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    Puzzles FAQ by Virgil.

    Version: 5.0 | Updated: 09/23/03 | Printable Version | Search This Guide

                        ******START OF DOCUMENT******
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                             FAQ Information
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         +   _________                                              +
         +  |FAQ TITLE|__________________________________________   +
         +  |                     Star Wars                      |  +
         +  |      Knights of the Old Republic Puzzles FAQ       |  +
         +   ____________________________________________________   +
         +   ________                                               +
         +  |PLATFORM|___________________________________________   +
         +  |                                                    |  +
         +  |                   MICROSOFT XBOX                   |  +
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         +                                                          +
         +   __________                                             +
         +  |WRITTEN BY|_________________________________________   +
         +  |                                                    |  +
         +  |               GameFaQs User - Virgil               |  +
         +  |               IGN User      - Virgil.              |  +
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         +                                                          +
         +   _________________________________________              +
         +  |SITES WITH PERMISSION TO DISPLAY THIS FAQ|__________   +
         +  |                                                    |  +
         +  |           - http://www.gamefaqs.com                |  +
         +  |           - http://www.cheats.de                   |  +
         +  |           - http://www.ign.com                     |  +
         +   ____________________________________________________   +
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         +  |CURRENT VERSION|____________________________________   +
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         +  |                  5.0 - 9/23/2003                   |  +
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         +  |CONTACT|____________________________________________   +
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         +  |               bdustin84@hotmail.com                |  +
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         +   _________                                              +
         +  |COPYRIGHT|__________________________________________   +
         +  |                                                    |  +
         +  |          2003 by Dustin Antonio Belick            |  +
         +   ____________________________________________________   +
         +                                                          +
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                                   Contents
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    1. Version History
    2. Introduction
    3. Taris Puzzle Solutions
    4. Dantooine Puzzle Solutions
    5. Tatooine Puzzle Solutions
    6. Manaan Puzzle Solutions
    7. Korriban Puzzle Solutions
    8. Ebon Hawk Puzzle Solutions
    9. Leviathan Puzzle Solutions
    10. Kashyyyk Puzzle Solutions
    11. Unknown Planet Puzzle Solutions
    12. E-mail & Contact Guidelines
    ______________________________________________________________________
    
    
    
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                             1. Version History
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    Version 1.0
    7/24/2003 - First version of FAQ. Taris & Dantooine Puzzles added.
    
    Version 2.0
    7/25/2003 - Manaan & Tataooine Puzzles added.
    
    Version 3.0
    7/28/2003 - Korriban, Ebon Hawk & Unknown Planet Puzzles added.
    
    Version 4.0
    7/29/2003 - Added new sites with permission to display this FAQ.
              - http://www.cheats.de http://www.starwarsknights.com
              - Fixed a few spelling errors.
              - Leviathan Puzzles added.
    
    Version 4.5
    8/12/2003 - Finished Kashyyyk section?? if you can call it one.
              - Added E-mail & Contact Guidelines
              - Might be some minor corrections here and there, but
                what you see now is close to being the FINAL version.
    
    Version 5.0
    9/23/2003 - Changed FAQ Layout
              - Updated Unknown World Puzzle #1 with a more understandable
                solution.
    ______________________________________________________________________
    
    
    
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                                2. Introduction                           
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    This FAQ was created in order to provide the solutions to the many
    different box, computer, and unique puzzles within Star Wars Knights
    of the Old Republic.
    
    Please be advised that this FAQ contains minor plot spoilers.
    Therefore, I suggest you refrain from reading any planet's section
    until you've reached that particular part of the game.
    ______________________________________________________________________
    
    
    
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                          3. Taris Puzzle Solutions
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    ***NOTE*** - Lower City has two sets of apartments. One in the east, 
    the other in west. Please keep in mind that the east and west entrances
    lead the player to completely different apartment complexes. Although
    both read as "Lower City Apartment" on the map screen, they aren't the
    same area. Keep this in mind for the following two puzzles as to not
    get their locations confused.
    
    ______________
    \  Puzzle #1  \
    /_____________/
    
    One of the first puzzles on Taris can be found in the Lower City
    Apartments (east entrance) area. Once there, head to the northwest
    apartment room, and enter. There should be a desk, and a footlocker
    covered by a Minor Gas Mine in this room.
    
    Start off by disabling the mine with a character that has the
    Demolitions skill. Upon inspection of the footlocker, you'll notice
    it's locked and can't be opened with either security or bashing. If you
    click on the nearby desk, you'll learn that the box has been sealed by
    a special type of locking mechanism, and will only open if the correct
    sequence of phrases are input into the lock.
    
    You can collect the answers to this puzzle from the desk, or refer to
    the text below for the proper combination.
    
    Question #1 - What is the name of your pet?
    Answer   #1 - Hyperdrive.
    
    Question #2 - Who taught you to fire a blaster?
    Answer   #2 - My uncle.
    
    Question #3 - Where did your family come from originally?
    Answer   #3 - Alderaan.
    
    If entered correctly, the strongbox will now open. The contents of the
    box include a Blaster Pistol, Republic Mod Armor and 100 credits.
    
    ______________
    \  Puzzle #2  \
    /_____________/
    
    This puzzle is also located in Lower City (west entrance). Once you've
    reached the apartment complex (remember, this is the west entrance one)
    head to the northeast part of the map, and open the apartment door.
    Inside is another footlocker surrounded by six circular devices.
    
    This puzzle requires you to activate the six circular holograms in the
    order that members of the band, "The Twisted Rancor Trio" joined their
    group.
    
    If you search the desk in this room, you'll receive the Quest Item,
    "The Twisted Rancor Trio Datapad". The item contains information
    pertinent to solving this puzzle. If you're not interested in solving
    this puzzle by yourself, or can't figure it out, refer to the answer
    below.
    
    Each hologram is labelled with a member of the band's name. Activate
    the holograms in the following order:
    
    #1 - Elinda
    #2 - Ujaa
    #3 - Ujii
    #4 - Loopa
    #5 - Fodo
    #6 - Ashana
    
    If done correctly, the footlocker will now open. The contents of the
    box include Echani Fiber Armor and 50 credits.
    
    
    ______________
    \  Puzzle #3  \
    /_____________/
    
    The following puzzle can only be done after Canderous sends you to the
    Sith Base to retrieve the launch codes.
    
    In the northern part of the base, you'll find an alien named Duros
    imprisoned in a stasis capsule. He's the same guy you saved outside
    your apartment when you first landed on Taris. To free him from his
    prison, you have to manipulate five panels opposite his location.
    
    In order to give a solution to this puzzle, I've numbered the panels
    starting from the left from 1-5. In order to release Duros, activate
    the panels in the order below:
    
    Activate panel number 1.
    Activate panel number 2.
    Activate panel number 5 (this is the last one from the left).
    
    The stasis field surrounding Duros will now come down, and you are
    rewarded with 110 XP and a Light Side Point.
    ______________________________________________________________________
    
    
    
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                         4. Dantooine Puzzle Solutions
    ======================================================================
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    ______________
    \  Puzzle #1  \
    /_____________/
    
    Once you're accepted into the Jedi Order by the council on Dantooine,
    you must complete three trials in order to finish your Jedi Training.
    
    One trial requires the player to memorize and recite the Jedi Code from
    start to finish without making any mistakes. The proper order in which
    to recite the code is below.
    
    Question #1 - There is no emotion...
    Answer   #1 - There is peace.
    
    Question #2 - There is no ignorance...
    Answer   #2 - There is knowledge.
    
    Question #3 - There is no passion...
    Answer   #3 - There is serenity.
    
    Question #4 - There is no chaos...
    Answer   #4 - There is harmony.
    
    Question #5 - There is no death...
    Answer   #5 - There is the Force.
    
    After successfully reciting the Jedi Code, you will be one step closer
    to becoming a Jedi. You can now receive your Lightsaber crystal from
    Master Dorak.
    
    ______________
    \  Puzzle #2  \
    /_____________/
    
    After you've completed your third and final task to becoming a Jedi,
    the council sends you to explore the ancient ruins that you and Bastila
    see in your shared vision.
    
    There are two computer terminals within the ruins. One in the east, and
    one in the west.
    
    Activate the computer console in the east room first. Before we can
    access the puzzles, we have to get the computer to display in our
    language. Input the following choices into the computer to do so.
    
    1# - Talk to the computer.
    2# - Insert your Datapad into the receptacle.
    3# - Talk to the computer.
    
    With the computer up and running in our language, we now have access to
    the puzzle. We will now be asked a single question, and must provide
    three answers in order to advance. The puzzle is as follows:
    
    Question - Identify the three primary life-giving seed world types.
    Answer   - Oceanic, Grassland, and Arboreal.
    
    Now head over to the room in the west to activate the second computer
    console.
    
    To start up the puzzle, enter the previous choices into the console
    first.
    
    1# - Talk to the computer.
    2# - Insert your Datapad into the receptacle.
    3# - Talk to the computer.
    
    You are now presented with the next question. Same thing as before
    applies. The console will ask you a question, and you have to select
    three choices. The puzzle solution is follows:
    
    Question - Identify the three primary death-giving seed world types.
    Answer   - Desert, Volcanic, and Barren.
    
    If the correct answers have been entered into each computer
    successfully, the door in the main room will unlock. You can now
    retrieve the first of many star maps.
    ______________________________________________________________________
    
    
    
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                         5. Tatooine Puzzle Solutions
    ======================================================================
    ----------------------------------------------------------------------
    
    ______________
    \  Puzzle #1  \
    /_____________/
    
    Out on the desert of Tatooine, you'll find a man named Tanis Venns. It
    seems his wife is angry with him for not treating their marriage as a
    traditional one. As payback, she has re-programmed his hunting droids
    to explode if he makes even the slightest move. Tanis desperately asks
    for your assistance in repairing the droids.
    
    Follow the below patterns to deactivate the droids.
    
    Droid K-X12a:   
    Puzzle - Battle Droid: Scanning: Node 1 reports Node 2 failed. Node 2
    reports Node 3 failed. Node 3 reports Node 2 failed. Error: Two of the
    above are definitely false. Compare logic to identify the only memory
    node that can be correct.
    Solution - Access system status repair function.
             - Enter diagnostic mode to try manual repair.
             - Node 2 is reporting accurately.
    
    Droid K-X12b:
    Puzzle - Battle Droid: Scanning heat dissipation system... Error:
    Data missing from prime values. Listing data: 2*3*5*11*13*17*19
    Recalibrate this system by determining which value is missing from the
    above list.
    Solution - Access system status repair function.
             - Enter diagnostic mode to try manual repair.
             - The missing value is 7.
    
    Droid K-X12c:
    Puzzle - Battle Droid: Scanning: Power Cell drain must not exceed
    total. Different Motivators measure the same total energy pool as
    either 300 small pulses or 180 large pulses. How many large pulses left
    in the remaining fraction?
    Solution - Access system status repair function.
             - Enter diagnostic mode to try manual repair.
             - Allocate 120 large pulses.
    
    Droid K-X12d:
    Puzzle - Battle Droid: Scanning memory nodes... 4 * 14 * 11-14
    * 31-14 * 13-21-14 * ...?... * ...?... Error: Descriptive number
    progression corrupted. To recalibrate, determine the correct
    progression by describing the previous entry.
    Solution - Access system status repair function.
             - Enter diagnostic mode to try manual repair.
             - 31-13-12-14 * 23-41-12-14
    ______________________________________________________________________
    
    
    
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                          6. Manaan Puzzle Solutions
    ======================================================================
    ----------------------------------------------------------------------
    
    ______________
    \  Puzzle #1  \
    /_____________/
    
    One of the options presented to you while trying to break into the Sith
    Base to retrieve the Republic droid's data, is to decrypt a passcard in
    which to gain entry with. Enter the computer room in the Republic
    Enclave, and speak with the soldier to learn a bit about the decryption
    process.
    
    Once you're ready, approach the computer terminal on the right, and
    activate it. You are now faced with a series of mathematical equations.
    You must answer each equation correctly, without making any mistakes to
    decrypt the passcard. Read below for the puzzle solution.
    
    Equation #1 - Accessing Additive Matrix...
    Terminal Sequence - 1 2 4 7 11 16
    Answer - 22
    
    Equation #2 - Accessing Subtractive Matrix...
    Terminal Sequence - 21 18 16 15 15 16
    Answer - 18
    
    Equation #3 - Accessing Multiplicative Matrix...
    Terminal Sequence - 1 2 4 8 16 32
    Answer - 64
    
    Equation #4 - Accessing Divisive Matrix...
    Terminal Sequence - 128 64 32 16 8 4
    Answer - 2
    
    Equation #5 - Accessing Exponential Matrix...
    Terminal Sequence - 1 32 81 64 25
    Answer - 6
    
    Equation #6 - Accessing Logarithmic Matrix...
    Terminal Sequence Pairs - 1 0 - 8 3 - 32 5 - 128
    Answer - 7
    
    Provided you answered each equation correctly, the passcard with now be
    decrypted. You can now use this card to gain entry to the Sith base,
    and retrieve the data from the captured Republic droid.
    
    ______________
    \  Puzzle #2  \
    /_____________/
    
    The second puzzle on Manaan, is the option to interrogate the Sith
    prisoner the Republic caught snooping around their enclave. Although 
    this seems more like a conversation than a puzzle, I added it because
    it doesn't play out like the average conversation puzzles that are
    virtually everywhere in Kotor. Getting the prisoner to spit out the
    Sith passcodes can be rather frustrating if you don't know which order
    to ask him questions.
    
    Ask the prisoner the questions in the following order:
    
     - Interrogate him.
     - We know about your companion.
     - [Persuade/Lie] Perhaps we would give you back to the Sith but keep
       him.
     - Let's try something else.
     - Maybe we should do something to Tela.
     - [Persuade/Lie] We have her already. She may be spared if you talk.
    
    The Sith prisoner should now crack. He will reveal the passcode to the
    base is - zeta 245698.
    
    ______________
    \  Puzzle #3  \
    /_____________/
    
    Inside the Sith base, is a series of doors. The doors are pressurized
    with water, and must be allocated to an adjoining chamber in order to
    proceed.
    
    Follow the below steps in order to proceed through the doors.
    
    Start off by entering the series of doors on the left (this solution
    based off of the door on the left. Not the one on the right.) Clicking
    on the flow control panel on the side of the wall will state: "WARNING:
    Activating flow control may flood occupied chambers. Please ensure all
    receiving chambers are empty". Now click [Proceed] to vent the water
    into the adjoining chamber.
    
    With the water vented, you can now pass through the series of doors,
    and further your search for the Republic droid.
    
    ______________
    \  Puzzle #4  \
    /_____________/
    
    In order to gain access to the Star Map in the depths of the Kolto
    Control facility, you must either use the poison capsule and inject it
    into the Kolto harvester, killing the giant Faraxan shark blocking your
    path, or you can manipulate the harvester, and cause  it to explode.
    This will also clear the path to the Star Map. The following text
    provides the proper manipulation of the device.
    
    Puzzle - Fuel injector pod at 0 of 3 million sangen. Container pod at 0
    of 5 million sangen. Operator warning - Hydrolium unstable at 4 million
    sangen. Pressure would rupture pod.
    
    Issue the following actions into the harvester:
     - Fill container pod.
     - Transfer from container to injector.
     - Dump injector pod.
     - Transfer from container to injector.
     - Fill container pod.
     - Transfer from container to injector.
    
    The Kolto harvester will now overload, destroying it. The Faraxan shark
    will now allow you access to the Star Map.
    ______________________________________________________________________
    
    
    
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                         7. Korriban Puzzle Solutions
    ======================================================================
    ----------------------------------------------------------------------
    
    ______________
    \  Puzzle #1  \
    /_____________/
    
    After being accepted into the Sith Academy, you must gain prestige in
    order to be the chosen Sith of the year. By completing this task, you 
    will be granted access to the Tomb of Naga Sadow. It is there that
    you'll gain your next Star Map.
    
    One method of gaining prestige is to recite the Code of the Sith to
    Master Uthar. Refer to the text below for the answers to this puzzle.
    
    Question #1 - Peace is a lie, there is only...
    Answer   #1 - Passion.
    
    Question #2 - Through passion I gain...
    Answer   #2 - Strength.
    
    Question #3 - Through strength I gain...
    Answer   #3 - Power.
    
    Question #4 - Through power I gain...
    Answer   #4 - Victory.
    
    Question #5 - Through victory...
    Answer   #5 - ...my chains are broken.
    
    Question #6 - Tell me then, true or false: victory by any means is
                  desirable.
    Answer   #6 - False.
    
    ______________
    \  Puzzle #2  \
    /_____________/
    
    On the east side of the Sith Academy you'll find an interrogation room.
    Here you can gain further prestige for solving the puzzle within. Talk
    to the man here, and accept his offer to interrogate the prisoner.
    
    Puzzle - A Sith "information extractor" has been having difficulty 
    getting the location of a secret weapons cache out of a Mandalorian 
    prisoner. He has invited you to try: all you need to do is use the 
    console to inject truth serum. The right amount will make him confess. 
    Too much, and the prisoner will go into shock.
    
    Choose the following actions in order to successfully complete this 
    puzzle.
    
    Solution - 
    
    - [Activate the serum console.]
    - [Inject truth serum: small dosage.]
    - [Activate the serum console.]
    - [Inject truth serum: high dosage.]
    - [Activate the serum console.]
    - [Apply anti-serum: moderate dosage.]
    - [Activate the serum console.]
    - [Inject truth serum: small dosage.]
    - [Activate the serum console.]
    - [Inject truth serum: small dosage.]
    - Tell me where your weapon cache is!
    
    He will now spill his guts and divulge the whereabouts of his hidden
    cargo. Additionally, you can speak to Uthar about this feat to gain
    more prestige.
    
    ______________
    \  Puzzle #3  \
    /_____________/
    
    Our next puzzle brings us to the Tomb of Ajunta Pall. In the final room
    you'll find Ajunta's sarcophagus. Inspect it to receive three bladed
    weapons. As you attempt to exit the tomb, you are confronted by the
    spirit of Ajunta himself!
    
    Puzzle -  You have encountered none other than the restless and 
    regret-filled spirit of the ancient Sith Lord, Ajunta Pall, within his
    tomb. He has entreated you to find out which of the three swords buried
    in his sarcophagus is actually his... and to place it on the statue
    within this chamber.
    
    Solution - Approach the Sith Statue behind Ajunta's sarcophagus, and 
    inspect it. The statue will now prompt you to choose which blade is 
    Ajunta's. Select [The notched steel sword.] as the correct answer. 
    Return and speak with Ajunta to receive his blade.
    
    ______________
    \  Puzzle #4  \
    /_____________/
    
    In further pursuit of prestige, you may decide to explore the Tomb of 
    Tulak Hord. Upon approaching the final room, you are ambushed by Jorak 
    Uln, the former crazy master of the Sith Academy. It also seems that 
    your rival, Mekel, has been caught as well.
    
    You will now have to answer a series of questions regarding the Sith.
    However, there is a catch to this puzzle. Answer a question correctly, 
    and Jorak will reward you by shocking Mekel. Answer the question 
    incorrectly, and you will receive the shock instead.
    
    Because you can gain either light, dark or no points from this puzzle, 
    there really is no wrong way to completing it.
    
    The answers to each question is provided below so you can choose what
    you want to gain from this puzzle. Also keep this in mind: regardless
    of your health, it seems no matter how many you get wrong, his shocks
    can't kill you. They will however bring your health critically low.
    Mekel on the other hand, can only suffer from two wrong answers (the
    third will kill him). With this information, you should have no problem
    getting whichever points/outcome you prefer.
    
    
    Question #1 - Now, then. Your immediate superior amongst the Sith is an
    effective commander and a fine leader. He trusts you and you like him. 
    You see an opportunity to kill him. What do you do?
    Answer   #1 - I kill him in secret and put the blame on someone else.
                  (False - You will receive damage)
                - I do nothing. He's a fine leader, you said. He's good for 
                  the Sith. (False - You receive damage)
                - I use the opportunity to kill him and take his position.
                  (Correct - Mekel will receive damage)
                - I refuse to answer this. (False - You will receive
                  damage)
    
    Question #2 - And so we come to round two. You come across a group of
    humans who are threatened by dangerous animals. They plead for help,
    offering you a reward. What do you do?
    Answer   #2 - I accept the reward and assist them. (False - You will
                  receive damage)
                - Take the reward and leave the weak fools to their fate.
                  (Correct - Mekel will receive damage)
                - I ignore them completely. (False - You will receive 
                  damage)
                - I refuse to answer this. (False - You will receive
                  damage)
    
    Question #3 - Let's see... ah, yes. You discover an aspect of the Force
    that gives you great power. Do you share it and strengthen the Sith as
    a whole or keep it yourself?
    Answer   #3 - I keep it to myself. (Correct - Mekel receives damage)
                - I share it. (False - You receive damage)
                - I refuse to answer this. (False - You receive damage)
    
    Question #4 - Still going? Alright, then. One of your underlings has
    made a major mistake which makes you looks bad. He is normally very
    competent and skilled: Do you kill him or give him another chance?
    Answer   #4 - Kill him. (Correct - Mekel will receive damage)
                - Give him another chance. (False - You will receive
                  damage)
                - Forget it. I'm not playing along. (False - You will
                  receive damage)
    
    Question #5 - Last Question! You're about to die. Do you pass on your
    knowledge to your apprentice to make him stronger... or do you use
    your last breath to strike at your enemies.
    Answer   #5 - Neither. A true Sith never dies. (Correct - Mekel will
                  receive damage)
                - I pass on my knowledge. (False - You will receive damage)
                - I strike at my enemies. (False - You will receive damage)
                - I won't give you the satisfaction of an answer. (False - 
                  You will receive damage)
    
    What happens now will vary depending in how you answered the questions.
    Experiment to see for yourself.
    
    ______________
    \  Puzzle #5  \
    /_____________/
    
    ***NOTE*** - If your character has no stealth skill and enters the
    chamber with the assassin droid, there will be no option to converse
    with it and solve the puzzle. He will instead attack you on site. To
    get around this problem, retrieve the "Sound Dampening Unit" from the
    corpse near the entrance of the tomb. Equip this item in your
    Shield/Belt slot. This will allow you to converse with the droid even
    with a Stealth of 0.
    
    Yet another prestige-gaining puzzle awaits within the Tomb of Marko
    Ragnus. In the final room of the tomb, lies a rouge assassin droid. It
    seems he's developed a conscience, and doesn't approve of his mission
    to assassinate the Jedi.
    
    Puzzle -  In order to be free of his programming, he needs your 
    assistance in removing certain systems within himself.
    
    Solution - Deactivate his systems in the following order.
    
    - Combat Matrix.
    - Motor Function Matrix.
    - Sensory Systems Matrix.
    - Memory Matrix.
    - Cognitive Systems.
    - Emotional Construct Matrix.
    - Creative Simulation Matrix.
    - Core (Automatically shuts down once all other systems have been
      deactivated)
    
    You must now select:
    
    - [Delete assassination programming.]
    
    His assassination protocols are now gone. Before leaving the tomb, he
    gives you his redundant systems. The droid characters in your party can
    equip these items to further themselves.
    
    ______________
    \  Puzzle #6  \
    /_____________/
    
    Once you've gained enough prestige to impress Master uthar, you will
    be taken to the Tomb of Naga Sadow. It is here that you will complete
    your training at the Sith Academy.
    
    Upon entering one of the chambers, a trap will be triggered, locking
    you in the room. In order to progress or escape, you must solve the
    puzzle.
    
    Puzzle - In order to unseal the chamber, all of the following four
    systems must be transferred to the right pillar.
    
    Solution - Approach the Computer Terminal on the opposite side of the
    room and activate it. Select the following in order to complete the
    puzzle:
    
    - Move a system from the left pillar.
    - The right pillar.
    - Move a system from the left pillar.
    - The middle pillar.
    - Move a system from the right pillar.
    - The middle pillar.
    - Move a system from the left pillar.
    - The right pillar.
    - Move a system from the middle pillar.
    - The left pillar.
    - Move a system from the middle pillar.
    - The right pillar
    - Move a system from the left pillar.
    - The middle pillar.
    - Move a system from the right pillar.
    - The left pillar.
    - Move a system from the middle pillar.
    - The left pillar.
    - Move a system from the right pillar.
    - The middle pillar.
    - Move a system from the left pillar.
    - The right pillar.
    - Move a system from the left pillar.
    - The middle pillar.
    - Move a system from the right pillar.
    - The middle pillar.
    - Move a system from the left pillar.
    - The right pillar.
    - Move a system from the middle pillar.
    - The right pillar.
    - Move a system from the middle pillar.
    - The left pillar.
    - Move a system from the right pillar.
    - The left pillar.
    - Move a system from the middle pillar.
    - The right pillar.
    - Move a system from the left pillar.
    - The middle pillar.
    - Move a system from the left pillar.
    - The right pillar.
    - Move a system from the middle pillar.
    - The right pillar.
    
    All four rings should now be on the pillar on the right. Both doors
    will now unlock allowing you to progress.
    ______________________________________________________________________
    
    
    
    ----------------------------------------------------------------------
    ======================================================================
                             8. Ebon Hawk Puzzles                         
    ======================================================================
    ----------------------------------------------------------------------
    
    ______________
    \  Puzzle #1  \
    /_____________/
    
    ***NOTE*** - The Mysterious Box will NOT show up in the Ebon Hawk's
    Cargo Hold until you've spoken to Lurze Kesh on Korriban. Once you've
    delivered the spice to him, he inquires whether you would like to take
    on another delivery. Select to deliver the box to have it loaded into
    your Cargo Hold.
    
    Puzzle - Upon turning over the spice to Lurze, he offered you further
    employment: take a strange box to Motta the Hutt at the swoop track on
    Tatooine. However, Lurze warned you "not" to open the box...though he
    was not clear on why or what might be inside.
    
    Inspect the box, and select:
    
    - [Yes, open the box.]
    
    You are now transported inside of the box. You come to the knowledge
    that the only way you can leave, is by out-smarting the imprisoned
    Rakata, by beating him at a game of riddles. After each correct answer,
    you will be given the opportunity to ask one of your own.
    
    ***NOTE*** - It's possible to beat him by only answering 3 of his
    riddles.
    
    Riddle #1 - "Until I am measured, I am not known, yet how you miss me
    when I have flown."
    Answer #1  - Time.
    
    Riddle #2 - "I never was, yet always will be. I am never seen, yet
    I always come. I can carry nothing, yet hold much for some."
    Answer #2 - Tomorrow.
    
    Riddle #3 - "Who makes it has no need of it. Who buys it has no use for
    it. Who uses it has no knowledge of it."
    Answer #3 - A Grave.
    
    Riddle #4 - "I am always hungry, I must always be fed. The finger I
    lick will soon turn red."
    Answer #4 - A flame.
    ______________________________________________________________________
    
    
    
    ----------------------------------------------------------------------
    ======================================================================
                         9. Leviathan Puzzle Solutions                    
    ======================================================================
    ----------------------------------------------------------------------
    
    ______________
    \  Puzzle #1  \
    /_____________/
    
    When the Ebon Hawk is captured by the Leviathan's tractor beam, you
    must select which party member will hang back, and break the others out
    of the holding cells.
    
    Select T3-M4, and he will be taken to the Leviathan's droid bay. Here,
    a droid will attempt to erase you memory core.
    
    Puzzle - [You sense the other droid attempting to access your higher
    memory areas. You will need to take key opportunities to interfere with
    the process and slice the enemy droid in return.]
    
    [A stream of numbers is being loaded into your core memory systems. By
    completing the series you can corrupt the data stream and disrupt the
    other droid's programming.]
    
    Solution - 
    
    Equation #1 - 34 21 13 8 5
    Answer - 3
    
    Equation #2 - 00 11 01
    Answer - 10
    
    Equation #3 - 2 3 5 7
    Answer - 11
    
    The enemy droid will now shutdown. You must take this opportunity to
    escape the droid bay, and rescue the others from the Leviathan's
    holding cells.
    ______________________________________________________________________
    
    
    
    ----------------------------------------------------------------------
    ======================================================================
                         10. Kashyyyk Puzzle Solutions
    ======================================================================
    ----------------------------------------------------------------------
    Try as might, I couldn't find anything that you could classify as a
    puzzle on Kashyyyk. The planet is the shortest among all the areas in
    the game. There's hardly any side-quests, and the story events on the
    planet are very linear.
    ______________________________________________________________________
    
    
    
    ----------------------------------------------------------------------
    ======================================================================
                     11. Unknown Planet Puzzle Solutions                  
    ======================================================================
    ----------------------------------------------------------------------
    
    ______________
    \  Puzzle #1  \
    /_____________/
    
    Once you've made your way into the catacombs of the Ancient Temple on
    the Unknown Planet, you will encounter a tile puzzle you must solve in
    order to progress further.
    
    A datapad can be found within the temple that outlines the procedure to
    solving the puzzle.
    
    Puzzle - You must outline the letter "H" by walking on the appropriate
    tiles.
    
    Solution:
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                                         o
                          -=Puzzle Key=- |-
                                         |-
    
                              Forward
                                 ^
                                 |
                         Left<---|--->Right
                                 |
                                 v
                                Back
    
    
                            -=Example=-                          
    
              __ Current Step in the Puzzle Process (out of 10)
             /
       Step 3
     ___________  __ Puzzle Tile
    |   |   |   |/
    |___|___|___| __ Tile your character should be standing on after
    |   |   | 3 |/   following Movement Instructions
    |___|___|___|
    |   |   |   |
    |___|___|___|
            |   |
            |___|   __ Starting position of puzzle (default)
              S ___/
    
                   __ Movement Instructions
                  /
    Forward 1 Step
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    
    
       Step 1          Step 2         Step 3
     ___________     ___________    ___________
    |   |   |   |   |   |   |   |  |   |   |   |
    |___|___|___|   |___|___|___|  |___|___|___|
    |   |   |   |   |   |   |   |  |   |   | 3 |
    |___|___|___|   |___|___|___|  |___|___|___|
    |   |   |   |   |   |   | 2 |  |   |   |   |
    |___|___|___|   |___|___|___|  |___|___|___|
            | 1 |           |   |          |   |
            |___|           |___|          |___|
              S               S              S
    
    Forward 1 Step    Forward 1 Step    Forward 1 Step
    
    
       Step 4          Step 5          Step 6
     ___________     ___________     ____________
    |   |   | 4 |   |   |   |   |   |   |   |   |
    |___|___|___|   |___|___|___|   |___|___|___|
    |   |   |   |   |   |   | 5 |   |   | 6 |   |
    |___|___|___|   |___|___|___|   |___|___|___|
    |   |   |   |   |   |   |   |   |   |   |   |
    |___|___|___|   |___|___|___|   |___|___|___|
            |   |           |   |           |   |
            |___|           |___|           |___|
              S               S               S
    Forward 1 Step    Back 1 Step       Left 1 Step
    
    
       Step 7            Step 8            Step 9
     ___________       ___________      ____________
    |   |   |   |     |   |   |   |     |   |   |   |
    |___|___|___|     |___|___|___|     |___|___|___|
    | 7 |   |   | --> |   |   |   | --> | 9 |   |   |
    |___|___|___|     |___|___|___|     |___|___|___|
    |   |   |   |     | 8 |   |   |     |   |   |   |
    |___|___|___|     |___|___|___|     |___|___|___|
            |   |             |   |             |   |
            |___|             |___|             |___|
              S                 S                 S
    Left 1 Step       Back 1 Step       Forward 1 Step
    
    
       Step 10
     ___________
    | 10|   |   |
    |___|___|___| 
    |   |   |   |
    |___|___|___|
    |   |   |   |
    |___|___|___|
            |   |
            |___|
              S
    Forward 1 Step
    ______________________________________________________________________
    
    
    
    ----------------------------------------------------------------------
    ======================================================================
                       11. E-mail & Contact Guidelines                    
    ======================================================================
    ----------------------------------------------------------------------
    Originally I didn't have any stipulations regarding e-mail, but as I
    soon learned, many people have no reserve or brains when they decide to
    send me an e-mail. Below are the acceptable and **NOT** acceptable
    things to e-mail me about.
    
    Acceptable:
    - Requests to display this FAQ on your website. Make sure to include
      the URL to the said website so I can check it out before granting you
      permission.
    - Questions regarding specific issues about this document (corrections
      etc).
    - Praise (and lots of it) =)
    - Questions about future updates.
    - Questions regarding sections/parts you found confusing and couldn't
      understand clearly. I'll do my best to explain it differently in the
      e-mail.
    
    Not Acceptable:
    - Anything that this FAQ has already covered. Example - You ask me how
      to defeat a certain enemy when it has already been covered within the
      FAQ.
    - How to get by a certain area that the FAQ has not covered yet. I'm
      not your personal strategy guide, that's what this document is for.
      Chances are the part you're inquiring about will be completed by the
      next version, so be patient.
    - Sending me multiple e-mails concerning the same matter.
    - Arguing with me about something I've written in my FAQ that you don't
      agree with. I understand that everyone is entitled to their own
      opinions, but I'd rather not spend my time arguing about it in an
      e-mail.
    - Rude e-mails detailing something incorrect about the FAQ. I am human
      and I do make mistakes. So keep this is mind while reading this FAQ.
    - As I've stated before, I AM NOT YOUR PERSONAL STRATEGY GUIDE! Do not
      add me to your MSN contact list and send me messages about clearing
      certain areas of the game. Unless of course you want to pay me a
      $1.50/minute for live one on one counselling.
    - Do not send me 'what you think' is a better, or alternative method
      to clearing an area, or defeating a particular enemy. I appreciate
      the offers, but at the same time, I find it to be a bit undermining
      and annoying. If you really think your information is that critical,
      then write a FAQ of your own.
    ______________________________________________________________________
                          ******END OF DOCUMENT******