------------------------------------------------------------------------------- SHENMUE II (Microsoft Xbox) An FAQ/Walkthrough, version 3.3 / March 13, 2005 By American Arsenal <americanarsenal4 (at) gmail (dot) com> ------------------------------------------------------------------------------- "Dream in Japanese, dream in Japanese..." __ __ _,' | / | ,-' / | / __ __ | o | / __ /\ ,' / ,| ,'| ,'| | | ,' \ / '-._______ |/ __ ,' \ / | / | / |/ | / | | | /____/ / \ | / / /____/ / |/ | / | |/ | | /| /| / __ |/| / / /| / | | / | | | / \__/ \_/ \ ,' ,' `. ,o / |/ | / \ / | \/ /| `-' `--' / ,\ / | \/ `--' _________________,'/ \__,-' \,' ,'.---. .---. .-----' /.' / / / / |/ / / / / o / / / / / / / / o__ / / / / `.\ / / / / // / / / / ,'/ _____/ /___/ /____,',' .-'_.-----------------' ,'.-' /,' "... some language I don't even know how to speak." - Brand New -- ASCII BY OSREVAD -- =============================================================================== TABLE OF CONTENTS =============================================================================== I. Introduction a. Contact Me II. The Story a. Story b. Characters III. Game Basics a. Controls b. The Basics c. The Art of Combat d. Area Introductions IV. Walkthrough a. Welcome to Hong Kong b. The Four Wude c. Wulinshu d. Ren of Heavens e. Goodbye Hong Kong, Hello Kowloon f. Dragons Don't Sleep g. Shadowing Yuan h. Hall of Ghosts i. The Scout j. Storming the Yellow Head Building k. The Road to Bailu Village V. Secrets a. Shenmue Collection b. General Stuff c. Photography VI. Part-time Jobs a. Lucky Hit b. Carrying Crates VII. Mini-games VIII. Street Fights IX. Gambling X. Movelist XI. Items XII. FAQ XIII. Revision History XIV. Legal Disclaimer XV. Closing WHAT'S NEW? Finished up the secrets and movelist! Everything is done! Rejoice! =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= I ------------------------------------------------------ INTRODUCTION =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= Welcome, one and all, to this humble FAQ of mine, covering Shenmue II for the Microsoft Xbox! Putting aside several awesome multiplatform games, such as Prince of Persia and Tony Hawk's Underground, the Xbox has a severe lack of top-notch games. Fortunately, Shenmue II is just one of those games that is so good you can play it over and over, finding new ways to enjoy it each time through. As the sequel to what I personally believe is the greatest videogame of all time, Shenmue, this game ups the ante with a bevy of new moves, a much longer quest, myriad new features, and a vast region to explore. And while I feel this sequel cannot stand up to its predecessor, Shenmue II is most certainly one of the best and most unique games available. Do yourself a favor and pick it up. Now if you happened to read this FAQ a few months ago, chances are you were disgusted by the terrible quality of writing and lack of detail. Luckily for you, I've completely redone the entire guide from the ground up, rewriting each and every section, and adding a few new ones to cover things I missed the first time around. Hopefully, this rewritten version will be able to shed light on whatever portion of the game you're having trouble with. If such is not the case, be sure to drop me a line at <americanarsenal4 (at) gmail (dot) com> and tell me what I'm missing or what needs to be revamped. All right, now that I'm done with all that jazz, allow me to introduce myself. The name's Chris, or American Arsenal if you prefer, and I'll be your host for this FAQ. I've written several FAQs (11, actually), with this one being my second. Of course, if you read the paragraph directly above, you'll know that this guide has recently undergone a complete rehaul. So if you really think about it, this is more like my 12th guide. Either way, I've dedicated a lot of time to making this version as superior to its predecessor as possible, so I hope it'll prove a useful resource for you. Enjoy! - American Arsenal =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= a. Contact Me =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Need to get in contact with me? That's cool, so long as you follow some simple rules. Feel free to send any questions, comments, hate mail or anything else of the sort to <americanarsenal4 (at) gmail (dot) com>. However, I highly suggest reading through the FAQ before asking a question--if it's answered within the confines of this document then you shouldn't expect a response. What that means is that if you are too lazy to check through the FAQ by pressing Ctrl + F and searching for whatever it is that you're looking for, then I'm too lazy to reply. Also, do not ask me any questions about something that I may not have covered yet, as I probably don't know anything about it and would rather not have it spoiled for me. One last thing: when sending me an e-mail, be sure to put something along the lines of "Shenmue II" in the subject. If you fail to comply, your mail will be promptly deleted. Sound good? In short... E-Mail: americanarsenal4 (at) gmail (dot) com Please only contact me if it's pertaining to something that isn't already in the guide, otherwise I'll be left with no prerogative but to eat your face. =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= II -------------------------------------------------------- THE STORY =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= The part of the guide that tells you what this game is all about. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= a. Story =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Snatched straight from the Shenmue II instruction manual... ============================ PREVIOUS EVENTS IN SHENMUE I ============================ YOKOSUKA, JAPAN - 1986 Ryo Hazuki's quiet, tranquil life in the Hazuki family home is forever shattered by the sudden, unexpected arrival of unwanted visitors. A man in dark green Chinese clothing appears at the door, followed closely by his black-suited thugs. Known as Lan Di, the leader uses his knowledge of kung fu to kill Ryo's noble father, Iwao. Before Ryo can compose himself, Lan Di escapes, taking away a mysterious mirror, which is clearly what he came for. Vowing to seek revenge, young Ryo embarks on a journey to find his father's killer. After several dead ends, Ryo is given a letter addressed to his late father. Sent by a man called Yuanda Zhu, the letter warns of danger, but also tells of a person that can be relied on if something happens--a Master Chen. Upon finding this master, Ryo learns from him that Lan Di is one of the leaders of the Chiyoumen. And because Lan Di has already obtained one sacred mirror, he's likely to be searching for the other, known as the Phoenix Mirror, because together the mirrors make a pair. Ryo eventually finds the Phoenix Mirror, but even with this prize he's still eager to seek Lan Di and avenge his beloved father's death. Master Chen tells of rumors that say Lan Di has left for Hong Kong, so Ryo decides to pursue him there, but an unknown assailant attacks Ryo before he can follow Lan Di to that exotic city. Fighting off his attacker, Ryo comes face-to-face with the Mad Angels, a gang with close ties to Lan Di's Chiyoumen. With the help of Master Chen's son Guizhang, Ryo defeats the Mad Angels. Master Chen then gives Ryo a letter, which introduces a man called Lishao Tao, who will assist Ryo once he arrives in Hong Kong. Where is Lan Di, the man who killed Ryo's beloved father? Who is Yuanda Zhu, the man who sent the letter to Ryo's father warning of danger? What is the hidden mystery of the Phoenix Mirror? As Shenmue II starts, Ryo arrives in Hong Kong seeking the truth behind these mysteries. You must help him find the answers! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= b. Characters =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Just some generic, cheesy-as-they-come character biographies here. Knock yourself out. ========== RYO HAZUKI ========== Hot on the trail of his father's murderer and filled with wrath, Ryo left his home in Japan at the end of the first Shenmue. At the beginning of this sequel, Ryo arrives in Hong Kong with nothing to guide him but a single name and the fuel of revenge. Although he has a tendency to make brash decisions and act before thinking things through, his skill in karate rarely fails him in times of dire trouble. While Ryo was a relatively flat character throughout the first game, he really makes some massive changes this time around. ============ SHENHUA LING ============ A total enigma throughout the entirety of Shenmue I, appearing only in Ryo's possibly prophetic dreams, you finally encounter Shenhua in the body this time around. Hailing from a remote village in the Guilin region of China, her knowledge of nature is unrivaled by anyone Ryo has ever met before. Giving her trust in whole to Ryo, their fates soon become intertwined. === JOY === A biker chick known throughout Hong Kong, Joy has close ties to a terrifying gang known as the Heavens. Despite her hardened exterior and street smarts, she's actually a very kind and honest young woman. Contrary to popular belief, Joy is not well-known because she's a hooker (she isn't!). Rather, it's because her father is an important businessman, which would also explain her ties to a certain character from the first Shenmue. ============ XIUYING HONG ============ A tranquil and pristine woman with a tragic past, Xiuying is an immensely skilled martial artist. Influencing Ryo heavily and teaching him much in the ways of kung fu, she is deeply inspired and filled with sorrow from a mysterious event from her past. Driven by her own inner scars, she tries time and time again to prevent Ryo from making a deadly mistake. =========== FANGMEI XUN =========== A young girl who idolizes Xiuying, Fangmei works alongside her in Man Mo Temple. Taking great pride in helping out Xiuying, Fangmei is cheery, generous, and compassionate. Also, she tends to be a bit scatterbrained, especially when she's around her secret crush. As long as you don't make the mistake of saying she looks like a cat (that's a horrible slur in China, apparently) you should stay on her good side. ============== REN OF HEAVENS ============== The ruthless and cunning leader of the Heavens, Wuying Ren, or Ren of Heavens, is a greedy thief who puts his own benefit ahead of all else. As a sworn enemy of Dou Niu, leader of the Yellow Heads, Ren decides to go along with Ryo in an attempt to gain access the Ryo's cherished Phoenix Mirror, which is supposedly a key to great treasure. Despite his crude and aloof personality, Ren is truly loyal, sharp-witted, and charismatic. ==== WONG ==== A small boy brought up on the streets, Wong looks up to Ren and often accompanies members of the Heavens in crime. Although he is the cause of much mischief and disharmony, he's a good kid at heart, as proven by his dedication to helping Ryo. ======== GUIXIANG ======== A cranky old lady and a master of Tai Chi, Guixiang has been bothered by a group of belligerent land sharks as of late. Stubborn as she is, she refuses to abandon her home and would sooner be killed than leave it. Taking her stalwart disposition and strong sense of virtue to heart, Ryo is able to learn much from her. ======= JIANMIN ======= An again martial artist who spends hour after hour meditating and practicing his Tai Chi in the South Carmain Qr's Lotus Park, Jiamin is ever eager to spar with you. His vast knowledge of the martial arts is surpassed by few, and his dedication to friends will prove invaluable. ========================================== DOU NIU (aka the Fattest Man In The World) ========================================== A giant man who heads the gang that rules Kowloon: the Yellow Heads (get it? He's the head of the Yellow Heads! I'm a riot, I know.). Though his skill in terms of martial arts ranges from little to none, his sheer size alone is enough to challenge the will of even skilled warriors. ==== YUAN ==== Dou Niu's partner in crime, Yuan has horribly obnoxious voice-acting (the worst in the game, I'd say) and is a man in the Japanese version of the game. If that doesn't send chills down your spine, then I don't know what does. ========== YUANDA ZHU ========== The entire story of Shenmue II revolves around Ryo's search for this elusive man. When you finally do encounter him, much is revealed about Shenmue's story; the Dragon and Phoenix Mirrors, Ryo's father, Lan Di, etc, etc. Now you know what you've got to look forward to! ====== LAN DI ====== Evil to the core, Lan Di is the ominous murderer of Ryo's adored father, Iwao Hazuki, as well as the leader of the crime syndicate the Chiyoumen. To avoid spoiling anything, I'll just say that you learn a LOT more about him in Mue II than you did in the first. =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= III ----------------------------------------------------- GAME BASICS =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= This sweet lil' section will go over all of the fundamental information you should know before playing Shenmue II. Just think of it as a condensed version of the instruction manual, only written by yours truly instead of whoever writes those. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= a. Controls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Start Button - Pause the game As with most other games in existence, pressing the Start button will pause the game. A nifty feature of Shenmue II's pause screen, however, is that it displays a cool little help menu, explaining how to perform the task at hand. Left Thumbstick - Look around Unless you decide to tinker with the control options and change things so you can use this to run around, the left stick allows you to look around freely. D-Pad - Walk Given that you're using the standard control scheme, the D-Pad's main use is to walk around. Press forward to walk ahead, left or right to turn in that directions, and down to pull a 180. Another important use of the D-Pad becomes apparent during several QTE sequences; you'll need it for certain commands. A Button - Talk The main use of this button is to start a conversation with anyone nearby. It can also be used to select items on the system menu and appears commonly in QTEs. Finally, the A Button allows Ryo to execute a kick during a Free Battle. B Button - Cancel B has a plethora of different uses, including the cancellation of menu selections and the marking of a specific location on your map. Additionally, it lets you perform a throw move in battle and shows up often in QTE sequences. X Button - Main actions This is the button that performs all of Ryo's basic actions--opening doors, bringing up your notebook, etc, etc. Of course, X is also prevalent in most QTEs and is the punch button during fights. Y Button - Open main menu / Money conversation Not only does the Y button open up the system menu for you, but it also serves a second purpose, and one that proves insanely useful and times. Approach someone and press Y to ask them about any nearby part-time jobs, places to gamble, or anything else related to raking in the big bucks. In addition, pressing Y in battle activates a massively important move called the parry/dodge. It's also used in QTEs. Black Button - Picture An Xbox-only feature, you can press Black to snap a shot and capture the action, then view it later on the main menu. White Button - Change camera filter This feature changes the color of the screen (e.g., normal colors, sephia, black and white, etc). As once said by the Awesom-o 4000, "Lame." Left Trigger - First-person Hold down the trigger on the controller's left shoulder to take a gander at the world from Ryo's perspective. Right Trigger - Run Press down on this one and Ryo will run for you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= b. The Basics =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= All the basic stuff you should already know / be able to figure out... ========= MAIN MENU ========= Toss the game disc into your Xbox (or Dreamcast, if you're a lucky PAL / JPN gamer) and wait a few moments for the main screen to pop out. When it does, you'll see several available options. -- NEW GAME --------------------------- Choose this option to begin a brand new game. Pretty basic. Keep in mind that you can have up to ten data files at once, so don't worry about starting anew and having to delete your old data. -- CONTINUE --------------------------- Another simple choice, click Continue to load a previously saved game. If you don't have any, you've got no choice but to start a new one with the option mentioned above. -- SHENMUE COLLECTION ----------------- As you partake in the various mini-games scattered throughout the game, they'll be archived in the Shenmue Collection, to be played at any later time. There are also a few different headings under the Shenmue Collection: - YS Games: Classic Sega games made by Yu Suzuki. Find them in the arcade. - Shenmue Games: Special games made just for Shenmue (such as QTE Title). Find them in the arcade. - Battle: The game's various street fights. Find them all over (refer to the Street Fights section). -- DIGEST MOVIE ----------------------- Click on this to view a 14-minute synopsis of the first Shenmue's events. It's kinda cool, but the DVD that comes packaged with the Xbox version of the game is way better. While watching, simply press the B button to back out and return prematurely to the menu. -- OPTIONS ---------------------------- You've got a few things to customize here, but nothing too major. - Dialogue / Text: There are a total of four modes to choose from (although there's not much difference between any of them). In Game Mode, which is the default, both voice-overs and subtitles will be used. Try out Text Mode if you just want to read (or if you're deaf), as the subtitles will appear, but there won't be any voices. Check out Cinema Mode for a more movie-like experience. No subtitles and you won't be able to skip any part of a conversation, but you can always listen to the voice-acting. Finally is Shenmue Mode, where voice-overs are the main form of getting the story, with subtitles only showing up if you skip part of a conversation. - Thumbsticks: A really nifty and useful option. If you leave the sticks set on Look, the only way you'll be able to use the Thumbsticks is, obviously, to glance around the area. However, should you decide to change the function to Move, the left and right sticks will become mediums for you to manipulate Ryo's movement. Way better than using the D-Pad, I think. - Toggle Controls: Like the aforementioned ball-busting Thumbstick decision, this one also has to do with moving Ryo around. Basically with this one, you're just switching the function of the triggers. Leave it be and you'll zoom in with the left and run with the right. Make it vice versa if you decide to change the set-up. -- SHOTS-VIEWER ----------------------- Once you've gotten into the game and started snapping photos left and right using that Black button, you'll be able to view and manage / delete your shots here. Remember, you've got a limit of 126 snapshots; don't waste them! =========== GAME SCREEN =========== +---------------------------+ | -|- ( ) | | 1 2 | | | | - 3 - | | | | o o | | 4 o o | | 5 | +---------------------------+ 1 - The Action Selector This only appears at certain times, at which point you must drop everything you're doing and make a decision by pressing in the direction of the choice you want. 2 - Watch / Compass Not only does this way cool device display the current time in Hong Kong, but it also has a compass ring around it. This is important because many times in the walkthrough my directions are based on the cardinal directions, meaning you'll need to use the compass to find the way onward. 3 - Ryo! The man you're in control of. 4 - Map If you've purchased a map of the area you are currently in, it will automatically be displayed on the bottom-left of the screen. Since the areas are so large, it's a great way to keep track of where you are. 5 - Icon Selector Each of the four circles represents one of the Xbox controller's four face buttons (A, B, X, and Y). On each button is an icon that represents an action currently available to Ryo, be it opening a door, speaking to a passer-by, looking in the notebook or something else. ========== GAME MODES ========== Depending on what exactly is going on in the game at the time, there are an array of different modes, each with unique play mechanics and different things you need to be aware of. - Free Quest: The mode that gets most of the focus, since you spend most of the game in Free Quest. Basically, your goal here is to explore the area, talk to people, look for a certain building, etc., depending on what's going on. Keep in mind that you are rarely required to take care of a task immediately, so any mini-games or anything else of the sort that look interesting are yours to try out. - Free Battle: "Everybody was kung fu fighting... those kicks were fast as lightning!" This is where you get to string together some neato moves to take out your assailants with flair. Go ahead and skip down to section III.c for more in-depth information on the battle system. ^_^ - Quick Timer Events: These usually short sequences call for you to quickly hit the buttons that appear on-screen to complete a goal. Tons o' fun! - Mini-games: Typically, mini-games are just small side games you can play for fun and to relieve yourself from the intense storyline. It's always great to take a load off at the arcade or earn some extra cash gambling. ============= THE HELP MENU ============= At almost any time as you play through the game (save cutscenes), you can press the Start button to open up the Help menu. What this does is provide a brief yet useful explanation of whatever you're doing at the moment. Be sure to give it a go if you're having trouble figuring out how to do something. ================ TIME AND WEATHER ================ Unlike most games where time never passes and it's always noon, time is actively passing in Shenmue II. Indeed, the only way to escape the hand of the clock is to press Start and pause the game. Since time plays such an important role, you'll always need to keep an eye on your watch (conviently located at top-right of the screen) in order to ensure that you don't miss an appointment or meeting. Additionally, Ryo is no night-owl and this is not Spring Break; don't expect the poor guy to be pulling all-nighters. In fact, when your 11:00 curfew rolls around, Ryo will need to return to wherever it is that he's staying at the current point in time. Another cool and (relatively) unique aspect of the game is that the weather is also quite random. Although there's no snow as seen in the original, rain is always a surpise, and the sun sometimes hides behind the clouds. Though it hardly has the impact of the passing time, foul weather can drive people inside, thus making it a bit more difficult to find someone to help you out. Of course, some people just whip out their umbrellas and continue on as if there isn't anything falling from the sky. ===== MONEY ===== One of the most important things in all of Shenmue II, the Hong Kong dollar is what you need to buy anything, gamble, or play any arcade games. In order to gain cash, there are several methods to try out, namely getting a part-time job, fighting on the streets, gambling, or selling any odds n' ends you might have at a pawnship. Once you've got some cash, you're free to spend it on anything you can: capsule toys, sodas, martial arts move scrolls--the skies the limit! Just make sure you save some money for times when it may be necessary to buy something to proceed in the story. ================================= CONVERSATION / MONEY CONVERSATION ================================= The basic conversation is just that--basic. Walk up to anyone you see on the streets and press A to spark up a conversation. Fortunately, people aren't such rude dicks as you saw in the first game; most people are more than willing to point you in the right way or divulge any information they know. However, with the normal conversation, Ryo will only ask about the thing he's looking for at the moment. What if you need to find out how to make money? No worries! Instead of pressing A, press the Y button to ask someone about one of many subjects, including places to get a part-time job, gambling houses, and pawnshop locations. This new addition to the Shenmue formula is absolutely integral when looking for cash in the massive metropolis that is Hong Kong. ======================================= "I WAS GOING THERE ANYWAY. FOLLOW ME!" ======================================= Now then, some people are so willing to help you that they'll even lead you right to the place you want to go. To get such a service going, simply start a normal conversation with someone and, if you're asking where a certain location is, the person you speak with may just be nice enough to show you the way. Surprisingly enough, there are a good amount of people willing to take you wherever you want to go. Giddyup! Since Ryo will automatically begin to follow a "leader", as I like to call them, you might be interested to know how to cancel out such a situation. To do this, just press B. Keep in mind that even if you stop following a leader, they'll continue onward to the destination, so you can follow them along manually if you care to, or catch up with them a bit later. ========================= MAPS AND NAVIGATION MARKS ========================= Since the city featured in Shenmue II is a figurative universe compared to the village that was the first Mue, you'll definitely want to purchase maps of every part of Hong Kong. To do this, approach one of the red stands littered across the various locations and cough up $10--lo and behold, a map pops out! With the map displayed in the screen's bottom corner, exploring gets a lot easier. To make it still easier, you have been bestowed with the ability to set navigation marks on your map. To do this, press B when the pencil icon appears, then press A, X, or Y to leave a colorful mark on your map where Ryo happens to be standing. If you want to delete all navigation marks off of your map, simply press A, X, and Y all at the same time. Simple, no? =================== THE ACTION SELECTOR =================== This fundamental part of gameplay basically just allows you to select one of several choices from a menu. When it pops up, you'll want to make sure you carefully look over your choices before going all gung-ho and picking the wrong thing. Once you've decided what you want to pick, press the corresponding direction on the D-Pad to set it in stone. ================================ ZOOMING IN AND EXAMINING OBJECTS ================================ To search a particular object (e.g., a billboard or an item in a room), hold the Left Trigger (default) and look at whatever the object is. This will cause Ryo's view to lock onto the object, allowing you to examine it up-close. To close out of the lock, press the B button. Also, while you're locked onto an item, you can press left or right on the D-Pad to move Ryo's sight to another nearby object. Another thing you should know is that you can zoom in without locking onto something by holding the B button whilst zooming. Noyce. ======== NOTEBOOK ======== Not unlike the handy dandy notebook glorified by the intense drama "Blue's Clues", Ryo's notebook automatically keeps tracks of all sorts of important data for you. So, what exactly is recorded in it? Important story-related information, clues for where you should go next / who you should talk to next, a synopsis of the events from Shenmue I, locations of gambling / street fighting / part-time jobs, and more. Good deal! ========= BED TIME! ========= Ryo's no party-boy, he's a man on a mission! As such, it's necessary to get a good night's sleep, otherwise beating up myriad thugs with one hit would just be too taxing on his body. After 8:00 PM rolls around, you can head back to your lodging place (wherever it may be, as there are several throughout the game) and catch some "Z's". Also, if you are still out and about at 11:00 PM, Ryo will suddenly get tired and automatically return to your lodging place to get some rest. ========================= QUICK TIMER EVENTS (QTEs) ========================= Returning from the first Shenmue are the amazingly cool Quick Timer Events. These can take place at any time, during any cutscene, so be ever vigilant! Basically, what goes down is that a button will appear on-screen and start beeping and flashing like the 5-0 are on your tail. Either hit the corresponding button or react too slowly and get your intestines knocked through your belly. All of the four face buttons, as well as the directions on the D-Pad are used quite often, and usually appear in rapid succession, so it may take a few tries to get some of the sequences right. Fortunately, all story-necessary QTEs give you infinite retries or lead to slightly altered scenes if you mess up. ============ COMMAND QTEs ============ Quite similar to the basic QTE (hence the inclusion of "QTE" in its name), the Command QTE forces you to press a sequence of buttons all at once. What happens is this: a giant D-Pad and the four face buttons appear on the screen, and a series of buttons / directions flash in a specific order. When they're finished, you need to exactly duplicate the buttons pressed (in the correct order, too!). The first few times it's a bit difficult, but you should get used to Command QTEs soon enough. Something to be aware of is that Command QTEs sometimes pop up in the midst of a series of normal QTEs, so be on the look-out. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= c. The Art of Combat =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Basically a simplified version of Yu Suzuki's Virtua Fighter, the Free Battle mode injects tons of excitement into the Shenmue formula. Many times during the story, there will be instances where you are pushed into battle, often against multiple opponents. During a Free Battle, the screen configuration and controls change, with Ryo's life gauge appearing at the bottom of the screen. In order to win in a Free Battle, you'll need to properly mix together Ryo's various moves to form combos. Keep in mind when fighting multiple opponents at once that trying to take down everyone at once and letting yourself get surrounded is the worst possible idea. Instead, you'll want to utilize the awesome effects of the Y button (evade/parry) and back off, waiting for one of your foes to follow you. When he does, hit him hard and fast with a strong combo or devastating move. A personal favorite combo of mine that works great in most situations is the A-A-A (triple kicks). Of course, there's much more to fighting effectively than offense. In addition to the aforementioned use of the evade/parry button, dodging attacks is an integral manuever, as you'll likely soon discover. It's also important to know which of Ryo's moves work well in certain situations (mastering the Counter Elbow Assault can give you a HUGE edge in battle), and which ones just aren't practical. Unfortunately, the ability to freely practice by yourself has been eliminated this time around. Now, the only way to train your moves is to spar with Jianmin in the South Carmain Qr (Wan Chai) or to partake in one of the various street fights. Although neither of these methods are particularly effective, the battles in Shenmue II tend to be simple enough that you won't need much skill to get by. Sucks, I know. Now then, Ryo's profiency with each individual move is rated on three different scales: - Power: Obviously enough, how strong the move is. - Speed: How fast Ryo can execute the move - Rigid: Less vulnerability when using the move The longer the bar for each of the above moves displayed on your Moves Scroll, the better it is in that category (except for rigid, where a shorter bar is good and a long one sucks). Also, take note that some of Ryo's moves are dubbed "Critical." Basically what this means is that the move is so powerful that, if executed properly, it can knock out a foe in one shot. Sweet. As with the first Shenmue, it's possible to learn new moves by visiting certain characters at the proper time. A lot of these moves are necessary for you to learn in order to progress in the game, but some (such as the Brawling Uppercut), can only be learned if you know what to do and where to go. One last thing you should be aware of is that some of the more difficult battles in the game will suddenly hit you with QTEs during the fight. Usually, if you screw up these QTEs you'll automatically lose the battle, meaning that you need to be always aware of this possibility. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= d. Area Introductions =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======== ABERDEEN ======== No, not Scotland! >_< Aberdeen, Hong Kong, is a bustling harbor area, not too far removed from the Amihama area in the first Shenmue. -- WORKER'S PIER ---------------------- This is the first area you'll get to explore in the game. For an initial area, it's pretty large, but finding your way around should be easy enough after a bit of looking around. Anyway, there are several places to arm wrestle here, as well as plenty of capsule toy machines / vendors. Places of interest include Pigeon Park and the Rooftop Fight area. -- FORTUNE'S PIER --------------------- Accessible from the Worker's Pier, this is the first place you'll be able to make a decent amount of cash. In addition to the crate-carrying job, Fortune's Pier is also filled with gambling locales (just check inside any one of the warehouses and you're liable to find one). Overall, this pier is a bit small, making it simple to find your way around, and offers many opportunities to rake in the big bucks. -- QUEEN'S ST. ------------------------ This lengthy street connects the Worker's Pier (and the rest of Aberdeen) with Wan Chai. On Queen's St., you can find a Lucky Hit Stand, a pawnshop, and the Ling Ling Porridge Shop, which you'll visit at least once during the course of the game. -- BEVERLY HILLS WHARF ---------------- Not acessible from the outset, the Beverly Hills Wharf is the main hangout of a gang known as the Heavens. In order to get in, you need to obtain a special zippo that bares the logo of the indigenous gang. Once you do gain acess, you will find a hotspot for free battles, as well as a place to spend the night and a street fighting location. ======== WAN CHAI ======== This part of Hong Kong has a lot of variety, ranging from a run-down part of town filled with crappy buildings and gamblers to an upscale area filled with antique shops and such. -- GREEN MARKET QR -------------------- Your first order of business in this area is to find a hotel called the Come Over Guest House, which is where you'll stay the night for the first third of the game. Additionally, there is a dojo located in this quarter, the Guang Martial Arts School, where you'll visit several times. From here, you can head directly into a few other quarters, namely the Golden Qr and the South Carmain Qr. -- GOLDEN QR -------------------------- Think of the Golden Qr as Wan Chai's business district. The only place you'll ever need to visit here is the Golden Shopping Mall, situated in the center of the area. However, there are several other places that may be of interest: an arcade, a convenience store, and a bar where you can play darts. -- SOUTH CARMAIN QR ------------------- Easily the trashiest part of town, the South Carmain Qr is home to Lishao Tao, the person you need to meet with at the beginning of the game. Even better, a few Tai Chi masters who might be willing to teach you some new moves also reside here. Going along with that, one of the aforementioned masters can be sparred with from time to time in an area called Lotus Park. -- LUCKY CHARM QR --------------------- Crammed with tea shops and other restaurants, the Lucky Charm Qr is one of two quarters that you'll probably visit the least. Throughout the game, you'll only NEED to come here twice, and there's little to lure you back, a few gambling tables aside. Granted, there is a side-quest that requires Ryo to check out the Lucky Charm Qr, but that, of course, is not mandatory to beating the game. -- WHITE DYNASTY QR ------------------- The second area that you will rarely visit, a single QTE sequence is the only time you'll ever need to hit up the White Dynasty Qr. Of course, there are several places to gamble here, so that might be enough to lure you back. -- WISE MEN'S QR ---------------------- A quaint part of town bordering almost every other quarter in Wan Chai, the Wise Men's Qr is packed to the gills with little shops. Excluding the myriad pawnshops, areas of interest include Wise Men's Kung Fu, Man Mo Bistro, and the entrance to the Scarlet Hills. -- SCARLET HILLS ---------------------- Undoubtedly the smallest area in the game, the Scarlet Hills consist of a fortune-telling shop, another small building, and Man Mo Temple. Despite it's diminutive size, often times Ryo's presence is required at the temple, so get used to the place. ======= KOWLOON ======= A large city filled with skyscrapers reaching into the sky, you'll probably spend more time here than anywhere else in the game. Although the various portions of the city don't seem to large, the interiors of each building are also fully-explorable, making for a massive area. -- DRAGON ST -------------------------- This linear road only branches at two points, the first leading into Ren's supersecret hideout and the other (which is much less noticeable, by the by) will take you up a staircase to a hidden Lucky Hit stall where you can win some sweet prizes. Go check out chapter V.b for the full scoop on that. Anyway, there are also some normal Lucky Hit stands lining the streets, and a blind musician who plays some totally tubular flutes. -- THOUSAND WHITE QR ------------------ Not only does the Thousand White Qr provide several different street fighting venues, but it also contains a host of important buildings. For instance, the Great View, Ghost Hall, and Thousand White Buildings. No way! -- STAND QR --------------------------- As the name implies, the Stand Qr is filled with stands and peddlers selling their merchandise. A few key street fighting locales are accessible from here, and other places of interest include the Moon Child and Black Heaven Buildings. -- DIMSUM QR -------------------------- A smaller area than the previous two, the Dimsum Qr has a few tea shops/diners and some large buildings that you'll need to visit during the course of the game. Examples of those include the Three Birds Bldg and the Tea Break Bldg. ====== GUILIN ====== A remote region unlike any other location seen in Shenmue I or II, Guilin is filled with ambience and nature. -- LANGHUISHAN ------------------------ Consisting entirely of dirt paths through forests and the countryside, this place certainly isn't akin to the early parts of Mue II. Anyway, once you get here the gameplay becomes extremely linear, so there's not much to say here without spoiling the story. =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= IV ------------------------------------------------------ WALKTHROUGH =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= Some things to take note of beforehand... * Although I've tried to keep this guide relatively spoiler-free, things tend to slip out from time to time (especially in a game like this where explaining your goals also requires you to spill the beans about the story in many cases), so beware. * I think there are enough headings and subheadings that finding the appropriate section of the walkthrough should be easy enough. However, if you can't quite find what you need, don't hesitate to bang on that good ol' Ctrl + F combo on your keyboard, then type in a keyword relating to what you're looking for. Quite the helpful little tool, I must say! * Usually, I've got the buttons in QTE sequences separated by commas. Sometimes, though, a Command QTE takes place during a QTE, so I distinguish that by putting [brackets] around the CQTE buttons. Easy enough, ya? * Throughout the walkthrough you'll find boxed-in sections containing side- quest information. Keep in mind that these things are entirely optional, and are by no means required to complete the game. They're just fun little extras that you might be interested in checking out. * If there's something you really need to know about that IS NOT covered in this here guide, there are two things you should do. First of all, drop me a line at <americanarsenal4 (at) gmail (dot) com> and tell me where I screwed up. Secondly, go check out the awesome guides by Crazyreyn and Reformed Pirate. Chances are, you'll be able to find what you need there. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= a. Welcome to Hong Kong =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the opening cutscene, our hero Ryo steps off the ship and pulls out the letter he received at the end of the first Shenmue. The letter gives a single name and address: Lishao Tao; Wan Chai, South Carmain Qr, Yan Tin Aparments. Our first order of business should be to find Wan Chai. == WHERE'S WAN CHAI? ============================ Once you gain control of Ryo, take a few steps forward and you'll come across a pair of street musicians. As they play, an indigenous boy shows up and mentions that the song brings luck to travelers. He also adds that you should toss in some cash. Do so (it's only $10, nothing big) and the musicians will point you in the general direction of Wan Chai. Don't put anything in and you won't get anything. The choice is yours, but keep in mind that the musicians point you down the only road there is, so they won't be of much help. After you regain control, continue ahead and stop at a few of the stalls to look over the goods for sale. At this point, I highly recommend going all out and buying everything you can, for reasons that I won't unveil just yet. Believe me, though, you want to spend all your money on Zippos and other items that can be later redeemed at a pawnshop. When you're ready, head eastward along the street for a cutscene that basically introduces the kind of people who live in Hong Kong. Ugh. Fortunately, a nice woman you met on the ship points out the Free Stay Lodge, a place where you can spend the night. * NOTE - Be sure to pick up a map of the Worker's Pier from the red and yellow stand in front of the Free Stay Lodge. It'll make exploring the area significantly easier. Also, step inside the lodge and grab the yellow soda can on the shelf in the back--it'll immediately transfer into a Ferry capsule toy. Cool beans! Now, run forward into the tunnel ahead and take a right to enter into the Worker's Pier. Just ahead you'll be able to witness a heated arm-wrestling match. The guy in charge asks if you'd be interesting in giving it a go. Try it out if you like, but remember that your winnings might be in jeopardy. I'd suggest waiting just a bit before going for it. From there, run straight ahead to meet up with a biker chick named Joy. She'll warn you about thieves in Hong Kong, and point you toward Wan Chai. At this point, it's a good idea to run around the pier in order to get acclimated with the controls and used to the area. Also, make sure you spend every last bit of your cash on Zippos, capsule toys, or maps before proceeding; you'll thank me later. You should also talk to some people to get a general idea of where Wan Chai is. When you're ready, head south from where you met Joy through the market area and toward the park with the fountain, Pigeon Park. This is a great place to blow the rest of your cash by stocking up on the capsule toy boxes, so do that. Besides, you can't expect an eighteen year-old like Ryo to go about avenging his father without regular breaks to play with toys, can you? No way! If you haven't already heard, Wan Chai is past Queen's St., so we need to head there first. From Pigeon Park, run southeast past Bar Swing and the Fu Hoi Diner--you should see the blue sign that reads "Queen's St." Continue along the road past a souvenir shop for a cutscene where some street toughs steal your bag, as well as all of your cash and the coveted Phoenix Mirror! Well, you can't say Joy didn't warn you... You've been bamboozled! == GETTING YOUR BAG BACK ======================== Unfortunately, we don't have much in terms of clues to help us out here; just the knowledge that three guys and a little kid are the culprits. However, if you speak to the waitress at Fu Hoi Diner (the girl wearing a yellow shirt with a panda on it), she'll mention that some people known as the Poison Brothers might be behind it. Keep her talking and she'll add that these infamous bad boys spend a lot of time at the porridge shop on Queen's St., so let's go check it out. Run southeast along the road (the same way you were headed before the thugs stole your bag) past a map stand and two men wearing all white, and you'll soon come to Queen's St. Head straight and take the first left when you reach the Lucky Hit stands to find the Ling Ling Porridge Shop just ahead, opposite a pawnshop that you'll want to keep in mind for later. Approach the two ruffians sitting outside the shop and they'll get all pissed off, until Joy finally shows up to bail you out. As it turns out, the Poison Brothers have nothing to do with your bag being stolen; it must be Wong's doing! He's currently hanging out at Pigeon Park. Let's go. Head back to the Worker's Pier and run past the fountain, toward the sea. A cutscene will begin and Ryo will pursue Wong in your first QTE! --[ QTE: Stop Thief! ]----------------------------------- A, Left, Right, A, B, Left, Left, Right, A, Right, Down, A ---------------------------------------------------------- Keep in mind during the chase scene that it's cool if you miss a few commands, as long as they aren't in succession. However, if you screw up the final button (when you have to press A to clear the fence), you're out of luck and you'll need to track down the thieves another way. If this happens, talk to the waitress at Lai Lai Eatery, since she knows what she's talking about. Anyway, after the QTE you'll be forced to fight two of the thieves, Sam and Larry. Thankfully, neither one is a particularly skilled fighter, so the battle serves as a nice introduction to the game's fighting system. The only thing you should really do is use the Y button a lot to make sure you don't get sandwiched between the two. Also, some moves that work well in taking down your opponents include the A-A-A combo, as well as the X-X-A one. Don't get intimidated if one of them pulls a knife on you, either, as that means the battle is almost over (no really, it does!). When the fight comes to an end, Ryo pulls some classic interrogation and Wong agrees to show you where your bag is. Since Ryo will automatically follow the kid, you don't have to press anything (although things will move along a bit faster if you hold the Right Trigger). When you arrive, Wong retrieves the bag and hands it over, but the money's gone! Good thing you wasted it all on Zippos and capsule toys like I said... right? Everything else seems intact, and Wong also gives up a map leading to the Come Over Guest House, a hotel where you can stay. == FINDING THE COME OVER GUEST HOUSE ============ Now then, there are two things to take care of at this point: (1) finding the Come Over Guest House and (2) getting some cash. Start off by returning to Queen's St, just run northwest from where your bag was hidden to reach the small market area. You should know the way from there--straight toward the park and a left at the Fu Hoi Diner. Once on Queen's St., turn left at the Lucky Hit stands and run eastward past the porridge place and pawnshop (which isn't open at the moment). From there, finding the way to the end of the street should be simple enough, since there are few side roads to turn off onto. You'll know you're going the right way when you reach the large red bridge leading over King's Road. Head up the stairs and descend on the opposite side to enter Wan Chai. Lovely. Now that you're in the Green Market Qr, one of many areas in Wan Chai, try to use Wong's makeshift map as a guide. However, it's not so well-drawn, and can get a little confusing. Just do whatever I say and you'll be golden. Take the first right, then follow the street's single path, ignoring the various shops and stalls along the way. Soon enough you'll meet again with Joy, who mentions that the Free Stay Lodge at the harbor is closed for remodeling. The Come Over Guest House is the place for you, she says, and you'll also get a discount if you drop Joy's name. Nice! When you're back in control, run forward and take a right, then head down the steps. Take a left from there and head toward the end of the street, taking another left at that point. Now then, the Come Over Guest House will be the last door on the right. You'll know you're at the right place because Joy will show up and agree to show you a place to work in the morning. Inside the guest house, you'll be given the key to room #203, the first room on the left. * NOTE - No matter what the clerk says, do NOT pay him for the rent. Even with the "special discount", $38 a night is pretty steep. Besides, you can just have him put it on your account and never have to pay it. Sucker! Chances are that it's pretty late right now, so there's not much you can do. However, I do suggest heading out and taking a look around, if just to get a feel for the area. Also, there's a pawnshop adjacent to the guest house, so head inside and sell all your Zippos and capsule toys to regain some of your lost cash. Just try not to look at the clerk, since she is quite possibly the ugliest-looking person in the history of the world. .-----------------------------------. | SIDE-QUEST: Straighten the sign \______________________________________ | ================================ | | Outside the guest house, run to the left for a cutscene a where a young | | man will ask for your help. It seems he's having trouble getting the | | sign outside his shop straight, so it's up to you to help out by telling | | him whether to move it higher or lower. To do this, simply press down a | | total of eight times and all will be right again. Help the poor guy out | | and he'll point out the way to the South Carmain Qr--it's past the two | | butcher shops! | |___________________________________________________________________________| If night hasn't fallen yet, feel free to go check South Carmain out, although there isn't anything to find there just yet. If it's 8:00 or after, you may as well just hit the hay. == HATS OFF TO THE HARD-WORKIN' MAN ============= In the morning, Joy will show up on her bike and beckon for you to come down. Leave your room, refuse to pay the clerk anything, and go outside. After a bit of talking, Joy gives you a ride to Fortune's Pier (which borders the Worker's Pier) and introduces you to Mr. Sun, a fat drunkard who runs the crate-carrying operation in Hong Kong. Mr. Sun sends you over to your partner, Delin, who'll explain how to go about this job. What the actual job entails is this: you and your partner will carry some heavy boxes from one side of a warehouse to another. To accomplish this most tedious task, there are two things you need to be aware of. The first being that you need to be constantly holding forward on the D-Pad to continue moving. The second is that just walking straight toward the goal area isn't going to work. Nuh-uh. Instead, it's much more effective to zigzag across the warehouse, pressing either left or right on the D-Pad as many times as your partner calls said direction out. Mess up even once and you'll drop the crate, losing some valuable time. After an hour's worth of work, Mr. Sun steps in and says that's all for now. You get paid $10 for every crate you carried, adding up to a maximum of $60 per hour of work. Now then, you've got a choice to make. You can either remain in the pier and work some more to get the cash rolling in, or you can return to Wan Chai and look for Lishao Tao. I suggest the latter, so turn left and run south back into the Worker's Pier. If you want, now would be a good time to try out arm-wrestling, as it's pretty fun and you've got some cash to blow now. If not, just run toward Queen's St. On the way, the man with blue hair who snapped your photo at the start of the game will show up and try to force you into buying the shot. After a bit of persistence, Joy shows up and pulls a tricky stunt. Sucker! In any event, continue onward and return to the Green Market Qr. == THE SEARCH FOR LISHAO TAO ==================== Once you're back in the Green Market, follow the road as if you were headed for the Come Over Guest House, only turn right instead of left at the two butcher shops. From there, run past the Lucky Hit stand and martial arts school to reach some stairs and a red arch that mark the entrance to the South Carmain Qr. Run straight ahead into the park (Lotus Park) and speak with the elderly man practicing Tai Chi. Sensing that you're familiar with the martial arts, he asks you to spar with him, refusing to answer any questions before you do so. Although it's impossible to land a hit on the old man, sparring with him is a great way to practice your moves nonetheless. Afterwards, he'll introduce himself as Jianmin and offers to spar again another time. Talk to him again and he'll explain that the Yan Tin Apartments, where Lishao Tao lives, are quite nearby. Leave the park and take a right, staying to the right side when the road forks into two. You'll find the apartments just past the pawnshop and Lucky Hit stand, so head inside and take a look around. After being yelled at by a strange old woman, head upstairs and look for room 205, where Lishao Tao lives. Before you do so, however, step into the bathroom (the small door with a drawing of a man and a woman on it) and look around. The place is so small, how are you supposed to pee!? Anyhoo, go bang on room #205 and an annoyed and funny-looking man will emerge, claiming he isn't Lishao Tao. Apparently Master Tao moved away, and the man is too poor to remember exactly where. Grease his palms with $20 (the other, more expensive choices yield the same results) and he'll tell you that Tao moved to a place called Man Mo-something. He doesn't remember the exact name, so we'll just have to wing it. == MAN MO-WHAT? ================================= Leave the apartment building and turn right, following the street until it branches at the end. At this point, you should see a big red sign that reads "Man Mo China" on the walls above, so take the left branch and follow the trail of shops called Man Mo until you reach the arch leading into the Wise Men's Qr. You're in for a big surprise here: nearly EVERY shop in the area is called Man Mo-something! That's just great, how are we supposed to find Master Tao now? The first store you should spot in the Wise Men's Qr is Man Mo Antiques, so mosey on inside and speak to the clerk. She's never heard of Lishao Tao before, but she does suggest that you go ask at Man Mo Bistro, since it's the largest place in the Wise Men's Qr. Head outside and turn to the left, which will put you between two forks in the road. Go for the one to the right and continue along the street until it branches again at a place called Collect Antiques. Ignore the road to the north and head straight up the stairs instead to find the Man Mo Bistro right in front of you. Step inside and speak with the woman standing to the side to show customers to their seats. According to her, there's a place called Man Mo Temple where a master and monk reside. To find the temple, leave the bistro and take a turn to the right. Head right again at the end of the street and ascend the tall set of steps that lead into the Scarlet Hills. When you reach the top of the stairs, you'll find the temple on your left, hidden behind the white wall. Enter via the gate ahead and a cutscene will take over. Enter the temple itself for another cutscene where Ryo asks a man clad in white, who he assumes is Lishao Tao, about the master. Despite his letter of introduction from Master Chen, the man refuses to reveal any information about the master until you learn about the Four Wude. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= b. The Four Wude =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= With no other recourse at this moment, exit the temple and return to the Wise Men's Qr. Here you'll meet up with the young woman in red from the temple. Although she doesn't seem to eager to help you out, she does let it slip that any martial artist worth his salt knows about the Wude. We should go ask someone like that. Hmm... but who do we know that practices martial arts? Hey, how about Jianmin over at Lotus Park? Let's get on over there and see what he knows! == THE FIRST WUDE =============================== Find your way back to Lotus Park in the South Carmain Qr and holler at Jianmin. As before, he promises to answer your questions, but not before a sparring match. It's still impossible to connect a hit on Jianmin, but after a bit Ryo will automatically pull off his Vortex Throw move. Following that, you'll have a few more seconds to spar before Jianmin unleashes a powerful move known as the "Iron Palm of Tai Chi." Now that the old man has had his giggles, Ryo asks about the Wude. Intrigued by your question, Jianmin agrees to tell you, but requires that you first master the Iron Palm move. When he asks you to try the move, simply press [XA] to execute the attack. However, in order to please Jianny, you have to cover the ground with leaves by repeatedly striking the tree. To get the most bang for your buck, hold off pressing the commands until the small gauge at the bottom of the screen is nearly filled. If you can get the timing down pat, it shouldn't take too long before you finish. Once you've completed Jianny's task, he'll bring an end to this tree-smacking nonsense and give you the four-one-one. --[ 1st WUDE: GON ]-------------------------- "Every day, without neglect, to keep training" ---------------------------------------------- Of course, things aren't going to be so easy that you can learn all four Wude from one person. No way, man. Speak Jianmin again before leaving and he'll mention that Zhoushan, master of the Guang Martial Arts School in the Green Market Qr, might be able to help us out further. Let's get goin'. == THE SECOND WUDE ============================== From Lotus Park, exit left from the tree and head eastward into the Green Market. From there, the Guang Martial Arts School will be the first place on your right, so head in. Speak to Zhoushan, the elderly man dressed in orange, about the Wude. After asking why you need to know, he'll mention that he's in no position to talk about the Wude, having ruined the life of another. He talks about a street performer who was formerly Zhoushan's disciple, but become such a lowly person because he was expelled. Well, since Zhoushan won't spill any more beans, it looks like we don't have any other choice but to go check out the Golden Qr. To get there, head toward the Come Over Guest House, but go past it and turn to the right to find the familiar red arch just ahead. Once in the Golden Qr, find anyone and ask them about the possible whereabouts of a street performer. Anyone who knows will tell you to check out the Golden Mall, which is due east from where you entered. It's the place with lots of glass and steps leading up to it. Walk inside and, disregarding the crowd in the center of the mall, divert your attention toward the man in yellow who's lying on the floor to the right. Approach him for a cutscene where he'll take advantage of you to try to get some huge tips from the crowd. In order to smash the rock given to you by the bum, you need to press A once as the green meter in the gauge is near it's peak. Press A a second time as soon as the yellow meter begins to move, as it moves significantly faster than it's predecessor. You've got three tries to break the rock, and if you fail thrice over you'll have to restart. When you succeed, the bum, Zongquan, will express his surprise. When Ryo reflects Zhoushan's words to this bum, Zongquan hands over a letter to give to the master. Return to the martial arts school and fork over the letter to Zhoushan. He'll read it aloud, then decipher it's meaning for Ryo. --[ 2nd WUDE: JIE ]------------------------------------------------ "Judge yourself without conceit and do not show moves thoughtlessly" -------------------------------------------------------------------- Talk to Zhoushan again once the cutscene ends and he'll tell you about another martial artist; a barber named Zhangyu in the Lucky Charm Qr. We should go talk to him. == THE THIRD WUDE =============================== You can get to the Lucky Charm Qr from the Golden Qr, so head there first and foremost. Once there, run to the east, right past the Golden Mall. Turn right at the Moon Cafe and head for the red arch straight ahead. In the White Dynasty Qr, ignore the street to the right and head due south through the various stalls. When you emerge on the other side, the entrance to the Lucky Charm Qr will be to your left. Now then, take a left turn and run straight toward the large red and orange arch that reads "Three Blades St". When you get there, look on your left for the trademark barber's pole with the swirling colors. The shop with the yellow sign is Zhangyu's shop, so head inside. Zhangyu seems more than happy to inform you about the Wude, and he even offers to give you a trim as he talks. After talking for a bit about the history of the Wude, he tells you to stay calm no matter what. Following that, a QTE will pop up, but DO NOT PRESS THE BUTTON. Doing so means you'll have to retry. Do it properly and Zhangyu will reveal the third Wude. --[ 3rd WUDE: DAN ]-------------------------------- "Be brave and stay calm to make the right decisions" ---------------------------------------------------- When Ryo asks if Zhangyu knows any others who are familiar with the martial arts, he refers you to the nearby Bloom Tailor. Since they make uniforms for martial artists, the owner might know something. == THE FOURTH WUDE ============================== Exit Zhangyu's shop and turn to the left to find the Bloom Tailor straight ahead, marked by an orange sign. Step inside and ask the clerk about martial artists. There's only one person he knows of that you haven't already spoken to: a woman named Guixiang who lives in the Yan Tin Apartments (South Carmain Qr). Let's get a move on! From the Bloom Tailor, run southward past Zhangyu's shop and take a right at the end of the street. Follow that road to the end, then head left into the Wise Men's Qr. Now, take a right turn and run uphill until you reach a place called Wise Men's Kung Fu. That's your cue to turn right again and descend some steps. Turn left at the bottom and take the next right to find the entrance to South Carmain. The Yan Tin Apartments are where we originally thought Lishao Tao lived, so head back there. When you arrive, you'll find that crazy old bag from before being surrounded by a group of punks. Being the goody two-shoes he is, Ryo intervenes and draws us into a Free Battle. Since there are so many opponents and the "arena" is rather small, your best bet is to use a throw move to knock down several foes at once. After that, back off and wait for an enemy to come to you, at which point you should nail them with a powerful move or combo. When the fight ends, the crazy old woman will reveal herself to be Guixiang. After that, she goes ahead and tells you the final Wude, although she conveniently forgot it's name. Go ask Master Mo at Man Mo Temple to find it out, she says. --[ 4th WUDE: ??? ]-------------------------------- "To act without hesitation. To do the right thing." ---------------------------------------------------- Head back to the Wise Men's Qr and make your way into the Scarlet Hills. When you get there, the worker outside will say that outside visitors are not allowed into the temple at this time. Because the temple is being cleaned, you're not allowed in, and further negotiation with the worker isn't gonna do much. Instead, select "Intrude" when the get the chance. When the worker goes back to check with his superior, sneak into the temple. Inside you'll find another worker who says you'll need to give service to the temple before talking to the master. In reality, it's just a way for the lazy worker to get out of his job, but agree to help him out anyway. When you regain control of Ryo, approach a part of the wall that is stained with soot and press A to wipe it away. Keep wiping random parts of the wall and you should soon find a symbol for one of the Four Wude. With this in mind, go stand between the altars in the back of the temple and clean the walls to find the final Wude: YI. Afterwards, the monk dressed in white will appear and Ryo will discuss his reasons for wanting to meet Master Lishao Tao. Soon after, the woman from the last time you were here shows up, and is revealed to be the master. Outside, Lishao Tao beckons you to spar with her, although it's impossible to hit her (as with Jianmin). Once you're done, she hands over a map to her apartment building and offers you a place to stay. After telling you her real name, Xiuying, she begins to lead the way to her building. Follow her. When you arrive at the Da Yuan Apartments, Xiuying takes you to room #207, her room. This is where you'll be spending the next few nights, making it easier than trekking back to the Come Over Guest House. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= c. Wulinshu =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The following morning, you'll encounter Xiuying's assistant, a vibrant young girl named Fangmei. She'll tell you that you have to go to Man Mo Temple, so you'll be taken there automatically. Unfortunately, Xiyuing is less than willing to answer your questions about Yuanda Zhu, and she refuses to say anything until you pay services to the temple by helping to air out the books in the library. == AIRING OUT THE BOOKS ========================= This part is, undoubtedly, the most tedious portion of the game. Basically, all you need to do is grab a stack of books from the library and carry them onto one of the stands outside. The tricky thing is that QTEs (involving directions on the D-Pad) occur from time to time and Ryo will drop the books if you screw it up. Since you've got three hours and dropping the books causes a few precious minutes to be depleted, you need to be extra careful. Unless you're really confident, it's a good idea to walk instead of running, since it's less prone to QTEs. Now then, if you can manage to carry every last stack of books outside within the allotted time, you'll be rewarded by Hanhui (the monk). Your prize today is a martial arts scroll teaching a move called the Horseshoe Kick. For each day you successfully air out all the books you'll receive a brand new move, making it a good way to build up Ryo's repertoire. Of course, if you really hate carrying the books and don't care about acquiring new moves, you can continually mess up the QTEs to make it end quicker. However, this is not at all recommended. When the day's work is over, Xiuying will still refuse to tell you anything. Well, we should go into town and see if we can't find anything out ourselves. After talking to Hanhui, head into the Wise Men's Qr. == DO YOU KNOW YUANDA ZHU? ====================== With some many people in this bustling part of town, someone's bound to know something about Zhu. Talk to anyone you can on the streets or in shops if you like, although many people will say they're not from this part of town and don't know anything and blah blah blah. Losers. What you really want to do is find a decent shop and ask the clerk inside what they know. Check out any or all of the locations listed below (all of them are in the Wise Men's Qr) to hear what you need to learn. - Happiness Buddhist Altar Shop - Wise Men's Chemist - Man Mo Herb Medicine - Man Mo China Shop Ask the owner of any of those shops and you should hear two major things about Yuanda Zhu: 1) he did a lot of business at a shop called Wise Men's Kung Fu and 2) he wrote a book on martial arts called the Wulinshu. Let's go find this mysterious kung fu shop! To get there, head west from the steps leading into the Scarlet Hills until you reach the end of the street. Look up and you should find a big yellow sign that reads "Wise Men's Kung Fu." Go inside. Speak to the owner about Yuanda Zhu to learn that he hasn't been around as of late. Also, ask about the Wulinshu. They don't have it here in Wise Men's Kung Fu, but apparently it's kept in the library at Man Mo Temple. * NOTE - You can purchase some martial arts move scrolls here in the kung fu shop. Although they're a little pricy, learning some of these moves is far from a bad idea. Unfortunately, the library is closed and locked at the moment, so we'll just have to wait for tomorrow to check out the Wulinshu. In the mean time, you can chill out in the Wise Men's Qr, although you aren't allowed to visit any other areas (:/). Either way, the rest of the day is yours to do with as you please. == THE NEXT DAY ================================= In the morning, Ryo will automatically head off to the library to air out the books again (this will be your morning routine for the next few days, sadly). Same thing as last time, so try your best to get all the books outside so you can get a new move. Also, if you can manage to get every last pile of books outside, Hanhui will show up and teach you a sweet new move: the Lunging Strike! Cool beans! Agree to learn about the move and you'll be given a chance to try it out. In order to properly pull it off, all you need do is press forward + XA at the same time. Once Hanhui is done showing off, head around behind the temple and enter the library. The book we're looking for, Wulinshu, is contained in the back-left of the small room, so check it out. Unfortunately, the book seems to be locked inside a cabinet, so we'll have to go bother Xiyuing about it. Head outside, toward the tree, and she'll appear. Of course, things aren't so easy that Xiuying will just cough up the key. Nope. Instead, you need to catch one of the falling leaves from the tree. To complete this task, watch a single leaf as it falls and the camera will slowly zoom in on it. Listen for a chime and watch for when leaf begins to get all blurry--both are cues to press A and swipe at the leaf. Once you nab the first one, you'd think Xiuying would be cool and let you take a look at Wulinshu. But is that how it works? No way! Now she wants you to catch three leaves IN A ROW. Is there no pleasing this woman!? Go ahead and do it to make her happy enough to fork over the key. Now that you've got the key, Ryo automatically runs back into the library and grabs the Wulinshu. In addition to finding some information that I don't care to spoil for you, Ryo also finds a small piece of paper with a strange symbol printed on it. Hmm... what could it mean? == THE MYSTERIOUS PAPER ========================= Since everyone at the temple is too stupid to know anything worthwhile about the paper, run into the Wise Men's Qr. Someone there is bound to know something, right? Most people on the street will tell you, when asked, to check out an antique shop to get the full scoop, so follow their advice. There are several such shops in the Wise Men's Qr, however only Collect Antiques can tell you anything about the paper. In fact, any other antique store will refer you to Collect, so you may as well just head there from the get-go. Now then, head due west from the entrance to Man Mo Park (nearby Man Mo Bistro) down a set of stairs to find Collect Antiques just ahead, marked by a blue sign with yellow writing. Step inside and bother the clerk to learn that the symbols on the paper are called a Chawan Sign. Apparently, martial artists use this secret code to communicate with each other. Although that's about the extent of the clerk's knowledge, Guixiang should be able to divulge a lot more about it. You know the way back to the Yan Tin Apartments. .---------------------. | SIDE-QUEST: Wang! \____________________________________________________ | ================== | | As soon as you enter the Yan Tin Apartments, run up to the third floor | | and head all the way to the end of the hallway. Speak with the man | | standing by the window and you'll learn that he's none other than the | | older brother of Wang-san from the first Shenmue! Cool beans! | |___________________________________________________________________________| When you arrive, enter the building and bang on the door straight ahead (room #101). Guixiang will appear and invite you to enter her humble abode, where she'll ramble for a bit, then display the proper way to use the Chawan Sign. Evidently, each character on the paper corresponds with a position of a cup or other object. If you go to a public place and set up the sign, it will signal that you are a friend of Yuanda Zhu. Interesting. The correct position for the cups is as such: O O O O Basically, what that means is this. Move the first cup forward and the third cup down. The second and fourth cups should be left alone. According to Guixiang, setting up the sign incorrectly is potentially dangerous, so make sure you get it right! Once you've done everything correctly, simply wait for something to happen. By the time you're done in Guixiang's place, it'll be rather late, so Ryo heads automatically for the Da Yuan Apartments to catch some Z's. == IN THE MORNING... ============================ After a short cutscene with Fangmei, it's back to the daily grind (e.g., airing out the books at Man Mo Temple). Remember to work hard and get all the piles outside so you can get a prize which, today, is a move scroll containing a sweet move called the Oblique Air Kick. You'll also get a lecture from Hanhui, even if you don't manage to get all the books outside. == THE CHAWAN SIGN ============================== Okay, so now that we've got some time on our hands, it's time to try out the Chawan Sign! There are plenty of different places where you can use the sign, but the nearest is Man Mo Bistro, conveniently located just down the stairs and around the corner. Head inside and take a seat at the table with four cups laid nicely out for you. Set up the sign (remember--the first cup goes forward and the third comes down. Don't mess with the other two) and select wait. Before long, the chef will hand over a note from another person who must've noticed the sign. It reads "Wait at the Come Over Guest House." You know how to get there. .------------------------------. | SIDE-QUEST: The Wild Throw \___________________________________________ | =========================== | | If you happen to walk past the Guang Martial Arts School (Green Market) | | as you make your way to the Guest House, one of the students will beckon | | you inside. It seems Master Zhoushan is keen to teach you a new move, | | and a throw at that. Follow his instructions by pressing forward once | | to close in on your opponent, then tap B to grab him. After that, press | | any of the four main directions to toss him. The last time you execute | | the move, when Zhoushan tells you to throw your opponent over to him, | | you absolutely HAVE to do it correctly. Remember, grab with B, then | | toss him to Zhoushan by pressing up. If you screw up, you won't be able | | to master the move. | |___________________________________________________________________________| When you arrive at the Come Over Guest House, choose wait off the Action Selector and enjoy the cutscene. A mysterious caller tells you to meet him at Man Mo Park (Wise Men's Qr), so head over in that direction. Although the most direct route is probably through the Golden Qr to the White Dynasty Qr to the Lucky Charm Qr and finally into the Wise Men's, there's a cool side-quest if you opt for the roundabout route through the South Carmain Qr. .-----------------------------. | SIDE-QUEST: The Hind Blow \____________________________________________ | ========================== | | Walk past the Yan Tin Apartments en route to the Wise Men's Qr to | | encounter Guixiang diligently practicing her Tai Chi. She offers to | | impart the knowledge behind a powerful move--the Hind Blow. Ryo will | | accept without your consent, so you've got to learn it no matter what | | here. Before you can practice the move yourself, a pair of pussy thugs | | show up. They should make some good cannon-fodder for your sweet new | | move. The key to this battle is not to try taking down Ryo's opponent | | as you normally would. Instead, you can finish the battle in a single | | go if you can execute the Hind Blow. To do so, press [YB]. Easy enough,| | right? I thought so. | |___________________________________________________________________________| Once you get to the Wise Men's Qr, run upward towards Man Mo Bistro. The entrance to the park is just south from there. Approach the lone tree to meet with the mysterious caller from before. --[ QTE: THINK FAST! ]----------- Right (frightfully difficult, eh?) ---------------------------------- After (hopefully) succeeding with the short and sweet QTE, it's up to you to take down the swarm of thugs. Since your foes are surprisingly strong and there is such little room to maneuver, this battle can be a bit on the difficult side. Try out that Hind Blow move a few more times (if you opted to learn it, that is), and also stick with Ryo's good ol' AAA and XXX combos. Though they're a bit stale, the moves work well. Additionally, be careful and stay on the move, otherwise the pair might sandwich you, making for a rather sticky situation (hahaha! I'm hilarious, I know) * NOTE - Should you happen to lose the battle and mess up with the QTE, Xiuying will show up and bail you out, thankfully. However, you won't be able to learn about Dou Jiang Diner this way, so you'll have to resort to one of the alternate methods listed below. Given that you won the battle, the remaining thug will give up and spill the beans about Dou Jiang Diner--it's a place in the Lucky Charm Qr where Yuanda Zhu often makes contacts. Sadly, the diner's already closed at this point, so you'll need to return to the Da Yuan Apartments to rest up before checking the place out. Of course, in the morning it's back to the obnoxious airing out of the books. Don't worry, it won't last much longer. ;) Anyway, Hanhui's prize today for carrying each pile outside is a scroll teaching a move called the Mantis Combo. Nifty! * NOTE - The above method is not the only way to use the Chawan Sign to progress in the game. In light of this, below you'll find the remaining ways. If you did decide to go with the above method, though, skip the indented information below this note and scroll down to the subsection entitled "Rendezvous at Dou Jiang." Ling Ling Porridge Shop (Queen's St.) ------------------------------------- Remember this place? Way back at the beginning of the game, we came here to look for the Poison Brothers, who supposedly nabbed Ryo's bag. Take a seat at the table with four cups laid out and make the Chawan Sign, then wait for a bit. Lo and behold, our old friends the Poison Brothers show up! Press B then A to complete the ensuing QTE sequence and they'll spill the beans about Dou Jiang Diner. Canton Cafe (Green Market Qr) ----------------------------- Exact same thing that happens at the Ling Ling Porridge Shop on Queen's St. Look directly above this for the four-one-one. Fu Jian Diner (Lucky Charm Qr) ------------------------------ Quite similar to the event that takes place at the Ling Ling Porridge Shop on Queen's St. Find the corresponding header above this and read on. Bright Teahouse (Lucky Charm Qr) -------------------------------- Make the Chawan Sign then wait and the chef will hand over a note from someone else, saying to meet at Man Mo Park. Read above, in the paragraphs underneath the side-quest information to get the lowdown, as it's the same thing. Bai Jiu Stand (White Dynasty Qr) -------------------------------- Between the area heavy with stalls and peddlers and whatnot, there's a group of tables. Sit at the empty one with the cups and use the cups to form the Chawan Sign, then select wait. When night falls, Ryo will spot a young boy being bullied and go over to help out. Take down the thugs with style in a CQTE--the button sequence is [AXB]. Following the fight, the boy will tell you about Dou Jiang Diner. Heavenly Tea Shop (Green Market Qr) ----------------------------------- Set up the Chawan Sign here and some mysterious person will hand you a note saying to wait at the Come Over Guest House. This is the same sequence that occurs if you made the sign at Man Mo Bistro, so read what I wrote above here, under the heading "The Chawan Sign." Lai Lai Eatery (Worker's Pier) ------------------------------ Have and seat and set up the sign, thus prompting a cutscene where the chef hands over a note from another customer. The note says to wait at the Come Over Guest House, so head over there. From this point onward, it'll be the exact same thing as if you'd gone to Man Mo Bistro to do the sign, so follow the main strategy I've got listed. Blue Sky (Fortune's Pier) ------------------------- This one only works if you've met Eileen in Pigeon Park already. If not, no cutscene for you! </Soup Nazi> ... ahem. Anyway, make the Chawan Sign to intiate a cutscene involving Fangmei and Eileen. Keep in mind, however, that this scenario sheds no light on what you need to know to progress in the story. It's more of a little extra that you might be interested in seeing. Places Where Nothing Happens ---------------------------- At each of the following locales, you can make the Chawan Sign at an empty table and choose wait, but nothing will happen. * Fortune's Eatery (Fortune's Pier) * Fu Hoi Diner (Worker's Pier) * Earnest Tea Shop (Lucky Charm Qr) * Gold Tea Shop (Lucky Charm Qr) * Man Mo Restaurant (Lucky Charm Qr) * Hong Kong Tea Shop (Lucky Charm Qr) == RENDEZVOUS AT DOU JIANG ====================== Okay, so I'm assuming that you chose one of the many choices above and have now learned that you need to visit a place called Dou Jiang Diner, which happens to be located in the Lucky Charm Qr. If you're entering from the Wise Men's Qr, the diner is on the far side of town, on the main street. Finding it should prove no problem; the big white sign is easy to spot. In case you are having a bit o' trouble locating the place, though, simply run southwest from the big sign over Three Blades St (remember, Zhangyu's Barber Shop is on this street) and you'll run smack into it. Step inside and approach the empty table. By now, you should know how to form the Chawan Sign. After waiting for a bit, a man clad in a brown suit will hand over a note before quickly departing. Meet back at Dou Jiang Diner when 8:00 PM rolls around. Of course, if you don't have anything else on your agenda, you can enter the diner again and choose wait to simply skip ahead to the desired time. Quite the spiffy feature, I must say! When the clock does strike 8:00, make sure you're at the diner to meet with the man, who turns out to be Zhu's associate. Unfortunately, some ruffians interrupt the party as they crash into the diner and start a fight. To win here, use the Y button often to make sure you aren't surrounded and pound on your foes with basic combos, such as AXA and AAA. After the fight, Ryo pursues the thugs, who've taken Zhu's associate and headed into the White Dynasty Qr! --[ QTE: Not so fast, punks! ]--------------------------------------- B, A, A, A, B, X, [Down, Down, X], B, A, B, B, B, A, B, A, X, A, B, X, [Down, Right, A] ----------------------------------------------------- After the action is over with, Ryo and Zhu's associate, Zhang, return to Dou Jiang Diner to discuss some things. When it's all over and done with, we've got a new goal: to meet a man named Ren of Heavens. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= d. Ren of Heavens =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hmm... our only clue about Ren of Heavens, leader of the Heavens, is that he resides somewhere in Aberdeen. Better head to the Worker's Pier and see if we can find anything out. == GETTING THE DIRT ON REN ====================== After the cutscene with Xiuying, Ryo decides to leave Man Mo Temple for good. Of course, this means we don't have to carry those stupid books any more, either! Thank the lord! Anyway, en route to the Worker's Pier, you'll also encounter Joy, though she won't say anything too interesting. Continue onward. When you reach the Worker's Pier, there are a few people you can ask to find out about Ren and his gang. First of all, speak with the waitress at Fu Hoi Diner a few times (you have to be a little persistent, but she'll tell you eventually) to find out that the Heavens reside in the Beverly Hills Wharf. All right, so where is the wharf? To find out, run east from the diner and talk to the man standing outside Hong Kong Souvenirs. Run into the alley the man pointed out and make a right turn after ascending the steps. Take a left at the next turn, then follow the path around the area until you come to a few steps. To the right is the entrance to the Beverly Hills Wharf. Unfortunately, some street tuff armed with a pipe is blocking the way, and he doesn't seem too keen on letting you in. We'll have to find another way inside. == FINDING A WAY INSIDE ========================= Return to Hong Kong Souvenirs and speak again to the man loitering around outside. He'll explain that there's no way to get inside Beverly Hills Wharf, unless of course you can get one of the Heavens to let you in. Let's see if we can't find any of the gangsters, shall we? Go back and talk to the waitress at Fu Hoi Diner again. As with before, you'll need to ask her several times before she says anything worthwhile. Apparently, many suspicious characters have been sighted around the various arm-wrestling locales. Hmm... With that information in mind, travel to the other side of the pier, toward the arm-wrestling place near the dock. Approach the man wearing the red Hawaiian-style button-up shirt and ask him about the Heavens. Although the Heavens don't visit the arm-wrestling spots nearly as frequently as they used to, they're all about gambling at Fortune's Pier. Hey, that's the place where we carry crates with Delin! Run east from the arm-wrestling place and take a left to find the entrance. Once in Fortune's Pier, you can talk to any number of people to find out where the gambling hotspots are. Delin is especially helpful, so speak with him right outside the office (or sometimes inside). It seems that people gather inside the warehouses with a "G"-sign on the entrance. Run due north from the entrance to the office and you'll find one such door to your left. The bookie refuses to answer any questions of yours until you try the game out, so pay up and give the game a try. Whether you win or lose, the bookie will answer your queries now, so speak up about the Heavens. As it turns out, they like to play at the No.9 Warehouse. Head outside and find the corresponding warehouse to the northeast of Fortune's Eatery, the restaurant near the offices. As with before, you'll have to try the game before the bookie will tell you anything. Do so, then ask about the Heavens to find out that the No.8 Warehouse is their favorite hangout, and they tend to gather there after 7:00 PM. Return outside and find Fortune's Eatery. Run due north from there to find the entrance to the No.8 Warehouse. The door leading inside is locked for the time being, but if you approach the red shutter you'll be given the choice to skip right to 7:00 or wait yourself. Up to you. When it hits 7:00, be at the warehouse and use the door on the side to enter. After a short cutscene, Ryo is pitted against everyone in the warehouse. Luckily, there's enough room to maneuver around and not get surrounded. Also, don't forget that certain throw moves can take down two opponents at once. After the battle, Ryo shows off his trademark interrogation skills and the pussies take you into Beverly Hills Wharf, getting past the guard by flashing a Zippo with a certain design on it. Sadly, the Heavens have set up a trap for you, and the entire gang shows up to make your life hell. It's impossible the win this battle, so don't strain yourself with it. Later that night Ryo will awaken, slightly bruised and broken, on a small ship docked in a rickety pier on the edge of the wharf. Wong, the little thief from the outset of the game, happened to save you, or so it appears. == WHERE'S REN? ================================= In the morning, Wong hands over a Zippo that'll grant you access to the wharf at any time. He also mentions that you can stay the night at this boat whenever you need to--the Heavens don't know about it. Once you regain control, follow the bridges to the end of the pier, where you should see a sign pointing toward Queen's St straight ahead. If for any reason you need to leave the wharf, that is your exit. Assuming you want to stay in Beverly Hills Wharf, take a right and confront the cluster of Heavens gathered ahead. Take them down in battle and, if you win, Ryo will terrorize the thugs until they tell you that a man named Cool Z should be able to tell you where Ren is. So, who is Cool Z? Well, he's a big fella with a Mohawk, and he wears sunglasses. Should be easy enough to pick out of a crowd, right? * NOTE - Should you lose a battle in this area, don't worry too much about it. You'll simply be returned to wherever you were before the battle commenced, and you'll just need to find another way to progress (e.g., find another gathering of Heavens and beat them down). By this time, you've probably noticed the masses of Heavens clustered around various points of the wharf. Know that whenever you approach one such group, you'll be forced to fight them. Fortunately, the battles are pretty easy, although the camera tends to swing back into first-person view, which just sucks. Anyway, if you can find the center of the wharf (where the street fight is occurring), finding the way to Cool Z's hangout should be simple enough. From the center ring, run southwest and continue to press southward until you can head left down a set of stairs. Just run straight from there and turn right into the scrap heap to find Cool Z and his cronies, Sam and Larry (remember, these are the three guys who stole your bag with Wong at the start of the game). However, they aren't too keen on taking you to see Ren. Since Ren only meets with people who make "donations", we need to raise $500 before we can see Ren. Okay, how are we going to earn $500? Well, there are two effective ways. The first is to trek over to Fortune's Pier and hit up any one of the various gambling hotspots. Simply save your game before actually playing, bet everything you've got, and reload if you lose your cash. Easy. Another, albeit slightly less effective, method is to continually partake in the street fight found in the center of Beverly Hills Wharf. To win, just find a powerful move (forward, forward, A works well) and use it over and over. After winning the first few times, you'll be earning $50 per win, meaning you can reach a total of $500 pretty quick. Also, if you decide to undertake the side-quest explained below, you'll gain a new move that will prove insanely useful in the street fight. .-------------------------------------. | SIDE-QUEST: The Brawling Uppercut \____________________________________ | ================================== | | Drop whatever it is that you're doing and run over to Fortune's Pier. | | Enter the office and talk to your boss, Mr. Sun, then agree to carry | | crates with Delin for an hour. Immediately afterwards, there will be a | | cutscene with your buddy Delin. Since he's heard that Ryo is going | | after Ren of Heavens, he offers to teach you his favorite move--the | | Brawling Uppercut. Accept his offer and he'll start off by showing you | | the leg movements. The first time Delin lets you try, just press back | | twice to show that you've got the movement down pat. Next time, press | | back twice followed by X to execute the move. Continue the practice the | | move as many times as you can and eventually you'll get a funny scene | | with Delin. | |___________________________________________________________________________| == RENDEZVOUS WITH REN ========================== Now that you've got at least $500 in your hot little hands, return to the scrap heap in Beverly Hills Wharf to find Cool Z and the gang. Seeing that you've got the cash, the three thugs lead Ryo into a dimly-lit warehouse where the fabled Ren of Heavens resides. --[ CQTE ]------ [Left, Right, A] ---------------- Tricky guy, that Ren. Possibly impressed by Ryo's reaction, he says he'll take you to Yuanda Zhu. After handing over a map, Ren tells you to meet him at Fortune's Pier. Quickly run over there (you know the way) and take the first two rights, heading back towards the truck behind Fortune's Eatery. Here you will find Ren, who's been waiting for you. He leads Ryo back into a warehouse, where the two decide to pretend they're playing Metal Gear Solid and get all stealthy. Before you know it, sadly, Ren disappears and you'll be left to fend for yourself against a pair of unhappy thugs. You've got plenty of space, so be sure to dodge around often to stay out of reach. Other than that, basic combos will do the trick quite nicely from here, so take the thugs down with whatever you've got. Afterwards, Ryo makes his escape from the warehouse to find Joy and Wong waiting for him. It seems Ren has headed for Pigeon Park, in the Worker's Pier. * NOTE - If you lose the battle in the warehouse, Wong will show up to bail you out. From there you'll be told that Ren is in Pigeon Park, and the game will progress as usual. Leave Fortune's Pier and head southward into Pigeon Park, where you'll view a cutscene of Ren and his top three cronies. After spotting you, they'll disperse in four directions, leaving you with a choice. Chasing after Ren will lead directly to the next scene, whilst pursuing either Sam or Larry will force you into a relatively simple Free Battle with that character. Afterwards, they'll take you to Ren's favorite hiding spot. Lastly, the best choice (I think, at least) is to chase after Cool Z, as it leads to a hilarious scene. Whoever you chased, you'll eventually reach Lucky Plaza, a construction site on Queen's St where Ren is hiding out. --[ QTE: The chase is on ]------------------- Down, A, Left, Right, Left, Right, [Up, A, Up] ---------------------------------------------- Following the dramatic chase scene, Ren spots Ryo's Phoenix Mirror and sees the possibility to get some money out of the situation. Looking to make a profit, Ren reveals Yuanda Zhu's location: a city called Kowloon. Ren himself heads there, and expects you to show up later. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= e. Goodbye Hong Kong, Hello Kowloon =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ryo returns to Wong's ship in the Beverly Hills Wharf to rest up. Once morning rolls around, it's your last day in Hong Kong, so be sure to make the most of it. == SAYING GOODBYE =============================== Although it isn't absolutely required to progress, it's a good idea to say goodbye to everyone you've met in Hong Kong before leaving. Since Ryo thanks Wong first and foremost, you won't have to worry about him. You should also find and bid adieu to the following... * Delin - On the far west side of the dock (Fortune's Pier) * Zhoushan - In the Guang Martial Arts School (Green Market Qr) * Zongquan - West side of the Golden Shopping Mall (Golden Qr) * Zhangyu - In his barber shop on Three Blades St (Lucky Charm Qr) * Jianmin - Practicing his Tai Chi in Lotus Park (South Carmain Qr) * Guixiang - Outside the Yan Tin Apartments (South Carmain Qr) When you're ready, proceed to Man Mo Temple and head around to the back to bid farewell to Xiuying. Keep in mind that once you do this, the wheels will be set in motion and you'll never be able to explore Hong Kong again. Therefore, be sure to take care of anything you might need to (taking pictures, playing arcade games, whatever) before speaking with Xiuying. Now then, Xiuying wants to spar with you, most likely just to show you how bad Ryo sucks in comparison to her. In any event, it's still impossible to land a blow on her, so just mess around until she ends the fight with a sweet reversal. Lucky for us, Xiuying is quite willing to teach the secret of this move, the Counter Elbow Assault. First off are the body movements. Just one step backward, so press back once on the D-Pad. Simple. Next you get to add in the arm and leg movements, so press back + XA. To master the move, you need actual practice on an opponent, so Xiuying brings in Hanhui. Watch his movements, and as he pulls back to punch press back + XA to execute the move and own the oldtimer. Sweet! This move is extremely powerful and useful in almost every battle to come, so be sure to not forget it! == WELCOME TO KOWLOON =========================== Before you know it, Ryo will step off and bus and head through the gate leading into the bustling metropolis of Kowloon. Once on Dragon St, the entrance to the city, Cool Z will show up and lead Ryo to Ren's Hideout. This place will be your home for nearly the remainder of the game, so don't forget where it is. Inside, Ren chews you out for taking so long to show up, then begins leading Ryo to a man named Yang. Supposedly, he might know something about Yuanda Zhu. Ren will automatically lead you to Yang's place, so you can just drop the controller and try to get a feel for your new surroundings. Know that if you stray too far from Ren's path Ryo will get "lost" and you'll have to restart from the hideout. Basically, just let Ren lead the into the way Thousand White Qr and do your exploring later, ya? When you arrive at the Great View Bldg, head inside and climb up to the second floor. Yang's shop is the second door. No one is inside, so lock onto the bell sitting on the counter and ring it to call out Yang. After conversing a bit, Yang tells you he'll contact Zhu and that we can meet him at the Dancing Dragon Bldg. There, locate a man dressed all in black and give him the password: "Dragons don't sleep." =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= f. Dragons Don't Sleep =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Since Ren decided to take off, you're left alone to navigate this Kowloon maze. First off, we should find the Dancing Dragon Bldg. * NOTE - It's easy to get lost in this new area. Don't forget to buy area maps from the red and yellow stands scattered around! == THE DANCING DRAGON =========================== Exit the Great View Bldg and take a right turn, weaving in a circle around the building until you enter the Dimsum Qr. From here, make a slight turn to the left, then run forward until you reach a cluster of Lucky Hit stands, at which point you should turn left and head into the Stand Qr. Once there, simply make a right turn and walk into the Dancing Dragon Bldg. Inside the building, take a look to your left and you should spot a man clad in black standing beneath a yellow sign. Go say hi to him and he'll ask for the password. "Dragons don't sleep." The man will tell you to take the stairs ahead up, so follow his orders. On your way up, speak with the next man wearing black and whisper the password in his ear, also. As with the other guy, he'll send you upstairs. At this point, just continue heading upstairs and telling the passwords to every man in black. They'll point you in the right direction. Eventually, you should end up at a fancy-pants door with an elaborate dragon design on it. Head in for some cutscenes and such, which end with Ryo and Ren getting handcuffed and locked up. Fun! == JAILBREAK! =================================== That header would probably make more sense if Ryo was actually in jail... Oh, well. Close enough. Anyhoo, the two captives put their heads together and come with a decent (albeit incredibly cliche) plan to escape. Wait for it... --[ CQTE ]-- [X, A] ------------ Afterwards, the dynamic duo take off in a really cool QTE sequence to avoid being spotted by God-knows-who. --[ QTE: Escape! ]----------- Left, A, Right, Left, Right, A ------------------------------ Following that, the pair ducks into a room to take a pee-pee break. Once they are done, it's back to the escape! --[ QTE: Escape Again! ]----------------------- Left, Right, Left, A, Right, Down, Left, [Up, A] ------------------------------------------------ At this point, the duo heads to the roof to lay low for the night. Come morning, it's back to the escape. Just as they think they're out of the woods, a freaky knife-wielding chick shows up. ==[ QTE: Knives are bad, mmmkay ]----- Down, Right, A --------------------------------------- Even after surviving that, you aren't safe just yet. The Fattest Man In The World shows up. --[ CQTE ]- [Up, Up, A] ----------- Back at Ren's Hideout, some cronies race off to get Wong. Since he is, as Barry of Resident Evil might say, "the master of unlocking", Wong is needed to unlock the cuffs. Afterwards, it's time to go get some revenge on Yang for setting us up! == CASTRATE THE TRAITOR! ======================== Although that would be pretty fun (in a sadistic, evil bastard kind of way), that's not quite how things play out. Just like when you first arrived in Kowloon, follow Ren to the Great View Bldg. As you reach your destination, the dynamic duo show off their interrogation skills to learn about a wiretapper named Huang who might have a clue about Zhu's whereabouts. You can find him in room 902 of the Tea Break Bldg. The Tea Break Bldg is located in the Dimsum Qr, so leave the Great View Bldg and circle around back to enter the appropriate quarter. From there, run straight ahead, keeping your eyes fixated on the right side of the screen. Look for a diner called "Everyone's Restaurant"--the entrance to the Tea Break Bldg is in the back. Head inside and find the elevator to Ryo's left. Get in and ride up to the 9th floor. When you arrive on the 9th floor, turn to the left and head down the hallway. The second to last door is number 902, so open the conveniently unlocked door to find no one inside. Now, time for some snooping. First of all, hit the light switch adjacent to the door to shed some light (tee hee) on the situation. While there are plenty of things to poke at--refrigerator, desk drawers, etc, etc--the only thing that's actually worth taking a look at is the trashcan. Seriously. Take a few steps away from the door and stare at the can sitting on the floor. Press X to lift the box off of it and to reveal a set of cassette tapes. With nothing better to do, Ryo grabs the trashcan and lugs it down to Ren's Hideout. == FUN WITH CASSETTE TAPES ====================== After Ryo goes through every tape but one on his own, you're left to listen to the last one all by yourself. Feel free to listen to the cassette in it's entirety if you like, but you don't need to hear anything until 591 on the timer. Fast-forward if it pleases you. * NOTE - Fast-forward to 651 to drop in on an interesting conversation between Joy and Guizhang (the suit-clad martial artist from Shenmue I)! In any event, the tape suggests that Yuan's (that creepy chick with the red hair, obnoxious voice, and zebra pants) caught Zhu's associate. Guess we should probably find her before something bad goes down. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= g. Shadowing Yuan =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Since we really don't have any leads on Yuan's current location, just head for the Thousand White Qr. On the way there a blind musician will offer to strum a little tune for you. Choose to listen and Ryo will recall hearing a bell on the tape. The musician has heard bells in the Moon Child Bldg before, so we should go check that out. == THE MOON CHILD BLDG ========================== The Moon Child Bldg sits in the Stand Qr, so proceed into the Thousand White and run due north past the Great View Bldg and down a lengthy alley until you reach a street fighting area. From there, turn right and head eastward through some alleys until you stumble into the Stand Qr. Now run east into the market area filled with stands (who ever woulda thought the Stand Qr would be filled with stands? Unbelievable!) and make your way toward the fountain. Just east of this fountain is the entrance to the fabled Moon Child Bldg! Enter. Inside, you'll want find out where specifically the bell can be heard. The waitress in orange, who stands just to the left of where you entered, will suggest the orphange, which can be found up on the 8th floor. Hop into one of the elevators behind Ryo and ride up to the 8th floor. Then, run straight ahead, toward the little kids standing near the blue wall. Unfortunately, "strangers aren't allowed in the orphange", so we'll have to bribe one of the kids to let us in... Just kidding, Ryo isn't that kinda guy! Just talk to the little girl in red and she'll tell you that Hongji Huo might know something about Yuan. From that short little conversation, Ryo is no longer a stranger, so it's cool to enter the orphanage now. Say hi to Ren, then talk to the kid standing on the chair next to him. He's Hongji. Supposedly he knows about Yuan, but he won't spill the beans unless you bribe him with a toy or something. Don't have one? Ren'll bail you out. After that, Hongji will inform you that Yuan had a talking bird with her. Sadly, that's the extent of Hongji's knowledge. His teacher in the next room might know more, though, so he leads you inside. Interrogate her to learn that asking at a bird shop might be the best course of action. * NOTE - There are two doors in this room. One leads back into the room with Hongji and Ren, but the other leads into a secret room where you get to play... QTE TITLE! Not just that, but also EXCITE QTE 2! Cool beans! Blow all your cash! With that knowledge in mind, return to the ground floor and speak with the waitress in orange again. She'll recommend checking out the Three Birds Bldg, since there are a plethora of bird shops there. It's located in the Dimsum Qr, nearby the Tea Break Bldg, so head back over there. Remember where the Tea Break Bldg was? At the back of Everyone's Diner. Well, stroll a little to the west from there and you'll find the Three Birds Bldg to the left. == THE THREE BIRDS BLDG ========================= In here, run down the hallway to the right, then speak with the owner of any shop. None of them know of anyone who owns a myna bird, but the shops that carry rare birds are up on the 6th floor. We should really ask up there. Find the elevator on the west side on the area. However, the elevators are all screwy and you can't ride directly to the 6th floor, so head up to the 7th instead. Take the stairs down a floor from there. On the 6th floor, find any shop owner and ask them about talking birds. Chances are, they'll refer you to a place called the Nine Birds Shop, which can be found on the 9th floor. Return to the elevator and ride up to the 7th floor, then find the stairs and head up to the 9th. Piece of crap elevators. Once there, you'll find a barren hallway with no shops of any kind. Speak to the man standing around and he'll inform you that the Nine Birds Shop has been moved to the roof. Back to the elevator, down to the 7th floor, and up to the roof. How do you spell "tedious?" When you get to the roof, look to the fourth store on your left to find the Three Birds Shop. Interrogate the owner to learn about a "special customer", who sounds an awful lot like Yuan. She comes around every evening to pick up some feed for her bird. Choose wait to fast-forward to the appropriate time. == STALKER-STYLE ================================ After Ren shows up and Yuan orders the shopkeeper around, she heads downstairs, and the duo decides to keep on her tail. When you regain control, keep your eyes on Yuan, but don't get too close, otherwise she'll spot you and the jig'll be up. Don't want that, so keep your distance and do NOT lock onto her. After making a pitstop at another shop, Yuan will ride down to the ground floor. Take the elevator down after her and exit the building. Be sure to walk slowly behind her (running isn't the best idea in this situation), but don't let Yuan get too far ahead of you. She'll head into the Thousand White Bldg, so follow suit. After she stops at a knife shop, be ready for a QTE. --[ QTE: Hide! ]-------- Left (soooo hard, right?) ------------------------- Chase Yuan outside to Cafe Anna, where she'll stop for a drink. When she's done, pursue her through a tunnel and into the Stand Qr. Once she finished her "business" at a stand, she'll head for her final destination: the Mood Child Bldg. Inside, Yuan will hit up an appliance store to request a purple fridge, then turn around rather abruptly. --[ CQTE ]-- [Down, Y] ------------ From there, your target will head over to the elevators and ride up to the 4th floor. Of course, you'll want to follow her. Once there, casually chase her down a few hallways until she ducks into her room. Ren pulls out a coin and gives you a choice--heads or tails. The choice makes no difference, as Ryo is the one who'll be busting in no matter what. --[ CQTE ]------ [Left, Right, A] ---------------- With Yuan out cold, you're free to explore her apartment. Check in the back left corner to find Zhang, Zhu's associate. You should remember him from your meeting in the Dou Jiang Diner, back in Wan Chai. Before Ryo's got the chance to untie him, though, the pounding footsteps of the Fattest Man In The World become audible. Uh-oh. Hide out behind the fake-wall in the back, opposite Zhang. When the FMITW enters, be ready for a quick CQTE. --[ CTQE ]---- [Up, A], Right -------------- After all this, the whole gang returns to Ren's Hideout to talk things over. The only information of any importance is the whereabouts of Yuanda Zhu: the 10th floor of the Ghost Hall Bldg. Before leaving, Zhang forks over a stick thing that'll prove useful in the Ghost Hall. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= h. Hall of Ghosts =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Okay, so just where is the Ghost Hall Bldg? Try in the Thousand White Qr. Once there, run past the Great View Bldg and make your way northward down a lengthy alley. Right nearby the street fighting area is the entrance to the Ghost Hall Bldg. Go inside. == SCALING THE GHOST HALL BLDG ================== Just a little on the desolate side, eh? Find the elevator and in the back and ride it up as far as it'll go--sadly, it will only carry you up to the 3rd floor. From that point, turn right and head upstairs to the 4th floor. From there, we're gonna have to navigate across the ruined building using a series of flimsy wooden planks. Each time you step onto a plank, be ready for some tricky QTE sequences. Keep in mind that if you screw up even ONCE, you'll have to restart from the very bottom. If you're even the slightest bit worried, I suggest saving your game every time you cross a plank. That way, you can simply reload your game if you happen to mess up. --[ QTE: 4th floor ]-------------------------- Right, Left, Right... then... Left, Left, Right ----------------------------------------------- Take the stairs on the right up several flights to the 7th floor. --[ QTE: 7th floor ]------------------------------------ Right, Left, Right, Down... then... Left, Left, Up, Right --------------------------------------------------------- Now head to the next staircase and find your way up to the 8th floor. --[ QTE: 8th floor ]------------------------------------------------- Left, Right, Down, Left, Left... then... Right, Right, Left, Up, Left --------------------------------------------------------------------- Find the stairs ahead on the right and run up to the 10th. --[ QTE: 10th floor ]----------------------------------------------------- Down, Right, Up, Left, Right... then... Right, Left, Right, Right, Down, Up --------------------------------------------------------------------------- Whew! That's it for the plank-crossing, thankfully! Run ahead towards the door marked by a red star. Inside is a room filled with antiques and relics. First of all, go take a look at the Buddha statue in the back-right corner of the room. Interesting. Now go take a gander in the right drawer of the large desk on the left side of the room. Concealed inside is a sheet of paper displaying the "Four Heavenly Beasts", which just happen to hold the key to finding Yuanda Zhu! Take that Snake Tortoise stick you received a while ago from Zhang and jam it into the Buddha statue's face. The basic gist is that there are four sticks that serve as keys when inserted into the proper hole on the statue. The Snake Tortoise goes in the top hole, and the other three sticks are located elsewhere in the room. White Tiger - Open up the reddish-brown drawer adjacent to the Buddha statue and grab the uniform inside. The key will fall out. Phoenix - Grab the round pot sitting on a shelf to the left of Buddha and glance inside. Blue Dragon - Look behind the large banner hanging over the desk. .------------------------------. | SIDE-QUEST: The Other Keys \___________________________________________ | =========================== | | Although not a side-quest per se, as you don't gain anything worthwhile, | | you should be aware that there are four extra key-sticks hidden away in | | this room. | | | | Rooster -- Check inside the left drawer of the smaller desk hiding in | | in back of the room. | | Wild Boar -- Sitting out in plain sight atop the large desk. | | Fish -- There are two turtle shells on a shelf to the left of the | | large desk. Grab the one of the right. | | Goat -- Opposite Buddha is a shelf with an orange plate on it. | | Just above that is a round urn that you should look inside. | | | | Now, these key-sticks are completely useless, and are for the sake of | | collection only. | |___________________________________________________________________________| Now that you've got all four keys, proceed to Buddha and start jamming them in. They should be arrange as such: Top - Snake Tortoise Left - White Tiger Right - Blue Dragon Bottom - Phoenix If done correctly, a secret door should open up, leading, of course, to a cutscene. Soon enough, the Fattest Man In The World shows up, and things start to go south. Before you know it, Ryo's outside getting attacked from all sides by some street tuffs. Try as you like, it's impossible to win this battle, so just put up as much of a fight as you can muster until the screen fades. After a lengthy series of cutscenes, you'll be back at Ren's Hideout when Joy bursts in with some juicy news: Yuanda Zhu is being held captive in the Yellow Head Bldg! Looks like we'll need to find a way in... == GETTING INTO THE YELLOW HEAD BLDG ============ There are three entrances to the Yellow Head Bldg, one in each of Kowloon's quarters (Thousand White, Dimsum, and Stand). Head for the Thousand White Qr first, since it's the closest. The entrance is just left of the Great View Bldg. However, when you approach the building, some angry-looking men will angrily deny your entrance. Visit the entrances in the Dimsum and Stand quarters to garner the exact same reaction. What's the deal? Fortunately, Ren shows up and suggests using the Chawan Sign at some local tea shops. He's got the Stand Qr covered, so head into the Dimsum Qr, if you aren't there already. Once there, look for a place called Nihao Teahouse. It's right next to Everyone's Restaurant, the place we used to enter the Tea Break Bldg a few times early on. If that doesn't help, the place you're looking for is just south from the circle of Lucky Hit stands. Have a seat at the empty table and adjust the cups to make the sign. In case you've forgotten, it should look like this: O O O O Remember to select wait after properly setting up the sign. After a few moments, a man will hand over a piece of paper, telling you that it's from Zhang. Meet in room 503 of the Moon Child Bldg, it says. == MEETING IN THE MOON CHILD BLDG =============== If you don't recall from your last visit to the Moon Child Bldg, the entrance is located in the Stand Qr. Once there, find the fountain in the central plaza and run eastward. Inside the building, take a right turn and ride one of the elevators up to the 5th floor. Remember--you're looking for room number 503. After exiting the 'vator, head north down the corridor and make a left turn. 503 will be the first door on your left. Approach it for a cutscene, where a mysterious person beckons Ryo into a pitch-black apartment. The enigmatic person requests Ryo to spar with him, and you've got no choice but to humor him. Much like your earlier "battles" with Jianmin and Xiuying, it's quite impossible to land a blow on this opponent. Therefore, you're left with little to do for the duration of the spar except mess around. Soon enough, the man will put an end to the match and tell you to forget using your eyes and try to see with your "mind's eye." Whatever that means. In any event, you'll be treated to a short mini-game of sorts. The basic idea is to watch for the man's silhouette and guess which direction he's coming from. If you can time it right, press X just when the man rushes at you to strike him and put an end to all this sillyness. Afterward, the man will reveal explain this completely useless move, Predictive Explosion. With that, the unknown man decides to shed some light on the situation (literally--he flips the lights on!), much to Ryo's surprise. Following a bit of catching up between the two, the man informs you of a scout who chooses new recruits for the Chiyoumen. Since he may be able to get Ryo into the Yellow Head Bldg, so we'll need to impress him. To do this, we'll have to enter the various street fights in Kowloon and win continuously. * NOTE - From this point onward, the move "Predictive Explosion" will appear on your Moves Scroll. Despite this, the move has no purpose whatsoever and can NOT be used. Don't bother asking about it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= i. The Scout =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are plenty of street fighting venues scattered across Kowloon. However, the Yellow Head scout tends to hang out at certain places. == IMPRESSING THE YELLOW HEAD SCOUT ============= There are three main places where the scout can easily be found. Visit the street fighting locales listed below and win to show the guy what you're made of. ============= ACROBAT STYLE ============= * Location: Thousand White Qr; In front of the Ghost Hall Bldg * Opponent: Enjiang Zhou * Objective: Catch the man evading with light steps! This is probably the easiest street fight; your goal is not to defeat a tough opponent or avoid a deadly attack. Rather, this fight requires you to simply grab an evasive martial artist. Since Enjiang Zhou won't attack at all, all you really need to do is repeatedly mash the B button. Sooner or later you'll hit it right between your foe's jumps, and the match will end. ============ ONE-EYED MAN ============ * Location: Stand Qr; Find Star Gazing Point due north of the big fountain * Opponent: Zhouhong Kong * Objective: He's extremely strong! Find out his weakness! Since your opponent in this match is a master martial artist who's insanely strong, a straightforward fight isn't going to be in your best interest. Instead, you need to exploit Zhouhong's weak point: his missing eye. Circle around to his left and he'll lose track of you, providing the perfect time to strike hard and fast. Lather, rinse, repeat, collect cash. * NOTE - Sometimes Cool Z (Ren's crony with the Mohawk and boombox) will be hanging out nearby this venue. Speak to him to get a nice little hint pertaining to how to win this fight. Not that you need it, thanks to my strategy, but it's cool nevertheless. ================== PASSIVE RAID STYLE ================== * Location: Stand Qr; Find the Small Dragon Garden east of the fountain, hidden behind some stands * Opponent: Ma Wenyuan * Objective: Watch for the chance to attack and strike! Although your objective of landing a single blow on Wenyuan seems simplistic, things aren't quite so easy. Because of his Passive Raid Style, your opponent can dodge almost all conventional forms of attack you might throw at him. So then, to defeat him you'll want to apply one of several strategies. The first is to simply stand around for the first few seconds of the fight. Doing so often prompts Wenyuan to lunge at you with a punch, allowing you to end the battle with the Counter Elbow Assault move (back X+A). If that plan falls through, you'll want to get Wenyuan moving all around by throwing a barrage of different moves at him. During this time, you'll want to sneak a Crawl Cyclone (back back A) into the mix, in an attempt to knock him off his feet. The final strategy is quite similar to the aforementioned one, only slightly tweaked. Again, you'll want to throw a random mixture of moves at Wenyuan. As this goes on, a CQTE might occur (back back B is the command sequence). Input the sequence correctly and the cash is all yours. * NOTE - If you lose any of the battles, simply retry and, if you win, the scout will be just as pleased as if you'd won the battle the first time around. After winning each of the above battles, head for the exit of wherever you happen to be. The scout will approach and say that, come sundown, he wants to meet at Dragon St. With that, you'll have two choices. The first choice--the recommended choice--is to immediately fastforward to the designated time and warp to Dragon St. That way, you'll be able to get right on with the game. Your alternative is to wait it out yourself and head to the meeting place come 7:00 PM. Either way, meet with the scout on Dragon St to receive three photos of three different people. Until Ryo can defeat them, there's no way he's going to let us into the Yellow Head Bldg. Chances are, you've never seen the trio before in your life. Fortunately, our good buddy Cool Z has. Find him hanging around outside Ren's Hideout and show each individual photograph to him. As he'll explain, the people are Rod Stunt, Greg More, and Chunyan--underground street fighters. Looks like it's time for Ryo (Shenmue) to go Ryu (Street Fighter)! == VERSUS ROD STUNT ============================= For various reasons, mostly financial, Rod Stunt will be our first target. Assuming you spoke with Cool Z, you should know that Stunt fights in the Phoenix Bldg, which can be entered via the Tea Break Bldg. In case you forgot, the Tea Break Bldg is located in the Dimsum Qr, and the entrance is hidden in back of a diner called "Everyone's Restaurant." Once inside, find a small "alley" of sorts leading away from the restaurant area. Unfortunately, a man with no shirt is blocking the path into the Phoenix Bldg. He refuses to budge unless you give him a hefty sum of $500, so pay up if you've got the cash. If not, you'll need to raise the money. At this point in the game, there are several ways to bring in the cash. I'm sure you've noticed the Lucky Hit Museum outside in the Dimsum Qr--play there if you're feeling lucky. Additionally, you can enter the warehouse northwest of the Great View Bldg (Thousand White Qr) and speak with the foxy leather-clad woman to carry some crates. If you're good at that (and really, who isn't?), you can bring in $60 an hour. Not bad. However, the best method, I think, is to go participate in some street fights. Find something that's very easy for you, such as the one against the Acrobat Master, and continuously win at it. After a few battles you'll be bringing in $50 per round, which is pretty impressive. Once you've earned the cash, fork it over to the man in the Tea Break Bldg and he'll permit you to enter the Phoenix Bldg. Now that you're inside, be sure to resist the urge to stray from your path and play on the Afterburner machine ahead. Instead, take a right at the elevator and head up several flights of stairs to the 4th floor. From there, find the elevator down the hallway, on the right and ride down to B1. Peer out one of the windows to catch a glimpse of Stunt fighting below, then turn left and take the staircase down as far as you can. At the bottom, head into the arena and get ready to tango with Stunt. Unlike other fights in the game, the battle against Stunt (as well as the ensuing fight versus Greg More) is a best two out of three. Basically, you can lose the first battle but make a heroic comeback and take the second two and still win. Groovy. In battle, there are a few things you should take note of. First, it's possible to get what's known as a "Ring out." To do this, nail your opponent with a powerful attack while he's near the perimeter of the ring to knock him out, giving you an automatic win. Be careful, though, because Stunt can also knock you out of the ring. Secondly, as with most other fights, the dodge move is very important. Never attack Stunt head-on if possible--dash around to his side and strike. Additionally, throw moves tend to be rather ineffective against Stunt, so try to refrain from using them. Speaking of throws, Stunt likes to use them, and he'll try to grab you a lot. When he does, be sure to hammer the Y button like a madman in an attempt to escape. It works, believe it or not. Also, if you can anticipate your foe's punches pretty well, try to hit him a few times with the Counter Elbow Assault (back XA)--it's one of the most powerful moves at your disposal. Not only that, but it will leave your opponent somewhat stunned for a moment afterward, providing a chance to close in and raise some hell. With those things in mind, the showdown with Rod Stunt shouldn't prove too difficult. Plus, you get unlimited retries, so it's no biggie even if you lose. When you win, two main things will occur. First of all, the Yellow Head scout will walk away impressed. Additionally, you'll be given a hefty reward of $1000. Cool beans! * NOTE - Fight the urge to blow your cash on something stupid, since you WILL need it in a few moments. If you waste it all, you'll have to regain it all back in order to progress, so I highly recommend conserving it. Okay, retrace your steps and head back outside into the Dimsum Qr. It's time to hint down Greg More. == TOE-TO-TOE WITH GREG MORE ==================== If you remember what Cool Z told you earlier about Mr. More, he fights in the Blue Dragon Garden, which is accessible from the Stand Qr. Get over there, pronto! Look around and you'll find the BDG in the southeast corner of the quarter, with the entrance being blocked by a hairy bloke wearing some glasses. Cough up the required $1000 to enter, then race inside and observe as Greg More mercilessly floors a challenger with his lame wrestling moves. Approach the ring and press X to challenge Greg More. After saying hi to Ren, prepare yourself for the upcoming battle with Mr. More himself. Given that More is basically Rod Stunt with less kicks and more grabs, you'll want to approach the battle in a similar manner. Never stay still, always be on the move, making it difficult for More to get his filthy hands on you. If he does happen to catch you, make sure you mash the Y button like there's no tomorrow; it'll save you a ton of health, and possibly a ring out loss. Other than that, quick punch combos work best for doling out damage here. Also, try to maneuver behind him and deliver some powerful kicks to his back--an effective way to floor him, that. Afterwards, you'll receive a whopping $2000 (like before, do NOT spend the money! You need it!). Also, Ren's pissed off. What else is new? == SHOWDOWN WITH CHUNYAN ======================== The third and final street fighter we'll need to confront is none other than Mrs. Chunyan, a lovely chickadee who, according to her biggest fan, Cool Z, fights in the Black Heaven Bldg. The entrance is in the Stand Qr, on the northwest side of the area, adjacent to the Star Gazing Point entrance (remember, that's the place where we fought against the tiger-killing maniac earlier to impress the scout). Step inside and make a right turn, then head for the elevator. Ride it up to the 11th floor, then turn to the left and take the staircase up to the 12th. Turn left into a corridor, then step through the chain-link fence and head over toward the man standing before a set of stairs. Once you've paid the entrance fee of $2000, begin descending toward the battlefield. As usual, press X whilst near the arena to challenge the fighter who, in this case, is a vicious Jeet Kune Do (Bruce Lee-style!) master. Unlike the past two opponents, Chunyan is a relatively quick foe who relies on a constant barrage of kicks rather than grapples. To combat this, Ryo's ability to dodge will become even more important than before. Additionally, since Ryo's leg moves tend to be a bit on the slow side, try to depend more on rapid fist strikes. Also, this match will consist of only a single round, different from the best two out of three battles from before. Toward the end of the battle, there will be a quick (and probably unexpected) CQTE: --[ CQTE ]-- [Left, B] ------------ Following the drama, the Yellow Head scout will appear and tell you to meet him at Dragon St come sundown. Either warp there when the choice appears or walk over there yourself--whatever floats your boat. Basically, what happens is this: the scout forks over a map of the Thousand White Bldg basement and tells you to meet him there the day after tomorrow. Looks like we're gonna get inside the Yellow Head Bldg! It's about time! * NOTE - The next day is yours to do with as you please. Keep in mind, you can easily skip right to the action of the next day by choosing wait when given the option. However, if you do so, you won't have the chance to tie up any loose ends, such as taking photographs for your scrapbook, getting the various arcade games and street fights to complete the Shenmue collection, etc, etc. The decision is up to you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= j. Storming the Yellow Head Building =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Come morning, leave Ren's Hideout and head into the Thousand White Qr. Run toward the back, near the Ghost Hall Bldg and the street fight with the Acrobat Master are. Turn left into the Thousand White Bldg then take a look at the map you received from the scout; you need to get to B2. The elevator on the right is out of order, so instead run forward past the shops and use the stairwell to the right. Make your way up to the 3rd floor, where you'll be able to find a working elevator right around the corner. Ride down to B1. From there, run straight down the hallway and you'll soon come to a staircase. Descend to B2. == INFILTRATION ================================= You'll emerge in a creepy locale that reminds me a bit of that sewer area from the original Resident Evil. Take a few steps forward then choose wait to skip to the predetermined time. When the scout's rather large belly appears, so does our good buddy Ren. Some stuff goes down, and pretty soon you won't have to worry about dealing with the scout anymore. Proceed into the eerie sewer area ahead. Take a right at the first junction, then hit the next two lefts and you'll arrive at a gate that just so happens to be locked. Great... now what? Fear not, the master of unlocking (Wong) shows up to save the day. He also imparts some rather useful information: Zhu is being held on the 17th floor. Before leaving, Wong also tosses a map of the Yellow Head Bldg your way. Nice kid, eh? Continue onwards, taking the stairs to the east into the next chamber. Here you'll have two choices: heading upstairs to the left or entering the red door on the right. Whatever you do, avoid opening the red door, as the Fattest Man In The World is waiting inside for you. That means instant game over, so take the stairs instead. After heading through the door, you'll appear on the first of at least 17 floors. Looks like we've got our work cut out for us... Thankfully we've got that spiffy map from Wong! Since none of the elevators in this building are in working order, we'll have to take the long way up. To make matters worse, although each floor has several staircases, only one is open, and it's different on each floor. Hope you're ready for a lengthy trek through the building. Anyway, find the portion on your map that is shaped like a "T"--the open set of stairs in over there. Proceed up to the 2nd floor. == SCALING THE BUILDING ========================= The 2nd floor is very much like the 1st, nothing much of interest at all. However, if you can manage to locate room 222 (it's in the hallway west of the area with three elevators) you can step inside and play Hang-On as much as you would like. Fun game. In any event, find the open staircase in the corridor adjacent to the three elevators when you're ready to move on. On the 3rd floor, there will be a nice change of pace. After Ren shows off just how bored he is, head west down the hallway to meet up with another black- suited mobster. This time, we get to floor him. --[ CQTE ]-- [Down, B] ------------ If you screw up the CQTE, you'll have to Free Battle the thug before moving on. Continue ahead, moving toward the "T" junction and you'll encounter another mobster. --[ CQTE ]--- [Right, B, A] ------------- Following that, make your way to the "T" junction and head up to the 4th floor. Right away there will be another thug coming down the hall. Dispatch of him the same way as before. --[ CQTE ]-- [A, Up, A] ------------ En route to the open set of stairs, which is located in the corridor nearby the area with three elevators, there will be two more CQTE sequences. --[ CQTE ]-- [A, Left, X] ------------ --[ CQTE ]---------- [X, Right, Right, X] -------------------- Once you reach the 5th floor, you'll be done with CQTEs. However, Ryo and Ren will stumble across a Yellow Head hangout where a trio of thugs are chatting. After flipping a coin to decide who's going in (it's Ryo no matter what), you get to break in and slap them silly in a Free Battle. Quick combos work well here. Afterward, Ren will find a transceiver that may come in handy. Nice! Make your way toward the "T" junction and ascend to the 6th floor. Things are shaken up even more on the 6th floor. Proceed down the corridor and you'll find some thugs congregating around a fire. Since the lights periodically flicker off, we can use that down time to sneak past the thugs. Although you get to watch Ren employ his sneaking skills from a way cool Metal Gear Solid-esque view, we have to use the normal Shenmue view. Lame. Anyhoo, press A and wait for the lights to flicker off, then race toward the nearest set of crates. Stop and wait there for the lights to go off again, then bolt for Ren. That easy. Should you screw up, a Free Battle with the thugs is in order. Three similar scenarios await you ahead. Do the same thing as last time and you should be fine, otherwise you'll have to do some fighting. Eventually you should reach the open staircase, allowing you to head up to the 7th floor. Although there aren't any fights, QTEs, or sneaking sequences here, all three sets of stairs are blocked off by gangsters. After visiting each stairwell, the transceiver Ren grabbed earlier will start up. It seems that the thugs have found out about you, so they're all waiting on the 8th floor. Luckily, the staircases are now open. Take the one available from the "T" junction, otherwise there will be too many punks blocking the way. Thing is, the stairs to the 9th floor are immediately open, so you can skip right from the 7th floor to the 9th. Sweet! Before long, though, the thugs below will realize you pulled a fast one of them. Uh-oh! --[ CQTE ]--------------------------------------- [Up, A], [Right, A], [Left, Up, A], [Down, Up, A] ------------------------------------------------- On the 10th floor, simply head straight for the "T" junction and take the stairs up to the 12th (the gate is open, so we need not even bother with the 11th). Remember the Ghost Hall Bldg? Where you had to cross those planks to get to the top? Well, the 12th floor lets you relive those glory days and cross another plank. --[ QTE ]------------------ Left, Up, Down, Right, Left --------------------------- On the other side, Ren decides, for some unfathomable reason, that it would be a good idea to split it. He takes the right path, so the left corridor is all yours. Before long, nasty thugs are swarming all over you. --[ CQTE ]--------------------- X, A, B, A, Y, A, Y, A, [Up, A] ------------------------------- Afterwards, Ren shows up again, so head up to the subsequent floor. Since the next set of open stairs is at the "T" junction, on the other side of the floor, we'll need to cross another plank to reach it. --[ QTE: Cross it ]------------------- Left, Down, Right, Down, Down, Left, Up --------------------------------------- Run up to the 14th floor to encounter Yuan and her new best friend: a chainsaw! Crap! Better run! --[ CQTE: "I was a Chainsaw Maniac" ]-- Left, A, Right, A, A, Right, [Up, A] ---------------------------------------- * NOTE - Anyone who recognizes the title of that last QTE as a level name from an awesome SNES game earns one million cool points and stale old cookie I found in my pocket the other day. Head up to the 15th floor to have another run-in with the Fattest Man In The World. Be ready! --[ QTE: Escape ]-- Left, Left -------------------- If you screw up on that, be ready to quickly input the commands for a CQTE. [Down, Y] is what you'll need to press. Mess THAT up and you'll be treated to a Free Battle with a group of thugs. Nothing too difficult, thankfully. Either way, ascend the staircase to the 16th floor to meet up with Yuan again. She's still got her chainsaw, by the way. --[ CQTE ]------------------------------------------------- A, Left, A, A, Right, Left, A, Right, [Right, A], [Left, X] ----------------------------------------------------------- Following that, head upstairs to finally reach the 17th floor. == THE 17th FLOOR =============================== Yuan. Again. Another QTE/CQTE sequence will occur, so don't you dare drop that controller! --[ CQTE ]---------------- Down, Up, Right, [Down, A] -------------------------- With that, Ryo knocks the chainsaw out of Yuan's hands. Thank the lord! Of course, Yuan still wants to go at it, so you get to Free Battle her. Surprisingly enough, she actually isn't too bad of a fighter; she might even give you a run for your money. Be sure to stay on the move and deliver a nice variety of quick punch combos and you should do fine, though. In the ensuing scene, she reveals that Yuanda Zhu is being held on thr 40th floor, and that we'll need the elevator key, which is held in the watchmen's room on the 18th floor. == UP TO THE 40th =============================== Now, there are a plethora of rooms on the 18th floor. To get inside, press either A, X, or Y to bust in. Keep in mind that some rooms are completely empty, whilst others contain thugs that you'll have to fight. After you search for a while, Ren will call you on the transceiver and say you've six minutes before the guards go on their rounds. We need to find the watchmen's room before then! Fortunately, you've got this nifty guide sitting right in front of you, so you know exactly where to go. Get to the area with the three elevators, then find room number 1824 in the corridor to the south. Inside you'll find four thugs who are, of course, unwilling to part with the key so easily. You'll have to fight them. Of the four, only the man clad in the black suit should prove difficult. Try to take out the other guys first, so that you've got plenty of room to maneuever around and take out the suit. Once you've won, you'll be left to search the room for the key. Across from the TV is a gray box on the wall--open it up and grab keys number 9 and 10. If you really want to, you can also nab the other four, although they're entirely useless. With those in hand, exit the room and turn to the right. Check the wall for a box that reads "EV" in solid letters. Since it has the Roman numeral "IX" on it, use key number 9 to open it up. Inside are three green buttons, each corresponding to a different elevator. For now, hit the button on the far right, thus activating the elevator on the far right. Go call the elevator up and, when it arrives, a group of black-suited mobsters will emerge. Uh-oh, time to fight. Truth be told, there's really only one decent way to go about this battle, and that's to back off like a pussy. Let the thugs come to you and deliver a strong blow when they do, then back off again. Rinse and repeat. If you do try to take them all out at once, chances are they'll surround you and beat poor Ryo to a pulp. Take my advice and use the pussy method--it works. Once the battle's over, run over to the elevator and ride down the B1, the place where we started. From there, walk to the left and open up the "EV" box using the number 10 key. Activate the last elevator using the second switch from the right, then ride down to B3. == THE BIG OX BLDG ============================== When you arrive at the bottom floor, Ryo will take notice of a man who's skin looks an awful lot like mine. After this incredibly pale guy beats the crap out of some punk with lightning-fast martial arts moves, find the nearby staircase and head down. Before you know it, Ryo will be stepping into the ring to do battle with the mysterious martial artist. Hands down, this man, Baihu, is the most difficult opponent you've fought all game. His punches are insanely fast, and there's little room to maneuver in the ring. Make sure you don't get caught with your back to the wall, otherwise Baihu will slice 'n' dice right through you. Throws are useless here, and most kicks won't do you any good, either, so rely almost entirely on quick punches. If you can get to the end of round one, be ready to hit a quick CQTE. --[ CQTE ]-- [Left, X] ------------ For the second round, apply the same tactics as before. Be careful not to jump up and celebrate after winning, though, because you've got a lengthy series of QTE/CQTEs coming up. --[ CQTE ]--------------------------------------------- [Right, Right, B], Right, Left, Up, A, [Down, X, Up, A] ------------------------------------------------------- Following that, Ryo takes Joy and the pair ride the elevator up to the 40th floor. When you get there, you might wanna save your game, then head through the door on the other side of this very shiny room. Inside you'll meet with a group of black-suited thugs; they're unwilling to let you pass, so we'll have to force our way through. As with the last battle against a large group, be sure to back off and let them come to you. Take your foes out one by one and everything'll be good in the hood. Once the battle ends, head outside. == THE ROOFTOP SHOWDOWN ========================= Outside, Ryo will begin to ascend the stairs leading to the rooftop when still more black-suits show up. --[ QTE: To the roof ]-- Down, Y, B, X, Up, X ------------------------- After viewing a breathtaking cutscene, it's time to go toe-to-toe with none other than Dou Niu himself. Throughout this lengthy battle, you'll want to continuously hit the Y button to move around. Since Dou Niu is so slow, you'll want to use Ryo's agility to your advantage. If you get grabbed, be sure to slam the Y button repeatedly to try to break free; it'll definitely save you a lot of health. Also, don't even bother trying to attack from the front. Instead, dodge around to Dou Niu's side, then nail him with a quick kick or use the XXX (that's the triple punch combo, you pervert. Get your mind out of the gutter) combo on him. Lather, rinse, and repeat. --[ CQTE ]-------------------------------------------------- [Left, Y], [Left, Left, Y], [Down, Left, Up, Y], [Right, XA] ------------------------------------------------------------ If you mess up any part of the above QTE sequence, you'll have to redo the entire battle with Dou Niu, so be precise. When the battle is finally over, there will be an elongated series of cutscenes, ending with Ryo returning to Man Mo Temple in Wan Chai to visit Xiuying. She'll show off a cool move called Demon's Triangle, then have her slave Hanhui give you a scroll of the throw. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= k. The Road to Bailu Village =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Quite the contrast to your typical Shenmue scenery, eh? Get used to it. There is actually very little to do in this backwoods village, so just do a little sightseeing, talk to the people, ande eventually leave via the dirt path to the northwest. Since this road is 100% linear, just run along until you reach an area called Yingshuihe. There you'll experience a cutscene and meet up with Shenhua Ling (it's about time!), a young girl who hails from Bailu Village, our destination. == WALKING AND TALKING ========================== Since Ryo and Shenhua will automatically walk, all you need to worry about is the topic of conversation. After a bit of discussion about Ryo's heritage, you'll have the option of either talking about something else or skipping on ahead. There's really no need to converse with Shenhua, but it's something you might be interested in. Following a quick cutscene, you'll get to do some more talking. Sooner or later, you'll arrive at the entrance to a forest. Since it's almost night time, Shenhua decides it would be better to run. --[ QTE: Through the forest ]------------------------------ Up, Down, Up, A, Left, Right, X, Up, Down, Left, Right, A, X ------------------------------------------------------------ When you make it through there, the pair will stop for a moment as the path ends, then ascend the rock wall ahead. --[ QTE: "Lets hurry!" ]-------------------------------------------- X, Down, A, X, Right, Left, Right, A, Up, Left, Left, Right, X, Down, Right, Left, A ------------------------------------------------------ Following that brisk jog through the woods, Ryo and Shenhua reach a spring where they pause to take a break. --[ QTE: Running through the woods ]-------------------------------------- Up, X, Left, Right, Down, Up, X, Right, Right, Left, Right, X, Left, Right, Up, Up, Down, A ----------------------------------------------------------- Finally, the couple will come to a rocky crag. Fortunately, there is a nearby cave where we'll be spending the night. After a bit of conversation, Shenhua will find the cave. == THE CAVE ===================================== To avoid freezing in the cold weather, the first thing we need to do is find some wood to start a fire. Shenhua will stay at the mouth of the cave to watch over the blaze while Ryo heads into the back to gather twigs and whatnot. To do this, give the Right Trigger a nice squeeze to move the camera into first- person view mode. Just keep your eyes focused on the ground and you should be able to spot plenty of sticks as you explore the relatively-small cave. Press X to grab a stick. Since Ryo can only carry so many at a time, you'll have to make two or three trips in order to gather a sufficient amount of twigs. Once you've done that, you get to curl up by the fire with Shenhua and... TALK! If you're not interested in that sort of thing, you can just skip past as you did before. When you're ready to quit talking and get on with the game, the pair hit the hay, and you'll be treated with several cutscenes before returning to the path leading to Bailu Village. == WALKING AND TALKING, pt. 2 =================== Before long, the duo will come to a fork in the road, and decide to take the right path. Unfortunately, a landslide has blocked off the usual road, so you'll have to backtrack a small bit and take the remaining path instead. Follow that until you come to another fork, at which point you should head left, since the right path is a dead end. From there, you'll soon stumble across yet another fork. This time, you'll want to head right, then left at the final fork in the road. By this time, you should reach a raging river. In order to cross it, you'll need to take care of a CQTE. --[ CQTE ]------ [Left, Right, A] ---------------- Once you've taken care of that, you'll be back on the main path again. Rejoice! There are no more forks for the time being, so just run straight along the path. Soon, you'll reach another river that needs to be crossed. --[ CQTE ]------------------- [Left, Right, A, Right, Left] ----------------------------- Back on the road, take a left path at the first fork you come across, as the right path is nothing more than a dead end. As for the next two forks, be sure to head right both times. If you've made all of the right turns and such, you will soon arrive at a guardian statue of Bailu Village. Since Shenhua is familiar with the area now, she'll take the lead again. After a bit of walking and talking that you should be accustomed with by now, Shenhua will offer to take you on a short detour to see some flowers. Whether you wanna see them or not is up to you. Either way, you'll eventually return to the main path, where you'll happen across a giant tree/spider thing that marks the halfway point the Bailu Village. Nice! You'll soon come across still another fork in the path, but luckily Shenhua knows the way. In a matter of moments, the pair will reach a place called the Five Colors Spring. From there, the road is again blocked off, forcing the pair to retreat to the fork. You're put back into the lead. Finding the right path again isn't too tricky. Just take stay on the path (and really, where else can you go?) and take these directions at the upcoming forks: right, left, left, right. Soon enough, you'll come to a rocky area filled with narrow paths. Slowly work your way to the other side, staying away from the edges. If you get too close to the edge, you'll have to complete a quick QTE to avoid watching Ryo plummet to his doom. The name of the game here is simply to walk, not run, and be careful. Toward the end, you'll need to leap over a gap. --[ CQTE ]-- [Up, Up, A] ------------ Following that, it's back to the usual paths. Head right at the first branch in the road and you'll come to the Stone Lion, a statue that signifies you have returned to the normal path. Shenhua will begin to lead again. Sweet. After a bit, you'll come to another fork in the path. Both will lead to the village, but one is a short detour and Shenhua can't seem to remember which one it was, so Ryo steps up tothe plate and decides to make the decision himself. Right is the detour (just some boring waterfalls) while left is a more direct path (although it does lead through a field filled with dandelions). Your choice. In a bit you'll have the choice of going to see a waterfall, but it's nothing special. Just a few more paths and you'll reach Shenhua's house! == SHENHUA'S HOME =============================== Up on a small hill overlooking the village you'll find Shenhua's house. Ryo wants to head straight for the village, but Shenhua is determined to repay him for saving her life back near Langhuishan. After a most interesting cutscene (where you'll learn why the Shenmue series is named so), Shenhua will invite you into her humble abode, where you get to ask her about some stuff, namely her family and the Shenmue tree. When you grow tired of talking, choose quit and Shenhua will go to make dinner, giving you a chance to roam freely about the house. When you've explore to your heart's content, go talk to Shenhua in the kitchen, then choose wait to skip right to the next scene. After a meal of succulent rabbit, Shenhua will tell you to take a look at her father's collection. Look around as much as you like. When you've had enough, head into the bedroom and take a look at the desk to find something rather interesting. What is it? A diagram of the Phoenix and Dragon Mirrors! Since her father knows more about it, Shenhua offers to take you to him at the Stone Pit tomorrow. The remainder of the night automatically passes by. Good deal. == TO THE STONE PIT ============================= When you wake up in the morning, go talk to Shenhua in the kitchen and choose wait to skip ahead. When she's finally ready to set out, she'll lead you to the Cloud Bird Trail, which leads to the Stone Pit. After an informative conversation about the Stone Pit and the two mirrors, the pair will arrive at a rocky hill. Shenhua will notice the lack of birds in the area and become worried, as the place is usually full of cute little birdies. Following that, the two race ahead towards the Stone Pit. As they arrive, the pair heads inside, using some torches as light sources. Follow Shenhua through the narrow caverns until you reach a small chamber, which is unusually devoid of Shenhua's father. Even after she calls out to him he doesn't come... Hey-ho, what's the dealio? The pair venture deeper into the cave, where they locate a waterfall cavern hidden behind a heavy metal door, which is normally locked. Strangely, it's wide open this time. Hmm... Just follow Shenhua inside. Head up the stairs on the opposite side of the cave and you'll find a mysterious letter from Shenhua's father, which entrusts her with a family treasure--a sword! With the decorative sword in hand, find the pedestal behind the pool of water and press X to drop off the sword. Things get all Final Fantasy-like, with light and electricity appearing from nowhere, and another pedestal will appear from the ground. Head on over and press X. From then on, the game will take over. Congrats, you've just completed Shenmue II! =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= V ----------------------------------------------------------- SECRETS =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= All the hidden things that you probably didn't know about... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= a. Shenmue Collection =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Just think of the Shenmue Collection as an archive of all the fun 'n' games. Once you play an arcade game or street fight, it'll automatically be entered into your collection, allowing you to play it whenever you please! ========================== YS GAMES (Yu Suzuki Games) ========================== Classified Images ----------------- This is actually really cool--it's some clips from the original version of Shenmue that was designed (but never released, of course) for the Sega Saturn. It'll be unlocked as soon as you beat the game. Hang-On ------- Check inside room 222 of the Yellow Head Bldg to find this game. Space Harrier ------------- Find it in the Pine Arcade, Golden Qr. OutRun ------ Find it in the Pine Arcade, Golden Qr. Afterburner II -------------- Look inside the Phoenix Bldg, the place where we fought against Rod Stunt in order to impress the scout. ============= SHENMUE GAMES ============= QTE Title --------- You can find this way cool game in two locales: the Pine Arcade (Golden Qr) or in the back room of the orphanage in the Moon Child Bldg. Excite QTE 2 ------------ You can find this way cool game in two locales: the Pine Arcade (Golden Qr) or in the back room of the orphanage in the Moon Child Bldg. Slot Machine ------------ There are two places to find this game: on the second floor of the Pine Arcade or in the Slot House in the Golden Qr. Lucky Hit Museum ---------------- In the Dimsum Qr (Kowloon), check near the diners and you should spot a circle of Lucky Hit stands. Play on any one to get the game in your collection. Darts 7 ------- You can find this cool darts game in six locales: * Pine Arcade, Golden Qr. * S.I.C. Pool Hall, Golden Qr. * Liverpool, White Dynasty Qr. * Bar Swing, Worker's Pier * Fortune's Eatery, Fortune's Pier * Blue Sky Beer Garden, Fortune's Pier VS Darts / Old Man ------------------ Check the Mini-games chapter to get the lowdown on his location. VS Darts / Boy -------------- Check the Mini-games chapter to get the lowdown on his location. VS Darts / A Snob ----------------- Check the Mini-games chapter to get the lowdown on his location. VS Darts / A Baseball Fan ------------------------- Check the Mini-games chapter to get the lowdown on his location. VS Darts / A Rapper ------------------- Check the Mini-games chapter to get the lowdown on his location. ====== BATTLE ====== Move Scroll ----------- A list of every move at Ryo's disposal. You've always got it unlocked. The Beast --------- Find him in the center of the Beverly Hills Wharf. Mongolian Wrestling ------------------- Former Barracks, accessible from the Thousand White Qr. Iron Thrust Style ----------------- Former Factory Site, accessible from the Thousand White Qr. Acrobat Style ------------- Thousand White Qr; In front of the Ghost Hall Bldg Iron Head Style --------------- Construction Base, turn left while facing the Ghost Hall Bldg (Thousand White Qr) and enter the alley. One-eyed Man ------------ Stand Qr; Find Star Gazing Point due north of the big fountain Passive Raid Style ------------------ Stand Qr; Find the Small Dragon Garden east of the fountain, hidden behind some stands. Wrestling --------- You'll unlock this battle, versus Greg More, as you play through the game. Pancratium ---------- You'll unlock this battle, versus Rod Stunt, as you play through the game. Jeet Kune Do ------------ You'll unlock this battle, versus Chunyan, as you play through the game. Tiger Swallow Style ------------------- You'll unlock this battle, versus Baihu, as you play through the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= b. General Stuff =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ================== FANGMEI'S BIRTHDAY ================== First and foremost, by February 28 (Shenmue time, of course) you'll need to be at the point where Ryo has to air out books at Man Mo Temple. Since this date is only a few days after the game begins, you'll need to play through the beginning relatively quick. Anyhoo, after you're done airing out the books on your first day, find Fangmei (Xiuying's young assistant who wakes you up every morning) in one of three locations: 1) inside Man Mo Temple, 2) behind the temple, in the backyard, or 3) standing just outside the temple's walls. Approach her in one of these locations and she should automatically talk to you (e.g., you won't need to press A). She'll ask you some questions, which you can answer in any way you please. After Fangmei talks about Lan Di, you should leave the area (go to another quarter), then return to speak with her again. As with before, she'll as you a variety of questions. Be sure not to tell her that you think Xiuying is beautiful and you'll be good. Later on, once you've discovered the Wulinshu, find Fangmei again in one of the aforementioned places and talk to her. When she asks you about Lan Di, make sure you answer "Yes." Once that's done with, trek over to the Worker's Pier and look in Pigeon Park for a young red-haired woman practicing martial arts. Speak with her to get acquainted--this is Eileen Edelweiss, a friend of Fangmei's. Come March 1, step into Man Mo Bistro (Wise Men's Qr) after you've aired out the books to find Fangmei and Eileen having lunch. Keep in mind that this will only occur if you previously met Eileen at Pigeon Park (as instructed). Next, go visit a shop in the Lucky Charm Qr called Complete Clothier at around 2:00 PM. It's right across the street from Zhangyu's Barber Shop, which is where you went to learn one of the Four Wude earlier. Ryo will spot Fangmei eying a piece of jewelry. After Fangmei runs off, step into the shop and talk to the clerk to purchase the jewelry for the hefty sum of $150. On March 3, go to Xiuying's room in the Da Yuan Apartments (room 207) and Ryo will give Fangmei her present. Also, return here right before leaving for Kowloon for another cute scene. ============= THE DUCK RACE ============= Before you can take part in the Duck Race, you need to obtain two medals: the Big Bronze Medal and the Big Silver Medal. To get the bronze medal, you need to talk to two people first. The first is Izumi Takano, who works in the Tomato Convenience Store (Golden Qr). The second is Eileen Edelweiss, who practices her kung fu in Pigeon Park (Worker's Pier) after you've found the Wulinshu. Once you've talked to those two people, you can find the bronze medal in the Green Market Qr. Just past the Come Over Guest House is a small alley, which you should take until you find a small room with some boxes laying around. There should be a small doorway (it will be closed off if you haven't talked to Izumi and Eileen yet), which you should head through. Inside you'll find the medal on a table, along with three boxes containing capsule toys. Once you leave the room, you won't be able to get back in, so make sure you grab everything. With the Big Bronze Medal firmly in tow, you now have access to the 3rd Floor of the Pine Arcade in the Golden Qr. Head upstairs and talk to the bookie, who'll ask if you want to "Participate" or "Watch". Choose participate and cough up the prerequisite $20. What are you participating in, you may ask? A fight, of course! You finally get to fight against Eileen, the master of Piguazhang-style kung fu. To beat her, simply dodge around a lot and attack when you have an opening. Try to avoid using throw moves, as Eileen tends to be able to parry them easily. Once you've beaten Eileen, you can return for a second battle against a new opponent... Izumi! Fighting her is a lot like fighting Eileen, only you have to perform several CQTE sequences during the battle, for which the sequence is [XB, AY]. Defeat her and you'll receive the Big Silver Medal and Izumi will tell you to come by her shop for a special surprise. Do as you were told and head into the Tomato mart, pressing X by Izumi. She'll take you to... the DUCK RACE! Cool beans! At first you can only bet on which duck you think will win, but later on you can get your own duck and race it. To get your own duck, head to the backyard of Man Mo Temple and press X in front of the tree. You'll have to catch two leafs at a time three separate times. It can be pretty difficult, but you don't have to do it consecutively so it shouldn't take too long. The most effective way I've found is to simply wait until there is a cluster of leaves and zoom in on them. Once you've caught enough leaves, you'll hear a duck quack and a white feather will drift down along with the leaves. If you miss it, you only need to catch two leaves at a time a few more times and it'll happen again. Catch the leaf and Ryo will knock a duck out of the tree with some karate moves. Take the duck to the Tomato mart and press X. After some smack quacking (the duck's version of smack talk) and Izumi will take you to get your duck registered for the race. It costs $50 per try, but you probably have the money already. The race can be pretty difficult, but you should get the hang of it after a while. Your prize for winning is the Big Gold Medal! Nice job! ============== THE BAD ENDING ============== As with the original Shenmue, if you take far too long to complete the game, you'll be "rewarded" with the bad ending, which is pretty much the same thing as game over. June 31st is the date that you have to get to in order to observe this event, so don't worry if you're a slow player, as you've got more than enough time. The best way to achieve this ending is to continually mess up during the QTE in Zhangyu's Barber Shop, while learning about the Four Wude. Each time you screw up, one day will pass, so it'll still take a very long time, but that's the quickest available method. ================ JOY AND GUIZHANG ================ After raiding Huang the wiretapper's apartments, Ryo will return to Ren's Hideout with a trashcan full of tapes. As you're manually listening to the last one, fast forward to 651 on the timer to hear an interesting conversation between Joy and Guizhang, one of the main characters from the first Shenmue! ================== SHENMUE ON SATURN? ================== Beat the game at least once and use your completed file to load the Shenmue Collection. Select the Classified Images and enjoy and might've been. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= c. Photography =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= By snapping photos (press Black) of certain people throughout the game, you'll be rewarded with comics detailing the backstory of characters or bonus images. Cool beans! =========== JOY'S COMIC =========== Snap a picture of the following characters-- Joy --- Red-haired biker chick, integral to the storyline. You know who she is. Wong ---- He's the little kid in green who runs off with your bag at the start of the game. He's in a ton of scenes, don't miss him. Larry ----- One of Ren's three main cronies, Larry is one of the guys who helps to nab your bag in the beginning. He's got long hair and wears a bandanna. Sam --- Sam is another one of Ren's cronies. He tends to wear a denim vest, and can be found either at the beginning of the game (the stolen bag incident) or later on in the Beverly Hills Wharf. Cool Z ------ The last of Ren's lapdogs, Cool Z is a rather large fellow with a Mohawk. He always carries a bright red boombox along with him, and sits outside Ren's Hideout in Kowloon. Haohai Du --------- One of the Poison Brothers, the thugs that hang out at the Porridge Shop on Queen's St all the time. Bangzhuo Du ----------- The second of the Poison Brothers. Ailian He --------- Start a new game and check around the exit to the pier/entrance to the Worker's Pier. This young lady will be sitting there in a bright blue dress. Lovely. =========== REN'S COMIC =========== Snap a picture of the following characters-- Xiuying ------- Also known as Lishao Tao, there are pleny of chances to snap her shot. Should be no problem. Guixiang -------- The cranky old Tai Chi master from the Yan Tin Apartments (South Carmain Qr) who teaches Ryo about the Chawan Sign. Jianmin ------- Jianmin is the kindly old fellow who spends all day every day practicing Tai Chi in Lotus Park, South Carmain Qr. Zhoushan -------- This guy is the elderly master of the Guang Martial Arts School in the Green Market Qr. He teaches you the second Wude. Zongquan -------- The street performer you meet with in the Golden Shopping Mall, who was formerly a student of Zhoushan's. Zhangyu ------- This man owns a barber shop in the Lucky Charm Qr and helps Ryo learn the third Wude. Ren Dan ------- The grumpy, angry, and generally unhappy clerk at the Come Over Guest House. Meiming Yu ---------- The waitress at Fu Hoi Diner (Worker's Pier). Always standing around outside, easy to spot. =============== XIUYING'S COMIC =============== Snap a picture of the following characters-- Fangmei ------- Xiuying's personal slave, err... assistant. She's the girl who wakes you up every morning at the Da Yuan Apartments. Hanhui ------ The aging monk at Man Mo Temple who bribes you to carry books with move scrolls. Jiliang Chang ------------- One of the two workers clad in white at Man Mo Temple. He's the nicer, more good-natured of the two. Shiquan Fu ---------- The other worker in white at the temple. He's the guy that acts like a jerk and always has an attitude. Delin ----- Your crate-carrying partner at Fortune's Pier! Terrible voice-acting. Mingzhen Ye ----------- One of the two blue-wearing assistants at Guang Martial Arts School (Green Market Qr). Linjian Chan ------------ The second assistant at Guang Martial Arts School. Anan Liu -------- Finding this guy can be a bit tricky. After first arriving at the Come Over Guest House leave the place and head to the left. This guy should be standing outside a shop, looking at the crooked sign. =========== RYO'S COMIC =========== Snap a picture of the following characters-- Izumi ----- The clerk at Tomato Convenience Store in the Golden Qr. Eileen ------ Once you begin staying at Xiuying's place in the Da Yuan Apartments, you can find her practicing her kung fu in the Worker's Pier's Pigeon Park. Zhang ----- Zhu's associate who you meet at Dou Jiang Diner. You also meet with him several times in Kowloon. Yang ---- The guy who owns Great View Herbs in Kowloon. He rats you and Ren out to Dou Niu. Kai --- The "blind" musician on Dragon St. You'll talk to him later on in the Moon Child Bldg.s Haoyi Ping ---------- The owner of the Lucky Hit Museum in the Dimsum Qr. He's standing in the middle of the circle of Lucky Hit stands and has no shirt on. Guangyan Wang ------------- Check the 3rd floor of the Yan Tin Apartments before going to say goodbye to Xiuying to find him. He's the brother of Guang Ji from Shenmue I! Gongjue ------- When you start a new game and Ryo is walking through the streets being pestered by all kinds of annoying folk, snap a shot of the man in the green shirt. ============ BONUS IMAGES ============ Snap a picture of the following characters-- Ren --- You're with him the WHOLE TIME in Kowloon. You'd better know him. Rod Stunt --------- The black Pancratium-style fighter whom you need to defeat to impress the Yellow Head Scout. He fights in the Phoenix Bldg. Greg More --------- The pussy wrestler who fights in the Blue Dragon Garden, accessible from the Stand Qr. You need to beat him to make the Yellow Head Scout happy. Chunyan ------- The third fighter you need to defeat to impress the Scout, Chunyan is the cowboy hat-wearing chick who fights using Jeet Kune Do in the Black Heaven Bldg.s Baihu ----- The sickly pale, masked fighter who Ryo encounters in the depths of the Yellow Head Bldg (Big Ox Bldg). Zhenwu Gu --------- You can find this guy in front of a stall in the Stand Qr. He's wearing a button-up red shirt and some green pants. Pengcui Yamei ------------- One of the waitresses at Cafe Anna in the Thousand White Qr. Loufei Zong ----------- The second Cafe Anna waitress. ================= MORE BONUS IMAGES ================= Snap a picture of the following characters-- Shenhua ------- You're with her all the time in Guilin. Dou Niu ------- The Fattest Man In The World. Yuan ---- Dou Niu's sycophant. With a chainsaw. Lan Di ------ There are only two chances to snap a shot of this sinister feller: 1) the Man Mo Temple flaskback after finding the Wulinshu and 2) the scene atop the Yellow Head Bldg. Make sure you don't miss him. Congo ----- You can find this barbarian standing shirtless in front of the Thousand White Bldg, near the entrance to the warehouses. He's also your partner should you choose to do any crate-carrying in Kowloon. Lianfei Yang ------------ She's your crate-carrying boss in Kowloon. Find this leather-clad chick inside the Thousand White warehouses. Haishan Lie ----------- Go to the bottom of the stairs in Dragon St. You know, the stairs that lead towards the Thousand White Qr? Yeah, that's it. Now look to your right and you should notice a hidden staircase. Follow it and snap a photo of the guy running the Lucky Hit stand up here. Yanjing ------- One of the kids running around in Langhuishan, the village in Guilin. He's got some really big and ugly glasses. =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= VI --------------------------------------------------- PART-TIME JOBS =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= A good way to make money, but not always the most fun. There are two different jobs you can get during the course of the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= a. Lucky Hit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Locations --------- Queen's St. - West of the Ling Ling Porridge Shop Green Market Qr. - East of the Come Over Guest House, just next to Bar Man Mo South Carmain Qr. - Across the street from the Carmain Pawnshop South Carmain Qr. - Near the gate leading to the Wise Men's Qr. Fortune's Pier - East from No. 10 Warehouse, behind the broken down truck The basic pretense behind this one is simple: you find a Lucky Hit stand and talk to the bookie, using the Y button to initiate a money conversation. Choose part-time job and the stand owner will either enlist you or refer you to a nearby stand where help is needed. Once you've been hired, you need to attract some people to play. To do this, look around at the passing denizens using the Left Thumbstick. Also, you can advertise the game by calling out with a press of the A button. Most people tend to walk right past you, but sooner or later someone will pop up and be willing to play. The stand owner will often return after about three or four games to check up on you, giving you an opportunity to keep going or throw in the towel. When a customer shows up, you take turns dropping balls onto the Lucky Hit board, which is filled with pegs. When the ball hits a peg, it will randomly bounce around and eventually land somewhere at the bottom. If the ball lands on a red target, you score a point, but if it lands on a white "X", you don't gain a thing. Whoever has more points after three turns is declared the winner, unless of course there's a draw. In that case, it'll go into sudden death--the first unanswered point wins it. Keep in mind when adjusting where you're going to drop the ball that it bounces in a completely random way; you can drop it in the exact same place twice with a different outcome. So basically, you just want to choose a random place and hope for the best. In terms of pay, you're given $300 to begin with. Unfortunately, you can't just run off with it (too bad, because that's way more than you're liable to make). The bet is $50, and you get to keep half of your earnings. That adds up to $25 per win, and of course absolutely nothing if you lose. Since this is so random and it all comes down to pure luck, I suggest looking elsewhere to make some money. Even so, Lucky Hit can be pretty fun, so by all means give it a try at the very least. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= b. Carrying Crates =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Locations --------- Fortune's Pier - The place Joy takes you to early on. After the first time, find the foreman north of where you enter the pier. Thousand White Qr. - Find the warehouse accessible from the Thousand White Qr. and speak with the woman clad in leather. This job is pretty simple and very boring, but it's a much more effective way of making money than running the Lucky Hit stand. To start working, you need to find the foreman (the old nasty drunkard at Fortune's Pier or the hot chick in leather in the Thousand White Qr.) and start up a money conversation. These people always need help, so they're happy to sign you up at any time. What the actual job entails is this. You and your partner (either Delin or Congo) will carry some heavy boxes from one side of a warehouse to another. To accomplish this most tedious task, there are two things you need to be aware of. The first being that you need to be constantly holding forward on the D-Pad to continue moving. The second is that just walking straight toward the goal area isn't going to work. Nuh-uh. Instead, it's much more effective to zigzag across the warehouse, pressing either left or right on the D-Pad as many times as your partner calls said direction out. Mess up even once and you'll drop the crate, losing some valuable time. After an hour of hardcore crate-carrying, it's time to collect your cash and get outta there. For every box you successfully got to the other side you'll earn a crisp $10, meaning that the most you can possibly get per hour of work is $60. Well, it's definitely better than the ever-random Lucky Hit, but hitting up one of the local gambling outfits is still a much better cash-cow. =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= VII ------------------------------------------------------ MINI-GAMES =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= All sorts of fun and games await you in the game! Many of the following games can be located in the Pine Arcade (Golden Qr), though several must be found in more unorthodox locales. 'Tis a good thing you've got such a cool person as myself (yeah right) to tell you where they are and how to play them! ============== AFTERBURNER II ============== * Location: Phoenix Bldg, Dimsum Qr; In the main hall -- CONTROLS --------------------------- Left Thumbstick - Move B, X, Y - Missile Left Trigger - Throttle A, Right Trigger - Vulcan -- DESCRIPTION ------------------------ Basically, the purpose of this game is to fly around and blow things up. From what I gather, the idea is to shoot down any plane in sight, and there are a couple of ways to do that. First is the Vulcan, which is pretty much just a machine gun. It's got unlimited ammo, so don't be afraid to hold down A the hole time. Secondly, you've got Missiles, which are limited. Every so often you'll get a refill, but until then you need to conserve them. You've also got the Throttle, which just propels your plane faster. Other than that, just try firing at anything and everything in sight and you should be good. Also, you can perform a barrel roll by pressing the control stick in one direction, then quickly in the opposite. Fun! ======= DARTS 7 ======= * Location: Pine Arcade, Golden Qr. S.I.C. Pool Hall, Golden Qr. Liverpool, White Dynasty Qr. Bar Swing, Worker's Pier Fortune's Eatery, Fortune's Pier Blue Sky Beer Garden, Fortune's Pier -- DESCRIPTION ------------------------ A pretty standard darts machine. You've got five darts to try to rack up as many points as possible. In addition to however many points you get from your throw, you'll also get a bonus of up to 9 extra points for releasing the dart quickly. This seems pretty cool, but it's really a better idea to take some time and line up a good shot as opposed to wildly tossing the dart anywhere on the board just to get the bonus. Be smart. Now then, if you happen to land a total of 120 points on your first game, you'll be awarded a free second. On that game, earn 240 points to receive a second freebie. Nothing else after that one, I'm afraid. Additionally, there are several different players in the game that you can challenge to a match. Whoever's got more points after the match is declared the victor, and to him go the spoils. Below is a compilation of each opponent you can play, a brief synopsis of their skills, and where you can find them... * Boy: Find this grimy little kid in the Pine Game Arcade during the daytime. He's not such a great player, but he's good practice for a dart novice. Really, right around 70-80 points is usually enough to garner a win. * Rapper: Just think of him as Tom from the original Shenmue revived. You can locate this mad funky dude at the Bar Swing in the Worker's Pier during the middle of the day. He's a decent player, but far from the best. In a typical match, about 120 points should be enough to best him. * Baseball player: Find this guy in the Pine Game Arcade at night, or in Fortune's Eatery during the day. He can usually hit inside the green ring, so you'll need to be pretty skilled to beat him. Typically, if you can get around 150+ points from five darts, you'll be able to give the baseball player a run for his money. * Old man: You can find this old guy playing at Liverpool in the White Dynasty Qr. Despite how feeble and nasty he seems, he's actually a tough opponent, so don't underestimate him. I expect you'll need to be good enough to gain about 200 points in a match to defeat him. * Snob: This member of the Hong Kong Darts Association is easily the toughest opponent you'll ever face. He can be found in multiple locations, including the S.I.C. Pool Hall and the Blue Sky Beer Garden in Fortune's Pier. He can nail a bulls-eye almost at will, so I wouldn't suggest challenging him unless your skills are finely honed. Until you're good enough to get at least 400 or so points, going after the snob isn't a smart idea. Keep in mind when playing the more difficult of the above players that you've got a trump card : the time bonus! Although you can get up to nine extra points per dart, most of the people you can challenge waste their oppurtunity for bonus points! As long as you can get a good shot off quickly, you're golden. =========== EXCITE QTE2 =========== * Location: Pine Game Arcade, Golden Qr. -- BUTTONS USED ----------------------- D-Pad Directions (Up, left, down, right) A, B, X, Y -- DESCRIPTION ------------------------ Returning from the Shenmue I, this game is designed to help improve your QTE skills. The gist of things here is that a random button will flash on-screen, and you'll have a few seconds to hit said button. The faster you hit it the more points you'll gain. Before long, things will get a bit more difficult, though. Directions on the D-Pad will be added in and you'll be given less time to hit the corresponding button/direction. Press the wrong button three times and it's game over for you. ======= HANG-ON ======= * Location: Room 222 of the Yellow Head Bldg -- CONTROLS --------------------------- Left Thumbstick - Move left or right Left Trigger - Brake Right Trigger - Accelerate -- DESCRIPTION ------------------------ The main goal of this game is, simply enough, to race your motorcycle through various locales. What's interesting, though, is that you aren't racing the other riders, but rather the clock. If you can hit the end of each course with time to spare, you'll be able to continue. If not, you'll have to restart. The other riders do serve a purpose, however, and that's to get in your way. If you smack right into another bike, you can fully expect to go flying and crash, losing a good few seconds. If you can learn swerve in and out of traffic you'll soon become rather good at this awesome game. Also, there are trees and signs lined along the road that can also cause a crash. Be sure to steer clear of them, either by applying the brakes (preferably not, as it slows you down) or by tapping the Right Trigger on turns to make things easier. ========= NEO DARTS ========= * Location: Pine Arcade, Golden Qr. -- DESCRIPTION ------------------------ This version of the Darts game differs from the standard one mentioned above in several ways. First of all, Ryo holds the dart differently, making aiming a bit different. Also, there is no time bonus, so you've got as long as you need to line up the perfect shot. Finally, the scoring works differently; it's not as complex as the normal version of darts. Instead, there are five rings. Hit the ones closest to the center of big points, and the ones far out for small totals. Simple enough, right? As for the aiming, the idea here is to have Ryo holding the dart so that it's pointing slightly downward when you press the button. You need to be careful, obviously, because too much of an angle will send the dart flying into the 10 point ring. "No good." Another thing to take note of is that you can't win any free games in Neo Darts, even if you nail 500 points. ====== OUTRUN ====== * Location: Pine Game Arcade, Golden Qr. -- CONTROLS --------------------------- Left Thumbstick - Turn Left Trigger - Brake Right Trigger - Accelerate -- DESCRIPTION ------------------------ This racing/driving game is very similar to Hang-On, only here you're in a car instead of a motorcycle. Even so, the basic goal of the game remains the same, and that is to drive as far as possible within the allotted time. In addition to lots of tricky turns, you also need to weave in and out of passing cars and other types of traffic. Hit another vehicle and you'll fly off of the road, slowing you down drastically. If you can't make it to the checkpoint at the end of each stage, it's game over. Another cool thing about OutRun is that the road branches off into two paths right before the check point. Each brance leads to a different stage, with new sights and a changed layout. Be sure to remember this if you're having trouble beating a certain stage; just take the opposite branch and you'll be in uncharted territory! Also, at the very beginning of the game, you're given a choice of three different tracks to listen to while racing. Personally, I prefer Magical Sound Shower, but choose whatever you want to listen. ^_^ ========= QTE TITLE ========= * Location: Pine Game Arcade, Golden Qr. Moon Child Bldg; Back room of the orphanage -- BUTTONS USED ----------------------- A, B, X -- DESCRIPTION ------------------------ This simple game is not just a ton of fun, but it's also a pretty good way to get better at QTEs. Like, cool! Things are set up like this : there are three red panels that will begin moving in a random order. Each panel is assigned a button; X corresponds to the left target, A the central one, and B is aligned with the right panel. Now, once a panel begins moving forward, you need to press the corresponding button to punch it back down, thus prompting another target to start moving. One thing you might notice is that the button icons don't appear on-screen until a split-second after the panel begins to move. However, this shouldn't prove a problem as long as you know which button goes with which target. Also, sometimes two panels will begin moving in rapid succession, meaning you'll have to be especially alert. Much like Excite QTE2, you've only got three chances here, so screw up a few times and you're done. ============= SPACE HARRIER ============= * Location: Pine Arcade, Golden Qr. -- CONTROLS --------------------------- Left Thumbstick - Move around A, B, X, and Y buttons - Shoot -- DESCRIPTION ------------------------ This classic rail-shooter is one of the best mini-games around, and a great way to kill some extra time. Basically, your character will run/fly automatically, so the only thing you need to worry about is shooting any foes or other objects and dodging projectiles and the like. I find a useful tactic in continually pressing the A button so that you're always shooting and taking out obstacles, sometimes without even knowing it! As for evading projectiles, a good thing to know is that your character will automatically return to the center of the screen if you let go of the thumbstick, so try to use that to your advantage. =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= VIII -------------------------------------------------- STREET FIGHTS =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= ========= THE BEAST ========= * Location: Beverly Hills Wharf; In the center of the area * Opponent: Yan Ren * Objective: Attack him with a critical strike! The basic gist here is that you've got five hits (or less, as the amount of hits allowed decreased as you win) to knock him out. A few hits from most of Ryo's moves won't work out too well, but there are several moves that'll do the trick quite nicely. Namely the Brawling Uppercut, the Pit Blow, the Lunging Strike, and the Stab Armor. Pick a move that you can execute easily and nail the Beast Man with it five times. One last little note: don't bother trying any of your throw moves, as Yan Ren can break away from your grabs with little to no trouble. =================== MONGOLIAN WRESTLING =================== * Location: Thousand White Qr; Find the Former Barracks * Opponent: Nadam, Agon, and Uzun * Objective: Don't stop! Don't let them get close! Your goal here is basically to survive 30 seconds in the ring with each of these grapplers. However, since most of your moves can be easily parried or dodged by these wrestlers, your ability to dodge is much more important. Don't even bother trying to hit these guys unless you've just avoided a lunge. Otherwise, your best bet would be to just leave your finger on the Y button and keep your distance. ================= IRON THRUST STYLE ================= * Location: Thousand White Qr; Find the Former Factory Site * Opponent: Hanqing Qin * Objective: Iron Thrust is a deadly blow. Do not get hit! Much like the battle against the Mongolian Wrestlers, this fight isn't about beating up your opponent. Instead, you need to dodge his deadly thrusts. The tricky thing about this fight in particular is that QTEs (and CQTEs) will occur in the midst of the battle, so you'll need to stay on your toes. Now, unlike the wrestlers, this guy can actually be defeated, and rather easily at that. Ryo's moves are a great way to slow down Hanqing's assault, as well as cause a bit of damage. Furthermore, successfully completing a CQTE will end the fight immediately. Nice! ============= ACROBAT STYLE ============= * Location: Thousand White Qr; In front of the Ghost Hall Bldg * Opponent: Enjiang Zhou * Objective: Catch the man evading with light steps! This is probably the easiest street fight; your goal is not to defeat a tough opponent or avoid a deadly attack. Rather, this fight requires you to simply grab an evasive martial artist. Since Enjiang Zhou won't attack at all, all you really need to do is repeatedly mash the B button. Sooner or later you'll hit it right between your foe's jumps, and the match will end. =============== IRON HEAD STYLE =============== * Location: Thousand White Qr; Find the Construction Base * Opponent: Dongshan Su * Objective: Iron Head is a deadly blow. Be careful! Your opponent in this match has a dangerous move called the Iron Head, which is basically a glorified headbutt. There are two ways to win this battle. The first is to try to pull off the same moves you did against the Mongolian wrestlers and continually dodge around the arena. However, the ring isn't very large, and just a few blows from Dongshan's Iron Head will take you down right nice. Thus, there exists a second, and much more effective strategy. Wait for the headbutt move and quickly dodge out of the way, then attack Dongshan from behind, with the intent of knocking him out of the ring. Stay near the edge as he prepares his Iron Head attack and a good blow from the Elbow Assault or another similar move with send him flying right out of the arena. RING OUT'D! ============ ONE-EYED MAN ============ * Location: Stand Qr; Find Star Gazing Point due north of the big fountain * Opponent: Zhouhong Kong * Objective: He's extremely strong! Find out his weakness! Since your opponent in this match is a master martial artist who's insanely strong, a straightforward fight isn't going to be in your best interest. Instead, you need to exploit Zhouhong's weak point: his missing eye. Circle around to his left and he'll lose track of you, providing the perfect time to strike hard and fast. Lather, rinse, repeat, collect cash. :D * NOTE - Sometimes Cool Z (Ren's crony with the Mohawk and boombox) will be hanging out nearby this venue. Speak to him to get a nice little hint pertaining to how to win this fight. Not that you need it, thanks to my strategy, but it's cool nevertheless. ================== PASSIVE RAID STYLE ================== * Location: Stand Qr; Find the Small Dragon Garden east of the fountain, hidden behind some stands * Opponent: Ma Wenyuan * Objective: Watch for the chance to attack and strike! Although your objective of landing a single blow on Wenyuan seems simplistic, things aren't quite so easy. Because of his Passive Raid Style, your opponent can dodge almost all conventional forms of attack you might throw at him. So then, to defeat him you'll want to apply one of several strategies. The first is to simply stand around for the first few seconds of the fight. Doing so often prompts Wenyuan to lunge at you with a punch, allowing you to end the battle with the Counter Elbow Assault move (back X+A). If that plan falls through, you'll want to get Wenyuan moving all around by throwing a barrage of different moves at him. During this time, you'll want to sneak a Crawl Cyclone (back back A) into the mix, in an attempt to knock him off his feet. The final strategy is quite similar to the aforementioned one, only slightly tweaked. Again, you'll want to throw a random mixture of moves at Wenyuan. As this goes on, a CQTE might occur (back back B is the command sequence). Input the sequence correctly and the cash is all yours. =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= IX --------------------------------------------------------- GAMBLING =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= ============= ARM WRESTLING ============= Locations --------- Worker's Pier - Near the entrance to the docks (first area in the whole game) Worker's Pier - In the small "market area" en route to Pigeon Park there is a small alley between a few of the stalls Worker's Pier - Head due south from the Fortune's Pier gate and check behind the stack of barrels and crates Rooftop Fight - In the Worker's Pier, go south from the entry gate to Fortune's Pier and curve off to the left to find a set of stairs. -- DESCRIPTION ------------------------ After the announcer yells "FIGHT", and not a moment sooner, you'll need to overpower your opponent. To do this, rapidly mash the A button. Another thing you need to be aware of is that if a fight is too evenly matched, QTEs will sometimes pop up to break the stalemate. Even if you're not the fastest button-masher out there, these QTEs are a great way to even the playing field and let you tally the win. Unfortunately, since you need to have your left hand open to press directions on the D-Pad, it negates some of the most effective button-mashing strategies. ========= LUCKY HIT ========= Locations --------- All over Queen's St. All over South Carmain Qr. Green Market Qr. - East of the Come Over Guest House, just next to Bar Man Mo Green Market Qr. - Northwest of the martial arts school, in the area with all the street vendors Fortune's Pier - East from No. 10 Warehouse, behind the broken down truck Fortune's Pier - Behind Warehouse number 8 and 9 -- DESCRIPTION ------------------------ You and the stand owner take turns dropping balls onto the Lucky Hit board, which is filled with pegs. When the ball hits a peg, it will randomly bounce around and eventually land somewhere at the bottom. If the ball lands on a red target, you score a point, but if it lands on a white "X", you don't gain a thing. Whoever has more points after three turns is declared the winner, unless of course there's a draw. In that case, it'll go into sudden death--the first unanswered point wins it. Keep in mind when adjusting where you're going to drop the ball that it bounces in a completely random way; you can drop it in the exact same place twice with a different outcome. So basically, you just want to choose a random place and hope for the best. Since it's so random, I can't recommend Lucky Hit as a great way to make cash. ============ BIG OR SMALL ============ Locations --------- Fortune's Pier - No. 6 Warehouse Fortune's Pier - No. 10 Warehouse / Basement of Fortune's Eatery Fortune's Pier - No. 12 Warehouse -- DESCRIPTION ------------------------ The premise behind this game is simple : you roll two or three dice (depends on where you decide to play) and select one of several choices that you think the dice will total... * Small: The sum of the dice is ten or less. Not usually the best choice, but Small still comes up decently often. If you win, you'll gain twice your bet. * Big: Your roll totals a number larger than ten. Often times, Big is a kind of fail-safe, since it's inevitable that it will appear more than Small. Even so, don't expect to win every time just because you choose Big. Common sense is your friend. Win and you'll get a pay-out worth twice what you bet. * Chow: You roll three consecutive numbers (e.g., 1, 2, and 3). Nailing Chow is an awesome way to rake in the dough, as it pays out eight times your bet. * Zhen Zhong: The dice total either ten or eleven. If you win, you'll receive four times your bet. Pretty nice. Another thing: some Big or Small tables do not allow you to choose Zhen Zhong. * Wai Sik: This occurs when all numbers are the same. Getting Wai Sik is hands down the best way in the entire game to make tons of cash. Why? The pay-out is a whopping thirty to one! That'll fill your wallet fast. Keep in mind, not all Big or Small venues have Wai Sik as an available option. * Yidian Pair: Another interesting option that is not available at all Big or Small tables is the Yidian Pair. This occurs when two of the three numbers match the ones you choose (you also win if all three numbers end up the same). The prize for this one is twelve times your bet. ============== ROLL IT ON TOP ============== Locations --------- Green Market Qr. - In an alley behind the Green Market's Pawnshop White Dynasty Qr. - Opposite the Liverpool club, east of White Dynasty Pawnshop White Dynasty Qr. - Near the gate to the South Carmain Qr. Lucky Charm Qr. - East of the Bloom Tailor on Three Blades St. Fortune's Pier - No. 9 Warehouse (green shutter) -- DESCRIPTION ------------------------ Both you and the stand owner roll the dice and whoever comes up with a higher number is the winner. If the totals are the same, you lose. Sucks, I know, but that's the way it goes with these things. Simple enough, right? This is a decent way to make money, but if you really wanna get right fast, Big or Small is the way to go. Still, you can make some good money playing Roll it, especially if you play at the stand in the Lucky Charm Qr., where you can bet up to $100! =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= X ---------------------------------------------------------- MOVELIST =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= Below is a list of the moves that Ryo will have access to over the course of the game. While Ryo begins with many of the following moves, a good portion must also be learned from certain characters or by reading move scrolls. For more information on that, look directly below the movelist. Now, before moving on, there are a few things you should know about the list. First of all, "f" and "b" under the Command column stand for forward and back respectively. Secondly, a "*" next to a move denotes that the attack is critical, meaning it has the capability to take down an opponent with just one hit. =============================================================================== MOVE NAME COMMAND NOTES =============================================================================== Tiger Knuckle X Rain Thrust f, X Elbow Slam f, X Stepping Strike f, X Purchased at WH Bldg Twist Knuckle b, X Upper Knuckle b, X Elbow Assault f, f, X Rising Flash b, b, X Brawling Uppercut* b, b, X Learned from Delin Katana Mist Slash f, b, X Twin Blades f, b, X Sleeve Strike b, f, X Pit Blow b, f, X ------------------------------------------------------------------------------- Big Wheel X+A Iron Palm X+A Learned from Jianmin Twin Hand Waves f, X+A Lunging Strike f, X+A Learned from Hanhui Backfist Willow b, X+A Counter Elbow Assault* b, X+A Learned from Xiuying Stab Armor f, f, X+A Avalanche Lance f, f, X+A Double Blow b, b, X+A Mantis Combo b, b, X+A Scroll received from Hanhui Mistral Flash LX Swallow Flip b, X+A Oblique Slam f, X+Y Purchased at TH Bldg Diagonal Wipe b, X+Y Purchased at TH Bldg ------------------------------------------------------------------------------- Crescent Kick A Trample Kick A Hold Against Leg f, A Swallow Dive b, A Side Reaper Kick b, A Tornado Kick f, f, A, A Crawl Cyclone b, b, A Mud Spider b, b, A Thunder Kick f, b, A Surplice Slash f, b, A Hook Kick b, f, A Against Cascade b, f, A Brutal Tiger f, b, X+A Horseshoe Kick f, b, X+A Scroll received from Hanhui Twin Swallow Leap b, f, X+A Dark Moon b, f, X+A Cyclone Kick LA Oblique Air Kick LA Scroll received from Hanhui Windmill L+X+A Dragon Spin L+X+A Purchased at WM Kung Fu Shadow Reaper L+Y+A ------------------------------------------------------------------------------- Overthrow B Wild Throw B Learned from Master Zhoushan Sweep Throw f, B Rear Foot Sweep f, B Vortex Throw b, B Mist Reaper f, f, B Machinegun Fist* f, f, B Demon Drop b, b, B Shoulder Buster f, b, B Serpent Coil f, b, B Tengu Drop b, f, B Darkside Hazuki B Use when you're to the enemy's side Back Twist Drop B Use when behind the enemy Arm Break Fire* f, b, b, B Tiger Storm* b, f, f, B, B Hind Blow Y+B Learned from Guixiang Shadow Step f, Y+B Shadow Blade f, Y+B, X Cross Charge f, f, Y+B Demon's Triangle b, f, f, Y+B Learned from Xiuying Predictive Explosion -- USELESS! Learned from Kai ====== COMBOS ====== Triple Punch -- XXX ------------------- The most simple and basic combo in the game, this is a terrific move that'll be useful throughout the game. It's quick and easy to do, but also causes a decent amount of damage. Triple Kick -- AAA ------------------ Quite similar to the above, only that it causes more damage and the last blow is a lot more difficult to connect. If you just press A twice, you'll get two quick kicks, making for a nice little combo. Leap Kick - AXA --------------- Ryo kicks, punches, then jumps and kicks. Pretty powerful, but similar to the above move, it's hard to connect with the final kick. Oh well. ============ MOVE SCROLLS ============ Horseshoe Kick -------------- Hanhui will give this move scroll to you if you air out every last book on the first day you're prompted to do so. Oblique Air Kick ---------------- On the third day of airing out books at Man Mo Temple, complete the task and Hanhui will hand over this scroll. You can also purchase this scroll at Wise Men's Kung Fu, in the Wise Men's Qr. Mantis Combo ------------ The fourth day that you air out all the books at Man Mo Temple, Hanhui will give you this as a reward for humoring Xiuying and all her macho headgames. Demon's Triangle ---------------- After the events at the Yellow Head Bldg, Ryo will automatically return to Man Mo Temple, where Xiuying will show this move off before having Hanhui give you a scroll containing it. ========================= MOVES LEARNED FROM OTHERS ========================= Iron Palm --------- You must learn this move during the whole Four Wude fiasco. Jianmin will teach it to you along with the first Wude. Lunging Strike -------------- On your second day of airing out the books at Man Mo Temple's library, be sure to get every pile outside and Hanhui will reward you by teaching this move to Ryo. Wild Throw ---------- After learning about how to use the Chawan Sign from Guixiang, walk past the Guang Martial Arts School (Green Market Qr) and you'll be invited inside. The school's master will proceed to show you the move. Hind Blow --------- When using the Chawan Sign all over Hong Kong before learning about the Dou Jiang Diner, set up the sign at Man Mo Bistro. You'll eventually be told to go to Man Mo Park. On the way there, run past the Yan Tin Apartments (South Carmain Qr) and you'll encounter Guixiang. She'll show you the move, then let you try it out on an attacking thug. Brawling Uppercut ----------------- At the point where you need to amass $500 to meet with Ren of Heavens, go to Fortune's Pier and carry some crates with Delin. Afterward, there will be a scene where Delin offers to teach you his favorite move. Accept and you'll learn this powerful yet insanely slow technique. Counter Elbow Assault --------------------- Before leaving for Kowloon, Xiuying will teach this move to Ryo, and even let you try it out on Hanhui! Predictive Explosion -------------------- When you're trying to find a way into the Yellow Head Bldg, you'll be invited into the Moon Child Bldg. After sparring with a mysterious man, he'll teach you the secret of this "move." =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= XI ------------------------------------------------------------ ITEMS =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= ============= ELEVATOR KEYS ============= You'll find all six of these keys on the 18th floor of the Yellow Head Bldg. Although the only ones you'll actually need are numbers 9 and 10, the other four are free for the taking. Who turns down free stuff, anyway? * EV Key 9 * EV Key 10 * EV Key 18 * EV Key 21 * EV Key 29 * EV Key 46 ============ EVENT PHOTOS ============ These photos have no use whatsoever, but they're kinda cool anyway. * Father - A shot of Ryo's daddy. You begin the game with it. * Joy - You'll get this pic of you and Joy after your first day of work. * Nozomi - You'll have this photo of Ryo's woman from the outset. * Xiuying - Before leaving for Kowloon, Fangmei will hand over this shot of Master Tao. ========== KEY STICKS ========== During your escapades inside the Ghost Hall Bldg, you'll be able to find eight key sticks, four of which are necessary to progressing in the game. The remaining ones are completely useless. * Blue Dragon - Check behind the banner hanging over the desk * Fish - Look beneath the right turtle shell next to the large desk * Goat - Inside a pot on the shelf opposite the statue * Phoenix - Hidden inside a pot on a shelf to the left of the Buddha statue * Rooster - Check inside the left drawer of the small desk in the back * Snake Tortoise - Zhang forks this over before you head to the Ghost Hall * White Tiger - Open up the drawer near the Buddha statue and pick up the uniform. This key will fall out of the box. * Wild Boar - Sitting out in the open on top of the large desk ==== MAPS ==== For a measly $10, you can purchase of map of any area in the game (save the podunk locales at the VERY end) from one of the red stands strewn across the game. Simply walk up, press X and away you go! Keep in mind, you can only buy a map of the nearby areas (e.g., you can't purchase Kowloon maps in Aberdeen, and vice versa). * B.H.W. (Beverly Hills Wharf) * Fortune's Pier (Aberdeen) * Golden Qr. (Wan Chai) * Green Market Qr. (Wan Chai) * Lucky Charm Qr. (Wan Chai) * Queen's St. (Aberdeen) * Ren (where to meet Ren at Fortune's Pier) * Scarlet Hills (Wan Chai) * South Carmain Qr. (Wan Chai * White Dynasty Qr. (Wan Chai) * Wise Men's Qr. (Wan Chai) * Worker's Pier (Aberdeen) * Wong (path to the Come Over Guest House) * Xiuying (path to the Da Yuan Aparments) ========================== MARTIAL ARTS MOVES SCROLLS ========================== These cool little books can be either purchased in Wise Men's Kung Fu (Wise Men's Qr, Wan Chai) or in the Thousand White Bldg (Thousand White Qr, Kowloon) or they can be won through unconventional means. Keep in mind that the list below includes ONLY the scrolls you get during the game, and not the various ones left over in Ryo's inventory from the first Shenmue. * Diagonal Wipe - Costs $100 in the Thousand White Bldg * Dragon Spin - Costs $200 at Wise Men's Kung Fu * Horseshoe Kick - Receive from Hanhui on your first day of airing out the books, but only if you get every book outside. * Machinegun Fist - Costs $500 in the Thousand White Bldg * Mantis Combo - Receive from Hanhui on your second day of airing out the books, but only if you get every book outside. * Oblique Air Kick - Costs $100 at Wise Men's Kung Fu OR by received from Hanhui on your third day of airing out the books, but only if you get every book outside. * Oblique Slam - Costs $100 in the Thousand White Bldg * Rear Foot Sweep - Costs $200 in the Thousand White Bldg * Serpent Coil - Costs $250 in the Thousand White Bldg * Stepping Strike - Costs $100 at Wise Men's Kung Fu =============== PAWNSHOP FLIERS =============== The first time you head into a pawnshop, the clerk will hand over one of these fliers. Basically, they just tell you what that particular shop's rates are, so you know where to get the most bang for your buck. * Accounts Settled * Carmain * Centre * G.M.P. * Golden Flower * Honest * Lucky * Shine * White Dynasty * Wise Men's =========== QUEST ITEMS =========== The following items fall into no specific category other than that they are found during Ryo's quest. * Big Bronze Medal - Hidden in the Green Market Qr (see Secrets section) * Big Gold Medal - Win the Duck Race (see Secrets section) * Big Silver Medal - Defeat Izumi in the Pine Arcade (see Secrets section) * Chawan Sign - Found inside the Wulinshu * Comma Shaped Bead - Received from Xiuying before leaving for Guilin * Duck - See Secrets section * Heads Coin - Received from Wong before leaving for Guilin * Heavens Zippo - Received from Wong after gaining access to the Beverly Hills Wharf * Tails Coin - Received from Wong before leaving for Guilin * Zongquan Letter - This is the letter Zongquan gives Ryo to give to Master Zhoushan when you're trying to learn about the Four Wude. ============== STARTING ITEMS ============== When you first begin the game, Ryo will have the following items in his possession. * Amulet * Chen Intro Letter * Letter to Father * Notebook * Phoenix Mirror * Sword Handguard * Watch * White Leaf =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= XII ------------------------------------------------------------- FAQ =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= Frequently Asked Questions... answered via random guessing, wild speculation, a jump-to-conclusions mat, and with a magic 8-ball. 1. WHAT'S THE BEST WAY TO MAKE MONEY? THAT BASTARD REN STOLE MY MONEY! ------------------------------------------------------------------------------- The easiest way is to find a good gambling venue and bet as much as you possibly can. Be sure to save beforehand and, if you lose, simply reload your save and try again. Easy. 2. HOW DO I TALK TO THE STREET PERFORMER IN THE GOLDEN SHOPPING MALL? ------------------------------------------------------------------------------- Although you may think the street performer you've been told about is one of the fire-breathers in the center of the mall, that is untrue. The guy you're looking for is actually lying on the floor to the right side of the mall. Just walk over and press A to speak with him. 3. WHAT'S THE EASIEST / QUICKEST WAY TO GET THE BAD ENDING? ------------------------------------------------------------------------------- Remember the scene in Zhangyu's Barber Shop when you were searching for the Four Wude? When the QTE popped up but you weren't supposed to push the button? Yep, that's the one. When you get to that point, continually screw up the QTE by pressing the button as soon as it pops up. This will automatically take you to the next day. Although it still takes a rather long time to get to the proper date, there's no better way. 4. WHAT'S THE DEAL WITH PREDICTIVE EXPLOSION? DOES IT DO ANYTHING? ------------------------------------------------------------------------------- In all honesty, the move Predictive Explosion doesn't do a single thing. The only reason you have to learn the move is to further the storyline, and there's no way you can use it in battle. 5. I FOUND SOME EXTRA STICKS IN THE GHOST HALL BLDG! WHAT CAN I DO WITH THEM? ------------------------------------------------------------------------------- Not a thing. They are completely useless, and I've no idea why they're even there to begin with. 6. IS IT WORTH IT TO BUY SODAS FROM THE MACHINE? ------------------------------------------------------------------------------- It sure is! Purchasing a soda sometimes results in receiving a winning can, which adds a rare capsule toy to Ryo's collection and awards you with a free drink. Kudos to Mark Nainer for setting me straight on this. =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= XIII ------------------------------------------------ REVISION HISTORY =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= Care to take a gander at what exactly is entailed in this version? Go ahead. =============== CURRENT VERSION =============== Version 3.3 / March 13, 2005 Thanks to Mark Nainer, I've cleared up a tiny little mistake about soda machines. Additionally, I added a few new sites (<www.honestgamers.com> and <www.gamerhelp.com>) to the Legal Disclaimer. ============= PAST VERSIONS ============= Version 3.2 / June 1, 2004 Finished up the secrets and movelist! Everything is done! Rejoice! Version 3.1 / May 31, 2004 I knocked off most of the secrets, so all that remains are a few minor details and some additions to the Movelist. Version Remix (3.0) / May 30, 2004 So I'm finally back with that rewrite stuff I was rambling about. Everything has been completely redone, and only a few things are left to complete (e.g., Secrets, Movelist stuff, etc). Until then, enjoy what you've got! Version 2.1 / December 23, 2003 Okay, so maybe I lied about the whole walkthrough revision stuff. I did fix up the format a bit, though. Enjoy! Version 2.0 / November 26, 2003 Say hello to my new and improved format! With any luck, I'll also revise some of the main walkthrough soon, if I can find the time. Version 1.01 / October 6, 2004 Just a minor update. I fixed up some format problems that I somehow missed before. Version 1.0 / October 3, 2003 The first complete version of this guide. All the main stuff is done : the walkthrough, the items, etc. The remainder of the secrets is still to come, though! =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= XIV ------------------------------------------------ LEGAL DISCLAIMER =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= This document is copyright (c) 2003-2005 Chris Noonan (American Arsenal). It is not to be reproduced in any way, shape, or form. However, feel free to download it, print it out for personal use, or send it to your buddies, as long as you leave it unaltered and do not make a profit off of it. Doing so would be very illegal, so I suggest that you do nothing of the sort. One final note: this document should absolutely *NOT* be found on any websites with the exception of <www.gamefaqs.com>, <www.ign.com>, <www.neoseeker.com>, <www.honestgamers.com> and <www.gamerhelp.com>. Don't even bother asking for permission to use it, as the answer will always be no. =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= XV ---------------------------------------------------------- CLOSING =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= Although I'm sure it makes you horribly sad (yeah right), it is due time to bring this monstrosity of mine to a close. BUT FIRST! I can't just stop talking without giving a shout-out to the people who made this guide possible. --- CJayC For running the best game-related site in existence (GameFAQs). --- IGN.com / Neoseeker.com For hosting my FAQs and not stealing them. --- osrevad For creating the amazingly amazing ASCII art you see at the top of this here document. Should you be interested into bribing him into making some for you, go ahead and contact him. You can drop him a line via e-mail (email@example.com) or on AIM as nahuwe. --- Phoenix 1911 A phenomonal FAQ writer (and an underappreciated one at that) who has inspired me in more ways than I have time and space and name. --- Reformed Pirate Without his terrific Shenmue II FAQ, I never would've found many of the photographs. --- Crazyreyn For one thing, his AWESOME Shenmue II guide convinced me to redo mine. He is also a cool guy to talk to on AIM from time to time. Go check out his great Shenmue and Shenmue II guides! --- Kristina For pointing out a small yet very important error on my part. Thanks a billion! --- Mark Nainer For setting me straight as to the extremely important role of the soda machine. --- Coheed & Cambria, Red Hot Chili Peppers, and Thrice Because even I need to listen to something while playing. T H A N K S F O R R E A D I N G ! ! ----------------------------------------------------------- And with that, the time is ripe to close things out. With any amount of luck, this walkthrough will prove useful to someone in some way. Anyway... It's been a blast, y'all, and I hope you'll join me in future guides. Check out my CRP, please: -- http://www.gamefaqs.com/features/recognition/39691.html -- _______________________________________________________________________________ Copyright (c) 2003-2005 Chris Noonan. All rights reserved.
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