-------------------------------------------------------------------------------
Document Type: Walkthrough with strategy
Subject: True Crime: Streets Of LA for PlayStation2
Version: 1.03
  Upgrade location checklist
  All missions including snoop + good + bad + alternate
  Bonuses
  Upgrades
Author: Frank Vreugdenhil (FrankieV@GameFAQs)

Copyright (c) Frank Vreugdenhil 2003
-------------------------------------------------------------------------------

Thanks to:
 The designers/developers Luxoflux
 The publishers Activision
 All message board posters at gamefaqs for inspiration and information

----------------------------------------------------
]] Table of Contents                              [[
----------------------------------------------------
Preface A: Introduction
Preface B: Controls
Preface C: Bonus items
Preface D: Codes and Secrets

Table A: Firing ranges locations
Table B: Driving course locations
Table C: Dojo locations

Episode I-1: Shooting practise
Episode II-2: Dojo attacker
Episode II-3: Red lantern rush
Episode II-4: Bar brawl
Episode II-4(alt): The arsonist
Episode II-5: Chasing triad thug
Episode II-6: Driving to Jimmy's
Episode II-7: Sneaking in
Episode II-8: Jimmy's ambush
Episode II-9: Finale: Sniper Assassin
Episode III-1: Off to Chong's
Episode III-2: Tailing Chong's limo
Episode III-3: A stakeout gone bad
Episode III-4: Driving to spa
Episode III-5: Spa infiltration
Episode III-5(alt): Russkie trouble
Episode III-6: Shower room antics
Episode III-7: Finale: The accomplice
Episode IV-1: En route to auto shop
Episode IV-2: Grease monkey's
Episode IV-3: Chasing Francis
Episode IV-4: Off to the Gulag
Episode IV-5: Another way in
Episode IV-6: Disco inferno
Episode IV-6(alt): Alley Brawl
Episode IV-7: Cary in trouble
Episode IV-8: Finale: Vandal wrath
Episode V-1: Tailing suspect cop
Episode V-2: Bum encounter
Episode V-3: Meeting Rafferty
Episode V-3(alt): The Peking duck
Episode V-4: Butcher shop rush
Episode V-5: On the chopping block
Episode V-6: Slaughterhouse
Episode V-7: Finale: The great escape
Episode VI-1: Off to Wu's place
Episode VI-2: Up the food chain
Episode VI-3: Kitchen inspection
Episode VI-4: Seeking ancient Wu
Episode VI-4(alt): Tunnel vision
Episode VI-5: Inner demons
Episode VI-6: Die die my concubine
Episode VI-7: Finale: Nightmare
Episode VII-1: In the drivers seat
Episode VII-2: Pressing Rafferty
Episode VII-3: On Rafferty's tail
Episode VII-3(alt): FBI goons
Episode VII-4: Escaping the feds
Episode VII-5: Rafferty's date
Episode VII-6: Eavesdropping
Episode VII-7: Finale: Father's killer
Episode VIII-1: The girlfriend angle
Episode VIII-2: Back to the Gulag
Episode VIII-3: Rocky's trap
Episode VIII-3(alt): Chopper ambush
Episode VIII-4: Driving to airport
Episode VIII-5: Hangar showdown
Episode VIII-6: Jetting away
Episode VIII-7: Finale: Puppet master
Episode IV-1: Strip club detour
Episode IV-2: Cat fight
Episode IV-3: Cruising for Lola
Episode IV-3(alt): Lola rush
Episode IV-4: The driving test
Episode IV-5: Police getaway
Episode IV-5(alt): Five laps
Episode IV-6: Busting Lola
Episode IV-7: Finale: Sniper redux
Episode V-1: The airport lead
Episode V-2: Chasing assassins
Episode V-3: A race downtown
Episode V-4: Bank standoff
Episode V-5: Lobby firefight
Episode V-5(alt): Going up
Episode V-6: Hostage crisis
Episode V-7: Finale: Bad politics
Episode VI-1: Revenge rush
Episode VI-2: Rocky's getaway
Episode VI-2(alt): Gulag goons
Episode VI-3: The bodyguard
Episode VI-4: Wu's turn
Episode VI-5: Payback
Episode VI-6: Off to the airport
Episode VI-7: Finale: Rocky's loot
Episode VII-1: Blood money
Episode VII-2: Kinks in the path
Episode VII-3: Freak show
Episode VII-4: Rosie's ransom
Episode VII-5: Escaping Masterson
Episode VII-6: Chinatown showdown
Episode VII-7: Finale: Last stand
Appendix A: Dogg Bones
Appendix B: Gun bonuses
Appendix C: Car bonuses
Appendix D: Fighting bonuses
Appendix E: Gun upgrades
Appendix F: Car upgrades
Appendix G: Fighting upgrades


----------------------------------------------------
]] preface A: Introduction                        [[
----------------------------------------------------
True Crime: Streets Of LA combines three arcade gaming genres into one fun
game. Driving, Fighting and Shooting are all accounted for in a simple to pick
up and play game. Through out the main story you will be doing one of four
styles of missions. There is driving, fighting, shooting and sneaking.

You will be performing these tasks in sections called episodes. Each episode is
divided up into about 7 parts. Depending on how you perform on certain parts in
the episode you may be playing alternate parts within that episode. If you
achieve 100% at the end of each episode you will get a bonus cruising mission.

During the bonus cruising you can cruise to one of three places to earn a
bonus. Bonuses are a new car, a new grapple fighting move or a bigger
set of guns!

Once the bonus has been completed you move onto the next episode.
The story line episodes can branch between the main 'good' branch to two
alternative 'bad' branches. The good branch consists of 8 episodes. Each bad
branch consists of 2 more episodes.

Each branch can be completed as a good or bad cop and you can either be
successful or unsuccessful on the last mission.

During untimed driving missions you can take a detour and visit training
facilities to upgrade your skills. These upgrades complement the bonus items
you can get at the end of each episode.

You can retry any previous missions anytime when you resume your game. This
allows you to go back and collect shields and do upgrades.

There is also a bonus mission which can be unlocked by collecting 30 Dogg bones
scattered around the city. Collecting all 30 Dogg bones will unlock a side
mission called Dogg Patrol - where you play as Snoop Dogg for an hour.


----------------------------------------------------
]] preface B: Controls                            [[
----------------------------------------------------

Button syntax:
  Directional buttons  : <up>, <down>, <left>, <right>.
  Left analogue stick  : left-an(up), left-an(down), left-an(left/right), etc.
  Right analogue stick : right-an(up), right-an(down), right-an(left), etc.
  Symbol buttons       : (T) Triangle, (S) Square, (O) Circle, (X) Ex.
  Shoulder buttons     : [L1], [L2], [R1], and [R2]

The controls change depending on what mode you are in.


DRIVING mode
  Get in car  : [L1]

Basic Driving controls:
  Steering    : left-an(left/right) (analogue only)
  Accelerate  : (X) OR right-an(up)
  Brake       : (S) OR right-an(down)
  Reverse     : Brake automatically becomes reverse
  Hand brake  : (O)
  Look back   : (T)
  Get out     : [L1]
  Fire weapon : tap [R1], hold [R1] for one moment to start precision aim
  Car horn    : <left>
  Siren       : <right> (if equipped)
  Change view : <up>

Driving Upgrade skills: (must be earned)
One manoeuvre needs to complete before the next can be started. Allow about 4
seconds for completion.
  Peel-out            : From stand still;
                        hold (S) + (X) to burn out, then release (S)
  Rapid stop          : While moving;
                        hold left-an(left/right/down) + tap(S) then hold (S)
  PIT manoeuvre       : While moving;
                        ram back corner of other car at 45 angle (hard to do)
  Downshift           : While moving;
                        hold left-an(down) + tap(X) then (X)
  90 turn             : While moving;
                        hold (X) + left-an(left/right) + (O)
  Back switchblade    : While reversing;
                        tap(O) then hold left-an(left/right) + (O)
  Forward switchblade : While driving forward;
                        tap(O) then hold left-an(left/right) + (O)
  Two wheels          : While driving;
                        left-an(left, right, left), tap (X) then hold (X) OR
                        left-an(right, left, right), tap (X) then hold (X)
  Nitro boost         : While driving;
                        hold left-an(up) .. then tap (X), tap (X) then (X)


FIGHTING mode
  fighting mode  : <left> OR (S) to punch

Basic Fighting controls:
  Move character : left-an(left/right/up/down)
  Camera         : right-an(up/down)
  Change target  : right-an(left/right)
  High kick      : (T)
  Punch          : (S)
  Low kick       : (X)
  Action         : (O)
    Action includes Grapple, Throw weapon, Pick up weapon, Pick up health
  Draw gun       : tap[R1] - changes to shooting mode
  Block          : [L2] OR left-an(away from enemy)

Standard Combos:
Combos are used on dazed opponents to inflict extra damage
  Jumping monkey : (T) then (S)
  Monkey paw     : (S) then (X)
  Monkey kick    : (X) then (T)

Fighting upgrade skills: (must be earned)
  Running attack      : When running; (X) or (S) or (T)
  Back attacks        : When facing away; (X) or (S) or (T)
  Ground attacks      : When enemy is grounded; (X) or (S) or (T)
Combos are used on dazed opponents to inflict extra damage
  Combo tiger sweep   : (X) then (T) then (X)
  Combo dragon kick   : (X) then (T) then (X) then (T)
  Combo tiger claw    : (S) then (X) then (T)
  Combo dragon fist   : (S) then (X) then (T) then (S)
  Combo leaping tiger : (T) then (S) then (X)
  Combo flying dragon : (T) then (S) then (X) then (T)

If you are having problems registering the combos, stop mashing buttons for 1
second after the enemy is dazed. Then enter the combo.

Also anticipate dazing the enemy by keeping an eye on the exclamation marks
(!!!!!) near the enemies health.

Remembering the combos is easy if you think of the (T), (S) and (X) button as
forming a circle. Most combos move in an anti-clockwise direction around this
circle.


SHOOTING mode
  shooting mode : <right> OR [R1]

Basic Shooting controls:
  Auto-aim fire  : tap[R1]
  Precision-aim  : hold[R1] - manual aim with slow-mo effect
  Move character : left-an(left/right/up/down)
  Camera         : right-an(up/down)
  Change target  : right-an(left/right)
  Take cover     : (X)
  Drop weapons   : [R2] (applies to found weapons, not your own)
  Reload         : [R2]
  Dive           : tap(T) + direction
  Slow-mo dive   : hold(T) + direction
  Action         : (O)
    Action includes Grab found weapon, grab health, grab human shield

Shooting upgrade skills: (must be earned)
  Dual-target aim : You have two guns anyway. Now you can target two enemies.
  Aim assistance  : Colour coded target reticle. Yellow, Green and Red.
  Fast reload     : Reload takes less time.
  Fast aim speed  : Quicker lock on.
  Laser sight     : Sight draws to vital points like a magnet when near.
  Flash light     : Great for dark places.
  Scope           : Even more magnified view.
  Top accuracy    : Better accuracy when auto aiming.
  Hollow point    : Each bullet does a lot more damage.


NORMAL mode
  normal mode : <up>

  Frisking          : (O)
  Fire warning shot : [R2] + [R1]
  Show police badge : [R2] + (S)


----------------------------------------------------
]] preface C: Bonus items                         [[
----------------------------------------------------
If you complete an episode with 100% you get to try out for a bonus item.
Choose to upgrade your car, gun or learn some grapple moves which can be used
when fighting hand to hand.

Driving bonuses:
Win a street race and you get a better car. Steal a fast car with acceptable
handling before starting this. You start with a car, so there are three others
to unlock.

Shooting bonuses:
Get trough the shooting challenge to get a bigger gun. There are four better
guns to unlock. Each gun has a larger calibre and holds more bullets.

Fighting bonuses:
Visit a dojo to learn a signature grapple. Unlock the move by beating up a
bunch of guys and finally the guy who put his name to the move.


----------------------------------------------------
]] preface D: Codes and Secrets                   [[
----------------------------------------------------

CHANGE NUMBER PLATE:
Remove and replace the memory card during the game. Next time the game auto
saves you can re-save your game and enter the number plate. You can activate
codes here too. Sometimes you need to repeat this process for it to take
effect.

SAVING SHIELDS:
Remove and replace the memory card before entering an upgrade place. Make a
second save. If you are having trouble learning how to complete a certain
challenge and are wasting shields, exit the game and load your back up. You
now need to save over your original save that you lost all those shields in
using the same technique.

PLATE SYMBOLS:
Press [L1]+[R1]+<left/right> to cycle through various symbols to spruce up your
number plate.

CAR COLOUR:
Press [L1]+[R1]+<up/down> to change the colour of the smoke effect. This will
be the colour of all your impound cars.

SKINS:
You can make the main character look like other people by entering certain
number plates for your game save. You also need to press OK by holding
[L1]+[R1]+(X). Look carefully at the difference between the number 0 and the
letter o. I am using lowercase here but the plates are always uppercase.
  b00b    : Female topless stripper
  b00z    : Street bum
  bruz    : Famous boxer
  b1g1    : Your female boss
  fatt    : High ranking police officer
  fuzz    : Police officer Johnson
  hara    : Working asian
  hawg    : Bikie guy
  hurt_m3 : Rosie in bondage lingerie
  jass    : Bondage donkey with blindfold and cigarette
  j1mm    : Zombie
  mnky    : Male punk
  mrfu    : Asian gambler
  m1k3    : Commando
  pham    : Asian butcher
  pimp    : Pimp
  p1mp    : Pimp
  rosa    : Rosie (your partner)
  tats    : Ancient Wu concubine
  tfan    : gangster with TC shirt. Do not use at firing ranges.
  5wat    : SWAT guy
The special number plate names are found around the city as graffiti.

CODES:
The following codes are entered while at the main map screen.
  in game coordinates         : (X), (O), (S), (T)
  unlock all impound cars     : <up>, <right>, <down>, <left>, <up>, (X)
  unlock dogg patrol          : [R1], [L1], <up>, <right>, <left>, <down>,
                                [L3], [R3], (X), (S), (O), (T)
  unlock all driving upgrades : <left>, <right>, <left>, <right>, (X)
  unlock all fighting moves   : <up>, <down>, <up>, <down>, (X)
  unlock all gun upgrades     : <right>, <left>, <right>, <left>, (X)
  bigger car                  : <up>, <up>, <up>, (X)
  smaller car                 : <down>, <down>, <down>, (X)

FRISKING:
You can tell who is carrying contraband just by looking at them. As they
wak past you they will not turn their head towards you to look at you.
Frisk (press (O)) all the ones that don't look at you for an easy 5 points and
+1 good cop karma.

MISCELANEOUS:
At the main menu you can scroll the city scape with the right analogue stick.

Unlock a funny movie by completing all three branches.

Collect all 30 dogg bones around the city to unlock the dogg patrol mission.

The PAL version has a topless stripper in one of the missions. All strippers
wear tops in the NTSC release.


----------------------------------------------------
]] Table A: Firing range locations                [[
----------------------------------------------------
Use the coordinates code to show you where you are and help find locations.
You can print the tables and tick of the locations you have visited.

-3384, -477 [ ]
-3151, -849 [ ]
-2623,-1008 [ ]
-2324, -510 [ ]
 -541, 1359 [ ]
  112, 1550 [ ]
  120, 1791 [ ]
  358, 1069 [ ]
 1056, 1766 [ ]
 1550, 2250 [ ]
 3372,  406 [ ]
 3450, 1168 [ ]
 3534,  297 [ ]
 3708,  849 [ ]
 3761,  640 [ ]
 3816,  465 [ ]
 3873,  289 [ ]
 3893,  482 [ ]
 3932,  760 [ ]
 3935,  569 [ ]
 4058,  430 [ ]
 4096,  219 [ ]


----------------------------------------------------
]] Table B: Driving course locations              [[
----------------------------------------------------

-3328, -525 [ ]
-1916, -567 [ ]
 -635, 1281 [ ]
 -128, 1775 [ ]
  163, 1097 [ ]
  604, 2258 [ ]
 1056, 1241 [ ]
 1068,  541 [ ]
 1262, 2184 [ ]
 1683, 1967 [ ]
 3277,  442 [ ]
 3322,  155 [ ]
 3920,  166 [ ]
 3970,  465 [ ]
 4025,  343 [ ]


----------------------------------------------------
]] Table C: Dojo locations                        [[
----------------------------------------------------

-3492, -489 [ ]
-2706,-1354 [ ]
-2494,-1417 [ ]
-2208,  443 [ ]
-2235, -468 [ ]
 -449, 1213 [ ]
  -71, 1654 [ ]
  114,  543 [ ]
  238, 2184 [ ]
  841,  431 [ ]
 1045, 1498 [ ]
 1055, 1766 [ ]
 1215, 2009 [ ]
 1561, 1986 [ ]
 3384,  177 [ ]
 3953,  392 [ ]
 4034,   64 [ ]
 4034,  493 [ ]




episode I
 ___ __ _ __  _        _ __     __     __  __
  | |__|||__|| \   \  /||  ||  |_ |\ ||   |_
  | | \ ||  ||__|   \/ ||__||__|__| \||__ |__


----------------------------------------------------
]] episode I-1: Shooting Practise                 [[
----------------------------------------------------
Start of by earning your first gun. This gun is crap! But don't Frisbee your
game away just yet. You get better guns later on.

All you need to do here is shoot 10 targets.
With this gun you may find yourself squeezing the trigger without the gun
firing anything.
The trick is to wait for your aim to move onto the target before you start
firing. Quickly and repeatedly tap [R1] to squeeze off enough shots until the
target explodes. Reload between targets with [R2]. Don't waste any bullets for
moving targets. Wait until the target stops and your aim is back on the target,
then continue shooting. While the target is moving do another reload.


----------------------------------------------------
]] episode I-2: Rushing to EOD                    [[
----------------------------------------------------
Walk up to your car and press [L1] to get in. (X) is the accelerator and (S)
the brake. Steer with the left analogue stick.

Do a quick u-turn and head off down the road. There is an on screen radar map
that shows your near surroundings. On the edge of the radar is a small triangle
which is where you have to go. Press the select button to see the full map.
The game view will show you a large green circle of light that you need to
drive into.

Try not to hit any pedestrians as this will make you loose points. You need
these points later on.

There is a time limit here so there is no time for sight seeing this time.
Do not worry about rushing too much though because the time limit is pretty
generous. 


----------------------------------------------------
]] episode I-3: Driving for chow                  [[
----------------------------------------------------
Starting location: 3652,393

There is no time limit here, so you can choose to explore your surroundings.
This is also your first opportunity to start earning upgrades. You need to pay
to attempt upgrades and the currency is shields. You should have 4 shields if
you did not run over any people on the way.

You start at an impound garage which is marked on the radar map.

You will find the following symbols on the radar map:
Green arrow   : Found on the edge of the map.
                Indicates the general direction of your next mission
                destination.
Green dot     : Exact location of your next mission destination.
Small red dot : Shows you where there is a crime in progress.
                One dot for each criminal.
Large red dot : Location of a criminalís car.
Yellow P      : Impound garage. Find unlocked cars here. Also restores health.
Yellow +      : Pharmacy/Clinic. Pay to have your health restored.
                Walk into the yellow marker.
Yellow pump   : Repair garage. Pay to get your car fixed.
                Drive STRAIGHT into the garage through the yellow marker.
Upgrade places are marked blue if they are available and grey if you have
already used them. Each upgrade place becomes unavailable once you have
achieved the upgrade.
Blue target   : Firing range. Each upgrade makes your gun easier to use.
                Earn the upgrade by completing shooting challenges.
Blue dumbbell : Dojo. Unlock fighting moves by practising the move.
Blue car      : Driving academy.
                Complete a simple course within the allowed time limit.
                Display your mastery of the new driving skill to earn it.

Because this driving challenge is untimed you will start getting random crimes
reported on the radio. Each time you solve a crime you will earn points towards
a shield. Each shield gives you an attempt at earning an upgrade.
You do not have to solve these crimes - they are just extra challenges for you
to do and can be a lot of fun.
For example there may be a street fight. Sound your siren as you approach and
they may put their arms in the air. Walk up to them and press [R2]+(O) to
handcuff them. Not everyone gives up easily and some even fake to give up. Be
especially careful of surrendering criminals with the weapon still in their
hands.

You will earn 10 points for apprehending a criminal. If you beat a criminal in
a fight you get 10 points, plus another 5 points when you handcuff their
unconscious bodies. Killing civilians loses you points. And shooting criminals
makes you a bad cop, unless you use neutralising shots. Arms and legs are
neutralising areas. The head is not. If a criminal is shooting at you, it is ok
to shoot back. This will not make you a bad cop.

Another way to earn points quickly is to frisk a passer-by. If they are
carrying contraband you get 5 points. You can frisk a lot of people quickly in
between random crimes, and you will be surprised how much fun it can be.
Frisking also does wonders for your good cop rating. You need to be a good cop
to progress through to the main branch.

Nearby firing ranges:
  3534,297
  3761,640
  3708,849
  3816,465
  3935,569
  3894,482
Nearby driving courses:
  3277,442
  3970,465
  3920,166
Nearby dojos:
  3954,392
  4034,493
  3543,478


----------------------------------------------------
]] episode I-4: Triad muscle                      [[
----------------------------------------------------
Fight your way through this one guy. You can get better at fighting by paying
attention to their body position and attacking their exposed areas.
When you daze an enemy always get in a few cheap shots by tapping in a
finishing combo. You have three standard finishing combos available from the
start. Once you unlock ground attacks you can also get in another cheap shot
after you knock them down with a combo.

When fighting basically mash the three main punching and kicking buttons as
quickly as you can and try to vary them. The proper way to block is with the
[L2] button, but some enemies have special attacks that can only be blocked
with punches and low kicks.


----------------------------------------------------
]] episode I-5: Finale: Rosie trouble             [[
----------------------------------------------------
Shoot the baddie with the automatic gun using your pea shooter.
You can try and stand there and shoot like mad, but you will end up dead pretty
quick.

These are ways to minimise taking on damage.
 - Keep moving sideways. This makes you hard to hit.
 - Do slow-mo dives (hold (T)) once the dive starts you can quickly fire off a
   lot of shots. You also become very had to hit.
 - Take cover (hold (X)) using whatever you can find.
 - Don't forget to reload whenever you can. Manual reload is quicker then the
   automatic reload.


----------------------------------------------------
]] episode I-x: Bonus cruising                    [[
----------------------------------------------------
Starting location: -2793,-1288 Venice

You will always get a bonus cruising mission if you received 100% in the
episode. If you do not get 100% you get a crime patrol mission instead. Crime
patrol means that you need to solve some random crimes before you can proceed,
and you do not get a bonus.

Finish this mission by receiving a bonus of your choice. Drive to one of the
three green icons for a new car, new gun or new grapple move. You still need to
complete the challenge when you get there to earn your bonus.

The gun bonus is the best to have. Grapples are hard to inflict and fast cars
are easily 'borrowed'. If you have not made up your mind, leave it for now and
come back to it later.

Bonus cruising is also a good time to visit the 24/7 places where you can earn
upgrades. Spend some time completing random crimes and frisking people on the
street to practise your skills and earn some shields.

Nearby firing ranges:
  -2623,-1008
  -3151, -849
Nearby driving courses:
  -3328, -525
Nearby dojos:
  -2706,-1354


episode II
      __ __        __ ___ __  __ __ ___ __
 |\/||_ |__||\ |  |__  | |__||_ |_   | |__
 |  ||__|  || \|   __| | | \ |__|__  |  __|


----------------------------------------------------
]] episode II-1: Cruising for leads               [[
----------------------------------------------------
Starting location: 3652,393

There is no time limit here, all you have to do is drive to the green dot. Gun
upgrades are the most useful so why not get a few gun upgrades while you are
here.

Nearby firing ranges:
  3371,405
  3534,297
  3761,640
  3708,849
  3816,465
  3935,569
  3894,482
Nearby driving courses:
  3277,442
  3970,465
  3920,166
Nearby dojos:
  3954,392
  4034,493
  3543,478


----------------------------------------------------
]] episode II-2: Dojo attacker                    [[
----------------------------------------------------
If you have been solving some street crimes to earn yourself some shields you
probably are familiar with the fighting system. Unfortunately the buttons are
pretty easy and there is no real skill involved. All you need to do is mash the
(T), (S) and (X) buttons at random. You can try using (O) for a grapple move,
but it usually ends in you getting kicked or punched.

You can get better at fighting by paying attention to the opponentís stance.
If they are standing low, use (X) to low kick. If they are standing high, use
(O) to punch.

Learn the finishing combos to inflict some extra damage. Other then the combos
you can unlock, there are three standard finishing moves. (T)+(S), (S)+(X) and
(X)+(T). Unleash these when the enemy is dazed and you will have the victory in
the bag in no time.

The combo system is a little bit clumsy sometimes, but it is useable. Stop
mashing buttons when you get the dazed signal and wait one second while you
think of what you want to do. Now enter the button sequence you want. Shazam!

You may also want to back away afterwards so that you have a chance to start
again with a running attack (if unlocked). Backing away is always recommended
so that you do not get smacked when the enemy gets up.


----------------------------------------------------
]] episode II-3: Red lantern rush                 [[
----------------------------------------------------
For some reason you have 60 seconds to get to the red lantern. Time is pretty
tight here, so get in the car and peel-out. When the road forks, stay left.
Keep an eye on the map. This road ends soon, but you can cut the corners and
take a quick left and right. Keep heading to the green dot. don't miss your
turn off. Drive into the green glow.


----------------------------------------------------
]] episode II-4: Bar brawl                        [[
----------------------------------------------------
Beat this guy up using the skills from before.

If he grabs your arm then he is trying on a grapple. Back away (which also
blocks) and tap anything franticly. You should be able to break the hold.

Skip II-4(alt) if you have been successful so far.


----------------------------------------------------
]] episode II-4(alt): The arsonist                [[
----------------------------------------------------
Chase him down and stop his car. The best way to do this is to come up behind
him and make a pass while shooting. This will normally take out a tire or two
which will be evident when sparks start flying from under the car.

Once you have one tire you have slowed him down and he becomes easy prey. Run
him off the road or shoot the car until he is forced to stop. You could also
block his path if the car is disabled enough.


----------------------------------------------------
]] episode II-5: Chasing triad thug               [[
----------------------------------------------------
Run down the road to the red dot on your map. Try not to run into people by
running around them.

He will shoot at you when you get closer, so press <right> while running to
draw your guns. Using auto aim is fine here so wait for the yellow reticule to
appear and fire away. This will be even easier if you have been getting your
gun upgrades.

I like to do slow-mo dives to minimise getting shot. Squeeze off a few shots
while diving and when there are no civilians in between you and your target
until he is defeated.


----------------------------------------------------
]] episode II-6: Driving to Jimmy's               [[
----------------------------------------------------
Starting location: 3147,77

If you have not already, start saving shields and getting gun upgrades. You
will need them soon, and this is your last chance. Solving random crimes is a
lot of fun and the challenges are, hhhm, challenging.

Nearby firing ranges:
  3371,405
  3534,297
Nearby driving courses:
  3277,442
  3322,155
Nearby dojos:
  3384,177
  3543,478

----------------------------------------------------
]] episode II-7: Sneaking in                      [[
----------------------------------------------------
Your first sneaking mission.

The controls are pretty simple. (X) to take cover, [R1] to shoot one of your
three tranquilising darts.
[S] For a neutralising attack, (T) for a lethal attack. One for good cops and
one for bad cops. You work out which is which!

Pressing and holding (X) facing a wall will make you back onto that wall.
Pressing (X) elsewhere will get you to crouch.

Make good use of your right analogue stick to see whatís around you, and around
the corner. Using right-an(left/right) moves left and right. Using
right-an(up/down) zooms in and out.

Do not use the darts unless you really need to. They have a really short range.

Watch your step, you do not want to make any noise.

As far as sneaking missions go, this one is pretty easy, so you may want to
try it before reading ahead.

Alright then. Walk to the pillar and hold (X) to hide. Sneak up to him and
take him out using your preferred method.

Walk to the next pillar and hide. Move your view with the right analogue stick
to see who is there. This guy is patrolling so wait for him to start walking
away so that you can follow him and take him out.

Hide behind the pillar and have a look ahead. Hide behind the next pillar near
your next target. Look carefully on the ground. Do not walk to the right of the
pillar or you will be busted. Go to the left instead and take him out.

Hide at the next pillar. Look around. When the next guy walks away follow him
and take him out.

Walk up the ramp in the far corner of the room and back around to where the
obvious green marker is, do not stop. Try and get the camera to show where you
are going here. Walk straight up to the new enemy and take him out. You could
use a dart here, but it is not necessary.


----------------------------------------------------
]] episode II-8: Jimmy's ambush                   [[
----------------------------------------------------
This mission has some great gun fighting and is more like a time crisis game.
Shoot anything that moves and keep taking cover. Use all your gun upgrade
skills including precision aims for distant targets and reload often.

Take cover often.

Pick up enemy weapons using (O) when you are standing on them. [R2] drops them.

Drop down and work your way through this room. There is no need to go into the
main room towards the back. You can take cover at the pillar and do slow-mo
fire fights working right and left to take out everyone from here. You may
notice there is a medical kit on the pillar. Press (O) when your health is +50%
gone. Using it before then is a waste as it can only restore 50%.


----------------------------------------------------
]] episode II-9: Finale: Sniper Assassin          [[
----------------------------------------------------
Run to the window and take cover. Wait for the sniper to shoot and then move.
While he is moving initiate your precision aim and move the reticule to the
sniper. Take a shot before he does. Press [R2] to get out of precision aim and
take cover again. Repeat until he is defeated.

Gun upgrades will help you no end here. If you have not done so yet you can do
it now. The sniper will wait for you.
How? Press start to get the menu. Exit, then resume your save. Choose any of
your previous driving missions. Get the upgrades. Exit and resume here where
we are all waiting for you. Neat huh!



episode III
      ___ __ __      __ ___  __      __      ___  __ __
 ||\ | | |_ |__||\ ||__| | ||  ||\ ||__||     | ||_ |__
 || \| | |__| \ | \||  | | ||__|| \||  ||__   | ||__ __|


----------------------------------------------------
]] episode III-1: Off to Chong's                  [[
----------------------------------------------------
Starting location: 560,1761

Drive to the green mark on the map.
Try to be in a car you are comfortable with when you get there.

Nearby firing ranges:
112,1550
Nearby dojos:
238,2184


----------------------------------------------------
]] episode III-2: Tailing Chong's limo            [[
----------------------------------------------------
Quickly get in your car and follow the limo. The idea of tailing is to not be
too close and not too far back either. There is an instrument at the top right
of the screen which indicates how close you are. Keep your position in the
middle third and you should be fine. The trick to doing this well is to 
anticipate when the other car will slow down or speed up.
Most of the time you can see the car in the distance, so keep an eye on where
the other car is in traffic so that you can tell when they stop and go.
Generally cars will obey the road rules, but some drivers may get impatient and
take off.
You can also use your map to check on cars when they turn corners.


----------------------------------------------------
]] episode III-3: A stakeout gone bad             [[
----------------------------------------------------
Take off as fast as you can. This guy will shoot your car into a ball of flames
before you know it, so don't wait around for him.
You can get a head start straight away by driving straight ahead out of the
intersection but keeping an eye out for a fenced off enclosure immediately to
your left.
Drive through the enclosure, while your pursuers will wait for you to take to 
the roads again.
You still need to loose them which requires a large lead. Keep turning left and
right alternatively. Do not go around any blocks because they will take a short
cut.
Keep high corner speed and you should loose them after a few turns.
If they catch you again and are really close, cut through any off road areas
again including the areas marked with a yellow P.


----------------------------------------------------
]] episode III-4: Driving to spa                  [[
----------------------------------------------------
Starting location: 1187,1741

Drive to the green dot on the map.

Nearby firing ranges:
1550,2250
1056,1766
Nearby driving courses:
1262,2184
Nearby dojos:
1043,1503
1215,2009
1561,1986


----------------------------------------------------
]] episode III-5: Spa infiltration                [[
----------------------------------------------------
This is another sneaking mission. As the mission starts you can see over the
lockers and see the top of two heads.
Hide at every corner and move the view so that you can see what is ahead.
Wait for each guy to walk away, so that you can follow them and take them out.
Go around the first wall of lockers and the next. As you go through the tunnel
you need to hurry if you want to take out the waitress.
Hide at each sauna and get the person when they come out. Don't worry about
being seen too much, since you can knock them out before they raise the alarm.
There is one guy behind the big boiler with the fire in it. Be careful
approaching it as there is stuff on the floor you need to avoid. Move the
camera view and zoom out to get a look at the guy. Take him out when
convenient. Walk into the green marker.


----------------------------------------------------
]] episode III-5(alt): Russkie trouble            [[
----------------------------------------------------
You have three guys to beat up. Mashing buttons will take care of them easily.
Use unlocked combos to inflict extra damage. A ground attack can usually be
squeezed in too. Try to isolate one guy at a time.


----------------------------------------------------
]] episode III-6: Shower room antics              [[
----------------------------------------------------
You have three guys to beat up. Mashing buttons will take care of them easily.
Use unlocked combos to inflict extra damage. A ground attack can usually be
squeezed in too. Try to isolate one guy at a time.

After you beat them up another guy comes out who will also use grapples. Again
mashing buttons will do the trick as it will break most grapple attacks. He is
not too bad at blocking but keep at him because he is not too hard.


----------------------------------------------------
]] episode III-7: Finale: The accomplice          [[
----------------------------------------------------
A great shoot 'em up level. Keep moving side to side when exposed. Use the
pillars for cover - they will too. Slow-mo dive out and shoot as fast as
possible. Pick up dropped weapons. Keep moving around the room looking for
cover while shooting because guys will come out from all four corners of the
room. Try not too hang around the shorter end of the room or you may get
surrounded too easily.
Shooting upgrades make this level pretty easy, because there is a lot of
shooting to be done. Bigger guns will help too, but the enemy weapons are in
great supply and very effective.
Don't forget that reloading also drops picked up weapons. If you have the
chance, exchange your picked up weapons with fresh ones that probably have
more ammo. Drop the old gun away from the new one so the new one is easier to
pick up.


episode IV
  __      __  __   __        __ __  __ __   __  __ __
 |__||  ||__ |__ ||__||\ |  |_ |__||  |_ __|  ||_ |_
 | \ |__| __| __|||  || \|  |  |  ||__|__  |__||  |


----------------------------------------------------
]] episode IV-1: En route to auto shop            [[
----------------------------------------------------
Starting location: -2612,-210

Drive to the green dot on the map.

Nearby firing ranges:
-2324,-510
Nearby driving courses:
-1916,-567
Nearby dojos:
-2235,-468

Try and have a decent car when you get there.


----------------------------------------------------
]] episode IV-2: Grease monkey's                  [[
----------------------------------------------------
Beat up two guys, then another guy comes out. Beat him up too. Try and use the
finishing combo in such a way that the other guy hits the equipment around the
room to cause extra damage.
There is something in this room that makes the car go up and down. Watch out it
doesn't hit you.


----------------------------------------------------
]] episode IV-3: Chasing Francis                  [[
----------------------------------------------------
Get in your car and chase Francis. Use any of the driving upgrades to catch him
and take him out. Drive next to the car and shoot and you have a good chance of
taking a couple of tires out. Once you have one tire, the chase gets easier.
Run him off the road and make the car stop.


----------------------------------------------------
]] episode IV-4: Off to the Gulag                 [[
----------------------------------------------------
Starting location: 2561,1485

Drive to the green dot on the map. This time the green dot is a long way away.
There are no nearby upgrade places but there is a street where a lot of people
are carrying weapons or drugs. Frisk them for easy points. It is located
between Hollywood and Hancock Park on the map. The street is called Mansfield
Avenue between 2nd and 3rd Streets. The coordinates are 1144,1288.

On route firing ranges:
1550,2250
1056,1766
On route driving courses:
1683,1967
1056,1241
On route dojos:
1561,1986
1215,2009
1045,1498
1055,1766

Try and have a decent car when you get there.


----------------------------------------------------
]] episode IV-5: Another way in                   [[
----------------------------------------------------
We have to sneak in to the Gulag club.
Get the first guy when he is not looking. Watch out for anything on the ground
that will make a sound from here on in.
Get the guy you can see plus the next guy around the corner. Don't worry about
your shadow. There are two guys in the open area. You have enough time to go
over and take both out when they are not looking.
Careful when approaching the next guy around the corner. Go to the green
marker and take out the guy walking out.


----------------------------------------------------
]] episode IV-6: Disco inferno                    [[
----------------------------------------------------
Shoot everyone here.
Use your general shooting strategy. Guys will appear across the other side of
the dance floor and on the balcony on the left. Also watch for a few guys
coming out from a bar in the corner behind you on the left.
Most of your cover can be blown up. Items on the stage in the middle of the
dance floor can blow up and burn you, but there is a health item there too.

Gun upgrades will make this level a breeze.


----------------------------------------------------
]] episode IV-6(alt): Alley Brawl                 [[
----------------------------------------------------
Beat these guys up.

If you want to get some weapons you will find bottles inside the garbage bags.
You don't want to search through the garbage like just anyone, you have to do
it Nick Kang style, with kicks.


----------------------------------------------------
]] episode IV-7: Cary in trouble                  [[
----------------------------------------------------
You have a fair way to drive, so letís hope that you have a nice car waiting.
You get some great driving music to put you in the mood for fast driving so
floor it.
Try and stick to the main roads. Head on collisions will slow you down a lot.
It's dark and it's raining but you should be ok. You are facing South to start
with. Check the map occasionally by pressing select. Keep heading South until
your first major road as indicated on the map. Turn left here and follow the
road for a while. Keep an eye on the radar map and only turn when the green
marker is at 90 degrees or you have a major road to use.

Hopefully you have got your downshift boost which will help speed up the
journey. Use it when your path is clear because it can make the car a bit edgy.


----------------------------------------------------
]] episode IV-8: Finale: Vandal wrath             [[
----------------------------------------------------
Beat up the guys at the dojo. Use general fighting technique to take care of
them quickly. Pick up dropped weapons and throw them at opponents. Try and add
a ground attack on fallen enemies.


episode V
 ___     __   __  __ __  __      __
  | |__||_   |__||_ |__ |   |  ||_
  | |  ||__  | \ |__ __||__ |__||__


----------------------------------------------------
]] episode V-1: Tailing suspect cop               [[
----------------------------------------------------
Tail the car. When the tailed car turns corners they will slow down, so you
need to slow down too. Then they take off so you do too, except that you have
not reached the corner yet, so you end up cornering at high speed. Get used to
it.


----------------------------------------------------
]] episode V-2: Bum encounter                     [[
----------------------------------------------------
Even though they are drunk, they fight pretty well. Beat up the two drunks but
save some strength for another after. Some people find them hard, but you can
beat them by low kicks (X) alone.
Never have one guy in front of you and another behind. They will take turns
hitting you and stop you from fighting effectively.

You can smash through the walls into the other room.


----------------------------------------------------
]] episode V-3: Meeting Rafferty                  [[
----------------------------------------------------
Starting location: 61,746

Drive to the green dot on the map.

Nearby firing ranges:
358,1069
Nearby driving courses:
163,1096
Nearby dojos:
114,543

Try and have a decent car when you get there.


----------------------------------------------------
]] episode V-3(alt): The Peking duck              [[
----------------------------------------------------
Starting location: 61,746

Drive to the Peking duck marked by the green dot on the map.

Nearby firing ranges:
358,1069
Nearby driving courses:
163,1096
Nearby dojos:
114,543

Try and have a decent car when you get there.


----------------------------------------------------
]] episode V-4: Butcher shop rush                 [[
----------------------------------------------------
You have a time limit to get to the Peking duck restaurant. You are in a hurry
and suddenly it is all dark and rainy.
Keep heading North-ish then turn right at the second major road. Follow this
for a while until you reach your destination.


----------------------------------------------------
]] episode V-5: On the chopping block             [[
----------------------------------------------------
Nick Kang is bad ass! Fight your way through these two guys, but keep some in
reserve for another three guys to beat up after. Oh yeah, then there is another
one!
Pick up the dropped weapons and use them on the others.


----------------------------------------------------
]] episode V-6: Slaughterhouse                    [[
----------------------------------------------------
This is a big shoot 'em up level. Use your general tactics to survive this.
Watch out for guys travelling with the meat on hooks.
Look out for a medi kit after the curved room.


----------------------------------------------------
]] episode V-7: Finale: The great escape          [[
----------------------------------------------------
You are being chased by two cars with gunmen. There are two ways to deal with
this. Shoot them or loose them. your getaway car is pretty ordinary but it is
possible to out run them. Try to turn around and disable their cars by shooting
the tires. You will get shot to bits if you wait too long but you may be able
to get rid of them quickly. Other then that keep taking corners, but make sure
you are always heading away from them, and you don't double back towards them.
The easiest way to loose them is to drive through a big park. By the time they
figure out where you came out you have lost them. Also use any of your driving
upgrades where appropriate.


episode VI
      __      __  __   __  __
 |__||  ||  ||__ |_   |  ||_   \  /|  |
 |  ||__||__| __||__  |__||     VV |__|


Coming up are some of the harder challenges in the game. It is strongly
recommended to have all nine of the shooting upgrades. At the very least, the
flashlight may be useful for the dark levels.

When things get weird, just remember that it is only a dream sequence.

----------------------------------------------------
]] episode VI-1: Off to Wu's place                [[
----------------------------------------------------
Starting location: 3657,391

Drive to the green dot on the map.

Nearby firing ranges:
  3371,405
  3534,297
  3761,640
  3708,849
  3816,465
  3935,569
  3894,482
Nearby driving courses:
  3277,442
  3970,465
  3920,166
Nearby dojos:
  3954,392
  4034,493
  3543,478


----------------------------------------------------
]] episode VI-2: Up the food chain                [[
----------------------------------------------------
Sneak through the restaurant. Use normal sneaking tactics the same as before.

Go to where you saw the guy walk through in the cut scene. You will find him
pacing up and down in the corridor.

Follow the corridor and you will see an entrance to another room to the right.
Take out the guy pacing in the next room. Continue to the other half of the
room and hide at the wall near the opening to the next room. The next guy is
just there waiting for you to take him out. Do so.

Now go into the room where you see some chairs without tables. Walking into
the chairs will make a sound, and if there is a guy in that room he will be
alerted. You can sneak through the chairs, but if you do touch them you still
have plenty of time to take out the guy in there.

Going through to the next room you can go two ways, straight or right. We go
straight even if it is a bit dark to see what is there. Hide at the wall left
of the entrance to see who is there. Take him out and hide at the wall leading
into the next room. Take out the passing waiter. Take out the guy in the next
room, but mind the squeeky chairs.

Walk into the green marker.


----------------------------------------------------
]] episode VI-3: Kitchen inspection               [[
----------------------------------------------------
Beat up the three nasty men with knives. Watch out for the exploding stove.
Make sure it's one of them that ignites it, not you.
Beat up two nastier men.

Get ready for one more guy that needs some special treatment. No kicking or
punching hurts this guy. You have to knock him into the fire of the stove.
You just need to back him into the fire. Running kicks he may block, but
still gets him into the fire. If he is dazed in the fire, you can leave him
there if you want.

Note that there are two stoves, one on each end of the room. You may need to
try the other one.


----------------------------------------------------
]] episode VI-4: Seeking ancient Wu               [[
----------------------------------------------------
You will be glad you got the flashlight upgrade now. It is real creepy down
here! Shoot anything that moves. Try and avoid getting shot using the skills
you have used before.

If you have got the last gun bonus and hollow tip bullets there is no real need
to pick up dropped weapons. If you do pick them up, get one at a time so you
still have one flashlight.

There are health pick ups down hidden detour alleys with one ugly enemy at the
end defending it. He is easy kill and explodes on death. You may want to save
health pick ups if you don't really need them so that you can come back to
them when you do need them. When you hear a rumble there is usually two ways
to go. Alleys with the narrow entrance will lead to health.

Keep snaking through the tunnels and shooting all baddies. It is easy to get
lost down here as there are different ways to go. If baddies come out, then you
have found somewhere new.

When you get to the end, don't drop your guard just yet.


----------------------------------------------------
]] episode VI-4(alt): Tunnel vision               [[
----------------------------------------------------
This is a fun level.

Keep moving along the tunnel and blast anyone that pops up. Along the way the
tunnel will be partially blocked, but it is easy to find your way around.


----------------------------------------------------
]] episode VI-5: Inner demons                     [[
----------------------------------------------------
What is going on?

This level can be hard. You may want use the memory card trick before it auto
saves because there is a good chance you need several goes at this before you
know what to do. Even when you do know what to do, you still need to do it.

Shoot the demon heads smack in the eye using precision aim. You will need to be
quick when they stop circling, but it is possible to make several shots. If you
miss you will need to dive out of the way as they swoop on you. This is
especially true the first time they stop.

Keep returning to the centre of the room and let the camera automatically
follow the heads until they stop. Then activate precision aim.

More and more heads appear to replace the last ones, until the big head
appears.

To get the big head, follow it around the room in precision aim. When it stops
shoot all three eyes. You can try and dive but there is little time.
Return to the centre of the room and do the same for any eyes you missed.


----------------------------------------------------
]] episode VI-6: Die die my concubine             [[
----------------------------------------------------
Wu's ladies need to get their asses kicked and Nick is happy to oblige. There
is one problem. They are very evasive. It is possible to knock them out of the
ring, but a good beating will suffice.


----------------------------------------------------
]] episode VI-7: Finale: Nightmare                [[
----------------------------------------------------
Holy crap!
If you try to figure out how to beat him you will get whipped many times. There
is a relatively easy way though.

Stand in the middle and let the camera follow it. While he is going around in
circles there is little damage to be done. But when he stands up is the time to
strike, but you have to be quick. Precision aim at the head. Unload your whole
gun quickly. If you have the last gun bonus you can shoot 6 shots per second,
even when precision aiming.
If you were too slow you will get burned. Dive out of the way if you see fire
coming. If you were quick enough there will be no fire to worry about.
The real trick is to know when he is coming up. When you precision aim, Nick
will turn around to face his target if it is behind you.

Repeat several times and the victory is yours.


episode VII
  __      _        __    __  __  __|
 |_ ||\ || \ ||\ || _   |__||  ||  |_/ \ /
 |  || \||__||| \||__|  | \ |__||__| \  V
                                       /

----------------------------------------------------
]] episode VII-1: In the driverís seat            [[
----------------------------------------------------
Starting location: -566,1441

Drive to the green dot on the map.

Nearby firing ranges:
-541,1359
Nearby driving courses:
-635,1281
-128,1775
Nearby dojos:
-449,1213
-71,1654

Try and have a decent car when you get there.


----------------------------------------------------
]] episode VII-2: Pressing Rafferty               [[
----------------------------------------------------
Beat this guy up in the dimly lit bar.


----------------------------------------------------
]] episode VII-3: On Rafferty's tail              [[
----------------------------------------------------
Tail Rafferty. Use same techniques as before especially since there will be
lots of corners.


----------------------------------------------------
]] episode VII-3(alt): FBI goons                  [[
----------------------------------------------------
Beat these two guys up. They have electric cattle prongs, but should be no
match for Nick Kang.


----------------------------------------------------
]] episode VII-4: Escaping the feds               [[
----------------------------------------------------
Out run and out manoeuvre these guys by zig zagging through the streets.


----------------------------------------------------
]] episode VII-5: Rafferty's date                 [[
----------------------------------------------------
Tail yet another car.


----------------------------------------------------
]] episode VII-6: Eavesdropping                   [[
----------------------------------------------------
Sneak through the warehouse.

Your first guy is around to the right.

Keep going and you will see two ways to go. First take care of the guy on the
left, then head off to the right. You will see a guy at the end. He is a bit
too far to just run up to him, so wait for him too turn away and then take him
out.

From here you can see another guard. You can get past the yellow barrels by
staying close to the wall on the left and moving past them.

Continue on left from here but stay on the right side. Take out the guard that
comes out. Come back to the wall you were just following and sneak to the other
side to find the next guard.

Ahead you will see a quick left and right. Around that corner is another guy
pacing up and down.

Turn back and you should see the green destination marker. Don't go rushing to
it yet. Walk down and take cover at the edge on the left. Take out the
passer-by. Behind the crate you were hiding is another guy.


----------------------------------------------------
]] episode VII-7: Finale: Father's killer         [[
----------------------------------------------------
Take cover at the pillar. Come out with slow mo dives to the left and take
cover at the other pillar. Keep moving and shooting and taking cover. Watch for
guys taking a ride on the hooks. They may be able to hit you behind your cover.
There is a health pick up on the other pillar.

Eventually you will be joined on your walkway. Attack with slow mo dives and
keep moving in the limited space to avoid getting hit.


episode VIII

  __  __ ___ __   __     ___  __
 |__||_   | |__|||__)|  | | ||  ||\ |
 | \ |__  | | \ ||__)|__| | ||__|| \|


----------------------------------------------------
]] episode VIII-1: The girlfriend angle           [[
----------------------------------------------------
Tail the car.


----------------------------------------------------
]] episode VIII-2: Back to the Gulag              [[
----------------------------------------------------
Turn right onto Sunset Blvd. Stay on this road all the way. If you press select
and look at the map you will see that it is pretty twisty. Use boosts if you
have a slow car, but generally there should be enough time, even if you hit
a few cars on the way.
Anticipate the road by keeping one eye on the radar map and the other on the
road.


----------------------------------------------------
]] episode VIII-3: Rocky's trap                   [[
----------------------------------------------------
Fight Rocky's goons.

You can knock these guys into speakers located around the floor. The first time
the speakers will explode, but subsequentially each time anyone gets near them
they get shocked by the electricity. Pretty amusing to watch. You can lead them
near the speakers and they will back into them a few times on their own accord.


----------------------------------------------------
]] episode VIII-3(alt): Chopper ambush            [[
----------------------------------------------------
Precision aim and shoot the part where the blades meet in the middle. The
reticule will turn red to indicate a lethal shot, but you may have to hit it a
few times.


----------------------------------------------------
]] episode VIII-4: Driving to airport             [[
----------------------------------------------------
Starting location: 140,2128

Drive to the green dot. The green dot is a fair way away and you will find some
upgrade places along the way apart from the nearby ones.

Nearby firing ranges:
112,1550
Nearby driving courses:
-128,1775
Nearby dojos:
238,2184

If you are having problems getting there, approach from the North on Ocean Park
Blvd. Turn into 28th St. at -2200,-450.


----------------------------------------------------
]] episode VIII-5: Hangar showdown                [[
----------------------------------------------------
Go into precision aim and take out the two yellow barrels. Then use auto aim
to take care of any survivors.
Guys will come from everywhere as you go through. From the other side of the
cars, on top of containers, hidden in little nooks and crannies. Blow up yellow
barrels and the big tanks for two reasons. Firstly to take care of nearby
enemies, and secondly so they do not explode when you go past.

There are health pick ups on each end of the hangar near the containers.
If you pick up enemy weapons you will not be able to precision aim.

As a novelty shoot the wooden crates to expose their contents.


----------------------------------------------------
]] episode VIII-6: Jetting away                   [[
----------------------------------------------------
You have to be quick here to keep up. Peel out immediately to catch up.
There is essentially a time limit in that you have to destroy the jet before it
takes off. He will circle around a bit first which gives you a little time.

You have to use precision aim while driving to target the left and right engine
out. Watch out for small planes on the runway which will knock you about if
you get hit.
The plane indicator fills up with red depending on the amount if damage you
have inflicted. Fill up that metre and you are done.

Make use of all your driving upgrades as you see fit.

Stay close to make targeting easier. Don't forget to keep using the accelerator
while precision aiming.


----------------------------------------------------
]] episode VIII-7: Finale: Puppet master          [[
----------------------------------------------------
Fight general Kim.

A lot of people have problems with this fight because the general can dish out
some lethal grapple combos. He also blocks pretty well. Do not be afraid to
back off to avoid getting a beating. Around the ring are items you can pick up
to help you fight. Throw them at him using the (O) button. There are three of
then spaced equally, one of which is near the pointy end of the plane.

Like all fights, you can beat the general by mashing buttons, but even then it
will take some doing.

Grapples can be blocked by tapping (X) several times. In fact, if you keep
tapping (X) with the occasional (S) while backing away you can beat him.
Also try running away, then turning back for a running attack.

If you are unleashing an attack and 75% of your moves are blocked, don't
despair. If it means he is not hitting you, then you are still on your way to
victory!



episode IV - first branch
  __  __        __   __     __
 |   |  ||\ |  | _ ||__||  |__
 |__ |__|| \|  |__||| \ |__ __|


----------------------------------------------------
]] episode IV-1: Strip club detour                [[
----------------------------------------------------
Starting location: 2557,1664

Drive to the green dot on the map. There are not many upgrade places near here,
but you may see some on the way.


----------------------------------------------------
]] episode IV-2: Cat fight                        [[
----------------------------------------------------
Beat up the strippers. As you move around the floor, more will come out of
their cages and away from their poles. Enjoy the music!

If you have the PAL version of this game (Europe/Aus/NZ/etc) you will see one
stripper that is sort of topless, if you don't count what is hanging there as
a top.

If they jump on your shoulders and you smell anchovy, don't worry. Press (T) to
get them off, before you take too much damage.

After beating them up, a guy with long hair comes out to deal with you. Beat
him up too.


----------------------------------------------------
]] episode IV-3: Cruising for Lola                [[
----------------------------------------------------
Starting location: 1502,2367

Luckily Lola is not too far away. Hop in your car and drive to the green dot.

Nearby firing ranges:
1550,2250
Nearby driving courses:
1683,1967
1262,2184
Nearby dojos:
1561,1986
1215,2009


----------------------------------------------------
]] episode IV-3(alt): Lola rush                   [[
----------------------------------------------------
Race to the green dot against the clock.

There is enough time to make a few wrong turns. Turn the car around and make
your way.


----------------------------------------------------
]] episode IV-4: The driving test                 [[
----------------------------------------------------
Make your way through the streets. You can take some short cuts over those
islands with grass on them. Time is fairly tight, so use any of the boosts
you have unlocked and use the 90 turns. This van will sway a bit, but it always
seems to correct pretty easily.


----------------------------------------------------
]] episode IV-5: Police getaway                   [[
----------------------------------------------------
Use the same techniques as before to getaway.
Cut across any park to get a great lead.


----------------------------------------------------
]] episode IV-5(alt): Five laps                   [[
----------------------------------------------------
Get in the van and do 5 laps. The course is not too hard, and Lola is easy to
beat. Watch out for the barrels though.

Use the handbrake at each to flick the van around and you will find the course
is a little shorter then it looks on the radar map.


----------------------------------------------------
]] episode IV-6: Busting Lola                     [[
----------------------------------------------------
She can be hard to beat, if you don't know how to stop her attacks. The block
button will not work here.

You need to keep kicking and punching. If she has started her attack, hit the
button (S) or (X) to cut it short.

Now the fight won't seem as bad.


----------------------------------------------------
]] episode IV-7: Finale: Sniper redux             [[
----------------------------------------------------
Go to the wall along the street to take cover.
Pop up for a precision aim while the sniper is moving position.

Aim and fire, then take cover. Repeat if necessary.

If you can't get your aim in time, take cover and try again.


Now that you have unlocked another bonus cruising mission, get rid of this
crappy van and find a decent set of wheels.


episode V - first branch
       __          __   __  __   ___ __ __  __  __  __
 |__||| _ |__| __ |__|||__ |_     | |_ |__||__||  ||__|
 |  |||__||  |    | \ | __||__    | |__| \ | \ |__|| \


----------------------------------------------------
]] episode V-1: The airport lead                  [[
----------------------------------------------------
Starting location: -287,9

Drive to the green dot.

There are no nearby upgrade locations in this area.

You may have trouble getting to the airport. The green dot is smack in the
middle of the airport. Approach on the major road on the North side.
Go to -2368,-571 on Ocean Park Blvd. then turn south on 23rd St.
Head south for a bit, turn left into Airport Ave. You can't miss it.


----------------------------------------------------
]] episode V-2: Chasing assassins                 [[
----------------------------------------------------
Get in your car and chase the truck. Shoot as you get closer, and that should
take care of the guys on the back.

Then line up besides it and take out the tires.

A cool move now is to use one of the driving upgrades, the forward switchblade.
Fire a few shots into the front of the truck and you should be able to stop it.

What ever way you do it, this is a pretty easy mission.


----------------------------------------------------
]] episode V-3: A race downtown                   [[
----------------------------------------------------
Get in your car and peel out.

If you have a fast car, time will not be an issue.

Now let's see if I can get you through this freeway mess.

Take the second exit on your right and follow the road around. Take the first
left and you should rejoin the other Freeway. Take your first exit ramp on the
right.

Now make your way through the city to your destination with plenty of time to
spare.


----------------------------------------------------
]] episode V-4: Bank standoff                     [[
----------------------------------------------------
Cars will only provide cover for so long before they explode.
Shoot anyone in your way and make your way to the buildings entrance.

You can fall back and see your partner and the FBI guy hiding behind the car.
Unfortunately you can't shoot him.

There is a hostage being held near the door, but don't worry about it. Shoot
everyone, you might get lucky and save them.

Pick up enemy weapons if you want.


----------------------------------------------------
]] episode V-5: Lobby firefight                   [[
----------------------------------------------------
Shoot the baddies that join you in the Lobby. After they are defeated the
guy behind the bullet proof glass will start lobbing grenades at you. If you
are still back where you came in then the grenades will not reach you.

The only way to shoot him is through the teller windows with a precision aim.
Shoot out the grill in the teller window and line yourself up so that the guy
is in direct line with your precision aim. Wait for him to come into shot,
and shoot him down.

Repeat this a few times until the room is empty.


----------------------------------------------------
]] episode V-5(alt): Going up                     [[
----------------------------------------------------
Work your way up floor by floor and take out the guys with the guns.

You will find health pick ups in the stair ways. Leave them for later if you
don't need them yet.

If you have not got gun upgrades and the gun bonuses, you may want to pick up
the big guns dropped by enemies. Otherwise your own guns are not bad.

It is pretty safe to run through the corridors and take the enemies on as they
appear.


----------------------------------------------------
]] episode V-6: Hostage crisis                    [[
----------------------------------------------------
Go around the corner and shoot the guy you can see.
Use slow mo dives and strafing to avoid being shot.

When heading into the office space, you will see a cubicle area on the left and
on the right. There is a baddie with a hostage behind the one on the right.
Go down the middle slowly but stay left. When you see an arm or a leg, you can
neutralize him. If he pops slow-mod dive and fire a single shot. If you are
lucky you saved the hostage. If not, keep shooting.

There is no real reason to worry about your good/bad cop rating. You can exit
after this level, redo a few sneaking missions and recover the rating. Trying
to save hostages is going to get you shot several times before you get your
aim.

If you can take a neutralizing shot, that's great, but don't take the game too
seriously - you just need to survive the mission.

Continue on towards the cubicle at the other end of the room on the left. There
is a guy with a hostage waiting for you.
You can try to rescue the hostage by slow mo diving to the left and taking a
single shot, but be prepared to need to shoot again.

As you approach the door to the next room, three guys come out, shoot them.

There is a health pick up to the right of the door. Use it if your health is
50%+ gone. If not, save it and come back for it later.

Moving through to the next room you are about to face more of the same. Pick up
any dropped fully automatic weapons if you want them, but you won't save any
hostages with them, if that is a concern.

As you enter the room you may be attacked. Shoot them. You can see a health
pick up there, but you need to do some work before you can get to it.

There is a guy with a hostage to your left around the corner of the first
cubicle there.
There is also a guy with a hostage behind the right cubicle.

More hostages being held in each opening to the other side of the room.
Expect some guys standing on desks to take shots at you from the other side of
the room.

As you move through there are hostages being held to the left and right in
little nooks facing back from the way you came.

Moving forward past halfway through the room is a health pick up on the right
and another to the left hidden in the dark.

As you proceed from here you will get enemies coming out from everywhere. Some
with hostages, others without. Either way, deal with it. Hopefully you saved
some health pick ups plus there is one near the exit.

Lots of enemies will come out in the next hallway. Shoot them.

Go to the green mark. The nightmare is over, or is it?


----------------------------------------------------
]] episode V-7: Finale: Bad politics              [[
----------------------------------------------------
Beat General Kim.

A lot of people have problems with this fight because the general can dish out
some lethal grapple combos. He also blocks pretty well. Do not be afraid to
back off to avoid getting a beating.

Like all fights, you can beat the general by mashing buttons, but even then it
will take some doing.

You can knock him into the lights around the helipad to give him some shock
treatment in addition to the rest of your punishment.

Grapples can be blocked by tapping (X) several times. In fact, if you keep
tapping (X) with the occasional (S) while backing away you can beat him.
Also try running away, then turning back for a running attack.

If you are unleashing an attack and 75% of your moves are blocked, don't
despair. If it means he is not hitting you, then you are still on your way to
victory!


episode VI - second branch

  __  __      __  __  __  __
 |__||__||\/||__||__|| _ |_
 | \ |  ||  ||   |  ||__||__


----------------------------------------------------
]] episode VI-1: Revenge rush                     [[
----------------------------------------------------
Drive to the green dot. I will let you figure out how to get there.
Don't forget though, the clock is ticking, no sight seeing.


----------------------------------------------------
]] episode VI-2: Rocky's getaway                  [[
----------------------------------------------------
Chase Rocky and stop his car.

Use the PIT manoeuvre, shoot the tires out, hit the gas tank, Run him off the
road. Whatever works for you, stop him.


----------------------------------------------------
]] episode VI-2(alt): Gulag goons                 [[
----------------------------------------------------
Fight Rocky's goons.

You can knock these guys into speakers located around the floor. The first time
the speakers will explode, but subsequentially each time anyone gets near them
they get shocked by the electricity. Pretty amusing to watch. You can lead them
near the speakers and they will back into them a few times on their own accord.


----------------------------------------------------
]] episode VI-3: The bodyguard                    [[
----------------------------------------------------
Defeat Misha the bodyguard.

Kick, Punch and Kick your way until he is done.
The only button you really need is (X) here, unless you want to finish him with
a combo.


----------------------------------------------------
]] episode VI-4: Wu's turn                        [[
----------------------------------------------------
Starting location: 3671,607

Drive to the green dot on the map.

Nearby firing ranges:
  3534,297
  3761,640
  3708,849
  3816,465
  3935,569
  3894,482
Nearby driving courses:
  3277,442
  3970,465
Nearby dojos:
  3954,392
  4034,493
  3543,478

----------------------------------------------------
]] episode VI-5: Payback                          [[
----------------------------------------------------
Work your way through the restaurant shooting anyone that sticks their heads
out.

You can use walls to take cover, but most times you will find your self face to
face.

There is a health pick up in one of the rooms to the right from when you came
in near a door.

----------------------------------------------------
]] episode VI-6: Off to the airport               [[
----------------------------------------------------
Starting location: 1361,138

Drive to the green dot on the map.

Nearby driving course:
1068,541

You may have trouble getting to the airport. The green dot is smack in the
middle of the airport. Approach on the major road on the North side.
Go to -2368,-571 on Ocean Park Blvd. then turn south on 23rd St.
Head south for a bit, turn left into Airport Ave. You can't miss it.


----------------------------------------------------
]] episode VI-7: Finale: Rocky's loot             [[
----------------------------------------------------
Escape with the money truck.

This thing is bullet proof, but not damage proof. Shoot their tires out and
drive away.


episode VII - second branch

  __     __  __  _         __      __ 
 |__)|  |  ||  || \   |\/||  ||\ ||_  \ /
 |__)|__|__||__||__|  |  ||__|| \||__  V
                                      /

----------------------------------------------------
]] episode VII-1: Blood money                     [[
----------------------------------------------------
Get in the car, turn it around and head to the green dot.

The clock is ticking.


----------------------------------------------------
]] episode VII-2: Kinks in the path               [[
----------------------------------------------------
This is the hardest sneaking mission in the game, but it is not impossible.

You may find it a bit dark to be able to tell where you are going sometimes
so there are two things you can do.
You can fiddle with the brightness setting for your screen or read ahead and
find out where the turns are.

Go to the end of the corridor but hide towards the end on the right hand side
before the red curtain. Move the camera to see who is there and take her out
when she comes up.

Go right, then left. A guy will walk out from the left. Smack him out.

Turn left where the guy came from. A waitress will come out. Get her.

Keep going to the end and turn right. There is another guy around the corner
to the left.

Follow that corridor and turn right, but be careful. There are buckets on the
floor here that you can not run into, or you are busted. And by the look of the
place 95% of you probably do not want to get caught here.

There is enough of a gap so that you can walk through with two buckets to your
left and one on the right. You want to turn right after this room.

Go down the corridor here and stop after the first painting on the right and
before the red curtain. Hide against the wall on the right. There is a girl in
that room. You can shoot a dart tap [R1], or walk by when she is not looking.

After the next painting on the right is another room. Dart the girl in there.

Next there are more buckets to deal with. The gap in here is a bit narrower,
so unless you are feeling very confident, letís do this slowly.
There is no rush here, so inch forward a little at a time. Move the camera
around to see if you are going through the middle. Line up the camera in the
direction you want to go, and inch forward some more.
Go through the first two, then when you can see you are clear move through to
the left of the next bucket.

Turn left and make your way to the green marker. Take out the guy that walks
out from the left.


----------------------------------------------------
]] episode VII-3: Freak show                      [[
----------------------------------------------------
Beat up the girls. They seem to actually enjoy it!

If they jump on your shoulders, press (T) to get them off, or you will die
very quickly.

When you have taken care of the girls, it's the guys turn. Remember the guys
in the corridor last mission?

There are quite a few of them, so try to take on one at a time or you will
get overwhelmed.


----------------------------------------------------
]] episode VII-4: Rosie's ransom                  [[
----------------------------------------------------
Starting location: 305,403

Drive to the green dot on the map.

There are no upgrades near here. (that I am aware of)


----------------------------------------------------
]] episode VII-5: Escaping Masterson              [[
----------------------------------------------------
Same procedure as last episodes finale. Shoot their tires out and drive away.


----------------------------------------------------
]] episode VII-6: Chinatown showdown              [[
----------------------------------------------------
Shoot Rocky's buddies.

Shoot the commandos on the roof and move in that direction.
Now circle around the outside in a clockwise direction shooting everyone.

There is a health pick up on one of the posts, but you should not need it.


----------------------------------------------------
]] episode VII-7: Finale: Last stand              [[
----------------------------------------------------
Fight Rocky.

A lot of people have problems with this fight because Rocky can dish out some
lethal grapple combos. He also blocks pretty well. Do not be afraid to back off
to avoid getting a beating.

Like all fights, you can beat the general by mashing buttons, but even then it
will take some doing.

Look for pick ups to throw at Rocky. You can throw it from a distance. Do this
a few times to get a head start.

Grapples can be blocked by tapping (X) several times. In fact, if you keep
tapping (X) with the occasional (S) while backing away you can beat him.
Also try running away, then turning back for a running attack.

If you are unleashing an attack and 75% of your moves are blocked, don't
despair. If it means he is not hitting you, then you are still on your way to
victory!


If you have now finished the three branches in the game you have the option to
watch the bonus movie. Watch it, it is pretty funny.

You may also want to go back and do the alt missions that you get when you fail
a mission. Just resume your game and pick any of the episodes and select the
mission.

There is also the Dogg bones to collect so that you can unlock the Dogg patrol.


----------------------------------------------------
]] Appendix A: Dogg bones                         [[
----------------------------------------------------
Pick mission III-4 (good) or IV-3 (poor) to get the first bone.
They are gold coloured and pretty big, but still hard to see. Once you have
the first one, the rest come up on the map.

Most bones seem to be located in open areas like car parks.

Locations:
01 1223,2276
02 2419,1878
03 3525,2455
04 3231,1225
05 3886,734
06 3779,-235
07 2399,213
08 2762,830
09 1695,-276
10 602,-266
11 324,111
12 918,260
13 1338,797
14 1620,1385
15 672,1766
16 136,1410
17 -193,1206
18 -264,774
19 -218,-186
20 -590,95
21 -1273,770
22 -1376,-202
23 -1872,-554
24 -2238,-1231
25 -2275,-1818
25 -2825,-810
26 -2687,-176
28 -2450,289
29 -3308,-351
30 -3449,412

Now you will need to save somewhere.

Go to an upgrade place whether it has been used or not.
Nearby firing range: -3384,-477.
Nearby dojo: -3492,-489.

Now if you exit and resume your save you will see snoops head where the bullet
used to be above episode I. Select Snoop for the Dogg patrol mission.
You get 1 hour to collect shields. Depending on how you went you receive a
ranking.

shields/ranking
0-1/F
2-3/E
4-5/D
6-7/C
8-9/B
10-/A

If you have been a good cop, then playing dogg patrol is a great chance to be
bad without affecting your save.

There are no known bonus items for completing snoop.


----------------------------------------------------
]] Appendix B: Gun bonuses                        [[
----------------------------------------------------
Each set of guns will replace the last ones, and will always be available in
shoot outs.

Gun Bonus 1
 - .40 revolvers
 - 8 bullet capacity
 - 4 shots per second
 - Targets appear on the ground and up high at the sides of the room.
 - pretty easy. Move from side to side and take cover using (X) where
   available. Wait for the targets to reload their tennis balls and take a few
   shots. Advance through the maze until the next target comes out.

Gun Bonus 2
 - .45 pistols
 - 10 bullet capacity
 - 5 shots per second
 - survive gun course
 - pretty easy again. Move through the course a bit at a time. Let the auto
   targeting do its job. The targets are slow to aim and often take a long time
   to get their aim right from when they come out. Keep shooting until their
   aim swings around, then move sideways to avoid their shots.

Gun Bonus 3
 - .50 pistols
 - 12 bullet capacity
 - 6 shots per second
 - survive gun course
 - Use the same techniques as before.
 - This time it is a bit harder because targets pop up closer.
 - This level is fairly open. You can fall back out of their firing range and
   shoot the targets from far away.
 - Targets will keep appearing right up to when you get to the green marker.


----------------------------------------------------
]] Appendix C: Car bonuses                        [[
----------------------------------------------------
Each unlocked car will be available at the impound garages marked with a yellow
P on the radar map.

New car 1
 - '69 muscle car
 - 0-60 mph in 7 seconds
 - top speed of 140 mph
 - 350 hp
 - Have a fast car before taking on this challenge. Use one of the exotic
   sports cars or the Japanese buzz box.
 - Win the street race and beat the clock.
 - Plan your route on the map before the race starts. I recommend the first
   major road right, then the major road left so that you are heading North
   around Beverly Hills. You will need to negotiate some streets when you get
   to the end, but you want to make your way to the major road heading left
   which is West and called Sunset Blvd.
 - Peel out at the start.
 - Stick to the main roads and minimise the number of corners you turn.
 - Use the driving upgrades - especially boosts.
 - You do not need to stop at your destination, you can just drive through
   the circle marked on the road.

New car 2
 - '01 roadster
 - 0-60 mph in 4 seconds
 - top speed of 177 mph
 - 450 hp
 - Have a fast car before taking on this challenge. Use one of the exotic
   sports cars or the Japanese buzz box or the last unlocked car.
 - Win the street race and beat the clock.
 - Plan your route on the map before the race starts. I recommend taking the
   first major road South, then the main road heading East.
 - Peel out at the start.
 - Stick to the main roads and minimise the number of corners you turn.
 - Use the driving upgrades - especially boosts.
 - You do not need to stop at your destination, you can just drive through
   the circle marked on the road.

New car 3
 - '03 sports car
 - 0-60 mph in 4.5 seconds
 - top speed 180 mph
 - 400 hp
 - Have a fast car before taking on this challenge. Use one of the exotic
   sports cars or the Japanese buzz box or the last unlocked car.
 - Win the street race and beat the clock.
 - Plan your route on the map before the race starts. I recommend taking any
   of the major roads right. Then left onto the major road, Pico Blvd.
 - Peel out at the start.
 - Stick to the main roads and minimise the number of corners you turn.
 - Use the driving upgrades - especially boosts.
 - You do not need to stop at your destination, you can just drive through
   the circle marked on the road.


----------------------------------------------------
]] Appendix D: Fighting bonuses                   [[
----------------------------------------------------
New grapple 1
 - Whirlwind throw
 - Test your skills against kung-fu master Chop Tao to gain his signature
   grapple move.
 - First you get warmed up with a few of his understudies.
 - Then beat the man himself.
 - The new grapple is (O) (S) (T).

New grapple 2
 - Arm buster
 - Test your skills against wrestling champ Mr. Nice to gain his signature
   grapple move.
 - First you get warmed up with a few of his understudies.
 - Then beat the man himself.
 - The new grapple is (O) (S) (X).

New grapple 3
 - Dirty boxer
 - Test your skills against boxing champ Dirty Morales to gain his signature
   grapple move.
 - First you get warmed up with a few of his understudies.
 - Then beat the man himself.
 - The new grapple is (O) (X) (S).
 

----------------------------------------------------
]] Appendix E: Shooting upgrades                  [[
----------------------------------------------------
Dual Aim:
  - Destroy 8 targets
  - Avoid civilian targets (3)
  - pretty easy
  - it takes 4 hits for a target to be destroyed.

Aim assistance:
  - Allows targeting of vital points during precision aim
  - Perform 7 neutralising shots
  - Avoid civilian targets (2)
  - pretty easy.
  - Go into Precision Aim and move aim to the legs or the arms.
  - The reticle will go green when locked on, but you can shoot before it turns
    green if you know you are on target.
  - You need to anticipate an offset for moving targets. Aim about one arm
    width approaching the civilian target and double that moving away from the
    civilian target. Always reload between sets of targets.

Fast reload:
  - Destroy or neutralize 10 targets
  - Avoid civilian targets (1)
  - Avoid headshots
  - Pretty tricky and may require several attempts.
  - A total of 12 targets will be presented.
  - As soon as you are at the firing range and before the first 4 targets
    appear go into precision aim. Shoot the legs of the third target from the
    left.
  - You do not have to wait for the reticle to turn green if you know you have
    the neutralising shot.
  - You also do not need to wait for the shot to hit the target and register
    before you move onto your next target.
  - Slowly move your target to the second from the left and shoot the legs.
    Keep working to the left and take out the left most targets. Leave the right
    most target for last.
  - If you do not have a neutralising shot straight away on the fourth target,
    empty your gun and destroy it instead because there is not much time to
    adjust your aim.
  - Reload between sets of targets. Always go into precision aim as soon as the
    last targets have been removed and before the next ones are visible.
  - Use the same technique for the next group of four targets as before, but
    this time leave the left most target until last.

Fast aim speed:
  - increases reticle speed
  - improves aim for moving target
  - destroy or neutralise 12 targets
  - avoid civilian targets
  - avoid head shots
  - pretty easy
  - blast away at most targets and destroy them
  - reload often
  - stop shooting when targets move past civilian targets
  - use precision aim for stationary targets behind civilian targets

Laser sight:
  - engages tracking laser beam during precision aim
  - achieve 10 neutralising shots
  - avoid civilian targets
  - avoid headshots
  - medium difficulty
  - 12 targets are presented but you need to only hit 10
  - move to the right side of the firing range and most shots become easier
  - Use precision aim for all shots
  - you have enough time to make nice smooth movements when aiming
  - The laser sight draws towards the vital points like a magnet when you are
    near the sweet spot
  - the laser sight makes it slightly harder to hit moving targets
  - moving targets are easiest early on before they speed up
  - only fire one shot at a time. The laser sight may accidentally lock to
    the head when the gun recoils from your first shot

Flash light:
  - Illuminates vicinity in dark environments.
  - May blind enemy during precision aim.
  - Destroy or neutralise 10 targets.
  - Avoid civilian targets.
  - Avoid head shots.
  - Pretty hard challenge - recommend making a second save - see secrets.
  - All targets will not stay around for long.
  - Use precision aim for all shots to buy some time.
  - Initiate precision aim before the new targets appear. Nick will know where
    to aim.
  - Most targets will be fast moving but close by.
  - Do not wait for the reticle to turn green to make a neutralising shot.
    You need to be quick. Go for the legs for all of the targets.
  - Do not hesitate and wait for a clearer shot. The moving targets are easier
    as soon as they appear. If you have the shot, take it.
  - One of the targets dead centre will be accompanied by two targets at the
    side but you can not see them while you are precision aiming at the centre
    target. Take my word for it - they are there. If you do a reload you will
    see them, but by then it is too late.
  - Neutralise the middle target immediately and move to the other targets at
    each side.
  - If you had no trouble with other moving targets, then the rest of this
    challenge will be easy.
  - If you did not get a neutralising shot first aim and it is the last
    target in that set, you can try to destroy it. Four rapid shots should do
    it normally.
  - If you have got your 10 targets do not risk hitting the civilian target
    at the end. You will hate yourself if you do.
  - I have achieved hitting all 12 targets, but you need only 10.

Scope:
  - Provides 2x zoom level during precision aim.
  - Perform 10 head shots.
  - Avoid civilian targets.
  - Medium difficulty.
  - Presented with 13 targets.
  - Use precision aim for all shots. Because you need all head shots you always
    need to aim up a little bit while the precision aim is zooming in.
  - Some of the moving targets may be a bit more difficult. Don't waste shots
    while the target is moving unless you have anticipated the movement.
    Moving targets are easier early on. Anticipate about one head width ahead
    of the movement when the target moves slowly.
  - There is enough time to make the shots, but if you have a head shot lock on
    before the reticule turns red, take it.
  - It takes time from when you shoot and the bullet reaches the target. If you
    are confident of the shot, do not wait and move on to the next target.
  - Reload between sets and precision aim before the new set of targets are in
    place.

Top accuracy:
  - Reduces aim error.
  - Destroy or neutralize 12 targets.
  - Achieve 50% or more accuracy.
  - Avoid head shots and civilian targets.
  - Medium difficulty.
  - 13 targets are presented.
  - Use precision aim for stationary targets.
  - Can use either precision aim or destroy moving targets.
  - Moving target will be faster each set with four civilian targets to avoid.
    Allow one, two and three leg widths advance when aiming at the legs using
    precision aim. Two legs width is the same as the cardboards edge. Take your
    shot before the target gets half way or it will speed up.
  - Auto aiming can work too, but you have to be quick and time your shots
    between civilian targets.

Hollow point ammo:
  - Increases bullet damage factor.
  - Destroy or neutralize 15 targets.
  - Avoid civilian targets and head shots.
  - Hard.
  - This challenge is most easily beat by blasting away, although it can be
    done using precision aim too.
  - When you get two civilian targets wait for them to disappear, then blast
    your target when it is near. Same for the next lot.
  - Static targets can be shot by rapidly emptying your gun.
  - You will get a civilian right in front of you twice. First time move right
    and blast your target. When he is gone move to the left and blast the next
    target. Return to the middle after.
  - Next, blast anything that moves or doesn't.
  - Always reload between sets.
  - You should have destroyed 16 or 17 targets, but you only needed 15.


----------------------------------------------------
]] Appendix F: Driving upgrades                   [[
----------------------------------------------------
Peel-out:
  - Pretty easy.
  - Perform at least one peel-out.
  - Try not to hit any barrels/barriers/people (you can hit no more then 3).
  - Press and hold both the brake(S) and accelerator(X) to get the car
    doing a burn out. Then release the brake(S) when the race starts and you
    have just performed your first peel-out!
  - There is plenty of time, so negotiate the course at leisure.
  - When you approach black lines across the track, go straight down the
    centre. Cardboard people will pop up, but you should miss them easily. Slow
    down if you need to.

Rapid stop:
  - Pretty easy.
  - This manoeuvre is performed while moving forward.
  - Rapid stop: Tap the brake(S), then steer and hold the brake(S).
  - Steer left or right using left-an(left/right) makes the car slide
    sideways and creates a barrier.
  - Steer left-an(down) makes the car stop rapidly in a straight line.
  - You can use this later to block cars you are chasing.
  - Beat the clock, but there is plenty of time, go slow through the bends.
  - avoid obstacles (3).
  - Perform at least 1 rapid stop.
  - Barriers will block your path through out the course, so there are plenty
    of opportunities to practise.
  - You do not have to wait for the barriers to pop up to do the stop.
  - You will notice yellow marks on the black lines where the barriers come up.
  - Only use the straight rapid stop to avoid wasting time on recovery.

PIT manoeuvre:
  - Trickiest of all manoeuvres to perform.
  - Beat the clock to the line.
  - Avoid obstacles (hit no more then 3).
  - Use the PIT manoeuvre at least once to disable the drone car.
  - The description says to hit the rear of the other car at 45 degrees.
  - Its easier to think of it as running the car of the road, but only the
    back of the car.
  - When executed successfully the other car will be turned around and stopped.
  - Two cars will come out, one at the beginning and one later.
  - You have to drive pretty fast to catch each car.
  - Peel out at the start. Ignore the first car and stay to the left until the
    first bend. You are probably ahead by now. When the bend ends continue
    steering to the right because the second car is waiting there for you. Aim
    for the front/middle of it and ram it into the wall. 1 PIT completed! When
    reviewing this technique I hit the car so hard it registered as 13 PIT
    manoeuvres!
  - If you missed it, keep going because now both cars are close together and
    success is near. Run the rear of their car off the road and the PIT will
    register.

Downshift boost:
  - Easy.
  - Beat the clock to the line.
  - Avoid obstacles (hit no more then 3).
  - Perform at least one downshift boost.
  - While moving forward, hold left-an(down) + tap(X) then (X).
  - Shifting to a lower gear provides a momentary burst of acceleration.
  - Perform one downshift boost on a straight part of the course - this will be
    marked with white road markings. Make sure you are straight, then do the
    boost. If you are not straight wait for next time.
  - You do not need to do it every time you see the markings, one is enough.
  - Don't peel out at the start and register your first downshift boost
    straight away instead. Now all you need to do is finish the course.
  - The time limit is pretty generous.
  - Some parts of the course will have lots of barriers to avoid. Slow down and
    drive along the wall while it is clear.
  - When you get to black lines across the track you will get pop up barriers.
    Drive through on the right hand side for easy passage.

90 turn:
  - Easy.
  - Beat the clock to the line.
  - Avoid obstacles (hit no more then 3).
  - Perform at least one 90 turn.
  - While moving forward, keep accelerating (X) and turn left-an(left/right)
    and tap the handbrake (O).
  - Allows negotiation of tight turns by sliding the car into the turn.
  - Like the other challenges time is pretty generous, and you have plenty of
    opportunities to perform the manoeuvre although you just need to do it
    once. The challenge is really to avoid barriers.
  - White markers on the road will let you know where there is a 90 turn.
  - Because you get great corner exit speed you may need to slow down to stop
    from crashing on the next corner.
  - You have the same car as before, so expect lots of oversteer.

Forward switchblade:
  - Medium difficulty.
  - Beat the clock to the line.
  - Avoid obstacles (hit no more then 3).
  - Perform at least one fwd switchblade.
  - While moving forward, tap the handbrake (O) then steer left-an(left/right)
    and tap the handbrake (O) again.
  - The car will turn around so that you are now driving backwards although
    still in the same direction down the road.
  - Can be used to face the car that is chasing you so that you can shoot at it
    whilst still moving.
  - Through the course it is used to turn the car around so that you can take a
    fork in the road going the other way.
  - After performing the move you will be going backwards. Press the handbrake
    to stop moving backwards and do not touch the steering.
  - Proceed on the course when the side road barrier opens. You need to be in
    the dead end part of the road before the gate will open.
  - Time is a little bit tighter here, but the challenge is easily beat once
    you know the manoeuvre.
  - You can save time by performing the move before the white markers on the
    road. That way you do not overshoot the side road too much.

Back switchblade:
  - Medium difficulty.
  - Beat the clock to the line.
  - Avoid obstacles (hit no more then 3).
  - Perform at least one back switchblade.
  - Same controls as the forward switchblade, but performed while reversing.
  - While moving backward, tap the handbrake (O) then steer left-an(left/right)
    and tap the handbrake (O) again.
  - The car will turn around so that you are now driving forwards although
    still in the same direction down the road.
  - Can be used to rapidly turn the car around while reversing so that you are
    travelling in a forward direction.
  - Through out the course you will be stopped so that you can reverse. Use the
    manoeuvre to turn the car around so that you can take a fork in the road
    going the other way.

  - There is a glitch. Break late at the first barrier. You will go through it.
    Proceed along the long straight. Ignore the first turn off, but do a fwd
    and a reverse switchblade. Go around the corner at the end and take the
    next turn off. One barrier will shut and the side one will open. Follow
    the road for an easy finish with lots of time.

Two wheels:
  - Medium difficulty.
  - Beat the clock to the line.
  - Avoid obstacles (hit no more then 3).
  - Perform at least one two wheels stunt.
  - While moving forward swerve left, right and left then tap the accelerator
    then press the accelerator to hop on the two left wheels. Swerve the other
    way to pop up on the right wheels.
  - Do not bother negotiating all the barriers on two wheels. Just pull it off
    at the beginning. Pop the car back down by releasing the accelerator. Now
    negotiate the rest of the course on four wheels. You can try it again on
    two wheels after you passed.
  - There is plenty of time to pass the test.

Nitro boost:
  - Medium difficulty.
  - Nitrous oxide injection provides momentary top speed. Luckily every car in
    LA has a NOS kit installed.
  - Beat the clock to the line.
  - Avoid obstacles (hit no more then 3).
  - Perform at least one nitro boost.
  - While moving forward hold left-an(up) and triple tap (X).
  - You only need to perform this once, but there are plenty of safe places to
    try it out.
  - Make sure you slow down for the turns. There are lots of barrels to collide
    with.
  - There is plenty of time to pass the test, even if you only use boost once.


----------------------------------------------------
]] Appendix G: Fighting upgrades                  [[
----------------------------------------------------
Running attacks:
  - Perform 12 or more running attacks.
  - Pretty easy.
  - Run towards target, and press (T) or (S) or (X). Repeat.

Back attacks:
  - Perform 12 or more back attacks. You have enough time for 30 or so.
  - Easy if you know what to do, and what not to do.
  - Press (T) or (S) or (X). Repeat.
  - Whatever you do, do not move, or you end up facing your nearest target.
  - Targets should keep appearing behind you, which is where you want them.
  - Sometimes they may not line up right and you end up facing the target. You
    can either just destroy it and continue, or take three steps back, return
    and take one step away. Now you should be facing away again.

Ground attacks:
  - Perform 12 or more ground attacks.
  - Easy.
  - Walk up to the fallen dummy and press either (X), (T) or (S).
  - Clear the floor and more dummies will fall.
  - There is plenty of time, so don't feel rushed.

Combo: Tiger sweep:
  - Perform 5 or more tiger sweeps.
  - Easy.
  - First you must smack the enemy until they are dazed. The easiest is to
    keep punching with (S).
  - When the enemy is dazed you will get a sound. Wait 1 second and press
    (X) then (T) then (X). A symbol will appear on screen each time you press a
    button and it has registered for the combo. The first symbol sometimes will
    not appear if you were mashing buttons and did not pause after dazing the
    enemy.
  - If you accidentally presses (T), (X) because the first (X) did not
    register, just press (T) and (X) again and you will still register a tiger
    sweep. This is easier then it seems because you just need to keep pressing
    those two buttons, but only if the first (X) did not register.
  - You have enough time for 10 tiger sweeps, so just take your time and make
    sure you get the combo in.
  - If you do the wrong combo, you have to daze the enemy again.

Combo: Tiger claw:
  - Perform 5 or more tiger claws.
  - Easy.
  - First you must smack the enemy until they are dazed. The easiest is to
    keep punching with (S).
  - When the enemy is dazed you will get a sound. Wait 1 second and press
    (S) then (X) then (T). A symbol will appear on screen each time you press a
    button and it has registered for the combo. The first symbol sometimes will
    not appear if you were mashing buttons and did not pause after dazing the
    enemy.
  - If you do the wrong combo, you have to daze the enemy again.

Combo: Leaping tiger:
  - Perform 5 or more leaping tigers.
  - Medium difficulty. Time is a bit tighter.
  - First you must smack the enemy until they are dazed. The easiest is to
    keep punching with (S).
  - When the enemy is dazed you will get a sound. Wait 1 second and press
    (T) then (S) then (X). A symbol will appear on screen each time you press a
    button and it has registered for the combo. The first symbol sometimes will
    not appear if you were mashing buttons and did not pause after dazing the
    enemy.
  - If you do the wrong combo, you have to daze the enemy again.
  - You have to get rid of a ground target along the way with a ground attack.

Combo: Dragon kick:
  - Perform 6 or more dragon kicks
  - Medium difficulty. Time is a bit tight.
  - First you must smack the enemy until they are dazed. The easiest is to
    keep punching with (S).
  - When the enemy is dazed you will get a sound. Wait 1 second and press
    (X), (T), (X), (T). A symbol will appear on screen each time you press a
    button and it has registered for the combo. The first symbol sometimes will
    not appear if you were mashing buttons and did not pause after dazing the
    enemy.
  - If you do the wrong combo, you have to daze the enemy again.
  - You have to smash a few boards along the way.

Combo: Dragon fist:
  - Perform 6 or more dragon fists
  - Medium difficulty. Time is a bit tight.
  - First you must smack the enemy until they are dazed. The easiest is to
    keep punching with (S).
  - When the enemy is dazed you will get a sound. Wait 1 second and press
    (S), (X), (T), (S). A symbol will appear on screen each time you press a
    button and it has registered for the combo. The first symbol sometimes will
    not appear if you were mashing buttons and did not pause after dazing the
    enemy.
  - If you do the wrong combo, you have to daze the enemy again.
  - You have to do a few ground attacks in between targets.

Combo: Flying dragon:
  - Perform 6 or more flying dragons
  - Medium difficulty. Time is a bit tight.
  - First you must smack the enemy until they are dazed. The easiest is to
    keep punching with (S).
  - When the enemy is dazed you will get a sound. Wait 1 second and press
    (T), (S), (X), (T). A symbol will appear on screen each time you press a
    button and it has registered for the combo. The first symbol sometimes will
    not appear if you were mashing buttons and did not pause after dazing the
    enemy.
  - If you do the wrong combo, you have to daze the enemy again.
  - You have to do a few ground attacks in between targets.

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