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    FAQ/Walkthrough by falsehead

    Version: 1.0 | Updated: 07/25/03 | Search Guide | Bookmark Guide

    
    
    =========================================================================
    ********** PHANTASY STAR ONLINE EPISODES I & II: FAQ/WALKTHRU ***********
    =========================================================================
    
                       Gamecube Online RPG; released 2003 UK
    
                       FAQ/WALKTHRU (Version 1.0) 25/07/2003
    
    Author - falsehead (Sophie Cheshire). Contact me at falsehead@aol.com
    
    Copyright stuff; this is (c) Sophie Cheshire. If you wish to use this FAQ on
    your website, feel free to do so under the following conditions. a) You email
    me first and let me know where it will be appearing and b) you do not alter the
    content in anyway (if you need to change the formatting slightly for display
    purposes that's OK).
    
    This guide may NOT be used as part of a restricted Pay-to-Enter website or in
    print unless you are prepared to pay me for its inclusion.
    
    If I find out that any part of this FAQ has been lifted and used without credit
    to me, especially if you use it to earn money, then I will be annoyed. I didn't
    type all this up for the good of my health you know.
    
    ========================================================================
    ********************************* CONTENTS *****************************
    ========================================================================
    
    1) INTRODUCTION/REVISION HISTORY
    
    2) THE BASICS
    a) Creating a Character
    b) Character Types
    c) Section ID/Section ID calculator
    d) Game Basics
    
    3) GAME WALKTHRU - EPISODE ONE
    
    a) FOREST
       i) Hunters Guild Quests
       ii) Defeating the Dragon/Sil Dragon
    
    b) CAVES
       i) Hunters Guild Quests
       ii) Defeating Del Rol Le
    
    c) MINES
       i) Hunters Guild Quests
       ii) Defeating Vol Opt
    
    d) RUINS
       i) Hunters Guild Quests
       ii) Defeating Dark Falz
    
    4) GAME WALKTHRU - EPISODE TWO
    
    a) VR TEMPLE
    i) General Strategy
    ii) Defeating Barba Ray
    
    b) VR SPACESHIP
    i) General Strategy
    ii) Defeating Gol Dragon
    
    c) CENTRAL CONTROL AREA
    i) Beach
    ii) Jungle
    iii) Mountain
    iv) Defeating Gal Gryphon
    
    d) SEABED
    i) Upper Level and Lower Levels
    ii) Seabed Boss - Olga Flow
    
    5) BATTLE MODE
    a) The Rules
    b) Basic Info
    c) Strategy
    - Hunter
    - Ranger
    - Force
    
    6) CHALLENGE MODE
    a) Stages
    b) Strategy
    c) Rankings and Prizes
    
    7) MAGS
    a) Normal Mag Types
    b) Raising Mags/Photon Blasts
    c) Special Mags and Mag Cells
    d) Mag Abilities Chart
    
    8) WEAPONS AND EQUIPMENT
    a) Weapons
    b) Shields
    c) Armour
    d) Armour Slot Items
    e) Weapons Side Quests
    f) Amplifiers, Barriers and Merges
    g) Photon Drops
    
    9) TECHNIQUES
    a) Simple
    b) Normal
    c) Hard
    d) Healing
    e) Support
    
    10) ENEMY LIST
    a) Forest
    b) Caves
    c) Mines
    d) Ruins
    e) VR Temple
    f) VR Spaceship
    g) Central Control Area
    h) Seabed
    i) Rare Creatures
    
    11) ULTIMATE MODE STRATEGIES
    a) General Strategies
    b) Force
    c) Ranger
    d) Hunter
    
    12) FAQ
    a) General FAQ
    b) Dreamcast Veterans FAQ
    
    13) THE STORY OF PHANTASY STAR ONLINE
    a) Episode 1 - Messages from Rico
    b) Episode 2 - Conversations with Elly
    
    =========================================================================
    *************************** 1) INTRODUCTION *****************************
    =========================================================================
    
    INTRODUCTION - Well after spending much of 2002 playing and writing up a FAQ on
    PSO ver. 2 for the DC, it was inevitable that I would turn my attention to PSO
    Ep I & II when it finally arrived in the UK.  And so I now present my
    FAQ/Walkthrough for the latest incarnation of Segas online masterpiece. Some of
    this guide may seem familiar; basically I have taken the relevant information
    from my DC guide, rewritten it where necessary and used that as a basis for the
    Episode One walkthrough and my guides to Challenge and Battle Mode.  The
    Weapons and Enemy listings have also been taken from that guide, but obviously
    I have added lots of new information and all the new Episode 2 enemies and of
    course a full guide to Episode 2.
    
    Regarding items and weapons etc.  There are literally hundreds of weapons,
    items and armourments in PSO Ep I and II.  All the items available in the DC
    version are present and many more new ones added.  I would welcome submissions
    from readers of any rares you come across that I have not listed.  If you can
    send in the stats, description, your section ID and where you found it, I will
    list it in the FAQ along with your name if you so wish!  I want to try and make
    this guide as comprehensive as possible, so I also welcome any strategies for
    any character types in Battle/Challenge, against Bosses and in Ultimate Mode.
    Especially for Episode 2.  Contributions to the usual address and please mark
    them PSO related or they will be overlooked.  Enjoy the FAQ!
    
    ***********************************************************************
    
    Credits: in writing this massive guide several sources have proved invaluable
    for checking my findings against.  If you don't find answers here check out
    either of these two fantastic PSO sites.
    www.pso-world.com
    www.mamak.com
    
    And also props to www.camineet.com for allowing the use of their script from
    PSO Ep I at the end of this guide.
    
    ***********************************************************************
    
    REVISIONS - (25/07/2003) Version One. This guide covers all of the offline
    adventure for both Episode I & II.  It also covers all character types in
    detail with strategy for Battle, Challenge and Ultimate Mode.
    
    There is a fairly comprehensive item/armour/weapon listing contained here, but
    all genuine submissions of new finds are more than welcome for future addition.
    Future updates will hopefully contain guides to download quests if Sega ever
    gets around to offering them to online players and more detailed walkthroughs
    for online only quests.
    
    Currently I am not available for online play, but as soon as I am, I will post
    it in an update along with my character names and times most likely to be
    online.  Before that though, it's not worth emailing me about it, I'll only
    forget =)
    
    =========================================================================
    ***************************** 2) THE BASICS *****************************
    =========================================================================
    
    The first thing you need to do upon beginning the game is create a character
    based on one of twelve different classes.  You use the colour pallets and
    proportion tweaker to create a unique online identity.  For those new to the
    game here is a guide to the relative strengths and weaknesses of each type.
    
    -------------------------------------------------------------------------
    a) CREATING A CHARACTER
    -------------------------------------------------------------------------
    
    The most important part of any game of this type is creating a character that
    you will feel comfortable playing as for long periods of time.  PSO offers
    three "races" and three job types, which combine to offer twelve character
    types
    to choose from.  Each has their own strengths and weaknesses and like me you'll
    probably start off trying several before settling with one or two characters
    you really want to build up.  You can save up to four characters to your
    Gamecube memory card.
    
    The races are as follows:
    
    HUMAN - These are the basic "good all-round" characters.  They can use magic
    (techniques) and have well-rounded stat growth.  They also come in all three
    job flavours.
    
    NEWMAN - These are more magic orientated characters.  They tend to lack
    physical power but have excellent mental faculties and good defence and can use
    techniques to devastating effect. Newmans can regenerate TP if they stand
    still.
    
    ANDROIDS - These can't use any magic techniques at all, but compensate with the
    ability to spot and set traps.  They are also immune to poison and paralysis
    (though can suffer "shock paralysis" from Zonde techs).  They have high
    attack power and HP and will regenerate lost HP while standing still.
    
    The jobs are as follows:
    
    HUNTER - Excel in close range combat.  Experts in hand-to-hand combat, they can
    also use pistols and techniques to add long range attacks.  This is a good
    class to start out in if you are new to the game.  All four are physically
    strong and powerful and you can make headway quickly early on in the game. 
    Later on though things become more challenging.  The two android classes lack
    of techs means they have to get up close and personal with some very powerful
    enemies and can't take them down in crowds easily.  HUmars can keep themselves
    healed, but can be disadvantaged by the low level they max out techs at. 
    HUnewearls have it
    easier at higher levels as they can cast defence and attack raising magic and
    use attack techs to a high level.
    
    RANGERS - The most accurate fighters in the game.  Rangers provide support with
    a range of high-powered rifles and pistols. Rangers excellent accuracy means
    you'll rarely miss an enemy at lower levels and the long range ability coupled
    with a lot of power makes the android Rangers effective.  Unlike the android
    Hunters in higher difficulties they can clear rooms from a distance with
    powerful Shotguns.  The human rangers also benefit from having attack
    techniques with the RAmarl having more tech power than a RAmar, but less
    strength and defence.  Rangers stay pretty effective at all levels of play.
    
    FORCE - masters of techniques, Force characters can learn magic up to the
    highest levels.  Can heal, cast support magic and powerful offensive spells. 
    Forces are a good choice for a more experienced player. They can be tricky to
    keep healthy at lower levels especially when you are playing on your own.  But
    as they level up the awesome power of their tech abilities become apparent. 
    All Forces can learn all techs to their maximum level.  Each Force is more
    efficient with a few types of tech than others.  Eg. FOmars will do about a
    third as much damage again with Gifoie, but be less effective with say Rabarta.
    FOmars and FOnewms have the most physical defence and attack power, so can hold
    their own if need be with melee weapons.  FOmars and FOnewearls compensate for
    low attack, health and defence with superior casting speeds and higher mental
    strength.
    
    The twelve character types that result are listed below, along with the
    approximant maximum stats each type can achieve.  There is no real "best"
    type; each one suits a certain style of play.  For example playing as an
    Android means you don't have to watch your step checking for traps, but in the
    harder modes offline the inability to cast offence/defence raising magic can
    slow you down a lot.
    
    Playing as a Force means you have access to tremendous magic power, but the
    lack of Hit Points can be unnerving when monsters can lay you out in one blow.
    If you like to play it safe rather than getting stuck in up close then you may
    prefer a Ranger, being able to blow things away from a great distance.
    
    Whatever you choose, remember the dynamic of your character can change a great
    deal from online to offline.  Whereas offline your android may struggle from
    lack of heal and stat raising magic, online with a Human or Newman in tow you
    can get stuck in!  For them having you get up close and personal means they can
    stay out of physical danger and concentrate on using magic without having to
    keep running away!  That's an oversimplification, but it's worth bearing in
    mind
    if you feel you are getting nowhere with the game offline.  I know I found the
    whole PSO experience falling into place when I finally got online and became
    part of a team.
    
    When you create character, it doesn't matter how large or small they are, they
    will still do the same damage etc.  Creating an itty bitty Hunewearl and seeing
    her wield a gigantic sword is always good comedy!  It also pains me to say
    this, but no matter what sex you are in real life, if you create a female
    character, you WILL get chatted up in the online lobbies.  Especially if you
    have a Hunewearl character. It can be quite funny, but also annoying as well,
    so be warned.
    
    ------------------------------------------------------------------------
    b) CHARACTER TYPES
    ------------------------------------------------------------------------
    
    a) HUcast - Hunter + Android + Male
    
    My own personal favourite type, they look cool and kickass!  Hucast's have the
    highest attacking power of all the characters.  They can use no techniques, but
    can use a variety of different weapons.  They excel with close combat ones
    though.  Pure brawler, a HUcast is for those of us who can't be bothered with
    techs or tactics, I raised my DC HUcast (falsehead) to stupidly high levels,
    and have recreated him for this Cube adventure. It's nice not to have to worry
    about spotting traps or worrying about poison and paralysis, an advantage all
    four androids share.  With a HUcast you need to get yourself in the thick of a
    fight straight away and not be afraid to take a few hits, you're the toughest,
    you can take it!
    
    Approx Max Stats
    
    HP:   2012
    TP:   0
    ATP:  1611
    DFP:  601
    MST:  0
    ATA:  191
    EVP:  818
    LUCK: 100
    
    Weapons: Sabre, Sword, Partisan, Dagger, Mechgun, Handgun, Slicer, Claws
    Traps: One new Damage trap every 11 levels
           One new Freeze Trap every 7 levels
           One new Confuse Trap every 7 levels
    
    --------------------------------------------------------------------------
    
    b) HUcaseal - Hunter + Android + Female
    
    A female version of the HUcast. She hasn't quite the power of a HUcast, but has
    amazing speed and a high evasion rate to compensate.  She also has the highest
    accuracy of all the Hunters. Fit this speed demon out with a pair of daggers or
    a claw and you have a whirlwind of close combat viciousness that can't be
    matched by any other character!
    
    Approx Max Stats
    
    HP:   1700
    TP:   0
    ATP:  1350
    DFP:  550
    MST:  0
    ATA:  231
    EVP:  870
    LUCK: 100
    
    Weapons: Sabre, Sword, Partisan, Dagger, Mechgun, Handgun, Slicer, Claws
    Traps: One new Damage trap every 9 levels
           One new Freeze Trap every 10 levels
           One new Confuse Trap every 10 levels
    
    --------------------------------------------------------------------------
    
    c) HUmar - Hunter + Human + Male
    
    The HUmar is probably the best character for beginners to use.  They can use
    close combat weapons, pistols and can learn techniques.  I had a rather nifty
    HUmar called Bradley whom I grew fond of in the DC version and used him a lot. 
    I tended to rely less on offensive techs, concentrating more on healing and
    melee fighting. At the highest levels though they can suffer from being
    "jack-of-all-trades, master of none", so skill is needed to get the best from
    them at all points of their development.
    
    Approx Max Stats
    
    HP:   1670
    TP:   912
    ATP:  1404
    DFP:  506
    MST:  713
    ATA:  161
    EVP:  702
    LUCK: 100
    
    Weapons: Sabre, Sword, Partisan, Dagger, Mechgun, Handgun, Slicer, Fists
    Techniques: All Foie, Barta and Zonde based techs to level 15
                Jellen and Zalure techs to level 15
                Resta to level 15
                Anti to level 3
                CANNOT LEARN - Deband, Shifta, Grants, Megid and Reverser
    
    --------------------------------------------------------------------------
    
    d) HUnewearl - Hunter + Newman + Female
    
    Higher technique points and good offensive technique skills, low on HP though.
    I have never used a Hunewearl character in my PSO gaming history, but I know
    from bitter experience that they are great favourites in Battle Mode.  Back in
    the DC era, many of the top battlers used Hunewearls as their combination of
    superior offensive techniques, speed and physical strength gave them a big
    advantage over practically every other character type at higher levels. You
    need to put the hours in to make a Hunewarl a formidable fighter though so they
    are less popular for challenge mode.
    
    Approx Max Stats
    
    HP:   1558
    TP:   1185
    ATP:  1350
    DFP:  433
    MST:  986
    ATA:  164
    EVP:  799
    LUCK: 100
    
    Weapons: Sabre, Sword, Partisan, Dagger, Mechgun, Handgun, Slicer, Fists
    Techniques: All Foie, Barta and Zonde based techs to level 20
                Deband, Shifta, Jellen and Zalure techs to level 20
                Resta to level 20
                Anti to level 5
                CANNOT LEARN - Grants, Megid and Reverser
    --------------------------------------------------------------------------
    
    e) RAmar - Ranger + Human + Male
    
    Another balanced character type.  Can use all guns and a variety of attack and
    defensive orientated techniques. Like the HUmar you are probably best off using
    your tech abilities for healing and support and relying on your bloody big guns
    to cause damage!  Unlike HUmars, RAmars can use Deband/Shifta, but they can't
    learn Jellen/Zalure.  They don't learn techs to as high a level as a RAmarl
    though, maxing them out at level 15.
    
    Approx Max Stats
    
    HP:   1770
    TP:   955
    ATP:  1137
    DFP:  531
    MST:  756
    ATA:  210
    EVP:  737
    LUCK: 100
    
    Weapons: Sabre, Partisan, Slicer, Handgun, Mechgun, Rifle, Shotgun
    Techniques: All Foie, Barta and Zonde based techs to level 15
                Deband, Shifta techs to level 15
                Resta to level 15
                Anti to level 3
                CANNOT LEARN - Jellen, Zalure, Grants, Megid and Reverser
    
    --------------------------------------------------------------------------
    
    f) RAmarl Ranger + Human + Female
    
    A female RAmar, she lacks physical strength but her tech abilities are far
    superior. I am actually impressed with this class, more than I thought I would
    be.  My RAmarl (susan) kicks serious ass, proficient with both really big guns
    and techniques as long as she stays out of slashing range she can totally
    dominate a room!  The key is to keep her out of serious physical danger as she
    lacks defence and HP so a few swipes can see her dead frighteningly quickly.
    However she can use all techs bar Grants, Megid and Reverser up to level 20 and
    Anti up to level 5 making her formidable at higher levels when you have some
    decent armour to keep protected. And I find the daft costume (mmm, pedal
    pushers and pixie boots!) to be the icing on the cake =P
    
    Approx Max Stats
    
    HP:   1450
    TP:   1300
    ATP:  1037
    DFP:  501
    MST:  1000
    ATA:  241
    EVP:  850
    LUCK: 100
    
    Weapons: Sabre, Partisan, Slicer, Handgun, Mechgun, Rifle, Shotgun
    Techniques: All Foie, Barta and Zonde based techs to level 20
                Deband, Shifta, Jellen and Zalure techs to level 20
                Resta to level 20
                Anti to level 5
                CANNOT LEARN - Grants, Megid and Reverser
    
    --------------------------------------------------------------------------
    
    g) RAcast - Ranger + Android + Male
    
    Excellent attack accuracy and power. Can use all guns but no techniques. Once
    again the accuracy of the Ranger class makes them a great choice from the off
    and the RAcast benefits from the best ATP of the ranger class.  I actually like
    playing my RAcast (Marvin) like a reverse Hunter, often using melee weapons to
    back up my firepower.  Some people get sniffy about Rangers getting into melee
    combat, but like the RAmar, the RAcast has the power to pull it off to some
    extent as he can soak up damage reasonably well, unlike the RAmarl and inflict
    more damage than the RAcasceal.
    
    Approx Max Stats
    
    HP:   2214
    TP:   0
    ATP:  1267
    DFP:  606
    MST:  0
    ATA:  222
    EVP:  751
    LUCK: 100
    
    Weapons: Sabre, Partisan, Slicer, Handgun, Mechgun, Rifle, Shotgun
    Traps: One new Damage trap every 7 levels
           One new Freeze Trap every 9 levels
           One new Confuse Trap every 11 levels
    
    
    --------------------------------------------------------------------------
    
    h) RAcaseal - Ranger + Android + Female
    
    Has the best defence of the Rangers and although attack power is lower than the
    RAcast, she has higher evasion. Another class I haven't personally used much,
    but one that has some hard-core fans, of all the Rangers, she has the best
    defence and evasion.  Although some pass her over as being less powerful than
    the RAcast and less accurate than the RAmar she is still a worthy choice as she
    can take the knocks best and still pump out the bullets with extreme accuracy.
    
    Approx Max Stats
    
    HP:   2140
    TP:   0
    ATP:  1214
    DFP:  558
    MST:  0
    ATA:  230
    EVP:  830
    LUCK: 100
    
    Weapons: Sabre, Partisan, Slicer, Handgun, Mechgun, Rifle, Shotgun
    Traps: One new Damage trap every 7 levels
           One new Freeze Trap every 11 levels
           One new Confuse Trap every 9 levels
    
    --------------------------------------------------------------------------
    
    i) FOmarl - Force + Human + Female
    
    The most balanced of the Forces.  Has the most HP and good defence. Like most
    of the Human type chars with a FOmarl you are getting a character that has a
    good balance of offence and defence without excelling in one area to the
    detriment of others.  I haven't much experience with Fomarls, but most FOmarl
    players I have met online tend to play them fairly defensively, using techs to
    protect the team rather than attack.  The extra ranges effects for resta,
    deband and anti means they can pretty much reach everyone in the room fairly
    early on.
    
    Approx Max Stats
    
    HP:   1469
    TP:   2209
    ATP:  865
    DFP:  480
    MST:  1274
    ATA:  158
    EVP:  616
    LUCK: 100
    
    Weapons: Sabre, Handgun, Mechgun, Slicer, Wand, Cane, Rod
    Techniques: All techniques to maximum levels.
                Grants hits for half as much damage again
                Deband, Resta and Anti have 2x range
    
    --------------------------------------------------------------------------
    
    j) FOmar - Force + Human + Female
    
    A challenging character type.  Very low in health and defence, but has
    phenomenal casting speed and this speed allows for good melee combat skills. 
    But you have to be VERY good to survive with this character class going
    toe-to-toe with a Hunter.  Male characters tech casting speed is considerably
    improved if they are unarmed, so if you are using your Fomar for magic, best to
    dequip your weapon.
    
    Approx Max Stats
    
    HP:   1195
    TP:   2100
    ATP:  810
    DFP:  400
    MST:  1340
    ATA:  160
    EVP:  640
    LUCK: 100
    
    Weapons: Sabre, Handgun, Mechgun, Slicer, Wand, Cane, Rod
    Techniques: All techniques to maximum levels.
                Grants, Gifoie, Gizonde and Gibarta all hit for an extra third
                Shifta and Deband have a 2x range
    
    --------------------------------------------------------------------------
    
    k) FOnewm - Force + Human
    
    Has the best defence of all the Forces. Fonewms back an offensive punch with
    their offensive techniques, all the Gi and Ra techs doing extra damage.  With
    the best defence of the forces he can take a few hits in combat and like the
    FOmar his casting speed will be increased if he is bare-handed.
    
    Approx Max Stats
    
    HP:   1431
    TP:   2430
    ATP:  735
    DFP:  490
    MST:  1421
    ATA:  141
    EVP:  637
    LUCK: 100
    
    Weapons: Sabre, Handgun, Mechgun, Slicer Wand, Cane, Rod
    Techniques: All techniques to maximum levels.
                Gifoie/Barta/Zonde and Rafoie/Barta/Zonde hit for an extra third
    
    --------------------------------------------------------------------------
    
    l) FOnewearl - Force + Newman
    
    Physically the weakest character in the game but counters that with having the
    most powerful level of mental strength.  These little ladies are pure, naked
    tech power.  As soon as you can find frames with at least two slots in, pump up
    that pitiful defence and HP with plug-ins.  Her MST rises so dramatically you
    don't really need to boost it even at lower levels, however if you have a four
    slot frame and manage to find a God/Mind that's about the only MST booster
    worth sacrificing a defensive slot item for.  I really only equip Canes etc if
    they give a good MST boost, it's rare I have her strike out physically.  If you
    can keep her away from up close physical danger, you have a formidable fighter
    who can lay out whole rooms with techniques even at low levels.  This is
    another class I enjoy playing with a lot as it is almost completely opposite to
    my fave class the HUcast and that helps keep the game fresh =)
    
    Approx Max Stats
    
    HP:   1398
    TP:   2709
    ATP:  579
    DFP:  401
    MST:  1607
    ATA:  148
    EVP:  688
    LUCK: 100
    
    Weapons: Sabre, Handgun, Mechgun, Wand, Cane, Rod
    Techniques: All techniques to maximum levels.
                Foie, Zonde and Barta hit for an extra third damage
                Resta and Anti have a 2x range
    
    
    --------------------------------------------------------------------------
    c) SECTION ID and SECTION ID CALCULATOR
    --------------------------------------------------------------------------
    
    Once you have named your character you will be assigned one of ten section
    ID's.  These ID's dictate several things in the game.  First of all the layouts
    of the levels can be sightly different across each section ID, mags will evolve
    differently and most importantly the ID dictates which Special Weapons and Rare
    items you will come across.  Each ID tends to have a bias for finding certain
    general weapon types, and there are some weapons that will not be available at
    all on your section ID.  This is to encourage trading amongst characters.
    
    The sections IDs can also be split into Type A and Type B, this is more
    relevant to mag evolutions and is covered in more detail in that section.
    
    Type A
    VIRIDIA, SKYLY, PURPLENUM, REDRIA, YELLOWBOZE
    
    Type B
    GREENILL, BLUEFULL, PINKAL, ORAN, WHITILL
    
    Very basically this is a list of what weapons are most common on each ID.
    
    VIRIDIA - Shotguns and Partisans
    
    SKYLY - Swords and Rifles
    
    PURPLENUM - Mechguns
    
    REDRIA - A good chance of all types and good for armour as well.
    
    YELLOWBOZE - Similar to Redria, with meseta being more plentiful rather than
    Armour
    
    GREENNILL - Rifles and Daggers
    
    BLUEFULL - Partisans and Rods
    
    PINKAL - All Force weapons and Technique discs
    
    ORAN - Daggers and Wands
    
    WHITHILL - Slicers and Mechguns
    
    Don't get too hung up on this though.  For example my HUcast is a PINKAL, he
    find plenty of canes he can't use sure, but he has also found more Twin Blades
    than any of my other characters as well.  In the same vein, my PURPLNUM RAmarl
    is always tripping over H&25 Justice's etc, but also gets some nice rare
    plug-in's and Tech Discs.  The best strategy is to go with the name you like
    and run a few characters across different IDS.  Then if you are offline only
    you can still have fun trading items amongst yourself!
    
    The section ID is calculated using the letters in the characters name, upper
    and lower case letters, as well as blank spaces can affect the outcome.  For
    example I named my RAmarl Susan with a capital S and got the SKYLY ID.  I then
    scrapped her and renamed her susan with a lowercase s and she became PURPLENUM.
     There are section ID calculators available at pso-world.com.
    
    But if you want to do it your self here is how to do it.  Each letter and
    character has a number assigned to it.  By adding up the numbers that make your
    name you will get a two digit number.  The second number is the one that gives
    you your section ID.
    
    A=5  K=5  U=5  d=0  n=0  x=0  7=4  $=6  <=0  _=5
    B=6  L=6  V=6  e=1  o=1  y=1  8=5  %=7  >=2  ^=4
    C=7  M=7  W=7  f=2  p=2  z=2  9=6  ^=8  :=8  |=5
    D=8  N=8  X=8  g=3  q=3       0=7  '=9  ;=9  ~=6
    E=9  O=9  Y=9  h=4  r=4  1=8  (=0  +=3  ?=3
    F=0  P=0  Z=0  i=5  s=5  2=9  )=1  ==1  @=4  Any spaces have a value of 2
    G=1  Q=1       j=6  t=6  3=0  *=2  -=5  [=1
    H=2  R=2  a=7  k=7  u=7  4=1  !=3  ,=4  ]=3
    I=3  S=3  b=8  l=8  v=8  5=2  "=4  .=6  {=3
    J=4  T=4  c=9  m=9  w=9  6=3  #=5  /=7  }=4
    
    So to give you an example take my HUcast falsehead
    
    f + a + l + s + e + h + e + a + d
    2 + 7 + 8 + 5 + 1 + 4 + 1 + 7 + 0 = 35
    
    The final digit is 5 which gives you your section ID.
    
    VIRIDIA = 0
    GREENILL = 1
    SKYLY = 2
    BLUEFULL = 3
    PURPLENUM = 4
    PINKAL = 5
    REDRIA = 6
    ORAN = 7
    YELLOWBOZE = 8
    WHITILL = 9
    
    So that makes my falsehead HUcast a PINKAL.  This is more of a Force ID, so if
    I wanted to change the ID without changing the name I could try capitalising
    the F or adding spaces to the end which have a value of 2 each.
    
    --------------------------------------------------------------------------
    d) GAME BASICS
    --------------------------------------------------------------------------
    
    When writing the following walkthrough, you should bear in mind that I have
    mostly played as Hunter characters in the past.  Currently playing through with
    a RAmarl (susan), HUcast (falsehead), FOnewearl (Shirley) and a RAcast
    (Marvin).  This plus my previous observations of other players online in the DC
    era have hopefully provided a balanced guide to playing, whatever character you
    choose to play as.
    
    The first thing you need to think about is which Episode to begin with.  For
    those new to the game I recommend you play Episode One first, it will make
    events in Episode 2 make more sense and it also eases you into the action
    gently.  If you have played PSO before on the DC the temptation is to skip over
    to Episode 2 straight away.  However, I would recommend spending time
    revisiting Episode 1 to level up in as the difficulty curve of Version 2 is
    much steeper.  There is no penalty for switching between the two Episodes, so
    you can keep things fresh if you are a more experienced DC era player.
    
    When you begin a game of PSO you will have quests available to complete at the
    Hunters Guild in PSO Episode 1.  Completing certain missions will unlock new
    ones.  You don't actually have to do any of the missions, but it is highly
    recommended that you do so as they help you gain valuable experience, and break
    up the monotony of replaying the four areas until you have levelled up enough
    to progress.
    
    With this in mind I have laid out this guide with quest walkthroughs for each
    area, the final part of each section guide is advice on killing that Boss
    character so you can unlock the next area, this include Boss tactics per
    difficulty mode.  I have noticed a certain "randomisation" in map layouts as
    well, which is why the guides are not detailed room-by-room walkthroughs (I got
    very lost following one in a DC PSO version 1 FAQ, when I realised I had
    actually started in a different position to the author).
    
    In fact most quests are very simple, you must progress to a point decreed by
    your Employer.  On the way you must unlock rooms by either clearing them of all
    enemies or activating buttons or switches in nearby rooms.  The Area map is
    your best friend; use it to return to doors and rooms with switches you may
    have missed if you find your progression is halted.
    
    Protecting NPC's in the Episode I missions is very important.  If you die you
    both go back to the medical bay, but if they die, it's mission failed.  Most
    NPCs can only heal themselves a limited amount of time, so if you are an
    android you'll need Star Atomizers on hand to heal them.  If you are out of
    them warp back to the medical bay and as long as you are not at full health,
    you will noth be healed.
    
    You also need to fight some NPC's in a few missions.  The common mistake is to
    cast Resta on yourself while battling them.  DON'T do this; you will cure your
    opponent as well.  When in combat with an NPC, always cure yourself with mates,
    or the fight will never end!
    
    The joy of PSO is in exploring and finding new weapons and items.  You can also
    use the items you collect to sell on to raise meseta to fund purchases of
    things like recovery items.  Most weapons and armour you should pick up as you
    adventure.  I never bought stuff from the weapon or armour shop.  But as a keen
    Mag raiser (see MAG section) I spent a fortune on items to feed them with.
    Make sure you have plenty of telepipes especially when exploring large areas
    like the caves and ruins, as you will want to telepipe back to sell up and
    stock up many times.
    
    =========================================================================
    ******************** 3) GAME WALKTHRU - EPISODE ONE *********************
    =========================================================================
    
    As you explore the first three areas, you'll come across a strange pillar in
    each one.  To access the fourth and final area of Episode One you need to have
    activated all three, so to save time later do it as you explore early on.  The
    columns will not appear during the Quests however, only during normal
    exploration.
    
    -------------------------------------------------------------------------
    a) FOREST
    -------------------------------------------------------------------------
    
    As your first area to explore the Forest is straightforward. There are two
    sections, with the second half of Forest 2 being accessible only via a warp
    pad.
    
    ********************** a) HUNTERS GUILD QUESTS *************************
    
    1) BATTLE TRAINING
    
    You are hired to find a data disk and a young hunter called Ash.  You should
    first talk to Kireek the HUcast by the door, then return and talk to Zid.  Now
    you both warp down.  The purpose of this quest is mainly to give you
    instructions in how to battle.
    
    Kireek will explain how to perform combo hits and also how to use the target
    colours to decide on the most effective attacks. As you progress, check your
    area map and Ash will show up as an arrow.  Make your way over and talk to him,
    then walk towards the glowing object.  Collect the disk and fight off the
    wolves then return to Ash.  Talk to Kireek and then use the pipe to return to
    the ship.  Talk to Ash and Zid then claim your reward.
    
    --------------------------------------------------------------------------
    2) CLAIMING A STAKE
    
    You are hired to find a man called Racton who has gone down to Ragol.  Warp
    down to Forest 1 and as you get close by you'll see an arrow appear on you map.
     This is Racton.  Talk to him and he will only come if you can find three
    capsules he has left lying about.
    
    Head up and right to acquire the first capsule, which is, a glittery object
    lying on the ground. Go back to the area with Racton in it and go past him and
    to the left into the next area.  Work you way round until you find the next
    capsule.
    
    Finally the last capsule is located by the teleport to Pioneer 2, collect it
    and return to Racton.  Talk to him, then uses the telepipe to return to the
    ship.  Talk to his son and claim your reward.
    
    
    --------------------------------------------------------------------------
    3) A MAGNITUDE OF METAL
    
    This quest is designed to introduce you to the concept of Mags and to
    introduce a couple of PSO NPC's.  First you'll talk to Garon who will tell you
    that he has lost a valuable commodity down on Ragol.
    
    Warp down and explore Forest 1 until you come across a pink RAsceal called
    Eleanor.  Talk to her and answer "I was looking for it".  She will now join you
    and as you explore she will tell you more about mags (see Mag section for more
    details on Mags).
    
    Return to the Pioneer teleport area and you'll see a glittery object on the
    ground nearby.  Walk up to it and you'll have found the missing Mag.  Talk to
    Eleanor again, then return to Pioneer 2 and talk to Garon.  Visit the Guild
    counter to complete the quest.
    
    After completing this mission further ones will open up. Now you can play
    "Journalistic Pursuit", "Fake in Yellow", "Native Research"
    and "Gran Squall".
    
    --------------------------------------------------------------------------
    
    4) VALUE OF MONEY
    
    This is a quick quest.  Basically you must go and persuade a reluctant man not
    to spend all his cash on weapons.  Go and find him pacing in the shop area.
    Answer "I don't understand" and "Because you're a fool".  Now return to the
    wife talk to her, then return and talk to him.  Finally return to the wife and
    you can then collect the reward.
    
    (This quest won't appear until you have accessed the Caves)
    
    --------------------------------------------------------------------------
    
    5) JOURNALISTIC PURSUIT
    
    Your mission is to squire about a young journalist called Nol around the Forest
    areas without letting her get killed.  She is pretty good at keeping her self
    healed as long as you don't let her get overwhelmed by monsters.
    
    First make your way through Forest 1, as you go Nol will halt and make
    observations.  Soon you'll reach a red transporter, which will take you to a
    new area, Forest 2.   Use it and carry on exploring.
    
    You'll pass an area with a "weather station" in it, Nol will point it out to
    you.  You can't get across yet as the bridge is out.  In the next area a switch
    (a red glowing post) can be activated to bring the bridge up.  Return to the
    weather station and examine it.  Walk away from it and Nol will decide its time
    to return to Pioneer 2.  So use the pipe back and collect the reward.
    
    --------------------------------------------------------------------------
    
    6) THE FAKE IN YELLOW
    
    This is another easy quest.  The only enemies you have to face are Rag Rappies.
     Warp down and take out all the Rappies, you'll keep coming across one you can
    talk to.  Each time though he will disappear.  Work your way around taking out
    the Rappies as you go until finally you will be able to talk to the last rappy
    and he won't disappear.  Keep talking to him until he reveals himself to be the
    Professor you were sent to find.
    
    Now use the pipe but before you claim your reward, pipe back again and you will
    see three Rappies staring at a wall.  Talk to them and then approach the wall. 
    A tiny Chao will appear and reward you for finding her by registering the
    mini-game "Tiny Chao Garden" to your character.
    
    Now when you return to the Hunters Guild to collect your reward a GBA link up
    machine will have appeared and if you can link your GBA up to your cube you can
    download and play a Chao mini-game!  Finally talk to the lab assistant then
    collect your meseta reward.
    
    --------------------------------------------------------------------------
    
    7) NATIVE RESEARCH
    
    Alicia the scientist has hired you to collect data on the five types of
    creature that roam the forest area.  For this you must visit Forest 1 and 2 and
    kill enough of each type within 20 minutes.  Basically it works out at about 10
    Boomas 9of any type), 8 Savage Wolves, 5 Rag Rappies, 2 Monests and 1
    Hildebear.
    
    In Forest 1 you can find the Rag Rappies and Booma's easily.  But don't miss
    the
    Monest that appears in a dead end section with a blue force field.  When you
    get to Forest 2 you can find the second Monest in one of the small areas off
    the big "lakeside" section.  Kill everything in the main body of that section
    to gain access to the lakeside and you'll meet a Hildebear.  Kill that and its
    mission complete and handily there is a transporter back to Pioneer 2 nearby.
    Talk to Alicia then collect your Reward.
    
    You can now access the new mission "Forest of Sorrow"
    
    --------------------------------------------------------------------------
    
    8) FOREST OF SORROW
    
    Now Alica wants you to take her down to Ragol.  Again you should protect her,
    but she can heal you if things get bad and keep herself healthy as well.
    
    First take her to Forest 2.  Once there lead her to the area with the bridge
    and weather station.   Go into the next area to activate the bridge and also go
    into the small area leading off it where you will find an injured baby
    Hildebear (doh, cute!). "Talk" to it and it will disappear.
    
    Now return to the weather station and examine it.  Alicia will make some
    comments about the animals.  Now make your way to the large lakeside area and
    make for the area off to the left that usually contains the warp up to the
    upper section of Forest 2.  You'll be attacked by about six Hildebears, after
    you have fought them off, head down to the far end and you'll find the baby
    Hildebear again. Alicia will ask you if she should take it back to the ship. It
    doesn't matter what you answer, she won't do it.  Now return to Pioneer 2, and
    collect the reward.
    
    --------------------------------------------------------------------------
    
    9) GRAN SQUALL
    
    This is a fairly straightforward quest.  You are contracted to find survivors
    of a ship the "Gran Squall".  As you progress you will find all is not what it
    seems.  First make your way through Forest 2 until you find a RAmar called
    Bernie.  He is found usually in one of the dead end areas.  Talk to him and say
    you believe the story.  He will join you.  You need him anyway as soon you will
    come to a jammed door and only Bernie can open it.
    
    Warp to Forest 2 and make your way to the warp pad that takes you up to the
    raised area.  You will face a heavy wave of enemies, but Bernie is pretty tough
    and in the early difficulties, quite powerful. Once you have cleared the area
    make you way to where the dragon teleport usually is.  You'll see a girl lying
    unconscious. Bernie says he will take care of it, so use the pipe back to
    Pioneer 2 and claim your reward... you'll meet Bernie again.
    
    Once you complete all the Forest Quests and defeat the Dragon, new quest
    "Letter from Lionel" becomes available.
    
    --------------------------------------------------------------------------
    
    10) LETTER FROM LIONEL
    
    This is a fairly straightforward quest.  Poor old Lionel the android has been
    pulled to pieces.  It's your job to find all his bits!
    
    After you take the quest, read the clue to where his first bit is in the Quest
    Board.  His first two bits are actually in two one of the side areas to the
    large area in Forest 2. The third is in Forest 1, but only findable after you
    find his head, the next part is in the Caves and the final bit is found on
    Pioneer 2!
    
    You'll notice when you arrive there that one area stays locked.  You need to go
    and talk to the RAmar in the area that usually contains a warp up to the raised
    area.  Now warp up and then down, and you will see a sparkly object.  Its
    Lionels Head and one arm!  You can talk to it now in the Quest board.
    
    His other parts are found in the following places:
    
    1) Talk to Lionel's head and he will say he is in a monsters stomach.  Return
    to
    the previously locked room in Forest 2 and kill the Hildebear/Hidelt that
    appears.  This will give you one of Lionel's arms.
    
    2) Talk to the arm (cos the face ain't listening.. ahem), and then go and find
    the Legs in the River in Forest 1.
    
    3) Return to Forest 2 and go to where the Dragon Warp usually is, this time
    you'll warp to Caves 1.  Make your way through into Caves 2, Lionel's other leg
    is about three rooms in. Talk to Lionel's Leg BEFORE returning to Pioneer 2.
    
    4) Return to Pioneer 2 and find the RAmar up there.  Talk to him to get
    Lionel's torso. If he is not by the Hunters Guild, go back down to the surface
    and talk to Lionel's Bits then return and he should be there.
    
    Now go to the Hunters Guild and talk to the restored Lionel before claiming
    your reward!
    
    
    **************** b) DEFEATING THE DRAGON/SIL DRAGON ********************
    
    Before taking on any boss, drop a telepipe just before the Boss Warp.  This
    will save time returning to battle if you get killed.  Keep dropping one each
    time you have to go in and confront it.
    
    DRAGON (Normal/Hard/V.Hard) - This first boss is fairly straightforward and I
    was around level 5 (Hunter) when I took him out.  Its attack pattern is slow
    and predictable.  It will land and walk towards the middle of the arena, if you
    run around the side of it you will avoid being blasted by its fire breath.  It
    will then sit itself down so make sure you aren't underneath it or you will get
    squashed.  The dragon has targets across its body, but you will find its legs
    the easiest to attack.  (Although its head is the weakest). Get in close and
    hack away with your most powerful weapons/techniques (Barta seems to be the
    best tech to use).  After a minute or so it will rise up and fly into the air,
    if you are packing a long-range weapon you can keep hitting it as it rises.
    
    It will dive down under the ground and burrow out from the middle at high
    speed; you can track its progress on your radar.  Just keep moving and you
    should avoid taking a hit.  Once it reappears, just repeat the steps above.
    You should make sure you stay to the right of the dragon as when it dies it
    will topple over to the left and can squish you.  Once it is dead walk around
    the outside of the area and collect the items from the boxes then use the
    teleport to return to Pioneer 2.
    
    Once back you MUST go and talk to the principal, this is the only way to gain
    access to the next area, the Caves.
    
    SIL DRAGON (Ultimate) - Although this dragon looks pretty impressive in the new
    snowbound arena, its actually virtually identical in tactics to the Dragon.  It
    moves faster and is tougher obviously but it shouldn't cause you too much
    grief. However just watch out for it when it dives under ground.  As well as
    burrowing out it a straight line, it will also spiral inwards under ground as
    well. Also it now has ice breath and can freeze you if you don't avoid its
    frontal attacks.
    
    -------------------------------------------------------------------------
    b) CAVES
    -------------------------------------------------------------------------
    
    The Caves are the largest area in the game.  Three large maps to navigate
    Around and not as many shortcuts across unlike the Ruins.  Plenty of telepipes
    are recommended as you get deeper inside.  You will also face traps here for
    the first time.  These take the form of floating mines that can explode in your
    face or poison you.  Androids can see and target them.  Everyone else won't see
    them until they are right up close, so Trap Vision is a must.  Make sure you
    search Caves 2 thoroughly and activate the column, this will save you time
    later in the game.
    
    There is one thing to be aware of; on your first time through the Caves it is
    likely you will do the Quests in order.  However the Ruins quest "Soul of
    Steel" has two different endings.  To get the "good" ending, you need to leave
    two of the caves quests (Waterfall Tears/Black Paper) until after you have done
    two Mines Quests (Doc Osto's Research + Unsealed Door).  But you can choose to
    do this on another difficulty setting if you wish.
    
    The same goes for the quest for the Soul Eater weapon don't do Waterfall Tears
    until you have done Doc Osto's Research and Unsealed Door.  These also require
    these quest to be undertaken in this order.  You also can't acquire the Soul
    Eater, or see the good ending to Soul of Steel in the same difficulty mode.
    (see "Special Weapons Quests" in the Weapons Section)
    
    The key event is whether or not you tell Sue your name in the quest "Doc Osto's
    Research".  Tell her and you can see the true end of "Soul of Steel", don't
    tell her and you can get Soul Eater weapon.  Please refer to the weapons side
    quests section in the Equipment listings and/or the Soul of Steel quest  guide
    in the Mines section for full step-by-step details.
    
    
    ********************** a) HUNTERS GUILD QUESTS *************************
    
    1) ADDICTING FOOD
    
    This is a simple quest, but a long one.  You have to make your way through the
    caves, into Caves 3. Once in caves 3 you need to hunt down the Cake Sisters.
    They are found in one of the large (one exit bottom, two exits top) rooms
    located on the right side of the map.
    
    This can be a challenging quest as it throws about three times the normal
    amount of enemies at you, so its great for leveling up in.  However if you are
    new to the Caves you may want to play "The Graves Butler" first which is a bit
    gentler on a new player.
    
    When you get to Caves three you'll walk into one of the larger rooms and there
    are two exits, if you go through one exit it will say "a sweet smell", this
    means that is the fastest way to the Cake sisters.  You can take the other way
    if you like, Caves 3 is more of a "square" shape, with most of the rooms
    interlocking via shortcuts. Once you find them, buy a cake off them and return
    via a pipe.  Talk to the girl and get your reward at the counter.
    
    --------------------------------------------------------------------------
    
    2) THE LOST BRIDE
    
    This is another simple quest, but can become tricky in higher difficulty modes.
     You have to chaperone a fat woman called Cicil down into one of Caves 2
    waterfall caves.  She says she has got fat using recovery items so would like
    to get down there without using any.
    
    So you have to keep Cicil out of trouble.  She can actually use magic and heal
    herself, but if you let her die then its mission failed.  Try and let her
    sustain as little amount of damage as possible as she may declare the
    mission over if she has to heal up too many times. The easiest way is to stay
    close to doorways, so she will be out of harms way.  It may result in slow
    progress, but her health drops alarmingly when surrounded vicious Pal Sharks or
    the Lilies on Ultimate difficulties that like to Megid you.  If you are a
    Hunter, I recommend you get a good long distance weapon.  You'll need it!
    
    Once you reach the right cave Cicil will let you know.  Just use the pipe to
    return and talk to the newly slim Cicil to end the mission and then claim your
    reward.
    
    --------------------------------------------------------------------------
    
    3) SECRET DELIVERY
    
    This is a bit more complex than the missions thus far.  You are instructed to
    find an android who has stopped transmitting or something and input YN-0117.
    You have 45 minutes in which to do it.  You want to get yourself down to Caves
    2 as quickly as possible.  In caves 1 you'll meet Bernie again who'll mutter
    about another code.  To get access to the warp down to caves 2 you need to find
    a room with a green arrow in it (an android in an alcove).  You can talk to the
    androids you find, YN-0117 will have no effect and using the code Bernie gave
    you - EM-05, will make them attack.  Best leave them alone.  However past this
    first android you'll find the warp down to Caves 2.
    
    You will spot the missing android in Caves 2 fairly quickly, she is lying
    slumped across the water in one of the waterfall rooms and the door that would
    appear to lead around to her is locked off by two forcefields.
    
    But to get to her you must access a warp point.  If you travel across the
    Southwest corner of the map you'll find a maze of small rooms with androids in
    and switch rooms off to the sides.  Switch all the switches then return to the
    room across from where you saw the stricken android.  Go through the door and
    you'll be able to warp over and get to her.
    
    Input YN-0117 and you'll wake the android up.  It's Eleanor!  She'll thank you,
    then disappear.  Use a Pipe to return to Pioneer 2, talk to the scientist and
    then claim your meseta!
    
    --------------------------------------------------------------------------
    
    4) THE GRAVES BUTLER
    
    This is a very straightforward Quest and you will have Matha for help (can cast
    Foie and Anti).  Simply follow the Butlers messages (the lights on the ground)
    down into Caves 2. The final message is located in the small circular waterfall
    cave.  Once its read open the next door and walk into the corridor.  Your
    companion will decide to finish the mission, so return and claim your reward.
    
    Once you complete all the initial Cave's Quests, new quest "Soul of a
    Blacksmith" will open up
    
    --------------------------------------------------------------------------
    
    5) SOUL OF A BLACKSMITH
    
    Basically the blacksmith wants you to bring him three items to make a weapon. 
    The items are Miwonite, dragons fang and a mineral.  Warp down to Forest 1,
    you'll find the Miwonite by the river.  Carry onto the Dragon Boss.  You'll
    gain the Dragons Fang when you kill it.
    
    Finally go to the caves. You will find Red mineral in caves 1, Green
    mineral in caves 2 and Blue mineral in caves 3. Return to the Blacksmith when
    you have the mineral you want and he will make a weapon for you. The further
    you travelled for the mineral, the better the weapon.
    
    Getting the Blue mineral is a bit of a chore, but can be worth it.  Basically
    the blue mineral is located in caves 3 in one of those small circular rooms
    that run off from the large greeny oblong rooms.  You'll see these rooms are
    covered in blue crystals, but to get them to sparkle so you can collect it, it
    appears (I am not 100% sure about this) that you need to kill EVERY SINGLE
    enemy in the forest, but not the caves.  Once done, search both of the small
    crystal rooms and one should have sparkly mineral in it.
    
    When you return with the Blue Mineral the Blacksmith will comment that you
    found a very rare mineral.  So instead of the low-level weapons you get from
    the other two you'll get something a bit better.  On Normal mode he made a very
    nice pair of 4 star Havoc Mechguns with good % on them!  Once you have your
    weapon, collect your meseta from the guild counter to end the quest.
    
    In Ultimate Mode finding the Blue Mineral will give you the choice of a rare
    weapon, choosing Sword will get you a GODHAND, gun will give you SUPPRESSED GUN
    and Wand will get you a BLAH.  However you can only get one per character,
    replaying the quest will only get you a normal weapon once you have one of
    those three.
    
    --------------------------------------------------------------------------
    
    6) WATERFALL TEARS
    
    Your mission now is to locate Kroes twin sister a hunter who has gone missing
    in the caves. When you beam down two people will attack you.  They are weak and
    a few hits will take down the first and both will disappear. The next room is
    FULL of traps, so make sure you have trap vision. In fact as your quarry Anna
    is a trap setter, be prepared for a high number on this quest.
    
    Make your way to caves 2, and check your Area Map.  You will see three arrows
    on the map.  Make you way to the Yellow Arrow and you will find Anna.  She will
    attack you, so defeat her, talk to her, then take the pipe back for a reward.
    
    Now you can access the quest "Black Paper"
    
    --------------------------------------------------------------------------
    
    7) BLACK PAPER
    
    Kroe has a message for you.  She is down in the caves, so read the instructions
    on the quest board.  She is in the caves room "where I can see a big hall that
    looks outside".  So make your way down to caves 2.  When you reach the small
    room with rocks and four exits in it, take the east one.  You'll wind up going
    north to a small waterfall room.  You'll see Kroe, Black Paper and a Hunter.
    Krow and Black Paper will run off, so defeat the Hunter then carry onto caves
    3.
    
    Check your map and you will see some arrows right ahead.  When you reach the
    room though they will rush off again.  Check your map to see they have moved
    eastwards.  Work your way around until you reach that room.  Here you'll find
    Kroe who has defeated Black Paper.  Talk to her, then pipe back for the reward.
    
    (If you are having trouble beating the NPCs it's worth remembering that any
    beneficial magic you cast on yourself will affect them as well!  So DON'T use
    Resta etc, you'll heal them as well!  Heal using mates or you'll never defeat
    them, this goes for Kireek as well in the SOUL EATER side-quest).
    
    ************************** b) DEFEATING DE ROL LE *********************
    
    DE ROL LE (Normal/Hard/Very Hard)  De Rol Le drove me completely mad when I
    first played the game.  Fighting him often involves standing around dodging
    stuff, until you get a chance to hit him, it's basically a war of attrition.
    You will be on a small raft running at speed.  De Rol Le takes the form of a
    big beetley-snake thing.  He will race at speed behind, in front and to the
    sides of you.  If you have long-range magic and weapons you can target him and
    hit him then.  When he is front and behind he will put spiky things onto the
    raft, which you must destroy before they blow up.  As he passes down the sides
    he will fire purple gas at you which you should dodge.
    
    After this attack pattern he will beach his head on the raft, so time to take
    out your most powerful close range weapon (this is about the only time Hunters
    can really be effective against him). Hack away at his head but try and dodge
    the antennae he will thrust into you.  At higher levels if you are a Hunter, a 
    good slicer weapon such as one of the DISKA's or a RAPPY's FAN can be effective
    targeting him during his run's alongside the raft.  In the earlier difficulties
    though your low accuracy probably makes attacking with one pointless. Rangers
    can use Rifles and Shots, Forces should use Foie attacks if they have the
    range.
    
    Then the lights will go out and he will float above you pummelling you with
    rocks, if you stand at one of the very corners of the raft you have a good
    chance of avoiding them. After that he will fire the spiky things onto the raft
    first a group of five, of which you only need to destroy the nearest and then a
    group of three that will follow you and need to be destroyed before they
    explode.  Finally he will rear up behind the raft and fire a purple beam at you
    about three/four times, so you need to keep moving to be fast enough to dodge
    it.  After the second beam attack the lights will come back on.
    
    Rangers probably have the easiest time here, powerful rifles mean they can
    target him at most points of his attack run.  Forces tend to suffer most
    from De Rols powerful physical attacks, so cast Deband.  Foie and Rafoie tend
    to work well at a distance, when he beaches you should keep using your techs
    but try and time the casting so you don't eat tentacle!  You'll know you are
    making progress when his skull head or back armour starts to break off.
    
    DAL RE LIE - (Ultimate) Well phooey, after the impressive changes made to the
    look of the Dragon, I expected better than this.  Basically he looks like DE
    ROL LE but without his skull head from the start.  Obviously tougher, with more
    HP, he has no new attacks; just his old ones ramped up to super destructive
    levels.  I hate this Boss, so take plenty of Scape Dolls and hopefully you have
    a mag by now that can invince you otherwise you may have problems.
    
    Once again, go to the Principle after you defeat him, or you won't be able to
    get into the next area, the MINES.
    
    -------------------------------------------------------------------------
    c) MINES
    -------------------------------------------------------------------------
    
    Now you must face the mines, there are many traps here and androids should
    beware, they can be afflicted by Shock Paralysis here.  For some reason there
    seems to be more grinders here than in other areas and you are more likely to
    find new mags as well.
    
    ********************** a) HUNTERS GUILD QUESTS *************************
    
    1) KNOWING ONES HEART
    
    This mission is a straightforward one.  Elly has got messages from a person
    called Calus and wants to find out what has happened to him.  She accompanies
    you on the mission.  You will start at once side of Mines 2 and you must work
    your way across the map to the far end. There are four pressure pads located on
    four areas surrounding a square area with some boxes.  Stand on any of these
    areas and you'll see the others across the gaps.  You must work you way around
    to activate them all.
    
    Once those are all depressed they will open a small room with a switch that
    opens the room furthest right on the map.  This has a computer in it.  Once it
    and Elly have talked its mission over and back to Pioneer 2 for a reward.
    
    --------------------------------------------------------------------------
    
    2) DR. OSTO'S RESEARCH
    
    Now you have to find Dr. Ostos research contained on a computer in Mines 2.
    You first need to find Sue who will show up as an arrow on the map.  You will
    need her help to open a jammed door a bit further on (in one of the large
    square rooms).  Make your way through Mines 2.  I remove the purple barriers
    blocking access to the computer room (its at the end of the room full of
    tubes), use the switch found in a small room off the top of the large room that
    connects to the tube room.
    
    Once you have collected the data, Sue will ask you your name.  If you don't
    tell her, you can access the extra quest for the "Soul Eater" weapon.  If you
    do tell her your name then you can find out more about her and Bernie in the
    same quests as the soul eater ones, but instead you will be able to see the
    true ending to the "Soul of Steel" download quest.  You can do one path in one
    difficulty mode and one in another though.
    
    Now pipe back up to claim your reward.
    
    Now you can access the quest - "Unsealed Door".
    
    --------------------------------------------------------------------------
    
    3) UNSEALED DOOR
    
    Now you have to return to the computer again, this time with Dr. Mome in tow.
    He is a total pain.  He likes to wander in front of enemies, has a lame little
    gun and is terrible at healing himself.  If you are an android its time to
    break out the Star Atomizers to keep him healthy.
    
    First quickly make your way back to the computer you and Sue visited.  You'll
    find both Bernie and Sue here depending on what path of that story you are
    following.  Once Mome has examined the computer you are to head up to Mines 1.
    There is a warp in the small room a couple of rooms back.  Take it and your in
    Mines 1.
    
    Now you must work your way though Mines 1 until you reach a warp marked
    "Underground Passage". This will send you into battle against De Rol Le so make
    sure you are ready for a fight.
    
    Thank goodness though that Mome decides to act sensibly and falls to the floor
    playing dead, now you can concentrate on Del Rol Le without needing to worry
    about our wannabe Ranger.  You are stronger now so our most unfavourite worm
    should be easier to beat.  Once he is defeated, collect the items and then go
    back to the Hunters Guild and talk to Mome and the other scientist before
    collecting your reward.
    
    [In the DC version, Mome needed to be kept alive in the fight against De Rol
    Le.  With one tentacle hit almost killing him, you can imagine what fun it was
    to work your way to the end of the quest only to have Mr. Deathwish snuff it in
    the final battle.. argh!!!]
    
    *********************** b) DEFEATING VOL OPT **************************
    
    VOL OPT (Normal/Hard/Very hard)
    
    Vol Opt is an easy boss to beat.  He will circle you via the screens; shoot the
    red screens until he disappears. Also shoot down the thing on the ceiling as
    well.  When pillars rise up, shoot the red one.  When they lower shoot the
    central structure again.  Vol Opt will reappear on the screens, so repeat until
    all the screens blow out.
    
    Any spread weapons are great for this, as is Razonde which will hit the screens
    for multiple damage. You will need some Sol Atomiser on hand to heal the shock
    paralysis as it can be hard to avoid taking a few hits.  If you are a Hunter
    you'll need to be quick, switching between a good gun to take down the ceiling
    zapper and then to a sword or partisan to attack the screens in close.  Once
    enough damage has been done to the screens there will be a huge explosion.
    
    Now a big mechanical creature will appear.  He will fire three missiles at you,
    which will miss if you keep running.  Next he will target you with a laser
    beam, keep running and three legs will stomp down one after the other.  Stay
    moving and they will miss. He will do this twice.  Now run up and shoot him or
    smack him up with Razonde or a powerful melee weapon.
    
    When the centre section powers up, run away from the energy ball it fires at
    you. If it hits you, you'll get stuck in a cage and be unable to attack.  Now
    repeat the process, attacking when you can. When his sides fall off, you are
    near to the end of the fight.  Once Vol Opt is dead, warp to the next area.
    If you activated all the columns in the previous areas the entrance to the
    Ruins will be open.  If you didn't then you'll have to go back and switch them
    on and fight Vol Opt again to gain access to the Ruins Entrance.
    
    VOL OPT ver 2 (Ultimate). Well phooey again, Vol Opt 2 is more or less
    identical to Vol Opt 1.  Tougher and faster, but his attacks and attack
    patterns are still all the same.  He looks a bit knobblier in his final form,
    but its not big difference.
    
    If you activated all the Columns then you can warp from Vol Opts lair to a
    place where you can access the Ruins.  If the door is still blocked then you
    need to go back and find the ones you missed.  So long as you don't end your
    gaming session or undertake a quest you can return here to access the Ruins and
    not have to fight Vol Opt again.  You can get a clue of which one you missed
    from the lights on the door, I am pretty sure the top light is Forest, bottom
    light is Cave and left light is Mines.
    
    -------------------------------------------------------------------------
    d) RUINS
    -------------------------------------------------------------------------
    
    Just to recap: To access the Ruins find the column in each of the three areas. 
    They have some randomisation but always turn up in Area 2.  So look in Forest
    2, Caves 2, Mines 2.  The forest one tends to be either by the lake, in a small
    room off the main lake area or near where the warp up to the second level is. 
    The caves one is often found in one of the waterfall caves or one of the small
    rooms towards the exit to caves 3.  The Mines one can be a bit harder to find,
    but search thoroughly. Once you have activated the last column (they vibrate
    and
    light up), fight Vol Opt.  Once he is dead, warp to the passage and walk into
    the newly opened entrance to the ruins.  Once you are in they will be added to
    the destination list on the main Pioneer 2 Transporter.
    
    The Ruins contain some ferocious enemies and traps that fall from the ceiling
    which need a friend to get you out of with out damage, at the end of the ruins
    is the final Boss Dark Falz.  Luckily the ruins also have lots of great items,
    especially on higher difficulties!
    
    ********************** a) HUNTERS GUILD QUESTS *************************
    
    1) THE RETIRED HUNTER
    
    This is a simple Quest.  You are hired by Donoph a hunter who wants you to help
    him defeat 99 enemies.  He says he has 30 minutes to live, so you must defeat
    all the enemies in that time.  Answer "!!" to his question.
    
    Follow him down to Ruins 3 and methodically clear all the rooms of enemies.
    The final room requires you disable three force fields that have switches
    dotted about the level.  There is plenty of time so you should have no trouble
    if you have to do a bit of back tracking. One area in the Ruins is locked off.
    
    There aren't really any things for you to look out for, he is strong and can
    heal you and cure status ailments, just be careful if you are an android and he
    gets paralysed, you'll have to cure him at the Hospital on Pioneer 2.
    
    You shouldn't have too much trouble with the time limit, but be aware the final
    section which has about 30 enemies in it is blocked off by three force fields. 
    To switch them off you have to run all over Ruins 3 so be aware you'll be doing
    a lot of running about and backtracking as well as fighting.
    
    Once you have killed the 99 enemies you will cut back to the warp to Pioneer 2.
     Donoph will collapse, and you should return and collect your meseta.
    
    --------------------------------------------------------------------------
    
    2) DOC'S SECRET PLAN
    
    Big hatted Doc. Montague has a job for you.  He wants you and Elenor to warp
    down to Ruins 1 and kill lots of monsters in three designated test areas.  Make
    sure you are up to taking on masses of powerful monsters as you will get
    everything thrown at you here!
    
    Basically proceed through the Ruins and when Elenor declares a test area is
    reached, destroy everything that comes at you.  Elenor is tough and strong but
    is reluctant to leave a battle once started.  So keep plenty of Star Atomizers
    to hand if you're a droid and watch both your health levels.
    
    There are only three test areas, although they do throw everything the Ruins
    has to offer in multiples! Fairly soon you should have all the info Doc. Needs
    and its time to telepipe back for your reward.
    
    After you complete this quest, you will unlock the quest "Soul of Steel"
    
    --------------------------------------------------------------------------
    
    3) SOUL OF STEEL
    
    Now before you play this quest if you wish to see the true ending you need to
    have played through the SUE storyline and finished all quests.  This is what
    you need to have done to see the full ending (and in the same difficulty level)
    
    1) When doing the quest, "Dr. Osto's Research", tell SUE your name, (this means
    you can't now get the Soul Eater in this difficulty). Then complete the quest.
    
    2) In the quest "Unsealed Door" first talk to Bernie, then find SUE, and talk
    to her. Then go back to the beginning of Mine 2 and talk to Bernie again.
    Choose to tell him what SUE told you. Complete the quest.
    
    3) Now do "WaterFall Tear", first speak to Sue on Pioneer 2 and ask her about
    Black Paper.  Now in the caves you will have to find Bernie. Talk to him, and
    complete the quest.
    
    4) Go and do "Black Paper".  First talk to Sue on Pioneer 2, it doesn't seem to
    matter what you ask her.  Then go to the caves and Bernie should be in the
    middle of nowhere, waiting for you. Talk with him, and finish the quest.
    
    5) Do the Quest "Docs Secret Plan".
    
    As well as all that, while playing Soul of Steel you must also get the MAG you
    are given to "move" three times as you go through the Mines, after all this you
    can get the extra, proper ending.
    
    Once you choose to do the Soul of Steel Quest, you will find yourself reunited
    with Doc. Montague and Eleanor.  Your task is to rescue Elenors twin sister
    Ult.  AS you leave to go down to the Mines you will be confronted by a Soldier
    from WORKS who will warn you off. Then Elenor will give you a MAG CELL.  Now
    you all warp down to the Mines.
    
    The first room is small and throws everything at you, Gilchics, Canadines,
    Sinows and Garanz.  Luckily Doc. Montague and Eleanor are both strong and
    powerful.  The Doc will heal you and Elenor and even cure paralysis.  But keep
    an eye on them and have healing to hand as if either die it's mission over.
    
    Once that's been cleared, head into the next large area and talk to the
    soldier.  Whatever you answer, he won't let you pass. Go find the Doc, who has
    gone into a side room. Talk to him and he will create a diversion.  You should
    all go up to the opposite corner and wait for the soldier to leave.  Once he
    has done, all sneak down through the barrier and into the next area.
    
    Examine the computer, and Doc will tell you some stuff.  Then the Mag will move
    for the first time.  Now you should walk forwards to the end of the room.  When
    the screen fades to black briefly and there is a rumble you should check your
    map to see doc and Elenor have moved.  Go to where they are and a cut scene
    will occur.  Doc will tell her more about her special mag.  Then the mag you
    are carrying should move for the second time.  You can go talk to them or carry
    on looking for Ult.
    
    You'll encounter Ult. Now. Your task is to follow her.  She walks slowly so
    this task is not hard.  Once you have followed her far enough press the red
    light switch to open the door and she will be on the other side.  Now Doc and
    Elenor will arrive. She will disappear again.  Unlock the purple gate and carry
    on alone through the next few rooms. You have to make like Solid Snake and
    sneak past three sets of patrolling androids.  Watch their patrol patterns on
    the map and make sure you don't get in their line of sight.
    
    Once they have been avoided, you'll be in an open area where you must battle a
    WORKS soldier and two androids.  There are also a few Gilchics to take out.
    Once they are dealt with carry on to find Doc and Elenor.  If you did the Sue
    stuff and got the mag to move twice, then a short cut scene will occur.  Sue
    will talk to Doc and Elenor, then warp down to the mines.  The Mag you are
    carrying will move again and a glow will follow you briefly.
    
    WORKS have now activated the self-destruct and its up to you to disable it. 
    You Elenor and Doc all warp to the Ruins.  Here you need to find the room that
    is a hollow square with the raised area with a computer on it.  Now destroy all
    the rocks blocking one pathway.
    
    Carry on that path way and you'll find a room with a red force field blocking
    the way.  You need to disable this using a timer switch in another location. 
    Return to the square room and find a side room with a warp point in it. This
    takes you to a small room.  Leave this one and battle through the next one. 
    You'll end up in a room with a red switch gate.  Before you press it, use the
    touch lamp switches to open the exit to the room.  Now press the timer switch
    and run as fats as you can to the room with the red force field.  You may need
    a couple of goes, but you have plenty of time.  Once through the force field,
    you can warp up to the PC and Doc will disable the self-destruct.
    
    Now you must catch Ult.  She is shown as a blue arrow.  Use the warp points to
    catch her on the long, thin section.  Talk to her.  Now at this point two
    things can happen.
    
    If you did not complete the "Sue" events in the game, you will get the short
    ending.  There will be a big explosion and you will wake up in the infirmary. 
    All you can do now is read the letter from Doc. Montague and collect your
    meseta reward.
    
    If you did do the "Sue" events CORRECTLY then you will get some extra stuff.
    
    Now all hell will start breaking loose.  When you are offered choices. Choose
    "Rescue Eleanor" and "No" x 3.  You can't really do anything but watch events
    unfold.   Soon you'll end up in the medical centre.  Talk to the nurse walking
    about then leave.  As you do a cut-scene occurs in the Hunters Guild.  Now go
    to the desk and claim your meseta.
    
    - SOUL OF STEEL - CODA
    
    You can get an extra bit of ending.  As long as you said "No" to Doc. Montague
    three times.  Choose to do the "Soul of Steel" Quest again and this time you'll
    be greeted by a woman who says you have been asked for via the BEE system.
    
    Warp down to Forest 1 and meet Eleanor in the place she was in "Magnitude of
    Metal".  Talk to her about everything. Then she will leave.  Pipe back up after
    her and enjoy the groovy music playing as you collect your meseta reward.
    
    --------------------------------------------------------------------------
    
    4) SEEK MY MASTER
    
    Time to team up with another sexy female android, Shino.  Shino has lost her
    master down on Ragol and needs you to accompany her down there.  You'll warp
    down to Ruins 1, and pretty soon Shino will say he is not on this level. So
    seek out the warp to Ruins 2.  Shino is quite weak and also has a tendency to
    stay put in a big fight.  The best option is to try and keep her safe in a
    doorway, while you destroy the enemies.  If she dies, its mission over.
    
    At some point during the Mission, pipe back to Pioneer 2 and talk to the Tekker
    standing by the shops.  He will tell you about the legendary swords. Now when
    you reach Zoke, you should get his third blade (see Weapons Side Quests -
    Agito).
    
    Once you make it to Ruins 2 keep exploring.  The rooms will shake as you get
    closer and soon Shino will find his missing Swords.  Zoke is lying injured is a
    huge room, just before that room is another injured Ranger (Bernie?).
    Get ready for a big fight.  The enemies won't appear until you get close to
    Zoke. Try edging forward the running back as they appear to keep Shino out of
    harms way as she can die quite easily, especially if you can't boost her
    defences with Deband/Shifta.
    
    Once you have taken out the last lot of dark gunners you can talk to Zoke.
    After that its time to pipe up and claim your meseta.
    
    --------------------------------------------------------------------------
    
    5) FROM THE DEPTHS
    
    This quest sees you penetrating the depths of the Ruins in search of a missing
    research team.  You should make your way through Ruins 2, on the way you'll
    meet strange possessed humans (is it me, or does the Fomarl who attacks you in
    the large room Matha from the Graves Butler?).
    
    Carry on through Ruins 2 to Ruins 3.  You'll meet up with an old friend - Ash!
    Remember him? You and Kireek rescued him waaay back in the Battle Training
    Quest.  He is stronger now, armed with a Twin Blade and a worthy companion.
    
    With him in tow make you way to the room with a raised area in the centre.
    This has a computer on it you need to access.  Look for switches nearby to open
    the door leading to the warp you need to use to warp up there.  Once up there,
    use the computer and then talk to Ash.  With that your mission is over and time
    to pipe back up to claim your reward!
    
    Now you will find that if you have completed all the quests, they will all
    become available to replay as much as you like.  This is useful for getting
    Akikos Frying Pan!
    
    ********************** b) DEFEATING DARK FALZ *************************
    
    DARK FALZ - (Normal) Dark Falz on normal mode is pretty easy to beat.  As a
    rough guide I took him out at around level 28 as RAmarl armed with a Sniper and
    around level 25 HUcast with a Brand.
    
    First spinning spikey things will surround you.  Destroy the pink ones to avoid
    damage.  When they are gone, Dark Falz will appear.  He has three heads on his
    lower body so concentrate your strongest attacks on the right hand head.  This
    head throws out mines so you can quickly destroy them.
    
    When the head is killed he will take a second form.  A huge fan will grow out
    of his back.  He will begin to move round the perimeter of the area.  Chase
    after him and attack the bulbous base when he stops.  He will attack with his
    arms and with a purple light field.  They are tricky to avoid, and can hit for
    about 150HP each time. Keep close to him or the firebomb attack will strike
    twice and kill you!  He will also fire out a Barta based attack at you that has
    a high chance of freezing you immobile.  You can track the fire bomb on the
    radar as well.
    
    Keep at it and soon Dark Falz will fall.  Collect the
    goodies and step into the Warp.  There is no proper ending, damn!  After the
    credits roll save and you can start again in the next difficulty level!
    
    DARK FALZ - (Hard/V.hard/Ultimate)
    
    Dark Falz first two forms behave in the same way as in Normal mode, so the same
    tactics apply.  However once you kill the second form a new and far nastier
    third form will appear!
    
    He will rise up into the air, a sort of blue thing with big arms.  He will be
    in the middle of a hoop of light, which is what you will be standing on.  His
    attacks take this pattern.  He will float down at your level for a few seconds
    where you can attack him with melee weapons.  He will swipe at you with his
    huge bladed hands.  He will then rise up and fire energy balls at you, which
    can be dodged.  He will also zap you with a powerful Grants attack, which seems
    to be undodgeable.  As the fight progresses he will also do a nasty attack
    where he drags your "soul" out of your body.  When this happens no-one should
    attack him as this will result in death!  Wait until your spirit returns then
    attack him.
    
    He will also go all shiny and this is when he is invulnerable to physical
    attacks. You can still hurt him with techs, Foie being his weakness. So you can
    only attack him with weapons when he is dark blue, when he goes all shimmery,
    forget it.
    
    This can be a nasty fight, especially if you are on your own.  Scape Dolls and
    a
    high level mag that can cast invincibility and revive you are good items to
    have especially when taking him on it V.Hard and Ultimate.  I would recommend
    Level 80 as a good guide for taking him on in V.Hard.  I managed to beat him at
    level 63 (thank you Soniti mag), but found myself totally outclassed in
    Ultimate mode by everything... even the Mothverts!
    
    =========================================================================
    ******************** 4) GAME WALKTHRU - EPISODE TWO *********************
    =========================================================================
    
    Episode II is a brand new "sequel" to the original Dreamcast PSO ver. 2.  You
    can play either episode from the start, but I recommend that you spend some
    time playing the Forest missions in Episode I to gain a few levels as Episode 2
    has a higher difficulty curve and can be a bit overwhelming in single player
    for a newbie.  There are no Hunters Guild missions (although I assume
    downloadable ones will be made available as there is a guild counter), it's
    just a case of clearing the areas and fighting the Bosses to progress.
    
    You'll be introduced to a new lot of shifty Pioneer 2 scientists who are trying
    to track down the cause of a breakdown in a research complex on the island of
    Gal Ral. You'll meet Elly Person from the Episode I mission "Knowing One's
    Heart" and find out more about the mysterious genetic experiments that Red Ring
    Rico had begun to uncover and Sue and Doc Motague refer to in "Soul of Steel".
    Before you can beam down to explore however you have to pass your Hunters exam.
     This takes the form of the two Battle Arena's, Temple and Spaceship with a
    mixture of Episode I enemies and a couple of remixed Bosses.
    
    --------------------------------------------------------------------------
    a) VR TEMPLE
    --------------------------------------------------------------------------
    
    1) GENERAL STRATEGY
    
    First of all be aware that you will be facing a selection of enemies of all
    different types, so you will need to make sure you have weapons with photon
    efficiencies for NATIVE, A.BEAST and DARK.  If you are very familiar with these
    enemies from Episode I be aware that many of the enemies now have different
    tech weaknesses and also some have more HP than you would expect at that
    difficulty level and others have less.
    
    There are two layers to the Temple and many of the doors need to be opened
    using concealed switches.  Some are hidden behind rocks that you need to break
    up and others on balconies that do not register on the maps.  So if you have
    reached what looks like a dead end, check the outward sides of the rooms for
    balconies and paths to new rooms.
    
    Enemies can also attack you in corridors and there are a lot of cramped spaces
    to fight in with those crushing ceiling traps from the Ep. I caves to make life
    more difficult.  As you progress always make sure to speak to the floating
    pods, Elly will fill you in on background details and you can read assessments
    of the enemies as you defeat them.  Basically you need to hack and slash your
    way though the Temple Maze until you reach the Boss transporter which will take
    you to Barba Ray.
    
    2) DEFEATING BARBA RAY
    
    Barba Ray looks familiar... hmm its Del Rol Le, again!  Actually he is nowhere
    as cheap and annoying as his Episode 1 counterpart and can be defeated without
    too much stress.
    
    He will attack you with lots of mini-rays that glide across the raft in two
    waves and can be easily avoided.  When he dives under the raft look out for a
    golden twinkling near your feet, he will shoot up tentacles through the bottom
    of the raft which will damage you and cause poison on non-androids.  Also in
    V.Hard and higher, one of the mini-rays in an attack wave will be coloured
    gold; this one can cause confusion if it hits you.  He will also rear up and
    fire a beam at you and fire gold energy balls out of his side, both of which
    can be avoided with some skilful dodging.
    
    He is weakest against Zonde techs so blast away at him with whatever strength
    of tech you have.  Rangers should be able to pummel him with rifle shots for
    most of his attack runs, melee fighters need to wait until he beaches on the
    raft, then you can attack his head.  He won't attack you while beached.  His
    type is A.BEAST so make sure you have decent photon percentages on your weapon.
    
    Once he is defeated talk to the communications pod, then warp up and talk to
    the Natasha and the guy on the left.  Now return to the simulator and access
    the next area, the Spaceship.
    
    --------------------------------------------------------------------------
    b) VR SPACESHIP
    --------------------------------------------------------------------------
    
    1) GENERAL STRATEGY
    
    Similar to the VR Temple really, only here you will face enemies across all
    four "photon" types who are again different from their Episode I selves in the
    matter of tech weakness and HP etc.  Like the temple there are paths that don't
    show up on the map and lots of traps to be avoided.  One nasty room towards the
    end fills up with purple poison gas that drains your health so you need to
    switch it off or suffer severe health depletion.
    
    Like the Temple there is no real challenge except to fight your way though the
    two layers until to reach the Boss Transporter, which will take you to the
    Spaceship Boss, Gol Dragon.
    
    2) DEFEATING GOL DRAGON
    
    The Gol Dragon can be a frustrating opponent at first, not so much due to his
    power, which isn't great, more to do with the angle you view the fight from. 
    With all the monitors and rotating floors and the fact the Dragon can shift and
    split into two separate dragons means you will have to spend a while working
    out how to run in the right direction!
    
    Once you have got your bearings, this dragon should be approached more or less
    like the Episode 1 dragon.  His feet and legs are his weak point for melee
    fighters who must get close to him, Rangers have an easier time using Rifles
    and shots and Forces should pump up their defences before attacking him with
    Barta based techs.  His photon alignment is NATIVE.
    
    The Gol Dragon tends to mix up the following attacks: he will move to the
    centre and breathe out lightening, fire and ice, so try to run around beside
    him to avoid getting frozen or shock paralyzed.  He will jump in the air and
    land back down hard, causing all the floor tiles around him to rise up and
    knock you down.  He will fly in the air and spin round rapidly firing out
    lightening, fire and ice bolts that you will have trouble dodging as they fly
    in most directions.  And finally he will split in two and try and trap you
    between himself and his double and breathe fire/ice/lightening breath at you.
    
    If you can effectively attack from distance then its best to keep to the edge
    of the arena and keep pumping bullets into him.  He can sort of "shift" towards
    you quite quickly so keep moving and firing to stay away from his front.
    
    If you are going for him with a bladed weapon you should avoid his breath
    attacks by staying round his feet but as soon as he rises in the air, run a
    short distance away or you will be badly hurt by the shockwave when he hits the
    ground again.
    
    You will know when the battle is close to ending when his doppelganger
    disappears.  You may die a few times to begin with but once you have got the
    hang of the annoying shifting angles in the arena, you should have no trouble.
    
    Once he is dead, talk to Elly via the floating green pod, and then return to
    the lab and talk to Natasha and then Elly herself at the right-hand desk.  Once
    they have clued you in you can take the other door down to Central Control and
    start Episode II proper!
    
    --------------------------------------------------------------------------
    c) CENTRAL CONTROL AREA
    --------------------------------------------------------------------------
    
    You main objective is to search each area for computer terminals whose logs you
    must search for message fragments.  You need to collect them all to assemble
    four messages from Heathcliffe.  You also need to deactivate the security
    terminals at the end of each section (in the case of the Jungle its at the end
    of the second section), and defeat a mini-boss.
    
    You first beam down to a misty room with a locked gateway and one teleporter up
    to the lab and another to the three main area of the island.  First check the
    computer terminal and search the logs. Now talk to the green pod to be told by
    Elly that you need to turn off the security mode in each area.  You can also
    use the green pods to check how many messages you have found and read them. 
    Now step into the red transporter and choose a location.  I recommend the Beach
    first if you are new to the game, but you can do them in any order you like.
    
    1) BEACH
    
    The beach is stunning, water laps up on the shore and to start with only a few
    annoying flying enemies will attack you.  Pick off the Gee's and you'll get
    your first taste of how Episode II enemies are faster and harder to hit.  They
    will fire stings at you that cause slowness.  Depending on your ID you may get
    Merilla's or Gibbons as well, once you have finished them off you'll see the
    next area open up.
    
    Unlike the previous areas, this is a more sprawling design and "doorways" take
    the form of overhung tunnels. The beach area is not large, make sure you log on
    and download message logs in any computer terminals you come across.  Soon
    you'll reach an area with lots of Gees in it as well as brown poisonous lumps
    on the ground.  Here you'll fight a mini-boss Gi-Gue.
    
    Gi-Gue takes the form of a large insect who will fire out energy ball type
    attacks at you.  Basically all you need to watch out for is when it spreads out
    a sort of shield from the base of its body.  If you attack it then it will
    retaliate with a very powerful yellow energy attack that might be Foie based. 
    Otherwise your main problem will be the Gees that will slow you down with their
    stings, so keep taking them out when you can't attack Gi-Gue.
    
    When Gi-Gue is dead, move into the last area and turn off the computer near the
    transporter.  This will get the Beach out of Security Mode.  Now you will
    teleport back to the first room and you can move onto the Jungle or Mountain.
    
    
    2) JUNGLE
    
    The Jungle is split into two areas.  In places it is not clear where to go next
    but there are places with water you can cross and thin logs you can walk along
    to access new "rooms".  There are mostly only Merillas and Mertitas to worry
    about here, they move slowly and are pretty weak but the Meritas can poison
    you.  As before download any logs you find from terminals.
    
    When you reach the end of the second Jubgle area there is another mini-boss to
    fight.  A giant plant like creature called Mericol.  This isn't to challenging
    it will physically whip at you and try and poison you, but beware of its
    charging attack.  It will rush at you down the hillside and has on occasions
    killed my character dead on collision.  So be wary of that attack, otherwise
    its not any particular challenge.  Again once it is dead, move to the final
    area, power down the security system and transport back.
    
    3) MOUNTAIN
    
    The mountain can be the trickiest of the three areas simply due to the fact the
    most prevalent enemies here are the Zol and Ul Gibbons. These will use Foie and
    Barta breath on you and you have a high chance of being frozen.  They are also
    very fast, have erratic attack patterns and will beat the ground to cast
    Deband/Shifta on themselves.  So you may find yourself getting overwhelmed
    quickly if you are alone.  Work your way around slowly and don't get cocky and
    try to take on too many at once; there is a healing ring near the end of the
    level.
    
    When you reach the mini-transporter make sure you are fully healed and tooled
    up as this will take you into the toughest sub-boss fight yet.  You'll have to
    face.. GIBBLES!  OK I know it doesn't sound scary, but he is a mean S.O.B.  He
    will jump into the area like a Hildebear and its advisable to move fast or he
    will land on top of you.  He is an incredibly physically strong ape/bear thing
    that will punch your lights out.  He likes to jump on top on you and smash you
    into the ground and he is very fast.  You best bet is to take him out as fast
    as you can as the Gibbons in the area will start to attack as well and if you
    get frozen that's you dead!  Luckily his HP is not too high and if you dodge
    just as he starts his punch combo you can safely attack him while he flails at
    thin air.
    
    When Gibbles is dead, move on and once again make sure you have deactivated the
    Security system and downloaded all the logs then teleport back out.
    
    Talk to the Calus pod by the security door and choose to read back the logs,
    which contain four messages from Heathcliffe Flowen.  If you have retrieved
    them all Elly should tell you the main door is open and you can go through. 
    The ext area is very small and you have to kill off a few Sinow monsters, just
    beware the one that disarms you with a successful hit.  Make your way down the
    long walkway, try to avoid setting off the traps.  Heal up and drop a pipe
    before stepping on the Boss Transporter.
    
    --------------------------------------------------------------------------
    4) DEFEATING GAL GRYPHON
    --------------------------------------------------------------------------
    
    Gal Gryphon is a truly spectacular Boss and my favourite in the whole game.  He
    just looks incredible and he isn't too cheap either so although you might die
    first time, he is pretty easy to figure out and defeat.  He has several attacks
    and unlike the Episode 1 Bosses he will mix them up a bit so I shall list them
    with what to look out for.
    
    Gallop - Gal Gryphon gallops around in a series of small circles.  If he
    manages to trample you underfoot you will take huge physical damage.  It's a
    good idea to back off and use long distance attacks.  If you are melee
    fighting, DON'T. Wait until he stops, going in close will just get you killed.
    
    Stomp - Gal Gryphon will stand still for a while which gives melee fighters a
    chance to come in close and whack his legs.  But keep watching his head, he
    will begin to rear back, this is your cue to run away fast as he will stomp
    back down on the ground sending out a shockwave that will kill you most likely
    if you are still by his feet.
    
    Lightning - Gal Gryphon will stand still and fire lightning out of his horns. 
    It's easy to avoid, just don't be in front of him!  In very hard and ultimate
    the beam will issue from around his front body as well, so keep attacking round
    his back legs to avoid damage.
    
    Flight - Gal will take off and fly around.  It's almost impossible to target
    him with anything other that a top of the range rifle/handgun.  As he comes in
    to land you should watch where you are standing.  If he lands on you, you'll
    get hurt.  If you stand some distance away he might catch you with his wing,
    but it doesn't do much damage.  In V.Hard/Ultimate when he lands he will rain
    down lightning bolts, which you need to dodge to avoid some hefty damage.
    
    Tornadoes - While flying Gal Gryphon will fire down mini tornadoes that you can
    also track on the map. Keep moving and they will subside after a short time.
    
    Gal Gryphons most weak against Foie techs, so Forces should blast away with
    those.  His photon alignment is A.BEAST so weapons users should pack melee and
    long-range weapons with the appropriate efficiencies. There are no real tactics
    to speak off, it's probably a good idea to carry a couple of scape dolls just
    in case you get caught by the stomp attack.  Gal Gryphon is faster than he
    looks, but if you know what to expect most of his attacks are easily avoidable
    and he isn't difficult to score damaging combos on.
    
    Once he is dead, talk to the pod then return to the lab and talk to Natasha and
    Elly.  Then its time to go to the final area of the game, the seabed.
    
    
    --------------------------------------------------------------------------
    d) SEABED
    --------------------------------------------------------------------------
    
    1) SEABED UPPER AND LOWER LEVELS
    
    OK this is getting tough.  In any difficulty this places is a challenge, and
    can remain scary even for level 150+ characters in Ultimate mode.  Never get
    cocky, make sure you drop telepipes every now and then to save a lot of
    backtracking.
    
    The actual layout of both seabed levels are quite complex.  There are a lot of
    thin interconnecting tunnels with plenty of two-level rooms.  A lot of the time
    you can only get to the bottom half of a room by taking a detour down through a
    passage that does not show up on the map.  With so many rooms and tunnels
    cramped and confined you can easily get overwhelmed.  Tunnels are no safe
    havens here, you can be attacked while walking between rooms.
    
    On the first level you'll meet strange squidlike creatures called Dolmolm and
    Dolmarls.  Although they are not tough or strong they attack at amazing speed
    making it hard to get even one hit in let alone a combo, so you need to either
    keep backing off or equip those fast daggers.
    
    Next up are Recons and Recoboxes.  Recoboxes fire out teddy-bear like heads at
    you which explode.  Though not very damaging, the Recoboxes themselves have a
    lot of HP and they do need to be destroyed like any other enemy.
    
    There are two new Sinow robots, Zoa and Zele, these are as annoying as Central
    Controls Berril and Spigells.  They can cloak, cast GiBarta and disarm you. 
    Once again hit them hard and fast and learn to re-equip your weapon quickly.
    
    Finally as you reach the end of the level you'll be attacked by a black doglike
    monster called Delbiter.  This can do heinous amounts of damage to you, but is
    rather similar to the Ep I Ruins monster Chaos Bringer in that if its charge
    misses, you have some time when it is confused to attack it.
    
    Keep talking to Elly via the Calus Pods and downloading messages from the
    terminals as you go.  Although the map makes it look like you have been
    doubling back on yourself, you will know when you are nearing the end of the
    upper level as their will be more wrecked walkways and smashed up computer
    terminals.
    
    Once you warp down to the Lower Level, be prepared for all the monsters listed
    for the Upper level plus some REALLY nasty ones.  However they are all still
    mostly DARK so you don't need weapons covering all photon efficiencies.
    
    Deldepths are odd spinning black creatures, when they stop still they grow into
    humanoids and attack, before spinning off.  Like the Death Gunners in Ep I you
    can only physically harm them when they are still.  They may also be the
    creatures that can keep you trapped in a blue forcefield for a few seconds (but
    I am not sure if that's them or one of the Sinows).
    
    Most tiresome of all (if you are a melee fighter) are the Morfos.  These
    resemble floating "X's".  You can only hurt them when they turn around. 
    Something they are not inclined to do if you get close to them.
    
    You know you are nearing the end when the messages from the terminals and from
    Elly become just "..........."  Also the flooding gets more severe as you
    progress until you are wading around up to your knees.  When you reach the Boss
    transporter make sure you drop a pipe and have some scape dolls on you.  Its
    unlikely you'll make it through the next fight without being killed at least
    once.
    
    --------------------------------------------------------------------------
    2) DEFEATING OLGA FLOW
    --------------------------------------------------------------------------
    
    This is it, the meanest toughest, baddest looking Boss yet.  Shame it's
    actually hard to see what he looks like for most of the fight!  Olga Flow takes
    on two forms, both of which have an unknown Photon alignment.  You should have
    a good gun on hand even if you are a melee fighter, he is tricky to reach for
    most of his first forms attack run.
    
    Now you'll begin plunging downwards on a circular platform.  Olga Flow will
    descend with you, floating above you and attacking from the sides as well.  In
    his first form he will do the following:
    
    Green Energy Balls - Olga Flow fires out green balls similar to Del Rol Lee's. 
    Just run around and try and avoid them (like duh).  They aren't too damaging.
    
    Green Energy Wave - If you get a look at Olga Flow and see him hefting his
    crossbow be prepared for a green energy attack that is quite hard to avoid. If
    you get to the edge of the platform you may be able to "chase" the beam around
    in a circular motion until it runs out, but it can be a nasty one.
    
    Light Wave - he unleashes a white energy wave that travels round the platform
    like a clockhand.  You can sometimes avoid it entirely by standing right on the
    edge of the platform.  Otherwise keeping running in front of it before it can
    catch up.
    
    Sword Attack - Olga Flow will hover in front of you rather than above, giving
    melee fighters their best chance to attack him. It's hard to predict and avoid,
    so if you need to attack I close, you may just have to be prepared to take a
    hit.
    
    Your attack strategy should be to keep pumping bullets into him as he floats
    around and above you and target him with Foie and Barta based techs when you
    can.  If you fight best up close, you can only get him when he hovers at the
    platform edge and he doesn't do it for long so pack in the best and most
    damaging combos you can.  Keep plugging away and healing, he is very fast, but
    has no REALLY deadly attacks.  Don't waste to many mates if you are an android,
    you'll need all the healing you have for the next form he takes.
    
    Once the first form is defeated you'll both crash down to the base of the hole
    you were plunging down.  Olga Flow is lying in a crumpled heap.  Heal up and
    then when you are ready walk towards him.  He'll ride up in his new, even huger
    form and this is the final battle with him.  He attacks in the following way:
    
    Stomp - He walks around pretty much constantly in circles, if you are in close
    attacking his feet you run the risk of being trodden on and hurt badly so try
    and attack his feet from the back and sides rather than the front.
    
    Snakes - weird turdlike snakes will appear round his feet and start dropping
    bombs that can paralyse you.  They don't do so much damage in themselves, but
    it is advisable to kill them off fast as they can unleash the following attack
    on you:
    
    Shockwave - Basically the snakes unleash an earthquake wave that affects one
    half of the arena.  If you are not in that half you will be OK, if you are in
    that half you will die.  It's as simple as that.
    
    Energy Rain - Similar to that pulled by Dark Falz, Olga Flow will pause then
    energy will "fall" down on you in a small circular radius.  If you watch for
    his pause and keeping weaving around it should miss you, although its generally
    not fatal if you are fully healed up.
    
    Soul Steal - Again similar to Dark Falz move, your soul will be dragged into
    Olga Flow's body and any damage done to him during that time will affect you. 
    Just stay out of his way until he returns it back to you.
    
    You can attack him pretty much constantly.  Unlike other Bosses he seems to
    have no periods of invulnerability and he stays pretty much central in the
    arena.  Of course he has huge amounts of HP and can kill you in a couple of
    hits, but you don't have to spend ages waiting for a chance to get a few hits
    in on him.  As usual melee fighters will be in most danger from his stomping
    feet, Rangers and Forces can back off and keep pumping bullets into him.  As
    regards techs, he is pretty tough against all techs but he has a weakness
    against Grants so make sure you have plenty of fluids in your inventory!
    
    After a hard fight he will die.  As per Episode I there will be lots of boxes
    to open and a tiny chance of getting a rare weapon after his death.  Once you
    have got all you need, step in the Boss transporter and the end credits will
    play out.  After that its time to take it on in the next difficulty, good luck!
    
    ========================================================================
    *************************** 5) BATTLE MODE *****************************
    ========================================================================
    
    Now I haven't had a lot of experience in Battle Mode, but I plan to add more
    strategy in the future.  For now this is your basic Battle Mode information.
    First of all to set up a Battle Mode game you must create a team.  When it asks
    you to select Play Mode, select it to bring down a list of options and choose
    Battle.  Once inside the game you can set rules to play by, listed below.
    
    --------------------------------------------------------------------------
    a) THE RULES
    --------------------------------------------------------------------------
    
    RULE ONE - There are no changes to the player's levels and there are enemies on
    the map.  You get points for killing your opponents, but lose them for being
    killed.
    
    RULE TWO - All start at level one with no items.  No enemies on the map.  Can
    find weapons/items on map.  Will lose points if killed gain them for killing.
    Dying will see your level jump by five
    
    RULE THREE - Warp battle.  You can only change rooms via the warps.  You start
    at level 1 and have no items. There are enemies on the map and you can gain and
    lose points for killing/being killed by them. Dying will see your level jump by
    five
    
    RULE FOUR - Meseta Battle - Basically, kill people and take their meseta.
    Person with the most meseta at the end wins. Dying will see your level jump by
    five.
    
    RULE FIVE - Meseta Team Battle - This time you keep your level, but can't use
    your mag.  When you die you will not be automatically revived, a teammate must
    revive you.  The team with the most Meseta wins.
    
    RULE SIX - Players start at level 20 and must use the weapons they find.
    
    RULE SEVEN - Meseta Race - Another Meseta Battle, but this time it only shows
    up at the back of the map so you must race to get to it.
    
    RUKE EIGHT - Most kills wins, but the map is very heavily mined.
    
    --------------------------------------------------------------------------
    b) BASIC INFO
    --------------------------------------------------------------------------
    
    Who ever is in the lead will have glowing purple lines radiate out of them.
    In some battles when you are killed you will jump up a few levels.
    Androids tend to be at a disadvantage in pure one-on-one battles due to lack of
    stat raising and healing techniques.
    If you are playing Rule 1 any items you lose will be returned to you at the end
    of the game.
    
    You may decide to create your own rules, if playing with people you know. For
    example, no spread needles, no casting deband/shifta and Jellen/zalure.  Or
    sticking to Force vs. Force, Hunter vs. Hunter, even Android vs. Android
    
    --------------------------------------------------------------------------
    c) BATTLE MODE STRATEGIES
    --------------------------------------------------------------------------
    
    - HUNTERS
    Hunters tend to be far and away the favourites for playing Battle mode with.
    Hunewearls  in particular with their ability to use Deband/Shifta.  The
    combination of access to Techs and both ranged and melee weapons make them
    forces to be reckoned with.  Hucasts are popular in the battles that see you
    start at Level one as the range of magics are limited for other Hunters at low
    levels and brute strength more important.
    
    If you like to play a brutal game, then Hunters are the best choice.  If you
    can catch the Forces or Rangers their low defence and HP will crumble against
    your strength, which is the Hunters great advantage at low levels.  If you are
    playing rule one, things even out a tad for the non-androids.  If you are a
    HUcast playing Rule 1, all your badass power counts for nothing if a Force
    minces up and hits you with Jellen/Zalure and a face full of Megid.  So
    sneakier tactics are required for androids in a Rule 1 fight if you are
    allowing stat raising magic to be used.  My way of punishing magic users is to
    find a handy Del Sabre and let him whack my HP down to almost nothing, this
    activates the invincibility on my Mag and of course allows me to then take out
    as many opponents as I can before it wears of, mwahahah! Also ALWAYS keep Sol
    Atomizers on tap as they can negate the effect of Jellen/Zalure on you.
    
    - RANGERS
    Rangers seem to be the least popular choice of character to play in Battle
    Mode.  Mainly because you have two android classes who don't really start to
    get the benefits of powerful rifles until higher levels, making them poor
    relations to Hucasts in Level 1 Rules and victims of lack of Techs in the Rule
    1 battles. The RAMar and RAmarl has more of an advantage, being able to use
    techs in Rule 1 fights and also they can use their powerful rifles to pick off
    Hunters at long range on some of the more open maps such as the Temple.  The
    higher accuracy of the Ranger class means they will hit more often with the
    basic pistols in Level 1 battles, but the lack of auto-targeting often makes
    life just as difficult for them as for other classes.  In general, Rangers are
    just rather dull to use as they are most effective from long range, which may
    suit a sneakier type. But isn't so great for the rest of the battlers.
    
    - FORCES
    Forces seem to do best in Force on Force battles.  I have seen some of these in
    action using Rule 1 and it can be ferocious with so much naked tech power
    flying around!  With Forces in full battle mode using rule 1, its time to make
    sure you have equipped all your best elemental defence armour especially if you
    are a Hunter or Ranger caught in the crossfire.  With Forces able to learn
    Techs to double the power of other magic users many battles become all out
    Level 30 Megid/Grants bloodbaths, or rooms fill with swirling
    Fire/Ice/Lighting. If you are not a Force you need to be pretty good at dodging
    to be able to run in and hit them very hard with your best weapons as they
    still
    lack HP and defence even at high levels.  Forces in level 1 battles are at much
    more of a disadvantage, only by being killed a few times will they level up
    enough to access better spells, and low power and accuracy means its hard to
    target opponents and kill them before they get a sabre or sword in the face.
    
    ========================================================================
    ************************ 7) CHALLENGE MODE ****************************
    ========================================================================
    
    Challenge mode can be played Online as normal or offline in multi-mode, using
    split screen.
    
    Challenge Mode is the ultimate test of teamwork and skill.  Your task is to
    play through the game starting at Level 1.  Your character will begin with a
    level 5 mag, and basic equipment.  The challenge is divided into nine sections
    and you can only tackle the next ones after you complete the ones before. If
    several of you get together and are all at different stages you will begin at
    the lowest stage reached.
    
    To make matters worse, you cannot pipe back to Pioneer 2.  If anyone in the
    team dies and has no Scape Doll, the challenge is failed.  However, unlike
    Normal mode offline there are a lot of Grinders, scape dolls and stat raising
    materials available from the word go.
    
    Basically to stand any kind of chance you need to be in a team of four and you
    need to play and share items wisely.  There is no use hogging the fluids and
    mates if it results in another team member's death.  Tactics need to be thought
    out as you decide who should raise what photon blasts for their mags.  If you
    have Force characters, you'll need to keep them protected until they can learn
    the powerful magic that will benefit you all later in the game.
    
    --------------------------------------------------------------------------
    a) CHALLENGE MODE STAGES
    --------------------------------------------------------------------------
    
    C1 is forest1 to forest2, with the Dragon at the end
    C2 is caves 1
    C3 is caves 2
    C4 is caves 3, with Del Rol Le at the end
    C5 is mines 1
    C6 is mines 2, with Vol Opt at the end
    C7 is ruins 1
    C8 is ruins 2
    C9 is ruins 3, with Dark Falz at the end
    
    --------------------------------------------------------------------------
    b) STRATEGY
    --------------------------------------------------------------------------
    
    Succeeding in Challenge Mode is pure Teamwork.  No one should hog items,
    everything should be shared equally and the strong MUST protect the weak. The
    various stat-raising materials you find should be shared out thusly for best
    results:
    
    HP/TP/Mind - Forces (To get the best Techs as soon as possible)
    DEX/EVP/DFP- Hunters (they are on the frontline, need more protection)
    POW - Rangers (To make those long range attacks really hurt)
    
    Always check how close you are to getting to a next level.  If a HUmar is only
    a point or two off getting the MST needed to learn a new tech and nowhere near
    levelling up then of course give them a MST raiser.  Keep talking to your
    comrades so no Stat boosters are wasted and you all get to the next levels as
    soon as possible without one or two of you drawing ahead.
    
    If you are about to level up, and need healing don't waste a Mate or Fluid.
    Levelling up refills both bars.  You need to Level your Mags up as well. AT
    level 10 each type will get a Photon Blast, Mylla&Youlla on the Force mag,
    Pilla on the Hunter mag and Golla on the Ranger one
    
    If time is of the essence (i.e. you are going for under seven hours) then make
    sure you have spent time in the lobby planning tactics.  Create chat shortcuts
    for things like "I need mates/fluids/healing" etc.  When you are clearing a
    room in earlier levels, let the Force stay out of immediate danger and
    concentrate on healing, support and collecting items.  Then the Force can share
    out the goodies once danger is passed from that room.
    
    When picking a team it is vital to have a Force, Hunter and Ranger when you
    start off.  At least one should be an android, as androids are not affected by
    poison and can see traps making progress a lot faster.  All character classes
    have their pros and cons.  All Hunters tend to be a fave due to high ATA and
    ATP, the Hunewearls lower ATA balanced out by better Tech usage. Racasts and
    Racasceals are preferred over Ramars due to better ATA and balanced stat
    growth. Forces become very useful in later stages with their support, healing
    and offensive magic.  The FOnewearl is probably least recommended as she is the
    hardest to raise to a HP level of over 141 (Dark Falz big attack will do a set
    140 damage in Challenge Mode).
    
    Later on many people will use more specialist teams.  Indeed many prefer to go
    with a team of four Hunters, relying on brute strength and basic magic support
    from Hunewearls and Humars.  However this does seem to be missing the point of
    Challenge Mode somewhat and it is a much better experience with all three
    character classes represented.
    
    --------------------------------------------------------------------------
    c) RANK REQUIREMENTS AND PRIZES
    --------------------------------------------------------------------------
    
    Completing Challenge Mode in a certain time, gives you an end rank.  If they
    are good enough you will get a reward.  You don't have to do all the levels in
    one go either!  But if you take on a new team member, you can't jump them ahead
    if they have not finished the same number of levels as you.  Say for example
    you had gone as far as C5 and wished to tackle C6 next, if the new team member
    had only got as far as finishing C4 then they couldn't join you in C6.  Which
    is why it tends to be better sticking to the same team throughout.
    
    Different prizes are available depending on whether you finished C-Mode offline
    or online.
    
    Offline Requirements and Prizes are:
    
    B Rank - 13 Hours or more, GOD's SHIELD GENBU
    A Rank - Less than 13 hours, more than 7 hours - GOD's SHIELD SEIRYU
    S - Rank - Less than 7 Hours - One of the weapons listed below
    
    TOY HAMMER
    CRAZY TUNE
    SAMBA MARACA's
    CHAMELEON SCYTHE
    FLOWER CANE
    AKIKIO's WOK
    HARISEN BATTLE FAN
    BROOM
    
    Online Requirements and Prizes are:
    
    B Rank - 13 Hours or more, GOD's SHIELD BYAKKO
    A Rank - Less than 13 hours, more than 7 hours - GOD's SHIELD SUZAKU
    S - Rank - Less than 7 Hours - One of the weapons listed below:
    
    WEAPON      REQUIREMENT  STAT BOOSTS             USABLE BY
    Sabre       ATP 800      ATP 150, ATA 50         Hunters
    Sword       ATP 800      ATP 200, ATA 35         Hunters
    Blade       ATP 800      ATP 10, ATA 35          Hunters
    Partisan    ATP 800      ATP 38, ATA 40          Hunters
    Twin        ATP 800      ATP 50, ATA 40          All except FOnewearl
    Claw        ATP 800      ATP 80, ATA 55          All except FOnewearl
    Slicer      ATP 800      ATP 10, ATA 35          All except FOnewearl
    Handgun     ATA 180      ATP 10, ATA 45          All except FOmar and FOmarl
    Mechgun     ATA 180      ATP 10, ATA 20          All except FOmar and FOmarl
    Rifle       ATA 180      ATP 10, ATA 60          Rangers
    Shot        ATA 180      ATP 10,ATA 40           Rangers
    Cane        MST 800      ATP 10, ATA 40, EVA 5   Forces
    Wand        MST 800      ATP 10, ATA 40, MST 45  Forces
    Rod         MST 800      ATP 10, ATA 50          Forces
    
    
    ========================================================================
    ****************************** 8) MAGS *********************************
    ========================================================================
    
    "A monomate a day, keeps the Doctor away"
    
    ------------------------------------------------------------------------
    a) NORMAL MAGS
    ------------------------------------------------------------------------
    
    When you begin the game you'll notice a small floating thing behind you.  This
    is your Mag.  You mag functions as a stats boost.  Depending on what healing
    items you feed your mag, it will develop and level up various stats.  How you
    choose to build you mag is up to you.  For example you may choose to build a
    mag that helps smooth out some weaknesses, ie. More power for a Force
    character, more accuracy in a Hunter. Or you may decide to build the mag up to
    complement you strengths, expending most of your mags 200 points on one
    attribute.
    
    As you raise your mag, it will evolve and learn photon blasts.  As you hit
    enemies or get hit by them your mags photon gauge will charge.  Once it reaches
    100 you can launch powerful attacks or cast some status magic (see section b).
    Here you should watch the development of your mag carefully.  What it will
    evolve into next and ensure it won't be a type that learns a photon blast the
    mag already knows.  Android characters don't require mental strength so you can
    ignore the Mind stat if you like, but it may be worth spending a few points on
    raising it so the mag can learn the Photon blast Mylla and Youlla, which casts
    Deband and Shifta.  These can be invaluable to an android in offline games.
    
    Mags evolve at levels 10, 35 and 50. With each evolution they change shape.
    Level 50 is their last evolution, but they can be raised to level 200.  If the
    stats ratio changes after level 50, they will change shape/type every five
    levels, but won't learn any new photon blasts until level 100 and then only if
    you have previously only learned two.  As well as their level, they have two
    other stats, Synchro and IQ.  The higher these are, the faster your photon
    gauge will fill and the more likely that your mag will cast useful magic on you
    in dangerous situations.
    
    Below is a chart of which mags evolve into what.  > means greater than.  So for
    example Varuna would evolve into Rudra if it's Power stat is greater than Mind
    and Dexterity.  Your section ID also determines a Mags appearance on its final
    evolution.
    
    CLARIFICATION: For the early mags if it says POW > MIND + DEX, that means power
    needs to be a higher than mind and higher than dexterity, but not higher than
    the sum of Mind and Dexterity (hope that's clear..uhhh).
    
    --------------------------------------------------------------------------
    Type A
    VIRIDIA, SKYLY, PURPLENUM, REDRIA, YELLOWBOZE
    
    Type B
    GREENILL, BLUEFULL, PINKAL, ORAN, WHITILL
    --------------------------------------------------------------------------
    
    HUNTER MAGS
    
    Level       | Section ID | MAG Name     | ALIGNMENT
    ------------+------------+--------------+--------------
    Level 10    |    BOTH    | Varuna       | N/A
    ------------+------------+--------------+--------------
    Level 35    |    BOTH    | Rudra        | POW > MIND + DEX
    ------------+------------+--------------+--------------
    Level 35    |    BOTH    | Marutah      | DEX > POW + MIND
    ------------+------------+--------------+--------------
    Level 35    |    BOTH    | Vayu         | MIND > POW + DEX
    ------------+------------+--------------+--------------
    Level 50    |     A      | Varaha       | POW > DEX > MIND
    ------------+------------+--------------+--------------
    Level 50    |     A      | Bhirava      | POW > MIND > DEX
    ------------+------------+--------------+--------------
    Level 50    |     A      | Ila          | DEX > POW > MIND
    ------------+------------+--------------+--------------
    Level 50    |     A      | Nandin       | DEX > MIND > POW
    ------------+------------+--------------+--------------
    Level 50    |     A      | Kabanda      | MIND > POW > DEX
    ------------+------------+--------------+--------------
    Level 50    |     A      | Ushasu       | MIND > DEX > POW
    ------------+------------+--------------+--------------
    Level 50    |     B      | Kama         | POW > DEX > MIND
    ------------+------------+--------------+--------------
    Level 50    |     B      | Apsaras      | POW > MIND > DEX
    ------------+------------+--------------+--------------
    Level 50    |     B      | Garuda       | DEX > POW > MIND
    ------------+------------+--------------+--------------
    Level 50    |     B      | Yaksa        | DEX > MIND > POW
    ------------+------------+--------------+--------------
    Level 50    |     B      | Bana         | MIND > POW > DEX
    ------------+------------+--------------+--------------
    Level 50    |     B      | Soma         | MIND > DEX > POW
    
    **********************************************************
    
    RANGER MAGS
    
    Level       | Section ID | MAG Name     | ALIGNMENT
    ------------+------------+--------------+--------------
    Level 10    |    BOTH    | Kalki        | N/A
    ------------+------------+--------------+--------------
    Level 35    |    BOTH    | Surya        | POW > MIND + DEX
    ------------+------------+--------------+--------------
    Level 35    |    BOTH    | Mitra        | DEX > POW + MIND
    ------------+------------+--------------+--------------
    Level 35    |    BOTH    | Tapas        | MIND > POW + DEX
    ------------+------------+--------------+--------------
    Level 50    |     A      | Kama         | POW > DEX > MIND
    ------------+------------+--------------+--------------
    Level 50    |     A      | Bhirava      | POW > MIND > DEX
    ------------+------------+--------------+--------------
    Level 50    |     A      | Bhirava      | DEX > POW > MIND
    ------------+------------+--------------+--------------
    Level 50    |     A      | Kama         | DEX > MIND > POW
    ------------+------------+--------------+--------------
    Level 50    |     A      | Varaha       | MIND > POW > DEX
    ------------+------------+--------------+--------------
    Level 50    |     A      | Apsaras      | MIND > DEX > POW
    ------------+------------+--------------+--------------
    Level 50    |     B      | Madu         | POW > DEX > MIND
    ------------+------------+--------------+--------------
    Level 50    |     B      | Kaidabha     | POW > MIND > DEX
    ------------+------------+--------------+--------------
    Level 50    |     B      | Kaitabha     | DEX > POW > MIND
    ------------+------------+--------------+--------------
    Level 50    |     B      | Varaha       | DEX > MIND > POW
    ------------+------------+--------------+--------------
    Level 50    |     B      | Kabanda      | MIND > POW > DEX
    ------------+------------+--------------+--------------
    Level 50    |     B      | Durga        | MIND > DEX > POW
    
    **********************************************************
    
    FORCE MAGS
    
    Level       | Section ID | MAG Name     | ALIGNMENT
    ------------+------------+--------------+--------------
    Level 10    |    BOTH    | Vritra       | N/A
    ------------+------------+--------------+--------------
    Level 35    |    BOTH    | Sumba        | POW > MIND + DEX
    ------------+------------+--------------+--------------
    Level 35    |    BOTH    | Ashvinau     | DEX > POW + MIND
    ------------+------------+--------------+--------------
    Level 35    |    BOTH    | Namuci       | MIND > POW + DEX
    ------------+------------+--------------+--------------
    Level 50    |     A      | Naraka       | POW > DEX > MIND
    ------------+------------+--------------+--------------
    Level 50    |     A      | Ravana       | POW > MIND > DEX
    ------------+------------+--------------+--------------
    Level 50    |     A      | Ribhava      | DEX > POW > MIND
    ------------+------------+--------------+--------------
    Level 50    |     A      | Sita         | DEX > MIND > POW
    ------------+------------+--------------+--------------
    Level 50    |     A      | Naga         | MIND > POW > DEX
    ------------+------------+--------------+--------------
    Level 50    |     A      | Kabanda      | MIND > DEX > POW
    ------------+------------+--------------+--------------
    Level 50    |     B      | Marica       | POW > DEX > MIND
    ------------+------------+--------------+--------------
    Level 50    |     B      | Naga         | POW > MIND > DEX
    ------------+------------+--------------+--------------
    Level 50    |     B      | Garuda       | DEX > POW > MIND
    ------------+------------+--------------+--------------
    Level 50    |     B      | Bhirava      | DEX > MIND > POW
    ------------+------------+--------------+--------------
    Level 50    |     B      | Kumara       | MIND > POW > DEX
    ------------+------------+--------------+--------------
    Level 50    |     B      | Ila          | MIND > DEX > POW
    
    --------------------------------------------------------------------------
    b) RAISING MAGS/PHOTON BLASTS
    --------------------------------------------------------------------------
    
    Raising mags can be a long and expensive process.  Mags love recovery items and
    the more effective the item the better they like it.  Although I have seen huge
    charts dedicated on exactly what does what for which mag, I go by a few basic
    rules.  Fluids Raise Mind, Mates raise Power, Antidotes and Anti-paralysis
    raise Dexterity and high level mates and fluid add defence as well.  Sol
    Atomisers raise Power/Defence, Moon Atomisers raise Dexterity/Mind or vice
    verse and Star Atomisers raise a bit of everything.
    
    When you start to raise a Mags Synchro, note that getting killed will drop your
    synchro by 5%.
    
    The higher the mag evolves the less effect each item will have.  The exception
    is with the special Mags listed in the next section.  These often become faster
    to raise once evolved as higher level healing items add big boosts.
    
    The photon blasts each mag learns are listed below, use this and the charts
    above to ensure your mag learns three different blasts.
    
    1) MYLLA and YOULLA
    Description: A pair of cute looking Chao things appear and cast Deband and
    Shifta.  This is a great Photon Blast for Androids to have access to.
    
    Learned by: Ila, Vayu, Kabanda, Tapas, Naga, Namuci, Madhu, Kaitabha
    
    2) PILLA
    Description: A big Pillar thing swirls out and hits all enemies in the
    vicinity.
    
    Learned by: Garuda, Mitra, Marutah, Ashvinu, Kama, Sita, Bhirava, Marica
    
    3) LEILLA
    Description: A weird angel thing appears and cast Resta, pretty lame actually.
    
    Learned by: Vritia
    
    4) FARLA
    Description: A big snake wins around you, hitting everything nearby.
    
    Learned by: Varuna, Ravana, Ribhava
    
    5) ESTLLA
    Description: A big fish will charge anything in front of you.
    
    Learned by: Apsaras, Bana, Nandin, Durga, Soma, Andhaka, Kalki
    
    6) GOLLA
    Description: A big ole' moose appears and will charge anything enemy in front
    of you.
    
    Learned by: Rudra, Surya, Yaksa, Naraka, Varaha, Sumba, Ushasu, Kumara
    
    Raising Mags is a lot of fun; you can pick up new mags in the Mines in any
    difficulty mode.   These start out at level 5, like the one you started
    with.  Its fun to experiment with new mags and how they make your character
    look.  For example a Garuda mag takes the form of a pair of wings, whereas a
    Kama mag looks like two bazookas floating over your shoulders!  Raise mags, a
    high level mag is your best friend.  At level 200 with full sync and IQ my mag
    was always casting invincibility on me in boss fights and resurrecting me when
    killed.  It's a long job raising a level 200 mag, but worth it.
    
    All standard mags raised to a high level will cast helpful magic like
    deband/shifta, invincibility and have a good chance of resurrecting you if you
    get killed.  Some standard mags stand out though, the Apsaras and Varaha mags
    both have excellent rates of invincing and resurrecting.  You may want to bear
    in mind that if you change one of these into a special mag you may lose some of
    these abilities.  For example, I evolved my Varaha mag into a Rukmin mag (see
    next section) and found it now no longer invinced at full PB Gauge or in Boss
    fights, it only cast Deband/Shifta. Boo!
    
    --------------------------------------------------------------------------
    c) SPECIAL MAGS and MAG CELLS
    --------------------------------------------------------------------------
    
    You may also want to take a step into the world of the Special mag.  There are
    several special mags that can be raised and evolved at level 100 or higher and
    special mags that are normal mags converted uses mag cells.
    
    To get one of the special evolution mags you need raise up the stats in a
    certain way so the sum total of two stats are identical to the sum total of the
    other two stats.  The easiest way to do this is to raise a mag with stats of
    25/25/25/25, at level 100 it will evolve into a special mag.
    
    However each section ID has different criteria if you want to raise some stats
    higher than others and still have them balance at level 100.
    
    VIRIDIA, BLUEFULL, REDRIA WHITILL - DEF + DEX = POW + MIND
    
    SKYLY, PINKAL, YELLOWBOZE - DEF + POW = DEX + MIND
    
    GREENNILL, ORAN, PURPLENUM - DEF + MIND = POW + DEX
    
    So if you are on the PINKAL ID you could reach level 100 with you mag whose
    stats are 10 DEF + 40 MIND = 35 POW + 15 DEX and it will evolve.
    
    Now the type of mag you get is dictated by your Section ID, class and gender. 
    Here is the list of who gets what.
    
    VIRIDIA, BLUFULL, REDRIA and WHITILL
    
    Male Hunter - DEVA
    Female Hunter - SAVITRI
    Male Ranger - PUSHAN
    Female Ranger - RUKMIN
    Male Force - NIDRA
    Female Fore - SATO
    
    SKYLY, PINKAL, YELLOWBOZE
    
    Male Hunter - RATI
    Female Hunter - SAVITRI
    Male Ranger - PUSHAN
    Female Ranger - DIWARI
    Male Force - NIDRA
    Female Force - BHIMA
    
    GREENNILL, ORAN, PURPLENUM
    
    Male Hunter - RATI
    Female Hunter - SAVITRI
    Male Ranger - PUSHAN
    Female Ranger - RUKMIN
    Male Force - NIDRA
    Female Force - BHIMA
    
    The other way to get a rare mag is to find a mag cell or mag kit.  These are
    rare drops that are only found online from special seasonal Rappies in the
    Temple area.
    
    
     MAG Name    | MAG Item           | Section ID
     ------------+--------------------+-------------
     Soniti      | Cell of MAG 502    |     A
     ------------+--------------------+-------------
     Churel      | Cell of MAG 213    |     A
     ------------+--------------------+-------------
     Preta       | Cell of MAG 213    |     B
     ------------+--------------------+-------------
     Pitri       | Cell of MAG 502    |     B
     ------------+--------------------+-------------
     Pian        | Pian's Heart*      |    BOTH
     ------------+--------------------+-------------
     Opa Opa     | Opa Opa Heart*     |    BOTH
     ------------+--------------------+-------------
     Chao        | Heart of Chao*     |    BOTH
     ------------+--------------------+-------------
     RoboChao    | Parts of Robo Chao*|    BOTH
    -------------+--------------------+-------------
     Kapu Kapu   | Heart of Kapu Kapu*|    BOTH
    -------------+--------------------+-------------
     Chu Chu     | Heart of Chu Chu*  |    BOTH
    -------------+--------------------+-------------
     Devil Wings | Heart of Devil*    |    BOTH
    -------------+--------------------+-------------
     Angel Wings | Heart of Angel*    |    BOTH
    -------------+--------------------+-------------
     Panther Tail| Panthers Spirit*   |    BOTH
    -------------+--------------------+-------------
     Hamburger   | Kit of Hamburger   |    BOTH
    -------------+--------------------+-------------
     Mark 3      | Kit of Mark 3**    |    BOTH
    -------------+--------------------+-------------
     MasterSystem| Kit of MasterSystem|    BOTH
    -------------+--------------------+-------------
     Genesis     | Kit of Genesis**   |    BOTH
    -------------+--------------------+-------------
     Saturn      | Kit of Saturn**    |    BOTH
    -------------+--------------------+-------------
     Dreamcast   | Kit of Dreamcast** |    BOTH
    
    
    * SPECIAL STAT REQUIREMENTS
     The mag you use the Pian Heart must have maximum IQ and Synchro
     The mag you use the Opa Opa Heart on must have a MIND stat of over 100
     The mag you use the Heart of Chao on must have all stats above 35
     The mag you use the Parts of Robo Chao on musr have two stats over 70 each
     The Hearts/Kits of Kapu, Chu Chu, Angel/Devil Wings, Hamburger and Panther
     Tail need to be used on a plus level 50, non rare mag.
    
    ** Sega System Mags
     At the moment I do not know what the requirements are to evolve Sega system
     mags.
    
    Personally my all time favourite mag was my trusty Soniti Mag that saw me
    through some tough times on DC PSO.  I would be very happy if one day I could
    have that little metal rabbit head floating behind me again one day.. sigh.
    
    --------------------------------------------------------------------------
    d) MAG ABILITIES CHART
    --------------------------------------------------------------------------
    
    All mags, even a lowly level 10 one can cast invincibility or heal you or other
    things even if only for a few seconds.  When a mag reaches its level 50+
    evolutions though it has a much higher chance of performing a useful function
    when you are in danger and that likelihood increases as the mag levels up and
    gets more intelligent.  The charts below includes all level 10, 35 and level 50
    "final" evolutions (remember after level 50 you can change your mag every 5
    levels if the stat relationships change).  The next section covers all the
    level 100 special evolutions. I have raised one each of every normal mag to
    level 50 so have used my data from that, I have also managed to raise one of
    each of the special evolution mags to level 100 and beyond.
    
    I have also started a chart covering the mags evolved from mag kits. In the DC
    game I had most of these so have pulled data from those experiences. I have
    none of the special converted mags (Soniti, Chu Chu, Angel Wing etc) yet in
    Cube PSO, email me if my chart is incorrect on any of these matters.
    
    Before we begin, here is another falsehead tip-top tip!  If you have a spare
    space on your memory card you can use this to get a special level 100
    evolution.  Simply use your higher level characters to raise a mag with either
    25/25/25/25 stats or stats matching the mag requirements for the character type
    it is linked to.  Now when the mag reaches level 99 create a new level
    character whose mag type you would like (ie, you are a female Hunter who wants
    a male rangers PUSHAN mag), now start up a multiplayer game and have your
    character give the mag to the level 1 character.  Have the new character feed
    the mag up to level 100 and it will evolve into the mag type you wanted. 
    Remember it will be the colour of the character costume of the level 1
    character!  Now give it back to your main character, voila, your Hunter now has
    the fat butterfly PUSHAN!
    
    ************************************************************************
    ************************************************************************
    
    - LEVEL 10+ MAGS ABILITY CHART
    
    MAG       | FULL PB GAUGE  |  BOSS FIGHT   |   1/10 HP      |   DEATH
    -----------------------------------------------------------------------
    KALKI     | Invincibility  | Deband/Shifta | Nothing        | Nothing
    -----------------------------------------------------------------------
    VRITRA    | Invincibility  | Resta         | Nothing        | Nothing
    -----------------------------------------------------------------------
    VARUNA    | Invincibility  | Deband/Shifta | Nothing        | Nothing
    -----------------------------------------------------------------------
    
    ************************************************************************
    ************************************************************************
    
    - LEVEL 35+ MAG ABILITY CHART
    
    
    MAG       | FULL PB GAUGE  |  BOSS FIGHT   |   1/10 HP      |   DEATH
    ----------------------------------------------------------------------
    ASHVINU   | Invincibility  | Deband/Shifta | Deband/Shifta  | Nothing
    ----------------------------------------------------------------------
    MARUTAH   | Invincibility  | Deband/Shifta | Deband/Shifta  | Nothing
    ----------------------------------------------------------------------
    MITRA     | Invincibility  | Deband/Shifta | Deband/Shifta  | Nothing
    ----------------------------------------------------------------------
    NAMUCI    | Invincibility  | Resta         | Resta          | Nothing
    ----------------------------------------------------------------------
    RUDRA     | Invincibility  | Deband/Shifta | Resta          | Nothing
    ----------------------------------------------------------------------
    SUMBA     | Invincibility  | Deband/Shifta | Resta          | Nothing
    ----------------------------------------------------------------------
    SURYA     | Invincibility  | Deband/Shifta | Resta          | Nothing
    ----------------------------------------------------------------------
    TAPAS     | Invincibility  | Resta         | Resta          | Nothing
    ----------------------------------------------------------------------
    VAYU      | Invincibility  | Resta         | Resta          | Nothing
    ----------------------------------------------------------------------
    
    
    ************************************************************************
    ************************************************************************
    
    - LEVEL 50 MAGS ABILITY CHART
    
    MAG       | FULL PB GAUGE  |  BOSS FIGHT   |   1/10 HP      |   DEATH
    -----------------------------------------------------------------------
    ANDHAKA   | Invincibility  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    APSARAS   | Invincibility  | Invincibility | Invincibility  | Revives
    -----------------------------------------------------------------------
    BANA      | Invincibility  | Invincibility | Invincibility  | Revives
    -----------------------------------------------------------------------
    BHIRAVA   | Invincibility  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    DURGA     | Invincibility  | Invincibility | Invincibility  | Revives
    -----------------------------------------------------------------------
    GARUDA    | Resta          | Resta         | Resta          | Revives
    -----------------------------------------------------------------------
    ILA       | Deband/Shifta  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    KABANDA   | Invincibility  | Deband/Shifta | Deband/Shifta  | Revives
    -----------------------------------------------------------------------
    KAITABAH  | Invincibility  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    KAMA      | Invincibility  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    KUMARA    | Resta          | Resta         | Resta          | Revives
    -----------------------------------------------------------------------
    MADHU     | Invincibility  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    MARICA    | Invincibility  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    NAGA      | Invincibility  | Resta         | Resta          | Revives
    -----------------------------------------------------------------------
    NANDIN    | Invincibility  | Invincibility | Invincibility  | Revives
    -----------------------------------------------------------------------
    NARAKA    | Resta          | Resta         | Resta          | Revives
    -----------------------------------------------------------------------
    RAVANA    | Resta          | Deband/Shifta | Deband/Shifta  | Revives
    -----------------------------------------------------------------------
    RIBHAVA   | Invincibility  | Invincibility | Invincibility  | Revives
    -----------------------------------------------------------------------
    SITA      | Invincibility  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    SOMA      | Invincibility  | Invincibility | Invincibility  | Revives
    -----------------------------------------------------------------------
    USASHU    | Invincibility  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    VARAHA    | Invincibility  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    YAKSA     | Invincibility  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    
    
    
    ************************************************************************
    ************************************************************************
    
    - SPECIAL MAGS ABILITY CHART
    
    MAG       | FULL PB GAUGE  |  BOSS FIGHT   |   1/10 HP      |   DEATH
    -----------------------------------------------------------------------
    BHIMA     | Deband/Shifta  | Invincibility | Invincibility  | Revives
    -----------------------------------------------------------------------
    DEVA      | Deband/Shifta  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    DIWARI    | Deband/Shifta  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    NIDRA     | Invincibility  | Invincibility | Invincibility  | Revives
    -----------------------------------------------------------------------
    PUSHAN    | Deband/Shifta  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    SATO      | Invincibility  | Invincibility | Invincibility  | Revives
    -----------------------------------------------------------------------
    SAVITRI   | Deband/Shifta  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    RATI      | Deband/Shifta  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    RUKMIN    | Deband/Shifta  | Deband/Shifta | Resta          | Nothing*
    
    
    * I could be doing RUKMIN a disservice here, but my RAmarl has a level 200
    Rukmin mag with 200 IQ and full synchro and has been revived precisely once in
    100+ hours of gaming with that character.  Stupid brown thing... heh. I have
    listed it as not reviving you as that's a pretty pathetic resurrection rate and
    I don't want to get peoples hopes up. Funnily enough although Rukmin is a
    crappy mag, I kind of like having him bobbing about behind my character now.
    But I do switch him for a maxed out Bhima or Sato in Boss fights.  I'll stop
    rambling now.
    
    ************************************************************************
    ************************************************************************
    
    - RARE MAGS ABILITIES CHART (covers Mags made using kits and cells)
    
    MAG        | FULL PB GAUGE  |  BOSS FIGHT   |   1/10 HP      |   DEATH
    -----------------------------------------------------------------------
    SONITI     | Invincibility  | Invincibility | Invincibility  | Revives
    -----------------------------------------------------------------------
    PITRI      | Resta          | Resta         | Resta          | Revives
    -----------------------------------------------------------------------
    CHUREL     | Deband/Shifta  | Deband/Shifta | Deband/Shifta  | Revives
    -----------------------------------------------------------------------
    PRETRA     | Deband/Shifta  | Deband/Shifta | Deband/Shifta  | Revives
    -----------------------------------------------------------------------
    OPA OPA    | Invincibility  | Deband/Shifta | Resta          | Revives
    -----------------------------------------------------------------------
    
    At the moment I do not know what abilities the Chu Chu, Kapu etc mags possess. 
    I will add them to the chart in a later update.
    
    =========================================================================
    *********************** 7) WEAPONS AND EQUIPMENT ************************
    =========================================================================
    
    Your section ID basically dictates what items will be available to you and how
    common they will be.  Check the comments sections to see if section ID makes a
    weapon/item unavailable. Trade online with other IDs to get more weapons.  Also
    if you play a standard game online, the items available are dictated by the
    section ID of whoever created the game.  So bear that in mind when you organise
    an online session.
    
    When you find a weapon whose name is in green that means it has some extra
    attributes in the form of extra attack power signified by a plus photon
    efficiency percentages.  These percentages are often overlooked but are
    important.  Say you have two sabres, but one has a 30% photon efficiency in the
    Forest area.  That weapon will do more damage than the first.  It may even do
    more damage than a weapon with more attack power but 0% photon efficiency in
    the Forest.
    
    Using Mono/Di/Trigrinders can increase each weapons attack power.  These will
    add 2/4/6 points of attack power when used on an EQUIPPED weapon. All weapons
    have a maximum grind limit.  Any other weapons ground past that point that
    you may receive online have been "made".  Not necessarily a bad thing, a +99
    Spread Needle can make levelling up much less of a chore, but do check with
    other players first if you are using altered weapons online.  It's the polite
    thing to do.
    
    When you acquire a weapon with "???" you need to take it to the TEKKER in the
    shop area.  He will give your weapon an attribute.  These will get more
    powerful as you progress through the difficulty levels.  You can keep getting
    the same weapon Tekked if you have the cash.  You may get a more powerful one
    than he first presents you with.  Here are the categories from weakest to
    strongest:
    
    1) Heat - Fire - Flame - Burning
    Special Attack does Fire Damage
    
    2) Shock - Thunder - Storm - Tempest
    Special Attack does Lightening Damage
    
    3) Ice - Frost - Freeze - Blizzard
    Special Attack may freeze enemies
    
    4) Bind - Hold - Seize - Arrest
    Special Attack may paralyse enemies
    
    5) Panic - Riot - Havoc - Chaos
    Special Attack may confuse enemies
    
    6) Dim - Shadow - Dark - Hell
    Special Attack has a chance of killing an enemy outright.
    
    7) Draw - Drain - Fill - Gush
    Special Attack drains 5%/9%/13%/17% of enemy HP and gives it to you.
    
    8) Heart - Mind - Soul - Geist
    Special Attack will refill 3%/4%/5%/6% of you Max TP
    
    9) Master - Lord - King
    Special Attack steals 8%/10%/12% of enemies EXP
    
    10) Charge - Spirit - Berserk
    Special Attack drains Meseta/TP/HP to perform a powerful attack
    
    11) Devils - Demons
    Special Attack reduces enemies HP to a half/quarter
    
    You will also find weapons whose names are in yellow and in capitals; these are
    special weapons and are among the most powerful in their group outside of the
    super rarities (who's names are in glowing Orange).  They have their own
    specialties and you won't find them as types listed above.
    
    --------------------------------------------------------------------------
    a) WEAPONS
    --------------------------------------------------------------------------
    
    This is a long list so I suggest you use the CONTROL + F search function to
    find quickly any weapon you want to know more about.  More new weapons come to
    light every week or so, so expect regular updates and corrections to this list.
     Also you may noticed some weapons listed with incomplete information,
    basically that means I am aware that this particular rare exists (eg. Monkey
    King Bar), but have been unable to satisfactorily confirm certain aspects about
    it (usually its Section ID/Difficulty availability).
    
    Also, I transferred a lot of this list from the DC version. I have endeavoured
    to check ever one and change its stats if they have changed.  But if you notice
    errors please let me know and I will fix them as soon as I can. Also some
    weapons have "?" for things like Max. Grind, Special etc.  This is mainly due
    to me not having characters who can equip them, yet. Again as I level up I will
    update the missing info.
    
    MISCELLENEOUS RARES contains any rares that I can't fit into any of the type
    categories easily and also those who can be used by characters types they
    normally can't be used by eg: The SOUL EATER, a partisan type that can also be
    used by Forces.  So if you don't find it in the other categories, its been
    shoved in there =)
    
    The comment section for each weapon contains details on who can equip the
    weapon and also Section IDs it has been confirmed on.  If your ID is not there
    is may still be available on that ID, its just I haven't been able to confirm
    it yet.
    
    **************************************************************************
    a) SABRES
    **************************************************************************
    
    Sabres are excellent melee weapons that can be equipped by all character
    classes.  Combining good accuracy with great power, high level and special
    sabres are invaluable.  Although they only hit one enemy at a time, a combo
    comes out very quickly and you can skewer though most enemies without them
    being able to interrupt your combo.
    
    - Sabre
    Attributes: ATP +55, ATA +30
    Description: "A sword with a Photon Blade"
    
    - Brand
    Attributes: ATP +100, ATA +33
    Description: "A sword with good accuracy and power"
    
    - Buster
    Attributes: ATP +160, ATA +36
    Description: "An extremely high performance sword"
    
    - Pallasch ATP +220, ATA +39
    Attributes: "A superior sword, usable only by masters."
    Description:
    
    - Gladius
    Attributes: ATP +280, ATA +42
    Description: "An exceptional sword.  Has amazing power."
    
    - DB's SABRE
    Attributes: ATP +350, ATA +43
    Special: Drains TP for extra powerful attack
    Description: "Replica of a sabre once used by the military.
                  An extremely common replica"
    Requirement: ATP 320
    Stars: 9
    Max grind: 9
    Comments: fairly common rare, usually found in the Hard, V.Hard forest
    
    - KALADGOLG
    Attributes: ATP +310, ATA +55
    Special: Ice
    Description: "A legendary sword long sought after by warriors.
                            Its special attack freezes enemies."
    Requirement: ATP +295
    Stars: 9
    Max grind: 9
    Comments: Found in Ult Ruins
    
    - DURANDALS SABRE
    Attributes: ATP +353, ATA +49, MST +15
    Special: Steals EXP
    Description: "A legendary sword known as "The Knight's Blade."
                  Its special attack steals experience points."
    Requirement: ATP 310
    Stars: 9
    Max grind: 9
    Comments:  Found in Ult. ruins
    
    - ANCIENT SABRE
    Attributes: ATP +680, ATA +68
    Special: EXP steal
    Description: "Legendary sword found in the ancient ruins. It absorbs enemy
                  experience"
    Requirement: ATP 620
    Stars: 10
    Max grind: 45
    Comments: Actually found in Ultimate Forest.
    
    - LAVIS CANNON
    Attributes: ATP +422, ATA +72
    Special: Hits in a sequence
    Description: "Few facts or even rumours are known about this ultimate sword.
                  Its abilities are a mystery."
    Requirement: ATP 500
    Stars: 12
    Max grind: 15
    Comments: Usable by Hunters only
    
    - RED SABRE
    Attributes: ATP +600, ATA +155
    Special: Steals HP
    Description: "This red sabre is a prototype, so it's finish is incomplete.
                  Letters, which say 'He', are carved on the hilt".
    Requirement: ATP 620
    Stars: 10
    Max grind: 90
    Comments:  Found in Ult. Forest
    
    
    **************************************************************************
    b) SWORDS
    **************************************************************************
    
    Swords are unique to the HUNTER class.  These mighty blades can hit around 5-6
    enemies all at once, so although they do less damage per individual hit than a
    sabre they do cumulatively much more.  They are however quite slow and reduce
    your evasion; also your combos can be interrupted easily by some of the faster
    enemies.  That said, a good powerful sword is a must for an effective hunter as
    you can take down rooms of enemies quickly.
    
    - Sword
    Attributes: ATP +60, ATA +25, EVP -5
    Description: "A large weapon with a Photon Blade."
    
    - Gigush
    Attributes: ATP +100, ATA +27, EVP -5
    Description: "A large sword with good accuracy and power."
    
    - Breaker
    Attributes: ATP +150, ATA +50, EVP -10
    Description: "A large, extremely high performance sword."
    
    - Claymore
    Attributes: ATP +200. ATA +32, EVP -10
    Description: "A large superior sword usable only by masters."
    
    - Calibur
    Attributes: ATP +250, ATA +35, EVP -10
    Description: "AN exceptional large sword. Has amazing power."
    
    - FLOWENS SWORD
    Attributes: ATP +240, ATP+34, LCK +5
    Special:
    Description: "Bears the serial number 52-0003"
    Requirement: ATP 385
    Stars: 9
    Max grind: 9
    Comments: Common in Ultimate difficulty.
    
    - LAST SURVIVOR
    Attributes: ATP +280, ATA +25, EVP -15, HP +20
    Special: HP drain
    Description: "A sword said to protect its bearer in any battle.
                  Its special attack steals HP."
    Requirement: ATP 470
    Stars: 9
    Max grind: 9
    Comments: Found in Ult. Ruins
    
    - DRAGON SLAYER
    Attributes: ATP +300, ATA +40, EVP -15
    Special: Fire
    Description: "A legendary sword borne by one who defeated a dragon.
                  Adds an explosive fire attack"
    Requirement: ATP 480
    Stars: 9
    Max grind: 9
    Comments: Sometimes found after killing the Dragon Boss in Hard/V.Hard mode
    
    - RED SWORD
    Attributes: ATP +660, ATA +98
    Special: Paralyse
    Description: "This red sword is a prototype, so it's finish is incomplete.
                  Letters, which say 'a', are carved on the hilt".
    Requirement: ATP 746
    Stars: 9
    Max grind: 90
    Comments: Find in Ult. Caves
    
    - SEALED J-SWORD
    Attributes: ATP + 400, ATA +35
    Special: Halves enemy HP
    Description: "Ancient sword with its power sealed by an unknown stamp.
                  The seal opens when all techniques are used."
    Requirement: ATP 710
    Stars: 12
    Max grind: ?
    Comments: This may still be banned.
    
    - CHAIN SAWRD
    Attributes: ATP +525, ATA +36, EVP -15
    Special: Absorbs enemy HP
    Description: "A large Sword with small spinning photon blades.
                  Its special attack steals enemy HP."
    Requirement: ATP 700
    Stars: 10
    Max grind: 15
    Comments: Seems to be very rare, find in Ultimate Caves or Spaceship so far.
    
    - TSUMIKIRI J-SWORD
    Attributes: ATP +750, ATA +40
    Special: ?
    Description: "Owned by Orochi Agito, the blade was made along the same lines
                  as Agito, with a carved seal on the blade."
    Requirement: ATP 910
    Stars: 12
    Max grind: 50
    Comments: Possibly still banned?
    
    **************************************************************************
    c) DAGGERS
    **************************************************************************
    
    Another powerful melee weapon unique to the Hunter class.  A dagger combo will
    hit one enemy up to five times, so although individual hits are weaker, a
    combination will total a large amount.  Even at low levels they have good
    accuracy and especially suit the HUsceal and HUnewearl classes as their
    superior speed makes them extra lethal.
    
    - Dagger
    Attributes: ATP +40, ATA +20
    Description: "A short photon sword.  Attacks enemies twice."
    
    - Knife
    Attributes: ATP +70, ATA +22
    Description: "A short sword with good accuracy and power."
    
    - Blade
    Attributes: ATP +100, ATA +24
    Description: "An extremely high performance short sword."
    
    - Edge
    Attributes: ATP +130, ATA +26
    Description: "A superior short sword, usable only by masters."
    
    - Ripper
    Attributes: ATP +160, ATA +28
    Description: "An exceptional short sword.  Has amazing power."
    
    - BLADE DANCE
    Attributes: ATP +170, ATA +27, DFP +10
    Special: Paralyse
    Description: "A short sword named for its dance-like attack.
                  Its special attack paralyses enemies."
    Requirement: ATP 385
    Stars: 9
    Max grind: 9
    Comments: Common in Ultimate mode.  Can be bought in shop after level 100 on
    some section IDs
    
    - BLOODY ART
    Attributes: ATP +155, ATA +40, MST +10
    Special: Halves HP
    Description: "A legendary short sword named for all the blood that it spilled.
                  Its special attack halves enemy HP."
    Requirement: ATP 412
    Stars: 9
    Max grind: 9
    Comments: Found Ult. Ruins.
    
    - CROSS SCAR
    Attributes: ATP +190, ATA +32
    Special: Lightning
    Description: "A legendary short sword that leaves cross-shaped scars on its
                  victims. Adds lightning damage."
    Requirement: ATP 463
    Stars: 9
    Max grind: 9
    Comments: Find in V.Hard, Ult. Mines
    
    - RED DAGGER
    Attributes: ATP +613, ATA +162
    Special: Steals TP
    Description: "This red blade is a prototype, so its finish is incomplete.
                  Letters, which say 't', are carved on the hilt."
    Requirement: ATP 710
    Stars: 9
    Max grind: 90
    Comments:  Find in Ult. Caves.
    
    - LAVIS BLADE
    Attributes: ATP +450, ATA +40
    Special: Drains your Hp to increase attack power
    Description: "A mysterious blade for use with both hands. It's very powerful,
                   and if you use a certain item, it will become..."
    Requirement: ATP 850
    Stars: 12
    Max grind: 10
    Comments: Find in Ultimate Ruins.
    
    **************************************************************************
    d) SLICERS
    **************************************************************************
    
    These are throwing knives that can be equipped by any class.  Often an
    overlooked weapon due to the fact early slicers are extremely poor weapons.
    However later slicers like the RAPPY's FAN and the DISKA's are superb long
    distance weapons for Hunters, allowing them to strike multiple targets.
    
    - Slicer
    Attributes: ATP +15, ATA +13
    Description: "A throwing blade that hits multiple enemies."
    
    - Spinner
    Attributes: +30 ATP, ATA +16
    Description: "A throwing Blade with good accuracy and power."
    
    - Cutter
    Attributes: ATP +50, ATA +19
    Description: "An extremely high performance throwing blade."
    
    - Sawcer
    Attributes: ATP +80, ATA +22
    Description: "A superb throwing blade, used only by masters."
    
    - Diska
    Attributes: ATP +145, ATA +25
    Description: "An exceptional throwing blade. Has amazing power."
    
    - SLICER OF ASSASSIN
    Attributes: ATP +110, ATA +27, DFP +10
    Special: Instant kill
    Description: "A legendary throwing blade used by elite assassins.
                  Its special attack can kill instantly."
    Requirement: ATP 480
    Stars: 9
    Max grind: 9
    Comments: Find in Ult ruins
    
    - DISKA OF LIBERATOR
    Attributes: ATP +150, ATA +31
    Special: Confusion
    Description: "A legendary throwing blade used by a hunter called
                  'The Liberator."
    Requirement: ATP 480
    Stars: 9
    Max grind: 9
    Comments: Find in Ultimate Ruins
    
    - DISKA OF BRAVEMAN
    Attributes:  ATP +170, ATA +30
    Special: HP sacrifice
    Description: "A legendary throwing blade for the brave.
                  Sacrifices HP for a powerful special attack."
    Requirement: ATP 495
    Stars: 9
    Max grind: 9
    Comments: Buy in weapon shop on certain section IDs.
    
    - RED SLICER
    Attributes: ATP +695, ATA +144
    Special: Fire
    Description: "This red slicer is a prototype, so it's finish is incomplete.
                  Letters, which say 'Cl,' are carved on the hilt."
    Requirement: ATP 970
    Stars: 9
    Max grind: 90
    Comments: Find in Ultimate Ruins
    
    - FLIGHT FAN
    Attributes: ATP +680, ATA +185
    Special: EXP steal
    Description: "When thrown, this fan can kill several enemies at once.
                  It's special attack steals 12% of the enemies experience".
    Requirement: ATP 880
    Stars: 11
    Max grind: 15
    Comments:
    
    **************************************************************************
    e) PARTISANS
    **************************************************************************
    
    Partisans are an odd class of weapon.  Hunters can equip all partisans, rangers
    can equip only the non special weapon partisans (ie, Partisan to Gungnir). 
    They hit multiple times and unlike swords they don't cut your evasion.  However
    they aren't as powerful as swords and the combos are even more readily
    interrupted.
    
    - Partisan
    Attributes: ATP +40, ATA +32
    Description: "A long sword with a photon blade.  Hits multiple enemies."
    
    - Halbert
    Attributes: ATP +75, ATA +37
    Description: "A long sword with good accuracy and power."
    
    - Glaive
    Attributes: ATP +110, ATA +41
    Description: "An extremely high performance long sword."
    
    - Berdys
    Attributes: ATP +145, ATA +45
    Description: "A superior long sword, usable only by masters."
    
    - Gungnir
    Attributes: ATP +180, ATA +49
    Description: "An exceptional long sword.  Has amazing power."
    
    - BRIONAC
    Attributes: ATP +182, ATA +33
    Special: TP steal
    Description: "A legendary long sword made of pure photons.
                  Its special attack drains enemy TP."
    Requirement: ATP 475
    Stars: 9
    Max grind: 0
    Comments: Find in Hard mode onwards, usually in the Caves.
    
    - VJAYA
    Attributes: ATP +200, ATA +55
    Special: Use meseta to increase attack power
    Description: "A legendary long sword for the wealthy.
                  Can launch a powerful attack at the cost of Meseta."
    Requirement: ATP 412
    Stars: 9
    Max grind: 9
    Comments: Find in ultimate Forest
    
    - GAE BOLG
    Attributes: ATP +220, ATA +40, LCK +5
    Special: Ice
    Description: "A legendary long sword that is said to become sharper with
                  every blow. Its special attack freezes enemies."
    Requirement: ATP 463
    Stars: 9
    Max grind: 9
    Comments: Find in V.hard Ruins
    
    - RED PARTISAN
    Attributes: ATP +600, ATA +202
    Special: Ice
    Description: "This red partisan is a prototype, so its finish is incomplete.
                  Letters, which say "h," are carved on the grip."
    Requirement: ATP 860
    Stars: 9
    Max grind: 90
    Comments: Find in Ultimate Mines.
    
    - SOUL BANISH
    Attributes: ATP +350, ATA +45
    Special: Drains your HP for a more powerful attack
    Description: "A cursed, but powerful sickle that drains HP.
                  Its special attack drains HP for a powerful strike."
    Requirement: 850
    Stars: 10
    Max grind: 9
    Comments: Find in Ultimate Central Control and Seabed.
    
    - BERDYSH
    Attributes: ATP +270, ATA +40
    Special: Drains PB bar to make attack more powerful.
    Description: "A very powerful sword. Only Android Hunters can use it
                   due to it's stringent requirements."
    Requirement: ATP 710
    Stars: 9
    Max grind: 25
    Comments: Usable by HUcast and HUcaseal only. Find in Ultimate Temple,
    Spaceship and Central Control.
    
    - IMPERIAL PICK
    Attributes: ATP +300, ATA +41
    Special: Halves enemy HP
    Description: "The blades can kill an enemy in one hit.
                  Its special attack can take away half of an enemy's health."
    Requirement: ATP 785
    Stars: 10
    Max grind: 20
    Comments: Usable by Hunters only, most likely to turn up in the Ultimate Forest
    and Ultimate Seabed.
    
    - CHAMELEON SYCTHE
    Attributes: ATP +600, ATA +215
    Special: Steals TP
    Description: "This scythe is considered a work of art because of its
                  intricate design. It's special attack confuses enemies."
    Requirement: ATP 670
    Stars: 11
    Max grind: 80
    Comments: Prize in offline challenge mode
    
    **************************************************************************
    f) HANDGUNS
    **************************************************************************
    
    Handguns can be equipped by all classes and like sabres combine good power and
    accuracy with speedy attacks.  Early on, every character should pack a handgun,
    even if its just to take out those pesky floating mines. Rangers will soon
    substitute Rifles and Shots, but for Hunters and most Forces a powerful handgun
    like the RED HANDGUN is a must at higher levels.
    
    - Handgun
    Attributes: ATP +30, ATA +26
    Description: "A small gun that fires Photon bullets."
    
    - Autogun
    Attributes: ATP +65, ATA +29
    Description: "A small gun with good accuracy and power."
    
    - Lockgun
    Attributes: ATP +110, ATA +26
    Description: "An extremely high performance small gun."
    
    - Railgun
    Attributes: ATP +145, ATA +32
    Description: "A superior small gun, usable only by masters."
    
    - Raygun
    Attributes: ATP +180, ATA +38
    Description: "An exceptional small gun. Has amazing power
    
    - VARISTA
    Attributes: ATP +210, ATA +38, EVP +10
    Special: Paralysis
    Description: "A legendary High performance pistol.
                  Its special causes paralysis."
    Requirement: ATA 110
    Stars: 9
    Max grind: 9
    Comments: V.Hard Ruins, Ultimate mode all areas. Can buy from shop after level
    100.
    
    - CUSTOM RAY VER.OO
    Attributes: ATP +195, ATA +45
    Special: Fire
    Description: "A pistol used by military mechanic group "Team00."
                  Proves the bearer to be a member of the team"
    Requirement: ATA 105
    Stars: 9
    Max grind: 9
    Comments: Find in Ultimate mode, and V.hard ruins
    
    - BRAVACE
    Attributes: ATP +250, ATA +45
    Special: Lightning
    Description: "A legendary pistol reserved for high-ranking officers aboard
                  Pioneer 1.
                  Adds lightning damage."
    Requirement: ATA 118
    Stars: 9
    Max grind: 9
    Comments: Find in various places in V.Hard and Ult.
    
    - RED HANDGUN
    Attributes: ATP +530, ATA +85
    Special: Lightning
    Description: "This red gun is a prototype, so it's finish is incomplete.
                  Letters, which say 'i', are carved on the barrel."
    Requirement: ATP 140
    Stars: 9
    Max grind: 90
    Comments: Find in Ultimate Forest.
    
    **************************************************************************
    g) MECHGUNS
    **************************************************************************
    
    Mechguns like Handguns can be equipped by all classes.  They fire multiple
    times at the same target.  Early Mechguns tend to be less useful than Handguns
    as the accuracy boosts are poor and result in a lot of missed shots.  However
    higher levels guns like the TWIN PSYCHOGUNS are extremely popular, I think
    mainly because they look cool =P
    
    - Mechgun
    Attributes: +4 ATP
    Description: "A machine gun that fires a hail of Photon bullets."
    
    - Assault
    Attributes: ATP +8, ATA +3
    Description: "A machine gun with good power and accuracy."
    
    - Repeater
    Attributes: ATP +12, ATA +6
    Description: "An extremely high performance machine gun."
    
    - Gatling
    Attributes: ATP +16, ATA +9
    Description: "A superior machine gun, usable only by masters."
    
    - Vulcan
    Attributes: ATP +20, ATA +12
    Description: "An exceptional machine gun. Has amazing power."
    
    - M&A60 VISE
    Attributes: ATP +25, ATA +15, LCK +5
    Special: uses own HP for extra power attacks
    Description: "A legendary machine gun from the Vise Corp.
                  Sacrifices HP for a powerful special attack."
    Requirement: ATA 120
    Stars: 9
    Max grind: 9
    Comments: Find in Hard Mode onwards
    
    - H&S25 JUSTICE
    Attributes: ATP +30, ATA +18
    Special: Ice
    Description: "A legendary machine gun from the Justice Corp.
                  Its special attack freezes enemies."
    Requirement: ATA 122
    Stars: 9
    Max grind: 9
    Comments: Find in Hard Mode onwards.
    
    - L&K15 COMBAT
    Attributes: ATP +35, ATA +19
    Special: Paralysis
    Description: "A legendary machine gun from the Combat Corp.
                  It's special attack paralyses enemies".
    Requirement: ATA 124
    Stars: 9
    Max grind: 9
    Comments: Find in V.Hard, Ultimate mode
    
    - RED MECHGUN
    Attributes: ATP +513. ATA +90
    Special: Confusion
    Description: "This red mechgun is a prototype, so its finish is incomplete.
                  Letters, which say "ff," are carved on the grip."
    Requirement: ATA 175
    Stars: 9
    Max grind: 90
    Comments: Find in Ultimate Mode.
    
    **************************************************************************
    h) RIFLES
    **************************************************************************
    
    A ranger only class of weapon and one that all rangers should equip as soon as
    they can (they often turn up in the shop before you start finding them on the
    ground). Excellent power and accuracy combined with good speed in chaining a
    combo make this a lethal weapon early on.  Rifles also have the longest range
    of any weapon in the game.
    
    - Rifle
    Attributes: ATP +20, ATA +9
    Description: "A long range gun that fires Photon bullets."
    
    - Sniper
    Attributes: ATP +90, ATA +18
    Description: "A rifle with good accuracy and power."
    
    - Blaster
    Attributes: ATP +160, ATA +27
    Description: "An extremely high performance rifle"
    
    - Beam
    Attributes: ATP +210, ATA +36
    Description: "A superior rifle, usable only by masters."
    
    - Laser
    Attributes: ATP +280, ATA +45
    Description: "An exceptional rifle. Has amazing power."
    
    - VISK'235W
    Attributes: +260 ATP, +50 ATA, EVP +5
    Special: Paralyse
    Description: "legendary rifle crafted by Visk, one of the three masters.
                  It's special attack paralyses enemies."
    Requirement: ATA 118
    Stars: 9
    Max grind: 9
    Comments: Find in the Ult. forest
    
    - WALS'MK2
    Attributes: ATP +290, ATA +54
    Special: Confusion
    Description: "Legendary rifle crafted by Wals, one of the three masters.
                  It's special attack confuses enemies."
    Requirement: 120
    Stars: 9
    Max grind: 9
    Comments: Find in Ultimate Mode
    
    - JUSTY'23ST
    Attributes: ATP +270, ATA +54, DFP +10
    Special: Halves enemy HP
    Description: "Legendary rifle crafted by Justy, one of the three masters.
                  It's special attack halves enemy HP."
    Requirement: 125
    Stars: 9
    Max grind: 9
    Comments: Find in Ultimate Mode
    
    - EGG BLASTER
    Attributes: ATP +300, ATA +40
    Special: Fire damage
    Description: "A special gun made by a mysterious scientist out to conquer the
                  world. Does fire damage."
    Requirement: ATA 140
    Stars: 10
    Max grind: ?
    Comments: Is this made by Dr. Robotnik (Eggman) from Sonic the Hedgehog
    perchance?
    
    - YASMINKOV 7000V
    Attributes: ATP +695, ATA +180
    Special: None
    Description: "An antique model that's popular among certain hardcore fans.
                  The power is as strong as the new model."
    Requirement: ATA 190
    Stars: 10
    Max grind: 10
    Comments:
    
    - YASMINKOV 3000R
    Attributes: ATP +622, ATA +122
    Special: none
    Description: "An antique model that's popular among certain hardcore fans.
                  The power is as strong as the new model."
    Requirement: ATA 160
    Stars: 10
    Max grind: 10
    Comments:
    
    - ANO RIFLE
    Attributes: ATP +350, ATA +64
    Special: Paralysis
    Description: "This rifle was used as the military Android's primary weapon
                  in a certain country."
    Requirement: ATA 174
    Stars: 10
    Max grind: 15
    Comments: Male Rangers only. Find in Ultimate Central Control and Seabed
    
    - ANTI ANDROID RIFLE
    Attributes: ATP +350, ATA +60
    Special: Lightning
    Description: "A government certified scientist created this
                  high-performance rifle based on the A-35 rifle function."
    Requirement: ATA 175
    Stars: 10
    Max grind: 9
    Comments: Find in Ultimate Ep II all areas.
    
    - FROZEN SHOOTER
    Attributes: ATP +250, ATA +60
    Special: Freeze enemies
    Description: "The latest freeze gun uses latent heat energy to fire a freeze
                  bomb.  Its power to freeze is excellent."
    Requirement: ATA 162
    Stars: 10
    Max grind: 9
    Comments: Ultimate Forest, dropped by Hildetorr.
    
    **************************************************************************
    i) SHOTGUNS
    **************************************************************************
    
    Shotguns are similar to the Sword in that they have major pros and cons.  The
    pro is they shoot out a spread of bullets and hit multiple targets.  The cons
    are they are VERY slow, probably the slowest weapon in the game.  So you may
    find yourself eating enemy attack before you can recover from a shot.  That
    said, they are a useful tool for clearing rooms and the SPREAD NEEDLE is
    definitely the best one to get as it fires off shots much, much more quickly.
    
    - Shot
    Attributes: ATP +25, ATA +27, EVP -10
    Description: "A shotgun that fires a spread of Photon Bullets."
    
    - Spread
    Attributes: ATP +50, ATA +30, EVP -10
    Description: "A shotgun with good accuracy and power."
    
    - Cannon
    Attributes: ATP +80, ATA +35
    Description: "An extremely high performance rifle."
    
    - Launcher
    Attributes: ATP +110, ATA +41
    Description: "A superior shotgun usable only by masters."
    
    - Arms
    Attributes: ATP +150, ATA +47
    Description: "An exceptional shotgun. Has amazing powers."
    
    - CRUSH BULLET
    Attributes: ATP +133, ATA +37, EVP -30
    Special: HP thief
    Description: "A legendary shotgun made with pure photons.
                  Its special attack steals enemy HP."
    Requirement: ATA 122
    Stars: 9
    Max grind: 9
    Comments: Find in V.Hard Ruins and Ultimate mode.
    
    - FINAL IMPACT
    Attributes: ATP +188, ATA +40, LUCK +10
    Special: EXP steal
    Description: "A legendary shotgun with tremendous power.
                  Its special attack steals enemies' experience points."
    Requirement: ATA 125
    Stars: 9
    Max grind: 9
    Comments: Find in V.Hard Mines/Ruins.
    
    - METEOR SMASH
    Attributes: ATP +160, ATA +43, EVP -30
    Special: TP steal
    Description: "A legendary shotgun with power that rivals a meteor strike.
                  It's special attack steals enemy TP."
    Requirement: ATA 125
    Stars: 9
    Max grind: 9
    Comments: Find in V.Hard Ruin.
    
    - SPREAD NEEDLE
    Attributes: ATP + 245, ATA +40, EVP -30
    Special: Paralysis
    Description: "A custom shotgun that shoots countless needles.
                  Its special attack paralyses enemies."
    Requirement: ATA 135
    Stars: 9
    Max grind: 40
    Comments: Most likely to be found in the Ult. Ruins
    
    - FLAME VISIT
    Attributes: ATP +450, ATA +40
    Special: Confusion
    Description: "A flamethrower that incinerates enemies with huge fireballs.
                           It's special attack confuses enemies."
    Requirement: ATA 164
    Stars: 10
    Max grind: 9
    Comments: Find in Ult Ruins and Temple.
    
    - PANZER FAUST
    Attributes: ATP +500, ATA +42
    Special: Confusion
    Description: "It fires a very powerful rocket bomb. Its special attack can
    confuse enemies."
    Requirement: ATA 181
    Stars: 10
    Max grind: 9
    Comments: Usable by RAcast and RAcaseal only. Dropped by Baranz in the Ultimate
    Spaceship.
    
    - MASER BEAM
    Attributes: ATP +230, ATA +37
    Special: Zonde/Paralysis
    Description: "A special gun that shoots lighting. Its accuracy is top class."
    Requirement: ATA 160
    Stars: 10
    Max grind: 20
    Comments: Dropped by Gol Dragon in the Ult. Spaceship.
    
    **************************************************************************
    j) CANES
    **************************************************************************
    
    Canes are force only weapons that have average power and accuracy.  Lower level
    canes are pretty useless and you would do well to sub them for a wand or rod as
    soon as you can.  Special Canes are pretty much interchangeable with Special
    Rods and Wands and which one you equip depends on your playing style. With
    force weapons, many people tend to equip based on special attacks rather than
    ATP or ATA boosts as few Forces tend to want to engage in hand-to-hand combat.
    
    - Cane
    Attributes: ATP +30, ATA +40
    Description: "A cane usable by Forces.  Has low attack power."
    
    - Stick
    Attributes: ATP +60, ATA +45
    Description: "A high quality cane with average attack power."
    
    - Mace
    Attributes: ATP +90, ATA +50
    Description: "A superior cane, usable only by masters."
    
    - Club
    Attributes: ATP +120, ATA +55
    Description: "An exceptional cane.  Has amazing powers."
    
    - CLUB OF LACONIUM
    Attributes: ATP +150, ATA +60, Luck +10
    Special: Fire
    Description: "A legendary cane made of Laconium metal.
                  It's special attack causes fire damage."
    Requirement: MST 430
    Stars: 9
    Max grind: 9
    Comments: PINKAL: common drop in all area and difficulties
    
    - MACE OF ADAMAN
    Attributes: ATP +180, ATP +55
    Special: Lightning
    Description: "A legendary cane made of the magic stone Adaman.
                  Its special attack adds lightning damage."
    Requirement: MST 440
    Stars: 9
    Max grind: 9
    Comments: Find in Ult. Mines/Ruins
    
    - CLUB OF ZUMIURAN
    Attributes: ATP +220, ATA +60, MST +10
    Special: Death
    Description: "A legendary cane made of the magic stone Zumiuran.
                  Its special attack can cause instant death."
    Requirement: MST 450
    Stars: 9
    Max grind: 0
    Comments:
    
    - SUMMIT MOON
    Attributes: ATP +566, ATA +140, MST +55
    Special: Lightning
    Description: "The stone on this cane increases your mental strength.
                  Its special attack is lightning."
    Requirement: MST 800
    Stars: 11
    Max grind: 45
    Comments: Force only.  Find in Ult. Ruins
    
    - STING TIP
    Attributes: ATP +170, ATA +40, MST +30, DFP +40
    Special: TP drain from enemy
    Description: "A special battle cane with needles on its tip.
                   Its special attack steals TP."
    Requirement: MST 450
    Stars: 10
    Max grind: 30
    Comments: Find in various modes from Hard onwards, but only in Ep II.
    
    - DEMONIC FORK
    Attributes: ATP +345, ATA +45, MST +35
    Special: EXP thief
    Description: "This evil fork brings bad luck to the person who equips it.
                            Its special attack steals enemy experience."
    Requirement: MST 720
    Stars: 10
    Max grind:
    Comments: Find in Ultimate Central Control
    
    **************************************************************************
    k) RODS
    **************************************************************************
    
    Rods are weapons for Forces only who want to engage in hand-to-hand combat. 
    It's likely that as a Force you'll be able to equip a powerful Rod before you
    have the ATP to equip a similarly powerful Sabre.  Most Special Rods have
    powers that reduce or drain enemy HP rather than fire off magical attacks.
    
    - Rod
    Attributes: ATP +42, ATA +45
    Description: "A battle cane made only for Forces."
    
    - Pole
    Attributes: ATP +80, ATA +50
    Description: "A battle cane with good power and accuracy."
    
    - Pillar
    Attributes: ATP +115, ATA +55
    Description: "A superior battle cane, useable only by masters."
    
    - Striker
    Attributes: ATP +150, ATA +60
    Description: An exceptional Battle cane.  Has amazing power."
    
    - BATTLE VERGE
    Attributes: ATP +150, ATA +60
    Special: HP halve
    Description: "A legendary cane made so Forces can hold their own in a fight.
                  Halves enemy HP."
    Requirement: MST 460
    Stars: 9
    Max grind: 9
    Comments: Find in V.Hard Ruins
    
    - BRAVE HAMMER
    Attributes: ATP +220, ATA +65
    Special: TP attack
    Description: "A legendary battle cane for brave Forces.
                  Its special attack uses TP to launch a powerful strike."
    Requirement: MST 470
    Stars: 9
    Max grind: 9
    Comments: Find in Very Hard Caves
    
    - ALIVE AQHU
    Attributes: ATP +260, ATA +65
    Special: HP steal
    Description: "A legendary battle cane made for a Force for intense fights.
                  Its special attack steals enemies' HP."
    Requirement: MST 480
    Stars: 9
    Max grind: 9
    Comments: Find in V.Hard Ruins
    
    - BROOM
    Attributes: ATP +230, ATA +35, MST +45
    Special: None
    Description: "This is a cleaning tool that was found in the ancient ruins.
                  Something is carved on it. It increases mental strength."
    Requirement: MST 348
    Stars: 10
    Max grind: 0
    Comments: Prize in Offline Challenge mode
    
    - BRANCH OF PAKU PAKU
    Attributes: ATP  +267, ATA +45, DFP +25
    Special:
    Description: "A branch that gives off a fragrance that puts
                  Chao into a trance."
    Requirement: MST 600
    Stars: 11
    Max grind: ?
    Comments: Findable in Hard, V.Hard, Ultimate Forest and Caves.
    
    - CADUCEUS
    Attributes: ATP +360, ATA +54, DFP +40
    Special: Fire
    Description: "A special cane based on a legandary holy cane.
                  Casts Foie as a special attack."
    Requirement:  MST 720
    Stars: 10
    Max grind: ?
    Comments: Find in V.hard Ruins and Ultimate Caves (Pouilly Slime)
    
    - FATSIA
    Attributes: ATP +280, ATA +45, MST +20
    Special: ?
    Description: "A huge leaf. Weapon becomes more powerful
                  once in contact with water."
    Requirement: MST 590
    Stars: 10
    Max grind: ?
    Comments: Usable by all non-androids. Find in Vhard and Ultimate Central
    Control and Seabed.
    
    **************************************************************************
    l) WANDS
    **************************************************************************
    
    Wands are Force only weapons designed for the player who wants to pump up their
    MST as much as possible.  Weak physically, they soon provide significant boosts
    to your mental strength that increases the power of your techs.
    
    - Wand
    Attributes: ATP +30, ATA +30, MST +10
    Description: "A magic cane with good power and attributes."
    
    - Staff
    Attributes: ATP +40, ATA +35, MST +10
    Description: "An extremely high performance magic cane."
    
    - Baton
    Attributes: ATP +50, ATA +40, MST +10
    Description: "A superior cane, usable only by masters."
    
    - Sceptre
    Attributes: ATP +75, ATA +45, MST +10
    Description: "An exceptional magic cane. Has amazing power
    
    - FIRE SCEPTRE: AGNI
    Attributes: ATP +100, ATA +50, MST +20
    Special: Fire
    Description: "A legendary magic cane containing the power of fire.
                  Its special attack adds fire damage.
    Requirement: MST 470
    Stars: 9
    Max grind: 9
    Comments:
    
    - ICE STAFF: DAGON
    Attributes: ATP +125, ATA +50, MST +20
    Special: Ice/Freeze
    Description: "Legendary magic cane with the power of ice.
                  Has the ability to freeze enemies."
    Requirement: MST 485
    Stars: 9
    Max grind: 9
    Comments: Find in V.Hard and Ult modes.
    
    - STORM WAND:INDRA
    Attributes: ATP +150, ATA +50, MST +20
    Special: Lightning
    Description: "Legendary magic cane containing the power of lightning.
                  Adds lightning damage."
    Requirement: MST 490
    Stars: 9
    Max grind: 9
    Comments:
    
    - TECHNICAL CROZIER
    Attributes: ATP +130, ATA +36
    Special: Barta
    Description: "A special magical cane for forces, made by an
                  adept in science and magic. Casts Barta."
    Requirement: MST 285
    Stars: 10
    Max grind: ?
    Comments: Get the BLUE MINERAL in the "Soul of a Blacksmith" Quest in Ultimate
    Mode and choose to make a Cane.
    
    - THE SIGH OF A GOD
    Attributes: ATP +180, ATA +40, MST +40
    Special: Gizonde
    Description: "This magic cane holds electric energy.
                  Its special attack is Gizonde."
    Requirement: MST 653
    Stars: 10
    Max grind: ?
    Comments: Love Rappy drop in Ult. Temple, also find in Ult Seabed and Central
    Control.
    
    - MAGICAL PIECE
    Attributes: ATP +240, ATA +42, MST +30
    Special: Zonde
    Description: "Magical Heart-Key cane. Boosts mid level attack techniques.
                   Its special attack adds lighting damages."
    Requirement: MST 800
    Stars: 11
    Max grind: ?
    Comments: Find in Ult ruins.
    
    - RABBIT WAND
    Attributes: ATP +210, ATA +48, MST +45
    Special: Confusion
    Description: "The rabbit's head on the tip of this cane looks very cute.
                  People often use this cane as an accessory."
    Requirement: MST 348
    Stars: 10
    Max grind: ?
    Comments: Female Forces only. Hildetorr and Love Rappy drop in Ult. Temple.
    
    - TWINKLE STAR
    Attributes: ATP +488, ATA +168, MST +55
    Special: Lighting
    Description: "The star-shaped design increases mental strength.
                  Its special attack causes a large shock."
    Requirement: MST 850
    Stars: 11
    Max grind: 9
    Comments: Force only, find in Ult. Ruins
    
    
    **************************************************************************
    m) CLAWS/FISTS
    **************************************************************************
    
    Claws and Fists are mostly Hunter weapons, although some types can be equipped
    by Rangers as well.  However they are best left in the hands of a Hunter and,
    like with daggers your going to be very up close and personal when you attack. 
    Combos come out at insane speeds and the excellent ATA boosts adds to their
    devastation.  The best Claws are actually the Enemy part, GIGA/GO/BOOMA claws.
    
    - PHOTON CLAW
    Attributes: ATP +215, ATA +38
    Special: HP steal
    Description: "Claws with photon blades for quick attacks with the right hand.
                  Its special attack steals enemies' HP."
    Requirement: ATP 215
    Stars: 9
    Max grind: 20
    Comments: Find in V.Hard Mines/Ruins and Ult. Forest
    
    - SILENCE CLAW
    Attributes: ATP +285, ATA +39
    Special: Instant death
    Description: "Legendary claws that kill silently. It's special attack can
                  fell enemies with a single blow."
    Requirement: ATP 336
    Stars: 10
    Max grind: 15
    Comments: Find in Ultimate Forest
    
    - NEI'S CLAW
    Attributes: ATP +380, ATA +60
    Special: HP steal
    Description: "Legendary claws equippable only by female Hunters or Rangers.
                  Its special attack steals enemy HP."
    Requirement: ATP 336
    Stars: 9
    Max grind: 25
    Comments: Exchange for Photon drops ONLINE ONLY
    difficulty.  Usable by females Hunters and rangers only.
    
    - ANGRY FIST
    Attributes: ATP +460, ATA +62
    Special: Ice
    Description: "Gear that boosts attack power for unarmed combat.
                  Its special attack freezes enemies."
    Requirement: ATP 610
    Stars: 10
    Max grind: 30
    Comments: Find various places in V.Hard and Ultimate. Usable by all except
    FOnewearl.
    
    - GOD HAND
    Attributes: ATP +705, ATA +70, DEF, EVP, MST +5
    Special: EXP thief
    Description: "The ultimate gear for unarmed combat.
                  Its special attack steals experience points."
    Requirement:
    Stars: 10
    Max grind: 30
    Comments: get the Blue Mineral in "Soul of the Blacksmith",
    ULTIMATE mode only and choose to make sword. Hunters and Rangers only.
    
    - HEART OF POUWN
    Attributes: ATP +700, ATA +56, MST +15, DFP +15, EVP +15, LCK +15
    Special: Confusion
    Description: "A Laconiatask tempered with the Eclipse Torch's flame.
                  Also known as Alis' Claw."
    Requirement: ATP 850
    Stars: 10
    Max grind: ?
    Comments: Usable by HUnewearls only. Love Rappy drop in Ult temple.
    
    - RIKA's CLAW
    Attributes: ATP +670, ATA +54, MST/DFP/EVP/LCK +10
    Special: Boosts GiFoie/Zonde/Barta power
    Description: "A mysterious mechanical claw created by a legendary Newman.
                   It boosts mid level attack techniques."
    Requirement: ATP 890
    Stars: 10
    Max grind: 35
    Comments: Usable by all Hunters and Rangers.  Found in Ult. Central Control and
    Seabed.
    
    - PANTHER CLAW
    Attributes: ATP +280, ATA +38
    Special: Confusion
    Description: "This is only available for female users. It's a very popular
                  accessory, though it's not useful as a weapon."
    Requirement: ATP 412
    Stars: 9
    Max grind: ?
    Comments: Holiday Rappy drop, Online only. Can be used by all female chars.
    
    - MORNING GLORY
    Attributes: ATP +500, ATA +52
    Special: ?
    Description: "Claw forged from the metal, Morningium, which is said to show
                  its true strength under the light of the morning sun."
    Requirement:  ATP 700
    Stars: 10
    Max grind: ?
    Comments: Usable by all except FOnewearl. Find in Ultimate Ruins.
    
    **************************************************************************
    n) TWIN BLADES
    **************************************************************************
    
    Twin blades fall into to two sub-groups.  Twin Sabres which can be equipped by
    Hunters and some other classes depending on the weapon and Twin Swords, which
    are only useable by Hunters.  Twin Sabres are pole-like weapons which hit five
    times in a combo.  Twin Swords are two separate blades that also hit for five
    times in a combo.  Twin sabres are weaker, but hit a lot faster.  Twin Swords
    are stronger, but the combo's can be easily interrupted.
    
    - DOUBLE SABRE
    Attributes: ATP +150, ATA +28
    Special: TP drain
    Description: "A double-bladed photon sword.
                  Its special attack steals enemies' TP."
    Requirement: 235
    Stars: 9
    Max grind: 35
    Comments: PINKAL: dropped by Nar Lily in Normal Caves
    
    - STAG CUTLERY
    Attributes: ATP +235, ATA +23
    Special: confusion
    Description: "A legendary double-bladed sword useable only by male
                  Hunters and Rangers. Causes Confusion."
    Requirement: ATP 343
    Stars: 10
    Max grind: 15
    Comments: Find in Ultimate Forest.
    
    - TWIN BRAND
     Attributes: ATP +225, ATA +32
    Special: halves HP
    Description: "The ultimate double-bladed sword, only for masters.
                  Its special attack halves enemy HP."
    Requirement: ATP 270
    Stars: 11
    Max grind: 9
    Comments: Find in V.Hard Ruins.  Hunters only.
    
    - METEOR CUDGEL
    Attributes: ATP +640, ATA =180
    Special: Ice
    Description: "The crystals on both sides of the staff can inflict a
                 lot of damage. Its special attack freezes enemies."
    Requirement: ATP 950
    Stars: 10
    Max grind: 30
    Comments: Find in Ultimate ruins.  Hunters only.
    
    - TWIN BLAZE
    Attributes: ATP +590, ATA +150, MST +40
    Special: Fire
    Description: "Flames from both ends of this magic cane will burn enemies.
                  Its special flame attack is very powerful."
    Requirement: ATP 800
    Stars: 12
    Max grind: 9
    Comments: Find in Ultimate Caves.
    
    - MONKEY KING BAR
    Attributes:
    Special:
    Description:
    Requirement:
    Stars:
    Max grind:
    Comments: This is apparently still banned...
    
    - YAMATO
    Attributes: ATP +390, ATA +40
    Special: Freeze
    Description: "A pair of swords bonded with low temperature photons"
                  It's special attack freezes people."
    Requirement: ATP 470
    Stars: 10
    Max grind:
    Comments: Usable by Hunters only this is a very nice twin to pick up for later
    difficulties as it's freeze special has a high success rate if you combo it.
    
    - MUSASHI
    Attributes: ATP +380, ATA +40
    Special: ?
    Description: "A pair of swords bearing the name of a double wielding master."
    Requirement: ATP 470
    Stars: 9
    Max grind: 60
    Comments: Drop from DRAGON boss in Hard mode and Delbiters in Hard Seabed.
    
    - SANGE AND YASHA
    Attributes: ATP +650, ATA +50
    Special: Drains enemy TP
    Description: "A pair of Katanas that work perfectly in
                  concert with one another."
    Requirement: ATP 800
    Stars: 12
    Max grind: 30
    Comments: I think you can have this made if you find the two katanas SANGE and
    YASHA.  Not sure where or how.  Any clarification most appreciated.
    
    - ASUKA
    Attributes: ATP +650, ATA +50
    Special: Powerful Foie attack
    Description: "A pair of swords bonded with ultra high temperature Photons."
    Requirement: ATP 650
    Stars: 10
    Max grind: 30
    Comments: Find in Ultimate Caves, Temple and Central Control.
    
    **************************************************************************
    o) PHOTON LAUNCHERS
    **************************************************************************
    
    Photon Launchers are a new type of weapon (not found in the DC versions).  They
    are ranger only weapons that fire out a cannonball like glob of photonic energy
    that's passes through enemies damaging all in the line of fire.  They are
    rather slow and similar to shots in their effect, but they can do a lot of
    damage if enemies are tightly packed in front of you, they tend to be less
    effective in Episode 2 where the enemies run about more.  They are good heavy
    weapons for any Ranger though and you have a good chance of finding the first
    in the group the plain ole PHOTON LAUNCHER if you beat up on Hard mode Vol Opt
    enough times.
    
    
    - PHOTON LAUNCHER
    Attributes: ATP +225, ATA +45, EVP +5
    Special: Paralysis
    Description: "A launcher that fires Photons that pierce though enemies.
                  Its special attack paralyses enemies."
    Requirement: ATA 118
    Stars: 9
    Max Grind: 9
    Comments: Dropped by Vol Opt in the Hard Mines, all section IDs.
    
    - GUILTY LIGHT
    Attributes: ATP + 250, ATA + 38
    Special: Freeze
    Description: "A legendary photon launcher said to have been created by an
                  Outlaw."
    Requirement: ATA 120
    Stars: 10
    Max grind: 18
    Comments: Available on all section Ids in V.Hard and Ultimate.  Most likely to
    be found in the V.Hard Mines, Spaceship or Central Control. Ultimate Caves and
    Seabed.
    
    - RED SCORPIO
    Attributes: ATP +300, ATA + 42
    Special: Explosion
    Description: "This was a highly regarded Photon launcher of
                  a certain society."
    Requirement: ATP 150
    Stars: 10
    Max grind: 50
    Comments: Find in Ultimate Caves, Ruins and Central Control
    
    - NUG-2000 BAZOOKA
    Attributes: ATP +600, ATA +30
    Special: Large Photon blast
    Description: "A bazooka said to have been favoured on the battlefield by a
                    brave warrior of ancient times."
    Requirement: ATA 200
    Stars: 11
    Max grind: 32
    Comments: Find in the Ultimate Mines.
    
    **************************************************************************
    p) KATANA'S
    **************************************************************************
    
    There were two Katana's in the DC version, the Agito's and the Orotiagito.  To
    this have been added new Katanas named after the blades you can collect in the
    "Seek My Master" quest.  Note though that the katanas are not actually
    available in that quest (unless you get them as a random drop).
    
    - AGITO (1975 Dousetsu - real)
    Attributes: ATP +450, ATA +45
    Special: Instant Kill
    Description: "AUW 1975 Model."
    Requirement: ATP 500
    Stars: 10
    Max grind: 0
    Comments: Hunter only.  Tek this into Orogiagito in the "Seek My mster" Quest.
    Find in Ultimate Mode.
    
    - AGITO (1977 Jou'un)
    Attributes: ATP +450, ATA +48
    Special: Instant Kill
    Description: "AUW 1977 Model."
    Requirement: ATP 510
    Stars: 10
    Max grind: 50
    Comments: Usable by all. Find in Ultimate Spaceship and Temple.
    
    - AGITO (1980 Tengai)
    Attributes: ATP +425, ATA +51
    Special: Instant Kill
    Description: "AUW 1980 Model."
    Requirement: ATP 500
    Stars: 10
    Max grind: 40
    Comments: Usable by all. Find in Ultimate Temple and Spaceship.
    
    - AGITO (1983 Dousetsu)
    Attributes: ATP +500, ATA +47
    Special: Instant Kill
    Description: "AUW 1983 Model."
    Requirement: ATP 500
    Stars: 10
    Max grind: 45
    Comments: Usable by all. Find in Ultimate Central Control.
    
    - AGITO (1991 Kikoku)
    Attributes: ATP +400, ATA +40
    Special: Instant Kill
    Description: "AUW 1991 Model."
    Requirement: ATP 350
    Stars: 10
    Max grind: 9
    Comments: Usable by all. Find in V.Hard and Ultimate Seabed
    
    - AGITO (2001 Kikoku)
    Attributes: ATP +425, ATA +40
    Special: Instant Kill
    Description: "AUW 2001 Model."
    Requirement: ATP 356
    Stars: 10
    Max grind: 9
    Comments: Usable by all. Find in V.Hard Mines and Ruins.
    
    - OROTIAGITO
    Attributes: ATP +750, ATA +55
    Special: Cuts enemy HP in half
    Description: "AUW 1975 model Made by Dousetsu.
                  Its special attack halves enemy HP."
    Requirement: ATP 850
    Stars: 12
    Max grind: 9
    Comments: Tek this from the 1975 Agito in the "Seek My Master" Quest. Hunter
    only.
    
    - YAMIGARUSU
    Attributes: ATP +650, ATA +53
    Special: Instant Kill but drains HP
    Description: "This cursed sword sucks HP from the person who wields it.
                  Its special attack can kill an enemy with 1 hit."
    Requirement: ATP 680
    Stars: 10
    Max grind: 0
    Comments: Not usable by Forces. Find in ultimate seabed.
    
    - KAMUI
    Attributes: ATP +650, ATA +55
    Special: One hit kill
    Description: "AUW 1977 model. Made by Tengai."
    Requirement: ATP 700
    Stars: 10
    Max grind: 0
    Comments: Hunter only, Ultimate Temple and Spaceship
    
    - SANGE
    Attributes: ATP +550, ATA +50
    Special: Drains enemy HP
    Description: "AUW 1963 model. Made by Jou'un."
    Requirement: ATP 650
    Stars: 10
    Max grind: ?
    Comments: Hunter only. Ultimate Caves.
    
    - YASHA
    Attributes: ATP +550, ATA +50
    Special: Drains enemy HP
    Description: "AUW 2018 Model. Made by Kikoku."
    Requirement: ATP 650
    Stars: 11
    Max grind: ?
    Comments: Hunter only. Find in Ultimate caves and Temple.
    
    **************************************************************************
    q) MISCELLANEOUS RARES
    **************************************************************************
    
    - AKIKO'S FRYING PAN
    Attributes: ATP +230, ATA +40, MST +20
    Special: TP absorb
    Description: "The ultimate weapon?-hard, yet supple and smooth."
    Requirement: ATA 250
    Stars: 9
    Max grind: 0
    Comments: Acquire in a weapons subquest, useable by all classes
    
    - INFERNO BAZOOKA
    Attributes: ATP +410, ATA +41, EVP -20
    Special: Halves enemy HP
    Description: "A powerful bazooka with highly destructive shells.
                  Its special attack halves enemies' HP."
    Requirement: ATA 142
    Stars: 10
    Max grind: 9
    Comments: can be equipped by all characters. Most likely to be found in the
    Very hard Ruins and Ult. Forest
    
    - YASMINKOV 2000H
    Attributes: ATP +340, ATA +10
    Special: none
    Description: "An antique model that's popular among certain hardcore fans.
                  The power is as strong as the new model."
    Requirement: ATA 164
    Stars: 9
    Max grind: 10
    Comments: Handgun, usable by Rangers only.
    
    - YASHMINKOV 9000M
    Attributes: ATP +80, ATA +27
    Special: ATA 168
    Description: "An antique model that's popular among certain hardcore fans.
                   The power is as strong as the new model."
    Requirement:
    Stars: 10
    Max grind: 10
    Comments: Mechgun. Usable by Rangers only. Find in Ultimate Mines.
    
    - HEAVENS PUNISHER
    Attributes: ATP +300, ATA +50
    Special: Works on the internet "beat time" (every 100 beats)
    Description: "The ultimate gun, a weapon veiled in mystery.
              'Divine Punishment,' its special attack, is based on time.."
    Requirement: ATA 210
    Stars: 12
    Max grind:
    Comments: Handgun. Usable by Rangers only. Find in Ultimate Mode
    
    - HANDGUN: MILLA
    Attributes: ATP +650, ATA +48
    Special: Drains enemy HP
    Description: "A small gun with "Milla" engraved on the right side of its
    barrel.
                       Its special attack steals HP."
    Requirement: ATA 168
    Stars: 11
    Max grind: 9
    Comments: Handgun.  Usable by female Rangers only. Find in Ultimate Forest.
    
    - HANDGUN: GULD
    Attributes: ATP +400, ATA +38
    Special: Drains enemy TP
    Description: "A small gun with "GULD" engraved on the right side of its barrel.
                            Its special attack steals enemy TP."
    Requirement: ATA 167
    Stars: 11
    Max grind: 9
    Comments: Handgun. Usable by male rangers only. Find in Ultimate Ruins and
    Spaceship
    
    - RUBY BULLET
    Attributes: ATP +350, ATA +60, DFP +10
    Special: Powerful fire attack
    Description: "An ancient gun said to have been given to the human race by a
                   divine being around AUW 1980."
    Requirement: ATA 160
    Stars: 10
    Max grind:
    Comments: Handgun. Usable by Rangers only. Ultimate Mines, drop from Vol Opt V2
    
    - TWIN PSYCHOGUN
    Attributes: ATP +40, ATA +23
    Special:
    Description: "These guns convert thought patterns into a laser beam to destroy
    enemies."
    Requirement: ATA 100
    Stars: 10
    Max grind: 9
    Comments: Mechgun.  Usable by non-android Hunters and rangers. Find in Hard,
    V/Hard and Ultimate in Temple, Spaceship and Seabed
    
    - HOLY RAY
    Attributes: ATP +390, ATA +70
    Special: Paralysis
    Description: "A special gun that impales enemies with a giant spear.
                  Its special attack paralyses enemies."
    Requirement: MST 680
    Stars: 10
    Max grind: 40
    Comments: Handgun. Not equippable by androids.  Most likely to be found as a
    drop from Dal Ral Lie the Ult. Caves Boss
    
    - ANGEL HARP
    Attributes: ATP +300, ATA +60, DFPO +10
    Special: Confusion
    Description: "A wondrous gun whose effects are said to be enhanced by the power
    of love."
    Requirement: ATA 120
    Stars: 11
    Max grind:
    Comments: Rifle weaon that can be used by female Rangers and Forces.  Dropped
    in Ult. Central Control and Forest
    
    - ELYSION
    Attributes: ATP +368, ATA +52
    Special: Fire
    Description: "The ancient characters on its blade produce magic.
                  Its special attack is the fire bomb."
    Requirement: MST 680
    Stars: 10
    Max grind: 9
    Comments: Sabre. Usable by all Forces, HUmar, HUnewearl and RAmarl.
    
    - PLANTAIN FAN
    Attributes: ATP +150, ATA +42. MST +55
    Special: Pushes enemies back.
    Description: "When you wave this magic fan once, it produces a strong wind,
                  which blows enemies away."
    Requirement: MST 630
    Stars: 12
    Max grind: 40
    Comments: Usable by all Forces and HUmar and Hunewearl
    
    - FLOWER CANE
    Attributes: ATP +168, ATA +41, MST +50
    Special: none
    Description: "This magic cane was developed for female users. It's
                  very popular and can be used as an accessory".
    Requirement: MST 348
    Stars: 9
    Max grind: 0
    Comments: Can be used by all non androids. Prize in offline challenge mode.
    
    - SOUL EATER
    Attributes: ATP +185, ATP +49
    Special: Drains HP
    Description: "A cursed sickle that drains HP from the user.
                  Its special attack drains HP for a powerful strike."
    Requirement: ATP 165
    Stars: 9
    Max grind: 35
    Comments: Acquire in offline "Soul Eater" side quest. Slowly reduces your HP
    while equipped. Usable by all characters.
    
    
    - VICTOR AXE
    Attributes: ATP +420, ATA +44
    Special: Gives you extra EXP
    Description: "A one-handed axe with a Photon Blade.
                  Its special attack steals EXP"
    Requirement: ATP 400
    Stars: 9
    Max grind: 20
    Comments: Usable by all characters, found mostly in V.Hard/Ultimate temple and
    Spaceship
    
    - ROCKET PUNCH
    Attributes: ATP +300, ATA +10
    Special: Flame
    Description: "This weapon fires a punch bomb. It does great damage, but
                  sequence attacks are not possible."
    Requirement: ATA 100
    Stars: 9
    Max grind: 50
    Comments: Usable by all classes. A drop from an Easter Egg Rappy. Online only,
    Temple at Easter.
    
    - SAMBA MARACAS
    Attributes: ATP +15, ATA +10
    Special: Confusion
    Description: "Shaking the maracas with a Latin rhythm produces shock
                  waves to damage enemies"
    Requirement: ATA 135
    Stars: 11
    Max grind: ?
    Comments: Prize in offline challenge mode, hits multiple times in a similar
    manner to a mechgun. Usable by all.
    
    - TOY HAMMER
    Attributes: ATP +400, ATA +1
    Special: HP drain
    Description: "Once a child's toy, it has been refined over the years to
                  become the ultimate toy. Its power is devastating."
    Requirement: ATP 670
    Stars: 9
    Max grind: 50
    Comments: Prize in offline challenge mode, hits multiple times in a similar
    manner to a mechgun. Usable by all.
    
    - GAMES MAGAZINE
    Attributes: ATP +300, ATA +132
    Special: None
    Description: "Secret technique.  Type URAENDING at the Title with the
                  keyboard"
    Requirement: None
    Stars: 11
    Max grind: None
    Comments: This exists in the game, but unlike the DC version there is no quest
    to find it in.  It may be "unlocked" at a later date. Usable by all.
    
    - PLANTAIN LEAF
    Attributes: ATP +280, ATA +45, MST +20
    Special: none
    Description: "A huge leaf. When equipped, it increases your
                  mental strength by 20."
    Requirement: ATP 590
    Stars: 9
    Max grind: 0
    Comments: Not usable by Androids.  Confirmed for redria, pinkal, bluefull and
    greenill in Central Control Areas, mainly from the mini bosses in
    V.Hard/Ultimate.
    
    - CRAZY TUNE
    Attributes: ATP +255, ATA +30
    Special: Confusion
    Description: "AUW 1985 model. Made by Kikoku".
    Requirement: ATP 412
    Stars: 9
    Max grind: 10
    Comments: Prize in Offline Challenge Mode
    
    - SONIC KNUCKLE
    Attributes: ATP +310, ATA +75, MST +10, DFP +10, EVP +10, LCK +10
    Special: EXP thief
    Description: "Unarmed combat gear that allows attacks at sonic speeds.
                  Its special attack steals experience."
    Requirement:
    Stars: 10
    Max grind: 9
    Comments:  A drop from an Easter Egg Rappy. Online only, Temple at Easter.
    
    - TWIN CHAKRAM
    Attributes: ATP +245, ATA +32
    Special: Possible instant kill
    Description: "This round sword was built for short-range attack.
                  The attack speed is very fast and it can kill with 1 hit."
    Requirement: ATP 480
    Stars: 9
    Max grind: 20
    Comments: Rare drop in Ultimate Forest and Seabed.  Usable by all.
    
    
    **************************************************************************
    r) MONSTER PART WEAPONS
    **************************************************************************
    
    To create a Monster Part weapon you first need to find a Monster part (good
    luck!). Then you need Doc. Montague to be unlocked offline.  Do this by playing
    all the Hunters Guild Missions (or all those involving Elenor and Montague).
    Now when you enter the "Unsealed Door" mission he will make a weapon out of any
    animal parts you present him with and this can be done in any difficulty mode.
    
    - DEL SABRES BUSTER
    Attributes: ATP +289, ATA +45
    Special: Lightning
    Description: "Delsaber's hand now an enemy weapon. Powers up 100%
                  if used with a  Delsaber's shield. Lightning damage."
    Requirement: ATP +295
    Stars: 10
    Max grind: 0
    Comments: Sabre type weapon. Requires the right arm of Del Sabre.  This can be
    equipped by all.
    
    - DEL SABRES SHIELD
    Attributes: DFP +65, EVP +115/230
    Special: N/A
    Description: "A Barrier made from the left arm of Del Sabre.
                  Evasion is doubled if used with DEL SABRES BUSTER."
    Stars: 10
    Max Grind: N/A
    Comments: This is actually a barrier that can be equipped by all characters
    types.  Even without the evasion boost the Sabre adds it is still a great
    shield.  Its elemental defences tend to favour high dark and/or light bonuses.
    
    - S-BEATS BLADE
    Attributes: ATP +372, ATA +35
    Special: Death
    Description: "An enemy weapon made from the hands of a Sinow Beat.
                  Its special attack can kill in a single strike"
    Requirement: ATP 485
    Stars: 11
    Max grind: 25
    Comments: A dagger type weapon. Requires the arm of a Sinow Beat. Hunter and
    Ranger only.
    
    - C-SORCERORS CANE
    Attributes: ATP +288, ATA +55
    Special: Steals TP
    Description: "A magic cane made from the cane of a Chaos Sorcerer.
                  Reduces TP cost by 10% and steals enemy TP."
    Requirement: MST 420
    Stars: 11
    Max grind: 0
    Comments: Need monster part, Chaos Sorcerers Cane. Force only.
    
    - P-ARMS BLADE
    Attributes: ATP +298, ATA +45
    Special: Paralysis
    Description: "An enemy weapon made from the hands of a Pan Arms.
                  Its special attack paralyses enemies".
    Requirement: ATP +300
    Stars: 10
    Max grind: 25
    Comments: Super-fast pair of daggers, for Hunters only.  Definitely one of the
    fastest hitting weapons in the game.
    
    - HILDEBEARS CANE
    Attributes: ATP +480, ATA +80, MST +35
    Special: Fire
    Description: "Hildebear's Cane-Hildebear's skull was used to make this
                  weapon. Its special attack will shoot fire."
    Requirement: MST 400
    Stars: 10
    Max grind: 9
    Comments: Force only.  Requires Hildebear monster part.  An absolutely awesome
    Force Cane, offering bonuses across four areas.  It shoots a powerful Foie
    Blast as its special and looks hilarious.  It's basically a stick with a
    Hildebear head on it.  The head moves its mouth constantly and it makes a
    roaring sound when you use it.  The fact it's massive makes its look especially
    comical if your Force is a teeny-weeny FOnewearl to.
    
    - BELRA CANNON
    Attributes: ATP +657, ATA +175
    Special: None
    Description: "Indi Belra's right hand was remodelled into this enemy weapon.
                  Its special attack is even more powerful... "
    Requirement: ATA 180
    Stars: 12
    Max grind: 9
    Comments: Requires hand of Belra monster part.  Ranger only.
    
    - BOOMA'S CLAW
    Attributes: ATP +315, DFP +48
    Special: None
    Description: "A claw made from the right arm of a booma."
    Requirement: ATP +300
    Stars: 9
    Max grind: 0
    Comments: Made from claw of Booma.  Hunter and Ranger only.
    
    - GOBOOMAS CLAW
    Attributes: ATP +335, ATA +50
    Special:
    Description: "A claw made from the right arm of a Gobooma."
    Stars: 10
    Max Grind:
    Comments: Made from the Claw of GoBooma. Hunter and Ranger only.
    
    - RAPPYS FAN
    Attributes: ATP + 146, ATA +35
    Special: Confusion	
    Description: "Enemy weapon made from the wing of a Rappy."
    Stars: 10
    Max Grind:
    Comments: Usable by all.  This is a Slicer style weapon in the shape of a
    demure yellow fan.  One of the more powerful and effective Slicer weapons, this
    gives Hunters especially a great long-range weapon that hits multiple targets. 
    A nice effect is the cloud of feathers that erupts from any successful hit.
    
    --------------------------------------------------------------------------
    b) ARMOUR
    --------------------------------------------------------------------------
    
    Frames and barriers can be used by all classes. Armour and Shields can't be
    used by Forces. On basic armours, there are some variation in defence stats.
    Check out new ones and always go for the ones with most armour slots.  There is
    also a rare item you can find in the game called "ADD SLOT"  if you use one of
    these while wearing some armour, it will add an extra slot, though you cannot
    add more than the maximum of four.  Its best to hold onto any Addslots you find
    until you get some really rare armour.
    
    Frame - Level 1, Boosts defence for all classes.
    Armour - Level 4, Boosts defence for Hunters and Rangers
    Psy Armour - Level 7, Boosts defence for Hunters and Rangers
    Giga Frame - Level 10, Boosts defence for all classes
    Soul Frame - Level 13, Boosts defence for all classes
    Cross Armour - Level 16, Boosts defence for Hunters and Rangers
    Solid Frame - Level 19, Boosts defence for all classes
    Brave Armour - Level 23, Boosts defence for Hunters and Rangers
    Hyper Frame - Level 27, Boosts defence for all classes
    Grand Armour - Level 31, Boosts defence for Hunters and Rangers
    Shock Frame - Level 35, Boosts defence for all classes
    King's Frame - Level 39, Boosts defence for all classes
    Dragon Frame - Level 43, Boosts defence for all classes
    Absorb Armour - Level 47, Boosts defence for Hunters and Rangers
    Protect Frame - Level 51, Boosts defence for all classes
    General Armour - Level 55, Boosts defence for Hunters and Rangers
    Perfect Frame - Level 59, Boosts defence for all classes
    Valiant Frame - Level 63, Boosts defence for all classes
    Imperial Armour - Level 67, Boosts defence for Hunters and Rangers
    Holiness Armour - Level 71, Boosts defence for Hunters and Rangers
    Guardian Armour - Level 75, Boosts defence for Hunters and Rangers
    Divinity Armour - Level 78, Boosts defence for Hunters and Rangers
    Ultimate Frame - Level 81, Boosts defence for all classes
    Celestial Armour - Level 85, Boosts defence for Hunters and Rangers
    
    HUNTER FIELD - Level 28, Hunters only
    RANGER FIELD - Level 28, Rangers only
    FORCE FIELD - Level 28, Force only
    REVIVAL GARMENT - Level 58.  Usable by all, recovers HP over time
    SPIRIT GARMENT - Level 58. Usable by all, recovers TP over time
    D-PARTS Ver1.01 - Level 51. Androids only
    PARASITE WEAR: De Rol - Reduces HP, raises Defence. Not usable by androids
    PARASITE WEAR: Nelgal - Level 66. Reduces HP, raises Defence. Force/Ranger
    PARASITE WEAR: Vajulla - Level 89. Reduces HP, raises Defence. Force/Ranger
    
    SENSE PLATE - Level 53. makes traps visible. Not usable by Forces
    GRAVITON PLATE - Level 54, boosts defence, but lowers accuracy. Hunter/Ranger
    ATTRIBUTE PLATE - Level 54.  Boosts all resistance. Hunter/Ranger only
    FLOWEN'S FRAME - Level 76. Not usable by Forces
    CUSTOM FRAME Ver.00 - Level 76
    DB's ARMOR - Level 76
    GUARD WAVE Ver.2 - Level 101, usable by all
    DF FIELD Ver.2 - Level 141, usable by all
    LUMINOUS FIELD Ver.2 - Level 121, drains HP but raise defence.
    CHU CHU FEVER - Level 101. Ranger/Hunter only.
    LOVE HEART - Level 151. Females only.  Boosts evasion and defence
    FLAME GARMENT - Level 121
    BRIGHTNESS CIRCLE - Level 131
    AURA FIELD - Level 181. High defence but drains TP over time
    ELECTRO FRAME - Level 141
    SACRED CLOTH - Level 171, extremely high defence/evasion
    SMOKING PLATE - Level 151, extremely high defence/evasion
    
    --------------------------------------------------------------------------
    c) SHIELDS AND BARRIERS
    --------------------------------------------------------------------------
    
    Barrier - level 1, Boost Evasion for all classes
    Shield - level 4, Boost Evasion for Hunters and Rangers
    Core Shield - level 7, Boost Evasion for Hunters and Rangers
    Giga Shield - level 10, Boost Evasion for Hunters and Rangers
    Soul Barrier - level 13 Boost Evasion for all classes
    Hard Shield - level 17, Boost Evasion for Hunters and Rangers
    Brave Barrier - level 20 Boost Evasion for all classes
    Solid Shield - level 23, Boost Evasion for Hunters and Rangers
    Flame Barrier - level 27 Boost Defence and Fire Resist for all classes
    Plasma Barrier - level 31 Boost Defence and Lightning Resist for all classes
    Freeze Barrier - level 35 Boost Defence and Ice Resist for all classes
    Psychic Barrier - level 39 Boost Defence for all classes
    General Shield - level 43, Boost Defence for Hunters and Rangers
    Protect Barrier - level 47 Boost Defence for all classes
    Glorious Shield - level 51, Boost Defence for Hunters and Rangers
    Imperial Barrier - level 55 Boost Defence for all classes
    Guardian Shield - level 59, Boost Defence for Hunters and Rangers
    Divinity Barrier - level 63 Boost Defence for all classes
    Ultimate Shield - level 67, Boost Defence for Hunters and Rangers
    Spiritual Shield - level 71, Boost Defence for Hunters and Rangers
    Celestial Shield - level 75, Boost Defence for Hunters and Rangers
    
    SACRED GUARD - Level 17. Usable by all
    S-PARTS Ver1.16 - Level 17.  Androids only
    S-PARTS Ver2.01 - Level 17. Androids only
    LIGHT RELIEF - Level 17.  Boosts dark resistance
    SHIELD OF DELSABER - Level 41. Evasion increases if used with DelSabres Buster
    FORCE WALL - Level 41. Force only
    HUNTER WALL - Level 41. Hunter only
    RANGER WALL - Level 41. ranger only
    ATTRIBUTE WALL - Level 41.  Boost resistances for all classes
    SECRET GEAR - Level 41.  Boosts evasion significantly for all classes
    PROTO REGENE GEAR - Level 66.
    COMBAT GEAR - Level 66.  Boosts attack and not defence.
    REGENERATE GEAR - Level 66. Restores HP when you block an attack
    FLOWEN'S SHIELD - Level 66. Not usable by Forces
    DB'S SHIELD - Level 66
    
    --------------------------------------------------------------------------
    d) ARMOUR SLOT ITEMS
    --------------------------------------------------------------------------
    
    Each slot item that adds a stats bonus can come in various strengths.  Below
    are listed stats for the basic unit.  But you can find units with +, ++. -, --
    on them. Each plus or minus, adds or subtracts a small amount from the default
    stat.  The amount depends on the level of the add-on.
    
    - LIST OF PLUG INS
    
    HP Restorate - Restores HP as you walk long distances
    HP Generate - Restores HP as you walk medium distances
    HP/Revival - Restores HP as you walk short distances
    
    TP Restorate - Restores TP as you walk long distances
    TP Generate - Restores TP as you walk medium distances
    TP/Revival- Restores TP as you walk short distances
    
    PB Amplifier - Increases PB as you walk long distances
    PB/Generate - Increases PB as you walk medium distances
    PB/Create - Increases PB as you walk short distances
    
    Digger/HP - HP +10
    General/HP - HP +20
    Dragon/HP - HP +30
    God/HP - HP +40
    
    Warrior/Body - DEF +10
    General/Body - DEF +20
    Metal/Body - DEF +30
    God/Body - DEF +50
    
    Priest/Mind - MST +5
    Angel/Mind - MST +15
    God/Mind - MST +40
    
    Thief/Legs - EVP +10
    General/Legs - EVP +20
    Elf/Legs - EVP +30
    God/Legs - EVP +40
    
    Master/Ability - EVP, ATP, ATA, MST DEF +10
    Hero/Ability - EVP, ATP, ATA, MST DEF +15
    God/Ability  - EVP, ATP, ATA, MST DEF +20
    
    Marksman/Arm - ATA +3
    General/Arms - ATA +7
    Elf/Arms - ATA +10
    God/Arms - ATA +15
    
    Knight/Power - ATP +5
    General/Power - ATP +10
    Ogre/Power - ATP +15
    God/Power - ATP +20
    
    Angel/Luck - LUCK +10
    God/Luck - LUCK +20
    
    Resist/Fire - Fire Resist +5
    Resist/Cold - Ice Resist +5
    Resist/Shock - Lightning Resist +5
    Resist/Light - Light Resist +5
    Resist/Dark - Dark Resist +5
    
    Resist/Freeze - Ice Resist +10
    Resist/Flame - Fire Resist +10
    Resist/Thunder - Lightning Resist +10
    Resist/Saint - Light Resist +10
    Resist/Evil - Dark Resist +10
    
    Resist/Burning - Fire Resist +15
    Resist/Blizzard - Ice Resist +15
    Resist/Storm - Lightning Resist +15
    Resist/Holy - Light Resist +15
    Resist/Devil - Dark Resist +15
    
    All/Resist - Resist Ice, Fire, Lightning, Dark, Light +5
    Super/Resist - Resist Ice, Fire, Lightning, Dark, Light +10
    Perfect/Resist - Resist Ice, Fire, Lightning, Dark, Light +15
    
    Wizard/Technique - Raises all techniques by 1 level
    Devil/Technique - Raises all techniques by 2 levels
    God/Technique - Raises all techniques by 3 levels
    
    General/Battle - Increases attack speed by 10%
    Devil/Battle - Increases attack speed by 20%
    God/Battle - Increases attack speed by 30%
    
    --------------------------------------------------------------------------
    e) WEAPONS SIDE QUESTS
    --------------------------------------------------------------------------
    
    Only two of the quests result in a guaranteed weapon.  The quest for the
    Orotiagito is basically so you can set-up a character with in that quest to
    make the weapon when you find the original.  Online quests appear to be popping
    up with weapon/item quests as reward, I will add these as soon as I know more.
    
    --------------------------------------------------------------------------
    1) QUEST FOR THE SOUL EATER
    --------------------------------------------------------------------------
    
    As you play the Hunters Guild Quests in the caves, DON'T play Waterfall Tears
    or Black Paper yet.  First you need to have access to the Mines.  Begin "Dr.
    Osto's Research". At the end when Sue asks you your name, don't tell her.  If
    you do tell her, you won't be able to get the Soul Eater in this difficulty
    mode, but you can see the real ending to the Mines/Ruins quest "Soul of
    Steel".
    
    Now do the Unsealed Door Quest and make sure you find and talk to Sue (she is
    south of the "s" shaped room), finish the quest.
    
    Now you can do the "Waterfall Tears" quest. Beat Anna in the waterfall/rainbow
    room and carry on up.  You should see a NPC arrow appear.  It's Kireek (who you
    met back in your Battle Training Quest).  He is Black Hound, so fight him and
    defeat him.
    
    Now start the "Black Paper" Quest.  On the way to caves 2 you will run into
    Kireek near the exit of caves 1.  Battle him again.  Then complete the Quest.
    
    Now do "From the Depths". When Ash leaves you by the crystal causing the
    Earthquakes. Carry on further into the Ruins and meet Kireek for the last time.
     Defeat him and you'll get the "Soul Eater".  The cursed scythe is a partisan
    type weapon, but can be equipped by all classes.
    
    (If you are having trouble beating Kireek, make sure you only use Mates to heal
    with as Resta will heal him as well).
    
    --------------------------------------------------------------------------
    2) QUEST FOR AKITO'S FRYING PAN
    --------------------------------------------------------------------------
    
    When you start the Quest "Secret Delivery", make sure you talk to the man
    walking about outside the medical centre.  He'll start going on about WEAPON
    the secret society.  Answer "!!" to his questions and he will give you his
    approval.  He'll tell you that you need four more approvals.  The only way to
    get these now is to complete ALL the Hunters Guild Quests so you can revisit
    earlier ones.  If you didn't talk to him first time through, you can go into
    Secret Delivery when it's unlocked again, BUT you'll have to play it through.
    The same goes for the next missions.
    
    The next approval can be found in "Claiming a Stake".  Talk to the kid pacing
    outside the medical centre.  You must then complete the quest.
    
    The next approval can be found in "Value of Money".  Talk to the young man
    walking around near the Bank. Complete the Quest.
    
    The next approval can be found in "Gran Squall".  Talk to the woman standing by
    the Bank.. now complete the mission.
    
    The next approval can be found in "The Lost Bride".  Talk to the Soldier by the
    bank.  Then complete the mission. Actually if you can't face taking Cicil all
    the way into the caves, let her get killed!  If you fail the mission you will
    still have the approval OK.
    
    Now go back into the Secret Delivery Quest. Talk to the man again, then to the
    woman by the Bank.  She'll give you AKIKO'S FRYING PAN!  You don't have to do
    the Secret Delivery quest again by the way!
    
    --------------------------------------------------------------------------
    3) QUEST FOR OROTIAGITO
    --------------------------------------------------------------------------
    
    When you do the Quest "Seek My Master", telepipe back to Pioneer 2 at anytime
    and you'll find a new Tekker lurking about by the item bank.  Talk to him and
    he will tell you about Zoke and some mystical sword stuff.
    
    Now when you finish up you can get the SANGE blade from Zoke. To get the
    Orotiagito you need to find the "real" AGITO (AGITO's usually found as a rare
    monster drop).  You can find the books of katana, but they only give clues to
    the real Agito. You don't need them to have it tekked into the real deal.
    When you find the 1975 Agito, take back to the Tekker in the "Seek my Master"
    Quest and he'll clean it up and give you the very smart Orotiagito (need to be
    in the mode you were in when you did the quest and got all three blades)
    
    - AGITO (1975 Dousetsu - real)
    - AGITO (1983 Dousetsu)
    - AGITO (2001 Kikoku)
    - AGITO (1991 Kikoku)
    - AGITO (1977 Jou'un)
    - AGITO (1980 Tengai)
    
    --------------------------------------------------------------------------
    f) AMPLIFIERS, BARRIERS AND MERGES
    --------------------------------------------------------------------------
    
    New to the Gamecube version of PSO are small shields called MERGES that enhance
    Tech power.  To create a Merge you need to find and tech Amplifier and the
    Barrier type to mix with it.  Once you have both you should equip the Barrier
    and then "Use" the Amplifier to create a Merge.  However you can only create a
    certain merge when you have reached the correct level. Merge's available are:
    
    Amplifier of Foie + RED BARRIER = FOIE MERGE (Lv 6)
    Amplifier of Gifoie + RED BARRIER = GIFOIE MERGE (Lv 12)
    Amplifier of Rafoie + RED BARRIER = RAFOIE MERGE (Lv 18)
    Amplifier of Red + RED BARRIER = RED MERGE (Lv 24)
    
    Amplifier of Zonde + YELLOW BARRIER = ZONDE MERGE (Lv 8)
    Amplifier of Gizonde + YELLOW BARRIER = GIZONDE MERGE (Lv 15)
    Amplifier of Razonde + YELLOW BARRIER = RAZONDE MERGE (Lv 20)
    Amplifier of Yellow + YELLOW BARRIER = YELLOW MERGE (Lv 26)
    
    Amplifier of Barta + BLUE BARRIER = BARTA MERGE (Lv 7)
    Amplifier of Gibarta + BLUE BARRIER = GIBARTA MERGE (Lv 14)
    Amplifier of Rabarta + BLUE BARRIER = RABARTA MERGE (Lv 19)
    Amplifier of Blue + BLUE BARRIER = BLUE MERGE (Lv 25)
    
    Amplifier of Deband + ASSIST BARRIER = DEBAND MERGE (Lv 14)
    Amplifier of Shifta + ASSIST BARRIER = SHIFTA MERGE (Lv 16)
    
    Amplifier of Resta + RECOVERY BARRIER = RESTA MERGE (Lv 11)
    Amplifier of Anti + RECOVERY BARRIER = ANTI MERGE (Lv 13)
    
    The RED MERGE increases the power of all Foie techs by 20&
    The MERGES of Foie/GiFoie/Rafoie increase the power of those techs by 30%
    
    The YELLOW MERGE increases the power of all Zonde techs by 20%
    The MERGES of Zonde/GiZonde/Razonde increase the power of those techs by 30%
    
    The BLUE MERGE increase the power of all Barta techs by 20%
    The MERGES of Barta/GiBarta/Rabarta increase the power of those techs by 30%
    
    The MERGEs of Deband, Shifta, Resta and Anti all increase the radius of those
    techs effectiveness.
    
    --------------------------------------------------------------------------
    g) PHOTON DROPS
    --------------------------------------------------------------------------
    
    During the game you will stumble across items called PHOTON DROPS.  The
    description is "High purity crystal Photon.  There is someone who needs
    this..." Well the person who needs them can be found online only.  So if you
    play offline only and have no plans to ever go online they are worthless to
    you.
    
    If however you can get online you can exchange Photon Drops for items in the
    Online "Shops" Quest "Gallons Shop".  Before you select the Quest make sure you
    have your Photon Drops in your inventory, rather than in the bank.
    
    Once you have entered the quest, find a force standing in the dead end near
    where you appear when you telepipe up from the surface, talk to him and say
    "yes" to meet his father.
    
    You'll talk to the father who says he collects Photon drops and will exchange
    them for items.  He will then offer you items, you can turn him down or accept.
     Keep visiting to get him to offer you a particular item.
    
    Offering only a few drops will yield items like monomates, Add Slots and Assist
    and Recovery Barriers for merges.  As you raise the number of Photons better
    items will be added like Red, Blue and Yellow Barriers and Nei's Claw.
    
    You can have up to 198 Photon drops, 99 in your inventory and 99 in the Bank. 
    If you cannot get online their only other use is to be sold for 1000 meseta.
    
    =========================================================================
    *************************** 9) TECHNIQUES *******************************
    =========================================================================
    
    Techniques are PSO's equivalent of magic. These are learned by either finding
    or purchasing Tech discs.  To learn a new technique or take an existing one to
    another level you must have the required MST.  You do not need to have learned
    it to the preceding level to use a disc, i.e. if you have found a Zonde level 8
    disc and only know Zonde level 6, you can skip over, so long as your MST is
    high enough.  Non Force's can only learn certain techniques to certain levels,
    please refer to the character type info at the start of the FAQ for further
    information on this.
    
    --------------------------------------------------------------------------
    a) SIMPLE TECHNIQUES
    --------------------------------------------------------------------------
    
    Foie - A fire technique. Ball of fire burns a single enemy.
    Barta - An ice technique. A penetrating linear ice attack.
    Zonde - A lightning technique. Strikes a single enemy from above.
    
    These are the three basic elemental attacks in PSO.  As your level grows you
    can target enemies from far greater distances.  Also Zonde techs have a chance
    of temporarily paralysing enemies and Barta ones can freeze them immobile. 
    During this time you can still attack them.
    
    --------------------------------------------------------------------------
    b) NORMAL TECHNIQUES
    --------------------------------------------------------------------------
    
    Gifoie - A fire technique. Ring of fire burns any nearby enemies.
    Gibarta - An ice technique. Freezes enemies with ice projectiles.
    Gizonde - A lightning technique. Strikes enemies in a chain reaction.
    
    These mid level techniques tend not to be used as much when the harder techs
    become available.  For the TP cost they tend to be less accurate and not as
    damaging and harder to target than the simple techs.
    
    --------------------------------------------------------------------------
    b) HARD TECHNIQUES
    --------------------------------------------------------------------------
    
    Rafoie - A fire technique. Large fiery explosion burns all nearby enemies.
    Rabarta - An ice technique. Launches arrows of ice to freeze nearby enemies.
    Razonde - A lightning technique. Strikes all surrounding enemies.
    Grants - A light technique. Strikes one enemy with countless arrows of light.
    Megid - A dark technique. Strikes an enemy with a curse of death.
    
    These are the real power techs, although they consume a lot of TP they hit very
    hard even at low levels and as their range of influence grows with each level
    you learn you can take down whole roomfuls of enemies in a couple of blasts. 
    The two hardest techs, Grants and Megid are only available to Forces and tech
    discs are hard to find until you reach higher difficulty modes.
    
    --------------------------------------------------------------------------
    c) HEALING TECHNIQUES
    --------------------------------------------------------------------------
    
    Resta - HP restoration technique. Helps nearby teammates at higher levels.
    Anti - Status restoration technique. Helps nearby teammates at higher levels.
    Reverser - A revival technique. Revives 1 fallen teammate back to life.
    
    Resta is your all round super useful healing technique, useful to keep NPCS
    alive without needing Star Atomizers and of course vital in multi-player for
    keeping the whole team healthy.  Anti maxes out at level 7, it is initially
    used to cure poison but at higher levels will cure most status ailments.  Only
    Forces can learn Reverser.
    
    --------------------------------------------------------------------------
    d) SUPPORT TECHNIQUES
    --------------------------------------------------------------------------
    
    Shifta - Attack-enhancing technique. Also helps teammates at higher levels.
    Deband - A defence boost technique. Helps teammates as well, at higher levels.
    Jellen - Attack-weakening technique. Can affect enemies near the target.
    Zalure - Defence-weakening technique. Can affect enemies near the target.
    Ryuker - Opens a teleport gate to the city until the creator returns through
    it.
    
    Shifta/Deband make Ultimate mode a bit easier especially if you can cast
    Jellen/Zalure on enemies. HUmars cannot learn Shifta/Deband however.  Ryuker is
    handy if you don't want to clutter your inventory with telepipes and can be
    learned by all tech users.
    
    =========================================================================
    *************************** 10) ENEMIES LIST ****************************
    =========================================================================
    
    In this section you will find four charts for EACH area of the game covering
    the four difficulty modes.  In each chart I have listed the creatures HP, the
    EXP you get for killing them, any special attacks they have and the techniques
    they are most vulnerable to.  This is for offline mode, for online mode, add
    about a third as much HP again to get their HP online values.  I've also noted
    which rare creatures are available in each area at the end of the section with
    tips on how to see them.
    
    You should also be aware that some creatures have slightly different tech
    weaknesses online, so I have noted when any major differences occur.  Also just
    to clarify when a creature is listed as weak against Foie that means ALL Foie
    based attacks OK? =)
    
    --------------------------------------------------------------------------
    a)  FOREST
    --------------------------------------------------------------------------
    
    Difficulty: NORMAL
                      EXP    HP    Tech Weakness     Special Attacks
    Booma              5     60    Foie + Zonde
    GoBooma            6     85    Zonde
    GigaBooma          7    110    Barta
    Rag Rappy          4     30    Foie
    Monest             6    300    All Techs
    Mothmant           1      8    Zonde
    Savage Wolf        5     45    Foie
    Barbarous Wolf     7     65    Foie + Zonde      Will only attack from behind
    Hildebear         10    180    Barta             Foie Blasts
    DRAGON           350   1300    Barta             See Boss Guide
    
    ==========================================================================
    
    Difficulty: HARD
                      EXP    HP    Tech Weakness     Special Attacks
    Booma              42   390    Foie
    GoBooma            43   420    Zonde
    GigaBooma          45   440    Barta
    Rag Rappy          40   350    Foie
    Monest             43   650    All Techs
    Mothmant           36   200    All techs
    Savage Wolf        42   375    Foie
    Barbarous Wolf     45   390    Zonde             Will only attack from behind
    Hildebear          49   500    Barta             Foie blasts
    DRAGON           2000  2200    Barta             See Boss Guide
    
    ==========================================================================
    
    Difficulty: VERY HARD
                      EXP    HP    Tech Weakness     Special Attacks
    Booma              90   720    Foie
    GoBooma            92   750    Zonde
    GigaBooma          94   790    Barta
    Rag Rappy          88   680    Foie
    Monest             92  1000    All Techs
    Mothmant           82   480    All Techs
    Savage Wolf        90   710    Foie
    Barbarous Wolf     94   755    Zonde             Will only attack from behind
    Hildebear         100   880    Barta             Foie Blasts
    DRAGON           5000  4500    Barta             See Boss Guide
    
    ==========================================================================
    
    Difficulty: ULTIMATE
                      EXP    HP     Tech Weakness    Special Attacks
    Bartle            260    1555   Foie
    Barble            264    1700   Zonde
    
    Tallow            268    1535   Barta
    El Rappy          256    1970   Barta
    Mothvist          264    1950   All Techs
    Mothvert          140    1000   All Techs        Can cause poison
    Gulgus            260    1540   Foie
    Gulgus-gue        268    1565   Zonde            Only attacks from behind
    Hidelt            280    1900   Grants           Zonde Blasts
    SIL DRAGON        6500   11000                   See Boss guide
    
    NOTES: In all difficulties in the Forest when the pack leader of a gang of
    Savage Wolves is killed (usually a Barbarous Wolf) the rest will howl and cast
    Jellen/Zalure on themselves.
    
    Although the Monests and Mothverts are weak against all techs in the offline
    game they do have some tech resistances in the online game.  Online they are
    most usually weakest against Zonde based techs and Grants.
    
    --------------------------------------------------------------------------
    b)  CAVES
    --------------------------------------------------------------------------
    
    Difficulty: NORMAL
                      EXP    HP    Tech Weaknesses   Special Attacks
    Evil Shark        10     85    Foie
    Pal Shark         12    100    Barta
    Guil Shark        14    130    Zonde
    Poison Lilly      10     75    Grants + Barta    Spits poison and paralyses
    Grass Assassin    17    140    Foie              Breath traps your feet
    Nano Dragon       15    200    Zonde + Barta     Non-elemental beam
    Pan Arms           6    600    All Techs         Impervious to physical attack
    Hidoom             4    300    Barta             Can inflict Jellen
    Migium             4    300    Foie              Can inflict Zalure
    Pofuilly Slime    10    101    Foie + Zonde
    DE ROL LE        700    4000   Foie              See Boss Guide
    
    ==========================================================================
    
    Difficulty: HARD
                      EXP    HP    Tech Weaknesses   Special Attacks
    Evil Shark        49    415    Foie
    Pal Shark         52    430    Barta
    Guil Shark        55    460    Zonde
    Poison Lilly      49    400    Grants + Barta    Spits poison and paralyses
    Grass Assassin    60    470    Foie              Breath traps your feet
    Nano Dragon       57    540    Zonde + Barta     Non-elemental beam
    Pan Arms          26    980    All Techs         Impervious to physical attack
    Hidoom            23    490    Barta             Can inflict Jellen
    Migium            23    490    Foie              Can inflict Zalure
    Pofuilly Slime    49    435    Foie + Zonde
    DE ROL LE       2000   4550    Foie              See Boss Guide
    
    ==========================================================================
    
    Difficulty: VERY HARD
                      EXP    HP    Tech Weaknesses   Special Attacks
    Evil Shark        100   757    Foie
    Pal Shark         104   775    Foie
    Guil Shark        108   810    Zonde
    Poison Lilly      100   740    Grants + Barta    Spits poison and paralyses
    Grass Assassin    114   830    Foie              Breath traps your feet
    Nano Dragon       110   910    Zonde + Barta     Non-elemental beam
    Pan Arms           52  1400    All Techs         Impervious to physical attack
    Hidoom             48   700    Barta             Can inflict Jellen
    Migium             48   700    Foie              Can inflict Zalure
    Pofuilly Slime    100   770    Foie + Zonde
    DE ROL LE        6300  10000   Foie              See Boss Guide
    
    ==========================================================================
    
    Difficulty: ULTIMATE
                      EXP     HP     Tech Weakness  Special Attacks
    Vulmer            280     1690   Foie
    GoVulmer          288     1800   Barta
    Melqueek          296     1900   Zonde
    Ob Lily           280     1000   Foie + Zonde   Megid*
    Nano Dragon       300     2050   Barta + Grants Non-elemental beam
    Pan-Arms          234     2500   All Techs      Impervious to physical attack
    Migium            176     1000   Barta          Can inflict Jellen
    Hidoom            176     1000   Barta          Can inflict Zalure
    Crimson Assassin  308     1920   Foie           Barta**
    Pofuilly Slime    280      850   Foie + Zonde
    DAL RA LIE      11000    15000   Foie           See Boss Guide
    
    * The Ob Lilies Megid attack has a very high chance of killing you outright
    even of your Dark resistance is good.
    ** The Crimson Assassins Barta attack has a high chance of freezing you solid
    if you have little ice resistance.
    
    NOTE:  If your first attack on a Pofuilly Slime is a HARD attack or Tech there
    is a chance it will split into two slimes, who will split again if Hard
    attacked on the first strike.  One slime can split into four if you keep Hard
    attacking first of all.  Once it has taken a couple of light/medium attacks it
    will not split. This seems to happen most often in the ADDICTING FOOD quest.
    
    --------------------------------------------------------------------------
    c)  MINES
    --------------------------------------------------------------------------
    
    Difficulty: NORMAL
                      EXP    HP    Tech Weaknesses   Special Attacks
    Gillchic          18    130    Zonde             Causes Slow
    Canadine          17     77    Zonde + Barta     Zonde/Paralysis
    Canane            17    100    Barta
    Dubchic            3    150    Zonde + Grants    Causes Slow
    Dubswitch          0    300    All Techs
    Sinow Beat        20    225    Zonde + Foie      Confusion
    Sinow Gold        20    190    Foie              Can heal self
    Garanz            22    400    Barta             Fires Rockets
    Vol Opt         1100   6500    Zonde             See Boss Guide
    
    ==========================================================================
    
    Difficulty: HARD
                      EXP    HP    Tech Weaknesses   Special Attacks
    Gillchic          61    460    Zonde + Grants    Causes Slow
    Canadine          58    405    Barta             Zonde/Paralysis
    Canane            60    550    Barta
    Dubchic           11    490    Zonde + Grants    Causes Slow
    Dubswitch          0    600    All Techs
    Sinow Beat        64    570    Foie              Confusion
    Sinow Gold        64    520    Foie              Can heal self
    Garanz            67    780    Barta             Fires Rockets
    Vol Opt         3000    9500   Zonde             See Boss Guide
    
    ==========================================================================
    
    Difficulty: VERY HARD
                      EXP    HP    Tech Weaknesses   Special Attacks
    Gillchic          116   813    Zonde + Grants    Causes Slow
    Canadine          112   820    Barta             Zonde/Paralysis
    Canane            114   900    Barta
    Dubchic            30   850    Zonde + Grants    Causes Slow
    Dubswitch           0   975    All Techs
    Sinow Beat        120  1100    Foie              Confusion
    Sinow Gold        120  1000    Foie              Can heal self
    Garanz            124  1500    Barta             Fires Rockets
    Vol Opt          7700 14000    Zonde             See Boss Guide
    
    ==========================================================================
    
    Difficulty: ULTIMATE
                      EXP    HP    Tech Weaknesses   Special Attacks
    Gillchich         312  2000    Foie              Causes Slow
    DubChich           50  2000    Foie + Grants     Causes Slow
    Dubswitch           0  2500    All Techs
    Canabin           304  1550    Foie              Zonde/Paralysis
    Canane            308  1700    Barta
    Sinow Blue        320  2300    Foie              Confusion
    Sinow Red         320  2000    Barta             Can heal self
    Garanz            328  2500    Zonde             Fires Rockets
    VOL OPT ver.2   16300  28000   Zonde             See Boss Guide
    
    --------------------------------------------------------------------------
    d)  RUINS
    --------------------------------------------------------------------------
    
    Difficulty: NORMAL
                      EXP      HP      Tech Weaknesses   Special Attacks
    Dimenian           22     270      Foie
    La Dimenian        24     300      Barta
    Sol Dimenian       26     330      Zonde
    Claw               26     150      Grants + Foie
    Buclaw             24     200      Grants + Foie
    Delsabers          25     400      Barta
    Dark Belra         28     500      Zonde + Grants   Paralysis
    Dark Gunner        16     220      Grants
    Chaos Bringer      30     450      Foie             Confusion
    Chaos Sorcerer     24     300      Foie             All Attack Techs
    DARK FALZ 1st      N/A    2500     Zonde/Grants     See Boss Guide
    DARK FALZ 2nd     2400    3500     Barta/Grants     See Boss Guide
    
    ==========================================================================
    
    Difficulty: HARD
                      EXP      HP      Tech Weaknesses   Special Attacks
    Dimenian           67     600      Foie
    La Dimenian        70     650      Barta
    So Dimenian        73     680      Zonde
    Claw               92     490      Foie + Grants
    Buclaw             70     540      Foie + Grants
    Delsabers          72     750      Barta
    Dark Belra         79     850      Zonde + Grants  Paralysis
    Dark Gunner        64     570      Grants
    Chaos Bringer      79     820      Foie            Confusion
    Chaos Sorcerer     70     650      Foie            All attack techs
    DARK FALZ 1st      N/A    5500     Zonde/Grants    See Boss Guide
    DARK FALZ 2nd      N/A    6500     Barta/Grants    See Boss Guide
    DARK FALZ final  6000    5000      Foie            See Boss Guide
    
    ==========================================================================
    
    Difficulty: VERY HARD
                      EXP      HP      Tech Weaknesses   Special Attacks
    Dimenian          124     990      Foie
    La Dimenian       128    1010      Barta
    So Dimenian       132    1050      Zonde
    Claw               92     840      Foie + Grants
    Buclaw            128     900      Foie + Grants
    Delsabers         130    1200      Barta
    Dark Belra        136    1280      Zonde + Grants    Paralysis
    Dark Gunner       120     925      Grants
    Chaos Bringer     140    1200      Foie              Confusion
    Chaos Sorcerer    128    1000      Foie              All attack techs
    DARK FALZ 1st      N/A   9000      Zonde/Grants      See Boss Guide
    DARK FALZ 2nd      N/A   7500      Barta/Grants      See Boss Guide
    DARK FALZ final  12000   8000      Foie              See Boss Guide
    
    ==========================================================================
    
    Difficulty: ULTIMATE
                      EXP      HP      Tech Weaknesses   Special Attacks
    Arlan             328     2100     Foie
    Merlan            360     2200     Barta
    DelSabre          340     2500     Barta
    Del-D             344     2550     Zonde
    Claw              264     1600     Zonde
    Bulclaw           336     2000     Grants
    Indi Belra        354     2900     Zonde             Paralysis
    Dark Bringer      360     2700     Barta             Charge de-equips weapon
    Death Gunner      320     1900     None
    Gran Sorcerer     336     4000     Grants            All attack techs
    DARK FALZ 1st      N/A   10000     Zonde/Grants      See Boss Guide
    DARK FALZ 2nd      N/A    9000     Barta/Grants      See Boss Guide
    DARK FALZ final  39000   10000     Foie              See Boss Guide
    
    --------------------------------------------------------------------------
    e)  VR TEMPLE
    --------------------------------------------------------------------------
    
    Difficulty: NORMAL
                      EXP      HP      Tech Weaknesses   Special Attacks
    Rag Rappy           4      47      Foie + Barta
    Dimenian            6      62      Foie
    So Dimenian         8      48      Zonde
    La Dimenian         7      87      Barta
    Mothmant            1       8      Barta
    Monest              6     300      Zonde
    Poison Lily        10      54      All techs         Spits poison
    Grass Assassin     12     189      Foie + Zonde
    Hildebear          10     303      Barta             Foie blasts
    Dark Belra         15     400      Zonde             Paralysis
    BARBA RAY         400    2000      Zonde             See Boss guide
    
    ==========================================================================
    
    Difficulty: HARD
                      EXP      HP      Tech Weaknesses   Special Attacks
    Rag Rappy         42      451      All techs
    Dimenian          45      475      Zonde
    So Dimenian       48      539      Foie
    La Dimenian       47      506      Barta
    Mothmant          37      200      All techs
    Monest            45      856      Foie
    Poison Lily       52      465      Foie + Grants     Spits poison
    Grass Assassin    55      640      Foie
    Hildebear         52      793      Barta             Foie blasts
    Dark Belra        60      930      Zonde + Grants    Paralysis
    BARBA RAY       2200     3300      Zonde             See Boss Guide
    
    ==========================================================================
    
    Difficulty: VERY HARD
                      EXP      HP      Tech Weaknesses   Special Attacks
    Rag Rappy         93      810      Foie + Barta
    Dimenian          97      840      Zonde
    So Dimenian      101      907      Foie
    La Dimenian       99      870      Barta
    Mothmant          87      450      Barta + Grants
    Monest            97     1250      Foie
    Poison Lily      105      830      Barta + Grants     Spits poison
    Grass Assassin   109     1110      Foie + Zonde
    Hildebear        105     1175      Barta             Foie blasts
    Dark Belra       115     1320      Zonde + Grants    Paralysis
    BARBA RAY       6900     5500      Zonde             See Boss Guide
    
    ==========================================================================
    
    Difficulty: ULTIMATE
                      EXP      HP      Tech Weaknesses   Special Attacks
    Rag Rappy        270     1620      Foie + Barta
    Dimenian         280     1650      Zonde
    So Dimenian      290     1790      Foie
    La Dimenian      285     1700      Barta
    Mothmant         147     1000      Barta + Grants
    Monest           280     2400      Foie + Zonde
    Poison Lily      300     1600      Barta + Grants     Spits poison
    Grass Assassin   310     1990      Foie + Zonde
    Hildebear        300     2250      Barta             Foie blasts
    Dark Belra       325     2500      Zonde + Grants    Paralysis
    BARBA RAY      15000     7500      Zonde             See Boss Guide
    
    --------------------------------------------------------------------------
    f)  VR SPACESHIP
    --------------------------------------------------------------------------
    
    Difficulty: NORMAL
                      EXP      HP      Tech Weaknesses   Special Attacks
    Gillchic           11     110      Barta + Grants
    Dubchic             2     780      Barta + Grants
    Dubswitch           0     300      All techs
    Savage Wolf        10     170      Zonde + Foie
    Barbarous Wolf     12     255      Foie + Grants
    Pan Arms            3     580      All techs
    Migium              7     290      Barta + Megid
    Hidoom              7     290      All techs
    Garanz             19     650      Barta             Fires rockets
    Del Sabre          15     400      Barta
    Chaos Sorcerer     17     340      Foie              All Techs
    GOL DRAGON        880    4900      Barta             See Boss Guide
    
    ==========================================================================
    
    Difficulty: HARD
                      EXP      HP      Tech Weaknesses   Special Attacks
    Gillchic           53     530      Barta + Grants
    Dubchic            10     780      Barta + Grants
    Dubswitch           0     300      All techs
    Savage Wolf        52     615      Zonde + Foie
    Barbarous Wolf     55     730      Foie + Grants
    Pan Arms           40    1200      All techs
    Migium             48     600      Barta + Megid
    Hidoom             47     600      All techs
    Garanz             66    1250      Barta             Fires rockets
    Del Sabre          60     900      Barta
    Chaos Sorcerer     63     850      Foie              All Techs
    GOL DRAGON       2700    6000      Barta             See Boss Guide
    
    ==========================================================================
    
    Difficulty: VERY HARD
                      EXP      HP      Tech Weaknesses   Special Attacks
    Gillchic          107     905      Barta + Grants    Causes Slow
    Dubchic            30    3780      Barta + Grants    Causes Slow
    Dubswitch           0     300      All techs
    Savage Wolf       105     990      Zonde + Foie
    Barbarous Wolf    109    1100      Foie + Grants
    Pan Arms           91    1600      All techs
    Migium            101     800      Barta + Megid
    Hidoom             99     800      All techs
    Garanz            123    1700      Barta             Fires rockets
    Del Sabre         115    1300      Barta
    Chaos Sorcerer    119    1230      Foie              All Techs
    GOL DRAGON       8100    8900      Barta             See Boss Guide
    
    ==========================================================================
    
    Difficulty: ULTIMATE
                      EXP      HP      Tech Weaknesses   Special Attacks
    Gillchic          305    1800      Barta + Grants    Causes Slow
    Dubchic            50    5780      Barta + Grants    Causes Slow
    Dubswitch           0     300      All techs
    Savage Wolf       300    2000      Zonde + Foie
    Barbarous Wolf    310    2140      Foie + Grants
    Pan Arms          265    3000      All techs
    Migium            290    1500      Barta + Megid
    Hidoom            285    1500      All techs
    Garanz            123    3120      Barta             Fires rockets
    Del Sabre         325    2500      Barta
    Chaos Sorcerer    335    2350      Foie              All Techs
    GOL DRAGON      15900   10000      Barta             See Boss Guide
    
    --------------------------------------------------------------------------
    g)  CENTRAL CONTROL AREA
    --------------------------------------------------------------------------
    
    Central Control is split into five areas, Seashore, Mountains, Jungle East and
    North and the Control area before the boss.  You'll find the creatures
    scattered across all areas, with varying photon weaknesses.  There are also
    three mini bosses, Merical, Gi Gue and Gibbles who are covered in more detail
    in the walkthrough.
    
    NATIVE - Gee, Ul Gibbon, Zol Gibbon, Gi Gue, Gibbles
    A.BEAST - Merilla, Merita Mericol, Gal Gryphon
    MACHINE - Sinow Berill, Sinow Spigells
    
    ==========================================================================
    
    Difficulty: NORMAL
                      EXP      HP      Tech Weaknesses   Special Attacks
    
    Gee                10     119      Barta/Grants      Slow
    Ul Gibbon          12     225      Zonde/Megid       Barta/Deband/Shifta
    Zol Gibbon         15     400      Zonde/Megid       Foie/Deband/Shifta
    Merilla            11     170      Foie/Megid
    Meritas            13     341      Barta/Grants      Posion
    Sinow Berill       19     354      Barta/Grants      Gifoie
    Sinow Spigells     21     470      Foie/Megid        Can disarm you
    Mericol            47     950      Barta/Grants      Poison
    Gi Gue             51     890      Barta/Zonde       Foie
    Gibbles            52    1000      Barta/Grants
    GAL GRYPHON      1200    7000      Foie              See Boss Guide
    
    ==========================================================================
    
    Difficulty: HARD
                      EXP      HP      Tech Weaknesses   Special Attacks
    
    Gee                52     548      Barta/Grants      Slow
    Ul Gibbon          55     690      Zonde/Megid       Barta/Deband/Shifta
    Zol Gibbon         60     930      Zonde/Megid       Foie/Deband/Shifta
    Merilla            53     625      Foie/Megid
    Meritas            56     850      Barta/Grants      Poison
    Sinow Berill       66     865      Barta/Grants      Gifoie
    Sinow Spigells     70    1025      Foie/Megid        Can disarm you
    Mericol           113    1650      Barta/Grants      Poison
    Gi Gue            119    1500      Barta/Zonde       Foie
    Gibbles           121    1800      Barta/Grants
    GAL GRYPHON      3000    9500      Foie              See Boss Guide
    
    ==========================================================================
    
    Difficulty: VERY HARD
                      EXP      HP      Tech Weaknesses   Special Attacks
    
    Gee               105     920      Barta/Grants      Slow
    Ul Gibbon         109    1070      Zonde/Megid       Barta/Deband/Shifta
    Zol Gibbon        115    1320      Zonde/Grants      Foie/Deband/Shifta
    Merilla           107     990      Zonde/Megid
    Meritas           111    1230      Barta/Grants      Poison
    Sinow Berill      123    1254      Barta/Grants      Gifoie
    Sinow Spigells    127    1420      Foie/Megid        Can disarm you
    Mericol           179    2050      Barta/Grants      Poison
    Gi Gue            187    2000      Barta/Grants      Foie
    Gibbles           189    2150      Barta/Grants
    GAL GRYPHON      9900   12000      Foie              See Boss Guide
    
    ==========================================================================
    
    Difficulty: ULTIMATE
                      EXP      HP      Tech Weaknesses   Special Attacks
    
    Gee               300    1800      Barta/Grants      Slow
    Ul Gibbon         310    2070      Zonde/Grants      Barta/Deband/Shifta
    Zol Gibbon        325    2500      Foie/Grants       Foie/Deband/Shifta
    Merilla           305    1930      Zonde/Megid
    Meritas           315    2350      Foie/Grants       Poison
    Sinow Berill      345    2400      Barta/Grants      Gifoie
    Sinow Spigells    355    2700      Foie/Zonde        Can disarm you
    Mericol           485    3825      Barta/Grants      Poison
    Gi Gue            505    3700      Barta/Grants      Foie
    Gibbles           510    4000      Barta/Grants
    GAL GRYPHON     18000   13600      Foie              See Boss Guide
    
    The Sinow Berrills tend to lurk in thin passageways and can make themselves
    invisible to you and the map.  Sinow Spigells are only found in the final
    section of Central Command but can de-equip your weapon with a hit.
    
    --------------------------------------------------------------------------
    h)  SEABED
    --------------------------------------------------------------------------
    
    The Seabed is split into two areas with creatures from the machine and Dark
    photon alignments roaming about. Detailed Boss strategy is in the walkthrough.
    
    MACHINE - Morfos, Recobox, Recon, Sinow Zoa, Sinow Zeles
    DARK - Delbiter, Deldepth, Doldari, Dolmolm
    
    Difficulty: NORMAL
                      EXP      HP      Tech Weaknesses   Special Attacks
    Recobox            12     630      Foie               Fires Recon units
    Recon               3      75      All except Megid   Explode
    Dolmolm            18     300      Zonde/Grants
    Doldari            21     340      Foie/Grants
    Deldepth           24     270      Grants/Zonde
    Sinow Zoa          32     580      Foie/Grants
    Sinow Zele         35     660      Grants/Megid
    Morfos             35     320      Zonde/Grants
    Delbiter           40    1270      Foie
    OLGA FLOW 1st       0    5000      Foie/Barta          See Boss Guide
    OLGA FLOW 2nd    2700    6500      Grants              See Boss Guide
    
    
    
    ==========================================================================
    
    Difficulty: HARD
                      EXP      HP      Tech Weaknesses   Special Attacks
    Recobox            55    1225      Foie               Fires Recon units
    Recon              42     490      All except Megid   Explode
    Dolmolm            65     790      Zonde/Grants
    Doldari            70     840      Foie/Grants
    Deldepth           75     750      Grants/Zonde
    Sinow Zoa          88    1160      Foie/Grants
    Sinow Zele         93    1270      Grants/Megid
    Morfos             76     820      Zonde/Grants
    Delbiter          101    2070      Foie
    OLGA FLOW 1st       0    6300      Foie/Barta          See Boss Guide
    OLGA FLOW 2nd    5900    8100      Grants              See Boss Guide
    
    ==========================================================================
    
    Difficulty: VERY HARD
                      EXP      HP      Tech Weaknesses   Special Attacks
    Recobox           109    1630      Foie               Fires Recon units
    Recon             100     850      All except Megid   Explode
    Dolmolm           121    1170      Zonde/Megid
    Doldari           127    1220      Foie/Grants
    Deldepth          133    1130      Grants/Zonde
    Sinow Zoa         149    1565      Foie/Grants
    Sinow Zele        155    1680      Grants/Megid
    Morfos            135    1200      Zonde/Grants
    Delbiter          185    2500      Foie
    OLGA FLOW 1st       0    9000      Foie/Barta          See Boss Guide
    OLGA FLOW 2nd   11100   10000      Grants              See Boss Guide
    
    ==========================================================================
    
    Difficulty: ULTIMATE
                      EXP      HP      Tech Weaknesses   Special Attacks
    Recobox           310     075      Foie               Fires Recon units
    Recon             195    1675      All except Megid   Explode
    Dolmolm           340    2250      Zonde/Megid
    Doldari           355    2350      Foie/Grants
    Deldepth          370    2170      Grants/Zonde
    Sinow Zoa         410    3000      Foie
    Sinow Zele        425    3170      Grants/Megid
    Morfos            375    2300      Zonde/Grants
    Delbiter          450    4660      Foie
    OLGA FLOW 1st       0    9000      Foie/Barta          See Boss Guide
    OLGA FLOW 2nd   36000   10000      Grants              See Boss Guide
    
    All the creatures in the Seabed have quite complex attack routines so are all
    covered in the Seabed section of the game walkthrough.
    
    --------------------------------------------------------------------------
    i)  RARE CREATURES
    --------------------------------------------------------------------------
    
    There are a few creatures in the game that have rare counterparts.  These are
    distinguished by their colouration.  Killing one will give you more EXP than
    that type normally has and more importantly a very good chance of a rare
    weapon, armour or item drop.  The creatures are as follows.
    
    Al Rappy - Blue Rappy found in Forest, Normal - V.Hard
    Pal Rappy - Greeny Orange Rappy found in Forest, Ultimate
    Love Rappy - Pink Rappy found in Temple, all difficulties.
    Hildeblue - Blue Hildebear found in Forest and Temple, Normal - V.Hard
    Hildetorr - Armoured Hildebear found in Ultimate Forest and Temple, all
    difficulties
    Nar Lily - Red Poison Lily found in Caves and Temple, Normal - V.Hard
    Mil Lily - Multi-coloured Lily found in Ultimate Caves and Temple, all
    difficulties
    Pouilly Slime - Red Poufuilly Slime found in Caves, all difficulties
    
    The best way to improve your chances of meeting a rare creature is to complete
    all the Hunters guild missions so you can replay the ones where there are more
    of the desired creatures.  For rare Rappies (not including the seasonal ones)
    the best mission by far is THE FAKE IN YELLOW, as you only encounter rappies in
    that mission.  FOREST OF SORROW has about ten Hildebears in it, giving you a
    better chance of meeting a rare one than the normal forest run through.  For
    Lilies and Slimes, the best mission is ADDICTING FOOD as this throws about
    three times the normal amount of enemies at you.
    
    The "telepipe" trick is another way to increase your chance of encountering a
    rare creature.  Basically if you enter a room and a good amount of normal
    creatures spawn DON'T kill any of them, just telepipe back to Pioneer 2 and
    back again.  The game will respawn the enemies, but each time the game
    repopulates a room there is a chance that a rare might be respawned, if not,
    just pipe back and keep trying.  This can take a very long time though =(
    
    The most important thing to remember is that the quality of the rares dropped
    by these creatures improves with difficulty levels.  For example my PURPLENUM
    RAmarl was getting nothing but crappy-ass H&S25 JUSTICE's from Pal Rappies and
    Nar Lilies in Hard mode.  First couple of Nar Lilies encountered on V.Hard and
    a God/Mind and FLOWENS FRAME were mine, huzzah!
    
    - SEASONAL RAPPIES
    
    These Rappies only appear in the Temple Online only during certain times of the
    year, they appear in all difficulties.
    
    - HALLO RAPPY - Appears at Halloween and will drop:
    Cell of MAG 213
    Cell of MAG 502
    Heart of Chu Chu
    Heart of Opa Opa
    Heart of Kapu Kapu
    Heart of Chao
    Parts of RoboChao
    Heart of Pian
    
    - SAINT RAPPY - Appears at Christmas time and will drop:
    Panther's Spirit
    Heart of Devil
    Kit of Hamburger
    Kit of Mark 3
    Kit of Sega Saturn
    Heart of Angel
    Kit of Dreamcast
    Kit of Genesis
    Kit of Master System
    
    - EGG RAPPY - Appears at Easter time and will drop:
    Wok of Akiko's Shop
    Huge Battle Fan
    Panther's Claw
    Drill Launcher
    Rocket Punch
    Rabbit Wand
    Amore Rose
    Marina's Bag Sonic Knuckle
    
    The actual drops look different to, unlike the usual boxes the rappies drop
    Jack O' Lanterns (Halloween), Presents (Christmas) and Easter Eggs (Easter).
    
    =========================================================================
    ******************** 12) ULTIMATE MODE STRATEGIES ***********************
    =========================================================================
    
    These Ultimate Mode strategies were contributed by some of the best players of
    DC PSO ver 2.  I have carried them over from my previous DC FAQ as I believe
    they are still very helpful for the Episode 1 Bosses.  Similar guides are more
    than welcome from the new Bosses, Barba Ray, Gol Dragon, Gal Gyphon and Olga
    Flow as well as the new areas.
    
    You have to remember that Ultimate in the Dreamcast versions was ROCK HARD.
    Offline the creatures were as powerful and had as much HP as the online Cube
    versions.  So you could be getting you ass kicked well and truly at level 140+
    still! Anyway, offline it's a bit better balanced for the solo player but still
    a big challenge so contributions to the usual email address.
    
    Ultimate mode is certainly a huge challenge when you first play it, and can
    remain so even when you reach level 100 and beyond.  As I had little
    experience playing anything other than a Hunter, I asked people on the PSO2
    GameFAQs message board for any advice on beating the bosses as well as any
    general hints and tips.  I hope you find all this advice as useful as I did.  I
    have also included my own Hunter Strategies as well.
    
    General Tips for Ultimate though are as follows:
    
    a) If you manage to fluke your way past V.Hard Dark Falz and access Ult. Mode
    at around level 65 you're gonna have trouble hitting anything.  Online you
    can't access Ultimate mode until you reach level 81 and that's a good guideline
    for offline mode as well.  Keep replaying the V.Hard ruins to level up.  That
    way you may also find some powerful rare weapons and armour to help you.
    
    b) Once in Ultimate mode Red Weapons are your friends.  Get a good selection of
    Handguns, Swords and Sabres with good photon percentages on them.  Red Handguns
    especially are plentiful in the Ult. Forest.
    
    c) A high level mag is invaluable.  I really suggest to all androids that you
    have taught your Mag the Mylla and Youlla Photon Blast.  That way you can at
    least cast Deband and Shifta some of the time.  Get it to level 200 and max out
    it's IQ and Synchro.  At high levels many mags will cast invincibility,
    deband+shifta or revive you when killed.  Special Mags can do all three, but
    are hard to get (eg. Soniti).  The Chu Chu and Kapu mags are good mags for
    invincibility and any mag created with a CELL of MAG is supreme!  If you can't
    get a mag kit, then the standard APSARAS mag is a great and reliable caster of
    invincibility, also SATO and NIDRA have good chances of Invincing you and
    resurrecting you in Boss fights.
    
    d) If all else fails and frustration is setting in, go online and beg for
    better weapons.  Many high level players are happy to trade weapons, be polite
    and grateful and when you reach a high level remember their generosity OK?
    
    --------------------------------------------------------------------------
    a) FORCE STRATEGIES
    --------------------------------------------------------------------------
    
    Magic users in Ultimate Mode actually have more of an advantage in Ult. Mode to
    begin with over the raw power of the androids.  Many Monsters need you to cast
    Jellen/Zalure on them and Deband/Shifta on yourself to start doing any damage
    at all.  When playing as a HUcast I found it hard to damage anything without
    Deband/Shifta on myself until I was level 105.
    
    Tigereye gave these useful general strategies for Force survival in Ult mode,
    for solo and group play, as well as recommended key pallet assignments.
    
    1) Plantain Huge Fans and Red Handguns are perhaps your best weapons to use in
    Ult.
    
    2) Abuse Shifta/Deband/Jellen/Zalure
    
    3) This may not work for you but I set-up up the 1st few techs in the quick
    select as follows:
    
    Zalure
    Shifta
    Deband
    Anti
    Reverser
    Ryuker
    Jellen
    
    4) Hotkey Jellen and Zalure when playing in Ult so that they can be cast
    quickly. If you're party's relatively weak, cast Jellen 1st to reduce damage
    before casting Zalure. However, when your party's stronger, cast Zalure 1st to
    enable your party to inflict more damage faster, thus dispatching the enemies
    more quickly.
    
    5) This is how I set up my buttons for the various parts of the game assuming
    that I have all techs and playing in Ult:
    
    Outside Of Bosses
    Primary: Hard Attack, Normal Attack, Resta
    Secondary: Jellen, Zalure, Rabarta
    
    Sil Dragon/Dal Ral Lie
    Primary: Hard Attack, Normal Attack, Resta
    Secondary: Jellen, Zalure, Rafoie
    
    Vol Opt v2
    Primary: Hard Attack, Normal Attack, Resta
    Secondary: Rabarta (for 1st form), Moon Atomizer, Trimate
    
    Dark Falz
    Darvant Phase
    Primary: Grants, Normal Attack, Resta
    Secondary: Foie, Moon Atomizer, Trimate
    
    Note: Grants is the best way to trash the Darvants here. At level 30 it has
    obscene range so just find a safe spot before you cast it.
    
    All Other Phases
    Primary: Hard Attack, Normal Attack, Resta
    Secondary: Foie, Moon Atomizer, Trimate
    
    Note: Definitely use a gun with Shifta and Zalure to maximize your damage.
    
    Nitecrawler offered me this excellent guide to Boss Strategy for Forces.  Which
    is actually helpful to most other Magic users as well.
    
    Bosses have lower defence than regular enemies. Attacking with weapons should
    be your main priority, not with techs. Techs are important though for certain
    situations.
    
    ULT DRAGON:
    *Use a state/maintenance or sacred guard.
    *Zailure/Jellen are applicable. Weak to fire/grants
    *Practice your footwork mobility to get around dragon
    *Head has very low defence. Feet has normal defence. Body has very high defence
    (you'll need about 2100+ATP to do damage)
    
    ULT DAL RA LIE:
    *Zailure/Jellen applicable. Weak against grants. Head weak to lightning. Body
    weak to lighting
    *Learn it's probe attack timing, so you develop an efficient attack/evade
    pattern
    *About 15,000 HP, but you must get thru armour first. Attack head. If you have
    multi-hit weapon, attack body segments for more multi-hits. Body armour is much
    weaker
    *When it shoots rapid-mouth laser, it does about 500 damage. You need to
    recover fast in between shots, like with trimates (male characters cast resta
    very quickly when bare-handed, so take that into consideration)
    
    ULT VOL OPT V.2
    *Zailure/Jellen not applicable on both forms
    *Form 1: weak to grants. slightly vulnerable to all techs. I recommend using a
    FOnewm, and casting as much rabarta bare-handed when knobs show up
    *Have good ice resistance. Gibarta is a deadly attack
    *Form 2: 30,000 HP? Only thing to fear is green orb that traps you. Offline:
    try to outrun, or swerve off w/ a hairpin turn. Online: it's too fast, you're
    99% likely to get caught, need scape dolls, invinc mag, or buttload of HP and
    lightning resistance (I think)
    
    ULT DARK FALZ
    *Zailure applicable. Jellen is waste of time
    *Darvants: Cast grants if you're a force. Move to open area while attacking. I
    recommend hugging the edge.
    *Form 1: 10,000 HP. Use rabarta to kill off swarming darvants. Or stay far away
    and shoot down w/ rifle/shot type weapon
    *Form 2: 14,000 HP. Stay away from arm when Falz casts rabarta, or you'll take
    more damage. Then run around so darvants don't pop up from ground and hit you.
    If you stay still and try to heal, they'll triple-hit you, doing mass damage.
    When Falz is near death, it tries to suck your HP. When that happens, KILL
    FALZ'S ASS ASAP, or you'll get drained.
    *Form 3: 10,000 HP. Attack with foie/rafoie when Falz is invincible. Foie =
    range, less damage. Slash attack does 940 damage offline, 1290 online. It's
    non-elemental, so Jellen don't help. After Falz does a soul-lock, watch for
    megid.
    
    --------------------------------------------------------------------------
    b) RANGER STRATEGIES
    --------------------------------------------------------------------------
    
    WC Leader gave some excellent advice for those playing as Rangers.
    
    RAmar:
    Like the forces, use Shifta/Deband constantly. But since they
    have better physical stats than forces, they can probably get through Forest
    without needing it so much.
    
    Of course, try to find weapons with the proper %.
    
    A good set-up on your pallets would be this(IMO):
    Top-Hard attack, Normal attack, Resta
    Bottom(No particular order)-Razonde or Rabarta, Anti
    If you have a State/Maintenance, don't bother with Anti.
    
    Recommended weapons: Red Handgun, Red Mechgun, Any Yasminkov, Baranz Launcher,
    Handgun: Guld (Unlikely though), Anti Android Rifle.
    
    RAcast/RAcaseal:
    Probably the hardest chars to use in ULT, make sure you have a big supply of
    Mates and Stars.
    
    Use traps wisely. Freeze is the most popular. But confuse combined with a
    damage is effective. If you're lucky, you can actually confuse the Darvants.
    
    Recommended pallet set-up: Hard Attack, Normal Attack, Special Attack or
    Dimate. Bottom would be Sol Atomizer(for slow motion),another mate(Tri is
    best),and anything else.
    
    Recommended weapons: Same as RAmar with the inclusion of Frozen Shooter because
    of the special.
    
    There are better weapons to choose from, but I'm trying to use a realistic
    point of view. But if you actually do find those weapons, use them.
    
    Simple weapon strategy for bosses:
    Dragon-Mechgun with Native% drops him rather quickly.
    
    Worm boy-Shots when he's on the raft, handguns or rifles when he's not.
    
    Vol Opt-Shots or mechs work well on both forms, but a decent handgun also
    works.
    
    Dark Falz-Rifles on the Darvants, mechs or handguns on Falz's 1st form, mechs
    or rifles on the 2nd form, handguns or rifles against his 3rd form.
    
    Movement strategy:
    Sil Dragon-Just run up on his side and shoot, when the head drops, shoot that.
    When fighting the Sil Dragon though, if you wedge yourself in the cracks on the
    edge of the stage, you can avoid his 3rd burrow attack without having to time
    the run when he passes you.
    
    Da Ral Lie - Run around the raft and shoot, when he gets on the raft you can
    pull about 4-5 3-hit combos before he starts attacking, but only about 2 in
    ULT, after his attack, pull off 2 3-hitters then move about 4 steps and repeat,
    you need to move quickly though, when he starts dropping rocks, the far corner
    is the best place to go, 80% of the time you won't get hit, when the lights are
    out and he uses his laser, run to the back of the raft and wait till he stops,
    but this won't work in ULT I've heard (never tried it myself in ULT).
    
    Vol Opt-Just follow the monitor and go for the red pillar 1st,on the 2nd form,
    pull 1 combo the run in a tight circle to avoid the missiles, after the 1st 3
    pillars drop pull 1-2 combos then run, after the next 3 pillars, attack the
    part that shoots the orb, don't worry about the healing because it doesn't heal
    much anyway.
    
    Dark Falz - Run and shoot against the Darvants, 1st form, if using a shot just
    attack the centre head so you can get the Darvants as he shoots them, otherwise
    just attack whichever is closest, when you see him raise his "arms" start
    running because DFA is on it's way. 2nd form, just follow his movements and
    fire
    when he stops, but in ULT be wary of the Darvants after Rafoie and Rabarta, 3rd
    form,  If you're lucky, avoid the swipe, use Foie when he's "immune".
    
    --------------------------------------------------------------------------
    c) HUNTER STRATEGIES
    --------------------------------------------------------------------------
    
    Here is some more Hunter strategy courtesy of myself.  The descriptions of the
    Bosses attack patterns have been well described above so no need to reiterate
    them.
    
    With no techs available to Hucast it becomes much harder for then to inflict
    damage on enemies.  Levelling up in V.hard mode is highly recommended.  Playing
    online in Ult with tech users is also a good idea as you will have magic
    support and will be able to find better weapons to help you offline.  Look for
    a good piece of armour with four slots in.  Plug ins can help massively.  A
    good set-up is one below:
    
    HUNTERS WALL - four slots
    God Legs
    God/Metal Body
    Perfect Resist
    God Battle
    HUNTER FIELD and/or SACRED GUARD
    
    God Legs increases evasion; God/Metal Body pumps your defence and God Battle
    raises speed.  So you can take a bit more punishment and attack faster.  The
    speed of some enemies in Ult is tremendous.  An Ultimate frame or Celestial
    Armour is a good substitute for a Hunters Wall.  The Hunters field raises
    Attack as well as defence so that is good to have.
    
    Hunewearls can use much of the Force strategies magic wise laid out
    above.  With Deband/Shifta and Jellen/Zalure at their disposal life is made a
    touch easier. Humars can use Jellen/Zalure, but NOT Deband/Shifta. For the poor
    old androids its time to learn how to hit and run again.
    
    Red Swords and Sabres raise your attack power significantly and the
    tremendously strong Imperial Pick is another great Hunter weapon.  When it
    comes to Boss Fights  with a HUcast I am a great believer in packing as much
    healing as possible on the second pallet menu Trimate/Dimate/Stars.  Taking as
    many scape dolls as possible (they are plentiful in Ult. Mode) and basically
    hoping the Boss runs out of health before I run out of Revival/healing stuff!
    Not a very evolved strategy I grant you, but I get sick of running about and
    wasting good attack time trying to dodge Boss attacks!
    
    =========================================================================
    ************************* 12) GENERAL FAQ *******************************
    =========================================================================
    
    Questions that turn up persistently via email will be added to this section in
    future updates.
    
    -------------------------------------------------------------------------
    a) DREAMCAST VETERANS FAQ
    -------------------------------------------------------------------------
    
    Quick run down of the main differences between this game and the DC versions. -
    A whole new game is here in the form of Episode 2, unfortunately, before you
    can get to the real meat of the Episode 2 game you have to wade through two
    tedious levels based on the online Battle Mode (Spaceship and Temple) as an
    exam.  Once done though the new areas, Jungle, Seashore, Mountains and Seabed
    are beautiful, with amazing water effects and reflections.  The new enemies
    don't have quite the charm of the Episode 1 gang, however the two main Bosses
    are awesome and beat out the Episode 1 bosses by a mile.
    
    - Three new character classes are available.  HUcasceal, RAmarl and FOmar.  The
    HUcasceal is a female HUcast with superb speed and close combat skills.  The
    RAmarl is a female RAmar, with excellent tech abilities. The FOmar is an odd
    character, a Force with good melee skills and tech abilities but woeful HP and
    defence.  All are worth checking out and add something fresh if you have
    previously played out all the other types.
    
    - Tech abilities have been changed for various non force chars. Only forces can
    now learn Reverser, Grants and Megid.  Ramarls and Hunewearls can learn all
    other techs to level 20 and Anti to level 5. RAmars can learn all techs to
    level 15 and Anti to level 3, except for Jellen/Zalure which they CANNOT Learn.
     Humars can learn everything the RAmar can to level 15 (anti lvl 3), as well as
    Jellen/Zalure but Humars cannot learn Deband and Shifta anymore.
    
    - The game also supports split screen, offline multiplayer play, allowing
    Challenge Mode and Battle Mode to be played offline.  This also allows you to
    trade items between any characters you are storing on a memory card as well,
    you can simply set up an offline multiplayer, load in two of your characters
    and hand items over easily.
    
    - Rare monsters now appear more frequently, they are stupidly hard to encounter
    in the DC version.  In the same vein, rare weapons are not so damn hard to find
    either, which IMO makes the game a lot more satisfying. There are many, MANY
    more rares to be found as well.
    
    - New shields that enhance Tech power can be created from separate items and
    extra slots can be added to Armour and Frames with the correct item.  Weapons
    can also be upgraded with new special abilities in some online mode quests.
    
    - Letter from Lionel, Soul of a Blacksmith, The Retired Hunter and Soul of
    Steel are now included in the offline quests. There are no online download
    quests as yet, but new online quests are available, one picking up the Sue,
    Bernie, Kireek events and introducing a whole new area.
    
    - Many weapons, armourments and items have been tweaked and changed.  Grind
    limits have changed on many weapons and some weapons have changed class, for
    example the twin blade ELYSION is now a Sabre type with a MST requirement and
    SPREAD NEEDLES can no longer be equipped by Hunters.
    
    - Ultimate mode offline is not quite as evil and unfair as the DC version is.
    
    --------------------------------------------------------------------------
    b) GENERAL FAQ
    --------------------------------------------------------------------------
    
    Question:  Can I play online with X-Box and PC players?
    Answer:  I am afraid not.  All versions are incompatible online, in fact Xbox
    players are restricted to their own countries!
    
    Question:  If I get this game pre-owned can I still play it online.
    Answer:  So long as you have the serial numbers in the box, you can call Sega
    and get them to reset the numbers so you can go online.  You don't need the
    serial numbers to play offline though
    
    Question:  I can't find any rare weapons, help!
    Answer:  Keep playing. The higher your levels, the better weapons etc you will
    start finding. As a guide about every 10 levels (71, 81, 91, 101 etc) will
    result in new stuff appearing.
    
    Question: Where are the Spread Needles??
    Answer:  Everyone's favourite leveller-upper, I get lots of emails about where
    these are.  You have to look people!  Mostly in the VHard Ruins seems to be
    their most common place of appearance.  But its all a matter of putting in the
    hours and sheer luck, sorry!  And they are ranger only now, sorry hunters!
    
    Question:  Can I meet Red Ring Rico?
    Answer:  There seem to be persistent rumours that you can meet Rico after
    defeating Ultimate Dark Falz for the first time.  This is of course utter
    bobbins.  You will only ever catch a glimpse of her at the end when Dark Falz
    is killed and in the end credits of Ultimate mode.  Some people may be getting
    confused with the fact some Red Ring Rico items (Ricos Glasses, Red Ring
    Shield) occasional appear (VERY rarely) after you kill Falz.
    
    Question:  I went online and lost my entire inventory. How come?
    Answer:  If your Gamecube resets itself, you fail to save properly or you are
    "hacked" by cheaters online, you can lose any unequipped items.  The rule of
    thumb is never take something online you can't live without.  And certainly
    don't carry a huge inventory with you.  Always bank spare items before quitting
    a game.
    
    Question: What is "FSOD"?
    Answer: Frozen Screen of Death. Basically your online game freezes, usually due
    to some stupid activities of online hackers.  You are likely to lose any
    unequipped items and quite possibly lose your character data as well.  I have
    seen character recovery tips posted on message boards, but they don't seem to
    work, =(
    
    Question: How can people cheat like this?
    Answer:  Don't know.  Cheaters who Player Kill and hack your characters online
    are scum sucking little boys who hopefully will live miserable, unfulfilled
    lives and die alone, their bodies only discovered when neighbours complain
    about the smell.
    
    Question: How do I avoid cheaters?
    Answer: The Japan and EU servers are generally more friendly places. Be extra
    careful on the US servers, cheating is rampant on them.  Only play locked
    games.
    Get to know people before you go questing with them. Beware of level 200
    characters, they are usually hacked.  Be cautious of anyone who has a name
    including the words "Majin", "Dark", "Evil", "/_\" or all in CAPITALS.
    
    Question:  Do you play online?? Where can I find U?? Gimme some stuff!!!!
    Answer: Go away.
    
    Question:  Sorry got carried away, but I am still interested in meeting up for
    game oh wise and beautiful one.
    Answer:  That better, ask politely and I am more amenable.  At this point in
    time I am not available for online play.  But watch for future updates and I
    will announce when I am available.
    
    =========================================================================
    ************************* 13) PSO STORYLINE *****************************
    =========================================================================
    
    Some of the Script of Episode I courtesy of www.camineet.net check it out for
    more PSO scripts and story! Script for Episode II transcribed by myself!
    
    --------------------------------------------------------------------------
    a) THE STORY OF EPISODE ONE - MESSAGES FROM RICO
    --------------------------------------------------------------------------
    
    PROLOGUE
    The "Pioneer Project" --A plan born of desperation, conceived in response to
    the imminent destruction of their home worlds.
    
    As plans for the evacuation began, unmanned probes were sent into deep space to
    find a habitable planet.  When a potential site was discovered, the first
    interstellar transport ship, Pioneer 1, was sent to establish a colony.
    
    Pioneer 1 confirmed that the Planet Ragol was a suitable location, and the
    initial colonists started preparing the planet for the main wave of refugees,
    beginning with the construction of the Central Dome.
    
    7 years later...
    
    Pioneer 2 completed its long voyage with the main wave of refugees aboard.
    But as Pioneer 2 entered orbit and opened a communications link with the
    Central Dome, an enormous explosion shook the entire planet.
    
    All contact with the thousands of men and women of Pioneer 1 was lost...
    
    [Theme song Lyrics]
    
    Innumerable stars
    Won't tell us where to go
    It's a long, long run
    To the palace in the sun
    With hopes and dreams
    Our ship will cross the sea
    To the whole new world
    Shining like a Pearl
    The whole new world
    
    - THE PRINCIPALS OFFICE
    
    PRINCIPAL TYRELL - Are you [YOUR NAME], the [YOUR CLASS]?  I'm Principal
    Tyrell.  We have a bad situation...  We need to act quickly.  Did you hear
    about the explosion on Ragol?  Very well.  Pay attention and listen to me.
    We've lost contact with Pioneer 1.  We have no idea what has happened. We've
    sent unmanned search units, but communication seems to cut off near the
    surface.
    What happened on Ragol?  What occurred on Pioneer 1?  Are the people on board
    alive?  The council made a decision to send a manned search team.  You are a
    skilled Hunter.  We need your help.  We have no choice...  We need a place to
    settle on.
    Uh, could you........  ...No, it's nothing.  Take care and good luck.
    
    We can't return to our planet.  Now we must emigrate to Ragol.  If we don't
    settle on Ragol, then we'd just drift about in space forever...  I'm putting my
    trust in you.
    
    IRENE -  Well, let me brief you on your mission.  Once you're on the surface of
    Ragol, check the status of the residential area.  Checking the status of the
    Central Dome is a good idea.  A transporter was launched earlier.  You can go
    down to Ragol directly from the city.  It may be a little risky, so please be
    careful.  That's all.  ......  Um, excuse me...  Oh, sorry... no, nothing.  I
    wish you the best of luck.
    This is just between us, OK?  The Principal's daughter was on Pioneer 1.  After
    that explosion, he's been constantly worrying about her.  He can't even sleep.
    This is a personal request.  If it's possible...  Find out what happened to
    her.  He isn't in a position to ask you such a personal favour.  Red Ring
    Rico...  A famous hunter and a top scientist on Pioneer 1.  Rico's his only
    daughter.  Please, look for her! Red Ring Rico is the principal's daughter.  I
    hope she's safe...
    
    SCIENTIST AT DESK - Our planet was tearing itself apart, we couldn't stop it.
    So we started searching for a new planet, and we found Ragol with unmanned
    search units.  A huge interstellar transport ship was sent to Ragol.  That was
    Pioneer 1.  Pioneer 1 confirmed Ragol as a suitable location to settle on.  And
    a second ship departed.  That was us... Pioneer 2.
    Oh, sorry.  You already knew that.
    Pioneer 1 and 2 are identical spaceships.  Each Pioneer can travel in space,
    holding 30,000 people.
    
    SCIENTIST BY DESK - When our ship was led by the signal from Pioneer 1 to land
    on Ragol, we saw... that strange explosion!  Pioneer 2 decided to orbit Ragol
    and collect data before landing on the surface. I was against the immigration!
    If a planet dies, the people have to die with it.  Don't you think so?
    
    - MESSAGES FROM RICO - FOREST
    "Ah, testing, testing...  Cough!  I'm Rico, Rico Tyrell.  I'm a hunter.  This
    capsule is for anyone who has come here looking for me.  I hope this helps you.
     I don't know who you are, but you must know that there's something unusual
    about Ragol.  This is important. Pay attention to everything around you if you
    want to survive."
    
    "Disable the laser fences by using the coloured switches."
    
    "What made the animals become so violent all of a sudden?  They weren't before.
     They were very quiet and friendly...  There must be some cause.  I'll find it.
     I know I'm a fool.  This won't make me any richer.  Perhaps that's why I'm
    exalted by them... Red Ring Rico, ha, ha.  But I'm not really the great hunter
    citizens say I am.  They needed a hero.  And I just happened to fill that
    position.
    
    "Wow... bodies of dead animals...  We hunters sometimes use firearms, but
    this...  They were killed by firearms that are much stronger than ours!"
    
    "A disaster occurred.  Things were shaking, then something broke through the
    surface. And then it exploded in the Central Dome!  I don't know what to say...
     For 7 years, we've tried to adjust and improve the environment.  What was it?
    Was it related to the accidents we've had recently?"
    
    "I heard that this tall column was built to commemorate the immigration of
    Pioneer 1. But... it may just be me, but it doesn't look very new.  And these
    patterns... aren't they characters?"
    
    "Tactics are important, but strategy is vital.  You have to think about how you
    can put yourself into an advantageous situation.  Look, learn, analyse and
    judge.  Think carefully."
    
    "Pioneer 1 may have damaged the ecological system of Ragol before we were aware
    of it. So, the native creatures tried to remove the invaders.  That's one
    supposition.  But what about the explosion!?  I need more information.  I have
    to go do some research."
    
    "No.  It won't open.  It might be easier to look for another way to get in".
    
    [Normal/Hard/Very Hard Message Pods]
    "Boomas... I don't like their weird faces.  Be careful, you don't want to get
    surrounded by them."
    "Mothmants will keep appearing, one after another.  You have to strike them out
    at the root."
    "Don't show your back to a Savage Wolf!  It'll attack if it sees this opening."
    "Rag Rappies are cowards, but they like to attack straight on.  When a Rag
    Rappy falls down, it may still be alive.  So be careful".
    "If you can't hit a Hildebear, try standing in front of it.  Of course, I don't
    miss."
    
    [Ultimate Message Pods]
    "Bartles... I don't like their weird faces.  Be careful, you don't want to get
    surrounded by them.
    "Every time I get an abnormal status, I wish I were an android.  Androids can
    optimise themselves, so they hit with greater accuracy.  More than anything,
    it's great that they can set traps.  Wish I could..."
    "Mothverts will keep appearing, one after another.  You have to strike them out
    at the root."
    "Don't turn your back on a Gulgus, otherwise it'll pounce on you.  You might
    get paralysed if you get bitten."
    "El Rappies are cowards, but they like to attack straight on.  When an El Rappy
    falls down, it may still be alive.  So be careful".
    "Watch out For Hildelt's lightning attack.  I prefer NOT to get electrocuted."
    
    - PRINCIPALS OFFICE (After Dragon killed)
    
    PRINCIPAL - The... The dragon, did it attack you!?  You think the native
    animals on Ragol attacked Pioneer 1 to defend their territory...  It's
    possible...  But why did it happen all of a sudden?  Continue investigating
    please.
    
    IRENE - I heard that you found messages from Rico.  But she's still missing.
    Please, please find her as soon as you possibly can!  Please!
    
    SCIENTIST AT DESK - A huge dragon!?  No data.  Pioneer 1 didn't mention it in
    their report...  We didn't know Ragol was such a dangerous planet! As a
    scientist, I'm very interested in the ecological system of Ragol...  But as a
    citizen I'm frightened.
    
    - MESSAGES FROM RICO - CAVES
    "Wow... this cave is a treasure trove of discoveries.  Creatures that have
    never been discovered by people.  Completely unknown animals.  They look like
    mutant forms of the native animals...  Perhaps the government has kept this a
    secret...?  It's possible... but for what purpose?"
    
    "The Nano Dragon is a fierce monster.  It becomes stronger as it kills others.
    I suggest you defeat it as quickly as possible."
    
    "If you hear an alert, be careful!  There must be land mines around you.  You
    can detect them if you use the Trap Vision."
    
    "The attack range of the Grass Assassin is wide.  Move quickly to enter its
    blind spot!"
    
    "Evil Sharks attack in obvious straight movement patterns.  Don't get
    surrounded."
    
    "You may find yourself trapped by a parasite mine in the ground.  To free
    yourself, ask someone to hit you with a technique or a gun".
    
    "I know that Pioneer 1 had some strange aspects to it.  In the data that I
    procured, the consumption rate was much higher than the population...  Perhaps
    there were a lot of non-registered citizens onboard.  Why?  What was their
    purpose?"
    
    "My first question about Ragol was, "Why didn't any sentient life exist here?"
    But...look at this monument!  This is identical to the one I saw in the forest!
     It's NOT ours though...  Was there an ancient civilization on Ragol?  But
    these monuments are the only evidence I see...  It'd be strange if there was a
    civilization, indeed... Can I decipher the characters with my simple tools?"
    
    "Pan Arms are a little tricky.  They get stronger when they combine.  But
    they're really quick when separated.  Don't panic, OK?
    
    "I saw it with my own eyes.  An animal metamorphosed when it was pierced by a
    tentacle from that giant worm.  Were the monsters I saw in the cave all changed
    by that giant worm?"
    
    "I've got such mixed emotions... I'm scared, but excited, inspired even!
    Should I act  as a scientist now?  Or should I act as a hunter who is facing
    unknown enemies?  I feel like someone's herding me somewhere... but where?  To
    the underground... I feel like I'm being invited."
    
    - PRINCIPALS OFFICE (After De Rol Le killed)
    
    PRINCIPAL - Visit the lab and tell them about the creatures you encountered on
    Ragol.  It seems our initial perception of Ragol is wrong.  Based on what
    you've told us, Ragol isn't the paradise that Pioneer 1 stated it was.  The
    cause of the explosion is still not known. We haven't heard anything from the
    people on Pioneer 1!  [YOUR NAME], please...!  Continue investigating!
    
    SCIENTIST AT DESK - I'm assuming the monsters you saw in the cave as mutant
    variations of the native life. And this big crustacean...  It has an organ
    shaped like a needle, to inject its sap into other animals.  I'm probably being
    too hasty, but I think I have a theory...  It's very possible that this sap is
    changing the animals into these mutant monsters.
    
    - MESSAGES FROM RICO - MINES
    "This area...  Apparently technology was involved in creating this.  Why did
    they dig so deeply into the ground?"
    
    "To defeat Canadines, first disrupt their formation.  The red one is the
    leader.  Kill it first.  It makes the battle easier."
    
    "Don't panic if you see more than one Sinow Beat.  Just find the real body."
    
    "I'm attacked by robots this time...  What are they?!  They were customized
    robots originally for industrial use.  ...Who did this?  I can understand
    animals being metamorphosed by a crustacean into mutants, but...  These were
    robots.  Somebody modified them.  Was it done by someone from Pioneer 1?"
    
    "I heard a rumour that the government was building a secret underground
    factory.  Were the robots manufactured in that secret factory?  Or, was the
    factory a decoy?  The government was developing another project behind it...
    Information is always controlled by the government.  We don't know the truth at
    all.  We hunters are always used by the government.  We're just tools to them."
    
    "Here, I found the third one.  Will it fit together when all the parts are
    combined? "Light, darkness, pair, exist, unlimited, rule, seal..."  I can make
    out each word, but I still don't understand the meaning of the whole thing."
    
    "A Dubchic will get up when knocked down from an attack.  There must be a
    switch to kill them all simultaneously.  Look for it."
    
    "To defeat a Garanz, you have to strip it of its hard shell first.  Its
    protection will drop, but its attack power will be enhanced.  Be careful!"
    
    "I can now say that there was an ancient civilization on this planet.  Ruins
    buried in the ground.  This is the evidence.  The government was about to
    secretly conduct an excavation to study the ruins."
    
    "No intelligent life was discovered when Pioneer 1 landed here...  Something
    else must have caused the destruction of this ancient civilization.  What
    happened on Ragol in the past?"
    
    "The government was decoding the characters as well.  Here is their analysis.
    I'll try to fill in the gaps with my own data...
    
      "Light, darkness,...
      a pair, no, ...
      exist, no exist...
      unlimited, seal, ...
      MUUT DITTS POUMN"...?
    
    What's the last line?  An incantation?  Seal, seal...  What is sealed?  Where?
    Is it about this door?  Was it sealed with the words, MUTT DITTS POUMN?  Maybe
    each word in the incantation means something?  I found three monuments...  Are
    they keys to open the door?"
    
    - PRINCIPALS OFFICE (After Vol Opt killed)
    
    PRINCIPAL - I am responsible for 30,000 people on Pioneer 2.  Should we abandon
    Ragol and just depart?  But we don't have any other planet that we can settle
    on. We need a home...
    
    The underground ruins...  Are they the cause of everything?  Did people from
    Pioneer 1 go down into the ruins?  [YOUR NAME], Please continue investigating.
    
    SCIENTIST AT DESK - Based on our analysis, I discovered that the robots you
    fought against were restructured mechanisms that were used on Pioneer 1.  It is
    my job to find facts.  Reasoning with the collected facts is someone else's
    job. But...  I... I'm scared.  Very scared.
    
    Ruins found underground...  Did sentient life exist on Ragol at one time?  But
    Pioneer 1 didn't find any traces of sentient life on the surface.  It's a
    perplexing question...
    
    SCIENTIST BY DESK - By now, you must know that Ragol is a dangerous planet.
    That is something!  Nobody on Pioneer 1 survived.  We have to leave here right
    now.
    
    - MESSAGES FROM RICO - RUINS
    "Why am I here, with monsters lurking everywhere?  Did the army even stand a
    chance against them?"
    
    "Frontal attacks against Delsabers are ineffective.  So don't try it.  Go
    around to its back."
    
    "Do you see the crystals floating around a Chaos Sorcerer?  One is used for
    attack, and the other is for healing."
    
    "I can't move... what a horrific trap.  I wish I had a friend here..."
    
    "Wreckage...!  These weapons are from Pioneer 1.  They must've already entered
    the ruins, and from the look of things, fighting went on.  It must've been a
    big battle.  Seems our army was hurt badly."
    
    "I can see a distant view through this window...  The "ruins" are huge.  I
    would never have imagined such a great civilization..."
    
    "What is this big hole?  It looks like... remnants of some type of energy
    explosion...Energy...?  Was the Central Dome destroyed by this!?"
    
    "Dark Belra's are very slow, but they have lots of health.  Prepare for a long
    battle. Those strange characters were found here and there.  I think I have
    enough samples to decipher the meaning of the message on the monument.  "Light
    makes darkness, a pair exists, but it doesn't always exist.  Reincarnation goes
    forever.  The rule is here.  It should be sealed.  MUUT DITTS POUMN"...  Does
    it make sense?  I wish I had enough time to study these unknown characters..."
    
    "I haven't studied all the characters yet, but I've got some useful
    information.  This is the most important fact that I have found.  There was NO
    ancient civilization on Ragol. We didn't discover ruins.  This is a spaceship.
    A gigantic spaceship."
    
    "I'm now inside the ancient spaceship.  Well, it's not just a spaceship.  It's
    a... "casket." Something or somebody was sealed in this spaceship to remain
    buried here.  What is IT? Why was something buried in such a manner?  Anyway, I
    know that a monster is sleeping in this cave.  We've opened the forbidden
    door."
    
    "Still moving...  This ship's still operating!"
    
    "Be careful of the Chaos Bringer's charge.  Dodge the charge, then attack it
    from behind."
    
    "I want to run away!  But I have no place to return to...  Perhaps no one will
    ever find this message and listen to it.  Ever...  Pioneer 2 will not come down
    when they discover that this planet is dangerous.  Will somebody from Pioneer 2
    still come to save us?  Who knows?  Regardless, I leave this message here.
    This is evidence of my existence."
    
    "This mist is very unusual...  Be careful!"
    
    "Dark Falz!  That's the name.  The god of destruction that revives in the
    millennial cycle. Perhaps this entity encountered a civilization thousands of
    years ago.  They could not defeat it, but managed to seal it in this gigantic
    spaceship.  They abandoned it somewhere far from their planet.  It was this
    place, Ragol.  We've come to a terrible place at the worst possible time..."
    
    "Dark Falz is a consciousness.  This entity has no body."
    
    "I miss my father.  I wasn't a very good daughter... was I?  Is my father OK
    now?"
    
    "Don't let it come in.  The dark consciousness looks for the best animal to
    obtain its temporal host body."
    
    "The door is already opened.  We opened it.  This may be the beginning of the
    end of the universe.  We have to do something...  We must do it.  We have to
    defeat it now!  Defeat it before that dark "thing" revives with the perfect
    body....."
    
    --------------------------------------------------------------------------
    b) THE STORY OF EPISODE TWO - CONVERSATIONS WITH ELLY
    --------------------------------------------------------------------------
    
    (You are addressed by name a lot in this episode, I wrote this playing as my
    Racast, Marvin)
    
    INTRO - LAB
    
    NATASHA - "Ranger Marvin. Thank you for coming.  I am Natasha Milarose, General
    Chief of Pioneer 2 Research facilities.  This is your first time in the lab
    right? This is the centre of all Pioneer 2 Research Facilities.  We simply call
    it the lab.  The incident on Ragol.  The mysterious underground ruins and the
    ferocious life forms, I am sure as a Ranger you have experienced them all. 
    Here we conduct research based on data collected by Hunters, then we report our
    findings to the Administration.
    
    What we would like to discuss with you today is not a direct order from the
    administration.  You can think of it as a mission request from the lab to all
    available Hunters. I will explain briefly. We discovered a new point on Ragol's
    surface from our own research.  It all started with a communication we recently
    received from a man...
    
    This man was a high ranking official from Pioneer 1.  But here is something
    that really bothers me.. Based on the log we received while we were travelling,
    this man had passed away a few years ago on the surface of Ragol.  So we want
    to find out what happened to him.  But this mission involves a high amount of
    risk, and this mission must remain a secret.
    
    In order for us to measure your abilities as a hunter you will have to go
    though a series of exams.  An aide will assist you with further details about
    the Hunter's exam.  I look forward to seeing your great results!"
    
    AIDE AT VR ENTRANCE - "Hello.  What's behind this gate is the labs latest VR
    system.  The Admin and Military have no knowledge of this.  The examination
    will start from the moment you are transported to the VR field though the
    teleporter.  So be careful!"
    
    VR TEMPLE - CONVERSATIONS WITH ELLY
    
    "Ahem.. (cough) Hello? Can you hear me? How do you do Marvin? This is the lab.
    Welcome to the VR field.  I'm your support operator Elly Person.  Nice to meet
    you!  What's in front of you is our latest portable communication terminal.  I
    call him "Cal".  What do you think?  Cool huh? The design?  Nice lines eh? ...
    Sexy? ... (cough) Ummm.. you can access the terminals you find around the VR
    field.  You'll get support from us here and receive field information.  You
    should be able to access one if the green light is lit.  Oh yeah... This hunter
    exam will test your ability as a hunter.  Don't stress too much though it's
    just practice training.  Oh sorry, yes. Yes I said!  I'm sorry I'll be more
    careful in future.. Who do they think they are?  Oh they told me not to open my
    mouth unless it was necessary.  Ha Ha (*sighs*) That's the life of a rookie. 
    Anyway be careful.  It's not Ragol you know.  Good luck!"
    
    "Hi this is Elly.  How's it going?  Oh I forgot to mention before.  Ummm.. you
    know the creatures in the VR field?  We're using creature data from that's been
    collected by Hunters on Ragol.  But it's been adjusted to match the danger
    level we expect for the research mission at the new point. And.. there's one
    more big difference! The ecosystem!  Hey, this is important.  Even creatures
    that live in totally different areas on Ragol can interact and create whole new
    ecosystems in the VR field. Uh.. sorry you didn't hear that from me... I hope
    they didn't hear me.  Oh what the heck. Marvin, do you know what this means?"
    
    "Hi this is Elly! How's everything going? Maybe you've noticed already but part
    of the VR field really seems like a maze.  I guess it just shows the
    personality of the architect. Uh.. sorry, I'm telling too much again.  Before
    you get lost in the maze I highly recommend you check your position with the
    AREA MAP."
    
    "Marvin? This I the lab.  Hi, it's Elly again! How are you doing? It's starting
    to get a little tough isn't it? If things get dangerous you can just exit the
    VR field. Ahh.. this is just between you and me Okay?  What matters in the
    Hunters exam is how many areas you've cleared.  So you can keep trying as many
    times as you want. Marvin, if you pass the Hunters exam, then.. uh oh.. uhhh..
    phew. They didn't catch me this time (cough) Anyway, good luck!"
    
    "Marvin? Lab here. This is Elly.  You dong OK? You're coming upon the final
    Temple area. According to the setup data. Barba.. what/  I can't seem to read
    it. That's odd.. What? Anyway.. these creatures will be unlke anyting else you
    have encountered before. Please be careful."
    
    [After Barba Ray is defeated]
    
    "VR field Final temple area cleared. Good job Marvin.  All VR tests for the
    Temple have been cleared.  Please return to the teleporter. We are about to
    disconnect the link."
    
    VR SPACESHIP - CONVERSATIONS WITH ELLY
    
    "Marvin! This is the lab.  Elly here. Contacting from Spaceship Area Alpha. 
    You're finally at the second field of the Hunters exam. After you clear this
    field the Hunters exam will be done! So do your best and good luck!"
    
    "Marvin. This is the lab! Hellow this is Elly. How are you doing?  This area is
    totally different from theTemple.  You'll fnd many beserk robots in the
    spaceship area.  These malfunctioning robots were once Pioneer 1's automnated
    workforce.  They were supposed to build a colony for us on Ragol.  Now they are
    out of control.  They attack anything that moves.  They still seem to have some
    intelligence since they attack as a group.  I think the robots look kind of
    cute though, don't you?"
    
    "Mkarvin?  This is the lab, Elly speaking.  Just a little more to go and you'll
    finish the Hunter's exam.  The lab's information analysis for the new point is
    proceeding well. We've finally been able to track the co-ordinates that were
    sent out. And we've found some sort of large-scale installation.  I'm worried
    because it means that things could be more dangerous.. oops.  I shouldn't be
    talking about this.  I'll get reprimanded again. Oh well.. anyway.  I'm sure
    you're bored with my chatting.  You only have a little more to go, so go for
    it."
    
    "Hi Marvin, It's Elly again.  How are you doing?  This is the final Spaceship
    area.  You're finally here. Well according to the set data.. What? Come on! Oh
    sorry.  I can't load the database.  This is just a guess but.. I think someone
    in management has been messing with the data.  I'll check it later.  It's not
    like I'm breaking any rules!  I wish they'd just leave me alone. Anyway Marvin,
    you'll be just fine.  I'll be cheering you from here."
    
    [After Gol Dragon is defeated]
    
    "VR Field final Spaceship area cleared.  Good job Marvin! All VR tests for the
    spaceship have been completed. Both Temple and Spaceship.  This means this is
    the end of the Hunters guild exam! Marvin, the Chief wishes to speak to you
    directly in the lab.  Please enter the teleporter"
    
    BACK IN THE LAB
    
    NATASHA - "Ranger Marvin congratulations.  You passed the exam, we couldn't
    have asked for a better result.  We decided to assign you to a new point.  It's
    located on a solitary island in the waters south of the central dome.  We call
    it "Gal Da Val".  You will go to gal Da Val island to begin your mission.
    
    One more thing.  We need you to find a man, deputy Commander Heathcliffe
    Flowen. He's one of the military's most famous heroes.  He is the one who sent
    the message we intercepted. However we need you to find out wether he is alive
    abd report back. And.. one more thing.  The operator you worked with during
    your hunters exam has been assigned to be your new operator for this mission. 
    I hope it goes well."
    
    ELLY - "Marvin, we finally meet face-to-face.  I'm Elly.  To be honest with you
    that Hunter's exam also has another purpose.  It's used to match a Hunter with
    a compatible operator. So.. That means I still get to be your operator! Aren't
    you glad?  Look at this.  What you see is the real Calus.  He's the labs newest
    AI system.  I worked with him during he exam.  But I never really got to
    interface with him.  But now, I can't believe they let a rookie like me touch
    the main terminal!Now I get to talk to him all I want.  It's great. Anyway,
    lets see."
    
    The Chief went over the details of the mission.  According to the data
    collected by an auto reconnaissance device, architecture from our civilisation,
    meaning from Pioneer 1 was discovered on the Gal Da Val island.  The structures
    are very unusual since they are so far away from the Central Dome where most of
    the residential areas are.  None of the data sent from Pioneer 1shows any
    record of this. Same with the underground mining site on Ragol.  There must
    have been a reason they kept it hidden.  Cal will continue on with n on-site
    scan. When you collect data during your mission on Gal Da Val you may transfer
    it by accessing Cal on-site.  So that's basically the whole mission, right?"
    
    --------------------
    CENTAL CONTROL AREA
    --------------------
    
    HEATHCLIFFE MESSAGE ONE - "I am not sure who will be listening to this message,
    but this message will explain the truth about the planet Ragol. My name is
    Flown, Heathcilffe Flowen. Deputy Commander of Pioneer 1's military forces. 
    Our mission, the migration to the Planet Ragol was going well. The environment
    of our homeworld, Coral was deteriorating rapidly.  The Pioneer project was
    launched to search for a new home.  We arrived on Ragol.  We began
    investigating its suitability to support life.  We then began readying the
    planet for habitation.  But selecting this planet was a mistake. No, that may
    have been the plan all along. Ragol... we have awoken "IT". "IT" was way beyond
    what we could handle. "IT" was not meant to be discovered. This cursed
    inheritance from the past."
    
    RESPONSE FROM ELLY - "This is the lab. Elly speaking. Message log transmission
    has been confirmed.  Our analysis is complete to.  The voiceprint on the
    message matches our files.  This message was recorded by Mr. Flowen himself. 
    The Time Stamp indicates this happened before Pioneer 2 entered orbit around
    Ragol.  So it means that happened before the explosion.  Since this was
    recorded before the explosion we cannot determine if the survived the explosion
    or not."
    
    HEATHCLIFFE MESSAGE TWO -"The first time I encountered "IT".. that was when we
    were into the excavation process of the Ancient Spaceship. We were researching
    the remains of an ancient civilisation on Ragol to find technology that could
    advance our science.  That was our mission. At least I was led to believe that
    was our mission.  While terraforming and construction of the Central Dome
    proceeded on the surface the excavation project continued in secret. No one
    could've imagined a huge project going on right underneath them.
    
    After long hours of labour the excavation team finally made it into the
    interior of the ancient spaceship.  But the celebrations ended shortly
    afterwards.  We encountered "IT". Everyone on the excavation team died.  No one
    has ever made back from the Ancient Spaceship since then.  We were finally able
    to confirm the existence of a hostile life form.  With this knowledge we
    created an attack plan to remove the creature.  I will never forget "IT"
    crawled up from a vast abyss of darkness.  It appeared to be mutating as it
    moved towards us.  It looked like its body was cycling through the stages of
    life and death. The force under my command was completely demolished.  I
    managed to escape, but.. I was badly injured.  My wounds move as if they are
    somehow alive.  I'd almost believe that my wounds were consuming my body to
    take control."
    
    REACTION FROM ELLY - "Hello this is Elly from the Lab.  Message log
    transmission confirmed.  Our analysis is finished to.  There's one thing that
    bothers me. In the message it mentions that "IT" appeared in the Ancient
    Spaceship.  I wonder if this is referring to the D-Cellular sub-lifeforms.. Or
    maybe..."
    
    HEATHCLIFFE MESSAGE 3 - "D-Type factor. That's what Osto said when he saw this
    wound.  He could barely contain his glee at finding this unknown lifeform. 
    Then he said to me... "would you consider donating your body to the government
    for the good of our people?" And I thought if my body could serve to build a
    better future for our people. So I agreed to accept the request under certain
    conditions. Osto was overjoyed and he said to me, "Your body will be the
    subject of an official government experiment". What he meant was, I would have
    no say in what happened to my body.  For all intents and purposes, my life was
    over. "The government will send a message to your family and friends back home
    to announce your death."
    
    That's what he said.  Even after accepting the fate of donating my body I
    thought about it. The young girl who followed me to explore this unknown world.
     She always looked up to me as a hero, even though I was just an old man.  What
    will she think about my death when she finds out?  Everyone will eventually
    forget about me.  My death was announced to the world and I was transferred
    here.  Maybe that was the beginning of the end.  This disaster, this decision I
    made to donate my body could trigger the chain reaction that will uncover the
    truth of the planet Ragol."
    
    ELLY'S REACTION - "Hello this is Elly from the Lab.  Message log transmission
    confirmed. I wonder if this is true? If this is true then... Now I know why the
    Chief wants to investigate this is secret. Dr. Osto is a highly respected
    scientist.  If people found out about this, what went on aboard Pioneer 1 there
    would be a huge uproar."
    
    MESSAGE FROM HEATHCLIFFE 4 - "I had no knowledge of the facility until I was
    brought here.  I was transferred to this island far from the Central Dome. 
    Surface and Seabed.  The island is one giant laboratory.  All of the top
    scientists from Pioneer 1 were there waiting for me.  Dr. Osto, of course and
    even Dr. Graves, the Photon Engineer.  This was all part of their plan.
    
    Soon the experiments began on my body.  I don't know the details but the
    research seemed to span many areas.  And from the look on Osto's face, the
    results were fairly positive. But then I heard new of another sub-lifeform
    breakout from the ancient ship. "IT" was still alive.  Now that I think about
    it the concept of death doesn't apply to "IT".  We just didn't understand, that
    is why the ancients have the sealed "IT" inside that spaceship deep beneath the
    surface of the planet.  Mysterious Photons. An Eternal Lifeform.  Now I can see
    why all the doctors were so excited..."
    
    ELLY'S REACTION - "Hello this is Elly from the Lab.  Message log transmission
    confirmed. "The surface and the seabed.. The entire island is one giant lab"
    Wow! This corroborates our own findings too.  And if it matches Cal's analysis.
     I won't go into details now.  But I will inform you as soon as we have more
    facts.  So please be patient."
    
    [After killing Gal Gryphon]
    
    ELLY - "Marvin?  This is the lab.  Elly here.  I can't believe you killed that
    huge monster!  Good job! I'm impressed! I was so nervous watching you over the
    screen. Phew.. Anyway.. The Lab will proceed with a data analysis on the
    creature.  Please return through the teleporter."
    
    NATASHA - "It's hard to believe such a huge Altered Beast wasn't found before.
    Hmmm. We need you to continue with the mission.  We pulled an unknown set of
    coordinates from the teleporter you used to get to the cliffs.  The last known
    coordinates from the cliffs teleporter.  The coordinates with some highly
    unusual photon readings and the origins of that transmission.  All three
    coordinates are under the island in the Seabed. There's no doubt there is some
    sort of facility there. Ranger Marvin, please continue with the mission."
    
    ELLY - "have you heard about the facility on the Seabed?  I never imagined that
    such a large research facility would exist in a place like that. According to
    the reconnaissance, unlike the one on the surface this facility was built only
    for research and development. It's so large it's almost a factory. I imagine
    that a lot of researchers were working inside it too.  But we haven't seen any
    signs of life anywhere.  But.. being pessimistic won't help.  Cal has
    calculated the exact coordinates.  So I've entered them into the teleporter. 
    Good luck!"
    
    -------------
    SEABED
    -------------
    
    [This to be added in the next update.  Only I lost my notes and didn't want to
    delay the FAQ any further! Sorry!]
    
    
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    Feel free to email me about any aspect of this guide, any contributions you
    would like to make will be fully credited if used and are more than welcome. 
    Please inform me of any errors, typos etc so I can rectify them immediately
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    Special thanks go out to: BillyKane, Magus747, Andy787, totalstuff and Pat
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    Thanks also to my homies in the Review and FAQ boards for continuing support
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    Finally, thanks to Vic Reeves and Bob Mortimer whose fine comedy shows kept me
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    "You wouldn't let it LIE!!"
    
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    ***************************** THE END *********************************
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