hide results

    FAQ/Walkthrough by CV

    Version: 2.5 | Updated: 06/30/02 | Printable Version | Search Guide | Bookmark Guide

             _______.___________.   ___      .______
            /       |           |  /   \     |   _  \
           |   (----`---|  |----` /  ^  \    |  |_)  |
            \   \       |  |     /  /_\  \   |      /
        .----)   |      |  |    /  _____  \  |  |\  \-----.
        |_______/       |__|   /__/     \__\ | _| `.______|
        ____    __    ____  ___      .______       _______.
        \   \  /  \  /   / /   \     |   _  \     /       | _
         \   \/    \/   / /  ^  \    |  |_)  |   |   (----'(_)
          \            / /  /_\  \   |      /     \   \
           \    /\    / /  _____  \  |  |\  \------)   |    _
            \__/  \__/ /__/     \__\ | _| `.__________/    (_)
         __       ___   ______           ____      __   __
    .__ / /__ ___/ (_) / __/ /____ _____/ _(_)__ _/ /  / /____ ____
    / // / -_) _  / / _\ \/ __/ _ `/ __/ _/ / _ `/ _ \/ __/ -_) __/
    \___/\__/\_,_/_/ /___/\__/\_,_/_/ /_//_/\_, /_//_/\__/\__/_/
       Last Updated............June 30th, 2002
       ASCII Art...............Courtesy of http://www.network-science.de/ascii/
    This FAQ is copyright  2002 Chris Viloria. You can not take it in whole or
    part and claim it as your own. You can not alter it in any way, shape, or
    form, even with my consent (which I will NOT give you). If you own, manage,
    or participate-in a website and would like to post this FAQ, e-mail me at
    themafioso@hotmail.com and wait for my affirmation. This is my first FAQ
    and I feel I deserve the credit from all the work I have put in it. Thank
    The following sites have permission to post my FAQ:
    Neoseeker             - www.neoseeker.com
    Game FAQs             - www.gamefaqs.com
    Cheat Code Central    - www.cheatcc.com
    Cheat Happens         - www.cheathappens.com
    Playstation Cheat.Net - www.psxcodez.com
    Gameguru Mania        - www.ggmania.com
    Cheatportal           - www.cheatportal.com
    911 Codes             - www.911codes.com
    911 Cheats            - www.911cheats.com
    Fastcheater           - www.fastcheater.com
    25000cheats.com       - www.25000cheats.com
    Skali                 - www.skali.com
    A to Z Cheats         - www.a2zcheats.com
    Tim's Vault           - www.timsvault.com
    Jun. 30th/(v2.5)
    - Updated list of sites hosting my FAQ
      Fixed some line spacing
    May  30th/(v2.4)
    - Updated list of sites hosting my FAQ
    May  28th/(v2.3)
    - Added one more secret
    May  27th/(v2.2)
    - Updated list of sites hosting my FAQ,
      and added a few tidbits
    May  20th/(v2.1)
    - Updated list of sites hosting my FAQ,
      more line-up fixing
    May  19th/(v2.0)                I saw the movie. Oh. My. God.
    - Finished sections [7] - [10]      Nothing can compare...
    May  18th/(v1.2)
    - Fixed some more line-up,
      and finished section [6]
    May  17th/(v1.1)
    - Line-up fixed
    May  16th/(v1.0)          STAR WARS:  EPISODE II    is released in theaters!
    - Finished section [5]     ATTACK OF THE CLONES      Drop the game, and see
      My FAQ goes public                                     this movie NOW!
    May   6th/(v0.5)
    - Finished section [5.2]
    May   5th/(v0.4)
    - Finished section [5.1]
    May   2nd/(v0.3)
    - Finished sections [3] & [4]
    May   1st/(v0.2)
    - Finished most planning and I've completed section [2]
    Apr. 30th/(v0.1)
    - I've just begun.
    [1] Contact Information
    [2] Jedi Starfighter Basics
        [2.1] Basic Fighter Controls
        [2.2] The HUD
        [2.3] Using the Force
        [2.4] Dog-Fighting Tips
        [2.5] Wingmate Commands & Tips
    [3] The Characters
    [4] Their Ships
    [5] The Acts
        [5.1] Act I
             [5.1.1] The Informant
             [5.1.2] Unlikely Allies
             [5.1.3] Prison Break
             [5.1.4] Turning the Tides
        [5.2] Act II
             [5.2.5] Poisoned Skies
             [5.2.6] Mount Merakan
             [5.2.7] Hammer and Anvil
             [5.2.8] Demolition Squad
             [5.2.9] Dragon's Den
        [5.3] Act III
             [5.3.10] Tug of War
             [5.3.11] Escort to Geonosis
             [5.3.12] Cannon Fodder
             [5.3.13] Attack of the Clones
             [5.3.14] Heart of the Storm
             [5.3.15] The Jedi Master
    [6] Hidden Objectives
    [7] Bonus Features
        [7.1] One Player Bonus Missions
             [7.1.1] Escort Duty
             [7.1.2] Advanced Prototype Test
             [7.1.3] Riding Shotgun
             [7.1.4] The Lone Gunship
             [7.1.5] Jango Fett
        [7.2] Two Player Bonus Missions
             [7.2.1] Escort Duty
             [7.2.2] Classic Dogfight
             [7.2.3] Droid Hunter
             [7.2.4] Showdown over Geonosis
             [7.2.5] The Lone Gunship
        [7.3] Bonus Ships
        [7.4] Bonus Materials
    [8] Codes
    [9] Other Secrets
    [10] Frequently Asked Questions
      [1] Contact Information
    Those of you wishing to post my FAQ:
            -E-mail me at themafioso@hotmail.com, stating your status at that
            site (i.e. member, moderator, webmaster...), your SN or nickname,
            the URL & name of the site. YOU MUST WAIT FOR ME TO E-MAIL YOU BACK
            with my confirmation. If I go to the site before replying to you and
            find my FAQ (or something that looks strikingly similar to it)
            already posted there, I will deny the site's permission to host my
    Those of you with questions concerning the FAQ or game itself:
            -First off, if you have a question about the game (beating a
             mission, getting a secret, etc.) DID YOU READ THE ENTIRE FAQ?!
             If it's already on my FAQ somewhere, I will ignore you. If you
             continue to e-mail me, I will block you.
            -If you have some CONSTRUCTIVE CRITICISM on my FAQ, or are
             submitting information that my FAQ is missing, or have a
             LEGITIMATE question, use my e-mail address above. Title the
             e-mail appropriately and be polite and I will be happy to help you.
      [2] Jedi Starfighter Basics
       | [2.1] Basic Fighter Controls                                         |
          L1 - Toggle Wingmate Commands (Press and hold in conjunction with
               directional buttons)
          L2 - Brake
          R1 - Sniper View (Press and hold to zoom in)
          R2 - Boost
          Up - Selects upper secondary weapon, w/L1 - Attack selected target
          Rt - Selects right-hand secondary weapon, w/L1 - Have wingmates
               report in
          Dn - Selects lower secondary weapon, w/L1 - Have wingmates protect
               your ship
          Lt - Selects left-hand secondary weapon, w/L1 - Protect selected
          /\ - Target nearest opponent or one who most recently shot you
          () - Fire secondary weapon or activate the Force (see [2.3] Using
               the Force)
          >< - Fire primary weapon
          [] - Target ship in sights (hold down to target ALL crafts)
          L3 - (or Left Analog Stick) Control of ship's nose (Push forward
               to go down, pull back to go up, and turn right or left)
          R3 - (or Right Analog Stick) Roll ship left or right (Press down
               on the button on terrain missions to auto-level your ship
         Sel - Toggle between in-cockpit view and behind-ship view
       Start - Go to Pause Menu
       | [2.2] The HUD                                                        |
       { __________                                               __________ }
       {| Wingmate |                                             (Comm. Link)}
       {| Commands |                                             (  Window  )}
       {|__________|                                             (__________)}
       {                                                                     }
       {                                                                     }
       {                         /  Targeting   \                            }
       {                        <=    Sight     =>                           }
       {                         \              /                            }
       {                                                                     }
       {                                                                     }
       { __________                                               __________ }
       {( Player's )                                             (  Target  )}
       {(   Ship   )                 Marker                      ( Display  )}
       {(  Status  )                  ____                       (          )}
       {(__________)                  \  /                       (__________)}
       {                               \/                                    }
          -Wingmate Commands are only viewed when L1 is held down.
          -Comm. Link Window appears when you receive a transmission (the
           speaker's hologram appears), also, a yellow halo will appear around
           the hailing ship, or if it is not in view, a yellow marker will
           show the direction the ship is on the edge of your screen.
          -Targeting Sight is where you are headed and where your lasers are
           pointed; a small design adorns it for each different secondary
           secondary weapon selected.
          -Player's Ship Status shows your ship's shield and hull strength,
           (green and gold colored bars, respectfully), the selected secondary
           weapon, and secondary weapon ammo (or for the Jedi Starfighter -
           the Force bar).
          -Target Display shows the current target's ship, also, a red halo
           appears around the targeted ship if it is in your view, if not, a
           red marker on the edge of your screen shows you the direction it is
           in. Inside the red halo are the green and gold shield and hull
           strength bars.
          -The Objective Marker is a blue and green marker/halo (for mission
           critical FRIENDLY craft), or a blue and red marker/halo (for mission
           critical ENEMY craft). It shows craft that need to be protected or
           destroyed in compliance with the mission's objectives.
       | [2.3] Using the Force                                                |
          Only in the Jedi starfighter may you use the Force. On the Player's
          Ship Status circle in the bottom left-hand corner of your screen,
          along with the green and gold shield and hull bars are the Force
          bars on the opposite (left) side. When they are full, a bright light
          appears between them. Using a Force power extinguishes this light
          and deplenishes the Force bars.
          The Force fluctuates, and thus the extent to which the Force power
          is used differs depending on two things: the connection with the
          Force, and the Force power being used.
          The clarity you achieve is important. Hold down the () button and you
          will notice stars flying around you, or your target. In the beginning
          they are purple-ish (in this state, if you let go of the () button
          the Force power is somewhat weak), then they will brighten to a quick
          white light (if the () is let go now, the Force power is being used
          to its fullest and strongest extent), but immediately after they turn
          white, they go dark blue and almost disappear (if the () is let go
          now, the Force power is in its weakest state imaginable).
          Of the four Force powers, in order of their availability, they use up
          more of the Force bars.
          Force Shield - A protective shield that dulls laser hits and it also
                         acts as the primary shields as the green bar goes up
          Force Lighting - Engulfes the targeted ship in a cloud of harsh Force
                           Lightning; if strong, it also attacks enemy ships
                           near the targeted one (great for close swarms, but
                           does not affect larger ships).
          Force Reflex - Slows down the reflex time for you and your ship,
                         allowing you to get precise hits in with a good turning
                         and fire rate.
          Force Shockwave - A shockwave that explodes littler enemies and can
                            do good damage on nearby larger ships.
       | [2.4] Dogfighting Tips                                               |
          Dogfighting takes place a lot more than you would imagine. Here are
          a few tips when engulfed in fighter swarms or in a classic dogfight:
             * Keep on the enemies tail, don't allow them to get you in THEIR
             * Your boost and brake come in handy while dog-fighting. Using the
               boost on a straight-away, then braking and turning sends you
               into a power slide that can successfully turn you 180 deg.
             * Use Force Lighting or Cluster Missiles when following CLOSELY
               behind a sqaudron of fighters
             * If things heat up, get some distance. The levels are pretty vast,
               so you can launch out of their and come back when your shields
               have replenished a bit
       | [2.5] Wingmate Commands & Tips                                       |
          "Attack My Target" usually sends your smaller-fighter wingmates in to
          attack your selected target (later on, the Planetary Gun will be
          rigged into this command for a selective few levels).
             * Use this when taking on several large ships, whilst you take on
               one, your wingmates can begin to lower the other's shields.
          "Report In" is not much use, unless you'd like all your wingmates to
          reform back near you.
             * Come to think of it, I've never had to use this.
          "Protect Me" is useful when you're going up against heavy artilery,
          for instance: Capital Turrets or Cap Guns, or even a Destroyer.
             * When in a heavy swarm of enemy fighters or if you are going up
               against capital ships and their turrets, use this to give you
               some cover and alleviate stress on you while you fight.
          "Protect My Target" is a big help when in a mission where one of the
          objectives is "So-and-so-ship must survive." Smaller fighters usually
          take up this task and better protect capital ships.
             * When the objective says a ship must survive, right away when the
               mission starts, target the said ship with [] and use the command.
      [3] The Characters
        ADI GALLIA-
          She's a Corellian Jedi Master that serves on the Jedi Council.  She's
          also the Jedi's second best fighter pilot. She's well-educated and
          well-spoken, and has earned her peers' respect with her no-nonsense
          He's a Feeorin with as much criminal history as he has tactical
          skills. His underhanded actions contributed to the Trade Federation's
          despising him, and so they retaliate by having stolen his base on Lok
          ten years ago. Hopefully with his small, pirate resistance, he can
          reclaim his base and drive the Trade Federation from the Karthakk
          An accomplished mechanic, knowledgable mercenary, Nym's confidante,
          and one of the biggest mouths in the galaxy. He befriends Adi in
          Act I. And later makes another...rather unwanted friend...or should
          I say, bounty hunter?
          He's the original designer of Nym's ship, and now pilots his own
          bomber. If you're wondering what species he is, think of the band of
          large-foreheaded, white-skinned, black-wearing aliens that play in
          the Mos Eisely Cantina; that's right, he's a Bith (thanks to ChocoCid
          of GameFAQs). Big technology freak and actually USES the forehead
          room to store an enormous amount of knowledge.
      [4] Their Ships
        JEDI STARFIGHTER- (Adi Gallia)
          A modified prototype of the Delta-7 ship. It is small and extremely
          agile, which perectly befits the Jedi pilot. It encludes an enhanced
          engine, enhanced repulsorlift system, and has hyperdrive capabilities.
            Primary Weapons- Quad-pulse lasers; Weak/Rapid fire
            Secondary Weapons-            [/\ Force Shield]
                               [< Force Shockwave] [> Force Lightning]
                                          [\/ Force Reflex]
        HAVOC- (Nym)
          A well-rounded and dangerous strike bomber. It is probably the most
          powerful starfighter in the sector. It was originally designed by
          Jinkins, but was heavily modified by Nym and Reti.
            Primary Weapons- Six laser cannons; Strong/Semi-rapid fire
            Secondary Weapons-            [/\ Energy Bombs]
                               [< Proximity Mines] [> Cruise Missiles]
                                        [\/ Cluster Missiles]
        ZOOMER- (Reti)
          An overhauled small freighter with oversized wings and is best
          utilizedin short-range combat.
            Primary Weapons- Four Front-Mounted Laser Cannons; Medium/Rapid fire
            Secondary Weapons-            [/\ Heavy Cannon]
        FREEFALL- (Jinkins)
          A technical marvel fitted with the latest in spaceflight technology. A
          gunship-style craft with a number of special features.
            Primary Weapons- Long-Range Laser Cannons; Medium/Beam fire
            Secondary Weapons-      [/\ Mechanized Drone Fighters]
      [5] The Acts
       | [5.1] Act I                                                          |
          | [5.1.1] Mission 1: The Informant                              |
            CHARACTER: Adi       OBJECTIVES: Destroy all TF fighters
                          *BONUS OBJECTIVES: Destroy escaping Data Pods
            Adi Gallia is set to meet up with Reti, Nym's confidant, who
            will lead her to him. But Reti's accidentally led the TF right
            to their rendezvous point. This one's simple enough. TF Scarabs
            and Droid Starfighters will randomly come up, which you should
            be able to take out easily. Soon the TF Lander will arrive, and
            the sooner you take out that, the sooner the enemies will stop
            coming. If you attack the Lander head on, you may want to use
            your Force Shield when going up on the turrets. Or you could
            take them out and not worry about them. The Lander is simple
            enough to defeat: approach from far away, hold down the brake
            and the fire button and it will be down in no time. Make sure
            you clean up the rest of the fighters.
                *To get the bonus objective, you hear some communication
                 speculation as soon as the Lander arrives: it appears a Spy
                 Ship came with it. Cycle through your targets until you
                 find the Spy Ship and track it down and take it out.
          | [5.1.2] Mission 2: Unlikely Allies                            |
            CHARACTER: Adi       OBJECTIVES: Destroy all Scarabs so Nym can
                          *BONUS OBJECTIVES: Protect Jinkins in the Commun-
                                             ications Center
            Now that Reti's led Adi to Nym, they need to get him and his
            technology expert out of a fix. They had planned to steal some
            TF files, but apparently the TF doesn't like that. You can now
            use Adi's Force Lighting, which is great for taking out those
            swarming Scarabs. When the Scarabs are diminished and Nym is
            able to launch, two large foes arrive: a TF Frigate and a TF
            Battleship. Nym can handle the Frigate, so you and Reti can
            focus on the Battleship and company. First off, try to take
            out the Troop Transports that arrive. Then, see if you can't
            take out the pesky TF U-Boats; you can only damage them with
            your lasers when they are surfaced. Then deal with the Scarabs
            and don't bother fighting the Battleship. When the first Battle-
            ship flees, a second will soon arrive. If there are still any
            U-Boats, try to take them all out. Now this new Battleship sends
            out a squadron of five TF Bombers with a three-Scarab escort.
            Zoom in behind the Bombers (they won't attack you) and take them
            out, or if they are too far away, use your Force Lighting on the
            central-most one, and try to get clarity so that they all go out
            or get severely damaged in one go. Finish off the rest, then go
            for the Scarabs until the next squad of Bombers is released.
            After the Bombers are all spent, the Battleship will retreat.
                *To get the bonus objective, be wary when the first Battle-
                 ship arrives. MAKE SURE the Troop Transports are defeated
                 BEFORE they land on the beach. And while your fighting over
                 the Battleship and U-Boats, a small squad of Droid Star
                 -fighters will try to land on the beach, MAKE SURE they are
                 destroyed before landing, too; and pay attention, because
                 another sqadron will try to land later. In short: MAKE SURE
                 NO ENEMIES land on the beach.
          | [5.1.3] Mission 3: Prison Break                               |
            CHARACTER: Nym      OBJECTIVES: Liberator must survive
                                            Destroy Space Station defences
                         *BONUS OBJECTIVES: Destroy the airlock door
            Nym is now leading the mission: from what Jinkins has learned
            in that Communications Center, more of Nym's pirate friends are
            in this prison, and you're breaking them out. As soon as the
            mission starts, move left a bit and target (using []) the craft
            the Liberator, and use your wingmate commands to have them pro-
            tect it. Then, turn your attention to Capital Turrets on the
            ends of the arms of the Space Station. You may need to be close
            if you want to use your energy bombs to help destroy them. As
            soon as all of the Cap Turrets are destroyed, the fleet will
            move in. Turn your attention to the many Heavy Turrets positioned
            in the middle, and top and bottom of each arm. Taking those out
            is a GREAT help. Soon enough, Troop Transports and even some
            Armed Freighters will arrive. Take them out before they deploy
            on the Space Station.
                *To get the bonus objective, listen carefully as one of your
                 wingmates ask you to blow an airlock door to help them. It
                 will appear as one of your targets and even get an objective
                 marker. It is a plain, tan, square door, and several shots
                 will take it out.
          | [5.1.4] Mission 4: Turning the Tides                          |
            CHARACTER: Nym      OBJECTIVES: One Demolition Boat must reach
                                            Destroy the base entry door
                         *BONUS OBJECTIVES: Both Demo. Boats must survive
            It's time to take out a major radar station to blind the TF in
            Nym's sector. When the mission starts, target one Demo. Boat
            and tell your wingmates to protect it. Then, take out as many
            Mines as you can see in the water. Then your priorities should
            be destroying the: Heavy Turrets, U-Boats, Mines, and Tractor
            Beams in that order. Once all of those are cleared away, head
            over to the other side of the island and you will see the base.
            Target the base entry door located in the center of the base
            and destroy it. Now your priorities are the random Droid Star-
            fighters and U-Boats that will threaten Demo Boats. When the
            base is blown up, your first "boss" will arrive. The Neimoidian
            is piloting a new sub-like vehicle that somewhat resembles a
            TF Droid Control Ship, but smaller and brown. Like the U-Boats,
            you can't damage it when it's underwater, so wait till it comes
            up to the surface (hopefully you're high above to get in more
            shots) and keep at him with your lasers, or send a Cruise Missile
            at him AS SOON AS HE STARTS to surface. In a few more of these
            attacks, he will be defeated.
                *To get the bonus objective, you will just need to be quick
                 about getting all of those enemies destroyed; the main
                 threats to the Demo Boats are the U-Boat and Heavy Turret
       | [5.2] Act II                                                         |
          | [5.2.5] Mission 5: Poisoned Skies                             |
            CHARACTER: Adi       OBJECTIVES: Protect the Space Port
                          *BONUS OBJECTIVES: Protect the Island Shelter
            Here, Adi runs into Toth's Hex weapon test. Multiple Hex
            Missiles threaten this friendly Space Port, so get up high in
            the air, and blast away. The Missiles are extremely weak, so
            blast as many as possible with your lasers, and conserve your
            Force unless too many Missiles slip by and you have to use
            Force Lighting. After the first barrage of Missiles ends, Hex
            Bombers and Deployers show up. Take out the smaller Bombers
            first, THEN proceed to the Hex Deployers. BUT, if they launch
            Missiles, THOSE are your first priority for this ENTIRE mission.
            After you've destroyed the Deployers and Bombers, another
            barrage of Missiles will commence. Finish these off, then what's
            left of the Sabaoth fighters will need to go.
                *To get the bonus objective, try to target the Island Shelter
                 quickly, and use the wingmate command "Protect My Target."
                 NO MISSILES MUST HIT THIS TARGET, well, actually a couple can
                 but it's not recommended that you slack off.
          | [5.2.6] Mission 6: Mount Merakan                              |
            CHARACTER: Nym       OBJECTIVES: Destroy all buildings
                          *BONUS OBJECTIVES: Destroy all TF Freighters
            Nym and Jinkins are taking on a whole TF mining facility. The
            Trade Federation has practically hollowed out this mountain
            with their machinery. It is simple enough to bomb the buildings
            with about five Energy Bombs each, then quickly move on to the
            next target. There's really not much else to walk you through,
            so I'll give you this simple warning: watch out for turrets.
                *To get the bonus objective, YOU HAVE TO BE QUICK. When
                 Jinkins warns you that ANY TF Freighters are running, you
                 must haul ass to get to them and rip them apart. For any
                 that are close, get right up on them and use your Cluster
                 Missiles, then CHASE down the farther ones and give them
                 a Cruise Missile when you're close enough. NONE may get
                 away, and you've got to be SPEEDY too, so use the boost.
          | [5.2.7] Mission 7: Hammer and Anvil                           |
            CHARACTER: Adi       OBJECTIVES: The Tritus must survive
                                             Protect the Kethor
                                             Destroy all Planetary Defense
                                             Destroy all Planetary Defense
                          *BONUS OBJECTIVES: Tritus takes no hull damage
            Adi's gonna be really busy in this mission. Right off, target
            the Tritus and order your wingmates to protect it. It's biggest
            threat right now are those Planetary Defense Guns, but they're
            shielded. Hang around the Tritus and defend it until the pilot
            of the Kethor realizes he's got to be the martyr. As soon as he
            crashes into a shield generator, use Force Reflex and destroy
            those guns as quick as possible. As soon as they're done, you'll
            run into more trouble, Sabaoth trouble. Take out the Sabaoth
            Frigates, or at least the turrets on the Frigates, then help
            lighten the fighter load. And, what's this? Reti has a BOUNTY
            on him?! That's right, Jango Fett's showed up to take Reti away,
            but you can do nothing about this, so let Fett go for now. And
            now it's on to the Planetary Defense Platforms. They kinda look
            like big brown TF Slave I's or something. Shoot 'em up. Force
            Reflex helps you when your taking these larger targets down, so
            when you're protecting the Tritus, use your Force Lighting there.
                *To get the bonus objective, you'll have to protect the
                 Tritus as if it were your own child. Not much left to tell
          | [5.2.8] Mission 8: Demolition Squad                           |
            CHARACTER: Adi       OBJECTIVES: Order commandoes into each
                                             Shield Bunker
                                             Two commandoes must survive
                          *BONUS OBJECTIVES: All commandoes survive
            Nym's on the ground, and you're the air support. You have no
            wingmates in the air, as your wingmate commands tell Nym and
            company which Bunker to go into. Firstly, head around and take
            out each turret. Then order the commandoes into the first of
            the Shield Bunkers. Each time you send them in, you run into
            TF trouble outside, so take out any Battle Droids, STAPS, AATs,
            Bunkers (the kind that deploy the afore mentioned) Droid
            Starfighters, and the occasional Dropship, Lander, or Troop
            Transport. Once one Shield Bunker blows, order the commandoes
            into the next nearest one QUICKLY, and make sure their path is
            untroubled by enemies. Lather, rinse, repeat for the next six.
                *To get the bonus objective, make sure you order the comm-
                 andoes into the next and NEAREST Shield Bunker quickly, and
                 only after you're sure their path is unblocked.
          | [5.2.9] Mission 9: Dragon's Den                               |
            CHARACTER: Nym       OBJECTIVES: Clear all enemy units from
                                             landing pad
                                             Destroy Transmitter inside
                                             Destroy Control Boxes on Solar
                          *BONUS OBJECTIVES: Destroy all Bombers
            Now Nym's no longer on the ground, but back in the Havoc as he
            leads the attack. This is definitely one of the harder missions,
            in my opinion. First, take out the pesky turrets, then get some
            distance and a good view of the landing pad. Then, take out the
            Hex Bombers with your Energy Bombs, and when they're gone, hold
            down [] to see all the Battle Droids from far away; you can use
            your Bomblets on them now, too. Soon, the Dropships will come,
            lots of them. TRY TO TAKE THEM OUT BEFORE they land, or "yousa
            in big doo-doo" (sorry, couldn't help it). Use Cruise and Cluster
            Missiles to take them out quickly. Then, apparently, you've got
            to destroy this Transmitter inside the hangar. Took me a good,
            hmm, lets see...20 MINUTES to find the stupid hangar. Fly to the
            side of the base OPPOSITE of the big towers. Along the ground, is
            the wide and low hangar opening, gaurded by Battle Droids and the
            occasional AAT. Fly in slow, and use whatever heavy duty missiles
            you got left (not too much, now) to take out the Deployers in
            there and give you some room. Then, hold [] to spot all of the
            Battle Droids in here and take them out with your Energy Bombs.
            Now that you've got a nice, roomy base, you'll see the Transmitter
            hanging from the far end of the ceiling. Kill it. Head back out
            and do a little clean up until the Solar Towers raise up. The beams
            they emit cut right through your shields and GREATLY damage your
            hull, so AVOID THEM. Head around to the back of them and target
            destroy these teeny, itsy, bitsy, little things they call Control
            Boxes. Once those are gone, the beams go haywire and swivel all
            over the place. Dodge them on your way back into the hangar, clear
            it of Battle Droids, and spend the next 15 minutes searching for
            the tiny little opening at the end of the center pipes where you
            can barely see and bomb this Reactor Core. Phew. Your done.
                *To get the bonus objective, destroy the Hex Bombers that
                 arrive, and make sure the ones on the landing pad to begin
                 with don't get away.
       | [5.3] Act III                                                        |
          | [5.3.10] Mission 10: Tug of War                               |
            CHARACTER: Nym       OBJECTIVES: Destroy TF Tug
                                             Recover Barrel, Casing,
                                             Capacitor, Focus Array
                          *BONUS OBJECTIVES: Destroy all Missile Frigates
            This won't be much of a tug if you can keep the TF Tugs at bay.
            As soon as it starts, take out the Tug that's trying to drag
            Barrel away. Then, you will see other pieces of debris between
            you, and the Sabaoth Destroyer. If you use zoom to look closer,
            you'll see droid starfighters on them, take those out to help
            defend your Tugs. Now get closer to the Destroyer. From here,
            your job is simple: as soon as TF Tugs are launched, destroy
            them. When you get some spare time, take out the Sabaoth
            fighters that are annoying your Tugs. If the Sabaoth fighter
            build-up is too much, and you need to head back over there to
            help out, you can use your cluster missiles while facing perp-
            endicular to groups of TF Tugs, then go help decimate the
            Sabaoth fighter numbers. Should any TF Tug escape you and grab
            a cannon piece, destroy it as soon as possible. Not much of a
            challenge here. Then when your Tugs have retrieved all the
            cannon parts, you all make a break for it, but a few Sabaoth
            Tractor Beam ships just at your moment of escape. Take 'em out,
            and you're free.
                *To get the bonus objective, in between the release of TF
                 Tugs, send a cruise missile or two over at one of the three
                 TF Missile Frigates, until they are all destroyed.
          | [5.3.11] Mission 11: Escort to Geonosis                       |
            CHARACTER: Adi       OBJECTIVES: Escort the Transport to
                                             Destroy one group of Missile
                          *BONUS OBJECTIVES: Destroy persuing Missile
            NOW the game's starting to feel more 'Episode II' like. Adi
            and her former Padawan, Siri Tachi, are escorting the Republic
            Transport full of Clone Troopers to Geonosis (ain't that a co-
            inkidink; the Transport looks like an Imperial Star Destroyer).
            Well, at the time, it's the good guys, so protect it. Squads of
            droid starfighters are coming in waves to attack, take them out
            maybe with the help of Force Lighting. Soon their supplier, the
            TF Transports, will show themselves. Take out those buggers,
            too. Shortly after, your favorite enemy ships show up: Missile
            Frigates. They pose the GREATEST threat to your Transport now,
            so get up close, use Force Shockwave or Force Reflex, and
            destroy them all. Aha! Now you can get away- WAIT! More of the
            annoying Missile Frigates show up and block your escape! As the
            Transport turns around, head over to these new Frigates and
            out ONE GROUP of them, you don't need to risk any more time or
            life, for that matter. As soon as one group is out by using the
            techniques above, the Transport should be able to slip through.
                *To get the bonus objective, all you have to do is take out
                 ALL of the Missile Frigates that chase you after the TF
                 Transports arrive.
          | [5.3.12] Mission 12: Cannon Fodder                            |
            CHARACTER: Nym       OBJECTIVES: Defend Tugs and Cannon parts
                                             Clear the landing pad for
                                             Cannon assembly
                                             Destroy TF Cruiser
                          *BONUS OBJECTIVES: All Tugs must survive
            I hope the brightness on your TV is up pretty high, otherwise
            this level is a great pain in the ass. As soon as you start
            out, TAKE OUT THOSE CAP TURRETS! Order wingmates to take out
            one while you take out another, just get them all destroyed,
            and QUICK. Next, head over the top curve of the moon until you
            reach the landing pad, and take out those Missile Frigates
            before they can get into the position to do damage. Then clear
            up and walking droid starfighters on nearby landing pads. Next:
            those pesky heavy turrets NEED TO GO. And as soon as the ones
            near the landing pad are taken care of, see if you can get the
            next nearest ones out of commission. But as soon as you hear
            the TF Cruiser has arrived, get your clanky, metal, starfighter
            rear-end to the landing pad, and DESTROY ALL MISSILES LAUNCHED,
            or your Cannon will be reverted back to parts and you'll have a
            Humpty on your hands. Soon as your fellows get that Cannon up
            and link it to your wingmate commands, guess what you're gonna
            test it on. If you can't guess, that's sad, so I'll just leave
            you and your sorry ass here to ponder it.
                *To get the bonus objective, make sure you take out the Cap
                 Turrets soon enough, as well as clear the landing pad and
                 neighboring turrets away before the Tugs are in range.
          | [5.3.13] Mission 13: Attack of the Clones                     |
            CHARACTER: Adi       OBJECTIVES: Protect all Gunships until
                                             troops debark
                                             Half of the Clone Troopers
                                             must survive
                          *BONUS OBJECTIVES: Destroy TF Core ship
            I guess they were running out of ideas for mission titles. Very
            original guys, name it after the movie though this mission does
            not portray the movie scenes well enough at all. Anyways, it is
            still one of my favorites. Now, first things first: Head near
            the large rock pillar, but slightly to it's left side, and as
            you go, you will hear Siri tell you when a hangar is opening.
            Take it out, as well as the mass amount of droid starfighters
            the first couple hangars will release (Force Lighting is your
            friend). And as soon as you can peer around the other side of
            that rock pillar I was talking about, take out the turrets you
            will see there. Now the Gunships will land and take their jolly
            time to release the Clone Troopers. You'll want to press /\
            every now and then to see if any new enemies show themselves,
            because on this level, Battle and Super Battle Droids will be
            hard to spot on the ground, and they are bad for your Clone
            Troopers' health. When the Gunships are in your wingmate control,
            send them off to the Core ship to destroy it, it'll be done in
            no time. Then, as soon as it is, target a Clone Trooper in the
            middle of their group, and tell the Gunships to protect it. Now
            occasional hangars, Droid and Geonosian starfighters, AAT, CG,
            and IGB tanks will threaten your troops. They have a certain
            pattern of arrival, and so you should never be too overwhelmed.
            Tips: take out the enemies (if they are all there at one time)
            in this order: IGB tanks, CG tanks, AAT tanks, droid, then Geo-
            nosian starfighters, and finally the pesky Battle Droids. This
            level is simple, but fun.
                *To get the bonus objective, kill your enemies really fast.
                 It's not that hard.
          | [5.3.14] Mission 14: Heart of the Storm                       |
            CHARACTER: Nym       OBJECTIVES: Destroy all Missile Frigates
                                             Destroy enemy fighters
                                             Escort the Mere Transports
                                             Escort the Revenant Speeders
                                             Destroy all enemies in dome
                                             Defeat Lieutenant Bella
                          *BONUS OBJECTIVES: Destroy all escaping Dropships
            This is it, it's what Nym and company have been waiting and
            fighting for for years. It is time for them to retake their base.
            And guess what, you've got that moon and plantetary gun up there
            to help you. Target the REFUELING tanks, and order the PG to take
            them out (with one shot, hehe) and chances are, the Missile
            Frigate docked with it will be destroyed at the same time. Repeat
            for the rest of them. Take out turrets, starfighters, and tanks
            along the way until you have to persue those Dropships which
            are easy targets. As soon as the big enemies are gone, the Mere
            Transports will start their advance. CLEAR AWAY ALL TURRETS AND
            TANKS, order your wingmates to protect the Transports, and THEN
            get your butt over to them and provide MUCH cover. When they land
            they'll waste no time sending out the Revenant Speeders to blast
            open the door. Wait right outside, 'cause when that door goes,
            droid starfighters will swarm out like bats from hell. When you
            have cleared up the entrance, ease in and take out all enemies
            inside; if you stay near the doorway, you won't be hit as much.
            When all enemies inside are gone, fly towards the center of the
            room and LINGER NEAR the hangar in the floor. Lt. Bella makes
            her escape here, and if you pummel her with endless laser fire
            while RIGHT UP on her hiney, and occasionally blasting her with
            cluster missiles, you should be able to get most of her shields
            and hull down before she even gets outside. If she isn't dead yet,
            tactics include: staying as close to her as possible while NOT
            letting go of the >< button. When she speeds off to turn around
            and launch missiles, THEN is the perfect time to send cruise
            missiles (which are SLOW and may not always hit) and tell the PG
            to fire- maybe you'll get lucky and the PG will get her. When she's
            gone, celebrate: Nym's got his base back, but wait, that's right,
            Toth got away and he's heading to Geonosis...AND ADI!
                *To get the bonus objective, read the directions carefully,
                 and follow them closely.
          | [5.3.15] Mission 15: The Jedi Master                          |
            CHARACTER: Adi       OBJECTIVES: Destroy all Hex Deployers
                                             Destroy all enemy fighters
                                             Destroy Toth's fleet
                                             Protect Meer Cruisers
                                             Defeat Toth
                          *BONUS OBJECTIVES: Destroy all Hex Bombers and
            This won't be easy. A line of Hex Deployers and Bombers are
            threatening the troops on the ground battle on Geonosis with
            Hex weapons. I bet you never thought of using Force Shield; well
            you're going to be now. Use your shield when you get near the
            Deployers or you'll be torn apart. Take out as many Deployers as
            possible. Force Shockwave and Reflex help, but it may not be
            safe to drop your Force Shield. Sooner or later, they'll launch
            the Missiles and Bombers. If you've taken out many Deployers,
            their won't be as many Missiles shot at the planet. Afterwards,
            finish up the Deployers and fighters. Now two Sabaoth Destroyes
            show up. BE. FAST. High-tail it to one of them, and take out ALL
            Cap Turrets on it before anything else, then repeat this process
            with the other one. THEN, after all Cap Turrets are gone, can
            you proceed to take out the heavy turrets on each Destroyer (you
            will want to do this because it helps protect the Meer Cruisers
            when they arrive). Then, when the Cruisers and Nym arrive, you
            can command your wingmates to protect the Cruisers while prov-
            iding cover for them yourself. When the two Destroyers are gone,
            Toth in his flagship will arrive. Repeat the process of elimin-
            ating Cap Turrets, followed by heavy turrets, then fighters in
            that order. When the Ship is almost destroyed, Toth will show
            himself. He is a very simple boss, almost TOO simple. Get up on
            him, never let go of ><, and use Force Lighting or Shockwave when
            he's too far or close. Defeat him and, tada: you've won.
                *To get the bonus objective, destroy the Hex Bombers FIRST,
                 as soon as the mission starts, THEN move on to Deployers and
                 take out ALL missiles when they are launched.
      [6] Hidden Objectives
    One Player (Easy/Medium/Hard)
      Mission  1: After the TF Lander appears, an unknown ship will arrive to
                  its right. Target and destroy this "Spy Ship."
      Mission  2: Do not allow any enemies to land on the beach.
      Mission  3: Blow open the hangar door (large rectangle in the center of
                  the station) and destroy all Droid Starfighters in there.
      Mission  4: Destroy all Tractor Towers
      Mission  5: Destroy all enemies
      Mission  6: Complete mission within 9 minutes
      Mission  7: Destroy the 3 escaping TF Freighters
      Mission  8: Destroy the Armed Freighter and TF Landers
      Mission  9: Destroy all Hex Deployers
      Mission 10: All Meer Tugs must survive
      Mission 11: Destroy all TF landers
      Mission 12: Destroy all turrets
      Mission 13: Destroy all bunkers
      Mission 14: All Transports must survive
      Mission 15: All Cruisers must survive
    Two Player (Cooperative)
      Mission  1: Complete mission within 4 minutes
      Mission  2: Destroy all TF Battleships
      Mission  3: Destroy all station doors
      Mission  4: Destroy all TF Sub Docks
      Mission  5: Protect all buildings
      Mission  6: Destroy all containers
      Mission  7: Destroy all Sabaoth craft
      Mission  8: Destroy all bunkers
      Mission  9: Do not allow any Dropships to land
      Mission 10: Destroy Sabaoth Destroyer
      Mission 11: Destroy all Missile Frigates
      Mission 12: Destroy TF Cruiser w/out the Cannon
      Mission 13: All Clones must survive
      Mission 14: Complete mission within 9 minutes
      Mission 15: Destroy all turrets
      [7] Bonus Features
       | [7.1] One Player Bonus Missions                                      |
          | [7.1.1] Mission 1: Escort Duty                                |
            CHARACTER: Adi       OBJECTIVES: Protect all friendly craft
                          *BONUS OBJECTIVES: None
            Adi Gallia and Nym have to protect a convoy of Mere Cruisers
            and Pirate Freighters. Various enemy starfighters will attack
            randomly, and the mission finishes off with an imposing enemy
            Missile Frigate that launches Hex Missiles.
          | [7.1.2] Mission 2: Advanced Prototype Test                    |
            CHARACTER: Adi       OBJECTIVES: Survive fighter swarm for 45
            REQUIREMENT: Complete            seconds
            Mission 1 Bonus Objective        Destroy all enemy targets
                                             near the convoy
                                             Damage no convoy craft
                                             Stay between the platform and
                                             the rings
                                             Destroy all enemy fighters
                          *BONUS OBJECTIVES: Complete all tasks on the
                                             first attempt
            Adi trains with Saesee Tiin again to hone her JS skills with
            the advanced prototype. Complete all of Tiin's tasks, starting
            with the first of avoiding fighters for 45 seconds, and then
            using zoom to take out faraway enemies around a convoy whilst
            staying inbetween the platform and the rings, then finishing
            off a swarm of fighters with only your lasers and Force Shield.
            Much harder than expected.
          | [7.1.3] Mission 3: Riding Shotgun                             |
            CHARACTER: Nym's     OBJECTIVES: Destroy 90 enemy craft
                   turret gunner             Nym reaches Landing Pad
            REQUIREMENT: Complete
            Mission 6 Bonus Objective
                          *BONUS OBJECTIVES: Destroy 120 enemy craft
            Nym needs your help, as his turret gunner, to give cover fire
            as he makes for the Landing Pad on the other side of Mount
            Merakan. This mission is pretty straight forward, shoot down
            enemies. Troop Transports count as five enemies each, and you
            have Cruise Missiles as a secondary weapon.
          | [7.1.4] Mission 4: The Lone Gunship                           |
            CHARACTER: Clone-    OBJECTIVES: Destroy all Confederate forces
            REQUIREMENT: Complete
            Mission 13 Bonus Objective
                          *BONUS OBJECTIVES: Gunship takes no hull damage
            You've broken away and found a butt-load of Confederate forces.
            Destroy them all, and try not to take any hull damage. You'll
            know when you're almost done when the Transports land.
          | [7.1.5] Mission 5: Jango Fett                                 |
            CHARACTER: Jango     OBJECTIVES: Disable the Duergo
            REQUIREMENT: Complete            Defeat all enemies
            Mission 15 Bonus Objective
                          *BONUS OBJECTIVES: Destroy the Station Shield
            Jango has finally tracked down the notorious smuggler Race
            [Something-or-other, I will add in the name when I play again].
            He is using the Station as cover, so take out all of his hired
            fighters then move in. Take out the Missile Frigates, then take
            out the Heavy Turrets and Station Shield Generators. Now, you
            can either chase Race around without letting go of ><, or if
            you've saved up your secondary weapons, launch your Torpedoes
            at him, and then get him to run into your Depth Charges.
       | [7.2] Two Player Bonus Missions                                      |
          | [7.2.1] Mission 1: Escort Duty                                |
            CHARACTERS: Adi      OBJECTIVES: Protect all friendly craft
                      & Nym
                          *BONUS OBJECTIVES: None
            Adi Gallia and Nym have to protect a convoy of Mere Cruisers
            and Pirate Freighters. Various enemy starfighters will attack
            randomly, and the mission finishes off with an imposing enemy
            Missile Frigate that launches Hex Missiles.
          | [7.2.2] Mission 2: Classic Dogfight                           |
            CHARACTERS: X-wing   OBJECTIVES: First player to 5 kills wins
            pilots vs. TIE pilots
            REQUIREMENT: Complete
            Mission 2 Bonus Objective
                          *BONUS OBJECTIVES: None
            Player one flies and leads the X-wing sqaudron against player
            two who commands the TIE fighter squadron. Use your wingmate
            commands to help you take out your enemy. Kills only count if
            the destroyed craft is the one PILOTED by the other player.
          | [7.2.3] Mission 3: Droid Hunter                               |
            CHARACTER: Adi       OBJECTIVES: No more than 25 craft may
                     & Jinkins               reach the Orb
            REQUIREMENT: Complete
            Mission 11 Bonus Objective
                          *BONUS OBJECTIVES: Less than 10 craft reach the
            Adi and Jinkins must prevent more than 25 craft coming from
            those reddish-orange Orbs to enter the blue Orb in the center.
          | [7.2.4] Mission 4: Showdown over Geonosis                     |
            CHARACTER: Obi-Wan   OBJECTIVES: First player to 5 kills wins
                     & Jango Fett
            REQUIREMENT: Complete
            all two-player Hidden Objectives
                          *BONUS OBJECTIVES: None
            Definitely the funnest of the two-player Bonus Missions seeing
            as how you and your friend can relive the Obi-Wan vs. Jango
            fighter duel in the asteroid field over Geonosis as seen in the
            movie. No wingmates to help you, and Obi-Wan can only use up to
            Force Lighting, so, have fun duking it out.
          | [7.2.5] Mission 5: The Lone Gunship                           |
            CHARACTER: Clone     OBJECTIVES: Destroy all Confederate forces
            trooper & turret gunner
            REQUIREMENT: Complete
            all two-player Hidden Objectives
                          *BONUS OBJECTIVES: Gunship takes no hull damage
            You've broken away and found a butt-load of Confederate forces.
            Destroy them all with help from your turret gunner, and try not
            to take any hull damage. You'll know when you're almost done
            when the Transports land.
       | [7.3] Bonus Ships                                                    |
        X-WING                Requirement: Complete Mission 3 Bonus Objective
          Rating: Good defense, attack, and speed, okay handling. Only one
                  secondary weapon in attack position. Closed S-foils gives
                  MUCH better handling, however, it also prohibits laser fire.
            Primary Weapons- Four laser cannons; Strong/Medium fire
            Secondary Weapons-            [/\ Proton Tropedoes]
                                                   [> Close S-foils]
        TIE FIGHTER           Requirement: Complete Mission 4 Bonus Objective
          Rating: Terrible defense, good attack, great speed, and superb
                  handling. No secondary weapons, but an extremely high rate
                  of laser fire makes up for it, as the handling and speed
                  make up for lack of shields.
            Primary Weapons- Two laser cannons; Fair/HIGH fire
            Secondary Weapons- None
        ADV. ZOOMER           Requirement: Complete Mission 7 Bonus Objective
          Rating: Good defense,  okay attack and speed, fair handling. Only
                  one secondary weapon unique to the ship, the others copy
                  off of the Havoc.
            Primary Weapons- Four Front-Mounted Laser Cannons; Medium/Rapid fire
            Secondary Weapons-            [/\ Heavy Cannon]
                               [< Proximity Mines] [> Cruise Missiles]
                                        [\/ Cluster Missiles]
        ADV. JEDI SF          Requirement: Complete Mission 8 Bonus Objective
          Rating: Okay defense and attack, great speed, good handling. Basically
                  the same, just a bit better.
            Primary Weapons- Quad-pulse lasers; Weak/Rapid fire
            Secondary Weapons-            [/\ Force Shield]
                               [< Force Shockwave] [> Force Lightning]
                                          [\/ Force Reflex]
        SABAOTH FIGHTER       Requirement: Complete Mission 9 Bonus Objective
          Rating: Fair defense and attack, good speed, okay handling. Kind of
                  like the TIE fighter, minus the rapid fire, and with greater
                  laser strength.
            Primary Weapons- Four laser cannons; Strong/Rapid fire
            Secondary Weapons- None
        ADV. FREEFALL         Requirement: Complete Mission 10 Bonus Objective
          Rating: Good defense, okay attack, terrible speed and handling. Only
                  one secondary weapon unique to the ship, the others copy off
                  of the Havoc.
            Primary Weapons- Long-Range Laser Cannons; Medium/Beam fire
            Secondary Weapons-      [/\ Mechanized Drone Fighters]
                               [< Proximity Mines] [> Cruise Missiles]
                                        [\/ Cluster Missiles]
        ADV. HAVOC            Requirement: Complete Mission 12 Bonus Objective
          Rating: Good defense and attack, fair speed and handling. Basically
                  the same, just a bit better, and holding down () while the
                  Energy Bombs are selected makes use of Nym's secret Plasma
                  Scourge weapon: one Super Energy Bomb that uses up several
                  ammo cells.
            Primary Weapons- Six laser cannons; Strong/Semi-rapid fire
            Secondary Weapons-            [/\ Energy Bombs]
                               [< Proximity Mines] [> Cruise Missiles]
                                        [\/ Cluster Missiles]
        REPUBLIC GUNSHIP      Requirement: Complete Mission 14 Bonus Objective
          Rating: Good defense, great attack, good speed and handling. Probably
                  the best vehicle in the game. Perfectly well-rounded, and the
                  two gunner pods are automated to fire at the nearest enemy.
                  The Concussion Missiles have a 'reload' period I guess, that
                  prevents you from spending them all really quickly on one
                  enemy. The Beam Weapon is infinite, but needs recharging every
                  one in a while; it also hits faraway targets without having to
                  'lead' your sights in front of the enemy.
            Primary Weapons- Two laser cannons; Strong/Rapid fire
            Secondary Weapons-         [/\ Concussion Missiles]
                                                   [> Beam Weapon]
        SLAVE I               Requirement: Complete all Hidden Objectives
          Rating: Good defense, great attack, speed, and handling. Definitely
                  the funnest of the Bonus Ships. It is also best suited for
                  going up against the Jedi Starfighter.
            Primary Weapons- Two laser cannons; Strong/Spread & Rapid fire
            Secondary Weapons-             [/\ Torpedoes]
                                                   [> Depth Charges]
       | [7.4] Bonus Materials                                                |
        Special LucasArts Video
        SW Racer Revenge Trailer
        Vehicle Concept Art - Requires completion of Mission 5 Bonus Objective
        In-Game Concept Art - Requires completion of Mission 6 Bonus Objective
        Movie Concept Art - Requires completion of Mission 7 Bonus Objective
        Movie Concept Art 2 - Requires completion of Mission 8 Bonus Objective
        Team Photos - Requires completion of Mission 10 Bonus Objective
        My Day at Work - Requires completion of Mission 11 Bonus Objective
        Nym Comic Book Art - Requires completion of Mission 12 Bonus Objective
        Movie Outtakes - Requires completion of Mission 15 Bonus Objective
        Team Commentary - Requires completion of all Hidden Objectives
      [7] Codes
        Enter PNYRCADE to unlock all missions and bonus features.
        Enter QUENTIN to be invincible
        Enter HEADHUNT to fly the Z-95 Headhunter ship (precursor to the X-wing)
        in any mission
        Enter DIRECTOR for alternate camera angles, Select switches views and R1
        is still used for zoom
        Enter NOHUD to remove the HUD
        Enter JARJAR to reverse the controls
        Enter MAGGIE to read her message
        Send in more to me BEFORE I find them to be credited as the founder.
      [9] Other Secrets
        Easter Eggs can be found in the top-most pipe on Mount Merakan after
        ALMOST all buildings are destroyed.
        A Battle Droid building a snowman can be seen near a Landing Pad at
        Mount Merakan also. Fly near the Landing Pad that is built on the side
        of the mountain, then look around those funny cap thingies that can be
        destroyed but not targeted, the droid will be making his snowman right
        next to one.
        In the One Player Bonus Mission Jango Fett, if you fly near the lone
        asteroid on the opposite side of the space station Reti arrives to help
        Race Kartan fend you off. If you take his shield and hull down to the
        very bottom, he will flee back into hyperspace.
        Feel free to send in others and I will duly credit you.
      [10] Frequently Asked Questions
        One question that WILL be asked frequently:
          On Mission 9: Dragon's Den I can get in and even see the Reactor Core,
          but I don't know where to shoot/bomb it at. Where do I aim for?
            Apparently the place to aim is against the back wall, straight
            down onto the Reactor Core. I know you can't see it but many
            people report that the most effective hits were there.