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    FAQ/Walkthrough by Gbness

    Version: 8.0 | Updated: 04/11/04 | Printable Version | Search Guide | Bookmark Guide

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    |  __    __  |                 ,-' __`.            | ___   ___ |
    |,'  |  |  `.|               ,' ,-'  `.\           |/   | |   \|
         |  |___                / ,'       ___   ___ _______| |
         |  |\ /        _____  / /  ____   \ /   \ /| _   _ | |_____ ____      __
         |  || |__    __\  __\ | |  \  _`. | |   | ||/ | | \| |\  __\\  _`.  ,'__\
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         |  || || \  / ||  _|    `-. `-.,' | |   | |   | |  | ||  _| |    /  `-.`.
         |  || || |\/| || |         |-. \  | |   | |   | |  | || |   | |\ \     \ \
         |  || || |  | || |___      | |\ \ | |_/|/_\   | |  | || |___| | | ||\__/ /
         |  |/_\/_\  | |/____/      /_\| | /____|      | |  /_\/____/| | | | \__,'
         |  |        | |               / /   ______    /_\           /_\ | \
         |  |        /_\    |\       ,' /  ,' _____`-.                    \ \
         |  |                \`.__,-' ,' ,',-'     `. `.                   \ \
        /____\                `.___,-'  /,'          \  \                   `.\
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    /-----------------------------------------------------------------------------\
    |-----------------------TIMESPLITTERS 2 FAQ/WALKTHROUGH-----------------------|
    \-----------------------------------------------------------------------------/
    
    For the GameCube
    Copyright 2003-2004 Richard Beast
    E-Mail: richard_power1000@yahoo.com
    Version 1.0
    Date: 04/11/04
    
    +------------------+
    | ASCII by osrevad |
    +------------------+
    
    ----------------
    Version History:
    ----------------
    
    ++ 8.0 ++
    Fun Fact: I was thinking of playing a joke before this, although it'd be
    offensive. Anyway, just about all of the Challenges section is finished. I
    fixed one huge error, and did more of the Honorary League.
    
    ++ 7.0 ++
    One of the biggest updates yet. Almost all of the Challenges are finished, the
    whole Amateur League and a lot of the Honorary League are done, and I got a
    sexy ASCII at the top of the guide. Fear the osrevad.
    
    ++ 6.0 ++
    Just a small update. The Characters section was finished, and I did almost all
    of the Amateur League in the Arcade. Also corrected some stuff inside Robot
    Factory concerning all the robots. Also, <3 my upload time.
    
    ++ 5.0 ++
    Almost all of the Amateur League in the Arcade mode done. Next update should
    have a lot more. Also, I just realized one thing: the whole characters section
    hasn't been done. So I did a bit of that too.
    
    ++ 4.0 ++
    Whoo. Anyways, I finished some more of the Challenges, and a lot more Arcade
    tournaments. Still, there's quite a lot more that needs to be done. I'll get to
    it though, don't worry.
    
    ++ 3.0 ++
    Well, sorry that it's been nearly a month since my last update. There's
    Christmas and stuff like that, and I have two other projects. Anyway, Robot
    Factory and Space Station are done. More stuff is complete too.
    
    ++ 2.0 ++
    Yep, well I did have to update the guide quickly. This new version has
    everything updated that I forgot to do in the original version, and more
    walkthrough done.
    
    ++ 1.0 ++
    First started the FAQ, might make adjustments sometime but this is the first
    version. There's just so much complex stuff in the walkthrough that you never
    know.
    
    ===============================================================================
    Table of Contents:
    ===============================================================================
    
    -!NOTE!-
    This guide, as you will soon see, is pretty big. Seeing as how this takes
    effect, you will most likely be lost in trying to find out what you want to
    read. There is one way to get to it, instantly. Press Ctrl + F, and then look
    for whatever you want. Let's say you want to go to the Basics section. Type in
    "V. Basics", and then you'll go to the bosses section, instantly! Pretty neat,
    eh?
    
    -------------------------------------------------------------------------------
    ~ -------------------------- * TABLE OF CONTENTS * -------------------------- ~
    -------------------------------------------------------------------------------
    I. Introduction
    II. Game Information
    III. Legal Disclaimer
    IV. Contact Rules
     IVa. E-Mail Rules
     IVb. IM Rules
    V. Basics
     Va. Storyline
     Vb. Tactics
     Vc. Modes
    VI. Characters
    VII. Easy Walkthrough
     VIIa. Siberia (1990)
     VIIb. Chicago (1932)
     VIIc. Notre Dame (1895)
     VIId. Planet X (2280)
     VIIe. NeoTokyo (2019)
     VIIf. Wild West (1853)
     VIIg. Atom Smasher (1972)
     VIIh. Aztec Ruins (1920)
     VIIi. Robot Factory (2315)
     VIIj. Space Station (2401)
    VIII. Normal/Hard Walkthrough
     VIIIa. Siberia (1990)
     VIIIb. Chicago (1932)
     VIIIc. Notre Dame (1895)
     VIIId. Planet X (2280)
     VIIIe. NeoTokyo (2019)
     VIIIf. Wild West (1853)
     VIIIg. Atom Smasher (1972)
     VIIIh. Aztec Ruins (1920)
     VIIIi. Robot Factory (2315)
     VIIIj. Space Station (2401)
    IX. Arcade/Challenges
     IXa. Arcade Modes
     IXb. Challenge Modes
    X. Unlockables
    XI. Weapons
    XII. FAQ
    XIII. Credits
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
                            =-+-= I. Introduction =-+-=
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
    
    Hello, everyone! Well, what did you expect? Another guide for a PlayStation
    game? Haha, nope. Instead of doing that (although I actually did want to do
    that), I decided that I'd write for a system in which I haven't written
    much/anything for. That way I could even my CRP out, even though it'll take a
    long time to even out all those PlayStation games. I decided to write for
    TimeSplitters 2 in between writing a walkthrough with Cyril for Legend of
    Dragoon, as well as writing Final Fantasy IX, Ape Escape, and Medievil solo.
    
    Take a very good note at the system that this game has been written for first,
    before you talk to me about another system's game, though. This guide has been
    written for the GameCube version of the game! Not the PlayStation 2 version and
    not the Xbox version! So I beg you this one favor: if you own either of these
    two systems, don't bother sending me an e-mail, although you could find this
    guide useful. If you want to read for the Xbox version, go to !.ACA.!'s guide
    or something, which can be used for Xbox. Take note that this guide can still
    be useful.
    
    First of all, you may find certain parts of that Table of Contents slightly
    confusing. For those of you who do, no need to fear. I'm here and I'm the
    barbaric beast of this game. First, you read this incredibly sexy introduction,
    then I provide some information about the game. You never know when that could
    prove useful, ya know? Then I provide my thumb-pointing legal disclaimer, as
    well as my contact rules. Disobey them and you get zip. Then the basics of the
    game are displayed, like the storyline so you can have a fine grip on what the
    hell is going on, as well as the tactics you can use to follow that. Modes will
    also be described as well. Then you'll find the walkthrough itself, and you'll
    love it. Short walkthrough and long walkthrough, it's all there.
    
    To end the guide up, it will go to Arcade and Challenge modes, which contain a
    lot of difficult stuff. Beheading zombies, fighting monkeys who are on fire,
    etc... that stuff is all quite hard. And then to wrap it up, the bosses. There
    aren't many bosses and neither are they hard, but still, that's where you can
    find them if you're anyway stuck. Boy am I nice. Then a short list of weapons
    and items will be given for ya, then the Frequently Asked Questions. I
    definitely recommend that you read everything in that section, because it could
    prove extremely useful. To end it, the outro and the credits! Your name might
    be on that list, hehe.
    
    Anyway, that's a wrap. I very much hope that you will enjoy this TimeSplitters
    2 guide. It's got all the detail you're gonna need for this game, and I'm
    hoping to turn it into the best, most detailed TimeSplitters 2 guide on the
    planet. Well then, it's time I stopped babbling on this introduction and really
    got this guide started, ya know? Here we go, fasten your seatbelts, kids! I wuv
    you all. =)
    
     - Richard "Gbness" Beast
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
                            =-+-= II. Game Information =-+-=
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
    
    If you don't know already by now, TimeSplitters 2 is a first-person shooter. I
    doubt there are any people out there who don't know what this means, but in
    case they don't, a first-person shooter (or FPS), is like playing from whom
    your controlling... from his point of view. In first person shooters, you will
    really feel like you're in the game. It really adds to the realism, you know.
    And in case you didn't know, you're also playing with one of the finest
    first-person shooters on the GameCube, and maybe in all of gaming history.
    That's how good this game is, in my opinion. I've never been a big fan of
    first-person shooters, but this game changed that.
    
    TimeSplitters 2 is the sequel to the popular TimeSplitters, which was only for
    PlayStation2. TimeSplitters 1 was a much-loved game, so those guys at Eidos
    decided they'd make a sequel. That's TimeSplitters2, but it came out here for
    our PlayStation2 FIRST. After that, it spread to GameCube and Xbox, so
    "GameCube-only" and "Xbox-only" people get a chance to play the game that has
    revolutionized shooters forever. This game really is a great shooter. It
    features a multiplayer mode, an arcade mode where you fight in a big team, and
    several big challenges and things to collect. So overall, if you don't own this
    game, I seriously and mightily suggest that you buy it or at least rent it. I
    also reviewed the game on the GameCube, so you can check it out if you want.
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
                         =-+-= III. Legal Disclaimer =-+-=
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
    
    You are NOT permitted to put this FAQ on your site without my permission first.
    All you have to do is email me or IM me saying you want this FAQ on your site,
    then you can tell me your site and the chance is high that I'll let you. But if
    you put this FAQ on your site without my permission I swear you will regret it.
    If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it?
    Good. Also, make sure that no money is involved. If you want this FAQ to be
    sold on eBay, then just forget about it, man. And don't sell this guide either,
    or pay people to use it, or you'll be in such big trouble you don't want to
    think.
    
    Another little note is that I will not have this guide hosted on many other web
    sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on
    permission if it's not one of the four above sites. I am sick of people ripping
    me off (I have been ripped off three times in the past), so if I don't like
    your site, I won't let my guide be posted on it. I am sorry, but this is how it
    has to be. If you ask politely and I like your site, you will definitely have
    the luck of getting it up there. Thank you very much.
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
                               =-+-= IV. Contact Rules =-+-=
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
    +-------------------+
    | IVa. E-Mail Rules |
    +-------------------+
    
    I love getting good emails, so you're free to email me with a question any
    time, but I will not answer questions already answered in this FAQ. I prefer
    e-mails with good grammar, and subjects with TimeSplitters 2 <insert whatever
    here> or I will delete them, sorry. Also, don't send me e-mails about
    TimeSplitters 1 with a TimeSplitters 2 subject, please. And don't bother
    sending things like:
    
    "You friggin' idiot. Your guides suck, you suck, and everything about you
    sucks. DIE DIE DIE!"
    
    "BURN IN THE FLAMES OF HELL, YOU STUPID RETARD!!!"
    
    "What the hell did you think you were doing writing all that garbage, you piece
    of crap?
    
    "I hope you fall down the stairs and break every bone in your body!"
    
    "u su><0rz, eVrYtInG BoUt u sUx, dIe ass!!!!!!1"
    
    I will laugh at such e-mails and delete them. So... if you're not just playing
    a friendly joke on me or something, don't bother with that crap cos I've been
    through with it too much. Another thing: don't send me e-mails in any languages
    other than English or Spanish. I can read both English and Spanish pretty well,
    but I prefer English. Still, I can do Spanish pretty well, so if you absolutely
    have to send me an e-mail in Spanish, hola. But if you know English, I want
    that, thank you.
    
    +---------------+
    | IVb. IM Rules |
    +---------------+
    
    I recently closed my AIM list, so you'll have to e-mail me to be added to it if
    you aren't one of my friends. Still, I may unclose it sometime. I will update
    this guide when I end up doing so, so don't you worry. Oh, and if ya end up on
    my list, don't bother sending me IMs like "hey" and "hi" and asking me what
    games I have, what sites I go to, and stuff like that. Honestly, I am very busy
    often and don't have time to bother with all that stuff. You can still ask it
    to me, but don't ask it often or I could remove you from my list. Still, I am a
    good guy to talk to on AIM. My AOL name is Gbness, if it wasn't obvious enough
    by my AOL address. Anyway, that's all you need to know about that.
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
                               =-+-= V. Basics =-+-=
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
    +---------------+
    | Va. Storyline |
    +---------------+
    
    The storyline of the game goes something like this: we all know the
    TimeSplitters from the first game, right? Well, they're back. This time, they
    have stolen the Time Crystals from Sgt. Cortez and Corp. Hart, who plan to use
    them to defeat the TimeSplitters. So now, the Time Crystals must be gotten
    back. The TimeSplitters intend on wiping out the human race, so overall TS2 is
    an awesome time-traveling first-person shooter.
    
    +-------------+
    | Vb. Tactics |
    +-------------+
    
    If you want to be a great TimeSplitters 2 player, you'll have to review up on a
    few of these. Remember, at times some of these can come in handy...
    
    - Head Damage
    First of all, you know that in real life, if you were shot in the brain it'd be
    bye-bye for you, right? Well, same applies for TimeSplitters 2. If you really
    want to kill an enemy, the one thing you need to do is try and aim at its head
    and then shoot. If you're dealing with human enemies, you'll wipe them out in a
    single hit if you hit their heads. Remember this.
    
    - Stealth
    There are a few times in the game (Hard mode, especially) where you'll have so
    many enemies around the area that you have to use stealth to beat them. A few
    good tactics to use would be crouching if there are any nearby enemies. That
    will make you harder to see. Try and keep a good distance, and try to aim onto
    an enemy's head if you don't want to be seen. Also, if an enemy tries to shoot
    at you, strafing could be useful.
    
    - Window Attacks
    If you find an enemy inside a room and there's a window nearby, you needn't
    enter. For some reason, if you shoot at the window it'll go right through the
    glass and hit whatever's ahead of it. If it happens to be an enemy's head,
    they'll be dead. The enemies won't even notice you unless you're right next to
    the glass.
    
    +-----------+
    | Vc. Modes |
    +-----------+
    
    There are four things you can do when you open TimeSplitters 2: Story, Arcade,
    Challenge, and MapMaker. Story is the regular game with ten missions, in which
    can be played in Easy, Medium, or Hard. Easy usually has fewer objectives,
    easier enemies, and less enemies, while Normal deals with larger waves of
    enemies and more objectives. Hard remains the same as Normal in terms of
    objectives, but there are enemies on every corner at times, and time limits
    become harsher and harsher per difficulty level, notably in Atom Smasher.
    
    Arcade missions are levels with a lot of other characters running around. Most
    of these will involve killing as many as possible. Arcade missions can also be
    played in multiplayer, against friends. Challenges are well... challenges. They
    give a lot of practice, while they really test your TS2 ability. MapMaker
    allows you to create your own level, although MapMaker is in my opinion, pretty
    overrated. This pretty much wraps up what you can do in this huge, innovative
    game.
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
                              =-+-= VI. Characters =-+-=
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
    This is a list of all the characters in the game, with descriptions taken from
    the Player Gallery, and the location of where you'll find the character in
    Story mode is also given.
    
    +------------+
    | The Heroes |
    +------------+
    
    Name: Sgt. Cortez
    Description: An elite squad of space marines are spearheading the counterforce
    of the TimeSplitters. Sergeant Cortez is a battle-hardened veteran who is
    proficient with all weapon types and can adapt to any combat conditions.
    Found: Space Station
    
    Name: Corp. Hart
    Description: Not just an excellent soldier, Corporal Hart is also an expert
    with all kinds of mechanical and computer technology. She has found her
    Servo-Enhanced Tritium Exo-Arm to be a very useful aid in battle situations.
    Found: Space Station
    
    Name: Isla Nadir
    Description: Daughter of Dr. Ketje Nadir, Isla knows no fear and will gladly
    undertake even the most dangerous search and destroy missions. Few men can come
    close to her superb fighting and infiltration skills.
    Found: Siberia
    
    Name: Gregor Lenko
    Description: Gregor Lenko "The Russian Bear" is one half of a crack military
    team working for a covert international consortium. Along with Isla Nadir he is
    sent on assignments that would cause lesser men to quake with fear.
    Found: Siberia
    
    Name: Jake Fenton
    Description: Jake has been battling bribery and corruption in Chicago ever
    since Big Tony came to town. Tony lost him his badge and had him run out of
    town, but now he's back, working for Lady Jane's agency, and looking to settle
    the score.
    Found: Chicago
    
    Name: Lady Jane
    Description: This hot-blooded socialite skipped Swiss finishing school to set
    up her own Private Investigation Agency in Chicago. A stickler for fashion,
    you'll never catch her with anything but the latest in haute couture and
    semi-automatic weapons.
    Found: Chicago
    
    Name: Viola
    Description: The child of a reclusive aristocratic Countessa, Viola assumes the
    guise of a travelling troubadour as a cover for her true mission - to destroy
    evil wherever it bares its ugliness.
    Found: Notre Dame
    
    Name: Mr. Underwood
    Description: Mr. Underwood has debunked table-rappers and fake mystics all over
    England. Reports of true supernatural phenomena have brought him to Paris. He
    has joined forces with the lady Viola to share intelligence in the battle
    against Jacque de la Morte.
    Found: Notre Dame
    
    Name: Hank Nova
    Description: Some guys just have it and Hank's one of them. He's seen things
    you people wouldn't believe, attack ships on fire off the shoulder of... well,
    whatever. A leaner, meaner, more square jawed hero never graced the operatic
    stage.
    Found: Planet X
    
    Name: Candi Skyler
    Description: Candi graduated from cadet training just two weeks ago. Although
    there's been cheap talk around the academy that she failed Astronavigation but
    got a dispensation because she has a cute butt.
    Found: Planet X
    
    Name: Ghost
    Description: The coolest CyberJock in the Tek quarter, Ghost can hack an AI
    CORE in milliseconds. When he declined Sadako's offer to join her gang, she
    planned a bitter revenge. Now he's been framed for a crime he did not commit
    and the NeoTokyo police are on his tail.
    Found: NeoTokyo
    
    Name: Chastity
    Description: Before becoming a highly decorated officer in the LAPD, Chastity
    ran with the gangs in the back streets of NeoTokyo. She has vowed to help Ghost
    clear his name and regain his honour.
    Found: NeoTokyo
    
    Name: Elijah Jones
    Description: Elijah is Peekaboo Jones great great grandpappy. His life as a
    bounty hunter began at the age of 16 when he saw his parents gunned down in
    cold blood by cattle rustlers. Since that day his mission has been to confront
    injustice wherever he finds it.
    Found:: Wild West
    
    Name: Ramona Sosa
    Description: Ramona came over the border hoping for a peaceful life but with
    her fiery temper and quick reflexes, she quickly fell into work as a law
    enforcer. When things became to turn sour in Little Prospect she sent the wire
    out to her old friend Elijah Jones for backup.
    Found: Wild West
    
    Name: Harry Tipper
    Description: The crime busting skills of ex-New York vice cop Harry Tipper are
    now employed in the fight against international supervillians. This time he's
    got a licence to chill - nice tux Harry!
    Found: Atom Smasher
    
    Name: Kitten Celeste
    Description: Sometimes things get too hot under the collar for Harry and he
    needs some manual assistance from his slinky sidekick, Miss Celeste. Go get
    'em tiger. Grrrrrr!
    Found: Atom Smasher
    
    Name: Captain Ash
    Description: Adventurer extraordinaire Captain Ash's exploits has carried him
    to the four corners of the earth. He is always accompanied by the most
    glamorous assistances and never averts to stopping for a spot of afternoon
    Tiffin. Just to keep the pecker up you understand - tally ho!
    Found: Aztec Ruins
    
    Name: Jungle Queen
    Description: Raised in the jungle by wolves, the Jungle Queen's sharp intellect
    is only hampered by her tight thong and lack of language. Captain Ash has
    promised to make her a duchess if she comes back to Blighty with him.
    Found: Aztec Ruins
    
    Name: Gretel Mk II
    Description: Gretel II is a second-generation precision killing machine
    programmed with stealth and martial arts techniques from around the galaxy.
    Together with R-109, she has been sent to destroy the Machinist's robot army.
    Found: Robot Factory
    
    Name: R-109
    Description: An upgrade to the now outdated R-108, R-109 is a war robot built
    for heavy-duty combat. His reasons for destroying the Machinist are more
    personal than his partner Gretel II; R-109 wants revenge for his fallen
    comrades killed in the Machine Wars.
    Found: Robot Factory
    
    Name: Monkey
    Description: It's a monkey.
    Found: Aztec Ruins
    
    +--------------+
    | The Villians |
    +--------------+
    
    Name: Hybrid Mutant
    Description: The TimeSplitters' evil aura had a devastating effect on some of
    the more susceptible Siberian troopers, causing massive genetic mutation.
    Military scientists tried to turn them into super-soldiers, but after a series
    of horrific incidents the mutants were deemed uncontrollable and placed under
    maximum security.
    Found: Siberia
    
    Name: Big Tony
    Description: After buying out the Falucci Brothers olive oil import business,
    Big Tony turned his now slippery hands to more criminal activities. But liquor,
    loose women and the numbers racket weren't enough - lately it seems he's been
    taking shipments from some dodgy out of town characters.
    Found: Chicago
    
    Name: Jacque de la Morte
    Description: A psychopathic murderer, Jacque de la Morte's mind has been
    twisted by visions of "angels". Now he teeters on the brink of complete
    insanity.
    Found: Notre Dame
    
    Name: Ozor Mox
    Description: The Ozor hate everyone and everything, especially their close
    cousins, the Meezor.
    Found: Planet X
    
    Name: Sadako
    Description: Horrifically burnt in a tenement blaze when she was ten, Sadako's
    outer scars are nothing compared to the rage and hatred she harbours within. A
    self-taught hacker, she and her gang have stumbled across technology that could
    change the course of history...
    Found: NeoTokyo
    
    Name: The Colonel
    Description: After deserting from the Confederate army, the Colonel went deep
    into South America searching for Inca gold. He returned a changed man, evil
    and in possession of strange allies...
    Found: Wild West
    
    Name: Khallos
    Description: It's not easy holding the world to ransom but Mr. Khallos seems
    well qualified for the job. He's got secret bases, doomsday devices, scores of
    henchmen and a penchant for over elaborate death scenes. He pooh-poohs his
    detractors who claim that he got his eye patch from a novelty store and that
    his first name is Archibald.
    Found: Atom Smasher
    
    Name: Stone Golem
    Description: The ancient powers of the Temple of T'hochek have imbued the very
    rocks with life. These mighty creatures possess the strength of a hundred men.
    No one has ever dared to ask what they keep in their little sacks.
    Found: Aztec Ruins
    
    Name: Machinist
    Description: An ageless scavenger, the Dark Machinist Child utilises any
    components available for his mismatched body, mechanical and biological alike.
    He is unaware of how twisted and obscene his modifications have become.
    Found: Robot Factory
    
    Name: Reaper Splitter
    Description: Selectively bred for strength and ferocity. Reapers are the main
    combatants of the TimeSplitter army.
    Found: Space Station
    
    +---------------------+
    | The Friends/Enemies |
    +---------------------+
    
    Name: Hector Baboso
    Description: The son of a saloon girl, Hector was raised in a house of ill
    repute. After a series of botched hold-ups, he met fellow outlaw Mikey Two-guns
    in prison and the pair became firm friends.
    Found: Wild West
    
    Name: Lean Molly
    Description: Sally's slender sister. She's not big on special cuddles.
    Found: Wild West
    
    Name: Dr. Peabody
    Description: Since the age of ten, when he blew up his parents' garden shed,
    Dr. Thedeus Peabody knew that he was destined to be an explosives scientist. He
    relishes the chance to further dispel academic stereotypes by running amuck
    with an automatic weapon.
    Found: Atom Smasher
    
    Name: Crypt Zombie
    Description: The mortal remains of the cathedral monks had been at rest for
    generations in the catacombs of Notre Dame, but the evil magic of Jacque de la
    Morte has raised their mummified corpses as flesh-eating zombies, ready to
    carry out his every demand.
    Found: Siberia/Notre Dame
    
    Name: ChassisBot
    Description: Built from scrap and spare parts scavenged from the sprawling
    Machine Wars Scrapyards, the lightweight ChassisBots are designed for speed
    and agility.
    Found: Robot Factory
    
    Name: SentryBot
    Description: Adapted from old security robots by the Machinist, the SentryBots
    are programmed to kill anything that moves.
    Found: Robot Factory
    
    Name: Meezor Mox
    Description: The Meezor hate everyone and everything, especially their close
    cousins, the Ozor.
    Found: Planet X
    
    Name: Male Trooper
    Description: The Marine Troopers have borne the brunt of the TimeSplitters
    onslaught against humanity.
    Found: N/A
    
    Name: Female Trooper
    Description: The Marine Troopers have borne the brunt of the TimeSplitters
    onslaught against humanity.
    Found: N/A
    
    Name: Crispin
    Description: Crispin's had one too many brushes with the flamethrower - even he
    can't remember what he used to look like...
    Found: Notre Dame
    
    Name: Undead Priest
    Description: The Undead Priests are all that remains of Jacque's cult
    followers. Under his influence they sacrificed their souls for immortality,
    providing Jacque with an elite army of dark followers.
    Found: Notre Dame
    
    Name: Louie Bignose
    Description: Louie's been slipping and sliming his way in and out of Big Tony's
    good book for years. Every time Tony promotes him he somehow manages to goof
    up. Lately he's hit upon the trick of getting Braces to break any bad news to
    Tony.
    Found: Chicago
    
    Name: Slick Tommy
    Description: Slick Tommy fancies himself as a bit of a ladies' man, as quick
    with a knife as he is with the saucy one line come-on. Jimmy hasn't told him
    that you shouldn't wear a blue tie with a brown suit.
    Found: Chicago
    
    Name: Jimmy Needles
    Description: Jimmy Needles is a ruthless assassin brought in from Miami to
    handle Tony's more tricky hits. This guy's a fruit nut, every morning he has
    to have half a canteloupe melon, two fresh grapefruit and a glass of chilled
    cranberry juice or else he's just plain ornery all day.
    Found: Chicago
    
    Name: Accountant
    Description: Claims to know the difference between a double tap entry wound and
    double entry bookkeeping - but we're not so sure.
    Found: N/A
    
    Name: Lawyer
    Description: Should you, the player, choose freely to play as this character,
    it is under the express understanding that absolutely no warranty, stated or
    implied, is given for his performance, or lack thereof, in a deathmatch, or
    any other arcade scenario, whether in existence or yet to be devised.
    Found: N/A
    
    Name: Braces
    Description: Despite the fact that he always gets the blame when things go
    wrong, Braces remains a loyal foot soldier in Big Tony's mob. Whatever he
    lacks in intelligence he more than makes up for in brute strength.
    Found: Chicago
    
    Name: Maiden
    Description: So innocent and so pure, the Maiden is the perfect sacrifice...
    Found: Notre Dame
    
    Name: Jo-Beth Casey
    Description: Mary-Beth Casey's younger sister. Jo-Beth likes to sneak out of
    her parents' house at weekends to fight crime and kill monsters. Her high
    school show and tell sessions are really something quite special.
    Found: N/A
    
    Name: Riot Officer
    Description: The Neo Tokyo Riot Squad are rigorously trained, acting in all
    situations to control disturbances with an iron fist.
    Found: NeoTokyo
    
    Name: Barby Gimp
    Description: Once a high fashion model, Barby Gimp turned her back forever on
    the world of glamor when she decided to have surgical steel fighting claw
    implants. She still likes to watch the HoloSoaps on her Neural Visor.
    Found: N/A
    
    Name: Jebediah Crump
    Description: Jebediah is the only original inhabitant of Little Prospect left.
    While the town was being taken over by the Colonel and his gang, the crazy old
    prospector was at the bottom of a mineshaft drinking moonshine. When he
    surfaced two days later he couldn't quite work out what had changed.
    Found: Wild West
    
    Name: Venus Starr
    Description: Venus left her home town at a young age in search of fame as a
    showgirl. Despite her obvious charms and snazzy home made costume, her career
    has yet to take off. Perhaps she should have gone somewhere more cosmopolitan
    than Little Prospect.
    Found: Wild West
    
    Name: Mikey Two-guns
    Description: Mikey was a two-bit horse thief and cattle rustler until the
    Colonel lured him into his gang with the promise of easy gold and loose women.
    The women were never easy but some of them had loose gold teeth so I guess The
    Colonel isn't all empty talk.
    Found: Wild West
    
    Name: Jared Slim
    Description: A callous murderer and card sharp, Jared was rescued from the
    gallows by the Colonel and has been his right hand man ever since.
    Found: Wild West
    
    Name: Ample Sally
    Description: Always on the lookout for a quick buck, Sally latched onto the
    Colonel's gang for the chance of fortune and power. They latched onto her for
    great cooking and special cuddles.
    Found: Wild West
    
    Name: Henchman
    Description: The Henchmen are foot soldiers in Khallos' terror organization.
    Outfitted with the latest in army surplus night vision goggles and
    flattering figure hugging suits (plus baseball caps!), they cut a dash in any
    kind of 'secret base under attack' chaos.
    Found: Atom Smasher
    
    Name: Cyberfairy
    Description: A space-age pixie, the Cyberfairy flits across time zones, drawn
    to machine technology like a moth to a flame.
    Found: N/A
    
    Name: Kypriss
    Description: Found in a burlap sack at the bottom of a well, no one knows if
    Kypriss is a supernatural goddess or just a lady with a fancy costume. Despite
    many offers of money and power she has never raised all of her arms on a public
    stage.
    Found: N/A
    
    Name: Mister Giggles
    Description: Mister Giggles stumbled into a small English village when he was
    just a boy. Although he was adopted by a loving family, he was never truly
    happy until he ate them and joined the circus.
    Found: N/A
    
    Name: Marco the Snitch
    Description: Marco's turned coat and switched sides far too many times in his
    short career of crime. Even he can't remember who he's told what to! Sick
    with worry, he lives his life in constant fear of mob retaliation.
    Found: Chicago
    
    Name: Hatchet Sal
    Description: Hatchet Sal got his nickname from his habit of chopping off his
    unfortunate victims right hands. He used to keep his trophies in a shoe box
    under his bed, but one night, after too much cheese, he had the mother of all
    nightmares and his box of gruesome buddies just had to go. He's cleaned up his
    act now, but the hatchet moniker stayed with him.
    Found: Chicago
    
    Name: Changeling
    Description: The Changelings are shapeshifting spirits drawn to Notre Dame by
    the foul rituals of Jacque de la Morte.
    Found: Notre Dame
    
    Name: The Hunchback
    Description: The Hunchback knows all the hidden doorways and secret tunnels of
    Notre Dame. Horrified by the evil that Jacque de la Morte has unleashed in his
    beloved cathedral, he battles to thwart the lunatic's plans.
    Found: Notre Dame
    
    Name: Sewer Zombie
    Description: The fetid depths of the Parisian sewers are the final resting
    place of many unfortunate murder victims and diseased beggars. The dark magic
    suffusing Notre Dame has reanimated their half-rotted bodies.
    Found: Siberia/Notre Dame
    
    Name: Gargoyle
    Description: Infused with stolen life by the TimeSplitters evil aura, the
    Gargoyles will destroy anything foolish enough to stand in their path. They
    especially don't like pigeons.
    Found: Notre Dame
    
    Name: The Cropolite
    Description: A demon from another dimension, the Cropolite has been drawn to
    our world by the spacetime rift opened by the TimeSplitters.
    Found: N/A
    
    Name: Beetleman
    Description: A hideous alien grafting experiment gone wrong, Beetleman fights
    out of rockabilly rage at what was done to his once beautiful body...
    Found: N/A
    
    Name: Dark Henchman
    Description: When Khallos bought a cheap job lot of sidekick costumes some
    dudes were lucky enough to get first pick- guess what? They chose black instead
    of yellow.
    Found: Atom Smasher
    
    Name: High Priest
    Description: Yeah? Well this dude thinks you look pretty strange too!
    Found: N/A
    
    Name: Wood Golem
    Description: Around the Temple, the thirsty roots of trees have sucked up the
    blood from a thousand human sacrifices. The souls of these ancient victims
    now prowl the earth bound within gnarled skins of wood.
    Found: Aztec Ruins
    
    Name: Aztec Warrior
    Description: Modelling the latest in heavy gold jewellery, nose piercing,
    pudding bowl haircut and high performance athletic support, this guy cuts a
    mean dash through any tropical rainforest. He's not so keen on prickly
    thickets though!
    Found: N/A
    
    Name: The Master
    Description: A wandering Chinese monk, the Master's life is shrouded in
    mystery. Ladies can't resist stroking his beard.
    Found: NeoTokyo
    
    Name: Krayola
    Description: A high school dropout with a genius level IQ, Krayola shunned the
    academic world to become the brains behind Sadako's sick experiments.
    Found: NeoTokyo
    
    Name: Milkbaby
    Description: Bullied as a child, Milkbaby honed her fighting skills in the dark
    streets of the Tek Quarter. Now she serves as a vicious foot soldier in
    Sadako's gang.
    Found: NeoTokyo
    
    Name: Drone Splitter
    Description: Once a peaceful amphibian race, the Drones were enslaved when the
    Splitters invaded their planet. Spinal implants ensure they will never escape
    the Splitters' control.
    Found: Space Station
    
    Name: Baby Drone
    Description: The TimeSplitters evil knows no limits- even juvenile drones are
    forced into labour at a young age.
    Found: Space Station
    
    Name: Scourge Splitter
    Description: Nothing is known about these fearsome leaders of the Time
    Splitters. Although their bondage trousers are admired across the galaxy.
    Found: Space Station
    
    Name: R One-Oh-Seven
    Description: A few deranged zealots were drawn to the Machine Wars. Poor Robert
    One-Oh-Seven is under the delusion that he is a carefully constructed robot
    sent to save the world from evil.
    Found: N/A
    
    Name: Feeder Zombie
    Description: The Feeder Zombie's thought process is quite simple: eat brains...
    eat brains... eat brains... Although, to be fair, the stains on their T-shirts
    are mostly melon juice.
    Found: Siberia/Notre Dame
    
    Name: Stumpy
    Description: Stumpy is the adopted son of Sergio the Magnificent. The strongman
    despairs of Stumpy's errant nature and malicious pranks but hopes in his heart
    that one day Stumpy will grow up to be a little taller.
    Found: N/A
    
    Name: Lola Varuska
    Description: A Ukrainian trapeze artist. Despite the strictures of her corset
    Lola still manages a dazzling smile. All the gentlemen love her and she has
    never missed a catch.
    Found: N/A
    
    Name: Nikki
    Description: Twins from a tiny Oriental village, Jinki and Nikki were sold to
    the Ringmistress when they were both babes in arms. Strangely, each claims to
    be the elder sister.
    Found: N/A
    
    Name: Jinki
    Description: Twins from a tiny Oriental village, Jinki and Nikki were sold to
    the Ringmistress when they were both babes in arms. Strangely, each claims to
    be the elder sister.
    Found: N/A
    
    Name: Ringmistress
    Description: The mysterious matriarch of the circus family, the Ringmistress is
    fiercely protective of her eldritch troupe.
    Found: N/A
    
    Name: Calamari
    Description: A political refugee from a distant ocean planet, Calamari hid in a
    cupboard when the TimeSplitters attacked the space station.
    Found: N/A
    
    Name: Snowman
    Description: Brought to life by a child's wish, the Flying Snowman traverses
    time in search of death or glory.
    Found: N/A
    
    Name: Bear
    Description: Rescued from a animal trap by Lola Varuska, Bear is fanatically
    loyal and will fight to the death to protect the circus. He's had his fez ever
    since he was a cub.
    Found: N/A
    
    Name: Leo Krupps
    Description: Leo was once the circus lion tamer. But over the years he adopted
    more and more of his lions' characteristics until one morning he was found
    alone in the lions cage, roaring and dribbling. He has lived as a lion ever
    since.
    Found: N/A
    
    Name: Sergio
    Description: The circus strongman, Sergio's incredible strength is tempered
    with a compassionate personality and love of life. He likes to tend his herb
    garden and collect first editions.
    Found: N/A
    
    Name: Mischief
    Description: Mischief's happy smile and childlike manner hide her true nature,
    a psychotic killer with a love of death. The last person who twanged her braces
    ended up chopped to pieces in the taffy pulling machine.
    Found: N/A
    
    Name: The Impersonator
    Description: The King returns after a sell out tour of holiday camps and
    working men's clubs.
    Found: N/A
    
    Name: Badass Cyborg
    Description: He's the leanest, the meanest and the badass machine-est!
    Found: N/A
    
    Name: Chinese Chef
    Description: Still the best in the business. They say his recipe for slow
    braised TimeSplitter in black bean sauce is out of this world!
    Found: N/A
    
    Name: Duckman Drake
    Description: He's quack and he's back!
    Found: N/A
    
    Name: Gingerbread Man
    Description: Flour, brown sugar, shortening, molasses, baking soda, ginger,
    cinnamon and some well beaten eggs. Mix well, pop in the oven and let the
    nightmares begin...
    Found: N/A
    
    Name: Insect Mutant
    Description: Frank was always telling folks about UFOs in the skies over his
    garage but nobody believed his tales of alien abductions. Look at him now -
    what do you think?
    Found: Siberia
    
    Name: Robofish
    Description: The pesky pop-eyed piscine returns!
    Found: N/A
    
    Name: Dinosaur
    Description: He breathes fire and has vestigial forelimbs.
    Found: N/A
    
    Name: Handyman
    Description: This guy is straight out of Hatchet Sal's nightmares. Just goes to
    show, crime doesn't pay - or maybe Sal should have just laid off the cheese.
    Found: Chicago
    
    Name: Nikolai
    Description: Nikolai is a little too curious for his own good. He's always
    telling Sgt. Shivers that he knows best and that he can sort out whatever is
    going on in the secret base under the Dam.
    Found: Siberia
    
    Name: Private Sand
    Description: Private Sand is a reliable footsoldier in the Desert Force.
    Found: Siberia
    
    Name: Private Grass
    Description: Private Grass is a hardworking grunt in the regular force.
    Found: Siberia
    
    Name: Private Coal
    Description: Private Coal is a promising recruit to the Special Forces Unit. He
    has a crush on Lt. Shade but hasn't yet dared to ask her out.
    Found: Siberia
    
    Name: Private Poorly
    Description: Private Poorly is feeling a little undead after his unpleasant
    encounter in the caverns below Oblask Dam.
    Found: Siberia
    
    Name: Sgt. Rock
    Description: Sgt. Rock is a bit of a matchmaker in the Desert Forces. He's
    always helping his colleagues to get the girl they want.
    Found: Siberia
    
    Name: Sgt. Shivers
    Description: Sgt. Shivers really doesn't like working at Oblask Dam. It's all a
    bit spooky and he's fed up with Nikolai calling him a scaredy cat.
    Found: Siberia
    
    Name: Sgt. Wood
    Description: Sgt. Wood is an upstanding officer in the Regular Force.
    Found: Siberia
    
    Name: Sgt. Shock
    Description: Sgt. Shock likes to impress the ladies with his Special Forces
    uniform. He keeps the helmet shiny and well polished.
    Found: Siberia
    
    Name: Sgt. Slate
    Description: Sgt. Slate should have stayed away from the biological samples
    under the Dam.
    Found: Siberia
    
    Name: Lt. Frost
    Description: Lt. Frost is an accomplished curling champion. She practices on
    the frozen lake behind the Dam.
    Found: Siberia
    
    Name: Lt. Wild
    Description: Lt. Wild is a striking officer in the Desert Force. She's always
    had fast track promotion and many say that one day she's destined to make a
    General.
    Found: Siberia
    
    Name: Lt. Shade
    Description: Lt. Shade is the femme fatale of the Special Forces. Her peroxide
    blonde hair often surprises the men during undercover operations.
    Found: Siberia
    
    Name: Lt. Bush
    Description: Lt. Bush used to get into trouble with her superiors because of
    her unruly hair. Now she follows their advice and keeps it neatly trimmed.
    Found: Siberia
    
    Name: Lt. Chill
    Description: Lt. Chill has the distinction of being the only undead woman in
    the game.
    Found: Siberia
    
    Name: Trooper White
    Description: Trooper White is a promising soldier in the Arctic Force.
    Found: Siberia
    
    Name: Trooper Brown
    Description: Trooper Brown often gets hot and bothered inside his gasmask on
    Desert operations.
    Found: Siberia
    
    Name: Trooper Black
    Description: Trooper Black takes great delight in his work and is always first
    in line when Special Forces are deployed - as they frequently are.
    Found: Siberia
    
    Name: Trooper Green
    Description: Trooper Green's gasmask is a great help with his hayfever on
    summer operations.
    Found: Siberia
    
    Name: Trooper Grey
    Description: Trooper Grey's foul zombie breath fills the inside of his gasmask
    and makes even his eyes water.
    Found: Siberia
    
    Name: Capt. Snow
    Description: Capt. Snow is the leader of the Arctic Force. Sometimes the cold
    climate makes his earpiece malfunction.
    Found: Siberia
    
    Name: Capt. Sand
    Description: Capt. Sand is the bold commander of the Desert Force.
    Found: Siberia
    
    Name: Capt. Night
    Description: Capt. Night is the daring leader of the Special Forces. He likes
    to deploy his troops at the slightest sign of trouble. Some of the senior
    staff officers think that perhaps there's a little too much deploying going
    on...
    Found: Siberia
    
    Name: Capt. Forest
    Description: Capt. Forest is the well respected chief of the Regular Force.
    Found: Siberia
    
    Name: Capt. Pain
    Description: Capt. Pain could have gone all the way to the top. Unfortunately
    he volunteered for an experiment in the labs and now he wanders the earth as a
    soulless monster.
    Found: Siberia
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
                            =-+-= VII. Easy Walkthrough =-+-=
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
    ===============================================================================
    VIIa. SIBERIA (1990)
    ===============================================================================
    
    The game starts out in a dark tunnel. Not exactly the best of places to start a
    game out, but it's the starting area anyway. In the beginning, you'll be
    standing on the Temporal Uplink. This is a radar that enables you to see some
    of the level and the enemies. The Silenced Pistol is a little bit ahead. This
    is a rather fast gun. Just to the left, you can also pick up the Sniper Rifle.
    Take out the Sniper Rifle, and aim it to the left. See that green radar? Shoot
    it, because it can be a menace.
    
    After that, get out of the tunnel and a guard on the other side of the fence
    will likely spot you. He'll then call for reinforcements to help him shoot you.
    The bastard. Shoot his head to easily defeat him, but if you find that a little
    difficult, you can still shoot his leg, although it'll take three hits. After
    killing all the guards around you (remember one thing: this is one of the
    toughest missions in the game, even though it's the first one), turn to the
    left and you'll find a set of stairs.
    
    There's also a guard, uh... guarding around it, but he may already be dead if
    the first guard spotted you. Climb up the stairs, and then you'll be on the
    rooftops. Head on a little bit, until you reach a fork. Turn right here, and
    then you'll find a hole in someone's house. Fall into it and you'll find the
    Timed Mine. This is a great weapon, but unfortunately you only have 20 of them,
    so use them sparingly! After collecting them, open the door and head out of
    here. Also, this door was locked before.
    
    Once again, climb up those stairs. See the satellite dish? Launch a Timed Mine
    at it, and it'll blow up. That's one objective complete. Now go back to the
    ground, and go up and drop down to the left by the stairs. You'll see a mine,
    and a guard next to it. Okay, good opportunity. Kill the guard and then enter
    the mine. If you are playing on Normal or Hard difficulty, you will now get a
    new objective. This one is to turn the power on in this mine. Well, if we
    didn't already have enough work on our hands, we have to turn the power on. You
    can't turn it on in Easy mode though.
    
    Go to the Normal/Hard Walkthrough for that, please. Anyway, just go to the
    right and head up several sets of stairs. There are some guards there, but they
    aren't really too much to worry about. There's also some steam coming from the
    ceiling, so to avoid losing and health, just duck under it. Eventually, you
    will reach the top of the stairs, and you'll see a door in front of you. Open
    it to find a long room with a lot of steam at the end. A guard will also be
    near the entrance, so you'll have to shoot him down. Anyway, after that, go to
    the left and you'll find a switch that turns down the steam level.
    
    There are three of these rooms to the left with a switch that lets you turn the
    power off, so go to each of them and turn it down. Then you'll find the steam
    at the end of this room completely gone! Actually, if you were impatient you
    could cross through the steam normally and just lose health, but I don't give
    you my recommendation for that. After finishing that, head out through the door
    to find yourself in another one of those rooms with endless-seeming stairs.
    Anyway, this one seems to be a little shorter, and there aren't any of those
    pesky guards around. At the end, push the green button on the right to open the
    door. You'll be outside the mine.
    
    Out here, some guards will be awaiting you. Give them a taste of doom with your
    guns, and then look around to find a door. Enter through and you'll find some
    more guards to fight, and you'll see you're in a pretty big place. Go a bit
    further while shooting down some guards, and then turn to the left and go down.
    You'll find a door placed in the center of this area. There is nothing of
    importance there, so just ignore it. Turn to the right at that area, and you'll
    find yourself going down some stairs. You'll reach a new area now, and we're
    near the end.
    
    Ignore the door right ahead for now, because it's locked. Instead, just head to
    it and go to the right, and then up the stairs you'll find over there. At the
    top, you'll be in a control room. Examine the panel at the top-right and you'll
    open the door that we saw earlier. Now go back down and head through that door.
    Head right to the end, and you'll see some guards, as well as the Time Crystal!
    Shoot the zombies on the floor and collect it, and then we have a new
    objective: to the destroy the biohazard container. Well, this is very easy. Go
    back a bit, and then find the container on the left.
    
    When we get there, throw out a few Timed Mines at it. Back off a bit so you
    don't get blasted in the explosion, and then the biohazard container is
    destroyed. We can now exit through the time portal. Head to where you found the
    Time Crystal, and then you'll see the time portal. Rush to it and then we're
    out of Siberia.
    
    ===============================================================================
    VIIb. CHICAGO (1932)
    ===============================================================================
    
    Chicago will start out with seeing some rather... unfriendly stuff going on
    around town. The mission starts off on a balcony, and you will get the Vintage
    Rifle, Temporal Uplink, and Silenced Luger. Not bad. Make sure you have the
    Vintage Rifle, and then exit the room and then look for the guard to the
    lower-left. Shoot his head to immediately kill him, and then before the guard
    on the upper-right calls for reinforcement, shoot his head and kill him. Then
    land down to get some ammo, and check the back of this place to get a piece of
    armor.
    
    Enter the warehouse on the right, and then shoot the guard ahead of you. Then
    find the barrel to the upper-right, and go unarmed. Hit the barrel with your
    bare fists twice or thrice and it will empty. Two more whiskey barrels to go.
    Go to the stairs and head up, and then head a little bit forward to find a
    gangster there. Shoot his head, and then turn downstairs to find two more
    guards. Go to the upper-right and shoot the guard there before he calls backup,
    or four other guards will come in to kill you. There's another guard in here,
    right near the exit.
    
    Exit the warehouse, and then use the Vintage Rifle. Head a bit forward and look
    to the right to find a guard. Shoot him at once before he finds you (his gun is
    dangerous), and then you'll get the Tommy Gun. This is very, very useful and
    powerful! Then you might hear the telephone ring. Go back a bit, and then look
    for the phone. Jake Fenton's friend Marco will then tell you to meet him at the
    newspaper stand. After talking to him, you'll be Unarmed, because you can't
    hold a gun and talk on the phone at the same time. ^_^ Get the Tommy Gun, and
    then continue forward, shooting any enemies there, until a car pulls down.
    
    Tony's brother, who is in the car, must be killed. This is a very easy task, as
    the car isn't very dangerous. Use the Tommy Gun and just shoot like crazy while
    being as close to it as possible, and then after around 25 bullets the steam
    will come out of the engine and the car will crash. Now it's just a little bit
    further and up to O'Leary's bar, and then go right to find ammo, and drain a
    whiskey bottle. That's the secondary objective complete! Just go on a bit, and
    you'll meet a near-bald man near the newspaper stand. DON'T SHOOT HIM, it's
    Marco the Snitch! He's a good guy, so we'll have to defend him as he returns to
    his secret hideout, which is actually his house.
    
    This objective is quite easy, as the gangsters will always take a while before
    trying to shoot at you or Marco. Try not to let Marco get shot more than about
    5 times though, or he'll die. Around the end (with the large house and a
    passage to the bar on the left of it), you'll find a few more, so be careful
    not to let Marco fall into danger. When Marco enters his house, he'll give you
    a Nightclub Pass on the table. That'll be another objective complete. Get out
    of his house, and then go forward until you reach the Hotel, and at the fork,
    turn left.
    
    Shoot at any gangsters you see, and then stop when you find the gate. Go
    through it, using the Nightclub Pass, and then you'll be at a checkpoint. Head
    into Tony's club, and then you'll get the message that the Time Crystal has
    been located. Head to the left and through the narrow passage, and then turn
    right and go through the doors. Two guards will be in here, so give them a
    taste of your Tommy Gun. Collect the armor at the bottom, and then go through
    the door, fighting off any other gangsters along the way. On the left side,
    you'll find double Tommy Guns, which are effectively twice as good as one! Not
    bad.
    
    Just a bit forward, Big Tony won't be happy about Jake Fenton's arrival, and
    will then proceed to attack him. In Easy mode, he's not dangerous at all. Just
    locate him (he's usually right ahead of you), and then shoot his face. After
    about ten bullets of your Tommy Gun, he'll be dead in an instant. He has an
    assistant in this room, but he shouldn't be very hard to kill either. A Time
    Portal will then appear near the stairs, so before the Time Splitters attack
    you, go through it to exit Chicago!
    
    ===============================================================================
    VIIc. NOTRE DAME (1895)
    ===============================================================================
    
    This is one dark level, and it's misery, as you can tell from the opening
    scene, which shows zombies throwing maidens into the dungeons of a cathedral in
    Notre Dame. It'll start out in one heck of a dark room, so get out and you'll
    instantly see a zombie. He'll go down in one hit, so just shoot him. A little
    bit ahead, turn left and you'll eventually run into a switch. You'll then see a
    gate opening. Head out and finish off the occasional zombie or two that you
    didn't already, and then just head to the left and you'll find another switch
    and another gate.
    
    Open up the gate and head upstairs a little to find some armor. There are a
    couple zombies around here, but they shouldn't be any match for you. After
    eliminating them, head upstairs (the stairs are to the right) and you'll find a
    few more zombies... nothing too difficult to handle. Head up yet another set of
    stairs to arrive in a wine cellar. Head a bit forward, and you'll find a lot of
    stuff exploding. Some zombies on fire will come at you. As long as you have
    ammunition, there shouldn't be much trouble shooting them down; but make sure
    to keep your distance.
    
    After doing that, the fire blocking the path ahead will die down; just go
    forward and you'll find a maiden being hung on the wall, as well as a bit of
    armor. Don't release her yet, since a wave of zombies is going to arrive. Make
    sure that it doesn't get too close to the maiden, but since it's small you
    shouldn't worry too much. After that, release her and she'll just... thank you
    and run away. Well, I guess I can understand. Head on a little bit forward and
    you'll find two locked doors to your left and right, each with locks on them.
    To open them, just fire away at the locks and they'll fall off.
    
    One of them has a maiden and one of them has some ammo, so release the maiden
    (a zombie may arrive, so just shoot it down), and get the ammo. Also, just a
    bit ahead of that you'll find another maiden, along with a couple zombies right
    ahead of her. Make sure you eliminate all of them, and then turn the corner and
    head upstairs, and you'll be in the church, and the Time Crystal will be
    located. There are no enemies in here except two undead priests which are easy
    to kill, so no need to be worried. Get the Time Crystal on the altar after you
    kill them, and go to the opposite part of this large church to find another
    undead priest.
    
    Once you kill him, you'll find some armor, so go ahead and pick it up. Now just
    head up another flight of stairs, and you'll find some ropes (bells at the
    top). Ring them both, and the maiden that was trapped up there will be freed.
    Now go back down the stairs and head into the room where she was trapped, and a
    hunchback will arrive. As you can tell from his deformed face, it's the
    Hunchback from Notre Dame. What a surprise! Anyway, a few zombies will then go
    after the maiden, and you have to help the hunchback escape by fighting them
    off. This really requires no strategy and is very easy to do, since the zombies
    are slow, and there aren't that many of them.
    
    After that struggle is over, the hunchback will drop some words of thanks and
    leave with the maiden. Now a door to the right has been unlocked. Head right in
    through there and head all the way upstairs yet again and then up here, you'll
    find a huge demon called the Portal Daemon, in which we now have to fight. This
    huge beast is down there, so we'll just have to blow some bullets off at its
    head. Oh whoops, I'm getting vulgar now, but anyway... he doesn't have much to
    offer. He can fire some red stuff at you but that's just about it. Just move
    around a bit (no need to fear, there's nothing else but him and you), and just
    shoot at him and he'll drop dead quickly.
    
    Now that the fight with the Portal Daemon is over there's little more to do. Go
    to the end of this path to find a bit of ammo, and then head through the door
    to reach the roof of Notre Dame. There are a couple Undead Priests around here,
    but nothing that dangerous. At the end is Jacque de le Morte, and he's easier
    than the Portal Daemon! He can stand still and shoot, but he's really not got
    anything more. Once all the Undead Priests are dead, you should have no problem
    taking him out. After he dies away, exit through the Time Portal, because the
    TimeSplitters will be coming in. Now that wasn't that hard, was it?
    
    ===============================================================================
    VIId. PLANET X (2280)
    ===============================================================================
    
    Now this is an awesome level, only problem is the miniscule length of it. :(
    Commander Hank Nova is in a ship, when all of a sudden the engine heats up
    really badly and it crashes onto Planet X. You'll start at a beach, with lots
    of UFOs in the sky shooting at you. The UFOs aren't really that dangerous, so
    don't mind if you get hit a little. You're also unarmed, except for of course
    the Temporal Uplink. A bit ahead of you is the Sci-Fi Handgun, which makes a
    good defender. Now head down the hole on the left to make your way down to the
    bottom.
    
    You'll be in a circular area, and there's a green alien (called the Mox) around
    here, so find him and shoot him down with the Sci-Fi Handgun, and at the
    upper-left you'll find a way out of this cave. After that you'll find a Weapon
    Part and you'll be in another beach. There's a gun that you can use to destroy
    stuff on your way to the left, but it's really not that useful, since the
    aliens (orange aliens called the Ozor) are at long distances. You'll then get a
    new objective: repel the beach attack. The beach is full of UFOs and Ozor, but
    this really isn't that difficult of a fight.
    
    The Ozor aren't that powerful, and you can take them out fairly quickly with
    the Plasma Autorifle on the right. There aren't that many of them, so this
    objective will be complete quickly. A barrier up the small hill that faced you
    on the entrance to this beach will then go down, so return up there and go
    through there. An unarmed Mox will meet you around there; but it's no help or
    harm. It doesn't matter if you kill it, so just go ahead if you feel like being
    cruel. A little bit ahead, you'll be in another circular canyon, full of
    annoying insects. Don't bother shooting at them or their nests because it's
    just a waste of time and they could come at you, which can be painful.
    
    A bit ahead of the insects is a path (to your right), and now is your joy of
    getting out of the range of insects. A Mox is around there, so just give him a
    nice shot before he hits you. You'll be in a beach (the third beach so far),
    with something very big and very green just a bit ahead of you. This is the
    crashed UFO that we've been looking for, at last. But now we'll have to fight
    off the raid on it. A bunch of Ozor will then come in, along with several UFOs.
    Get to the end of the beach (the crashed UFO has weapons of mass destruction
    within green lasers, you'll want to avoid them), and destroy all the Ozor
    normally with the Plasma Autorifle or the Homing Launcher if you got it.
    
    After all of them are destroyed, a blue portal will open up right under the
    crashed UFO, even if some Ozor or Mox are remaining on the beach. Go to the
    blue portal and surprise, you'll be inside the crashed UFO! The Time Crystal
    has now been located, and you'll recognize it right on the other part of the
    UFO's floors. But how to get it? There are a few gaps around here to get
    through to the other side of it, but none of them are very big, except one.
    That one is about the size of two of them, and it's opposite of where you
    entered. Once you get to the other side, just walk around a bit and you'll find
    the Time Crystal. A Time Portal will then be activated right near you, so go
    through to leave this place.
    
    ===============================================================================
    VIIe. NEOTOKYO (2019)
    ===============================================================================
    
    NeoTokyo is a huge ripoff of the Matrix. The name has "Neo" in it, a scene on a
    train has a scene that will really remind you of the Matrix, the main character
    here is named Ghost, the place is full of hackers and computers, there's lots
    of action and shooting here; I can think of a lot more. But anyway, this
    Japanese level starts out with a great looking scene as the main character
    Ghost kicks ass aboard a train, but is then knocked out. And that's where the
    level NeoTokyo starts out. Tokyo in Japan, in case you didn't get what the name
    means.
    
    This is probably the hardest level so far, so don't fret if you find it pretty
    difficult. In Easy it's average to high, in Medium it's very hard, and in Hard
    it's... just ugh. And if you mess anything up here, than it's all over and you
    have to start over, and the only problem is that it's extremely easy so screw
    something up. You'll start out with the Temporal Uplink and a Silenced Pistol,
    and you'll see a woman ahead of you. DO NOT shoot her, even though she is a
    hacker and an enemy. You have to follow her to a research area, because only
    hackers know how to get in.
    
    Keep a sizable distance from her, because you don't want her to see you. If she
    catches you, she'll turn around and not stop until you're dead, and she won't
    enter the research area. So no matter, don't lose sight of her by keeping too
    much of a distance, but don't get too close or ahead of Krayola the hacker. At
    the entrance, Krayola will turn right. Follow her around there and then she'll
    go right shortly. A man will walk up from there, but don't kill him, he poses
    no threat and if you do a lot of shooting the hacker will find you. Just follow
    her to the left.
    
    Once she reaches that area, she'll start heading downstairs. You'll want to
    speed up the pace here, because if she turns around and you'll at the top of
    the stairs, she'll catch you. Don't let this happen. When she goes downstairs,
    wait for her to get outside, and then break the glass to your right to find
    Silenced Ammo, another Silenced Pistol, a Sniper Rifle, and some Sniper Ammo.
    Collect all the booty and then get out of there and head to the right, and then
    follow her across the street. She'll pretty much go straight, but then she'll
    turn left.
    
    Follow Krayola until you reach some stairs. Now this is a bit tricky. She'll
    head down, but she may stop to see if anyone's following her, so you'll want to
    stop and get in a good position here. Just follow her downstairs, and she'll
    turn right three times. At the end, you'll see some blue lasers. Now just go to
    where the lasers are and stand there. DO NOT GO ANY FURTHER OR ALL YOUR WORK
    THUS FAR WILL BE FOR NOTHING! Another hacker will follow Krayola. Head into the
    control room that the last hacker was in, and you'll find out that the computer
    there is linked to three cameras.
    
    We now have a new objective: find out the hacker's password. The third camera
    linked to the computer is the key to doing this. Go to the third camera and
    you'll see a yellow room. Krayola will enter this room and use her computer to
    type in a password to enter the next room. Keep the camera there and Krayola
    uses the password, and Ghost will know it. Now get out of the control room and
    head a bit forward to find the previous hacker, seeming to think that someone's
    there. Creep up behind her and either shoot her in the head or punch her to
    death; it doesn't matter.
    
    Go to the yellow room and then find Krayola's computer, and it'll automatically
    enter her password. The door just up the stairs will open in a few seconds.
    Inside, you'll find another hacker, so shoot her in the face and head into the
    room just across. You'll find an SBP90 Machinegun in here, and it rocks. Take
    it and get out, then go to the right of where you entered to find another room.
    It has no real importance in Easy mode; just ignore it. Head on a bit and then
    go to the right and enter the room, and you'll find a TimeSplitter lying down.
    You'll then have to shut down the machine in there.
    
    At the upper-right of the room is the machine. Examine it with the X button and
    Ghost will shut it down, automatically ending that objective. Leave this room
    and you'll find a lot of more hackers... fodder for the SBP90, which really
    rocks as I've said. An outline will then shortly run out. This is the Hacker
    Chief, and our next target. She's VERY fast and has a lot of health, and you'll
    want to go fast without much trouble. Make sure you've got the SBP90 ready, and
    then shoot any hackers on the way. You'll see the Hacker Chief's outline, so I
    suggest just letting bullets fly ahead of you and she'll die quickly. It'll
    take about four times as many bullets as it would for a normal enemy though.
    
    Once she's dead, she'll drop the Time Crystal and the Time Portal will be
    stabilized. Now leave the research area and get back on the dreadful streets of
    Tokyo, Japan. Go just up a bit, and then at the intersection, turn left and two
    policemen may come out at you, but the Time Portal is there. If anything gets
    in your way, just shoot them to death, but if not, then the path is
    straightforward to getting to the Time Portal at last and ending this hell of a
    place.
    
    ===============================================================================
    VIIf. WILD WEST (1853)
    ===============================================================================
    
    The mission begins as a man named Elijah Wood picks up a piece of paper on the
    street marked with "Dead or Alive" and a picture of his friend Ramona Sosa, who
    is in jail. Alright, now this mission is one of the easiest in the game,
    especially in the Easy mode. Around the entrance, a bandit will shortly await
    you, so get him out of the way with a good shot to his face. After doing that,
    head forward a little bit and then turn to the left to find another bandit.
    Kill him with the Garrett Revolver (don't bother with the Vintage Rifle), and
    then enter the jail right in front of you.
    
    Turn to the end of it, and you'll find Ramona Sosa in the middle cell, and she
    just tells Elijah that he's got to bust her out. Now go back a bit and head
    into the other room in the back to find a chest with Gunpowder in it. Exit the
    jail and then go to the right, taking out any remaining bandits. Now go to the
    right of the jail and take a turn to the left and you'll reach a fountain. WAY
    high up on top of the tower, there's also a bandit with a Vintage Rifle. Shoot
    him down, and then go to the left and you'll find a cart with TNTs right behind
    a jail cell. This just happens to be Ramona's cell!
    
    Get at a good distance from the cart and the cell, and then aim a couple
    bullets at the TNTs, and then the cart will explode, instantly destroying the
    cell. Ramona will run outside, and then a bunch more bandits will arrive in the
    main area from an area that was previously locked. Ramona then runs away and
    tells you that you've got to beat the Colonel. Just return to that main area,
    and then shoot down the new bandits that arrive. They shouldn't be any problem.
    Now at the upper-left, a door has been unlocked. Enter through it, and then go
    to the right.
    
    On the rooftops, there may be a few bandits, as well as a few here and there
    around the street, but they're not any problem. Around the end of the place,
    you'll find a barn, but on the top floor there's a lot of fire. A girl (Venus
    Starr) is trapped inside, so that's Elijah's next goal. Before entering the
    barn however, make sure that no bandits remain on the street. Then just go
    inside the barn (you can recognize it because there's fire at the top floor),
    and once in, quickly head up the stairs and you'll find a bunch of barrels
    right above the fire.
    
    Shoot one bullet after another at the barrels, and water will quickly fall from
    them, and eventually it'll take the fire out. Venus Starr then pronounces
    Elijah Wood as her hero, and leaves the barn. Yet another door then opens, this
    one leading to a mining shaft. Just head inside the mining shaft to find a cart
    and train tracks. Just ignore the cart for now, and go to the left at the fork
    and you'll find a bunch more bandits, together with their Colonel. Just like
    all other human enemies, the Colonel is a PUSHOVER. All you have to do is
    simply aim a few bullets at his face (take a couple bandits out first though),
    and soon he'll die. About six hits will do it.
    
    After killing his face, return to the mining shaft and push the cart forward.
    On the end of the train tracks, you will find a blocked off door that reads,
    "DO NOT ENTER!". Well, that's because the Time Crystal is hidden behind it. ^_~
    Once the cart is pushed, it will go on the left track and eventually it'll
    crash into the DO NOT ENTER! door and destroy it. Go through the tunnel there
    and inside, you'll find the Time Crystal. The Time Portal will then be
    stabilized, and a few TimeSplitters will be running around outside. Head out of
    the tunnel and then drop to the bottom of this area (don't fall into the pits
    though!) and you'll find the portal right below, on a bridge. Drop down there
    and Wild West is over!
    
    ===============================================================================
    VIIg. ATOM SMASHER (1972)
    ===============================================================================
    
    This mission will begin as Agent Harry Tipper and an evil madman named Khallos
    are face-to-face, but Tipper is trapped and can't get up. Khallos has a screw
    loose in the chair that Tipper is trapped in, as Tipper then notices, but
    Khallos refuses to give away his crystals, and then the evil bastard then sets
    bombs off all over the place, and then leaves Tipper to die, about to destroy
    his own base with all his people just to fulfil his cruel plans. He activates a
    laser to buzz at Tipper's face and kill him, but instead, it just destroys the
    trap that Tipper is in, and he escapes unarmed.
    
    The mission starts out just where Tipper escaped, but he is unarmed and doesn't
    even have the Temporal Uplink. Stand still in here, and wait for the red laser
    to destroy the switch in here, and then the door at the upper-right will open
    up. Now go to the left and turn to the computer, and then you'll see through
    three cameras. Switch all of them off, and then go to the top of this room and
    turn on the switch (get the Temporal Uplink on the way, but stay unarmed). Go
    through the door, and then turn the corner and head to the left to find a
    henchman there. Punch him down and kill him from his back to get a Silenced
    Pistol.
    
    Return back and head up to find two more henchmen. Kill them both, and then
    head to the top of the area to find a scientist. Stand next to him for a couple
    seconds, and then he'll turn off the bomb to his right, giving you about
    another two minutes to finish the level (2 more minutes per bomb!). Return to
    the corner where you first beat down a henchman and then go to the left to find
    another door to open. Head through and you'll be in a room full of crates. Hug
    the right wall and then you may see a henchman behind some of them on the left,
    so give him a good shot to the head, and then proceed.
    
    Three more henchmen will then run out at you, and one of them is a Dark
    Henchman with 2 Silenced Pistols. Make sure you're careful while killing him,
    and try to take out the henchmen in yellow first. After that, pop him a few
    bullets to his head, and he'll die soon. Take both of his guns (you now have 2x
    Silenced Pistols!) and then at the corner, turn right and open the gate in
    front of you. You'll then find a scientist standing next to a bomb, but he's
    not about to disarm it yet. Turn left here and three more henchmen will come
    out. They're not that hard; it's just simply shooting like mad.
    
    After killing them, the scientist will disarm the bomb. You should now have at
    least 5:00 on the clock, so no worries about the time. Return to the corridor
    in which you killed the three henchmen, and around halfway through another one
    will come out. Give him a good shot to the face, and enter the room that he
    came from. There's a sniper at the upper-right of this room (upstairs), and
    another henchman will run down the stairs. Neither of them are of the slightest
    bit of a threat, due to your awesome power within these two guns. You will then
    reach a checkpoint.
    
    Find the pipe on the right of this room and then turn the wheel on it, and
    it'll stop fire coming out upstairs. Then look under the ramp on the left and
    you'll find 20 Remote Mines. Very useful! Take the fire extinguisher from the
    wall, but don't use it yet, just make sure you've got the 2x Silenced Pistols
    ready, and then head upstairs and you've reached a checkpoint. Just a bit up,
    you'll find another yellow henchman with a couple silenced pistols, but he's no
    problem. Upstairs there's also a black henchman with a Sniper Rifle, so make
    sure you take him out nice and fast, and then get the Sniper Rifle. Avoid the
    fire though.
    
    Once all the henchmen are dead, return to the fire and use the Fire
    Extinguisher on every bit of it. Eventually, when everything is gone, the gate
    on the right will open. Enter and then you'll find a crate with a henchman on
    it. He'll be perfect fodder for the 2x Silenced Pistols. Walk a little bit
    forward and then the crate will open to reveal a black henchman with a Soviet
    S47, so to be careful I recommend using the Silenced Pistols very quickly, and
    get in the box just in case he chucks a grenade at you. After he's dead, leave
    the box and take the Soviet S47, then go to the right of the box to find two
    more henchman coming out. Try to shoot the closest one at a good distance,
    because it gets dangerous from hereon.
    
    After taking the two henchmen that appear out, just head a little further to
    find three more appearing from different directions, but they aren't very
    dangerous. Now go back a bit and look inside one of the crates to find eight
    Grenades for the Soviet S47. After all of the nearby guards are dead, head into
    the nearest door, on the right. You'll find a wheel inside to turn. I hope you
    didn't leave any guards alive, because then more will just come flooding in
    from the window. After turning the wheel, head back to the last room and look
    for another door on the left. Enter and you'll find a console right ahead for
    your use.
    
    Turn it on and you'll be controlling a magnet. There's a bomb below you, so
    move this magnet to the left and get it above the bomb, and then press Z and
    pick it up. After picking it up, move the magnet to the right, and you'll find
    a large box. Drop the bomb into the box and it'll blow up inside it, but the
    bomb will be destroyed and nothing will be harmed. Go back to the double doors
    that you used to enter the room and leave it, and then go to the left to
    continue with the level. Now don't proceed quickly in here, because right
    around the curve is an autogun. It will make mincemeat out of you if you're not
    careful, and careful is what we have to be.
    
    Drop a Remote Mine right next to the autogun, and then set it off to destroy
    it. Now just a little bit forward and you'll find no less than five henchmen,
    and some of them are even inside the two crates. One of them is at the end of
    the corridor, two of them are on the boxes, and two are inside the crates. Kill
    the one right ahead of you with the Soviet S47, and then point it up at the
    crates and kill both of the guards up there, and then head forward, but don't
    go so far as you burn yourself in the fire. =P After you hear boxes open, turn
    around immediately and gun both of the henchmen to pure death, and then collect
    a fire extinguisher.
    
    Now, the next thing we need to do is obvious - put out the fire burning in
    here. Just spray some water on it normally and just like before, the gate will
    open. When you reach the next room, look up and you'll see a sniper on the
    pipe, ready to shoot. Shoot him in the face FIRST (preferably with the Sniper
    Rifle), and then look to the left and up the pipe there, and you'll find a Dark
    Henchman there. Shoot him too, and then head under the pipe he was standing on
    and turn to the right and you'll end up in an area full of the crates we saw
    before, and a few henchmen here and there. One of them is on a pipe at the
    upper-left and should be your first target, as he'll be shooting ALL the time.
    
    After killing them, look inside one of the crates to find two scientists. One
    of them will then walk forward and defuse the last bomb. Congratulations, this
    ends the time limit! So if you need to go back for something, do it now, since
    the boss fight is only just going to begin. Once you get behind the door, head
    to the right and go down the corridor to find three henchmen. They aren't any
    threat at all; it's just simple shooting with the Soviet S47. After you kill
    them, enter and the Time Crystal will be located, and then Khallos will appear
    in a fury, saying that Tipper should have just died. He then decides to kill
    Tipper himself.
    
    TURN AROUND NOW, because Khallos will appear behind you. He has two Soviet
    S47's, but if you do this properly he'll never get the chance to use them.
    He'll be stunned if you manage to aim at his face before he gets at you. Shoot
    him in the head like mad, and eventually he'll drop dead, and you can get both
    the Time Crystal and his Soviet S47's. Now before we can leave, you have to
    activate the reactor. There are four levers in this room, and each of them need
    to be pulled to activate it and stabilize the Time Portal. You may want to go
    around backwards in here, so you can shoot at the Scrouge Splitters with the
    double S47, but once you turn them on just head to the center and get the hell
    OUT! ^_^
    
    ===============================================================================
    VIIh. AZTEC RUINS (1920)
    ===============================================================================
    
    As the level begins, a large Golem steals a Time Crystal from Captain Ash and
    he is left in the Aztec Ruins... anyway, a monkey will start out right ahead of
    you, so follow him up the hill to the left, then follow him through the tunnel
    to arrive in a large area. There are many paths around here, but take the left
    one and you'll find some more monkeys. They don't really pose a serious threat,
    so just ignore them. Take the corner there and you'll find an Indian. He has a
    deadly crossbow, but you have the Luger Pistol. These Indians aren't very
    strong, and once you beat him you'll get a Crossbow.
    
    These Crossbows are pretty powerful, and they can be set on fire, which is the
    ONLY way to destroy beehives and Wood Golems. After beating the Indian and
    getting the Crossbow, turn back to find some fire, and then press X and you'll
    set the Crossbow arrows on fire. Do NOT shoot or reload the Crossbow, or you'll
    just put the fire out. Instead, go on a little bit, and you'll find a dangerous
    Wood Golem. Their powers highly outmatch yours, and they're invincible, but we
    all know what the weakness of wood is: fire. Shoot the arrow at the Wood Golem
    (two will do), and then run back and wait for it to burn.
    
    Just head a little bit forward, and another Indian shows his face. Hit him with
    the flaming Crossbow, and now about 1/4 of the current ammo that you have
    loaded in it is on fire. I recommend setting the Crossbow on fire again by
    going back. After that, go through the tunnel and you'll come to two paths.
    Before going forth, look to the left and you'll find a beehive. If you get
    close to it, the bees will get up on you and sting you over and over, killing
    you quickly. You'll want to burn it quickly, as this will rid all the bees.
    After burning it, take the left one, and you'll meet up with another Wood
    Golem. Set him on fire and let him burn down, and then set the crossbow on fire
    with the nearby fire.
    
    Go to the other end of the courtyard and take the path on the right, and shoot
    at any Indians in the distance. To the left, you'll also find another beehive.
    Burn it down to kill all of the bees, and then take a left here. Go through the
    nearby tunnel (an Indian or two will await), and you'll come to an area full of
    pillars. Just ignore them, except for one of them on the left which has a
    monkey on top of it. This monkey will throw explosive melons at you, which
    really hurt. Kill this monkey quickly and ignore the rest of the pillars, since
    in Easy mode they don't have any importance.
    
    On the plants in the following area, there's a beehive. If you need to, go back
    and set your crossbow on fire, but otherwise burn it down, and the Aztec Ruins
    will be free of all bees. There are a couple Indians around here, but as you
    are the proud owner of an extremely dangerous crossbow, they shouldn't be of
    any threat. There are also some dangerous monkeys here, but again, no threat.
    When you're ready to proceed, go up the ramp on the left, and you'll end up on
    the bridge which Captain Ash fell off of. Cross it to find some more monkeys.
    They're not dangerous, so you can just ignore them.
    
    Pull the switch at the end of this tunnel and a golden door will open around
    the middle of the courtyard (a little bit ahead of the first Wood Golem). Go
    all the way back there, and then three more Indians come out at you. The Luger
    Pistol or the Crossbow will quickly rid them, no worries. Now go through the
    golden door, and then drop a long way down... and you'll end up at the lost
    temple, and a checkpoint! Hooray, at last. A little bit forward, you'll find
    four monkeys. None of them are that dangerous, although I still recommend
    taking them out since they have some tricks up their sleeves (oh wait, MONKEYS
    DON'T WEAR SHIRTS!)
    
    After killing/not killing the monkeys, enter the temple and an Indian will
    block you. Oh well, he's no threat. Shoot him and go to the right and end up at
    the other side of the temple. Go downstairs, and then another Indian comes out.
    Just kill him quickly, and then go to the left and head behind the stairs and
    you'll find a switch. Pull it and a door at the upper-right of the room will
    open. Now go to that white area and head downstairs. On the way, you'll find
    yet another Indian, but he'll be even easier since you can just kill him and he
    won't know what hit him.
    
    Around the bottom, some Stone Golems will appear. The Time Crystal is near the
    path you used to enter this room, so get it now. This room has three-four Stone
    Golems in it, and you CANNOT take them out with normal weapons! Repeat: you
    cannot! Even the monkeys on the pillars, with their super strong explosive
    melons cannot scratch them. However, the room is full of trapdoors and tiles
    close to them which will open them up. So what you should do is start with the
    one on the left, and then play ring-around-the-rosy with him by circling the
    trapdoor, and eventually he'll walk on to the trapdoor, and it'll be open,
    taking him down, never to be seen again.
    
    However, be very careful if taking this strategy. You'll want to go around the
    room making sure that no monkeys remain, since their explosive watermelons do a
    lot of damage. After taking out that Golem and all the monkeys, walk near the
    one near it, but don't get so close at it'll hurt you. Handle this Golem the
    same way you handled the last one, and then go through the corridor at the
    upper side of this room. Take a left and you'll find another monkey and another
    Golem. Shoot at the monkey, and then circle around the trapdoor with the Golem
    similarly. After that, all the Golems are dead and the Time Portal appears near
    the end of the room.
    
    ===============================================================================
    VIIi. ROBOT FACTORY (2315)
    ===============================================================================
    
    The mission starts out as the Evil Machinist Child does his evil deeds, and
    then Gretel Mk II (whom you will be controlling in this level) steps up and is
    ready to do some shooting. Anyway, Robot Factory is one of the, if not the
    longest level in TimeSplitters 2. In Easy mode this level takes about half an
    hour, so I hope you're prepared for some major time being spent on this level.
    You'll start the level in a small room. Head out and you'll find a few robots.
    They aren't particularly dangerous, so no need to worry about them. After
    they're all taken out and that annoying beep is over, head to the left.
    
    Once you head through that door, you will be going through a series of rooms.
    After the first couple, you'll find a red laser on the ground, as well as a lot
    of robots behind it. Now there are two ways to manage this. One is to go ahead
    and fire at the robots, then fire at the laser generators to its left and
    right, or go to the panel on the left and put it on destruction mode, which
    will automatically kill all the robots. Now go forward, and you will find two
    robots on the ground that like to fire with green lasers. I'll call these
    robots the GroundBots.
    
    The only way to take them out is to shoot them in the head with good accuracy.
    Do so, and then you'll come to a room with three "passages" through it. The
    left one was where you came in, the right one leads to some ammo and a blocked
    off door, and the middle one has a large green barrier in front of it. If you
    step through it, it'll be destroyed but you'll lose a LOT of health. So don't
    go doing that. Instead, use the control console in front of you and you'll be
    controlling a RailwayBot on the other side of the green barrier. On the floor
    is Plasma Ammo, mmmm.
    
    Now, run the RailwayBot into the green barrier, and then there will be a huge
    explosion. The RailwayBot and the green barrier have now gone down. Head into
    the middle passage which was originally blocked off, and you'll find Plasma
    Ammo. Ah, there's the Sci-Fi Handgun, but still, a little extra ammo couldn't
    hurt. Also go to the left and activate the panel in there, and you will
    activate a bridge in another part of the factory, and the objective "Gain
    access to the inner processing area" will be complete. Now go back to the left
    passage, and then unfortunately some regular robots will attack. Shoot them
    down.
    
    Anyway, it's simple now. Just go all the way back to the main room. You'll find
    a few robots on the way, but they're no big deal. When you reach the first
    room, take a right. Be warned that a few robots will also appear in here, but
    they're no match for the Sci-Fi Handgun. When you take the path on the right,
    you'll see two more GroundBots. Again, nothing to be worried about. Go into the
    next room and you'll find a RailwayBot right above, as well as a GroundBot in
    front of you. The same old drill, shoot at the GroundBot, but don't get close
    when the RailwayBot comes, because it a dangerous golden laser. Stay at the
    door, and then shoot at it when it comes nearby.
    
    After it's destroyed, take out the GroundBot on the floor, and then head along
    to end up in a room with fire coming out of the walls. Some regular robots, and
    then a large machine upstairs will come at you. First of all, back off a little
    and deal with the robots, and then head for this large robot (they're called
    the SentryBots). These robots are pretty deadly, but the proper way to beat
    them is to aim at their backs. They'll explode pretty quickly after a little
    bit of fire. You may want to use the Plasma Autorifle to do that, though. After
    the room is clear of robots, head upstairs and go a little forward and you'll
    find the bridge you just unlocked.
    
    Cross the bridge (take out the two robots that appear ahead of you) and you'll
    find another GroundBot. Well, it's the same old shooting at the head to take it
    out, but try a little harder to dodge the green laser, since it may be
    difficult here. After it's destroyed, head to the right and you'll be in the
    most dangerous room thus far. Also, on the ground is an energy node. Ignore it
    for now. On the right, you'll find a red barrier. Ignore that for now and make
    your way down to the floor and you'll find none other than a SentryBot,
    together with several robots on the floor. Make your way downstairs, and
    immediately take out that SentryBot to get a Lasergun. Then use it to destroy
    the other robots.
    
    On the floor, make your way past where the SentryBot with the Lasergun was
    standing (be warned that the machines will shoot missiles, so don't get all
    hasty, or the missiles with charge into you and do some serious damage, so when
    you see a missile coming out of one of the machines, back off and destroy it)
    and you'll find your way to the other side of the railway room. There's a
    RailwayBot and a GroundBot here, so take them both out and then you'll find an
    ElectroTool. Two robots will appear on your sides, but they're still not
    dangerous. Use the Sci-Fi Handguns and shoot at their heads to kill them
    instantly.
    
    Go back to the previous room. Make sure that it is absolutely free of robots,
    and then fire the ElectroTool at the large energy node. It will start spinning
    quicker and quicker, until it explodes. This will draw the attention of several
    robots, in which will then appear. Destroy all of them, and then the red
    barrier will disappear. Head back upstairs and go through there and you'll be
    in a long corridor. On the rail above, you'll find three RailwayBots, so stay
    where you are and don't go forward. Wait until all three of them pass, and use
    the ElectroTool to destroy them. As soon as they are zapped, they'll drop off
    the rail and blow up. Good riddance. Now just go a little bit down the corridor.
    
    Along the way, a few robots appear, and there is a GroundBot on the floor, this
    one being able to move. Take out the robots, and then use the Lasergun or the
    Plasma Autorifle to destroy the GroundBot. It'll take a bit of hitting, but
    it'll miss you if you're careful. At the end of the corridor is another
    ElectroTool. Since you've probably pretty much used up all of your ElectroTool
    ammunition, I recommend collecting it. Anyway, use the Plasma Autorifle to take
    any remaining robots out; they still pose little to no threat. Now just head to
    the right to continue into this place. You'll find a console on the way. Start
    controlling it!
    
    You'll then be in control of a RailwayBot. Continue a little bit onward, and
    you'll run into three other RailwayBots. Use the RailwayBot's regular golden
    laser, and they'll drop like flies. After that, head over to the end and take a
    left to get to the next room. You'll find a few robots on the floor. Shoot them
    all down and look for the energy node on the floor. Fire a few bullets at the
    object to the left of it, and then the shield goes down and the electricity
    automatically destroys the ElectroNode, taking care of that. Now exit the
    RailwayBot and go back to Gretel Mk II.
    
    Head down this next path, and you'll see that there are a lot of machines that
    fire missiles at you in here. Fire away at each and every one of them, and at
    the end of the path you'll come to a checkpoint (a console is next to that
    room, but just ignore that). Now go into the next room and you'll find a
    GroundBot that will then awaken. Don't go shooting at it yet, instead, go back
    to the console and you'll be using a RailwayBot, so use it to destroy the
    GroundBot, since these RailwayBots have powerful lasers. After it's destroyed,
    go back to the room where you did that, and just head into the next room to
    find some more robots. They still aren't that dangerous.
    
    In the next room, head up the ramp on the left (there are a few robots, but
    they're still not deadly), and then use the console on the left to make a node
    come right next to you. Overload it with electricity, and then another two
    robots appear. After blowing them to smithereens, go to the next room to find
    another console. Activate it, and then another node will be moved, and
    electricity will automatically overload it, instantly destroying it. After
    that, the overloading objective is complete, but there will be a lot more
    robots appearing.
    
    Right next to you, there's a Rocket Launcher. This weapon is EXTREMELY
    powerful, but the only downfall is its severe lack of ammunition. Go downstairs
    to the right, and you'll find yet another Rocket Launcher, which will give you
    another few rockets. At the bottom of the stairs, you will find another mobile
    GroundBot. When it moves its head up, fire a rocket at it and it should be
    destroyed in one hit. After that, go to the right and you'll come to a room
    with a green laser barrier, similar to the one that was used around the
    beginning of the level when you used a RailwayBot to destroy it.
    
    Again, don't run into the laser barrier. Fire at the controls on the left,
    which will shut it down. A SentryBot upstairs wields a Homing Launcher, which
    may cause some severe problems for you. There are three ways to take it out.
    The first is to go back upstairs and take it out, man-to-man. This is very
    dangerous, and may amount to a lot of health being lost. The second is to head
    back to around the third power node, and then use the ElectroTool or the
    Lasergun (together with the lasergun's shield, since it has plenty of ammo) to
    destroy it. This doesn't take too long and isn't too dangerous.
    
    The third way is to lead it all the way back to where the RailwayBot was. The
    RailwayBot can easily take it out, although this could be a little dangerous
    itself as you'll have to lead it while avoiding missiles, and it takes forever
    and longer. So I'd go with #2, but use whichever one you want. After all of
    them are destroyed, a red barrier upstairs will then go down. Just proceed from
    where it was and head down the corridor to arrive in the factory's core, which
    will complete that objective. After doing so, head downstairs and you'll come
    face to face with none another than the Machinist.
    
    Although the Machinist is probably the hardest boss in the game, it is still
    not that tough to defeat. It has large arms to its left and right that will hit
    at you, and it's also got some laser beams, but nothing particularly dangerous.
    You may want to strafe to the left and right while doing this. Anyway, aim at
    the center to damage the Machinist. Use all the rockets that you have, and soon
    it'll go down. Use the Plasma Autorifle or the Lasergun if you run out of
    rockets, and soon the Machinist will be destroyed, and it will drop the Time
    Crystal. Collect it, and then head upstairs while kicking TimeSplitter ass. You
    will find the Time Portal, ending the hardest level of Easy mode.
    
    ===============================================================================
    VIIj. SPACE STATION (2401)
    ===============================================================================
    
    As the mission starts out, Corp. Hart is doing something with the Time
    Crystals, when TimeSplitters start coming in. She then starts shooting at them,
    and all but one die. The last remaining one kills her though. :( So now Sgt.
    Cortez is on his own to destroy the Space Station and get to his ship to end
    Easy mode. At the beginning you'll be faced with a lot of Time Crystals just
    right ahead of you. Make sure to pick these up, and you've already got one
    objective complete. ;) The TimeSplitter that killed Corp. Hart is right nearby,
    so use the Plasma Autorifle to kill him.
    
    This place is totally full of those annoying ass insects that we found in
    Planet X. Shoot at any single one that you find. After that, drop down to the
    bottom of this room. Look for the door labeled "3" (the Hangar one is locked),
    and you'll be in a LONG corridor. Here's our chance to complete another
    objective. Head down the corridor looking for panels around here, and
    deactivate all of them to make the Space Station self-destruct. After doing
    that, the Space Station has 10 minutes left before destruction. That's not a
    lot.
    
    The good part is that we won't have to run into any more of those stupid
    insects. The Hangar has now been unlocked so it's just another return to the
    bottom of the room. Find the Hangar (it's easy to find), and head through two
    doors to find some more TimeSplitters. Give them a piece of your mind, and then
    press the switch near the elevator. When it comes up, get on it and take it
    down to the bottom, and just head a bit forward. You'll find some small
    TimeSplitters, and they're very hard and annoying to kill. You'll have to
    position the Plasma Autorifle downward to fire at them and kill. On the left,
    there's some armor and Plasma Ammo.
    
    At the end of this room, a space suit can be found. It's totally optional, but
    we all know that suffocating has never been good fun. Now return to the
    elevator and turn left and you'll be in three straight corridors... geez will
    this ever end? TimeSplitters will come flooding in, but they shouldn't be any
    match for the Plasma Grenades, if you have any. You'll then get a new objective
    - to shoot down the TimeSplitter fleet. Now if you don't have the space suit,
    get it now, because outside Sgt. Cortez will be groaning in pain (suffocating),
    and his health will steadily go down. I've managed to destroy the fleet without
    the suit, but it's not worth the attempt, as you want to save your health up.
    
    A gun can be found at the end of the path here, and you'll need it to destroy
    the TimeSplitter fleet. There are no less than 20 of these ships, but most of
    them come in pairs of threes, so the number of ships remaining will go down
    really fast. You have 600 bullets, with that many I really doubt that you're
    going to be unable to destroy all of the fleet. Anyway, just continue to shoot
    while making sure you find all of them well, and that objective will quickly be
    complete. You should have about 5:00 left now... obviously, we don't have very
    much time left. Return to the previous corridors (more TimeSplitters, UGH), and
    when you reach the T-shaped one, go down the only path that we haven't yet
    taken.
    
    The end of the corridor has a Minigun, the best weapon in the game. Now you
    really shouldn't have any trouble blowing up the TimeSplitters. There's also
    some armor near it too. Kill any and all of them that come out of you (don't
    worry too much about the Minigun overheating, it's worth the fast bullets that
    come out, but don't use too much ammo), and then go to the right and you'll
    meet another elevator. Call it with the switch, but be prepared to wait for a
    while. The distance between the bottom of the Space Station (the deck) and this
    area is quite a bit. Take this time to kill some TimeSplitters, and it'll
    eventually come up. Now just hop on it and you'll go a LONG way down.
    
    Now this is the end of the level. Just head right down the corridor and head
    through the door right ahead of you, and you'll be outside. There's also a ship
    there, and this is what we're going to use to exit. Kill the TimeSplitters if
    they get in your way, and find the entrance to your ship. It's in the back of
    it (the front is from where you entered), and once you get in the mission will
    be over. TimeSplitters 2 ends at Sgt. Cortez gets in, and then fires the Plasma
    Autorifle at the TimeSplitters, who are helpless to his weaponry. Then he flies
    away in the ship as the Space Station explodes. Congrats, you've just finished
    Easy mode. Try Normal or Hard mode now. =P
    
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
                      =-+-= VIII. Normal/Hard Walkthrough =-+-=
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
    ===============================================================================
    VIIIa. SIBERIA (1990)
    ===============================================================================
    
    The game starts out in a dark tunnel. Not exactly the best of places to start a
    game out, but it's the starting area anyway. In the beginning, you'll be
    standing on the Temporal Uplink. This is a radar that enables you to see some
    of the level and the enemies. The Silenced Pistol is a little bit ahead. This
    is a rather fast gun. Just to the left, you can also pick up the Sniper Rifle.
    Take out the Sniper Rifle, and aim it to the left. See that green radar? Shoot
    it, because it can be a menace.
    
    After that, get out of the tunnel and a guard on the other side of the fence
    will likely spot you. He'll then call for reinforcements to help him shoot you.
    The bastard. Shoot his head to easily defeat him, but if you find that a little
    difficult, you can still shoot his leg, although it'll take three hits. After
    killing all the guards around you (remember one thing: this is one of the
    toughest missions in the game, even though it's the first one), turn to the
    left and you'll find a set of stairs.
    
    There's also a guard, uh... guarding around it, but he may already be dead if
    the first guard spotted you. Climb up the stairs, and then you'll be on the
    rooftops. Head on a little bit, until you reach a fork. Turn right here, and
    then you'll find a hole in someone's house. Fall into it and you'll find the
    Timed Mine. This is a great weapon, but unfortunately you only have 20 of them,
    so use them sparingly! After collecting them, open the door and head out of
    here. Also, this door was locked before.
    
    Once again, climb up those stairs. See the satellite dish? Launch a Timed Mine
    at it, and it'll blow up. That's one objective complete. Now go back to the
    ground, and go up and drop down to the left by the stairs. You'll see a mine,
    and a guard next to it. Okay, good opportunity. Kill the guard and then enter
    the mine. Just go on a bit and examine the switch next to the elevator, and
    you'll see there's no power. You'll now have to restore power. We can't do it
    here, so don't bother trying to.
    
    Anyway, just go to the right and head up several sets of stairs. There are some
    guards there, but they aren't really too much to worry about. There's also some
    steam coming from the ceiling, so to avoid losing and health, just duck under
    it. Eventually, you will reach the top of the stairs, and you'll see a door in
    front of you. Open it to find a long room with a lot of steam at the end. A
    guard will also be near the entrance, so you'll have to shoot him down. Anyway,
    after that, go to the left and you'll find a switch that turns down the steam
    level.
    
    There are three of these rooms to the left with a switch that lets you turn the
    power off, so go to each of them and turn it down. Then you'll find the steam
    at the end of this room completely gone! Actually, if you were impatient you
    could cross through the steam normally and just lose health, but I don't give
    you my recommendation for that. After finishing that, head out through the door
    to find yourself in another one of those rooms with endless-seeming stairs.
    Anyway, this one seems to be a little shorter, and there aren't any of those
    pesky guards around. At the end, push the green button on the right to open the
    door. You'll be outside the mine.
    
    Out here, some guards will be awaiting you. Give them a taste of doom with your
    guns, and then look around to find a door. Enter through and you'll find some
    more guards to fight, and you'll see you're in a pretty big place. Go a bit
    further while shooting down some guards, and then turn to the left and go down.
    You'll find a door placed in the center of this area. There is nothing of
    importance there, so just ignore it. Turn to the right at that area, and you'll
    find yourself going down some stairs. You'll reach a new area now, and we're
    near the end of the level, but not near done with the mission.
    
    Find the stairs on the middle-right and middle-left to elevate yourself. Take
    out any guards around here, and then climb up the stairs, and shoot at the guns
    near the glass. If you don't, your next task will be VERY HARD. Do not throw
    Timed Mines at them, because then you could destroy the computers inside the
    control room, automatically failing the "Restore power" objective. After taking
    down the guns, return to the floor and go to the upper-right. Head up the
    stairs and get into the control room. Now activate the panel on the right to
    open the door at the bottom.
    
    Go back to the previous room and then head through the door you just opened, to
    end up in a digging site. Now look at the numbers on the doors to the right.
    Look for #2, and go through it. In this room, go to your left and open that
    door. You'll see a guard through the very thick glass, so don't bother trying
    to shoot him. He can't shoot you; you can't shoot him, so fair enough. Activate
    the control panel on your left to open a nearby door. Head out of there, then
    go a little bit further and turn to the left and head through that door. Take
    out the guard nearby to get a security disc, and then press the button on the
    panel right next to you to open a door on the right.
    
    Head through there, and you'll find some zombies ahead of you. Turn to the room
    on the right and some unidentified forces will come in, locking you out of the
    previous room. They aren't that tough to kill as long as you have the Soviet
    S47 with you. If you do, you can just shoot a long range of bullets and
    automatically kill them. After finishing that little priority, head out through
    the way you came, and return ALL the way back to that control room. Seems like
    a long way now, even though it was really just a little bit back. In there, use
    the disc on the panel there to restore the power. Now we have to do some more
    major backtracking.
    
    Go to the mine, and to any elevator. Press the "Up" button on the elevator, and
    then it'll come down to you, taking you all the way up to the top of the mine!
    That's another complete objective. At the top, go forth a little, and then a
    gunship will attack you, all of a sudden! This won't be easy stuff. First of
    all, kill the guard right ahead, because he'll pose a more serious threat. Then
    look on the left and you'll see some large guns. Use these to destroy the
    gunship! Just find it, and fire missiles at it. The guns allow you to lock-on
    and get a better view, so you should have no trouble shooting the gunship down
    to destruction.
    
    We're still not done with the level yet. Return to the digging site, and just
    go right to the end, to where you meet the zombies. Shoot them all down, and
    then collect the Time Crystal. We'll now have to destroy a biohazard container.
    Back off a little bit from here, and then go to the left and in the little cave
    ahead to find the biohazard container. Throw some Timed Mines at it, and then
    go back. Wait for the Timed Mines to go off and then BOOM! BLAST BANG CRASH
    BANG BOOM! The biohazard container is gone now. You'll now supposedly be able
    to leave with the Time Portal. Go to it, and then it'll shut off! A voice will
    say to eliminate all unidentified beings. Uh-oh.
    
    Siberia's mine has now been totally littered with unusual mutants. Now just go
    back and kill any unusual mutants that you find. You will have to backtrack
    QUITE a bit. Anyway, I can't really give much strategy for this. Just return
    all the way to the beginning of the level, killing any zombies and mutants in
    the way. Be warned that some have dangerous flamethrowers, and can easily pose
    a serious threat. Avoid being caught on fire at ALL COSTS! Eventually, you'll
    see that the objective of not allowing any mutants to survive will be complete.
    Now return to the elevators, and take them up to the top of the base, and
    you'll find the Time Portal there. Exit through, and Siberia is finally
    complete.
    
    ===============================================================================
    VIIIb. CHICAGO (1932)
    ===============================================================================
    
    Chicago will start out with seeing some rather... unfriendly stuff going on
    around town. The mission starts off on a balcony, and you will get the Vintage
    Rifle, Temporal Uplink, and Silenced Luger. Not bad. Make sure you have the
    Vintage Rifle, and then exit the room and then look for the guard to the
    lower-left. Shoot his head to immediately kill him, and then before the guard
    on the upper-right calls for reinforcement, shoot his head and kill him. Be
    sure to shoot them very quickly, because in Normal mode they can shoot you from
    below! Then land down to get some ammo, and check the back of this place to get
    a piece of armor.
    
    Enter the warehouse on the right, and then shoot the guard ahead of you. Then
    find the barrel to the upper-right, and go unarmed. Hit the barrel with your
    bare fists twice or thrice and it will empty. That's 1 out of 4 whiskey barrels
    down. Go to the stairs and head up, and then head a little bit forward to find
    a gangster there. Shoot his head, and then turn downstairs to find two more
    guards. Go to the upper-right and shoot the guard there before he calls backup,
    or four other guards will come in to kill you. There's another guard in here,
    right near the exit.
    
    Exit the warehouse, and then use the Vintage Rifle. Head a bit forward and look
    to the right to find a guard. Shoot him at once before he finds you (his gun is
    dangerous), and then you'll get the Tommy Gun. This is very, very useful and
    powerful, and a necessity for Normal mode. Then you might hear the telephone
    ring. Go back a bit, and then look for the phone. Jake Fenton's friend Marco
    will then tell you to meet him at the newspaper stand. After talking to him,
    you'll be Unarmed, because you can't hold a gun and talk on the phone at the
    same time. ^_^ Get the Tommy Gun, and then continue forward, shooting any
    enemies there, until a car pulls down.
    
    Tony's brother, who is in the car, must be killed. This is probably the hardest
    task during the Normal mode of Chicago, as the car is very dangerous. It has
    guns at its side and back, and it'll shoot you quite a lot. Use the Tommy Gun
    and just shoot like crazy while trying to keep as good a distance as you
    possibly can, and then after around 30 bullets the steam will come out of the
    engine and the car will crash. Now it's just a little bit further and up to
    O'Leary's bar, and then go right to find ammo, and drain a whiskey bottle. Go
    on a little bit to find Marco the Snitch. He'll tell you to check out O'Leary's
    bar, because trouble's brewing inside it.
    
    Go to the second room, and then you'll hear some very angry gangsters. From all
    the four entrances to O'Leary's bar, the gangsters will come in and shoot
    everyone inside. They'll first come in from the exit to the right of the second
    room (two gangsters), so let 'em have it with the Tommy Gun. Then go to the
    first room, and you'll probably find more enemies in here. Take them all out,
    and then head to the stairs on the left of the second room and shoot everyone
    inside. You should be able to kill all the gangsters inside the bar pretty
    quickly. Exit the way you came in, and return to where Marco was to start
    defending him.
    
    This objective is quite difficult and is the second hardest part of the
    mission, as the gangsters will come in large numbers and do tons of damage to
    you and Marco. Try not to let Marco get shot more than about 5 times, or he'll
    die. You also have to worry about defending yourself, because you don't want to
    die. Since there are so many gangsters around, you have to memorize in what
    order they come in. The first one is at the northern side, so as soon as you
    meet Marco, head a long way forward, and the gangster will appear, trying to
    shoot. Kill him before he does anything, and then go south and take out the
    gangster that appears there. Then the rest will mostly come in from the north.
    
    Around the end (with the large house and a passage to the bar on the left of
    it), you'll find a lot more, so be very careful not to let Marco fall into
    danger. The gangsters will then come in from the southern side... take them out
    before they do anything. But when you get to the house (you should remember it
    from Easy mode), first use the Vintage Rifle instead of the Tommy Gun to take
    out the sniper on the roof to the upper-left. That'll take out a lot of the
    danger here. When Marco enters his house, he'll tell you that Tony keeps his
    spare Nightclub passes in a safe. Collect the TNT on the table, and then let's
    head to the hotel.
    
    Exit the house, and then go through the open doors. Head downstairs a bit, and
    then before the gangsters see you, shoot them both down, preferably starting
    with the one on the left. After taking them both down, look for the whiskey
    bottle in here, and then switch to Unarmed and destroy it. Now we've blown up
    all of the whiskey bottles, hooray! That's another primary objective complete.
    After doing that, go to the left and then head up a long flight of stairs.
    Shoot any gangsters along the way, until you come to the top. A very fat guard
    with a Tommy Gun blocks the way to the safe, making this a good opportunity to
    beat the piss out of him with your gun.
    
    After killing the big oaf, enter the room and locate the safe on the upper-left
    side. Throw the TNT, and then exit the room, making sure you don't get caught
    up in the explosion. After the TNT blows, just head back in that room and
    collect the Member's Card from inside. You might also see a phone in this room,
    and it'll be ringing. Pick it up, and then Marco will tell Fenton that there
    are a lot of guards outside, looking to get him. Great, now we have to deal
    with a bunch of snipers outside.
    
    Go down the huge flight of stairs that you used to enter, and then exit to be
    faced with a heckload of snipers at long distances. You should just ignore them
    because it'll take a long time to deal with all of them. Make sure you have at
    least 1/4 of your health remaining. If not, then reset. When you're ready, go
    forward and turn to the left and use the Member's Card on the gate to reach a
    checkpoint. Now head into Tony's club, and the Time Crystal will be located.
    Just go to the left and head forward into the next room with the two guards.
    Drop down to the right to get the armor, and then RUN.
    
    In the next room, continue running quickly, and kill the two snipers that come
    out at you. When both of them are killed, turn around and you'll find the other
    two gangsters. Shoot them both down with your Tommy Gun, and then look behind
    the glass in here to find an extra Tommy Gun. Still, we can't be too confident.
    Take out the sniper that appears right before Tony's room, and then enter and
    he'll engage you. Now, there's a great trick to this fight. GET OUT OF TONY'S
    ROOM, and eventually he'll follow you outside. Since the paths here are
    straight and he can't shoot from elevated levels, it's much easier. Use your
    Tommy Guns to blast him to oblivion, and then go back to his room, taking out
    any Scrouge Splitters on the way. Exit through the Time Portal at last... whoo.
    
    ===============================================================================
    VIIIc. NOTRE DAME (1895)
    ===============================================================================
    
    This is one dark level, and it's misery, as you can tell from the opening
    scene, which shows zombies throwing maidens into the dungeons of a cathedral in
    Notre Dame. Normal Mode has no more objectives, but it's MUCH harder than Easy
    mode, due to bigger waves of zombies, who are much more dangerous. The level
    also differs in a couple small ways, but meh, nothing serious there. It'll
    start out in one heck of a dark room, so get out and you'll instantly see two
    zombies. They'll die in one hit to the head, so just hit them. A little bit
    ahead, turn left and you'll eventually run into a switch.
    
    There are a couple zombies on the way, so shoot them too. You'll then see a
    gate opening. Head out and finish off the occasional zombie or two that you
    didn't already, and then just head to the left and you'll find another switch
    and another gate. Open up the gate and head upstairs a little to find some
    armor. More zombies will come flooding in, and you know the drill; just pummel
    them, they shouldn't be any match for you. After eliminating them, head
    upstairs (the stairs are to the right) and you'll find a few more zombies...
    nothing too difficult to handle. Head up yet another set of stairs to arrive in
    a wine cellar.
    
    Head a bit forward, and you'll find a lot of stuff exploding. Some zombies on
    fire will come at you. This could be a little difficult, as other zombies come
    from different directions and may surround you, and being caught on fire is
    something that you DON'T want to happen. Keep a good distance, and shoot at the
    ones on fire first. Try to move around a bit and perhaps leave the cellar and
    go downstairs if necessary though, so you don't get killed. After doing that,
    the fire blocking the path ahead will die down, and just go forward and you'll
    find a maiden being hung on the wall, as well as a bit of armor.
    
    Don't release her yet, since a wave of zombies is going to arrive. Make sure
    that it doesn't get too close to the maiden, as it's very large and powerful.
    Go on a little forward and kill any zombie on the way, especially those
    attacking the maidens. After that, release her and she'll just... thank you and
    run away. Well, I guess I can understand. Head on a little bit forward and
    you'll find two locked doors to your left and right, each with locks on them.
    To open them, just fire away at the locks and they'll fall off.
    
    One of them has a maiden and one of them has some ammo, so release the maiden
    (zombies will arrive, so defend the maiden well!), and get the ammo. Also, just
    a bit ahead of that you'll find another maiden, along with a couple zombies
    right ahead of her. Make sure you eliminate all of them, as they'll be
    attacking the maidens. A little change in this place is that instead of four
    maidens, there are four and one fake one. There are four maidens in here, and
    the last one that you get will turn out to be a zombie, and will attack you.
    This is only AFTER she is released, so don't do anything stupid. She's not that
    hard to kill.
    
    Kill all the zombies that you meet around there, and then turn the corner and
    head upstairs, and you'll be in the church, and the Time Crystal will be
    located. In each of the seats right ahead, there is a zombie that seems to be
    praying, and there are two Undead Priests. Undead Priests can be quite deadly
    as they have guns, so kill them first. After doing that, just take out the
    zombies... man now I'm getting sick of saying that. Get the Time Crystal on the
    altar after you kill them, and go to the opposite part of this large church to
    find another undead priest.
    
    Once you kill him, you'll find some armor, so go ahead and pick it up. Now just
    head up another flight of stairs (taking out the zombie on the way) and you'll
    find some ropes (bells at the top). Ring them both, and the maiden that was
    trapped up there will be freed. Now go back down the stairs and head into the
    room where she was trapped, and a hunchback will arrive. As you can tell from
    his deformed face, it's the Hunchback from Notre Dame. What a surprise! Anyway,
    a few zombies will then go after the maiden, and you have to help the hunchback
    escape by fighting them off.
    
    This really requires no strategy and is very easy to do, since the zombies are
    slow, and there aren't that many of them. At the beginning though, a large wave
    of zombies will come in and get close to the maiden. Make sure that she doesn't
    get attacked (the rest is very easy), and you'll be just fine. After that
    struggle is over, the hunchback will drop some words of thanks and leave with
    the maiden. Now a door to the right has been unlocked. Head right in through
    there and head all the way upstairs yet again and then up here, you'll find a
    huge demon called the Portal Daemon, in which we now have to fight.
    
    This huge beast is down there, so we'll just have to blow some bullets off at
    its head. Oh whoops, I'm getting vulgar now, but anyway... he is quite a bit
    stronger than he was in the Easy mode. He can fire some red laser beams, and he
    shoots out blue energy from his hands that does TONS of damage to you, but
    that's just about it. You have to be quite careful here, because this place is
    just full of zombies. Try to kill all of them while running away, although more
    will just appear. Get it until there are few enough of them, and then just
    shoot at the Portal Daemon while running like a chicken with its head cut off
    and he'll drop dead quickly.
    
    Now that the fight with the Portal Daemon is over there's little more to do. Go
    to the end of this path to find a bit of ammo, and then head through the door
    to reach the roof of Notre Dame. There are a LOT of Undead Priests around here,
    and they're very dangerous, much worse than Jacque is. At the end is Jacque de
    le Morte, but he hasn't gained anything. He can stand still and shoot, but he's
    really not got anything more. Try to shoot at him very quickly, while
    occasionally turning around to kill the Undead Priests. After he dies away,
    exit through the Time Portal, because the TimeSplitters will be coming in. I'm
    sure glad that's over.
    
    ===============================================================================
    VIId. PLANET X (2280)
    ===============================================================================
    
    Now this is an awesome level, and the one problem has been corrected: the
    length. Commander Hank Nova is in a ship, when all of a sudden the engine heats
    up really badly and it crashes onto Planet X. You'll start at a beach, with
    lots of UFOs in the sky shooting at you. The UFOs are pretty dangerous, so at
    the beginning, rush forward. You're also unarmed, except for of course the
    Temporal Uplink. A bit ahead of you is the Sci-Fi Handgun, which makes a good
    defender. Now head down the hole on the left to make your way down to the
    bottom.
    
    You'll be in a circular area, and there are two green aliens (called the Mox)
    around here, so find him and shoot him down with the Sci-Fi Handgun, and at the
    upper-left you'll find a way out of this cave. After that you'll find a Weapon
    Part and you'll be in another beach. There's a gun that you can use to destroy
    stuff on your way to the left, but it's really not that useful, since the
    aliens (orange aliens called the Ozor) are at long distances. You'll then get a
    new objective: repel the beach attack. The beach is full of UFOs and Ozor. This
    won't be easy.
    
    The Ozor have drastically improved from Easy mode, but you can take them out
    fairly quickly with the Plasma Autorifle on the right. There are A LOT of them
    (15-16), so you may even have to consider using the guns around here. Trust me,
    they're powerful. A barrier up the small hill that faced you on the entrance to
    this beach will then go down, so return up there and go through there. An
    unarmed Mox will meet you around there; but it's no help or harm. It doesn't
    matter if you kill it, so just go ahead if you feel like being cruel. A little
    bit ahead, you'll be in another circular canyon, full of annoying insects.
    
    Don't bother shooting at them or their nests because it's just a waste of time
    and they could come at you, which can be painful. A bit ahead of the insects is
    a path (to your right), and now is your joy of getting out of the range of
    insects. A Mox is around there, so just give him a nice shot before he hits
    you. You'll be in a beach (the third beach so far), with something very big and
    very green just a bit ahead of you. This is the crashed UFO that we've been
    looking for, at last. But now we'll have to fight off the raid on it. A bunch
    of Ozor will then come in, along with several UFOs. Unlike most Easy-Normal
    mode challenges, this really isn't much harder.
    
    Get to the end of the beach (the crashed UFO has weapons of mass destruction
    within green lasers, you'll want to avoid them), and destroy all the Ozor
    normally with the Plasma Autorifle or the Homing Launcher if you got it. Some
    Mox will appear outside of the UFO that will just shoot away at the Ozor, and
    we all know how much they hate each other. When that happens, kill all of them
    off (preferably starting with the Mox at the other side of the beach because
    they are outnumbering the Ozor), and then a blue portal will open up right
    under the crashed UFO, even if you have aliens remaining on the beach. Enter
    the UFO.
    
    Unlike the previous time we strolled through this place, the Time Crystal has
    not been located and cannot be found now, although it is in the UFO. There are
    a few gaps around here to get through to the other side of the UFO, but none of
    them are very big, except one. That one is about the size of two of them, and
    it's opposite of where you entered. Once you get to the other side, just walk
    around a bit and eventually you may see a hole in the floor of the UFO. It
    looks a bit of a blackish color, and I doubt you'll have any trouble spotting
    it. Just drop through that hole to continue with this mission.
    
    Down there, you'll be at an intersection. The left path will lead to a dead end
    with a bunch of Ozor on the way, and the right path leads to a hangar, and
    eventually to the end of the level. I doubt you have to ask me which path
    you'll need to take. On the right, you will find a whole lot of Mox along the
    way, so give them old one-two-three (whoops, I mean kill them with guns) and
    when you reach the hangar (you'll recognize it as it has a metal floor), you'll
    find a bunch of Ozor and Mox at war. Shoot away at them with the Plasma
    Autorifle, because they'll get in your way.
    
    After they are all dead, go to the upper-right of the hangar. Take that path
    and you'll be on a bridge in the sky... with a lot of annoying insects. Fire
    with the Plasma Autorifle and kill them all, then go along on this path.
    Eventually, it will lead to a cabin with more Ozor in it. You'll find a switch
    in here that releases a great wave of UFOs from the hangar we were just in. Go
    a little further and you'll find another gun. There are a lot of UFOs in the
    sky, 15 to be exact. They usually come in pairs of three, so pay attention to
    where they are and don't miss any, and eventually you will destroy them all. A
    door will then open right around the back.
    
    Just go down a bit and then to the left and you'll find the door that opened,
    along with several Ozor. Just kill them and head forward through it, and you'll
    come to the UFO base. Just go on until you find what looks like a UFO in the
    floor along with lots of Mox and cameras. On the left is a blue teleporter that
    will send you back to the crashed UFO. Kill all the Mox and then enter the UFO,
    and the Time Crystal will be located. The UFO is full of invisible
    TimeSplitters, and I suggest getting to the outside rim of the UFO before they
    come killing you. When you get there, just turn to the right and open the gate
    to find the Time Crystal. Then the Time Portal appears near the entrance of the
    UFO, and the level will be over as soon as you exit.
    
    ===============================================================================
    VIIe. NEOTOKYO (2019)
    ===============================================================================
    
    As I said in the Easy mode, Normal mode is one hell of a killer when playing
    NeoTokyo. It's very hard and you'll have to do things even more perfectly than
    usual and if you're playing in Hard, it's realy nasty. If you mess anything up
    here, than it's all over and you have to start over, and the only problem is
    that it's extremely easy so screw something up. You'll start out with the
    Temporal Uplink (nope, no Silenced Pistol) and you'll see a woman ahead of you.
    DO NOT attack her, even though she is a hacker and an enemy. You have to follow
    her to a research area, because only hackers know how to get in.
    
    Keep a sizable distance from her, because you don't want her to see you. She's
    now harder to see an in Hard she is cloaked, so pay attnetion. If she catches
    you, she'll turn around and not stop until you're dead, and she won't enter the
    research area. So no matter, don't lose sight of her by keeping too much of a
    distance, but don't get too close or ahead of Krayola the hacker. At the
    entrance, Krayola will turn right. Follow her around there and she'll go
    forward. Get out of this area quickly, because a police car is around here and
    will ring a siren if it sees you. Just follow her to the right.
    
    Once she reaches the streets, she'll turn left. Now this is the hardest part of
    the level. This place is full of camera after camera. If they catch you, you're
    doomed. Try to avoid the pink light that you see on your radar at all costs. To
    avoid the first one, go to the right of the street, and then Krayola will stop
    to get a look around. You may just want to go ahead and let her go, and then
    just go to the right to find some a Silenced Pistol, some Silenced Ammo, a
    Sniper Rifle, and a little Sniper Ammo. This is quite a bit of very good stuff,
    I assure you.
    
    Now you may want to hurry up a bit. Eventually, you'll have to go around
    between two cameras and the pink light, so make sure you do so. A little bit
    after that, a car will start coming! This is the police car that we remember
    from a little earlier in the level, and if you get in the red light, the
    mission is automatically failed, as a bunch of policemen will come and kill
    you, and Krayola will hear you, as the police car rings a loud siren. Get
    behind the pillar nearby, and then even if you're in the red light, you won't
    be found out. Now you'll have to hurry and go to the left.
    
    You will then reach some stairs. Now this is a bit tricky. She'll head down,
    but she may stop to see if anyone's following her, so you'll want to stop and
    get in a good position here. Just follow her downstairs, and she'll turn right
    three times. At the end, you'll see some blue lasers. Now just go to where the
    lasers are and stand there. DO NOT GO ANY FURTHER OR ALL YOUR WORK THUS FAR
    WILL BE FOR NOTHING! Another hacker will follow Krayola. Head into the control
    room that the last hacker was in, and you'll find out that the computer there
    is linked to three cameras.
    
    We now have a new objective: find out the hacker's password. The third camera
    linked to the computer is the key to doing this. Go to the third camera and
    you'll see a yellow room. Krayola will enter this room and use her computer to
    type in a password to enter the next room. Keep the camera there and Krayola
    uses the password, and Ghost will know it. Now get out of the control room and
    head a bit forward to find the previous hacker, seeming to think that someone's
    there. Creep up behind her and then give her a good punch in the head to kill
    her. Hehe.
    
    Go to the yellow room and then find Krayola's computer, and it'll automatically
    enter her password. The door just up the stairs will open in a few seconds.
    Inside, you'll find another hacker, so shoot her in the face and head into the
    room just across. You'll find an SBP90 Machinegun in here, and it rocks. Also,
    you may want to take out the hacker in there. Near the SBP90, you can also find
    the AstroLander cart - sweet. Take all the nice stuff from this room and get
    out, then go to the right of where you entered to find another room. You'll
    find a computer here, but ignore it for now. Take the Digital Camera from this
    room and leave.
    
    Head on a bit and then go to the right to find an autogun on the wall. It could
    be quite dangerous a little later on, I assure you. :\ Pop a few SBP90 bullets
    inside it, and it'll eventually blow up. Now switch to the Digital Camera. Take
    a picture of the TimeSplitter in the room. Just in case you can't recognize it,
    it's just on the left of that room. After doing so, return to the room where
    you got the Digital Camera, and then take a picture of the paper on the table.
    Now just go to that computer, and then upload both pictures into the police
    server. A whole bunch of hackers will then enter; just our luck. And the door
    to the TimeSplitter room will be unlocked, along with autoguns being activated.
    
    To continue, we'll have to shut down a TimeSplitter machine, so just go forward
    and to the right (if you haven't taken the gun on the wall out yet, DO IT
    NOW!). At the upper-right of the TimeSplitter room is the machine. Examine it
    with the X button and Ghost will shut it down, automatically ending that
    objective. Leave this room and you'll find a lot of more hackers... fodder for
    the SBP90, which really rocks, as I've said. But unfortunately, this long line
    of hackers continues, even outside. You'll now have to prepare for another very
    hard part of the mission, one that will cost every bit of health that you have
    remaining.
    
    Make sure you've got the SBP90 ready, and then shoot any hackers on the way
    outside the sewer. The enemies are going to be a little tougher out here, and I
    really recommend you be ready. Outside, you'll shortly be harrassed by two
    policeman with Sci-Fi Handguns. Give them a good blasting and then take the
    left path when you reach the intersection, to find two more policemen. Only use
    the Sci-Fi Handgun if you're out of SBP90 bullets, otherwise just use the
    SBP90. Once you kill them, just return to the intersection and take the other
    path. There are a few more hackers and policemen here, but it won't be as bad
    as the first few of them.
    
    Now just wait until you at last get the message "Time Crystal located". That's
    good, but before you proceed, I recommend scouting around town and making sure
    that not one hacker or policeman is alive around here. When you are absolutely
    sure, return to the room where you found the ammo for the Sniper Rifle and the
    Silenced Pistol. Inside, you'll be met with two policemen and the Hacker Chief.
    Take out the policemen first, and then go to the Hacker Chief. She's not
    anywhere near as difficult as she was in the Easy mode, it's just the simple
    shoot at her face and then in a few seconds she'll die, allowing you to take
    the Time Crystal.
    
    Once she's dead, she'll drop the Time Crystal and the Time Portal will be
    stabilized. Now leave this place and get back on the dreadful streets of Tokyo,
    Japan. Go just up a bit, and then at the intersection, turn left and two
    policemen may come out at you if they haven't been taken out yet, but the Time
    Portal is there. If anything gets in your way, just shoot them to death, but if
    not, then the path is straightforward to getting to the Time Portal at last and
    ending this hell of a place. Also, if you're running low on health, The Master
    can be found near the foot of the station, and he'll heal you completely.
    
    ===============================================================================
    VIIIf. WILD WEST (1853)
    ===============================================================================
    
    Normal Mode is much unchanged from the Easy mode, except there are a LOT more
    bandits (and I mean a lot), as well as posters of Ramona, in which you'll need
    to pull down. Alright, now this mission is still quite easy, although it still
    manages to provide a good challenge in Normal. Around the entrance, a bandit
    will shortly await you, so get him out of the way with a good shot to his face.
    Make sure you have the Garrett Revolver, as it's much faster. After doing that,
    head forward a little bit and then look up to the rooftops. You'll find a
    bandit there, you know the drill.
    
    Go a bit forward on the street to find another bandit, whom you also must kill.
    Around the end of the street, you will find another bandit on the roof, and
    another one right near the jail. Kill both of them, but be sure that you don't
    end up burning too much health on you. Make sure the area is free of bandits,
    and then enter the jail right in front of you. Turn to the end of it, and
    you'll find Ramona Sosa in the middle cell, and she just tells Elijah that he's
    got to bust her out. Now go back a bit and head into the other room in the back
    to find a chest with Gunpowder in it.
    
    Unlike Easy mode, Normal mode forces you to use the Gunpowder, so this time,
    make absolutely sure that you collect it. Exit the jail and then go to the
    right, taking out any remaining bandits. Now go to the right of the jail and
    take a turn to the left and you'll reach a fountain. WAY high up on top of the
    tower, there's also a bandit with a Vintage Rifle. Shoot him down from
    preferably a bit back in the shack so you don't get hit, and then go to the
    left and you'll find a cart with TNTs across from a jail cell. This just
    happens to be Ramona's cell!
    
    Head to the cart, and push it forward to get it right up near the jail cell.
    Now go to the crates at the lower-left of the place, but DON'T destroy them!
    Instead, lay a trail of Gunpowder from them to the cart near the jail cell.
    After that, make sure you are a sizable distance from the gunpowder, the
    crates, and the cart, and then aim two bullets at a crate, and then it'll
    explode and fire will run across on the trail of gunpowder from the crate to
    the cart, and then it will explode, instantly destroying the cell. Well, that
    wasn't very difficult, was it?
    
    Ramona will run outside, and then a bunch more bandits will arrive in the main
    area from an area that was previously locked. Ramona then runs away and tells
    you that you've got to beat the Colonel. Just return to that main area, and
    then shoot down the new bandits that arrive. Now, you'll have to really test
    your ability to aim while taking them out. Carefully aim at their heads, while
    making absolutely damn sure that you're not close to them, because then they'll
    just gun you down. Now at the upper-left, a door has been unlocked. Enter
    through it, and then go to the right.
    
    On the rooftops, there will be a few bandits, as well as a few here and there
    around the street, and now this will be the hardest part of the mission. Go
    across the town, while making sure that you're really good at shooting, so you
    don't have to get near them and get shot to death. You'll also have to keep a
    good eye on the rooftops, without letting any bandits up there see you.
    Remember, you're going to have to save up every bit of your health that you
    can. There are bandits on every corner, so I recommend going across the whole
    street, firing at them and killing them.
    
    Around the end of the place, you'll find a barn, but on the top floor there's a
    lot of fire. A girl (Venus Starr) is trapped inside, so that's Elijah's next
    goal. Before entering the barn however, make sure that no bandits remain on the
    street. Then just go inside the barn (you can recognize it because there's fire
    at the top floor), and once in, quickly head up the stairs and you'll find a
    bunch of barrels right above the fire. Shoot one bullet after another at the
    barrels, and water will quickly fall from them, and eventually it'll take the
    fire out.
    
    Venus Starr then pronounces Elijah Wood as her hero, and leaves the barn. Yet
    another door then opens, this one leading to a mining shaft. Just head inside
    the mining shaft to find a cart and train tracks. Just ignore the cart for now,
    and go to the left at the fork and you'll find a bunch more bandits, together
    with their Colonel. Just like all other human enemies, the Colonel is a
    pushover, even in Normal mode. Seriously, the bandits with him are a bigger
    threat than he is. All you have to do is simply aim a few bullets at his face
    (take a couple bandits out first though), and soon he'll die. About ten hits
    will do it.
    
    After killing his face, you may see that inside the mining shaft, the track is
    set up so the cart will not go to the left, but that it'll go to the right.
    There is absolutely nothing on the right, just a dead end. So before you push
    the cart, go to the house where the Colonel was in, and you'll find a lever.
    Pull it, and then the track will be adjusted so that the cart will travel along
    the left path, which is just how it should be. On the end of the train tracks,
    you will find a blocked off door that reads, "DO NOT ENTER!". Well, that's
    because the Time Crystal is hidden behind it. ^_~
    
    Now go back to the mining shaft, and push the cart. Once the cart is pushed, it
    will go on the left track and eventually it'll crash into the DO NOT ENTER!
    door and destroy it. Go through the tunnel there and inside, you'll find the
    Time Crystal. The Time Portal will then be stabilized, and a few TimeSplitters
    will be running around outside. I hope you remember the location of the Time
    Portal so you don't have to bother with all the many TimeSplitters outside.
    Head out of the tunnel and then drop to the bottom of this area (don't fall
    into the pits though!) and you'll find the portal right below, on a bridge.
    Drop down there and Wild West is over!
    
    ===============================================================================
    VIIg. ATOM SMASHER (1972)
    ===============================================================================
    
    This mission is a huge pain and extremely difficult if you're playing in
    Normal. Enemies come in much bigger waves, the time limit is much, much
    harsher, the damage you take is heavier and you'll have to go around avoiding
    it as much as possible, the Scrouge Splitters are a lot harder, the henchmen
    before that are VERY irritating, the level is a lot bigger, and you might as
    well give up if you lose a lot of health in the beginning. In Hard, this
    mission is made almost impossible, due to many more enemies, a lot tougher of a
    time limit, and more time must be wasted. Overall, this is the hardest thing
    that the game will throw, and thus you must follow this guide _very carefully_,
    doing exactly what I say to do. This will make it easier. Good luck.
    
    The mission starts out just where Tipper escaped, but he is unarmed and doesn't
    even have the Temporal Uplink. Stand still in here, and wait for the red laser
    to destroy the switch in here, and then the door at the upper-right will open
    up. Now go to the left and turn to the computer, and then you'll see through
    three cameras. Switch all of them off, and do it quickly, because if enough
    time passes the henchmen on the other side will turn around, and it'll be much
    easier if their backs face you. Shut the cameras off, and then go to the top of
    this room and turn on the switch quickly (get the Temporal Uplink on the way,
    but stay unarmed). Go through the door, and then turn the corner and head to
    the left to find a henchman there.
    
    Punch him down and kill him from his back to get a Silenced Pistol. Return back
    and head up to find two more henchmen. For the first one, shoot his head
    carefully, but do it rapidly or he'll see you. You can't afford to lose ANY
    health. After doing that, the second henchman is likely to see you. Anyway,
    fire at him before he manages to shoot, and you'll be fine. Go on ahead and
    you'll find the first scientist. Stand next to him for a couple seconds, and
    then he'll turn off the bomb to his right, giving you about another two minutes
    to finish the level (2 more minutes per bomb!). Every bit of time here counts,
    since you'll be short of it.
    
    Return to the corner where you first beat down a henchman and then go to the
    left to find another door to open. Head through and you'll be in a room full of
    crates. Hug the right wall and then you may see a henchman behind some of them
    on the left, so give him a good shot to the head (make sure that it kills him
    in one hit so the other henchmen don't find out about you) and then proceed.
    Now, I'll only allow getting hit once in here. Don't get hit anymore than that,
    or you might as well restart. A little bit beyond that henchman is another,
    with his back facing you. Shoot his head quickly, and then the others will
    likely find you.
    
    Before he gets out and shoots, kill the henchman to the left behind the crates
    quickly, and then the only henchmen remaining will be the Dark Henchman that we
    remember with the two pistols, and another one in front of him. Just go ahead
    and both of them will appear, but try to take out the henchman in yellow first.
    Again, don't get hit more than once! After that, pop the Dark Henchman a few
    bullets to his head, and he'll die soon. Take both of his guns (you now have 2x
    Silenced Pistols!) and then at the corner, turn right and open the gate in
    front of you. If you're in Hard mode, the scientist that was here will be
    further on, but in Normal he's right there.
    
    Now, get ready for a little bit of action. On the left, several more henchmen
    will come out at you. Fire at them like crazy, but shoot at those that are
    about to hit you first. This will lower the risk of getting hit. Try to hit at
    Dark Henchmen first too, because they're much stronger. It's simply shoot,
    shoot, shoot here. After killing them, the scientist will disarm the bomb. You
    should now have at least 4:00 on the clock, so no worries about the time. If
    you're playing in Hard mode, skip to the autogun and read forward. Anyway,
    return to the corridor in which you killed the three henchmen, and around
    halfway through another one will come out.
    
    Give him a good shot to the face, and then focus on the autogun to the right.
    Use the Temporal Uplink to catch where it'll see you. Get as close as you can,
    and then just use the Silenced Pistols to destroy it. Be warned that it'll take
    a little bit of fire for it to go down, however. After destroying it, just head
    on to the next room. There's a sniper at the upper-right of this room
    (upstairs), and another henchman will run down the stairs. When the first
    henchman appears, go back and then shoot him, and then aim at the one up the
    stairs. It shouldn't really be that hard, due to your awesome power within
    these two guns. You will then reach a checkpoint.
    
    Find the pipe on the right of this room and then turn the wheel on it, and
    it'll stop fire coming out upstairs. Then look under the ramp on the left and
    you'll find 20 Remote Mines. Very useful! Take the fire extinguisher from the
    wall, but don't use it yet, just make sure you've got the 2x Silenced Pistols
    ready, and then head upstairs and you've reached a checkpoint. Just a bit up,
    you'll find another yellow henchman with a couple silenced pistols. Make sure
    you shoot him very quickly, before he gets you. Upstairs there's also a black
    henchman with a Sniper Rifle, so make sure you take him out nice and fast, and
    then get the Sniper Rifle. Avoid the fire though.
    
    Once all the henchmen are dead, return to the fire and use the Fire
    Extinguisher on every bit of it. Eventually, when everything is gone, the gate
    on the right will open. Enter and then you'll find a crate with a henchman on
    it. Shoot him nice and quickly with the 2x Silenced Pistols and avoid getting
    hit. Walk a little bit forward and then the crate will open to reveal a black
    henchman with a Soviet S47, so to be careful I recommend using the Silenced
    Pistols very rapidly, and get in the box just in case he chucks a grenade at
    you. After he's dead, leave the box and take the Soviet S47, then go to the
    right of the box to find two more henchman coming out. Right around here, back
    off and then when brave enough, pop some bullets into the closest one. Find one
    behind the crate.
    
    After taking the two henchmen that appear out, just head a little further to
    find three more appearing from different directions. You're going to have to be
    careful, as you never know when you'll get hit. Make sure that everywhere up to
    the door with the magnet is clear, and then go back a bit and look inside one
    of the crates to find eight Grenades for the Soviet S47. After all of the
    nearby guards are dead, head into the nearest door, on the right. You'll find a
    wheel inside to turn. I hope you didn't leave any guards alive, because then
    more will just come flooding in from the window. After turning the wheel, head
    back to the last room, and then focus on the autogun on the crate.
    
    All the autoguns you'll find from hereon are quite easy to dispatch, due to the
    Remote Mines. Launch two of them at it, while keeping a good distance, and then
    set them off to destroy the autogun. After that, you'll probably want to
    proceed a little to be safe. Another henchman will appear, but you need to keep
    your distance, because there's an autogun nearby. Kill him and just get close
    enough to the autogun. Drop a Remote Mine right next to the autogun, and then
    set it off to destroy it. After it's blown, you can safely say that you're safe
    for now. Go back a bit to make sure that there are no henchmen remaining in the
    boxes or something.
    
    Find the door on the left, and then enter and you'll find a console right ahead
    for your use. Turn it on and you'll be controlling a magnet. There's a bomb
    below you, so move this magnet to the left and get it above the bomb, and then
    press Z and pick it up. After picking it up, move the magnet to the right, and
    you'll find a large box. Drop the bomb into the box and it'll blow up inside
    it, but the bomb will be destroyed and nothing will be harmed. Go back to the
    double doors that you used to enter the room and leave it, and then go to the
    left to continue with the level. You won't have to be that careful until you
    get to the boxes, because the autogun is destroyed.
    
    Now just a little bit forward and you'll find no less than five henchmen, and
    some of them are even inside the two crates. One of them is at the end of the
    corridor, two of them are on the boxes, and two are inside the crates. Kill the
    one right ahead of you with the Soviet S47, and then point it up at the crates
    and kill both of the guards up there, and then head forward, but don't go so
    far as you burn yourself in the fire. =P After you hear boxes open, turn around
    immediately and gun both of the henchmen to pure death, and then collect a fire
    extinguisher. You should now have at the very least a little less than half of
    your health.
    
    Now, the next thing we need to do is obvious - put out the fire burning in
    here. Just spray some water on it normally and just like before, the gate will
    open. When you reach the next room, look up and you'll see a sniper on the
    pipe, ready to shoot. Shoot him in the face FIRST (preferably with the Sniper
    Rifle), and then look to the left and up the pipe there, and you'll find a Dark
    Henchman there. Shoot him too while making sure you don't get shot yourself,
    and then head under the pipe he was standing on and turn to the right and
    you'll end up in an area full of the crates we saw before, and a few henchmen
    here and there. One of them is on a pipe at the upper-left and should be your
    first target, as he'll be shooting ALL the time.
    
    Make sure that there are no henchmen remaining in here, and then look inside
    one of the crates to find two scientists. One of them will then walk forward
    and defuse the bomb. Good, that's 4/5 bombs defused so far. The time limit
    won't be any problem by now, since the next bomb is very close. Once you get
    behind the door, you'll see that the right (where Khallos and the three
    henchmen before him are) is full of lasers. You simply cannot get past them, so
    I'd recommend not trying. Instead, just go to the left. You'll shortly be under
    heavy fire from henchmen upstairs. Exterminate the one in front of you, and
    then turn the corner and kill the one hanging around there.
    
    Head a little bit forward, and you'll find the last bomb. The scientist
    standing there will then defuse it, and now we have absolutely no time limit!
    That'll get a significant amount of trouble off of you. Pull the lever on the
    machine behind where the scientist was standing, and then the gate on the right
    will open. You'll then be in a large area with two henchmen snipers at the
    other side, a lot of pipes (one can be used to get to the other side), and some
    smoke coming from it. Before proceeding on the pipe to the left, use the Soviet
    S47 to shoot down the henchmen at the other side of the room, and then just go
    to the left and get on the pipe there.
    
    Be warned here as there will sometimes be smoke coming from it. Getting in it
    could be a dangerous thing, so what you need to do is wait for the smoke to go
    off, and then slowly proceed. Don't rush it, or you'll fall. Once you get to
    the end of it, go to the right and open the door to find a room on fire, but
    water will quickly put it out. Go on, and then at the corner turn to the right
    and you'll find another autogun a bit ahead. It's as easy as before; just use
    the Remote Mines and destroy it. After this room, you'll end up in a control
    room. Press the switch in here and the lasers blocking the path to Khallos will
    then turn off.
    
    Get yourself all the way back to the area where the lasers were, and then head
    to the right and go down the corridor to find three henchmen. They're extremely
    dangerous and will shoot you down and kill you before you're able to do
    ANYTHING, so what you'll need to do is at least let them see you, but don't get
    so close that they'll shoot you. One or two will come out, but you can handle
    them if they're just one at a time. After you kill them, enter and the Time
    Crystal will be located, and then Khallos will appear in a fury, saying that
    Tipper should have just died. He then decides to kill Tipper himself.
    
    TURN AROUND NOW, because Khallos will appear behind you. He has two Soviet
    S47's, but if you do this properly he'll never get the chance to use them,
    since he hasn't improved from the last fight. He'll be stunned if you manage to
    aim at his face before he gets at you. Shoot him in the head like mad, and
    eventually he'll drop dead, and you can get both the Time Crystal and his
    Soviet S47's. Now before we can leave, you have to activate the reactor. A lot
    of Scrouge Splitters will appear, but you can't worry about them. Turning
    around and facing them is just a big mistake; just concentrate on activating
    the reactor, and when going back, you can shoot them to slow them down.
    Eventually, the reactor will be activated. Now, just pray that you have enough
    health to make it out...
    
    ===============================================================================
    VIIh. AZTEC RUINS (1920)
    ===============================================================================
    
    This level is the one a lot of people will be confused by, due to a large
    puzzle within the pillars. Anyway, a monkey will start out right ahead of you,
    so follow him up the hill to the left, then follow him through the tunnel to
    arrive in a large area. There are many paths around here, but take the left one
    and you'll find some more monkeys. If you're playing in Hard mode, all of them
    will throw explosive melons at you, so in that case, shoot them. Otherwise,
    leave them alone. Take the corner there and you'll find an Indian. He has a
    deadly crossbow, but you have the Luger Pistol.
    
    These Indians aren't very strong, and once you beat him you'll get a Crossbow.
    Crossbows are pretty powerful, and they can be set on fire, which is the ONLY
    way to destroy beehives and Wood Golems. After beating the Indian and getting
    the Crossbow, turn back to find some fire, and then press X and you'll set the
    Crossbow arrows on fire. Do NOT shoot or reload the Crossbow, or you'll just
    put the fire out. Instead, go on a little bit, and you'll find a dangerous Wood
    Golem. Their powers highly outmatch yours, and they're invincible, but we all
    know what the weakness of wood is: fire. Shoot the arrow at the Wood Golem (two
    will do), and then run back and wait for it to burn.
    
    Just head a little bit forward, and another Indian shows his face. Hit him with
    the flaming Crossbow, and now about 1/4 of the current ammo that you have
    loaded in it is on fire. I recommend setting the Crossbow on fire again by
    going back. After that, go through the tunnel and you'll come to two paths.
    Before going forth, look to the left and you'll find a beehive. If you get
    close to it, the bees will get up on you and sting you over and over, killing
    you quickly. You'll want to burn it quickly, as this will rid all the bees.
    After burning it, take the left one, and you'll meet up with another Wood
    Golem. Set him on fire and let him burn down, and then set the crossbow on fire
    with the nearby fire.
    
    Go to the other end of the courtyard and take the path on the right, and shoot
    at any Indians in the distance. To the left, you'll also find another beehive.
    Burn it down to kill all of the bees, and then take a left here. Go through the
    nearby tunnel (an Indian or two will await), and you'll come to an area full of
    pillars. Now this is the puzzle of the Aztec Ruins level, and I advise you that
    BEFORE you send me an e-mail, you read this. One of them on the left has a
    monkey on top of it who will throw explosive melons at you, which really hurt.
    Kill this monkey quickly and then proceed, don't solve the puzzle yet.
    
    On the plants in the following area, there's a beehive. If you need to, go back
    and set your crossbow on fire, but otherwise burn it down, and the Aztec Ruins
    will be free of all bees. There are a lot of Indians around here, and they can
    be quite dangerous. I recommend going through and making sure no golems,
    beehives, monkeys, or Indians are remaining. There are also some dangerous
    monkeys here, so they should be killed too. Anyway, before you can go on, you
    have to solve the pillar puzzle. Return there, and you'll find that whenever
    you examine a pillar, they turn around.
    
    Each of the four sides on all the pillars have odd icons on them, like a
    monkey's face to a creature with a shield to a frog. You'll have to turn these
    around so that each icon faces another icon of the same type. Here is a rough
    diagram I drew, describing how exactly it should be like, so you can get a more
    thorough idea (remember that the * down there will indicate a pillar, and the
    symbols around it will indicate an icon, but no specific one), and also
    remember that you'll have to do it in a certain way, so this may take a while
    to solve. Still here's a diagram:
    
        @    $
       %*`  `*`
        $    %
    
        $    %
       @*@  @*`
        %    `
    
        %    `
       $*@  @*$
        %    %
    
    That should give you a clear idea of what it should look like. There - now
    don't email me or IM me, because this is both here and in the FAQ section. If
    it's all done correctly, the door will open and several Indians will pour out
    of it. Go to the area with the last beehive and the door, and then you'll find
    the Indians. Take them all out carefully, and avoid getting hit. When you're
    ready to proceed, go up the ramp on the left, and you'll end up on the bridge
    which Captain Ash fell off of. Cross it to find some more monkeys. They're not
    dangerous, so you can just ignore them.
    
    Pull the switch at the end of this tunnel and a golden door will open around
    the middle of the courtyard (a little bit ahead of the first Wood Golem). Go
    all the way back there, and then three more Indians come out at you. The Luger
    Pistol or the Crossbow will quickly rid them, no worries. Now go through the
    golden door, and then drop a long way down... and you'll end up at the lost
    temple, and a checkpoint! Hooray, at last. A little bit forward, you'll find
    four monkeys. If you're playing Hard mode, they are extremely dangerous since
    they will throw watermelons like mad. So take them out.
    
    After killing the monkeys, enter the temple and two Indians will appear. Oh
    well, they shouldn't be a problem, you have the Crossbow. Shoot them and go to
    the right and end up at the other side of the temple. Go downstairs, and then
    three Indians come out at you. You may very well be low on health now, so use
    the Luger Pistol and then back off and wait for them to come at you. When
    they're outside of that room, shoot them in the head and they'll die quickly.
    Now go downstairs and check behind the stairs for the switch, and then open the
    door on the upper-left. The Time Crystal will then be lowered to the bottom of
    the temple, so you can't get it now. :(
    
    Head to the upper-right, where the door opened, and then just go downstairs and
    on the way, you'll run into two Indians. The good thing is that they'll be
    right ahead of you, so you can just fire a nice arrow at their heads and
    immediately kill them. Around the bottom, some Stone Golems will appear. The
    Time Crystal is not in here like it was in Easy mode, so don't bother looking
    for it. This room has four Stone Golems in it, and you CANNOT take them out
    with normal weapons! Repeat: you cannot! Even the monkeys on the pillars, with
    their super strong explosive melons cannot scratch them.
    
    However, the room is full of trapdoors and tiles close to them which will open
    them up. So what you should do is start with the one on the left, and then play
    ring-around-the-rosy with him by circling the trapdoor, and eventually he'll
    walk on to the trapdoor, and it'll be open, taking him down, never to be seen
    again. However, be very careful if taking this strategy. You'll want to go
    around the room making sure that no monkeys remain, since their explosive
    watermelons do a lot of damage. After taking out that Golem and all the
    monkeys, walk near the one near it, but don't get so close at it'll hurt you.
    
    Handle this Golem the same way you handled the last one, and then go through
    the corridor at the upper side of this room. Take a left and you'll find
    another monkey and another Golem. Shoot at the monkey, and then circle around
    the trapdoor with the Golem similarly. After he's taken out, take the path to
    the right and you'll find TWO monkeys on pillars. A Stone Golem is also at the
    upper-right of this room, but for me he just walked into an open trapdoor and
    instantly killed himself, making him absolutely no trouble at all for me. If he
    doesn't fall into immediate suicide, then oh well, just kill the monkeys and
    kill the Golem the regular way.
    
    If you look into the objectives, you may notice that you have taken out 4/7
    Golems. So where are the other 3 Golems? A long deal away from here. Take the
    bricked tunnel nearby and then head down it and you'll be in another large
    tunnel. This area is full of spears, and if you get close to them they'll come
    out at you, and as we all know, being hit with a spear has never been
    particularly fun. What you'll need to do is get close and wait for them to come
    out, and then when they go back in, run past them and voila - you have avoided
    them! There are four of these in all.
    
    Get past all the spears, and you'll eventually come to a roped bridge. The
    entrance to the bridge and the exit will then be closed off, and you may notice
    that the threat in this room are the faces in here. There are seven, and each
    of them have normal faces, but a random one occasionally changes to an evil
    looking one, and fires a Sci-Fi Handgun bullet at you, even though the Sci-Fi
    Handgun doesn't even exist in 1920! Anyway, this is something you don't want to
    happen. Four of the faces are on the right, and three are on the left. All I
    can recommend is to watch for a face to turn to an evil one.
    
    You have to shoot away at all seven of these faces for the blocked off doors to
    go down, but each face that goes away makes this a lot easier. When at last all
    seven are taken out with the Vintage Rifle and/or the Crossbow, both barriers
    will fall down and Indians will come in from both sides. This could be a little
    dangerous... just focus on the first one that you find very quickly with the
    Crossbow, and then turn around and take the other one out, this isn't a very
    difficult business. When both of them are dead, take the exit to this area and
    you'll end up in a room with a lot of torches and a pretty large boulder on the
    top of the stairs... ugh.
    
    Head down the stairs, and you'll run into a lot of Indians. Thankfully, you can
    set your Crossbow arrows on fire with the torches here, which will make ridding
    the Indians very easy. When you get about halfway down the stairs, the large
    boudler at the top of them will start falling. By all means, get down to the
    bottom immediately, because if this boulder crushes you, you will lose large
    amounts of health gradually and die very quickly. At the bottom, TURN RIGHT and
    then the boulder will hit the wall a bit ahead of the door, so you'll avoid it.
    After doing so, go to the next room.
    
    In here, you'll encounter the remaining three Stone Golems. Now, there are no
    trapdoors, the golems are made of stone instead of wood, and they still have
    high defense. So how to beat them? Well, this room has a Grenade Launcher,
    Grenades, and some armor. Get all three of them, and launch Grenades at all of
    them with the, uh... Grenade Launcher. To defeat them, you will have to use no
    less than 3 Grenades. Eventually though, they'll all be beaten. After their
    destruction, the Time Crystal appears. Take it to stabilize the Time Crystal,
    which is right in the middle of this room.
    
    ===============================================================================
    VIIi. ROBOT FACTORY (2315)
    ===============================================================================
    
    Robot Factory is almost as difficult as Atom Smasher, but oh well, it's not
    quite as hard. It takes even longer though; perhaps a whole hour. If it doesn't
    take you that long, it'll be extremely difficult. It's either long or hard,
    making it your choice which one it'll be. I hope you're prepared for some major
    time being spent on this level. You'll start the level in a small room. Head
    out and you'll hear an extremely annoying beep. Two robots appear as it begins.
    Exit and take them out quickly, then just head a little bit further in and two
    more spawn. Destroy them, and this room is free for a small while.
    
    Go over to the door on the right, and you will be going through a series of
    rooms. After the first couple, you'll find a red laser on the ground, as well
    as a lot of robots behind it. Now there are two ways to manage this. One is to
    go ahead and fire at the robots, then fire at the laser generators to its left
    and right, or go to the panel on the left and put it on destruction mode, which
    will automatically kill all the robots. Now go forward, and you will find two
    robots on the ground that like to fire with green lasers. I'll call these
    robots the GroundBots.
    
    The only way to take them out is to shoot them in the head with good accuracy.
    Do so, and then you'll come to a room with three "passages" through it. The
    left one was where you came in, the right one leads to some ammo and a blocked
    off door, and the middle one has a large green barrier in front of it. If you
    step through it, it'll be destroyed but you'll lose a LOT of health. So don't
    go doing that. Instead, use the control console in front of you and you'll be
    controlling a RailwayBot on the other side of the green barrier. On the floor
    is Plasma Ammo, mmmm.
    
    Now, run the RailwayBot into the green barrier, and then there will be a huge
    explosion. The RailwayBot and the green barrier have now gone down. Head into
    the middle passage which was originally blocked off, and you'll find Plasma
    Ammo. Ah, there's the Sci-Fi Handgun, but still, a little extra ammo couldn't
    hurt. Also go to the left and activate the panel in there, and you will
    activate a bridge in another part of the factory, and the objective "Gain
    access to the inner processing area" will be complete. Now go back to the left
    passage, and then unfortunately some regular robots will attack. Shoot them
    down carefully. Try not to get hit, once again.
    
    Anyway, it's simple now. Just go all the way back to the main room. You'll find
    a few robots on the way, but they're no big deal. When you reach the first
    room, take a right. Be warned that several robots appear. I find it best to
    shoot the first couple, then head back, then repeat. When you take the path on
    the right, you'll see two more GroundBots. Again, nothing to be worried about.
    Go into the next room and you'll find a RailwayBot right above and two other
    dangerous robots. Alright now, launch out about three Plasma Grenades at them,
    or they'll harrass you several times with extremely powerful Plasma Autorifles.
    The Grenades should destroy them quickly.
    
    After they're destroyed, take out the GroundBot on the floor, and then head
    along to end up in a room with fire coming out of the walls. Some regular
    robots, and then another large robot upstairs will come at you. First of all,
    back off a little and deal with the robots, and then head for this large robot
    (they're called the SentryBots). These robots are pretty deadly, but the proper
    way to beat them is to aim at their backs. They'll explode pretty quickly after
    a little bit of fire. You may want to use the Plasma Autorifle to do that,
    though. After the room is clear of robots, head upstairs and go a little
    forward and you'll find the bridge you just unlocked.
    
    Before you can make it to the other side, you'll find a GroundBot. Use the
    Sci-Fi Handgun quickly, and it'll be destroyed in no time. Cross the bridge
    (take out the two robots that appear ahead of you) and you'll find another
    GroundBot. Well, it's the same old shooting at the head to take it out, but try
    a little harder to dodge the green laser, since it may be difficult here. After
    it's destroyed, head to the right and you'll be in the most dangerous room thus
    far. As you proceed, a missile appears from the machine on the left.
    IMMEDIATELY destroy it, or it rings that god-awful alarm or blows up on you.
    
    Once you destroy it, just head a bit forward, but don't go downstairs. Stay
    upstairs, in front of the energy node. While you're up there, wait for the
    SentryBot downstairs to turn back, but get in a good place for you to fire with
    the Sci-Fi Handgun. When it gets close enough, just let it fire, and soon it'll
    be destroyed. Keep in mind that there's another one in here though. Make your
    way downstairs, and immediately take out that other SentryBot to get a
    Lasergun. As for how to destroy it, you may want to lead it upstairs, then go
    crazy with the Sci-Fi Handgun. Either way, it shouldn't be that deadly. Collect
    all the Lasergun ammunition left behind.
    
    On the floor, make your way past where the SentryBot with the Lasergun was
    standing (be again warned that the machines in here will shoot missiles, and if
    you find one, take it out immediately or you could end up in a fair bit of
    trouble) and you'll find your way to the other side of the railway room.
    There's a RailwayBot and a GroundBot here, so take them both out and then
    you'll find an ElectroTool. Two robots will appear on your sides, but they're
    still not dangerous. Use the Sci-Fi Handguns and shoot at their heads to kill
    them instantly.
    
    After you do that, a couple more will then appear. Destroy them at once, and
    then go back to the previous room. Make sure that it is absolutely free of
    robots, and then fire the ElectroTool at the large energy node. It will start
    spinning quicker and quicker, until it explodes. This will draw the attention
    of several robots, in which will then appear. Destroy all of them, but try to
    keep as much health as you possibly can. If you must, go around the room and
    lead them to previous room and then snipe at them when they come out at you,
    and then blast them to death with a few shots of the Plasma Autorifle quickly.
    It won't be incredibly hard.
    
    The red barrier will disappear after all of them are destroyed. Head back
    upstairs and go through there and you'll be in a long corridor. On the rail
    above, you'll find three RailwayBots, so stay where you are and don't go
    forward. Wait until all three of them pass, and use the ElectroTool to destroy
    them. As soon as they are zapped, they'll drop off the rail and blow up. Good
    riddance. Now just go a little bit down the corridor. You'll find a SentryBot
    in front. Do not proceed to engage with it yet, as it'll hit you quite a bit.
    Instead, go over to the left and collect the Plasma Grenades. Then, before you
    get hit too much, return to where you were.
    
    Along this corridor, shoot grenades at the SentryBot when it comes in vicinity.
    It's not really that hard to do. Along the way, a few robots appear, and there
    is a GroundBot on the floor, this one being able to move. Take out the robots,
    and then use the Lasergun or the Plasma Autorifle to destroy the GroundBot.
    It'll take a bit of hitting, but it'll miss you if you're careful. At the end
    of the corridor is another ElectroTool. If you're playing in Hard mode, there
    will be a node around where the armor is (look down). Destroy it if you are in
    Hard. Anyway, use the Plasma Autorifle to take them out normally, they still
    pose little to no threat. Now just head to the right to continue into this
    place.
    
    You'll then be in control of a RailwayBot. Continue a little bit onward, and
    you'll run into three other RailwayBots. Use the RailwayBot's regular golden
    laser, and they'll drop like flies. After that, head over to the end and take a
    left to get to the next room. You'll find a few robots on the floor. Shoot them
    all down and look for the energy node on the floor. Fire a few bullets at the
    object to the left of it, and then the shield goes down and the electricity
    automatically destroys the ElectroNode, taking care of that. Now exit the
    RailwayBot and go back to Gretel Mk II.
    
    Head down this next path, and you'll see that there are a lot of machines that
    fire missiles at you in here. Fire away at each and every one of them, and at
    the end of the path you'll come to a checkpoint (a console is next to that
    room, but just ignore that). Now go into the next room and you'll find a
    GroundBot that will then awaken. Don't go shooting at it yet, instead, go back
    to the console and you'll be using a RailwayBot, so use it to destroy the
    GroundBot, since these RailwayBots have powerful lasers. A little but onward, a
    SentryBot spawns. As soon as it appears, RUN AWAY! Go back to the console.
    
    Use the RailwayBot, and when you see the SentryBot shoot a few bullets at it,
    and then head around the railway to find it again. Shoot it again, then repeat
    this process until it is destroyed. Keep in mind that whenever the SentryBot is
    shot, it'll recognize that the RailwayBot is being controlled, and it will
    quickly destroy it. You don't want this to happen. Just make sure you do this,
    and then switch the camera off. After it's destroyed, go back to the room where
    you did that, and just head into the next room to find some more robots. Even
    the SentryBot that appears isn't dangerous. Plasma Grenades, anyone?
    
    In the next room, head up the ramp on the left (there are a few robots, but
    they're still not deadly), and then use the console on the left to make a node
    come right next to you. Overload it with electricity, and then another two
    robots appear. After blowing them to smithereens, go to the next room to find
    another console. Activate it, and then another node will be moved to the range
    where it can be shocked with the good ol' ElectroTool, but keep in mind that it
    won't be auto-destroyed, and it should not be destroyed right now by any means.
    Keep this in mind.
    
    Right next to you, there's a SentryBot. On the paths below, there are two more
    SentryBots. The Plasma Autorifle is THE weapon for taking care of them. The
    Rocket Launcher that they use is rarely fired, and won't really do much damage.
    Destroy the one on the ramp first, since it'll fire the most. Then proceed to
    rid the others, and then go over to the first one you destroyed to pick up the
    Rocket Launcher. This weapon is EXTREMELY powerful, but the only downfall is
    its severe lack of ammunition. Go downstairs to the right, and you'll find yet
    another Rocket Launcher, which will give you another few rockets.
    
    At the bottom of the stairs, you will find another mobile GroundBot. When it
    moves its head up, fire a rocket at it and it should be destroyed in one hit.
    After that, go to the right and you'll come to a room with a green laser
    barrier, similar to the one that was used around the beginning of the level
    when you used a RailwayBot to destroy it. Again, don't run into the laser
    barrier. Fire at the controls on the left, which will shut it down. After that,
    you might as well take care of the energy node. Head back up and point the
    ElectroTool at the energy node and destroy it, ending the energy node
    overloading objective at last. Hooray!
    
    Several SentryBots appear, all who wield Homing Launchers, which may cause some
    severe problems for you. There are three ways to take them out. The first is to
    go back upstairs and take them out, man-to-man. This is very dangerous, and may
    amount to a lot of health being lost. The second is to head back to around the
    third power node, and then use the ElectroTool or the Lasergun (together with
    the lasergun's shield, since it has plenty of ammo) to destroy it. This doesn't
    take too long and isn't too dangerous. The third way is to lead it all the way
    back to where the RailwayBot was.
    
    The RailwayBot can easily take it out, although this could be a little
    dangerous itself as you'll have to lead it while avoiding missiles, and it
    takes forever and longer. So I'd go with #2, but use whichever one you want.
    After all of them are destroyed, look at the red barrier and another SentryBot
    appears. With this one, I prefer to use the Lasergun method. Make sure you
    shield yourself; but this one won't really be that hard. The red barrier will
    then disappear in front of it. Just proceed from where it was and head down the
    corridor to arrive in the factory's core, which will complete that objective.
    After doing so, head downstairs and you'll come face to face with none another
    than the Machinist.
    
    Although the Machinist is probably the hardest boss in the game, it is still
    not that tough to defeat. It has large arms to its left and right that will hit
    at you, and it's also got some laser beams, but nothing particularly dangerous.
    You may want to strafe to the left and right while doing this. Anyway, aim at
    the center to damage the Machinist. Use all the rockets that you have, and soon
    it'll go down. Use the Plasma Autorifle or the Lasergun if you run out of
    rockets, and soon the Machinist will be destroyed, and it will drop the Time
    Crystal. Collect it, and then head upstairs while kicking TimeSplitter ass. You
    will find the Time Portal, ending the second hardest level of Normal mode.
    
    ===============================================================================
    VIIj. SPACE STATION (2401)
    ===============================================================================
    
    Corp. Hart dies as usual, and Sgt. Cortez is still on his own to destroy the
    Space Station and get to his ship to end Normal mode. Anyway, Space Station is
    nothing compared to Atom Smasher and Robot Factory. You can take a deep breath
    from all of those, but be warned: Space Station is still quite challenging. At
    the beginning you'll be faced with a lot of Time Crystals just right ahead of
    you. Make sure to pick these up, and you've already got one objective complete.
    ;) The TimeSplitter that killed Corp. Hart is right nearby, so use the Plasma
    Autorifle to kill him.
    
    This place is totally full of those annoying ass insects that we found in
    Planet X. Shoot at any single one that you find. After that, drop down to the
    bottom of this room. Look for the door labeled "3" (the Hangar one is locked),
    and you'll be in a LONG corridor. Here's our chance to complete another
    objective. Head down the corridor looking for panels around here, and
    deactivate all of them to make the Space Station self-destruct. After doing
    that, the Space Station has 6 minutes left to destruction. Uh-oh, we're in
    trouble now. Better rush yourself out.
    
    The good part is that we won't have to run into any more of those stupid
    insects. The Hangar has now been unlocked so it's just another return to the
    bottom of the room. Find the Hangar (it's easy to find), and head through two
    doors to find some more TimeSplitters. Blast them with all your might from the
    Plasma Autorifle quickly, but try not to get damaged. When it comes up, get on
    it and take it down to the bottom, and just head a bit forward. You'll find
    some small TimeSplitters, and they're very hard and annoying to kill. You'll
    have to position the Plasma Autorifle downward to fire at them and kill. On the
    left, there's some armor and Plasma Ammo.
    
    At the end of this room, a space suit can be found. You MUST get this on Normal
    mode, since you'll die quickly without it. Now return to the elevator and turn
    left and you'll be in three straight corridors... geez will this ever end?
    TimeSplitters will come flooding in. You may wish to ignore them, but I
    recommend going crazy with a large number of Plasma Grenades and regular
    bullets, if you have any. Still, do it quickly! You don't have much time to
    spare, I'm warning you. You'll then get a new objective - to shoot down the
    TimeSplitter fleet.
    
    Now if you don't have the space suit, you're pretty much doomed around here.
    Sgt. Cortez will not last out here at all, due to the fact it's in outer space.
    Plus, you need to save up as much health as is humanly possible, so you can
    rush over to the end of the level quickly. A gun can be found at the end of the
    path here, and you'll need it to destroy the TimeSplitter fleet. There are no
    less than 20 of these ships, but most of them come in pairs of threes, so the
    number of ships remaining will go down really fast. You have 400 bullets, with
    that many I really doubt that you're going to be unable to destroy all of the
    fleet.
    
    Anyway, just continue to shoot while making sure you find all of them well, and
    that objective will quickly be complete. Make sure you have no less than 2:00
    left now, or else you're probably not going to make it. Return to the previous
    corridors (more TimeSplitters will arrive, but if you haven't lost a lot of
    health yet, just ignore them, since the wave will disappear quickly, and when
    you reach the T-shaped one, go down the only path that we haven't yet taken.
    You'll find an autogun on the ceiling. Take it out immediately with a barrage
    of Plasma Ammo.
    
    The cabinet there has a Minigun, the best weapon in the game. Now you really
    shouldn't have any trouble blowing up the TimeSplitters. There's also some
    armor near it too. Kill any and all of them that come out of you (don't worry
    too much about the Minigun overheating, it's worth the fast bullets that come
    out, but don't use too much ammo), and then go to the right and you'll meet
    another elevator. Call it with the switch, but be prepared to wait for a while.
    The distance between the bottom of the Space Station (the deck) and this area
    is quite a bit.
    
    Take this time to kill some TimeSplitters, and also be on the lookout for an
    autogun above where the elevator is supposed to come up. That autogun will be
    shooting you all this time, but it won't be any problem, since you are armed
    with an almighty Minigun, right? Just handle anything that comes around, while
    simultaneously pacing around and it'll eventually come up. Now just hop on it
    and you'll go a LONG way down. By the time you get on the elevator though, you
    should have at least 40 seconds left. Otherwise, you are definitely not going
    to be able to get into the ship.
    
    Now this is the end of the level. Just head right down the corridor and head
    through the door right ahead of you, and you'll be outside. There's also a ship
    there, and this is what we're going to use to exit. Kill the TimeSplitters if
    they get in your way, and find the entrance to your ship. It's in the back of
    it (the front is from where you entered), and once you get in the mission will
    be over. TimeSplitters 2 ends at Sgt. Cortez gets in, and then fires the Plasma
    Autorifle at the TimeSplitters, who are helpless to his weaponry. Then he flies
    away in the ship as the Space Station explodes. Congrats, you've just finished
    some of the game's hardest stuff! Pat yourself on the back now.
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
                         =-+-= IX. Arcade/Challenges =-+-=
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
    +-------------------+
    | IXa. Arcade Modes |
    +-------------------+
    
    Arcade Modes are usually big shoot-em-ups, and most of these are super fun.
    Only problem is that a lot of them are really difficult too, but they come in
    lots of forms. Flame Tags and Virus, Elimination, Vampire, and more. Some nice
    stuff. Here are all the types of arcade modes:
    
    Deathmatch: What do you think it is, fool? In these, try and kill
    unrelentlessly, as quickly as possible. Make as many kills in as short a time
    as you possibly can. That is the law of the Arcade Deathmatch.
    
    Team Deathmatch: Usually in these, you're fighting something greater than what
    you would be in a regular Deathmatch. In these, your goal is to harm all the
    enemies on the opposing team (usually blue). But leave your team (usually red)
    alone!
    
    Elimination: You won't get infinite life like you will in a normal Arcade
    mission here. You and everyone else have a set number of lives -- kill them
    that many times before they kill you!
    
    Regeneration: In this rather cheap kind, there's little to no need to worry
    about health. Fight normally, like a deathmatch, but your health is
    automatically restored with time.
    
    Shrink: One of the more insanely pointless kinds, this time the top player is
    shown in terms of size, so to win you have to be the biggest person. It's
    nothing but a normal deathmatch.
    
    Vampire: Another rather pointless challenge that only comes up once, you're
    give "batteries" that will wear out with time, and you have to make a kill to
    restore your energy back.
    
    Leech: Once again, a very pointless kind. This time, you have little to worry
    about in terms of health, because when you kill you'll get your health back.
    Very similar to the Vampire mode.
    
    Thief: It doesn't matter how many enemies you kill if you're in a Thief mode.
    In the Thief mode, you have to drop what the enemy has after death instead! So
    be quick, and make sure you're close to the enemy.
    
    Virus: See those enemies on green fire? AVOID THEM AT ALL COSTS OR IT WILL
    SPREAD TO YOU, AND IT WILL BE ALL OVER. When someone's on fire and die, they
    will respawn on fire. So keep away as long as possible.
    
    Zones: Matches for points. The points are determined by the color of four
    pillars of light throughout the area, after a few seconds. 10 for one of your
    color, 20 for two, etc. You'll have to be offensive and defensive, so good luck.
    
    Gladiator: Probably one of the most annoying kinds, besides Thief and Zones.
    Only ONE person can gain points for their kills, that one being the Gladiator!
    The gladiator is covered in a shade of light, so kill it and the light will
    spread to you.
    
    Capture The Bag: This doesn't have anything to do with killing, except blasting
    opponents to get them out of your way. You have to go to the other side of an
    area, take the bag there, and bring it to yours. The worst thing is that your
    bag has to be at your base too. Not easy.
    
    Monkey Assistant: In this type, even the weakest person has strength, because
    the weaker one will get three monkeys to help them get kills throughout the
    deathmatch, and killing the monkeys doesn't even get you points.
    
    Assault: The ultimate difficulty in Arcade missions. You'll usually have to
    make it to one area, destroy something there, and then accomplish something
    else. Assault missions only take place in the Training Ground, the Hangar, and
    the Scrapyard though.
    
    ===============================================================================
    AMATEUR LEAGUE
    ===============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BEGINNER'S SERIES
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Shoot-em'-ups and kill-'em-alls for introduction to the Arcade mode. 'Nuff said.
    
    ==============
    Adios Amigos!:
    ==============
    
    Awards:
    + Bronze: 10 kills
    + Silver: 10 kills in 5 min 0.0 sec
    + Gold: 10 kills in 3 min 0.0 sec
    + Platinum: 10 kills in 40.0 sec
    Player: Elijah Jones
    Bots: Hector Baboso, Jared Slim, Ramona Sosa, Venus Starr, Lean Molly
    Weapons: 2x Luger Pistol, Shotgun, Flamethrower, Plasma Autorifle, Homing
    Launcher
    Briefing: Everyone was enjoying a siesta at the mission until that dirty dog
    Hector Baboso decided to liven things up. Now everyone's at each others'
    throats! Make 10 kills within 10 minutes for a trophy.
    Map: Mexican Mission
    Difficulty: 1
    Unlockable: Hector Baboso, Lean Molly
    
    This is the first Arcade mission, and probably the easiest at that. In the
    courtyard, you'll immediately find a Plasma Autorifle, so anyone that you can
    see will die in just a couple shots to the head. That's pretty much all there
    is to it, but get powerups and restore health whenever needed. If you end up
    with a Homing Launcher, you can also use it to kill anyone you see, instantly
    making this an extremely easy challenge.
    
    ========
    Casualty
    ========
    
    Awards:
    + Bronze: 15 kills
    + Silver: 15 kills in 5 min 30.0 sec
    + Gold: 15 kills in 3 min 30.0 sec
    + Platinum: 15 kills in 1 min 0.0 sec
    Player: Dr. Peabody
    Bots: Private Poorly, Feeder Zombie, Crypt Zombie, Sewer Zombie
    Weapons: Sci-Fi Handgun, Lasergun, Plasma Autorifle, Homing Launcher,
    ElectroTool
    Briefing: Dr. Peabody left the morgue door open and now zombies are running
    loose all over the Hospital. Visiting time starts in 10 minutes - try to kill
    15 of the living dead before then.
    Map: Hospital
    Difficulty: 1
    Unlockable: Dr. Peabody, Crypt Zombie
    
    This is another challenge that couldn't be easier. For some reason, I found the
    ElectroTool to work very well here. You can instantly zap a zombie to its
    second death with an ElectroTool. If you get a Homing Launcher, you're also
    almost invincible. If you get a Plasma Autorifle, you're also good to go. Run
    around, and try to get into open areas. Lots of zombies will come in, and if
    they do, then it'll be extremely easy to pull off a good 15 kills in a single
    minute.
    
    ========
    Top Shot
    ========
    
    Awards:
    + Bronze: 1st
    + Silver: 1st in 4 min 0.0 sec
    + Gold: 1st in 3 min 0.0 sec
    + Platinum: 1st in 1 min 10.0 sec
    Player: Sgt. Shock
    Bots: Lt. Frost, Trooper White, Capt. Snow, Nikolai, Sgt. Shivers
    Weapons: Soviet S47, Rocket Launcher, Tactical 12-Gauge, Flamethrower, Minigun.
    Briefing: Prove your authority to the young cadets during combat training!
    Everyone has 6 lives each, but lose them all, and you'll be out of the military
    for good!
    Map: Hangar
    Difficulty: 1
    Unlockable: Sgt. Shock, Elimination, Hangar
    
    Unlike the last two Arcade missions, Top Shot isn't based on how quickly you
    kill a set number of enemies. You have to kill five characters six times, the
    eqivalent of 30 kills! It's not really that hard, actually. Try and go around
    to a small, but open area, and get out your Flamethrower or a Minigun. If you
    have the Rocket Launcher, that's also a great weapon to use. You'll instantly
    be able to defeat a bunch of bots with them. Also, if you see a red dot close
    to you, go to it immediately, and kill. Not very difficult.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    MODE MADNESS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This is where you'll find modes you won't see anywhere else. Regeneration Mode,
    where your health constantly goes up, shrink, where enemies shrink and become
    difficult to hit, and Vampire, where hits regenerate you.
    
    ===============
    Chastity Chased
    ===============
    
    Awards:
    + Bronze: 10 kills
    + Silver: 10 kills in 4 min 0.0 sec
    + Gold: 10 kills in 3 min 0.0 sec
    + Platinum: 10 kills in 1 min 0.0 sec
    Player: Chastity
    Bots: Sadako
    Weapons: SciFi Handgun, Lasergun, Rocket Launcher, Tactical 12-Gauge, Plasma
    Autorifle
    Briefing: Chastity is honing her combat skills in a simulated shootout against
    Sadako at the compound. Virtual health regenerates so you should hold back if
    you're wounded. The same applies to Sadako, so preserve to score kills.
    Map: Compound
    Difficulty: 1
    Unlockable: Regeneration Mode
    
    Sadako usually starts out pretty close to you, and you can see her position
    with the red dot at the radar to the upper-right. If you get a Rocket Launcher
    or a Lasergun, teach her a lesson by hitting her with no mercy. You'll hardly
    ever die, unless Sadako sneaks up behind you or something. Not a very hard
    mission, yet again.
    
    =======================
    Shrinking From The Cold
    =======================
    
    Awards:
    + Bronze: 10 kills
    + Silver: 10 kills in 4 min 0.0 sec
    + Gold: 10 kills in 3 min 0.0 sec
    + Platinum: 10 kills in 45.0 sec
    Player: Lt. Frost
    Bots: Sgt. Shivers, Nikolai
    Weapons: Silenced Pistol, 2x Silenced Pistol, Soviet S47, 2x Soviet S47,
    Tactical 12-Gauge, Minigun
    Briefing: The Time Portal has caused spacetime anomalies around the Dam. People
    have been shrinking! Lt. Frost, Nikolai and Sgt. Shivers have spiced up guard
    duty by making a game out of it. Remember, you won't win if there's anyone
    bigger than you!
    Map: Dam
    Difficulty: 1
    Unlockable: Shrink Mode
    
    Right up on the rooftops is a Minigun. Head up there quickly and get it, and
    then you're invincible, and you simply cannot be defeated. Just locate all the
    red dots while using the Minigun's alternate fire, and then you'll make 10
    kills in no time at all. If you find someone who's really small though, just
    point the Minigun down at the snow and start firing. Really couldn't be easier.
    
    ===========
    Scrap Metal
    ===========
    
    Awards:
    + Bronze: 10 kills
    + Silver: 10 kills in 4 min 0.0 sec
    + Gold: 10 kills in 3 min 0.0 sec
    + Platinum: 10 kills in 1 min 5.0 sec
    Player: Female Trooper
    Bots: ChassisBot
    Weapons: SciFi Handgun, Lasergun, ElectroTool, Plasma Autorifle, Homing Launcher
    Briefing: UltraNet headquarters want this ChassisBot disposed of as quickly as
    possible. Although not heavily armored, it is very agile, so be careful! Power
    drained from the ChassisBot will refresh your EnviroSuit batteries - don't let
    them run down!
    Map: Scrapyard
    Difficulty: 2
    Unlockable: ChassisBot, Scrapyard
    
    This mission is extremely easy, although there is one small problem: this
    female trooper needs "batteries" for some reason? A human trooper needing
    batteries is simply imbecelic, but anyway... grab a Homing Launcher in the
    center of the area and then fire a good rocket at the ChassisBot whenever it
    appears. The Homing Launcher has VERY good range, so ammunition should be no
    problem. Using this tactic, you can easily achieve a Platinum. Also, that
    ElectroTool works well.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    IT'S A BLAST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    As the name applies, It's a Blast is limited to only rocket and homing
    launchers. These will give you some great practice with these two awesome
    pieces of equipment, and to top it all off it's just some hard, lock-on and
    rock on action.
    
    ===========
    Night Shift
    ===========
    
    Awards:
    + Bronze: 1st
    + Silver: 1st and 15 kills
    + Gold: 1st and 25 kills
    + Platinum: 1st and 50 kills
    Player: R-109
    Bots: SentryBot, ChassisBot.
    Weapons: Rocket Launcher, Homing Launcher
    Briefing: It's night shift at the factory, and the Machinist is having a nap.
    Time to play! Inject some enthusiasm into the other workers before he wakes up.
    Your health is replenished by damage inflicted so keep up a good hit rate to
    stay alive!
    Map: Robot Factory
    Difficulty: 2
    Unlockable: SentryBot, Leech
    
    Probably the hardest of the three It's a Blast arcade missions, but this one is
    still pretty easy. Look around the place and familiarize yourself with it until
    you remember where a Homing Launcher is. Then get that, and explore the main
    area while looking for targets. Then just let loose a rocket on them and
    annihilate them. Since you have so much time, you should get at least a Gold
    easily.
    
    =============
    Spoils of War
    =============
    
    Awards:
    + Bronze: 25 points
    + Silver: 25 points in 6 min 0.0 sec
    + Gold: 25 points in 4 min 30.0 sec
    + Platinum: 25 points in 2 min 40.0 sec
    Player: Sgt. Cortez
    Bots: Female Trooper, R-109, Hank Nova, Meezor Mox
    Weapons: Rocket Launcher, Homing Launcher
    Briefing: Kills count for nothing in this game, only rewards left behind by
    the dead contenders are worth collecting. Be the first to collect 25 points!
    Map: Ice Station
    Difficulty: 2
    Unlockable: Meezor Mox, Thief
    
    Once again, the name says it all. This is for the sole purpose of collecting an
    enemy's "spoils" (that is, what they leave behind after death). You can kill
    200 enemies here and get big fat nothing, though. You have to kill, but collect
    what they leave behind when you fire the rocket to do this. To quickly collect
    25 of these coins, enter the building and get a Homing Launcher. Use the map to
    quickly find the enemies and fire out your rockets, then run over to them and
    collect the booty. Also, you can sometimes get it when someone kills someone
    else.
    
    ================
    Demolition Derby
    ================
    
    Awards:
    + Bronze: 1st
    + Silver: 1st and 15 kills
    + Gold: 1st and 25 kills
    + Platinum: 1st and 50 kills
    Player: R-109
    Bots: ChassisBot, SentryBot
    Weapons: Rocket Launcher, Homing Launcher
    Briefing: There's nothing like high explosives for reducing ChassisBots to
    chassis bits. The game lasts 4 minutes... make sure you come out on top!
    Map: Scrapyard
    Difficulty: 1
    Unlockable: Male Trooper, Female Trooper
    
    This match is really a huge joke. Immediately head over to the center and get
    the Homing Launcher there. From the center, you'll find those targets
    instantly. Let the rockets fly (you can move a little if a target is at the far
    side of the arena) and wait for them to respawn. Repeat the process, and you'll
    eat this level like a chocolate sundae.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    TOO HOT TO HANDLE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    These are games based on fire. You'll have to avoid enemies around here with
    the virus, or the game is automatically over. This is difficult stuff, so
    beware.
    
    ==================
    Monkey Immolation:
    ==================
    
    Awards:
    + Bronze: 0 min 30.0 sec
    + Silver: 1 min 0.0 sec
    + Gold: 2 min 0.0 sec
    + Platinum: 3 min 0.0 sec
    Player: Venus Starr
    Bots: 4x Monkey
    Weapons: 2x Luger Pistol, Tactical 12-Gauge, Plasma Autorifle, Homing Launcher,
    Shotgun
    Briefing: Those pesky pyromaniac primates have been juggling torches with
    disastrous results! The game ends when everyone is set on fire...so avoid those
    frantic furry flamers!
    Map: Mexican Mission
    Difficulty: 2
    Unlockable: Crispin, Flame Tag Mode
    
    There's a cheat to completing this level, which will easily get you a Platinum.
    Find the ladder around here, and make sure you have a good eye on the radar
    here. When a monkey goes at you (you can see with the radar), immediately climb
    up and wait for the monkey to TRY to catch you on fire. The monkey will be
    unable to catch you, haha! I love this little cheat, but if you're a true,
    honest person, you're going to have to run to the courtyard immediately, and
    get the speed powerup. Monkeys will come from the bell, the rooms in here, just
    everywhere. Use the speed powerup to honestly run away from them, and perhaps
    shoot them if you can get a good distance. Do this for 3:00, and the level will
    end, and you get a Platinum.
    
    ==============
    Disco Inferno:
    ==============
    
    Awards:
    + Bronze: 0 min 30.0 sec
    + Silver: 1 min 0.0 sec
    + Gold: 2 min 0.0 sec
    + Platinum: 3 min 0.0 sec
    Player: Venus Starr
    Bots: Jake Fenton, Jimmy Needles, Hatchet Sal, Marco the Snitch
    Weapons: Luger Pistol, Shotgun, 2x Shotgun, Tommy Gun, TNT
    Briefing: Lady Jane is busy strutting her stuff in the nightclub, and the dance
    floor is heating up...literally! Avoid the night fever for as long as possible!
    Map: Nightclub
    Difficulty: 3
    Unlockable: Louie Bignose, Lt. Wild
    
    This challenge is much harder than the previous one, mostly because there are
    no tricks like the previous one. There are, however, a few ways to do this
    without having to kill someone by running around like a chicken with its head
    cut while doing next to nothing. Early on, head to the large room where you
    fight Big Tony in Chicago, with the two large staircases. Take the upper-left
    door and then head up, to the right, and then the left to find a room where
    there's only one way to enter. Blast away at anyone who enters, and keep a nice
    distance, and then just shoot everyone down.
    
    To quickly pass time before someone enters, you can also try and get the one
    person with a virus into the large room with the staircases. Usually a dumb
    person will come in and then run into the guy with the virus, but just have him
    chase you around the entire room, while never getting flamed, and you should
    have no problem at all. I've even done this for a whole minute. When there are
    a lot of people with a virus, the best place is outside the nightclub. Climb up
    the stairs and let everyone chase you, and you'll probably earn a Gold.
    
    =================
    Burns Department:
    =================
    
    Awards:
    + Bronze: 1 min 0.0 sec
    + Silver: 1 min 30.0 sec
    + Gold: 2 min 0.0 sec
    + Platinum: 3 min 0.0 sec
    Player: Viola
    Bots: Sewer Zombie, Feeder Zombie, Crypt Zombie, Undead Priest
    Weapons: Luger Pistol, Shotgun, Garrett Revolver
    Briefing: You might want to keep away from the other patients in the hospital.
    There's a nasty hot fever going around... you wouldn't want to catch it!
    Map: Hospital
    Difficulty: 3
    Unlockable: Undead Priest, Nightclub, Virus
    
    Probably even more difficult than the last challenge, because this time instead
    of three or four enemies chasing you, you have NINE! Yes, nine. You'll need
    more luck than skill if you want to get this. If about three or less zombies
    are infected, grab a Luger Pistol and head to any dead end you can find and
    shoot down a zombie on sight. When everyone else is following you, you'll have
    to run down the entire hospital, hoping that the zombies aren't on both sides
    of you.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TEAM SERIES A
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    The original team series, to put it in a simple way, are missions where you are
    backed up with friends. You won't be alone in these matches, but the problem is
    that they are some of the hardest so far, especially the last one.
    
    =========
    Club Soda
    =========
    
    Awards:
    + Bronze: 20 kills
    + Silver: 20 kills in 4 min 0.0 sec
    + Gold: 20 kills in 3 min 0.0 sec
    + Platinum: 20 kills in 1 min 30.0 sec
    Bots: Braces, Marco the Snitch (Red), Slick Tommy, Jimmy Needles (Blue)
    Briefing: Slick Tommy and Jimmy Needles just knocked over your drink, and
    they're refusing to buy another! Teach them some manners and score 20 kills
    before they do. Braces and Marco will back you up.
    Weapons: Luger Pistol, Shotgun, 2x Shotgun, TNT, Tommy Gun
    Map: Nightclub
    Difficulty: 1
    Unlockable: Slick Tommy, Jimmy Needles
    
    A very easy introduction to the team series, uh, series. Just follow the blue
    dots on the map and grab a Tommy Gun to instantly blast them up. Braces and
    Marco should be able to kill a few enemies while they're going about, which is
    all good. A great room for kills is the square room with the staircases. Not
    hard.
    
    =============
    Station Stand
    =============
    
    Awards:
    + Bronze: 1000 points
    + Silver: 1000 points in 5 min 30.0 sec
    + Gold: 1000 points in 4 min 30.0 sec
    + Platinum: 1000 points in 3 min 0.0 sec
    Player: Female Trooper
    Bots: Male Trooper (Red), SentryBot (Blue)
    Briefing: A squad of SentryBots are attempting to take over the Ice Station
    asteroid. Team up with the Space Troopers to secure critical locations and
    repel the attack.
    Weapons: Sci-Fi Handgun, Sniper Rifle, Lasergun, Rocket Launcher
    Map: Ice Station
    Difficulty: 3
    Unlockable: Lt. Shade, Zones
    
    This mission is much harder than the last one, especially if you're going for a
    platinum. Run around the place looking for zones to turn red, and when you see
    a SentryBot, use your Sci-Fi Handgun, Lasergun, or Rocket Launcher to kill
    them. Do not use the Sniper Rifle unless you want to test your stealth skills,
    because it is absolute crap here. Your trooper friends will also be able to
    kill off some SentryBots, so you won't have too many problems with the mission.
    
    ===========
    Men in Grey
    ===========
    
    Awards:
    + Bronze: 10 min 0.0 sec
    + Silver: 6 min 0.0 sec
    + Gold: 3 min 30.0 sec
    + Platinum: 1 min 15.0 sec
    Player: Private Grass
    Bots: Sgt. Frost (Red), Accountant, Lawyer (Blue)
    Briefing: A bunch of suits have been seen near the Training Ground blockhouse.
    They've put in some computers and it looks like they might be starting a dotcom
    consultancy business. Hit them hard before they try to float the company and
    pocket the cash!
    Weapons: Tactical 12-Gauge, Soviet S47, Homing Launcher, Minigun
    Map: Training Ground
    Difficulty: 4
    Unlockable: Accountant, Lawyer, Training Ground
    
    PART ONE
    Your first objective will be to seize the Middle Ground. First of all, you
    won't want to go around with only the Tactical 12-Gauge, since it's crap. Grab
    the Soviet S47 to the right; if Sgt. Frost grabs it then reset. Then leave the
    room, and a gun will fire at you. Try and strafe to avoid its bullets, and
    continue forward and you'll find another autogun. Fire some grenades with the
    S47, and if you do it right they should be able to hit it and destroy it. Just
    continue, and use grenades to handle the autogun on the right and the four
    soldiers that are likely to attack. Follow the path to arrive at a canyon.
    Quickly take the path to the right to finish your first objective.
    
    PART TWO
    Now you'll have to destroy all the fuel drums in the next area, by FAR the
    hardest of the three objectives. Grab the Homing Launcher right near the
    waterfall and then take the other path to find an autogun seated on a rock.
    Carefully aim a rocket into it and head beyond it, and then take the path just
    on the left up to find a Minigun. It's insanely useful. Head back down and
    start to the right. Destroy the barrels behind the small building and in the
    cave, and then head back to the left. Fire at the barrel there, and then look
    behind it to find yet another. The last part is the hardest: enter the building
    in front of you and head up the stairs, while trying to suffer through four
    soldiers firing at you. At the top, hell hath no fury like you scorned! or
    whatever. Destroy the barrel.
    
    PART THREE
    Once all the barrels are destroyed, the final objective you are treated to is
    the easiest. Head into the room itself, and blast down anyone who comes in.
    There's a nearby cave if you need another Minigun, because words cannot
    describe how useful it'll be in this next room. Enter the building itself, and
    you'll be in a room similar to the one you started out in, with several
    computers. Fire unrelentlessly at the all of those at the bottom, until all of
    them are completely black. Make sure all the green-colored glass is also
    destroyed, then head upstairs to shoot up the computers there. When that's
    done, you've finally completed the Amateur League! Time to step into a much
    harder era.
    
    ==============================================================================
    HONORARY LEAGUE
    ==============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MAXIMUS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    These missions are based on a series of Gladiator missions, some of the most
    annoying in TimeSplitters 2. You'll have to kill the Gladiator (covered with a
    shade of light) to be able to kill enemies.
    
    =================
    Cold Corpse Caper
    =================
    
    Awards:
    + Bronze: 1st
    + Silver: 1st and 10 kills
    + Gold: 1st and 15 kills
    + Platinum: 1st and 30 kills
    Player: Cyberfairy
    Bots: Crypt Zombie, Gargoyle
    Weapons: Shotgun, 2x Silenced Luger, 2x Tommy Gun
    Briefing: After dark the freaks crawl off their slabs and prowl the Hospital
    morgue. Cyberfairy has dropped in to sprinkle some hot lead pixie dust and send
    them back to sleep!
    Map: Hospital
    Difficulty: 1
    Unlockable: Cyberfairy, Gargoyle
    
    Really, this "introduction" to the Gladiator series couldn't be any easier.
    Look around to grab a couple Tommy Guns, and then search around for the
    Gladiator, marked with a blue dot. After firing the living hell (wait, are they
    even alive?) out of them, you'll be the gladiator. Head to a large hallway, and
    then just wait for gargoyles and crypt zombies to come in, and then they'll all
    be fodder.
    
    ============
    Killer Queen
    ============
    
    Awards:
    + Bronze: 15 kills
    + Silver: 15 kills in 4 min 0.0 sec
    + Gold:15 kills in 3 min 0.0 sec
    + Platinum: 15 kills in 1 min 30.0 sec
    Player: Jungle Queen
    Bots: Leo Krupps, Stone Golem, Aztec Warrior, High Priest
    Weapons: Shotgun, 2x Shotgun, Tactical 12-Gauge, 2x Garrett Revolver, 2x Tommy
    Gun
    Briefing: "...the monkey wasn't too happy but the lion said he was glad he
    ate her!" Ha ha ha! The Jungle Queen is sick of what passes for humor round
    these parts. Crack some heads and wipe those silly smiles off their faces.
    Map: Aztec Ruins
    Difficulty: 1
    Unlockable: Leo Krupps
    
    This is almost as, if not even easier than the previous challenge was; I got a
    platinum on this on my second try. Try and collect two Tommy Guns somewhere,
    and then kill off the Gladiator quickly. Beware if it's a Stone Golem though,
    since they are VERY hard to kill. Once you've done that, go to either the
    center of the ruins or the rope bridge and then press the fire button to rip
    them a new one, and you'll get at least a gold within a matter of seconds.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    OUTNUMBERED BUT NEVER OUTPUNNED
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    In this type, you've got to kill a lot of enemies, and you've got a rather
    strict time limit. Also, the names have got some pretty nice puns in them,
    hinted by the series name.
    
    =========================
    Someone Has Got to Pay...
    =========================
    
    Awards:
    + Bronze: 40 kills
    + Silver: 50 kills
    + Gold: 60 kills
    + Platinum: 80 kills
    Player: Big Tony
    Bots: Duckman Drake
    Weapons: Shotgun, 2x Shotgun
    Briefing: Big Tony's been having some discrete hair transplant work done down
    at the Hospital. But in an anesthetic-induced daze he thinks that some giant
    ducks are after his new thatch to feather their nests! Help him out by
    whacking dem malicious mallards.
    Map: Hospital
    Difficulty: 2
    Unlockable: Duckman Drake, Capt. Night
    
    This mission is pretty easy, although it forces you to make more kills that any
    you have made thus far. It'll help if you know the hospital, but anyway, head
    to the corridor with the three rooms, and at the end of the corridor is two
    Shotguns. Either stay in that corridor and shoot down any ducks that appear, or
    go into a larger hallway and then fire at any ducks that come nearby to make
    them go quackers (fear my puns) and you should be able to score at least a
    Silver.
    
    =============
    Time to Split
    =============
    
    Awards:
    + Bronze: 15 kills
    + Silver: 15 kills in 3 min 0.0 sec
    + Gold: 15 kills in 2 min 30.0 sec
    + Platinum: 15 kills in 2 min 0.0 sec
    Player: Krayola
    Bots: Scourge Splitter (Blue)
    Weapons: Sci-Fi Handgun, ElectroTool, Lasergun, SBP90 Machinegun, 2x SBP90
    Machinegun
    Briefing: Krayola thought her tattoos and piercings were pretty freaky until
    the Scourge Splitters turned up at the compound. Show them that there's more
    to it than just looking hard...
    Map: Compound
    Difficulty: 2
    Unlockable: Barby Gimp, Scourge Splitter
    
    By far the most difficult thing about the mission is the fact there are only
    two Scourge Splitters around here and 75% of your Time will be Split looking
    for the freaking 'Splitters. There's a very easy (and cheap) way to kill them,
    however. Run outside and head into the small building nearby to grab some
    armor, and two SBP90s inside. Then whenever you see an enemy, just fire like
    you've gone nuts, and watch that number of points go up. Extremely easy gold,
    and a pretty easy platinum.
    
    =================
    Can't Handle This
    =================
    
    Awards:
    + Bronze: 40 kills
    + Silver: 40 kills in 3 min 30.0 sec
    + Gold: 40 kills in 3 min 0.0 sec
    + Platinum: 40 kills in 2 min 30.0 sec
    Player: Hatchet Sal
    Bots: Handyman
    Weapons: Shotgun, Luger Pistol, 2x Luger Pistol, Tommy Gun, 2x Tommy Gun
    Briefing: Welcome to Hatchet Sal's cheese-induced nightmare. Well, at least we
    know what Big Tony's left-hand man looks like. Just goes to show, if you
    mutilate people for a living you've got to expect to lose some sleep...
    Map: Nightclub
    Difficulty: 4
    Unlockable: Hatchet Sal, Handyman, Chasm
    
    This is a horribly tough mission which will force several restarts, and which
    forces you to kill one enemy (all with huge amounts of stamina) in an average
    of six seconds. First of all, this mission will be nigh impossible if you don't
    get at least one Tommy Gun, but two are better than one. ;) Where you start in
    Story mode (down the stairs in the large square shaped room with all of the
    staircases) you'll find two of them, and all of the Handymen that come down the
    corridor will be dog food. The preferred area is another room in which you can
    access nearby.
    
    Start near the window in the square-shaped room and head to the room on the
    upper-left. Take an up and then head right, and then take a left to arrive in a
    small room with two Tommy Guns. Stand near the entrance, and then cook every
    Handyman that passes into a big soup. If you start off outside the nightclub,
    or far away from either of these two areas then instantly reset, or at least
    try to get the handymen to kill you quickly. This isn't tough once you get the
    hang of it, but that can take a while.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TEAM SERIES B
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Well, here we are at the team series missions of the Honorary League. I hope
    you're ready, although we start out nice and easy.
    
    ==============
    Hack a Hacker:
    ==============
    
    Awards:
    + Bronze: 20 kills
    + Silver: 20 kills in 1 min 40,0 sec
    + Gold: 20 kills in 1 min 20.0 sec
    + Platinum: 20 kills in 1 min 0.0 sec
    Player: Riot Officer
    Bots: BLUE: Sadako, Krayola, Milkbaby; RED: 2x Riot Officer
    Weapons: SciFi Handgun (start), SBP90 Machinegun, 2x SBP90 Machinegun, Plasma
    Autorifle, Minigun.
    Briefing: Sadako's gang have been selling warez down at the Compound. It's time
    for the anti-piracy riot squad to instigate a crackdown. They made 20 illegal
    copies - so kill them 20 times!
    Map: Compound
    Difficulty: 1
    Unlockable: Krayola, Milkbaby
    
    OH what a joke this one is. Keep in mind that around here, you will find SBP90
    Machineguns scattered around the area. If you get one of these, then let
    bullets fly at anyone with a blue mark above them. You'll find that number
    flying up like crazy. Also, the Plasma Autorifle will allow you to make short
    work of them, and even the grenades could be useful. If you find the double
    SBP90 Machinegun or the Minigun, you will not be defeated. Period. Use the map
    if you do manage to do so, and when you get to someone blue, shoot the hell out
    of them, and you should get at least a Gold incredibly easily.
    
    ==============================================================================
    ELITE LEAGUE
    ==============================================================================
    
    Be warned. Some stuff in the Elite League can drive you absolutely nuts. Make
    sure you're ready and prepared before stepping inside. Oh, and try to keep away
    from Team Series C until the end.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUEL MEANING
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    These are all one-on-one duels, just you and a single enemy. None of these
    missions are very easy, although none of them are that hard compared to Frantic
    Series and Team Series C.
    
    ==========
    Golem Guru
    ==========
    
    Awards:
    + Bronze: 1st
    + Silver: 1st and 3 lives
    + Gold: 1st and 4 lives
    + Platinum: 1st and 5 lives
    Player: The Master
    Bots: Stone Golem
    Weapons: Shotgun, 2x Shotgun, Rocket Launcher, Homing Launcher, Grenade Launcher
    Briefing: Two years have passed down at the Site and the building still isn't
    finished! The reason? A mass of discarded hardcore ahs come to life and chased
    all of the builders away. Only the lightning reflexes and guile of the Master
    can finally lay the Golem to rest.
    Map: Site
    Difficulty: 2
    Unlockable: Fat Characters
    
    Although many think otherwise, I deem this as the easiest of the three duels.
    It's really extremely easy even to get a Platinum, just so long as you know
    what to do. All you have to do is dodge the Golem's fire while guarding health
    paks so that the Stone Golem doesn't get them (AND you get them instead, to
    boot). Grab the armor and the Grenade Launcher at the upper-right (if you don't
    want to risk getting the Grenade Launcher in the tight spot, enter the room in
    the center to collect it). Do not use the flaming grenades, because they do
    absolutely nothing to the Golem.
    
    You can use the main fire to hurt the Golem a bit, but it's recommended you get
    some other stuff first. Head beyond the glass at the top, and collect the
    Rocket Launcher below the stairs (if you need it, there's also a health pak
    there to boot). Then climb the stairs to find a Homing Launcher on the metal
    beams. It takes FIVE rockets to kill the Stone Golem once, so prepare to make
    every hit count. A good place to target the Golem would be on the small hill
    with the health pak. If the Golem hits you, you'll get your health back and it
    won't, while you can fire rockets.
    
    Oh, and one last thing: never let the Golem get armor or health if you can help
    it, and never fight in the pipes unless you have an unnatural talent for it.
    You will get blasted to pieces in there, usually because the Golem has a
    tendency to sneak up behind you.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TEAM SERIES C
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Be warned. Team Series C consists of two of the most annoying, and most
    difficult challenges you'll ever see. Make sure you have a psychologist that
    your parents or friends can call, and practice keeping your sanity. Alright,
    I'm exaggerating, but Bags of Fun and Nice Threads are some of the toughest
    stuff in TimeSplitters 2. Once again, be warned.
    
    ===========
    Bags of Fun
    ===========
    
    Awards:
    + Bronze: 3 bags better
    + Silver: 5 bags better
    + Gold: 7 bags better
    + Platinum: 10 bags better
    Player: Corp. Hart
    Bots: Red - Sgt. Cortez | Blue - Scourge Splitter, Reaper Splitter, Drone
    Splitter
    Weapons: Plasma Autorifle, Rocket Launcher, Homing Launcher
    Briefing: When Cortez and Hart aren't knocking seven bells out of the
    TimeSplitters they like to invite them over to the Ice Station for a friendly
    game of capture the bag. The TimeSplitters are inclined to take it a bit too
    seriously...
    Map: Ice Station
    Difficulty: 5
    Unlockable: Ringmistress, Big Hands, Slow Deaths
    
    This level is best played when there's no one in your house, because then you
    can yell at the top of your lungs in anger without fear of someone coming into
    your room and asking if you've gone nuts. First of all, you'll start off inside
    the Ice Station's base (usually). There may be a speed powerup there, and
    there's sometimes a Homing Launcher there. It'll make it a lot easier. All you
    have to do is take the green passage in the base out and run forward, then grab
    the enemy bag. If they haven't got your bag, you can return to your bag and
    score a point.
    
    However, this is far from an "all you have to do" matter. It'd be a lot easier
    if up to seven TimeSplitters weren't firing their whole Plasma Autorifles out
    (how do they stop them from overheating?!) at practically no one. If your bag
    is grabbed, you may want to stay at the enemy base with a Homing Launcher or
    Plasma Autorifle. Make sure you've got your own bag, and then when the enemy
    TimeSplitter appears, use either the rocket or a Plasma Autorifle grenade. Then
    if you're good enough, that TimeSplitter will be ancient history. I could write
    a whole text file on this, but you'll have to be careful and attack the
    TimeSplitters that are causing a problem, while still maintaining your speed.
    Try to grab some armor on the way. Good luck!
    
    =================
    They're Not Pets!
    =================
    
    Awards:
    + Bronze: 1st
    + Silver: 1st and 30 kills
    + Gold: 1st and 40 kills
    + Platinum: 1st and 55 kills
    Player: Mister Giggles
    Bots: Stumpy (Red), Bear (Blue), Drone Splitter (Yellow)
    Weapons: Crossbow, Flamethrower, Tactical 12-Gauge, Plasma Autorifle, SBP90
    Machinegun
    Briefing: Mr. Giggles and Stumpy ordered a bunch of Baby Drones 'Splitters off
    the Internet. When they arrived they bit the Bear's nose and ripped off Lola's
    costume. The Ringmistress is not pleased - she wants rid of them! Watch out
    for the Bear though, he's pretty mad.
    Map: Circus
    Difficulty: 2
    Unlockable: Bear, Baby Drone
    
    If you look at my weapons list, you'll know what my recommendation is: head to
    the central arena to grab an SBP90, and then kill off any Drones you can (five
    will roam the area at a time). Stumpy will kill the Drones very quickly, since
    he always seems to know where they are. Crossbow will wipe them out very
    quickly too, so just goof around and look for those Drones, and when you find
    them, use the Crossbow or SBP90 and kiss their little butts goodbye. Nothing
    next to the next mission.
    
    ============
    Nice Threads
    ============
    
    Awards:
    + Bronze: 15 mins
    + Silver: 10 mins
    + Gold: 5 mins
    + Platinum:
    Player: R-One-Oh-Seven
    Bots: Leo Krupps (Red)
    Weapons: Sci-Fi Handgun, Plasma Autorifle, Lasergun,
    Briefing: United only by a passion for dressing up in silly costumes, R107 and
    Leo Krupps join forces to storm the Scrapyard Control Room. It's a death-
    defying assault against the SentryBots - but watch out for those thread lasers
    Leo! Oops, too late...
    Map: Scrapyard
    Difficulty: 6
    Unlockable: Scrapyard (Assault mode)
    
    It is recommended you do this challenge after preparing and training yourself
    not to go nuts and break your TV. This horribly difficult mission in on par
    with Atom Smasher in Hard mode, and you know that when I say that, it's bad
    news.
    
    PART ONE
    First of all, this mission has nothing to do with destroying anything. It's
    about moving from room to room, and trying not to get hit. This area is full of
    robots that will constantly be firing at you, and turrets on the wall, which
    all fire lasers which come close to one shot kills. To start out with, head to
    the left and grab a Lasergun, and then run to the far right. Head forward and
    turn on the shield, and then use the laser to blow up the autogun on the wall.
    Then move over there and strafe to the left, until you see a room to enter.
    When you can get in, grab the armor lying about, and quickly make it through
    the room and you've already completed the easiest objective.
    
    PART TWO
    Probably the hardest objective. You'll CONSTANTLY have robots getting in your
    way and blasting you to pieces, not to mention the last rooms have about ten
    ****ing turrets trying to shoot you down. First of all, head upstairs and grab
    the Homing Launcher. Words cannot describe how useful it is. Then head into the
    room below the path upstairs, and then just head forward. Blast down any robots
    who get in the way (the alternate fire works well), and when you get to the
    third room after the starting point, turn around and blast the autogun there
    before it causes too much trouble. Then enter the next room. Every time you
    head downstairs, turn around and fire a rocket or a grenade at the turrets on
    the wall. Trust me, it helps. When you arrive at the bottom, try and shoot a
    grenade at the next turret on the wall before it gets a chance, and enter the
    room at the top. Objective two complete.
    
    PART THREE
    If you could get past the second objective, you can probably get past the third
    one. Take the upper-middle door out of this room to begin with, and then either
    dodge or fire at the two turrets on the wall, that don't bother me at all. [In
    case you didn't know, it doesn't bother me at all if you fire at the autoguns,
    because it is very highly recommended, and that song (Flowers on the Wall) >
    j00. Thank you very much.] After the turrets are destroyed/dodged, take a right
    into the next room (if you have a Plasma Autorifle, aim a grenade at the
    autogun there). In the next room, instead of shooting the turrets it would be a
    better idea just to strafe. Run across the room to the other side, and run up
    the stairs. Then turn left and head up the next set of stairs (use a Plasma
    Autorifle to destroy the autogun on the way) and then press the switch in the
    next room. You're FINALLY finished.
    
    Congratulations, you have now beaten by far the hardest Arcade League mission,
    and practically all of the Elite League now, but there's one other series that
    stands in your way, although the missions are all INCREDIBLY easy. Pat yourself
    on the back now.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    SINCEREST FORM OF FLATTERY
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    These missions (all being quite easy) are some of the greatest jokes this game
    has to offer, since they're a huge relief from Team Series C. They also have
    other first person shooter references: for example, Aztec the Dino Hunter is
    like Turok: Dinosaur Hunter, and Half Death and Dead Fraction are references to
    the more popular Half Life and Red Faction.
    
    =====================
    Aztec the Dino Hunter
    =====================
    
    Awards:
    + Bronze: 45 kills
    + Silver: 60 kills
    + Gold: 70 kills
    + Platinum: 90 kills
    Player: Aztec Warrior
    Bots: Dinosaur
    Weapons: Crossbow
    Briefing: Aztec Warrior just loves to hunt dinosaurs! The Aztec Priest has
    tried to convince him otherwise by explaining all of the ethical and ecological
    reasons which make it a morally questionable activity. Aztec Warrior ignores
    him, he says that the Priest's just a cerebral bore...
    Map: Aztec Ruins
    Difficulty: 1
    Unlockable: Dinosaur
    
    If you can't beat this, I must question how you have gotten to the Elite
    League. Basically, if you know this place you'll kill one dinosaur every two
    seconds. A good place would be the bridge. Head over there and watch the dinos
    come in to attack, and then shoot them all down. All dinosaurs die in a single
    hit, unless they have armor or something, in which they need two hits to kill.
    The area with the fallen tree is also a great place to kill the dinosaurs.
    
    +----------------------+
    | IXb. Challenge Modes |
    +----------------------+
    
    Challenge Modes are some of the hardest things that TimeSplitters 2 is going to
    offer you. You are forced to complete things and do it well. There are several
    kinds of challenges, and these range from breaking glass to sneaking around to
    shooting monkeys. Anyway, here's everything you'll likely need for these things!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    GLASS SMASH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    In these missions, you've got to go around shooting glass. Break as much of it
    as you can in as little time as you possibly can, mate. Cause that's what we've
    got ahead of us!
    
    =================
    Pane in the Neck:
    =================
    
    Awards:
    + Bronze: 1 min 0.0 sec
    + Silver: 0 min 30.0 sec
    + Gold: 0 min 18.0 sec
    + Platinum: 0 min 11.0 sec
    Player: Lt. Frost
    Briefing: Those Russian soldiers aren't that bright! Today's military training
    involves breaking all the glass in the Siberian compound. Nikolai managed this
    in one minute flat. Beat his time or you'll be the laughing stock of the
    barracks for weeks!
    Difficulty: 2
    Unlockable: Rotating Heads
    
    In this mission, you will be going around carrying the Soviet S47's grenades.
    Now, we all know the good thing about a grenade. They explode when they are
    dropped, making for a lot of broken glass. Anyway, this is a good thing to
    remember, since a lot of the glass in this level is very close to each other.
    This is the best strategy: at the entrance, just head up the stairs on the
    left, and get to the large building. This has six glass panes in it, so throw a
    grenade at the topmost ones. They should break in a second. They might even
    break the lower glass, but if they don't break that, then all you have to do is
    shoot another grenade down there. ;)
    
    Go up the stairs near the building, and shoot a grenade to your left through
    the door, and then go to the platform where a sniper originally was in the
    Siberia mission. Aim a grenade through there, and then go to the small building
    near the large one and shoot one through there, then go to the fence a little
    bit ahead, and fire grenades to the left and right, which will have all of the
    glass panes destroyed.
    
    ============
    Bricking It:
    ============
    
    Awards:
    + Bronze: 1 min 0.0 sec
    + Silver: 0 min 30.0 sec
    + Gold: 0 min 18.0 sec
    + Platinum: 0 min 11.0 sec
    Player: Lt. Frost
    Briefing: After Private Poorly's incident with a grenade yesterday, all
    ammunition has been confiscated until further notice. This is no excuse to miss
    training though, so you'll have to improvise!
    Difficulty: 2
    Unlockable: Brick
    
    This level is very similar to the last one, in that you're still in Siberia,
    aiming to destroy all the glass around here. The only difference is that you
    have to use bricks to destroy all the glass. I really don't feel the need to
    give another strategy, since you can use the same one as before. The only
    difference is with in the first building, stand really close to the building
    and aim bricks through all of the glass and destroy it. I recommend remaining
    quite close to the buildings that you throw bricks at, however. Bricks don't go
    very far, and you have a very limited supply of them.
    
    ==============
    Stain Removal:
    ==============
    
    Awards:
    + Bronze: 23 windows
    + Silver: 28 windows
    + Gold: 32 windows
    + Platinum: 32 windows, 0 min 47.0 sec
    Player: Undead Priest
    Briefing: The life of a zombie would be far more pleasant if it were not for
    the Hunchback spoiling the Wednesday morning sacrifices. Get your own back on
    him, and knock out as many stained glass windows as you can within the time
    limit.
    Difficulty: 3
    Unlockable: Hunchback
    
    Stain Removal is considerably tougher than the previous two challenges were.
    You will have to go super fast in this one if you wish to prevail. To start off
    with, always use your secondary fire. Use the primary fire right above to hit
    the three stained glass windows there, but stop using it there. Otherwise you
    won't hit any other windows. Head over to the right once you've finished that,
    and just let your ammunition fly. Destroy as many as you can, while trying not
    to miss them, and then proceed over to the left. This _will_ require some
    practice, but don't get discouraged. This is one of the tougher Challenges.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BEHEAD THE UNDEAD
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This is one of my personal favorite kinds of challenges. We now need to shoot
    zombies and kill as many of these undead creatures as possible. Some good fun
    these few are.
    
    ==========================
    Fight Off the Living Dead:
    ==========================
    
    Awards:
    + Bronze: 10,000
    + Silver: 15,000
    + Gold: 20,000
    + Platinum: 150,000
    Player: Henchman
    Briefing: Another of Khallos' attempts to take over the world has failed at the
    hands of Harry Tipper. As usual Khallos has fled the scene, leaving a henchman
    to deal with the consequences (lots of zombies in this case). See how long you
    can keep him alive for...
    Difficulty: 2
    Unlockable: Sewer Zombie
    
    Fight Off the Living Dead is a rather simple level. To get Platinum, you're
    going to have to be fighting for perhaps an hour though. Basically, zombies
    come in in waves. Your goal is to shoot down every single zombie that you see.
    Also, you get more points if you punch a zombie in the head, but you need to be
    very careful and look out for zombies here. For example, from Wave 1 afterward,
    the first zombie will appear in the small room on the right (TAKE THIS HUGE
    NOTE: IF YOU LEAVE THE CENTRAL ROOM, YOU HAVE THREE SECONDS TO GET BACK, OR
    ELSE), but while you're shooting/hitting him, zombies start appearing
    elsewhere. So try very hard to stay around the center and avoid getting
    surrounded and dying. Good luck!
    
    ====================
    Sergio's Last Stand:
    ====================
    
    Awards:
    + Bronze: 5,000
    + Silver: 15,000
    + Gold: 25,000
    + Platinum: 35,000
    Player: Sergio
    Briefing: The last act performed tonight, this will star our very own Sergio
    the Strongman. We feel privileged to welcome our guests, a time travelling
    group of flaming zombies. Ladies and gentlemen, put your hands together for
    Sergio's Last Stand!
    Difficulty: 3
    Unlockable: Sergio
    
    This is a lot tougher than the last challenge was. Be very careful while
    handling this, and move around quickly. The area will quickly become full of
    flaming zombies, and if they touch you then you'll be set on fire. The only way
    to put it out is to get the fire extinguisher around the back of the area and
    point it down at yourself. In doing so, you will be wasting valuable time which
    will allow the zombies to touch you and kill you instantly. You may wish to
    fight unarmed occasionally, as that can allow you to do some damage. Also,
    putting out the fire on a zombie can work, although this method isn't
    recommended. Be sure to take out the zombies as soon as they appear, and don't
    be afraid to get out of your allotted area. Three seconds is more time than it
    sounds. You'll have to get a good aim for this one, so good luck.
    
    ==================
    Day of the Damned:
    ==================
    
    Awards:
    + Bronze: 10,000
    + Silver: 15,000
    + Gold: 20,000
    + Platinum: 25,000
    Player: Nikolai
    Briefing: It looks rather like curiosity got the better of Nikolai. Gunshots or
    no gunshots, he'd have been better off steering clear of the research center
    altogether, and he should definitely have taken his gun. Keep him alive for as
    long as you can, using just his fists!
    Difficulty: 3
    Unlockable: Feeder Zombie
    
    Yet another difficult zombie challenge. This time though, you have no gun or
    anything. Just your fists. Anyway, there are two kinds of zombies: the kind
    with the blood on its face, and the kind that looks like a human. The bloody
    kind is quite easy to punch and lose its head, but you have to have perfect
    accuracy if you wish to take off the man-like zombie's head in one blow,
    especially if you want to avoid getting hit. It's generally easier to take off
    a zombie's head if you get a running start on it, but don't get too close or
    you could get hit yourself. If you end up with a lot of man-like zombies, you
    may want to lead them out, make them follow you, get back inside the area, then
    while they're chasing you, punch 'em good and well in the back. Still, try to
    avoid getting hit.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    INFILTRATION
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    These missions make you remain undetected from cameras/guards, and they take
    place in Story areas, although they don't force you through the whole level. A
    test of stealth.
    
    ==================
    Silent but Deadly:
    ==================
    
    Awards:
    + Bronze: 0
    + Silver: 700
    + Gold: 1,000
    + Platinum: 1,000 and 0 min 40.0 sec
    Player: Gregor Lenko
    Briefing: Even highly dangerous mercenaries like Gregor Lenko need to use
    stealth when outnumbered. Destroy the radar and enter the dam, without being
    detected by any of the Russian guards.
    Difficulty: 3
    Unlockable: Viking Hat
    
    Do not even attempt this level unless you are highly skilled at killing enemies
    in one hit by shooting their heads. If you can't do that, don't bother with
    this level, because you'll fail. When you're prepared, collect the Sniper
    Rifle, and shoot at the camera a bit ahead of you. After destroying it, look on
    the left to find a guard, and shoot him in the head. Now bring the Sniper Rifle
    down and shoot the guard behind the fence, but don't come out completely from
    the tunnel, or he'll see you, automatically decreasing your stealth level by
    quite a lot.
    
    After finishing that bastard off, go through the fence and head forward from
    the eastern side and look through the door on the house near the fence. There's
    a guard in there, so blast his face. KILL KILL KILL KILL KILL KILL KILL...
    wait, sorry for my vulgarity. Now head past the fence, and stop when you find
    the female guard with the blonde hair. Don't worry about her seeing you, since
    she never turns around. Shoot her head from behind, and then she's out. Now
    this is the hardest part of this level. Make absolutely sure that the guard
    near the stairs doesn't see you. You'll want to be careful here.
    
    Make sure you can see him well, and then shoot him. After finishing him, look
    for the camera on the left and destroy it. Go up the stairs and head into the
    room on your left, and then open the dam. Now just head down the stairs a
    little back, and enter the dam. Well, now you have completed this level.
    Believe it or not, this was the hardest of the three Infiltration levels. If
    you could do this, you can do the next two.
    
    ====================
    Trouble at the Docks
    ====================
    
    Awards:
    + Bronze: 0
    + Silvet: 700
    + Gold: 1,000
    + Platinum: 1,000 and 0 min 25.0 sec
    Player: Lady Jane
    Briefing: It's 3 a.m. and a new shipment has just arrived by barge, so there
    are goons crawling over the docks! If you want to get through the Falucci Bros.
    Warehouse alive, particular care will be needed.
    Difficulty: 1
    Unlockable: Pirate Hat
    
    This stealth mission is so easy it could cry. All you have to do is head
    forward, shoot the guard on the left carefully (with your Silenced Luger) so he
    doesn't spot you a bit later, then head into the building and ignore the next
    guard. Head up the stairs quickly and shoot the next one, then head downstairs
    quietly and not so quickly, and wait until a guard walks to the exit (if you
    have completed Chicago in Story mode, which you should, you'll know where it
    is), and then shoot him on the way out. Leave to receive your Platinum (or at
    least a Gold).
    
    ====================
    Escape from NeoTokyo
    ====================
    
    Awards:
    + Bronze: 0
    + Silver: 700
    + Gold: 1,000
    + Platinum: 1,000 and 0 min 20.0 sec
    Player: Chastity
    Briefing: It's late past curfew, and Chastity Detroit has ended up stuck in a
    rough district of NeoTokyo. If the police find her, she'll spend the night in a
    cell, so get her out without being spotted! The temporal uplink should come in
    handy here.
    Difficulty: 1
    Unlockable: Big Ears Hat
    
    Very little can be said about this ridiculously easy challenge. Head to the
    left to avoid the radar there, then avoid the next radar by heading to the
    right, wait for the next radar's beam to move, then head between the second and
    third ones, and wait for the fourth one to move. A police car will then pass
    by, so head to the left or crouch, and once it's passed, head beyond to dodge
    the very easy lasers, and a Gold is yours.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BANANA CHOMP
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    In these missions, you'll have to go across the Aztec jungle and collect a
    bunch of bananas. And all of them are related to one particular monkey. Now
    ain't that interesting...
    
    ============
    Gone Bananas
    ============
    
    Awards:
    + Bronze: 1 min 30.0 sec
    + Silver: 1 min 0.0 sec
    + Gold: 0 min 55.0 sec
    + Platinum: 0 min 45.0 sec
    Player: Monkey
    Briefing: Jojo the Monkey has been causing mischief around the village, and the
    villagers have had enough. To teach him a lesson they've thrown his bananas
    away. Help him get them back!
    Difficulty: 2
    Unlockable: Private Coal
    
    This really isn't a very difficult Challenge, although if you miss a single
    banana or you get lost on your way through the Aztec jungle, you can kiss your
    victory goodbye. Here's a full walkthrough of this place, and how to not miss a
    single banana, and you can get a Gold while you're at it! Just follow the path
    when you begin, and you'll find two bananas on the way. You'll arrive in the
    area with the pillars. You'll find three around the center, two around the
    back, and two around the front. None of them are particularly difficult to pick
    up. In the next area, pick up the bananas in front of you, and head up the
    following ramp.
    
    Head back and head up the stairs quickly to collect two bananas. Then take
    either of two paths on the left, and you'll find about five bananas. Remember
    that from the perspective of the grass ahead, there's one banana to the left,
    one on the following path, and four behind you. Take the next path, and then
    collect two bananas to begin with, then head up the stairs on the right. Get
    that banana quickly and then just go straight to find a couple more. Take a
    left to get two more, and quickly run around the circular area that follows to
    get the rest of the bananas. ^_^
    
    ============
    Gone Bananas
    ============
    
    Awards:
    + Bronze: 1 min 30.0 sec
    + Silver: 1 min 5.0 sec
    + Gold: 0 min 58.0 sec
    + Platinum: 0 min 48.0 sec
    Player: Monkey
    Briefing: Jojo's been up to his old tricks again, and the villagers are really
    riled now. Not only have they taken the bananas, but they've conjured up some
    zombies to stop Jojo forever. Keep that monkey alive!
    Difficulty: 2
    Unlockable: Private Poorly
    
    I will give no strategy for this, since this is exactly the same as the last
    one except zombies are all over the place. Restart if you get trapped, and in
    general keep away from the zombies. This is all pretty easy, especially if you
    can time the zombies to coming out, and then running past them.
    
    =================
    Playing With Fire
    =================
    
    Awards:
    + Bronze: 18 bananas
    + Silver: 22 bananas
    + Gold: 24 bananas
    + Platinum: 24 bananas and 0 min 1.0 sec
    Player: Wood Golem
    Briefing: Jojo shot The Wood Golem with a flaming crossbow bolt. The Golem's
    not got long left, but he's intent on getting his own back by eating as many of
    Jojo's bananas as possible. Go for the burn, Woody!
    Difficulty: 3
    Unlockable: Wood Golem
    
    This takes an entirely different path than the last one does. Head forward and
    pick up the banana, then continue and get another banana and then take a left
    and collect the next one. Get the next six and take the path on the
    upper-right, and get all in the next area except the one at the upper-right,
    because it wastes time to get it. Try and head up the stairs on the right
    quickly though, since you can waste time. Then just head to the right once
    they're picked, and collect a couple in front of you, then take the bridge to
    the right and collect the rest to get an incredibly easy Platinum.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    CUTOUT SHOOT-OUT
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    These hilarious little missions involve cardboard pieces that are invading
    towns, and you have to shoot them. But they have little kids, women, and old
    grannies there, so you can't shoot everything.
    
    =============
    Take 'em Out:
    =============
    
    Awards:
    + Bronze: 1,500
    + Silver: 2,500
    + Gold: 3,500
    + Platinum: 4,000
    Player: Elijah Jones
    Briefing: Uh oh! The small town of Little Prospect is under siege by some
    vicious cardboard figures, and it looks like they have no intention of leaving.
    Take 'em down!
    Difficulty: 1
    Unlockable: Ample Sally
    
    This is a very fun, very nice little Challenge. The maximum of points is 4300
    or so, but it's quite difficult doing so, or getting Platinum for that matter.
    You really want to avoid hitting little children, women, and grandmas, because
    you'll lose a good sum of points, depending on where they are hit. If you hit a
    piece in just the cardboard part, you get -25 points. If you hit it a little
    closer, you get -50 points. If you hit in the body but not on the chest, you
    get -75 points. If you hit them right in the body, you can kiss 100 points
    goodbye. The same applies to the bandit cardboard pieces, in which you have to
    shoot. Try to get accurate and shoot them right in the chest, because that'll
    get you some points.
    
    As far as strategy itself is concerned, just shoot a few cardboard pieces
    around the beginning. Shoot them right in the chest too, and no need to rush.
    You have 2 minutes and 30 seconds, which is plenty of time. You might want to
    lock on to them to make it easier. A little bit ahead of the bandits, you'll
    run into little kids and women. Avoid them at all costs, and then just go west
    to the bar. Shoot the bandits inside it, and then aim very, very closely at
    their bodies. Also, when you see the old man and the bandit close together, hit
    the bandit right in the middle of the back of the cardboard, because that's
    where the chest is. You shouldn't have many problems if you shoot cardboard
    pieces at the right place and right time. Some pieces disappear though, so be
    careful.
    
    =========
    Fall Out:
    =========
    
    Awards:
    + Bronze: 1,300
    + Silver: 1,500
    + Gold: 1,650
    + Platinum: 1,700
    Player: Marco the Snitch
    Briefing: After turning snitch on Big Tony, it seems poor Marco didn't have his
    escape route planned. Tony's not the brightest guy though, and he's sent some
    cardboard cutouts after Marco. Help Marco through Chicago without killing any
    old ladies...
    Difficulty: 3
    Unlockable: Marco the Snitch
    
    Platinum is the very maximum, at 1,700. Since scores are not that much below
    that, you can imagine you'll probably have a hard time going through this.
    Alright, now there are some cardboard pieces that are enemies, and some that
    are not, but you can't tell just by looking at them like you could in Take 'em
    Out. You'll just have to memorize the enemies. You CAN tell because "-1" will
    constantly be coming from the enemy ones. Just remember that old ladies and
    such are not enemies, and be able to look around quite a lot here, it really is
    a necessity. At one time two of them will appear (one is an old man and one is
    a girl), and points will be taken away, so you have to shoot it quickly or you
    lose a lot of points. Good luck.
    
    ==============
    Pick Yer Piece
    ==============
    
    Awards:
    + Bronze: 700
    + Silver: 875
    + Gold: 1,000
    + Platinum: 1,250
    Player: Elijah Jones
    Briefing: A lawman needs a gun he can rely on. Elijah's gone down to the
    compound to test the performance of some firearms. Shoot as many cutouts as
    you can, but remember, accuracy will also improve your score.
    Difficulty: 3
    Unlockable: Sgt. Rock
    
    There are three guns you can use to shoot down the cardboard pieces here: the
    Sniper Rifle, Garrett Revolver, or Tommy Gun. The Sniper Rifle is the most
    accurate, but it's extremely slow. The Garret Revolver doesn't have the Tommy
    Gun's speed or range, but it'll get you a target much faster than the Sniper
    Rifle. The Tommy Gun is EXTREMELY fast, but can miss very easily. You want to
    hit the chests of the targets for 100 points apiece. Just be accurate and try
    to memorize in which order they come in, and use the Garrett Revolver or Tommy
    Gun, if you're feeling lucky, to fire. Do NOT use the Sniper Rifle.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TIMESPLITTERS "STORY" CLASSICS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    These Challenges are similar to storyline missions. They are extremely
    difficult, and they force you to collect something on the other side of a
    level. These take a lot of replays, so don't fret if you find these hard.
    
    =======================
    Badass Buspass Impasse:
    =======================
    
    Awards:
    + Bronze: 5 min 0.0 sec
    + Silver: 3 min 0.0 sec
    + Gold: 1 min 30.0 sec
    + Platinum: 45.0 sec
    Player: Badass Cyborg
    Briefing: Badass Cyborg is having one of those days. First of all he loses his
    buspass and now he's realized that his spare brain is on the other side of
    town. It's not going to be easy going to get it back on foot. Especially when
    Special Forces have been deployed... again!
    Difficulty: 4
    Unlockable: Badass Cyborg
    
    This Challenge is very difficult, and it took me quite a while to do it on my
    first way through. What you must do is get to the other side of town, past all
    the guards, collect Badass Cyborg's brain, and then make it back. What I
    recommend doing at the beginning is taking the Sniper Rifle, shooting the guard
    right in front of you, and then shooting at the guard on the other side. Walk
    forward a little bit, and then you'll find a female guard wielding a Soviet
    S47. You may want to kill more guards that have Soviet S47's so you can get
    more ammo. They are very useful.
    
    Use the Soviet S47 for any guard on the way to the end of town that poses a
    threat. Remember that it comes with grenades as well, so you should definitely
    take advantage of them. When you get to the end of town, collect the brain on
    the left side, and then make your way back to the time portal in which you
    started out on. This will be MUCH harder than the first time, because there are
    more guards and some aliens this time. I hope you have tons of ammo, or you're
    going to have to dodge everything that comes your way. Good luck; you will
    definitely need it.
    
    ==============================
    But Where do the Batteries Go?
    ==============================
    
    Awards:
    + Bronze: 10 min 0.0 sec
    + Silver: 7 min 0.0 sec
    + Gold: 5 min 30.0 sec
    + Platinum: 4 min 15.0 sec
    Player: R One-Oh-Seven
    Briefing: R107's therapist won't be pleased. Just when it looked like he was
    finally cured his will has crumbled. He's slipped on a dark lycra body suit
    and donned the crudely crayoned boxes once again. I - am - Robot!
    Difficulty: 3
    Unlockable: R One-Oh-Seven
    
    This challenge is nothing compared to the last one, but it might still be quite
    difficult. Ignore the ChassisBots as they spawn and enter the building, while
    ignoring the two robots who might try to shoot. Enter and head to the door on
    the left. A little bit down the room, avoid the robot on the right and just
    ignore everything until you've got past the room that keeps going down. When
    you're in the next room, head to the right and shoot the R-109 down quickly to
    collect a Minigun. Immensely useful. Then simply follow the path until you
    reach a straightforward room, with a locked door to the left. Mow down all the
    six ChassisBots or so that spawn, and collect the batteries. Then simply head
    back, blowing up anything that gets in your way. Not as hard as it seems at
    first.
    
    ===========================
    Hit Me Baby One Morgue Time
    ===========================
    
    Awards:
    + Bronze: 8 min 0.0 sec
    + Silver: 4 min 0.0 sec
    + Gold: 2 min 0.0 sec
    + Platinum: 1 min 0.0 sec
    Player: Mr. Underwood
    Briefing: It's topsy turvy down at the hospital, the corpses just won't stay
    put and undead priests are roaming the corridors. Mr. Underwood can't believe
    his luck - he's brushed up his bowler hat and grabbed his trusty shotgun...
    Difficulty: 3
    Unlockable: Cropolite
    
    I wouldn't say this is as difficult as the last Challenge was, but this
    Challenge is still a huge pain in the neck. Just follow the path as you begin
    and ignore the first few zombies. Eventually, take to the right and then just
    go forward. If you run into any undead priests or zombies on fire, immediately
    take them out, as undead priests have guns and fire cannot be put out in this
    place. Besides the guns that the undead priests carry, the zombies have no
    projectile attacks except they can spit poison. It has no range, it's not
    dangerous, it's nothing to worry about.
    
    Eventually, you'll reach the artifact. Try and save up as much health as
    possible right before you get this, because the next part shows no mercy. Jump
    down, and you'll be attacked by several evil TimeSplitters! They're a huge
    waste of time to kill, only shoot them down if they block your way back to the
    Time Portal. When you hop down, head BACKWARDS and then follow the path back to
    the courtyard where you started. Remember, you'll get hit, but try to ignore
    it. It'll save you a ton of time.
    
    NOTE: Another way to get back would be run back to the first balcony. It could
    work very well.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MONKEYING AROUND
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    These are some good ol' monkey stuff. Shooting fake monkeys, blowing away
    watermelons from monkey paws, etc.
    
    ===============
    Simian Shootout
    ===============
    
    Awards:
    + Bronze: 600 points
    + Silver: 1,000 points
    + Gold: 1,800 points
    + Platinum: 2,000 points
    Player: Mikey Two-Guns
    Briefing: An unscrupulous merchant is trying to flood the market with imitation
    clay monkeys. Use your trusty shotgun to dust those cheap replicas and put him
    out of business!
    Difficulty: 3
    Unlockable: Insect Mutant
    
    This would probably be the hardest of the monkey challenges. There are several
    monkeys that will come flying out of the air, and each one you shoot will get
    you 50-70 points (depending on where you shoot them, I believe). The only
    problem is that you have the crappy Tactical 12-Gauge which has short range,
    the monkeys fly out of the air fast, and they're very hard to hit, especially
    if they're coming from where you are. Start out at the right and try to shoot
    the two monkeys in the air, and then go over to the left and shoot the next two
    monkeys, and then head to the middle and shoot the next couple monkeys, and
    then choose whichever area you want. Try and hit as many monkeys at one time as
    possible, as you'll get double/triple the points. Good luck!
    
    =============
    Monkey Mayhem
    =============
    
    Awards:
    + Bronze: 1,000 points
    + Silver: 1,500 points
    + Gold: 2,500 points
    + Platinum: 3,000 points
    Player: Ringmistress
    Briefing: Some evil circus clowns have enslaved the performing monkeys and
    forced them to carry their watermelons! Free the monkeys by shooting the
    watermelons out of their paws, but aim carefully...
    Difficulty: 2
    Unlockable: Mischief, Lola Varuska
    
    If you've got a good knack for that old sniper rifle, you'll have little to no
    problems with this challenge. Every watermelon you hit, you'll get 50 points
    (doubling and tripling if you shoot several in a short amount of time) and
    every monkey you hit, you'll lose 75 points. First of all, start by shooting
    the watermelon to the left (a monkey soon carries it in), and then go for the
    center one. Two monkeys then come in to the left. Shoot both of them quickly
    but carefully, and you'll recieve a lot of points. Some more will come in from
    the left and center quickly, so try for as many combos as possible.
    
    ============
    Dam Bursters
    ============
    
    Awards:
    + Bronze: 4,000 points
    + Silver: 6,000 points
    + Gold: 8,000 points
    + Platinum: 10,000 points
    Player: Sgt. Shock
    Briefing: The Russian Mafia objects to the building of the Siberian Dam, and
    are trying to destroy it through the tactical use of exploding monkeys. It's up
    to you to save the villages downstream by blowing up the monkeys before they
    reach the dam!
    Difficulty: 2
    Unlockable: Robofish, Circus stage
    
    This is easy once you get the hang of it. Several monkeys will come sliding
    from the ice right ahead, and you've got to shoot them down before they hit the
    dam, which will lose you points. A tempting thing you'll notice quickly is the
    central "stick-out". Avoid this, as it'll usually prevent you from shooting
    down a lot of monkeys. Try not to let your Minigun overheat, and keep it ready
    to shoot as many monkeys as you can at the same time to recieve tons of points.
    If you see a monkey coming, just head over there and fire, and you'll rack up
    4,000 points in no time.
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
                            =-+-= X. Unlockables =-+-=
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
    
    Here are all the unlockables to be found in TimeSplitters 2, so go ahead and
    enjoy this junk.
    
    Name: Ample Sally
    Unlock: Defeat Elite Challenge - Cut-out Shoot-out - Take 'Em Down with a
    Silver medal or better.
    
    Name: Aztec Warrior
    Unlock: Defeat Elite League - Duel Meaning - Golden Thighs with a Silver medal
    or higher.
    
    Name: Baby Drone Defeat
    Unlock: Elite League - Team Series C - They're Not Pets! with a Silver medal or
    better.
    
    Name: Barby Gimp
    Unlock: Defeat Honorary League - Outnumbered But Never Outpunned - Time to
    Split with a Silver medal or better.
    
    Name: Beetleman
    Unlock: Defeat Elite League - One Shot Thrills - Double Bill with a Silver
    medal or higher.
    
    Name: Big Tony
    Unlock: Beat Chicago on normal to unlock the master.
    
    Name: Braces
    Unlock: Beat Honorary League - Elimination Series - Men In Grey with a Gold
    medal or better.
    
    Name: Calamar
    Unlock: Beat Honorary League - Burns 'n' Bangs - Chinese Burns with a Silver
    medal or better.
    
    Name: Changeling
    Unlock: Beat Elite League - Frantic Series - Can't Please Everyone... with a
    Silver medal or higher.
    
    Name: ChassisBot
    Unlock: Beat Arcade League - Mode Madness - Scrap Metal with a Gold medal or
    better.
    
    Name: Crispin
    Unlock: Beat Amateur League - Too Hot to Handle - Monkey Immolation with a Gold
    medal or better.
    
    Name: Crypt Zombie
    Unlock: Beat Arcade League - Beginners Series - Casualty with a Gold medal or
    better.
    
    Name: Cyberfairy
    Unlock: Beat Elite League - Frantic Series - Hangar Hat's On! with a Silver
    medal or better.
    
    Name: Dark Henchman
    Unlock: Beat Elite League - Frantic Series - Hangar Hat's Off with a Gold medal
    or higher.
    
    Name: Dr. Peabody
    Unlock: Beat Arcade League - Beginners Series - Casualty with a Silver medal or
    better.
    
    Name: Drone Splitter
    Unlock: Beat Elite League - Sincerest Form of Flattery - Half Death with a
    Silver medal or better.
    
    Name: Duckman Drake
    Unlock: Beat Challenge - Outnumbered But Never Outpunned - Someone Has Got to
    Pay... with a Silver medal or higher
    
    Name: Feeder Zombie
    Unlock: Beat Challenge - Behead the Undead - Day of the Damned with a Silver
    medal or better.
    
    Name: Female Trooper
    Unlock: Beat Amateur League - It's a Blast - Demolition Derby with a Gold medal
    or better.
    
    Name: Gargoyle
    Unlock: Beat Honorary League - Maximus - Cold Corpse Caprer with a Silver medal
    or higher.
    
    Name: Hatchet Sal
    Unlock: Beat Honorary League - Outnumbered but Never Outpunned - Can't Handle
    This with a Silver medal or higher.
    
    Name: Hector Baboso
    Unlock: Beat Arcade League - Beginners Series - Adios Amigos! with a Silver
    medal or better.
    
    Name: Henchman
    Unlock: Beat Elite League - Frantic Series - Hangar Hat's On! with a Silver
    medal or better.
    
    Name: High Priest
    Unlock: Beat Elite League - Duel Meaning - Golden Thighs with a Gold medal or
    higher.
    
    Name: Jared Slim
    Unlock: Beat Elite League - Duel Meaning - If I'm Ugly - You Smell with a
    Silver medal or better.
    
    Name: Jebediah Crump
    Unlock: Beat Elite League - Sincerest Form of Flattery - Dead Fraction with a
    Silver medal or better.
    
    Name: Jimmy Needles
    Unlock: Beat Amateur League - Team Series A - Club Soda with a Gold medal or
    better.
    
    Name: Jinki
    Unlock: Beat Elite League - One Shot Thrills - Nikki Jinki Bricky with a Gold
    medal or better.
    
    Name: Jo-Beth Casey
    Unlock: Beat Elite League - One Shot Thrills - Babes in the Wood with a Silver
    medal or better.
    
    Name: Krayola
    Unlock: Beat Honorary League - Team Series B - Hack A Hacker with a Gold medal
    or higher.
    
    Name: Kypriss
    Unlock: Beat Elite League - Duel Meaning - Golem Goru with a Silver medal or
    better.
    
    Name: Lean Molly
    Unlock: Beat Arcade League - Beginners Series - Adios Amigos! with a Gold medal
    or better.
    
    Name: Lola Varuska
    Unlock: Beat Challenge - Monkeying Around - Monkey Mayhem with a Gold medal or
    better.
    
    Name: Louie Bignose
    Unlock: Beat Amateur League - Too Hot to Handle - Disco Inferno with a Silver
    medal or better.
    
    Name: Maiden
    Unlock: Beat Elite League - Frantic Series - Can't Please Everyone with a
    Silver medal or better.
    
    Name: Male Trooper
    Unlock: Beat Amateur League - It's a Blast - Demolition Derby with a Silver
    medal or higher.
    
    Name: Marco the Snitch
    Unlock: Beat Challenge - Cut-out Shoot-out - Fall Out with a Silver medal or
    better.
    
    Name: Meezor Mox
    Unlock: Beat Amateur League - It's a Blast - Spoils of War with a Gold medal or
    better.
    
    Name: Mikey Two-Guns
    Unlock: Beat Elite League - Duel Meaning - If I'm Ugly - You Smell with a
    Silver medal or better.
    
    Name: Milkbaby
    Unlock: Beat Honorary League - Team Series B - Hack a Hacker with a Silver
    medal or better.
    
    Name: Mister Giggles
    Unlock: Beat Elite League - Frantic Series - Big Top Blowout with a Silver
    medal or better.
    
    Name: Nikki
    Unlock: Beat Elite League - One Shot Thrills - Nikki Jinki Bricky with a Silver
    medal or better.
    
    Name: R One-Oh-Seven
    Unlock: Beat Challenge - TimeSplitters 'Story' Classic - But Where Do the
    Batteries Go? with a Silver medal or better.
    
    Name: Ringmistress
    Unlock: Beat Elite League - Teams Series C - Bags of Fun with a Gold medal or
    better.
    
    Name: Riot Officer
    Unlock: Beat Honorary League - Team Series B - Rice Cracker Rush with a Silver
    medal or better.
    
    Name: Scourge Splitter
    Unlock: Beat Honorary League - Outnumbered But Never Outpunned - Time to Split
    with a Gold medal or better.
    
    Name: SentryBot
    Unlock: Beat Amateur League - It's a Blast - Night Shift with a Gold medal or
    better.
    
    Name: Sewer Zombie
    Unlock: Beat Challenge - Behead the Undead - Fight Off the Living Dead with a
    Silver medal or higher.
    
    Name: Slick Tommy
    Unlock: Beat Amateur League - Team Series A - Club Soda with a Silver medal or
    better.
    
    Name: Snowman
    Unlock: Defeat Honorary League - Burns 'n' Bangs - Snow Business with a Silver
    Medal or Higher.
    
    Name: Strumpy
    Unlock: Beat Elite League - Frantic Series - Big Top Blowout with a Gold medal
    or better.
    
    Name: The Accountant
    Unlock: Beat Amateur League - Team Series A - Men In Grey with a Gold medal or
    better.
    
    Name: The Cropolite
    Unlock: Beat Challenge - TimeSplitters 'Story' Classic - Hit Me Baby One Morgue
    Time with a Silver medal or better.
    
    Name: The Hunchback
    Unlock: Beat Challenge - Glass Smash - Stain Removal with a Silver medal or
    better.
    
    Name: The Lawyer
    Unlock: Beat Amateur League - Team Series A - Men In Grey with a Gold medal or
    better.
    
    Name: The Master
    Unlock: Beat Honorary League - Team Series B - Rice Cracker Rush with a Gold
    medal or better.
    
    Name: Undead Priest
    Unlock: Defeat Amateur League - Too Hot to Handle - Burns Department with a
    Gold medal or better.
    
    Name: Venus Starr
    Unlock: Defeat Honorary League - Burns 'n' Bangs - Rocket Man with a Silver
    medal or better.
    
    Name: Wood Golem
    Unlock: Beat Challenge - Banana Chomp - Playing with Fire with a Silver medal
    or higher.
    
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
                               =-+-= XI. Weapons =-+-=
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
    
    This is the list of guns in the game... come on, you knew you were going to
    read this sometime.
    
    +-+-+-+-+-+
    | Unarmed |
    +-+-+-+-+-+
    
    Size: N/A
    Primary Attack: Punch
    Secondary Attack: Punch
    
    Power: 1
    Reload: 3
    Speed: 2
    Range: 1
    
    Unarmed is, as its name applies, absolutely nothing! If you are Unarmed, you
    are basically fighting with your fists. This happens if you have no guns.
    Actually, Unarmed is sometimes worth it, although it's very weak. It's fast and
    can take out an enemy quickly if you hit him on the back. Not really a waste of
    time.
    
    +-+-+-+-+-+-+-+-+-+
    | Temporal Uplink |
    +-+-+-+-+-+-+-+-+-+
    
    Size: N/A
    Primary Attack: N/A
    Secondary Attack: N/A
    
    Power: N/A
    Reload: N/A
    Speed: N/A
    Range: N/A
    
    As you might notice from all the "N/A"s up there, the Temporal Uplink is not a
    gun. It's a radar that you can use to detect cameras, enemies, and occasional
    friends going around. You can't use it to attack, but it's still a pretty nice
    item to have usually.
    
    +-+-+-+-+-+-+-+-+-+
    | Silenced Pistol |
    +-+-+-+-+-+-+-+-+-+
    
    Size: 8 Bullets, 60 max
    Primary Attack: Shot
    Secondary Attack: Shot
    
    Power: 3
    Reload: 4
    Speed: 3
    Range: 2
    
    The Silenced Pistol is used best for those kinds of solo fights. It reloads
    very quickly, allowing you to get a lot of bullets off, but it doesn't have a
    lot of range. Also, its power is only average, so it'll be a bit of a struggle
    attacking a lot of enemies. Not really that useful.
    
    +-+-+-+-+-+-+-+-+
    | Luger Pistol  |
    +-+-+-+-+-+-+-+-+
    
    Size: 7 Bullets, 60 max
    Primary Attack: Shot
    Secondary Attack: Shot
    
    Power: 3
    Reload: 3
    Speed: 3
    Range: 2
    
    This is a gun that you'll pick up in Chicago, similar to the Silenced Pistol.
    But it's even less useful; I think there are better weapons out there for you
    to use.
    
    +-+-+-+-+-+-+-+-+-+
    | Garret Revolver |
    +-+-+-+-+-+-+-+-+-+
    
    Size: 5 Bullets, 40 max
    Primary Attack: Shot
    Secondary Attack: Shot
    
    Power: 3
    Reload: 2
    Speed: 3
    Range: 2
    
    This is yet again another weapon quite similar to the Silenced Pistol, although
    it again has bad range, average speed, and same amount of power, but the recoil
    and reload just get worse. This is the older type of weapon for this, but
    anyway, I don't recommend using this one.
    
    +-+-+-+-+-+-+
    | Tommy Gun |
    +-+-+-+-+-+-+
    
    Size: 32 Bullets, 200 max
    Primary Attack: Rapid Fire
    Secondary Attack: Rapid Fire
    
    Power: 4
    Reload: 4
    Speed: 5
    Range: 3
    
    The Tommy Gun is one of the best guns in the game, in my opinion anyway. It
    packs a large amount of ammunition on it, and it's very fast. The bullets are
    also extremely powerful, which is unusual for a gun of this kind. It reloads
    quickly too, and it also has an average range on it... best used when you have
    little time to kill something.
    
    +-+-+-+-+-+-+-+-+
    | Sniper Rifle  |
    +-+-+-+-+-+-+-+-+
    
    Size: 5 Bullets, 40 max
    Primary Attack: Shot
    Secondary Attack: Shot
    
    Power: 3
    Reload: 3
    Speed: 1
    Range: 4
    
    The Sniper Rifle is best used in cases where there a lot of guards or enemies
    around, but they're nowhere near you, but when you get close you'll be doomed.
    This is the case in a lot of Hard mode story missions, making the Sniper Rifle
    quite valuable. Still, it's a very slow weapon. Don't use this when a lot of
    enemies surround you, by any means.
    
    +-+-+-+-+-+-+-+-+
    | Vintage Rifle |
    +-+-+-+-+-+-+-+-+
    
    Size: 5 Bullets, 40 max
    Primary Attack: Shot
    Secondary Attack: Shot
    
    Power: 3
    Reload: 3
    Speed: 1
    Range: 4
    
    The Vintage Rifle is just about the same as the Sniper Rifle is. It's used back
    in the older levels, such as Chicago or Wild West. Still, I'd prefer the Sniper
    Rifle. The Vintage Rifle is just too old and dusty, and doesn't seem to be as
    useful.
    
    +-+-+-+-+-+-+-+-+
    | Flamethrower  |
    +-+-+-+-+-+-+-+-+
    
    Size: 20 seconds of flame
    Primary Attack: Flame
    Secondary Attack: Flame
    
    Power: 4
    Reload: N/A
    Speed: 2
    Range: 2
    
    In the main story mode, the flamethrower is pretty useless. You'll only find it
    in one mission, that being Siberia on Normal/Hard mode. The flamethrower sets
    an enemy on fire, which it makes it an excellent asset in arcade missions.
    Since in most areas you can't put it out, the flamethrower is extremely good
    for that, but you can easily burn yourself with this. Be careful.
    
    +-+-+-+-+-+
    | Shotgun |
    +-+-+-+-+-+
    
    Size: 2 Bullets, 40 max
    Primary Attack: Shot
    Secondary Attack: Shot
    
    Power: 4
    Reload: 3
    Speed: 3
    Range: 3
    
    The Shotgun is a rather good weapon, although it's not found in a lot of
    levels. It has good range and power, but sometimes it doesn't recoil well.
    Also, 2 bullets? That's definitely not enough for me, but the Shotgun is MUCH
    better than the T12G Shotgun.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    | Tactical 12-Gauge Shotgun |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Size: 8 Bullets, 40 max
    Primary Attack: Shot
    Secondary Attack: Double Shot
    
    Power: 2
    Reload: 3
    Speed: 2
    Range: 1
    
    The Tactical 12-Gauge Shotgun is one of the single-handedly worst weapons in
    the entire game. First of all, it's not anywhere near as strong as the Shotgun,
    it's reloading is evne worse, it's very slow, it has NO range, it takes too
    long to fire, the accuracy is horrible, and the only saving shot is the double
    shot. Still, the bad overwhelms the good.
    
    +-+-+-+-+-+-+-+
    | Soviet S47  |
    +-+-+-+-+-+-+-+
    
    Size: 30 Bullets, 200 max, 40 Grenades
    Primary Attack: Rapid Shot
    Secondary Attack: Grenades
    
    Power: 4
    Reload: 3
    Speed: 4
    Range: 2
    
    Despite the fact it doesn't have a great range and the reload is only average,
    the Soviet S47 is one of the best weapons for straight-out gunfights. It's nice
    and powerful, and it's one of the fast machine gun weapon types. Also, it can
    fire up to 40 Grenades, which will destroy just about anything that they
    explode on. Very useful in Atom Smasher, and overall good firepower.
    
    +-+-+-+-+-+-+
    | Crossbow  |
    +-+-+-+-+-+-+
    
    Size: 4 Arrows, 50 max
    Primary Attack: Shot
    Secondary Attack: Shot
    
    Power: 3
    Reload: 4
    Speed: 3
    Range: 4
    
    The Crossbow only comes to use in one level, and it's not really too strong on
    its own. What's good about it is that you can stick it into fire and then if
    you shoot this at a wood golem, a beehive, or anything flammable, it'll burn
    down for you. ;) The Crossbow, on its own, is only decent though. Still, it's
    about as good as any other gun.
    
    +-+-+-+-+-+-+-+-+-+
    | Sci-Fi Handgun  |
    +-+-+-+-+-+-+-+-+-+
    
    Size: 30 bullets, 200 max
    Primary Attack: Shot
    Secondary Attack: Shot
    
    Power: 3
    Reload: 3
    Speed: 3
    Range: 3
    
    A fairly useful weapon, although the Scifi Handgun is definitely nothing
    special. The power is definitely nothing special, but the Sci-Fi Handgun is
    pretty handy in that the bullets bounce off of walls to hit enemies. It can
    extremely dangerous to a user in a straightforward corridor, however. The range
    is fairly good, although it's much better outdoors, because then it has much
    less chance of hurting the user.
    
    +-+-+-+-+-+-+-+-+-+-+
    | Plasma Autorifle  |
    +-+-+-+-+-+-+-+-+-+-+
    
    Size: 200 bullets
    Primary Attack: Rapid Fire
    Secondary Attack: Grenade
    
    Power: 3
    Reload: 4
    Speed: 4
    Range: 4
    
    Definitely one of the better weapons in the game. Plasma Autorifle has to be
    one of the fastest, since you can fire close to 50 bullets in about fifteen
    seconds. The Plasma Autorifle's power is average; it's no SBP90, but it's still
    decent. It reloads well, and it has great range, and it also gives you a great
    punch with its plasma grenades. They're much better than the Soviet S47's,
    because they can stick onto an enemy, exploding for massive damage, and they're
    a lot more accurate.
    
    +-+-+-+-+-+-+-+-+-+-+
    | SBP90 Machinegun  |
    +-+-+-+-+-+-+-+-+-+-+
    
    Size: 64 bullets, 256 max
    Primary Attack: Rapid Fire
    Secondary Attack: Rapid Fire
    
    Power: 5
    Reload: 4
    Speed: 5
    Range: 5
    
    This weapon is 100% wonderful. To start off with, the SBP90 is so powerful that
    you'll never feel like you aren't killing fast enough. It's also very accurate;
    hardly ever will you miss if you've got one of these puppies. The best asset is
    that it's also EXTREMELY fast, firing bullets like a sex crazed madman kissing
    his darling sweetheart. It's also got a scope, making it even more accurate and
    adding even more range. Heck, that reminds me, the SBP90 can shoot across a
    whole corridor... and it's also got lots of ammunition. If you have two of
    these, you can't be stopped. And I cannot stop here. Too bad I have to.
    
    +-+-+-+-+-+-+-+-+-+
    | Rocket Launcher |
    +-+-+-+-+-+-+-+-+-+
    
    Size: 3 Rockets, 30 max
    Primary Attack: Rocket
    Secondary Attack: 3x Rocket
    
    Power: 5
    Reload: 3
    Speed: 2
    Range: 4
    
    My only complaint for the Rocket Launcher is that it doesn't lock-on to an
    enemy, while the Homing Launcher does. Still, you're made incredibly powerful
    if you've got one of these babies with you. They deal INCREDIBLE damage, they
    have a bit of ammunition on them, and they have great range. Overall one of the
    best weapons you will ever find in TimeSplitters 2.
    
    +-+-+-+-+-+-+-+-+-+
    | Homing Launcher |
    +-+-+-+-+-+-+-+-+-+
    
    Size: 3 Rockets, 30 max
    Primary Attack: Rocket
    Secondary Attack: 3x Rocket
    
    Power: 5
    Reload: 3
    Speed: 2
    Range: 5
    
    The Homing Launcher, being another futuristic weapon, is yet another
    powerhouse. You'll collect this in Robot Factory. This will destroy just about
    anything that you fire at, and the range is amazing. This weapon has perhaps
    the best power and range in the game, despite the fact that it's a bit slow and
    doesn't reload that great. Still, Homing Launcher is one hell of a good weapon.
    Great in multiplayer too. And it locks on. The best part.
    
    +-+-+-+-+-+-+
    | Lasergun  |
    +-+-+-+-+-+-+
    
    Size: N/A
    Primary Attack: Laser
    Secondary Attack: Shield
    
    Power: 3
    Reload: N/A
    Speed: N/A
    Range: 5
    
    Probably one of the best weapons in the game. The Lasergun allows you to defend
    yourself and still put up a good fight at the same time. For the primary fire,
    you can charge up for a very powerful attack, so this allows you to quickly
    devastate the enemy while hardly using up any ammunition. The shield is also an
    extremely useful asset, as it will half the damage taken to you, although it
    will also eat up the ammunition. Since the laser is also pretty fast, the
    Lasergun is an all-around great package.
    
    +-+-+-+-+-+
    | Minigun |
    +-+-+-+-+-+
    
    Size: 400 max
    Primary Attack: Rapid Fire
    Secondary Attack: Rapid Fire
    
    Power: 5
    Reload: N/A
    Speed: 5
    Range: 4
    
    The Minigun is the best gun in the entire game. The Minigun is INCREDIBLY fast,
    dealing extremely powerful bullets out at enemies, stunning them and doing
    horrendously powerful damage to them. The Minigun has a nice range, excellent
    speed, and it's very powerful. Still, there are some flaws. The Minigun has to
    warm up before primary fire, and if you hold it down for too long it'll heat
    up, making fire twice as slow, although still fast. Secondary attack will make
    it always warmed up though. The other thing is that 400 bullets just doesn't
    seem like enough. Still, the best gun in the game.
    
    +-+-+-+-+-+-+-+
    | ElectroTool |
    +-+-+-+-+-+-+-+
    
    Size: 20 seconds of electric shock
    Primary Attack: Electricity
    Secondary Attack: Electricity
    
    Power: 3
    Reload: N/A
    Speed: N/A
    Range: 2
    
    Only use the ElectroTool in the Robot Factory when it is absolutely necessary
    to destroy the nodes, or when you're in robotic emergency. Otherwise, the
    ElectroTool is pretty useless. It's not fast, it's not that strong, it has a
    bad range, and it's overall not very good.
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
                               =-+-= XIII. FAQ =-+-=
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
    Here are just a bunch of stupid questions that I made up off of the back of my
    head.
    
    Q: What exactly is TimeSplitters 2? Should I buy the game?
    
    A: Well, yes, I must say that you should buy it, especially if you're looking
    for a challenge or a good FPS. As for what it is, it's a good multiplayer game,
    and it's a pretty difficult game too, and a fun Story mode.
    
    Q: Is there any way to jump or something? Or can you slide and stuff like that,
    like bots can?
    
    A: Sadly, no, you cannot do any of these, but it's pretty much unneeded anyway.
    Only coolness factor.
    
    Q: Can you get the game in third-person view? I don't like the first-person.
    
    A: One word: NO. This is one of the silliest questions I have ever heard.
    
    Q: Siberia is really hard, and it's even the first mission in the game! How do
    I beat it?!
    
    A: Read the guide, man. If you still can't do it, just use the Sniper Rifle and
    learn how to shoot at long distances and stuff... that'll work.
    
    Q: Where is all that fire coming from in Chicago? Why is everyone shooting?
    WHERE ARE THEY?
    
    A: Some of them are on the roofs, some of them are just around town... don't
    bother shooting at them. Just make your way through.
    
    Q: How do you open that door in the Aztec Ruins?
    
    A: The icons on the pillars have to all be facing an icon of the same type.
    Mess around with them a bit and you'll get them all right.
    
    Q: Is the original TimeSplitters for GameCube?
    
    A: Nope. Only PS2.
    
    Q: Can you view the number of points needed for Platinums in Arcade and
    Challenge modes normally, like you would Bronze, Silver, or Gold?
    
    A: Sorry, but nope, you can't do that.
    
    Q: Are there any button codes?
    
    A: Another one word: NO. DON'T E-MAIL ME ASKING THIS!
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
                              =-+-= XIII. Credits =-+-=
    
    :::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---+++---:::---
    
    
    Gbness: The one who created the TimeSplitters 2 guide, in which he hoped to
    turn into the greatest existing guide for the game. He is teh greatest, and
    sexy too! =P
    
    Eidos: For one of the coolest games in my collection. Thank you for this game,
    folks. Your other games also rock (except Tomb Raider), so keep it up! I can
    safely say this is one of your best games. ^_^
    
    Free Radical: I don't know much about Free Radical, but I do know that they
    also played a part in the creation of TimeSplitters 2. They deserve a mention
    for it.
    
    Jeff "CJayC" Veasey: The owner of GameFAQs, one of the best sites I have ever
    experienced. Although it may get boring sometimes, I still love the site. Thank
    you for it.
    
    Guitarfreak86: A pretty good friend, despite some past stuff, and he submitted
    many of the codes to this game. I semi-used them for this guide, so I must
    credit you for this.
    
    thotd: I don't know you, but due to CJayC's change of code format, I noticed
    that you were put next to Guitarfreak86 for the submissions of the character
    codes. So that's why I give ya this spot.
    
    silent hillian: Not like I know you either, but I noticed you sent in a few of
    the codes for the regular unlockables (not the characters), so I guess I'll
    credit you here.
    
    THAguyINgta3: This time it's someone I know and rather like for the codes.
    Anyway, thanks for the codes in the unlockables. Okay, that's enough thanks for
    the codes, I think.
    
    Stephen Ng: The owner of IGN, one of the best sites I have ever experienced.
    Although it may get boring sometimes, I still love the site, and the awards and
    stuff like that. =P
    
    Neoseeker: No, I do not know who owns Neoseeker, but all I can say is that
    Neoseeker rocks. Only problem is that I have to thank Neoseeker directly.
    Almost as good as IGN and GameFAQs.
    
    Sony: For the best console I have ever seen (the PlayStation), as well as the
    PlayStation2. Even though I don't like PS2 as much as PSX, I still love Sony
    for them. Had to thank 'em for the PS2 which had TimeSplitters, y'know.
    
    Nintendo: Although they may be flopping lately, I still believe that the
    GameCube was a good console, and definitely better than that Nintendo 64. Good
    job, guys, and GET SOME BACKWARDS COMPATIBILITY CONSOLES. ^_^
    
    Gobicamel: A bit of help here and there in the creation of the guide. You're a
    great friend, a very nice person, and one of my favorite people on the board,
    man. =)
    
    Super Nova: His guide was also written for the GameCube version of the game, I
    still love it. It may be better than mine, and it really kicks ass. I recommend
    you read it at all costs.
    
    You: I told you that you would end up in the credits part, so here you are.
    Sorry if I listed you twice, but hey. Thanks for spending the time reading this
    guide.
    
    And of course, there are a lot of FANTASTIC authors on the GameFAQs FAQ
    Contributors and Social Boards. Some day, I really want to meet these authors
    in person; they rule that much and I dedicate this guide to them. Check them
    out at these links:
    
     Cyril: (Stephanie Nutter)
    http://www.gamefaqs.com/features/recognition/31154.html
     Psycho Penguin: (Steve McFadden)
    http://www.gamefaqs.com/features/recognition/9471.html
     DBM11085: (Devin Morgan)
    http://www.gamefaqs.com/features/recognition/3579.html
     ZoopSoul: (David McCutcheon)
    http://www.gamefaqs.com/features/recognition/26774.html
     Supernova54321: (Duncan Hardy)
    http://www.gamefaqs.com/features/recognition/22472.html
     Fox: (Martin Dale-Hench)
    http://www.gamefaqs.com/features/recognition/30730.html
     Meowthnum1: (Trace Jackson)
    http://www.gamefaqs.com/features/recognition/11356.html
     BSulpher: (Brian Sulpher)
    http://www.gamefaqs.com/features/recognition/19608.html
     Crazyreyn: (Matthew Reynolds)
    http://www.gamefaqs.com/features/recognition/27600.html
     Gobicamel: (Jacco Kemper)
    http://www.gamefaqs.com/features/recognition/23122.html
     Karpah: (Rebecca Skinner)
    http://www.gamefaqs.com/features/recognition/22431.html
     AlaskaFox: (Ronan Murphy)
    http://www.gamefaqs.com/features/recognition/7818.html
     Snow Dragon: (Jesse Eubanks)
    http://www.gamefaqs.com/features/recognition/10258.html
     Warhawk: (Stephen Harris)
    http://www.gamefaqs.com/features/recognition/12949.html
     SinirothX: (Nick Henson)
    http://www.gamefaqs.com/features/recognition/30775.html
     Gbness: (Richard B.)
    http://www.gamefaqs.com/features/recognition/32454.html
    
    ---END OF FILE---