******START OF DOCUMENT******
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                         FAQ Information
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     +  |FAQ TITLE|__________________________________________   +
     +  |                     Star Wars                      |  +
     +  |      Knights of the Old Republic Puzzles FAQ       |  +
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     +  |                   MICROSOFT XBOX                   |  +
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     +  |               GameFaQs User - Virgil               |  +
     +  |               IGN User      - Virgil.              |  +
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     +  |           - http://www.gamefaqs.com                |  +
     +  |           - http://www.cheats.de                   |  +
     +  |           - http://www.ign.com                     |  +
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     +  |                  5.0 - 9/23/2003                   |  +
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     +  |          2003 by Dustin Antonio Belick            |  +
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     ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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                               Contents
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1. Version History
2. Introduction
3. Taris Puzzle Solutions
4. Dantooine Puzzle Solutions
5. Tatooine Puzzle Solutions
6. Manaan Puzzle Solutions
7. Korriban Puzzle Solutions
8. Ebon Hawk Puzzle Solutions
9. Leviathan Puzzle Solutions
10. Kashyyyk Puzzle Solutions
11. Unknown Planet Puzzle Solutions
12. E-mail & Contact Guidelines
______________________________________________________________________



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                         1. Version History
======================================================================
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Version 1.0
7/24/2003 - First version of FAQ. Taris & Dantooine Puzzles added.

Version 2.0
7/25/2003 - Manaan & Tataooine Puzzles added.

Version 3.0
7/28/2003 - Korriban, Ebon Hawk & Unknown Planet Puzzles added.

Version 4.0
7/29/2003 - Added new sites with permission to display this FAQ.
          - http://www.cheats.de http://www.starwarsknights.com
          - Fixed a few spelling errors.
          - Leviathan Puzzles added.

Version 4.5
8/12/2003 - Finished Kashyyyk section?? if you can call it one.
          - Added E-mail & Contact Guidelines
          - Might be some minor corrections here and there, but
            what you see now is close to being the FINAL version.

Version 5.0
9/23/2003 - Changed FAQ Layout
          - Updated Unknown World Puzzle #1 with a more understandable
            solution.
______________________________________________________________________



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                            2. Introduction                           
======================================================================
----------------------------------------------------------------------

This FAQ was created in order to provide the solutions to the many
different box, computer, and unique puzzles within Star Wars Knights
of the Old Republic.

Please be advised that this FAQ contains minor plot spoilers.
Therefore, I suggest you refrain from reading any planet's section
until you've reached that particular part of the game.
______________________________________________________________________



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                      3. Taris Puzzle Solutions
======================================================================
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***NOTE*** - Lower City has two sets of apartments. One in the east, 
the other in west. Please keep in mind that the east and west entrances
lead the player to completely different apartment complexes. Although
both read as "Lower City Apartment" on the map screen, they aren't the
same area. Keep this in mind for the following two puzzles as to not
get their locations confused.

______________
\  Puzzle #1  \
/_____________/

One of the first puzzles on Taris can be found in the Lower City
Apartments (east entrance) area. Once there, head to the northwest
apartment room, and enter. There should be a desk, and a footlocker
covered by a Minor Gas Mine in this room.

Start off by disabling the mine with a character that has the
Demolitions skill. Upon inspection of the footlocker, you'll notice
it's locked and can't be opened with either security or bashing. If you
click on the nearby desk, you'll learn that the box has been sealed by
a special type of locking mechanism, and will only open if the correct
sequence of phrases are input into the lock.

You can collect the answers to this puzzle from the desk, or refer to
the text below for the proper combination.

Question #1 - What is the name of your pet?
Answer   #1 - Hyperdrive.

Question #2 - Who taught you to fire a blaster?
Answer   #2 - My uncle.

Question #3 - Where did your family come from originally?
Answer   #3 - Alderaan.

If entered correctly, the strongbox will now open. The contents of the
box include a Blaster Pistol, Republic Mod Armor and 100 credits.

______________
\  Puzzle #2  \
/_____________/

This puzzle is also located in Lower City (west entrance). Once you've
reached the apartment complex (remember, this is the west entrance one)
head to the northeast part of the map, and open the apartment door.
Inside is another footlocker surrounded by six circular devices.

This puzzle requires you to activate the six circular holograms in the
order that members of the band, "The Twisted Rancor Trio" joined their
group.

If you search the desk in this room, you'll receive the Quest Item,
"The Twisted Rancor Trio Datapad". The item contains information
pertinent to solving this puzzle. If you're not interested in solving
this puzzle by yourself, or can't figure it out, refer to the answer
below.

Each hologram is labelled with a member of the band's name. Activate
the holograms in the following order:

#1 - Elinda
#2 - Ujaa
#3 - Ujii
#4 - Loopa
#5 - Fodo
#6 - Ashana

If done correctly, the footlocker will now open. The contents of the
box include Echani Fiber Armor and 50 credits.


______________
\  Puzzle #3  \
/_____________/

The following puzzle can only be done after Canderous sends you to the
Sith Base to retrieve the launch codes.

In the northern part of the base, you'll find an alien named Duros
imprisoned in a stasis capsule. He's the same guy you saved outside
your apartment when you first landed on Taris. To free him from his
prison, you have to manipulate five panels opposite his location.

In order to give a solution to this puzzle, I've numbered the panels
starting from the left from 1-5. In order to release Duros, activate
the panels in the order below:

Activate panel number 1.
Activate panel number 2.
Activate panel number 5 (this is the last one from the left).

The stasis field surrounding Duros will now come down, and you are
rewarded with 110 XP and a Light Side Point.
______________________________________________________________________



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                     4. Dantooine Puzzle Solutions
======================================================================
----------------------------------------------------------------------

______________
\  Puzzle #1  \
/_____________/

Once you're accepted into the Jedi Order by the council on Dantooine,
you must complete three trials in order to finish your Jedi Training.

One trial requires the player to memorize and recite the Jedi Code from
start to finish without making any mistakes. The proper order in which
to recite the code is below.

Question #1 - There is no emotion...
Answer   #1 - There is peace.

Question #2 - There is no ignorance...
Answer   #2 - There is knowledge.

Question #3 - There is no passion...
Answer   #3 - There is serenity.

Question #4 - There is no chaos...
Answer   #4 - There is harmony.

Question #5 - There is no death...
Answer   #5 - There is the Force.

After successfully reciting the Jedi Code, you will be one step closer
to becoming a Jedi. You can now receive your Lightsaber crystal from
Master Dorak.

______________
\  Puzzle #2  \
/_____________/

After you've completed your third and final task to becoming a Jedi,
the council sends you to explore the ancient ruins that you and Bastila
see in your shared vision.

There are two computer terminals within the ruins. One in the east, and
one in the west.

Activate the computer console in the east room first. Before we can
access the puzzles, we have to get the computer to display in our
language. Input the following choices into the computer to do so.

1# - Talk to the computer.
2# - Insert your Datapad into the receptacle.
3# - Talk to the computer.

With the computer up and running in our language, we now have access to
the puzzle. We will now be asked a single question, and must provide
three answers in order to advance. The puzzle is as follows:

Question - Identify the three primary life-giving seed world types.
Answer   - Oceanic, Grassland, and Arboreal.

Now head over to the room in the west to activate the second computer
console.

To start up the puzzle, enter the previous choices into the console
first.

1# - Talk to the computer.
2# - Insert your Datapad into the receptacle.
3# - Talk to the computer.

You are now presented with the next question. Same thing as before
applies. The console will ask you a question, and you have to select
three choices. The puzzle solution is follows:

Question - Identify the three primary death-giving seed world types.
Answer   - Desert, Volcanic, and Barren.

If the correct answers have been entered into each computer
successfully, the door in the main room will unlock. You can now
retrieve the first of many star maps.
______________________________________________________________________



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                     5. Tatooine Puzzle Solutions
======================================================================
----------------------------------------------------------------------

______________
\  Puzzle #1  \
/_____________/

Out on the desert of Tatooine, you'll find a man named Tanis Venns. It
seems his wife is angry with him for not treating their marriage as a
traditional one. As payback, she has re-programmed his hunting droids
to explode if he makes even the slightest move. Tanis desperately asks
for your assistance in repairing the droids.

Follow the below patterns to deactivate the droids.

Droid K-X12a:   
Puzzle - Battle Droid: Scanning: Node 1 reports Node 2 failed. Node 2
reports Node 3 failed. Node 3 reports Node 2 failed. Error: Two of the
above are definitely false. Compare logic to identify the only memory
node that can be correct.
Solution - Access system status repair function.
         - Enter diagnostic mode to try manual repair.
         - Node 2 is reporting accurately.

Droid K-X12b:
Puzzle - Battle Droid: Scanning heat dissipation system... Error:
Data missing from prime values. Listing data: 2*3*5*11*13*17*19
Recalibrate this system by determining which value is missing from the
above list.
Solution - Access system status repair function.
         - Enter diagnostic mode to try manual repair.
         - The missing value is 7.

Droid K-X12c:
Puzzle - Battle Droid: Scanning: Power Cell drain must not exceed
total. Different Motivators measure the same total energy pool as
either 300 small pulses or 180 large pulses. How many large pulses left
in the remaining fraction?
Solution - Access system status repair function.
         - Enter diagnostic mode to try manual repair.
         - Allocate 120 large pulses.

Droid K-X12d:
Puzzle - Battle Droid: Scanning memory nodes... 4 * 14 * 11-14
* 31-14 * 13-21-14 * ...?... * ...?... Error: Descriptive number
progression corrupted. To recalibrate, determine the correct
progression by describing the previous entry.
Solution - Access system status repair function.
         - Enter diagnostic mode to try manual repair.
         - 31-13-12-14 * 23-41-12-14
______________________________________________________________________



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                      6. Manaan Puzzle Solutions
======================================================================
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______________
\  Puzzle #1  \
/_____________/

One of the options presented to you while trying to break into the Sith
Base to retrieve the Republic droid's data, is to decrypt a passcard in
which to gain entry with. Enter the computer room in the Republic
Enclave, and speak with the soldier to learn a bit about the decryption
process.

Once you're ready, approach the computer terminal on the right, and
activate it. You are now faced with a series of mathematical equations.
You must answer each equation correctly, without making any mistakes to
decrypt the passcard. Read below for the puzzle solution.

Equation #1 - Accessing Additive Matrix...
Terminal Sequence - 1 2 4 7 11 16
Answer - 22

Equation #2 - Accessing Subtractive Matrix...
Terminal Sequence - 21 18 16 15 15 16
Answer - 18

Equation #3 - Accessing Multiplicative Matrix...
Terminal Sequence - 1 2 4 8 16 32
Answer - 64

Equation #4 - Accessing Divisive Matrix...
Terminal Sequence - 128 64 32 16 8 4
Answer - 2

Equation #5 - Accessing Exponential Matrix...
Terminal Sequence - 1 32 81 64 25
Answer - 6

Equation #6 - Accessing Logarithmic Matrix...
Terminal Sequence Pairs - 1 0 - 8 3 - 32 5 - 128
Answer - 7

Provided you answered each equation correctly, the passcard with now be
decrypted. You can now use this card to gain entry to the Sith base,
and retrieve the data from the captured Republic droid.

______________
\  Puzzle #2  \
/_____________/

The second puzzle on Manaan, is the option to interrogate the Sith
prisoner the Republic caught snooping around their enclave. Although 
this seems more like a conversation than a puzzle, I added it because
it doesn't play out like the average conversation puzzles that are
virtually everywhere in Kotor. Getting the prisoner to spit out the
Sith passcodes can be rather frustrating if you don't know which order
to ask him questions.

Ask the prisoner the questions in the following order:

 - Interrogate him.
 - We know about your companion.
 - [Persuade/Lie] Perhaps we would give you back to the Sith but keep
   him.
 - Let's try something else.
 - Maybe we should do something to Tela.
 - [Persuade/Lie] We have her already. She may be spared if you talk.

The Sith prisoner should now crack. He will reveal the passcode to the
base is - zeta 245698.

______________
\  Puzzle #3  \
/_____________/

Inside the Sith base, is a series of doors. The doors are pressurized
with water, and must be allocated to an adjoining chamber in order to
proceed.

Follow the below steps in order to proceed through the doors.

Start off by entering the series of doors on the left (this solution
based off of the door on the left. Not the one on the right.) Clicking
on the flow control panel on the side of the wall will state: "WARNING:
Activating flow control may flood occupied chambers. Please ensure all
receiving chambers are empty". Now click [Proceed] to vent the water
into the adjoining chamber.

With the water vented, you can now pass through the series of doors,
and further your search for the Republic droid.

______________
\  Puzzle #4  \
/_____________/

In order to gain access to the Star Map in the depths of the Kolto
Control facility, you must either use the poison capsule and inject it
into the Kolto harvester, killing the giant Faraxan shark blocking your
path, or you can manipulate the harvester, and cause  it to explode.
This will also clear the path to the Star Map. The following text
provides the proper manipulation of the device.

Puzzle - Fuel injector pod at 0 of 3 million sangen. Container pod at 0
of 5 million sangen. Operator warning - Hydrolium unstable at 4 million
sangen. Pressure would rupture pod.

Issue the following actions into the harvester:
 - Fill container pod.
 - Transfer from container to injector.
 - Dump injector pod.
 - Transfer from container to injector.
 - Fill container pod.
 - Transfer from container to injector.

The Kolto harvester will now overload, destroying it. The Faraxan shark
will now allow you access to the Star Map.
______________________________________________________________________



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                     7. Korriban Puzzle Solutions
======================================================================
----------------------------------------------------------------------

______________
\  Puzzle #1  \
/_____________/

After being accepted into the Sith Academy, you must gain prestige in
order to be the chosen Sith of the year. By completing this task, you 
will be granted access to the Tomb of Naga Sadow. It is there that
you'll gain your next Star Map.

One method of gaining prestige is to recite the Code of the Sith to
Master Uthar. Refer to the text below for the answers to this puzzle.

Question #1 - Peace is a lie, there is only...
Answer   #1 - Passion.

Question #2 - Through passion I gain...
Answer   #2 - Strength.

Question #3 - Through strength I gain...
Answer   #3 - Power.

Question #4 - Through power I gain...
Answer   #4 - Victory.

Question #5 - Through victory...
Answer   #5 - ...my chains are broken.

Question #6 - Tell me then, true or false: victory by any means is
              desirable.
Answer   #6 - False.

______________
\  Puzzle #2  \
/_____________/

On the east side of the Sith Academy you'll find an interrogation room.
Here you can gain further prestige for solving the puzzle within. Talk
to the man here, and accept his offer to interrogate the prisoner.

Puzzle - A Sith "information extractor" has been having difficulty 
getting the location of a secret weapons cache out of a Mandalorian 
prisoner. He has invited you to try: all you need to do is use the 
console to inject truth serum. The right amount will make him confess. 
Too much, and the prisoner will go into shock.

Choose the following actions in order to successfully complete this 
puzzle.

Solution - 

- [Activate the serum console.]
- [Inject truth serum: small dosage.]
- [Activate the serum console.]
- [Inject truth serum: high dosage.]
- [Activate the serum console.]
- [Apply anti-serum: moderate dosage.]
- [Activate the serum console.]
- [Inject truth serum: small dosage.]
- [Activate the serum console.]
- [Inject truth serum: small dosage.]
- Tell me where your weapon cache is!

He will now spill his guts and divulge the whereabouts of his hidden
cargo. Additionally, you can speak to Uthar about this feat to gain
more prestige.

______________
\  Puzzle #3  \
/_____________/

Our next puzzle brings us to the Tomb of Ajunta Pall. In the final room
you'll find Ajunta's sarcophagus. Inspect it to receive three bladed
weapons. As you attempt to exit the tomb, you are confronted by the
spirit of Ajunta himself!

Puzzle -  You have encountered none other than the restless and 
regret-filled spirit of the ancient Sith Lord, Ajunta Pall, within his
tomb. He has entreated you to find out which of the three swords buried
in his sarcophagus is actually his... and to place it on the statue
within this chamber.

Solution - Approach the Sith Statue behind Ajunta's sarcophagus, and 
inspect it. The statue will now prompt you to choose which blade is 
Ajunta's. Select [The notched steel sword.] as the correct answer. 
Return and speak with Ajunta to receive his blade.

______________
\  Puzzle #4  \
/_____________/

In further pursuit of prestige, you may decide to explore the Tomb of 
Tulak Hord. Upon approaching the final room, you are ambushed by Jorak 
Uln, the former crazy master of the Sith Academy. It also seems that 
your rival, Mekel, has been caught as well.

You will now have to answer a series of questions regarding the Sith.
However, there is a catch to this puzzle. Answer a question correctly, 
and Jorak will reward you by shocking Mekel. Answer the question 
incorrectly, and you will receive the shock instead.

Because you can gain either light, dark or no points from this puzzle, 
there really is no wrong way to completing it.

The answers to each question is provided below so you can choose what
you want to gain from this puzzle. Also keep this in mind: regardless
of your health, it seems no matter how many you get wrong, his shocks
can't kill you. They will however bring your health critically low.
Mekel on the other hand, can only suffer from two wrong answers (the
third will kill him). With this information, you should have no problem
getting whichever points/outcome you prefer.


Question #1 - Now, then. Your immediate superior amongst the Sith is an
effective commander and a fine leader. He trusts you and you like him. 
You see an opportunity to kill him. What do you do?
Answer   #1 - I kill him in secret and put the blame on someone else.
              (False - You will receive damage)
            - I do nothing. He's a fine leader, you said. He's good for 
              the Sith. (False - You receive damage)
            - I use the opportunity to kill him and take his position.
              (Correct - Mekel will receive damage)
            - I refuse to answer this. (False - You will receive
              damage)

Question #2 - And so we come to round two. You come across a group of
humans who are threatened by dangerous animals. They plead for help,
offering you a reward. What do you do?
Answer   #2 - I accept the reward and assist them. (False - You will
              receive damage)
            - Take the reward and leave the weak fools to their fate.
              (Correct - Mekel will receive damage)
            - I ignore them completely. (False - You will receive 
              damage)
            - I refuse to answer this. (False - You will receive
              damage)

Question #3 - Let's see... ah, yes. You discover an aspect of the Force
that gives you great power. Do you share it and strengthen the Sith as
a whole or keep it yourself?
Answer   #3 - I keep it to myself. (Correct - Mekel receives damage)
            - I share it. (False - You receive damage)
            - I refuse to answer this. (False - You receive damage)

Question #4 - Still going? Alright, then. One of your underlings has
made a major mistake which makes you looks bad. He is normally very
competent and skilled: Do you kill him or give him another chance?
Answer   #4 - Kill him. (Correct - Mekel will receive damage)
            - Give him another chance. (False - You will receive
              damage)
            - Forget it. I'm not playing along. (False - You will
              receive damage)

Question #5 - Last Question! You're about to die. Do you pass on your
knowledge to your apprentice to make him stronger... or do you use
your last breath to strike at your enemies.
Answer   #5 - Neither. A true Sith never dies. (Correct - Mekel will
              receive damage)
            - I pass on my knowledge. (False - You will receive damage)
            - I strike at my enemies. (False - You will receive damage)
            - I won't give you the satisfaction of an answer. (False - 
              You will receive damage)

What happens now will vary depending in how you answered the questions.
Experiment to see for yourself.

______________
\  Puzzle #5  \
/_____________/

***NOTE*** - If your character has no stealth skill and enters the
chamber with the assassin droid, there will be no option to converse
with it and solve the puzzle. He will instead attack you on site. To
get around this problem, retrieve the "Sound Dampening Unit" from the
corpse near the entrance of the tomb. Equip this item in your
Shield/Belt slot. This will allow you to converse with the droid even
with a Stealth of 0.

Yet another prestige-gaining puzzle awaits within the Tomb of Marko
Ragnus. In the final room of the tomb, lies a rouge assassin droid. It
seems he's developed a conscience, and doesn't approve of his mission
to assassinate the Jedi.

Puzzle -  In order to be free of his programming, he needs your 
assistance in removing certain systems within himself.

Solution - Deactivate his systems in the following order.

- Combat Matrix.
- Motor Function Matrix.
- Sensory Systems Matrix.
- Memory Matrix.
- Cognitive Systems.
- Emotional Construct Matrix.
- Creative Simulation Matrix.
- Core (Automatically shuts down once all other systems have been
  deactivated)

You must now select:

- [Delete assassination programming.]

His assassination protocols are now gone. Before leaving the tomb, he
gives you his redundant systems. The droid characters in your party can
equip these items to further themselves.

______________
\  Puzzle #6  \
/_____________/

Once you've gained enough prestige to impress Master uthar, you will
be taken to the Tomb of Naga Sadow. It is here that you will complete
your training at the Sith Academy.

Upon entering one of the chambers, a trap will be triggered, locking
you in the room. In order to progress or escape, you must solve the
puzzle.

Puzzle - In order to unseal the chamber, all of the following four
systems must be transferred to the right pillar.

Solution - Approach the Computer Terminal on the opposite side of the
room and activate it. Select the following in order to complete the
puzzle:

- Move a system from the left pillar.
- The right pillar.
- Move a system from the left pillar.
- The middle pillar.
- Move a system from the right pillar.
- The middle pillar.
- Move a system from the left pillar.
- The right pillar.
- Move a system from the middle pillar.
- The left pillar.
- Move a system from the middle pillar.
- The right pillar
- Move a system from the left pillar.
- The middle pillar.
- Move a system from the right pillar.
- The left pillar.
- Move a system from the middle pillar.
- The left pillar.
- Move a system from the right pillar.
- The middle pillar.
- Move a system from the left pillar.
- The right pillar.
- Move a system from the left pillar.
- The middle pillar.
- Move a system from the right pillar.
- The middle pillar.
- Move a system from the left pillar.
- The right pillar.
- Move a system from the middle pillar.
- The right pillar.
- Move a system from the middle pillar.
- The left pillar.
- Move a system from the right pillar.
- The left pillar.
- Move a system from the middle pillar.
- The right pillar.
- Move a system from the left pillar.
- The middle pillar.
- Move a system from the left pillar.
- The right pillar.
- Move a system from the middle pillar.
- The right pillar.

All four rings should now be on the pillar on the right. Both doors
will now unlock allowing you to progress.
______________________________________________________________________



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======================================================================
                         8. Ebon Hawk Puzzles                         
======================================================================
----------------------------------------------------------------------

______________
\  Puzzle #1  \
/_____________/

***NOTE*** - The Mysterious Box will NOT show up in the Ebon Hawk's
Cargo Hold until you've spoken to Lurze Kesh on Korriban. Once you've
delivered the spice to him, he inquires whether you would like to take
on another delivery. Select to deliver the box to have it loaded into
your Cargo Hold.

Puzzle - Upon turning over the spice to Lurze, he offered you further
employment: take a strange box to Motta the Hutt at the swoop track on
Tatooine. However, Lurze warned you "not" to open the box...though he
was not clear on why or what might be inside.

Inspect the box, and select:

- [Yes, open the box.]

You are now transported inside of the box. You come to the knowledge
that the only way you can leave, is by out-smarting the imprisoned
Rakata, by beating him at a game of riddles. After each correct answer,
you will be given the opportunity to ask one of your own.

***NOTE*** - It's possible to beat him by only answering 3 of his
riddles.

Riddle #1 - "Until I am measured, I am not known, yet how you miss me
when I have flown."
Answer #1  - Time.

Riddle #2 - "I never was, yet always will be. I am never seen, yet
I always come. I can carry nothing, yet hold much for some."
Answer #2 - Tomorrow.

Riddle #3 - "Who makes it has no need of it. Who buys it has no use for
it. Who uses it has no knowledge of it."
Answer #3 - A Grave.

Riddle #4 - "I am always hungry, I must always be fed. The finger I
lick will soon turn red."
Answer #4 - A flame.
______________________________________________________________________



----------------------------------------------------------------------
======================================================================
                     9. Leviathan Puzzle Solutions                    
======================================================================
----------------------------------------------------------------------

______________
\  Puzzle #1  \
/_____________/

When the Ebon Hawk is captured by the Leviathan's tractor beam, you
must select which party member will hang back, and break the others out
of the holding cells.

Select T3-M4, and he will be taken to the Leviathan's droid bay. Here,
a droid will attempt to erase you memory core.

Puzzle - [You sense the other droid attempting to access your higher
memory areas. You will need to take key opportunities to interfere with
the process and slice the enemy droid in return.]

[A stream of numbers is being loaded into your core memory systems. By
completing the series you can corrupt the data stream and disrupt the
other droid's programming.]

Solution - 

Equation #1 - 34 21 13 8 5
Answer - 3

Equation #2 - 00 11 01
Answer - 10

Equation #3 - 2 3 5 7
Answer - 11

The enemy droid will now shutdown. You must take this opportunity to
escape the droid bay, and rescue the others from the Leviathan's
holding cells.
______________________________________________________________________



----------------------------------------------------------------------
======================================================================
                     10. Kashyyyk Puzzle Solutions
======================================================================
----------------------------------------------------------------------
Try as might, I couldn't find anything that you could classify as a
puzzle on Kashyyyk. The planet is the shortest among all the areas in
the game. There's hardly any side-quests, and the story events on the
planet are very linear.
______________________________________________________________________



----------------------------------------------------------------------
======================================================================
                 11. Unknown Planet Puzzle Solutions                  
======================================================================
----------------------------------------------------------------------

______________
\  Puzzle #1  \
/_____________/

Once you've made your way into the catacombs of the Ancient Temple on
the Unknown Planet, you will encounter a tile puzzle you must solve in
order to progress further.

A datapad can be found within the temple that outlines the procedure to
solving the puzzle.

Puzzle - You must outline the letter "H" by walking on the appropriate
tiles.

Solution:
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                                     o
                      -=Puzzle Key=- |-
                                     |-

                          Forward
                             ^
                             |
                     Left<---|--->Right
                             |
                             v
                            Back


                        -=Example=-                          

          __ Current Step in the Puzzle Process (out of 10)
         /
   Step 3
 ___________  __ Puzzle Tile
|   |   |   |/
|___|___|___| __ Tile your character should be standing on after
|   |   | 3 |/   following Movement Instructions
|___|___|___|
|   |   |   |
|___|___|___|
        |   |
        |___|   __ Starting position of puzzle (default)
          S ___/

               __ Movement Instructions
              /
Forward 1 Step

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\


   Step 1          Step 2         Step 3
 ___________     ___________    ___________
|   |   |   |   |   |   |   |  |   |   |   |
|___|___|___|   |___|___|___|  |___|___|___|
|   |   |   |   |   |   |   |  |   |   | 3 |
|___|___|___|   |___|___|___|  |___|___|___|
|   |   |   |   |   |   | 2 |  |   |   |   |
|___|___|___|   |___|___|___|  |___|___|___|
        | 1 |           |   |          |   |
        |___|           |___|          |___|
          S               S              S

Forward 1 Step    Forward 1 Step    Forward 1 Step


   Step 4          Step 5          Step 6
 ___________     ___________     ____________
|   |   | 4 |   |   |   |   |   |   |   |   |
|___|___|___|   |___|___|___|   |___|___|___|
|   |   |   |   |   |   | 5 |   |   | 6 |   |
|___|___|___|   |___|___|___|   |___|___|___|
|   |   |   |   |   |   |   |   |   |   |   |
|___|___|___|   |___|___|___|   |___|___|___|
        |   |           |   |           |   |
        |___|           |___|           |___|
          S               S               S
Forward 1 Step    Back 1 Step       Left 1 Step


   Step 7            Step 8            Step 9
 ___________       ___________      ____________
|   |   |   |     |   |   |   |     |   |   |   |
|___|___|___|     |___|___|___|     |___|___|___|
| 7 |   |   | --> |   |   |   | --> | 9 |   |   |
|___|___|___|     |___|___|___|     |___|___|___|
|   |   |   |     | 8 |   |   |     |   |   |   |
|___|___|___|     |___|___|___|     |___|___|___|
        |   |             |   |             |   |
        |___|             |___|             |___|
          S                 S                 S
Left 1 Step       Back 1 Step       Forward 1 Step


   Step 10
 ___________
| 10|   |   |
|___|___|___| 
|   |   |   |
|___|___|___|
|   |   |   |
|___|___|___|
        |   |
        |___|
          S
Forward 1 Step
______________________________________________________________________



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======================================================================
                   11. E-mail & Contact Guidelines                    
======================================================================
----------------------------------------------------------------------
Originally I didn't have any stipulations regarding e-mail, but as I
soon learned, many people have no reserve or brains when they decide to
send me an e-mail. Below are the acceptable and **NOT** acceptable
things to e-mail me about.

Acceptable:
- Requests to display this FAQ on your website. Make sure to include
  the URL to the said website so I can check it out before granting you
  permission.
- Questions regarding specific issues about this document (corrections
  etc).
- Praise (and lots of it) =)
- Questions about future updates.
- Questions regarding sections/parts you found confusing and couldn't
  understand clearly. I'll do my best to explain it differently in the
  e-mail.

Not Acceptable:
- Anything that this FAQ has already covered. Example - You ask me how
  to defeat a certain enemy when it has already been covered within the
  FAQ.
- How to get by a certain area that the FAQ has not covered yet. I'm
  not your personal strategy guide, that's what this document is for.
  Chances are the part you're inquiring about will be completed by the
  next version, so be patient.
- Sending me multiple e-mails concerning the same matter.
- Arguing with me about something I've written in my FAQ that you don't
  agree with. I understand that everyone is entitled to their own
  opinions, but I'd rather not spend my time arguing about it in an
  e-mail.
- Rude e-mails detailing something incorrect about the FAQ. I am human
  and I do make mistakes. So keep this is mind while reading this FAQ.
- As I've stated before, I AM NOT YOUR PERSONAL STRATEGY GUIDE! Do not
  add me to your MSN contact list and send me messages about clearing
  certain areas of the game. Unless of course you want to pay me a
  $1.50/minute for live one on one counselling.
- Do not send me 'what you think' is a better, or alternative method
  to clearing an area, or defeating a particular enemy. I appreciate
  the offers, but at the same time, I find it to be a bit undermining
  and annoying. If you really think your information is that critical,
  then write a FAQ of your own.
______________________________________________________________________
                      ******END OF DOCUMENT******