Pazaak Guide by nyiaor2

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    Pazaak Guide by nyiaor2

    Version: 3.0 | Updated: 12/19/16 | Search Guide | Bookmark Guide

    Pazaak Guide
    • for Star Wars: Knights of the Old Republic (PC)
    • version 3.0
    • December, 2016

    Contributors

    • 01/16/2004 - Thanks to Mad Monkey for reporting that Gelrood plays up to 28 matches
    • 01/05/2004 - Thanks to Greg Zumbrook for the information that Jolan Aphett doesn't play an unlimited number of Pazaak matches
    • 01/02/2004 - Thanks to Mike Drinkwine for the information that Pazaak decks are available from other Pazaak players after Taris.

    Pazaak Cantina Online

    The original text FAQ was the basis for Pazaak Cantina Online

    • http://www.pazaak.org/play
    • http://www.pazaak.org/guide

    F.A.Q.

    • Q: How many matches can I play against Gelrood/Toll Apkar/Kudos?
      • Gelrood - at least 28 matches
      • Toll Apkar - at least 25 matches
      • Kudos - at least 25 matches
    • Q: What is the prize you win from Kudos?
      • Originally I thought the prize was a Sith Assassin Pistol. It's also been posted that the prize was a Vibration Cell, a lightsaber crystal, etc. The correct prize is a Vibration Cell. The other reported objects are probably from the Dark Jedi encounter which includes a Sith Assassin Pistol and lightsaber crystals.
    • Q: Where is Yavin?
      • Yavin is currently only available for the PC version of KOTOR. Yavin is in the upper left corner of the Galaxy Map.
    • Q: What happens after I win the 10 matches against Suvam Tam?
      • Suvam Tam will give a 20% discount on the price of items you can buy from him. For example, the Light Exoskeleton costs 10,000c. After you beat Suvam 10 times more than you lose, the Light Exoskeleton costs 8,000c.
      • This doesn't change the sell amount for items that you sell to Suvam. For example, Suvam will buy a Computer Spike for 162 credits. After winning 10 more matches than you lose, Suvam buys a Computer Spike for 162 credits.
      • The 20% Pazaak discount replaces the 5% Force Persuade discount.

    Side Deck costs vs winnings

    • Cost excludes buying the unlimited quantity cards from Uriah
    • Budget is the cost of buying just [+/-] cards
    • Winnings is the best possible outcome by not losing any matches to a player who only plays a limited number of matches
    PlanetCostBudgetWinningsPrizes
    Taris705c525c200cnone
    Dantooine2,076c975c600c{+/-2], [+/-3], [+/-3]
    Kashyyyk0c0c1,700c[+/-1], [+/-1], [+/-2], [+/-2]
    Korriban862c862c0cnone
    Manaan1,821c750c4,000c[+/-1], [+/-2], [+/-3]
    Tatooine1,150c1,150c1,850cVibration Cell
    Yavin0c0c7,500c20% shop discount
    Total6,614c4,262c15,850c
    • Gelrood on Taris plays at least 28 matches for 40c
    • Toll Apkar on Korriban plays at least 25 matches for 100c
    • Kudos on Tatooine plays at least 25 matches

    Player Summary

    LocationPlayerMax WagerMatches
    TarisGarouknonetutorial
    TarisNiklos405
    TarisGelrood4028+
    DantooineSol'aa1206
    Ebon HawkMissionnonetutorial
    KashyyykFodo Medoo75, 200, 60010
    KorribanToll Apkar10025+
    ManaanJolan Aphett20011
    ManaanGonto Yas20010
    TatooineFurko Nellis50, 200, 5003
    TatooineKudos75, 200, 5025+
    YavinSuvam Tam75010

    Links

    Introduction

    Pazaak is a card game similar to blackjack. The goal of Pazaak is to have the total of your face up cards be greater than the total of your opponent's cards while not going over a total of 20. A round of Pazaak is called a set. You need to win three sets to win a match.

    Pazaak Deck

    You need a Pazaak deck to play. The Pazaak deck is made up of a Main Deck and a Side Deck. You can buy a basic Pazaak deck for 50 credits from Garouk on Taris in the Upper City Cantina. You can also buy a Pazaak deck on Kashyyyk, Manaan, and Tatooine. There is also a Pazaak deck available as loot towards the end of the game. You need a Pazaak deck in order to buy cards from Uriah on Taris.

    The Main Deck is made up of 40 cards. There are 4 cards each with a value from [+1] to [+10]. There are four [+1] cards, four [+2] cards, etc. However, the cards in the main deck are randomly generated by the computer during the match.

    From the Bioware forums: http://swforums.bioware.com/viewtopic.html?topic=282794&forum=27

    Oh, and to answer the original question the "deck" isn't actually a deck. Each draw is a random number generated from between 1 and 10. In theory, you could draw 1 nine times in a row. However, if you wish to make your own version of the deck you could simply use four cards of 1-10 as the "main deck" for each player, and have each player reshuffle his main deck after every set.

    Drew [Karpyshyn]

    The basic Side Deck starts with ten cards. There are two cards each with a value from [+1] and [+5]. There are two [+1] cards, two [+2] cards, etc. Side Deck cards can have a value between [+1] to [+6] or [-1] to [-6]. There are also some cards that can be either a positive or a negative value between [+/-1] to [+/-6].

    You can buy additional cards for your Side Deck from merchants, find cards as loot, or win cards from other players. There is no limit to how many cards you can have in your Side Deck.

    Starting a match

    At the beginning of the match, you make a wager. The wager can be between 1 credit and 750 credits. Some players will have a limit on how much they wager for each match. There is no wager when playing a tutorial or a practice match.

    After making a wager, you select ten cards to form your Side Deck during the match. Four cards from the ten cards you selected will be randomly dealt to you as your hand for the match.

    Playing a Set

    You always start each set. The 40 cards in your Main Deck are shuffled and one random card is dealt face up.

    You have three choices each turn:

    • You can play one of the side cards from your hand
      • Playing a card from your hand is optional
      • You can only play one card from your hand each turn
      • You can only play each card in your hand once during the entire match
      • The value of a [+] blue card will be added to your total
      • A [-] red card will be subtracted from your total
      • A [+/-] mixed card can be played either as a positive or negative value
        • If a [+/-] card is going to be a positive value then it will have a blue box at the top
        • If a [+/-] card is going to be played as a negative value the top of the card will be re
        • You can [FLIP] a [+/-] card before playing it
        • Once a [+/-] card has been played you cannot change it between negative and positive
      • After playing a side card, you have to [END TURN] or [STAND]
    • [END TURN]
      • The opponent will play a turn
      • Then you will draw a random card from your Main Deck at the beginning of your next turn
    • [STAND]
      • You don't draw any more cards and you can't play any additional cards from your hand
      • A player automatically stands once the face up total equals 20 or after being dealt/playing a total of nine cards.

    Players continue to alternate turns until the set ends

    A set ends when both players stand or one player ends a turn with a total greater than 20. The player with the highest total not exceeding 20 wins the set. A set can end in a tie.

    After the end of a set, a new set is dealt. However, you are not dealt additional cards from your Side Deck between sets.

    You can press the [ESC] key at any time to forfeit the match.

    The first player to win three sets wins the match and the wager. Links

    Wager

    Always wager the maximum for each match.

    Side Deck card selection

    Select side deck cards in this order:

    1. [+/-] mixed cards
    2. [-] negative cards
    3. [+] positive cards

    A selection of multiple [+/-2], [+/-3], and [+/-4] cards makes a strong Side Deck against most opponents. Use [+/-1] cards when playing against Fodo Medoo in the final match, Toll Apkar, Kudos in the later matches, and Suvam Tam. These opponents are more likely to stand on a 19.

    Strategy

    Always [End Turn] when your total is 10 or less.

    Try to play side deck cards in this order:

    1. [+] positive cards
    2. [-] negative cards
    3. [+/-] mixed cards

    Try not to play more than one side card during a set unless you are about to lose the match. For example, if the opponent has 20 and has won 2 sets then play as many cards as you need to play to try to win or tie the set. However, if the opponent has 20 and has only won 1 set or no sets then don't play multiple side cards trying to get your total to 20.

    If your total goes over 20 (a bust) before the opponent stands, try to get your total as close to 20 as possible with one side card then [stand]. If you are about to lose the match play as many side cards as you need.

    If you don't have any cards left in your hand and the opponent has chosen to stand, always [stand] on a tie. Opponents rarely stand on values under 15 if they still have side deck cards available. If nobody has any side deck cards left, you are at a disadvantage. As long as the opponent has a value of less than 10, continue to [end turn]. If you are up 2-0 or 2-1 in the match, continue to [end turn] until you bust. If the match is even (0-0 or 1-1) or close (1-0 or 0-1), think about standing once your total and the opponent's total go over 10. Either player can bust at that point, but the match will continue.

    If you are up 2-0 or 2-1 in the match don't play any cards from your hand unless the opponent stands. If the opponent stands on 20 before you stand, continue to [end turn] until you bust. Don't play any cards from your hand. If the opponent stands on less than 20 before you, play a card from your hand to win. If you can't win the set, don't play any cards from your hand and bust instead.

    If the match is even or close, you will usually play a card from your hand depending on the situation. If the opponent stands on 20 before you stand, try to tie the set. Playing a side card for a tie is optional. If the opponent has more side deck cards, you may want to bust and save your side cards for the next set. If you have more side decks cards, go ahead and play one for a tie. Play a card from your hand to get to 20 if the opponent has already played a side deck card to get to 20.

    If the match is even or close and the opponent stands on less than 20 before you stand, you now have an opening to win the set. If the opponent has more side deck cards, immediately [stand] on a tie that doesn't use any of your side deck cards. Otherwise, play a side card to win or tie the set.

    When you should stand on less than 20:

    1. Your opponent has no cards left in their hand
    2. You are winning the match and have less cards in your hand than the opponent
    3. You have no cards left in your hand
    4. You have only [+] cards left in your hand and you're not about to lose the match
    5. You have a total of 19, can't make 20 or come down from a bust

    Links

    Pazaak Deck (Main Deck and starter Side Deck)
    • Leviathan, loot
    PricePlayerLocation
    50cGaroukTaris, Upper City Cantina
    100cSol'aaDantooine, Jedi Enclave
    100cSuvam TamYavin
    75cFodo MedooKashyyyk
    200cJolan AphettManaan, Visitors Area
    100cGonto YasManaan, Ahto West, Mercenary Enclave
    100cFurko NellisTatooine, Cantina
    • [Force Persuade] Suvam Tam for a free Pazaak deck
    • [Persuade] Fodo Medoo for a free Pazaak deck
    • [Persuade] Furko Nellis for a free Pazaak deck

    Links

    Uriah, Taris, Lower City Cantina
    • need a Pazaak deck in order to buy cards from Uriah
    QuantityCardPrice
    2[+/-1]200c
    1[+/-3]125c
    Infinite[+1]100c
    Infinite[+2]75c
    Infinite[-2]75c
    Infinite[+/-6]50c
    Infinite[+3]50c
    Infinite[+4]25c
    Infinite[-4]25c
    Infinite[+5]12c
    Infinite[-5]12c
    Infinite[+6]6c
    Infinite[-6]6c
    Igear, Taris, Undercity
    QuantityCardPrice
    1[-2]56c
    1[+2]56c
    1[-3]18c
    Taris, Lower Sewers, Weapons Locker

    [-2], [+/-1]

    Taris, Black Vulkar Garage, Garage Head's Desk

    [+3], [-2]

    Taris, Davik's Estate, Trophy Room

    [-2], [-3], [+/-1]

    Crattis Yurkal, Dantooine, Aratech Mercantile
    QuantityCardPrice
    1[+/-1]200c
    1[+/-3]125c
    1[-2]75c
    1[+/-5]75c
    1[-4]25c
    1[-6]5c
    Sol'aa, Dantooine, Jedi Enclave
    QuantityCardPrice
    1[+/-2]150c
    2[+/-4]100c
    2[+1]100c
    1[-1]100c
    3[+/-5]75c
    2[+2]75c
    1[-2]75c
    3[+3]50c
    3[+4]25c
    2[-3]25c
    2[-4]25c
    4[+5]12c
    4[-5]12c
    5[+6]5c
    5[+6]5c
    Dantooine, Sol'aa, wager

    [+/-2], [+/-3], [+/-3]

    Fodo Medoo, wager

    [+/-1], [+/-1], [+/-2], [+/-2]

    Mika Dorin, Korriban Cantina
    QuantityCardPrice
    1[+/-1]300c
    1[+/-2]225c
    1[+/-3]187c
    1[+/-4]150c
    Shady Rodian, Manaan, Ahto East
    QuantityCardPrice
    1[+/-1]200c
    1[+/-2]150c
    2[+/-3]125c
    2[+1]100c
    1[-1]100c
    2[+2]75c
    1[-2]75c
    3[+/-6]50c
    3[+3]50c
    3[+4]50c
    2[-3]25c
    2[-4]25c
    4[+5]12c
    4[-5]12c
    5[+6]5c
    5[-6]5c
    Jolan Aphett, wager

    [+/-1], [+/-2], [+/-3]

    Junix Nard, Tatooine, Cantina
    QuantityCardPrice
    2[+/-1]200c
    2[+/-2]150c
    2[+/-3]125c
    2[+/-4]100c
    Pazaak Deck

    [+2], [+1], {+/-6]

    Side Decks

    You can buy an unlimited amount of [+1], [+2], [-2], [+3], [+4], [-4], [+5], [-5], [+6], and [-6] cards from Uriah on Taris

    This is what your Side Deck looks like at various stages of the game.

    Starter Side Deck
    Card[+][-][+/-]
    [1]2
    [2]2
    [3]2
    [4]2
    [5]2
    [6]
    Side Deck, Taris, before going to Davik's Estate
    • does not include unlimited cards available from Uriah
    • Taris cost: 705c
    Card[+][-][+/-]
    [1]23
    [2]33
    [3]31
    [4]21
    [5]2
    [6]
    Side Deck, Dantooine
    • does not include unlimited cards available from Uriah
    • after buying all available cards on Dantooine
    • before winning cards from Sol'aa
    • Dantooine cost: 2,076c
    Card[+][-][+/-]
    [1]314
    [2]561
    [3]642
    [4]532
    [5]642
    [6]56
    Side Deck after buying, looting, and beating all other players
    • does not include unlimited cards available from Uriah
    Card[+][-][+/-]
    [1]7212
    [2]879
    [3]9610
    [4]855
    [5]1084
    [6]10104

    Pazaak Players

    Some Pazaak players will only play a certain number of matches. The exact number of matches is determined by the net number of wins you have against that Pazaak player. Net wins means total number of wins not number of wins in a row. You can play one match at a time or play multiple matches in one session. You can quicksave before a match and quickload if you lose.

    For example, if you win 5 more matches than you lose against Niklos he will stop playing matches against you. Your overall record could be 5-0 or 205-200.

    Other Pazaak players will change the wager limit after you win a certain number of matches. Again, this means net number of wins. So when playing against Sol'aa he will have a max wager of 120c per match until you win 5 matches. You could be 5-0 or 5-200. You could win 4 matches then lose the next ten matches then win the fifteenth match. After your fifth win Sol'aa will change the wager of the next match.

    When some players run out of money after losing a certain number of matches they will offer to wager cards instead of credits. If you lose the match you won't lose any items or credits. You can continue playing until you win their cards.

    PlayerLocationSide DeckSells Deck?Sells Cards?
    GaroukTarisWeakYesYes
    NiklosTarisWeakNoYes
    GelroodTarisWeakNoYes
    Sol'aaDantooineWeakYesYes
    Mission VaoEbon HawkWeakNoNo
    Fodo MedooKashyyykMultipleNoNo
    Toll ApkarKorribanAverageNoNo
    Jolan AphettManaanAverageYesNo
    Gonto YasManaanAverageYesNo
    Furko NellisTatooineMultipleYesNo
    KudosTatooineMultipleNoNo
    Suvam TamYavinStrongYesYes
    • Side Decks
    Weak Side DeckAverage Side DeckStrong Side Deck
    Card[+][-][+/-]Card[+][-][+/-]Card[+][-][+/-]
    [1][1]Y[1]Y
    [2][2]YY[2]Y
    [3]YY[3]YY[3]Y
    [4]YY[4]YY[4]Y
    [5]YY[5][5]
    [6][6]Y[6]
    Garouk, Taris, Upper City Cantina
    • sells a Pazaak deck for 50c
    • plays practice matches for no money
    • known Side Deck cards (weak Side Deck):
    Card[+][-][+/-]
    [1]
    [2]
    [3]YY
    [4]Y?
    [5]YY
    [6]
    Niklos, Taris, Upper City Cantina
    • max wager: 40 credits
    • win 5 more matches than you lose and Niklos accuses you of being a cheater and won't play any more matches with you
    • known Side Deck cards (weak Side Deck):
    Card[+][-][+/-]
    [1]
    [2]
    [3]YY
    [4]YY
    [5]YY
    [6]
    Gelrood, Taris, Lower City Cantina (28-0)
    • max wager: 40 credits
    • Gelrood plays at least 17 matches
    • known Side Deck cards (weak Side Deck):
    Card[+][-][+/-]
    [1]
    [2]
    [3]YY
    [4]YY
    [5]YY
    [6]
    Sol'aa, Dantooine, Jedi Enclave
    • sells a Pazaak deck for 100 credits
    • plays five matches for 120c
    • plays sixth and final match for cards: [+/-2], [+/-3], [+/-3]
    • known Side Deck cards (weak Side Deck):
    Card[+][-][+/-]
    [1]
    [2]
    [3]YY
    [4]YY
    [5]YY
    [6]
    Mission Vao, Ebon Hawk
    • plays practice matches for no money
    • known Side Deck cards (weak Side Deck):
    Card[+][-][+/-]
    [1]
    [2]
    [3]YY
    [4]YY
    [5]YY
    [6]
    Fodo Medoo, Kashyyyk, Docking Port
    • sells a Pazaak deck for 75 credits or [Persuade] for free
    • plays first four matches for 75c (low stakes)
    • plays next four matches for 200c (interesting stakes)
    • plays ninth match for 600c (bet what you want)
    • plays tenth and final match for cards: [+/-1], [+/-1], [+/-2], [+/-2]
    • known Side Deck cards at low stakes (weak Side Deck):
    Card[+][-][+/-]
    [1]
    [2]
    [3]YY
    [4]YY
    [5]YY
    [6]
    • known Side Deck cards at interesting stakes (average Side Deck):
    Card[+][-][+/-]
    [1]Y
    [2]YY
    [3]YY
    [4]YY
    [5]
    [6]Y
    • known Side Deck cards, bet what you want (strong Side Deck):
    Card[+][-][+/-]
    [1]Y
    [2]Y
    [3]Y
    [4]Y
    [5]
    [6]
    • known Side Deck cards, final match (strong Side Deck):
    Card[+][-][+/-]
    [1]Y
    [2]Y
    [3]Y
    [4]Y
    [5]
    [6]
    Toll Apkar, Korriban, Cantina (25-0)
    • max wager: 100c
    • Toll Apkar plays at least 25 matches
    • known Side Deck cards (average Side Deck):
    Card[+][-][+/-]
    [1]Y
    [2]YY
    [3]YY
    [4]YY
    [5]
    [6]Y
    Jolan Aphett, Manaan
    • sells a Pazaak deck for 200 credits
    • tutorial
    • plays 10 matches for up to 200c
    • plays eleventh and final match for these cards: [+/-1], [+/-2], [+/-3]
    • known Side Deck cards (average Side Deck):
    Card[+][-][+/-]
    [1]Y
    [2]YY
    [3]YY
    [4]YY
    [5]
    [6]Y
    Gonto Yas, Manaan, Ahto West, Mercenary Enclave
    • sells a Pazaak deck for 100 credits
    • tutorial available until you win 10 more times than you lose
    • max wager: 200c
    • win 10 more matches than you lose and Gonto refuses to play you
    • known Side Deck cards (average Side Deck):
    Card[+][-][+/-]
    [1]Y
    [2]YY
    [3]YY
    [4]YY
    [5]
    [6]Y
    Furko Nellis, Tatooine, Cantina
    • sells a Pazaak deck for 100 credits or [Persuade] for free
    • plays tutorial
    • plays first match for 50c, practice deck
    • plays second match for 200c, second best deck
    • plays third match for 500c, tournament deck
    • plays additional matches for no money
    • known Side Deck cards, practice deck (weak Side Deck):
    Card[+][-][+/-]
    [1]
    [2]
    [3]YY
    [4]YY
    [5]YY
    [6]
    • known Side Deck cards, second best deck (average Side Deck):
    Card[+][-][+/-]
    [1]Y
    [2]YY
    [3]YY
    [4]YY
    [5]
    [6]Y
    • known Side Deck cards, tournament deck (strong Side Deck):
    Card[+][-][+/-]
    [1]Y
    [2]Y
    [3]Y
    [4]Y
    [5]
    [6]
    Kudos, Tatooine, Hunting Lodge (25-0)
    • plays first four matches for 75c, low wager
    • plays next four matches for 200c, moderate stakes
    • plays next two matches for 50c, interesting amount
    • after winning 10 matches get a Vibration Cell
    • Vibration Cell verified by replaying and winning the tenth match 5 times
    • plays additional games for 50c, interesting amount
    • known Side Deck cards, low wager (weak Side Deck):
    Card[+][-][+/-]
    [1]
    [2]
    [3]YY
    [4]YY
    [5]YY
    [6]
    • known Side Deck cards, moderate stakes (average Side Deck):
    Card[+][-][+/-]
    [1]Y
    [2]YY
    [3]YY
    [4]YY
    [5]
    [6]Y
    • known Side Deck cards, interesting amount (strong Side Deck):
    Card[+][-][+/-]
    [1]Y
    [2]Y
    [3]Y
    [4]Y
    [5]
    [6]
    Suvam Tam, Yavin
    • sells a Pazaak deck for 100 credits or [Force Persuade] for free
    • max wager: 750c
    • win 10 more games than you lose and get a 20% discount
      • the 20% discount replaces the 5% discount from using Force Persuade
      • the 20% discount is only when buying items from Suvam. It does not change the amount of credits Suvam offers to buy items from you.
    • plays practice matches after giving a discount
    • known Side Deck cards, (strong Side Deck):
    Card[+][-][+/-]
    [1]Y
    [2]Y
    [3]Y
    [4]Y
    [5]
    [6]

    Version History

    December, 2016 - version 3.0 converted to html

    01/06/2004 - version 2.5

    Legal

    All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

    This FAQ can only appear on the following sites:

    • GameFAQS
    • Pazaak Cantina Online

    E-Mail Address: nyiaor AT yahoo DOT com

    Copyright: (c) Copyright 2003 Matthew Y Brown.

    This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

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