Man is a very old comic book character that has now 3 video games, yes 3 if you didn't know. The two others are on PSONE and PC, but this game has decided to start again following the basic concept of the new Spider-Man movie. Ok, This guide is to tell you secrets, hints, guides etc. about Spider- Man: The movie PS2 Game, so if this is not what you want or you don't want to know how to do the levels, learn the secrets and want to find out about the game yourself stop reading now....... =======================================SPIDER-MAN: The Movie Game======= III. GAME CONTROLS AND THE BASICS ======================================================================== Spider-Man gives you two options when you start a new game; classical controls, and enhanced controls. I love the enhanced controls for the simple reason it allows 2 really cool things. 1. 2x Advanced Impact Webbing. (this is considerably stronger than the normal Impact Webbing) 2. Web Twirl (this spins enemys around for a while when hanging on the ceiling over them) ================== Default Controls: ================== Triangle= shoot web/ fix broken objects Square= punch/pick up things/ open doors and activate panels Circle= kick/ throw object fast X= jump/throw L1= Camera Lock on R1= Zip-Line L2= not in use R2= Web Swing L3= Press to make Spidey crawl on the ground R3= Press to enter look around mode (basically a sniper sight) Left analog stick= Movement Right analog stick= look around with out the aimer Double X= High double jump Double X during web swing= Break line and do a cool back flip. X during web swing= Break the web line. R1 + triangle= explosive zip-line (spider-man is covered in web while doing a zip-line which damages an enemy. R1 = any direction= Zip-line to the direction your moving. ================== CLASSIC CONTROLS ================== Down + triangle= Web yank Left + triangle= Web gloves Left, left + triangle= Advanced web gloves Up + triangle= Impact webbing Right + triangle= web dome Right, right + triangle= Advanced web dome ================== ENHANCED CONTROLS ================== L2 + circle= Web Dome L2 + circle, circle= Advanced Web Dome L2 + square= Web Gloves L2 + square, square= Advanced Web Gloves L2 + triangle= Impact Webbing L2 + hold triangle for a sec= Advanced Impact Webbing L2+ X= Web Yank L2+ hold X and press LEFT then spin anti clockwise with analog= Web Twirl ANTICLOCKWISE L2+ hold X and press RIGHT then spin clockwise with left analog= Web Twirl CLOCKWISE =======================================SPIDER-MAN: The Movie Game======= IV. WALKTHROUGH/ DETAILED DESCRIPTIONS OF LEVELS ======================================================================== Finally, we are here the Walkthrough. Now this guide here just explains how to do and finish every level. I have finished the game on every difficulty with Spider-Man and the Green Goblin so don't worry I know what I am doing. Now I show where to get the Gold Spiders, how to get the secrets and how to beat a level. I show you what each of the bonus points that are available in a mission, So lets get started......... ======================= 1. SEARCH FOR JUSTICE ======================= Gold Spiders: 1. Field Goal- Right underneth you when you start the level. 2. Web Hit- Go right 3 buildings from the start, thenthen go forward a little then right 2 buildings it is on a building with 2 thugs. Bonuses: Perfect- This is farely easy, just swing by the buildings with thugs and impact web them. But if you want to take the chance go down and knock them off one by one, never take on 2 or more. Combat- All you have to do is defeat all 16 thugs in the level so go to every roof top and find them. Secret-There is a lady on a building with 2 thugs around here, just go left from the start and then go high up (it is kind of a tall building)and then a little bit to the north. Now when you beat the thugs she talks and says she lost her purse. Now the purse is just north a bit, there is a billboard on a buiding, (The building is a low one) the purse is behind the billboard. Style- This is how good your techniques are. My suggestion is: Get the golden spiders first now go up to the thugs and start using those moves and umpact web and the web yank, thats all i got. THE WAY I DID IT: Ok, well it is the first level, so: They are always easy, I got the two Golden Spiders, Found the secret and beat up all the thugs using the style tactics I stated above, and when it got to the go to the warehouse scene I just went. So I got all the bonuses except for perfect in one run. LEVEL DIFFICULTY: 4/10 ======================= 2. WAREHOUSE HUNT ======================= Golden Spiders: 1.Backflip kick- This is in the first hallway, there is no way anyone could miss it. Bonuses: Stealth bonus: This is easy when you come to the first big room, as soon as you enter web-zip up. Now use your Impact webbing and web yank to beat all the thugs in this roomm, if you beat them all without it saying stealth failured you'll get the bonus. Hint:(stay in a shadowed place.) Secret: When you beat the first big room, go through the roller door, and beat all the thugs, now when you beat all the thugs around the corner as well, you will see boxes to your left, there is a small gap in the boxes in the top left. This is the secret. Style: For here use your newly found backflip kick, web hit and feild goal. Another good way is to use you web gloves it makes fighting easier and it gets style when you use them. Remember when being surrounded use WEB DOME. THE WAY I DID IT: First, go down the hallway and get the golden spider, now enter the big room and web-zip up in to the shadowed area. Now defeat the thugs while on top of the ceiling in the shadows using impact webbing and web yank. Now when they are defeated drop down and go into the next room using the roller door, as soon as you enter do a back flip kick to hurt 1 or 2 thugs now beat everyone here and go to the secret (read above). Go to the roller door watch the scene now get on a rafter and grab the web refill. No do web gloves and jump down and start fighting, once they are all gone go to the corner of the room, it is right infront of the truck. Walk in here and a thug will scream die or something like that. When this happens jump into the middle of the room(the large room)and beat the guy who comes out of the folkcliff. Now you will see fire web-zip past this point and go into the vent now from here work your way around this place beating up the guys until you get to the guy with the fuse. Get it and then go back to the control panel. It will open the roller door. Go back down to the roller door and beat all thethugs that come out of that new room,(web dome works really well)When they are gone, go through the door that opens. Level complete! LEVEL DIFFICULTY: 7/10 ======================= 3. BIRTH OF A HERO ======================= Golden Spider: 1. HandSpring- This is right after the steam vents in the hallway. Bonuses: Time: Well this is obvious, just finish the level really fast. Secrets: Sorry, Check other guide Style: As always just mix it up use the hand spring alot in the big room as well as web dome and web gloves. THE WAY I DID IT: Ok this is pretty straight forward, go up the ventilation and go to the first room beat all the guys and go in the room with the steam pipes now web-zip past them and get the golden spider when you run down, now go in the big room and there will be 6 or 7 thugs here beat them all and get the key. Now go through the door in one of the corners of the huge room. Now grab the health and go to the stairs and web-zip up them. Now when you get to the boss: ********************* THE KILLER :) ********************* Now the killer is a farely easy boss but is hard on hero and super hero. What you do is before you enter the room, activate web gloves. Now enter the room and do a hand spring to get in his face, now with the web gloves keep punching him, this will take off most of his health. When the gloves fall off, just kick him a few times and he should be down. The Killers Weapons: 1. This guy has a very powerful shotgun so keep jumping to dodge it. 2. He has some flash grenades which can blind you, so use lock on so you don't lose track off him. LEVEL DIFFICULTY: 6/10 ===================== OSCORP'S GAMBIT ===================== Golden Spiders: NONE Bonuses: Perfect: For this all I can say is keep jumping so you don't get hit by there lasers. Defeated HK's: You must be on Hero or Super Hero to have any of these little purple Spiders come up. You have to beat all of them, they are around pickups. ie.health spider, web spiders. A trick is to beat all except one flying enemy so you can get the HK's with out 4 light mechs coming after you. Style: Now this is a tricky one. I suggest when swinging repeadedly use laser web and impact webbing to hit when you run out of web go get some and wait for the mechs to come and use web dome. THE WAY I DID IT: Ok just follow Spider-Man and do all the camera stuff. Fine, I will tell you, when he says start swinging go straight forward and swing, the camera should take pics. Now keep going forward listening to him speak and camera lock on to the floating balloon, do some swings and all that, the camera should take pics. Now when he speaks lock on to the the balloon again and fire webbing at it, the camera should start taking pics when you do that. Then just follow your compass to the spider. Now at the start there will be one light mech so just hunt it down use your laser webbing because they can dodge impact webbing. Now when the others come, swing straight by them and use impact webbing. If your close to them when you do impact webbing they probably won't dodge it. A swing kick is also very effective. JUST KEEP IT UP! LEVEL DIFFICULTY: 5/10 ===================== THE SUBWAY STATION ===================== Golden Spiders: 1. Scissor Kick- From the start go forward until you get to the stairs on the opposite side of the start. Now at the bottom of the stairs turn right and go over the wall to get the spider. 2. High Web Hit- From the start go to the stairs opposite of the start again, but now keep going forward not up the stairs but down the passage leading down. Now look to your left and in the corner is the spider. Bonuses: Time: This is a tricky one, Firstly you should always go with the people you are fighting with or civilans who are getting beaten. Bad guys tend to go to them first. Perfect: This is farely easy, just go through to level either hanging on the roof attacking web, or swinging and kicking and using web. Style: just like all the others, just mix it in with what attaks you have learned so far and remember web gloves are big points. THE WAY I DID IT: Now imidiately go down and help the poor security guard and beat up all the thugs that come here. Now when he goes away safe, follow your compass to the poor civilian and security guard, when you see the security guard go take a right in to the room with the civilian, because he does not fight back he gets hurt faster. Now when the thugs here are all gone. Go and run straight through to the big hall and save the guard here. Now watch the clip and go and save the civilian about to be crushed. Put him in the target. Now follow your compass through that tunnel part, when you beat all the thugs in this bit and the two guards are ok, LEVEL COMPLETE. LEVEL DIFFICULTY: 6/10 ========================= CHASE THROUGH THE SEWER ========================= Golden Spiders: 1. DiveBomb- Above the sewer pipe Shocker runs through. 2. Adv. Web Gloves- After you go through the pipe with dive bomb above it, look to the upper left behing you. you should see a gap in the wall, get up there and go into the room and flip the switch. Now go back through the pipe you entered, fall down and it should be cut in half. Now go through the oppened door. 3. Adv. Impact web- When you get to the last huge room, beat all the guys and get the key now go to where you have to flip the switch at that bootom pit. There is a room down there that has the Spider. Bonuses: Time: Just get through here really quickly. Secrets: You just have to get Adv web gloves(see above) Combat: You must defeat all the guards in this place, there are a lot. Style: Normal thing, try to use all of your moves you have ever learnt at least once to get the bonus. THE WAY I DID IT: Straight away do Web Gloves, now beat up the two guys. Now around the corner is a guy with a uzi and has protection so he is fairly hard, I recommened web- gloves and web yank. Now get the key off this guy and now go through the door, go up the sewer bit and if you are playing on hard or higher there will be a guy straight to your left at the end of this small sewer bit. Now go through here and go right now there will be a guy to your left and right so WEB DOME. Now when they are beat go down the hall to see a big round room and hole in the middle with a path a cross the hole. Now as soon as you enter this big room there will be a guy running at you beat him. Now jump down and go to the lowest floor on the outside in the wall. There are two guys with uzi on this bit, so Web Yank. now when those two guys are gone. On that same level there is two control panels. Flick both of them to open the ground floor door. Now when you go to the ground floor there will be a guy who has armor and is tough so watch out. Now go through the door and, when you see another sewer stream turn to your right there will be a guy in the corner, go up the sewer stream. Take a left at the end of the stream, now there will be an FMV. Now 2 guys will run at you beat them, grab the golden spider, and go through the room opposite where you came in. There will be a few guys in here so watch out. Now beat the guy with the shiny handle (very easy to see) and grab it. Now follow your compass to that tap. The sewer should stop running, go through. Now there will be two guys when you exit the small tunnel beat them, now go around the corner to the right of the room and you will see another guy at the end of this little pool. Beat him and go around the corner, now just keep following the path until you get to a room with a stream it the middle. Now once you are there go get in the stream and go through the door. Watch the movie, and now beat all the guys here. once you beat them, heaps more guys will come out so beat them, now one of them should drop a key, if not go forward on the bottom floor and you should see a big hole in the floor(unmisable), the guy is in there. Now when you get the key go down in this hole and open both doors, one will have a golden spider the other will have a switch to open the last door, flick it and go up top, then through. LEVEL COMPLETE. LEVEL DIFFICULTY: 8/10 (THIS WAS SURPRISINGLY DIFFICULT) ========================= SHOWDOWN WITH SHOCKER ========================= Golden Spiders: 1. Uppercut - When you move the tain go to the bottom of the stairs, now go in to camera lock mode and web-zip up the stairs on to the next wall. Now as soon as you reach the wall fall down and you should be in a drain thing. The Spider will float by. You Have To Be QUICK. Bonuses: Time: Beat Shocker really fast. Perfect: Always keep moving, never stop. And with the subway tunnel bit, use your web dome to block the shocks, and don't hold it down, as soon as the front bit off the shock hits the dome, break it and start running again. Secrets: just get the Golden Spider Style: Now, use the web dome to block his shocks in the tunnel. now when you have to fight, i suggest always swinging and web impacting. Then when he does a tornado, wait till he finishes and then he will be dizzy so do a web gloves, better yet Adv. web gloves, now punch the crap out of him. that should be good for style. THE SHOCKER ************ Now when you watch the FMV you should notice shocker firing blasts, and when this happens his spider-sence goes off and he dodges it. This is the same when you are running up the subway tunnel. When his Spider-sence goes off use your web dome, now as soon as the front bit of the blasts hits you break the dome the middle of the blast won't hurt, now you can probably do web dome 3 times and then you run out of web by this time you should be able to see Shocker. Take one of his blasts and then web-zip to him. Now when he runs off, look at the last gap in the subway tunnel walls, one gap will have life, Now when you are good, hit the switch to the left of where Shocker fled through. Now the train should move. Go up the stairs. And go to the end of the sewer through the door and then to the other door at the other side, now the real battle. BATTLING SHOCKER ***************** When the movie finishes go around the room and look for web, now always keep swinging he does not fire blasts if you are moving. Now when he does a tornado thing and finishes it, stop swinging fall and go to him now do Adv. Web gloves and keep Punching him. He is dizzy after doing te tornado so don't worry. When he gets back up, swing away and repeat the above process. The Shockers Weapons: All this Coushin has is some Shock rings or something around his hands that fire Shock Blasts. LEVEL DIFFICULTY: 7/10 ======================= VULTURES LAIR <(v_v)> NO ======================= Golden Spiders: 1. Gravity Slam- About half way up, there is a hole in the wall this is the one you HAVE to go through. Then once through you will see 2 sets of broken stairs go through the second one and around the corner will be the Spider. Bonuses: Time: Just climb the tower really fast Perfect: Get through the tower unscaved!!!!!, This is best left until you unlock the secret character. THE WAY I DID IT: FULL DESCRIPTION OF GETTING THROUGH THE TOWER. Ok just keep running up the tower and when you get to the bit where Vulture blows up the part of the tower, go half way up the stair case you are on when the FMV starts, when you are in the middle of those stairs imediately web-zip up and crawl on the ceiling until you get to this main base bit. Now go up two stair sets and you should see a hole in the wall, go through it now look to your upper right and go through this hole. Now go up the broken stairs (right infront of you). When you go up the stairs, you should see another set of broken stairs go through them and around the corner, you will see a hole in the wall DON"T GO THROUGH IT!!!!!. Instead keep going on and look up for a hole in the roof. Jump up through this hole and go around the corner to see another hole, go through it. Now when you go in the hole look behind you then look to your upper right, go through this hole. When you exit this set of stairs you should see broken stairs go up them, now keep going around the two corners. Now look up again, there will be a platform and a hole in the wall when you look up. Go through the hole and then the next one, Which is to your left. Now go up the broken set of stairs and keep going. Just keep going up the stairs. Now you should get to another main base. Climb the stairs here and it will start to get tricky. Not tricky in a maze. You will be bombarded with mines, spiders and grenades. Just keep jumping, zipping and swinging . Here it is all straight forward, there is no maze at this point. IT WILL ALL BE OVER SOON. LEVEL COMPLETE. At first you will think this level is long, but I have mastered it. I can get 1:30min on Hero. So it ain't that long. LEVEL DIFFICULTY: 9/10 ======================= VULTURE ESCAPES ======================= Golden Spiders: NONE Bonuses: Time: Keep up with vulture and finish the level fast. Perfect: Dodge some of the things vulture throws, a good thing is to keep above him. Vulture Proximity: You have to be close to vulture the whole time to get this in full. THE WAY I DID IT: Not much to say here. So, hold down swing and follow vulture, always hold swing to go faster, use triangle to web up anything the vulture breaks in an attempt to slow you down. watch out for his thing that he throws. And stay above him and you don't need camera lock, just fllow the green wing trail. LEVEL DIFFICULTY: 6/10 ======================= AIR DUEL WITH VULTURE ======================= Golden Spiders: 1. Sting- Ok on the building there will be concrete things sticking out, and underneth them are corners that stick out. The Spider is on one of them. 2. Divekick- At the very top of the tower you will see a pointy bit the Spider is on there. I recomend knowcking Vulture down and then Web-zipping up there. Bonuses: Time: Beat vulture fast. Perfect: Just stay away from him and use your laser web and you should be fine. style: Get him with Impact web in the air, then on the building hit him with web gloves and use a few special combos. THE WAY I DID IT: VULTURE ******** Now you will start swinging automatically, so I say go get the Golden Soiders, and now start swinging do a camera lock on him aswell. Watch out for his darts, he also somethimes charges green and then flyes really fast at you that does heaps of damage, so keep camera lock and then canon ball kick him. Also use your Impact web. Now whe nhe goes on a side of the buiding get down there do two times Adv. web gloves and punch the hell out of him. now he will do one of those charges when he takes off so watch out. That is pretty much it. Oh and there is heaps of web and life refillers on the building. LEVEL DIFFICULTY: 6/10 ======================== CORRALLED ======================== Golden Spiders: 1. Adv. Web Dome- Get up to the second level of the parking lot. Now there will be a tunnel going up to the third level in one of the corners. The Spider is there. Bonuses: Secrets: Just get the golden Spider. Protected Scorpion: This is determend by how much life Scorpion has left. Style: There is many ways in this, I suggest getting the golden sppider and then use the Adv. Web dome, It will get heaps. THE WAY I DID IT: First get the spider in front of you. Now just help Scorpion. Follow him, Spiders go for him mainly. Go and get the golden spider and then use the Adv. Web Dome on them it works great. All I can Say is that this is a hard level on hard or higher. Easy: 10 Spiders Normal: 20 Spiders Hero: 30 Spiders Super Hero: 40 Spiders LEVEL DIFFICULTY: 9/10 (ON HARD) ON EASY OR NORMAL: 6/10 ======================= SCORPION'S RAMPAGE ======================= Golden Spiders: 1. Tackle- At the start start swing and go to the far left side you should see it floating above some boxes. Bonuses: No Pick Up's Used: Obviously, just don't use any pick ups. Style: I suggest getting the Golden Spider and then using tackle on him it is a great move. When you do it and knok him on the ground you can do it over and over always knocking him back over imediately. Also web gloves is good. THE WAY I DID IT: SCORPION: ********* First go get the golden spider. Now scorpion is probably gonna be on the wall once you get the spider, so impact web him. Now once he is on the ground use Tackle(from the spider you just got) over and over on him, what happens with this is when you use tackle it always knocks him down and if you use it again before he gets up it will still hurt him again even if he is on the ground. Now just kepp at it. ======================= COUP D'ETAT ======================= Golden Spiders: 1: Low web hit- This thing is in three places. 1. on top of the building you start on. 2. The on the helipad on the building to the left of where you put mary jane down. 3. Hovering to the East of where you start. I is hovering on a small building with a metal box. Bonuses: Time: Finish really fast. Perfect: Just stay away from Gobby, and fire Web at him. Style: Use your Web and a tip is: when you see goblin and break web then hit kick to fly kick him, instead of that hit X and you will jump on Goblins glider, Now hit punch over and over to hit him in the head, when he starts to throw you around just hit X again to jump off. THE WAY I DID LIT: First go down and get Mary Jane, now put her down on the target. When the clip is over, you will be swinging again, now: THE GREEN GOBLIN **************** First right after you save mar jane, all you have to do is hit him like twice and then he will say: "your boring me Spider-Man". After this follow him and then once you get to a place where it is a big building he will throw a bomb and try to kill the people below, so to stop the top of the building falling go up to the bars and web them up, once you web all four the timer will go away. Now fight him a little bit, and he will run again. Now follow him until you get to a bridge overpass thing, he will blow 2 holders of the bridge so go down and stand on the platforms and web the 2 things up. Now fight him a little more, now he will run again in to a open space bit, now just fire webbing and kick him. When his life is gone he will run away and the level is complete. LEVEL COMPLETE LEVEL DIFFICULTY: 7/10 ======================= THE OFFER ======================= Golden Spiders: 1. Flip Mute- In the first building vulture falls in. It is right in front of some red doors. Bonuses: Time: Beat him really fast. Perfect: I can't say much, I haven't got this, so make your own way, SORRY Ride Goblin: See style in my last level. Style: Stay with him and try to ride him twice, Use your tackle move when he is on the ground. THE WAY I DID IT: THE GREEN GOBLIN: **************** Now as soon as you start try and jump on him, now use your web-lasers and impact-web. Keep trying, soon he will go into a building. Now go get some health if needed, then follow Goblin in. Now use tackle and handspring only, if you use anything else, Goblin will instantly counter attack. Now when he has half his life left he will fly outside again. Now just use your normal midair attacks. Now he will go into another building, before you go in use a double or normal web gloves, now jump in. He will be right below you now, just punch him a few times or tackle him. in this place you will be in a electic chamber so don't touch any of the electric conductor or you will get hurt. Just stay outside the electic bit. Also tackle and handspring are good. LEVEL COMPLETE LEVEL DIFFICULTY: 9/10 ======================= RACE AGAINST TIME ======================= Golden Spiders: NONE Bonuses; Time: Just get to the last one with about 5 seconds left and you should get it. Perfect: I haven't got this one, sorry. It is those DAMN light Mechs. THE WAY I DID IT: First jump and start swinging, now go to the buiding infront of you, ow press square on the thing with a lightcoming from it,. that is the bomb. Pressing square on it will disarm it. Now once you have the first one, all i can say is to hold down swing button. because it is all in how you swing. Follow your compass. Ok, Full description it is: When you disarm the first one, turn around and a LITTLE to the left, you should see heaps of lights and a small building. Go to this building and disarm the bomb. Now when you do that look to your left and you should see two buildings a light and a gap between the buildings, go through this gap and follow the compass to the next bomb. Now when you get here and disarm, keep going forward following you compass to the next bomb, now disarm this one, this one should of had heaps of lights around the buiding. Now keep following the compass and get to the next one which has a billboard infront of it. Now when you disarm this one and you should go left and between the 2 buildings. Now the next bomb will be on a buiding with nothing on it. When you disarm it a helicopter with a light will come, so get out of there. Now follow your compass and disarm the last bomb. YAY, LEVEL COMPLETE LEVEL DIFFICULTY: 9/10 on hard. On Easy: 7/10 ======================= THE RAZORS EDGE ======================= Golden Spiders: NONE Bonuses: Remaining Health: Just have at least 3 quarters of your life left when you finish the level. Pick Ups used: Only use 1 or 2 pick ups in the whole level. Style: A good thing is to round up all of the bats in to one place then land, now do a adv web dome and it should get heaps of points, also do tackle on the bastards. THE WAY I DID IT: Now when you start swinging get somewhere on a buiding, now, just wait for them all to gather around you(most of them). Now do Adv. Web dome and you should take out like 20, just keep finding web refills and repeat the procedure. Now when you kill 50 go and follow your compass to the construction place. LEVEL COMPLETE. LEVEL DIFFICULTY: 3/10 ======================= BREAKING AND ENTERING ======================= Golden Spiders: 1. High Stomp- This is in the first computer room, it is near the first active computer, You can't miss it. Bonuses: Time: do the level really fast. Perfect: If you beat the level without setting off the alarm you should be fine. Secrets: Now when you get to the second room, past the long hall way. Web-zip to the other side of the room and then go to the last elevator on the left. it should have a health refill. (note: It won't say "you have found a secret area") Stealth Bonus: Just finish the level without someone rasing the alarm. THE WAY I DID IT: Now as soon as it starts go through the ventelation ducts and get to the hallway. Now imediately jump on to the roof and you will not be spotted just crawl along the roof until you get to the other end of the hallway. Go through the doors, now as soon as you enter go to the shadow to your left. Now when the camera passes enter the door to the left of where you came in the room. Now you will be in a room with a set of stairs, just go up them and then through the door. you will see a little movie about the codes, now when you gain control imediately web-zip up to the ceiling. Now the first computer is in the left corner at the end of the room. Now just go to the shadows and when the spider face is shaded the guards won't see you. Now when you get to the first computer wait for the guard to be at the other end of the room and now drop down and press square on the computer to start the search. It will take a while, now when you have it imediately web-zip up to a shadow. Now from this computer go right and you will eventually get to the second computer room, now there is 2 computers needed to go to in this area. Once you have both go to the end of this room (it is next to a on computer) and go through the door. Now there will be another set of stairs go up them, but when you get to the door open it slowly, there is a camera right above you, now when the light passes a bit run to the end of the room and web-zip up. Now there is the final 2 computers here. Once you get them follow your compass to the end door. Now when you get to the door you will have to enter the code here it is. The numbers go in order of how you are to enter the code: 5. 4. 1. 2. 3. ======================= CHEMICAL CHAOS ======================= Golden Spider: 1. Palm- This is in the second big room it is past where there are lasers and cameras. It is just above a door. 2. Head Hammer- There is a room right infront of room D, it is in there. Bonuses: Time: Just beat it fast. Perfect: If you can do the level with out setting off the alarm then you should get perfect. THE WAY I DID IT: Ok, first go through the door and imediately web-zip up, now stay in the shadow and web-yank the guard and then beat him. Now take the path to the left, there should be health in the middle of the path. So now keep going forward. There will be a guard in the next bit. Beat him. Now go through the door and don't move, imidately web-zip up. There will be a laser wall right infront of you. Now on the ceiling go into look around mode and wait for the lasers to move out of the zip line path. Now web-zip into the darkened corner right before the cameras. Now get on the ceiling, now go over to the cameras and you will see another, more wonkey set of lasers, you can just web-zip through the hole. Now once through it you will here the professor talking, now follow your compass to the first control room. Actvate the thing in the control room your in, then go out of the room and follow your compass to the second control room, activate that one. Then exit that room and go through the big door in between the two control rooms. Go into the weird room and the activate only the right turminal. Exit the huge door room, now follow your comass to a door with a golden spider above it. Go through the door. Now you will see a huge laser room thing, first web-zip up to the ceiling, then web-zip to the door in the laser feild without touching the lasers. Go through the door, now go around the room in the middle to find a door that goes to another room with lasers that move. Go through the lasers without touching them. Now follow your compass to the next room. Go in and hit the switch now go out and follow your compass to the next room. When you try to enter room D it will say it is locked. So wait for Dr. Rue to come, now wait until the super soilders pass. Then one Impact web should kill dr. Rue. Now grab the key card and enter the door, activate the switch. Now just run like hell to the room with the big door. Now activate the left switch this time. LEVEL COMPLETE LEVEL DIFFICULTY: 8/10 =========================== OSCORP'S ULTIMATE WEAPON =========================== Golden Spiders: NONE Bonuses: Time: I found this to be easy, got the bonus first time through the game, just follow my guide. Perfect: Very hard, I suggest using the walkway that is at the top of the room, it is right above the Big robot. Style: Try to use, Impact web and laser web to get the generators, now when the generators are gone. Get on to the part of the robot you need to. Now when standing on the part, use Adv. web Gloves. Now do a punch combo and this should beat it, if not do two different combos, that will win. THE WAY I DID IT: Now you will be swinging so imediately camera lock on to a generator on his back, use your impact web to take them out. Now once you have all four generators on his back. Camera lock on to a generatoer on the outside walls. Once you get all four of these, head over to the robots mouth bit, there are two generators here. Now get on the thing that opens when the generators are gone. Just punch and kick the air when you are on that thing that opens, it will die quickly. LEVEL COMPLETE LEVEL DIFFICULTY: 7/10 =========================== ESCAPE FROM OSCORP =========================== Golden Spiders: 1. Haymaker- Leave the first starting room and you will see it right infront of you. Bonuses: Perfect: Very, very, very hard. I suggest leaving this one till you unlock the secret character. (see secret character section) SuperSoilders Killed: You must defeat 10 Super Soilders to get this bonus. Style: Well if you have been following the guide all the way through you should have all the combos so, this is easy, just mix it up. THE WAY I DID IT: Ok as soon as you leave the white room, run into the hallway and turn left now you will be bombarded in missiles by super soilders(don't stealth, they already know where you are). Now at the end of the left hallway, turn right and you should see two doors, go through them, now you will be at a panel place, go to the big panel, hit SQUARE on it. Now it should turn off either the guns or the Lasers, I can't remember. Now exit this room and go back in to the main hallway. Now run to the other end this tim and you should see another door when you turn left. Go through them and hit the switch. Now with the lasers and the guns off go down to the first computer room in Breaking and Entering. Now you will see a door covered in lasers, there is a switch directly opposite of the door. Hit the switch and that will bring the door down. Now go through and jump over the stairs now enter this room and then when you see the laser door just go up to it and press square. It should slowly open, now go through the door and jump then start swinging for your life, there is probably 10 supersoilders that come out. But as soon as you get to the end of the hall way it will all be over. LEVEL COMPLETED LEVEL DIFFICULTY: 5/10 =========================== MARY JANE KIDNAPPED =========================== Golden Spiders: NONE Bonuses: Perfect: Watch out for the many of Green Goblin's bombs he drops, other than that just keep your eye on the bombs and do not have camera lock on Goblin. THE WAY I DID IT: Firstly, you will start following Goblin right behind him. Now all I can say is that just read my Vulture Escapes Guide. The only differents is that it is night, he is faster and he does not break anything to slow you down. JUST KEEP AT IT!!!!!!!!! LEVEL COMPLETE LEVEL DIFFICULTY: 7/10 =========================== FACE OFF AT THE BRIDGE =========================== Golden Spiders: NONE Bonuses: None THE WAY I DID IT: I personally think that THE OFFER was harder than this fight. So if you beat that with flying colors than your gonna be okay. Now first don't get Mary Jane, I found that if you go get her straight away, when you are about to pick her up the goblin shoots you and kills her in the process. So swing around a bit and then when the goblin is flying around some where go get her and put her in the spot. HINT: Don't swing around to long or the fire will kill her anyway, now for gobby. THE GREEN GOBLIN **************** Now, when he is flying around get above him and break web, now when you are falling press X and you will now land on goblin's glider if you were position right. Keep hiting punch to whack him in the face, keep pressing punch over and over until Goblin grabs you and throws you around, when this happens press X to jump off. This will take alot of life off him, but don't do it more then twice, soon he will imediately grab you as soon as you jump on. Now just keep laser webbing him and fly kicking him until he is on the ground. Now I recommend not going on the ground and giving him a fist fight, because: 1. He is better than you, no doubt about it. 2. When he is on the ground his glider will attack you aswell. So just keep swinging and Impact web him. Repeat the process and you will soon beat him. LEVEL COMPLETE LEVEL DIFFICULTY: 6/10 Watch the end cut sequence and CONGRATULATIONS you have just beat Spider-Man: The Movie. Now check the secret store to see what you have unlocked. =======================================SPIDER-MAN: The Movie Game======= V. SECRETS, COSTUMES AND OTHER STUFF ======================================================================== ====================================== 1. THINGS TO UNLOCK IN THE SECRET STORE ====================================== POINTS UNLOCKED THING 10 000 PINHEAD BOWLING 20 000 VULTURE MOVIE: ANAMATION TEST 30 000 SHOCKER MOVIE: ANAMATION TEST 50 000 UNLIMITED WEB FLUID DIFFICULTY THING UNLOCKED FINISH ON EASY PLAY GAME AS NORMAL PETER PARKER FINISH ON EASY PLAY GAME AS WRESTLING SPIDER-MAN FINISH ON NORMAL PLAY GAME AS ALEX ROSS's SPIDER-MAN DESCRIPTIONS: PINHEAD BOWLING: This is a fun game that can have four players. It is bowling, what you have is a big bowling alley with thugs tied up at the other end. Your job is to swing down and kick them over. VULTURE MOVIE: This is just a small FMV that the Treyarch decided to leave out. Pretty crap if you ask me. SHOCKER MOVIE: The same as the Vulture movie. It just shows Shocker doing some stuff. UNLIMITED WEB FLUID: Well what do you think. This is it the grand prize, of couse it is not very easy to get, it will cost 50 000 bonus points. But is still really cool. If you haven't got the gist of it yet it gives you infinte WEB. ============================================ 2. CONTROLS FOR HIDDEN CHARACTER AND MORE ============================================ A HIDDEN CHARACTER!! Yes that is right, if you don't know yet, SPOILER!! * * * * * * * * * * * * * * * * * * * * The hidden Character is: THE GREEN GOBLIN!!!!!!!!!!!!!! This is true ladies a gentlemen you can play as the Green Goblin. Just to make sure, you are not just in his suit, you get to use his glider and all his bombs, and all that sort of stuff so here is how to obtain him: =============================== HOW TO OBTAIN THE GREEN GOBLIN =============================== All you have to do is beat this game on HERO or higher to get him. =============================== THE GREEN GOBLINS CONTROLS =============================== On foot Controls: L2+ Square = Pumpkin Bombs L2+ Circle = Pumpkin Rockets Triangle = Turbo Run R1 = Razor Bats (you can only release a total of 5) L2+R1 = Destroy Razor Bats L2+X = Multi Bomb L2+ Triangle = Multi Homing R2 = Ride the Glider On Glider Controls: Square = Machine Guns Triangle = Inferno Bombs R2+ X = Turbo fly (must hold buttons) Circle= Homing Blades R2 = Move Glider (must hold R2) X = Jump off glider HINTS: 1. Razor Bats can ATTACK enemies and can REPAIR structures. 2. You can throw your pumpkins while on the glider. 3. The glider has a heat gauge, keep an eye on it. 4. Turbo run does damage and you can jump far, but it uses a lot of web fluid. ======================================SPIDER-MAN: The Movie Game======== VI. GAME CHEATS ======================================================================== Enter these codes in the Cheats section under the Specials menu. Enter the code a second time to deactivate. girlnextdoor - Play as Mary Jane hermanschultz - Play as The Shocker serum - Play as Scientist knuckles - Play as Thug 1 stickyrice - Play as Thug 2 thugsrus - Play as Thug 3 captainstacey - Play as Helicopter Pilot freakout - Play as Matrix Spidey realhero - Play as Police Officer organicwebbing - Unlimited Webbing koala - All Fighting Fighting Controls Unlocked romitas - Enables ''Next Level'' Feature in the In-Game menu imiarmas - Enables all levels dodgethis - Matrix Attacks joelspeanuts - Bighead enemies spiderbyte - Mini Spider-Man goestoyourhead - Bighead and Bigfeet Spidey underthemask - 1st Person Mode chillout - Super coolant for Green Goblin's Glider headexplody - Enable Bonus Training Levels Arachnid - Enables all levels, combos and movies Codes From: Gamefaqs. =======================================SPIDER-MAN: The Movie Game======= VII. HIDDEN GOLDEN SPIDER COMBO BUTTONS ======================================================================== SQUARE, SQUARE, CIRCLE = FEILD GOAL SQUARE, SQUARE, X = GRAVITY SLAM SQUARE, SQUARE, TRIANGLE = WEB HIT SQUARE, CIRCLE, CIRCLE = BACKFLIP KICK SQUARE, CIRCLE, SQUARE = STING SQUARE, CIRCLE, X = PALM SQUARE, CIRCLE, TRIANGLE = HIGH WEB HIT SQUARE, X, X = DIVEBOMB SQUARE, X, SQUARE = HEAD HAMMER SQUARE, X, CIRCLE = DIVEKICK L2+SQUARE, SQUARE = ADVANCED IMPACT WEBBING L2+CIRCLE, CIRCLE = ADVANCED WEB DOME L2+ HOLD TRIANGLE = ADVANCED IMPACT WEBBING CIRCLE, CIRCLE, SQUARE = UPPERCUT CIRCLE, CIRCLE, X = FLIP MULE CIRCLE, CIRCLE, TRIANGLE = LOW WEB HIT CIRCLE, SQUARE, CIRCLE = SCISSOR KICK CIRCLE, SQUARE, X = HIGH STOMP CIRCLE, X, X = TACKLE CIRCLE, X, CIRCLE = HANDSPRING CIRCLE, X, SQUARE = HAYMAKER THATS ALL OF THEM ======================================SPIDER-MAN: The Movie Game======== VIII. TRAINING MODES ======================================================================== THESE ARE TAKEN FROM THE SPIDER-MAN: THE MOVIE MANUAL. TRAINING BASIC TRAINING Follow the question marks throughout the level to get an overview of many of Spider-man's abilities y Bruce Campbell. BASIC COMBAT Go mano-a-mano with thugs in Bone Saw McGraw's wrestling ring. this level will teach you the basic Fundementals of ground based combat. Also if you beat 59 thugs, Bone Saw McGraw will come out and fight you himself. BASIC AIR COMBAT It's one thing to swing around the city at your leisure. how about fighting villians such as the Green Goblin at those dizzying heights? This level will teach you the basics of how to do just that. Follow your compass from target to target, attacking stationary objects along the way. How fast can you take out all the targets? TARGET SWITCHING When in camera lock mode, the right analog stick allows Spider-Man to cycle through nearby targets. When a target pops forward, use the right analog stick to cycle to that target. Shoot Impact webbing to knock out the target. How many can you hit? BASIC SWING TRAINING Swing through this maze avoiding walls, floors and the ceiling. Hold down the sing button in straight-aways to gain extra speed. Landing on red areas costs a five second penalty. How fast can you swing through the couse? ADVANCED SWING TRAINING How fast can you traverse this complex maze? remember landing red areas costs a five second penalty. EXPERT SWING TRAINING Follow the green laser and green arrows to make it through this roller coaster ride of a maze. Remember to steer spidey higher and lower using the analog controller. BASIC ZIP TRAINING use your sip-lining skills to make it through this maze. ADVANCED ZIP TRAINING Mastered the basics of zip training? Try to navigate your way through a more complicated course in this advanced training level. EXPERT ZIP TRAINING The ultimate zip-line training course. See if you can go against the clock and rise to the top of the leader board in this fiendish maze. SWING RINGS Large red rings are hovering all over the city. Follow your spidey compass and swing through each ring turning it green. How fast can you swing through all the rings? PLATFORMS Follow the spidey compss and jump on the platforms placed throughout the city. BIG BRAWL wage battle against various enemies in this vast virtual enviroment. Use your webs, fists, feet and cunning to stay alive. OBSTACLE COURCE Can you make it through an obstacle cource without landing on any of the red areas? You'll need all of Spideys web-swinging and zip-lining abilities to do it. ======================================SPIDER-MAN: The Movie Game======= IX. FREQUENTLY ASKED QUESTIONS ======================================================================== 1. Is there an God mode/ invincibility code? A. No, there is not. There is one using a gameshark but there is no in game cheat. 2. Can you play as the Alex Ross Green Goblin. A. No, the Alex Ross Green Golin costume is only viewable when playing as the alex Ross Spider-Man. 3. Who is better, Goblin or Spider-Man? A. It depends who you are better at playing with. But goblin is better than spidey in every aspect except stealth. Goblin majorly kicks ass in aerial combat. I use Goblin the most. ===========================================SPIDER-MAN: The Movie Game=== X. FACTS AND STORIES ABOUT SPIDER-MAN AND HIS ENEMIES ======================================================================== SPIDER-MAN The bite of an irradiated spider granted high-school student Peter Parker incredible, arachnid-like powers. When a burglar killed his beloved Uncle Ben, a grief-stricken Peter vowed to use his amazing abilities to protect his fellow man. He had learned an invaluable lesson: With great power, there must also come great responsibility! Real name: Peter Parker Occupation: Adventurer, freelance photographer, high-school teacher Group affiliation: None, formerly a reserve Avenger Base of operations: New York City area First appearance: Amazing Fantasy #15 (1962) Height: 5'10" Weight: 165 lbs. Eye color: Hazel Hair color: Brown Powers: Spider-Man possesses superhuman strength, reflexes and equilibrium; the ability to cling to most surfaces; and a sixth sense that warns him of impending danger. Weapons: Spider-Man's wrist-mounted web-shooters discharge thin strands of web-fluid at high pressure. On contact with air, the long-chain polymer knits and forms an extremely tough, flexible fiber with extraordinary adhesive qualities. History: Orphaned when his parents were killed in a plane crash, Peter Parker went to live with his Uncle Ben and Aunt May. Although extremely bright, his shyness and studious nature often caused him to be branded a social outcast. Ironically, just such a scholastic pursuit made possible Peter's transformation into a wall-crawling, web-slinging extrovert. During a public exhibition on radiation, an irradiated arachnid fell on his hand, bit him and died. Peter left the demonstration in pain; soon he began to manifest strange, spider-like abilities. Rather than put his talents to just use, the teenager followed a path dictated by his late 20th-century upbringing: He created a costume and capitalized on his newfound powers to pursue TV stardom as the Amazing Spider-Man. Leaving the TV studio after a taping, Peter chose to mind his own business when he encountered a burglar fleeing the scene of a robbery. Though he could have stopped the man easily enough, Peter allowed him to pass -- arrogantly believing that it was not his responsibility to chase criminals. He returned home only to discover that an intruder had murdered his uncle. Learning that police had cornered the hoodlum in a nearby warehouse, Peter donned his Spider-Man costume and rushed off to seek vengeance. Employing his amazing abilities to capture the burglar, he realized that it was the thug he had allowed to escape at the studio. Filled with remorse, Peter finally understood that with great power, there must also come great responsibility -- and he vowed never to shirk his responsibilities again. Ben Parker's death left Peter and Aunt May without a regular source of income, save Social Security. Peter attempted to pursue a career in show business, but was unable to do so because of a smear campaign mounted against Spider-Man by J. Jonah Jameson, influential publisher of the Daily Bugle newspaper. Making good on his vow, Peter began to use his powers to fight crime. Meanwhile, he would earn a living selling photographs of Spider-Man in action to the Bugle. Jameson's attempts to influence the public's perception of Spider-Man have waned due to positive word-of-mouth support for the wall-crawler's activities. Although he remains a controversial figure, Spidey has faced and thwarted a vast number of costumed criminals in the New York City area -- including the Kingpin, the Vulture, Electro, the Sandman, Mysterio, Dr. Octopus, the Green Goblin, Kraven the Hunter, the Scorpion, the Rhino, Venom and Carnage. Peter's costumed career has had its share of ups and downs. His first love, Gwen Stacy, died during a battle between Spider-Man and the Green Goblin. Peter has lost other friends, as well -- including Harry Osborn, son and successor of Norman Osborn, the original Green Goblin; and police Captain George Stacy, Gwen's father. Peter's marriage to Mary Jane Watson often was troubled by his crimefighting actives, and the two have separated. But through all his trials, he has remained steadfast in his determination to use his powers for the benefit of all. CARNAGE ( MY FAVORITE ) The spawn of Venom, an alien symbiote that once attempted to consume the Amazing Spider-Man, convicted serial killer Cletus Kasady is the murderous force of nature known as Carnage. Unbound by moral restraint, Carnage fashions his adaptable apparel into blades and claws -- which he wields as weapons on his wanton killing sprees! Real name: Cletus Kasady Occupation: Convict Group affiliation: None Base of operations: New York City First appearance: Amazing Spider-Man (Vol. 1) #344 (as Cletus Kasady, 1991), Amazing Spider-Man (Vol. 1) #360 (as Carnage, 1992) Height: 6'1" Weight: 190 lbs. Eye color: Green Hair color: Red Powers: Besides superhuman strength and agility, Carnage can adhere to most surfaces with his hands and feet, project a web-like substance, and mutate sections of his symbiotic costume into detachable weapons. Weapons: None History: Homicidal maniac Cletus Kasady was serving 11 consecutive prison terms when an opportunity for early parole presented itself in the form of his new cellmate: Eddie Brock, human host to a symbiotic costume once worn by the wisecracking, wall-crawling super hero known as Spider-Man. Monster and man had merged to become the villainous Venom, but Brock was separated from the alien during a battle with the web-slinger. While Brock waited for the symbiote to spring him from prison, Kasady entertained him with his homicidal philosophy on life: Even the average person can commit murder, if only he has the courage. As anticipated, the Venom symbiote attempted to free Brock by inciting a destructive jailbreak. Unknown to its human host, the alien was pregnant. It gave birth during the disastrous rescue. Left behind in the midst of the riot that ensued, the symbiote's spawn bonded with Kasady. Empowered far beyond the levels of Spider-Man and Venom, he made good his escape -- intent on using his newfound power to disseminate his lethal doctrine. Embarking on a citywide killing spree, Carnage was confronted by Spider-Man. However, the wall-crawler's amazing arachnid-like abilities were insufficient to subdue the thrice-strong serial killer. Spider-Man was forced to enlist the aid of the Fantastic Four, the greatest team of superhuman adventurers ever assembled. He also sought the assistance of another, more dangerous ally: Venom, his hated foe. But the villain despised its offspring even more, and agreed to help. Facing the combined might of Spider-Man, Venom and the Fantastic Four, Carnage was captured and imprisoned at the Ravencroft Asylum. Perhaps due in part to his insanity, Carnage's strength and abilities far exceed those of his predecessors, Venom and Spider-Man. Once, he even dispatched his symbiote through a phone line by reducing the alien to its cellular level. When an army of symbiotes invaded Earth, Carnage learned to feed on other aliens to increase his own mass. However formidable, almost all his bloodthirsty endeavors have culminated with his return to the Ravencroft Asylum, where the search continues for a cure to his homicidal tendencies. Dr. OCTOPUS Armed with a bevy of bone-crushing steel tentacles, Dr. Octopus has dedicated his warped genius to the eradication of his most hated foe: the Amazing Spider-Man! Real name: Dr. Otto Octavius Occupation: Criminal mastermind, former atomic-research consultant Group affiliation: Sinister Six Base of operations: Mobile First appearance: Amazing Spider-Man (Vol. 1) #3 (1963) Height: 5'9" Weight: 245 lbs. Eye color: Brown Hair color: Brown Powers: Dr. Octopus can control his mechanical arms telepathically over vast distances. Weapons: Dr. Octopus' abilities derive from his four steel tentacles. Attached to a harness encircling his lower chest and waist, each telepathically controlled, telescoping limb can move at speeds of up to 90 feet per second and strike with the force of a jackhammer. Also, Doc Ock is able to generate a 50-mph wind by spinning the prehensile extremities like a giant fan. At full extension, the mechanical appendages allow him to travel high above the ground as if on stilts. Using all four, he can achieve a maximum speed of about 50 mph. Each arm is about 5 inches in diameter and terminates in three single-jointed pincers. History: Once he was Otto Octavius -- a brilliant and respected nuclear physicist, inventor and lecturer. Frustrated by the limitations of the human body, Octavius designed and built a set of robotic arms to assist him in his research. Unfortunately, the world can only guess at the scientific heights to which this genius would have ascended. A freak laboratory accident exposed Octavius to intense radioactivity, grafting the mechanical appendages to his body and granting him complete telepathic control over the artificial limbs. But the mishap altered Octavius' mind, as well, transforming him from a timid researcher into a criminally insane megalomaniac. He adopted the nom du crime Dr. Octopus, a barb once hurled his way by callous co-workers. Abandoning the pursuit of scientific excellence and his hopes to further the field of atomic research, Octavius turned instead to a life of crime -- seeking to amass wealth and power, and exterminate his arachnid-like arch-nemesis: the wisecracking, web-slinging super hero known as Spider-Man. Through the years, Dr. Octopus has proven to be one of Spider-Man's most formidable foes; their battles have been among the web-slinger's most brutal, testing the limits of Peter Parker's amazing abilities. Early incarceration was unable to stifle Doc Ock's twisted genius: When his arms were removed, he displayed the ability to control them telepathically over vast distances. Doc Ock has overcome acute arachnophobia, a disassociative disorder and a brief bout with death to plague the wall-crawler. Once, he even saved Spider-Man's life so he could someday be the one to kill him. The Green Goblin He is Spider-Man's greatest enemy; he has been, almost since the beginning. A maniacal manifestation of Norman Osborn's chemical-induced insanity, the Green Goblin has done more than any other villain to wreck the web-slinger's world. Always, he has terrorized Peter Parker's friends and loved ones. Even his own son -- Peter's best friend, Harry -- was poisoned by the Goblin legacy. He killed Gwen Stacy, the first great love of Peter's life. And then -- years after Spider-Man watched him die, impaled on his own Goblin Glider -- Osborn returned to cast a shadow of evil over his hated foe! Real name: Norman Osborn II Occupation: Professional criminal, former owner and president of Osborn Industries Group affiliation: None Base of operations: New York City First appearance: Amazing Spider-Man (Vol. 1) #14 (1964) Height: 5'11" Weight: 185 lbs. Eye color: Blue Hair color: Reddish-brown Powers: An accident involving an untested, experimental formula granted Norman Osborn superhuman strength, a heightened intellect and an accelerated healing factor -- at the cost of his sanity. Weapons: The Green Goblin's arsenal includes incendiary and concussion grenades, theatrically cast in the form of miniature jack o' lanterns; a high-flying Goblin Glider; smoke- and gas-emitting bombs, each surrounded by a light plastic mantle that flutters like a wraith when thrown; and gloves capable of discharging electrical pulses of up to 10,000 volts. Also, the Green Goblin has developed a gas that can neutralize Spider-Man's early warning danger sense for a limited period. History: The ruthless co-owner of a leading chemical-manufacturing enterprise based in New York City, Norman Osborn was obsessed with wealth and power -- both legitimately acquired and ill-gotten. When he learned that his longtime partner, Professor Mendell Stromm, had appropriated company funds for personal use, Osborn exploited the situation to seize full control of the firm. He alerted authorities, and Stromm was arrested and jailed for theft. With his partner out of the picture, Osborn found himself with unlimited access to Stromm's private research. Therein, he discovered a formula capable of increasing an individual's intelligence and physical strength, and recreated the chemical from the professor's notes. As manufactured by Osborn, however, the solution was unstable -- literally blowing up in his face. Osborn was hospitalized, but managed to keep secret the explosion's cause. The chemical had increased his intelligence dramatically, but slowly was driving him insane. A second, sinister persona soon emerged -- not unlike the green, goblin-like wraith whose maniacal cackling had haunted the nightmares of his youth. Outfitting himself with combustible Pumpkin Bombs, high-voltage gauntlets and a gravity-defying Goblin-Glider, the Green Goblin embarked crime spree colored by his precarious mental state. By killing the wisecracking, web-slinging super hero known as Spider-Man, he hoped to attain instant credibility among the denizens of the underworld. Repeatedly rebuffed by the wall-crawler, the Green Goblin turned his fixation to destroying Spider-Man. At one point, he even discovered the hero's true identity: college student Peter Parker. All that prevented Osborn from realizing his murderous goal was a bout of amnesia, which hid all memory of his villainous persona. But Osborn's sanity proved transitory, and the Green Goblin soon was soaring through the skies of New York City in search of Spider-Man -- this time, with tragic results. To lure the web-slinger into a final showdown, the Goblin kidnapped Peter's then-girlfriend, Gwen Stacy. Despite Spider-Man's best efforts to save her, the Goblin took Gwen's life -- hurling her from the top of a bridge. The Goblin apparently was killed during the ensuing battle, impaled on his own glider. Delivered from certain death by the mysterious Goblin formula, Osborn escaped to Europe. There, he carved out a sprawling, secretive criminal empire. But the death of his son -- Harry, his successor as the Green Goblin -- brought him back to the States for one final act of revenge against his nemesis. Wielding his evil influence to convince Peter he was a clone, the Goblin eventually killed his enemy's true doppelganger: Ben Reilly, who had assumed the role of Spider-Man. Osborn's most ambitious plan nearly came to fruition when he attempted to mold Peter into the heir to his family's legacy. The Green Goblin resurfaced after a lengthy absence, striking at Spider-Man through his friends and loved ones. But there was something different about this Goblin. Was it his voice? The fact that he never seemed quite balanced on his glider? In truth, it was Peter who had terrorized those closest to him, acting under the influence of a hallucinogen containing traces of Osborn's own Goblin formula. Revealing himself at last, Osborn tried to corrupt Peter's soul with the very darkness his father had taught him to embrace as a child. After the briefest of hesitations, Peter rejected Osborn's offer -- throwing the Goblin formula back in his face. SPIDER-GIRL In the world of the not-too-distant future, the daughter of the original Spider-Man has inherited her father's amazing, arachnid-like powers. Possessing the proportionate strength, speed and agility of a spider, as well as the ability to cling to walls, May "Mayday" Parker now follows in his web lines as the stunning Spider-Girl! Real name: May "Mayday" Parker Occupation: High-school student, adventurer Group affiliation: None Base of operations: New York City First appearance: What If...? (Vol. 2) #105 (1998) Height: 5'5" Weight: 112 lbs. Eye color: Brown Hair color: Brown Powers: Spider-Girl possesses superhuman strength, agility and dexterity, as well as a sixth sense that warns her of impending danger. Her original ability to stick to walls has evolved into a kind of bio-magnetic control that enables her to adhere to most surfaces and cause objects she has touched to cling together. Weapons: Spider-Girl's wrist-mounted web-shooters discharge thin strands of web-fluid at high pressure. On contact with air, the long-chain polymer knits and forms an extremely tough, flexible fiber with extraordinary adhesive qualities. History: In a not-too-distant possible future, Peter Parker retired from his career as the wisecracking, web-slinging super hero called Spider-Man to live a normal life with his wife, Mary Jane, and daughter, May. Watching May during a varsity basketball game, Peter and Mary Jane noticed the teenager exhibiting what they considered to be superhuman agility and skills. Dismissing the incident as a fluke, they thought it best to keep the situation under wraps. When the wraith-like Green Goblin -- Spider-Man's greatest, most lethal adversary -- seemingly returned from the grave and cornered May, the terrified teenager reported the development to her parents. Peter took off for a final showdown with his hated foe, vowing to meet the Green Goblin at midnight atop the Brooklyn Bridge -- where Spider-Man had watched him die years earlier, impaled on his own Goblin Glider. Fearing for her husband's life, Mary Jane revealed to May that Peter was Spider-Man ... and that she had inherited his amazing abilities. Donning a spare spider-suit, May entered the fracas as Spider-Girl and saved her father's life. May leapt eagerly into the role of super hero with spider-spawned agility, though a crimefighting career was against her parents' wishes. Ever after they forbade her to be Spider-Girl, she continued to sneak out on nightly patrols. Like her father before her, May felt that it was her responsibility to use her great powers in the service of her fellow man. During one of her early adventures, Spider-Girl encountered the maniacal Crazy Eight. Her inexperience forced her to beat a hasty retreat under a barrage of explosive eight balls. Holed up on a nearby rooftop, an ashamed May encountered the mysterious Darkdevil. The hellfire hero expressed his disgust over Spider-Girl's performance against Crazy Eight. After trouncing her himself, he strongly suggested she find a new line of work. May returned home to heal her wounded backside and ego. Undeterred by the demon-garbed vigilante, Spider-Girl sought out and defeated Crazy Eight's gang -- proving, at least to herself, that she could carry on her father's legacy. Swayed by his daughter's show of determination, Peter finally relented and began to school May in the use of her arachnid-like abilities. Though Peter pushed her hard, May's rigorous training paid off. Gradually, she became a more effective hero. Following in her father's footsteps, May found herself facing a colorful gallery of rogues -- including the crazed clown Funny Face, the air-raiding Raptor, the supercharged Killerwatt, the mammoth Dragon King, the elastic Mr. Abnormal and the savage Sabreclaw. Seeking strength in numbers, these villains joined forces and relentlessly attacked Spider-Girl as the Savage Six. One by one, May managed to defeat them all. In delivering a knockout punch to Killerwatt, however, her powers were somehow negated. May continued to act as Spider-Girl sans her awesome attributes, holding out hope that they would return. To compensate for her lack of superhuman abilities, she borrowed the Goblin Glider and Pumpkin Bombs of Normie Osborn, the former Green Goblin. May's parents again forbade her to act as a super hero, feeling justified by the loss of her powers. Undaunted, she stubbornly continued her adventures. During this time, a wannabe wall-crawler emerged, claiming to be the real Spider-Man. May's relentless pursuit of the imposter built to a climax when he accidentally slammed her into an electrical generator. The shock somehow kick-started her dormant powers, along with a few new wrinkles, which she used to chase off the charlatan Spider-Man. The experience forced Spider-Girl to consider her motivations. To her, responsibility is more than just a sound bite. It isn't an excuse to don a costume or bash bad guys. It's like an angry snake that twists in your mind and forces you out into the cold when your only desire is to cower in bed. It makes you leave your friends when you'd rather be partying and sends you against living nightmares that sincerely want you dead. It pushes you to make hard choices and do the right thing, simply because you should. Spider-Girl now knows what it means to be a hero. She learned from the best. VENOM Never has Spider-Man faced a more vicious mass of mayhem than the super-brute known as Venom, a man whose intense hatred for the wall-crawler is matched only by the alien symbiote to which he's bonded! Real name: Eddie Brock Occupation: Criminal vigilante, former journalist Group affiliation: None, formerly the Sinister Six Base of operations: Mobile First appearance: Secret Wars #8 (alien costume, 1984), Amazing Spider-Man (Vol. 1) #299 (Eddie Brock, 1988) Height: 6'3" Weight: 260 lbs. Eye color: Blue Hair color: Reddish-blond Powers: Venom possesses all of Spider-Man's powers and even greater strength. He can disguise himself to look like any person he can imagine, and is invisible to the wall-crawler's protective Spider-Sense. But Venom is vulnerable to fire, and loud noise can shred the symbiote right off Brock's back. Weapons: None History: Venom is an amalgamation of two beings: Eddie Brock, a human whose career as a reporter for the Daily Globe came to an abrupt end when Spider-Man unwittingly exposed a story he had written as false; and the alien symbiote that posed for a time as Spider-Man's black costume, until the wall-crawler realized it was alive and rejected it. Losing his job drove Brock to consider killing himself. Praying to be forgiven for his suicidal thoughts, Brock's expression of fierce emotion attracted the empathic symbiote. This chance meeting enabled man and alien to combine their separate hatreds for Spider-Man into one overwhelming animosity when they merged to form Venom. Spider-Man had rejected the symbiote, but Brock accepted it completely. Extraterrestrial entity and human being became virtually indistinguishable: Venom often refers to itself as "we." With the symbiote came all of Spider-Man's powers, as well as several new abilities. But most damaging, Brock now knew the web-slinger's secret identity. Armed with this knowledge, Venom set out to destroy the man it believed had ruined the lives of both the symbiote and Brock. Too many innocent individuals have fallen victim to Venom's bloodthirsty obsession -- none closer to Brock than his ex-wife, Ann Weying. Since accidentally merging with the symbiote, Ann had been terrified of the world outside her apartment. When Brock arrived at her doorstep seeking reconciliation, a confluence of bizarre circumstances resulted in tragedy. Already fearful of an unwanted reunion with the symbiote, Ann fell into a hysterical fit as Spider-Man swung by her window wearing his black costume. Brock's subsequent transformation into Venom pushed her over the edge, causing her to commit suicide. Brock, not understanding he was to blame for his ex-wife's death, swore to eradicate everything Spider-Man held dear. VULTURE High above the skyscrapers and steel canyons of New York City soars the stealthy super-villain known as the Vulture -- avian adversary to the wisecracking, web-slinging Spider-Man. Elderly electronics engineer Adrian Toomes first took wing seeking vengeance for a botched business venture, the strength of his feeble body augmented by an anti-gravity harness. Now, the lowdown lawbreaker stalks an unsuspecting populace -- descending like a whisper in the wind to feast on the spoils of his felonious flights of fancy! Real name: Adrian Toomes Occupation: Professional criminal, former electronics engineer Group affiliation: Sinister Six Base of operations: New York City First appearance: Amazing Spider-Man (Vol. 1) #2 (1963) Height: 5'11" Weight: 175 lbs. Eye color: Hazel Hair color: Bald Powers: None Weapons: When wearing his electromagnetic harness, the Vulture possesses superhuman strength, vitality and athletic prowess. The anti-graviton generator attached to his flight suit enables him to take to the air by flapping the bird-like wings he wears under his arms. The Vulture can reach speeds of up to 95 miles per hour and attain a maximum height of 11,000 feet. History: Adrian Toomes, an electronics engineer and inventor, co-founded the small firm of Bestman and Toomes Electronics. His business partner, Gregory Bestman, saw to all administrative affairs. Toomes devoted the bulk of his time to his pet project: an electromagnetic harness that would enable its wearer to fly like a bird. However, this inattention to detail proved disastrous when it came to light that Bestman had been stealing Toomes' share of the company's profits. Physically confronting Bestman, Toomes discovered that exposure to his electromagnetic harness had granted him superhuman strength. Still, he was unable to intimidate his opponent, and Bestman assumed full control of the company in the wake of his partner's threats. Toomes found himself without legal recourse: On paper, at least, Bestman was the firm's sole proprietor. Already an old man, Toomes retired to a farm in Staten Island on his meager savings. There, he continued to develop his flying harness. Realizing the potential for revenge afforded by his groundbreaking invention and newfound strength, Toomes created the costumed identity of the Vulture. He ransacked Bestman's office, hoping to uncover incriminating evidence, then vandalized and robbed the plant after his search proved unsuccessful. Attracted by the easy rewards and thrill of thievery, the Vulture subsequently embarked on a career as a costumed criminal. Only the incessant intervention of the wisecracking, web-slinging super hero known as Spider-Man has prevented the stealthy super-villain from achieving his lofty objectives. The high-flying felon fell to an all-time low when cellmate Blackie Drago became fascinated by his exploits as the Vulture. Drago befriended Toomes and gained his confidence, then arranged an "accident" in the prison machine shop. Toomes suffered injuries that appeared to be fatal. On his deathbed, the unsuspecting inventor revealed to Drago the secret location of a second Vulture suit, empowering him to seek vengeance on Spider-Man. Drago broke out of prison and adopted the guise of the Vulture, but lacked the skill and experience necessary to use the flying harness to its full potential. When Toomes heard of Drago's downfall at the hands of Spider-Man, his will to recover surged. He escaped incarceration and returned to his farm to develop a new, improved flight suit. Toomes later defeated Drago in one-on-one combat, securing his claim to the mantle of the Vulture. Unable to best the wall-crawler on his own, the Vulture often has sought strength in numbers. Hoping to bring about Spider-Man's demise, he teamed with the tentacled terror known as Dr. Octopus, the shifty Sandman, the illusion-casting Mysterio, the amped-up Electro and the renegade big-game hunter called Kraven. However, even the combined efforts of this Sinister Six proved insufficient to accomplish what none of the villains could achieve alone. Their master plan: Pummel the web-slinger relentlessly until one of them managed to defeat him. The outcome: Spidey 6, bad guys 0. Subsequent schemes have gone similarly astray. Having survived cancer and de-aging, the lowdown Vulture continues to stalk Spider-Man from on high -- hoping his next score will earn him the handsome reward so far denied him by his hated foe. I PUT THESE HERE BECAUSE EVERYONE ON THE GAMEFAQS MESSAGE BOARD ALWAYS ASKS FOR THEM. =======================================SPIDER-MAN: The Movie Game======= XI. THANKS TO PEOPLE WHO HELP ME WRITE THIS. ======================================================================== Firstly, i would like to thank MARVEL for the information on the characters and I would also like to thank AZARELSWRD for some ideas on the layout of my FAQ. Well that is pretty mush it. Oh, and Thanks to all the people on the Spider-Man message board at GAMEFAQS for questions in my Frequently Asked Questions section. I would like to thank my friend Jason von Kanel, who helped me get some things, and some bonus points hints. I would also like to give a great thanks to my friend JAYESH TALATI, for first introducing me to spider-man games. =========================================SPIDER-MAN: The Movie Game===== XII. GOODBYES ======================================================================== Well this was my first Walkthrough so I hope I did a good job for you all. I promise this won't be the last Walkthrough you see from me. Anyway if you have anything you would like to add my email is email@example.com . So if you have some other technechs you use that you think would help, that would be GREAT!!!!! GOODBYE!!!!!!!!!!!!