________  ______   __   __  _____     ___    ______   __  __    __  _____
 |        ||   _  \ |  | |  ||     |  ,'   `. |   _  \ |  ||  \  /  ||     |
 '--.  .--'|  | \  ||  | |  ||  .--' /   _   \|  | \  ||  ||   \/   ||  .--'
    |  |   |  |_/  /|  | |  ||  |__  |  | |__||  |_/  /|  ||        ||  |__
    |  |   |   _  < |  | |  ||     | |  |  __ |   _  < |  ||  |\/|  ||     |
    |  |   |  | \  \|  | |  ||  .--' |  | |  ||  | \  \|  ||  |  |  ||  .--'
    |  |   |  | |  ||  | |  ||  |__  |  \_/  ||  | |  ||  ||  |  |  ||  |__
    |  |   |  | |  |\  `-'  /|     | \       /|  | |  ||  ||  |  |  ||     |
    |__|   |__| |__| `.___,' |_____|  `.___.' |__| |__||__||__|  |__||_____|
_______________________________________________________________________________
   _  ___  _   _  _ ___ _     _   _         _
  (_`  |  |_) |_ |_  | (_`   / \ |_   |    /_\
  ._)  |  | \ |_ |_  | ._)   \_/ |    |__ /   \
_______________________________________________________________________________

(ASCII by: osrevad)

NOTICE:
I AM NO LONGER TAKING EMAILS FOR ADDITIONS TO THIS GUIDE, ONLY ONES FOR
PROBLEMS THAT PEOPLE HAVE WITH THIS GUIDE.  I'M ON TO WRITE BIGGER AND BETTER
FAQS, THANK YOU FOR YOUR COOPERATION.


                        TRUE CRIME: STREETS OF L.A.
      		      	WALKTHROUGH/ FAQ

                          FOR NINTENDO GAMECUBE

                        Written by:  DarkLink715
                        Email:       acchapello@yahoo.com
                        Version:     Final
                        Date:        2/11/04


WARNING:
THIS IS A VERY MATURE GAME.  IT HAS MANY SONGS WITH EXPLICIT LYRICS, AND THE
LANGUAGE THROUGHOUT THE GAME IS THAT OF AN 'R' RATED MOVIE.  IF YOU DO NOT WANT
TO SEE THIS, DON'T PLAY THE GAME.  ASLO DO NOT READ THIS GUIDE, BECAUSE I
SATIRIZE MANY OF THE COMIC PARTS OF THIS ASPECT OF THE GAME, ALTHOUGH I NEVER
ACTUALLY USE THEM.
ALSO, THERE MAY BE SPOILERS IN THIS GUIDE, AND I APOLOGIZE.  I DID MY BEST TO
KEEP WHAT WAS GOING TO HAPPEN SECRET, SO DO NOT READ AHEAD UNLESS YOU WANT TO
FIND OUT WHAT HAPPENS, AND YOU MAY NOT EVEN FIND OUT THEN.


PLEASE NOTE:
THIS IS MY FIRST WALKTHROUGH GUIDE, SO THERE MAY BE SOME PROBLEMS.  I HAVE DONE
MY BEST TO ELIMINATE ALL MISTAKES, BUT SOME MAY STILL EXIST, AND I WOULD
APPRECIATE IT IF YOU WOULD E-MAIL ME IF YOU FIND ONE.  THANK YOU.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Table of Contents
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

---------------------------------------------------------------
|          TABLE OF CONTENTS            |   VERSION COMPLETE  |
|___ ___________________________________|_____________________|
|I   | INTRODUCTION                     |        .1           |
|II  | BASIC SKILLS                     |        .1           |
|III | **WALKTHROUGH**                  |       1.0           |
|IV  | UPGRADES                         |        .1           |
|V   | RANDOM TIPS                      |        .5           |
|VI  | FREQUENTLY ASKED QUESTIONS (FAQ) |       1.1           |
|VIII| RANDOM STREET CRIMES             |       1.5           |
|VIII| VERSION HISTORY                  |       1.1           |
|IX  | LEGAL STUFF                      |       1.1           |
---------------------------------------------------------------

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
1.  Introduction
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Welcome to the Streets of L. A.  By inserting this game into your Gamecube and
waiting until it loads, all of the City of Angels is at your fingertips.  It is
a massive city, and takes more than 40 minutes to drive from one end to the
other via highway and the fastest car in the game.  Roughly 260 square miles
are available for you to patrol, it is almost impossible to memorize the
landscape like it was in Grand Theft Auto.  The city is recreated with
startling detail, all of the famous streets, side streets, one-way streets,
highways, alleyways and avenues are in the game.

There are many missions available for your enjoyment, but, like most games, it
is impossible to advance unless you beat the prior mission.  This guide is
meant to help you beat the game with the best ending and highest statistics
possible.

This is the first game of the series, and I hope that there will be more.  The
game was developed by Luxoflux and published by Activision.

This guide is written for the Nintendo (r) Gamecube (tm), there are also
versions
available for the Sony (r) Computer Entertainment System 2 (r), and for the
Microsoft (r) Xbox (tm).  The games are very similar, using this guide could
easily
help you defeat the Xbox version, but all of the controls posted will be void
if you are doing so.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
2.  Basic Skills
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
I.  Controls
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

NOTE:
These are the default controls.

ON FOOT:
Control Pad left-	Go into fighting mode
Control Pad right-	Go into shooting mode
Control Pad up-	Go into normal mode

DRVING:
Control stick-	Steer
A-		Accelerate
B-		Brake
X-		Hand Brake
Y-		Look back
L-		Get in/out / commandeer vehicle
R-		Fire weapon
Control Pad Left-	Honk horn
Control Pad Right-	Toggle siren
Control Pad Up-	Change View

FIGHTING:
Control Stick-	Move
A-		Punch
B-		Kick
Y-		High-kick
X-		Grapple/ throw weapon/ pick up weapon
R-		Take out guns
Z-		Drop Weapon

SHOOTING:
Control Stick-	Move
Hold B-		Take Cover
A-		Punch
Y + Direction-	Roll
Hold Y + Direction-	Slow motion dive
X-		Pick up weapon/ grad human hostage as shield
R-		Fire
Hold R-		Precision aiming mode
Z-		Exit precision aiming mode/ reload

STEALTH:
Control Stick-	Move
Hold B-		Take Cover
Y-		Roll
A-		Stun attack (good cop)
X-		Deadly attack (bad cop)
R-		Fire tranquilizer (3 shots)

(CONTROLS FOUND IN THE MANUAL)

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
II.  Good Cop / Bad Cop
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

NOTE: this is only a small fraction of the entire good cop/ bad cop system.
For a complete FAQ and guide to the system, see the FAQ that is named Good Cop/
Bad Cop by Meweight.  The guide is great, it has everything that you might need
to know.

You can choose to take one of two paths during the course of this game; the
choice is up to you.  Some things that you can do to raise your rating:
-  Frisk random people. If you happen to find drugs or a weapon that they are
carrying, your rating is increased by 1.
-  Spend the badge points you have on the 24/7 upgrade locations to enhance
your skills as a player.  You can earn many upgrades that will help you on the
street.
-  Starting random street fights is a good idea, although it seems barbaric.
The people that you pick a fight with usually run, and if this happens you
should fire a warning shot and most will surrender, letting you arrest them for
easy good cop points.
-  Go to the 24/7 locations often so that you have a better chance to beat the
missions

If you choose to be a bad cop, you get a slightly larger margin of error.  To
lower your rating, you can:
-  Kill random people on the street with fighting and with your guns.
-  Start street fights with random civilians and knock them out.
-  When you are driving, veer onto the sidewalks to kill random pedestrians.
This is the fastest way to bring your rating down.
-  You can frisk people to have their weapons if they are carrying any.  This
will get you good cop points, so I advise you to shoot the person with their
own weapon to bring the rating right back down the dark black hole.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
III.  Characters
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

NICK KANG WILSON:
He is the main character of the adventure.  A half-Asian, half-European
supercop, he prefers to work alone, possibly because he fears he will get
stabbed in the back like his father.  His father disappeared several years ago
while on the job in L. A., and Kang decided to take up the family business by
joining the E.O.D. (Elite Operations Division).  He is given an all access pass
to the streets of Las Angeles.

THE CHIEF:
She's tough and fair.  She runs the EOD and recruited Nick after seeing him at
a shooting range and because of his father's reputation.  She tries to guide
Nick throughout the game, and sets him on missions so that he can become part
of the squad.  She doesn't take any crap from anyone, not even federal agents.

ROSIE:
She used to be a gang member, but had a moment of clarity and decided to fight
her old gangs.  She is not happy about being partnered with Kang, and her
attitude may prove quite annoying as the story rolls on.  She is proud of her
new job and doesn't want anyone to take what she has gained away from her.

SPECIAL AGENT IN CHARGE, MASTERSON:
He is called on the scene to oversee the case that the EOD is working on
throughout the game.  He doesn't like working with the EOD, especially because
of Nick, but he will eventually learn that all is for the best within their
precinct.

RAFFERTY:
He used to work with Nick's dad.  He know the inner city of LA like the back of
his hand, and has quite a few tricks up his sleeve, despite his old age and
frail appearance.  He acts like he doesn't know much about Nick's father, but
don't let that fool you.

ROCKY:
The criminal mastermind of the criminal empire that is currently arising in the
underbelly of LA.  Rocky has  a large army of thugs behind him, and is about to
launch one of the biggest criminal schemes ever as the game commences.

ANCIENT WU:
Very little is known about this mystery man, except that he is the father of
the Triad.  Many authorities doubt his existence, but Nick is about to find out
otherwise.  There also seems to be a connection between Wu and Rocky....

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
IV.  L. A. Hot spots
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

24/7 LOCATIONS:
You can go to these locations to enhance your abilities.  There are three
varieties: combat training, shooting ranges, and driving courses (see the
upgrades section for complete description).  They are the cyan icons on the
mini-map.
HEALTH RESOTRE LOCATIONS:
These are locations where you can go to restore Nick's health.  They cost a few
badge points depending on how much health has been lost.  I do not recommend
going to these locations unless you are going to have an extended stay in the
destination driving missions or bonus cruisin' missions.  The locations are
marked with a yellow dot with a cross within on the mini-map.

PARKING GARAGES:
You can travel to these locations to find the bonus cars you have unlocked
through the bonus cruisin' missions (see upgrades portion of the guide for more
information).  They are marked in yellow with a P in the middle on the mini-
map.

GAS STATIONS:
You can't get any gas here, but you can fix up your flaming car for a couple of
badge points.  They are marked with a gas pump symbol on the mini-map.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
V.  Guns and Gun Basics
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

(--------------)
( NICK'S GUNS  )
(--------------)

.38 CALIBER PISTOLS:
Nick begins the game with these amateur weapons.
	DAMAGE POINTS: 34-17
	AMMO COUNT: 6
	FIRE RATE: 3/sec (semi)

.41 CALIBER PISTOLS:
You can get these superior guns by earning the shooting bonus cruisin' upgrade
the first time.
	DAMAGE POINTS: 36-18
	AMMO COUNT: 8
	FIRE RATE: 4/sec (semi)

.45 CALIBER PISTOLS:
You can get these superior guns by earning the shooting bonus cruisin' upgrade
the second time.
	DAMAGE POINTS: 38-19
	AMMO COUNT: 10
	FIRE RATE: 5/sec (semi)

.50 CALIBER PISTOLS:
You can get these superior guns by earning the shooting bonus cruisin' upgrade
the third time.
	DAMAGE POINTS: 40-20
	AMMO COUNT: 12
	FIRE RATE: 6/sec (semi)

(--------------)
( GUNPLAY TIPS )
(--------------)
1.	Hide behind walls and objects.  This makes it much harder for the person
that is shooting at you to actually hit you.
2.	Take your enemies weapons.  They are often superior to yours, especially
at the beginning of the game when you have no upgrades.
3.	Reload after you kill every set of enemies.  Chances are more will soon
pop up, and you don't want to be caught reloading when your enemy is
shoving a shotgun down your throat.
4.	Use precision aim.  If you aim for either arm or the groin, you get extra
good cop points and it is much easier to take someone down that way than
firing at their torso many times like the normal aim does.
5.	Aim for tires and gas tanks.  Blowing out your enemy's tires helps you
pursue him faster.  Blowing up his gas tank (back of the car) ensures
that he's dead.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
VI.  Fighting System and hand-to-hand weapons
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Take a look at the controls and you'll see that there is a pretty complicated
fighting system involved in this game.  That is pretty much all you need to
know, all other tips will be provided in the missions in which they are needed.
Here are some general tips:
-Hit hard and hit often.  If your enemy is thrown off-balance by one of your
attacks, you have the upper hand and it makes him easier to defeat.
-Use finishing moves when your opponent is stunned.  When all of the
exclamation points are gray, your enemy will be stunned, giving you an
opportunity to enter a combo to send him flying.  Before you unlock upgrades at
the dojos, press as many random buttons as you can during this time to have the
best chance to perform a finishing move.

///////////
CONTRIBUTION BY: JOHN OLIVAS (john_olivas@hotmail.com)
///////////

Basic Finishing moves.

Monkey paw.
When dazed press punch followed by low kick to do a spinning fist slam.
A nice fast move to pull off in hostile crowds, non interruptible and it can
hit multiple targets at once.

Flying Monkey.
When Dazed press high kick and punch to do a jump kick to the enemy's head. A
very nice move to send them flying with plenty of "knock-down time" and fast
recovery, making a ground attack more plausible.

Roundhouse kick.
When dazed enter a low kick followed by a high kick to do a boot to the enemy's
head. Quick and simple, it looks cool enough and deals some damage with fair
knock back. More than the paw, not as much as the flying kick.
I'd count it as least useful of the starting finishing moves but it is quick,
nick doesn't have to get-up or land so it's quick enough with good enough
knock-back to be useful against multiple attackers.

The advantage to all of these early moves is that the combinations are quick.
If you cannot single out an attacker and must fight in a crowd you are far more
likely to pull off one of these combinations than the later ones.
Also these are less prone to mistakes, to do the kick for example you could
enter
high kick high kick high kick and punch and still pull off the move. I like to
do it the 3 press than one press way anyhow, as I'm just used to it from when I
was trying to find the moves and I'd like to think it adds extra oomph. :)

Grapples and blocking.

You can pull off a grapple anytime, not just when an opponent is dazed.
First though you must become a master of the block. Practice blocking and
dodging and when you get it down you can have strings of 10 or 20 victories
before you ever even take a solid hit. The block master can easily take on
crowds of 3 or 4 armed individuals in melee combat or even larger crowds
(such as at the staples center) without too much of a workout. If you just hold
block your opponent will switch attacks or just hit you in such a way as to get
around it. The best way is to wait until your opponent begins his swing and
block then, doing this against multiple attackers both looks cool and is a fun
workout :). Why so much emphasis on blocking? Strategy.
You can fight entirely with grapples or start your own chains to pull off
finishers quicker than ever once you get blocking down. Simply block an attack,
or chain of attacks. If you're fighting a chaining opponent block until he does
a move with a slow recovery rate, then move in with a grapple or an attack.
I recommend low kick for an attack, punch is good but sometimes you'll be
knocked back by a strong attack outside of punching range. High kick in general
is too slow to serve as an effective counter. I prefer grapples to counter as
grapples deal out huge damage, disarm armed foes and leave you in a perfect
position to do a ground attack. I'll entail some of the basic grapples below.

Take-down
Simply press the grab button without another button presses, fast, non-
interruptible and dealing a good amount of damage, there are however many
better grapples out there.
Ground punch
Grab and punch buttons in quick succession. The best move out there for a
ground attack follow-up and my personal favorite among all the grapples.
There is no knock-back, the foe is slammed at your feet, the punch adds extra
damage and the recoil from the blow leaves them open for a ground attack more
often than not which is convenient when paired with the fact the foe is placed
on the ground directly in front of you. Unfortunately it's power is balanced
out by the fact it's rather easily interrupted in multiple-attacker situations.

Shoulder toss.
Grab and high kick buttons in rapid succession. A nice move, the throw deals a
good amount of damage and leaves a fair amount of distance between yourself and
your foe. Not really a good move for a ground attack as that distance and the
knock-down time are not working in your favor to go that route and even a stomp
can be a pain to pull off. A nice move to try to pair a running attack with
though if that's your thing. The move turns Nick
180 degrees around which can be a bad thing in a crowd, or a good thing if the
pack isn't too close and you want to make a break for it. That said doing this
in a crowd will get you hit in the back of the head and kicked in the
butt/lower back more often than not. The principal damage here is the throw and
in a 2 on one encounter the damage combined with the distance can give you an
easy edge on the competition provided you use it to divide and
conquer.

Rolling toss.
Grab and low kick buttons in rapid succession. Low damage, very high distance.
A very nice throw when combined with environmental hazards such as breakable
objects, walls... or traffic. I'd say to use it in a crowd to thin out a pack
but sometimes I get kicked while Nick's getting up. The recovery time from
performing this move is crap and will often leave you wide open for a punch in
the chops. The distance is also a problem for secondary attacks. This isn't to
say it's a bad throw as sometimes it seems to do quite high damage. I just have
no idea why but I'm guessing the min-max dam numbers are a good distance apart.
Damage wise there are more dependable throws. Think of this one more as a
strategic asset.

Ground attacks.

BODY SLAM
Press toward and high kick when your foe is down. Brutal attack that deals high
damage but leaves you open to an easy counter if you miss as the recovery time
is rather high. Not recommended for crowds. Nick dives into it quickly but is
slow to get up. If you miss your opponent will be on his feet before you are.

STOMP
Press toward and low kick when your opponent is down. A quick jump on the enemy
devoid of any penalty if you miss but not offering a large amount of damage.
The speed does help ensure a blow will be landed though. A good safe attack,
even in a crowd.

Summersault drop-kick.
Press toward and punch when opponent is on the ground. My personal favorite it
deals out a very good amount of damage, is quick and it's pretty showy as well.
Unfortunately Nick takes a second to prepare for the summersault by placing his
hands behind his head, which leaves him open for an attack in a crowd where he
will sometimes be interrupted. If he does pull it off in a crowd though he gets
up in such a way (kicking his legs up to flip back onto his feet) that he can
damage several enemies. This second phase of the attack is not interruptible.
The recovery time is small which won't leave
Nick open for a counter attack if he fails to connect however. A very good move
in any one-on-one competition it's use in crowds is risky but beneficial. A
gambler's move against a large crowd, unlike the body slam there is a chance
you'll take a hit without ever getting to do the attack at all. The choice is
up to you but in one on one fights I always
recommend this one as you'll be back on your feet if you miss before the enemy.


///////////
CONTRIBUTION BY: Szu Ting Moy (szuboy@yahoo.com)
///////////

Just so you'll know, the X,A grapple automatically
disarms your opponent and gives you the weapon.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
VI.  Vehicles
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

L. A. is huge, and driving is the way that you will need to get around.  There
are strategies for specific missions in the walkthrough, but here are some
basic tips:
-When perusing a perp, shoot out his tires and constantly fire at the car, but
be close to the car so that you don't accidentally shoot pedestrians.
-Aim for the gas tank for a quick kill.  This is an easy way to bring down a
perp, but it also affects your good cop rating in the negative direction.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
3.  Walkthrough
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

This is where the bulk of the game is located.  I will show you how to defeat
every episode, every mission, and every foe.  I only ask that you follow the
guide and you should be able to win.  If you find any problems or
inconsistencies in the following walkthrough, please feel free to e-mail me and
tell me about it so that I can fix the problem.


Note:
This entire walkthrough is written through the normal intros.  If you fail a
mission, you can often play a mission through an alternate intro with an
alternate starting point, but writing all of this up in the first version is
more work than I can handle.  It may exist in future versions, but don't count
on it.  You will never need to play through alternate intros if you beat all of
the missions normally, anyway.

A.  NORMAL EPISODES
These are the missions that follow the normal story line and lead to the best
ending possible.
***********************************************************************
I:  Episode I:
 ______    _         __  _   ___      __
/_  __/___(_)__ ____/ / | | / (_)__  / /__ ___  _______
 / / / __/ / _ `/ _  /  | |/ / / _ \/ / -_) _ \/ __/ -_)
/_/ /_/ /_/\_,_/\_,_/   |___/_/\___/_/\__/_//_/\__/\__/
***********************************************************************

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
MISSION 1:
SHOOTING PRACICE
GOALS:	Shoot 10 targets

Press R to enter shooting mode, and let the bullets fly at the targets, rapidly
hit R when the auto-aim locks on.  You have enough time to hit 16 or more, so
this is easy.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]


[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
MISSION 2:
DRIVING TO E.O.D.
GOALS:  Race to the Chief's office

This is a timed driving mission, but you have more than enough time to do it
twice over.  Head out the door and hit L to enter your car, simply hit A to
accelerate and follow the mini-map to the green dot.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]


[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
MISSION 3:
DRIVING FOR CHOW
GOALS: Drive to Restaurant;  Solve street Crimes (optional)

This is the first of many open-ended missions in which you can go to the
destination whenever you feel like it.  Before driving to the bistro, take some
time to go to the shooting ranges around town to increase your shooting skills,
this will take away the badges that you began the game with.  To gain more
points toward badges, solve street crimes (press Z+X to arrest a defeated
criminal), or frisk random people by pressing X.  Many people are hiding
something, such as drugs or a weapon, and the result is a quick arrest and easy
points, although the success rate is relatively low.  When you are tired of the
streets, head to the bistro.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]


[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
MISSION 4:
TRIAD MUSCLE
GOALS: Fight Triad Thug

This is the introduction of the fighting system.  Check the controls section
for information about the button schemes.  Notice that the enemy has 4
exclamation marks by his head, these represent the number of hits that can be
landed on him before he is stunned.  While he is stunned, you can enter a combo
(try to vary the buttons you press) to send him flying.  During this fight,
switch up your moves to keep the AI guessing what you will do next, and pound
him hard and quick.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]


[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
MISSION 5:
FINALE: ROSIE TROUBLE
GOALS: Shoot Triad Thug

This is quite easy, run over to the thug and pop a few bullets in him quickly,
then duck behind a car and reload.  Repeat this pattern and he'll be downed
quickly.  You can also use precision aim to hit him in either arm or groin, or
his head if you don't mind a point coming off your good cop score.

///////////
CONTRIBUTION BY: Szu Ting Moy (szuboy@yahoo.com)
///////////

In "Rosie Trouble", you can get one of the cars the occasionally drive by and
use it to run over the gang member.  This isn't a very efficient way to beat
him, but it's just a fun alternative. You can also run up to the three cars
near him. Crouch behind the cars, but not near them.  The reason is that when
the cars explode, you don't want to beneath explosion.  Eventually, the gang
member will walk into fire and burn himself.  This isn't a very efficient way
to beat him, but it's just a fun alternative.



[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]


[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
MISSION X:
BONUS CRUISIN'
GOALS:  Drive to Destination of choice

I recommend going to the shooting range, getting better guns should be your
priority at this early point.  Drive to the range and be prepared to practice
your shooting skills.  Try and use this opportunity to enhance your skills.
Try hiding behind the boards and popping out to shoot the yellow targets, try
not to let them shoot at you.  Try the slow-motion dive and dual-target aim if
you have it. If you don't make it to the end, don't sweat it, just try again
and enhance your skills.  The reward is a nice shiny pair of .41 caliber
pistols.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

*******************************************************************************
II:  Episode II:
   __  ___                ______              __
  /  |/  /__ ___ ____    / __/ /________ ___ / /____
 / /|_/ / -_) _ `/ _ \  _\ \/ __/ __/ -_) -_) __(_-<
/_/  /_/\__/\_,_/_//_/ /___/\__/_/  \__/\__/\__/___/
*******************************************************************************

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MISSION 1:
CRUISING FOR LEADS
GOALS: Drive to Caray's Dojo

You have to drive to your brother's dojo, but before you arrive use your extra
badges at 24/7 locations, but only the fighting and shooting.  Driving skills
are not very important at any point in the game.  Whenever your urge to stop
street crimes or to enhance your skills has been satisfied, drive to the little
green dot.

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MISSION 2:
DOJO ATTACKER
GOALS: Fight Attacker

The guy who ransacked your brother's dojo is coming after you.  He's pretty
quick, but if you use a B, A combo it almost always lands on him.  Get through
his 5 exclamation points of health and smack him when he is stunned, you
shouldn't have any trouble beating him so long as you have enhanced your
fighting skills at the dojo at least once and have picked random fights in the
street.

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MISSION 3:
RED LANTERN RUSH
GOALS: Race to the Red Lantern Bar

This is a quick race to the bar.  Take San Pedro on to LA Street, and make a
quick turn onto Temple.  The bar is a short stretch away.

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MISSION 4:
BAR BRAWL
GOALS: Fight Feng

Feng is a totally unfair fighter, mostly because he is armed with a
switchblade.  To knock it out of his hands, grapple him with X and throw him to
the floor. Pick up the blade with X and use his own weapon against him.
Quickly use a variety of attacking buttons to throw him off balance and to make
him easier to stun.  Let loose on him when he is stunned.  If you want to, you
can try knocking him through the breakable tables and chairs; these produce
cool splintering effects and cause extra damage.  This is the toughest fight
you've had so far, so if you lose, just learn and take him on again.
Eventually you will learn his pattern and beat him.

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MISSION 4 (ALT):
THE ARSONIST
GOALS: Capture Feng

This is a really fun one.  It's a car chase, and car chases in LA mean streams
of bullets flying everywhere.  Constantly keep up with Feng (he's the little
red blip on your mini-map) because if you fall behind too far, you will fail
the mission.  Use the auto-aim to fire a lot of bullets at his car when you are
close (be careful not to shoot civilians).  He fires back, but your car should
be able to take these hits.  After his car has taken enough bullets, he will be
forced to leave the car and you will either be able to arrest him right there
(Z+X) or you will have to fight him then arrest him.  Either way it is pretty
easy to do.

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MISSION 5:
CHASING TRIAD THUG
GOALS: Capture Feng

You're on foot, and it's best to stay that way.  Just run after the red blip on
the mini-map and fire when you have a clean shot.  He'll go down quickly, and
you get to advance farther.

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MISSION 6:
DRIVING TO JIMMY'S
GOALS: Drive to Dynasty Imports; Solve Street Crimes (optional)

Continue to advance your fighting and shooting skills, most importantly
shooting.  After you are tired of perusing criminals and spending time at the
shooting range, head to the green blip on the mini-map.

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MISSION 7:
SNEAKING IN
GOALS: Infiltrate Dynasty Imports Warehouse

This is the first stealth mission of the game, check the controls section for
how to play.  The basic idea of this mission is not to be seen for too long by
anyone (until their three exclamation marks light up).  Hide behind various
objects, waiting for your victims to turn their back to you, then run up and
hit A to due a subduing chop, which will give you badge points and a good cop
point.  If your target sees you, quickly shoot them with a tranquilizer dart
(R).  Don't step on anything that sits on the ground, this often makes a loud
sound and alerts the people you are trying to sneak by.  You should be able to
get by all easily if you stay in the shadows and are patient, just wait until
they turn their backs and then pounce.

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MISSION 8:
JIMMY'S AMBUSH
GOALS: Shoot Jimmy's Crew

Yet another fun mission.  This one is a pure shootout, so pick off Jimmy's guys
one by one from the starting point, try to conceal yourself so they cannot
shoot at you but you can take them down.  If you have the upgrade on the
pistols, this is very easy.  Use precision aim to make neutralizing shots for
quick takedowns.  When all of the guys near the starting position are dead,
jump down and take their guns, and take on the next waves of guys.  Let the
bullets fly and advance to the finale.

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MISSION 9:
FINALE: SNIPER ASSASSIN
GOALS: Shoot the sniper

This is pretty easy.  Run up to the windows and press B to duck.  Wait for the
sniper to fire, then get up and shoot at him with the auto aim, about 2 clips.
Then duck again, wait for him to shoot, rise up and do it over.  Follow this
pattern and he'll go down slowly but surely.  You can use precision aim, but
it's a pain to see when he's going to fire that way, I recommend the above
strategy.

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MISSION X:
BONUS CRUISIN'
GOALS: Drive to Bonus Destination

Once again, I recommend the shooting upgrade here.  Getting a better gun edges
out better grapples and cars at this point.  This is much like the last course,
except there are more dummies to shoot.  Get into a position where none of them
can shoot you, then pop out and let the bullets fly.  Always try to keep semi-
hidden.  The toughest dummy to hit in the course is the one on the balcony.  To
take him out, wait until he stops and then introduce him to lead.  The guns are
protected by a row of 4 dummies.  If your health is high, just run to the green
arrows as fast as you can.  If not, use a slow-motion dive to take them out,
followed by dual-target aim to get the last two.  The reward is .45 caliber
pistols, which are explained in the Nick's Guns section.

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*******************************************************************************
III:  Episode III:
   ____     __                    __  _                __  _______
  /  _/__  / /____ _______  ___ _/ /_(_)__  ___  ___ _/ / /_  __(_)__ ___
 _/ // _ \/ __/ -_) __/ _ \/ _ `/ __/ / _ \/ _ \/ _ `/ /   / / / / -_|_-<
/___/_//_/\__/\__/_/ /_//_/\_,_/\__/_/\___/_//_/\_,_/_/   /_/ /_/\__/___/
*******************************************************************************

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MISSION 1:
OFF TO CHONG'S
GOALS: Drive to Chong's Residence

NOTE: BY THE END OF THIS EPISODE, HAVE LEVEL 4 SHOOTING.  IT IS A BIG HELP IN
THE ENDING GUNFIGHT

This is another open-ended mission.  Follow the above instruction religiously,
surpassing it would help.  Keep enhancing your fighting skills, but not until
after you have level 4 in shooting.  After you bust up some street crimes, head
to the green dot and be ready to quickly be ushered into the next mission.

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MISSION 2:
TAILING CHONG'S LIMO
GOALS: Tail Chong's Limo

You can't get too far and can't get too close to the limo in this mission.  A
good rule of thumb is to have the red dot be on the brink of crossing the top
of your mini-map, not closer, not farther.  If you get too far behind, step on
the brake.  If you get to close, exclamation marks start to light up.  If they
all light up, the driver runs, so don't let them all light up.  Follow the
driver successfully to go to mission 3.

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MISSION 3:
A STAKEOUT GONE BAD
GOALS: Escape the attackers

This is the beginning of a mode that you will grow to love if you like barely
escaping danger and shooting up cars.  At the beginning of the mission, swing
around and pump the two pursuing cars full of bullets.  Then, speed off and
force them to follow.  After a little while swing around and fire a lot of
shots at them again.  Repeat this pattern until both cars are wrecked, and then
just drive away from the carnage to win.

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MISSION 4:
DRIVING TO SPA
GOALS: Drive to Russian Spa; Solve Street Crimes (optional)

The landscape is littered with shooting ranges, I suggest you go to them.  You
could also use fighting upgrades for a mission later in this episode.  Avoid
driving ranges until you get to level 9 in fighting and shooting.  Solve as
many street crimes as you like, then follow the yellow brick road to the green
dot on the mini-map.

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MISSION 5:
SPA INFILTRATION
GOALS: Sneak into the Russian Spa

Don't let anyone see you, just like in the last infiltration mission.  Hide
behind the lockers and wait for the people to turn around, then unleash you're
a button to send them to the floor.  Don't step on glass or anything else on
the floor.  When you get to the steam rooms, wait until a guy comes out of the
door, then take him out.  Do the same with the other 3 doors in the room.  In
the steam chamber, hide out to avoid the awake guests and don't make noise to
arouse the sleeping ones.  The green goal is in the back of the giant steam
room.

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MISSION 5 (ALT):
RUSSKIE TROUBLE
GOALS: Fight Russian Goons

There are four Russian guys in this room.  One has a ponytail, that's their
leader.  Try and fight with him first because he is more difficult to take down
than the other three.  Try to pick a fight with one at a time, fighting two
makes this more difficult.  Vary your attacks as much as you can and use any
acquired finishing moves while they are stunned.

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MISSION 6:
SHOWER ROOM ANTICS
GOALS: Fight bathers

In the shower with fat Russians!  This is exactly the place where you don't
want to be, so fight hard.  Pick a fight with one at a time to make this
easier.  Once again, vary your attacks and take advantage of the periods when
they are stunned.  B, A is a good combo to take these guys down to being
stunned, then use finishing moves to put them on the ground.

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MISSION 7:
FINALE: THE ACCOMPLICE
GOALS: Shoot Spa Crew

All of your shooting upgrades have come down to this.  Use the low pool wall to
your advantage, as a stopping point for bullets.  Hide behind the columns and
pop out to meet the angry Russian crew.  A good tactic is to use the slow-
motion dive when you have wiped out all but one in a particular wave of
criminals.  There are 29 guys to beat, then Big Chong comes out.  He's tough,
so hide when he lets his bullets fly.  When he stops firing, pop out and
introduce him to your pistols, or any weapons that you picked up from his
goons.  As soon as he starts shooting, hide again.  Try and shoot him from an
angle which he can't see you, this will make it more difficult to shoot back.
Once Chong goes down, episode 3 comes to a close.

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MISSION X:
BONUS CRUISIN'
GOALS: Drive to Destination

Once again, I recommend the weapon upgrade.  Drive to the range and be prepared
to have fun.  The dummies appear in twos, so go slowly and be patient, don't
take stupid hits and get your health knocked down quickly.  At the end of the
course, there is a cluster of a bunch of dummies, but you can run right past
their tennis-ball guns to get to the green arrow if you have enough health.
Your prize is a pair of .50 caliber pistols, the strongest of Nick's weapons in
the game!  Pat yourself on the back, these guns have a bigger clip size, faster
firing rate, and are more powerful than any of Nick's other guns.

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*******************************************************************************
IV:  Episode IV:
   ___               _             ____                 ____  ______
  / _ \__ _____ ___ (_)__ ____    / __/__ ________ ____/ __ \/ _/ _/
 / , _/ // (_-<(_-</ / _ `/ _ \  / _// _ `/ __/ -_)___/ /_/ / _/ _/
/_/|_|\_,_/___/___/_/\_,_/_//_/ /_/  \_,_/\__/\__/    \____/_//_/
*******************************************************************************

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MISSION 1:
EN ROUTE TO AUTOSHOP
GOALS: Drive to the Autoshop; Solve Street Crimes (optional)

NOTE:
THERE IS A HARD FIGHTING MISSION AT THE END OF THIS CHAPTER.  GET ALL OF THE
FIGHTING UPGRADES YOU CAN TO HAVE THE BEST CHANCE OF WINNING, IT IS RECCOMENDED
THAT YOU BE AT LEVEL 9 AT THAT TIME.

Drive to the destination whenever you have used up all of your badges on
fighting upgrades and solving street crimes.

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MISSION 2:
GREASE MONKEYS
GOALS: Fight Bikers

There are three total guys to take down here.  Pick a fight with them one at a
time.  Disarm the ones with wrenches by grappling with X, then take their
weapons and introduce them to them.  Just be patient, strike quickly and change
your attacks often, and use the most recent finishing move that you've
acquired.  Another great strategy is to knock the thugs into the fuel drums,
but this is difficult to do.

///////////
CONTRIBUTION BY: Szu Ting Moy (szuboy@yahoo.com)
///////////


In "Grease Monkeys", you can use the environment to your advantage.  The car in
the middle of the stage rises and drops to the ground.  If anyone (including
Nick) is near it when it drops, the impact will knock them to the ground.  You
can stomp on them for a cheap shot.  This isn't a very efficient way to beat
them, but it's just a fun alternative.

There are gasoline drums in the room.  You can blow them up (by throwing
enemies into them or hitting them).  If you align yourself with an enemy with
the fire between the two of you, they will walk into the fire.



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MISSION 3:
CHASING FRANCIS
GOALS: Chase Francis

Get in the car and step on the gas to catch up with Francis.  Pursue him with a
vigilant eye, he turns quickly and it is often hard to follow him.  Keep a
steady stream of bullets flying his way via auto-aim when you are sure that
there are no pedestrians in the way of your line of fire.  The moment you
subdue his car, he gets out and surrenders.

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MISSION 4:
OFF TO THE GULAG
GOALS: Drive to Dance Club; Solve Street Crime (optional)

This is the best possible time to use all of your hard-earned badges to enhance
those fighting skills.  It is also a great time to earn some more solving
street crimes, this is the last time in the episode when you have an open-ended
mission, so use it wisely.  When all points are spent and you have jailed all
the criminals in the city that you can bear to, head to the green blip.

NOTE:
TRY AND HAVE A FAST CAR WHEN YOU ENTER THE CLUB, THE FASTEST THAT YOU CAN FIND.
THIS WILL HELP YOU A LOT IN MISSION 7.

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MISSION 5:
ANOTHER WAY IN
GOALS: Sneak into the dance club

Another great stealth mission!  Run up to the first guy when he turns his back
on you and hit A.  The next two guards should be easy to take down, but if one
of them spots you, put them to sleep with R.  Walk between the glass piles and
take out the next guard.  Creep up to the door, another walks out, and he
should be easy to subdue.  Mission complete.

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MISSION 6:
DISCO INFERNO
GOALS: Shoot Bouncers

Run in guns blazing, and hide behind the pillar on the stage (there is a health
pack on top, press X to use it when you need to).  This is the best place to
engage all of the goons from, so take them down as they come, using your James
Bond skills.  Take out the guy on the balcony with a precision aim head shot.

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MISSION 6 (ALT):
ALLEY BRAWL
GOALS: Fight Bouncers

A nice clean fist fight.  Pick a fight with one bouncer at a time, punching and
kicking through their exclamation points and using the finishing moves that
you've learned.  Take out the guy in the suit and bald-headed guy first,
followed by the brown-shirt guy.  Don't let the surround you, run to a corner
of the arena if they do.

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MISSION 7:
CARY IN TROUBLE
GOALS: Race to Caray's Dojo

If you brought a quick car into the Gulag, it really pays off here.  This is a
very tough driving mission, so every second counts.  Go South on New Hampshire
to Beverly, then stay to the right to remain on Beverly.  Take a right at the
next split onto 2nd.  Follow 2nd to Figueroa, avoiding traffic.  Turn onto 4th
and speed to the finish.  This is very hard, but after a few times you will
accomplish the goal.  Just use patience.

(This strategy comes from the official Brady Games guide for the game, written
by Tim Bogenn.  I tried many times to come up with a better strategy, but this
is the best one you will ever find anywhere on the internet or in print)

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MISSION 8:
FINALE: VANDAL WRATH
GOALS: Fight Vandals

Your skill in fighting is tested here. Take each fighter as he comes at you,
unleashing your fury and your most devastating finishing move.  Use the weapons
for the entire battle, and use ground attacks prolifically.

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MISSION X:
BONUS CRUSIN'
GOALS:

Here begins the saga of street racing.  You have plenty of time to get to the
goal, any route will take you there successfully.  Use a quick car, and avoid
all obstacles.  Once you reach the goal, you are rewarded with the '69 muscle
car, which is delivered to all impound garages around the city.

(The reason I don't have a specific strategy for this is because there are so
many that are all about the same.  No one that I have tried is better than
another with the amazing amount of time that you are given, especially with a
fast car)

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AT THIS POINT IN THE GAME, I RECOMMEND THAT YOU PLAY THROUGH ALTERNATE EPISODES
IV AND V.  IT IS EASY TO PICK UP MORE UPGRADES, AND WILL HELP YOU IN THE MAIN
STORY.

*******************************************************************************
V:  Episode V:
 ________         ___
/_  __/ /  ___   / _ \___ ___ ______ _____
 / / / _ \/ -_) / , _/ -_|_-</ __/ // / -_)
/_/ /_//_/\__/ /_/|_|\__/___/\__/\_,_/\__/
*******************************************************************************

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MISSION 1:
TAILING SUSPECT COP
GOALS: Tail suspicious cop

Keep your distance from Rafferty in this mission.  Let the red dot stay on your
top boundary, don't let it cross, don't let it get too close to you (don't get
too far away, don't get too close).  This is a long tail, but you can do it
easy.  Follow him all the way into mission 2.

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MISSION 2:
BUM ENCOUNTER
GOALS: Fight Winos

Pick a fight with one of the bums, get him stunned with quick A, B combos, then
use a grapple to get his weapon (don't use a grapple otherwise or you will get
pounded).  Stay away from the stove!  Hitting it too many times may result in
fire or explosion.  Also, the bum in the fur coat is tough, direct your
throwing (X) your weapons her way.

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MISSION 3:
MEETING RAFFERTY
GOALS: Drive to meeting; solve street crimes (optional)


NOTE:
CONTINUE GETTING SHOOTING UPGRADES, THE UPGRADES 8 AND 9 WILL HELP YOU A LOT IN
THE FINAL MISSION.  JUST GET AS MANY AS YOU CAN, BUT YOU WILL HAVE AN ADVANTAGE
IF YOU ARE AT LEVEL 9 AT THAT TIME.

Drive to the destination when your badge points are gone and you have torn the
city apart by solving random street crimes.

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MISSION 3 (ALT):
THE PEKING DUCK
GOALS: Drive to Butcher Shop; solve street crimes (optional)

Follow same strategy as the last mission.

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MISSION 4:
BUTCHER SHOP RUSH
GOALS: Race to the Butcher Shop

Move to the butcher shop!  Take Crenshaw to Pico Blvd east.  Follow Pico to
Hoover north, and drive right into the goal.

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MISSION 5:
ON THE CHOPPING BLOCK
GOALS: Fight Butchers

This is a tough one.  Disarm the two guys as quickly as possible.  Don't use
the weapons, just leave them on the floor.  Once you beat those two, pick a
fight with one of the next three and beat him, but first disarm him.  Do this
for all three butchers.  Avoid the exploding display cases!  These are a hazard
to your health.  A big fat slow guy comes in next, beat him with a lot of quick
combos and finishing moves.

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MISSION 6:
SLAUGHTERHOUSE
GOALS: Shoot Triad Butchers

This is easy, just go slowly through the back rooms of the slaughterhouse,
taking one enemy at a time or one wave at a time.  Once they are dead, take
their weapons and run onward.  Use the health packs on the way, and stop by the
last door.  Wait for guys to come out, then slow-motion dive to take them out.
Walk through the door James-Bond style and go to the finale.

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MISSION 7:
FINALE: THE GREAT ESCAPE
GOALS: Escape from Triad Goons

You are confined to a pickup truck in this mission, a little different from
other escapes.  Run for a while and let one pursuer gain the lead on the other,
then turn around quickly and pump him full of lead.  Keep going and shoot the
other car, and turn some corners to try and lose them.  Eventually with this
patter you should win, but it is difficult.  Try until you beat the mission, it
eventually works.

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MISSION X:
BONUS CRUISIN'
GOALS: Drive to Bonus Destination

The third and final street race, this one's tough.  At the very beginning, turn
left and go down Rosewood.  Take a right at Las Palmas.  Take a left onto
Beverly.  Follow that for a while then turn right onto Irving.  Take this until
you turn left onto 5th, and the finish line is a hop, skip, and jump away.

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*******************************************************************************
VI:  Episode VI:
   __ __                         ___  _      __
  / // /__  __ _____ ___   ___  / _/ | | /| / /_ __
 / _  / _ \/ // (_-</ -_) / _ \/ _/  | |/ |/ / // /
/_//_/\___/\_,_/___/\__/  \___/_/    |__/|__/\_,_/
*******************************************************************************

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MISSION 1:
OFF TO WU'S PLACE
GOALS: Drive to Wu's House; Solve Street Crimes (optional)

This is a very good time to enhance those shooting skills, level 9 will come in
handy in the upcoming shootouts.  If you need more badges, bust people on the
street, just get it done.  When you are finished, enter Ancient Wu.

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MISSION 2:
UP THE FOOD CHAIN
GOALS: Infiltrate the restaurant

Another amazing stealth mission!  Hide until the first guard turns around, then
run after him and bring him down.  Wait at the next entrance until the second
guard turns around, then bring him down Jackie-Chan style.  Wait by the next
hallway against the room divider, watch the guy in the black suit wait and then
turn around, then strike.  The next room contains a lot of chairs, do not bump
into them, and run toward the smoking thug in the back and introduce him to
some pain.  Go to the left side of the next room and hide by the divider.  When
your next victim turns his back to you, judo chop him.  Walk to the opening,
but don't go in.  Wait for the waiter then tranquilize him.  The last guard is
surrounded by chairs, creep around them.  If you hit one, have a tranquilizer
ready.  If you get to him, dispatch him and victory is yours.

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MISSION 3:
KITCHEN INSPECTION
GOALS: Fight Cooks

These cooks are mad.  The first batch of them are armed with knives, but not
for long.  Don't let them touch you, hit them hard with A, B combos and when
they are stunned do a grappling move to rid them of their weaponry.  Once you
have the knives, throw them at the cooks (X) instead of fighting with them.
Take down these cooks and more are to come.  Be sure to stay away from the
ovens for the duration of the fight.  The next round of cooks have knives,
disarm them in the same way, and when they are finished the hardest task of all
is at hand.  A zombie walks in, but he can only be damaged by fire and a knife
to the head.  The best way to beat him is to ignite the stove (hit it with him
or yourself) and then hit him into it, setting him on fire.  This is very
tough, but hitting him with a knife is even harder.  Try several times, find a
way to shove him into the flames, and you will eventually prevail.

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MISSION 4:
SEEKING ANCIENT WU
GOALS: Locate Dungeon Exit

Ah... a dungeon.  There are easy directions to conquer this maze.  Take a left
at
the first T intersection, getting the health pack on the right if needed.
After this, it is all right turns.  Use slow-motion dives when going around
corners to take out any goons behind them.  Take out any zombies and thugs in
your path, and you are home free.

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MISSION 4 (ALT):
TUNNEL VISION
GOALS: Reach Sewer Exit

A symphony of flesh, this one is.  You have to run through the sewer to avoid
the spike wall, and at the same time have to shoot the zombies.  Run as fast as
you can, taking down any zombies, only those that are in your way.  Don't let
the zombies touch you, at all costs.  Make it to the stairs to win.

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MISSION 5:
INNER DEMONS
GOALS: Shoot Wu's Demons

This is an interesting one.  You have to kill all of the floating demons that
you see.  When they are just flying around, shoot them, then reload when they
stop.  When they look at you, quickly enter precision aim and shoot at the eye
several times.  With some luck and if they are all in a straight line, you may
be able to take out several at a time.  Take out the thirteen single heads and
a tri-eyed ghoul comes into play.  Defeat him in the same way, except take out
all three of his eyes.  After shooting each one, dive out of the ways so he
doesn't hit you.  When he is dead, the mission is over.

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MISSION 6:
DIE DIE MY CONCUBINE
GOALS: Fight Wu's Concubines

There are several things you must keep in mind when fighting these
monstrosities.  First of all, they are demons, so they can vanish and reappear
at any time.  Second of all, they are on fire, so do not let them touch you
when you can help it and don't grapple them.  Use high kicks and punches.  A
great strategy is trying to knock them off the stage, although it is tough to
accomplish.  This is all the advice I can give you, god speed.

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MISSION 7:
FINALE: NIGHTMARE
GOALS: Shoot Wu's Dragon

Finally, a fight with something that you can recognize.  The dragon circles
around the rind, then rises up and spits fire, swirls its damaging tail, then
repeats.  The strategy is simple in theory, but hard to do.  You have to shoot
it right between the eyes with a hollow point bullet when it is about to spit
fire.  This will give you a one-shot kill, but it is very difficult.  Just fire
whenever you see the head, aim for the eyes, and take a chance at using the
one-shot kill.  It takes a long time and is very hard to do, but you can do it
if you learn its pattern.  If you don't have hollow point bullets yet, try the
strategy anyway, but modify it as is necessary.  Slay the beast to continue on
your quest.

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MISSION X:
BONUS CRUISIN'
GOALS: Drive to Destination

The beginning of the fighting upgrade era, you're going to unlock a new
grapple.  Go to the dojo and beat the easy master, and he confides his secret
in you.  It is a simple fight, nothing like what you have recently
accomplished.

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*******************************************************************************
VII:  Episode VII:
   _____         ___             ___           __
  / __(_)__  ___/ (_)__  ___ _  / _ \___  ____/ /____ __
 / _// / _ \/ _  / / _ \/ _ `/ / , _/ _ \/ __/  '_/ // /
/_/ /_/_//_/\_,_/_/_//_/\_, / /_/|_|\___/\__/_/\_\\_, /
                       /___/                     /___/
*******************************************************************************

ONCE AGAIN, I AM SUGGESTING THAT AT THIS POINT YOU COMPLETE THE NEXT BONUS
EPISODE BEFORE ADVANCING FURTHER IN THE MAIN STORY LINE SO THAT YOU CAN HAVE
FULL SHOOTING AND FIGHTING STATS.

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MISSION 1:
IN THE DRIVER'S SEAT
GOALS: Drive to the Rodeo Bar

If you have full fighting and shooting upgrades, the rest of the game will be a
blur of fast-paced action.  Get the upgrades, then drive to the small bar to
meet an old friend.

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MISSION 2:
PRESSING RAFFERTY
GOALS: Fight Barkeep

This old fat guy's got nothing if you hit him with quick punching and kicking
combos, then add finishing moves to knock him through his own tables and chairs
to finish him off.  Once he is down, Nick follows Rafferty.

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MISSION 3:
ON RAFFERTY'S TAIL
GOALS: Tail Rafferty

This is just like all other tail missions, just follow the general rule of not
getting too close or too far.  It's pretty long, so bring popcorn along if you
need it.  Follow successfully to advance once more.

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MISSION 3 (ALT):
FBI GOONS
GOALS: Fight FBI Agents

These FBI guys have something coming to them, and it is in the form of punches
and kicks.  One hangs back while you fight the other, so don't worry about
getting ganged up on.  Both of the guys carry tazers, so grapple them to get it
out of their hands, then introduce them to it.  When a guy is knocked down
after a finishing move, stomp on him with B for some more damage.  Follow these
strategies to take the FBI out to lunch.

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MISSION 4:
ESCAPING THE FEDS
GOALS: Escape the feds

Another escape mission, just what the doctor ordered.  Speed off for a while,
then turn around and face your foes.  Drive and shoot at them, then spin around
again and repeat.  If you are both stopped, aim for the gas tank or the driver.
Take out the tires too.  Once the two tail cars are wrecked, drive off to win.

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MISSION 5:
RAFFERTY'S DATE
GOALS: Tail Rafferty

Am I the only one that hates tail missions?  Well, use the same strategy as
before to pursue Rafferty to the next goal.  Once you have done so, you are in
for an interesting stealth mission.

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MISSION 6:
EAVESDROPPING
GOALS: Sneak into Warehouse

This is a very tough stealth mission; use your amazing ninja powers to prevail.
Only use the tranquilizers when you need to, otherwise keep them for when you
need them.  Take out the first guard easily.  Then hug the wall and wait for
the close guy to turn around, and then hit him.  Look for the guy at the end of
the hall, wait until he turns around, then strike.  Run around the left shelf
and take out another guard.  Watch for the next guy to puff on his cigarette,
then hit him hard.  Hug the left wall next to the 2 oil drums and take down the
next guard.  Run up the next hallway and wait for a guard to walk by, then stun
him.  Wait for the smoking guy to turn around then stun him.  Go back to the
crates to where the third and fourth corridors meet.  Wait for a smoking guy to
show himself, then take him out.  Run toward the exit but stay behind the
shelves with the brown crate.  Wait for another guard to come, hit him.  Run
forward and to the left, then take out another guard.  Go to the exit, you are
finished!!!  If you cannot follow this guide, it is pretty easy to form your
own strategy after a couple of tries.

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MISSION 7:
FINALE: FATHER'S KILLER
GOALS: Shoot Rocky's Posse

Yippee Kayai, a shootout!  Stand your ground and take the enemies on the floors
below as they come.  You can do this in auto-aim mode, just make sure to take
out the several guys that try to come onto your balcony first.  If you need it,
there is a health pack on a column.  Down all of Rocky's goons, then advance.

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MISSION X:
BONUS CRUISIN'
GOALS: Drive to Destination

Go to the Fighting Dojo for the final grapple, dirty boxer.  Take out the
boxers 4 students (who can only punch, no kicking) with quick punching combos,
and the boxer himself will come out.  He is moderately slow, so hot him hard
and don't let him grapple you or finish his line of combos.  Once he is down,
you can learn the dirty boxer.

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*******************************************************************************
VIII:  Episode VIII:
   ___      __      _ __        __  _
  / _ \___ / /_____(_) /  __ __/ /_(_)__  ___
 / , _/ -_) __/ __/ / _ \/ // / __/ / _ \/ _ \
/_/|_|\__/\__/_/ /_/_.__/\_,_/\__/_/\___/_//_/
*******************************************************************************

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MISSION 1:
THE GIRLFRIEND ANGLE
GOALS: Tail Rocky's Girlfriend

The last tail mission of the game, thank God.  Just use general tail logic,
don't get too far, don't get too close.  Once you get to the destination, you
can progress.

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MISSION 2:
BACK TO THE GULAG
GOALS: Race to the Gulag

This happens to be the easiest race in the game, because you only have to stay
on Sunset.  Given, the club is a long way away, but it is easy to get there in
the upgraded cars.  Follow Sunset all the way to the Russian Club.

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MISSION 3:
ROCKY'S TRAP
GOALS: Fight Rocky's Goons

You were set up by the girlfriend, never trust women.  Take on the guy in the
jogging suit and glasses first.  Use jump kicks followed by a lot of punches,
finishing moves, and ground stomps.  Once that guy is down, pick a fight with
each of the other 2 guys in turn and send them to their graves.

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MISSION 3 (ALT):
CHOPPER AMBUSH
GOALS: Escape Helicopter

Car vs. Helicopter, it's on!  There is a simple way to do this, but its easier
said than done.  Hit the brakes and aim for where the rotors hit the frame.
The crosshairs turn red, so fire away!  If you can't hit this, hit the shooter
and then fire at the copter with auto-aim to take it down.

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MISSION 4:
DRIVING TO THE AIRPORT
GOALS: Drive to Airport; Solve Street Crimes (optional)

It's a long way to the airport, but it will be well worth the long drive.  You
should be beyond upgrading (unless you are really compelled to get the useless
driving upgrades).  Just drive on to the airport.

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MISSION 5:
HANGAR SHOWDOWN
GOALS: Shoot Commandos

This is relatively easy, just shooting a bunch of guys with really big
automatic weapons.  The key to this is surprise and seizing opportunity.  Take
commandos by surprise by leaping out and shooting them, and seize the
opportunity to shoot others while they reload.  This is a straightforward
mission, just keep advancing until all of the commandos are dead.  A health
pack is in the office before the row of shipping containers of you really need
it.

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MISSION 6:
JETTING AWAY
GOALS: Shoot Rocky's Jet

The end is nigh... and Rocky is about to lose his life.  This mission has an
easy
concept, all you have to do is destroy the 2 engines on Rocky's plane.  Shoot
the sides of them, not the back.  Keep in mind that you are both traveling very
fast, so aim accordingly.  Avoid the yellow plane at all costs, colliding with
it could kill you.  This is all easier said than done, form your own way to go
through this and you will bring him to his knees.

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MISSION 7:
FINALE: PUPPET MASTER
GOALS: Fight General Kim

This is the toughest fighting mission that you will ever experience in this
game, so get ready.  You actually have to block in this fight, do this after
Kim hits you once to avoid his combos.  At the beginning of the mission, run
off and grab the metal pipes and throw them at him to knock down health.  It is
really tough to stun him, but execute a strong finishing move when you do, you
will need it.  Other than that, strike with quick combos then pull back when he
tries to counter.  Don't let him do the last 2 armed-punch in his combo string,
it is very powerful.  When he is about to do it, hit him with a punch combo.
Don't try and throw Kim into the fire, his impervious to it.  This is a very
hard fight, you must try it many times to beat the general, and it will
probably be luck when you do.  Follow these tips and you will eventually win.

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B.  ALTERNATE EPISODES
These are episodes that stray from the normal story line and still lead to an
ending, but that ending is not necessarily the best one.

*******************************************************************************
IV:  Alternate Episode IV:
  _____            ______     __
 / ___/__  ___    / ___(_)___/ /__
/ /__/ _ \/ _ \  / (_ / / __/ (_-<
\___/\___/_//_/  \___/_/_/ /_/___/
*******************************************************************************

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MISSION 1:
STRIP CLUB DETOUR
GOALS: Drive to strip club;  Solve street crimes (optional)

NOTE:
IF YOU STILL HAVE NOT HEEDED MY WARNING TO GET ALL OF THE FIGHTING UPGRADES, DO
SO IN THIS EPISODE.  THIS IS VERY IMPORTANT, THIS IS THE LAST TIME I WILL I
WARN YOU, YOU SHOULD HAVE ALL OF THE FIGHTING UPGRADES.

Drive around, getting all of the fighting upgrades if you don't have them, and
continue to ignore the driving ranges.  Get to know the shooting ranges, you
should be going there before gaining driving skills.  After finishing all that
you wish, go to the green dot on the radar.

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MISSION 2:
CAT FIGHT
GOALS: Fight Strippers

A roomful of strippers crowding around guy is, for the first time in history,
not a good thing.  Use your Jet Li grappling skills to knock the whips out of
the girls hands that have them, and then give them a beating with them.  Once
again, don't let too many of them start trying to fight with you, this has bad
outcomes.  Taking out all of the strippers is easy with all of the fighting
upgrades, and the bouncer could be considered even easier.  Whip the people
into submission and you will win.

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MISSION 3:
CRUISING FOR LOLA
GOALS: Drive to Lola meeting; solve street crimes (optional)

Finish getting all of the fighting upgrades, you should be up to about level 5
in shooting.  If you are not, get there quick.  After upgrading, drive to
rendezvous with Lola.

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MISSION 3 (ALT):
LOLA RUSH
GOALS: Race to Meet Lola

I can't really give you a fixed strategy, because the start point for this
mission is not fixed.  I'm trying to find a pattern, but it seems to me that
there are more than 20 different places from which you could start.  Try to
take main roads to the destination, and don't bump into anything... that's the
only advice I can give you, good luck!

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MISSION 4:
THE DRVING TEST
GOALS: Race to Beverly Center

You begin in a variety of different positions, but if you don't start on
Hauser, restart the mission until you are.  You are on Hauser.  A ways up turn
left onto 3rd, follow that for a while until you hit La Cienega, then turn
right and fly North on 'till morning.

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MISSION 5:
POLICE GETAWAY
GOALS: Escape Police

Another great escape mission, we're going to use the fantastic strategy.  Turn
around and do your best to take out vital points of the car, such as the driver
(can only be shot through windshield!!! Never side window!!!), gas tank (on the
back toward the bottom), or the tires.  If you are not confident in your
shooting skills, let the auto-aim aim for you and pump the cars full of bullets
quickly before they do the same to you.  Then drive off victorious.

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MISSION 5 (ALT):
FIVE LAPS
GOALS: Beat Lola in Five Laps

This is fairly easy with the upgrade car.  Get in it quickly and gun the
engine, using the handbrake when making turns.  Floor it down the stretches,
handbrake (X) in the curves.  That's all you really need to remember.  DON"T
WRECK THE CAR!!! AVOID OBSTACLES AT ALL COSTS, THIS IS THE HARDEST PART OF THE
MISSION!!!

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MISSION 6:
BUSTING LOLA
GOALS: Fight Lola

This is a pretty tough fight, but not nearly as tough as the finale of the next
episode.  Use your fast punching speed to keep her off balance, and throw in
some kicks to keep her guessing.  Avoid her grapples and handstand attack, they
are tough.  Knock her against obstacles and use your favorite finishing move.

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MISSION 7:
FINALE: SNIPER REDUX
GOALS: Shoot Sniper

Who is this guy, and why is he stalking Nick?  Much like the last time, duck
behind the shallow wall and wait for a bullet to come your way, then after it's
past get up and show the sniper some auto-aim shooting.  Be patient, this is
the best way to beat him if you haven't got shooting upgrade 8 yet.  If you do,
just hit him in the head with a bullet (aim ahead, he's always moving).  If you
don't repeat the pattern until he hits the floor.

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MISSION :
BONUS CRUISN'
GOALS: Drive to Destination

Another street race, use a fast car.  Speed down Boyd to Las Angeles and turn
left, making up lost time in the parking lot.  Take Las Angeles to 5th street.
Turn right on 5th street, and continue traveling on the same street when it
turns into 6th.  Turn right on Bixel a little while down and speed on to the
finish line.  Your prize is the '01 Sports car, the fastest car in the game
(but not the most powerful).

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*******************************************************************************
V:  Alternate Episode V:
   __ ___      __       ___  _           ______
  / // (_)__ _/ /  ____/ _ \(_)__ ___   /_  __/__ ___________  ____
 / _  / / _ `/ _ \/___/ , _/ (_-</ -_)   / / / -_) __/ __/ _ \/ __/
/_//_/_/\_, /_//_/   /_/|_/_/___/\__/   /_/  \__/_/ /_/  \___/_/
       /___/
*******************************************************************************

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MISSION 1:
THE AIRPORT LEAD
GOALS: Drive to Airport; Solve Street Crimes (optional)

NOTE:
THERE ARE SEVERAL DIFFICULT FIREFIGHTS AHEAD.  CONCENTRATE ON GETTING SHOOTING
UPGRADES, USE ALL OF YOUR POINTS TOWARD THESE.  GET AS HIGH IN THE RANKINGS AS
YOU CAN, IT WILL HELP TREMENDOUSLY.

Once you are done with the above, drive to the dot on the mini-map.

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MISSION 2:
CHASING ASSASSINS
GOALS: Chase Assassins

In this mission you are chasing a truck with several gunmen inside and on it.
The first thing you need to do is catch up with the truck, the second is to
shoot all of the gunmen as quickly as possible.  The final thing you need to do
is shoot up the truck, then you win.  If you find your car is near explosion,
ditch it and get another, and follow quickly.

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MISSION 3:
A RACE DOWNTOWN
GOALS: Race Downtown

There is a simple strategy for this mission, but it's tough to complete.  To
have the best chance of winning, have a fast car.  Take 10 to the Grand exit,
and follow it for a long time to the goal.  You are going against traffic, so
start up the siren if you have the bonus car.  If you don't, you can still make
it, you will just have to use you master driving skills.

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MISSION 4:
BANK STANDOFF
GOALS: Reach Bank Entry

There are several ways that you can do this.
STRATEGY 1:
Hide behind the cars, taking each wave as it comes until there are no more
waves and you are free to enter the bank, while avoiding staying behind one car
too long because the eventually explode.  You should use all of your skills to
take out the guys.  For the guys on the balconies, take their heads off with
precision aim.
STRATEGY 2:
Just run for the door.  This is very difficult, and works only a small fraction
of the time, but you may get lucky.  Remember to shoot all people in your way,
but to stop after you pass them

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MISSION 5:
LOBBY FIREFIGHT
GOALS: Shoot Terrorists

This is a pretty long mission, you will be attacked by 4 squads of terrorists.
If you hold your position behind one of the desks, you will be fine for a
majority of the time.  Don't worry about picking up their weapons while they
are in the room, there will be time for that later.  Just take each wave as it
comes, circulate around the outside of the room, picking off terrorists until
the wave is dissolved.  There is a health pack to the left of the entrance, you
may need it.  In the last two squads, the last guy has a grenade launcher and
is behind bulletproof glass, although it is not bulletproof from short range.
Run along these teller stations quickly so that he can't hit you.  Once you
find him, back up and wait till he has to reload. Then run up and shoot him.

ALTERNATE STRATEGY BY WOLF (wolfbonez@hotmail.com):
In your strategy you say the tellers glass is bullet proof. This is correct,
however the circular silver mic in the lower middle of the glass is not.
Keep your distance, (the grenades have limited reach), use manual aim and
shoot out the mic. The terrorist stands directly behind the hole. You now
have a clear and neutralizing shot.

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MISSION 5 (ALT):
GOING UP
GOALS: Reach V.I.P. office

This is much like the next mission, except there are no hostages.  The key to
this is getting all of the health packs, search every crevice of every man,
leave no stone unturned.  Progress steadily, shooting all terrorists quickly
and in the back if you can.  There are many strategies, but this mission is not
as difficult as the next.

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MISSION 6:
HOSTAGE CRISIS
GOALS: Reach V.I.P. office

This is a tough mission.  It is the basically the same as the last, except the
terrorists have hostages.  You should ignore this and accept the bad cop points
as you shoot any hostages necessary to take out the bad guys.  Once again,
search every crevice of every room to find all of the health packs, you will
need them.  The difficult part is the 2nd cubicle room, be sure to shoot the
guys on top of the cubicles with precision aim before you progress.  Also make
sure to take all of the enemies weapons, automatics are amazing.  Be patient,
if you lose once, try again, lose twice, try again. Eventually, you will reach
the end.

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MISSION 7:
FINALE: BAD POLITICS
GOALS: Fight General Kim

All of the dojo sessions have been leading to this.  Use all you know on Kim,
this is one of the toughest fighting battles in the game.  Block often and be
patient.  Use individual attacks when countering, but combos when he is silent.
Wear him down, he becomes sluggish after you take half of his health away.
This is the time to hit him with long combos to stun, and to use finishing
moves to close the deal.  Persevere through this one, it is truly tough.
Counter his grapples well, and you may just win.  The only sure way to beat
him, though, is practice.  After this, kick back and watch one of the ending
cinematics!

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*******************************************************************************
VI:  Alternate Episode VI:
   ___
  / _ \___ ___ _  ___  ___ ____ ____
 / , _/ _ `/  ' \/ _ \/ _ `/ _ `/ -_)
/_/|_|\_,_/_/_/_/ .__/\_,_/\_, /\__/
               /_/        /___/
*******************************************************************************

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MISSION 1:
REVENGE RUSH
GOALS: Race to the Gulag

This is a great alternate episode, it is all killing.  Drive North on La
Cienega and take a right on Sunset, and it's smooth sailing to the Russian
dance club from there.

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MISSION 2:
ROCKY'S GETAWAY
GOALS: Chase Rocky

Another easy mission if you have all of the shooting upgrades.  Aim for the gas
tank, at the bottom of the back of the car after you catch up with Rocky's
limo.  Wait for the crosshairs to turn red, then fire away.  The limo explodes
and you are victorious.

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MISSION 2 (ALT):
GULAG GOONS
GOALS: Fight Rocky's Goons

Pick a fight with the guy in the jogging suit, don't let the other guys get a
hand on you.  Hit him with A, B combos and plain punching, then, when he's
stunned, grapple and take him down.  Do a stomp attack with B when he is on the
ground.  Repeat this pattern until he goes down.  After that guy is done, you
are left with 2 easier goons to kill.  Knock them into the sound system in the
room so that they explode and damage is taken.  Take them down to advance yet
again.

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MISSION 3:
THE BODYGUARD
GOALS: Fight Misha

Misha, the goon that was described in the previous alternate mission, is very
tough.  He's not the equal of Rocky or General Kim, but he can hold his own.
Use a quick B, A combo to take the punch combo-favoring Misha down, and grapple
when he is stunned, unless he has very little health, then use a finishing
move.  If he is on the ground, stomp him, then grapple when he gets up.  Kick
Misha to the curb to advance.

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MISSION 4:
WU'S TURN
GOALS: Drive to Wu's Place; Solve Street Crimes (optional)

There is no need to go anywhere but the goal if you have full fighting and
shooting stats.  IF you don't, get as far in the rotation as you can, then meet
Wu.

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MISSION 5:
PAYBACK
GOALS: Reach The Green Marker

In a surprisingly easy shootout mission, you tread on familiar ground.  Seeking
Ancient Wu, travel through the restaurant carefully, and open fire when you see
a thud staring at you.  Pop a cap in everyone you see very quickly, the hollow
point ammo will do the rest.  When you have killed al the guys in a room, pick
up their powerful pistols and continue.  Be sure it is safe before you go for
the health packs, there is often a guy waiting for you.  Get to the green
marker to advance once again.

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MISSION 6:
OFF TO THE AIRPORT
GOALS: Drive to the Santa Monica Airport; Solve Street Crimes (optional)

The airport is a long way away, so take the highway most of the way.  You
shouldn't need anymore upgrades, driving upgrades really don't help and you
should have full shooting and fighting.  If you don't, take some time to get
them.  When you are finished, drive to the airport and enter finale.

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MISSION 7:
FINALE: ROCKY'S LOOT
GOALS: Escape with the Money Truck

Have you ever wondered what it be like to drive an armored car in this game?
Well, you have to in this mission, and it can take a lot of damage.  Drive off
at first, the swing around and pump the pursuing car full of lead.  Aim for the
tires, gunmen and gas tank if you can see it long enough.  Once the car has
been destroyed, simply drive off and win.

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MISSION X:
BONUS CRIUSIN'
GOALS: Drive to Destination

Go to the fighting upgrade arena.  The first four guys are a snap to beat, they
should be down before you have a chance to stun them.  After this, the master
comes out. Take him out with punching and A, B combos.  Use your favorite
finishing move while he is stunned.  After he is defeated, he teaches you his
signature grapple.

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*******************************************************************************
VII:  Alternate Episode VII:
   ___  __             __  __  ___
  / _ )/ /__  ___  ___/ / /  |/  /__  ___  ___ __ __
 / _  / / _ \/ _ \/ _  / / /|_/ / _ \/ _ \/ -_) // /
/____/_/\___/\___/\_,_/ /_/  /_/\___/_//_/\__/\_, /
                                             /___/
*******************************************************************************

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MISSION 1:
RACE TO ROCKY'S LAIR
GOALS: Race to Rocky's Mansion

At the beginning of the mission, flip the car around and go south on Pico.
Take a right on Hayward.  The mansion is a short 4 blocks down.

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MISSION 2:
KINKS IN THE PATH
GOALS: Sneak into Rocky's Mansion

I HATE THIS MISSION, AND YOU FIND OUT WHY LATER.  Run forward quickly, take a
right and introduce the guard to some pain.  Run to the end of the hallway and
take out the sex slave.  Walk into the next hallway and stop.  Wait for the
waitress and take her out.  Go to the end of the next hallway and stop. Look
around the corner for anther sex slave.  When he turns around, take him out.
There is a sleeping guy, don't touch anything in the room and just walk out. If
you do hit something, then hit the guy with a tranquilizer.  The next hallway
has 2 openings with ropes so you can't enter, but there are sluts in them.
Creep along the walls and wait for the women to turn around for advancing each
time.  THIS IS THE REALLY TRICKY PART.  There are 2 sleeping guys with 4
squeaky boxes.  Go through the widest gap, being VERY careful, then walk by the
guys without touching them or the chairs around them.  Run to the last room and
take out the guard with another tranquilizer, then exit this hellhole.

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MISSION 3:
FREAK SHOW
GOALS: Fight S&M Freaks

Pick a fight with the chick with the whip, disarming her doesn't really matter.
Hit her hard with punch combos followed by finishing moves to take her down.
Take down the other 2 in a similar fashion.  Then 6 guys come in, but they are
easy to beat.  Just punch or kick them relentlessly, one guy at a time, then
use finishing moves, and this should be a piece of cake compared to General
Kim.

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MISSION 4:
ROSIE'S RANSOM
GOALS: Drive to the Police Impound Lot; Solve Street Crimes (optional)

Just drive on to the destination, you do not need any upgrades if you have
followed my advice.

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MISSION 5:
ESCAPING MASTERSON
GOALS: Escape Masterson

Drive off in the armored car, then whip around and show the feds what bullets
look like up close.  It is easy because the armored car can take a lot of hits.
Aim for important parts of the cars to wreck them, then drive off to the final
shootout of the game.

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MISSION 6:
CHINATOWN SHOWDOWN
GOALS: Shoot Commandos

Take a position where you stand, and let the auto-aim do it all for you.  Take
all of the guys down, don't let any come to close, make the snipers top
priority and you'll be fine.  If you're not, there are 2 health packs on the
south and west corners of the arena near the statues.  Shoot all of the
commandos that come and you will meet Rocky face-to-face.

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MISSION 7:
FINALE: LAST STAND
GOALS: Fight Rocky

This is not nearly as difficult as General Kim, but it is still hard and Rocky
plays dirty, literally.  He has dirt in his pocket, and he will periodically
take it out and use it to blind you temporarily so that he can have a free hit.
The easiest attack to hit him with is the high kick, use this and running
attacks to wear Rocky into being stunned, then use your favorite finishing
move.  He's too fast for ground attacks, though.  Once he is down, kick back
and listen to Christopher Walken lament about a pinky, fun stuff.

///////////
CONTRIBUTION BY: Szu Ting Moy (szuboy@yahoo.com)
///////////

In "Last Stand", here's an easy way to beat Rocky without even making contact
with him.  The are five weapons scattered throughout the stage.  There is a
pipe near a trashcan, a knife near some fireworks, a sword near some other
fireworks, a baton near the
truck, and a pipe near the statue in the center of the stage.

You can pick up each of these weapons and throw them at Rocky.  Now that Rocky
has a slightly smaller energy bar than you, here comes the fun part.  You need
to walk behind one of the smaller fireworks stands and make sure that Rocky is
at the other end.  Rocky will try to punch you, but you should be safe.  Now,
kick the fireworks.  This should cause an explosion that will hurt you, but it
will hurt Rocky too.  You and
Rocky should survive the explosion.  Now, move over to another fireworks stand
and repeat the process.  This time Rocky will be defeated.  And since you
weakened Rocky by throwing the weapons at him, you should still have some
health left after the second ,explosion.

NOTE: If you want to know what happens when you both lose all your health, then
the game counts it as a win for Nick.  I've tried it.


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>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
IV:  Upgrades
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
There are a variety of different upgrades that can be acquired across town.
There are upgrades at 24/7 locations, and each try to receive the upgrade
results in one badge being taken away.  There are also upgrade locations during
the Bonus Cruisin' missions that come with 100% episode completion.

///////////////////////////////////////////////////////////////////////////////
I.  24/7 Locations: Shooting Ranges
///////////////////////////////////////////////////////////////////////////////

These are the cyan icons marked with crosshairs on the mini-map.  Enter one to
enhance your firing skills.  Once you earn the upgrade, you can always reenter
the same range to practice shooting once again.

(--------------)
( UPGRADE 1    )
(--------------)
DUAL-TAGET AIM:
((Destroy 8 targets and avoid hitting 3 civilian targets))

This is an easy one.  All you have to do is stand in one place and shoot each
target as it comes at you.  Ten targets appear, so you can afford to miss
twice.  If you kill 2 civilians, you still win the challenge, and only three
appear, so avoid shooting at the target behind the civilian

(--------------)
( UPGRADE 2    )
(--------------)
AIM ASSISTANCE:
((Achieve 7 neutralizing shots and avoid hitting more than 2 civilian targets))

You have to use precision aim to earn this upgrade.  As soon as the challenge
starts, hold down R to enter the mode.  You need to have 7 neutralizing shots,
so you must act quickly.  To achieve a neutralizing shot, aim for the groin or
one of the two arms, and with just one shot your perp will be neutralized.
Also notice that time slows down when you enter precision aim mode.  This is
helpful because it gives you time to catch up with moving targets, but it
doesn't last long.  Quickly reload and reenter precision aim mode as quickly as
possible for the fastest results.  AVOID HEAD SHOTS!!!  Shooting a perp in the
head will cause you to fail.

(--------------)
( UPGRADE 3    )
(--------------)
FAST RELOAD:
((Destroy or neutralize 10 targets and avoid hitting more than 1 civilian
target, also avoid head shots))

Another easy challenge, but the reward is great to have early in the game.  You
can do all of this challenge in the normal aiming mode, just try to position
yourself so that you do not hit any of the civilian targets.  Be sure to reload
in between target appearances.  If, for some reason that is beyond my
comprehension, you feel compelled to use the precision aiming mode in this
challenge, do not utilize head shots or you will fail, just like in the last
one.  This upgrade is very useful in destination driving missions and in
firefights because you are exposed for a shorter amount of time.

(--------------)
( UPGRADE 4    )
(--------------)
FAST AIM SPEED:
((Destroy or neutralize 12 targets, avoid all civilian targets and avoid head
shots))

This is a relatively easy challenge if you are given the correct instruction.
You must hit 12 targets, and only 13 appear, giving you room for one miss.
Although this may seem a small margin of error, it is actually fairly easy to
do.  You can accomplish this entire challenge in the auto-aim mode, except for
the part at the end with the civilian target, at which point you must use
precision aim to neutralize them.  If you miss one target behind the civilian,
don't sweat it, just be sure to pick off the others.  This upgrade is great, it
helps out a lot in firefights.

(--------------)
( UPGRADE 5    )
(--------------)
LASER SIGHT:
((Achieve 10 neutralizing shots, avoid civilian targets and head shots))

This is the hardest challenge yet, and it must be performed entirely in
precision aiming mode.  Use precision aim to hit the green areas for
neutralizing shots.  Use the highest crack in the boards to aim through, this
crack is level with all vital spots that you need to shoot at.  Be sure not to
shoot any heads off or to shoot any civilians.

(--------------)
( UPGRADE 6    )
(--------------)
FLASH LIGHT:
((Destroy or neutralize 10 targets, avoid all civilian targets))

The shooting range is darkened for this next challenge.  You can perform all of
the necessary shots when there are not civilians present in the auto-aim mode,
but, when the civilians jump up, be sure to turn on precision aim and
neutralize the targets.  This might take you a couple of tries, but being able
to get to the next challenge is worth the badges.

(--------------)
( UPGRADE 7    )
(--------------)
SCOPE:
((Perform 10 head shots, avoid all civilian targets))

In my opinion, this is the hardest challenge in the game.  Enter precision aim
quickly and aim the crosshairs just above the crack between the two top boards.
This is exactly the level of the target's heads.  The first five are a snap to
take down, just rob them of their heads and reload if you have time.  The 6th
and 7th are harder to hit, I recommend not shooting at them because of the
danger of hitting civilians.  The best thing to do during this challenge it to
exit and reenter precision aim as soon as the slow motion effects fade, so that
you always have a jump on the moving targets.

(--------------)
( UPGRADE 8    )
(--------------)
TOP ACCURACY:
((Destroy or neutralize 12 targets, achieve 50% accuracy and avoid all civilian
targets))

This is a tough one because you have to have 50% accuracy.  The best way to
help yourself get this is to reload after each target destroyed.  There are
many civilians in this challenge, and behind each is a target.  Aim for the
most accessible region on each target (head, arm, groin, anything goes).  When
the single civilian target appears with the four targets behind it, shoot 2
targets and reenter precision aim to slow down time, then shoot the last two.
This upgrade gives you 2x aim stability, which means fewer stray bullets.

(--------------)
( UPGRADE 9    )
(--------------)
HOLLOW POINT AMMO:
(Destroy 15 targets, avoid all civilian targets and head shots))

This is the highest accomplishment that you can achieve in the shooting aspect
of the game.  The targets move fast, but your precision aim will slow them down
so that you can neutralize them.  Only fire one bullet at a time, because if
you fie more at a moving target, the stray may hit a civilian behind the
target.  Also, continue to use the crack between the two top boards to aim for
the target's arms to take them out quickly and efficiently.  After you complete
this challenge, test out the new ammo- it does much more damage than ordinary
bullets.

///////////////////////////////////////////////////////////////////////////////
II.  24/7 Locations: Driving Courses
///////////////////////////////////////////////////////////////////////////////

(--------------)
( UPGRADE 1    )
(--------------)
PEEL OUT:
((Beat the clock to the finish line, perform at least 1 peel out and avoid
hitting more than 3 obstacles))

Press A and B to peel out, turn the control stick in the desired direction,
then release B to perform this maneuver.  The best place to do one is at the
very beginning, it saves a lot of time.  Drive pretty fast through the course,
but be cautious not to hit too many obstacles.  At the end, a barrier lowers
and you have to stop, and then its smooth sailing to the finish line.

(--------------)
( UPGRADE 2)
(--------------)
RAPID STOP:
((Beat the clock to the finish line, perform at least 1 rapid stop and avoid
hitting more than 3 obstacles))

To perform a rapid stop, hold back on the control stick while traveling with
speed and then double-tap B.  Nick makes a happy comment when this is performed
correctly. Use the maneuver at any of the sharp turns where barrels are, be
sure to avoid them.  To accelerate after stopping, use the peel-out for a quick
boost.  Driving on the right side of the pedestrian cut-outs will ensure that
you won't hit them.

THESE ARE REALLY THE ONLY 2 USEFUL DRIVING UPGRADES IN THE GAME, PRINTING THE
OTHERS WOULD BE A WASTE OF TIME BECAUSE THEY ARE JUST NOT VERY USEFUL.  MAYBE I
WILL PRINT THEM IN A LATER VERSION, BUT AT THIS POINT THEY ARE REALLY NOT
ESSENTIAL TO FINISHING THE GAME WITH ALL THREE ENDINGS.  IF YOU HAVE A PROBLEM
WITH THIS, JUST E-MAIL ME.

///////////////////////////////////////////////////////////////////////////////
III. 24/7 Locations:  Combat Training
///////////////////////////////////////////////////////////////////////////////

Marked by cyan icons on the mini-map with barbells inside, this is Nick's
brothers chain of fighting convenience stores.  IMPORTANT:  The later attacks
seem to boost Nick's speed, it is in your best interest to get them quickly to
gain this important advantage over your foe.

(--------------)
( UPGRADE 1    )
(--------------)
RUNNING ATACKS:
((Perform 12 running attacks and survive the session))

This is a very easy challenge.  Just run up to any of the boards and press A,
B, of Y (while running) to destroy it with a running attack.  If "OK" is
displayed, then you preformed the attack correctly.  You have 57 seconds to
perform 12, more than enough time for 16.

(--------------)
( UPGRADE 2    )
(--------------)
BACK ATTACKS:
((Perform 12 back attacks and survive the session))

Another easy one.  At the start of the session, walk up to the target, turn the
control stick away from it, then press A, B, or Y.  After you do this, it is in
your best interest not to move.  More often than not, the next target will be
directly behind Nick and you can take it out with just one more push of a
button.  Destroy 12 to unlock back attacks.

(--------------)
( UPGRADE 3    )
(--------------)
GROUND ATTACKS:
((Perform 12 ground attacks and survive the session))

This is an easy one, 12 soft dummies laying on the ground.  The easiest way to
do this is to walk up to them and press B to stomp.  12 stomps later and you
win.

(--------------)
( UPGRADE 4    )
(--------------)
TIGER SWEEP:
((Perform 12 Tiger Sweep Combos and Survive the session))

Quite easy if you know what to do, the combination is entered Y, B, Y while
your opponent is dazed.  On the soft black dummies, just punch them until they
are stunned and do the combo.  On the wooden dummies, vary your attacks to take
down their exclamation points until they have none and then do the combo to
them.

(--------------)
( UPGRADE 5    )
(--------------)
TIGER CLAW:
((Perform 5 Tiger Claw combos and survive the session))

Two soft dummies appear in the beginning, followed by 2 wooden ones, followed
by three soft ones.  Don't get too worked up over the wooden dummies, there are
enough soft ones to win (see last upgrade for info on how to beat each).  When
they are stunned, enter A, B, Y.

(--------------)
( UPGRADE 6    )
(--------------)
LEAPING TIGER:
((Perform 5 Leaping Tiger Combos and survive the session))

Y, A, B is the combo for this challenge.  Two wooden fighting dummies are easy
to fight through with the aforementioned punch-kick strategy, and the next 2
soft dummies are even easier.  After this, a soft dummy appears on the ground.
Stomp it quickly.  Then there is one wooden dummy followed by 2 soft dummies
and that is more than you need to accomplish.  Perform the combo when the enemy
is dazed and finish this challenge to unlock the "Dragon" Challenges.

(--------------)
( UPGRADE 7    )
(--------------)
DRAGON KICK:
((Perform 6 Dragon kick combos and survive the session))

B, Y, B, Y.  Study this combination well, for you must perform it 6 times in
this challenge.  Take out the first two dummies quickly, and simply punch the
wooden board.  A moving target appears, and you should attack it incessantly
until it is forced to stop when it is stunned, then Dragon Kick it.  Punch out
another wooden plank followed by 3 more oft dummies and you're home free

(--------------)
( UPGRADE 8    )
(--------------)
DRAGON FIST:
((Perform 7 Dragon Fist Combos and survive the session))

The first really tough challenge, no opportunity can be missed in this
unforgiving challenge.  A, B, Y, A is the combo you have to enter when your
opponent is stunned.  Take out the wooden dummy easily,  then stomp the dummy
that falls down and two fall from the ceiling.  Punch and Dragon Fist them.
Stomp the two dummies and take out the next 3 with dragon fists to win a hard
fought battle.

(--------------)
( UPGRADE 9    )
(--------------)
FLYING DRAGON:
((Perform 6 Flying Dragon combos and survive the session))

Y, A, B, Y is the combo that is to be entered when these dummies are dazed to
get the "OK".  Make mincemeat of the 4 hanging dummies and stomp the three on
the floor.  4 moving soft dummies appear, which ones you should take out
depends on how much time you have left.  Do your best to get to the goal at the
end but don't sweat it if you don't, this is the final move!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
V.  Random Tips
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
1.	Getting through Traffic
Use the siren on Nick's cars to make people get out of your way.  This
is great when you need to go somewhere fast or just don't want to
damage your priceless automobile, yet it will be dangerous in the
missions when you need to be stealthy while perusing a criminal.
2.	Free Tune-Up
Instead of using badge points at a gas station, try to go to parking
garages whenever you can.  They are rare, but you can always count on a
good car being there and that it will be spotless for you to destroy.
3.	Earn Good Cop Points
Going back through missions will not give you anymore badge points, but
you can always earn more good cop points.  If you need to boost your
rating, this is the easiest way.
4.	Stats
On the Start Menu, you can view your player stats.  These are very
interesting to view when you have the time.
5.  Frisking
An interesting tip submitted by: Gunitrider509@aol.com.  He tells me that if
you sit in your car and watch the people walking by on the street, some of them
will look at you and some of them won't.  Those that look at you almost always
have drugs or an illegal weapon in their possession, so frisk away.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
VI: Frequently Asked Questions (FAQ)
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Q: I can't beat a particular mission with your strategy.  What should I do?
A: These are just suggested strategies.  If you find one that does not work for
you, play the mission a couple of time to try and form your own strategy, then
please E-mail me and I will try and make a new strategy that is easier for
everyone to use.  I understand that everyone that reads this guide is not at
the same level of video gaming, and I try and take that into account.

Q: I found a mistake in your guide!
A: E-mail me and tell me about it.  I will do my best to fix the problem as
soon as possible, and I will even send you a reply thanking you.

Q: What are these dogg bones I have been hearing about?
A: I don't really understand why these are in the game, but if you collect 30
of them, you can open up an alternate mission in which you have to solve as
many random street crimes as you can in an hour, and then you are given a
ranking.  For more information, see another FAQ on this site, I am sure that
someone has written a guide on where to find the dogg bones.

Q: I've seen someone shooting out of the back of the car window in screenshots,
how can I do this?
A: I don't actually know the answer to this question, but I can offer several
things that might help you to do that.  First, try turning around in the seat
with Y and hitting R then.  Also, it could be that there is a target behind the
car in the screenshots that you cannot see that the player is aiming at.

Q: Are there motorcycles in this game?  I have seen screenshots with them.
A: No.  I have no idea how there were screenshots, unless other versions of the
game contain them and I have not found them in the time that I have played on
other systems.

Q: Is it possible to have 2 games at the same time?
A: Yes, just make a new license plate and play on, and be sure to use this
guide to do it.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
VII: Random Street Crimes
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

There are many street crimes that happen randomly across the 280 square miles
of LA that this game holds within its city limits.  Some of the random street
crimes that have been sent in to my radio are:

-Street Fight
-Drug Deals
-Homicidal maniac
-Stolen Ambulance
-Illegal Street Racing
-Mob War
-Police in Trouble
-Stolen Armored car
-Stolen pimpmobile
-Hostage Situations
-Disturbing the Peace
-Officer Down
-Delusional maniac with knife
-Disgruntled Postal Worker
-Girlfriend Fight
-Pimp War
-Pimps and Hoes
-Mugging
-Cock Fights
-Illegal Prostitutes
-Stolen Car
-Proved kidnapping
-Attempted suicide
-Marital struggles

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
VIII:  Version History
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

.1-  finished most of the extraneous sections, began work on the walkthrough
.3-  finished the first two missions of walkthrough
.6-  finished first 4 main missions and first 2 missions of alternate episodes
.7-  finished first 6 episodes and 2 alternate episodes
1.0- finished the guide, I have my life back

1.1- fixed mistakes, added an alternate strategy, also fixed the table of
     contents
1.2- added a new logo
1.3- added several alternate strategies, some FAQs
1.4- tried out some new logos for chapters, added some stuff
1.5- street crimes section, voice credits, fixed some errors
Final- I added some cool ASCII art, fixed the spelling mistakes

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
IX:  Legal Stuff
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

VOICE CREDITS FOR THE GAME:
Russell
Wong.....................................................................Nick
Kang
Christopher Walken...................................................George
Gary
Oldman........................................................................Ro
cky, Agent Masterson
Michael
Madsen...............................................................Rafferty,
Additional Voice
Michelle Rodriguez...................................................Rosie
CCH
Pounder........................................................................C
hief
Ron
Perlman........................................................................M
isha, additional voice
Mako............................................................................
.................General Kim
James
Hong...........................................................................A
ncient Wu, additional voice
Keone
Young........................................................................Big
 Chong, Jimmy Fu, additional voices
Ryun
Yu..............................................................................
......Cary Kang
Grey
Deslisle..................................................................Jill,
Lola, additional voices
Vernee Johnson-Watson..........................................Dispatcher

Thanks to:
-Activision for making such a great game.
-Luxoflux for refining all of the great elements of the game.
-Meweight for helping me to understand the good cop/ bad cop system better.
-Wolf for providing an alternate strategy for lobby firefight
-John Olivas for a huge contribution to the fighting section
- Szu Ting Moy for offering several alternate strategies
-Gunitrider509@aol.com  for a good tip
-GameFAQs for publishing this guide
-You for reading this guide

This guide is only to be posted on the following sites, putting on your site
is illegal and is a violation of national copyright laws, unless it is on
the following list:
-www.gamefaqs.com
-www.spong.com
-www.ign.com

This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.  Thank you.

(c) 2003 DarkLink715

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