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    Lightsaber Crystals Guide by PeaceNLove

    Version: 3.7 | Updated: 12/28/03 | Printable Version | Search This Guide

    ==============================================================================
    /\                                                                          /\
    \/     LIGHTSABER CRYSTALS GUIDE v 3.7                                      \/
    /\                                                                          /\
    \/     Star Wars: Knights of the Old Republic                               \/
    /\     Platform: XBOX                                                       /\
    \/     Original Guide Date: July 25, 2003                                   \/
    /\     Last Revised: December 28, 2003                                      /\
    \/                                                                          \/
    /\     Created by PeaceNLove                                                /\
    \/     E-mail: peacenlove08@yahoo.com                                       \/
    /\                                                                          /\
    \/     This file is Copyright 2003 Jeremy Groover. All rights reserved.     \/
    /\     It may not be reproduced without my consent. Thank you.              /\
    \/                                                                          \/
    ==============================================================================
    
    Table of Contents
    
         I.    Introduction
                a. Updates
                b. Author's Note
    
         II.   Lightsaber Crystals
                a. Types
                    i.   Color
                    ii.  Enhancing
                b. Usage
    
         III.  Color Crystals
                a. Blue
                b. Yellow
                c. Green
                d. Red
                e. Violet
    
         IV.   Enhancing Crystals
                a. Bondar
                b. Rubat
                c. Sigil
                d. Damind
                e. Nextor
                f. Opila
                g. Krayt Dragon Pearl
                h. Jenruax
                i. Luxum
                j. Eralam
                k. Phond
                l. Firkrann
                m. Solari
                n. Sapith
                o. Upari
    
         V.    Special
                a. Black Crystals
                b. Darth Bandon's Lightsaber
                    i.    Crystal Effects
                    ii.   Crystal Combinations
                c. New Color Crystals (PC only)
                    i.    Heart of the Guardian
                    ii.   Mantle of the Force
    
         VI.   More Specific Locations
                a. Taris
                    i.    Brejik's remains
                b. Dantooine
                    i.    Crystal Cave
                    ii.   Sheruk's remains
                    iii.  Juhani's remains
                    iv.   Nemo's remains
                c. Kashyyyk
                    i.    Dark Jedi remains
                d. Tatooine
                    i.    Dark Jedi remains
                    ii.   Krayt Dragon's lair
                    iii.  Komad Fortuna's remains
                    iv.   Kudos
                e. Manaan
                    i.    Dark Jedi remains
                    ii.   Dark Jedi Master remains
                    iii.  Jedi remains
                f. Korriban
                    i.    Sith Apprentice's remains
                    ii.   Sith Interrogator's remains
                    iii.  Thalia May's remains
                    iv.   Sarcophagus of Marko Ragnos
                    v.    Jorak Uln's remains
                    vi.   Mekel's remains
                    vii.  Clay Urn
                    viii. Skeletal Human remains
                    ix.   Kel Algowinn's remains
                    x.    Lashowe's remains
                    xi.   Dak Vesser's remains
                g. Unknown World
                    i.    Strong Box
                    ii.   Sith Master's remains
                    iii.  Rune Covered Pillars
    
         VII.  Crystal Combinations
                a. Power
                b. Light Side
                c. Droid Destroying
                d. Critical Hits
                e. Defensive
                f. Guaranteed Damage
                g. Combination Chart
    
         VIII. Legal Stuff
    
         IX.   Credits
    
    ==============================================================================
    
     /====================\
    <   I. Introduction    >
     \====================/
    
    ------------------------------------------------------------------------------
    
    a. UPDATES
    
    - 07/25/03 - v. 1.0
    First version of the guide. Types and uses of crystals included. All crystals
    from Dantooine, Kashyyyk, and Tatooine included.
    
    - 07/28/03 - v. 2.0
    All crystals from Manaan and Korriban added. New locations from Manaan and
    Korriban added as well.
    
    - 07/29/03 - v. 2.1
    Eralam crystal added thanks to McMotU. Edited some minor format issues.
    
    - 07/30/03 - v. 3.1
    Sapith and Upari Crystals in the game added from the Unknown World, completing
    the list. Took out Sith lightsaber. Some crystal combinations added.
    
    - 08/03/03 - v. 3.2
    Made changes to Critical Hits combination thanks to Graham Johnson. Added more
    info on Bashing eggs. Added exactly how to kill Dak Vesser and get the Eralam
    Crystal thanks to Joan Henderson.
    
    - 08/12/03 - v. 3.3
    Added four more locations and another crystal combination. Added more
    information on upgrading lightsabers and made other minor changes.
    
    - 08/31/03 - v. 3.4
    Made more minor changes and added a section on black crystals.
    
    - 09/20/03 - v. 3.5
    Added section on Darth Bandon's Lightsaber. Additional minor changes made.
    
    - 11/08/03 - v. 3.6
    Added the crystal combinations chart with much thanks to Dirk Mavrakos.
    
    - 12/28/03 - v. 3.7
    Added PC only crystal information on Heart of the Guardian and Mantle of the
    Force thanks to sarnacke.
    
    ------------------------------------------------------------------------------
    
    b. AUTHOR'S NOTE
    
    Hello and thanks to everyone that reads my guide. This is my first guide/FAQ
    that I have created so I'm sorry if it isn't to your liking or just plain
    sucks. I hope this guide provides some needed help to fellow SW:KotOR players
    as I put a lot of time and effort into it. If you have any questions,
    information, or feedback for me, you can email me at peacenlove08@yahoo.com.
    Enjoy.
    
    ==============================================================================
    
     /===========================\
    <   II. Lightsaber Crystals   >
     \===========================/
    
    ------------------------------------------------------------------------------
    
    a. TYPES
    
    Essentially, there are two types of lightsaber crystals in this game.
    
    i.  Color - Every lightsaber in the game is required to have one, and only
    one, of these crystals. These crystals dictate (you guessed it) the color of a
    lightsaber's beam. There are five colors available in the game: blue, yellow,
    green, red, and violet. The color of the lightsaber does not enhance the blade
    in any way nor does it dictate your side of the force (e.g. red can be used by
    the light side, not just the dark side).
    
    ii. Enhancing - The other crystals in the game are used to focus and modify
    the blade to produce different effects and enhancements to the lightsaber.
    Some crystals upgrade the attack, damage, and critical hits of a lightsaber,
    while others allow the lightsaber to more damage to droids or dark side forces
    and even enhance blaster reflection. There are two slots for enhancing
    crystals but only one of a crystal may be used in a Lightsaber.
    
    ------------------------------------------------------------------------------
    
    b. USAGE
    
    All lightsabers, including double-bladed and short ones, have three slots for
    crystals to be input at a workbench. To input crystals into you lightsaber, go
    to any workbench (one can be found inside the Ebon Hawk) and select the
    lightsaber option. Choose which lightsaber you wish to modify. You will see
    the three slots for crystals. The middle is for a color crystal while the
    outer two are open for enhancing crystals. Simply select a slot and select the
    desired crystal for that slot. Repeat with any of the other slots and then
    select the assemble option at the bottom of the screen. Your lightsaber should
    now have the effects of the crystals put into it.
    
    ==============================================================================
    
     /=======================\
    <   III. Color Crystals   >
     \=======================/
    
    ------------------------------------------------------------------------------
    
    a. BLUE
    
    Blade Color: Blue
    
    Description: A faceted crystal used in the construction of a lightsaber. It
    glows faintly with an inner blue light.
    
    Location(s): given to Jedi Guardian, Crystal Cave (Dantooine), Sheruk's
    remains (Dantooine)
    
    ------------------------------------------------------------------------------
    
    b. YELLOW
    
    Blade Color: Yellow
    
    Description: A faceted crystal used in the construction of a lightsaber. It
    glows faintly with an inner yellow light.
    
    Location(s): given to Jedi Sentinel, Brejik's remains (Taris), Crystal Cave
    (Dantooine), Dark Jedi remains (Kashyyyk, Tatooine, Manaan)
    
    ------------------------------------------------------------------------------
    
    c. GREEN
    
    Blade Color: Green
    
    Description: A faceted crystal used in the construction of a lightsaber. It
    glows faintly with an inner green light.
    
    Location(s): Given to Jedi Consular, Crystal Cave (Dantooine), Sith
    Interrogator's remains (Korriban)
    
    ------------------------------------------------------------------------------
    
    d. RED
    
    Blade Color: Red
    
    Description: A faceted crystal used in the construction of a lightsaber. It
    glows faintly with an inner red light.
    
    Location(s): Crystal Cave (Dantooine), Dark Jedi remains (Kashyyyk, Tatooine),
    Juhani's remains (Dantooine), Sheruk's remains (Dantooine), Darth Bandon's
    remains, Dark Jedi Master's remains, Strong Box (Unknown World), Sith Master's
    remains (Unknown World)
    
    ------------------------------------------------------------------------------
    
    e. VIOLET
    
    Blade Color: Violet
    
    Description: A faceted crystal used in the construction of a lightsaber. It
    glows faintly with an inner violet light.
    
    Location(s): Dark Jedi remains (Kashyyyk), Krayt Dragon's lair (Tatooine),
    Clay Urn (Korriban)
    
    ==============================================================================
    
     /==========================\
    <   IV. Enhancing Crystals   >
     \==========================/
    
    ------------------------------------------------------------------------------
    
    a. BONDAR
    
    Upgrade(s): On Hit - Stun 25% for 6 seconds
                Save - DC10 to negate stun
    
    Description: This crystal was mined on a far orbit asteroid circling the
    Alderaan system. It produces a volatile lightsaber beam that pulses on impact,
    potentially stunning an opponent.
    
    Location(s): Crystal Cave (Dantooine), Sith Apprentice's remains (Korriban),
    Clay Urn (Korriban)
    
    ------------------------------------------------------------------------------
    
    b. RUBAT
    
    Upgrade(s): Damage +1
                Attack +1
    
    Description: Used in lightsaber construction, rubat crystal is mined on
    Phemis. It produces a clearly defined blade that a Jedi can easily track,
    making it easier to hit opponents.
    
    Location(s): Crystal Cave (Dantooine)
    
    ------------------------------------------------------------------------------
    
    c. SIGIL
    
    Upgrade(s): Damage - Energy +1-6
                Attack +1
    
    Description: Mined in the Sigil system, this crystal is a costly but valued
    addition to a lightsaber. It produces a fiercely bright beam that sears on
    contact, inflicting great damage.
    
    Location(s): Nemo's remains (Dantooine), given by Kudos (Tatooine), Jedi
    remains (Korriban), Sarcophagus of Marko Ragnos (Korriban)
    ------------------------------------------------------------------------------
    
    d. DAMIND
    
    Upgrade(s): Attack +3
    
    Description: Found on the desert world of Daminia, this crystal can be used in
    lightsaber construction to produce a clearly defined beam of subtly wider
    width and length.
    
    Location(s): Dark Jedi remains (Kashyyyk, Tatooine), Kel Algowinn's remains
    (Korriban)
    
    ------------------------------------------------------------------------------
    
    e. NEXTOR
    
    Upgrade(s): Attack +1
                Critical Threat Range x2
    
    Description: The crystal is mined in the mountains of planet M'haeli, and when
    used in lightsaber construction it produces a volatile blade that can cause
    surprising amounts of damage.
    
    Location(s): Dark Jedi remains (Kashyyyk), Skeletal Human remains (Korriban)
    
    ------------------------------------------------------------------------------
    
    f. OPILA
    
    Upgrade(s): Damage +3
                Massive Criticals +2-12dmg on critical hit
    
    Description: Found in the asteroid fields of the Fyrth system, this crystal
    can be used in lightsaber construction to produce an intense beam that seams
    extraordinarily quick to the cut.
    
    Location(s): Krayt Dragon's Lair (Tatooine), Jorak Uln's remains
    
    ------------------------------------------------------------------------------
    
    g. KRAYT DRAGON PEARL
    
    Upgrade(s): Damage +2
                Attack +3
    
    Description: Taken from the gullet of a krayt dragon, this crystalline "pearl"
    appears to have qualities that might allow it to function as a lightsaber
    crystal once properly adapted.
    
    Location(s): given after slaying Krayt Dragon (Tatooine), Komad Fortuna's
    remains (Tatooine)
    
    ------------------------------------------------------------------------------
    
    h. JENRUAX
    
    Upgrade(s): Damage +2
                Blaster Deflection +5
    
    Description: The refined form of Opila, this crystal has been cleansed of all
    impurities. When used in lightsaber construction it produces a blade of
    unerring quickness.
    
    Location(s): Dark Jedi remains (Manaan), Thalia May's remains (Korriban)
    
    ------------------------------------------------------------------------------
    
    i. LUXUM
    
    Upgrade(s): Damage +1-6 vs. droids
                Attack +2
    
    Description: Ambria was a world in the grip of the dark side. Through years of
    mental battle, strange Jedi Master Thon contained the evil to Lake Natth. Long
    meditation can form this powerful crystal from the tainted water.
    
    Location(s): Dark Jedi Master's remains (Manaan)
    
    ------------------------------------------------------------------------------
    
    j. ERALAM
    
    Upgrade(s): Damage +2
                Attack +2
    
    Description: Once mined on the third moon of Erai, ancient Sith bombardment
    shattered much that remained. If they can be found, these crystals produce a
    clear, superior lightsaber beam.
    
    Location(s): Dak Vesser's remains (Korriban)
    
    ------------------------------------------------------------------------------
    
    k. PHOND
    
    Upgrade(s): Damage - Physical +1-6
    
    Description: The strange byproduct of rare impurities bonding during the
    making of certain alloys and some random external condition, this crystal
    produces a fiercely burning lightsaber beam.
    
    Location(s): Mekel's remains (Korriban)
    
    ------------------------------------------------------------------------------
    
    l. FIRKRANN
    
    Upgrade(s): Damage +2-12 vs. droids
                Attack +2
    
    Description: This heavy crystal is created by the natives of Rafa V. If used
    in lightsaber construction it produces an electrically charged beam that is
    devastating to droids.
    
    Location(s): Clay Urn (Korriban), Lashowe's remains (Korriban)
    
    ------------------------------------------------------------------------------
    
    m. SOLARI
    
    Upgrade(s): Damage +3, +1-8 Physical Damage vs. Dark Side
                Attack +3
    
    Limitation: Can only be used by a Light Jedi
    
    Description: There are many famous lightsaber crystals spoken of in the
    history of the Jedi Order, though none is as powerful as the legendary Solari
    Crystal. An artifact of true light side power, only those Jedi who are pure in
    spirit can wield a lightsaber equipped with the gleaming gem. When the great
    Jedi Master Ood Bnar initiated his life-cycle change after a thousand years of
    serving the Order, he bequeathed the Solari Crystal to his most promising
    student, a young female Jedi named Shaela Nuur. When Shaela disappeared
    shortly after the time of the Great Hunt, the Solari Crystal vanished with
    her.
    
    Location(s): Skeletal Human remains (Korriban)
    
    ------------------------------------------------------------------------------
    
    n. SAPITH
    
    Upgrade(s): Damage +3
                Attack +2
    
    Description: This crystallized material was excreted once every 11 years by
    the ancient Volice worm of Lwhekk, now extinct. It produces a more intense
    lightsaber beam, granting better control.
    
    Location(s): Rune Covered Pillars (Unknown World)
    
    ------------------------------------------------------------------------------
    
    o. UPARI
    
    Upgrade(s): Damage +1-8
                Attack +3
    
    Description: Strangely, this crystal is usually encountered scattered in the
    orbit of primarily forest worlds. It is brittle but versatile, and a Master
    Jedi can get it to produce many effects.
    
    Location(s): Sith Master's remains (Unknown World)
    
    ==============================================================================
    
     /==============\
    <   V. Special   >
     \==============/
    
    ------------------------------------------------------------------------------
    
    a. BLACK CRYSTALS
    
    There has been controversy among the GameFAQs boards of the existence of a
    black crystal or lightsaber. Any rumors of such things are 100% false and
    should not be taken seriously. Playing the game a certain number of times,
    getting an exact number of experience points, or any other tricks people may
    suggest do not work. There are zero black lightsaber crystals in the game and
    there is no proven way to achieve a black lightsaber. The only presently
    available colors in the game are blue, yellow, green, red, and violet, though
    more may become available through Xbox Live updates.
    
    ------------------------------------------------------------------------------
    
    b. DARTH BANDON'S LIGHTSABER
    
    i. Crystal Effects
    
    Mike Liu brought to my attention that, under certain circumstances, Darth
    Bandon would leave his lightsaber in his remains, which treats nearly all
    enhancing crystals differently. This lightsaber shows up as an ordinary red
    double-bladed lightsaber but is separate from the rest of the other red
    double-bladed lightsabers in your inventory and on the Workbench screen. It
    can only be obtained by fighting Bandon on Manaan after leaving the underwater
    kolto factory (Manaan must be the third planet you obtain a Star Map on AFTER
    Dantooine, so the fourth planet you obtain a Star Map on essentially).
    
    The crystals are either unaffected, or altered for the better and/or worse.
    This is the list of effects on the enhancing crystals when input into Darth
    Bandon's lightsaber. Note: If the red crystal is removed from the lightsaber,
    it reverts to a regular double-bladed lightsaber.
    
    UNNAFFECTED
    Rubat - Damage +1, Attack +1
    
    WORSE EFFECTS
    Sigil - Damage - Energy +1-6 only
    Nextor - 2x Critical Threat Range only
    Opila - +2-6dmg on critical hit only
    Jenruax - Blaster Deflection +5 only
    
    BETTER/WORSE EFFECTS
    Damind - Damage +2, Attack +2
    Krayt Dragon Pearl - Attack +4 only
    Luxum - Attack +3 vs. droids only
    Firkrann - Attack +4 vs. droids only
    Solari - Damage +3, +1-6 Physical Damage vs. Dark Side, Attack +5
             Limitation: Can only be used by a Light Jedi
    Upari - Damage +5, Attack +5
    
    BETTER EFFECTS
    Bondar - On Hit - Stun 100% for 6 seconds, Save - DC10 to negate stun
    Eralam - Damage +3, Attack +3
    Sapith - Damage +4, Attack +4
    
    ii. Crystal Combinations
    
    Since Darth Bandon's lightsaber alters the effects of almost all enhancing
    crystals, I thought I'd add some effective crystal combinations should you
    choose to use it.
    
    DAMAGE & ATTACK POWER
    Crystals Used: Sapith, Upari
    
    Upgrade(s): Damage +9
                Attack +9
    
    Benefits: This lightsaber combo provides guaranteed +9 damage to your
    lightsaber, making it a powerful force against any opponent. The unbelievable
    +9 to attack will also help guarantee hits on your opponent, designating this
    as one of the most formidable double-bladed lightsabers.
    
    LIGHT SIDE
    Crystals Used: Solari, Upari
    
    Upgrade(s): Damage +8, +1-6 Physical Damage vs. Dark Side
                Attack +10
    
    Limitation: Can only be used by a Light Jedi
    
    Benefits: This is similar to the normal Light Side crystal combination but
    with the added benefits of a guaranteed +8 to damage and an amazing +10 to
    attack. The damage versus Dark Side opponents is only slightly reduced.
    
    STUN SABER
    Crystals Used: Bondar, Upari
    
    Upgrade(s): Damage +5
                Attack +5
                On Hit - Stun 100% for 6 seconds
                Save - DC10 to negate stun
    
    Benefits: Bondar comes with a sweet 100% chance of stun as opposed to the
    measly 25% under normal circumstances. The DC10 is still low however, and this
    lightsaber may not benefit you later in the game.
    
    ------------------------------------------------------------------------------
    
    c. NEW COLOR CRYSTALS (PC ONLY) thanks to sarnacke
    
    The PC version of the game includes an outpost at Yavin IV where there are some
    Trandoshan gangsters pressuring a Rodian merchant. If you fight and defeat them,
    the merchant Suvam Tan will show you his top-of-the-line stock, in which are two
    new color crystals, "Heart of the Guardian" and "Mantle of the Force," that are
    specific to the PC version. These crystals have certain effects on the enhancing
    crystals that are placed in the same lightsaber, but they remain color crystals.
    The Heart of the Guardian gives the lightsaber a bright orange color while the
    Mantle of the Force causes the lightsaber beam to emit a turquoise light. The
    following lists the descriptions of the crystals and the effects they have on
    enhancing crystals.
    
    i. Heart of the Guardian
    
    Blade Color: Orange
    
    Description: Though its origins have been lost, the legendary artifact known as
    the Heart of the Guardian was rumored to have been instrumental in the founding
    of the guardian order of Jedi. Nothing further is mentioned in any Jedi archive,
    but both Sith and Jedi whisper their own legends. According to the Jedi, the
    Heart will appear in a time of greatest turmoil and deliver the galaxy into
    salvation. The Sith, however, believe it to be an object of their heritage,
    which will bring the galaxy under their dominion.
    
    The Heart of the Guardian appears to be a magnificently shaped lightsaber
    crystal of unknown composition. Analysis by Suvam Tan has yielded inconclusive
    results, not being able to identify what mineral it's made of. Suvam has even
    begun to wonder if it is a normal crystal at all, for at times it almost seems
    as if it were alive.
    
    All known lightsaber crystals seem to have a strange resonance with the Heart of
    the Guardian, their properties being altered or enhanced when in close proximity
    to it. Additionally, energy focused through the Heart results in a beam of
    unique clarity and color.
    
    EFFECTS ON ENHANCING CRYSTALS
    Bondar - On Hit - Stun 25% for 6 seconds, Save - DC14 to negate stun
    Rubat - Damage +2, Attack +2
    Sigil - Damage - Energy +1-8, Attack +2
    Damind - Damage +2, Attack +3
    Nextor - Attack +1 (no Critical Threat Range multiplier)
    Opila - Damage +3, Attack +2, +2-12dmg on critical hit
    Krayt Dragon Pearl - Damage +1-8, Attack +3
    Jenruax - Damage +2, Blaster Deflection +7
    Luxum - Damage +2-12 vs. Droid, Attack +3
    Eralam - uncertain
    Phond - Damage - Physical +1-10
    Firkrann - Damage +3-18 vs. Droids, Attack +3
    Solari - Damage +1-10, Attack +2, Blaster Deflection +4
    Sapith - Damage +4, Attack +3
    Upari - Damage +2-12, Attack +4
    
    ii. Mantle of the Force
    
    Blade Color: Turquoise
    
    Description: The Mantle of the Force is an item assembled by Suvam Tan from
    pieces found in the ruins of Exar Kun's temples on the fourth moon orbiting
    Yavin. It appears to be the remains of an even older artifact of unknown origin.
    It is not known if it was used by Exar kun, or just uncovered when his temples
    were destroyed. Nor is it known what the original properties of the item were,
    but given the current abilities, in its original state it must have been
    fearsome indeed.
    
    The Mantle is a crystalline lattice, resembling a lightsaber crystal in many
    ways, but having the additional property of being able to radically alter the
    flow of energy that passes through it. When combined with other crystals, the
    Mantle warps their properties, often enhancing them to incredible levels.
    
    Additionally, the Mantle seems to almost act as a focusing tool for Force-
    sensitive individuals, leading to the idea that the original artifact may once
    have been a powerful tool of the Sith, or perhaps something they took with them
    when the dark Jedi originally split from the Order.
    
    EFFECTS ON ENHANCING CRYSTALS
    Bondar - On Hit - Paralyze 25% for 6 seconds, Save - DC14 to negate stun
    Rubat - Regeneration Force Points +3
    Sigil - Damage - Energy +1-8, Attack +2
    Damind - Damage +1, Attack +1, Regeneration Force Points +3
    Nextor - Attack +1 (no Critical Threat Range multiplier)
    Opila - Damage +3, Attack +2, +2-12dmg on critical hit
    Krayt Dragon Pearl - Attack +4, Blaster Deflection +3
    Jenruax - Damage +2, Blaster Deflection +7, Dexterity +1
    Luxum - Damage +2-12 vs. Droid, Attack +3
    Eralam - uncertain
    Phond - Damage - Physical +1-10
    Firkrann - Damage +3-18 vs. Droids, Attack +3
    Solari - Damage +1-8, Damage +2-12 vs. Dark Side, Attack +4
    Sapith - Damage +4, Attack +3
    Upari - Damage +1-6, Attack +2, Blaster Deflection +8
    
    ==============================================================================
    
     /===============================\
    <   VI. More Specific Locations   >
     \===============================/
    
    ------------------------------------------------------------------------------
    
    a. TARIS
    
    i. Brejik's remains - After winning the swoop bike races, you are forced to
    kill Brejik to save Bastila, though she frees herself and helps out. After you
    kill Brejik, search his remains for Bastila's yellow double-bladed lightsaber.
    
    ------------------------------------------------------------------------------
    
    b. DANTOOINE
    
    i. Crystal Cave - This cave is located at the southeast end of the Sandral
    Fields on Dantooine. To get there, head out to the Courtyard and continue to
    go south through the Matale Fields and the Grove to the Sandral Fields. Go to
    the southeast corner of the area and enter the cave. There are crystals in the
    crystal formations and in some eggs, which must be Bashed. To Bash something
    that is targeted, press up or down on the d-pad or control stick. The option
    to Bash will now appear where it once said Use on your display. Press A to
    Bash the selected object. This also works on some locked things.
    
    ii. Sheruk's remains - Sheruk is the leader of the Mandalorians on Dantooine.
    He is found in the Grove area but all other Mandalorians on Dantooine must be
    killed before he appears at the same place another group was that you
    previously killed. Kill him and you will find a red and blue lightsaber in his
    remains, which can be taken for their crystals.
    
    iii. Juhani's remains - You encounter Juhani, a Dark Jedi, during the main
    quest in the Grove area. After fighting her, you can turn her to the light or
    kill her. If you kill her, search her remains for a red lightsaber.
    
    iv. Nemo's remains - You encounter Nemo's remains in the ruins on Dantooine in
    the room with four doors and an ancient droid.
    
    ------------------------------------------------------------------------------
    
    c. KASHYYYK
    
    I. Dark Jedi remains - From your ship continue on the path and enter The Great
    Walkway. You will encounter three Dark Jedi soon after, which you must kill.
    
    ------------------------------------------------------------------------------
    
    d. TATOOINE
    
    i. Dark Jedi remains - Continue from you ship to Anchorhead. Across from the
    Swoop Bike Registration are three Dark Jedi waiting to attack you, as in
    Kashyyyk.
    
    ii. Krayt Dragon's Lair - You must kill the krayt dragon as a part of the main
    quest, earning you a krayt dragon pearl. Search the rubble in the cave for
    more crystals.
    
    iii. Komad Fortuna's remains - You assist Komad in killing the dragon and
    gives you a krayt dragon pearl for helping, but you can anger him by asking
    for more of a reward and threaten to kill him.
    
    iv. Kudos - Kudos is a Pazaak player on Tatooine. After beating him ten times
    at Pazaak, he gives you a Sigil Crystal as a reward.
    
    ------------------------------------------------------------------------------
    
    e. MANAAN
    
    i. Dark Jedi remains - As part of the main quest, you must infiltrate the Sith
    base on Manaan. Throughout the base, you encounter some Dark Jedi that you
    must battle. Some of them have crystals and lightsabers with crystals in their
    remains.
    
    ii. Dark Jedi Master remains - A quest for a Selkath named Shaelas sends you
    to find out about the disappearance of the Selkath youth and his daughter. You
    must return to the Sith base where they are being held. Go to the upper left
    area of the base to see a Selkath open a door to an area that was previously
    locked. A door to a training room is in this area. The Dark Jedi Master is in
    there.
    
    iii. Jedi remains - The main quest has you take a submersible down to an
    underwater facility. Somewhere in the facility are the remains of a fallen
    Jedi with a Sigil Crystal.
    
    ------------------------------------------------------------------------------
    
    f. KORRIBAN
    
    i. Sith Apprentice's remains - To fight this apprentice, you must talk to
    Yuthura about entering the Sith Academy. Tell her you wish to become a Sith
    but fail in your persuasion/lie to make her have doubts about you. She will
    require you to get a medallion from another Sith to join the academy. Go to
    the front desk near the entrance to Dreshdae and you will encounter three Sith
    who attack you. One of them has a Bondar Crystal as well as a medallion.
    
    ii. Sith Interrogator's remains - In the Sith Academy on Korriban, there is a
    room where a prisoner is being interrogated on the whereabouts of his hidden
    weapon cache. If you anger the Sith Interrogator there, or find out where the
    weapon cache is and not let the Interrogator take credit for it, you can fight
    him.
    
    iii. Thalia May's remains - Just outside the Sith Academy, in the Valley of
    the Dark Lords there is an entrance to the Shyrack Caves along the windy
    downward path. In the cave are Thalia May and four other renegade students.
    Should you choose to kill them, search her remains for a Jenruax Crystal.
    
    iv. Sarcophagus of Marko Ragnos - The sarcophagus is located in the Tomb of
    Marko Ragnos. It is the first tomb on the left in the Valley of the Dark
    Lords. Fight all the droids in the tomb and the sarcophagus is at the top.
    
    v. Jorak Uln's remains - In the Tomb of Tulak Hord, the second tomb on the
    right in the Valley of the Dark Lords, you get drugged by Jorak Uln, a
    sadistic Sith, who makes you answer questions to keep yourself alive or Mekel
    alive. Answer all of his questions incorrectly (as a Jedi would), or refuse to
    answer and he will punish you, but you will not die. He will be angry and
    attack you and Mekel.
    
    vi. Mekel's remains - If you answer all of Jorak Uln's questions correctly (as
    a Sith would), he will kill Mekel instead of punishing you. If you used the
    above method and killed Jorak Uln, you can also kill Mekel afterwards.
    
    vii. Clay Urn - In the Tomb of Tulak Hord there are three clay urns behind
    locked, but bashable, doors. Each of them contains a crystal.
    
    viii. Skeletal Human remains - After gaining enough prestige, Uthar Wynn, head
    of the Sith Academy, brings you to the Tomb of Naga Sadow. In the tomb, head
    left at the fork to enter the room with a puzzle. This room contains skeletal
    human remains. Solve the puzzle and head back out into the main room. Keep
    going forward (right at the fork from the entrance) down this path to fight
    two terentatek. In this room there is another skeletal human remains. Both
    contain crystals.
    
    ix. Kel Algowinn's remains - At the end of the final test in the Tomb of
    Naga Sadow, you will end up killing both Master Uthar and his apprentice
    Yuthara. The students at the academy all attack you because Uthar never came
    back. Kel Algowinn is one of the students who attack you.
    
    x. Lashowe's remains - Lashowe is one of the Sith students you are competing
    against. You can find her in her room in the academy and goad her into a
    fight.
    
    xi. Dak Vesser's remains - Dak is an archaeologist in the Valley of the Dark
    Lords. To get him to fight you, talk to him with Juhani in your party. He will
    leave for the cantina because he knows Juhani isn't evil. Take Juhani out of
    your party and talk to him again in the cantina on Korriban. It is there that
    you can goad him into a fight and find the Eralam Crystal on his corpse.
    
    ------------------------------------------------------------------------------
    
    g. UNKOWN WORLD
    
    i. Strong Box - The Strong Box is located on the first floor of the interior
    of the Ancient Temple. It is in a room with two prototype battle droids with
    red shields.
    
    ii. Sith Master's remains - The Sith Master can be found on the first floor of
    the Ancient Temple in a room in the northwestern area. He is in the only room
    linking to the Armory.
    
    iii. Rune Covered Pillars - There are two Rune Covered Pillars in the Ancient
    Temple. One is in a room in the northeastern area of the first floor. The
    second is a floor lower in the Temple Catacombs. Take a left at the fork you
    see and go through the door. It should be in this room. Keep in mind both
    pillars are guarded by mines.
    
    ==============================================================================
    
     /=============================\
    <   VII. Crystal Combinations   >
     \=============================/
    
    ------------------------------------------------------------------------------
    
    By request, here are some effective crystal combinations for lightsabers that
    may benefit you throughout the game:
    
    ------------------------------------------------------------------------------
    
    a. POWER
    
    Crystals Used: Sigil, Upari
    
    Upgrade(s): Damage +2-14
                Attack +4
    
    Benefits: This combination is good for straight up power against any force. It
    makes a double-bladed lightsaber an effective killing machine with feats such
    as power attack and flurry. This combination also serves as a powerful main-
    hand lightsaber for heavy damage.
    
    ------------------------------------------------------------------------------
    
    b. LIGHT SIDE thanks to Madogre
    
    Crystals Used: Upari, Solari
    
    Upgrade(s): Damage +4-11, +1-8 Physical Damage vs. Dark Side
                Attack +6
    
    Limitation: Can only be used by a Light Jedi
    
    Benefits: All Light Side players should have this combination in one of their
    lightsabers. This is an effective Dark Jedi killing combination that becomes
    very useful throughout the Star Forge and against Darth Malak. It provides a
    nice attack bonus as well to ensure hits.
    
    ------------------------------------------------------------------------------
    
    c. DROID DESTROYING thanks to MiniYoda
    
    Crystals Used: Luxum, Firkrann
    
    Upgrade(s): Damage +3-18 vs. droids
                Attack +4
    
    Benefits: These two crystals combined can make a lightsaber a highly effective
    weapon against any droid. Though I would not recommend this for a double-
    bladed lightsaber, as the bonuses do not affect every enemy, it does make a
    great off-hand lightsaber for dual lightsabers.
    
    ------------------------------------------------------------------------------
    
    d. CRITICAL HIT thanks to Telenu
    
    Crystals Used: Nextor, Opila
    
    Upgrade(s): Damage +3
                Attack +1
                Critical Threat Range x2
                Massive Criticals +2-12dmg on critical hit
    
    Benefits: This combination is a must have for all players who utilize the any
    Critical Strike feat. With Master Critical Strike (4x critical threat range)
    the chance for a critical hit is 50% (11-20 range, 10/20 chance) with a
    single-bladed lightsaber and 25% with a double-bladed lightsaber (16-20 range,
    5/20 chance). This all comes with a hefty bonus to critical damage.
    
    ------------------------------------------------------------------------------
    
    e. DEFENSIVE thanks to Telenu
    
    Crystals Used: Bondar, Jenruax
    
    Upgrade(s): Damage +2
                On Hit - Stun 25% for 6 seconds
                Save - DC10 to negate stun
                Blaster Deflection +5
    
    Benefits: This combination makes an effective off-hand lightsaber, more for
    defense rather than power. It adds a nice bonus to blaster deflection and also
    adds a chance to stun an enemy. A weaker scoundrel/consular might make good
    use of this combination.
    
    ------------------------------------------------------------------------------
    
    f. GUARANTEED DAMAGE thanks to Jason Chrisjohn
    
    Crystals Used: Krayt Dragon Pearl, Sapith
    
    Upgrade(s): Damage +5
                Attack +5
    
    Benefits: Unlike the wide bonus damage range of the Power combination, this
    crystal combination gives a guaranteed damage bonus to you lightsaber. The +5
    attack bonus is also nice as well, providing an increased chance to hit. This
    combination works well as a main lightsaber or an off-hand lightsaber paired
    with the Power combination to make an unstoppable duo.
    
    ------------------------------------------------------------------------------
    
    g. COMBINATION CHART thanks to Dirk Mavrakos
    
    With much help from Dirk Mavarkos, who compiled a spreadsheet with all crystal
    combinations, I have created this crystal combination chart including all 110
    different combinations for an easy way for players to speculate the advantages
    of each.
    
    KEY:
    Dgn.Prl. = Krayt Dragon Pearl
    crtcl dmg = critical damage
    Blstr Dflctn = Blaster Deflection
    |==================|========|==========|========|===========|================|
    |                  |        |          | DAMAGE |  DAMAGE   |                |
    |   CRYSTALS       | DAMAGE |  ATTACK  |   vs.  |    vs.    |     OTHER      |
    |   /      \       |  BONUS | MODIFIER | DROIDS | DARK SIDE |                |
    |==================|========|==========|========|===========|================|
    |Bondar   Rubat    |   +1   |    +1    |    0   |     0     | Stun 25%, 6 sec|
    |Bondar   Sigil    |  +1-6  |    +1    |    0   |     0     | Stun 25%, 6 sec|
    |Bondar   Damind   |    0   |    +3    |    0   |     0     | Stun 25%, 6 sec|
    |Bondar   Nextor   |    0   |    +1    |    0   |     0     | Stun 25%, 6 sec|
    |                  |        |          |        |           | x2 Threat Range|
    |Bondar   Opila    |   +3   |     0    |    0   |     0     | Stun 25%, 6 sec|
    |                  |        |          |        |           | +2-12 crtcl dmg|
    |Bondar   Dgn.Prl. |   +2   |    +3    |    0   |     0     | Stun 25%, 6 sec|
    |Bondar   Jenruax  |   +2   |     0    |    0   |     0     | Stun 25%, 6 sec|
    |                  |        |          |        |           | +5 Blstr Dflctn|
    |Bondar   Luxum    |    0   |    +2    |  +1-6  |     0     | Stun 25%, 6 sec|
    |Bondar   Eralam   |   +2   |    +2    |    0   |     0     | Stun 25%, 6 sec|
    |Bondar   Phond    |  +1-6  |     0    |    0   |     0     | Stun 25%, 6 sec|
    |Bondar   Firkrann |    0   |    +2    |  +2-12 |     0     | Stun 25%, 6 sec|
    |Bondar   Solari   |   +3   |    +3    |    0   |   +1-8    | Stun 25%, 6 sec|
    |                  |        |          |        |           | Light Side only|
    |Bondar   Sapith   |   +3   |    +2    |    0   |     0     | Stun 25%, 6 sec|
    |Bondar   Upari    |  +1-8  |    +3    |    0   |     0     | Stun 25%, 6 sec|
    |------------------|--------|----------|--------|-----------|----------------|
    |Rubat    Sigil    |  +2-7  |    +2    |    0   |     0     |                |
    |Rubat    Damind   |   +1   |    +4    |    0   |     0     |                |
    |Rubat    Nextor   |   +1   |    +2    |    0   |     0     | x2 Threat Range|
    |Rubat    Opila    |   +4   |    +1    |    0   |     0     | +2-12 crtcl dmg|
    |Rubat    Dgn.Prl. |   +3   |    +4    |    0   |     0     |                |
    |Rubat    Jenruax  |   +3   |    +1    |    0   |     0     | +5 Blstr Dflctn|
    |Rubat    Luxum    |   +1   |    +3    |  +1-6  |     0     |                |
    |Rubat    Eralam   |   +3   |    +3    |    0   |     0     |                |
    |Rubat    Phond    |  +2-7  |    +1    |    0   |     0     |                |
    |Rubat    Firkrann |   +1   |    +3    |  +2-12 |     0     |                |
    |Rubat    Solari   |   +4   |    +4    |    0   |   +1-8    | Light Side only|
    |Rubat    Sapith   |   +4   |    +3    |    0   |     0     |                |
    |Rubat    Upari    |  +2-9  |    +4    |    0   |     0     |                |
    |------------------|--------|----------|--------|-----------|----------------|
    |Sigil    Damind   |  +1-6  |    +4    |    0   |     0     |                |
    |Sigil    Nextor   |  +1-6  |    +2    |    0   |     0     | x2 Threat Range|
    |Sigil    Opila    |  +4-9  |    +1    |    0   |     0     | +2-12 crtcl dmg|
    |Sigil    Dgn.Prl. |  +3-8  |    +4    |    0   |     0     |                |
    |Sigil    Jenruax  |  +3-8  |    +1    |    0   |     0     | +5 Blstr Dflctn|
    |Sigil    Luxum    |  +1-6  |    +3    |  +1-6  |     0     |                |
    |Sigil    Eralam   |  +3-8  |    +3    |    0   |     0     |                |
    |Sigil    Phond    |  +2-12 |    +1    |    0   |     0     |                |
    |Sigil    Firkrann |  +1-6  |    +3    |  +2-12 |     0     |                |
    |Sigil    Solari   |  +4-9  |    +4    |    0   |   +1-8    | Light Side only|
    |Sigil    Sapith   |  +4-9  |    +3    |    0   |     0     |                |
    |Sigil    Upari    |  +2-14 |    +4    |    0   |     0     |                |
    |------------------|--------|----------|--------|-----------|----------------|
    |Damind   Nextor   |    0   |    +4    |    0   |     0     | x2 Threat Range|
    |Damind   Opila    |   +3   |    +3    |    0   |     0     | +2-12 crtcl dmg|
    |Damind   Dgn.Prl. |   +2   |    +6    |    0   |     0     |                |
    |Damind   Jenruax  |   +2   |    +3    |    0   |     0     | +5 Blstr Dflctn|
    |Damind   Luxum    |    0   |    +5    |  +1-6  |     0     |                |
    |Damind   Eralam   |   +2   |    +5    |    0   |     0     |                |
    |Damind   Phond    |  +1-6  |    +3    |    0   |     0     |                |
    |Damind   Firkrann |    0   |    +5    |  +2-12 |     0     |                |
    |Damind   Solari   |   +3   |    +6    |    0   |   +1-8    | Light Side only|
    |Damind   Sapith   |   +3   |    +5    |    0   |     0     |                |
    |Damind   Upari    |  +1-8  |    +6    |    0   |     0     |                |
    |------------------|--------|----------|--------|-----------|----------------|
    |Nextor   Opila    |   +3   |    +1    |    0   |     0     | x2 Threat Range|
    |                  |        |          |        |           | +2-12 crtcl dmg|
    |Nextor   Dgn.Prl. |   +2   |    +4    |    0   |     0     | x2 Threat Range|
    |Nextor   Jenruax  |   +2   |    +1    |    0   |     0     | x2 Threat Range|
    |                  |        |          |        |           | +5 Blstr Dflctn|
    |Nextor   Luxum    |    0   |    +3    |  +1-6  |     0     | x2 Threat Range|
    |Nextor   Eralam   |   +2   |    +3    |    0   |     0     | x2 Threat Range|
    |Nextor   Phond    |  +1-6  |    +1    |    0   |     0     | x2 Threat Range|
    |Nextor   Firkrann |    0   |    +3    |  +2-12 |     0     | x2 Threat Range|
    |Nextor   Solari   |   +3   |    +4    |    0   |   +1-8    | x2 Threat Range|
    |                  |        |          |        |           | Light Side only|
    |Nextor   Sapith   |   +3   |    +3    |    0   |     0     | x2 Threat Range|
    |Nextor   Upari    |  +1-8  |    +4    |    0   |     0     | x2 Threat Range|
    |------------------|--------|----------|--------|-----------|----------------|
    |Opila    Dgn.Prl. |   +5   |    +3    |    0   |     0     | +2-12 crtcl dmg|
    |Opila    Jenruax  |   +5   |     0    |    0   |     0     | +2-12 crtcl dmg|
    |                  |        |          |        |           | +5 Blstr Dflctn|
    |Opila    Luxum    |   +3   |    +2    |  +1-6  |     0     | +2-12 crtcl dmg|
    |Opila    Eralam   |   +5   |    +2    |    0   |     0     | +2-12 crtcl dmg|
    |Opila    Phond    |  +4-9  |     0    |    0   |     0     | +2-12 crtcl dmg|
    |Opila    Firkrann |   +3   |    +2    |  +2-12 |     0     | +2-12 crtcl dmg|
    |Opila    Solari   |   +6   |    +3    |    0   |   +1-8    | +2-12 crtcl dmg|
    |                  |        |          |        |           | Light Side only|
    |Opila    Sapith   |   +6   |    +2    |    0   |     0     | +2-12 crtcl dmg|
    |Opila    Upari    |  +4-11 |    +3    |    0   |     0     | +2-12 crtcl dmg|
    |------------------|--------|----------|--------|-----------|----------------|
    |Dgn.Prl. Jenruax  |   +4   |    +3    |    0   |     0     | +5 Blstr Dflctn|
    |Dgn.Prl. Luxum    |   +2   |    +5    |  +1-6  |     0     |                |
    |Dgn.Prl. Eralam   |   +4   |    +5    |    0   |     0     |                |
    |Dgn.Prl. Phond    |  +3-8  |    +3    |    0   |     0     |                |
    |Dgn.Prl. Firkrann |   +2   |    +5    |  +2-12 |     0     |                |
    |Dgn.Prl. Solari   |   +5   |    +6    |    0   |   +1-8    | Light Side only|
    |Dgn.Prl. Sapith   |   +5   |    +5    |    0   |     0     |                |
    |Dgn.Prl. Upari    |  +3-10 |    +6    |    0   |     0     |                |
    |------------------|--------|----------|--------|-----------|----------------|
    |Jenruax  Luxum    |   +2   |    +2    |  +1-6  |     0     | +5 Blstr Dflctn|
    |Jenruax  Eralam   |   +4   |    +2    |    0   |     0     | +5 Blstr Dflctn|
    |Jenruax  Phond    |  +3-8  |     0    |    0   |     0     | +5 Blstr Dflctn|
    |Jenruax  Firkrann |   +2   |    +2    |  +2-12 |     0     | +5 Blstr Dflctn|
    |Jenruax  Solari   |   +5   |    +3    |    0   |   +1-8    | +5 Blstr Dflctn|
    |                  |        |          |        |           | Light Side only|
    |Jenruax  Sapith   |   +5   |    +2    |    0   |     0     | +5 Blstr Dflctn|
    |Jenruax  Upari    |  +3-10 |    +3    |    0   |     0     | +5 Blstr Dflctn|
    |------------------|--------|----------|--------|-----------|----------------|
    |Luxum    Eralam   |   +2   |    +4    |  +1-6  |     0     |                |
    |Luxum    Phond    |  +1-6  |    +2    |  +1-6  |     0     |                |
    |Luxum    Firkrann |    0   |    +4    |  +3-16 |     0     |                |
    |Luxum    Solari   |   +3   |    +5    |  +1-6  |   +1-8    |                |
    |Luxum    Sapith   |   +3   |    +4    |  +1-6  |     0     |                |
    |Luxum    Upari    |  +1-8  |    +5    |    0   |     0     |                |
    |------------------|--------|----------|--------|-----------|----------------|
    |Eralam   Phond    |  +3-8  |    +2    |    0   |     0     |                |
    |Eralam   Firkrann |   +2   |    +4    |  +2-12 |     0     |                |
    |Eralam   Solari   |   +5   |    +5    |    0   |   +1-8    | Light Side only|
    |Eralam   Sapith   |   +5   |    +4    |    0   |     0     |                |
    |Eralam   Upari    |  +3-10 |    +5    |    0   |     0     |                |
    |------------------|--------|----------|--------|-----------|----------------|
    |Phond    Firkrann |  +1-6  |    +2    |  +2-12 |     0     |                |
    |Phond    Solari   |  +4-9  |    +3    |    0   |   +1-8    | Light Side only|
    |Phond    Sapith   |  +4-9  |    +2    |    0   |     0     |                |
    |Phond    Upari    |  +2-14 |    +3    |    0   |     0     |                |
    |------------------|--------|----------|--------|-----------|----------------|
    |Firkrann Solari   |   +3   |    +5    |  +2-12 |   +1-8    | Light Side only|
    |Firkrann Sapith   |   +3   |    +4    |  +2-12 |     0     |                |
    |Firkrann Upari    |  +1-8  |    +5    |  +2-12 |     0     |                |
    |------------------|--------|----------|--------|-----------|----------------|
    |Solari   Sapith   |   +6   |    +5    |    0   |   +1-8    | Light Side only|
    |Solari   Upari    |  +4-11 |    +6    |    0   |   +1-8    | Light Side only|
    |------------------|--------|----------|--------|-----------|----------------|
    |Sapith   Upari    |  +4-11 |    +5    |    0   |     0     |                |
    |==================|========|==========|========|===========|================|
    
    ==============================================================================
    
     /=====================\
    <   VIII. Legal Stuff   >
     \=====================/
    
    This file is Copyright 2003 Jeremy Groover. All Rights Reserved.
    
    This FAQ/walkthrough may be not be reproduced under any circumstances
    except for personal, private use. It may not be placed on any web site
    or otherwise distributed publicly without advance written permission.
    Use of this guide on any other web site or as a part of any public
    display is strictly prohibited, and a violation of copyright.
    
    This file may only be seen at: GameFAQs <www.gamefaqs.com>
                                   IGN FAQs <faqs.ign.com>
    
    ==============================================================================
    
     /==============\
    <   IX. Credits  >
     \==============/
    
    All work on this page was done entirely by me but could not have been done
    without:
    
    BioWare - for an amazing game
    
    Microsoft Corporation - for an amazing system
    
    McMotU - for information on the Eralam crystal
    
    Alex Morrison - for information on the Sith lightsaber
    
    Madogre, MiniYoda, Telenu, and Jason Chrisjohn - for crystal combinations
    
    Graham Johnson - for explaining to me the Third Edition rules and clarifying
    the critical threat range
    
    Joan Henderson - for specifics on how to fight Dak Vesser and retrieve the
    Eralam Crystal
    
    coasi and shuriknn - for the Kudos Sigil location
    
    Mike Liu, LoseAsDirected, and mookeylama - for information of Darth Bandon's
    lightsaber, derived also from BioWare Forums
    
    Dirk Mavrakos - for the crystal combination spreadsheets
    
    sarnacke - for the Heart of the Guardian and Mantle of the Force
    information
    
    ==============================================================================
    May the Force be with you...