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    FAQ/Walkthrough by DarkLink715

    Version: Final | Updated: 02/11/04 | Printable Version | Search This Guide

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    (ASCII by: osrevad)
    
    NOTICE:
    I AM NO LONGER TAKING EMAILS FOR ADDITIONS TO THIS GUIDE, ONLY ONES FOR
    PROBLEMS THAT PEOPLE HAVE WITH THIS GUIDE.  I'M ON TO WRITE BIGGER AND BETTER
    FAQS, THANK YOU FOR YOUR COOPERATION.
    
    
                            TRUE CRIME: STREETS OF L.A.
          		      	WALKTHROUGH/ FAQ
    
                              FOR NINTENDO GAMECUBE
    
                            Written by:  DarkLink715
                            Email:       acchapello@yahoo.com
                            Version:     Final
                            Date:        2/11/04
    
    
    WARNING:
    THIS IS A VERY MATURE GAME.  IT HAS MANY SONGS WITH EXPLICIT LYRICS, AND THE
    LANGUAGE THROUGHOUT THE GAME IS THAT OF AN 'R' RATED MOVIE.  IF YOU DO NOT WANT
    TO SEE THIS, DON'T PLAY THE GAME.  ASLO DO NOT READ THIS GUIDE, BECAUSE I
    SATIRIZE MANY OF THE COMIC PARTS OF THIS ASPECT OF THE GAME, ALTHOUGH I NEVER
    ACTUALLY USE THEM.
    ALSO, THERE MAY BE SPOILERS IN THIS GUIDE, AND I APOLOGIZE.  I DID MY BEST TO
    KEEP WHAT WAS GOING TO HAPPEN SECRET, SO DO NOT READ AHEAD UNLESS YOU WANT TO
    FIND OUT WHAT HAPPENS, AND YOU MAY NOT EVEN FIND OUT THEN.
    
    
    PLEASE NOTE:
    THIS IS MY FIRST WALKTHROUGH GUIDE, SO THERE MAY BE SOME PROBLEMS.  I HAVE DONE
    MY BEST TO ELIMINATE ALL MISTAKES, BUT SOME MAY STILL EXIST, AND I WOULD
    APPRECIATE IT IF YOU WOULD E-MAIL ME IF YOU FIND ONE.  THANK YOU.
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Table of Contents
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    ---------------------------------------------------------------
    |          TABLE OF CONTENTS            |   VERSION COMPLETE  |
    |___ ___________________________________|_____________________|
    |I   | INTRODUCTION                     |        .1           |
    |II  | BASIC SKILLS                     |        .1           |
    |III | **WALKTHROUGH**                  |       1.0           |
    |IV  | UPGRADES                         |        .1           |
    |V   | RANDOM TIPS                      |        .5           |
    |VI  | FREQUENTLY ASKED QUESTIONS (FAQ) |       1.1           |
    |VIII| RANDOM STREET CRIMES             |       1.5           |
    |VIII| VERSION HISTORY                  |       1.1           |
    |IX  | LEGAL STUFF                      |       1.1           |
    ---------------------------------------------------------------
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    1.  Introduction
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Welcome to the Streets of L. A.  By inserting this game into your Gamecube and
    waiting until it loads, all of the City of Angels is at your fingertips.  It is
    a massive city, and takes more than 40 minutes to drive from one end to the
    other via highway and the fastest car in the game.  Roughly 260 square miles
    are available for you to patrol, it is almost impossible to memorize the
    landscape like it was in Grand Theft Auto.  The city is recreated with
    startling detail, all of the famous streets, side streets, one-way streets,
    highways, alleyways and avenues are in the game.
    
    There are many missions available for your enjoyment, but, like most games, it
    is impossible to advance unless you beat the prior mission.  This guide is
    meant to help you beat the game with the best ending and highest statistics
    possible.
    
    This is the first game of the series, and I hope that there will be more.  The
    game was developed by Luxoflux and published by Activision.
    
    This guide is written for the Nintendo (r) Gamecube (tm), there are also
    versions
    available for the Sony (r) Computer Entertainment System 2 (r), and for the
    Microsoft (r) Xbox (tm).  The games are very similar, using this guide could
    easily
    help you defeat the Xbox version, but all of the controls posted will be void
    if you are doing so.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    2.  Basic Skills
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    I.  Controls
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    NOTE:
    These are the default controls.
    
    ON FOOT:
    Control Pad left-	Go into fighting mode
    Control Pad right-	Go into shooting mode
    Control Pad up-	Go into normal mode
    
    DRVING:
    Control stick-	Steer
    A-		Accelerate
    B-		Brake
    X-		Hand Brake
    Y-		Look back
    L-		Get in/out / commandeer vehicle
    R-		Fire weapon
    Control Pad Left-	Honk horn
    Control Pad Right-	Toggle siren
    Control Pad Up-	Change View
    
    FIGHTING:
    Control Stick-	Move
    A-		Punch
    B-		Kick
    Y-		High-kick
    X-		Grapple/ throw weapon/ pick up weapon
    R-		Take out guns
    Z-		Drop Weapon
    
    SHOOTING:
    Control Stick-	Move
    Hold B-		Take Cover
    A-		Punch
    Y + Direction-	Roll
    Hold Y + Direction-	Slow motion dive
    X-		Pick up weapon/ grad human hostage as shield
    R-		Fire
    Hold R-		Precision aiming mode
    Z-		Exit precision aiming mode/ reload
    
    STEALTH:
    Control Stick-	Move
    Hold B-		Take Cover
    Y-		Roll
    A-		Stun attack (good cop)
    X-		Deadly attack (bad cop)
    R-		Fire tranquilizer (3 shots)
    
    (CONTROLS FOUND IN THE MANUAL)
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    II.  Good Cop / Bad Cop
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    NOTE: this is only a small fraction of the entire good cop/ bad cop system.
    For a complete FAQ and guide to the system, see the FAQ that is named Good Cop/
    Bad Cop by Meweight.  The guide is great, it has everything that you might need
    to know.
    
    You can choose to take one of two paths during the course of this game; the
    choice is up to you.  Some things that you can do to raise your rating:
    -  Frisk random people. If you happen to find drugs or a weapon that they are
    carrying, your rating is increased by 1.
    -  Spend the badge points you have on the 24/7 upgrade locations to enhance
    your skills as a player.  You can earn many upgrades that will help you on the
    street.
    -  Starting random street fights is a good idea, although it seems barbaric.
    The people that you pick a fight with usually run, and if this happens you
    should fire a warning shot and most will surrender, letting you arrest them for
    easy good cop points.
    -  Go to the 24/7 locations often so that you have a better chance to beat the
    missions
    
    If you choose to be a bad cop, you get a slightly larger margin of error.  To
    lower your rating, you can:
    -  Kill random people on the street with fighting and with your guns.
    -  Start street fights with random civilians and knock them out.
    -  When you are driving, veer onto the sidewalks to kill random pedestrians.
    This is the fastest way to bring your rating down.
    -  You can frisk people to have their weapons if they are carrying any.  This
    will get you good cop points, so I advise you to shoot the person with their
    own weapon to bring the rating right back down the dark black hole.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    III.  Characters
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    NICK KANG WILSON:
    He is the main character of the adventure.  A half-Asian, half-European
    supercop, he prefers to work alone, possibly because he fears he will get
    stabbed in the back like his father.  His father disappeared several years ago
    while on the job in L. A., and Kang decided to take up the family business by
    joining the E.O.D. (Elite Operations Division).  He is given an all access pass
    to the streets of Las Angeles.
    
    THE CHIEF:
    She's tough and fair.  She runs the EOD and recruited Nick after seeing him at
    a shooting range and because of his father's reputation.  She tries to guide
    Nick throughout the game, and sets him on missions so that he can become part
    of the squad.  She doesn't take any crap from anyone, not even federal agents.
    
    ROSIE:
    She used to be a gang member, but had a moment of clarity and decided to fight
    her old gangs.  She is not happy about being partnered with Kang, and her
    attitude may prove quite annoying as the story rolls on.  She is proud of her
    new job and doesn't want anyone to take what she has gained away from her.
    
    SPECIAL AGENT IN CHARGE, MASTERSON:
    He is called on the scene to oversee the case that the EOD is working on
    throughout the game.  He doesn't like working with the EOD, especially because
    of Nick, but he will eventually learn that all is for the best within their
    precinct.
    
    RAFFERTY:
    He used to work with Nick's dad.  He know the inner city of LA like the back of
    his hand, and has quite a few tricks up his sleeve, despite his old age and
    frail appearance.  He acts like he doesn't know much about Nick's father, but
    don't let that fool you.
    
    ROCKY:
    The criminal mastermind of the criminal empire that is currently arising in the
    underbelly of LA.  Rocky has  a large army of thugs behind him, and is about to
    launch one of the biggest criminal schemes ever as the game commences.
    
    ANCIENT WU:
    Very little is known about this mystery man, except that he is the father of
    the Triad.  Many authorities doubt his existence, but Nick is about to find out
    otherwise.  There also seems to be a connection between Wu and Rocky....
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    IV.  L. A. Hot spots
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    24/7 LOCATIONS:
    You can go to these locations to enhance your abilities.  There are three
    varieties: combat training, shooting ranges, and driving courses (see the
    upgrades section for complete description).  They are the cyan icons on the
    mini-map.
    HEALTH RESOTRE LOCATIONS:
    These are locations where you can go to restore Nick's health.  They cost a few
    badge points depending on how much health has been lost.  I do not recommend
    going to these locations unless you are going to have an extended stay in the
    destination driving missions or bonus cruisin' missions.  The locations are
    marked with a yellow dot with a cross within on the mini-map.
    
    PARKING GARAGES:
    You can travel to these locations to find the bonus cars you have unlocked
    through the bonus cruisin' missions (see upgrades portion of the guide for more
    information).  They are marked in yellow with a P in the middle on the mini-
    map.
    
    GAS STATIONS:
    You can't get any gas here, but you can fix up your flaming car for a couple of
    badge points.  They are marked with a gas pump symbol on the mini-map.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    V.  Guns and Gun Basics
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    (--------------)
    ( NICK'S GUNS  )
    (--------------)
    
    .38 CALIBER PISTOLS:
    Nick begins the game with these amateur weapons.
    	DAMAGE POINTS: 34-17
    	AMMO COUNT: 6
    	FIRE RATE: 3/sec (semi)
    
    .41 CALIBER PISTOLS:
    You can get these superior guns by earning the shooting bonus cruisin' upgrade
    the first time.
    	DAMAGE POINTS: 36-18
    	AMMO COUNT: 8
    	FIRE RATE: 4/sec (semi)
    
    .45 CALIBER PISTOLS:
    You can get these superior guns by earning the shooting bonus cruisin' upgrade
    the second time.
    	DAMAGE POINTS: 38-19
    	AMMO COUNT: 10
    	FIRE RATE: 5/sec (semi)
    
    .50 CALIBER PISTOLS:
    You can get these superior guns by earning the shooting bonus cruisin' upgrade
    the third time.
    	DAMAGE POINTS: 40-20
    	AMMO COUNT: 12
    	FIRE RATE: 6/sec (semi)
    
    (--------------)
    ( GUNPLAY TIPS )
    (--------------)
    1.	Hide behind walls and objects.  This makes it much harder for the person
    that is shooting at you to actually hit you.
    2.	Take your enemies weapons.  They are often superior to yours, especially
    at the beginning of the game when you have no upgrades.
    3.	Reload after you kill every set of enemies.  Chances are more will soon
    pop up, and you don't want to be caught reloading when your enemy is
    shoving a shotgun down your throat.
    4.	Use precision aim.  If you aim for either arm or the groin, you get extra
    good cop points and it is much easier to take someone down that way than
    firing at their torso many times like the normal aim does.
    5.	Aim for tires and gas tanks.  Blowing out your enemy's tires helps you
    pursue him faster.  Blowing up his gas tank (back of the car) ensures
    that he's dead.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    VI.  Fighting System and hand-to-hand weapons
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    Take a look at the controls and you'll see that there is a pretty complicated
    fighting system involved in this game.  That is pretty much all you need to
    know, all other tips will be provided in the missions in which they are needed.
    Here are some general tips:
    -Hit hard and hit often.  If your enemy is thrown off-balance by one of your
    attacks, you have the upper hand and it makes him easier to defeat.
    -Use finishing moves when your opponent is stunned.  When all of the
    exclamation points are gray, your enemy will be stunned, giving you an
    opportunity to enter a combo to send him flying.  Before you unlock upgrades at
    the dojos, press as many random buttons as you can during this time to have the
    best chance to perform a finishing move.
    
    ///////////
    CONTRIBUTION BY: JOHN OLIVAS (john_olivas@hotmail.com)
    ///////////
    
    Basic Finishing moves.
    
    Monkey paw.
    When dazed press punch followed by low kick to do a spinning fist slam.
    A nice fast move to pull off in hostile crowds, non interruptible and it can
    hit multiple targets at once.
    
    Flying Monkey.
    When Dazed press high kick and punch to do a jump kick to the enemy's head. A
    very nice move to send them flying with plenty of "knock-down time" and fast
    recovery, making a ground attack more plausible.
    
    Roundhouse kick.
    When dazed enter a low kick followed by a high kick to do a boot to the enemy's
    head. Quick and simple, it looks cool enough and deals some damage with fair
    knock back. More than the paw, not as much as the flying kick.
    I'd count it as least useful of the starting finishing moves but it is quick,
    nick doesn't have to get-up or land so it's quick enough with good enough
    knock-back to be useful against multiple attackers.
    
    The advantage to all of these early moves is that the combinations are quick.
    If you cannot single out an attacker and must fight in a crowd you are far more
    likely to pull off one of these combinations than the later ones.
    Also these are less prone to mistakes, to do the kick for example you could
    enter
    high kick high kick high kick and punch and still pull off the move. I like to
    do it the 3 press than one press way anyhow, as I'm just used to it from when I
    was trying to find the moves and I'd like to think it adds extra oomph. :)
    
    Grapples and blocking.
    
    You can pull off a grapple anytime, not just when an opponent is dazed.
    First though you must become a master of the block. Practice blocking and
    dodging and when you get it down you can have strings of 10 or 20 victories
    before you ever even take a solid hit. The block master can easily take on
    crowds of 3 or 4 armed individuals in melee combat or even larger crowds
    (such as at the staples center) without too much of a workout. If you just hold
    block your opponent will switch attacks or just hit you in such a way as to get
    around it. The best way is to wait until your opponent begins his swing and
    block then, doing this against multiple attackers both looks cool and is a fun
    workout :). Why so much emphasis on blocking? Strategy.
    You can fight entirely with grapples or start your own chains to pull off
    finishers quicker than ever once you get blocking down. Simply block an attack,
    or chain of attacks. If you're fighting a chaining opponent block until he does
    a move with a slow recovery rate, then move in with a grapple or an attack.
    I recommend low kick for an attack, punch is good but sometimes you'll be
    knocked back by a strong attack outside of punching range. High kick in general
    is too slow to serve as an effective counter. I prefer grapples to counter as
    grapples deal out huge damage, disarm armed foes and leave you in a perfect
    position to do a ground attack. I'll entail some of the basic grapples below.
    
    Take-down
    Simply press the grab button without another button presses, fast, non-
    interruptible and dealing a good amount of damage, there are however many
    better grapples out there.
    Ground punch
    Grab and punch buttons in quick succession. The best move out there for a
    ground attack follow-up and my personal favorite among all the grapples.
    There is no knock-back, the foe is slammed at your feet, the punch adds extra
    damage and the recoil from the blow leaves them open for a ground attack more
    often than not which is convenient when paired with the fact the foe is placed
    on the ground directly in front of you. Unfortunately it's power is balanced
    out by the fact it's rather easily interrupted in multiple-attacker situations.
    
    Shoulder toss.
    Grab and high kick buttons in rapid succession. A nice move, the throw deals a
    good amount of damage and leaves a fair amount of distance between yourself and
    your foe. Not really a good move for a ground attack as that distance and the
    knock-down time are not working in your favor to go that route and even a stomp
    can be a pain to pull off. A nice move to try to pair a running attack with
    though if that's your thing. The move turns Nick
    180 degrees around which can be a bad thing in a crowd, or a good thing if the
    pack isn't too close and you want to make a break for it. That said doing this
    in a crowd will get you hit in the back of the head and kicked in the
    butt/lower back more often than not. The principal damage here is the throw and
    in a 2 on one encounter the damage combined with the distance can give you an
    easy edge on the competition provided you use it to divide and
    conquer.
    
    Rolling toss.
    Grab and low kick buttons in rapid succession. Low damage, very high distance.
    A very nice throw when combined with environmental hazards such as breakable
    objects, walls... or traffic. I'd say to use it in a crowd to thin out a pack
    but sometimes I get kicked while Nick's getting up. The recovery time from
    performing this move is crap and will often leave you wide open for a punch in
    the chops. The distance is also a problem for secondary attacks. This isn't to
    say it's a bad throw as sometimes it seems to do quite high damage. I just have
    no idea why but I'm guessing the min-max dam numbers are a good distance apart.
    Damage wise there are more dependable throws. Think of this one more as a
    strategic asset.
    
    Ground attacks.
    
    BODY SLAM
    Press toward and high kick when your foe is down. Brutal attack that deals high
    damage but leaves you open to an easy counter if you miss as the recovery time
    is rather high. Not recommended for crowds. Nick dives into it quickly but is
    slow to get up. If you miss your opponent will be on his feet before you are.
    
    STOMP
    Press toward and low kick when your opponent is down. A quick jump on the enemy
    devoid of any penalty if you miss but not offering a large amount of damage.
    The speed does help ensure a blow will be landed though. A good safe attack,
    even in a crowd.
    
    Summersault drop-kick.
    Press toward and punch when opponent is on the ground. My personal favorite it
    deals out a very good amount of damage, is quick and it's pretty showy as well.
    Unfortunately Nick takes a second to prepare for the summersault by placing his
    hands behind his head, which leaves him open for an attack in a crowd where he
    will sometimes be interrupted. If he does pull it off in a crowd though he gets
    up in such a way (kicking his legs up to flip back onto his feet) that he can
    damage several enemies. This second phase of the attack is not interruptible.
    The recovery time is small which won't leave
    Nick open for a counter attack if he fails to connect however. A very good move
    in any one-on-one competition it's use in crowds is risky but beneficial. A
    gambler's move against a large crowd, unlike the body slam there is a chance
    you'll take a hit without ever getting to do the attack at all. The choice is
    up to you but in one on one fights I always
    recommend this one as you'll be back on your feet if you miss before the enemy.
    
    
    ///////////
    CONTRIBUTION BY: Szu Ting Moy (szuboy@yahoo.com)
    ///////////
    
    Just so you'll know, the X,A grapple automatically
    disarms your opponent and gives you the weapon.
    
    
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    VI.  Vehicles
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    L. A. is huge, and driving is the way that you will need to get around.  There
    are strategies for specific missions in the walkthrough, but here are some
    basic tips:
    -When perusing a perp, shoot out his tires and constantly fire at the car, but
    be close to the car so that you don't accidentally shoot pedestrians.
    -Aim for the gas tank for a quick kill.  This is an easy way to bring down a
    perp, but it also affects your good cop rating in the negative direction.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    3.  Walkthrough
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    This is where the bulk of the game is located.  I will show you how to defeat
    every episode, every mission, and every foe.  I only ask that you follow the
    guide and you should be able to win.  If you find any problems or
    inconsistencies in the following walkthrough, please feel free to e-mail me and
    tell me about it so that I can fix the problem.
    
    
    Note:
    This entire walkthrough is written through the normal intros.  If you fail a
    mission, you can often play a mission through an alternate intro with an
    alternate starting point, but writing all of this up in the first version is
    more work than I can handle.  It may exist in future versions, but don't count
    on it.  You will never need to play through alternate intros if you beat all of
    the missions normally, anyway.
    
    A.  NORMAL EPISODES
    These are the missions that follow the normal story line and lead to the best
    ending possible.
    ***********************************************************************
    I:  Episode I:
     ______    _         __  _   ___      __
    /_  __/___(_)__ ____/ / | | / (_)__  / /__ ___  _______
     / / / __/ / _ `/ _  /  | |/ / / _ \/ / -_) _ \/ __/ -_)
    /_/ /_/ /_/\_,_/\_,_/   |___/_/\___/_/\__/_//_/\__/\__/
    ***********************************************************************
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 1:
    SHOOTING PRACICE
    GOALS:	Shoot 10 targets
    
    Press R to enter shooting mode, and let the bullets fly at the targets, rapidly
    hit R when the auto-aim locks on.  You have enough time to hit 16 or more, so
    this is easy.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 2:
    DRIVING TO E.O.D.
    GOALS:  Race to the Chief's office
    
    This is a timed driving mission, but you have more than enough time to do it
    twice over.  Head out the door and hit L to enter your car, simply hit A to
    accelerate and follow the mini-map to the green dot.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 3:
    DRIVING FOR CHOW
    GOALS: Drive to Restaurant;  Solve street Crimes (optional)
    
    This is the first of many open-ended missions in which you can go to the
    destination whenever you feel like it.  Before driving to the bistro, take some
    time to go to the shooting ranges around town to increase your shooting skills,
    this will take away the badges that you began the game with.  To gain more
    points toward badges, solve street crimes (press Z+X to arrest a defeated
    criminal), or frisk random people by pressing X.  Many people are hiding
    something, such as drugs or a weapon, and the result is a quick arrest and easy
    points, although the success rate is relatively low.  When you are tired of the
    streets, head to the bistro.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 4:
    TRIAD MUSCLE
    GOALS: Fight Triad Thug
    
    This is the introduction of the fighting system.  Check the controls section
    for information about the button schemes.  Notice that the enemy has 4
    exclamation marks by his head, these represent the number of hits that can be
    landed on him before he is stunned.  While he is stunned, you can enter a combo
    (try to vary the buttons you press) to send him flying.  During this fight,
    switch up your moves to keep the AI guessing what you will do next, and pound
    him hard and quick.
    
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    MISSION 5:
    FINALE: ROSIE TROUBLE
    GOALS: Shoot Triad Thug
    
    This is quite easy, run over to the thug and pop a few bullets in him quickly,
    then duck behind a car and reload.  Repeat this pattern and he'll be downed
    quickly.  You can also use precision aim to hit him in either arm or groin, or
    his head if you don't mind a point coming off your good cop score.
    
    ///////////
    CONTRIBUTION BY: Szu Ting Moy (szuboy@yahoo.com)
    ///////////
    
    In "Rosie Trouble", you can get one of the cars the occasionally drive by and
    use it to run over the gang member.  This isn't a very efficient way to beat
    him, but it's just a fun alternative. You can also run up to the three cars
    near him. Crouch behind the cars, but not near them.  The reason is that when
    the cars explode, you don't want to beneath explosion.  Eventually, the gang
    member will walk into fire and burn himself.  This isn't a very efficient way
    to beat him, but it's just a fun alternative.
    
    
    
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    MISSION X:
    BONUS CRUISIN'
    GOALS:  Drive to Destination of choice
    
    I recommend going to the shooting range, getting better guns should be your
    priority at this early point.  Drive to the range and be prepared to practice
    your shooting skills.  Try and use this opportunity to enhance your skills.
    Try hiding behind the boards and popping out to shoot the yellow targets, try
    not to let them shoot at you.  Try the slow-motion dive and dual-target aim if
    you have it. If you don't make it to the end, don't sweat it, just try again
    and enhance your skills.  The reward is a nice shiny pair of .41 caliber
    pistols.
    
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    *******************************************************************************
    II:  Episode II:
       __  ___                ______              __
      /  |/  /__ ___ ____    / __/ /________ ___ / /____
     / /|_/ / -_) _ `/ _ \  _\ \/ __/ __/ -_) -_) __(_-<
    /_/  /_/\__/\_,_/_//_/ /___/\__/_/  \__/\__/\__/___/
    *******************************************************************************
    
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    MISSION 1:
    CRUISING FOR LEADS
    GOALS: Drive to Caray's Dojo
    
    You have to drive to your brother's dojo, but before you arrive use your extra
    badges at 24/7 locations, but only the fighting and shooting.  Driving skills
    are not very important at any point in the game.  Whenever your urge to stop
    street crimes or to enhance your skills has been satisfied, drive to the little
    green dot.
    
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    MISSION 2:
    DOJO ATTACKER
    GOALS: Fight Attacker
    
    The guy who ransacked your brother's dojo is coming after you.  He's pretty
    quick, but if you use a B, A combo it almost always lands on him.  Get through
    his 5 exclamation points of health and smack him when he is stunned, you
    shouldn't have any trouble beating him so long as you have enhanced your
    fighting skills at the dojo at least once and have picked random fights in the
    street.
    
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    MISSION 3:
    RED LANTERN RUSH
    GOALS: Race to the Red Lantern Bar
    
    This is a quick race to the bar.  Take San Pedro on to LA Street, and make a
    quick turn onto Temple.  The bar is a short stretch away.
    
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    MISSION 4:
    BAR BRAWL
    GOALS: Fight Feng
    
    Feng is a totally unfair fighter, mostly because he is armed with a
    switchblade.  To knock it out of his hands, grapple him with X and throw him to
    the floor. Pick up the blade with X and use his own weapon against him.
    Quickly use a variety of attacking buttons to throw him off balance and to make
    him easier to stun.  Let loose on him when he is stunned.  If you want to, you
    can try knocking him through the breakable tables and chairs; these produce
    cool splintering effects and cause extra damage.  This is the toughest fight
    you've had so far, so if you lose, just learn and take him on again.
    Eventually you will learn his pattern and beat him.
    
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    MISSION 4 (ALT):
    THE ARSONIST
    GOALS: Capture Feng
    
    This is a really fun one.  It's a car chase, and car chases in LA mean streams
    of bullets flying everywhere.  Constantly keep up with Feng (he's the little
    red blip on your mini-map) because if you fall behind too far, you will fail
    the mission.  Use the auto-aim to fire a lot of bullets at his car when you are
    close (be careful not to shoot civilians).  He fires back, but your car should
    be able to take these hits.  After his car has taken enough bullets, he will be
    forced to leave the car and you will either be able to arrest him right there
    (Z+X) or you will have to fight him then arrest him.  Either way it is pretty
    easy to do.
    
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    MISSION 5:
    CHASING TRIAD THUG
    GOALS: Capture Feng
    
    You're on foot, and it's best to stay that way.  Just run after the red blip on
    the mini-map and fire when you have a clean shot.  He'll go down quickly, and
    you get to advance farther.
    
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    MISSION 6:
    DRIVING TO JIMMY'S
    GOALS: Drive to Dynasty Imports; Solve Street Crimes (optional)
    
    Continue to advance your fighting and shooting skills, most importantly
    shooting.  After you are tired of perusing criminals and spending time at the
    shooting range, head to the green blip on the mini-map.
    
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    MISSION 7:
    SNEAKING IN
    GOALS: Infiltrate Dynasty Imports Warehouse
    
    This is the first stealth mission of the game, check the controls section for
    how to play.  The basic idea of this mission is not to be seen for too long by
    anyone (until their three exclamation marks light up).  Hide behind various
    objects, waiting for your victims to turn their back to you, then run up and
    hit A to due a subduing chop, which will give you badge points and a good cop
    point.  If your target sees you, quickly shoot them with a tranquilizer dart
    (R).  Don't step on anything that sits on the ground, this often makes a loud
    sound and alerts the people you are trying to sneak by.  You should be able to
    get by all easily if you stay in the shadows and are patient, just wait until
    they turn their backs and then pounce.
    
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    MISSION 8:
    JIMMY'S AMBUSH
    GOALS: Shoot Jimmy's Crew
    
    Yet another fun mission.  This one is a pure shootout, so pick off Jimmy's guys
    one by one from the starting point, try to conceal yourself so they cannot
    shoot at you but you can take them down.  If you have the upgrade on the
    pistols, this is very easy.  Use precision aim to make neutralizing shots for
    quick takedowns.  When all of the guys near the starting position are dead,
    jump down and take their guns, and take on the next waves of guys.  Let the
    bullets fly and advance to the finale.
    
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    MISSION 9:
    FINALE: SNIPER ASSASSIN
    GOALS: Shoot the sniper
    
    This is pretty easy.  Run up to the windows and press B to duck.  Wait for the
    sniper to fire, then get up and shoot at him with the auto aim, about 2 clips.
    Then duck again, wait for him to shoot, rise up and do it over.  Follow this
    pattern and he'll go down slowly but surely.  You can use precision aim, but
    it's a pain to see when he's going to fire that way, I recommend the above
    strategy.
    
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    MISSION X:
    BONUS CRUISIN'
    GOALS: Drive to Bonus Destination
    
    Once again, I recommend the shooting upgrade here.  Getting a better gun edges
    out better grapples and cars at this point.  This is much like the last course,
    except there are more dummies to shoot.  Get into a position where none of them
    can shoot you, then pop out and let the bullets fly.  Always try to keep semi-
    hidden.  The toughest dummy to hit in the course is the one on the balcony.  To
    take him out, wait until he stops and then introduce him to lead.  The guns are
    protected by a row of 4 dummies.  If your health is high, just run to the green
    arrows as fast as you can.  If not, use a slow-motion dive to take them out,
    followed by dual-target aim to get the last two.  The reward is .45 caliber
    pistols, which are explained in the Nick's Guns section.
    
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    *******************************************************************************
    III:  Episode III:
       ____     __                    __  _                __  _______
      /  _/__  / /____ _______  ___ _/ /_(_)__  ___  ___ _/ / /_  __(_)__ ___
     _/ // _ \/ __/ -_) __/ _ \/ _ `/ __/ / _ \/ _ \/ _ `/ /   / / / / -_|_-<
    /___/_//_/\__/\__/_/ /_//_/\_,_/\__/_/\___/_//_/\_,_/_/   /_/ /_/\__/___/
    *******************************************************************************
    
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    MISSION 1:
    OFF TO CHONG'S
    GOALS: Drive to Chong's Residence
    
    NOTE: BY THE END OF THIS EPISODE, HAVE LEVEL 4 SHOOTING.  IT IS A BIG HELP IN
    THE ENDING GUNFIGHT
    
    This is another open-ended mission.  Follow the above instruction religiously,
    surpassing it would help.  Keep enhancing your fighting skills, but not until
    after you have level 4 in shooting.  After you bust up some street crimes, head
    to the green dot and be ready to quickly be ushered into the next mission.
    
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    MISSION 2:
    TAILING CHONG'S LIMO
    GOALS: Tail Chong's Limo
    
    You can't get too far and can't get too close to the limo in this mission.  A
    good rule of thumb is to have the red dot be on the brink of crossing the top
    of your mini-map, not closer, not farther.  If you get too far behind, step on
    the brake.  If you get to close, exclamation marks start to light up.  If they
    all light up, the driver runs, so don't let them all light up.  Follow the
    driver successfully to go to mission 3.
    
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    MISSION 3:
    A STAKEOUT GONE BAD
    GOALS: Escape the attackers
    
    This is the beginning of a mode that you will grow to love if you like barely
    escaping danger and shooting up cars.  At the beginning of the mission, swing
    around and pump the two pursuing cars full of bullets.  Then, speed off and
    force them to follow.  After a little while swing around and fire a lot of
    shots at them again.  Repeat this pattern until both cars are wrecked, and then
    just drive away from the carnage to win.
    
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    MISSION 4:
    DRIVING TO SPA
    GOALS: Drive to Russian Spa; Solve Street Crimes (optional)
    
    The landscape is littered with shooting ranges, I suggest you go to them.  You
    could also use fighting upgrades for a mission later in this episode.  Avoid
    driving ranges until you get to level 9 in fighting and shooting.  Solve as
    many street crimes as you like, then follow the yellow brick road to the green
    dot on the mini-map.
    
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    MISSION 5:
    SPA INFILTRATION
    GOALS: Sneak into the Russian Spa
    
    Don't let anyone see you, just like in the last infiltration mission.  Hide
    behind the lockers and wait for the people to turn around, then unleash you're
    a button to send them to the floor.  Don't step on glass or anything else on
    the floor.  When you get to the steam rooms, wait until a guy comes out of the
    door, then take him out.  Do the same with the other 3 doors in the room.  In
    the steam chamber, hide out to avoid the awake guests and don't make noise to
    arouse the sleeping ones.  The green goal is in the back of the giant steam
    room.
    
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    MISSION 5 (ALT):
    RUSSKIE TROUBLE
    GOALS: Fight Russian Goons
    
    There are four Russian guys in this room.  One has a ponytail, that's their
    leader.  Try and fight with him first because he is more difficult to take down
    than the other three.  Try to pick a fight with one at a time, fighting two
    makes this more difficult.  Vary your attacks as much as you can and use any
    acquired finishing moves while they are stunned.
    
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    MISSION 6:
    SHOWER ROOM ANTICS
    GOALS: Fight bathers
    
    In the shower with fat Russians!  This is exactly the place where you don't
    want to be, so fight hard.  Pick a fight with one at a time to make this
    easier.  Once again, vary your attacks and take advantage of the periods when
    they are stunned.  B, A is a good combo to take these guys down to being
    stunned, then use finishing moves to put them on the ground.
    
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    MISSION 7:
    FINALE: THE ACCOMPLICE
    GOALS: Shoot Spa Crew
    
    All of your shooting upgrades have come down to this.  Use the low pool wall to
    your advantage, as a stopping point for bullets.  Hide behind the columns and
    pop out to meet the angry Russian crew.  A good tactic is to use the slow-
    motion dive when you have wiped out all but one in a particular wave of
    criminals.  There are 29 guys to beat, then Big Chong comes out.  He's tough,
    so hide when he lets his bullets fly.  When he stops firing, pop out and
    introduce him to your pistols, or any weapons that you picked up from his
    goons.  As soon as he starts shooting, hide again.  Try and shoot him from an
    angle which he can't see you, this will make it more difficult to shoot back.
    Once Chong goes down, episode 3 comes to a close.
    
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    MISSION X:
    BONUS CRUISIN'
    GOALS: Drive to Destination
    
    Once again, I recommend the weapon upgrade.  Drive to the range and be prepared
    to have fun.  The dummies appear in twos, so go slowly and be patient, don't
    take stupid hits and get your health knocked down quickly.  At the end of the
    course, there is a cluster of a bunch of dummies, but you can run right past
    their tennis-ball guns to get to the green arrow if you have enough health.
    Your prize is a pair of .50 caliber pistols, the strongest of Nick's weapons in
    the game!  Pat yourself on the back, these guns have a bigger clip size, faster
    firing rate, and are more powerful than any of Nick's other guns.
    
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    *******************************************************************************
    IV:  Episode IV:
       ___               _             ____                 ____  ______
      / _ \__ _____ ___ (_)__ ____    / __/__ ________ ____/ __ \/ _/ _/
     / , _/ // (_-<(_-</ / _ `/ _ \  / _// _ `/ __/ -_)___/ /_/ / _/ _/
    /_/|_|\_,_/___/___/_/\_,_/_//_/ /_/  \_,_/\__/\__/    \____/_//_/
    *******************************************************************************
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 1:
    EN ROUTE TO AUTOSHOP
    GOALS: Drive to the Autoshop; Solve Street Crimes (optional)
    
    NOTE:
    THERE IS A HARD FIGHTING MISSION AT THE END OF THIS CHAPTER.  GET ALL OF THE
    FIGHTING UPGRADES YOU CAN TO HAVE THE BEST CHANCE OF WINNING, IT IS RECCOMENDED
    THAT YOU BE AT LEVEL 9 AT THAT TIME.
    
    Drive to the destination whenever you have used up all of your badges on
    fighting upgrades and solving street crimes.
    
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    MISSION 2:
    GREASE MONKEYS
    GOALS: Fight Bikers
    
    There are three total guys to take down here.  Pick a fight with them one at a
    time.  Disarm the ones with wrenches by grappling with X, then take their
    weapons and introduce them to them.  Just be patient, strike quickly and change
    your attacks often, and use the most recent finishing move that you've
    acquired.  Another great strategy is to knock the thugs into the fuel drums,
    but this is difficult to do.
    
    ///////////
    CONTRIBUTION BY: Szu Ting Moy (szuboy@yahoo.com)
    ///////////
    
    
    In "Grease Monkeys", you can use the environment to your advantage.  The car in
    the middle of the stage rises and drops to the ground.  If anyone (including
    Nick) is near it when it drops, the impact will knock them to the ground.  You
    can stomp on them for a cheap shot.  This isn't a very efficient way to beat
    them, but it's just a fun alternative.
    
    There are gasoline drums in the room.  You can blow them up (by throwing
    enemies into them or hitting them).  If you align yourself with an enemy with
    the fire between the two of you, they will walk into the fire.
    
    
    
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    MISSION 3:
    CHASING FRANCIS
    GOALS: Chase Francis
    
    Get in the car and step on the gas to catch up with Francis.  Pursue him with a
    vigilant eye, he turns quickly and it is often hard to follow him.  Keep a
    steady stream of bullets flying his way via auto-aim when you are sure that
    there are no pedestrians in the way of your line of fire.  The moment you
    subdue his car, he gets out and surrenders.
    
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    MISSION 4:
    OFF TO THE GULAG
    GOALS: Drive to Dance Club; Solve Street Crime (optional)
    
    This is the best possible time to use all of your hard-earned badges to enhance
    those fighting skills.  It is also a great time to earn some more solving
    street crimes, this is the last time in the episode when you have an open-ended
    mission, so use it wisely.  When all points are spent and you have jailed all
    the criminals in the city that you can bear to, head to the green blip.
    
    NOTE:
    TRY AND HAVE A FAST CAR WHEN YOU ENTER THE CLUB, THE FASTEST THAT YOU CAN FIND.
    THIS WILL HELP YOU A LOT IN MISSION 7.
    
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    MISSION 5:
    ANOTHER WAY IN
    GOALS: Sneak into the dance club
    
    Another great stealth mission!  Run up to the first guy when he turns his back
    on you and hit A.  The next two guards should be easy to take down, but if one
    of them spots you, put them to sleep with R.  Walk between the glass piles and
    take out the next guard.  Creep up to the door, another walks out, and he
    should be easy to subdue.  Mission complete.
    
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    MISSION 6:
    DISCO INFERNO
    GOALS: Shoot Bouncers
    
    Run in guns blazing, and hide behind the pillar on the stage (there is a health
    pack on top, press X to use it when you need to).  This is the best place to
    engage all of the goons from, so take them down as they come, using your James
    Bond skills.  Take out the guy on the balcony with a precision aim head shot.
    
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    MISSION 6 (ALT):
    ALLEY BRAWL
    GOALS: Fight Bouncers
    
    A nice clean fist fight.  Pick a fight with one bouncer at a time, punching and
    kicking through their exclamation points and using the finishing moves that
    you've learned.  Take out the guy in the suit and bald-headed guy first,
    followed by the brown-shirt guy.  Don't let the surround you, run to a corner
    of the arena if they do.
    
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    MISSION 7:
    CARY IN TROUBLE
    GOALS: Race to Caray's Dojo
    
    If you brought a quick car into the Gulag, it really pays off here.  This is a
    very tough driving mission, so every second counts.  Go South on New Hampshire
    to Beverly, then stay to the right to remain on Beverly.  Take a right at the
    next split onto 2nd.  Follow 2nd to Figueroa, avoiding traffic.  Turn onto 4th
    and speed to the finish.  This is very hard, but after a few times you will
    accomplish the goal.  Just use patience.
    
    (This strategy comes from the official Brady Games guide for the game, written
    by Tim Bogenn.  I tried many times to come up with a better strategy, but this
    is the best one you will ever find anywhere on the internet or in print)
    
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    MISSION 8:
    FINALE: VANDAL WRATH
    GOALS: Fight Vandals
    
    Your skill in fighting is tested here. Take each fighter as he comes at you,
    unleashing your fury and your most devastating finishing move.  Use the weapons
    for the entire battle, and use ground attacks prolifically.
    
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    MISSION X:
    BONUS CRUSIN'
    GOALS:
    
    Here begins the saga of street racing.  You have plenty of time to get to the
    goal, any route will take you there successfully.  Use a quick car, and avoid
    all obstacles.  Once you reach the goal, you are rewarded with the '69 muscle
    car, which is delivered to all impound garages around the city.
    
    (The reason I don't have a specific strategy for this is because there are so
    many that are all about the same.  No one that I have tried is better than
    another with the amazing amount of time that you are given, especially with a
    fast car)
    
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    AT THIS POINT IN THE GAME, I RECOMMEND THAT YOU PLAY THROUGH ALTERNATE EPISODES
    IV AND V.  IT IS EASY TO PICK UP MORE UPGRADES, AND WILL HELP YOU IN THE MAIN
    STORY.
    
    *******************************************************************************
    V:  Episode V:
     ________         ___
    /_  __/ /  ___   / _ \___ ___ ______ _____
     / / / _ \/ -_) / , _/ -_|_-</ __/ // / -_)
    /_/ /_//_/\__/ /_/|_|\__/___/\__/\_,_/\__/
    *******************************************************************************
    
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    MISSION 1:
    TAILING SUSPECT COP
    GOALS: Tail suspicious cop
    
    Keep your distance from Rafferty in this mission.  Let the red dot stay on your
    top boundary, don't let it cross, don't let it get too close to you (don't get
    too far away, don't get too close).  This is a long tail, but you can do it
    easy.  Follow him all the way into mission 2.
    
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    MISSION 2:
    BUM ENCOUNTER
    GOALS: Fight Winos
    
    Pick a fight with one of the bums, get him stunned with quick A, B combos, then
    use a grapple to get his weapon (don't use a grapple otherwise or you will get
    pounded).  Stay away from the stove!  Hitting it too many times may result in
    fire or explosion.  Also, the bum in the fur coat is tough, direct your
    throwing (X) your weapons her way.
    
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    MISSION 3:
    MEETING RAFFERTY
    GOALS: Drive to meeting; solve street crimes (optional)
    
    
    NOTE:
    CONTINUE GETTING SHOOTING UPGRADES, THE UPGRADES 8 AND 9 WILL HELP YOU A LOT IN
    THE FINAL MISSION.  JUST GET AS MANY AS YOU CAN, BUT YOU WILL HAVE AN ADVANTAGE
    IF YOU ARE AT LEVEL 9 AT THAT TIME.
    
    Drive to the destination when your badge points are gone and you have torn the
    city apart by solving random street crimes.
    
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    MISSION 3 (ALT):
    THE PEKING DUCK
    GOALS: Drive to Butcher Shop; solve street crimes (optional)
    
    Follow same strategy as the last mission.
    
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    MISSION 4:
    BUTCHER SHOP RUSH
    GOALS: Race to the Butcher Shop
    
    Move to the butcher shop!  Take Crenshaw to Pico Blvd east.  Follow Pico to
    Hoover north, and drive right into the goal.
    
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    MISSION 5:
    ON THE CHOPPING BLOCK
    GOALS: Fight Butchers
    
    This is a tough one.  Disarm the two guys as quickly as possible.  Don't use
    the weapons, just leave them on the floor.  Once you beat those two, pick a
    fight with one of the next three and beat him, but first disarm him.  Do this
    for all three butchers.  Avoid the exploding display cases!  These are a hazard
    to your health.  A big fat slow guy comes in next, beat him with a lot of quick
    combos and finishing moves.
    
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    MISSION 6:
    SLAUGHTERHOUSE
    GOALS: Shoot Triad Butchers
    
    This is easy, just go slowly through the back rooms of the slaughterhouse,
    taking one enemy at a time or one wave at a time.  Once they are dead, take
    their weapons and run onward.  Use the health packs on the way, and stop by the
    last door.  Wait for guys to come out, then slow-motion dive to take them out.
    Walk through the door James-Bond style and go to the finale.
    
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    MISSION 7:
    FINALE: THE GREAT ESCAPE
    GOALS: Escape from Triad Goons
    
    You are confined to a pickup truck in this mission, a little different from
    other escapes.  Run for a while and let one pursuer gain the lead on the other,
    then turn around quickly and pump him full of lead.  Keep going and shoot the
    other car, and turn some corners to try and lose them.  Eventually with this
    patter you should win, but it is difficult.  Try until you beat the mission, it
    eventually works.
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION X:
    BONUS CRUISIN'
    GOALS: Drive to Bonus Destination
    
    The third and final street race, this one's tough.  At the very beginning, turn
    left and go down Rosewood.  Take a right at Las Palmas.  Take a left onto
    Beverly.  Follow that for a while then turn right onto Irving.  Take this until
    you turn left onto 5th, and the finish line is a hop, skip, and jump away.
    
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    *******************************************************************************
    VI:  Episode VI:
       __ __                         ___  _      __
      / // /__  __ _____ ___   ___  / _/ | | /| / /_ __
     / _  / _ \/ // (_-</ -_) / _ \/ _/  | |/ |/ / // /
    /_//_/\___/\_,_/___/\__/  \___/_/    |__/|__/\_,_/
    *******************************************************************************
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 1:
    OFF TO WU'S PLACE
    GOALS: Drive to Wu's House; Solve Street Crimes (optional)
    
    This is a very good time to enhance those shooting skills, level 9 will come in
    handy in the upcoming shootouts.  If you need more badges, bust people on the
    street, just get it done.  When you are finished, enter Ancient Wu.
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 2:
    UP THE FOOD CHAIN
    GOALS: Infiltrate the restaurant
    
    Another amazing stealth mission!  Hide until the first guard turns around, then
    run after him and bring him down.  Wait at the next entrance until the second
    guard turns around, then bring him down Jackie-Chan style.  Wait by the next
    hallway against the room divider, watch the guy in the black suit wait and then
    turn around, then strike.  The next room contains a lot of chairs, do not bump
    into them, and run toward the smoking thug in the back and introduce him to
    some pain.  Go to the left side of the next room and hide by the divider.  When
    your next victim turns his back to you, judo chop him.  Walk to the opening,
    but don't go in.  Wait for the waiter then tranquilize him.  The last guard is
    surrounded by chairs, creep around them.  If you hit one, have a tranquilizer
    ready.  If you get to him, dispatch him and victory is yours.
    
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    MISSION 3:
    KITCHEN INSPECTION
    GOALS: Fight Cooks
    
    These cooks are mad.  The first batch of them are armed with knives, but not
    for long.  Don't let them touch you, hit them hard with A, B combos and when
    they are stunned do a grappling move to rid them of their weaponry.  Once you
    have the knives, throw them at the cooks (X) instead of fighting with them.
    Take down these cooks and more are to come.  Be sure to stay away from the
    ovens for the duration of the fight.  The next round of cooks have knives,
    disarm them in the same way, and when they are finished the hardest task of all
    is at hand.  A zombie walks in, but he can only be damaged by fire and a knife
    to the head.  The best way to beat him is to ignite the stove (hit it with him
    or yourself) and then hit him into it, setting him on fire.  This is very
    tough, but hitting him with a knife is even harder.  Try several times, find a
    way to shove him into the flames, and you will eventually prevail.
    
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    MISSION 4:
    SEEKING ANCIENT WU
    GOALS: Locate Dungeon Exit
    
    Ah... a dungeon.  There are easy directions to conquer this maze.  Take a left
    at
    the first T intersection, getting the health pack on the right if needed.
    After this, it is all right turns.  Use slow-motion dives when going around
    corners to take out any goons behind them.  Take out any zombies and thugs in
    your path, and you are home free.
    
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    MISSION 4 (ALT):
    TUNNEL VISION
    GOALS: Reach Sewer Exit
    
    A symphony of flesh, this one is.  You have to run through the sewer to avoid
    the spike wall, and at the same time have to shoot the zombies.  Run as fast as
    you can, taking down any zombies, only those that are in your way.  Don't let
    the zombies touch you, at all costs.  Make it to the stairs to win.
    
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    MISSION 5:
    INNER DEMONS
    GOALS: Shoot Wu's Demons
    
    This is an interesting one.  You have to kill all of the floating demons that
    you see.  When they are just flying around, shoot them, then reload when they
    stop.  When they look at you, quickly enter precision aim and shoot at the eye
    several times.  With some luck and if they are all in a straight line, you may
    be able to take out several at a time.  Take out the thirteen single heads and
    a tri-eyed ghoul comes into play.  Defeat him in the same way, except take out
    all three of his eyes.  After shooting each one, dive out of the ways so he
    doesn't hit you.  When he is dead, the mission is over.
    
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    MISSION 6:
    DIE DIE MY CONCUBINE
    GOALS: Fight Wu's Concubines
    
    There are several things you must keep in mind when fighting these
    monstrosities.  First of all, they are demons, so they can vanish and reappear
    at any time.  Second of all, they are on fire, so do not let them touch you
    when you can help it and don't grapple them.  Use high kicks and punches.  A
    great strategy is trying to knock them off the stage, although it is tough to
    accomplish.  This is all the advice I can give you, god speed.
    
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    MISSION 7:
    FINALE: NIGHTMARE
    GOALS: Shoot Wu's Dragon
    
    Finally, a fight with something that you can recognize.  The dragon circles
    around the rind, then rises up and spits fire, swirls its damaging tail, then
    repeats.  The strategy is simple in theory, but hard to do.  You have to shoot
    it right between the eyes with a hollow point bullet when it is about to spit
    fire.  This will give you a one-shot kill, but it is very difficult.  Just fire
    whenever you see the head, aim for the eyes, and take a chance at using the
    one-shot kill.  It takes a long time and is very hard to do, but you can do it
    if you learn its pattern.  If you don't have hollow point bullets yet, try the
    strategy anyway, but modify it as is necessary.  Slay the beast to continue on
    your quest.
    
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    MISSION X:
    BONUS CRUISIN'
    GOALS: Drive to Destination
    
    The beginning of the fighting upgrade era, you're going to unlock a new
    grapple.  Go to the dojo and beat the easy master, and he confides his secret
    in you.  It is a simple fight, nothing like what you have recently
    accomplished.
    
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    *******************************************************************************
    VII:  Episode VII:
       _____         ___             ___           __
      / __(_)__  ___/ (_)__  ___ _  / _ \___  ____/ /____ __
     / _// / _ \/ _  / / _ \/ _ `/ / , _/ _ \/ __/  '_/ // /
    /_/ /_/_//_/\_,_/_/_//_/\_, / /_/|_|\___/\__/_/\_\\_, /
                           /___/                     /___/
    *******************************************************************************
    
    ONCE AGAIN, I AM SUGGESTING THAT AT THIS POINT YOU COMPLETE THE NEXT BONUS
    EPISODE BEFORE ADVANCING FURTHER IN THE MAIN STORY LINE SO THAT YOU CAN HAVE
    FULL SHOOTING AND FIGHTING STATS.
    
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    MISSION 1:
    IN THE DRIVER'S SEAT
    GOALS: Drive to the Rodeo Bar
    
    If you have full fighting and shooting upgrades, the rest of the game will be a
    blur of fast-paced action.  Get the upgrades, then drive to the small bar to
    meet an old friend.
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 2:
    PRESSING RAFFERTY
    GOALS: Fight Barkeep
    
    This old fat guy's got nothing if you hit him with quick punching and kicking
    combos, then add finishing moves to knock him through his own tables and chairs
    to finish him off.  Once he is down, Nick follows Rafferty.
    
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    MISSION 3:
    ON RAFFERTY'S TAIL
    GOALS: Tail Rafferty
    
    This is just like all other tail missions, just follow the general rule of not
    getting too close or too far.  It's pretty long, so bring popcorn along if you
    need it.  Follow successfully to advance once more.
    
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    MISSION 3 (ALT):
    FBI GOONS
    GOALS: Fight FBI Agents
    
    These FBI guys have something coming to them, and it is in the form of punches
    and kicks.  One hangs back while you fight the other, so don't worry about
    getting ganged up on.  Both of the guys carry tazers, so grapple them to get it
    out of their hands, then introduce them to it.  When a guy is knocked down
    after a finishing move, stomp on him with B for some more damage.  Follow these
    strategies to take the FBI out to lunch.
    
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    MISSION 4:
    ESCAPING THE FEDS
    GOALS: Escape the feds
    
    Another escape mission, just what the doctor ordered.  Speed off for a while,
    then turn around and face your foes.  Drive and shoot at them, then spin around
    again and repeat.  If you are both stopped, aim for the gas tank or the driver.
    Take out the tires too.  Once the two tail cars are wrecked, drive off to win.
    
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    MISSION 5:
    RAFFERTY'S DATE
    GOALS: Tail Rafferty
    
    Am I the only one that hates tail missions?  Well, use the same strategy as
    before to pursue Rafferty to the next goal.  Once you have done so, you are in
    for an interesting stealth mission.
    
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    MISSION 6:
    EAVESDROPPING
    GOALS: Sneak into Warehouse
    
    This is a very tough stealth mission; use your amazing ninja powers to prevail.
    Only use the tranquilizers when you need to, otherwise keep them for when you
    need them.  Take out the first guard easily.  Then hug the wall and wait for
    the close guy to turn around, and then hit him.  Look for the guy at the end of
    the hall, wait until he turns around, then strike.  Run around the left shelf
    and take out another guard.  Watch for the next guy to puff on his cigarette,
    then hit him hard.  Hug the left wall next to the 2 oil drums and take down the
    next guard.  Run up the next hallway and wait for a guard to walk by, then stun
    him.  Wait for the smoking guy to turn around then stun him.  Go back to the
    crates to where the third and fourth corridors meet.  Wait for a smoking guy to
    show himself, then take him out.  Run toward the exit but stay behind the
    shelves with the brown crate.  Wait for another guard to come, hit him.  Run
    forward and to the left, then take out another guard.  Go to the exit, you are
    finished!!!  If you cannot follow this guide, it is pretty easy to form your
    own strategy after a couple of tries.
    
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    MISSION 7:
    FINALE: FATHER'S KILLER
    GOALS: Shoot Rocky's Posse
    
    Yippee Kayai, a shootout!  Stand your ground and take the enemies on the floors
    below as they come.  You can do this in auto-aim mode, just make sure to take
    out the several guys that try to come onto your balcony first.  If you need it,
    there is a health pack on a column.  Down all of Rocky's goons, then advance.
    
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    MISSION X:
    BONUS CRUISIN'
    GOALS: Drive to Destination
    
    Go to the Fighting Dojo for the final grapple, dirty boxer.  Take out the
    boxers 4 students (who can only punch, no kicking) with quick punching combos,
    and the boxer himself will come out.  He is moderately slow, so hot him hard
    and don't let him grapple you or finish his line of combos.  Once he is down,
    you can learn the dirty boxer.
    
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    *******************************************************************************
    VIII:  Episode VIII:
       ___      __      _ __        __  _
      / _ \___ / /_____(_) /  __ __/ /_(_)__  ___
     / , _/ -_) __/ __/ / _ \/ // / __/ / _ \/ _ \
    /_/|_|\__/\__/_/ /_/_.__/\_,_/\__/_/\___/_//_/
    *******************************************************************************
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 1:
    THE GIRLFRIEND ANGLE
    GOALS: Tail Rocky's Girlfriend
    
    The last tail mission of the game, thank God.  Just use general tail logic,
    don't get too far, don't get too close.  Once you get to the destination, you
    can progress.
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 2:
    BACK TO THE GULAG
    GOALS: Race to the Gulag
    
    This happens to be the easiest race in the game, because you only have to stay
    on Sunset.  Given, the club is a long way away, but it is easy to get there in
    the upgraded cars.  Follow Sunset all the way to the Russian Club.
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 3:
    ROCKY'S TRAP
    GOALS: Fight Rocky's Goons
    
    You were set up by the girlfriend, never trust women.  Take on the guy in the
    jogging suit and glasses first.  Use jump kicks followed by a lot of punches,
    finishing moves, and ground stomps.  Once that guy is down, pick a fight with
    each of the other 2 guys in turn and send them to their graves.
    
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    MISSION 3 (ALT):
    CHOPPER AMBUSH
    GOALS: Escape Helicopter
    
    Car vs. Helicopter, it's on!  There is a simple way to do this, but its easier
    said than done.  Hit the brakes and aim for where the rotors hit the frame.
    The crosshairs turn red, so fire away!  If you can't hit this, hit the shooter
    and then fire at the copter with auto-aim to take it down.
    
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    MISSION 4:
    DRIVING TO THE AIRPORT
    GOALS: Drive to Airport; Solve Street Crimes (optional)
    
    It's a long way to the airport, but it will be well worth the long drive.  You
    should be beyond upgrading (unless you are really compelled to get the useless
    driving upgrades).  Just drive on to the airport.
    
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    MISSION 5:
    HANGAR SHOWDOWN
    GOALS: Shoot Commandos
    
    This is relatively easy, just shooting a bunch of guys with really big
    automatic weapons.  The key to this is surprise and seizing opportunity.  Take
    commandos by surprise by leaping out and shooting them, and seize the
    opportunity to shoot others while they reload.  This is a straightforward
    mission, just keep advancing until all of the commandos are dead.  A health
    pack is in the office before the row of shipping containers of you really need
    it.
    
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    MISSION 6:
    JETTING AWAY
    GOALS: Shoot Rocky's Jet
    
    The end is nigh... and Rocky is about to lose his life.  This mission has an
    easy
    concept, all you have to do is destroy the 2 engines on Rocky's plane.  Shoot
    the sides of them, not the back.  Keep in mind that you are both traveling very
    fast, so aim accordingly.  Avoid the yellow plane at all costs, colliding with
    it could kill you.  This is all easier said than done, form your own way to go
    through this and you will bring him to his knees.
    
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    MISSION 7:
    FINALE: PUPPET MASTER
    GOALS: Fight General Kim
    
    This is the toughest fighting mission that you will ever experience in this
    game, so get ready.  You actually have to block in this fight, do this after
    Kim hits you once to avoid his combos.  At the beginning of the mission, run
    off and grab the metal pipes and throw them at him to knock down health.  It is
    really tough to stun him, but execute a strong finishing move when you do, you
    will need it.  Other than that, strike with quick combos then pull back when he
    tries to counter.  Don't let him do the last 2 armed-punch in his combo string,
    it is very powerful.  When he is about to do it, hit him with a punch combo.
    Don't try and throw Kim into the fire, his impervious to it.  This is a very
    hard fight, you must try it many times to beat the general, and it will
    probably be luck when you do.  Follow these tips and you will eventually win.
    
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    B.  ALTERNATE EPISODES
    These are episodes that stray from the normal story line and still lead to an
    ending, but that ending is not necessarily the best one.
    
    *******************************************************************************
    IV:  Alternate Episode IV:
      _____            ______     __
     / ___/__  ___    / ___(_)___/ /__
    / /__/ _ \/ _ \  / (_ / / __/ (_-<
    \___/\___/_//_/  \___/_/_/ /_/___/
    *******************************************************************************
    
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    MISSION 1:
    STRIP CLUB DETOUR
    GOALS: Drive to strip club;  Solve street crimes (optional)
    
    NOTE:
    IF YOU STILL HAVE NOT HEEDED MY WARNING TO GET ALL OF THE FIGHTING UPGRADES, DO
    SO IN THIS EPISODE.  THIS IS VERY IMPORTANT, THIS IS THE LAST TIME I WILL I
    WARN YOU, YOU SHOULD HAVE ALL OF THE FIGHTING UPGRADES.
    
    Drive around, getting all of the fighting upgrades if you don't have them, and
    continue to ignore the driving ranges.  Get to know the shooting ranges, you
    should be going there before gaining driving skills.  After finishing all that
    you wish, go to the green dot on the radar.
    
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    MISSION 2:
    CAT FIGHT
    GOALS: Fight Strippers
    
    A roomful of strippers crowding around guy is, for the first time in history,
    not a good thing.  Use your Jet Li grappling skills to knock the whips out of
    the girls hands that have them, and then give them a beating with them.  Once
    again, don't let too many of them start trying to fight with you, this has bad
    outcomes.  Taking out all of the strippers is easy with all of the fighting
    upgrades, and the bouncer could be considered even easier.  Whip the people
    into submission and you will win.
    
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    MISSION 3:
    CRUISING FOR LOLA
    GOALS: Drive to Lola meeting; solve street crimes (optional)
    
    Finish getting all of the fighting upgrades, you should be up to about level 5
    in shooting.  If you are not, get there quick.  After upgrading, drive to
    rendezvous with Lola.
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 3 (ALT):
    LOLA RUSH
    GOALS: Race to Meet Lola
    
    I can't really give you a fixed strategy, because the start point for this
    mission is not fixed.  I'm trying to find a pattern, but it seems to me that
    there are more than 20 different places from which you could start.  Try to
    take main roads to the destination, and don't bump into anything... that's the
    only advice I can give you, good luck!
    
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    MISSION 4:
    THE DRVING TEST
    GOALS: Race to Beverly Center
    
    You begin in a variety of different positions, but if you don't start on
    Hauser, restart the mission until you are.  You are on Hauser.  A ways up turn
    left onto 3rd, follow that for a while until you hit La Cienega, then turn
    right and fly North on 'till morning.
    
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    MISSION 5:
    POLICE GETAWAY
    GOALS: Escape Police
    
    Another great escape mission, we're going to use the fantastic strategy.  Turn
    around and do your best to take out vital points of the car, such as the driver
    (can only be shot through windshield!!! Never side window!!!), gas tank (on the
    back toward the bottom), or the tires.  If you are not confident in your
    shooting skills, let the auto-aim aim for you and pump the cars full of bullets
    quickly before they do the same to you.  Then drive off victorious.
    
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    MISSION 5 (ALT):
    FIVE LAPS
    GOALS: Beat Lola in Five Laps
    
    This is fairly easy with the upgrade car.  Get in it quickly and gun the
    engine, using the handbrake when making turns.  Floor it down the stretches,
    handbrake (X) in the curves.  That's all you really need to remember.  DON"T
    WRECK THE CAR!!! AVOID OBSTACLES AT ALL COSTS, THIS IS THE HARDEST PART OF THE
    MISSION!!!
    
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    MISSION 6:
    BUSTING LOLA
    GOALS: Fight Lola
    
    This is a pretty tough fight, but not nearly as tough as the finale of the next
    episode.  Use your fast punching speed to keep her off balance, and throw in
    some kicks to keep her guessing.  Avoid her grapples and handstand attack, they
    are tough.  Knock her against obstacles and use your favorite finishing move.
    
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    MISSION 7:
    FINALE: SNIPER REDUX
    GOALS: Shoot Sniper
    
    Who is this guy, and why is he stalking Nick?  Much like the last time, duck
    behind the shallow wall and wait for a bullet to come your way, then after it's
    past get up and show the sniper some auto-aim shooting.  Be patient, this is
    the best way to beat him if you haven't got shooting upgrade 8 yet.  If you do,
    just hit him in the head with a bullet (aim ahead, he's always moving).  If you
    don't repeat the pattern until he hits the floor.
    
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    MISSION :
    BONUS CRUISN'
    GOALS: Drive to Destination
    
    Another street race, use a fast car.  Speed down Boyd to Las Angeles and turn
    left, making up lost time in the parking lot.  Take Las Angeles to 5th street.
    Turn right on 5th street, and continue traveling on the same street when it
    turns into 6th.  Turn right on Bixel a little while down and speed on to the
    finish line.  Your prize is the '01 Sports car, the fastest car in the game
    (but not the most powerful).
    
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    *******************************************************************************
    V:  Alternate Episode V:
       __ ___      __       ___  _           ______
      / // (_)__ _/ /  ____/ _ \(_)__ ___   /_  __/__ ___________  ____
     / _  / / _ `/ _ \/___/ , _/ (_-</ -_)   / / / -_) __/ __/ _ \/ __/
    /_//_/_/\_, /_//_/   /_/|_/_/___/\__/   /_/  \__/_/ /_/  \___/_/
           /___/
    *******************************************************************************
    
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    MISSION 1:
    THE AIRPORT LEAD
    GOALS: Drive to Airport; Solve Street Crimes (optional)
    
    NOTE:
    THERE ARE SEVERAL DIFFICULT FIREFIGHTS AHEAD.  CONCENTRATE ON GETTING SHOOTING
    UPGRADES, USE ALL OF YOUR POINTS TOWARD THESE.  GET AS HIGH IN THE RANKINGS AS
    YOU CAN, IT WILL HELP TREMENDOUSLY.
    
    Once you are done with the above, drive to the dot on the mini-map.
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 2:
    CHASING ASSASSINS
    GOALS: Chase Assassins
    
    In this mission you are chasing a truck with several gunmen inside and on it.
    The first thing you need to do is catch up with the truck, the second is to
    shoot all of the gunmen as quickly as possible.  The final thing you need to do
    is shoot up the truck, then you win.  If you find your car is near explosion,
    ditch it and get another, and follow quickly.
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 3:
    A RACE DOWNTOWN
    GOALS: Race Downtown
    
    There is a simple strategy for this mission, but it's tough to complete.  To
    have the best chance of winning, have a fast car.  Take 10 to the Grand exit,
    and follow it for a long time to the goal.  You are going against traffic, so
    start up the siren if you have the bonus car.  If you don't, you can still make
    it, you will just have to use you master driving skills.
    
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    MISSION 4:
    BANK STANDOFF
    GOALS: Reach Bank Entry
    
    There are several ways that you can do this.
    STRATEGY 1:
    Hide behind the cars, taking each wave as it comes until there are no more
    waves and you are free to enter the bank, while avoiding staying behind one car
    too long because the eventually explode.  You should use all of your skills to
    take out the guys.  For the guys on the balconies, take their heads off with
    precision aim.
    STRATEGY 2:
    Just run for the door.  This is very difficult, and works only a small fraction
    of the time, but you may get lucky.  Remember to shoot all people in your way,
    but to stop after you pass them
    
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    MISSION 5:
    LOBBY FIREFIGHT
    GOALS: Shoot Terrorists
    
    This is a pretty long mission, you will be attacked by 4 squads of terrorists.
    If you hold your position behind one of the desks, you will be fine for a
    majority of the time.  Don't worry about picking up their weapons while they
    are in the room, there will be time for that later.  Just take each wave as it
    comes, circulate around the outside of the room, picking off terrorists until
    the wave is dissolved.  There is a health pack to the left of the entrance, you
    may need it.  In the last two squads, the last guy has a grenade launcher and
    is behind bulletproof glass, although it is not bulletproof from short range.
    Run along these teller stations quickly so that he can't hit you.  Once you
    find him, back up and wait till he has to reload. Then run up and shoot him.
    
    ALTERNATE STRATEGY BY WOLF (wolfbonez@hotmail.com):
    In your strategy you say the tellers glass is bullet proof. This is correct,
    however the circular silver mic in the lower middle of the glass is not.
    Keep your distance, (the grenades have limited reach), use manual aim and
    shoot out the mic. The terrorist stands directly behind the hole. You now
    have a clear and neutralizing shot.
    
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    MISSION 5 (ALT):
    GOING UP
    GOALS: Reach V.I.P. office
    
    This is much like the next mission, except there are no hostages.  The key to
    this is getting all of the health packs, search every crevice of every man,
    leave no stone unturned.  Progress steadily, shooting all terrorists quickly
    and in the back if you can.  There are many strategies, but this mission is not
    as difficult as the next.
    
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    MISSION 6:
    HOSTAGE CRISIS
    GOALS: Reach V.I.P. office
    
    This is a tough mission.  It is the basically the same as the last, except the
    terrorists have hostages.  You should ignore this and accept the bad cop points
    as you shoot any hostages necessary to take out the bad guys.  Once again,
    search every crevice of every room to find all of the health packs, you will
    need them.  The difficult part is the 2nd cubicle room, be sure to shoot the
    guys on top of the cubicles with precision aim before you progress.  Also make
    sure to take all of the enemies weapons, automatics are amazing.  Be patient,
    if you lose once, try again, lose twice, try again. Eventually, you will reach
    the end.
    
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    MISSION 7:
    FINALE: BAD POLITICS
    GOALS: Fight General Kim
    
    All of the dojo sessions have been leading to this.  Use all you know on Kim,
    this is one of the toughest fighting battles in the game.  Block often and be
    patient.  Use individual attacks when countering, but combos when he is silent.
    Wear him down, he becomes sluggish after you take half of his health away.
    This is the time to hit him with long combos to stun, and to use finishing
    moves to close the deal.  Persevere through this one, it is truly tough.
    Counter his grapples well, and you may just win.  The only sure way to beat
    him, though, is practice.  After this, kick back and watch one of the ending
    cinematics!
    
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    *******************************************************************************
    VI:  Alternate Episode VI:
       ___
      / _ \___ ___ _  ___  ___ ____ ____
     / , _/ _ `/  ' \/ _ \/ _ `/ _ `/ -_)
    /_/|_|\_,_/_/_/_/ .__/\_,_/\_, /\__/
                   /_/        /___/
    *******************************************************************************
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 1:
    REVENGE RUSH
    GOALS: Race to the Gulag
    
    This is a great alternate episode, it is all killing.  Drive North on La
    Cienega and take a right on Sunset, and it's smooth sailing to the Russian
    dance club from there.
    
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    MISSION 2:
    ROCKY'S GETAWAY
    GOALS: Chase Rocky
    
    Another easy mission if you have all of the shooting upgrades.  Aim for the gas
    tank, at the bottom of the back of the car after you catch up with Rocky's
    limo.  Wait for the crosshairs to turn red, then fire away.  The limo explodes
    and you are victorious.
    
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    MISSION 2 (ALT):
    GULAG GOONS
    GOALS: Fight Rocky's Goons
    
    Pick a fight with the guy in the jogging suit, don't let the other guys get a
    hand on you.  Hit him with A, B combos and plain punching, then, when he's
    stunned, grapple and take him down.  Do a stomp attack with B when he is on the
    ground.  Repeat this pattern until he goes down.  After that guy is done, you
    are left with 2 easier goons to kill.  Knock them into the sound system in the
    room so that they explode and damage is taken.  Take them down to advance yet
    again.
    
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    MISSION 3:
    THE BODYGUARD
    GOALS: Fight Misha
    
    Misha, the goon that was described in the previous alternate mission, is very
    tough.  He's not the equal of Rocky or General Kim, but he can hold his own.
    Use a quick B, A combo to take the punch combo-favoring Misha down, and grapple
    when he is stunned, unless he has very little health, then use a finishing
    move.  If he is on the ground, stomp him, then grapple when he gets up.  Kick
    Misha to the curb to advance.
    
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    MISSION 4:
    WU'S TURN
    GOALS: Drive to Wu's Place; Solve Street Crimes (optional)
    
    There is no need to go anywhere but the goal if you have full fighting and
    shooting stats.  IF you don't, get as far in the rotation as you can, then meet
    Wu.
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 5:
    PAYBACK
    GOALS: Reach The Green Marker
    
    In a surprisingly easy shootout mission, you tread on familiar ground.  Seeking
    Ancient Wu, travel through the restaurant carefully, and open fire when you see
    a thud staring at you.  Pop a cap in everyone you see very quickly, the hollow
    point ammo will do the rest.  When you have killed al the guys in a room, pick
    up their powerful pistols and continue.  Be sure it is safe before you go for
    the health packs, there is often a guy waiting for you.  Get to the green
    marker to advance once again.
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    MISSION 6:
    OFF TO THE AIRPORT
    GOALS: Drive to the Santa Monica Airport; Solve Street Crimes (optional)
    
    The airport is a long way away, so take the highway most of the way.  You
    shouldn't need anymore upgrades, driving upgrades really don't help and you
    should have full shooting and fighting.  If you don't, take some time to get
    them.  When you are finished, drive to the airport and enter finale.
    
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    MISSION 7:
    FINALE: ROCKY'S LOOT
    GOALS: Escape with the Money Truck
    
    Have you ever wondered what it be like to drive an armored car in this game?
    Well, you have to in this mission, and it can take a lot of damage.  Drive off
    at first, the swing around and pump the pursuing car full of lead.  Aim for the
    tires, gunmen and gas tank if you can see it long enough.  Once the car has
    been destroyed, simply drive off and win.
    
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    MISSION X:
    BONUS CRIUSIN'
    GOALS: Drive to Destination
    
    Go to the fighting upgrade arena.  The first four guys are a snap to beat, they
    should be down before you have a chance to stun them.  After this, the master
    comes out. Take him out with punching and A, B combos.  Use your favorite
    finishing move while he is stunned.  After he is defeated, he teaches you his
    signature grapple.
    
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    *******************************************************************************
    VII:  Alternate Episode VII:
       ___  __             __  __  ___
      / _ )/ /__  ___  ___/ / /  |/  /__  ___  ___ __ __
     / _  / / _ \/ _ \/ _  / / /|_/ / _ \/ _ \/ -_) // /
    /____/_/\___/\___/\_,_/ /_/  /_/\___/_//_/\__/\_, /
                                                 /___/
    *******************************************************************************
    
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    MISSION 1:
    RACE TO ROCKY'S LAIR
    GOALS: Race to Rocky's Mansion
    
    At the beginning of the mission, flip the car around and go south on Pico.
    Take a right on Hayward.  The mansion is a short 4 blocks down.
    
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    MISSION 2:
    KINKS IN THE PATH
    GOALS: Sneak into Rocky's Mansion
    
    I HATE THIS MISSION, AND YOU FIND OUT WHY LATER.  Run forward quickly, take a
    right and introduce the guard to some pain.  Run to the end of the hallway and
    take out the sex slave.  Walk into the next hallway and stop.  Wait for the
    waitress and take her out.  Go to the end of the next hallway and stop. Look
    around the corner for anther sex slave.  When he turns around, take him out.
    There is a sleeping guy, don't touch anything in the room and just walk out. If
    you do hit something, then hit the guy with a tranquilizer.  The next hallway
    has 2 openings with ropes so you can't enter, but there are sluts in them.
    Creep along the walls and wait for the women to turn around for advancing each
    time.  THIS IS THE REALLY TRICKY PART.  There are 2 sleeping guys with 4
    squeaky boxes.  Go through the widest gap, being VERY careful, then walk by the
    guys without touching them or the chairs around them.  Run to the last room and
    take out the guard with another tranquilizer, then exit this hellhole.
    
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    MISSION 3:
    FREAK SHOW
    GOALS: Fight S&M Freaks
    
    Pick a fight with the chick with the whip, disarming her doesn't really matter.
    Hit her hard with punch combos followed by finishing moves to take her down.
    Take down the other 2 in a similar fashion.  Then 6 guys come in, but they are
    easy to beat.  Just punch or kick them relentlessly, one guy at a time, then
    use finishing moves, and this should be a piece of cake compared to General
    Kim.
    
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    MISSION 4:
    ROSIE'S RANSOM
    GOALS: Drive to the Police Impound Lot; Solve Street Crimes (optional)
    
    Just drive on to the destination, you do not need any upgrades if you have
    followed my advice.
    
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    MISSION 5:
    ESCAPING MASTERSON
    GOALS: Escape Masterson
    
    Drive off in the armored car, then whip around and show the feds what bullets
    look like up close.  It is easy because the armored car can take a lot of hits.
    Aim for important parts of the cars to wreck them, then drive off to the final
    shootout of the game.
    
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    MISSION 6:
    CHINATOWN SHOWDOWN
    GOALS: Shoot Commandos
    
    Take a position where you stand, and let the auto-aim do it all for you.  Take
    all of the guys down, don't let any come to close, make the snipers top
    priority and you'll be fine.  If you're not, there are 2 health packs on the
    south and west corners of the arena near the statues.  Shoot all of the
    commandos that come and you will meet Rocky face-to-face.
    
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    MISSION 7:
    FINALE: LAST STAND
    GOALS: Fight Rocky
    
    This is not nearly as difficult as General Kim, but it is still hard and Rocky
    plays dirty, literally.  He has dirt in his pocket, and he will periodically
    take it out and use it to blind you temporarily so that he can have a free hit.
    The easiest attack to hit him with is the high kick, use this and running
    attacks to wear Rocky into being stunned, then use your favorite finishing
    move.  He's too fast for ground attacks, though.  Once he is down, kick back
    and listen to Christopher Walken lament about a pinky, fun stuff.
    
    ///////////
    CONTRIBUTION BY: Szu Ting Moy (szuboy@yahoo.com)
    ///////////
    
    In "Last Stand", here's an easy way to beat Rocky without even making contact
    with him.  The are five weapons scattered throughout the stage.  There is a
    pipe near a trashcan, a knife near some fireworks, a sword near some other
    fireworks, a baton near the
    truck, and a pipe near the statue in the center of the stage.
    
    You can pick up each of these weapons and throw them at Rocky.  Now that Rocky
    has a slightly smaller energy bar than you, here comes the fun part.  You need
    to walk behind one of the smaller fireworks stands and make sure that Rocky is
    at the other end.  Rocky will try to punch you, but you should be safe.  Now,
    kick the fireworks.  This should cause an explosion that will hurt you, but it
    will hurt Rocky too.  You and
    Rocky should survive the explosion.  Now, move over to another fireworks stand
    and repeat the process.  This time Rocky will be defeated.  And since you
    weakened Rocky by throwing the weapons at him, you should still have some
    health left after the second ,explosion.
    
    NOTE: If you want to know what happens when you both lose all your health, then
    the game counts it as a win for Nick.  I've tried it.
    
    
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    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    IV:  Upgrades
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    There are a variety of different upgrades that can be acquired across town.
    There are upgrades at 24/7 locations, and each try to receive the upgrade
    results in one badge being taken away.  There are also upgrade locations during
    the Bonus Cruisin' missions that come with 100% episode completion.
    
    ///////////////////////////////////////////////////////////////////////////////
    I.  24/7 Locations: Shooting Ranges
    ///////////////////////////////////////////////////////////////////////////////
    
    These are the cyan icons marked with crosshairs on the mini-map.  Enter one to
    enhance your firing skills.  Once you earn the upgrade, you can always reenter
    the same range to practice shooting once again.
    
    (--------------)
    ( UPGRADE 1    )
    (--------------)
    DUAL-TAGET AIM:
    ((Destroy 8 targets and avoid hitting 3 civilian targets))
    
    This is an easy one.  All you have to do is stand in one place and shoot each
    target as it comes at you.  Ten targets appear, so you can afford to miss
    twice.  If you kill 2 civilians, you still win the challenge, and only three
    appear, so avoid shooting at the target behind the civilian
    
    (--------------)
    ( UPGRADE 2    )
    (--------------)
    AIM ASSISTANCE:
    ((Achieve 7 neutralizing shots and avoid hitting more than 2 civilian targets))
    
    You have to use precision aim to earn this upgrade.  As soon as the challenge
    starts, hold down R to enter the mode.  You need to have 7 neutralizing shots,
    so you must act quickly.  To achieve a neutralizing shot, aim for the groin or
    one of the two arms, and with just one shot your perp will be neutralized.
    Also notice that time slows down when you enter precision aim mode.  This is
    helpful because it gives you time to catch up with moving targets, but it
    doesn't last long.  Quickly reload and reenter precision aim mode as quickly as
    possible for the fastest results.  AVOID HEAD SHOTS!!!  Shooting a perp in the
    head will cause you to fail.
    
    (--------------)
    ( UPGRADE 3    )
    (--------------)
    FAST RELOAD:
    ((Destroy or neutralize 10 targets and avoid hitting more than 1 civilian
    target, also avoid head shots))
    
    Another easy challenge, but the reward is great to have early in the game.  You
    can do all of this challenge in the normal aiming mode, just try to position
    yourself so that you do not hit any of the civilian targets.  Be sure to reload
    in between target appearances.  If, for some reason that is beyond my
    comprehension, you feel compelled to use the precision aiming mode in this
    challenge, do not utilize head shots or you will fail, just like in the last
    one.  This upgrade is very useful in destination driving missions and in
    firefights because you are exposed for a shorter amount of time.
    
    (--------------)
    ( UPGRADE 4    )
    (--------------)
    FAST AIM SPEED:
    ((Destroy or neutralize 12 targets, avoid all civilian targets and avoid head
    shots))
    
    This is a relatively easy challenge if you are given the correct instruction.
    You must hit 12 targets, and only 13 appear, giving you room for one miss.
    Although this may seem a small margin of error, it is actually fairly easy to
    do.  You can accomplish this entire challenge in the auto-aim mode, except for
    the part at the end with the civilian target, at which point you must use
    precision aim to neutralize them.  If you miss one target behind the civilian,
    don't sweat it, just be sure to pick off the others.  This upgrade is great, it
    helps out a lot in firefights.
    
    (--------------)
    ( UPGRADE 5    )
    (--------------)
    LASER SIGHT:
    ((Achieve 10 neutralizing shots, avoid civilian targets and head shots))
    
    This is the hardest challenge yet, and it must be performed entirely in
    precision aiming mode.  Use precision aim to hit the green areas for
    neutralizing shots.  Use the highest crack in the boards to aim through, this
    crack is level with all vital spots that you need to shoot at.  Be sure not to
    shoot any heads off or to shoot any civilians.
    
    (--------------)
    ( UPGRADE 6    )
    (--------------)
    FLASH LIGHT:
    ((Destroy or neutralize 10 targets, avoid all civilian targets))
    
    The shooting range is darkened for this next challenge.  You can perform all of
    the necessary shots when there are not civilians present in the auto-aim mode,
    but, when the civilians jump up, be sure to turn on precision aim and
    neutralize the targets.  This might take you a couple of tries, but being able
    to get to the next challenge is worth the badges.
    
    (--------------)
    ( UPGRADE 7    )
    (--------------)
    SCOPE:
    ((Perform 10 head shots, avoid all civilian targets))
    
    In my opinion, this is the hardest challenge in the game.  Enter precision aim
    quickly and aim the crosshairs just above the crack between the two top boards.
    This is exactly the level of the target's heads.  The first five are a snap to
    take down, just rob them of their heads and reload if you have time.  The 6th
    and 7th are harder to hit, I recommend not shooting at them because of the
    danger of hitting civilians.  The best thing to do during this challenge it to
    exit and reenter precision aim as soon as the slow motion effects fade, so that
    you always have a jump on the moving targets.
    
    (--------------)
    ( UPGRADE 8    )
    (--------------)
    TOP ACCURACY:
    ((Destroy or neutralize 12 targets, achieve 50% accuracy and avoid all civilian
    targets))
    
    This is a tough one because you have to have 50% accuracy.  The best way to
    help yourself get this is to reload after each target destroyed.  There are
    many civilians in this challenge, and behind each is a target.  Aim for the
    most accessible region on each target (head, arm, groin, anything goes).  When
    the single civilian target appears with the four targets behind it, shoot 2
    targets and reenter precision aim to slow down time, then shoot the last two.
    This upgrade gives you 2x aim stability, which means fewer stray bullets.
    
    (--------------)
    ( UPGRADE 9    )
    (--------------)
    HOLLOW POINT AMMO:
    (Destroy 15 targets, avoid all civilian targets and head shots))
    
    This is the highest accomplishment that you can achieve in the shooting aspect
    of the game.  The targets move fast, but your precision aim will slow them down
    so that you can neutralize them.  Only fire one bullet at a time, because if
    you fie more at a moving target, the stray may hit a civilian behind the
    target.  Also, continue to use the crack between the two top boards to aim for
    the target's arms to take them out quickly and efficiently.  After you complete
    this challenge, test out the new ammo- it does much more damage than ordinary
    bullets.
    
    ///////////////////////////////////////////////////////////////////////////////
    II.  24/7 Locations: Driving Courses
    ///////////////////////////////////////////////////////////////////////////////
    
    (--------------)
    ( UPGRADE 1    )
    (--------------)
    PEEL OUT:
    ((Beat the clock to the finish line, perform at least 1 peel out and avoid
    hitting more than 3 obstacles))
    
    Press A and B to peel out, turn the control stick in the desired direction,
    then release B to perform this maneuver.  The best place to do one is at the
    very beginning, it saves a lot of time.  Drive pretty fast through the course,
    but be cautious not to hit too many obstacles.  At the end, a barrier lowers
    and you have to stop, and then its smooth sailing to the finish line.
    
    (--------------)
    ( UPGRADE 2)
    (--------------)
    RAPID STOP:
    ((Beat the clock to the finish line, perform at least 1 rapid stop and avoid
    hitting more than 3 obstacles))
    
    To perform a rapid stop, hold back on the control stick while traveling with
    speed and then double-tap B.  Nick makes a happy comment when this is performed
    correctly. Use the maneuver at any of the sharp turns where barrels are, be
    sure to avoid them.  To accelerate after stopping, use the peel-out for a quick
    boost.  Driving on the right side of the pedestrian cut-outs will ensure that
    you won't hit them.
    
    THESE ARE REALLY THE ONLY 2 USEFUL DRIVING UPGRADES IN THE GAME, PRINTING THE
    OTHERS WOULD BE A WASTE OF TIME BECAUSE THEY ARE JUST NOT VERY USEFUL.  MAYBE I
    WILL PRINT THEM IN A LATER VERSION, BUT AT THIS POINT THEY ARE REALLY NOT
    ESSENTIAL TO FINISHING THE GAME WITH ALL THREE ENDINGS.  IF YOU HAVE A PROBLEM
    WITH THIS, JUST E-MAIL ME.
    
    ///////////////////////////////////////////////////////////////////////////////
    III. 24/7 Locations:  Combat Training
    ///////////////////////////////////////////////////////////////////////////////
    
    Marked by cyan icons on the mini-map with barbells inside, this is Nick's
    brothers chain of fighting convenience stores.  IMPORTANT:  The later attacks
    seem to boost Nick's speed, it is in your best interest to get them quickly to
    gain this important advantage over your foe.
    
    (--------------)
    ( UPGRADE 1    )
    (--------------)
    RUNNING ATACKS:
    ((Perform 12 running attacks and survive the session))
    
    This is a very easy challenge.  Just run up to any of the boards and press A,
    B, of Y (while running) to destroy it with a running attack.  If "OK" is
    displayed, then you preformed the attack correctly.  You have 57 seconds to
    perform 12, more than enough time for 16.
    
    (--------------)
    ( UPGRADE 2    )
    (--------------)
    BACK ATTACKS:
    ((Perform 12 back attacks and survive the session))
    
    Another easy one.  At the start of the session, walk up to the target, turn the
    control stick away from it, then press A, B, or Y.  After you do this, it is in
    your best interest not to move.  More often than not, the next target will be
    directly behind Nick and you can take it out with just one more push of a
    button.  Destroy 12 to unlock back attacks.
    
    (--------------)
    ( UPGRADE 3    )
    (--------------)
    GROUND ATTACKS:
    ((Perform 12 ground attacks and survive the session))
    
    This is an easy one, 12 soft dummies laying on the ground.  The easiest way to
    do this is to walk up to them and press B to stomp.  12 stomps later and you
    win.
    
    (--------------)
    ( UPGRADE 4    )
    (--------------)
    TIGER SWEEP:
    ((Perform 12 Tiger Sweep Combos and Survive the session))
    
    Quite easy if you know what to do, the combination is entered Y, B, Y while
    your opponent is dazed.  On the soft black dummies, just punch them until they
    are stunned and do the combo.  On the wooden dummies, vary your attacks to take
    down their exclamation points until they have none and then do the combo to
    them.
    
    (--------------)
    ( UPGRADE 5    )
    (--------------)
    TIGER CLAW:
    ((Perform 5 Tiger Claw combos and survive the session))
    
    Two soft dummies appear in the beginning, followed by 2 wooden ones, followed
    by three soft ones.  Don't get too worked up over the wooden dummies, there are
    enough soft ones to win (see last upgrade for info on how to beat each).  When
    they are stunned, enter A, B, Y.
    
    (--------------)
    ( UPGRADE 6    )
    (--------------)
    LEAPING TIGER:
    ((Perform 5 Leaping Tiger Combos and survive the session))
    
    Y, A, B is the combo for this challenge.  Two wooden fighting dummies are easy
    to fight through with the aforementioned punch-kick strategy, and the next 2
    soft dummies are even easier.  After this, a soft dummy appears on the ground.
    Stomp it quickly.  Then there is one wooden dummy followed by 2 soft dummies
    and that is more than you need to accomplish.  Perform the combo when the enemy
    is dazed and finish this challenge to unlock the "Dragon" Challenges.
    
    (--------------)
    ( UPGRADE 7    )
    (--------------)
    DRAGON KICK:
    ((Perform 6 Dragon kick combos and survive the session))
    
    B, Y, B, Y.  Study this combination well, for you must perform it 6 times in
    this challenge.  Take out the first two dummies quickly, and simply punch the
    wooden board.  A moving target appears, and you should attack it incessantly
    until it is forced to stop when it is stunned, then Dragon Kick it.  Punch out
    another wooden plank followed by 3 more oft dummies and you're home free
    
    (--------------)
    ( UPGRADE 8    )
    (--------------)
    DRAGON FIST:
    ((Perform 7 Dragon Fist Combos and survive the session))
    
    The first really tough challenge, no opportunity can be missed in this
    unforgiving challenge.  A, B, Y, A is the combo you have to enter when your
    opponent is stunned.  Take out the wooden dummy easily,  then stomp the dummy
    that falls down and two fall from the ceiling.  Punch and Dragon Fist them.
    Stomp the two dummies and take out the next 3 with dragon fists to win a hard
    fought battle.
    
    (--------------)
    ( UPGRADE 9    )
    (--------------)
    FLYING DRAGON:
    ((Perform 6 Flying Dragon combos and survive the session))
    
    Y, A, B, Y is the combo that is to be entered when these dummies are dazed to
    get the "OK".  Make mincemeat of the 4 hanging dummies and stomp the three on
    the floor.  4 moving soft dummies appear, which ones you should take out
    depends on how much time you have left.  Do your best to get to the goal at the
    end but don't sweat it if you don't, this is the final move!
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    V.  Random Tips
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    1.	Getting through Traffic
    Use the siren on Nick's cars to make people get out of your way.  This
    is great when you need to go somewhere fast or just don't want to
    damage your priceless automobile, yet it will be dangerous in the
    missions when you need to be stealthy while perusing a criminal.
    2.	Free Tune-Up
    Instead of using badge points at a gas station, try to go to parking
    garages whenever you can.  They are rare, but you can always count on a
    good car being there and that it will be spotless for you to destroy.
    3.	Earn Good Cop Points
    Going back through missions will not give you anymore badge points, but
    you can always earn more good cop points.  If you need to boost your
    rating, this is the easiest way.
    4.	Stats
    On the Start Menu, you can view your player stats.  These are very
    interesting to view when you have the time.
    5.  Frisking
    An interesting tip submitted by: Gunitrider509@aol.com.  He tells me that if
    you sit in your car and watch the people walking by on the street, some of them
    will look at you and some of them won't.  Those that look at you almost always
    have drugs or an illegal weapon in their possession, so frisk away.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    VI: Frequently Asked Questions (FAQ)
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Q: I can't beat a particular mission with your strategy.  What should I do?
    A: These are just suggested strategies.  If you find one that does not work for
    you, play the mission a couple of time to try and form your own strategy, then
    please E-mail me and I will try and make a new strategy that is easier for
    everyone to use.  I understand that everyone that reads this guide is not at
    the same level of video gaming, and I try and take that into account.
    
    Q: I found a mistake in your guide!
    A: E-mail me and tell me about it.  I will do my best to fix the problem as
    soon as possible, and I will even send you a reply thanking you.
    
    Q: What are these dogg bones I have been hearing about?
    A: I don't really understand why these are in the game, but if you collect 30
    of them, you can open up an alternate mission in which you have to solve as
    many random street crimes as you can in an hour, and then you are given a
    ranking.  For more information, see another FAQ on this site, I am sure that
    someone has written a guide on where to find the dogg bones.
    
    Q: I've seen someone shooting out of the back of the car window in screenshots,
    how can I do this?
    A: I don't actually know the answer to this question, but I can offer several
    things that might help you to do that.  First, try turning around in the seat
    with Y and hitting R then.  Also, it could be that there is a target behind the
    car in the screenshots that you cannot see that the player is aiming at.
    
    Q: Are there motorcycles in this game?  I have seen screenshots with them.
    A: No.  I have no idea how there were screenshots, unless other versions of the
    game contain them and I have not found them in the time that I have played on
    other systems.
    
    Q: Is it possible to have 2 games at the same time?
    A: Yes, just make a new license plate and play on, and be sure to use this
    guide to do it.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    VII: Random Street Crimes
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    There are many street crimes that happen randomly across the 280 square miles
    of LA that this game holds within its city limits.  Some of the random street
    crimes that have been sent in to my radio are:
    
    -Street Fight
    -Drug Deals
    -Homicidal maniac
    -Stolen Ambulance
    -Illegal Street Racing
    -Mob War
    -Police in Trouble
    -Stolen Armored car
    -Stolen pimpmobile
    -Hostage Situations
    -Disturbing the Peace
    -Officer Down
    -Delusional maniac with knife
    -Disgruntled Postal Worker
    -Girlfriend Fight
    -Pimp War
    -Pimps and Hoes
    -Mugging
    -Cock Fights
    -Illegal Prostitutes
    -Stolen Car
    -Proved kidnapping
    -Attempted suicide
    -Marital struggles
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    VIII:  Version History
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    .1-  finished most of the extraneous sections, began work on the walkthrough
    .3-  finished the first two missions of walkthrough
    .6-  finished first 4 main missions and first 2 missions of alternate episodes
    .7-  finished first 6 episodes and 2 alternate episodes
    1.0- finished the guide, I have my life back
    
    1.1- fixed mistakes, added an alternate strategy, also fixed the table of
         contents
    1.2- added a new logo
    1.3- added several alternate strategies, some FAQs
    1.4- tried out some new logos for chapters, added some stuff
    1.5- street crimes section, voice credits, fixed some errors
    Final- I added some cool ASCII art, fixed the spelling mistakes
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    IX:  Legal Stuff
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    VOICE CREDITS FOR THE GAME:
    Russell
    Wong.....................................................................Nick
    Kang
    Christopher Walken...................................................George
    Gary
    Oldman........................................................................Ro
    cky, Agent Masterson
    Michael
    Madsen...............................................................Rafferty,
    Additional Voice
    Michelle Rodriguez...................................................Rosie
    CCH
    Pounder........................................................................C
    hief
    Ron
    Perlman........................................................................M
    isha, additional voice
    Mako............................................................................
    .................General Kim
    James
    Hong...........................................................................A
    ncient Wu, additional voice
    Keone
    Young........................................................................Big
     Chong, Jimmy Fu, additional voices
    Ryun
    Yu..............................................................................
    ......Cary Kang
    Grey
    Deslisle..................................................................Jill,
    Lola, additional voices
    Vernee Johnson-Watson..........................................Dispatcher
    
    Thanks to:
    -Activision for making such a great game.
    -Luxoflux for refining all of the great elements of the game.
    -Meweight for helping me to understand the good cop/ bad cop system better.
    -Wolf for providing an alternate strategy for lobby firefight
    -John Olivas for a huge contribution to the fighting section
    - Szu Ting Moy for offering several alternate strategies
    -Gunitrider509@aol.com  for a good tip
    -GameFAQs for publishing this guide
    -You for reading this guide
    
    This guide is only to be posted on the following sites, putting on your site
    is illegal and is a violation of national copyright laws, unless it is on
    the following list:
    -www.gamefaqs.com
    -www.spong.com
    -www.ign.com
    
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