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    Item Guide by JPaterson

    Version: Final | Updated: 07/13/05 | Printable Version | Search Guide | Bookmark Guide

    ORIGINAL FAQ DATE:  Tuesday, March 16th, 2004
                     _____ _              __          __
                    / ____| |             \ \        / /
                   | (___ | |_ __ _ _ __   \ \  /\  / /_ _ _ __ ___
                    \___ \| __/ _` | '__|   \ \/  \/ / _` | '__/ __|
                    ____) | || (_| | |       \  /\  / (_| | |  \__ \
                   |_____/ \__\__,_|_|        \/  \/ \__,_|_|  |___/
             _  __      _       _     _                __   _   _
            | |/ /     (_)     | |   | |              / _| | | | |
            | ' / _ __  _  __ _| |__ | |_ ___    ___ | |_  | |_| |__   ___
            |  < | '_ \| |/ _` | '_ \| __/ __|  / _ \|  _| | __| '_ \ / _ \
            | . \| | | | | (_| | | | | |_\__ \ | (_) | |   | |_| | | |  __/
            |_|\_\_| |_|_|\__, |_| |_|\__|___/  \___/|_|    \__|_| |_|\___|
                           __/ |
                          |___/
                  ____  _     _   _____                  _     _ _
                 / __ \| |   | | |  __ \                | |   | (_)
                | |  | | | __| | | |__) |___ _ __  _   _| |__ | |_  ___
                | |  | | |/ _` | |  _  // _ \ '_ \| | | | '_ \| | |/ __|
                | |__| | | (_| | | | \ \  __/ |_) | |_| | |_) | | | (__
                 \____/|_|\__,_| |_|  \_\___| .__/ \__,_|_.__/|_|_|\___|
                                            | |
                                            |_|
    
                                     [------------]
                                     [ Item Guide ]
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    Author       : JPaterson
    Platform     : Microsoft Xbox
    Last Updated : September 7th, 2004
    Version      : Final
    E-Mail       : == See "[A] Contact Information" ==
    Website      : http://www.jpatworld.com/
    GameFAQS CRP : http://www.gamefaqs.com/features/recognition/8939.html
    
    For more of my FAQs, as well as full HTML strategy guides with screenshots,
    check out CHEAT HAPPENS at:
    
    			http://www.cheathappens.com/
    
    ===============================================================================
    
    UPDATE & REVISION HISTORY
    
    Jul. 13th, 2005
    - Removed contact information, due to a lack of interest not only in this
      game, but gaming in general.  Sorry, but support for this game, in all forms,
      has been stopped.  Please check other FAQs or websites for info on the game.
    
    Sep. 7th, 2004
    - Finally updated my copyright information.  Websites are now free to use this,
      and other guides of mine, without asking for permission beforehand, just as
      long as the content isn't changed and it's not passed off as your own work.
    
    Jul. 5th, 2004 (Final)
    - Registered a new domain name, so I wanted to change my FAQs so people know
      where to find them (outside of GameFAQs, of course).  Added new section to
      "Other FAQs Written".
    
    Jun. 8th, 2004 (Final version)
    - Just like my strategy guide for the game, this FAQ is officially dead.  I
      will not be adding any new items to this guide at all.
    
    Apr. 8th, 2004 (v0.6)
    - With my free time, I just changed around a few things.  Nothing big.  I
      needed to update my contact info.
    
    Apr. 1st, 2004 (v0.5)
    - Tons of new items, including the ones only found on the Yavin Space Station.
      I also finished the light side walkthrough of my FAQ/Walkthrough, in case you
      are interested.  I'll be going through the game on the Dark Side now to get
      the remainder of the items.  Also, within the next few updates, I am going to
      further categorize the items into subcategories, such as Armor and Weapons.
      I said this before, yes, but I'm really going to do it.
    
    Mar. 31st, 2004 (v0.4)
    - Sorry for the lack of updates, but I've been preoccupied with the multiplayer
      game of Pandora Tomorrow.  Also sent in an updated version of my main KotOR
      FAQ/Walkthrough.
    
    Mar. 26th, 2004 (v0.3)
    - Quite a large update, with a ton of new items.  The next couple of updates I
      will probably separate the items into further subcategories, so instead of
      just "Equippable" it'll be "Equippable - Armor" and "Equippable - Weapons",
      etc.  I also sent in an update to my FAQ/walkthrough, which is up to the
      start of the Levithan.
    
    Mar. 22nd, 2004 (v0.2)
    - I lost some files that I hadn't saved due to a lightning storm knocking out
      the power, so I had to use a backup file of this FAQ.  I think I got all the
      new stuff added, and I hope I didn't remove anything that I've since sold in
      the game.  If there are any mistakes, I'll add them my next time through the
      game.  There may also be items that are categorized wrong, which, again, will
      be fixed my next through.  Oh, and a whole crapload of new items added.
    
    Mar. 16th, 2004 (v0.1)
    - First submission.
    
    ===============================================================================
    
    Table of Contents
    
    [1] Introduction
    [2] Item List
        [2.1] Quest Items
        [2.2] Equippable Items
        [2.3] Utility Items
    [3] Stores and Inventories
        [3.1] Taris
        [3.2] Dantooine
        [3.3] Tatooine
        [3.4] Kashyyyk
        [3.5] Korriban
        [3.6] Manaan
        [3.7] Levithan
        [3.8] Unknown Planet
        [3.9] Star Forge
        [3.10] Yavin Space Station
    
    [A] Contact Information
    [B] Webmaster Information
    [C] Where This FAQ May be Found
    [D] Other FAQs Written
    [E] Star Wars: Knights of the Old Republic Copyright Information
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [1] Introduction                                                            |
    |-----------------------------------------------------------------------------|
    
    What is the purpose of this guide, you may ask?  I made it as a reference.  I
    try to collect everything and anything in games, and this helps me.  I also
    decided to type it up for people who are looking for specific items, or want to
    know where to find something.  All descriptions, unless otherwise noted, are
    taken from the game.
    
    If you know the location (or several locations) of an item, please e-mail me,
    and I'll give you credit for your submission.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [2] Item List                                                               |
    |-----------------------------------------------------------------------------|
    
    Items are listed alphabetically.  They are grouped in the same was the game
    groups them.  Under the description of the item, I have provided the location
    of it.  Under the location, you'll find some notes by myself (if I added any),
    which may include tips on that item or where to find it/how to acquire it.  The
    description for each item is taken from the in-game inventory system.
    
    |-----------------------------------------------------------------------------|
    | [2.1] Quest Items                                                           |
    |-----------------------------------------------------------------------------|
    
    Ajunta Pall's Blade
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 5-15
    Damage Bonus: +2 Fire
    Critical Threat: 20-20,x2
    Attack Modifier: +5
    
    Held by the Dark Jedi even before he fell to the dark side, this may be one of
    the few truly personal items owned by Ajunta Pall, and remains as thoroughly
    corrupted as he.
    
    ********************
    
    Ancient Sith Tablet
    
    This thick stone table is covered with ancient runes of an unknown language.
    It is extremely cold to the touch and has almost a sinister aura about it.
    
    ********************
    
    Bacca's Sword Blade
    
    This is part of Bacca's Ceremonial Blade, damaged due to the arrogance of
    Chieftain Rothrrrawr.  He underestimated a creature in the Shadowlands (later
    dubbed the Great Best) and lost the blade in its hide.  The hilt remained in
    his courty, passed to other chieftains.  If both pieces could be found, the
    sword might be able to be reassembled.
    
    ********************
    
    Bantha Fodder
    
    Description:
    This is a highly pungent mixture of local plants and fungus.  Banthas
    apparently find it irresistible, though it's doubtful any intelligence species
    would willingly call it food.
    
    ********************
    
    Bek Datapad
    
    This datapad seems to details plans the Hidden Bek had to get into the Black
    Vulkar base.  Of note is the following:
    
    "We have synthesized a substance with an odor that resembles a favorite pray of
    rancors.  If we place the bait properly, we can lure the rancor into eating
    something lethal enough to kill it."
    
    ********************
    
    Bowcaster Bolt Casing
    
    This bolt casing was abandoned next to Rorworr's corpse, likely by whoever
    killed him.  Bowcasters and the accompanying bolt casings are very personal
    items among the Wookiees, and are adorned with traditional family symbols and
    other identifying marks.  It is possible the owner of this one could be
    identified by a knowledable Wookiee.
    
    ********************
    
    Casus' Diary
    
    Description:
    This is the diary of Casus Sandral, amateur archeologist.  It details his
    efforts to discover the source of the ancient ruins found across the surface of
    Dantooine.  Upon reading it, you gather that he had found some corrleation
    between the ruins and something called 'Rak'.
    
    Location:
    Found on a dead settler just beyond the Matale Estate on Dantooine after you
    become a Padawan.
    
    ********************
    
    Chemical Cannister
    
    A cannister containing a chemical toxic to firaxan sharks.
    
    ********************
    
    Chieftain's Gaffi Stick
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 1-8
    Damage Bonus: +4 Physical
    Critical Threat: 20-20,x2
    On Hit: Poison, Average Weakness DC 20
    Attack Modifier: +2
    
    A variation of the traditional gaffi stick, or gaderffii, marked as a
    chieftain's weapon by its slightly more ornate appearance and better
    construction.
    
    ********************
    
    Computer Passcard
    
    Description:
    This seems to be a standard keycard for use at secure terminals.  Most likely,
    this one is designed to use Davik's computer system.
    
    Location:
    Onboard Davik's base, before getting in Ebon Hawk.  Can only be used here.
    
    ********************
    
    Dantooine Map
    
    This is a map to the area outside the Jedi Enclave on Dantooine.
    
    ********************
    
    Dantooine Map
    
    This is a map to the area a bit south the Jedi Enclave on Dantooine.
    
    ********************
    
    Data Module
    
    This is an encrypted data module retrieved from the remains of a Republic
    droid.
    
    ********************
    
    Datapad
    
    This datapad appears to contain numerous entries of notes made by Master Uthar
    of the Sith Academy.  Most prominent of the recent entries is the following:
    
    "The pupil known as Dustil has shown remarkable progress.  His talent with the
    Force is great.  The same, however, cannot be said for the human female that he
    arrived with, Selene.
    She has little talent.  Moreover, Dustil holds a great degree of affection for
    her.  This is a weakness in the body and has been slowing down his training.
    Orders were sent this morning to have the girl removed from the academy and
    terminated.  I will tell Dustil that she was killed in the valley.  He will
    forget her soon enough, I think... he is too promising to lose at this
    juncture."
    
    ********************
    
    Datapad
    
    This datapad contains detailed descriptions of you and Bastila.  It also has a
    brief message: Bastila has escaped Taris.  Whoever can find and dispose of her
    and her Jedi companion will be greatly rewarded by Lord Malak himself.
    
    ********************
    
    Datapad
    
    This datapad contains a single short, cryptic message: The Genoharadan say to
    see Hulas on Manaan.  Come alone or not at all.
    
    ********************
    
    Datapad
    
    This datapad seems to have once belonged to an enterprising young Sith student
    who had ventured into the tomb in search of Ajunta Pall's sword.  One of his
    entries is of particular note:
    
    "There has got to be a way to get past this obelisk blocking the bridge!  It
    seems to be made of some kind of unstable material... I'm willing to bet some
    kind of energy discharge will set it off.  Blaster fire isn't doing the trick,
    however.  I'll have to try some kind of explosive.  I just hope that guard
    droid over there is as defunct as it looks."
    
    ********************
    
    Datapad
    
    The datapad appears to be the journal of a Sith archaeologist by the name of
    Veren Gal.  Most of it consists of uninteresting notes on the geology of the
    tomb's caverns, but the final entry is as follows:
    
    "Strangely enough, I've found traces of Therangen in the tomb.  This is an
    unstable black rock used as fuel by lesser races... perhaps the ancient Sith on
    Korriban used it as a power source?  It is a volatile and dangerous substance,
    and reacts violently to fire.  I will have to be careful.
    
    ********************
    
    Datapad
    
    This datapad appears to be the journal of a Sith who quite obviously did not
    make it past this portion of his final test.  Most of the journal consists of
    the Sith's account of gaining enough prestige with Master Uthar to take this
    test... only the final entry appears to concern the test, itself:
    
    "It seems I need to get across the pool of acid in the central chamber if I am
    to complete my test, here, but that is not going to be easy.  The runes name
    one Obelisk the 'Pillar of Fire'... while the other is the 'Pillar of Ice'.  I
    can only assume that one of the pillars leads to a way to remove the acid pool.
    Fire or ice... wouldn't fire create toxic fumes?  Maybe freezing the pool would
    be safer.  Well... I'll worry about that once I bypass the terentatek beasts.
    If I can, I suppose it's now or never."
    
    ********************
    
    Datapad
    
    Datapad entry:
    We've set up a repair station at the storage room airlock to fix the damage to
    the bridge hull.  Get the space suits from the armory and send a team out as
    soon as possible.
    
    ********************
    
    Datapad
    
    These appear to be the personal notes of the Dark Jedi Master in charge of the
    Sith base on Manaan.  It seems that the Sith have been trying to lure
    impressionable young Selkath over to the dark side.
    After reading the lengthy progress reports on this topic, it seems that the
    the final plan was to use these young Selkath to overthrow the current
    government and install a puppet government that the Sith would dominate.
    
    ********************
    
    Datapad
    
    Novice Sith such as yourself cannot be trusted to remember even simple tasks,
    acolyte.  It is therefore prudent for your masters to explain themselves at
    length, using very small words.  The ancient sequencer on the lower levels can
    only be activated once all the sequencer tiles on the floor have been set to
    their active mode by walking on them in the correct pattern.  To make all the
    tiles the same color, simply walk the tiles in the pattern of an 'H'.  I trust
    there will not be another unfortunate 'incident' like the last time...
    
    ********************
    
    Datapad
    
    This data pad contains information from many genetics studies conducted by the
    Rakata during their technological peak.
    
    ********************
    
    Data Recorder
    
    The data recorder flashes to life:
    
    I haven't been able to catch my poor creation as yet.  We've been trying to
    capture it without destroying it; the thing is too valuable.  It is hard to be
    so quiet as is necessary, however; it identifies targets through sound.  I'm
    glad we brought sound dampeners with us.  Provided that idiot Ben Hu'al uses
    his.
    
    ********************
    
    Droid Head
    
    Replaying the last memory of this damaged droid reveals that it and its owners
    were the victims of an ambush by someone named Eli.  The name "Matton" was also
    mentioned.
    
    ********************
    
    Envirosuit
    
    This is a variant of a standard model envirosuit used to protect its occupant
    from the hostile environmental conditions.  In this case it has been
    specifically modified to withstand tremendous undersea pressures.
    
    ********************
    
    Holocron
    
    This holocron has been cracked and worn by the sands and wind, but is still
    marginally operational.  When activated, it shows the holographic image of a
    middle-aged human man and appears to have been used as a means to record his
    personal thoughts over the years.
    
    ********************
    
    Holocron
    
    This small crystal supposedly holds holographic recordings of the ancient
    Sith... information which could be incredibly valuable.  There's no telling how
    long the holocron has been lost in the area, nor how well it works.
    
    ********************
    
    Ice Breaker
    
    This device is used by criminal elements and covert operatives to slice into
    security computers.  This particular breaker is configured for the computers on
    the Levithan's brig deck.  It won't work anywhere else.
    
    ********************
    
    Mandalorian Datapad
    
    Description:
    Jarg went missing in Sector B, then Reeza saw someone moving south of there.
    Take a couple troops and find out who it is.
    If they look suspicious: terminate.
    
    Location:
    Found on the corpse of a Mandalorian in Dantooine.
    
    ********************
    
    Mandalorian Datapad
    
    Description:
    Jarg, did you remember not to take the XT-model bike out today?  There was
    something funny with one of the intakes, and I thought it could jam.
    
    Ha!  Consider yourself lucky!  If someone was dumb enough to take that thing
    out he would have ploughed right into the ground within a kilometer.
    
    Location:
    Found on the corpse of a Mandalorian in Dantooine.
    
    Map of the Eastern Dune Sea
    
    By showing how to interpret ancient marker stones, this map can be used to find
    a safe route through the Eastern Dune Sea.  Only intimate local knowledge could
    take the place of such a document.
    
    ********************
    
    Mandalorian Head
    
    This is the head of the leader of the Mandalorian warriors who were killing the
    Rakatan scouts.
    
    ********************
    
    Mandalorian Helmet
    
    This is the helmet of a fierce Mandalorian warrior, taken from a group that
    stalked the Shadowlands of Kashyyyk for wounded or unwary prey.
    
    ********************
    
    Moisture Vaporators
    
    These devices use a pair of vaporators to condense moisture from the air,
    albeit in small amounts of a long period of time.  Droughts can last for
    centuries on some desert world, so this may be the only means to obtain water.
    
    ********************
    
    Murder Recording
    
    A recording of an older man murdering a young Sith woman.
    
    ********************
    
    Pass Card
    
    Description:
    This is a pass card used to grant access at security terminals.
    
    Location:
    Found in the Black Vulkar base.  Only works in the Black Vulkar base.
    
    ********************
    
    Pazaak Cards
    
    Description: This is a standard Pazaak side deck card, for use with a Pazaak
    deck.
    
    Location:
    First bought from Uriah in Janyvar's Canteen in Lower City of Taris.  May also
    be found or bought at other places.
    
    MY NOTES:
    There are many different Pazaak cards available.  Some of them are:
    
    +/-1, +/-3, +1, +2, -2, +/-6, +3, +4, -4, +5, +6, -6, -3
    
    ********************
    
    Pazaak Deck
    
    This is a standard Pazaak deck, complete with side deck cards.
    
    ********************
    
    Pazaak Side Deck
    
    Description:
    Pazaak requires both a main deck and a side deck.  You can store all your side
    deck cards here and bring them out when you start a game.
    
    ********************
    
    Permacrete Detonator
    
    This powerful detonator is extremely complicated.  Only someone trained in its
    use could set an activate it.
    
    ********************
    
    Prison Key
    
    Description:
    This key opens the holding cell in the Sandral Estate.
    
    Location:
    Found in a footlocker in the Sandral Estate.
    
    ********************
    
    Promised Land Apprentice Journal
    
    This journal details the search for the Promised Land carried out by Rukil's
    apprentice.  Most of the entries are mundane; howwever, the last entry is quite
    interesting:
    
    "I have uncovered evidence that others have been seeking out the fabled land,
    and that their treks have led them into the sewers.  I have decided that I must
    go as well."
    
    Location:
    On the corpse of an outcast in the Undercity of Taris.
    
    ********************
    
    Promised Land Journal
    
    This journal is a record of the long and difficult search to find the Promised
    Land.  It contains many half completed maps and cryptic notes, all attempting
    to decipher whether the legend is true or simply a child's fable. By itself
    this journal does not contain enough information to solve the mystery, however
    it could be a valuable piece of the puzzle.
    
    Location:
    On the corpse of two outcasts (each has one piece) in the sewers of the
    Undercity on Taris.
    
    ********************
    
    Rahasia's Key
    
    Description:
    This key opens the rear door to the Sandral Estate.
    
    Location:
    Given to you by Rahasia during the Sandral-Matale feud on Dantooine.
    
    ********************
    
    Rakghoul Serum
    
    This vial of green, bubbling liquid is the only hope of a cure for anyone
    infected with the rakghoul disease.
    
    Location:
    Found on the corpse of a Sith soldier in the Undercity on Taris.
    
    ********************
    
    Republic Enclave Key
    
    An access key to the outder doors of the Republic Enclave in Ahto City.
    
    ********************
    
    Sand People Clothing
    
    Max Dexterity Bonus: +8
    
    These are the intricate robes of a Sand People warrior.  They seem to be in
    good condition, and might allow a wearer to superficially appear to be a member
    of the Sand People species.
    
    ********************
    
    Sharina's Wraid Plate
    
    Description:
    This is the incredibly dense bone skull plate of a Tatooine desert wraid.
    
    ********************
    
    Ship Parts
    
    These ship parts appear to be similar enough to those on the Ebon Hawk that
    they could be used to repair it.
    
    ********************
    
    Sith Armor
    
    Defense Bonus: 2
    Max Dexterity Bonus: +8
    
    Description:
    This full body armor could be used to fool people into thinking the wearer was
    one of the Sith.
    
    Location:
    You first find this when you save an alien from Sith attackers in one of the
    apartments outside of North Taris.  It can't be bought.
    
    ********************
    
    Sith Base Passcard
    
    Description:
    A standard ID card for Sith troopers.
    
    Location:
    Found in the Sith Base on Taris.  Can only be used here, and can't be bought.
    
    ********************
    
    Sith Base Passcard
    
    A passcard use to enter the Sith Base in Ahto City.
    
    ********************
    
    Sith Datapad
    
    This datapad contains coded instructions from Master Uthar to someone by the
    name of Adrenas.  You are not sure what the instructions detail, save that he
    requires the chamberlain to go to Dreshdae ot gather the ingredients.
    
    ********************
    
    Sith Device
    
    This small electronic device appears to be completely self-operating.  Once
    attached to a specific surface, it will begin deplpying whatever trap is
    inside.  Yuthura has not explained exactly what the device does... simply that
    it must be placed inside Master Uthar's bed in order to function.
    
    ********************
    
    Sith Hangar Key
    
    A key card to the Sith Reserved Hangar in Ahto City.
    
    ********************
    
    Sith Lightsaber
    
    Feats Required: Weapon Proficiency - Lightsaber
    Damage Type: Energy
    Damage Points: 2-16
    Critical Threat: 19-20,x2
    
    This lightsaber is quite intricate in its design, the hilt covered in delicate
    runes and inlaid with black markings.  No doubt the purpose of the weapon is
    primarily ceremonial, though it certainly seems to perform as a lightsaber
    should.
    
    ********************
    
    Sith Medallion
    
    This medallion is clearly marked with the insignia of the Sith, and otherwise
    consists of a shiny black onyx-like material.  It is unlikely to be very
    valuable, but is quite distinctive.
    
    ********************
    
    Sith Papers
    
    Description:
    These official looking papers identify the bearer as being on special
    assignment by order of the Sith government of Taris.  They also warn of the
    gruesome penalties for anyone foolish enough to challenge the bearer.
    
    Location:
    Quest item, given to you by the leader of the Hidden Beks.
    
    ********************
    
    Sith Passcard
    
    This is a small identification card marking you as a student within the Sith
    monastery on Korriban.  It will allow you to come and go as you wish.
    
    ********************
    
    Sith Passcard
    
    This appears to be a high security passcard for the detention area.
    
    ********************
    
    Space Suit
    
    This is a standard model space suit used to protect its wearer from the cold
    vacuum of space.  Because of its design, anyone wearing the suit will have to
    unequip their weapons.
    
    ********************
    
    Slaver Contract
    
    This datapad card contains a contract to trade weapons for slaves, and a
    manifest of goods already delivered.  It would seem that Rorworr had sold a
    number of Wookiees previously, and intended to do so again.
    
    ********************
    
    Sonic Emitter
    
    Uses: unlimited
    
    This device emits a powerful sonic pulse useful for scaring off or stunning
    various wildlife.  It normally has an extremely limited range, but in an
    underwater environment the signal would travel quite a distance.  It has proven
    quite lethal to several species of firaxan sharks.
    
    ********************
    
    Special Cold Grenade
    
    This is an incredibly large and powerful version of a standard cold grenade.
    When used, its blast will likely affect a large area.
    
    ********************
    
    Special Fire Grenade
    
    This is an incredibly large and powerful version of a standard fire grenade.
    When used, its blast will likely affect a large area.
    
    ********************
    
    Spice
    
    The term "spice" has come to describe a wide variety of stimulants mined on a
    number of worlds, but the highly coveted glitterstim found on Kessel is by far
    the most precious.
    
    ********************
    
    Starboard Cell Block Key
    
    This keycard will unlock the cells on the Levithan's starboard detention block.
    
    ********************
    
    Star Map: Dantooine
    
    Description:
    You have recorded the coordinates from the Star Map you found on Dantooine into
    a datapad.
    
    Location:
    Given to you after finding the Star Map in the Strange Ruins on Dantooine.
    
    ********************
    
    Star Map: Kashyyyk
    
    You have recorded the coordinates from the Star Map on Kashyyyk into a datapad.
    
    ********************
    
    Star Map: Manaan
    
    You have recorded the coordinates from the Star Map you found on Manaan into a
    datapad.
    
    ********************
    
    Star Map: Tatooine
    
    You have recorded the coordinates from the Star Map on Tatooine into a datapad.
    
    ********************
    
    Submersible Bay Key
    
    Key to the submarine Bay in the Republic Enclave in Ahto City.
    
    ********************
    
    Swoop Accelerator
    
    Description:
    Though not overly large the prototype swoop accelerator is surprisingly heavy.
    Without being an expert on swwp bike construction it is difficult to imagine
    how this simple device could be so valuable.
    
    Location:
    Black Vulkar base.  Quest item.
    
    ********************
    
    Swoop Bike Signal Device
    
    This device attaches to a swoop bike, transmitting any field that has been
    collected on it by the Commander.
    
    ********************
    
    Synthesized Odor
    
    Description:
    This appears to be a timed release device for a strange substance.  The liquid
    has a very pungent odor.
    
    Location:
    Undercity sewers, just before large room with rancor.
    
    ********************
    
    Tach Gland
    
    This gland was cut from the corpse of a tach, a small primate.  It can
    suppoesdly be powdered to produce a powerful stimulant.
    
    ********************
    
    Taris Launch Codes
    
    Description:
    This datapad contains the codes necessary to launch a ship from the planet's
    surface without being destroyed by the Sith autotargeting cannons.
    
    Location:
    Found in the Sith Governor's room in the Sith Base on Taris.  Quest item.
    
    ********************
    
    Token
    
    This appears to be a small token of a personal nature.  Perhaps someone who
    knew this Selkath would recognize it.
    
    ********************
    
    The Twisted Rancor Trio
    
    Guts and Glory: A Chronicle of the Amazing Story of The Twisted Rancor Trio
    By Gilthos Uksaris (A work in progress)
    
    The origins of what would eventually become the most famous band in the
    galaxy are surprisingly humble.  The brains behind the group, manager Gilthos
    Uksaris, founded the Trio to earn a date with a young singer named Elinda.
    
    The ploy worked, and Elinda became the first member of the band.  Glithos
    scrambled to find musicians to back her, and signed a Bith named Ujaa to be
    the lead musician.  Soon after that he signed Ujaa's brother, Ujii to
    complete the trio.
    
    The band struggled at first.  Elinda was a fantastic singer, but Ujaa wasn't
    much of a musician.  When Elinda threatened to quit, Glithos fired Ujaa and
    signed another Bith named Loopa.
    
    Of course this didn't go over well with Ujaa's brother, and Ujii quit.
    Fortunately, Loopa knew another musician named Fodo, who joined to replace
    Ujii.
    
    Led by Elinda's singing, the second incarnation of The Twisted Rancor Trio
    became quite popular on their home world of Taris, eventually attracting
    the attention of local legitmate businessman Davik Kang.
    
    Davik asked Glithos to birng his group in for a command performance.
    Glithos agreed, realizing this could be the band's big break.
    Unfortunately, Elinda had heard certain unsubstantiated rumors about
    Davik Kang and his connections to the Exchange.  Fearing for her life,
    she refused to go to his estate to perform.
    
    Many felt that without Elinda's singing the band would crumble.  But
    Glithos came up with a brilliant plan to save the group by hiring
    Elinda's sister, Ashana, as the new lead singer on the even of their
    scheduled appearance at Davik's estate.
    
    Glithos knew he was taking a risk.  If Ashana couldn't perform at
    Elinda's level, Davik's infamous temper could have dire consequences
    for the entire band.  However, if Ashana could match her sister's
    performance then Davik was likely to sign the band to a big time
    touring contract.
    
    It was a risk, but The Twisted Rancor Trio was founded on "Guts and
    Glory".
    
    (There are no further entries)
    
    Location:
    Found in a room in the apartment complex of Lower Taris.  Is the key to a small
    puzzle.
    
    ********************
    
    Viper Kinrath Body
    
    The corpse of an exceptionally large viper kinrath, freshly killed.
    
    ********************
    
    Water Pump Analysis
    
    In regards to the system in place to cycle water from the ocean to the thermal
    heaters:
    What were you thinking?!?  What made you put that airlock mechanism on the only
    other path to the north side of the base??  Now everyone has to know how to
    cycle the water out of one room and into the adjoining one for each of the
    three rooms in sequence without accidentally flooding the room they're in!  We
    lost seven troopers just this week!
    Next time I'm there you better show me how to do it properly!  I can't afford
    to lose any more of my aids while trying to get to the Selkath!
    
    |-----------------------------------------------------------------------------|
    | [2.2] Equippable Items                                                      |
    |-----------------------------------------------------------------------------|
    
    Adrenaline Amplifier
    
    Saves: Relfex +2
    
    Description:
    This device improves the wearer's reflxes by triggering prolonged bursts of
    adrenaline.  It is thought to be perfectly safe, with only a few instances of
    uncontrolled muscle spasms.
    
    Location:
    In Selven's apartment in the Lower City of Taris.
    
    ********************
    
    Adrenaline Stimulator
    
    Saves: All +4
    Dexterity: +2
    
    This belt endows the wearer with hyper-sensitivity to their surroundings and
    dynamically improves reflexes and reaction time.
    
    ********************
    
    Advanced Adrenaline Amplifier
    
    Saves: Reflex +3
    
    This device is an improved version of the basic model, increasing effectiveness
    with fewer occurences of side effects.  It improves reflexes by triggering
    prolonged bursts of adrenaline.
    
    ********************
    
    Advanced Aural Amplifier
    
    Skills: Awareness +4
    Restricted: not useable by Wookiees
    
    Description:
    In a fine balancing act, this unit amplifies the faint sounds of moving
    creatures, while filtering out louder background noise that might otherwise
    deafen the user.
    
    ********************
    
    Advanced Bio-Stabilizer Implant
    
    Feats Required: Implant Level 3
    Immunity: Mind-Affecting, Poison
    
    This detailed micro-computer analyzes the contents of the user's circulatory
    system, as well as surges and drops in nerve transmission rates.  It attempts
    to stabilize the user's system, and remove undesirable elements from it.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Advanced Bio-Stabilizer Mask
    
    Feats Required: Armor Proficiency - Light
    Immunity: Mind-Affection, Poison
    Saves: All +1
    
    Similar to the Advanced Bio-Stabilizer Implant, this mask analyzes circulation
    patterns through the skin, monitors breathing through chemical sensors, and
    reactions through eye movements.  It additionally acts as a nearly complete
    environmental system, preventing toxins from ever reaching the wearer.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Advanced Combat Implant
    
    Feats Required: Implant Level 3
    Bonus Feat: Weapon Focus - Blaster Pistol
    Bonus Feat: Weapon Focus - Blaster Rifle
    Bonus Feat: Weapon Focus - Heavy Weapons
    Bonus Feat: Weapon Focus - Melee Weapons
    Bonus Feat: Weapon Proficiency - Blaster Pistol
    Bonus Feat: Weapon Proficiency - Blaster Rifle
    Bonus Feat: Weapon Proficiency - Heavy Weapons
    Bonus Feat: Weapon Proficiency - Melee Weapons
    Bonus Feat: Weapon Specialization - Blaster Pistol
    Bonus Feat: Weapon Specialization - Blaster Rifle
    Bonus Feat: Weapon Specialization - Heavy Weapons
    Bonus Feat: Weapon Specialization - Melee Weapons
    
    The Advanced Combat Implant is an experimental technology, designed to make
    computer data available to the user.  Naturally, one of the first uses for this
    technology was combat.  This implant contains weapons specification, and
    advanced usage techniques for all known weaponry in the Republic and associated
    territories.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Advanced Computer Tool
    
    Feats Required: Droid Upgrade Class 2
    Skills: Computer Use +4
    
    Like the basic unit, this retractable probe allows droid access to the higher
    programming functions of any computer terminal, though better interface
    adapters make it more effective.
    
    ********************
    
    Advanced Flame Thrower
    
    Feats Required: Droid Upgrade Class 3
    Uses: #/10
    Damage: Heat, 60pts
    On Hit: Horror, 100% for 3 sec
    Special: Targets 7th level and up ignore horror effect
    Save: DC20 for half damage
    Range: Short
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    Intended as a combat upgrade and not generally available to the public, this
    droid-mounted weapon can inflict a great deal of damage over a broad area.  It
    is widely used by Republic forces.
    
    ********************
    
    Advanced Gravity Generator
    
    Feats Required: Droid Upgrade Class 3
    Uses: #/10
    Damage: None
    On Hit: Slowed, 100% for 9sec
    Save: DC20 to negate slow
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    This device creates a more powerful gravity swell than the basic unit due to an
    unregulated energy governor.  The use of such items is discouraged because of
    concern over environmental effects.
    
    ********************
    
    Advanced Sensory Implant
    
    Feats Required: Implant Level 3
    Skills: Awareness +10
    Dexterity: +2
    
    By assisting the areas of the user's brain dedicated to sensory-interpretation,
    this implant gratly heightens the user's awareness of their surroundings, as
    well as spatial perception and analysis.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Advanced Shield Disruptor
    
    Feats Required: Droid Upgrade Class 2
    Uses: #/10
    Damage: Ion, 40pts
    Range: Medium
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    Prototyped by Czerka Corporation, these extremely devastating droid and shield
    nullifiers have found their way to forces on both sides of the Sith/Republic
    conflict.
    
    ********************
    
    Advanced Stabilizer Gloves
    
    Dexterity: +3
    Blaster Bolt Deflection: +5
    
    These gloves contain an advanced fire control and trajectory analysis system
    which links to held ranged weapons.  This allows the user greater accuracy when
    aiming their own weapons, and also gives warning when incoming fire would
    likely hit the wearer.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Advanced Stealth Unit
    
    Skills: Stealth +4
    
    Costly to produce, this unit refinse the Stealth Mode field to better
    camouflage the user.  Opponents must make an Awareness check versus user
    Stealth skill +4 or remain unaware of them.  The user must have paid points
    into the Stealth skill to use Steath Mode.  Combat disrupts the field, but
    mundane tasks do not.
    
    ********************
    
    Advanced Stun Ray
    
    Feats Required: Droid Upgrade Class 2
    Uses: #/10
    Damage: None
    On Hit: Stun, 100% for 9 sec
    Save: DC20 to negate stun
    Range: Medium
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    This produce is a special order aftermarket modification of a Quellegh
    Industrial stun ray.  Very expensive to produce, most are in the hands of
    government-sponsored elite troops.
    
    ********************
    
    Advanced Targeting Computer
    
    Feats Required: Droid Upgrade Class 2
    Bonus Feat: Weapon Focus - Blaster Pistol
    Bonus Feat: Weapon Focus - Blaster Rifle
    
    Meant for droids that see regular combat, this targeting unit improves on the
    basic model and greatly increases battlefield performance.
    
    ********************
    
    Arkanian Heavy Pistol
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 2-9
    Range: 23m
    Critical Threat: 20-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +1
    
    Description:
    Arkanian designs of this kind predated mass acceptance of heavier pistols, but
    2000 years later they are still superior performers.
    
    Location:
    Buy from Igear in the Undercity of Taris.
    
    ********************
    
    Arkanian Pistol
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 3-8
    Range: 23m
    Critical Threat: 20-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +2
    
    This is a versatile blaster variant, possibly of ancient Arkanian origin.  The
    Arakanians are very proud that such early efforts continue to be prized among
    collectors and soldiers.
    
    ********************
    
    Aural Amplifier
    
    Skills: Awareness +2
    Restricted: not useable by Wookiees
    
    Description:
    With this item, Durkish Corporation abandones visual detection in favor of
    aural, citing that most creatures breathe, and even camouflage fields can't
    blend the sound of that away.
    
    Location:
    Found in Black Vulkar base, near swoop accelerator.
    
    ********************
    
    Baragwin Assault Blade
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Bonus: 2-12
    Damge Bonus: +2-12 Energy
    Critical Threat: 19-20,x2
    Attack Modifier: +2
    Special: Upgradeable, Melee
    
    This advanced vibrosword is a miracle of miniaturization technology.  Not only
    does it deliver increased functionality over a normal vibrosword, it also has
    capacitors which discharge upon contact with a target.  Extra space within the
    blade can be utilized by a varirety of common upgrade modules.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Baragwin Assault Gun
    Feats Required: Weapon Proficiency - Heavy Weapons
    Damage Type: Energy
    Damage Points: 3-20
    Range: 28m
    Critical Threat: 20-20,x2
    Special: Upgradeable, Ranged
    
    This light repeating blaster is an excellent example of the Baragwin aptitude
    for weaponry.  By taking and modifying an existing repating blaster design, the
    Baragwin have managed to greatly increase the damage output and added
    additional functionality with a variety of upgrade options.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Bacca's Ceremonial Blade
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 4-14
    Damage Bonus: +4 Energy
    Critical Threat: 19-20,x2
    Attack Modifier: +2
    Special: Upgradeable, Melee
    
    The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed
    through the forest.  He saw that first contact was a warning of the destruction
    outsiders could bring.  Made from the debris, this sword is a reminder for his
    people that trust must be given cautiously, and only to those who earned it.
    
    ********************
    
    Baragwin Droid Shield
    
    Feats Required: Droid Upgrade Class 1
    Uses: unlimited
    
    A super-efficient version of a normal droid energy shield, the Baragwin version
    has been modified and customized to be able to run off the power supply of the
    droid mounting it.  While the energy drain on the droid is insignificant, the
    protection gained is equal, if not superior, to a normal droid energy shield.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Baragwin Flame Thrower
    
    Feats Required: Droid Upgrade Class 2
    Uses: unlimited
    
    Using an innovative technique, the Baragwin have managed to modify a normal
    flame thrower to operate in such a fashion as to ignore the very atmosphere
    around a charged guidance beam.  The result is a flame thrower that doesn't
    need an external fuel source and can be run virtually indefinitely.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Baragwin Ion-X Weapon
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Ion
    Damage Points: 1-6
    Damage Bonus: +1-10 Physical
    Range: 28m
    Critical Threat: 20-20,x2
    Attack Modifier: +3
    Special: Upgradeable, Ranged
    
    this weapon is an experimental Baragwin design that has been extensively
    modified by Suvam Tan.  He has incorporated what he describes as a
    'shaped-energy' delivery system into the weapon, which allows it to deliver
    concussive force on impact in addition to the weapon's normal energy discharge.
    Upgrades to the weapon could potentially greatly increase both its impact force
    and its penetration.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Baragwin Shadow Armor
    
    Feats Required: Armor Proficiency - Light
    Defense Bonus: 7
    Max Dexterity Bonus: +4
    Skills: Stealth +4
    Special: Upgradeable, Armor
    
    A speciality of the Baragwin, this modifiable suit has advanced adaptive
    camouflage technology that, when combined with a stealth generator, allows it
    to blend in nearly seamlessly with the background when viewed from any
    direction.  It is generally only sold to respected governments, but a number
    have found their way into more disreputable distribution channels.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Baragwin Shield Disruptor
    
    Feats Required: Droid Upgrade Class 2
    Uses: unlimited
    
    The Baragwin have tweaked and tuned a normal Shield Disruptor to be able to run
    off the mounting droid's power supply, giving it unlimited charges.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Baragwin Stun Ray
    
    Feats Required: Droid Upgrade Class 2
    Uses: unlimited
    
    While not the most powerful of weapons, the Baragwin have modified a normal
    Stun Ray to run at such efficiency that it can tap into the power supply of the
    droid mounting it, giving it unlimited charges.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Basic Targeting Computer
    
    Requires: Droid Upgrade Class 1
    Bonus Feat: Weapon Focus (Blaster Pistol)
    
    Description:
    Battle droids come factory ready for combat, but it is still wise to invest in
    targeting computer upgrades to optimize performance at range.  Cost rises with
    quality, as always.
    
    Location:
    The first time you find this item will be at Janice Nall's Droid Shop in Upper
    Taris.
    
    ********************
    
    Battle Armor
    
    Feats Required: Armor Proficiency - Heavy
    Defense Bonus: 8
    Max Dexterity Bonus: +1
    
    Description:
    This isn't the heaviest of armor, but it comes close.  Designed for heavy
    militias, it has the protection needed to keep a soldier alive during ranged
    combat with massive weapons .
    
    Location:
    Bought from Karl Karr/Crattis Yurkal on Dantooine.
    
    ********************
    
    Beemon Package
    
    Feats Required: Implant Level 3
    Constitution: +3
    
    Beemon's top of the line package usurps the body's natural reactions to stress
    and damage, allowing the user to withstand greater amounts of punishment and
    exertion than normally possible.
    
    ********************
    
    Bendak's Blaster
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 2-7
    Range: 23m
    Critical Threat: 20-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +1
    Special: Upgradeable, Ranged
    
    Description:
    This blaster belonged to Bendak Starkiller, a duelist legendary on Taris.  It
    is a highly adaptable weapon, and is definitely of better quality than any
    standard issue pistol.
    
    Location:
    Awarded to you after you defeat Bendak Starkiller in the death match on Taris.
    
    ********************
    
    Bio-Antidote Package
    
    Feats Required: Implant Level 3
    Immunity: Poison
    
    Description:
    This implant maintains an ever-circulating stream of antitoxins in the user,
    increasing relevant antidotes for specific poisons introduced.  Side effects
    include dry mouth.
    
    Location:
    The first time you find this item will be at Zelka Forn's medical facility in
    Upper Taris.
    
    ********************
    
    Blaster Cannon
    
    Feats Required: Weapon Proficiency - Heavy Weapons
    Damage Type: Energy
    Damage Points: 3-10
    Range: 28m
    Critical Threat: 20-20,x2
    Attack Modifier: +2
    
    The blaster cannon is a favorite among captains wealthy enough to hire
    experienced, dangerous crews and who might need a way to take them out quick if
    things go bad.
    
    ********************
    
    Blaster Carbine
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Energy
    Damage Points: 1-8
    Range: 25m
    Critical Threat: 19-20,x2
    
    Created initially by Gungis X Weapons, blaster carbine rifles have become very
    popular in recent years, helped by falling prices due to competition from other
    companies.
    
    ********************
    
    Blaster Pistol
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 1-6
    Range: 23m
    Critical Threat: 20-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    
    The most common ranged weapon in the galaxy is the basic blaster pistol, firing
    a bolt of intense coherent light powered by a replacable power pack.
    
    Many locations throughout the world, it's one of the most common weapons in the
    game.  The first area you'll come upon it is in the Endar Spire, just as the
    game begins, in the footlocker next to where you're sleeping.
    
    ********************
    
    Blaster Rifle
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Energy
    Damage Points: 1-8
    Range: 28m
    Critical Threat: 19-20,x2
    
    Description:
    More powerful than the commonly available pistol, the blaster rifle is favored
    by soldiers throughout the galaxy.  Civilian ownership of these weapons is not
    generally encouraged.
    
    Location:
    First found in Taris, in the backpack of a Sith Trooper immediately after
    leaving the apartment.  Can also be found and bought at many places.
    
    ********************
    
    Bonadan Alloy Heavy Suit
    
    Feats Required: Armor Proficiency - Light
    Defense Bonus: 6
    Max Dexterity Bonus: +4
    
    Description:
    Bonadan is an emerging industrial society financing their exploration of the
    galaxy through production of small arms and armor. They favor heavy materials
    offering solid defense.
    
    Location:
    The first time you find this item will be at Kebla Yurt's Equipment Emporium in
    Upper Taris.
    
    ********************
    
    Bothan Chuka
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 3-3
    Critical Threat: 20-20,x2
    On Hit: Stun 25% chance, 6 seconds, DC 10
    Attack Modifier: +2
    
    A very effective device used by Bothan elite.  Some systems consider simple
    possession of one as grounds for execution as a spy.  High-density discharge
    cells make this item unwieldly and unusable in the off-hand.
    
    ********************
    
    Bothan Discord Gun
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Sonic
    Damage Points: 2-7
    Range: 28m
    Critical Threat: 20-20,x2
    On Hit: Attribute Damage Dexterity DC 14
    Attack Modifier: +1
    
    This was conceived as a "last resort" weapon should espionage fail and a quick
    retreat be called for.  It is effective, but the Bothans would prefer that it
    not be needed.
    
    ********************
    
    Bothan Droid Disruptor
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Ion
    Damage Points: 2-7
    Ion: +2-12 vs. Droid
    Range: 28m
    Critical Threat: 20-20,x2
    Attack Modifier: +1
    
    Droids can be difficult obstacles for a spy, but these weapons take all the
    guesswork out of dealing with them.
    
    ********************
    
    Bothan Needler
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 3-6
    Range: 23m
    Critical Threat: 19-20,x2
    On Hit: Stun 25% chance, 6 seconds, DC 10
    Balanced: +2/+o vs. two-weapon penalty if used in the off hand
    Attack Modifier: +2
    
    For serious espionage, this is the weapon of choice.  Simple ownership can get
    you arrested in some systems, or invited to dine with royalty, depending on
    what it helped you learn.
    
    ********************
    
    Bothan Perception Visor
    
    Feats Required: Armor Proficiency - Light
    Skills: Awareness +3, Demolitions +2, Security +2
    Restricted: not useable by Wookiees
    
    Bothans treat information like any other resource, and invest a great deal in
    devices that help collect it.  These Bothan visors are considered to be among
    the best in the galaxy.
    
    ********************
    
    Bothan Quick Draw
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 2-5
    Range: 23m
    Critical Threat: 19-20, x2
    On Hit: Stun 25% chance, 6 seconds, DC 10
    Balanced: +2/+o vs. two-weapon penalty if used in the off hand
    Attack Modifier: +1
    
    An unconscious opponent is a quiet opponent.  THis weapon is a Bothan favorite,
    designed to "create opportunities."
    
    ********************
    
    Bothan Sensory Visor
    
    Feats Required: Armor Proficiency - Light
    Immunity: Critical Hits
    Skills: Awareness +4, Demolitions +4, Security +4
    Restricted: not useable by Wookiees
    
    Description:
    Bothans place great important on the tools of the information trade.  They
    would consider these items to be average quality, though their standards are
    exceptionally high.
    
    ********************
    
    Bothan Shrieker
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Sonic
    Damage Points: 2-5
    Range: 17m
    Critical Threat: 20-20,x2
    On Hit: Attribute Damage Dexterity DC 14
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +1
    
    This is an imporvement over the standard sonic pistol design that must seem
    doubly shrill to the large ears of the Bothans.
    
    ********************
    
    Bothan Stun Stick
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 2-2
    Critical Threat: 20-20,x2
    On Hit: Stun 25% chance, 6 seconds, DC 10
    Attack Modifier: +1
    
    A useful tool for espionage, this weapon is more effective than the standard
    stun baton, but is still available on most worlds.  High-density discharge
    cells make this item unwieldly and unusable in the off-hand.
    
    ********************
    
    Bowcaster
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Energy
    Damage Points: 1-10
    Damage Bonus: +2 Physical
    Range: 28m
    Critical Threat: 19-20,x2
    
    The bowcaster is an invention of the Wookiies of Kashyyyk.  Also called a laser
    crossbow, it actually uses a magnetic accelerator to hurl an explosive energy
    quarrel at its target.
    
    ********************
    
    Breath Mask
    
    Feats Required: Armor Proficiency - Medium
    Immunity: Poison
    Restricted: not useable Wookiees
    
    Description:
    This is standard issue gear for Republic forces and most professional soldiers,
    protecting against a variety of gas-based attacks.
    
    Location:
    Bought from Karl Karr/Crattis Yurkal on Dantooine.
    
    ********************
    
    Brejik's Arm Band
    
    Dexterity: +1
    
    Description: Brejik's gloves are designed to enhance the hand/eye coordination
    of the wearer.
    
    Location:
    Found on Brejik's corpse after killing him after the swoop race on Taris.  If
    you want it, keep it, because it can't be bought or found anywhere else.
    
    ********************
    
    Brejik's Belt
    
    Damage Resistance: Resist 5/- vs. Slashing
    
    Description:
    Brejik's arm band, when used in conjunction with his belt, generates an
    effective barrier against melee attacks.
    
    Location:
    Found on Brejik's corpse after killing him after the swoop race on Taris.  If
    you want it, keep it, because it can't be bought or found anywhere else.
    
    ********************
    
    Brejik's Glove
    
    Damage Resistance: Resist 5/- vs. Bludgenoning
    
    Description:
    Brejik's belt, when used in conjunction with his arm band, produces an
    effective barrier against melee attacks.
    
    Location:
    Found on Brejik's corpse after killing him after the swoop race on Taris.  If
    you want it, keep it, because it can't be bought or found anywhere else.
    
    ********************
    
    Bronzium Light Battle Armor
    
    Feats Required: Armor Proficiency - Medium
    Defense Bonus: 8
    Max Dexterity Bonus: +2
    
    Description:
    This molded armor is made of better materials than standard military issue, but
    is still relatively cheap and easy to mass-produce, making it ideal for light
    militias and the like.
    
    Location:
    First bought from Adum Larp on Dantooine.
    
    ********************
    
    Calo Nord's Battle Armor
    
    Feats Required: Armor Proficiency - Heavy
    Defense Bonus: 9
    Max Dexterity Bonus: +1
    Damage Resistance: Resist 10/- vs. Cold
    Damage Resistance: Resist 10/- vs. Fire
    Damage Resistance: Resist 10/- vs. Sonic
    Special: Upgradeable, Armor
    
    Commissioned by Calo Nord, this armor was based on heavily modified Mandalorian
    designs.  The maker was killed to appease Nord's ego, ensuring his suit would
    forever be unique.
    
    ********************
    
    Carbonite Projector
    
    Feats Required: Droid Upgrade Class 2
    Uses: 10/10
    Damage: Cold, 20pts
    On Hit: Paralyze, 100% for 9sec
    Save: DC15 for half damage, paralyze reduced to 3sec
    Range: Medium
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    The inverse of a flamethrower, this weapon uses a carbonite freezing technique
    to super-cool synthetic compounds hurled at a target.  This unconventional
    weapon has not yet seen widespread use.
    
    ********************
    
    Carbonite Projector Mark II
    
    Feats Required: Droid Upgrade Class 3
    Uses: #/10
    Damage: Cold, 40pts
    On Hit: Paralyze, 100% for 15sec
    Save: DC20 for half damage , paralyze reduced to 9sec
    Range: Medium
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    Like the basic model, this weapon uses a carbonite freezing technique to
    super-cool synthetic compounds hurled at a target, though more efficent
    projectors make it far more effective.
    
    ********************
    
    Cardio Package
    
    Feats Required: Implant Level 1
    What it does: Constitution +1
    
    Description:
    This implant micromanages the cardiovascular system, effectively increasing the
    user's constitution faster and further than hard work and exercise might.
    
    Location:
    It can be found throughout the world at many locations, or bought from stores.
    
    ********************
    
    Cardio Power System
    
    Feats Required: Implant Level 3
    Constitution: +4
    
    This implant increases the cadio-vascular recovery rate and pain tolerance of
    the wearer, giving them almost supernatural stamina.
    
    ********************
    
    Cardio-Regulator
    
    Saves: Fortitude +2
    
    Description:
    This belt monitors heartbeat and breathing and releases chemicals into the body
    should either of these become irregular.  This gives the wearer a higher
    fortitude than most.
    
    Location:
    Found in many places.  Can be bought as well.
    
    ********************
    
    Carth's Blaster
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 2-7
    Range: 23m
    Critical Threat: 20-20,x2
    Balanced: +2/+0 vs. two weapon penalty if used in the off hand
    Special: Upgradeable, Ranged
    
    Description:
    Carth's personal blaster is based on an old Arkanian design, but he has adapted
    it to incorporate all of the latest modular technology available to the
    Republic.
    
    Location:
    It's on Carth at the beginning of the game.  It can't be found or bought
    anywhere, so if you want it, keep it; don't sell it.
    
    ********************
    
    Cassus Fett's Battle Armor
    
    Feats Required: Armor Proficiency - Heavy
    Defense Bonus: 10
    Max Dexterity Bonus: +0
    Damage Resistance: 10/- vs. Cold
    Damage Resistance: 10/- vs. Fire
    Damage Resistance: 10/- vs. Sonic
    Special: Upgradeable, Armor
    
    Description:
    The armor of Cassus Fett, the most wanted man in known space.  Famous for
    killing the captain of a flagship Republic frigate at the Battle of Jaga's
    Cluster, he is presumed dead.
    
    Location:
    First bought from Adum Larp on Dantooine.
    
    ********************
    
    Cassus Fett's Heavy Pistol
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 4-11
    Range: 23m
    Critical Threat: 20-20,x2
    On Hit: Stun 25% chance, 6 seconds, DC 10
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +3
    Special: Upgradeable, Ranged
    
    Cassus Fett was rarely seen without this adaptable blaster.  Famous for killing
    the captain of a flagship Republic frigate at the Battle of Jaga's Cluster, he
    is presumed dead.
    
    ********************
    
    Chuundar's Bowcaster
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Energy
    Damage Points: 3-12
    Damage Bonus: +4 Physical
    Range: 28m
    Critical Threat: 19-20,x2
    Attack Modifier: +2
    
    Chuundar's personal weapon is a bowcaster with some unusual Czerka
    modifications.  Most Wookiees would likely not appreciate such outside
    influence.
    
    ********************
    
    Cinnagaran Carbine
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Energy
    Damage Points: 3-10
    Damage Bonus: +1 Physical
    Range: 25m
    Critical Threat: 19-20,x2
    Attack Modifier: +2
    
    This blaster rifle variant is one of many fine weapons produced by the
    factories of Cinnagar in their continued militarizing after the Great
    Hyperspace War a thousand years ago.
    
    ********************
    
    Cinnagar War Suit
    
    Feats Required: Weapon Proficiency - Heavy
    Defense Bonus: +7
    Max Dexterity Bonus: +3
    Damage Resistance: 15/- vs. Sonic
    
    Description:
    After the Great Hyperspace War a thousand years ago, the heirs of Empress Teta
    militarized their world and industry, a legacy that produced battle armor still
    sought after today.
    
    Location:
    First bought from Adum Larp on Dantooine.
    
    ********************
    
    Clothing
    
    Description:
    These are simple garments that protect little more than the modesty of the
    wearer.
    
    Location:
    Many locations contain this item, and you'll first find it in the footlocker of
    the Endar Spire as soon as you wake up, after the opening cinematic.
    
    ********************
    
    CNS Strength Enhancer
    
    Saves: All +2
    Strength: +2
    
    Description:
    An expirmental system that amplifies power signals along the length of the
    central nervous system, this generator, attached to a belt, provides greater
    impulses to all muscles, as well as a resistance to all sorts of perturbations
    of the user's system.
    
    Location:
    Bought from Karl Karr/Crattis Yurkal on Dantooine.
    
    ********************
    
    Combat Sensor
    
    Dexterity: +2
    Bonus Feat: Weapon Focus - Blaster Pistol
    Bonus Feat: Weapon Specialization - Blaster Pistol
    Restricted: not useable by Wookiees
    
    The targeting software inherent in this visor uses predictive algorithms to
    direct the wearer's gaze, allowing them to function more efficiently in combat.
    
    ********************
    
    Combat Suit
    
    Feats Required: Armor Proficiency - Light
    Defense Bonus: 4
    Max Dexterity Bonus: +5
    
    Description:
    Even the most frugal of mercenaries know they need at least some form of
    protection from the rigors of combat, although suits of this type are
    recommended for light skirmishes only.
    
    Location:
    First found onboard the Endar Spire, as well as several places throughout the
    world.  Can also be bought.
    
    ********************
    
    Composite Heavy Plating
    
    Feats Required: Droid Upgrade Class 3
    Defense Bonus: 13
    
    This palting forgoes mobility in favor of sheer mass.  The hugh composite
    plates covering the droid do not allow the range of motion that other armor
    systems may grant their user, but in terms of physical protection, this plating
    is the best in the galaxy.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Computer Probe
    
    Requires: Droid Upgrade Class 1
    Skills: Computer Use +2
    
    Description:
    This retractable probe allows droid access to the higher programming functions
    of any computer terminal.  Better quality probes provide cleaner access,
    increasing functionality.
    
    Location:
    The first time you find this item will be at Janice Nall's Droid Shop in Upper
    Taris.
    
    ********************
    
    Cyber Reaction System
    
    Feats Required: Implant Level 3
    Dexterity: +3
    
    This system supplants the user's normal nervous system, enhancing it
    artificially.  It allows the impulses to travel faster and farther along the
    sysem, improving reaction time, while also cimproving fine motor control,
    increasing accuracy.
    
    ********************
    
    Dark Jedi Knight Robe
    
    Feats Required: Jedi Defense
    Defense: 2
    Max Dexterity Bonus: +8
    
    Designed for those who relish personal combat, and know that power comes to
    those who take it, these robes offer good protection with no hindrance to
    movement.
    
    ********************
    
    Dark Jedi Master Robe
    
    Feats Required: Jedi Defense
    Defense Bonus: 3
    Max Dexterity Bonus: +8
    
    These robes offer superior protectionw hile still allowing full freedom of
    movement.  They are the robes of the true masters, those whose will and
    authority go unopposed.
    
    ********************
    
    Davik's Visor
    
    Bonus Feat: Improved Power Blast
    
    Description:
    Davik's visor is designed to enhance the user's ability to target and deal
    damage when using blaster.
    
    Location:
    Found on Davik's corpse after you kill him, as Taris is being bombed.
    
    ********************
    
    Darth Bandon's Fiber Armor
    
    Feats Required: Armor Proficiency - Light
    Defense Bonus: 5
    Max Dexterity Bonus: +5
    Damage Resistance: Resist 25/- vs. Fire
    Special: Upgradeable, Armor
    
    Despite the unfortunate fate of Darth Bandon, this light armor remains a
    desirable asset for any warrior.  The silvery polish reflects a pride in
    craftsmanship rarely seen today.
    
    ********************
    
    Davik's War Suit
    
    Feats Required: Armor Proficiency - Medium
    Defense Bonus: 8
    Max Dexterity Bonus: +3
    Damage Resistance: Resist 10/- vs. Cold
    Damage Resistance: Resist 10/- vs. Fire
    
    Description:
    Davik spent lavishly on his safety, and many a bounty hunter ended up dead in
    the streets for underestimating both his will to live and the protective
    qualities of his armor.
    
    Location:
    Found on Davik's corpse after you kill him, as Taris is being bombed.
    
    ********************
    
    Demolitions Sensor
    
    Skills: Awareness +8, Demolitions +4
    Restricted: not useable by Wookiees
    
    This item uses advanced processors to assist the wearer in the visual analysis
    of microelectronics commonly used in demolitions.  The acuity granted also
    serves to improve general awareness.
    
    ********************
    
    Disruptor Pistol
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Physical
    Damage Points: 1-4
    Range: 23m
    Critical Threat: 20-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    
    Description:
    These pistols are illegal in many planetary systems, being regarded as too
    pwerful a weapon to be owned by civilians.  Disruptors reduce solid matter to
    its constituent molecules.  Unlike typical blasters, disruptors ignore most
    types of personal energy shields.
    
    Location:
    Black Vulkar base.
    
    ********************
    
    Disruptor Rifle
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Physical
    Damage Points: 1-6
    Range: 28m
    Critical Threat: 20-20,x2
    
    Description:
    This disruptor is even more destructive than its pistol counterpart, and is
    outlawed on just as many worlds.  Disruptors reduce solid matter to its
    constituent molecules.  Painfully.  Unlike typical blasters, disruptors ignore
    most types of personal energy shields.
    
    Location:
    First found in the Black Vulkar base on Taris.  Can be bought and found in many
    other places.
    
    ********************
    
    Double-Bladed Lightsaber
    
    Feats Required: Weapon Proficiency - Lightsaber
    Damage Type: Energy
    Damage Points: 2-20
    Critical Threat: 20-20,x2
    
    Description:
    These exotic weapons are rare, and most often associated with Jedi attracted to
    the dark side of the Force, for whom reckless aggression is sometimes
    considered an asset.  The double-bladed lightsaber is capable of inflicting
    much more damage - but is also less precise - than the single-bladed variant.
    
    Location:
    Found on Brejik's corpse after killing him after the swoop race on Taris.
    Afterwards, once off Taris, they can be found all over.
    
    ********************
    
    Double-Bladed Sword
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 2-12
    Critical Threat: 20-20,x2
    
    Description:
    A difficult weapon to master, the double bladed sword has a grip in the center
    with two long blades emerging from either end.  The double-bladed sword is
    capable of inflicting more damage - but is also less precise - than the single-
    bladed variant.
    
    Location:
    The first time you find this item will be at Kebla Yurt's Equipment Emporium in
    Upper Taris.
    
    ********************
    
    Dominator Gauntlets
    
    Strength: +5
    
    A working proto-type of huge technological advancement in power gauntlets, the
    Dominators give the user unparalleled strength and power.
    
    ********************
    
    Droid Heavy Plating Type 1
    
    Feats Required: Droid Upgrade Class 1
    Defense Bonus: 9
    
    Description:
    Originally used on starship hulls, durasteel is the best protection available
    for droids.  This particular variant of the alloy is the standard for
    mass-production heavy combat droids.
    
    Location:
    Bought from Karl Karr/Crattis Yurkal on Dantooine.
    
    ********************
    
    Droid Heavy Plating Type 2
    
    Feats Required: Droid Upgrade Class 2
    Defense Bonus: 10
    
    A specialized variant of heavy plating, this type of durasteel alloy is not
    sold in mass quantities.  More often, it is used to equip elite troops where
    the initial cost of the battle droid warrants the investment.
    
    ********************
    
    Droid Heavy Plating Type 3
    Feats Required: Droid Upgrade Class 3
    Defense Bonus: 11
    
    The heaviest protection available, this type of plating is uncommon due to the
    cost involved in production.  It is best suited to specialized assassin or
    assault droids, though such units are highly regulated.
    
    ********************
    
    Droid Light Plating Type 1
    
    Feats Required: Droid Upgrade Class 1
    Defense Bonus: 3
    
    Description:
    A thin sheet of alloy plating is a relatively inexpensive way to improve a
    droid's chance of surviving combat.  This model is an excellent option for
    light-duty droids.
    
    Location:
    Found in the Sith Base on Taris.
    
    ********************
    
    Droid Light Plating Type 2
    
    Feats Required: Droid Upgrade Class 2
    Defense Bonus: +4
    
    Description:
    Tough more for the factory floor, plating of this type is seeing more general
    use.  Light but effective, this upgrade can mean the difference between repair
    and replacement if a droid comes to harm.
    
    Location:
    The first time you find this item will be at Janice Nall's Droid Shop in Upper
    Taris.
    
    ********************
    
    Droid Light Plating Type 3
    
    Feats Required: Droid Upgrade Class 3
    Defense Bonus: 5
    
    Description:
    The strongest of the light-grade plating, this is the best protection most
    individuals consider purchasing for droids not actively in a class intended for
    combat.
    
    Location:
    Bought from Karl Karr/Crattis Yurkal on Dantooine.
    
    ********************
    
    Droid Medium Plating Type 1
    
    Feats Required: Droid Upgrade Class 1
    Defense Bonus: 4
    
    Description:
    Developed by engineer Hoot Calin, this plating relies more on deflecting angles
    than exotic alloys.  Cost can be prohibitive, though this is the most
    affordable model of the type.
    
    Location:
    The first time you find this item will be at Janice Nall's Droid Shop in Upper
    Taris.
    
    ********************
    
    Droid Medium Plating Type 2
    
    Feats Required: Droid Upgrade Class 2
    Defense Bonus: 5
    
    This version of the Calin Industries plating system signlaed a company shift in
    production from construction droids to military models.  It now sees use on
    many different worlds.
    
    ********************
    
    Droid Medium Plating Type 3
    
    Feats Required: Droid Upgrade Class 3
    Defense Bonus: 6
    
    To solidify its place in the market, Calin industries introduced this specialty
    variant of their medium plating system.  Only heavy plating protects better,
    though the cost is prohibitive for some.
    
    ********************
    
    Droid Motion Sensors Type 1
    Feats Required: Droid Upgrade Class 1
    Skills: Awareness +2
    
    Description:
    These devices allow a droid to better detect creatures hidden by stealth
    fields.  This basic model is the most inexpensive of the type, and is commonly
    available on many worlds.
    
    Location:
    First found in the Strange Ruins Dantooine.
    
    ********************
    
    Droid Motion Sensors Type 2
    Feats Required: Droid Upgrade Class 2
    Skills: Awareness +4
    
    This sensor package greatly enhances droid vision, increasing the likelihood of
    detecting creatures hidden by stealth fields.  This model is marketed mainly to
    manufacturers of sentry and combat droids.
    
    ********************
    
    Droid Motion Sensors Type 3
    Feats Required: Droid Upgrade Class 3
    Skills: Awareness +6
    
    Incorporating the most sophisticated sensors available, this model of upgrade
    is usually purchased for special-duty droids guarding sensitive materials or
    galactic heads of state.
    
    ********************
    
    This sensor package greatly enhances droid vision, increasing the likelihood of
    detecting creatures hidden by stealth fields.  This model is marketed mainly to
    manufacturers of sentry and combat droids.
    
    Durasteel Heavy Armor
    
    Feats Required: Armor Proficiency - Heavy Armor
    Defense Bonus: 10
    Max Dexterity Bonus: +0
    
    Battle armor production is thriving on Bonadan as the Republic recovers from
    war.  This model's thinner skin of durasteel reduces weight, but still
    restricts movement somewhat.
    
    ********************
    
    Echani Battle Armor
    
    Feats Required: Armor Proficiency - Medium
    Defense Bonus: +7
    Max Dexterity Bonus: +3
    
    Description:
    This armor provides solid defense at the cost of some flexibility, although it
    is still an Echani product and is therefore well suited to quick-moving combat.
    
    Location:
    Buy it from Igear in the Undercity of Taris.
    
    ********************
    
    Echani Dueling Shield
    
    Uses: #/5
    Deflection: Energy, Electrical 60pts
    Duration: 200 seconds or max damage taken
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    Far more powerful than most forearm shields, when activated this unit absorbs
    some of the incoming energy to provide good protection without the need for
    bulky generators.  The unit must still be replaced after repeated use, however.
    
    ********************
    
    Echani Fiber Armor
    
    Feats Required: Armor Proficiency - Light
    Defense Bonus: 5
    Max Dexterity Bonus: +5
    Special: Upgradeable, Armor
    
    Description:
    Many elite Echani duelists use armor of this type, though its adaptability has
    made it popular with professional soldiers and bounty hunters alike.
    
    Location:
    Found in an apartment in Lower Taris, after solving the "Twisted Rancor Trio"
    puzzle.
    
    ********************
    
    Echani Foil
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 5-15
    Critical Threat: 17-20,x2
    Attack Modifier: +3
    
    These swords were crafted to honor Raskta Fenni, the best Echani duelist of her
    time.  Many were sold, but imperfections in the difficult lightsaber-deflecting
    cortosis weaved caused few to survive.
    
    ********************
    
    Echani Light Armor
    
    Feats Required: Armor Proficiency - Light
    Defense Bonus: 5
    Max Dexterity Bonus: +5
    Damage Resistance: Resist 15/- vs. Fire
    
    Description:
    Echani prefer elegant design to brute force.  The Maktites learned this when
    their stores of thermal weapons were rendered ineffective by simple changes in
    the Echani light armor.
    
    Location:
    Found on a dead settler just beyond the Matale Estate on Dantooine after you
    become a Padawan.
    
    ********************
    
    Echani Ritual Brand
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 3-13
    Critical Threat: 20-20,x2
    Attack Modifier: +1
    
    Description:
    Echani Firedancers use the double bladed Ritual Brand in a dodging and slicing
    pattern so graceful it looks more like a dance than combat.
    
    Location:
    The first time you find this item will be at Kebla Yurt's Equipment Emporium in
    Upper Taris.
    
    ********************
    
    Echani Shield
    
    Uses: #/5
    Deflection: Energy, Sonic, Electrical 50pts total
    Duration: 200 seconds or max damage taken
    
    Description:
    The Echani put much effort into developing a forearm shield that, once
    activated, would allow a mercenary to close on a blaster-weilding enemy
    relatively unscathed.  This unit is discarded once its energy cells are
    depleted.
    
    Location:
    Found on a dead settler just beyond the Matale Estate on Dantooine after you
    become a Padawan.
    
    ********************
    
    Echani Vibroblade
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 3-12
    Damage Bonus: +2 Cold
    Critical Threat: 19-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +2
    
    These blades are typically used in the off hand.  In addition to a cortosis
    weave that deflects lightsaber sparring damage, some Echani vibroblades are
    supercooled to keep them in alignment, giving them an icy sting.
    
    ********************
    
    Electrical Capacitance Shield
    
    Damage Immunity: 100% vs. Electrical
    
    This shielding device, worn around the waist, absorbs and stores electrical
    energy directed at the user, which is then released slowly over a period of
    time, dissipating harmlessly.  The manner of release generates vibrations along
    the inside edge of the shield, giving it the less than complimentary nickname,
    'The Tingler'.
    
    ********************
    
    Energy Shield
    
    Uses: #/5
    Deflection: Energy, Electrical, 20pts
    Duration: 200 seconds, or max damage taken
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    Description:
    When equipped and activated, these items project an energy shield around the
    wearer.  The small power source can burn out when repeatedly stressed,
    requiring replacement of the entire unit.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    MY NOTES:
    Don't bother buying this when you first come across it.  You will find it, for
    free, in about twenty minutes, and until then, your battles will be easy.
    
    ********************
    
    Energy Shield Level 1
    
    Feats Required: Droid Upgrade Class 1
    Uses: #/10
    Deflection: Energy, 20pts
    Duration: 200 seconds or max damage taken
    
    Description:
    This is a basic model energy shield universally applicable to most droids.  The
    power drain is significant, however, and units like this must be replaced
    regularly.
    
    Location:
    Found on a droid corpse in the Sandral Estate on Dantooine.
    
    ********************
    
    Energy Shield Level 2
    
    Feats Required: Droid Upgrade Class 2
    Uses: #/10
    Deflection: Energy, 30pts
    Duration: 200 seconds, or max damage taken
    
    Description:
    Upgraded from the basic portable energy shield, these units are marketed to
    companies and governments that keep large standing forces of combat droids.
    The power drain is significant, however, and they must be replaced regularly.
    
    Location:
    Found in the Sith Base on Taris.
    
    ********************
    
    Energy Shield Level 3
    
    Feats Required: Droid Upgrade Class 3
    Uses: #/10
    Deflection: Energy, 50pts
    Duration: 200 seconds, or max damage taken
    
    This sophisticated item is designed for top quality combat droids, and produces
    superior protection for any droid with the necessary software to install it.
    The power drain is significant, however, and it must be replaced regularly.
    
    ********************
    
    Environment Shield Level 1
    
    Feats Required: Droid Upgrade Class 1
    Uses: ##/10
    Deflection: Energy, Sonic, Cold, Heat, 20pts total
    Duration: 200 seconds or max damage taken
    
    Description:
    Initially designed to resist the harsh conditions of factory floors, these
    shields provide a droid with basic protection against a broad array of effects.
    The power drain is significant, however, and they must be replaced regularly.
    
    Location:
    The first time you find this item will be at Janice Nall's Droid Shop in Upper
    Taris.
    
    ********************
    
    Environment Shield Level 2
    
    Feats Required: Droid Upgrade Class 2
    Uses: ##/10
    Deflection: Energy, Sonic, Cold, Heat, 30pts total
    Duration: 200 seconds or max damage taken
    
    This unit is an aftermarket modification of the shielding typically found on
    deep-core mining droids.  It provides broad protection against many effects,
    but the power drain is significant and it must be replaced regularly.
    
    ********************
    
    Environment Shield Level 3
    
    Feats Required: Droid Upgrade Class 3
    Uses: ##/10
    Deflection: Energy, Sonic, Cold, Heat, 50pts total
    Duration: 200 seconds or max damage taken
    
    This variant of environmental shielding is designed for frontline combat
    droids.  It provides broad protection against many effects, but the power drain
    is significant and it must be replaced regularly.
    
    ********************
    
    Environmental Bastion Armor
    
    Feats Required: Armor Proficiency - Medium
    Defense Bonus: 7
    Max Dexterity Bonus: +3
    Damage Immunity: 100% vs. Cold
    Damage Immunity: 100% vs. Fire
    Damage Immunity: 100% vs. Sonic
    Special: Upgradeable, Armor
    
    A modified environmental suit, this armor gives the wearer complete protection
    from the elements as well as superior combat protection.  With additional
    enhancements, it can be converted into a completely contained environmental
    system and shield the wearer from outside radiation as well.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Eriadu Stealth Unit
    
    Skills: Stealth +6
    
    This sophisticated Eriadu Stealth Mode unit expertly camouflages the user.
    Opponents must make an Awareness check versus the user Stealth skill +6 or
    remain unaware of them.  The user must have paid points into the Stealth skill
    to gain the use of Stealth Mode.  Combat disrupts the field, but mundane tasks
    do not.
    
    ********************
    
    Eriadu Strength Amplifier
    
    Strength: +2
    
    Description:
    This device uses microbursts of repulsorlift energy to assist actions in
    combat, giving the appearance that the user is stronger than normal.
    
    Location:
    Found on the corpse of a Mandalorian in Dantooine.
    
    ********************
    
    Exar Kun's Light Battle Suit
    
    Feats Required: Armor Proficiency - Medium
    Defense Bonus: 9
    Max Dexterity Bonus: +3
    
    Attributed to Exar Kun, this armor may well have been worn by the Dark Lord
    prior to his defeat forty years ago.  He was rarely without considerable, yet
    flexible, poersonal armor.
    
    ********************
    
    Flame Thrower
    
    Feats Required: Droid Upgrade Class 2
    Uses: #/10
    Damage Type: Heat
    Damage Points: 30
    On Hit: Horror, 100% for 3sec
    Special: Targets 7th level and up ignore horror effect
    Save: DC15 for half damage
    Range: Short
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    Description:
    This droid-mounted weapon can inflict damage over a broad area.  The incendiary
    compounds within border on military quality, though the unit was intially
    designed for industrial purposs.
    
    Location:
    Found in the Sith Military Base on Taris.
    
    ********************
    
    Gaffi Stick
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 1-8
    Critical Threat: 20-20,x2
    
    The gaffi stick, or gaderffii, is the traditional melee weapon of the Sand
    People.  Crafted out of whatever salvage is at hand, they can be very effective
    in close combat.
    
    ********************
    
    Gordulan Reaction System
    
    Feats Required: Implant Level 3
    Dexterity: +4
    
    This implant hyper-stimulates the nervous system of the wearer, significantly
    improving both reaction time and hand-eye coordination.
    
    ********************
    
    Gravity Generator
    
    Feats Required: Droid Upgrade Class 2
    Uses: 10/10
    Damage: None
    On Hit: Slowed, 75% for 9sec
    Save: DC15 to negate slow
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    These devices allow a droid to create localized gravity swells, the reverse
    effect of a repulsorlift engine.  This can seemingly increase the weight of an
    enemy, slowing their movement.
    
    ********************
    
    Heavy Blaster
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 1-8
    Range: 23m
    Critical Threat: 20-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    
    Description:
    These resemble regular blasters in the same way Quoorian marshsuckers resemble
    mosquitoes.  Sure, they both do damage, but the former definitely has the edge
    in kill-potential.
    
    Location:
    First found on the corpse of a Black Vulkar guard in the Lower City apartments
    of Taris.
    
    ********************
    
    Heavy Combat Suit
    
    Feats Required: Armor Proficiency - Light
    Defense Bonus: 5
    Max Dexterity Bonus: +4
    
    Description:
    This version of the combat suit offers more protection than the basic model.
    It is heavier overall and not quite as flexible, but many consider the tradeoff
    worthwhile.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Heavy Exoskeleton
    
    Feats Required: Armor Proficiency - Medium
    Defense Bonus: 9
    Max Dexterity Bonus: +2
    Constitution: +1
    Strength: +2
    Special: Upgradeable, Armor
    
    A heavy and durable suit, this mechanical exoskeleton provides much greater
    strength and endurance, and vastly improved armor protection to the wearer than
    lighter models.  With additional enhancements, this capability can be expanded
    even further, rivaling some light armored vehicles for protection.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Heavy Targetting Optics
    
    Bonus Feat: Weapon Focus - Blaster Rifle
    Bonus Feat: Weapon Focus - Heavy Weapons
    Bonus Feat: Weapon Specialization - Blaster Rifle
    Bonus Feat: Weapon Specialization - Heavy Weapons
    
    This advanced optics and targetting system, worn as a mask, attaches to a held
    weapon, in this case rifles and heavy weapons, and provides targetting
    information, distances, and tracking of potential targets within line of sight.
    
    ********************
    
    Hold Out Blaster
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 1-4
    Range: 23m
    Critical Threat: 19-20,x2
    On Hit: Stun 25% chance, 6 seconds, DC10
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    
    Description:
    Sometimes called a "sleeper," the hold out blaster is the preferred method of
    temporarily incapacitating an enemy.
    
    ********************
    
    Infiltrator Gloves
    
    Skills: Computer Use +4, Security +4
    Dexterity: +1
    
    Description:
    These gloves are equipped with an advanced artificial intelligence unit that
    the wearer can use to tap into nearby computer systems cables or wireless
    transmission.  The system also stabilizes the wearer's hands for fine detail
    work.
    
    Location:
    Bought from Karl Karr/Crattis Yurkal on Dantooine.
    
    ********************
    
    Interface Band
    
    Damage Resistance: Resist 5/- vs. Sonic
    Skills: Computer Use +2, Demolitions +2, Security +2
    Restricted: not useable by Wookiees
    
    Description:
    This item provides a mental interface to a store of information on electronic
    systems common to security, demolitions, and general computing functions.
    
    Location:
    Bought from Karl Karr/Crattis Yurkal on Dantooine.
    
    ********************
    
    Interface Visor
    
    Feats Required: Armor Proficiency - Light
    Damage Resistance: Resist 5/- vs. Sonic
    Skills: Computer Use +4, Demolitions +4, Security +4
    Restricted: not useable by Wookiees
    
    This visor combines mental and visual interfaces to aid in the analysys of
    electronic systems common to security, demolitions, and general computing
    functions.
    
    ********************
    
    Ion Blaster
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Ion
    Damage Points: 1-4
    Ion: +1-10 vs. Droid
    Range: 17m
    Critical Threat: 20-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    
    Description:
    Unlike a typical blaster, this weapon fires a stream of energy very damaging to
    electrical systems, causing havoc on the internal components of droids.
    
    Location:
    First found onboard the Endar Spire, as well as several places throughout the
    world.  Can also be bought.
    
    ********************
    
    Ion Rifle
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Ion
    Damage Points: 1-6
    Ion: +2-12 vs. Droid
    Range: 28m
    Critical Threat: 20-20,x2
    
    Description:
    Any well-stocked militia usually has stores of ion rifles in reserve.  They
    aren't much use against the living, but if the enemy has battle droids these
    weapons become essential.
    
    Location:
    First found in the Black Vulkar base on Taris.  Can be bought and found at many
    other places.
    
    ********************
    
    Jamoh Hogra's Battle Armor
    
    Feats Required: Armor Proficiency - Medium
    Defense Bonus: 11
    Max Dexterity Bonus: +2
    Immunity: Critical Hits
    Strength: +1
    
    Jamoh Hogra was a Zabrak mercenary who feared for his life after a raid on a
    Sith dreadnaught.  He spent a fortune on his personal armor, only to be killed
    while in the bath.
    
    ********************
    
    Jamoh Hogra's Carbine
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Energy
    Damage Points: 3-10
    Damage Bonus: +1-4 Physical
    Range: 25m
    Critical Threat: 19-20,x2
    Attack Modifier: +2
    Special: Upgradeable, Ranged
    
    Description:
    This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him
    against the many enemies he earned in his lifetime.  Hogra's skill didn't match
    his potential, however.
    
    ********************
    
    Jedi Knight Robe
    
    Feats Required: Jedi Defense
    Defense Bonus: 2
    Max Dexterity Bonus: +8
    
    Description:
    Members of the Order typically wear plain or unassuming garments, but this
    variant offers the additional protection needed by Jedi influencing important
    events.
    
    Location:
    Found on Nemo's corpse in the Strange Ruins on Dantooine.
    
    ********************
    
    Jedi Master Robe
    
    Feats Required: Jedi Defense
    Defense Bonus: 3
    Max Dexterity Bonus: +8
    
    Members of the Order typically wear plain or unassuming garments, but Jedi
    Masters also know the importance of adequate protection when great challenges
    must be surmounted.
    
    ********************
    
    Jedi Robe
    
    Feats Required: Jedi Defense
    Defense Bonus: +1
    Max Dexterity Bonus: +8
    
    Description:
    Members of the Jedi Order typically wear plain or unassuming garments.
    
    Location:
    First given to you after clensing the Grove on Dantooine.
    
    ********************
    
    Jurgan Kalta's Assault Rifle
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Energy
    Damage Points: 1-8
    Ion: +1-6 vs. Droid
    Range: 28m
    Critical Threat: 19-20,x2
    Attack Modifier: +3
    Special: Upgradeable, Ranged
    
    Description:
    Jurgan Kalta wanted to make a big noise in the galaxy.  If it was the screams
    of his enemies, all the better.  This weapon was his favorite because it
    shared his adapatability
    
    Location:
    Bought from Karl Karr/Crattis Yurkal on Dantooine.
    
    ********************
    
    Jurgan Kalta's Carbine
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Energy
    Damage Points: 4-11
    Damage Bonus: +2 Physical
    Range: 25m
    Critical Threat: 19-20,x2
    Attack Modifier: +3
    
    Description:
    The Zabrak mercenary Jurgan Kalta commissioned this rifle, a weapon he liked to
    think of as "amusingly destructive".
    
    ********************
    
    Karakan Gauntlets
    
    Saves: All +3
    Dexterity: +1
    
    These heavy gauntlets, created by the isolationist Karakan, are almost a
    complete medical computer in themselves.  They constantly monitor and adjust
    the nervous impulses, blood pressure, and tension through the wearers hands.
    The resulting increase in stability and overall system integrity have many
    benefits.
    
    ********************
    
    Krath Blood Blade
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 2-11
    Critical Threat: 19-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +1
    
    Twisted by the dark side, this Krath weapon is as deadly as a modern
    vibroblade.  It was meant for assassination, and a cortosis weave that prevents
    lightsaber sparring damage ensured that even Jedi must respect it.
    
    ********************
    
    Krath Double Sword
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 4-14
    Damage Bonus: +1 Cold
    Critical Threat: 20-20,x2
    Attack Modifier: +2
    
    Twisted by the dark side, the Krath favored weapons of fearsome appearance
    requiring brute strength to wield, and the blades of this weapon are certainly
    effective, if not elegant.
    
    ********************
    
    Krath Heavy Armor
    
    Feats Required: Armor Proficiency - Medium
    Defense Bonus: 9
    Max Dexterity Bonus: +2
    
    Typical of the old Krath military elite, these suits were worn during slave
    raids on neighboring systems.  Slaving is profitable but risky, so little cost
    is spared in equipment.
    
    ********************
    
    Krath Holy Battle Suit
    
    Feats Required: Armor Proficiency - Medium
    Defense Bonus: 9
    Max Dexterity Bonus: +2
    Damage Resistance: Resist 15/- vs. Cold
    Damage Resistance: Resist 15/- vs. Fire
    Damage Resistance: Resist 15/- vs. Sonic
    
    Many Krath sought to be guards of their dark temples in armor of this type.
    Cynics dismiss this fervor, noting that guard duty was safer than participating
    in military slave raids.
    
    ********************
    
    Krath War Blade
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 2-13
    Critical Threat: 20-20,x2
    Attack Modifier: +1
    
    Twisted by the dark side, the Krath tempered swords with the power of the Force
    perhaps even before lightsabers became the weapon of the Jedi, both dark and
    light.
    
    ********************
    
    Light Exoskeleton
    
    Feats Required: Armor Proficiency - Light
    Defense Bonus: 6
    Max Dexterity Bonus: +5
    Dexterity: +1
    Strength: +1
    Special: Upgradeable, Armor
    
    A relatively new type of power-assisted armor, this suit mimics the major
    muscle movements of the wearer with mechanical impulses, resulting in greater
    strength and faster reaction times.
    (only available as part of the Yavin Space Station download from Xbox Live)
    
    ********************
    
    Light-Scan Visor
    
    Feats Required: Armor Proficiency - Light
    Skills: Awareness +4
    Restricted: not useable by Wookiees
    
    Description:
    These are invaluable tools that increase visual acuity by analyzing light on
    several frequencies above those of normal sight.
    
    Location:
    Found in a footlocker in the Sandral Estate.
    
    ********************
    
    Light Battle Armor
    
    Feats Required: Armor Proficiency - Medium
    Defense Bonus: 7
    Max Dexterity Bonus: +2
    
    Description:
    Providing solid protection for a minimal cost, this armor is excellent for
    entrenched troops or guarrds.  A force on the move, however, may find it
    somewhat constricting.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Light Repeating Blaster
    
    Feats Required: Weapon Proficiency - Heavy Weapons
    Damage Type: Energy
    Damage Points: 1-8
    Range: 28m
    Critical Threat: 20-20,x2
    
    Description:
    This weapon allows the user to fire more quickly than usual, increasing his
    chances of survival without drastically changing the amount of equipment he
    would have to carry.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Lightsaber
    
    Feats Required: Weapon Proficiency
    Damage Type: Energy
    Damage Points: 2-16
    Critical Threat: 19-20,x2
    
    Description:
    Traditionally associated with the Jedi, the lightaber is a devastating weapon
    difficult to master.  Properties can vary with the type of focusing crystal
    used in construction.
    
    Location:
    First given to you after selecting your Jedi class in Dantooine.
    
    ********************
    
    Long Sword
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 1-12
    Critical Threat: 20-20,x2
    
    Description:
    Here is where the roots of the lightsaber begin, with traditional swords still
    wielded today in many primitive cultures.  They are simple, but still effective
    in the right hands.
    
    Location:
    First found onboard the Endar Spire, as well as several places throughout the
    world.  Can also be bought.
    
    ********************
    
    Mandalorian Assault Armor
    
    Feats Required: Armor Proficiency - Heavy
    Defense Bonus: 13
    Max Dexterity Bonus: +0
    Damage Resistance: Resist 25/- vs. Cold
    Damage Resistance: Resist 25/- vs. Fire
    
    This was the armor of the Mandalorian elite frontline troops, a sight that
    Republic soldiers were all too familiar with during the war.
    
    ********************
    
    Mandalorian Assault Rifle
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Energy
    Damage Points: 3-10
    Range: 28m
    Critical Threat: 19-20,x2
    On Hit: Stun 25% chance, 6 seconds, DC 10
    Attack Modifier: +2
    
    These weapons are almost overpowered for their size, but the Mandalorians
    prefer them that way.  They do not make a habit of being subtle in their war
    making.
    
    ********************
    
    Mandalorian Battle Armor
    
    Feats Required: Armor Proficiency - Heavy
    Defense Bonus: 11
    Max Dexterity Bonus: +0
    Damage Resistance: Resist 25/- vs. Electrical
    
    Republic soldiers saw this armor all too often during the Mandalorian War.
    It's understandable that the conflict could drag on when a fanatical enemy is
    so defensively outfitted.
    
    ********************
    
    Mandalorian Blaster
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 2-7
    Range: 23m
    Critical Threat: 20-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +1
    
    The Mandalorian Blaster is a slightly more powerful version of the basic
    blaster pistol common throughout the galaxy.
    
    ********************
    
    Mandalorian Heavy Pistol
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 4-11
    Damage Bonus: +2 Physical
    Range: 23m
    Critica Threat: 20-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +3
    
    Description:
    Mandalorians boast that a shot from one of these pistols can take a starship
    out of commission.  It's an obvious exaggeration, but for safety's sake, most
    listeners just smile and nod.
    
    ********************
    
    Mandalorian Heavy Repeater
    
    Feats Required: Weapon Proficiency - Heavy Weapons
    Damage Type: Energy
    Damage Points: 1-10
    Damage Bonus: +1-4 Ion
    Range: 28m
    Critical Threat: 20-20,x2
    Attack Modifier: +1
    
    Description:
    With this weapon, the Mandalorians against demonstrate a complete lack of
    subtlety.  The only thing better than a big blaster, apparently, is one that
    shoots faster.
    
    ********************
    
    Mandalorian Melee Shield
    
    Uses: #/5
    Deflection: Bludgeoning, Piercing, Slashing, 20pts total
    Duration: 200 seconds or max damage taken
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    Description:
    Mandalorians don't fear melee combat, but anything that absorbs physical damage
    brings them a step closer to victory, and these forearm shields are a favorite.
    The units are discarded once their maximum activations have been expended.
    
    Location:
    Found on the corpse of a Mandalorian in Dantooine.
    
    ********************
    
    Mandalorian Power Shield
    
    Uses: #/5
    Deflection: Energy, Bludgeoning, Pierching, Slashing, Electrical 30pts total
    Duration: 200 seconds or max damage taken
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    An improvement by the Mandalorians on their basic forearm shield, this variant
    proved decisive in several battles with the Republic.  The units are discarded
    once their maximum number of activations have been expended.
    
    ********************
    
    Mandalorian Ripper
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Physical
    Damage Points: 3-6
    Range: 23m
    Critical Threat: 20-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +2
    
    A weapon similar to this energy propelled slug-thrower belonged to Jigger
    Wraith, a bounty hunter who plagued the Republic years ago.  Thirty-seven
    Mandalorians were executed for being him until sightings declined.  As a type
    of disruptor, this weapon ignores most personal energy shields.
    
    ********************
    
    Marko Ragnos' Gauntlets
    
    Feats Required: Jedi Defense
    Restricted to: Dark Side
    Bonus Feat: Weapon Focus - Lightsaber
    Bonus Feat: Weapon Specialization - Lightsaber
    
    Ancient but still intact, these gloves appear to be made of black scales; they
    pulse with a dark power.
    
    ********************
    
    Massassi Ceremonial Armor
    
    Feats Required: Armor Proficiency - Light
    Defense Bonus: 5
    Max Dexterity Bonus: +5
    Immunity: Critical Hits
    
    Long-term domination by the Sith has erased the memory of the Massassi rituals
    for which this armor was designed, but it retains its effectiveness on the
    battlefield regardless.
    
    ********************
    
    Medium Repeating Blaster
    
    Feats Required: Weapon Proficiency - Heavy Weapons
    Damage Type: Energy
    Damage Points: 2-9
    Range: 28m
    Critical Threat: 20-20,x2
    Attack Modifier: +1
    
    Weapons such as this are not usually available for public purchase.  They are
    best utilized during quick troop deployment and other situations where rapid
    suppressing fire is required.
    
    ********************
    
    Military Suit
    
    Feats Required: Armor Proficiency - Medium
    Defense Bonus: 6
    Max Dexterity Bonus: +3
    
    Description:
    This standard issue suit provides good protection, but can be heavier and more
    restrictive than some of its counterparts.  Even so, many mercenaries swear the
    tradeoffs are worth it.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Mission's Vibroblade
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 1-10
    Damage Bonus: +1 Physical
    Critical Threat: 19-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Special: Upgradeable, Melee
    
    Description:
    Working with few resources, Mission Vao turned this basic vibroblade into an
    exceptional weapon almost as adaptable as she is.
    
    Location:
    It's automatically given to you when Mission joins your party in the Undercity
    of Taris.
    
    ********************
    
    Motion Detection Goggles
    
    Feats Required: Armor Proficiency - Light
    Skills: Awareness +2, Demolitions +1, Security +1
    Restricted: Not useable by Wookiees
    
    Description:
    A built-in micro tracking processor means a user wearing these goggles can
    detect almost any movement.
    
    Location:
    Found in the Undercity on Taris.
    
    ********************
    
    Naga Sadow's Poison Blade
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 4-15
    Critical Threat: 20-20,x2
    On Hit: Poison, Average Damage DC 25
    Attack Modifier: +3
    
    The mere presence of Dark Lord Naga Sadow would come to imbue his personal
    weapons with the taint he carried, poisoned as his spirit was.
    
    ********************
    
    Navardan Regenerator
    
    Feats Required: Implant Level 3
    Regeneration: 2
    
    This implant gives incredible healing powers, allowing wounds and injuries to
    heal in mere seconds instead of days or weeks.
    
    ********************
    
    Nerve Amplifier Belt
    
    Immunity: Mind-Affecting
    
    Description:
    This belt monitors the brain, emitting energy waves to reinforce established
    patterns and black any outside influence. It's extremely effective, if mildly
    uncomfortable.
    
    ********************
    
    Nerve Enhancement Package
    
    Feats Required: Implant Level 2
    Immunity: Mind-Affecting
    
    Description:
    This implant regulates the nervous system, preventing loss of consciousness due
    to sudden impact or sensory overload.
    
    Location:
    The first time you find this item will be at Zelka Forn's medical facility in
    Upper Taris.
    
    ********************
    
    Neural Band
    
    Saves: Will +2
    Restricted: Not useable by Wookiees
    
    Description:
    Developed after the Exar Kun war, this item bolsters the willpower of the user
    by electrically reinforcing established mental patterns.  Republic troops call
    it "Little Shocky".
    
    Location:
    In the apartment complex in the Lower City in Taris.
    
    ********************
    
    Notched Steel Sword
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 2-12
    Critical Threat: 20-20,x2
    
    The blade of this sword is an ebony black and notched along its length to give
    it a cruel and jagged appearance.  There is a strange visual effect upon the
    sword which makes it seem as if shadows pulse and ebb along its surface.  It is
    very cool to the touch, and upon close inspection a small insignia of a dark
    circle can be spotted on its hilt.
    
    ********************
    
    Pistol Targetting Optics
    
    Bonus Feat: Weapon Focus - Blaster Pistol
    Bonus Feat: Weapon Specialization - Blaster Pistol
    
    This advanced optics and targetting system, worn as a mask, attaches to a held
    weapon, in this case pistol, and provides targetting information, distances,
    and tracking of potential targets within line of sight.
    
    ********************
    
    Powered Battle Armor
    
    Feats Required: Armor Proficiency - Heavy
    Defense Bonus: 9
    Max Dexterity Bonus: +1
    Strength: +1
    
    Description:
    The micro-hydraulics of this armor provides the operator with both protection
    and strength enhancement.  It is rare outside of professional mercenaries and
    soldiers.
    
    ********************
    
    Powered Light Battle Armor
    
    Feats Required: Armor Proficiency - Medium
    Defense Bonus: 8
    Max Dexterity Bonus: +2
    Damage Resistance: Resist 25/- vs. Sonic
    Strength: +1
    
    Description:
    This is an early attempt at power-assisted armor.  Dampening fields block the
    noise of servomotors, unintentionally shielding against external extremes in
    sonic frequencies as well.
    
    ********************
    
    Prototype Vibroblade
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 1-10
    Damage Bonus: +1 Physical
    Critical Threat: 19-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Special: Upgradeable, Melee
    
    Description:
    This is a very adaptable model of cibroblade, made for the user on a budget
    that will be purchasing upgrades as resources or finances become available.
    
    Location:
    First found onboard the Endar Spire, as well as several places throughout the
    world.  Can also be bought.
    
    ********************
    
    Qel-Droma Robes
    
    Feats Required: Jedi Defense
    Defense Bonus: 5
    Max Dexterity Bonus: +8
    Wisdom: +2
    Restricted to Light Side
    
    The Force is strong in the Qel-Droma blood, and many of the family have joined
    the Jedi Order over the centuries.  These robes were creates as a gift for Cay
    Qel-Droma during the war against Exar Kun, and it is said that only one who
    truly walks the path of the light can wear them.  Cay himself wore the robes in
    his duel against Ulic Qel-Droma, his brother who had fallen to the dark side.
    Cay was slain in the battle, but his death at his brother's hand eventual lead
    to Ulic's redemption.  These powerful robes then passed down to Duron
    Qel-Droma, Cay's cousin, when he joined the Jedi.  But Duron disappeared
    shortly after the time of the Great Hunt, and the robes were lost with him.
    
    ********************
    
    Quarterstaff
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 1-6
    Critical Threat: 20-20,x2
    
    Description:
    Usually just a smooth staff of wood or light alloys, this is a very simple
    weapon of ancient design.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Raito's Gaderffii
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 6-13
    Critical Threat: 20-20,x2
    Attack Modifier: +5
    
    This may have belonged to a Sand People warrior famous among his kind for
    killing a young Jedi, the the one tribe that kept the oral history of this
    event was wiped out long ago.
    
    ********************
    
    Rakatan Battle Wand
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 3-3
    Critical Threat: 20-20,x2
    On Hit: Stun 50% chance, 6 seconds, DC 14
    Attack Modifier: +2
    Special: Upgradeable, Melee
    
    Weighted to fit a Rakatan grip, this item is most like a stun baton.  It seems
    more adaptable than one of Republic issue, though similar high-density cells
    make it unwieldy and unusable with weapons in the off-hand.
    
    ********************
    
    Reinforced Fiber Armor
    
    Feats Required: Armor Proficiency - Light
    Defense Bonus: +7
    Max Dexterity Bonus: +4
    
    Inspired by craftsmen on worlds where metal is in short supply, this type of
    light armor consists of jung-ju tree fibers bound with synthetics, offering
    good, flexible protection.
    
    ********************
    
    Republic Mod Armor
    
    Feats Required: Weapon Proficiency - Light
    Defense Bonus: 5
    Max Dexterity Bonus: +4
    Special: Upgradeable, Armor
    
    Description:
    The Republic has prospered militarily by keeping its troops well supplied with
    modular armor, ensuring they are always prepared for a variety of battle
    conditions.
    
    Location:
    In the apartment complex in the Lower City in Taris.
    
    ********************
    
    Response Package
    
    Feats Required: Implant Level 1
    Dexterity: +1
    
    Description:
    This implant boosts the regular energy impulses of the nervous system,
    sharpening the performance of dexterous action.  Inactive users may suffer the
    odd lingering twitch.
    
    Location:
    Black Vulkar base.
    
    ********************
    
    Retinal Combat Implant
    
    Feats Required: Implant Level 2
    Immunity: Critical Hits
    Skills: Awareness +1
    
    Description:
    This ocular implant greatly increases visual acuity, allowing the user to
    better track enemy movement in combat.  General awareness will improve as well.
    
    Location:
    Buy from Igear in the Undercity of Taris.
    
    ********************
    
    Sanasiki's Blade
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 3-12
    Ion: +3 vs. Droid
    Critical Threat: 19-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +2
    Special: Upgradeable, Melee
    
    Description:
    Sanasiki used this weapon to kill Nelinik, a Zabrak who assassinated the Echani
    High Protector with battle droids.  Cortosis protects the blade against
    lightsaber sparring damage while energy cells disrupt droid opponents.
    
    Location:
    Bought from Karl Karr/Crattis Yurkal on Dantooine.
    
    ********************
    
    Security Decryption Interface
    
    Feats Required: Droid Upgrade Class 2
    Skills: Security +4
    
    This model of security breaker is no longer in production.  It was an effective
    option before the factories of Toshan Gant took over the market.  A droid must
    have basic Security software (paid points into the skill) to benefit from this
    item.
    
    ********************
    
    Security Domination Interface
    
    Feats Required: Droid Upgrade Class 3
    Skills: Security +6
    
    Modified on the aftermarket, this Toshan Gant security breaker is the best
    available.  A droid must have basic Security software (paid points into the
    skill) to benefit from this item.
    
    ********************
    
    Security Interface Tool
    
    Feats Required: Droid Upgrade Class 2
    Skills: Security +2
    
    Description:
    Pioneered by Toshan Gant, this is the basic droid security breaker in use
    across the galaxy.  Gant did most of his research for the Republic military
    after private efforts led to his imprisonment.  A droid must have basic
    Security software (paid points into the skill) to benefit from this item.
    
    Location:
    The first time you find this item will be at Janice Nall's Droid Shop in Upper
    Taris.
    
    ********************
    
    Sensor Probe
    
    Feats Required: Droid Upgrade Class 1
    Skills: Demolition +2
    
    Description:
    This basic probe improves a droid's demolitions capabilities, allowing for more
    sensitive adjustments of volatile substances.  A droid must have basic
    Demolitions software (paid points into the skill) to benefit from this item.
    
    Location:
    The first time you find this item will be at Janice Nall's Droid Shop in Upper
    Taris.
    
    ********************
    
    Shield Disruptor
    
    Feats Required: Droid Upgrade Class 1
    Uses: ##/10
    Damage Type: Ion
    Damage Points: 20
    Rang: Medium
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    Description:
    Designed for Republic forces, these devices allow a droid to potentially
    devastate opponent droids or the personal shielding of an enemy, though the
    energy drain is quite large.
    
    Location:
    The first time you find this item will be at Janice Nall's Droid Shop in Upper
    Taris.
    
    ********************
    
    Short Lightsaber
    
    Feats Required: Weapon Proficiency - Lightsaber
    Damage Type: Energy
    Damage Points: 2-12
    Critical Threat: 19-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    
    Lightsabers can come in shorter styles, often used in the off hand during
    two-weapon fighting.  As in larger versions, different focusing crystals can
    produce additional effects.
    
    ********************
    
    Short Sword
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 1-6
    Critical Threat: 20-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    
    Description:
    Disregarded by most modern warriors, a good short sword can still serve well in
    combat if the user is skilled.
    
    Location:
    Too many to list.  Depending on your character class, the short sword can be
    found in your footlocker on the Endar Spire when you first wake up.
    
    ********************
    
    Silver Lined Sword
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 1-12
    Critical Threat: 20-20,x2
    
    This blade is long and straight and sparkles with a silver glow that becomes
    brighter as the hilt is touched.  It is quite warm, and it almost appears that
    the blade becomes white-hot once it is equipped.  Such a fiery weapon would be
    devastating against an unarmored opponent.  A small insignia of a flame is
    impressed upon the hilt.
    
    ********************
    
    Sith Assassin Pistol
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 3-6
    Ion: +1-10 vs. Droid
    Range: 23m
    Critical Threat: 19-20,x2
    On Hit: Stun 25% chance, 6 seconds, DC 10
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +2
    
    These weapons are designed to incapacitate so death may be quick or lingered
    upon as desired.  Droids are simply dispatched, as cruelty is best rationed
    among the living.
    
    ********************
    
    Sith Assault Gun
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Energy
    Damage Points: 2-9
    Damage Bonus: +1 Physical
    Range: 25m
    Critical Threat: 19-20,x2
    Attack Modifier: +1
    
    This is a modification on the blaster carbine rarely seen outside of
    Sith-controlled space.
    
    ********************
    
    Sith Energy Shield
    
    Uses: #/5
    Deflection: Energy, Sonic, Electrical 30pts total
    Duration: 200 seconds or max damage taken
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    Description:
    The Sith have made many improvements to personal forearm shielding, much to the
    dismay of the Jedi.  Though efficient, the unit must be replaced often as it
    burns out when repeatedly activated.
    
    Location:
    Found in the Undercity of Taris.
    
    ********************
    
    Sith Mask
    
    Feats Required: Armor Proficiency - Heavy
    Immunity: Mind-Affecting
    Bonus Feat: Weapon Focus - Lightsaber
    Regeneration Force Points: 1
    
    This mask blocks outside mental influence and other sensory noise, allowing the
    user to focus their abilities inward with no distraction.
    
    ********************
    
    Sith Power Gauntlets
    
    Strength: +3
    
    Based on stolen Eriadu designs, items of this type utilize almost uncomfortable
    bursts of repulsorlift energy to assist movement.  They are rarely seen outside
    of Sith possession.
    
    ********************
    
    Sith Regenerator
    
    Feats Required: Implant Level 3
    Regeneration: 2
    
    Extensively used by Sith intelligence operatives, this implant stimulate cell
    replication in the user's body, alowing wounds to be healed quickly and easily.
    It is most frequently used on operatives operating behind enemy lines for
    extended periods, where medical treatment is not normally available.
    
    ********************
    
    Sith Sniper Rifle
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Energy
    Damage Points: 2-9
    Range: 28m
    Critical Threat: 19-20,x2
    Attack Modifier: +1
    
    Description:
    Despite its effectiveness, these modified blaster rifles are not often employed
    by the Sith.  They prefer to engage their enemies up close and personal.
    
    Location:
    The first time you find this item will be at Kebla Yurt's Equipment Emporium in
    Upper Taris.
    
    ********************
    
    Sith Tremor Sword
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 4-14
    Damage Bonus: +2 Sonic
    Critical Threat: 19-20,x2
    Attack Modifier: +2
    
    Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these
    cortosis-laced weapons were given to "masterblades" who survived no less than
    ten lightsaber-wielding warriors in combat.
    
    ********************
    
    Sonic Nullifiers
    
    Feats Required: Armor Proficiency - Light
    Damage Resistance: Resist 10/- vs. Sonic
    Restricted: not useable by Wookiees
    
    Description:
    Replacing bulky ear protection, these items make use of newly developed
    counterwave-nullifiers, an innovation pioneered by shipyard workers, not the
    military.
    
    Location:
    Found near the Mandalorian leader on Dantooine.
    
    ********************
    
    Sonic Pistol
    
    Feats Required: Weapon Profciency - Blaster Pistol
    Damage Type: Sonic
    Damage Points: 1-4
    Range: 17m
    Critical Threat: 20-20,x2
    On Hit: Attribute Damage Dexterity, DC 14
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    
    Description:
    Sometimes referred to as "squealers", these weapons deliver a high-frequency
    jolt to the sense that can damage and potentially disorient an opponent.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Sonic Rifle
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Sonic
    Damage Points: 1-6
    Range: 28m
    Critical Threat: 20-20,x2
    On Hit: Attribute Damage Dexterity DC 14
    
    Description:
    More powerful than the pistol, the sonic rifle fires a blast of sound that
    causes a great deal of sensory overload in addition to damage, disorienting the
    victim.
    
    Location:
    Found in a footlocker in the Sandral Estate.
    
    ********************
    
    Sound Damepning Stealth Unit
    
    Skills: Stealth +2
    
    Description:
    This Republic unit improves on the basic Stealth Mode field by dampening all
    sound that the user might make.  Opponents must make an Awareness check versus
    user Stealth skill +2 or remain unaware of them.  The user must have paid
    points into the Stealth skill to use Stealth Mode.  Combat disrupts the field,
    but mundane tasks do not.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Stabilizer Gauntlets
    
    Skills: Demolitions +2
    
    Description:
    These gauntlets are quite stiff, minimizing actions that might interfere with
    the manipulation of volatile materials.  The users must have basic knowledge of
    Demolitions (paid points into the skill) to benefit from this item.
    
    Location:
    Found in the footlocker of a Mandalorian party on Dantooine.
    
    ********************
    
    Stabilizer Mask
    
    Feats Required: Armor Proficiency - Medium
    Immunity: Mind-Affecting
    Saves: All +2
    Restricted: not useable by Wookiees
    
    This mask uses micro-bursts of electricity to regulate the user's mental
    patterns.  It effectively fortifies both mind and body against attack.
    
    ********************
    
    Star Forge Robes
    
    Defense Bonus: 5
    Max Dexterity Bonus: +8
    Saves: All +2
    Restricted to: Light Side
    Wisdom: +5
    Restricted to: Jedi Consular
    Restricted to: Jedi Guardian
    Restricted to: Jedi Sentinel
    
    Created by the mystical technology of the Star Forge, these robes focus the
    inherent Force abilities of the wearer, fueling their power.  Although the Star
    Forge itself is an artifact of the dark side, these robes were customized using
    an analysis of the Jedi they were created for, resulting in a powerful light
    side item that the Jedi can safely use against their enemies without fear of
    taint or corruption.
    
    ********************
    
    Stealth Field Generator
    
    Description:
    This device enables Stealth Mode, a camouflage field that hides the user.
    Opponents must make an Awareness check versus the Stealth skill of the user or
    remain unaware of them.  The user must have paid points into the Stealth skill
    to use Stealth Mode.  Combat disrupts the field, but mundane tasks do not.
    
    Location:
    It will be in the footlocker next to your bed on the Endar Spire.  I haven't
    found it anywhere in the world, other than buying it at a store.
    
    ********************
    
    Stealth Field Reinforcement
    
    Feats Required: Armor Proficiency - Light
    Skilsl: Stealth +8
    Restricted: not useable by Wookiees
    
    A very powerful item designed to both regulate stealth field emissions and
    improve the user's perception of the field while in Stealth Mode.
    
    ********************
    
    Strength Gauntlets
    
    Strength: +1
    
    Description:
    Developed by the Mephilis Corporation, these gauntlets use pulses of energy to
    stimulate muscles at the key leverage points of combat actions, effectively
    increasing strength.
    
    Location:
    Found in the Sith Governor's room in the Sith Base on Taris.
    
    ********************
    
    Stun Baton
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 1-1
    Critical Threat: 20-20,x2
    On Hit: Stun 25% chance, 6 seconds, DC10
    
    Description:
    A common weapon, stun batons do minimal damage but can incapacitate a target.
    The high-density cells needed for repeated discharge are unwieldly, making it
    unusable in the off-hand.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Stun Ray
    
    Feats Required: Droid Upgrade Class 1
    Uses: ##/10
    Damage: None
    On Hit: Stun, 100% for 9 sec
    Save: DC15 to negate stun
    Range: Medium
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    Description:
    Quellegh industrial is becoming the standard in publicaly traded non-lethal
    droid-mounted weapons.  Company officials credit aggressive marketing towards
    any despot with credits.
    
    Location:
    The first time you find this item will be at Janice Nall's Droid Shop in Upper
    Taris.
    
    ********************
    
    Superior Targeting Computer
    
    Feats Required: Droid Upgrade Class 3
    Bonus Feat: Weapon Focus - Blaster Pistol
    Bonus Feat: Weapon Specialization - Blaster Rifle
    Bonus Feat: Weapon Focus - Blaster Pistol
    Bonus Feat: Weapon Specialization - Blaster Rifle
    
    Reserved for the highest quality battle droids, targeting units of this type
    are rarely seen outside of military operations.
    
    ********************
    
    Thermal Shield Generator
    
    Damage Immunity: 100% vs. Fire
    
    Description:
    This generator forms a magnetic shield around the wearer which, while
    ineffective against most modern weaponry, does allow for the ablation of
    directed heat attacks, generally in the form of fire.
    
    ********************
    
    Tulak Hord's Mask
    
    Damage Resistance: Resist 10/- vs. Fire
    Skills: Stealth +2
    Restricted to: Dark Side
    
    This ancient mask, blackened with age, has an eerie glow and seems
    uncomfortably claustrophobic.
    
    ********************
    
    Uninversal Computer Interface
    
    Feats Required: Droid Upgrade Class 3
    Skills: Computer Use +6
    
    The best and most expensive of its type available, this retractable probe
    allows droid access to the higher programming functions of any computer
    terminal.
    
    ********************
    
    Vacuum Mask
    
    Feats Required: Armor Proficiency - Medium
    Immunity: Mind-Affecting, Poison
    Restricted: not useable by Wookiees
    
    Intersystem travel is commonplace, but the inherent dangers should not be
    forgotten, especially in times of war.  Many consider these to be essential
    equipment for spacefarers.
    
    ********************
    
    Verpine Bond Gauntlets
    
    Skills: Demolitions +6
    
    Tensor-mesh stiffens the forearm for steady handling of volatile materials.
    The insect-like Verpine don't personally use these items, claiming they merely
    mimic their own exoskeletons.  The user must have basic knowledge of
    Demolitions (paid points into the skill) to benefit from the item.
    
    ********************
    
    Verpine Cardio-Regulator
    
    Saves: Fortitude +3
    
    Description:
    This device regulates the body in distress with emergency fortitude support for
    the wearer.  It functions so well that some wonder how many "bodies in
    distress" the Verpine tested.
    
    Location:
    Found near the Mandalorian leader on Dantooine.
    
    ********************
    
    Verpine Demolitions Probe
    
    Feats Required: Droid Upgrade Class 2
    Skills: Demolitions +4
    
    Wartime contracts over the last forty years saw a great deal of money poured
    into Verpine droid modifications, particularly in the area of demolitions.  A
    droid must have basic Demolitions software (paid points into the skill) to
    benefit from the item.
    
    ********************
    
    Verpine Droid Disruptor
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Ion
    Damage Points: 3-8
    Ion: +2-12 vs. Droid
    Range: 28m
    Critical Threat: 20-20,x2
    Attack Modifier: +2
    
    While they may have borrowed liberally from designs the Bothans initiated, the
    Verpime say you can't argue with results.  These weapons are simply devastating
    against droids.
    
    ********************
    
    Verpine Fiber Mesh
    
    Feats Required: Armor Proficiency - Medium
    Defense Bonus: 8
    Max Dexterity Bonus: +3
    
    Raxsus Nuli had plans of planetary conquest in hte wake of Sith aggression.
    Though eclipsed by recent events, the Jedi saw the pirate jailed and his
    Verpine stockpiles auctioned.
    
    ********************
    
    Verpine Headband
    
    Saves: Will +3
    Skills: Awareness +2
    Restricted: not useable by Wookiees
    
    Description:
    Not subject to Republic regulations, the Verpine increased neural band
    effectiveness with brute electrical force.  The market is there, but long-term
    effects on users are unknown.
    
    Location:
    First found in Black Vulkar base.  Found on a dead settler just beyond the
    Matale Estate on Dantooine after you become a Padawan.
    
    ********************
    
    Verpine Ocular Enhancer
    
    Feats Required: Armor Proficiency - Light
    Damage Resistance: Resist 5/- vs. Sonic
    Dexterity: +1
    Restricted: not useable by Wookiees
    
    The Verpine only manufacture this product for export, having no need of it
    themselves.  They have highly evolved sight, a quality they smugly say the
    visors mimic but do not exceed.
    
    ********************
    
    Verpine Prototype Ion Blaster
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Ion
    Damage Points: 3-6
    Ion: +1-10 vs. Droid
    Range: 17m
    Critical Threat: 20-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +2
    
    Demonstrating this weapon, the insect-like Verpine destroyed legions of droids,
    doing nothing to quell the public's supicious of what testing their stun guns
    must have been like.
    
    ********************
    
    Verpine Prototype Shield
    
    Uses: #/5
    Deflection: Energy, Sonic, Cold, Heat, Electrical 70pts total
    Duration: 200 seconds or max damage taken
    
    Charges: Using this item consumes one charge.  This item is automatically
    discarded after all available charges are consumed.  Items that have charges do
    not stack in inventory.
    
    Though manufactured by the Verpine, these forearm shields are based on highly
    modified Arkanian designs.  They are must-have items for the professional
    soldier, though they have to be replaced when the maximum number of activations
    are expended.
    
    ********************
    
    Vibroblade
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 1-10
    Critical Threat: 19-20,x2
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    
    Description:
    Small size makes this a good off hand weapon.  Echani vibroblades use a rare
    cortosis weave to prevent lightsaber sparring damage, allowing traditional
    swordplay to continue in the time of Jedi and Sith.
    
    Location:
    First found in Taris, in the backpack of a Sith Trooper, immediately after
    leaving the apartment.  Can also be found and bought throughout the galaxy.
    
    ********************
    
    Vibrosword
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 2-12
    Critical Threat: 19-20,x2
    
    Description:
    Ultrasonic generators power this Echani-developed weapon design.  A rare
    cortosis weave that protects against sparring damage ensures that traditional
    swordplay will endure in the time of lightsabers.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Vibro Double-Blade
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 2-16
    Critical Threat: 20-20,x2
    
    Description:
    Ultrasonic vibrators make this double-bladed sword exceptionally deadly.  A
    rare Echani cortosis weave protects it against lightsaber sparring damage,
    ensuring effectiveness even against Jedi and Sith.  The double-bladed sword is
    capable of inflicting more damage - but is also less precense - than the
    single-bladed variant.
    
    Location:
    Found on the body of a Mandalorian on Dantooine.
    
    ********************
    
    Vulkar Shock Stick
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 2-5
    Critical Threat: 20-20,x2
    On Hit: Stun 25% chance, 6 seconds, DC10
    
    Description:
    A favorite weapon of the Vulkars, this modified stun baton is designed more for
    the purpose of inflicting pain than actually incapacitating an opponent.  The
    high-density cells needed for repeated discharge are unwieldly, making it
    unusable in the off-hand.
    
    Location:
    You first find this weapon when you enter Lower Taris, and have your first
    enocunter with members of the Black Vulkar gang.
    
    ********************
    
    Wookiee Warblade
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 1-10
    Critical Threat: 20-20,x2
    
    Though initially they might seem cumbersome, Wookiee Warblades are actually a
    very efficient design.  Kept in continual motion, they can cut a swath through
    almost anything.
    
    ********************
    
    Yusanis' Brand
    
    Feats Required: Weapon Proficiency - Melee Weapons
    Damage Type: Physical
    Damage Points: 4-18
    Ion: +5 vs. Droid
    Critical Threat: 20-20,x2
    Attack Modifier: +2
    Special: Upgradeable, Melee
    
    Description:
    Yusanis was the most famous of Echani warriors fighting against oppression and
    villainy until encountering Darth Revan.  Discovering that Revan had killed an
    Echani senator, Yusanis attempted to tell authorities but fell to the powers of
    the Sith Lord despite his own impressive abilities and the cortosis weave
    inherent in all Echani vibroblades.
    
    ********************
    
    Zaalbar's Bowcaster
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Energy
    Damage Points: 1-10
    Range: 28m
    Critical Threat: 19-20,x2
    Attack Modifier: +1
    Special: Upgradeable, Ranged
    
    Description:
    This is Zaalbar's personal bowcaster.  He has made modifications to it over the
    years, but it still tightly conforms to the traditions of his people.
    
    Location:
    Found in the sewers of the Undercity when you free Zaalbar from his prison.  If
    you want it, keep it, because it can't be bought or found again.
    
    ********************
    
    Zabrak Battle Armor
    
    Feats Required: Armor Proficiency - Light
    Defense Bonus: 6
    Max Dexterity Bonus: +4
    Damage Resistance: Resist 20/- vs. Cold
    
    Description:
    In northern Iridonia the Zabrak produce expensive armor that nonetheless has
    become very popular on the galactic markets, due to excellent low-temperature
    defensive properties.
    
    ********************
    
    Zabrak Battle Cannon
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Energy
    Damage Points: 6-13
    Range: 28m
    Critical Threat: 19-20,x2
    Attack Modifier: +3
    
    These weapons are almost beginning to cross the line to light artillery.  Armor
    is generally ineffective against such a weapon, unless it is of the highest
    quality.
    
    ********************
    
    Zabrak Blaster Pistol
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 4-9
    Range: 23m
    Critical Threat: 20-20,x2
    On Hit: Stun 25% chance, 6 seconds, DC 10
    Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +3
    
    This blaster is the staple of the Zabrak mercenary, known dor deadly accuracy
    and exceptional damage.
    
    ********************
    
    Zabrak Combat Suit
    
    Feats Required: Armor Proficiency - Light
    Defense Bonus: +5
    Max Dexterity Bonus: +5
    
    Description:
    A Zabrak improvement on the combat suit, this armor is good protection where
    speed and unrestricted movement are more important than bulky plating.
    
    ********************
    
    Zabrak Disruptor Cannon
    
    Feats Required: Weapon Proficiency - Blaster Rifle
    Damage Type: Physical
    Damage Points: 8-13
    Range: 28m
    Critical Threat: 20-20,x2
    Attack Modifier: +2
    
    Zabrak always command respect, especially with the aid of weapons that are even
    more damaging than already-outlawed standard disruptors.  Unlike typical
    blasters, disruptors ignore most types of personal energy shields.
    
    ********************
    
    Zabrak Tystel Mark III
    
    Feats Required: Weapon Proficiency - Blaster Pistol
    Damage Type: Energy
    Damage Points: 3-10
    Damage Bonus: +2 Physical
    Range: 20m
    Critical Threat: 20-20,x2
    Balanced +2/+0 vs. two-weapon penalty if used in the off hand
    Attack Modifier: +2
    
    The Zabrak killed many pirates who attempting to seize shipments of these
    weapons and then sold them on the black market anyway.  It's not a matter of
    where they end up, but of who gets paid.
    
    |-----------------------------------------------------------------------------|
    | [2.3] Utility Items                                                         |
    |-----------------------------------------------------------------------------|
    
    Adrenal Alacrity
    
    Single Use
    Attribute Bonus: Dexterity +4
    Speed: Movement +20%
    Duration: 120 secs
    
    Description:
    A shot of this enhancer provides a temporary boost in the dexterity of the
    user.  The effect wears off after a short time, and side effects are considered
    minimal.  Stim bonuses that affect the same statistic do not stack.
    
    Location:
    Depending on your character class, it'll be in the footlocker next to your bed
    on the Endar Spire when you first wake up.  It can also be found in many areas.
    
    ********************
    
    Adrenal Stamina
    
    Single Use
    Attribute Bonus: Constitution +4
    Duration: 120 secs
    
    Description:
    A shot of this enhancer provides a temporary boost in the constitution of the
    user.  The effect wears off after a short time, and side effects are considered
    minimal.  Stim bonuses that affect the same statistic do not stack.
    
    Location:
    First found onboard the Endar Spire, as well as several other places.
    
    ********************
    
    Adrenal Strength
    
    Single Use
    Attribute Bonus: Strength +4
    Duration: 120 secs
    
    Description:
    A shot of this enhancer provides a temporary boost in the strength of the user.
    The effect wears off after a short time, and side effects are considered
    minimal.  Stim bonuses that affect the same statistic do not stack.
    
    Location:
    First found onboard the Endar Spire, as well as several other places.
    
    ********************
    
    Advanced Medpac
    
    Single Use
    
    Description:
    An advanced medpac contains an improved array of equipment for the treatment of
    wounds.  They cannot be used by droids.  Advanced medpacs heal 20 vitality
    points + WIS modifier + (2 x user's skill in Treat Injury).
    
    Location:
    The first time you find this item will be at Zelka Forn's medical facility in
    Upper Taris.
    
    ********************
    
    Advanced Repair Kit
    
    Single Use
    
    Description:
    Included are an improved assorment of tools and parts needed for a droid to
    repair itself after being damaged in combat.  This kit can't be used by living
    beings.  Advanced kits repair 25 vitality points + INT modifier + (2 x user's
    skill in repair).
    
    Location:
    Besides being bought and found everywhere, you'll first find it in the Lower
    City apartments of Taris.
    
    ********************
    
    Antidote Kit
    
    Single Use
    
    Description:
    This kit contains wide-spectrum antidote hypospray injectors designed to
    neutralize all known poisons.  Lowered attribute scores are returned to normal
    and physical damage is halted.  Damage already suffered must still be treated
    by other means.
    
    Location:
    The first time you find this item will be at Zelka Forn's medical facility in
    Upper Taris.
    
    ********************
    
    Armor Reinforcement
    
    Special: Upgrade Item, Armor
    
    Description:
    Durasteel reinforcement is a complicated armor application that increases
    protective qualities.  The modifications require a workbench with adequate
    tools and a weapon of high quality marked as upgradeable.
    
    Location:
    First found in an apartment in one of the Lower Taris City's apartment complex.
    
    ********************
    
    Average Flash Mine
    
    Damage: None
    Secondary: Stun for 9 sec
    Area of Effect: 3.3m radius
    Save: DC20 to negate stun
    
    Description:
    This variant of the stun mine is an improvement on the basic model.  Larger
    power cells increase its effectiveness a considerable amount.
    
    Location:
    Found in the footlocker of a Mandalorian party on Dantooine.
    
    ********************
    
    Average Frag Mine
    
    Damage Type: Piercing
    Damage Points: 30
    Area of Effect: 3.3m radius
    Save: DC20 for half damage
    
    Description:
    Like all frag mines, this item sends a blast of shrapnel through any nearby
    enemies.  This variant is much more powerful than the basic model.
    
    Location:
    First found in the Black Vulkar base on Taris.  Can be bought and found in many
    places.
    
    ********************
    
    Average Plasma Mine
    
    Damage Type: Heat
    Damage Points: 42
    Area of Effect: 3.3m radius
    Save: DC20 for half damage
    
    Description:
    An extremely volatile mixture of incendiary chemicals makes this plasma mine
    much more powerful than the basic model.
    
    Location:
    Found in the footlocker of a Mandalorian party on Dantooine.
    
    ********************
    
    Deadly Plasma Mine
    
    Damage Type: Heat
    Damage Points: 72
    Area of Effect: 3.3m radius
    Save: DC25 for half damage
    
    The most damaging plasma mine available, this item throws intense heat over a
    wide radius.
    
    ********************
    
    Bantha Fodder
    
    Description:
    This is a highly pungent mixture of local plants and fungus.  Banthas
    apparently find it irresistible, though it's doubtful any intelligence species
    would willingly call it food.
    
    ********************
    
    Battle Stimulant
    
    Single Use
    Bonus: Vitality max +8pts
    Attack: +1
    Damage: +1
    Duration: 120 secs
    
    Description:
    This stimulant enables the user to better absorb damage and focuses the mind on
    the fight, improving the ability to hit.  The effect wears off after a short
    time.  Stim bonuses that affect the same statistic do not stack.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Beam Splitter
    
    Special: Upgrade Item, Ranged
    
    Description:
    This item can broaden the beam of certain blaster types, increasing damage or
    possibly granting other effects.  The modifications require a workbench with
    adequate tools and a weapon of high quality marked as upgradeable.
    
    Location:
    Found in the Undercity on Taris.
    
    ********************
    
    Computer Spike
    
    Description:
    These items allow a user to slice computer programs, assaulting systems with
    garbage data to overwhelm security measures.  They are one-use items.  A high
    Computer Use skill reduces the number of spikes required for any given task.
    
    Location:
    First found onboard the Endar Spire, as well as several places throughout the
    world.  Can also be bought.
    
    ********************
    
    Concussion Grenade
    
    Damage: None
    Secondary: Stun for 9 sec
    Area of Effect: 4m
    Range: Long
    Save: DC15 for no effect
    
    Description:
    This type of grenade explodes in a concussive wave of force that disrupts the
    senses of both organic and inorganic targets in the area of effect.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Construction Kit
    
    Single Use
    
    This kit contains all the necessary parts for a droid to repair itself after
    being damaged in combat, including electrical regulators designed to isolate
    malfunctions.  This kit can't be used by living beings.  Construction kits
    repair 35 vitality points + INT modifier + ( x user's skill in Repair).
    
    ********************
    
    CryoBan Grenade
    
    Damage Type: Cold
    Damage Points: 20
    Secondary: Paralyzation for 6 sec
    Area of Effect: 4m
    Range: Long
    Save: DC15 for half damage, negates paralyzation
    
    Description:
    A CryoBan grenade releases a supercooled liquid that freezes on contact,
    causing intense pain and damage to victims caught in the effect.
    
    Location:
    I've found it on the Endar Spire, but only certain times; it appears randomly.
    Otherwise, it can be bought or found like other items.
    
    ********************
    
    Crystal, Blue
    
    Special: Upgrade Item, Lightsaber
    Blade Color: Blue
    
    Description:
    A facetted crystal used in the constructing of a lightsaber.  It glows faintly
    with an inner blue light.
    
    Location:
    First found in a crystal cave in Dantoonie, near CB-42, the personal assistance
    droid.
    
    ********************
    
    Crystal, Bondar
    
    Special: Upgrade Item, Lightsaber
    On Hit: Stun, 25% for 6 sec
    Save: DC10 to negate stun,
    
    Description:
    This crystal was mined on a far-orbit asteroid circling the Alderaans system.
    It produces a volatile lightsaber beam that pulses on impact, potentially
    stunning an opponent.
    
    Location:
    First found in a crystal cave in Dantoonie, near CB-82, the personal assistance
    droid.
    
    ********************
    
    Crystal, Damind
    
    Special: Upgrade Item, Lightsaber
    Attack: +3
    
    Found on the desert world of Daminia, this crystal can be used in lightsaber
    construction to produce a clearly defined beam of subtly wider width and
    length.
    
    ********************
    
    Crystal, Green
    
    Special: Upgrade Item, Lightsaber
    Blade Color: Green
    
    Description:
    A facetted crystal used in the constructing of a lightsaber.  It glows faintly
    with an inner green light.
    
    Location:
    First found in a crystal cave in Dantoonie, near CB-82, the personal assistance
    droid.
    
    ********************
    
    Crystal, Jenruax
    
    Special: Upgrade Item, Lightsaber
    Damage: +2
    Blaster Deflection: +5
    
    The refined form of Opila, this crystal has been cleansed of all impurities.
    When used in lightsaber construction it produces a blade of unerring quickness.
    
    ********************
    
    Crystal, Luxum
    
    Special: Upgrade Item, Lightsaber
    Damage: +1-6 vs. droids
    Attack: +2
    
    Ambria was a world in the grip of the dark side.  Through years of mental
    battle, strange Jedi Master Thon contained the evil to Lake Natth.  Long
    meditation can form this powerful crystal from the tainted water.
    
    ********************
    
    Crystal, Nextor
    
    Special: Upgrade Item, Lightsaber
    Attack: +1
    Critical Threat Range: x2
    
    This crystal is mined in the mountains of M'haeli, and when used in lightsaber
    construction it produces a volatile blade that can cause surprising amounts of
    damage.
    
    ********************
    
    Crystal, Opila
    
    Special: Upgrade Item, Lightsaber
    Damage: +3
    Massive Criticals: +2-12dmg on critical hit
    
    Found in the asteroid fields of the Fyrth system, this crystal can be used in
    lightsaber contruction to produce an intense beam that seems extraordinarly
    quick to the cut.
    
    ********************
    
    Crystal, Red
    
    Special: Upgrade Item, Lightsaber
    Blade Color: Red
    
    A facetted crystal used in the constructing of a lightsaber.  It glows faintly
    with an inner red light.
    
    ********************
    
    Crystal, Rubat
    
    Special: Upgrade Item, Lightsaber
    Damage: +1
    Attack: +1
    
    Description:
    Used in lightsaber construction, rubat crystal is mined on Phemis.  It produces
    a clearly defined blade that a Jedi can easily track, making it easier to hit
    opponents.
    
    Location:
    First found in a crystal cave in Dantoonie, near CB-82, the personal assistance
    droid.
    
    ********************
    
    Crystal, Sapith
    
    Special: Upgrade Item, Lightsaber
    Damage: +3
    Attack: +2
    
    This crystallized material was excreted once every 11 years by the ancient
    Volice worm of Lwhekk, now extinct.  It produces a more intense lightsaber
    beam, granting better control.
    
    ********************
    
    Crystal, Sigil
    
    Special: Upgrade Item, Lightsaber
    Damage: Energy 1-6
    Attack: +1
    
    Description:
    Mined in the Sigil System, this crystal is a costly but valued addition to a
    lightsaber.  It produces a fiercely bright beam that sears on contact, causing
    grat damage.
    
    Location:
    Found in the Strange Ruins on Dantooine.
    
    ********************
    
    Crystal, Solari
    
    Special: Upgrade Item, Lightsaber
    Damage: +3, +1-8 Physical Damage vs. Dark Side
    Attack: +3
    Limitation: Can only be used by a Light Jedi.
    
    There are many famous lightsaber crystals spoken of in the history of the Jedi
    Order, though none is as powerful as the legendary Solari Crystal.  An artifact
    of true light side power, only those Jedi who are pure in spirit can wield a
    lightsaber equipped with this gleaming white gem.  When the great Jedi Master
    Ood Bnar initiated his life-cycle chnage after a thousand years of serving the
    Order, he bequeathed the Solari Crystal to his most promising student, a young
    female Jedi named Shaela Nuur.  When Shaela disappeared shortly after the time
    of the Great Hunt, the Solari Crystal vanished with her.
    
    ********************
    
    Crystal, Upari
    
    Special: Upgrade Item, Lightsaber
    Damage: +1-8
    Attack: +3
    
    Strangely, this crystal is usually encountered scattered in the orbit of
    primarily forest worlds.  It is brittle but versatile, and a Master Jedi can
    get it to produce many effects.
    
    ********************
    
    Crystal, Violent
    
    Special: Upgrade Item, Lightsaber
    Blade Color: Violet
    
    A facetted crystal used in the constructing of a lightsaber.  It glows faintly
    with an inner violet light.
    
    ********************
    
    Crystal, Yellow
    
    Special: Upgrade Item, Lightsaber
    Blade Color: Yellow
    
    Description:
    A facetted crystal used in the constructing of a lightsaber.  It glows faintly
    with an inner yellow light.
    
    Location:
    First found in a crystal cave in Dantoonie, near CB-82, the personal assistance
    droid.
    
    ********************
    
    Datapad 1
    
    Description:
    This seems to be an activity log for the day.  Of interest is the following
    entry:
    
    "The power conduit we installed in the elevator seems to have solved the shield
    outage problem on the droid.  Finish tuning it today."
    
    Location:
    Found on a Sith technician corpse in the Sith Base on Taris.
    
    ********************
    
    Datapad 2
    
    Description:
    This datapad contains a record of Calo Nord's trophy kills... sentinent and
    otherwise.
    
    The last entry is an account of a recent Rancor hunt.
    
    "What the Rancor lacked in intelligence it made up for in size, strength and
    ferocity.  Conventional blasters were all but useless against its impenetrable
    hide, and I was forced to resort to more unorthodox methods to bring the beast
    down.
    
    Some well placed mines near a watering hole were the first step, their
    explosions herding the creature into a dead-end canyone where I lay in wait,
    perched among the rocks.
    
    As soon as the Rancor was below me, I dropped down onto its massive neck.  It
    reared back, buckling and clawing in an effort to dislodge me, but I had the
    perfect position.
    
    Unable to shake me, the monster opened its mouth in an outraged howl, and I was
    able to flip several frag grenades down its gaping maw.
    
    The explosion blew me clear of the shredded corpse, but luckily the head was
    still intact.  If I take it to Taris, I'm sure Davik will mount it in his
    trophy room along with the other heads I have collected for him.
    
    Davik's also expressed interest in hiring me.  I may take him up on his offer,
    even though I still have yet to claim the greatest hunting trophy of all: a
    pearl from one of the Krayt Dragons of Tatooine."
    
    Location:
    Found in a footlocker aboard Davik's base while waiting for your background
    check.
    
    ********************
    
    Desert Wraid Skull Plate
    
    This is the incredibly dense bone skull plate cut from a desert wraid.  They
    are rumored to have medical uses, but the market for them is very specific.
    
    ********************
    
    Durasteel Bonding Alloy
    
    Special: Upgrade Item, Melee
    
    Description:
    Application of this alloy can strengthen a melee weapon, increasing damage and
    possibly resistance to damage.  The modifications require a workbench with
    adequate tools and a weapon of high quality marked as upgradeable.
    
    Location:
    First found in the Black Vulkar base.
    
    ********************
    
    Duron's Journal
    
    Thisa data pad appears to be the personal journal of the Jedi Duron Qel-Droma.
    The last entry reveals what he was doing on this world:
    
    Korriban is everything I imagined - and feared.  I can feel the power of the
    dark side here, I can sense the terentatek hiding in this evil place.
    
    Shaela and I have decided to venture forth into the Valley of the Sith Lords in
    search of the creatures.  I only wish Guun Han was still with us.
    
    Why couldn't he just accept that Shaela and I are in love?  He claims our
    passion for each other will lead us down the dark side, but he can't even see
    how his own pride and arrogance are leading him away from the light.
    
    Maybe it is good that he left, after all.  Even as dangerous as the terentatek
    are, I'm certain Shaela and I can defeat one without his help.
    
    ********************
    
    Echani Battle Stimulant
    
    Single Use
    Bonus: Vitality max +25 pts
    Attack: +3
    Damage: +3
    Duration: 120 secs
    
    This stimulant produces a chemical cocktail that sends a boost of adrenaline
    through the body, focusing the mind and bolstering the user's tolerance for
    damage.  Stim bonuses that affect the same statistic do not stack.
    
    ********************
    
    Energy Projector
    
    Special: Upgrade Item, Melee
    
    Description:
    This modular projector can cause a melee weapon to do additional energy-based
    damage.  The modifications require a workbench with adequate tools and a weapon
    of high quality marked as upgradeable.
    
    Location:
    First found on the corpse of Largo in the apartments near Upper Taris North if
    you choose to kill him to collect the bounty.
    
    ********************
    
    Frag Grenade
    
    Damage Type: Piercing
    Damage Points: 20pts
    Area of Effect: 4 meters
    Range: Long
    Save: DC15 for half damage
    
    Description:
    Fragmentation grenades are very basic.  They explode when thrown, showering the
    enemy in shrapnel.  It's not elegant, but it's definitely effective.
    
    Location:
    First found onboard the Endar Spire, as well as several places throughout the
    world.  Can also be bought.
    
    ********************
    
    Garage Head Key Card
    
    Description:
    This key card will give access to most of the restricted areas in the Vulkar
    garage.
    
    Location:
    Found in Garage Head's office in the Black Vulkar base.  Can only be used in
    the base.
    
    ********************
    
    Gizka Poison
    
    Description:
    Any gizka ingesting one of these toxic pellets will die within a few seconds.
    It will also cuase the creature to attack all other gizka in the area,
    infecting them as well.
    
    ********************
    
    Guun Han's Journal
    
    This data pad was recovered from the remains of a terentatek on Kashyyyk, and
    must have been devoured by the beast.  It appears to be the personal journal of
    Guun Han Saresh.  The last entry explains what he was doing on Kashyyyk:
    
    Duran and Shaela have given in to their passion for each other, and are doomed
    to fall to the dark side.  I tried to warn them against expressing their love,
    but they called me arrogant and accues me - ME! - of being the one on the dark
    path.  I left the fools on Korriban.
    
    But I am not about to abandon the mandate given me by the Jedi Council.  I will
    destroy the terentatek wherever I find them.  I have heard rumors such a beast
    may exist in the Shadowlands of Kashyyyk.
    
    I shall go there and slay the beast, proving that I do not need either Duran
    or Shaela with me to defeat these creatures!
    
    ********************
    
    Hair Trigger
    
    Special: Upgrade Item, Melee
    
    Description:
    This unit regulates the firing mechanism of certain blaster types, improving
    the ability of a skilled user to fire rapidly.  The modifications require a
    workbench with adequate tools and a weapon of high quality weapon marked as
    upgradeable.
    
    Location:
    First found in Black Vulkar base.
    
    ********************
    
    Hyper-Adrenal Alacrity
    
    Single Use
    Attribute Bonus: Dexterity +6
    Speed: Movement +30%
    Duration: 120 secs
    
    This model of alacrity stim uses a very powerful mixture of chemicals to
    produce an incredible increase in the dexterity of the user.  Stim bonuses that
    affect the same statistic do not stack.
    
    ********************
    
    Hyper-Adrenal Stamina
    
    Single Use
    Attribute Bonus: Constitution +6
    Duration: 120 secs
    
    Steeling the user against pain, this stim provides a very large boos in
    Constitution.  Stim bonuses that affect the same statistic do not stack.
    
    ********************
    
    Hyper-Adrenal Strength
    
    Single Use
    Attribute Bonus: Strength +6
    Duration: 120 secs
    
    More effective than the basic model, this stim uses a risky cocktail of
    chemicals to boost the strength of the user.  Stim bonuses that affect the same
    statistic do not stack.
    
    ********************
    
    Hyper-Battle Stimulant
    
    Single Use
    Bonus: Vitality max +16 pts
    Attack: +2
    Damage: +2
    Duration: 120 secs
    
    Description:
    This stim removes all distractings, allowing the user to focus purely on the
    battle.  The user is almost oblivious to damage suffered.  Stim bonuses that
    affect the same statistic do not stack.
    
    ********************
    
    Improved Energy Cell
    
    Special: Upgrade Item, Ranged
    
    Description:
    This cell increases the energy output of certain blaster types, allowing users
    to better deliver powerful attacks.  The modifications require a workbench
    with adequate tools and a weapon of high quality marked as upgradeable.
    
    Location:
    Found in Black Vulkar base.
    
    ********************
    
    Ion Grenade
    
    Damage Type: Ion
    Damage Points: 15 vs. shields, 45 vs. droids
    Area of Effect: 4m
    Range: Long
    Save: DC15 for half damage
    
    Description:
    These grenades emit an extremely strong burst of energy devastating to any
    droids or personal shields caught in the effect.
    
    Location:
    The first time you find this item will be at Kebla Yurt's Equipment Emporium in
    Upper Taris.
    
    ********************
    
    Krayt Dragon Pearl
    
    Special: Upgrade Item, Lightsaber
    Damage: +2
    Attack: +3
    
    Taken from the gullet of a krayt dragon, this crystalline "pearl" appears to
    have refracctory qualities that might allow it to function as a lightsaber
    cystal once properly adapted.
    
    ********************
    
    Lightsaber Crystal, Blue
    
    Special: Upgrade Item, Lightsaber
    
    Description:
    A facetted crystal used in the constructing of a lightsaber.  It glows faintly
    with an inner blue light.
    
    Location:
    First given to you by Master Dorak on Dantooine.
    
    ********************
    
    Lightsaber Crystal, Green
    
    Special: Upgrade Item, Lightsaber
    
    Description:
    A facetted crystal used in the constructing of a lightsaber.  It glows faintly
    with an inner green light.
    
    Location:
    First given to you by Master Dorak on Dantooine.
    
    ********************
    
    Lightsaber Crystal, Yellow
    
    Special: Upgrade Item, Lightsaber
    
    Description:
    A facetted crystal used in the constructing of a lightsaber.  It glows faintly
    with an inner yellow light.
    
    Location:
    First given to you by Master Dorak on Dantooine.
    
    ********************
    
    Life Support Pack
    
    Single Use
    
    Description:
    A life support pack contains derman regenerators and other equipment for the
    treatment of wounds.  They cannot be used by droids.  Life support packs heal
    30 vitality points + WIS modifier + (3 x user's skill in Treat Injury).
    
    ********************
    
    Mandalorian Datapad
    
    This request is in the Mandalorian language.  "A stump disabled the stabilizers
    on my swoop.  I request parts before other systems fail.  If the generator
    goes, my blending field will stop working and I'll be visible to our prey."
    
    ********************
    
    Mandalorian Datapad
    
    This is a personal log in the Mandalorian language.  "This hunt is no
    challenge.  How will attacking unarmed creatures train us to use these Jedi
    toys?  You want new warriors to learn?  Watching a comrade lop his own arm off
    fighting a real opponent owuld teach more than these pointless battles.  I
    obey, Mandalore, but with protest.  The blending field generators on the swoops
    grant near perfect camouflage.  Why only attack unarmed opponents?"
    
    ********************
    
    Medpac
    
    Single Use
    
    Description:
    A medpac contains essential equipment for the treatment of wounds.  They cannot
    be used by droids.  Basic medpacs heal 10 vitality points + VIS modifier + user
    skill in Treat Injury.
    
    Location:
    All over, and bought from stores.  You will find two in the footlocker next to
    your bed on the Endar Spire when you first wake up.
    
    ********************
    
    Mesh Underlay
    
    Special: Upgrade Item, Armor
    
    Description:
    Mesh underlay can have a variety of effects, depending on the nature of the
    armor it is applied to.  The modifications require a workbench with adequate
    tools and a weapon of high quality marked as upgradeable.
    
    Location:
    On Matrik's corpse, in his apartment, in the Lower City apartment complex of
    Taris.
    
    ********************
    
    Minor Flash Mine
    
    Damage: None
    Secondary: Stun for 9sec
    Area of Effect: 3.3m radius
    Save: DC15 to negate stun
    
    Description:
    Carefully set flash mines can stun any enemies unfortunate enough to step on
    them.  This is the basic model.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Minor Frag Mine
    
    Damage Type: Piercing
    Damage Points: 18pts
    Area of Effect: 3.3m radius
    Save: DC15 for half damage
    
    Description:
    Frag mines send blasts of shrapnel through any nearby enemies.  This is the
    basic model.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Minor Gas Mine
    
    Damage: Special
    Secondary: Poison, 3 pts every 3 sec
    Duration: 30 sec
    Area of Effect: 3.3m radius
    Save: DC15 for no effect
    
    Description:
    When stepped on, gas mines saturate the immediate area with poisonous gas.
    This is the basic model.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Minor Plasma Mine
    
    Damage Type: Heat
    Damage Points: 24
    Are of Effect: 3.3m radius
    Save: DC15 for half damage
    
    Description:
    When stepped on, plasma mines emit a short burst of intense heat, searing all
    nearby enemies.  This is the basic model.
    
    Location:
    The first time you find this item will be at Larrim's kiosk in Taris.
    
    ********************
    
    Parts
    
    Description:
    This is a disposable package of universally adaptable parts, designed for
    characters using the Repair skill on machines.  Each pack is a one-use item.  A
    high Repair skill reduces the number of parts required for any given task.
    
    Location:
    First found onboard the Endar Spire, as well as several places throughout the
    world.  Can also be bought.
    
    ********************
    
    Plasma Grenade
    
    Damage Type: Heat
    Damage Points: 36
    Area of Effect: 4m
    Range: Long
    Save: DC15 for half damage
    
    Descriptions:
    These grenades release a quick burst of an incendiary agent that ignites
    immediately, damaging all enemies within the area of effect.
    
    Location:
    Black Vulkar base.  Can be bought and found.
    
    ********************
    
    Poison Grenade
    
    Damage: Special
    Secondary: Poison, 4pts every 3 sec
    Duration: 30 sec
    Area of Effect: 4m
    Range: Long
    Save: DC25 for no effect
    
    Description:
    This grenade unleashes a blast of poison gas that affects the nervous system,
    lingering in the air to ensure that the effect is not escaped easily.
    
    Location:
    First found in Taris, in the backpack of a Sith Trooper, immediately after
    leaving the apartment.  Can also be found and bought throughout the galaxy.
    
    ********************
    
    Race Bond
    
    Description:
    Issued by Motta the Hutt, these bonds are honored throughout the galaxy.  Each
    digital certificate can usually be redeemed for around 60 credits simply by
    selling them to any merchant or at any store.
    
    ********************
    
    Repair Kit
    
    Single Use
    
    Description:
    Included are the basic tools needed for a droid to repair itself after being
    damaged in combat.  This kit can't be used by living beings.  Basic kits repair
    15 vitality points + INT modifier + user's skill in Repair.
    
    Location:
    First found onboard the Endar Spire, as well as several places throughout the
    world.  Can also be bought.
    
    ********************
    
    Scientist's Memo
    
    In response to those firaxan sharks outside I managed to whip up a little
    something in one of the workrooms.  This is a sonic emitter which should scare
    them off.  The sound seems to work a lot better underwater than through the air
    and if you fix it on the outside of an envirosuit, just push the button every
    time they get near and you'll have no problems.
    So I was just wondering... when am I going to get that raise?
    -- Caal Jordan
    
    ********************
    
    Scope
    
    Special: Upgrade Item, Ranged
    
    Description:
    This scope increases the accuracy of certain blaster types, increasing the
    user's effectiveness with sniper attacks.  The modifications require a
    workbench with adequate tools and a weapon of high quality marked as
    upgradeable.
    
    Location:
    In one of the apartment complexes in the Lower City of Taris.
    
    ********************
    
    Security Spike
    
    Description:
    This one-use item improves the user's ability to bypass security measures,
    creating electronic interference in the locking mechanisms of doors and
    containers.
    
    Location:
    The first time you find this item will be at Kebla Yurt's Equipment Emporium in
    Upper Taris.
    
    ********************
    
    Security Spike Tunneler
    
    This one-use item employs anti-encryption software and electronic interference
    to improve the user's ability to bypass locking mechanisms on doors and
    containers.
    
    ********************
    
    Shaela's Journal
    
    This data pad is the personal journal of the Jedi Shaela Nur.  Her last entry
    is particularly compelling:
    
    I have tracked the terentatek that ambushed us in the Shyrack caves to this
    tomb, but even as I stand at the entrance I know this is wrong.
    
    Dark thoughts fill my mind: hatred and vengeance.  I cannot stop myself from
    blaming Gunn Han for Duran's death.  If he had not abandoned us, my love would
    surely have survived the terentatek's first attack.
    
    But my hatred of Gunn Han pales beside my burning desire for revenge.  My blood
    boils to destroy the creature that ended Duran's life, no matter what the cost.
    
    I know such thoughts are those of the dark side, but I cannot help them.  Even
    the second set of tracks outside the cave cannot dissuade me from my task.  One
    terentatek, two, a thousand... it makes no difference to me now.
    
    The only image I see is that of Duran's broken body, and only blood can cleanse
    it from my mind.
    
    I hope my Master will forgive me for what I am about to do.
    
    ********************
    
    Sonic Grenade
    
    Damage Type: Sonic
    Damage Points : 20pts
    Secondary: -6 Dexterity for 30 seconds
    Area of Effect: 4m
    Range: Long
    Save: DC15 for half damage, negates Dexterity penalty
    
    Description:
    These grenades explode loudly, but the majority of their effect is delivered in
    disorienting frequencies the ear can barely perceive, even as it is damaged.
    
    Location:
    Too many to list.  Depending on your character class, the short sword can be
    found in your footlocker on the Endar Spire when you first wake up
    
    ********************
    
    Thermal Detonator
    
    Damage Type: Energy
    Damage Points: 60pts
    Secondary: Knockdown
    Area of Effect: 4m
    Range: Long
    Save: DC15 for half damage
    
    Description:
    This Republic device contains a baradium compound that produces a small fusion
    energy explosion of great force.  Civilian possession of these items is
    outlawed almost everywhere.
    
    ********************
    
    Vibration Cell
    
    Special: Upgrade Item, Melee
    
    Description:
    A cell like this can stabilize a melee weapon allowing it to hit and damage
    better, and possibly gain other effects.  The modifications require a workbench
    with adequate tools and a weapon of high quality marked as upgradeable.
    
    Location:
    First found onboard the Endar Spire.  May also be found at other areas by
    searching for it.
    
    ********************
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [3] Stores and Inventories                                                  |
    |-----------------------------------------------------------------------------|
    
    This section will tell you what stores sell what items, where the store is
    located, how much each item costs, and how many of that item the store has.
    Items are not listed alphabetically; instead, they are listed in the same way
    as the store.  The layout is like this:
    
    ITEM NAME - PRICE - AMOUNT AVAILABLE
    
    For example:
    
    Blaster Rifle - 250 - 4 means you can buy four Blaster Rifles at 250 credits
    each from that store.
    
    |-----------------------------------------------------------------------------|
    | [3.1] Taris                                                                 |
    |-----------------------------------------------------------------------------|
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Larrim's Kiosk, South Apartments @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Medpac - 44 - Infinite
    Computer Spike - 275 - 2
    Parts - 220 - 2
    Military Suit - 165 - 1
    Heavy Combat Suit - 110 - 1
    Combat Suit - 55 - Infinite
    Light Battle Armor - 275 - 1
    Vibroblade - 88 - 1
    Stun Baton - 33 - Infinite
    Long Sword - 5 - Infinite
    Quarterstaff - 2 - Infinite
    Vibrosword - 132 - 1
    Short Sword - 1 - Infinite
    Ion Blaster - 220 - 1
    Sonic Pistol - 220 - 1
    Blaster Pistol - 110 - Infinite
    Light Repeating Blaster - 550 - 1
    Poison Grenade - 143 - 1
    Sonic Grenade - 143 - 1
    Concussion Grenade - 88 - 2
    Frag Grenade - 88 - Infinite
    Energy Shield - 154 - 1
    Sound Dampening Stealth Unit - 220 - 1
    Stealth Field Generator - 110 - Infinite
    Battle Stimulant - 110 - 1
    Minor Flash Mine - 110 - 1
    Minor Frag Mine - 110 - 1
    Minor Gas Mine - 110 - 1
    Minor Plasma Mine - 110 - 1
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Kebla Yurt's Equipment Emporium, Upper City South @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Medpac - 40 - Infinite
    Security Spike - 100 - 5
    Bonadan Alloy Heavy Suit - 900 - 1
    Military Suit - 150 - Infinite
    Heavy Combat Suit - 100 - Infinite
    Combat Suit - 50 - Infinite
    Light Battle Armor - 250 - 1
    Vibroblade - 80 - 2
    Stun Baton - 30 - Infinite
    Long Sword - 5 - Infinite
    Quarterstaff - 2 - Infinite
    Echani Ritual Brand - 280 - 1
    Vibrosword - 120 - 5
    Double-Bladed Sword - 80 - 2
    Short Sword - 1 - Infinite
    Ion Blaster - 200 - 2
    Blaster Pistol - 100 - Infinite
    Sith Sniper Rifle - 1500 - 1
    Blaster Rifle - 300 - Infinite
    Ion Grenade - 130 - Infinite
    Sonic Grenade - 130 - Infinite
    Frag Grenade - 80 - Infinite
    Concussion Grenade - 80 - Infinite
    Sound Dampening Stealth Unit - 200 - 1
    Stealth Field Generator - 100 - Infinite
    Minor Flash Mine - 100 - Infinite
    Minor Frag Mine - 100 - Infinite
    Minor Gas Mine - 100 - Infinite
    Minor Plasma Mine - 10 - Infinite
    Permacrete Detonator - 50 - 1
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Zelka Forn's Medical Facility, Upper City South @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Advanced Medpac - 80 - 5
    Antidote Kit - 49 - Infinite
    Medpac - 40 - Infinite
    Bio-Antidote Package - 500 - 1
    Nerve Enhancement Package - 500 - 1
    Adrenal Alacrity - 50 - Infinite
    Adrenal Stamina - 50 - Infinite
    Adrenal Strength - 50 - Infinite
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Janice Nall's Droid Shop, Upper City North @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Repair Kit - 25 - Infinite
    Computer Spike - 250 - Infinite
    Parts - 200 - Infinite
    Droid Light Plating Type 2 - 150 - Infinite
    Droid Light Plating Type 1 - 75 - Infinite
    Basic Targeting Computer - 500 - Infinite
    Sensor Probe - 500 - Infinite
    Computer Probe - 500 - Infinite
    Security Interface Tool - 500 - Infinite
    Environment Shield Level 1 - 350 - Infinite
    Stun Ray - 300 - Infinite
    Shield Disruptor - 300 - Infinite
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Uriah, Jayvar's Cantina, Lower City @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Pazaak Card +/-1 - 200 - 2
    Pazaak Card +/-3 - 125 - 1
    Pazaak Card +1 - 100 - Infinite
    Pazaak Card +2 - 75 - Infinite
    Pazaak card -2 - 75 - Infinite
    Pazaak Card +/-6 - 50 - Infinite
    Pazaak Card +3 - 50 - Infinite
    Pazaak Card +4 - 25 - Infinite
    Pazaak Card -4 - 25 - Infinite
    Pazaak Card +5 - 12 - Infinite
    Pazaak Card +6 - 5 - Infinite
    Pazaak Card -6 - 5 - Infinite
    
    @@@@@@@@@@@@@@@@@@@@
    @ Igear, Undercity @
    @@@@@@@@@@@@@@@@@@@@
    
    Antidote Kit - 36 - 6
    Medpac - 30 - Infinite
    Repair Kit - 18 - 5
    Computer Spike - 187 - 2
    Echani Battle Armor - 1312 - 1
    Vibroblade - 60 - 1
    Stun Baton - 22 - Infinite
    Long Sword - 3 - Infinite
    Quarterstaff - 1 - Infinite
    Vibrosword - 90 - 1
    Arkanian Heavy Pistol - 750 - 1
    Frag Grenade - 60 - 5
    Retinal Combat Implant - 562 - 1
    Scope - 150 - 1
    Vibration Cell - 112 - 1
    Pazaak Card -2 - 56 - 1
    Pazaak Card +2 - 56 - 1
    Pazaak Card -3 - 18 - 1
    
    |-----------------------------------------------------------------------------|
    | [3.2] Dantooine                                                             |
    |-----------------------------------------------------------------------------|
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Crattis Yurkal, Aratech Merchantile @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Advanced Medpac - 80 - 5
    Antidote Kit - 49 - 5
    Medpac - 40 - Infinite
    Military Suit - 150 - 2
    Heavy Combat Suit - 100 - 2
    Combat Suit - 50 - 2
    Battle Armor - 400 - 1
    Light Battle Armor - 250 - 1
    Sanasiki's Blade - 7000 - 1
    Jurgan Kalta's Assault Rifle - 8000 - 1
    Stealth Field Reinforcement - 2400 - 1
    Interface Band - 1000 - 1
    Breath Mask - 100 - 1
    Aural Amplifier - 50 - 1
    Infiltrator Gloves - 7000 - 1
    Arkanian Energy Shield - 700 - 1
    Energy Shield - 140 - 4
    CNS Strength Enhancer - 8500 - 1
    Retinal Combat Implant - 750 - 1
    Adrenal Alacrity - 50 - 5
    Adrenal Stamina - 50 - 5
    Adrenal Strength - 50 - 5
    Pazaak Card +/-1 - 200 - 1
    Pazaak Card +/-3 - 125 - 1
    Pazaak Card -2 - 75 - 1
    Pazaak Card +/-5 - 75 - 1
    Pazaak Card -4 - 25 - 1
    Pazaak Card -6 - 5 - 1
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Karal Kaar, Aratech Merchantile @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Advanced Repair Kit - 50 - 5
    Repair Kit - 25 - Infinite
    Droid Heavy Plating Type 1 - 1250 - 1
    Droid Medium Plating Type 1 - 500 - 1
    Droid Light Plating Type 3 - 250 - 1
    Droid Light Plating Type 2 - 150 - 1
    Droid Light Plating Type 1 - 75 - 2
    Basic Targeting Computer - 500 - 1
    Sensor Probe - 500 - 1
    Computer Probe - 500 - 1
    Security Interface Tool - 500 - 1
    Environment Shield Level 1 - 350 - 1
    Energy Shield Level 1 - 300 - 1
    Stun Ray - 300 - Infinite
    Shield Disruptor - 300 - Infinite
    
    @@@@@@@@@@@@@@@@@@@@@@@@
    @ Adum Larp, Courtyard @
    @@@@@@@@@@@@@@@@@@@@@@@@
    
    Cinnagar War Suit - 3000 - 1
    Cassus Fett's Battle Armor - 15000 - 1
    Bronzium Light Battle Armor - 1500 - 1
    Stun Baton - 30 - 2
    Blaster Pistol - 100 - 5
    Light Repeating Blaster - 500 - 1
    Blaster Rifle - 300 - 5
    Adhesive Grenade - 130 - 5
    Sonic Grenade - 130 - 5
    Ion Grenade - 130 - 5
    Frag Grenade - 80 - 5
    Concussion Grenade - 80 - 5
    Minor Flash Mine - 100 - 2
    Minor Frag Mine - 100 - 2
    Minor Gas Mine - 100 - 2
    Minor Plasma Mine - 100 - 2
    Flame Thrower - 300 - 2
    
    @@@@@@@@@@@@@@@@@@@
    @ Sol'aa, Enclave @
    @@@@@@@@@@@@@@@@@@@
    
    Pazaak Card +/-2 - 150 - 1
    Pazaak Card +/-4 - 100 - 2
    Pazaak Card +1 - 100 - 2
    Pazaak Card -1 - 100 - 1
    Pazaak Card +/-5 - 75 - 3
    Pazaak Card +2 - 75 - 2
    Pazaak Card -2 - 75 - 1
    Pazaak Card +3 - 50 - 3
    Pazaak Card +4 - 25 - 3
    Pazaak Card -3 - 25 - 2
    Pazaak Card -4 - 25 - 2
    Pazaak Card +5 - 12 - 4
    Pazaak Card -5 - 12 - 4
    Pazaak Card +6 - 5 - 5
    Pazaak Card -6 - 5 - 5
    
    |-----------------------------------------------------------------------------|
    | [3.3] Tatooine                                                              |
    |-----------------------------------------------------------------------------|
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Mic'Tunan'Jus Orgu, Docking Bay @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Life Support Pack - 150 - 4
    Advanced Medpac - 80 - Infinite
    Antidote Kit - 49 - Infinite
    Medpac - 40 - Infinite
    Yusanis' Brand - 8000 - 1
    Jamoh Hogra's Carbine - 9000 - 1
    Mandalorian Heavy Repeater - 2500 - 1
    Advanced Aural Amplifier - 400 - 1
    Verpine Headband - 200 - 1
    Bothan Sensory Visor - 150 - 1
    Breath Mask - 100 - 3
    Karakan Gauntlets - 700 - 1
    Arkanian Energy Shield - 700 - 1
    Sith Energy Shield - 350 - 2
    Energy Shield - 140 - 4
    Thermal Shield Generator - 8000 - 1
    Nerve Amplifier Belt - 1000 - 1
    Verpine Cardio-Regulator - 200 - 1
    Stealth Field Generator - 100 - 1
    Retinal Combat Implant - 750 - 1
    Nerve Enhancement Package - 500 - 1
    Adrenal Alacrity - 50 - Infinite
    Adrenal Stamina - 50 - Infinite
    Adrenal Strength - 50 - Infinite
    Gizka Poison - 350 - Infinite
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Greeta Holda, Anchorhead, Czerka Office @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Life Support Pack - 150 - 6
    Advanced Medpac - 80 - Infinite
    Antidote Kit - 49 - Infinite
    Medpac - 40 - Infinite
    Computer Spike - 250 - Infinite
    Zabrak Battle Armor - 2000 - 1
    Echani Battle Armor - 1750 - 1
    Zabrak Combat Suit - 750 - 1
    Military Suit - 150 - 3
    Heavy Combat Suit - 100 - 1
    Combat Suit - 50 - 1
    Powered Light Battle Armor - 3000 - 1
    Powered Battle Armor - 2000 - 1
    Vibrosword - 120 - 1
    Mandalorian Heavy Pistol - 2000 - 1
    Hold Out Blaster - 100 - 1
    Thermal Detonator - 2000 - 2
    Plasma Grenade - 750 - Infinite
    Poison Grenade - 130 - Infinite
    Sonic Grenade - 130 - Infinite
    Ion Grenade - 130 - Infinite
    Adhesive Grenade - 130 - Infinite
    Concussion Grenade - 80 - Infinite
    Breath Mask - 100 - Infinite
    Motion Detection Goggles - 100 - 1
    Energy Shield - 140 - Infinite
    Sound Dampening Stealth Unit - 200 - 1
    Average Flash Mine - 250 - 5
    Average Frag Mine - 250 - 5
    Average Gas Mine - 250 - 5
    Average Plasma Mine - 250 - 5
    Mesh Underlay - 300 - 1
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Fazza Utral, Anchorhead, Hunting Lodge @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Advanced Medpac - 80 - 10
    Antidote Kit - 49 - Infinite
    Medpac - 40 - Infinite
    Jurgan Kalta's Carbine - 4500 - 1
    Blaster Carbine - 500 - 1
    Ion Rifle - 400 - 2
    Sonic Rifle - 400 - 1
    Blaster Rifle - 300 - Infinite
    Armor Reinforcement - 350 - 1
    Scope - 200 - 1
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Junix Nard, Anchorhead, Cantina @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Advanced Medpac - 80 - 1
    Medpac - 40 - Infinite
    Security Spike Tunneler - 200 - 6
    Security Spike - 100 - Infinite
    Bothan Chuka - 480 - 1
    Krath Blood Blade - 230 - 1
    Vibroblade - 80 - 1
    Bothan Quick Draw - 1000 - 1
    Mandalorian Blaster - 750 - 1
    Sonic Pistol - 200 - 1
    Stabilizer Gauntlets - 300 - 1
    Advanced Stealth Unit - 500 - 1
    Gizka Poison - 350 - Infinite
    Pazaak Card +/-1 - 200 - 2
    Hair Trigger - 150 - 1
    Pazaak Card +/-2 - 150 - 2
    Pazaak Card +/-3 - 125 - 2
    Pazaak Card +/-4 - 100 - 2
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Yuka Laka, Anchorhead, Droid Shop @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Computer Spike - 250 - Infinite
    Parts - 200 - Infinite
    Security Spike Tunneler - 200 - 5
    Security Spike - 100 - Infinite
    Droid Heavy Plating Type 2 - 1500 - 1
    Droid Heavy Plating Type 1 - 1250 - 1
    Droid Medium Plating Type 2 - 750 - 1
    Droid Medium Plating Type 1 - 500 - 1
    Droid Light Plating Type 2 - 150 - 1
    Droid Light Plating Type 1 - 75 - 1
    Advanced Targeting Computer - 1500 - 1
    Verpine Demolitions Probe - 1000 - 1
    Basic Targeting Computer - 500 - 1
    Sensor Probe - 500 - 1
    Droid Motion Sensors Type 1 - 50 - 1
    Environment Shield Level 3 - 900 - 1
    Energy Shield Level 3 - 700 - 1
    Environment Shield Level 2 - 500 - 1
    Energy Shield Level 2 - 450 - 1
    Environment Shield Level 1 - 350 - 1
    Energy Shield Level 1 - 300 - 1
    Advanced Stun Ray - 900 - Infinite
    Stun Ray - 300 - Infinite
    
    |-----------------------------------------------------------------------------|
    | [3.4] Kashyyyk                                                              |
    |-----------------------------------------------------------------------------|
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Eli Gand, Czerka Landing Port @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Advanced Medpac - 80 - Infinite
    Medpac - 40 - Infinite
    Security Spike - 100 - Infinite
    Reinforced Fiber Armor - 3500 - 2
    Military Suit - 150 - Infinite
    Heavy Combat Suit - 100 - Infinite
    Combat Suit - 50 - Infinite
    Jamoh Hogra's Battle Armor - 10000 - 1
    Battle Armor - 400 - 1
    Light Battle Armor - 250 - 1
    Bothan Sensory Visor - 150 - 1
    Breath Mask - 100 - Infinite
    Neural Band - 100 - 1
    Strength Gauntlets - 1000 - 1
    Arkanian Energy Shield - 700 - 1
    Sith Energy Shield - 350 - 2
    Energy Shield - 140 - 5
    Electrical Capacitance Shield - 3500 - 1
    Sound Dampening Stealth Unit - 200 - 1
    Adrenaline Amplifier - 100 - 1
    Cardio-Regulator - 100 - 1
    Stealth Field Generator - 100 - 1
    Cyber Reaction System - 7500 - 1
    Hyper-Battle Stimulant - 200 - 1
    Hyper-Adrenal Alacrity - 100 - 1
    Hyper-Adrenal Stamina - 100 - 1
    Hyper-Adrenal Strength - 100 - 1
    Gizka Poison - 350 - Infinite
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Janos Wertka, Czerka Landing Port @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Bothan Stun Stick - 230 - 1
    Heavy Blaster - 200 - 2
    Sonic Pistol - 200 - 2
    Disruptor Pistol - 200 - 2
    Ion Blaster - 200 - 2
    Blaster Pistol - 100 - 2
    Bothan Discord Gun - 1000 - 1
    Blaster Cannon - 600 - 2
    Bowcaster - 400 - 2
    Blaster Rifle - 300 - 2
    Plasma Grenade - 750 - 5
    Adhesive Grenade - 130 - 5
    CryoBan Grenade - 130 - 5
    Ion Grenade - 130 - 5
    Poison Grenade - 130 - 5
    Sonic Grenade - 130 - 5
    Frag Grenade - 80 - Infinite
    Concussion Grenade - 80 - 5
    Average Flash Mine - 250 - 5
    Average Frag Mine - 250 - 5
    Average Gas Mine - 250 - 5
    Average Plasma Mine - 250 - 5
    Vibration Cell
    
    |-----------------------------------------------------------------------------|
    | [3.5] Korriban                                                              |
    |-----------------------------------------------------------------------------|
    
    @@@@@@@@@@@@@@@@@@@
    @ B'ree, Dreshdae @
    @@@@@@@@@@@@@@@@@@@
    
    Krath War Blade - 130 - 5
    Vibro Double-Blade - 180 - 5
    Cassus Fett's Heavy Pistol - 10000 - 1
    Bothan Shrieker - 1250 - 5
    Ion Blaser - 200 - 5
    Disruptor Pistol - 200 - 5
    Sonic Pistol - 200 - 5
    Heavy Repeating Blaster - 1500 - 2
    Medium Repeating Blaster - 800 - 2
    Blaster Carbine - 500 - 5
    Ion Rifle - 400 - 5
    Disruptor Rifle - 400 - 5
    Sonic Rifle - 400 - 5
    Plasma Grenade - 750 - Infinite
    CryoBan Grenade - 130 - Infinite
    Poison Grenade - 130 - 5
    Sonic Grenade - 130 - 5
    Ion Grenade - 130 - 5
    Adhesive Grenade - 130 - 5
    Concussion Grenade - 80 - 5
    Average Flash Mine - 250 - 2
    Average Frag Mine - 250 - 2
    Average Gas Mine - 250 - 2
    Average Plasma Mine - 250 - 2
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Czerka Representative, Dreshdae @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Life Support Pack - 150 - 10
    Construction Kit - 100 - 10
    Advanced Medpac - 80 - 20
    Advanced Repair Kit - 50 - 10
    Antidote Kit - 49 - 10
    Medpac - 40 - Infinite
    Repair Kit - 25 - Infinite
    Security Spike Tunneler - 200 - 2
    Security Spike - 100 - 5
    Exar Kun's Battle Armor - 6000 - 1
    Reinforced Fiber Armor - 3500 - 1
    Cinnagar War Suit - 3000 - 1
    Echani Light Armor - 1000 - 1
    Military Suit - 150 - 1
    Heavy Combat Suit - 100 - 1
    Krath Holy Battle Suit - 6000 - 1
    Krath Heavy Armor - 5000 - 1
    Powered Battle Armor - 2000 - 1
    Heavy Battle Armor - 1000 - 1
    Battle Armor - 200 - 2
    Light Battle Armor - 200 - 1
    Heavy Targetting Optics - 9000 - 1
    Verpine Ocular Enhancer - 750 - 1
    Verpine Bond Gauntlets - 1500 - 1
    Stabilizer Gauntlets - 300 - 1
    Arkanian Energy Shield - 700 - 1
    Sith Energy Shield - 350 - 2
    Energy Shield - 140 - 4
    Eriadu Stealth Unit - 1250 - 2
    Advanced Stealth Unit - 500 - 1
    Sound Dampening Stealth Unit - 200 - 1
    Stealth Field Generator - 100 - 2
    Sith Regenerator - 8500 - 1
    Hyper-Battle Stimulant - 200 - 5
    Echani Battle Stimulant - 200 - 5
    Hyper-Adrenal Strength - 100 - 5
    Hyper-Adrenal Alacrity - 100 - 5
    Hyper-Adrenal Stamina - 100 - 5
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Mika Dorin, Cantina, Dreshdae                                  @
    @ (only after you get premium quest after escaping the Levithan) @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Life Support Pack - 225 - 10
    Verpine Fiber Mesh - 6375 - 1
    Bonadan Alloy Heavy Suit - 1350 - 1
    Thermal Detonator - 3000 - 10
    Stabilizer Mask - 8250 - 1
    Interface Visor - 2250 - 1
    Dominator Gauntlets - 22500 - 1
    Verpine Prototype Shield - 3360 - 10
    Adrenaline Stimulator - 18000 - 1
    Cardio Power System - 15000 - 1
    Gordulan Reaction System - 15000 - 1
    Navardan Regenerator - 12750 - 1
    Armor Reinforcement - 525 - 1
    Mesh Underlay - 450 - 1
    Imprved Energy Cell - 375 - 1
    Scope - 300 - 1
    Pazaak Card +/-1 - 300 - 1
    Beam Splitter - 275 - 1
    Vibration Cell - 225 - 1
    Energy Projector - 225 - 1
    Hair Trigger - 225 - 1
    Pazaak Card +/-2 - 225 - 1
    Pazaak Card +/-3 - 187 - 1
    Durasteel Bonding Alloy - 150 - 1
    Pazaak Card +/-4 - 150 - 1
    
    |-----------------------------------------------------------------------------|
    | [3.6] Manaan                                                                |
    |-----------------------------------------------------------------------------|
    
    @@@@@@@@@@@@@@@@@@@@@@@@@
    @ Merchant, Docking Bay @
    @@@@@@@@@@@@@@@@@@@@@@@@@
    
    Advanced Medpac - 80 - 1
    Advanced Repair Kit - 50 - Infinite
    Antidote Kit - 49 - 1
    Medpac - 40 - Infinite
    Repair Kit - 25 - Infinite
    Computer Spike - 250 - Infinite
    Parts - 200 - Infinite
    Thermal Detonator - 2000 - 5
    Plasma Grenade - 750 - 5
    CryoBan Grenade - 130 - 5
    Ion Grenade - 130 - 5
    Concussion Grenade - 80 - 5
    Hyper-Battle Stimulant - 200 - 5
    Hyper-Adrenal Alacrity - 100 - 5
    Hyper-Adrenal Stamina - 100 - 5
    Hyper-Adrenal Strength - 100 - 5
    Adrenal Alacrity - 50 - Infinite
    Adrenal Stamina - 50 - Infinite
    Adrenal Strength - 50 - Infinite
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Tyvark, General Store, East Central @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Advanced Medpac - 80 - 5
    Medpac - 40 - Infinite
    Parts - 200 - 2
    Military Suit - 150 - 1
    Combat Suit - 50 - 1
    Battle Armor - 400 - 1
    Light Battle Armor - 250 - 1
    Bothan Stun Stick - 230 - 1
    Vibroblade - 80 - 1
    Vibro Double-Blade - 180 - 1
    Vibrosword - 120 - 1
    Bothan Needler - 1750 - 1
    Arkanian Pistol - 1000 - 1
    Arkanian Heavy Pistol - 1000 - 1
    Mandalorian Blaster - 750 - 1
    Disruptor Pistol - 200 - 1
    Sonic Pistol - 200 - 1
    Blaster Pistol - 100 - 1
    Hold Out Blaster - 100 - 1
    Zabrak Battle Cannon - 4000 - 1
    Light Repeating Blaster - 500 - 1
    Blaster Carbine - 500 - 1
    Ion Rifle - 400 - 1
    Disruptor Rifle - 400 - 1
    Sonic Rifle - 400 - 1
    Blaster Rifle - 300 - 1
    Pistol Targetting Optics - 8000 - 1
    Combat Sensor - 6000 - 1
    Stabilizer Mask - 5500 - 1
    Advanced Aural Amplifier - 400 - 1
    Breath Mask - 100 - 1
    Neural Band - 100 - 1
    Aural Amplifier - 50 - 1
    Strength Gauntlets - 1000 - 1
    Cardio-Regulator - 100 - 1
    Adrenaline Amplifier - 100 - 1
    Beemon Package - 7500 - 1
    Echani Battle Stimulant - 200 - 1
    Advanced Stun Ray - 900 - 1
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Shady Rodian, East Central @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Pazaak Card +/-1 - 200 - 1
    Pazaak Card +/-2 - 150 - 1
    Pazaak Card +/-3 - 125 - 2
    Pazaak Card +1 - 100 - 2
    Pazaak Card -1 - 100 - 1
    Pazaak Card +2 - 75 - 1
    Pazaak Card -2 - 75 - 2
    Pazaak Card +/-6 - 50 - 3
    Pazaak Card +3 - 50 - 3
    Pazaak Card +4 - 25 - 3
    Pazaak Card -3 - 25 - 2
    Pazaak Card -4 - 25 - 2
    Pazaak Card +5 - 12 - 4
    Pazaak Card -5 - 12 - 4
    Pazaak Card +6 - 5 - 5
    Pazaak Card -6 - 5 - 5
    
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    @ Yortal Ixlis, Yortal's Emporium, Ahto East @
    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    Advanced Repair Kit - 50 - 5
    Repair Kit - 25 - Infinite
    Computer Spike - 250 - 2
    Droid Heavy Plating Type 3 - 2000 - 1
    Droid Heavy Plating Type 1 - 1250 - 1
    Droid Medium Plating Type 2 - 750 - 1
    Droid Medium Plating Type 1 - 500 - 2
    Droid Light Plating Type 3 - 250 - 1
    Droid Light Plating Type 2 - 150 - 2
    Droid Light Plating Type 1 - 75 - 2
    Advanced Targeting Computer - 1500 - 1
    Verpine Demolitions Probe - 1000 - 2
    Basic Targeting Computer - 500 - 1
    Security Interface Tool - 500 - 1
    Computer Probe - 500 - 1
    Environment Shield Level 1 - 350 - 1
    Energy Shield Level 1 - 300 - 2
    Gravity Generator - 500 - 1
    Flame Thrower - 300 - 1
    Stun Ray - 300 - 1
    Shield Disruptor - 300 - 1
    
    |-----------------------------------------------------------------------------|
    | [3.7] Levithan                                                              |
    |-----------------------------------------------------------------------------|
    
    There are no items to buy on the Levithan.
    
    |-----------------------------------------------------------------------------|
    | [3.8] Unknown Planet                                                        |
    |-----------------------------------------------------------------------------|
    
    There are no items to buy on the Unknown Planet.
    
    |-----------------------------------------------------------------------------|
    | [3.9] Star Forge                                                            |
    |-----------------------------------------------------------------------------|
    
    There are no items to buy on the Star Forge .
    
    |-----------------------------------------------------------------------------|
    | [3.10] Yavin Space Station                                                  |
    |-----------------------------------------------------------------------------|
    
    Yavin Space Station is available as downloadable content from Xbox Live.  If
    you have the PC version of the game, it's available from the outset.
    
    @@@@@@@@@@@@@
    @ Suvam Tan @
    @@@@@@@@@@@@@
    
    Environmental Bastion Armor - 22000 - 1
    Light Exoskeleton - 10000 - 1
    Baragwin Shadow Armor - 6000 - 1
    Heavy Exoskeleton - 20000 - 1
    Baragwin Assault Blade - 9000 - 1
    Baragwin Assault Gun - 15000 - 1
    Baragwin Ion-X Weapon - 12000 - 1
    Advanced Bio-Stabilizer Mask - 6000 - 1
    Advanced Stabilizer Gloves - 8500 - 1
    Advanced Combat Implant - 7000 - 1
    Advances Sensory Implant - 3500 - 1
    Advanced Bio-Stabilizer Implant - 3000 - 1
    Composite Heavy Plating - 3000 - 1
    Baragwin Droid Shield - 4000 - 1
    Baragwin Flame Thrower - 3000 - 1
    Baragwin Stun Ray - 3000 - 1
    Baragwin Shield Disruptor - 3000 - 1
    
    ===============================================================================
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [A] Contact Information                                                     |
    |-----------------------------------------------------------------------------|
    
    I'm sorry, but all contact for this FAQ will no longer be accepted due to a
    lack of interest in the game.  For more information on this game, check out
    the game's official website, other FAQs, or one of many quality gaming sites,
    like Cheat Happens (cheathappens.com) or GameSpot (gamespot.com).  Chances are
    you can also find at least one other FAQ for this game right at GameFAQs.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [B] Webmaster Information                                                   |
    |-----------------------------------------------------------------------------|
    
    Attention webmasters: You are allowed to host this document and display it
    without asking for prior permission.  All you have to do is the following:
    
    - Do not charge people to see it or otherwise make a profit from it.
    - Do not alter it.
    - Give proper credit to the author.
    - You may not sell, rent or lease the document.
    
    If you want to use one of my guides _IN_ a guide of yours, like an item guide
    of mine in a general guide you're writing, feel free to do so, as long as you
    still follow the above.  All I ask in addition to that is that you let me know
    when your guide is online so I can check it out.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [C] Where This FAQ May be Found                                             |
    |-----------------------------------------------------------------------------|
    
    JPatWorld       http://www.jpatworld.com/
    GameFAQs        http://www.gamefaqs.com/
    Cheat Happens   http://www.cheathappens.com/
    
    All other websites have permission to use this document, but they may be out of
    date or incorrect versions.  The latest, newest versions can always be found at
    the above websites.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [D] Other FAQs Written                                                      |
    |-----------------------------------------------------------------------------|
    
    This section may not always be up-to-date, as I'm not going to update every
    single one of my FAQs after making a new one.
    
    http://www.gamefaqs.com/features/recognition/8939.html
    
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    GAME                                          GUIDE TYPE
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    Clock Tower 3                            ||  File List
    Deus Ex: Invisible War                   ||  Walkthrough/FAQ
    ESPN NFL 2K5                             ||  Milestones/Crib Unlockables
    ESPN NFL 2K5                             ||  Strategy Guide/FAQ
    ESPN NHL 2K5                             ||  Challenges & Unlockables
    Grand Theft Auto III                     ||  Walkthrough/FAQ
    Grand Theft Auto III                     ||  Song Guide
    James Bond 007: Everything or Nothing    ||  Walkthrough/FAQ
    Madden NFL 2004                          ||  Challenge Checklist
    MVP Baseball 2004                        ||  Strategy Guide/FAQ
    MVP Baseball 2004                        ||  Unlockables Guide
    Nocturne                                 ||  Walkthrough/FAQ
    Red Faction                              ||  Walkthrough/FAQ
    RoadKill                                 ||  Walkthrough/FAQ
    RoadKill                                 ||  Song Guide
    Serious Sam                              ||  Walkthrough/FAQ
    SimCity 4: Rush Hour                     ||  Object Guide
    Splinter Cell: Pandora Tomorrow          ||  Demo Walkthrough
    Star Wars: Knights of the Old Republic   ||  Walkthrough/FAQ
    Star Wars: Knights of the Old Republic   ||  Item List
    The Sims (PC)                            ||  Item List
    The Sims (CONSOLE)                       ||  Item List
    The Sims: House Party                    ||  Strategy Guide/FAQ
    Tony Hawk's Pro Skater 2X                ||  Song Guide
    Tropico                                  ||  Walkthrough/FAQ
    Unreal Tournament                        ||  Walkthrough/FAQ
    WWE RAW 2                                ||  Move List/FAQ
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    
    Total FAQs: 27
    
    I have also written several strategy guides, in HTML format with screenshots,
    for the website Cheat Happens (www.cheathappens.com).
    
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    Hitman: Contracts
    Spider-Man 2
    The Chronicles of Riddick: Escape from Butcher Bay
    Unreal Tournament 2004
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    
    Total Guides: 4
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [E] Star Wars: Knights of the Old Republic Copyright Information            |
    |-----------------------------------------------------------------------------|
    
    Copyright 2003 LucasArts and BioWare.  All rights reserved.
    
    ===============================================================================
    
    This document is copyright by US and Canadian copyright laws.  This FAQ is for
    personal use only.  This FAQ may not be altered or used for commercial use.
    Websites may use this document without permission, but they must give proper
    credit to the author and musn't alter it any way, shape or form.  All websites,
    excluding GameFAQs (www.gamefaqs.com), are prohibited from renting, selling or
    leasing this document, whether it's for personal or commercial gain.
    
    Thank you.
    
    ===============================================================================
    
    End of Star Wars: Knights of the Old Republic Item Guide.
    
    Copyright 2004.  All rights reserved.
    
    The author of this FAQ is in no way affiliated with LucasArts, LucasFilm
    BioWare, or any member of the Star Wars: Knights of the Old Republic
    development team.