Star Wars: Jedi Starfighter

By RaptorN2

Version 1.2

Last Update: 05-10-04

Date Published: 08-02-02

This Document is Copyright 2002

If you wish to use this FAQ or parts of it on your own web page, email me for 
permission first

Email comments, questions, reports of inaccurate information, and requests to 
James.Henrickson@sbcglobal.net. I will reply as fast as I can. NOTE: On 05-
09-04, I traded this game in at GameStop.

Versions:

Version 1.0 - 08-01-02 - Put FAQ on GameFAQs
Version 1.1 - 02-20-03 - Fixed minor problems; added a few things
Version 1.2 - 05-10-04 - Updated some information


I. Rating
II. Controls
    A. Flight
    B. Combat
    C. The HUD
    D. Using the Force
    E. Using Wing-Mate Commands 
III. Menus
IV. Codes
V. Pilots and Ships
    A. Story Mode
    B. Bonus Craft
    C. Non-Usable Units
       1. Spacecraft
       2. Ground Units
       3. Other
VI. Tips
VII. Walkthrough
    A. Story Mode
       1. Act 1
       2. Act 2
       3. Act 3
    B. Bonus Missions
       1. 1-Player
       2. 2-Player
VIII. Contributors

I. Rating -------------------------------------------------------------

Length: (9/10) - The length of this game is very good. The Story Mode (15 
Missions) was decent, however it could be beaten in one day of continuous 
play. The Bonus Features on the game are very nice. You can view bonus movies 
as you progress through the game, win single player and two player bonus 
missions and win bonus craft for accomplishing mission bonuses. These two 
features cause me to give Jedi Starfighter's length a 9/10.

Controls: (10/10) - The controls in this game are very nice. They have 
undergone a few changes from Starfighter's setup but are very similar. The 
use of the two analog sticks may be difficult to adapt to at first, but you 
will eventually get used to them and even like them. You will probably get to 
like the system of controls because of the freedom it gives you. Because of 
this freedom, I give the control setup of the game   10/10.

Replay Value: (9/10) - The replay value in this game is very good compared to 
some of the other games that have recently come out. The replay value in 
Story Mode was decent, and with the added value of the Bonus Features, it is 
very good. Once you have beaten Story Mode, you can either go back and redo 
levels to win bonus levels or craft, or you can play missions with the ships 
you have already won. These Features combined give Jedi Starfighter's replay 
value a 9/10.

Sound: (9/10) - The sound in every game is crucial to it's amount of 
excitement, and the Sound in Jedi Starfighter delivers that excitement. The 
sounds in Jedi Starfighter are very nice and sound very "Star Wars-ish." From 
the sound of the lasers firing to the sound of switching targets, everything 
sounds good. In addition to this, the background music is from Star Wars with 
exceptions to the music when playing as Nym. The only poor thing I thought 
about the sound in this game is the constant and sometimes badly placed comm. 
chatting. All of this causes me to give sound a 9/10 in Jedi Starfighter.

Graphics: (9/10) - I am very impressed with the graphics of this game. From 
the look of laser bolts hitting enemy ships' shields to the look of exploding 
ships. Almost everything in this game has good graphics, taking advantage of 
the power of the PS2. The only thing I thought could have been better was the 
look of exploding large ships. This all gives Jedi Starfighter's graphic 
rating a 9/10.

II. Controls ----------------------------------------------------------------

A. Flight - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

R1 - Zoom in
R2 - Boost
L2 - Brake

Right Analog Stick - Roll*
Left Analog Stick - Controls nose

START - Pause Menu
SELECT - Toggle between cockpit view and chase view

B. Combat - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

X Button - Fires primary weapon (Hold down for Continuous Fire)
O Button - Uses selected Secondary weapon
Triangle Button - Target nearest enemy**
Square Button - Target enemy in sights***

L1 - Hold to be able to use D-Pad to communicate with allies

D-Pad - Select Secondary weapon (While holding down L1: Communicate with 
allies)****


*Pressing this down will auto-level your ship.
**This can also target the last enemy that hit you.
***Holding this down will hi-light all units. While doing this, looking at a 
unit will target it.
****Different Ships have different secondary weapons.

C. The HUD

Top-Right Corner - Comm Window:
Shows the person who is talking at some times.

Center of Screen - Targeting Sight
Shows where your laser fire is going to end up.
Changes look when switching secondary weapons.

Bottom-Left Corner - Ship Status
Shows shields (in green), hull status (in yellow), selected secondary weapon, 
and number of secondary weapons remaining or meditation meter.
Has different design for different craft.

Bottom-Right Corner - Target Display
Shows name of target and small image of it.

Red Arrow - Target Pointer
Points the direction to get to your target.
Also shows target's shield power and hull status.

Red Brackets Around Enemy - Current Target Tracker
Is around your current target.
Also shows target's shield power and hull status.

Blue Brackets Around Ally or Enemy - Objective Tracker
Is around things that either have to be destroyed (blue and red) or protected 
(blue and green).

D. Using the Force - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Jedi Starfighter is one of the first games allowing players to use the Force. 
Throughout the game, you will eventually be allowed to use four different 
Force powers. You can use these by selecting one with the D-Pad and then 
holding down the O Button. Timing is everything while using the Force. If you 
don't hold down long enough, you will have a weak attack called Connect. If 
you hold down too long you will release an even weaker attack called 
Disconnect. However, if you hold down just long enough, you will release a 
powerful Force attack. To achieve the perfect timing you have to watch the 
particles coalescing around you (or your target). You should let go of the 
button when the particles are white. Only letting go at that instant will be 
Clarity. These are the four Force Powers and what they do.

Force Shield (Up) - Creates an energy barrier around the Jedi Starfighter, 
deflecting blaster bolts for a certain amount of time.

Connect - Laser bolts are randomly deflected
Disconnect - Laser bolts are randomly deflected for a short amount of time
Clarity - Laser bolts are deflected back at the enemy.

Force Lightning (Right) - Zaps and destroys small enemy craft.

Connect - Lightning destroys target and small amount of craft around it
Disconnect - Lightning destroys only the target
Clarity - Lightning destroys target and large amount of craft around it

Force Reflex (Down) - Puts world in slow motion while you can still turn and 
shoot like normal.

Connect - Slows time down for a short amount of time
Disconnect - Slows time down for an even shorter amount of time
Clarity - Slows time down for a longer time than Connect

Force Shockwave (Left) - A shockwave blasts in all directions, destroying all 
near enemy craft. (This is the most mental energy consuming attack)

Connect - Wave runs over a moderately sized area
Disconnect - Wave runs over a small area
Clarity - Wave runs over a large area

E. Using Wing-Mate Controls - - - - - - - - - - - - - - - - - - - - - - - - -

Wing-Mate Commands can be issued on all appropriate missions by pressing and 
holding the L1 button while manipulating the directional buttons. These 
commands are the same for all ships. Wing-Mate controls cannot be used with 
bonus craft.

Up: "Attack My Target!" - Allies will attack your Target
Right: "Report In!" - Allies will come to you
Down: "Protect Me!" - Allies will come to you and attack things near you
Left: "Protect My Target!" - Allies will attack anything attacking your
                             target

III. Menus ------------------------------------------------------------------

Title Screen:

Story Mode - Either begin training or just skip straight to Mission 1

Bonus Features - Play Bonus 1 Player or 2 Player missions, toggle on or off 
Bonus Craft and view bonus material.

   A. Bonus Material: - - - - - - - - - - - - - - - - - - - - - - - - - - - -

   1 Player Bonus Missions:

   Escort Duty, Advanced Prototype Test, Riding Shotgun, The Lone Gunship,
   Jango Fett

   2 Player Bonus Missions:

   Escort Duty, Classic Dogfight, Droid Hunter, Showdown over Geonosis, The 
   Lone Gunship

   Bonus Craft:

   X-Wing, TIE Fighter, Advanced Zoomer, Advanced Jedi Starfighter, Sabaoth
   Fighter, Advanced Freefall, Advanced Havoc, Republic Gunship, Slave I

   Bonus Material

   Special Lucas Arts Video (Bounty Hunter) - Available At Beginning of game
   Star Wars Racer Revenge Trailer - Available At Beginning of game
   Vehicle Concept Art - Requires completion of Mission 5 Bonus Objective
   In-Game Concept Art - Requires completion of Mission 6 Bonus Objective
   Movie Concept Art - Requires completion of Mission 7 Bonus Objective
   Movie Concept Art 2 - Requires completion of Mission 8 Bonus Objective
   Team Photos - Requires completion of Mission 10 Bonus Objective
   My Day at Work - Requires completion of Mission 11 Bonus Objective
   Nym Comic Book Art - Requires completion of Mission 12 Bonus Objective
   Movie Outtakes - Requires completion of Mission 15 Bonus Objective
   Team Commentary - Requires completion of all Hidden Objectives

Options - Adjust Settings, Save/Load Games, and Enter Codes.

   Controller 1 - Adjust Configuration on Controller 1
   Controller 2 - Adjust Configuration on Controller 2
   Sound - Adjust sound settings
   Code - Enter Codes
   Save - Save Game
   Load Game - Load Game
   Credits - View credits for game

IV. Codes -------------------------------------------------------------------

Enter these codes in the Options Menu

NOHUD - No Cockpit Display
QUENTIN - Invincibility
DIRECTOR - Different Camera Angles (SELECT Cycles through views, R1 Zooms)
JARJAR - Inverted Controls (Up is down, Left is Right, etc.)
MAGGIE - Programmer Message
SIMON - Get Simon Pics
HEADHUNT - Get Bonus Craft Z-95 Headhunter
PNYRCADE - Get All Missions and Bonus Material

V. Pilots and Ships ---------------------------------------------------------

A. Story Mode - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Adi Gallia - A Corellian Jedi Master born and raised on Coruscant, Adi Gallia 
is a headstrong woman, the daughter of highly placed diplomats. Well-educated 
and will-spoken, she has earned the respect of her peers in part because of 
her no-nonsense attitude. Also a skilled fighter pilot and member of the Jedi 
Council, Adi seemed like a natural choice to test out the prototype Jedi 
Starfighter.

The Jedi Starfighter -   -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Quad-Pulse Lasers
Secondary Weapons: Force Powers
[Up: Force Shield] See "Using the Force"
[Right: Force Lightning] See "Using the Force"
[Down: Force Reflex] See "Using the Force"
[Left: Force Shockwave] See "Using the Force"

The ride of choice for the Republic's Jedi. This new modified prototype of 
the Delta-7 ship is small and agile. It has been modified to include an 
enhanced engine with hyperdrive capabilities and also an enhanced 
repulsorlift system that allows the pilot to maneuver with a high degree of 
accuracy and high angles of approach. Its top-of-the-line quad pulse lasers 
may be weaker than average, but their high rate of fire makes up for this 
limitation. The ship's light armor can make it extremely vulnerable to enemy 
attacks.

Nym - An imposing Feeorin alien with a long criminal history and brilliant 
tactical skills, Nym's underhanded actions have made him a prime enemy of the 
Trade Federation. Ten years ago, the Trade Federation seized control of his 
base on Lok. In the Years since, Nym has been assembling a small pirate 
resistance movement in the hopes of eventually reclaiming his base and 
driving the Trade Federation from the Karthakk system.

The Havoc -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Dual-Triple Laser Cannons
Secondary Weapons: Bombs, Missiles, and Mines
[Up: Energy Bombs] Unlimited amount, but takes time to reload
[Right: Cruise Missiles] Slower than Proton Torpedo, but just as good
[Down: Cluster Missiles] One shot releases many of these. They rip right
                         through shields and attack the hull
[Left: Proximity Mines] Float in space until enemy flies close enough to it
                        to detonate it. Can also be dropped to the ground
                        
While not as fast as the Jedi Starfighter, the Havoc is a well-rounded and 
dangerous strike number. In fact, some say it is the most powerful 
Starfighter in the sector. Handcrafted, the bomber was stolen by Nym and his 
crew. During the past few years Reti and Nym have made numerous modifications 
to it. While it is still equipped with six laser cannons. The Havoc can have 
a number of different bombs available for use during combat.

Reti - A talkative Toydarian, the same species as Watto, Reti is an 
accomplished mechanic, knowledgeable mercenary, and Nym's confidante. He 
worked with Nym to modify the Havoc but now this adventurous and friendly 
creature is ready to take the controls of his very own shim, the Zoomer.

The Zoomer -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Four Front-Mounted Laser Cannons
Secondary Weapon: Heavy Cannon
[Up: Heavy Cannon] Salvaged from a Tusken Raider Skiff, this gun bypasses 
                   energy shields

This overhauled small freighter has long wings and is best utilized for 
short-range combat thanks to its rapid-fire laser cannons.

Jinkins - The original designer of the Havoc, Jinkins now has his own ship: 
the Freefall bomber. Born on Clack'dor VII, Jinkins has a natural love of 
science and all things technical. His curiosity can sometimes get him in 
trouble, but it also makes him a valuable fount of knowledge. Jinkins is 
known for being able to remain calm and collected even in the face of great 
danger.

The Freefall -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Long-Range Laser Cannons
Secondary Weapon: Mechanized Drone Fighters
[Up: Mechanized Drone Fighters] Small and agile. Release as a group and swarm
                                enemies. Almost impossible to hit

It's fitting that Jinkin's ship is a technical marvel with the latest in 
spaceflight technology. This is a gunship-style craft that has a number of 
unique features to it.

Siri Tachi - A powerful and respected Jedi Knight, Siri Tachi trained as 
Master Adi Gallia's Padawan learner, While she may be young, Siri's 
confidence and determination have made her an effective Jedi whose recent 
missions have kept her far from Coruscant. As a result, she has not seen 
Master Gallia in several years.

The Jedi Starfighter -   -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Quad-Pulse Lasers
Secondary Weapons: Force Powers
[Up: Force Shield] See "Using the Force"
[Right: Force Lightning] See "Using the Force"

Siri flies a Jedi Starfighter similar to the one piloted by Adi Gallia. (See 
Adi Gallia's Jedi Fighter description above for more information.)

Havoc's Turret -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Laser Bolts
Secondary Weapon: Missiles
[Up: Missiles] Will follow locked-on enemy

Republic Gunship's Turret -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Laser Bolts
Secondary Weapon: Missiles
[Up: Missiles] Will follow locked-on enemy

B. Bonus Craft - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

X-Wing - Complete Mission 3 Bonus Objective -   -   -   -   -   -   -   -   - 
Primary Weapon: Four Laser Cannons
Secondary Weapons: Torpedoes and S-Foil
[Up: Proton Torpedoes] Strong Lock on Missile
[Right: Close S-Foils] Gives X-Wing Increased Maneuverability (Cannot Shoot
                       in this mode)

TIE Fighter - Complete Mission 4 Bonus Objective -   -   -   -   -   -   -
Primary Weapon: Two Laser Cannons
Secondary Weapons: None

Advanced Zoomer - Complete Mission 7 Bonus Objective -   -   -   -   -   -
Primary Weapon: Four Laser Cannons
Secondary Weapons: Guns, Missiles and Mines
[Up: Heavy Cannon] Salvaged from a Tusken Raider Skiff, this gun bypasses 
                   energy shields
[Right: Cruise Missiles] Slower than Proton Torpedo, but just as good
[Down: Cluster Missiles] One shot releases many of these. They rip right
                         through shields and attack the hull
[Left: Proximity Mines] Float in space until enemy flies close enough to it
                        to detonate it. Can also be dropped to the ground

Advanced Jedi Starfighter - Complete Mission 8 Bonus Objective -   -   -   -
Primary Weapon: Quad-Pulse Lasers
Secondary Weapons: Force Powers
[Up: Force Shield] See "Using the Force"
[Right: Force Lightning] See "Using the Force"
[Down: Force Reflex] See "Using the Force"
[Left: Force Shockwave] See "Using the Force"

Sabaoth Fighter - Complete Mission 9 Bonus Objective -   -   -   -   -   -
Primary Weapon: Four Laser Cannons
Secondary Weapons: None

Advanced Freefall - Complete Mission 10 Bonus Objective -   -   -   -   -   -
Primary Weapon: Two Long-Range Laser Cannons
Secondary Weapons: Drones, Missiles and Mines
[Up: Mechanized Drone Fighters] Small and agile. Release as a group and swarm
                                enemies. Almost impossible to hit
[Right: Cruise Missiles] Slower than Proton Torpedo, but just as good
[Down: Cluster Missiles] One shot releases many of these. They rip right
                         through shields and attack the hull
[Left: Proximity Mines] Float in space until enemy flies close enough to it
                        to detonate it. Can also be dropped to the ground

Advanced Havoc - Complete Mission 12 Bonus Objective -   -   -   -   -   -
Primary Weapon: Dual-Triple Laser Cannons
Secondary Weapons: Bombs, Missiles, and Mines
[Up: Energy Bombs] Unlimited amount, but takes time to reload. Hold down to
                   release Plasma Scourge weapon: a Super Energy Bomb that 
                   drains several ammo cells
[Right: Cruise Missiles] Slower than Proton Torpedo, but just as good
[Down: Cluster Missiles] One shot releases many of these. They rip right
                         through shields and attack the hull
[Left: Proximity Mines] Float in space until enemy flies close enough to it
                        to detonate it. Can also be dropped to the ground

Republic Gunship - Complete Mission 14 Bonus Objective -   -   -   -   -   -
Primary Weapon: Two Laser Cannons
Secondary Attacks: Missiles and Beam
[Up: Concussion Missiles] Faster than Cruise Missle. Unlimited, but must 
                          reload

[Right: Beam Weapon] Don't have to worry about leading with this. Unlimited, 
                     but must reload

Slave I - Complete all Hidden Objectives -   -   -   -   -   -   -   -   -
Primary Weapon: Two Laser Cannons
Secondary Weapons: Torpedoes, Mines
[Up: Torpedoes] Fast Lock-on Missile
[Right: Proximity Mines] Float in space until enemy flies close enough to it
                         to detonate it. Can also be dropped to the ground

C. Non-Usable Units - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

1. Spacecraft -    -    -    -    -    -    -    -    -    -    -    -    -

Droid Starfighter - Trade Federation
Weapons: Lasers
Notes: Has no Shields. Very Common.

Scarab - Trade Federation
Weapons: Lasers
Notes: Has Shields. Very Common.

Spy Ship - Toth's Fleet
Weapons: None
Notes: Only seen on Mission 1.

Lander - Trade Federation
Weapons: Laser Turrets x4
Notes: Launches Starfighters. Defenseless on the underside.

Troop Transport - Trade Federation
Weapons: None
Notes: Basically a Flying MTT.

Drop Ship - Trade Federation
Weapons: None
Notes: Drops Enemy Ground Units.

Bomber - Trade Federation
Weapons: Bombs
Notes: Drops multiple bombs on allied units.

The Liberator - Nym's Fleet
Weapons: Lasers
Notes: Must be protected.

Armed Freighter - Trade Federation
Weapons: Lasers
Notes: Has Good Weaponry.

Hex Bomber - Toth's Fleet
Weapons: Hex Missiles
Notes: Deploys Hex Missiles.

Hex Deployer - Toth's Fleet
Weapons: Hex Missiles, Lasers
Notes: Deploys many Hex Missiles from long-range.

Freighter - Trade Federation
Weapons: None
Notes: Have no weapons.

The Tritus - Nym's Fleet
Weapons: Energy Missiles
Notes: Must be protected.

The Kethor - Nym's Fleet
Weapons: Energy Missiles
Notes: Collides with the shield generation on Mission 7.

Tug - Toth's Fleet and Nym's Fleet
Weapons: None
Notes: Attaches to large things and pulls them around.

Sabaoth Destroyer - Toth's Fleet
Weapons: Lots of laser turrets
Notes: Big and strong.

Sabaoth Frigate - Toth' Fleet
Weapons: Lasers
Notes: Also known as a tractor beam ship.

Transport - Republic
Weapons: Lasers
Notes: Carries clone troopers. Must be protected.

Missile Frigate - Trade Federation
Weapons: Energy Missiles
Notes: Has strong weapons.

Geonosis Fighter - Toth's Fleet
Weapons: Energy Missiles
Notes: Hard to hit head on. Good weapons.

TF Cruiser - Trade Federation
Weapons: Missiles and Lasers
Notes: Tries to destroy Nym's cannon.

Core Ship - Trade Federation
Weapons: None
Notes: Good health.

Mere Transports - Nym's Fleet
Weapons: None
Notes: Must be protected.

Lieutenant Bella - Trade Federation
Weapons: Missiles
Notes: Very fast at some times.

Sabaoth Defender - Toth's Fleet
Weapons: Energy Missiles
Notes: Decent Health.

Sabaoth Destroyer - Toth's Fleet
Weapons: Lots of Heavy Turrets, 6 Capitol Turrets
Notes: You cannot penetrate their shields.

Captain Toth - Toth's Fleet
Weapons: Lasers, Energy Missiles
Notes: Fairly fast.

Dagger - ???
Weapons: Lasers
Notes: Only in bonus missions.

Dianoga - ???
Weapons: Lasers
Notes: Decent health.

Morningstar C - ???
Weapons: Energy Missiles
Notes: Very good weapons.

The Duergo - ???
Weapons: Energy Missiles, Lasers
Notes: Very, very fast. Good health.

2. Ground Units -    -    -    -    -    -    -    -    -    -    -    -    -

Battleship - Trade Federation
Weapons: None
Notes: Good health. Launches Bombers and Fighters.

U-Boat - Trade Federation
Weapons: Missiles
Notes: Dives under water for short periods. Cannot be hit under water.

Droid Starfighter (Walking) - Trade Federation
Weapons: Lasers
Notes: Regular Droid Starfighters in Walking Mode.

Tractor Beam Tower - Trade Federation
Weapons: Tractor Beam
Notes: If you fly into the Tractor Beam (in red) you will be frozen in place 
       until you destroy the tower.

Sub Dock - Trade Federation
Weapons: None
Notes: Launches U-Boats.

Harro Ruuk's Submarine - Trade Federation
Weapons: Lasers, Missiles
Notes: Dives under water like the U-Boat

Ore Extractor - Trade Federation
Weapons: None
Notes: Buildings on Mission 6.

Missile Launcher - Trade Federation
Weapons: Missiles
Notes: Launches Multiple Missiles that follow you.

Barrack - Trade Federation
Weapons: None
Notes: Deploys different enemies. Goes underground when not in use.

STAP - Trade Federation
Weapons: Lasers
Notes: Is controlled by a Battle Droid.

Battle Droid - Trade Federation
Weapons: Laser
Notes: Is tiny. Weapon shakes you up, but doesn't do much. 
AAT - Trade Federation
Weapons: Laser Cannon
Notes: Weapon is fairly strong.

Clone Trooper - Republic
Weapons: Laser
Notes: Must be protected.

Super Battle Droid - Trade Federation
Weapons: Laser
Notes: Faster rate of fire than normal battle droid.

CG Droid - Trade Federation
Weapons: Lasers
Notes: Fair Health.

IGB Droid - Trade Federation
Weapons: Energy Missiles
Notes: Fires multiple missiles at a time.

Revenant Speeder - Nym's fleet
Weapons: None
Notes: Must be protected.

3. Other -    -    -    -    -    -    -    -    -    -    -    -    -    -

Data Pod - Trade Federation
Weapons: None
Notes: Carry Ship IDs. Are only in Mission 1.

Laser Turret - Trade Federation
Weapons: Laser (Duh...)
Notes: Can be mounted on land or bigger ships.

Capitol Turret - Trade Federation
Weapons: Strong Laser
Notes: Can be mounted on land or bigger ships.

Mine - Trade Federation
Weapons: Umm... Explosion?
Notes: Float on surface of water. Explode when ship gets close enough to it.

Hex Missile - Toth's Fleet
Weapons: Dragon Fang stuff
Notes: Explode on impact.

Landing Pad - Trade Federation
Weapons: None
Notes: Ships land and launch on it.

Shield Generator - Trade Federation
Weapons: Lasers, Energy Missiles
Notes: Cannot be hurt by you.

Planetary Defense Gun - Trade Federation
Weapons: BIG Laser
Notes: Shoot huge laser bolts.

Planetary Defense Platform - Trade Federation
Weapons: Lasers
Notes: Lots of weapons.

Transmitter - Trade Federation
Weapons: None
Notes: Secondary Transmitter in hangar.

Control Box - Trade Federation
Weapons: None
Notes: 1 on back of each mirror tower on mission 9. Control angle of mirror.

Reactor - Trade Federation
Weapons: None
Notes: Must be destroyed on mission 9.

Barrel - 1st Trade Federation 2nd Nym's Fleet
Weapons: BIG Laser
Notes: Can be fired after being put together.

Capacitor - 1st Trade Federation 2nd Nym's Fleet
Weapons: BIG Laser
Notes: Can be fired after being put together.

Focus Array - 1st Trade Federation 2nd Nym's Fleet
Weapons: BIG Laser
Notes: Can be fired after being put together.

Casing - 1st Trade Federation 2nd Nym's Fleet
Weapons: BIG Laser
Notes: Can be fired after being put together.

Missile - Trade Federation
Weapons: Umm... Explosion?
Notes: Launched from Trade Federation Cruiser

Generator - Trade Federation
Weapons: None
Notes: Must be destroyed in mission 14.

Shield Generator (2)- ???
Weapons: None
Notes: Creates shield around space station in "Jango Fett."

VII. Tips -------------------------------------------------------------------

1. Keep the Enemy in Front of You
   Don't let him get behind you!

2. Use Boost and Brake Properly
   Use the boost to catch up to faraway enemies and to get away from trouble
   Use the brake during turns to turn very sharply

3. Use Force Lightning Properly
   It is best to use Force Lightning when the enemies are closely grouped

4. Use Force Reflex Properly
   It is best to use Force Reflex when the enemies are spaced out

5. Use Force Shield Properly
   It is best to use Force Shield either when fighting a large group of enemy
   fighters, or large ships

6. Use Good Strategy's When Playing 2 Player Cooperative
   Sometimes it is best to split up and attack separate targets

7. Use "Attack My Target" Properly
   Use "Attack My Target" when attacking large ships

8. Watch Your Shield Strength
   Once your hull has been damaged, your shield will take twice as much time
   to recharge as normal

9. Use Proximity Mines Properly
   Proximity Mines are best used when put in front of or in the middle of
   Large groups of enemy fighters

10. Run Away When in Trouble
    If your shields are down (to the bottom bar), boost as far away from the 
    enemies as possible


VIII. Walkthrough -----------------------------------------------------------

A. Story Mode

1. Act 1

Mission 1 - The Informant -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Reti 

Objectives: [] Destroy All Trade Federation Fighters
            [] Destroy the Trade Federation Lander
Bonus:      [] Destroy Escaping Data Pods
Hidden:     [] Destroy the Spy Ship
2P Hidden:  [] Complete in 4 Minutes or Less

The first wave of enemy fighters will consist of 1 Droid Starfighter. After 
you destroy it three waves of 4 Droid Starfighters will eventually come and 
then a wave of 6 Scarabs will come. After them, 4 Scarabs will come, 
accompanied by a Trade Federation Lander. If you cycle through targets around 
this point in time, you will notice an unknown ship. Destroy it and you will 
have completed the Hidden Objective. Then proceed in destroying the Scarabs, 
and then start attacking the Lander. While fighting the Lander you can either 
take out the 2 guns on top and the 1 gun on each wing, or you can just attack 
from the bottom and not risk getting hit. Note that the longer it takes you 
to destroy it, the more starfighters it will send out. I suggest holding down 
on the brake while heading towards it to get off the most shots in one line. 
Anyway, once its hull is down to about 2/3 health, it will shoot out 3 Data 
Pods from the top. Destroy all of them to complete the Bonus Objective. After 
this proceed in destroying the Lander in a nice explosion. Mission Complete.

Mission 2 - Unlikely Allies -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Reti

Objectives: [] Destroy Scarabs so Nym can Launch
            [] Protect Jinkins in the Communications Center
Bonus:      [] Destroy all Subs
Hidden:     [] Allow No Enemy Craft to Land on the Beach
2P Hidden:  [] Destroy All Trade Federation Battleships

You start the Mission with 12 Scarabs in the area with you. Once you destroy 
them all, you will have completed your first objective. After they are all 
gone, a Trade Federation Battleship will come, along with 2 Troop Transports, 
a couple of Scarabs, 4 Droid Starfighters, a few Subs and a big transport 
back towards the base. Take out the Troop Transports and Droid Starfighters 
before they can get to the beach. Continue destroying Scarabs and Droid 
Starfighters until another Trade Federation Battleship comes, accompanied 
with a couple of Scarabs and some Subs. This Battleship will launch Bombers 
and Scarabs until either: 1. you destroy enough Bombers or 2. you destroy it. 
Then Take out the rest of the Scarabs, allowing Jinkins to escape. Mission 
Complete

Mission 3 - Prison Break -  -  -  -  -  - -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: Jenkins

Objectives: [] Liberator Must Survive
            [] Destroy the Space Station Defenses
            [] Prevent Enemy Transports From Docking
            [] Liberator Must Rescue Crew to Safety
Bonus:      [] Destroy the Airlock Door
Hidden:     [] Destroy All Walking Starfighters in Hangar
2P Hidden:  [] Destroy All Station Doors

You start the Mission facing the Space Station and a couple Droid 
Starfighters and Scarabs. Destroy them and then follow orders by destroying 
all 8 of the Capitol Turrets and Laser Turrets. Doing this will complete the 
first Objective. Sometime during that you will receive a message and a new 
target. Hurry towards the target, an Airlock Door, and destroy it. This will 
complete the Bonus Objective. Eventually, you will notice a Troop Transport, 
escorted by a few Scarabs. Destroy it and another one will appear, escorted 
by an Armed Freighter and a few Scarabs. Destroy these and yet another one 
will come, escorted by another Armed Freighter and some more Scarabs. Once 
this last Transport is gone, head towards the Liberation and destroy any 
enemy starfighters attacking it, giving it time to jump into hyperspace. 
Mission Complete.

Mission 4 - Turning The Tides -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: Jinkins

Objectives: [] One Demolition Boat Must Reach the Base
            [] Destroy the Base Entry Door
            [] Defeat Harro Ruuk
Bonus:      [] Both Demolition Ships Must Survive
Hidden:     [] Destroy All Tractor Beam Towers
2P Hidden:  [] Destroy All Trade Federation Sub Docks

You start this Mission facing a small group of islands. To your left there is 
a small island with a Sub Dock next to it. Anyway, you must protect the 2 
demolition ships. You do this by destroying all of the mines and U-Boats in 
the water, all of the enemy fighters and bombers in the air, and all of the 
laser turrets and tractor beam towers on the islands. Continue blasting a way 
through the water for the ships and eventually you will get to a base-looking 
thing where you can target an exhaust door. A distance away from the front of 
the base, you will see another small island with one of the Sub Docks next to 
it. Once your Demolition Ships have destroyed the base, you will receive word 
that something survived. It is Harro Ruuk in his submarine thing. This 
submarine dives and surfaces, just like the U-boat, and fires lasers and 
Missiles. Just treat him like any other U-Boat, use lots of bombs and 
Missiles, and he will be gone in no time. Mission Complete.

2. Act 2

Mission 5 - Poisoned Skies -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Reti

Objectives: [] Protect the Space Port
            [] Destroy All Hex Deployers
Bonus:      [] Protect the Island Shelter
Hidden:     [] Destroy All Enemies
2P Hidden:  [] Protect All Buildings

Right at the beginning of the Mission you have to destroy all of the Hex 
Missiles in the sky. You will have to destroy 3 waves of these missiles. I 
suggest using Force Lightning to destroy a couple at a time. Anyway, after 
you destroy the Hex missiles, you have some new enemies. There will 
eventually be 4 waves of Hex Bombers, escorted by Sabaoth Fighters. Try to 
ignore the fighters and focus on the bombers. Use Force Lightning and your 
lasers to take them out before they can reach the island. After you have 
destroyed all of the bombers, there will be 3 more waves of Hex missiles. On 
the third wave, there will also be a few more Hex Bombers, accompanied by 2 
Hex Deployers. Forget about the bombers and concentrate your firepower on the 
Deployers and the missiles they launch. While doing this you can either use 
Force Shield, or use Force Lightning to take out some fighters. Both will 
work well. Mission Complete.

Mission 6 - Mount Merakan -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: Jinkins

Objectives: [] Destroy All Buildings
Bonus:      [] Destroy All Trade Federation Freighters
Hidden:     [] Complete Mission Within 9 Minutes
2P Hidden:  [] Destroy All Containers (Gear-Looking things on the ground)

You start the mission facing one of the 9 Ore Extractors. Use energy bombs 
and lasers to blow it up. SAVE YOUR CRUISE MISSILES FOR THE 10 FREIGHTERS. If 
you head to the Landing pad to your right quickly enough, there will be 3 
Freighters taking off. Destroy them and then destroy the Landing Pad. 
Continue around the mountain, destroying any missile launchers you see, until 
you spot more Freighters. Destroy them. You can now start destroying some 
more Ore Extractors and the other Landing Pad, until you receive word that 
some more Freighters are trying to escape. Cycle through your targets until 
you spot them and destroy them. Once these freighters are gone, continue 
destroying Ore Extractors until you receive word from Jinkins that the last 
of the Freighters are attempting to escape. Locate them and destroy them. 
This will complete your Bonus Objective. After that, finish up the rest of 
the Ore Extractors. Mission Complete.

Mission 7 - Hammer and Anvil -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Jinkins

Objectives: [] The Tritus Must Survive
            [] Protect the Kethor
            [] Destroy All Planetary Defense Guns
            [] Destroy All Planetary Defense Platforms
Bonus:      [] Tritus Takes No Hull Damage
Hidden:     [] Destroy the 3 Escaping Trade Federation Freighters
2P Hidden:  [] Destroy All Sabaoth Craft

You start the mission head on with some Scarabs and Droid Starfighters. You 
can destroy them is you want, but they are not the main threat. The main 
threat will be all of the bombers that are launched against the Kethor and 
the Tritus. There will be 3 waves of about 15 bombers and you must take them 
out. I suggest Force Reflex to take out a bunch of bombers before they can 
reach your ships. After you have taken care of all of the bombers, you will 
have a Planetary Defense Gun set as a target. Destroy it using Force Reflex. 
After you destroy this one, take out the other one the same way. Sometime 
during that you will hear that enemy ships have come from behind you. Focus 
on the larger enemy ships (like the Lander) and take out some Sabaoth 
Fighters. Continue doing this until the Versai guy rams his ship into the 
Shield Generator. After his sacrifice, destroy the 2 Planetary Defense 
Platforms. Mission Complete.

Mission 8 - Demolition Squad -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Jinkins

Objectives: [] Order Commandos Into Each Shield Generator
            [] Two Commandos Must Survive
Bonus:      [] All Commandos Survive
Hidden:     [] Destroy All Landers and Superfreighters
2P Hidden:  [] Destroy All Defense Barracks

Start this mission out by destroying all 7 Heavy Turrets around the base. 
After you have done this, target the Bunker closest to your guys and use the 
Wing-Mate command "Attack My Target." This will make them run into it. Once 
the Bunker has been destroyed, look for the Defense Barracks that will have 
popped up from under the ground. Destroy as many of these as you can, before 
they go back underground. Once they have gone underground, attack the STAPs 
and Battle Droids they have released. Once you are sure you have gotten them 
all, command your guys in to the next bunker. Once it has been destroyed, a 
Dropship will appear if you don't destroy it before it reaches the ground, it 
will send out a few AAT Tanks. Aside from this, there will also be some STAPs 
and Battle Droids and released from the Barracks you have not destroyed, and 
Droid Starfighters. Once the area is clear, send your people to the next 
bunker. After that one is destroyed, there will be some Droid Starfighters, 
Scarabs and a Lander, which will release AATs if it is not destroyed. Of 
course there will also be some more STAPs and Droids from the Barracks you 
have not destroyed. Once you have taken out all the enemies, send your guys 
into the next Bunker. By now you might have destroyed all of the Barracks. If 
you have, you will be up against some Droid Starfighters, Scarabs and another 
Lander. Destroy all of these and send your guys to the next Bunker. After 
this bunker is destroyed, there will only be some Droid Starfighters and 
Scarabs. Destroy these and send your guys into the next and final bunker. 
Mission Complete.

Mission 9 - The Dragon's Den -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: Havoc's Turret

Objectives: [] Clear All Enemy Units From Landing Pad
            [] Destroy Transmitter Inside Hangar
            [] Destroy Control Boxes on Solar Towers
            [] Bomb the Reactor Core
Bonus:      [] Destroy All Bombers
Hidden:     [] Prevent All Hew Deployers From Escaping
2P Hidden:  [] Prevent All Dropships From Landing

You start the mission looking at a big base with a Landing Pad on top. You 
must first destroy the 3 Hex Bombers on the Pad. While doing this, be 
careful, there are lots of laser turrets and battle droids, which will shoot 
at you. Once you have taken out the bombers, attack the 2 dropships with your 
new attack, Cluster Missiles, and then some Sabaoth Fighters will come and 
eventually, 8 more dropships will come. Destroy these dropships before they 
can send out a bunch of AATs. After you destroy all of the dropships, head 
back to the Landing Pad and destroy all of the laser turrets and droids, 
allowing your ally to land. Eventually, you will receive orders to fly into 
the hangar and destroy the Transmitter. While you are in the hangar, you can 
destroy the containers if you want to, but be sure to destroy the 2 Hex 
Deployers. After you have destroyed them, proceed in destroying the 
Transmitter, which will be highlighted. After this, get out of the hangar and 
gain some altitude. Destroy enemy fighters until the poles with mirrors turn 
on and you are ordered to destroy the Control Boxes. 1 box is located on the 
back of each pole. Be careful not to run into the reflected light while you 
are destroying the Control Boxes because it will hurt you. While you are 
destroying the boxes, you will hear that a ship is approaching the tower. 
Hurry over to the Landing Pad and destroy the bomber before it can land. Once 
you have done this, continue destroying the Control Boxes. Once you have 
destroyed all of these, you will once again have to go into the hangar, this 
time to destroy the Reactor Core. TO DESTROY THE REACTOR: Aim yourself 
towards the half circle in the hangar door and fly in between the pipes. You 
will see a small flickering green square. Shoot, and drop bombs at this 
square. Eventually the core will blow. Mission Complete.

3. Act 3

Mission 10 - Tug of War -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: Jinkins

Objectives: [] Destroy the Trade Federation Tug
            [] Recover the Barrel
            [] Recover the Capacitor
            [] Recover the Focus Array
            [] Recover the Casing
            [] Destroy All Tractor Beam Ships
Bonus:      [] Destroy All Missile Frigates
Hidden:     [] Lose No Friendly Tugs
2P Hidden:  [] Destroy "Reavers"

When you start the mission you will have to look to your left. The tug will 
be highlighted as a target and you must destroy it. Once you have destroyed 
it, you only have to destroy enemy tugs coming from the Sabaoth Destroyer, 
destroy enemy fighters attacking your own tugs and destroy the 3 Missile 
Frigates near the Destroyer. Continue doing this until your tugs have 
recovered all of the pieces. After all of the pieces have been recovered, the 
Sabaoth Destroyer will launch a ton of fighters and some new enemy frigates 
will drop out of hyperspace. You have to destroy the 3 Sabaoth Frigates, 
which will be right next to the Tritus. Mission Complete.

Mission 11 - Escort to Geonosis -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player:  Siri Tachi

Objectives: [] Escort the Transport to Geonosis
            [] Destroy One Group of Missile Frigates
Bonus:      [] Destroy the Pursuing Missile Frigates
Hidden:     [] Destroy All Trade Federation Landers
2P Hidden:  [] Destroy All Missile Frigate Groups

Start the mission out by destroying any Droid Starfighters you can see. You 
will have to destroy Droid Starfighters until 2 Landers come out from the 
asteroid field, behind the transport. Try destroying the Landers before the 2 
Missile Frigates appear behind them. I suggest using Force Shockwave while 
right next to the Landers to take them out. However, while doing this, you 
must also protect your transport from fighters. Eventually, some Geonosis 
Fighters will come from in front of your transport and then 6 Missile 
Frigates will come from the planet. Destroy the Geonosis Fighters with force 
lightning and then all you will have to do is destroy 1 group of Missile 
Frigates (3 Frigates right next to each other), allowing your transport to 
escape to the planet. Mission Complete.

Mission 12 - Cannon Fodder -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: :Jinkins

Objectives: [] Defend Tugs and Cannon Parts
            [] Clear the Landing Pad For Cannon Assembly
            [] Destroy the Trade Federation Cruiser
Bonus:      [] All Tugs Must Survive
Hidden:     [] Destroy All Turrets
2P Hidden:  [] Destroy Cruiser Without Using the Orbital Cannon

You start the mission facing a big asteroid, covered with turrets. Your first 
goal is to destroy the 6 Capitol Turrets on the asteroid. Once you have 
destroyed all of these, there will be lots of waves of bombers, attempting to 
destroy your cannon. You can take out a few waves of these if you like, but 
your main goal is to destroy the 4 Missile Frigates on one of the Landing 
Pads. You should then destroy any turrets and droid starfighters you see on 
the pads. Once the cannon parts have made it to the pad, you will receive 
word that a Trade Federation Cruiser has entered the area. It will take some 
time for it to be within visual range, but when it is, head towards it. This 
cruiser will eventually fire volleys of missiles at your cannon. You have to 
destroy these missiles before they hit it. After a couple of waves of 
missiles, your cannon will be ready to fire. To fire the cannon, target 
something, and then use your wing-mate command "Attack My Target" to fire it. 
Note that it takes the cannon a couple of seconds to recharge in between 
shots. Mission Complete.

Mission 13 - Attack of the Clones -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Siri Tachi

Objectives: [] Protect All Gunships Until Troops Debark
            [] Half of the Clone Troopers Must Survive
Bonus:      [] Destroy the Trade Federation Core Ship
Hidden:     [] Destroy All Bunkers
2P Hidden:  [] Lose No Clones

This mission is simple enough. All you have to do is destroy anything and 
everything the enemy throws at you. At the beginning of the mission, they 
will launch tons of Droid Starfighters out of barracks. When these barracks 
come to the surface, you should destroy them, or they will just keep sending 
stuff. You will know when the barracks are surfacing because your allies will 
say so, and you will know how to find them because they will be highlighted 
on your screen. Anyway, destroy these bunkers and eventually your gunships 
will deploy the troops. Once the troops are on the ground, the enemy will 
start launching Battle Droids, Super Battle Droids, AATs, CG Droids, IGB 
Droids, Geonosis Fighters, and Droid Starfighters. The Battle Droids and 
Super Battle Droids will come out of bunkers that can be destroyed, thereby 
stopping them completely. The AATs and CG droids (The Spider-looking Things) 
will be released in pairs from one of the 2 cave barracks, which cannot be 
destroyed. The other cave barrack will launch IGB droids (The big-wheeled 
tanks with energy missiles) in pairs. The Droid Starfighters and Geonosis 
Fighters will come out of barracks located around the core ship pit, these 
barracks too can be destroyed. To destroy the core ship, just send the 
gunships to attack it after they have released the troopers. While they are 
doing this, and for the rest of the mission, all you have to do is destroy 
all of the barracks and everything that they launch. Do this until the clone 
troopers make it to the base. Mission Complete.

Mission 14 - Heart of the Storm -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: Havoc's Turret

Objectives: [] Destroy All Missile Frigates
            [] Destroy Enemy Fighters
            [] Escort the Mere Transports
            [] Escort the Revenant Speeders
            [] Destroy All Enemies Inside Dome
            [] Defeat Lieutenant Bella
Bonus:      [] Destroy All Escaping Dropships
Hidden:     [] All Mere Transports Must Survive
2P Hidden:  [] Remove All of Toth's Shields

Start the mission out by destroying the 5 missile Frigates and 2 Dropships 
with the Orbital Cannon. Then destroy any AATs, heavy turrets, and enemy 
fighters you can see. Once you have destroyed these, a bunch of Droid 
Starfighters will be launched from the dome and you will be informed that 1 
ship is escaping from the back of the dome. It is Toth. Ignore him unless you 
are in 2-player because he is very fast. Anyway, destroy the Droid 
Starfighters before they can damage your transports. You will have to destroy 
two waves of these fighters and then the transports will land. You will then 
have to protect the revenant speeders by destroying the 4 heavy turrets by 
the door to the dome and any AATs on the ground. Once the people on the 
speeders have blown up the door, tons of Droid Starfighters will fly out of 
the new opening. Destroy all of these and then enter the dome. There will be 
several heavy turrets and 4 generators. Once you have destroyed all of these, 
another ship will come out from the center of the floor in the dome. This is 
Bella. Before she can get out of the dome, be sure to hit her with as many 
rounds of Cluster Missiles as possible. If you didn't destroy her there, keep 
firing at her as she flies around, and use Cluster Missiles when she turns 
around after firing missiles. Soon you will have defeated her. Mission 
Complete.

Mission 15 - The Jedi Master -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Siri Tachi

Objectives: [] Destroy All Hex Deployers
            [] Destroy All Enemy Fighters
            [] Destroy Toth's Fleet
            [] Protect Mere Cruisers
            [] Defeat Toth
Bonus:      [] Destroy All Hex Bombers and Missiles
Hidden:     [] All Mere Cruisers Must Survive
2P Hidden:  [] Destroy All Turrets On Destroyers and Flagships

This is it. You start the mission facing 8 Hex Deployers, along with a ton of 
Hex Bombers and Sabaoth Fighters. Take out as many Deployers and bombers as 
you can before they launch the Missiles. Destroy as many missiles and bombers 
as you can, before they go faster and reach the planet. Once the Missiles and 
bombers are gone, take out the remaining Deployers and fighters. Eventually 
you will be informed that enemy reinforcements are coming. The reinforcements 
consist of several Sabaoth Defenders, Fighters and 2 Sabaoth Destroyers. You 
will soon learn that Juno will be arriving soon and you have to destroy all 
of the capitol turrets before he gets here. There are 6 of these turrets on 
each Destroyer. Destroy these turrets and Juno will come. Protect these 3 
ships by destroying any enemy fighters you see while they plummet the 
destroyers with laser fire. After the first destroyer is gone, and the second 
one is badly hurt, another Sabaoth Destroyer will enter the area. Hurry over 
to it and destroy all 6 of the capitol turrets on it. Juno's ships will 
eventually start firing upon the third destroyer. Once it is destroyed, you 
will receive word that 1 ship escaped. Toth. He is actually pretty easy to 
beat. He fires energy missiles and lasers. All you have to do is fire at him 
and use Force Lightning several times and he will be gone in to time. Mission 
Complete.

B. Bonus Missions - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

1. 1-Player

Escort Duty -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia

Objectives: [] Protect All Friendly Craft
Bonus:      [] None
Hidden:     [] None

This is a pretty simple mission; all you have to do is destroy everything 
that comes in the area. When you start the mission, there will be single 
waves of different fighters. But towards the end 4 or 5 waves of different 
enemies will come at you at a time. These enemies consist of Daggers, Sabaoth 
Fighters, Droid Starfighters, Dianogas, Geonosis Fighters, and Morningstar 
Cs. Destroy all enemies using Force Lightning, Force Shockwave and Force 
Reflex. At the very end, 4 Missile Frigates will come; destroy them before 
they destroy your allies. Mission Complete.

NOTE:

From: Sir Quake-A-Lot

I was playing the Escort Duty bonus mission and had to take a break, so I 
paused it for about five minutes. When I came back, the final attack wave 
showed up to harass the convoy and it was made up of TIE Interceptors and 
standard TIE Fighters. A couple of X-Wings also appeared to fight them off. 
I've played the Escort Duty mission dozens of times, and I notice that the 
game throws different waves of enemies at you every time, and I've even 
gotten assists from Naboo N-1s once or twice.

Advanced Prototype Test -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia

Objectives: [] Survive Fighter Swarm for 45 Seconds
            [] Destroy All Enemy Targets Near the Convoy
            [] Damage No Convoy Craft
            [] Stay Between the Platform and the Rings
            [] Destroy All Enemy Fighters
Bonus:      [] Complete All Tests on the Attempt
Hidden:     [] None

This mission is just for further training. To survive the first task, all you 
have to do is use Force Shield whenever you can, and boost around a lot. To 
beat the next task, all you have to do is destroy the 6 Morningstars without 
hitting your own ships and without going past the red rings. To beat the 
final task, start by using Force Shield and boost past the mob. You should 
first attack the Morningstars, because their missiles cannot be blocked by 
your Force Shield. Once you have taken out the Morningstars, you can take out 
the remaining Daggers.

Riding Shotgun -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Havoc's Turret

Objectives: [] Destroy 90 Enemy Craft
            [] Nym Reaches Landing Pad
Bonus:      [] Destroy 120 Enemy Craft
Hidden:     [] None

This Mission is pretty straightforward. All you have to do is destroy as many 
enemies you see. Different things are worth different amounts of points.

Droid Starfighter - 1
Troop Transport - 5
Scarab - 1
AAT - 1

The Lone Gunship -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Republic Gunship

Objectives: [] Destroy All Confederate Forces
Bonus:      [] Gunship Takes No Hull Damage
Hidden:     [] None

On this mission, all you have to do is destroy every single enemy. They will 
throw wave after wave of IGB Droids, Droid Starfighters, Scarabs, Battle 
Droids and Super Droids, and AATs. Not to mention, a few Geonosis Fighters 
and 4 Landers, towards the end. To beat this mission, just use your special 
weapons a lot and fire at everything.

Jango Fett -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Slave I

Objectives: [] Disable the Duergo
            [] Defeat All Enemies
Bonus:      [] Destroy the Station Shield Generators
Hidden:     [] None

You start the mission in the middle of an asteroid field with a bunch of 
Dianogas and Daggers coming at you. Destroy all of them. Once you have 
destroyed all of the fighters, head towards the Missile Frigates. Destroy 
them before you go any closer to the Space Station. Once you get close enough 
to the Space Station, a red shield will appear all around it. To get rid of 
the shield, all you have to do is destroy the shield generators (the things 
with the spinning wheel). After you destroy that, you will be free to fly 
around. To defeat the Duergo, I suggest boosting around, holding down X, and 
using special weapons occasionally. Eventually you will disable him. Mission 
Complete.

2. 2-Player

Escort Duty -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Jedi Starfighter 
Second Player: Havoc

Objectives: [] Protect All Friendly Craft.
Bonus:      [] None
Hidden:     [] None

This is the same mission as in 1-player mode, but with 2 players. The main 
difference is that there is only 1 Transport. For further information, look 
above at 1-player Escort Duty.

Classic Dogfight -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: X-Wing
Second Player: TIE Fighter

Objectives: [] First Player to 5 Kills Wins
Bonus:      [] None
Hidden:     [] None

This is a good way to compete with your friends. Each player has allies of 
his own type and has to find out which one of the enemies is the other 
player. They have to do this to each other 5 times and then they will win. 
Good tips include, looking for enemies that are not in formation, looking for 
enemies that are firing wildly, and sending your allies after the one you 
know is the other player.

Droid Hunter -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Jedi Starfighter
Second Player: Freefall

Objectives: [] No More Than 25 Craft May Reach the Orb
Bonus:      [] Less Than 10 Droids Reach the Orb
Hidden:     [] None

On this mission, all you have to do is keep as many enemies as possible (if 
not all) away from the blue orb. To do this, the first player should use 
lightning and shockwave a lot and the second player should stay near the orb, 
firing from long range. There will to tons of Droid Starfighters, Scarabs, 
Sabaoth Fighters, and a few Geonosis Fighters thrown at you.

Showdown Over Geonosis -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Jedi Starfighter
Second Player: Slave I

Objectives: [] First Player to 5 Kills Wins
Bonus:      [] None
Hidden:     [] None

This is the way to test your skills against your friend. This isn't as fair 
of a way though, because the Slave I is a lot better than the Jedi 
Starfighter (The JS only has force shield and lightning). The battle takes 
place in a dense asteroid field so you can take cover. If you are piloting 
the Jedi Starfighter, I suggest taking cover while your force meter is 
recharging, and then either using lightning from long range or using shield 
and then charging at him. If you are the Slave I, use your missiles when you 
can see the other player, and place the proximity mines in different places. 
Good Luck!

The Lone Gunship -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Republic Gunship
Second Player: Gunship Turret

Objectives: [] Destroy All Confederate For
Bonus:      [] Gunship Takes No Hull Damage
Hidden:     [] None

This is very similar to the mission 1-player, aside form that you have a real 
person using some of the turrets and there is one less Lander. See the 1-
player version above for more information.

VIII. Contributors ----------------------------------------------------------

Sir Quake-A-Lot - mogomra@yahoo.com