=============================== .:Kola Cell FAQ/Walkthrough :. =============================== By ShadowTech Email: firstname.lastname@example.org website: www.ps2guru.netfirms.com Xbox Live Gamertag: ShadowTech =================== Table of Contents =================== I. Copyright II. Inroduction III. Version History IV. Story V. Characters VI. Controls VII. Walkthrough XIII. Secrets IX. FAQs X. Credits =============== I. Copyright =============== This FAQ is Copyright 2003 "ShadowTech". All rights reserved. This document is protected by International Copyright Law and may not be re-transmitted in any form, in-part or in whole, at any time. This FAQ is for private use only and may not be used otherwise, and by no means may it be sold for profit. This FAQ is sole property of me, "ShadowTech", and is all my intellectual property unless otherwise noted. At this time, the only legal host for this FAQ is www.GameFAQs.com and www.ps2guru.netfirms.com. Any other form of media, including but not limited to websites, magazines, and periodicals are strictly forbidden from hosting this FAQ in any form without prior written approval from me. Any and all attempts at altering or stealing from this guide are blatant violations of the copyright. All violators can be prosecuted. If you know of any form of media who is hosting this guide illegally, please contact me with the information. Note that all credits to the creation of the guide can be found at the end of this FAQ, Section X. ================== II. Introduction ================== Kola Cell is an extra level for Tom Clancy's Splinter Cell, only available via Xbox Live. You can download this level by selecting "Download Levels" from the main menu. To load the game, select "Start Game", choose your "Profile", then load the level "Kola Cell". Most will find this level harder than the average mission Splinter Cell. The purpose of this guide is to help you when you get stuck, by providing you with a stradegy to beat the part you just can't complete. The following Character descriptions and level introductions come from the game's instruction manual and text from the game itself. ====================== III. Version History ====================== FAQ Version | 1.2 Date Released | May 9th, 2003 Date Started | May 7th, 2003 New Content | Some spelling fixed, updated FAQs, plus a new FAQ host. FAQ Version | 1.1 Date Released | March 23th, 2003 Date Started | April 22nd, 2003 New Content | Some formatting issues fixed, plus the FAQs have been updated. FAQ Version | 1.0 Date Released | March 20th, 2003 Date Started | March 16th, 2003 New Content | Everything! ============== IV. Story ============== Abandoned Factory Kola Peninsula, Russia January 19th 2005 17:11 Hours Third Echelon monitoring has pinpointed one of Nikoladze's remaining cells in an Abandoned factory on the Kola Peninsula in Northern Russia. Among those suspected to be present is Phillip Masse, the computer programmer whose algorithms empowered Nikoladze's information attacks. A sample of his code must be collected and Phillip Masse must be neutralised. ================ V. Characters ================ SAM FISHER - This is your character. IRVING LAMBERT - This man epresents Fisher's main source of information via communicator, debriefing Fisher on the objectives. PHILIP MASSE - Philip Masse is the programmer responsible for the Georgian information crisis. COLONEL - He is the leader of the Kola Cell. RUSSIAN GUARDS - These guards are scattered throughout the Kola Cell. ============== VI. Controls ============== A Button Interact B Button Crouch X Button Target Y Button Jump / Split Jump (Double Tap) Right Thumbstick Free Camera Control / Quick Turn (Press) Left Thumbstick Move/Rate of Fire (Press) D-Pad Night Vision (left) / Thermal Vision (right) Right Trigger Primary Fire Left Trigger Secondary Fire / Holding Breath in Sniper Mode White Button Back to Wall / Reload in Shooting Mode Black Button Quick Inventory Start Button OPSAT Back Button Controls Display ================== VII. Walkthrough ================== - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NOTE: There are many different ways to accomplish tasks in this game. The way I tell you to do it is the way that worked the best for me. If my way dosen't work, then try something else that seems logical to you. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - You'll find yourself facing a running truck behind a fence. You will see some glass on the ground near a uncovered passageway. Turn on the night-vision goggles and continue through until you get to the exit. You should now hear an enemy guard talking on his communicator. You can either take him out by grabbing him from behind, or should take him out with your pistol or your SC-20K. Use the pistol to conserve SC-20K ammo for later. Move the body if you wish into a dark area. Continue up the steps and walk through the corridor, until you see the first doorway with a burlap covering on it. Turn on your night-vision goggles so you can see the motion sensor infront of you. Jump over it. If you trip then sensor, the door up ahead of you will automatically lock you out. You are forced to reload your game. Navigate through the walkway until you come to the glass doorway frame. Turn on your night-vision so you can see the many motion sensors. Run straight forward and jump on the platform. You will see a computer. Use the -A Button- to access the computer. Next, climb up the pole and grab on to the upper beam of wood. Use the -B Button- to swing your legs up on the beam. Make your way across until you can go no further. Hit the -B Button- again to let your legs down. Hit the -Y Button- to drop down on the platform below you. Run a bit forward, jump back on to the platform to your right. Now all you need to do is jump over the final horizontal censor, and continue down the ramp. Take a left and travel up the stairs. You will need to pick the lock on this door. After you have done that, turn off the lights using the switch to your right (It will help you later). You can wait until the guards walk around the corner of the hallway to shoot them, or you can use a gadget! Equip the Diversion Camera, and shoot it right down the hallway onto the wall. Make the whistle noise, then gas the guards when they come near. Shoot any of the surviving guards. Make sure to move the bodies into the dark storage room. Go down the stairs and take out the lone guard. Either sneak down and shoot him, or make a noise to make him come up the stairs. Go over the boxes, through the door. In this room, there will be two guards to stop you. The easiest way is to silently take out the first guard with your pistol, then take out the second as quickly as you can, cause he will fire at you. Hide the bodies in the dark corner north of the doorway. Make your way out into the next hallway, but be careful, there is a camera watching you! Crouch behind the boxes by the doorway (so the Camera dosen't see you) and use the Camera Jammer to jam the camera. As soon as you start to jam the camera, walk forward, but don't take the cross-hair off the camera. Once you get all the way, duck into the stairwell just a tiny bit. There is another motion sensor that will close the Server Chamber's main door. Jump over it. If you tripped the censor, then you are going to have to get in the passageway located in the left corner of the overall Server Room. Either way you will find yourself inside the flooded Server Chamber. Once you access the computer in the back, you will be prompted to Save. You will hear a announcement by the Colonel, and suddenly all the lights will go out. The door will also close. Turn on those Night Vision goggles. You will see three armed guards coming down the stairs, into the Server chamber. Firstly, you can use a Smoke Grenade at the floor of the doorway, which will choke most of the three guards to death. Shoot the remaining guards. Secondly you can get up on top of a sever, and use a Sticky Shocker to electrocute your enemies. Now make your way back up the ramp. There will be a Wall Mine planted just north of the Camera. Don't worry about either one, just run quickly down the hallway, and immediately open the door. You will view a cutscene of the Colonel talking to his private guard. Crouch behind the lowest boxes, but if you are detected, move behind the high stack of boxes. When the guard comes down the stairs, let him walk into the corner. When he comes back and starts to approach up the stairs, get ready to use the scope on the SC-20K to make a headshot. Quickly take his body and put it in the passageway, whether or not the Colonel was alerted. Move through the passageway and upwards until you get to the hole in the roof, right above the Colonel's patrol zone. Drop down behind him when you are facing his back. Quickly (but quietly!) catch up to him, and hit the -A Button- to take him hostage. The Colonel is now in your control! Move him through the door (you picked the lock here earlier) and hit the -X Button-, this will pull out your pistol, and also make the Colonel a human shield. There are two guards right down the stairs, they will stop at nothing, and will take headshots, considering that you have their Colonel hostage. Remember I told you to turn off the lights in this room a while back? Well this can make the game a bit easier here. If you shoot the stairway, the sound will alert the guards. The guards will come up one at a time. But since its now dark, and they have their guns in hand, they can see you as well as they normally could. What you want to do is crouch down in the corner and land headshots on both guards as they walk up the stairs. You can walk all the way down the stairs at a snails pace and have both guards fire at you at once (if you get detected, which is probable), but its much harder! Once the two guards are taken care of, continue down the stairs and out of the maze area. Once you are out the door, you will see a Retinal Scanner on the wall. Force the Colonel to use the scanner, then walk through the door (with him still in your control). Once you are in, you can use the -R Trigger- to knock him out. You can finish him off by shooting him in the head. Move is body beside the broken toilet in the dark. Climb up the ladder, and you will be prompted to Save. Once you're at the top of the ladder, you will be in a church-like attic complete with stained glass. Open the doors to view a quick cutscene with Philip Masse, the evil programmer. Masse will yell at his guard, telling him to leave him alone. When the guard walks away, he will travel up the left staircase. Try to find a good position about 5-10 feet away from the top of the staircase (crouch). Take out your SC-20K, and go into the Sniper mode. Control your breathing with the -L Trigger- and take out the guard with a headshot as soon as he appears from the stairs. Alternatively, lean over the railing and take out the guard by sniping him as he walks up the left stairway. Philip Masse should be huddled in the bottom right corner, but leave him alone for now. Pick up the Wall Mines (X2) on the box just below the Main Server. Run back up to the doorway at the top. Plant a Wall Mine on either side of the double-doors. Go back downstairs, and grab Masse. Force him to use the computer with the red screen. Use the -R Trigger- to knock him out. Now look up where you put the Wall Mines, and look what you just did! Make sure you kill Masse (a headshot on will do fine). Make your way back up the stairs and out the double doors. To your left there will be a door that was previously jammed. Go through the door to end up in a room with a passageway. Travel through until you reach a room with a computer on a desk, as well as two small basketballs and a hoop. Refer to section VIII. For more information on this basketball mini-game. Sneak out the doorway and shoot the guard (infront of the mesh screen) in the back of the head. Be sure to be quiet, and do not alert him. Otherwise, two more guards will come and attack you. After you eliminate him, move his body back into the dark corner by the door just to be safe. In the corridor to your left there will be two more guards. The easiest way to take these two out is by sniping them by pressing the -Y Button- when you have the SC-20K equipped. Just use the -L Trigger- to control your breathing; shoot away. If you did not conserve your ammo, and you are forced to use the pistol, you will either have to take the first guard out, move the body, then take out the second. This can be much harder, considering there are two guards in a narrow corridor. But it should still work. Continue down the corridor until you get to the room where you saw a Russian guard talking on his communicator. Take the narrow passageway back to the area with the fenced off truck. Now all you have to do is go and open the grate behind the wooden crate. Mission Complete. =============== VIII. Secrets =============== - Play Basketball - When you finish up with Philip Masse, take the single door, right outside of the double door. Continue through until you get the room that the passageway leads to. Here you will see to small balls. Pick one up the same way you would pick up any other object (bottle, can etc). Hit the -X Button- to aim your through. Take a shot at the net just right of the flashlight marking on the wall. There is no real point to this, but it's fun for a while. You know you have made the shot if the ball lands on the bed. Otherwise, it will bounce back at you. To get the ball in the hoop, stand back beside the desk, hit the -X Button- to aim. Try to aim with your little aiming-circle at the bottom line of the square. See diagram below: ___________ | _____ | | | | | | | | | | |_(_)_| | |___________| If this was the backboard, aim at the bottom of the square where the circle is. =============== IX. FAQs =============== Q) Do I need to finish the game before playing Kola Cell? A) No. You can play it as soon as you download it. Q) How do I get the Kola Cell Level? A) You can download this level by selecting "Download Levels" from the main menu of the game. Q) Is it free? A) Yes and No. You must have an Xbox Live subsription to download this level ($49.99 MSRP). There is no extra fees to download Kola Cell. Q) Is there any way at all for people without Xbox Live to get Kola Cell? A) Apparently, in the August issue of OXM (Official Xbox Magazine) it will be available for download. Q) What is the Official Splinter Cell web site? A) http://www.xbox.com/LIVE/Downloads/ContentDL-SplinterCell-Kola.htm Q) Will Kola Cell be available for download in the PC version of Splinter Cell? A) Probably not. Nothing has been announced, but for now it's Xbox Exclusive. Q) Will Kola Cell be available in the PlayStation 2/Gamecube version of Splinter Cell? A) No. Q) Will there be downloadable levels for Splinter Cell 2? A) Not much is known at this time, the most likely answer is yes. Q) Can I email you my questions, comments, and suggestions? A) Yes! Please email me at email@example.com =============== X. Credits =============== The following have Permission to host this FAQ: GameFAQs.com outsidexbox.net You MUST contact me to ask my permission before you host/publish/alter this FAQ. Refer to section I. for further details.
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