============================================================================== @@@ @ @@ @ @ @ @ @@ @ @ @ @ @@@ @@ @@@ @@@ @@@ @@@ @@@ @ @ @ @@ @@@ @@@@ @@ @ @ @ @ @ @@ @ @ @ @ @ @ @@ @ @ @ @ @ @ @@ @ @ @@ @ @ @ @@ @ @ @ @ @ @@ @@ @ @ @@ @ @ @ @@ @ @ @ @@ @ @ @ @ @@ @@ @@ @@@ @@ @ @ @ @@ @ @ @ @ @ @ @ @ @@ @ @ @ @@ @ @ @@ @@@ @ @@@@ @ @ @ @@@ @@ @ @ @@@ @ @ @@@@ @@ @@@ @@ @ @ @ @ @@ @ @@@ @ @ @ @@ @ @ @ @ @ @@ @@@ @@@ @@@ @@@ @@@ @@@@ @@@ @@@ @ @ @@@ @ @ @@@ @@@ @@@ @@ @@@@ @ @@ @ @ @ @ @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ @ @ @ @@ @ @ @ @@@@ @@ @@ @ @ @ @ @ @ @@ @ @@ @ @ @ @@@ @@@ @ @ @@@ @ @ @@ @ @@@ @ @ @@ @ @ @ @ @ @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@@@@ @@@ @ @ @ @@@ @@@ @@@ @@@ @@ @ @ @@ @ @@ @ @ @@@ @@@ @ @ @@@ @@@ Plane Guide ======================= |01. Table of Contents| ======================= 01. Table of Contents 02. Version History 03. Legal Notice 04. Introduction 05. Plane List 06. Plane Upgrades 07. Weapons 08. Plane Comparison Charts 09. Contact Information 10. Credits ===================== |02. Version History| ===================== 10/16/04 Version 1.0 Initial Version. 10/20/04 Version 1.01 Added www.neoseeker.com to sites allowed to use this Guide. 04/3/05 Version 1.11 Went through and made various changes and additions to the Plane list. Plane Classes added. 02/21/06 Version 1.2 Apparently in the Plane Upgrades section, I have apparently listed the Piranha twice instead of the Doppelganger in the 9th slot. Thanks to "Jason" for pointing that out to me. It's been fixed now. Sorry about that. 02/28/06 Version 1.21 Added www.supercheats.com to sites allowed to use this Guide on their website. 06/15/06 Version 1.3 Changed and added some information about the Dauphin, including its weapons and where to find it. I've also changed a few details on the Mini-Gyro, Coyote, Desert Fox, Fury, Firebrand, Hellhound, and added Secondary ammunition counts to all planes and their upgrades, except for the downloaded planes. 06/18/06 Version 1.31 Nothing big. Changed some spelling errors, added secondary ammo count to the Mini-Gyro, added to the "Where Found" section of the Vampire. 06/19/06 Version 1.32 Slightly larger than the previous update. I've updated my contact information to include my new Xbox Live Gamertag, and I've added Secondary ammunition counts to the 4 downloadable planes. I completed the list of upgraded planes found in multiplayer maps, and have changed a few details here and there. 08/05/06 Version 1.33 I just added the last upgraded plane location in multiplayer, I totally forgot this one. Also, added an annoying glitch and how to fix it during the "Trial of Skill" mission. Credits given in the Credits section, tip put in the Planes section under the Desert Fox, under its "Where Found" subsection. 08/03/07 Version 1.34 I just realized that I've been spelling Zeppelin wrong this whole time. Fixed! 08/04/07 - 08/08/07 Version 1.4 Big Update! Cleaned up and edited in preparation for my Crimson Skies: High Road to Revenge FAQ/Walkthrough. Added "Used By" to each plane. Removed anything covered in more detail in my FAQ/Walkthrough. Be sure to check it out when it comes out! 06/19/14 - 07/02/14 Version 1.41 Found the Dauphin in another mission. Minor content, spelling, and grammar changes. Trial of Skill glitch info moved to my FAQ/Walkthrough. ================== |03. Legal Notice| ================== Copyright 2004-2014 Robert Clements Anyone may use this guide for personal use! No site may use this FAQ without my consent. This Guide can only be downloaded for personal use. Distribution, for free or for sale is not allowed without my explicit consent. The only websites allowed to host this FAQ at the present time are the following: www.gamefaqs.com www.gamespot.com www.neoseeker.com www.supercheats.com The most recent version can be found at GameFAQs. It is up to the site admins of other web sites to upgrade their version to the one hosted by GameFAQs. If you see this FAQ displayed at any other site, please notify me. SEE CONTACT INFORMATION BELOW FOR MORE INFO ON HOW TO CONTACT ME. ================== |04. Introduction| ================== Hey, this is my first guide, so I decided to make a plane guide that covers both SINGLE PLAYER and ONLINE modes. I use the game's own way of measuring stats, such as speed, armor, and firepower, but provide my own thoughts on the various planes and their various uses. I hope this FAQ will help you decide on what planes suit you best so that you may take on the best. Please note that this game is not a walkthrough nor does it have basics of gameplay. Please refer to my FAQ/Walkthrough for basics or a walkthrough. ================ |05. Plane List| ================ 00. Name of Plane ----------------- CLASS: The Category that the plane fits into. The Classes are: -Dogfighter: All-around in Armor, Speed, and Firepower. Suitable for any situation, a good team has many of these. -Interceptor: Planes that are fast and agile go in this class. Best for being hit and run planes and Flag and Chicken runners. The only "weakness" is that their weapons tend to be "weaker" than other planes. But the fact that they can spin circles around other planes makes up for it. -Zep-Killer: These are the power-house planes. They have stronger Armor and Firepower than most other planes. These are best for assault and defense roles. If you like to rain destruction then these are for you. Used By: Which faction uses this aircraft in single player. -Armor - How strong a Plane's Defense is on a rating of 1-10. -Speed - How fast a Plane is on a rating of 1-10. -Firepower - The total attack power of a Plane, on a rating of 1-10. -Main Weapon - The Main Weapon of the Aircraft. -Secondary Weapon - The Secondary Weapon of the Aircraft, like missiles. -Secondary Ammunition - The ammo available for the secondary weapon. WHERE FOUND: Where the Plane is found in Single Player or if Downloading is necessary to obtain the Plane. To keep a plane all you need to do is obtain it, once you have gotten in it, it's yours to keep in your hanger. COMMENTS: This is where I talk about the planes' abilities and analyze the best tactics for using the plane. 01. Devastator -------------- CLASS: Dogfighter Used By: Nathan Zachary and Betty Charles of the Fortune Hunters -Armor - 5 -Speed - 5 -Firepower - 6 -Main Weapon - Four Machine Guns -Secondary Weapon - Magnetic Missiles -Secondary Ammunition - 20 Missiles Where Found: You start out the Single Player Game with this Plane. Comments: This is the best all-around plane in the game. Four machine guns and 20 missiles make this plane versatile. Use this plane for most Dogfighting situations. The agility of this plane makes it easy to lead the target and unleash a volley of missiles. This is a great plane for any situation. 02. Bulldog ----------- CLASS: Interceptor Used By: DeCarlo Family -Armor - 2 -Speed - 9 -Firepower - 6 -Main Weapon - Twin Cannons -Secondary Weapon - Shotgun -Secondary Ammunition - 24 Shotgun Shells Where Found: In Sea Haven during the chapter 'Ship Without a Captain', on the other side of the mountain from the Pandora. -Location 2: In Chicago during the Chapter 'Finding Brooklyn in Chicago', it is on top of the tallest building AND near one of the DeCarlo buildings on the side of the map farthest from the Pandora, as well on the Police building near the Taxicab mission building. -Location 3: In the 'Payback' chapter, there is a Bulldog where the Mini- Gyro was in the previous mission. Comments: A very good plane if you know how to handle it. This plane is the fastest in the game, but its armament balances it out. If you're good with cannons then you have it easy, but those who are good with machine guns should try something else. The trick with this plane is to use its speed to rush up close while firing the cannons. As you get closer, start unleashing the Shot- gun, which is devastating if you can connect with it. 03. Dauphin ----------- CLASS: Zep-Killer Used By: Louis Thibodeaux of the Rajin Cajuns -Armor - 6 -Speed - 3 -Firepower - 7 -Main Weapon - Twin Cannons -Secondary Weapon - Triple Magnetic Missile -Secondary Ammunition -20 Missile Volleys Where Found: In Sea Haven during 'Man Overboard' your teammates will tell you to take Thibodeaux's plane. Go up to the Steal Plane icon near the Pandora. A cutscene will play and after it, you will have this plane. -Location 2 & 3: This plane can also be found in the Chapter 'Send 'Em Packing' in a small Rajin Cajun base, and also is near Doc's workshop in the chapter 'A Dark Night' but since you automatically get Thibodeaux's Dauphin, they're only there for a replacement plane if you're running low on health or secondary weapon ammo. Comments: Though small, this plane is a Zep-Killer class. It has twin cannons and THREE magnetic missiles. Each magnetic missile does 1/3 the damage of the one a Devastator fires, but the three of them together equal one Devastator missile, so it's about even. Hey, at least you have three chances to hit the target plus those cannons make up for the damage. *NOTE* Thanks to TXFirefighter112 for informing me that the each missile does NOT do the same damage as the Devastator, instead they each do 1/3. 04. Mini-Gyro ------------- CLASS: N/A Used By: Red's Gang -Armor - 1 -Speed - 2 -Firepower - 1 -Main Weapon - Two Machine Guns -Secondary Weapon - Sniper Cannon -Secondary Ammunition - 20 Cannon shells Where Found: In Arixo during 'A Mine in the Desert' a guy named Carl will have you steal one of these from the Red's Gang. Once you've stolen it you are taken on a mini-tutorial where you learn how to use this puny thing. After you steal one, there will be one at Carl's shop you can switch to if you need one. You can also get one during the 'Jail Break' chapter, but you need to rent that one for $500 to it use during the mission if you want to use it. Comments: Only recommended for Aces, this chopper gets taken down in a matter of seconds. The only real good things about the Gyro is that it's very small, hard to hit, hard to see, and its sniper cannon kills in few hits and can also zoom. So the main tactic with this is to hide and try to snipe other planes. The 'hover' function makes sniping much easier. I don't recommend this "plane" to those who've not practiced a lot with it. One or two magnetic missiles and you're toast. 05. Coyote ---------- CLASS: Dogfighter Used By: Los Muertos -Armor - 4 -Speed - 6 -Firepower - 6 -Main Weapon - Four Machine Guns -Secondary Weapon - 'Detonator' Fireball Cannon -Secondary Ammunition - 20 Fireballs Where Found: In Arixo during 'A Mine in the Desert' fly near the Sheriff's station and go in the direction OPPOSITE of the Race mission. Keep flying this way and you will see a canyon with a Los Muertos base. In the base is a Coyote lying around for you to take. -Location 2: You can also find one in the chapter 'The Mystery of the Mine' on a small airfield near an AA gun and a repair station. Comments: A good dogfighter, the Coyote is a great balance of firepower and flight ability. Its Fireball Cannon does great gradual damage, meaning you only have to be lucky once to inflict continuous damage. Mixed with the machine guns, you have a nice constant drain on an enemy's armor. 06. Dust Devil -------------- CLASS: Dogfighter Used By: Maria Sanchez of the Fortune Hunters -Armor - 4 -Speed - 5 -Firepower - 4 -Main Weapon - Four Machine Guns -Secondary Weapon - Gatling Gun -Secondary Ammunition - 250 Rounds Where Found: In Arixo during 'Desert Mirage' after you meet Maria in the cut- scene, you automatically obtain this plane. -Location 2: You can steal Maria's Dust Devil at the end of 'Darkness Within' if you need health or a new plane during the Lost City fight. Comments: This plane is a fantastic dogfighter. If you're really good with machine guns then you are going to love the Gatling Gun. It is similar to a machine gun but deals much more damage. That means the enemy will have to face a constant hail of lead if you're on his tail. A great plane for many skill levels, but the lack of a cannon or heavy weapons hurts this plane against big opponents. 07. Desert Fox -------------- CLASS: Interceptor Used By: Navajo Indians -Armor - 2 -Speed - 8 -Firepower - 5 -Main Weapon - Four Machine Guns -Secondary Weapon - Eight Drunken Rockets -Secondary Ammunition - 30 Rocket Volleys Where Found: In Navajo Territory during 'Soloho and the Three Trials' you get to use this plane in the Trial of Courage and the Trial of Skill, but it has no guns. Please note, that you may NOT keep the unarmed versions used in those trials. After you complete the Three Trials you can take an armed Desert Fox from the Navajo village during the fight against some bandits that takes place after you complete the Three Trials. This is the ONLY TIME you can get the Desert Fox, if you miss it, you must wait until you beat the game and play it over again. Comments: This plane is the 2nd fastest. Its speed is necessary for its Drunk- en Rockets. If you want something fast like the Bulldog, but don't care for the cannons, then try this plane. Use the speed to get very close to the enemy and let the rockets loose as you fire the machine guns. Due to the erratic flight pattern of the rockets, close range or head-to-head is the best way to ensure a hit or six. The erratic pattern is also good because it covers a wide area almost ensuring a hit against a big target, but it still takes practice to use effectively. 08. Brigand ----------- CLASS: Zep-Killer Used By: Red Skull Legion -Armor - 7 -Speed - 1 -Firepower - 9 -Main Weapon - Four Cannons, Two Cannons on Back -Secondary Weapon - Concussion Rocket -Secondary Ammunition - 25 Rockets Where Found: In Chicago during 'A Spider to the Fly' you receive this plane automatically after the beginning cutscene. You can also steal another one during the mission. Comments: This plane is one heavy beast. It has FOUR cannons and most likely the most powerful missiles in the game. Plus it has a turret on the back that automatically fires at things within a certain range behind you. You can also man this turret by hitting 'A' in flight. The cannons fire in a pretty fast succession, making them easier to aim than some of the other cannons in the game. The Brigand can pretty much rip up any other plane in the game very quickly. The downside is it's pretty slow so it makes an easy target in some situations, but its armor makes up for that. Too bad the name Flying Fortress is already taken! However, I personally don't use this plane because it's a bit too slow for me, but maybe you'll like it. 09. Constable ------------- CLASS: Interceptor Used By: Arixo Sheriff Deputies, Chicago PD -Armor - 3 -Speed - 7 -Firepower -3 -Main Weapon - Twin Cannons -Secondary Weapon - Gatling Gun -Secondary Ammunition - 250 Rounds Where Found: In Chicago during 'A Spider to the Fly' you can steal one from one of the taller buildings in the middle of the map. You can't keep it. -Location 2: In Chicago during the first part of 'Jail Break' when you must defend the rogue cop from the crooked cops, you can steal the one on the far side of the map. You cannot keep this plane. Comments: I personally like this plane. It's very fast and is a mix between two of my favorite planes, the Bulldog and the Dust Devil. Why? Because it's fast (Bulldog), has cannons (Bulldog), and has a Gatling Gun like the Dust Devil. This gives it a punch and a dogfighting edge. Against some of the big- ger planes, the cannons can really put the hurt on them. And of course the Gatling gun rips apart those dogfighters. It takes a little practice to use, but before the downloadable planes came out, this was a favorite amongst aces. 10. Piranha ----------- CLASS: Dogfighter Used By: Die Spinne -Armor - 5 -Speed - 4 -Firepower - 7 -Main Weapon - Four Machine Guns -Secondary Weapon - Twin Tesla Coils -Secondary Ammunition - 20 Tesla Coil Charges Where Found: In the Lost City during 'The Lost City' level your teammates will tell you about a Die Spinne camp nearby. In that camp is a parked Piranha. -Location 2: The Piranha is also found in 'Darkness Within' inside the first large cavern where you fight enemy fighters. It is best to get it in 'The Lost City' so you can focus on getting the Doppelganger in this room. -Location 3: You can find one last Piranha in the chapter "Escape!" in the first large cavern (the trap) that you fight Die Spinne fighters, next to a parked Doppelganger. Comments: A plane people love to use but hate to fly against. The Tesla coils coupled with some machine guns and the good agility of the Piranha make this a deadly dogfighting machine. The Tesla Coils do a good amount of gradual damage similar to the Coyote's Fireball Cannon, but it has to be touching the enemy plane to do damage, unlike how the fireball is more of a fire-and-forget weapon. A good plane for a wide range of skill levels, but expect popularity to be low if you use this plane too much. 11. Doppelganger ---------------- CLASS: Zep-Killer Used By: Die Spinne -Armor - 8 -Speed - 1 -Firepower - 8 -Main Weapon - Dual Cannons -Secondary Weapon - Blockbuster Tank Gun -Secondary Ammunition - 18 Tank shells Where Found: In the 'Darkness Within' you can find one in the first cavern where you first fight enemy fighters. There is also a Piranha in this room. -Location 2: In 'Escape!' You can find two Doppelgangers in this chapter. It can be found in both of the two large caverns where you engage enemy fighters. These two are your last chance to get a Doppelganger before the game ends. Comments: This plane has very strong weapons, but being as they are all can- nons, they can sometimes be hard to aim when fighting smaller, faster aircraft in dogfights. But if you can get up close and sometimes even right behind them you can deal massive damage with the Tank Gun. This is a good plane to use against enemy Brigands and Doppelgangers, since it tears apart armor with that there Tank Gun. This thing can also take quite a beating, so planes without heavy weapons (like the Dust Devil) will take a little longer to take you out. 12. Fury -------- CLASS: Dogfighter Used By: Rajin Cajuns -Armor - 4 -Speed - 5 -Firepower - 5 -Main Weapon - Two Machine Guns -Secondary Weapon - Machine Cannon -Secondary Ammunition - 100 Cannon Shells Where Found: Must Download from XBOX Live. Can only be used ONLINE. Comments: This plane is tied with the Devastator for the best dogfighter. It is also similar to the Dust Devil. The machine cannon has the same punch as many of the other cannons, but shoots faster. Just use the machine guns as tracers while leading a target and unload the cannon for extra damage. Put me in one of these and I can take on anyone. I suggest you try this plane if you haven't found another or if you're having trouble against some of the better players. The lack of missiles could hamper your efforts against the bigger planes, but a constant stream of bullets should do the trick. Just stay alive long enough to unload that much lead. 13. Firebrand ------------- CLASS: Zep-Killer Used By: Hollywood Militia -Armor - 8 -Speed - 4 -Firepower - 5 -Main Weapon - 3 Cannons -Secondary Weapon - 'Detonator II' Fireball Cannon -Secondary Ammunition - 15 Fireballs Where Found: Must Download from XBOX Live. Can only be used ONLINE. Comments: This plane is a heavy hitting monster. It has three cannons that fire fairly fast, making it easier to lead a target. The heavy armor also can give you more time to use the Detonator II, which is a solid improvement over the Coyote's fireball cannon. This Fireball cannon is nothing short of death towards most of the smaller planes. And one hit leaves them hurting for a few more seconds, so losing track of a smaller, more agile plane doesn't hurt too much because the fire will continue to destroy your enemy, killing him event- ually or leaving him crippled for a teammate to finish off. 14. Hellhound ------------- CLASS: Interceptor Used By: Los Muertos, Red Skull Legion -Armor - 4 -Speed - 8 -Firepower - 5 -Main Weapon - Two Machine Guns -Secondary Weapon - Burst Cannon -Secondary Ammunition - 60 Cannon Shells Where Found: Must Download from XBOX Live. Can only be used ONLINE. Comments: This plane is very good if you know how to use it. You must utilize its speed to keep on an opponent's tail. The burst cannon can make short work of any opponent especially when you tap the button quickly. After practicing the trigger pull a little, you can stream cannon shells 2 to 3 times faster than the Fury could ever do. Plus limiting the fire to three round bursts makes it easier to focus shots on an enemy. Again, like the Fury, the lack of missiles can hurt against some of the bigger guys, but it's nothing the cannon can't make up for. This is a good plane to try out, I strongly suggest it. 15. Vampire ----------- CLASS: Dogfighter Used By: Die Spinne -Armor - 6 -Speed - 5 -Firepower - 6 -Main Weapon - Four Machine Guns -Secondary Weapon - Plasma Projector -Secondary Ammunition - 15 Plasma Charges Where Found: Must Download from XBOX Live. Can only be used ONLINE. Comments: This plane is an alternative to the Piranha. It's faster and its Plasma Projector has effects similar to the Tesla Coils, but it has the effectiveness of the Fireball cannon. This combination makes for a heck of a weapon that is useful against many panes. This plane is fairly more agile than the Piranha and has better armor. All in all a good dogfighter, but it isn't very beginner-friendly. The best way to learn this plane is to know the Coyote and Piranha enough to be able to aim the Plasma and learn to know the stun's effects. I'm fairly decent with this plane but yet again I don't practice enough. So learn your planes! ==================== |06. Plane Upgrades| ==================== 00. Name of Plane (Cost of Upgrade) To upgrade a plane you must have it in your Hangar and have the required number of Tokens and the correct amount of money. Tokens can be found lying around maps in semi-hidden locations or for beating certain missions. Money is earned from beating missions or from attacking Civilian Zeppelins until they surrender. A plane can only be upgraded once. For multiplayer, to obtain an upgraded plane you must find it lying around the map. There is only one upgraded plane per map and that plane can only be used by one player at a time. To make the plane respawn, just destroy the player using that plane. The locations of these upgraded planes in multiplayer are as follows: Sea Haven: Dauphin Badlands: Coyote Arixo: Desert Fox Chicago: Bulldog Plateau: Devastator Caverns: Brigand Lost City: Dust Devil Windy City: Doppelganger *NOTE* Thanks to Jason for info on which upgraded planes are on which maps. 01. Devastator Upgrade (Cost: 14 Tokens, $4200) -Armor - 7 -Speed - 6 -Firepower - 7 -Main Weapon - Six Machine Guns -Secondary Weapon - Magnetic Missiles -Secondary Ammunition - 25 Missiles 02. Bulldog Upgrade (Cost: 12 Tokens, $3600) -Armor - 4 -Speed - 10 -Firepower - 7 -Main Weapon - Twin Cannons -Secondary Weapon - Shotgun -Secondary Ammunition - 30 Shotgun Shells 03. Dauphin Upgrade (Cost: 10 Tokens, $3000) -Armor - 7 -Speed - 4 -Firepower - 7 -Main Weapon - Twin Cannons -Secondary Weapon - Five Magnetic Missiles -Secondary Ammunition - 25 Missile Volleys 04. Coyote Upgrade (Cost: 12 Tokens, $3600) -Armor - 6 -Speed - 7 -Firepower - 7 -Main Weapon - Four Machine Guns -Secondary Weapon - Twin 'Detonator' Fireball Cannon -Secondary Ammunition - 25 Fireballs 05. Dust Devil Upgrade (Cost: 12 Tokens, $3600) -Armor - 6 -Speed - 6 -Firepower - 5 -Main Weapon - Four Machine Guns -Secondary Weapon - Dual Gatling Guns -Secondary Ammunition - 350 Rounds 06. Desert Fox Upgrade (Cost: 12 Tokens, $3600) -Armor - 4 -Speed - 9 -Firepower - 6 -Main Weapon - Four Machine Guns -Secondary Weapon - Fourteen Drunken Rockets -Secondary Ammunition - 40 Rocket Volleys 07. Brigand Upgrade (Cost: 16 Tokens, $3600) -Armor - 9 -Speed - 2 -Firepower - 10 -Main Weapon - Six Cannons -Secondary Weapon - Concussion Rocket -Secondary Ammunition - 30 Rockets 08. Piranha Upgrade (Cost: 14 Tokens, $4200) -Armor - 7 -Speed - 5 -Firepower - 8 -Main Weapon - Four Machine Guns -Secondary Weapon - Twin Tesla Coil -Secondary Ammunition - 25 Tesla Coil Charges 09. Doppelganger Upgrade (Cost: 14 Tokens, $4200) -Armor - 10 -Speed - 2 -Firepower - 9 -Main Weapon - Dual Cannons -Secondary Weapon - Blockbuster Tank Gun -Secondary Ammunition - 24 Tank Shells ============= |07. Weapons| ============= Main Weapons ------------ 01. Machine Gun - Main Weapon of most planes. This is the better main weapon for dogfighting, as the rapid fire makes it easier to lead the target. Will overheat if you fire for too long a period of time. 02. Cannon - This weapon is much slower than the machine gun but does much more damage. This weapon is better for hitting the bigger, slower planes. Dog- fighting is a bit harder with this weapon, because the slow rate of fire makes it hard to track how much you are leading a target. This weapon is the better choice for Zeppelin-Hunting. Less prone to overheating (but still possible) than the machine gun. Secondary Weapons ------------------ 01. Magnetic Missile - These are unguided rockets that travel in a straight path until it gets close to a target, in which case it gets magnetically attracted to the target and begins to follow it. These are good for both Air- to-Ground and Air-to-Air roles. 02. Shotgun - Like the name implies, this weapon launches shot in a spreading pattern in front of you. It is very good for close range dogfighting and for taking out Zeppelins, but isn't very good for hitting smaller ground targets. 03. Sniper Cannon - This launches a shell at a very fast speed and is good for ground targets and Zeppelins, especially at long, safe ranges. 04. 'Detonator' Fireball Cannon - This cannon launches a fireball straight ahead of you. This fireball does damage and sets the target on fire, causing more damage for a couple more seconds. Good against all targets, great against enemy fighters. 05. Gatling Gun - This is a machinegun that has a tiny bit slower rate of fire but deals more damage per shot than a regular machine-gun. Couple this with a machine-gun weapon and your enemies will have to face a hail of lead. If you like dogfighting with machine guns, this might be the weapon for you. 06. Drunken Rocket - This launches several small rockets in a very erratic pattern. Not so good for ground targets, but great against Zeppelins. In a dogfight, the best use for this weapon is close up, or when many planes are grouped together. This is also a good for when going head to head, and the enemy is about to pull away, the rockets can cover almost anywhere the plane can go. 07. Concussion Rocket - This weapon has a longer range and more homing capability than the Magnetic Missile. This also does much more damage. Good against any type of target. 08. Tesla Coil - This weapon shoots out lightning in a forward direction up to a certain distance. This weapon locks on and tracks the enemy to an extent and does good damage and stuns the enemy. The only down side is that the lightning easily gives away your position, but the strength of this weapon outweighs the bad. 09. Blockbuster Tank Gun - This weapon is a powered up version of the regular cannon. It deals a lot of damage and is really good against ground targets, slow moving planes, and zeppelins. 10. Machine Cannon - This weapon fires much faster than the regular cannon. The faster speed also makes it easier to aim while dogfighting. It is fast and also has a great punch to it, making it a great weapon. 11. 'Detonator II' Fireball Cannon - A direct hit from its fireball produces immediate damage, which increases over time. It has a slower rate of fire than the original Detonator, but it does more damage. This weapon is incredibly devastating against weaker craft, because of all the continuous damage. 12. Burst Cannon - This weapon is much like the Machine Cannon. The difference is that the rate of fire is much, much faster. But the thing is that this gun only fires three rounds at a time with one push of the button. This downside is easy to ignore because rapid tapping of the button fires more bursts, and used either in dogfights or for hitting heavy targets, this weapon shines. 13. Plasma Projector - This weapon is a mix of the Tesla Coils and the Fire- ball Cannon. When launched, it travels in a straight path and when it hits a target, it has a small stun effect and does gradual damage similar to the fire -ball cannon. One Plasma Projector does damage equal to two Tesla Coils. A plus side over the Coils is that this weapon has a much longer range and does not give away your position like the Tesla Coils. A downside is that the ball of energy does not track like the Tesla Coils, making it somewhat harder to aim, but no harder than an ordinary unguided weapon. ============================= |08. Plane Comparison Charts| ============================= I provided these charts so you can take a statistical look at the planes to help you decide what to use. ARMOR HIGH > LOW ---------------- Name | Armor | Speed | Firepower | -------------|-------|-------|-----------| Firebrand | 8 | 4 | 5 | Doppelganger | 8 | 1 | 8 | Brigand | 7 | 1 | 9 | Vampire | 6 | 5 | 6 | Dauphin | 6 | 3 | 7 | Devastator | 5 | 5 | 6 | Piranha | 5 | 4 | 7 | Hellhound | 4 | 8 | 5 | Coyote | 4 | 6 | 6 | Fury | 4 | 5 | 5 | Dust Devil | 4 | 5 | 4 | Constable | 3 | 7 | 3 | Bulldog | 2 | 9 | 6 | Desert Fox | 2 | 8 | 5 | Mini-Gyro | 1 | 2 | 1 | SPEED HIGH > LOW ---------------- Name | Speed | Armor | Firepower | -------------|-------|-------|---------- | Bulldog | 9 | 2 | 6 | Hellhound | 8 | 4 | 5 | Desert Fox | 8 | 2 | 5 | Constable | 7 | 3 | 3 | Coyote | 6 | 4 | 6 | Vampire | 5 | 6 | 6 | Devastator | 5 | 5 | 6 | Fury | 5 | 4 | 5 | Dust Devil | 5 | 4 | 4 | Firebrand | 4 | 8 | 5 | Piranha | 4 | 5 | 7 | Dauphin | 3 | 6 | 7 | Mini-Gyro | 2 | 1 | 1 | Doppelganger | 1 | 8 | 8 | Brigand | 1 | 7 | 9 | FIREPOWER HIGH > LOW -------------------- Name | Firepower | Main | Secondary Weapon | Armor | Speed | -------------|-----------|--------|------------------------|-------|-------| Brigand | 9 | 4x Can | Concussion Rocket | 7 | 9 | Doppelganger | 8 | 2x Can | Blockbuster Tank Gun | 8 | 1 | Dauphin | 7 | 2x Can | 3x Magnetic Missiles | 6 | 3 | Piranha | 7 | 4x MGs | 2x Tesla Coils | 5 | 4 | Bulldog | 6 | 2x Can | Shotgun | 2 | 9 | Devastator | 6 | 4x MGs | Magnetic Missiles | 5 | 5 | Vampire | 6 | 4x MGs | Plasma Projector | 6 | 5 | Coyote | 6 | 4x MGs | Detonator Fireball Can | 4 | 6 | Firebrand | 5 | 3x Can | Detonator II | 8 | 4 | Desert Fox | 5 | 4x MGs | 8x Drunken Rockets | 2 | 8 | Hellhound | 5 | 2x MGs | Burst Cannon | 4 | 8 | Fury | 5 | 2x MGs | Machine Cannon | 4 | 5 | Dust Devil | 4 | 4x MGs | Gatling Gun | 4 | 5 | Constable | 3 | 2x Can | Gatling Gun | 3 | 7 | Mini-Gyro | 1 | 2x MGs | Sniper Cannon | 1 | 2 | ========================= |09. Contact Information| ========================= As this is my first guide, I will take a lot of feedback, not only on the information presented, but I will also take feedback on how my FAQ is written. If you have any problems with my guide, please email, AIM, or place the question on the Crimson Skies Message Board, and I will be happy to answer. Email is the best way to reach me, as I check that most often. GameFAQs Message Boards: Roc_Kor/Gundam MissleKnightX Email: email@example.com AIM: Roc Kor AK47 XBL Gamertag: Roc Kor II ============= |10. Credits| ============= "Jason" - For pointing out that I had Piranha listed twice in the Plane Upgrade section instead of listing the Doppelganger. - For the info on upgraded planes in multiplayer, and ammo counts for secondary weapons. "TXFirefighter112" - For pointing out that the Dauphin's magnetic missiles do less damage per missile than a Devastator. Xbox.com - For the names of the secondary weapons. GameFAQS.com - For hosting my Guide. NeoSeeker.com - For offering to host my Guide. Supercheats.com - For hosting my Guide.