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    Hunter FAQ by Wong Yeang Chiong

    Version: 18.0 | Updated: 10/01/03 | Search Guide | Bookmark Guide

                 P     H     A     N     T     A     S     Y
                             S     T     A     R
                       O     N     L     I     N     E
                    E     P     I     S     O     D     E
                          I           &          II
    II.    UPDATES
           (Part 1: Different types of hunters)
           (Part 2: Explaination of the various hunter types)
           (Part 3: MAG/s one should raise)
    VI.    FAQS
                              I. INTRODUCTION
    Woosh! I'm never tired of writing guide, just that, sometimes, I
    don't know what to write and end up making a mess out of anything
    I plan to write or have written. First, I'd like to thank
    Jane Rosengarten, my sister, she's in Hawaii right now, gave me the
    support that I needed to write my guide. I dedicate this guide to
    everyone in Phantasy Star Online Episode I & II message board. Yo!
    If there are any errors or suggestions, please feel free to e-mail
    me at:
    Second, any contributors will be given proper credit for their
    suggestions and/or advice. Even if a minor suggestion is made.
    Lastly, enjoy reading my guide, make yourself comfortable, with
    a cup of coffee or something. Enjoy!
                              I. INTRODUCTION (UPLOADS)
                                II. UPDATES
    1.0 - Wormaster sent me the guide on how to fight Darkfalz's 3rd form
          so I'm putting it here. And update my character's latest stats.
          And additional tips on fighting certain enemies.
    2.0  - I have corrected some of the spelling errors. And add
           informations for various monsters. And edit some of the Mag's
           Max Stats.
    3.0  - Qwert Yuiop mailed me about another tactic against Dark Gunner
           and fighting the Third form of Darkfalz. So I'm gonna update it.
           And I added abit more information under the FAQ section.
    4.0  - Sorry guys (and gals)! I forgot to update Qwert Yuiop's tactic
           for fighting Dark Gunner, ack! I'm so sorry. And also I made
           a mistake for Vol Opt, and the Dragon Boss. So I'm correcting
           the errors. I also added some extra minor information for
           the other sections of my guide. And since I don't really
           check my other e-mail account, I deleted it from my guide.
    5.0  - Scott detected some errors in my guide so I'm updating and
           making the nessesary changes. Thank you Scott.
    6.0  - Sorry. I didn't noticed SinowBeat's cloning. It was until Joey
           who mailed me about it. Thanks Joey!
    7.0  - Just made a mistake and some errors. Corrected them and added
           a few information. And also the requirements for Musashi.
    8.0  - Yoshi_King226 gave me some information regarding the Ultimate
           mode and some of the enemies you'll face. As well as some tips
           for defeating them. Thank you Yoshi_King. And also, I added
           some stuff on the Q&A section.
    9.0  - Blue given me some information about the GBA Cable and the
           Chao mini-game. Thank you Blue. And...ermmm...Mephisto, for
           telling me about the maximum grinder that can be used for the
           Musashi is 40. Not 60. Thank you Mike (Mephisto).
    10.0 - IGN has selected my FAQ to be hosted there. I thank them. And
           GameFAQS for it too. Thank you IGN and GameFAQS. I made a
           mistake with the Techless Humar. I'd also like to thank three
           other person. Jessie and RubberDucky for their support. And
           Hunter Killer for the mistake I made with the Techless Humar's
           MAG stats and for additional advice for Vol Opt.
    11.0 - //\//\attysimons gave a whole lot of information about a rare
           Tails Chao. Its on the Q&A section of the guide. Thank you
           Matt Simmons.
    12.0 - Oh. Cheats.de's Daniel e-mailed me and asked if he could host
           my guide. I accepted and uploaded their names and the right for
           them to host my guide there. Thank you Cheats.de. I also
           updated my character's status. Seems like my Techless HUmar
           is no more. I made a HUcast instead. Oh yes, did I mention that
           Cheats.de is Germany's Largest Cheat-Community?
    13.0 - Some of the guys at GameFAQS helped me out with a little bit
           of information regarding Androids being Paralyzed and Shocked.
           It is under the Q&A section of this guide.
    14.0 - Nate gave me some information regarding Ob Lilly in the
           Ultimate mode. Will update it on the monster section of this
           guide. Thanks Nate!
    15.0 - I got some information regarding Materials. Thanks to
           KnightsRage for providing me the information. I'll update the
           information under the Q&A section of this guide.
    16.0 - Thanks to Dakuu and Rokuhatu for the information regarding
           my mistake I made for the Musashi. Thanks to the both of them.
           I corrected the errors. Musashi is found on the Q&A section
           of this guide. The mistake I made is regarding the required
    17.0 - There's a female gamer named Omayra who mailed me and asked
           about how HUcast and HUcaseal restore their trap because after
           using it a certain amount of time. You need to restore before
           you can use again. So I'll put them under the "Different types
           of hunters section". And one more question regarding the traps
           is found under the Q&A section of this guide.
    18.0 - Had a few informations about how to beat Dark Gunner and Death
           Gunner, the differences between them. As well as new tactics
           of beating Pan Arms.
                             III. BASIC CONTROLS
    Sure, you've played the Dream Cast version, but now its the GameCube
    version. So the control has got to change. Even if you don't like it.
    So listen up, soldier...errr...hunter. The menu has everything you
    need to check on your status, your items, your meseta (money) and
    your MAG, which I will explain later on what it is and what it does.
    R is like an 'Alternate Key/Button', it gives you the alternate
    function of the key.
    Z and Start button remains the same whether or not you're holding
    onto R.
    Z/Start - Menu
    Not holding R:
    A - Attack
    X - Heavy Attack
    B - Monomate
    Y - Chat
    While holding R:
    A - Empty
    X - Empty
    B - Empty
    Y - Use Menu
    The + control pad and the C Stick are use to select the
    various options in the menu. You can't use the control stick to
    select the options. So while fighting, you can run around and
    use item at the same time.
    The Use Menu enables you to 'Quick Use' the item and also enable you
    to switch your weapon and such as such. Rather important later in
    the game when you learn how to switch weapons for certain bosses.
    While holding onto R, you'll notice that A, X and B are empty. But
    you can actually edit them. So later in the game, when you reached
    maybe Hard or Very Hard, or even Ultimate Mode, you'll want your
    B button to be Dimate, or even Trimate. So you can use the
    Customize option under the menu. Customizing the keys can also be
    used even if you're not holding onto R.
                  IIII. HUNTERS (Part 1: Different types of Hunters)
    There are many types of Hunters, HUmar, HUnewearl, HUcast and the
    newest HUcaseal which was not in Episode I in the DreamCast. Using a
    100% scale, this is how I would personally 'rate' them.
    ATK - Attack
    DEF - Defense
    HP  - Hit Points
    TP  - Tech Points
    ACC - Accuracy
    EVA - Evade/Repel/Parry
    ATK - 20%
    DEF - 20%
    HP  - 20%
    TP  - 10%
    AC  - 15%
    EVA - 15%
    Comments: He's like your average Man. Some sort of Jack of all Trades.
              Spells are pretty much alright, he's like an All-Rounder.
              Average stats make him a good companion during multi-player.
    ATK - 10%
    DEF - 10%
    HP  - 10%
    TP  - 30%
    ACC - 20%
    EVA - 20%
    Comments: Nei from the previous Phantasy Star series. Don't worry. She
              may look weak with her ATK and/or her HP, but she's
              extremely quick with claws and/or daggers, making her deadly
              and with extra TP, casting spells are extremely useful.
              Sure, she makes a good 'Back-up' during multi-player.
    ATK - 25%
    DEF - 25%
    HP  - 25%
    TP  - 0%
    ACC - 15%
    EVA - 10%
    Comments: Like Zidd said, this android is built for battle. Though
              he's referring to Kireek, your guild hunter quest companion.
              Sure, you don't need spells. Cause you have traps. You
              can't seems to use anti-dote, can you? Don't worry, an
              android doesn't seems to be affected by any spells or
              traps. You won't get poisoned or paralysised. All you
              need are lots of Monomates, Dimates and/or Trimates to
              keep you going.
    ATK - 20%
    DEF - 20%
    HP  - 20%
    TP  - 0%
    ACC - 20%
    EVA - 20%
    Comments: Hoho! Another android, she does looks like a Ninja,
              doesn't she? Sure, she's agile like one too. High Evade,
              Accuracy makes a great fighter. Again, doesn't get
              affected by spells or such.
    Quick Note for Androids: Though you can't get poison or such, you
                             will still be frozen if you're caught
                             in a Freeze Trap.
    Quick Note for Androids 2: You start with the ability to set 2
                               different type of traps. They are Damage,
                               Freeze, Confuse. There's one more but only
                               usable on the Battle Mode.
    Androids Trap information: For every 11 levels, your ability to set
                               Damage trap increase by one.
                               For every 7 levels, your ability to set
                               Freeze and Confuse trap increase by one.
       IIII. HUNTERS (Part 2: Explaination of the various hunter types)
    Well, actually, there is no best type of hunters. Just what your
    playing styles are like. Here are a few examples of Hunters that I
    encountered, created or seen or heard before.
    Average Hunter:
    Just average stats, able to get your through the game and doesn't
    have anything really special about it.
    Comments: Start with a HUmar if you want this...this is an average
              hunter type. But you can eventually raise its stats
              with materials you can find.
    Techless Hunter:
    A hunter that doesn't use Tech, if you're one, you should use an
    android, a HUcast or a HUcaseal. But if your style of playing is a
    Techless HUmar, all I can say is GOOD LUCK, you'll have a hard time.
    Comments: This was one of my creations, he's cool. I'm playing as
              a Techless HUmar, using quite alot of Monomates and Sol
              Atomizers. But he's quite a challenge.
    POW Hunter:
    No, he's not a Prisoner of War. But instead, a Power Hunter. I'd
    recommend those that want a POW Hunter to use a HUcast. HUcast
    starts with the highest attack power and high hit points. Making
    him rather powerful and deadly.
    Comments: If you're looking for a Power House, try this. As for
              your mag, I'll get to that later on. But just
              watch out for traps. Especially the Damage and the Freeze
    DEF Hunter:
    You're a walking tank, a wall, so hard you only take a few damage.
    You can take hits hard. Hits so hard they'd make a FOmar K.O
    instantly. Another strong Hunter Type. I'd recommend using
    HUcast or a HUcaseal if you're looking for this hunter type.
    Comments: Taking hits can be quite useful later in the game, as
              Hard, Very Hard and Ultimate mode monsters can really
              be a pain in your ass. Really painful damage. So you'll
              find yourself telepiping back and fore and spending
              cash on mates. Do give this hunter type a try if you
              don't want to telepipe all over the place or spend
              lots of meseta on mates.
    DEX Hunter:
    You can hit everytime, but worry not. Your damage may not be high,
    but at least you can hit 90% of the time, or even 99.9%. An
    Ultimate DEX Mag would be a great addition. Also, a Mag with
    MAX Synchro would be another great addition.
    Comments: If you're looking for this type of hunter. Start with a
              HUcaseal. High Evade and high Dexerity makes her
              extremely deadly. But frankly, you should play as a
              ranger if you're looking out for DEX instead of
              damage dealt.
    EVA Hunter:
    You can evade, parry and block nearly all moves. Though your
    damage may not be very impressive, you can pose a threat to your
    enemies, making you hard to hit. Raise your Evade with Evade
    Comments: Hmmm...this doesn't look very good. Cause when you're
              fighting boss, they are able to hit you. So I'd
              avoid creating this, but if you're up for a challenge
              and you're really interested in this, go for it!
    EVA and DEX Hunter:
    I think this is an extremely deadly type of hunter I've ever
    seen. Not only it can hit 99.9% of the time, but it can also
    avoid damages. You can last pretty much...more than an hour
    without using any healing items, just the fact that if
    you're a HUmar or a HUnewearl, look out for poison and such.
    Comments: Pretty interesting, I have yet to find out what this
              type of hunters actually do. Sounds deadly...anyone
              wanna try it and give me some comments? Advice?
    Cover Hunter:
    No, not covering yourself, but more like a support. Able to cast
    spells and also heal your allies. Great if you're playing
    multi-player, you'd be a really useful asset to your party. Not as
    useful as a Force, but you being able to heal teammates and yourself
    proves that you're really useful in a battle. Either a HUmar or a
    HUnewearl, cause HUcast and HUcaseal cannot cast spells.
    Comments: I'd recommend you to use this if you're playing in a
    Mage + Hunter:
    You love casting spells but want to do major damage? Well, try this
    then. Use any POWER, DEF and MIND material on yourself if you happen
    to find any. Learn all types of spells, good for fighting bosses
    and rooms polluted with monsters.
    Comments: If you're really into Magic and Tech, forget about using
              a hunter, go for the Force instead.
    Quick note: Remember, hunters can use spells. Don't be a fool like me,
                give your hunter some spells to aid him. And if you're
                using spells, do increase your Mag's MIND Stat to a
                minimum level of 20 to 50.
    Choosing what type of hunter you want to create can be such a chore.
    So I thought of some questions you can ask yourself to see what kind
    of hunters you'd like to create.
    1. Do I need to use any spells?
    2. What type of hunter weapon would I want to use?
    Sword/Saber - Sword, or short sword, deal quite a lot of damage
                  compared to a Dagger, Slicer or a Partizan. A sword
                  can hit several target at once, but a saber can't.
    Dagger - Fast and deadly, you can pull of quite a combo on enemies.
    Slicer - No, its not a sword of some sort. Instead, its more like a
             boomerang. You can hit enemies far away, great if you want
             to stay in a safe place and start killing everything you
             see. You can hit several target at once.
    Partizan - Spears, Halberd and such as such. Its range can be
               compared to that of a sword. It can attack things
               not too far, and you can hit several target at once.
    3. What do I look for in a hunter?
    4. Traps or Spells?
    Traps that can be used are:
    Fire Traps - They deal fire damage and explodes when foes comes into
                 close contact with it.
    Freeze Traps - My second favourite type of traps, they can freeze
                   the enemies. But watch out, it'll melt seconds later.
    Confuse Traps - The best trap in my opinion. They can confuse the
                    enemies making them walk in circle or attack their
                    allies. Use this when there're alot of enemies. Heh!
    Damage Traps - Only found in Ultimate Mode, they damage enemies...
    Spells that can be used are:
    FOIE - A fireball with Fire Attributes
    BARTA - A linear of ice that travels on the ground with Ice Attributes
    ZONDE - Lightning strikes with Thunder Attributes
    RESTA - Heal you and/or any NPC/Allies around you, but not monsters or
    ANTI - Cancel status alignments, eg.poison...etc...etc
              IIII. HUNTERS (Part 3: MAG/s one should raise)
    What type of Mag do you want to raise? That depends on what type of
    hunter you're using. The Mag's IQ affects the damage it deals
    when you use its power. Its power is known as a Photon Blast.
    The Photon Blast can be use once your Photon Blast Gauge reaches 100,
    located on the top left of the screen,next to your HP and your TP.
    Its yellow in color.
    I added the "Mag's Max Stats" so your Mag's Maximum Stats should
    PROBABLY look something like what I stated. It won't be accurate, but
    that's the APPROXIMATED value of your Mag's final stat. The maximum
    level of a Mag is 200. So try not to make any wrong or stupid
    mistake and crash your Mag's stat. Also note that only when your
    Mag's stat is an even number, your stats will increase.
    So here are a few examples of the Mag you should raise:
    Average Hunter:
    An average mag would be great. Just basic stats, all equal. I'd
    advice you to increase your DEF and MIND stats for your Mag.
    Mag's Max Stat:
    DEF  - 50
    POW  - 50
    DEX  - 50
    MIND - 50
    Note: Average, like I said...
    Techless Hunter:
    Since you're techless, the MAG's Mind Stats isn't really important to
    you. Please be reminded that if you're playing as an android, NEVER
    increase your Mind Stats for your Mag, its purely useless. You'll
    be relying on your POW much.
    Mag's Max Stat:
    DEF  - 50
    POW  - 125
    DEX  - 25
    MIND - 0
    Note: You'll be relying on your POW most of the time. The DEX
          is 50 because you may need better accuracy unless you're
          making a POW Hunter.
    POW Hunter:
    POWER is what you need. Increase this as much as you can to deal major
    damage. But DEX is what you lack. So if possible, increase your DEX.
    But some player prefer to miss but deal rather a deadly amount of
    damage. So if you're that type of player, increase your POW ONLY.
    Mag's Max Stat:
    DEF  - 5
    POW  - 193
    DEX  - 2
    MIND - 0
    Note: This is like a Berseker Hunter, attack, and attack, regardless
          of how many DEX it has, it can deal major damage. It will add
          5 to DEF and 2 to DEX.
    DEF Hunter:
    Increase your Mag's DEF, and if you're using spells as well, increase
    MIND as well.
    Mag's Max Stat:
    DEF  - 150
    POW  - 0
    DEX  - 0
    MIND - 50
    Note: There may be 1 or more for the DEX and POW though. Can someone
          mail me and tell me about it?
    DEX Hunter:
    Increase your Mag's DEX, and try to max the Mag's synchro. The maximum
    for the synchro is 120%. If you'd like to deal damage as well as
    hitting accurately, increase POW.
    Mag's Max Stat:
    DEF  - 5
    POW  - 6
    DEX  - 189
    MIND - 0
    Note: You need to have 6 POW because the POW stat will increase to
          approximately that level.
    EVA Hunter:
    These is no Evade Stats for your Mag. But don't worry, increase your
    DEX. And use lots of Evade Material on yourself if you happen to
    find any.
    Mag's Max Stat:
    DEF  - 5
    POW  - 30
    DEX  - 135
    MIND - 10
    Note: Increasing your DEX actually increases your chance of parrying
          and/or blocking...I think. You'll earn 30 POW and 5 for DEF.
    EVA and DEX Hunter:
    Increase your DEX and MIND if you're using techs, else just
    increase your DEX. And as for your Evade, find Evade Material and
    use them.
    Mag's Max Stat:
    DEF  - 60
    POW  - 10
    DEX  - 120
    MIND - 10
    Note: Again, not only you must evade attacks but blocking and parrying
          them as well. So increase your DEX and your MIND to cast a
          little bit of healing tech.
    Cover Hunter:
    Increase your MIND, DEF and if possible, your DEX. You don't really
    need to increase your POW much since you're playing multi-player.
    Mag's Max Stat:
    DEF  - 80
    POW  - 20
    DEX  - 20
    MIND - 80
    Note: Increase your DEF, DEX and MIND. You don't need much POW
          mainly because you're playing in multi-player. There are
          many different types of Cover Hunter. This is some sort
          of an aid, so you heal and attack and lure a little, run
          and lure, let your allies kill for you.
    Mage + Hunter:
    Increase your MIND, and lots of it. Because you're gonna need it.
    And increase your DEF, again, you're gonna need it. And lots of
    it. You cast spell and use techs most of the time so you don't
    need much DEF or POW.
    Mag's Max Stat:
    DEF  - 89
    POW  - 10
    DEX  - 2
    MIND - 99
    Note: If you really intend to play as a Mage + Hunter, I'd
          rather you use a Force right-away, but of course
          there are people who love a little challenge
          of raising a character. So here is one. You'll earn 2 DEX and
          10 POW.
    Here are the tactics against the monsters as hunter...
    Episode I:
    Boomas species:
    This species has three different type of...errr...species. Booma,
    Gobooma and Gigobooma. Don't let them surround you. Just beat the
    heck out of them.
    There are two types of wolves, Barbaros and the normal ones.
    Like Red Ring Rico said, don't let them get behind you. Cause
    they like to attack from your big behind. So change the camera
    angle facing them as you lock onto them.
    Rag Rappy:
    This bird will sit around, it looks like its laying eggs though.
    Anyway, if you use a long-range weapon to attack it from afar,
    it will run away. But if you're near it, it will attack you
    head on. And it doesn't really die. It faints. So after a while,
    they will wake up, and as soon as they do, TRY to hit them, you
    will get items.
    Note: There's an Al Rappy, its a rare version of a Rag Rappy.
          They give you items to change your Mag's appearance. And
          some really neat rares.
    Note from Yoshi_King: Rare Rappy in Ultimate mode is Pal Rappy.
                          Getting online during the holidays will
                          also enable you to find new type of rappy.
    Santa Rappy     - Christmas
    Love Rappy      - Valentines Day
    Halloween Rappy - Halloween
    Easter Rappy    - Easter Day
    This flying nest are able to spawn minions. Little mosquitoes.
    Don't worry, the mosquitoes are easy to kill *until it gets
    to hard mode...*, kill the Monest to stop is from spawning
    any more of its blood suckers.
    This large monster is rather dangerous if you're low level.
    Stay too far and he'll launch himself onto you with some
    sort of Leap Attack. And if you're standing a few steps away
    from him, he'll spit fireballs at you. Just run behind him
    and start attacking him. As soon as he turns, run behind him
    and attack again. But if you're near enough, he'll just lay
    a smackdown on you...big damage.
    Note: There's a Hildeblue, its a rare version of a Hildebear.
    Note from Yoshi_King: In Ultimate mode, Hildebear is Hildelt.
    There are three version of these sharks, Evil, Pal and Guil.
    Again, the same tactics against a Booma, don't let 'em
    surround you. Kill it as soon as you see it coming towards you.
    Poisonous Lilly:
    This poison plant pops out of nowhere and start spiting
    some sort of green goo on you. If the green goo hits you,
    you get poisoned. So wait till it spit the goo, dodge it
    and as soon as you do, run towards the plant and kill it.
    But beware, if you're too slow, he may do two things,
    either peck you, or he may cast some sort of tech that
    causes your character to suffer paralysis.
    It can also self destruct, he will close its petal,
    turn around and around, quickly kill it.
    Note: There's a Nar Lilly, a rare version of Poisonous Lilly.
    Note from Qwert Yuiop: In Ultimate Mode, Poisonous Lilly is Ob Lilly and 
          Nar Lilly is Mil Lilly.
    Note from Nate: Ob Lilly in the Ultimate mode cast Megid. A one-hit kill
                    spell. Beware...thanks Nate!
    Grass Assasin:
    This insect that looks like a giant caterpillar with claws like
    that of a mantis...claws? Anyway, he'll have three different types
    of attacks. One, he hit you. The second, he spit something that
    looks like a spider-web, it doesn't slow you down though, instead,
    you're stuck there. Hehe! So attack it as soon as you can. Third,
    he'll do a charge attack. Rushes towards you, but you can easily
    dodge that move, just run behind him.
    Nano Dragon:
    Dragon, cool! NO! Instead, this Dragon is rather wierd. It can
    attack its allies. And when his allies die, he actually
    become stronger. If you're far, he'll toss a blue energy ball.
    Or else he'll shoot some sort of laser on you. The laser
    attack deals more damage. And if you're too near, he'll fly
    away. So attack as soon as you can. Try to get to him before
    you are able to lock onto him, so you can kill him.
    Note: Remember this, he may hit your enemies for you, but if
          your enemy dies, the Dragon turn stronger.
    Pofuilly Slime:
    Slime ball, its pretty wierd. He turn into a slime, then
    he'll travel on the ground and get behind you. Once you see
    him, immediatly lock onto him and attack. Once you attack
    him, he'll turn into a slime again and then travel again.
    Wait for him once more to take his form and attack him.
    He'll attack you, toss a light blue energy ball on you
    and damage you. Note that it can split itself, make some
    sort of a clone. So becareful.
    Note: There's a Red Pofuilly Slime, a rare version of Pofuilly Slime.
    Pan Arms:
    Oooo...Ultraman! Its body is stuck together, but while its stuck
    together, use either traps or tech to damage it. But when it splits
    into two different monsters, Migium and Hidoom, use normal attack.
    When it splits, either of them will attack you and the other will
    hit you, but though it doesn't damage you, it will add some sort
    of effect on your character making him weak. If they are
    stuck together, they will only have two different attacks. One
    is a long range red colored laser and the other one is a
    blue attack. Both deal quite a pretty large amount of
    damage. When its about to split into two, a blue lightning
    will struck on it and it will change.
    If you can deal heavy damage, you can also attack it when they
    are merged together. Otherwise, stick with the Traps and Techs.
    Note: Try not to use a Confuse Trap on it, cause I did that, and
          it doesn't seems to seperate itself. If it doesn't seperate
          itself for some other reason, Telepipe back to Pioneer 2
          and go back again.
    Notes from Qwert Yuiop: They can heal themselves if you give them
                            time to.
    Notes from Scott Sloan: If you have any weapons that has Lord, Master
                            or any other special effects, you can use it
                            on them while they are Merged. It will still
                            affect them.
    Tips from Snekadid: When a Pan Arms split into two, killing one makes
                        the other stop attacking and stare at it's twin
                        body for approximately 7 seconds. Use this time
                        to quickly wipe the other out. So concentrate
                        your attack on one, before you go for the other.
    Don't confuse this robot with Dubchic. Gillchic's color is greyish
    while Dubchic's color is brownish grey. This robot will attack you
    with two different types of attack. It either attack you with its
    hand, close combat. Else he'll shoot you from afar, both deal pretty
    much quite alot of damage. When it attacks you from close range,
    you might suffer from paralysis.
    They are controlled by some sort of device. So if you see a Dubchic,
    its not just a Dubchic but quite a few of them. Don't try to attack
    them, but you can try to slow them down though by attacking them.
    Try to slow them down for awhile, later you'll see a Star Shaped
    looking device. Attack it, as soon as it explodes. The other
    Dubchic would go down with it. If a Dubchic hits you from
    a close-range. You might suffer paralysis.
    They may appear with their leader, Canane. If they do, attack
    Canane. Doing so, the other Canadine will self destruct, it'll
    start spinning like crazy, if you destroy a Canane, RUN!
    But if it doesn't appear with its leader. Then it'll attack you
    with one of its attack. It either go above your head and cast
    lightning on you or that it will move near you and electrify
    you. Equip a Slicer if it does so you can attack upwards.
    When they cast lightning on you, you may suffer from paralysis.
    Note: Canane are the same as Canadine, they are not rare though.
          They are red in colour with a pair of antenna on its head.
    It will beat you as soon as it sees you. But you won't be able
    to see it walking, he'll be on top of the celling. Once he drops
    down, he'll attack you. His methods of attacking you are either
    he beat you by punching you, or if you're quite a distance
    away from him, he'll execute some sort of leap attack
    on you. And additonal stuff. It actually makes clone of himself.
    To get rid of the clones, simply attack the 'original' one.
    It looks exactly like Sinowbeat, except he's gold in color.
    Its attack are the same as Sinowbeat, but he has an additional
    ability. This ability doesn't deal you any damage, don't be
    too happy about it yet. That ability enables him to heal
    itself. Hoho! Attack it as soon as you see it.
    Note: SinowBeat and SinowGold are the same, just that SinowGold
          can heal itself.
    This large tank looking robot is quite deadly. You can attack
    it and remove its armor. But no, the lesser his armor, the
    more damage he deals. Quickly finish him off. He will launch
    missiles at you. Run around to dodge them.
    Note: They are called Baranz in Ultimate Mode.
    Note from Qwert Yuiop: You can run around a Garanz *Baranz* and let
                           its missiles hit him and you get free EXP for
                           nothing. Hehehe!
    These monsters have three different species, like the Booma from
    the Forest and the Sharks in the Cave. They are Dimenian, La Dimenian
    and So Dimenian. They love to surround you and attack you. Don't let
    them surround you.
    Note: I'm leaving this note...keep in mind that the main objective
          of the Booma, Sharks and Dimenians are to surround you and
          whack you...so beware.
    This looks like an undead Knight. It has a shield and a sword. It
    will absord your damage if you're near. So I advice you, Hunters, to
    use a slicer to attack these monsters from afar. It can parry and
    block your attacks, not to mention, absorbing your damage. There are
    two ways to attack this fiend. Either use the method I taught you,
    slicer and attack from afar, or else circle around him and hit him
    from the side or from the back.
    Notes from Qwert Yuiop: Cast BARTA then start hitting them.
                            BARTA will stun them. Thus you get free
    This sotong *squid* looking monster is extremely funny...well, no.
    Attack it as soon as you see it, if you use Heavy Attack on it,
    it will become stun for awhile, enabling you to attack him again.
    If it 'lands on your head', it will spawn Claws. They don't really
    attack, just floats around and spawning Claws whenever they land
    on your head.
    This looks like a fusion between an eel and a lobster of some sort.
    Attack it as soon as you see it, you don't want them to surround
    you. Though they don't deal much damage, if you're surrounded
    in a room with lots of other monsters, prepare to die...
    It will float around, and if you can't hit it with your saber,
    equip a slicer and slice it. Always keep a slicer handy. He
    will float ontop of you, and if it does, again, use the Slicer.
    Dark Belra:
    This hulk are extremely big, huge and dangerous. Let me warn you,
    if you're too far, they will launch their 'arms' at you, taking
    off more than half of your HP and if your level is low, DEATH.
    And if you're near it, it'll smack you, again, taking off
    major damage, again, beware. The tactic to defeat it is to
    run behind him and start attacking him with your saber.
    Dark Gunner:
    Red or Green crystal, they will shoot you all the same. You
    can't damage them when the crystal are in the socket. So wait
    till you see the crystal floats, attack. They can escape pretty
    fast. So act fast. A slicer would work well.
    Notes from Qwert Yuiop: Cast BARTA and attack them. Casting
                            BARTA stuns them, so they won't move
                            about. Oh, you can't just use a BARTA,
                            you have to use Gibarta or Rabarta.
    Notes from HitmanDark: The Red crystals are Death Gunner, they
                           appears to be the "leader". The green
                           ones are Dark Gunner.
    Tips from Snekadad: Everytime you injure a Death Gunner, it
                        freezes the other Dark Gunners for
                        approximately 3 seconds. Which prevents them
                        from shooting at you. Everytime you destroy a
                        Death Gunner, a Dark Gunner will take its place.
                        So attack it in this sequence, after a Death
                        Gunner, look for another one. You won't get
                        much damage fighting them this way.
    Chaos Sorcerer:
    Ignore the two crystal floating beside him. Instead, attack him
    instead of the crystals. One crystal represent spell, the other
    represent healing. Make sure he doesn't cast a spell on you,
    else you'll die. Fast too! He'll attack you then disappear,
    check your Radar/Sonar for his next location, then attack him.
    Chaos Bringer:
    This Centurian looking creature is extremely deadly. He'll
    charge right into you. Else he'll attack you if you're near
    him, poking you with his trident...spear...looking thingy.
    Equip your saber, run behind him and start slashing him
    This Dragon is pretty scary. Oooo...momma! He has three different
    types of attack. First, he'll try and stomp you and smash you under
    that webbed feet of his. So watch where he's walking, and attack his
    leg, he'll fall down. If you're underneath him, you'll take damage.
    Once he's fainted, run to his head and slice.
    Second, his other attack will only occur if you're quite a few
    distance away from him. He'll breath fire. Open his mouth and start
    spiting out fireballs. Dodge them by running in between the fireballs
    and running towards him. Then once you're near him, attack his leg
    till he fall, and repeat.
    Now, lets see how well you can dodge. He'll fly around for awhile,
    then dive into the ground. Leaving a hole in the ground, you won't
    fall into the hole though, but you will take damage if you step on it.
    There're lava in the hole. Hoho!
    Once he's IN the ground, he'll act like a mole and start digging
    straight into you. Dodge him by running away. This attack can take
    quite a large amount of HP off you. You can't attack him if he's
    in the ground. Once he attempt to kill you approximately 3 times
    while buried underground. He'll burst out of the ground. And then
    repeat either his first or second attack. I suggest running
    around in circles, when you see him charging towards you, dodge.
    Tips for Mage + Hunter: A dragon, fire, are weak against...heh!
                            Obviously you should know my answer...
                            cast BARTA on him.
    Tips from Qwert Yuiop: The dragon only dives into the cave when it
                           left 1/3 of his life, both a good and bad
    Note from Yoshi_King: In the Ultimate Mode, the Dragon is Ice Dragon.
                          So being Ice, its weakness is Fire. The Ice
                          Dragon has an Ice Breathe that will freeze you.
                          And sometimes freezes you when he smash you
                          under his feet. Equip lots of Resist Freeze or
                          Blizzards in your slots.
    DE ROL LE:
    This large worm can be quite deadly. He have many methods of
    attacking, and here are the method to avoid his attacks or to
    damage him. His first attack will be when he's besides the raft.
    He'll shoot purple photon blast on your characters. Dodge them by
    running in between them or while facing him, run to the top left
    corner of the raft. To damage him while he's beside the raft,
    use a slicer.
    When he's on the raft, take out your sword. Time your attack,
    don't just hit his face, instead, walk towards his body and
    start attacking. Because when you damage his body, you attack
    more than one part of his body, taking off quite a load of
    Now he's mad, he'll shoot out either explosive thorns on the
    raft. Or he'll shoot out homing explosive thorns that
    surround your character. If he shoots out the explosive
    thorns that land on the raft, run to the top left or bottom
    right of the raft to avoid damage, don't bother taking them
    out. But if he shoots out homing explosive thorns, equip
    any weapon that you have that can deal lots of damage. Take
    out at least the thorn infront of you, so if the other
    two explodes, you can run infront avoiding the damage.
    The thorns will spark or start flashing, when it does,
    run, it shows that the thorns are about to explode.
    Now, when the light goes out. Becareful, he'll use his laser
    beam attack. Run left and right or all over the place, just
    don't run towards him. Keep running around the raft and
    try to avoid his blast.
    If you see the screen shaking, that means he's gonna
    do a land slide...rock slide, or rock fall. Whatever you
    wish to call that move. Rock will start dropping from the
    top and land on you, you'll take quite a load of damage.
    Here's a tip from:
    You can actually avoid the rocks that are falling on you
    by moving to the bottom right side of the raft. Usually
    De Rol Le will miss.
    Note: Remember this, if he's off the raft, use Slicer,
    if he's on the raft, use a sword. And for Mage + Hunter,
    you can try using techs like Rafoie.
    Notes from Matthew Plummer: Use Gizonde to hit his body when he's
                                swimming next to the raft.
    VOL OPT:
    Not sure what does Vol Opt means, maybe Violent Operation or
    something. Ignore the name for now until I find out what it means.
    Now, we're here to defeat him. So lets get down to business shall we?
    This monster has two forms. His first form is that his body is stuck
    onto the celling like that of a Sinowbeat. Around him, you'll notice
    that there are enemies on the Radar/Sonar. Ignore them for now. When
    you enter where Vol Opt is, you'll see a short cut scene. Showing
    a computer screen and his true form. Now, this is where the tough
    part begins. You'll notice, on your Radar/Sonar, a orange dot that
    will be moving. That is Vol Opt in the Computer Screen. Though you
    can attack Vol Opt while he's hanging on the celling, I won't advice
    you to do that. Instead, follow the orange dot, you'll soon see the
    screen turn red, and Vol Opt moving around the screen. Use a weapon
    that can affect several target, probably a Sword, but you'd get a
    Gigush, a better version of a sword. Use the Gigush to attack the
    screen when it turns red.
    When Vol Opt disappear from the screen, you'll notice pillar starts
    to pop out from the ground. Attack these pillars, and have plenty
    of Sol Atomizer waiting for you. You will need it as Vol Opt and
    the pillar with do a charge attack that will give your character
    a temporary paralysis. Though its temporary, I would advice
    you to use the Sol Atomizer, cause by the time the effect disppear,
    your character would have already been dead.
    Now, once the screen explodes, you'll see another cut scene, the
    real Vol Opt is out to play. Hoho! This is where the real fun
    begins. Equip any weapon that you have that enables you to deal
    a large amount of damage. Probably a Brand (a better version of
    a saber). The second stage of Vol Opt will have three different
    types of attacks. And it'll be in sequence. First, he'll launch
    missiles at you, you can probably hit him twice before he launch
    the missiles. So hit him two times, and start running around him.
    During his second attack, you'll see a red laser targetting on
    your character. As soon as you see this red laser, start running.
    Don't bother hitting him yet. Just run. Large pillar will fall
    or drop from the celling. There will be three pillar each time
    he attacks. He'll attack a total of two times. So after six
    pillars dropped. Hit him twice again. Then run, if you hear
    some sort of charging sound effect, hit him one more time.
    Because this means that he's healing himself, don't worry
    though. He won't heal a large amount of damage, just a little.
    Now, if he doesn't heal himself, that means he'll use his trap
    He'll shoot you with some sort of greenish blue energy ball.
    Dodge by running around him. Eventually the energy ball will
    disappear. But if you're caught in his energy ball, you'll be
    trapped like in a prison of some sort, and he'll shoot laser
    on your character, giving your character major damage. If your
    character's level is not high enough to withstand the damage,
    prepare to use a Scape Doll. When you're in the prison, you
    cannot use any item that will get rid of the effect, so you
    have to take damage. After running around or getting his by
    his attack, attack him twice again. And prepare for his
    missiles, just repeat and he'll die, real soon.
    Note: This may sound like a pretty hard battle, but I promise
          you. Vol Opt is the easiest boss in the game. What I said
          may sound complicating, but he's an easy boss, trust me.
          You may try using ZONDE against this boss. Can someone mail me
          and tell me about the ZONDE thingy?
    Notes from Hunter Killer: About ZONDE thing with Vol Opt. It all
                              matters to what ZONDE you're using and what
                              level it is. As well as the difficulty.
                              Because ZONDE level 30 will do more to Vol
                              Opt on Normal then on Ultimate but the best
                              strategies for him that I can think of, is
                              to use GI-ZONDE when he is on the monitor
                              and RA-ZONDE when attacking Pillars.
                              But if you're a Techless Humar, then use a
                              strong slicer with the monitor. And if
                              needed, attack the pillars with a stronger
    Note: For me, I used Sword *big blade* for the monitor.
    Darkfalz have a total of two different stages (at least for now).
    Once you enter the boss portal, head towards the monument. You will
    see several spinning thorns, they will damage you, take out at least
    three to four thorns and Darkfalz will appear. Careful though, when
    you're fighting him, you're fighting him in a barrier.
    Darkfalz, a rather fearful boss. Well, not exactly, he's quite easy
    except that the damage he deals are very high. He's not really hard,
    just that when he attacks, you're gonna be using lots of monomates
    and such. So becareful. Before fighting Darkfalz, you should buy
    lots of Monomates and Dimates. Now, his first form is like a fusion
    between three dragons and a knight mounted on top of it. Try not to
    get trap in the barrier. The dragon will just spit out thorns which
    you can easily avoid by using any long range weapon, a slicer would
    be great. Or a better version of a slicer. But the hardest part is
    when the knight cast spells on your character. Your character will
    either freeze like s/he's trap in a freeze trap. Just attack the
    head from quite a long distance and don't worry much. Just hopes
    that he won't cast that freeze spell, if he does, well, just hope
    that that's the last time he cast a spell. He also have a fire spell
    so look out for it.
    This is where he gets real nasty. He'll be in the outside of the
    'arena'. But worry not. You can still attack him. He'll be circling
    around the outer part. So just look for him and start attacking.
    He will have two different spells, so again, watch out. His spells
    are pretty much the same, except that you can avoid them this time.
    If you see him rise, RUN, that shows that he's going to cast a spell.
    And lastly...GOOD LUCK.
    DARKFALZ THIRD FORM: - By Wormaster
    After the fight with the second from, next comes the real challenge. 
    You teleport to a donught-shaped arena, with falz in the center. He
    starts by moving around the inner circle while flashing. If he is
    silver colored you can deal no damage to him. When he turns blue, go 
    and attack him with whatever you got. But after about 30 seconds he
    will fly up, where you cant hit him. Start running! He will shoot
    blue balls at you while you run around.
    He will shoot about 5 and then use a completly undogeable attack
    the deals about 3/4 of your health. After you deal him a good
    amount of damage, he will cast a spell on you. On your radar
    it will show a big red line from you to him. The effect of the
    spell is if you deal him damage, you get that damage dealt back.
    The effect of the spell wears off after he hits you. I think that
    the hard Darkfalz had 4000 health in his 3rd form. Good Luck.
    DARKFALZ THIRD FORM: - By Qwert Yuiop (Mnementh)
    After the fight, you rise up in an arena shaped like a bagel, and
    falz is floating in the center. If he is iridescent, weapons cannot
    hurt him, but techs can. Hit him with everything until he flies up
    into the sky. He will then shoot little blue beams at you (run around
    the arena in a circle to avoid) and then cast a Grants at you (which
    you can't avoid).
    TIP: Resist/light will help to not take as much damage. After he is
    about to the last 1/4 of his HP, he will cause an image of you to
    appear in his mouth, and a colored line appears from him to you. In
    Multiplayer, you can tell who is 'absorbed' by the color of the line.
    As long as that line is there, you take all damage he takes. After
    a bit, it wears off. When he has you absorbed, he no longer has the
    little blue beams, he has a Megid instead. Hard Falz has 5000 HP 1st
    stage, 6000 2nd, and 4000 3rd.
                                    VI. FAQS
    And now its time for the Frequently Asked Questions...
    Q. How old are you?
    A. I'm born in the year 1986...you figure it out.
    Q. What weapons are recommended for *Insert Hunter Type*?
    A. I'll be adding that section later, need some help with that.
    Q. Some of your Mag's MAX STATS are wrong...
    A. I know, I'm trying to figure that out. I'm sorry.
    Q. Should I play as a Hunter?
    A. Ask yourself some of the questions located in my guide.
    Q. Mind introducing your character a little?
    A. Gen, POW Hunter. He's probably level 30+ and now in Mines.
       I'm beating Vol Opt many times until I level up to fight
    Q. What weapon do you usually use?
    A. Since I'm using a new character, I start with a normal saber.
    Q. How the hell did you manage to get a Musashi? What's that?
    A. Musashi, a twin saber. That means a saber on each hand, w00t!
       Fret not. You can find this weapon when you defeat the Dragon
       Boss in Hard mode. Y'know, the Dragon Boss in the Forest.
       If you didn't get it the first time, try again, don't worry,
       it took me around 10 times or more to finally lay my hands on
       this weapon.
    Q. Since you already have the Musashi, can I ask about the
    A. ATP + 380 to 390
       ATA + 40
       Max Grinder = 40
       Class = Twin Sword
       Required ATP: 385
       Stars: 9
       Thanks to www.pso-world.com again for this information.
       And Mike/Mephisto for the Max Grinder information.
       Rokuhatu and Dakuu for the Required ATP information.
    Q. I noticed that only MAGs with stats that are even gives you
       additional stats, but why are some of your MAG's stats odd number?
    A. Angel Of Death told me about it, I'll update the stats, sorry.
    Q. I'd like to ask some more questions...
    A. Mail me at: wongyeangchiong@hotmail.com
    Q. If I have a weapon with Shadow effect, can I kill the bosses with
       one hit?
    A. Scott has already comfirmed this. You CANNOT kill a boss with
       Shadow or Dim or anything other stuff, so don't evenm bother
       trying to.
    Q. What can I not ask?
    A. Questions about the Hunter Guild's quest. I only focus on Hunters,
       not the quest. Or any other questions not related to Hunters.
    Q. Anything else I should take note of?
    A. Read the guide carefully before e-mailing me and asking quesitions.
    Q. My android's trap are all used up, how do I restore them?
    A. There are many methods. You can save and exit, then come back
       again. If a nurse heals you. When you level up, and lastly,
       going into the 'Healing Ring', y'know, the spiral looking thing
       that heals you whenever you walk under it? Yeah, that!
    Q. Its about the GameBoy Advance and the cable.
    A. Thank you very much Blue for the information. You can play a
       mini-game. Its about raising a Chao or something. First,
       complete the Fake in Yellow quest. Then teleport back to the
       forest. Talk to the rappies. Follow the stream in that room and a
       Chao should pop up. Talk to you and give you a Mini Chao Garden Key.
       Go back to Pioneer 2 and you should see a large GBA near the
       Hunter's Guild. Plug your GBA cable to the fourth socket on your
       GameCube Nintendo console. Download the Data...and ta-da! Enjoy!
       Another extra information from Matt Simons:
       If you have a Sonic Adventure 2: Battle, you can get an EXTREMELY
       rare Chao. It looks exactly like Tails. To get it, once you have
       it in the tiny Chaos garden in your GBA. Turn off your GameCube
       and put in Sonic Adventure 2: Battle. Then go to the Chao World,
       and go to the Chao Teleporter. Once there, you select pick up.
       Additional information from Matt Simons:
       For all those who do have it, and like to raise the Chaos. The
       Tails Chao is IMMORTAL (like a Neutral Chaos Chao) and it's
       stats are all A's at 250 points at level one.
    Q. I have *Insert name of weapon*, I was wondering what the
       requirements are?
    A. I've a good website for you to check if you want to know about
       the requirements of weapons and armour and stuff. Kindly go to
    Q. What is the difference between Shocked and Paralyzed?
    A. When you're Paralyzed, you cannot attack UNTIL you use a status
       healing item like Sol Atomizer. But when you're Shocked, the
       'Unable to attack' effect will last approximately about 6 seconds.
       Androids can be shocked, but not paralyzed.
    Notes from Bloodude: CURE/SHOCK is a must for androids in the mines.
    Q. Is there a limit to how much Material you can use?
    A. As a matter of fact, yes! There is a limit. So plan carefully
       before you start giving Materials to your character. Thanks to
       KnightsRage who provide us with his valuable information.
    HUmar, RAmar, RAmarl, FOmar and FOmarl:
    250 materials limit for: Mind, Power, Defense, Evade and Luck
    (all together, not of each)
    125 HP/TP Materials (Separate from the other 250)
    HUcast, HUcaseal, HUnewearl, RAcast, RAcaseal, FOnewm, FOnewearl:
    150 materials limit for: Mind, Power, Defense, Evade and Luck
    (all together, not of each)
    125 HP/TP Materials (Separate from the other 150)
    Notes: You may be confuse and if you need to verify or ask about it,
           e-mail me and ask. I'll just clear up some confusion. Thanks.
                         VII. CREDITS AND DISCLAIMER
    Thanks to:
                 GameFAQS - For hosting my guide and a wonderful site
                      IGN - For hosting my guide
                Cheats.de - For hosting my guide
         Jane Rosengarten - My dear sister in Hawaii for cheering me on
                Pso-World - For the great website you made which helped
                            me to find out lots of PSO informations
           Jesper (Snake) - Helped me out with my character's weapon
             Rubber Ducky - For keeping track of my guide at IGN and
                            being so supportive
                   Jessie - For being so supportive
              KnightsRage - For providing me the information for the
                            Materials Limit
            Hunter Killer - For the mistakes I've made and some help
                            with fighting Vol Opt
           Angel of Death - For helping me out with the Mags' Stat
            Yoshi_King226 - For additional information on Ultimate mode
                            and the various Rappies that are in the game
                     Blue - For the Mini-game and the GBA Cable info
              Matt Simons - For additional information about the
                            Mini-Chao game
          Mike (Mephisto) - For the Max Grinder information
              Scott Sloan - For detecting the errors and correcting them
                Wormaster - Additional help with Darkfalz's Third Form
    Qwert Yuiop (Mnementh)- For all other informations that I added from
                     Nate - For the Ob Lilly deadly spells that I missed
                Joey Held - For SinowBeat making clone of itself
                   Omayra - The only female gamer who mailed me, and also
                            bringing up the issue regarding Traps
            SamusKnight2K - Giving me information regarding the ability
                            to set the amount of traps
             Quest65Freak - For giving me information on how to restore
                            the ability to set traps
          Matthew Plummer - For additional advice on defeating De Rol Le
                 Bloodude - Information about Shock and Paralysis
          Chris Parkinson - Bring up the issue regarding Shock and
              Tailsfox853 - About androids being able to be Shocked
                    Dakuu - Regarding my mistake I made for Musashi
                 Rokuhatu - For verifying the mistake about the Musashi
                 Snekadid - Tactics for beating Death Gunner and Pan
               HitmanDark - For verifying the information regarding Dark
                            Gunners and Death Gunners
                Dark Nova - For verifying the information regarding Pan
                 Everyone - For reading my guide
                          THANK YOU SO MUCH!
    This guide is Copyright 2003 by Wong Yeang Chiong. If you'd like this
    guide to be on your website, please e-mail me and let me know. 
    Thank you very much.

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