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    Max Stats FAQ by PCrociata

    Version: Final | Updated: 07/31/03 | Printable Version | Search Guide | Bookmark Guide

    ***********************************************************
    *    Phantasy Star Online Episode 1 & 2: Max Stats FAQ    *
    *                    Version Final                        *
    *                    July 25, 2003                        *
    *             Written by Philip Crociata                  *
    *             Email: zaxapac@hotmail.com                  *
    ***********************************************************
    
    
     -Table of Contents-
    
    1) Revision History
    2) Introduction
    3) Character Stats
      a) HUmar
      b) HUnewearl
      c) HUcast
      d) HUcaseal
      e) RAmar
      f) RAmarl
      g) RAcast
      h) RAcaseal
      i) FOmar
      j) FOmarl
      k) FOnewm
      l) FOnewearl
    4) Mag/Material Management
    5) Things to come...
    6) Credits, Thanks, and Legal Information
    
    
     -Revision History-
    
    7/25/2003 - No big changes, just modified my e-mail address and added a new
                site who will be hosting my FAQ.  I still check my old e-mail,
                but have been having problems with it.
    
                Also, a plea for my sanity: Please read through the FAQ before
                e-mailing me.  I have gotten more than a few e-mails telling me
                that my combinations would be better if I use 'this' slot item
                or 'that' slot item.  If you read the FAQ you will see that I
                did this _without_ slot items on purpose.  A lot of the good
                slot items are hard to find in this game.  For this reason, I
                decided to skip them entirely in order to make a more
                generalized solution.  By all means I think you should use them
                if and when you find them, but I am not going to tell you what
                specific ones you should use.  It would limit the functionality
                of this FAQ if I were to do that and make it that much harder
                on people trying to use it.  I hope with the time spent on this
                game, most of you will have an idea of how you want to equip
                your character anyways.  Thank you.
    
    1/28/2003 - After looking through again, realized I had a small mistake in
                the RAmarl's Mag/Material and fixed it
    
    1/20/2003 - Added info on Mag/Material for the last three characters
                This will probably be my last update unless otherwise inspired
    
    1/18/2003 - Added info on Mag/Material for all Rangers and changed a few
                minor mistakes
    
    1/15/2003 - Added info on Mag/Material for all Hunters and for FOmarl
    
    12/30/2002 - Created this FAQ
    
    
     -Introduction-
    
    The purpose of this FAQ is to help all those people out there who are trying
    to create the closest thing to a perfect character that they can (like my
    friend Mike).  All of the info included in this FAQ, thus far, can also be
    found at PSO World (www.pso-world.com).  Why make a FAQ when the info is
    already out there?  That's easy: because a lot of people (myself included)
    come to HERE first in order to find all their answers.  I decided that I
    would make it easier for all those people and post the important info here,
    thus making this data accessible in more places.  To avoid further questions
    of the same, I have no idea how PSO World came upon this information.  I
    personally believe that they gained this information through the Japanese
    players of this game, who already have characters up to level 200.  Either
    that, or maybe they got it directly from Sega.  So, on with the...
    
    
     -Character Stats-
    
    For each character I shall give the starting stats, the base stats for when
    they reach level 200, and the max stats that they can have.  I shall also put
    some of the bonuses for each character as well.  I will not put the character
    description as that can be found in several places, including the instruction
    manual for the game.
    
    Side note:  For those of you who do not already know, every Android can regen
                HP if they stand still and every Newman can regen TP if they
                stand still.  The rate of the regen increases as you gain more
                levels.
    
    
     HUmar
    
                    Lvl 200
     Stat   Lvl 1    Base    Max
    =------------------------------=         HUmars can use attack techs, Resta,
    | HP  |   40  |  1420  |   *   |          Zalure, and Jellen up to lvl 15.
    |     |       |        |       |          They can also use Anti up to lvl 5.
    | TP  |   29  |   793  |   *   |
    |     |       |        |       |
    | ATP |   45  |   943  |  1397 |
    |     |       |        |       |
    | DFP |   17  |   422  |  579  |
    |     |       |        |       |
    | MST |   29  |   594  |  732  |
    |     |       |        |       |
    | ATA |   68  |   174  |  200  |
    |     |       |        |       |
    | EVP |   45  |   682  |  756  |
    |     |       |        |       |
    | LCK |   10  |   10   |  100  |
    =------------------------------=
    
    
     HUnewearl
    
                    Lvl 200
     Stat   Lvl 1    Base    Max
    =------------------------------=         HUnewearls can use attack techs,
    | HP  |   38  |  1308  |   *   |          Resta, Zalure, Jellen, Shifta, and
    |     |       |        |       |          Deband up to lvl 20.  They can
    | TP  |   40  |  1084  |   *   |          also use Anti up to lvl 7.
    |     |       |        |       |
    | ATP |   40  |   835  |  1237 |
    |     |       |        |       |
    | DFP |   22  |   538  |  589  |
    |     |       |        |       |
    | MST |   40  |   885  |  1177 |
    |     |       |        |       |
    | ATA |   63  |   147  |  199  |
    |     |       |        |       |
    | EVP |   60  |   666  |  811  |
    |     |       |        |       |
    | LCK |   10  |   10   |  100  |
    =------------------------------=
    
    
     HUcast
    
                    Lvl 200
     Stat   Lvl 1    Base    Max
    =------------------------------=         HUcasts start with two of each trap
    | HP  |   44  |  1762  |   *   |          and gain another one:
    |     |       |        |       |          Damage - every 11 lvls
    | TP  |   0   |    0   |   0   |          Freeze - every 7 lvls
    |     |       |        |       |          Confuse - every 7 lvls
    | ATP |   45  |  1146  |  1639 |         Slow traps can only be used during
    |     |       |        |       |          Battle Mode.
    | DFP |   18  |   501  |  601  |
    |     |       |        |       |
    | MST |   0   |    0   |   0   |
    |     |       |        |       |
    | ATA |   64  |   158  |  191  |
    |     |       |        |       |
    | EVP |   35  |   585  |  660  |
    |     |       |        |       |
    | LCK |   10  |   10   |  100  |
    =------------------------------=
    
    
     HUcaseal
    
                    Lvl 200
     Stat   Lvl 1    Base    Max
    =------------------------------=         HUcaseals start with two of each
    | HP  |   44  |  1380  |   *   |          trap and gain another one:
    |     |       |        |       |          Damage - every 9 lvls
    | TP  |   0   |    0   |   0   |          Freeze - every 10 lvls
    |     |       |        |       |          Confuse - every 10 lvls
    | ATP |   45  |   901  |  1301 |         Slow traps can only be used during
    |     |       |        |       |          Battle Mode.
    | DFP |   18  |   399  |  525  |
    |     |       |        |       |
    | MST |   0   |    0   |   0   |
    |     |       |        |       |
    | ATA |   71  |   184  |  218  |
    |     |       |        |       |
    | EVP |   35  |   777  |  877  |
    |     |       |        |       |
    | LCK |   10  |   10   |  100  |
    =------------------------------=
    
    
     RAmar
    
                    Lvl 200
     Stat   Lvl 1    Base    Max
    =------------------------------=         RAmars can use attack techs, Resta,
    | HP  |   29  |  1520  |   *   |          Shifta, and Deband up to lvl 15.
    |     |       |        |       |          They can also use Anti up to lvl 5.
    | TP  |   20  |   704  |   *   |
    |     |       |        |       |
    | ATP |   23  |   806  |  1260 |
    |     |       |        |       |
    | DFP |   13  |   359  |  515  |
    |     |       |        |       |
    | MST |   20  |   505  |  665  |
    |     |       |        |       |
    | ATA |   80  |   230  |  249  |
    |     |       |        |       |
    | EVP |   36  |   639  |  715  |
    |     |       |        |       |
    | LCK |   10  |   10   |  100  |
    =------------------------------=
    
    
     RAmarl
    
                    Lvl 200
     Stat   Lvl 1    Base    Max
    =------------------------------=         RAmarls can use attack techs, Resta,
    | HP  |   29  |  1315  |   *   |          Zalure, Jellen, Shifta, and Deband
    |     |       |        |       |          up to lvl 20.  They can also use
    | TP  |   20  |   931  |   *   |          Anti up to lvl 7.
    |     |       |        |       |
    | ATP |   23  |   743  |  1145 |
    |     |       |        |       |
    | DFP |   18  |   426  |  577  |
    |     |       |        |       |
    | MST |   20  |   732  |  1031 |
    |     |       |        |       |
    | ATA |   72  |   216  |  241  |
    |     |       |        |       |
    | EVP |   36  |   798  |  900  |
    |     |       |        |       |
    | LCK |   10  |   10   |  100  |
    =------------------------------=
    
    
     RAcast
    
                    Lvl 200
     Stat   Lvl 1    Base    Max
    =------------------------------=         RAcasts start with two of each trap
    | HP  |   33  |  1964  |   *   |          and gain another one:
    |     |       |        |       |          Damage - every 7 lvls
    | TP  |   0   |    0   |   0   |          Freeze - every 9 lvls
    |     |       |        |       |          Confuse - every 11 lvls
    | ATP |   30  |   859  |  1350 |         Slow traps can only be used during
    |     |       |        |       |          Battle Mode.
    | DFP |   18  |   505  |  606  |
    |     |       |        |       |
    | MST |   0   |    0   |   0   |
    |     |       |        |       |
    | ATA |   75  |   199  |  224  |
    |     |       |        |       |
    | EVP |   31  |   626  |  699  |
    |     |       |        |       |
    | LCK |   10  |   10   |  100  |
    =------------------------------=
    
    
     RAcaseal
    
                    Lvl 200
     Stat   Lvl 1    Base    Max
    =------------------------------=         RAcaseals start with two of each
    | HP  |   31  |  1890  |   *   |          trap and gain another one:
    |     |       |        |       |          Damage - every 7 lvls
    | TP  |   0   |    0   |   0   |          Freeze - every 11 lvls
    |     |       |        |       |          Confuse - every 9 lvls
    | ATP |   25  |   775  |  1175 |         Slow traps can only be used during
    |     |       |        |       |          Battle Mode.
    | DFP |   23  |   562  |  688  |
    |     |       |        |       |
    | MST |   0   |    0   |   0   |
    |     |       |        |       |
    | ATA |   77  |   208  |  231  |
    |     |       |        |       |
    | EVP |   31  |   713  |  787  |
    |     |       |        |       |
    | LCK |   10  |   10   |  100  |
    =------------------------------=
    
    
     FOmar
    
                    Lvl 200
     Stat   Lvl 1    Base    Max
    =------------------------------=         FOmars can use attack techs, Megid,
    | HP  |   29  |  1175  |   *   |          Grants, Resta, Zalure, Jellen,
    |     |       |        |       |          Shifta, and Deband up to lvl 30.
    | TP  |   79  |  1783  |   *   |          They can also use Anti up to lvl 7
    |     |       |        |       |          and Reverser.
    | ATP |   16  |   753  |  1002 |
    |     |       |        |       |         FOmars do an additional 1.3 x damage
    | DFP |   10  |   321  |  470  |          with Gifoie, Gizonde, Gibarta, and
    |     |       |        |       |          Grants.  Shifta and Deband also
    | MST |   53  |   990  |  1340 |          have 2x range/effect.
    |     |       |        |       |
    | ATA |   63  |   138  |  163  |
    |     |       |        |       |
    | EVP |   35  |   551  |  651  |
    |     |       |        |       |
    | LCK |   10  |   10   |  100  |
    =------------------------------=
    
    
     FOmarl
    
                    Lvl 200
     Stat   Lvl 1    Base    Max
    =------------------------------=         FOmarls can use attack techs, Megid,
    | HP  |   29  |  1273  |   *   |          Grants, Resta, Zalure, Jellen,
    |     |       |        |       |          Shifta, and Deband up to lvl 30.
    | TP  |   79  |  1699  |   *   |          They can also use Anti up to lvl 7
    |     |       |        |       |          and Reverser.
    | ATP |   16  |   721  |  872  |
    |     |       |        |       |         FOmarls do an additional 1.5 x damage
    | DFP |   10  |   351  |  498  |          with Grants.  Deband, Resta, and
    |     |       |        |       |          Anti also have 2x range/effect.
    | MST |   53  |   934  |  1284 |
    |     |       |        |       |
    | ATA |   63  |   144  |  170  |
    |     |       |        |       |
    | EVP |   35  |   513  |  588  |
    |     |       |        |       |
    | LCK |   10  |   10   |  100  |
    =------------------------------=
    
    
     FOnewm
    
                    Lvl 200
     Stat   Lvl 1    Base    Max
    =------------------------------=         FOnewms can use attack techs, Megid,
    | HP  |   27  |  1232  |   *   |          Grants, Resta, Zalure, Jellen,
    |     |       |        |       |          Shifta, and Deband up to lvl 30.
    | TP  |   90  |  1945  |   *   |          They can also use Anti up to lvl 7
    |     |       |        |       |          and Reverser.
    | ATP |   16  |   613  |  814  |
    |     |       |        |       |         FOnewms do an additional 1.3 x damage
    | DFP |   7   |   408  |  463  |          with Gifoie, Gizonde, Gibarta,
    |     |       |        |       |          Rafoie, Razonde, and Rabarta.
    | MST |   60  |  1098  |  1500 |
    |     |       |        |       |
    | ATA |   61  |   128  |  180  |
    |     |       |        |       |
    | EVP |   61  |   531  |  679  |
    |     |       |        |       |
    | LCK |   10  |   10   |  100  |
    =------------------------------=
    
    
     FOnewearl
    
                    Lvl 200
     Stat   Lvl 1    Base    Max
    =------------------------------=         FOnewearls can use attack techs,
    | HP  |   27  |  1148  |   *   |          Megid, Grants, Resta, Zalure,
    |     |       |        |       |          Jellen, Shifta, and Deband up to
    | TP  |   87  |  2098  |   *   |          lvl 30.  They can also use Anti up
    |     |       |        |       |          to lvl 7 and Reverser.
    | ATP |   13  |   483  |  583  |
    |     |       |        |       |         FOnewearls do an additional 1.3 x
    | DFP |   13  |   334  |  390  |          damage with Foie, Zonde, Barta, and
    |     |       |        |       |          Megid.  Resta and Anti also have
    | MST |   58  |  1200  |  1750 |          2x range/effect.
    |     |       |        |       |
    | ATA |   61  |   133  |  186  |
    |     |       |        |       |
    | EVP |   53  |   735  |  883  |
    |     |       |        |       |
    | LCK |   10  |   10   |  100  |
    =------------------------------=
    
    
     -Mag/Material Management-
    
    This section will be devoted to the best (or closest to it) way to raise a
    mag for each character plus the number of each materials they should eat
    in order to get as close as possible to maxing out each stat.  Note that
    this is _without_ any slot items on, thus meaning with slot items you
    could lessen that number even more.  This is also dependent on if the
    posts on the message board are correct in saying that Humans can use 250
    non-HP materials and both Newmans and Androids can use 150 non-HP
    materials.  Otherwise, this whole thing is a bust...  o_0
    
    If anyone is interested on finding a different or even better combination,
    I'll share how I worked this out.  First, I used the charts above to find
    the difference between the max stat and the Lvl 200 base for each
    character.  Next, I figured out the stats for the mag that would lessen
    these numbers by as much as possible, without leaving one number extremely
    large.  Obviously this was different for each class.  Forces I tended to
    focus more on Mind than Power, but I almost always tried to max out ATA on
    all characters using the mag since there are no materials to aid this
    stat.  Each stat on a mag has different equations to them:
    
     1 point in DEF  = 1 point in DFP
     1 point in POW  = 2 points in ATP
     2 points in DEX = 1 point in ATA
     1 point in MIND = 2 points in MST
    
    After I finished with the mag, I recalculated the stats for the character
    using these new bonuses from the mag.  Finally, I distributed the alloted
    materials as evenly as possible to get the end result.  I know it probably
    looks kind of complicated or even long, but it is how my mind worked this
    problem out.  ^_^  If you know of an easier way, let me know and I will
    add it to this FAQ.
    
    Final Note:  I know that most of these works are not what you will want to
    use all of the time.  I am just trying to make it easier for people to max
    out all stats.  Personally, I would never max out ATA on a Force unless I
    had excess materials (as is the case with the FOmarl).  I play a Force to
    use techs, not to shoot or attack people melee.  So please do not e-mail
    me saying that it would be better to max out this stat over that stat.  I
    am doing this for the well-rounded players.  You shall be ignored.  Just
    warning you.
    
    
    HUmar
    
     Mag levels         Materials given        End result         Off max
    
     DEF  = 8           Power = 110            ATP = 1363         34
     POW  = 100         Def   = 50             DFP = 530          49
     DEX  = 52          Mind  = 20             MST = 714          18
     MIND = 40          Evade = 25             ATA = 200          0
                        Luck  = 45             EVP = 732          24
                                               LCK = 100          0
    
    What is a HUmar all about?  Making sure he hits things, hurts them, and
    has enough brains to heal himself.  I maxed out Luck, because it's always
    nice to get those critical hits once in a while.  I also maxed out ATA,
    because I for one enjoy actually hitting the people who are trying to hit
    me.  Other than that, I came pretty darn close to maxing out everything
    else.  Those numbers are low enough to be maxed with the right combination
    of slot items.
    
    
    HUnewearl
    
     Mag levels         Materials given        End result         Off max
    
     DEF  = 7           Power = 46             ATP = 1127         110
     POW  = 100         Def   = 0              DFP = 545          44
     DEX  = 44          Mind  = 40             MST = 1063         114
     MIND = 49          Evade = 29             ATA = 169          30
                        Luck  = 35             EVP = 724          87
                                               LCK = 80           20
    
    HUnewearl was quite possibly the hardest class to max.  They have huge
    differences between base max and max, not to mention that since they are
    Newmans, they can only use 150 materials.  I did the best I could to make
    them well-rounded, but good lord those numbers still look horendous.
    
    
    HUcast
    
     Mag levels         Materials given        End result         Off max
    
     DEF  = 10          Power = 80             ATP = 1554         85
     POW  = 124         Def   = 15             DFP = 541          60
     DEX  = 66          Mind  = 0              MST = 0            0
     MIND = 0           Evade = 15             ATA = 191          0
                        Luck  = 40             EVP = 615          45
                                               LCK = 90           10
    
    Once again I maxed out ATA for hitting purposes and got Luck as close as
    possible.  I do this because as a Hunter you will need these stats more
    than any other really.  I got the others down rather low as well.
    
    
    HUcaseal
    
     Mag levels         Materials given        End result         Off max
    
     DEF  = 10          Power = 50             ATP = 1225         76
     POW  = 112         Def   = 30             DFP = 469          56
     DEX  = 68          Mind  = 0              MST = 0            0
     MIND = 0           Evade = 30             ATA = 218          0
                        Luck  = 40             EVP = 837          40
                                               LCK = 90           10
    
    Yadda, yadda, yadda.  Blah blah blah...  Almost the exact same thing as
    the HUcast.
    
    
    RAmar
    
     Mag levels         Materials given        End result         Off max
    
     DEF  = 12          Power = 100            ATP = 1206         54
     POW  = 100         Def   = 53             DFP = 477          38
     DEX  = 38          Mind  = 20             MST = 645          20
     MIND = 50          Evade = 32             ATA = 249          0
                        Luck  = 45             EVP = 703          12
                                               LCK = 100          0
    
    Obviously you want ATA with a Ranger and since the RAmar has the highest
    ATA of all the classes, it is nice to max it out.  Other than that, the
    rest is pretty well distributed and definitely manageable to max with the
    right slot items.
    
    
    RAmarl
    
     Mag levels         Materials given        End result         Off max
    
     DEF  = 10          Power = 67             ATP = 1057         88
     POW  = 90          Def   = 41             DFP = 518          59
     DEX  = 50          Mind  = 61             MST = 954          77
     MIND = 50          Evade = 36             ATA = 241          0
                        Luck  = 45             EVP = 870          30
                                               LCK = 100          0
    
    Kind of like the Hunters, the RAmarl is much like the RAmar in finished
    stats, but the differences are a little larger.
    
    
    RAcast
    
     Mag levels         Materials given        End result         Off max
    
     DEF  = 25          Power = 80             ATP = 1269         81
     POW  = 125         Def   = 15             DFP = 585          21
     DEX  = 50          Mind  = 0              MST = 0            0
     MIND = 0           Evade = 20             ATA = 224          0
                        Luck  = 35             EVP = 666          33
                                               LCK = 80           20
    
    Ok, honestly I did not mean to end his EVP at 666.  I swear it.  I did
    not realize I had done this until just now.  ^_^  Anyways, a lot like
    the human Rangers just without the hassle of that annoying MST.
    
    
    RAcaseal
    
     Mag levels         Materials given        End result         Off max
    
     DEF  = 54          Power = 60             ATP = 1095         80
     POW  = 100         Def   = 22             DFP = 660          28
     DEX  = 46          Mind  = 0              MST = 0            0
     MIND = 0           Evade = 23             ATA = 231          0
                        Luck  = 45             EVP = 759          28
                                               LCK = 100          0
    
    Probably the easiest of all four Rangers to max out.  Again, no worries
    with MST, making things a little easier.  Also, as a side-note, maybe
    it is just me, but why do the Humans have higher ATA than the Androids?
    
    
    FOmar
    
     Mag levels         Materials given        End result         Off max
    
     DEF  = 15          Power = 60             ATP = 943          59
     POW  = 35          Def   = 55             DFP = 446          24
     DEX  = 50          Mind  = 60             MST = 1310         30
     MIND = 100         Evade = 50             ATA = 163          0
                        Luck  = 25             EVP = 651          0
                                               LCK = 60           40
    
    You have no idea how scary it is to see a Force trying to max out all
    stats.  ^_^  Anyways, I think I did rather well at lowering everything.
    Not nearly as well as the FOmarl, but much better than the Newman
    Forces could get.
    
    
    FOmarl
    
     Mag levels         Materials given        End result         Off max
    
     DEF  = 8           Power = 36             ATP = 872          0
     POW  = 40          Def   = 70             DFP = 498          0
     DEX  = 52          Mind  = 75             MST = 1284         0
     MIND = 100         Evade = 38             ATA = 170          0
                        Luck  = 31             EVP = 588          0
                                               LCK = 72           28
    
    As you can see I was able to max out every stat except for Luck.  I did
    this on purpose, since as a Force you will more than likely not be using
    physical attacks.  If you truly do want to max out Luck, you can always
    get some slot items to max it out.  Otherwise, I suggest using those
    slots to equip a Cure/Frozen, Cure/Shock, God/Technique, and TP/Revival
    (if you can get your hands on them).
    
    
    FOnewm
    
     Mag levels         Materials given        End result         Off max
    
     DEF  = 10          Power = 25             ATP = 723          91
     POW  = 30          Def   = 10             DFP = 438          25
     DEX  = 60          Mind  = 60             MST = 1418         82
     MIND = 100         Evade = 30             ATA = 158          22
                        Luck  = 25             EVP = 591          88
                                               LCK = 60           40
    
    ::whimpers::  Now I know why people do not try to max all stats on Forces.
    I can honestly say that I would never do this, but there are people out
    there who will want to, so this is for them.
    
    
    FOnewearl
    
     Mag levels         Materials given        End result         Off max
    
     DEF  = 10          Power = 5              ATP = 523          60
     POW  = 15          Def   = 5              DFP = 354          36
     DEX  = 40          Mind  = 100            MST = 1670         80
     MIND = 135         Evade = 25             ATA = 153          33
                        Luck  = 15             EVP = 785          98
                                               LCK = 40           60
    
    A lot like the FOnewm.  Newman Forces just are not meant to max all stats.
    I think it is against the natural order of things possibly.  The numbers
    are still manageable, but in no means pretty.
    
    
     -Things to come...-
    
    I do not think there will be anything new.  The only other thing I may add
    would be my own personal Mag/Material combinations that I would use for
    each character, but I do not think enough people would look at this for me
    to put such effort forth.
    
    
     -Credits, Thanks, and Legal Information-
    
    This document was created solely by me, Philip Crociata, using the info
    found at PSO World.  You can email me with any questions or corrections you
    might have about this FAQ, or if you would like me to add my personal
    Mag/Material combinations to this FAQ.
    
    Thanks go out to:
    
    Sega and Nintendo for making a game that caused me to finally buy a Gamecube.
    
    My friend Michael Ferrence, because without his hoarding of materials and
    obsession with mag raising to get a maxed character, I would not have given
    this a second thought. (He has currently ditched three characters because of
    misused materials...)
    
    To all those on the message boards at GameFAQs, especially Maniac Matt who
    pointed out to me the wonderful information at PSO World.
    
    GameFAQs for continuing to be one of the best sites for games on the net.
    
    
    This document is copyrighted under US and International Laws by the author,
    Philip Crociata. It is intended for private use only. Any attempt to alter
    this document and claim it as your own work is in violation of the law.
    Violators will be persecuted.
    
    This FAQ, or most of the information contained, can be found at the
    following locations:
    
    GameFAQs - http://www.gamefaqs.com
    PSO World - http://www.pso-world.com
    www.geocities.com/trunks08_2003
    PSOQuest - http://www.psoquest.com
    
    If you would like permission to show this FAQ on your site, email me and
    I would be more than happy to help. If you post this FAQ on your site
    without my knowledge, at least make sure to give me credit or action will
    be taken against you.
    
    Copyright 2002 by Philip Crociata