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    FAQ/Walkthrough by TheeMikester

    Version: 1.10 | Updated: 10/08/05 | Printable Version | Search Guide | Bookmark Guide

    Game by Midway
    FAQ done by TheeMikester@aol.com
    Mike W.
    1.) Title (STRT)
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                       / / / / _ \/ /_/ _ \/ __ \/ __  / _ \/ ___/
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             | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \
             | |/ |/ / /_/ / / ,< / /_/ / / / /  / /_/ / /_/ / /_/ / / / /
             |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/ 
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                        / /_/ / /_/ / / / /  __/  / /_/ / /_/ / 
                       /_____/\____/_/ /_/\___/  /_.___/\__, /  
               ________              __  ____ __             __           
              /_  __/ /_  ___  ___  /  |/  (_) /_____  _____/ /____  _____
               / / / __ \/ _ \/ _ \/ /|_/ / / //_/ _ \/ ___/ __/ _ \/ ___/
              / / / / / /  __/  __/ /  / / / ,< /  __(__  ) /_/  __/ /    
             /_/ /_/ /_/\___/\___/_/  /_/_/_/|_|\___/____/\__/\___/_/     
    2.) Copyright (BRNG)
    This guide may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide on 
    any other web site or as a part of any public display is strictly prohibited, 
    and a violation of copyright.
    3.) Contents (LCTE)
    This FAQ uses the easy find code. To use, highlight the code next to the
    section that's your destination. Hit ctrl+F, type in the code, and you're off!
    To return, simply click "Up" In the find box, highlight the nearest code, type
    in that same code, and GO!
    1.) Title (STRT)
    2.) Copyright (BRNG)
    3.) Contents (LCTE)
    4.) History (OLDN)
    5.) Ships (SHPS)
    6.) Creatures (ALVE)
    7.) Weapons (OUCH)
    8.) Walkthrough (WLKT)
    9.) Interactive (INER)
    10.) Want to Make a FAQ? (CNTE)
    11.) FAQs (QSTN)
    12.) Notice Board (NTCE)
    13.) Last Words (BYBY)
    4.) History (OLDN)
    Defender (the modernized one)
    Players: 1-2
    For: PS2, Xbox.
    Okay children, let's go back in time...
    The arcade Defender was one of the first games ever made. It was very famous,
    because of it's increadibly high technology level. It was one of the first to
    have color, had 5 buttons (which made the game extremely hard), and it had 
    the wrap around screen.
    To sum up history...
    1952: Tic-Tac-Toe (First electronic game)
    1958: Tennis For Two
    1962: Space War (First game designed for a computer)
    1967: Chase (technically the first console game)
    1971: Computer Space (based on spacewar)
    1972: Pong (not the first game ever)
    1972: First console released, The Odessey
    Defender fits somewhere after this.
    The basic storyline is some stupid aliens (also known as Manti) have taken over
    the humans. Earth is gone, and so are many other planets (actually, mostly
    moons). Humans have organized an orginization to rebel (duh). You are the lead
    fighter, Kyoto. Go kick some arse!
    5.) Ships (SHPS)
    Here are the ships used in Defender 2.
    Note: Speed means how fast the ship can go. Armor means how much of a beating
    it can take. Agility means how well a ship can maneuver. Strength means how
    powerful a ship's weapondry is.
    Speed    |---                 |
    Armor    |--                  |
    Agility  |------------        |
    Strength |---------           |
    Good for the beginning, especially in missions where you rescue colonists.
    Speed    |--                  |
    Armor    |----                |
    Agility  |----                |
    Strength |------------        |
    Good at the beginning for destroying stuff.
    Speed    |----                |
    Armor    |--                  |
    Agility  |------------        |
    Strength |--------            |
    Good for missions that require you to get colonists.
    Speed    |----                |
    Armor    |---                 |
    Agility  |------------        |
    Strength |----                |
    Good for anything, really.
    Speed    |--                  |
    Armor    |------------------  |
    Agility  |-----               |
    Strength |------------------  |
    Good for missions with lotta fight and little travel.
    Speed    |------------        |
    Armor    |---                 |
    Agility  |------------------- |
    Strength |----                |
    Good for colonist missions.
    6.) Creatures (ALVE) 
    Here are the creatures you'll find in the game.
    Colonists- They don't do anything. Just rescue them for tanks, missle crawlers,
    and repair vehicles.
    Tanks- A little unit with a whopping punch. Get them at Tank Factories for 3
    Missle Crawlers- Little units that fire guided missles at enemies. Get them at
    missle crawler factories for 2 colonists.
    Repair Vehicles- Repairs anythink friendly that has taken damage. Get them at
    repair factories for 2 colonists.
    Turret- A little, stationary unit that fires little blasts at enemies. You need
    a battery to power them up.
    Dropships- THese are big, slow ships. They either are transports for important
    people or they give you colonists.
    Transports- The same, basically, as a dropship, except it's on the ground.
    Dropzone- A place where you exchange colonists for health boosts. Keep this up
    at all times.
    Teleports- Teleport colonists to you.
    Carrier- carries up to 4 vehicles. For some reason, all vehicles are attracted
    to this thingy. It has a blue light on a pole.
    Landers- A weak little force that is basically everywhere. They eat your
    colonists and become more powerful, so watch out.
    Yellowjacket- A bug that's the same, basically, as the lander, but a lot more
    powerful. These don't eat colonists.
    Little Landers- These are actually called landers, but they're totally
    different than regular landers. They hover around you and shoot at you
    relentlessly. The shots are weak, but it's kinda hard to kill someone you can
    barely see. Great.
    Stingrays- Tough armor, high power. Think that's bad? They grab your tanks, fly
    off with them, and drop them at high altitudes!
    Infectors- Basically the same thing as a missle crawler. These are carried in
    by landers.
    Gamma landers- Doesn't look like much, but up close the thingy's tough, fast,
    and powerful.
    Beta Landers- Same as Gamma, but more powerful. One difference, though. When
    five get together, they fire this beam thingy at you that's really powerful!
    Widows- The worst creature in the game. These guys travel slow, but have
    incredible defense and kick ass when it comes to attack power.
    Reaper- Big, powerful thingys that are pretty powerful. Thank God they're rare.
    Podworms- A bunch of landers floating in a line, really. They fire beams at
    you and split up when fired upon.
    Shock towers- Powerful, stationary weapons that can't be easily destroyed.
    Turrets- These are the same as shock towers, but the shots have tracking.
    Brain Bug- A boss. These guys aren't really powerful, it's the manti around
    them that kick ass. The manti just swarm you. Oh God.
    Dreadnaught- A lot more powerful, these things are pure hell to kill,
    especially with their little manti buddies.
    Manti Queen- Impossible to kill, just stay away from her. She's only in one
    Earth Level.
    Lander Forge- Creates landers.
    7.) Weapons (OUCH)
    Here are the weapon stats.
    It will be set up like this...
    Slot: (either 1-4 or 5)
    Available on: (any ship that can have this weapon)
    Upgraded to: (only if it can me upgradedany upgrade that can be done is posted 
    Upgraded from: (only if it is an upgrade, any weapon it is upgraded from)
    Slot: 1-4
    Available on: Defender
    Upgraded to: Laser Harpoon
    Slot: 1-4
    Available on: Defender
    Upgraded to: Volley Missle
    Slot: 1-4
    Available on: Defender
    Upgraded to: Razor Gun
    Slot: 1-4
    Available on: Defender, Guardian
    Upgraded to: Plasma Bomb, Detonator, Firehammer
    Slot: 5
    Available on: Defender, Guardian, Judgment
    Upgraded to: Smart Bomb, Pulse Mine
    Upgraded From: Hyperspace
    Slot: 1-4
    Available on: Defender, Defiance
    Upgraded to: Laser Lance
    Upgraded from: Pulse Cannon
    Slot: 1-4
    Available on: Defender, Nemesis, Retribution
    Upgraded to: Buzzsaw Missle
    Upgraded from: Fast Lock Missle
    Slot: 1-4
    Available on: Defender
    Upgraded from: Railgun
    Slot: 1-4
    Available on: Defender, Guardian, Judgment
    Upgraded from: Firebolt, Lobber Grenade
    Upgraded to: Detonator
    Slot: 1-4
    Available on: Defender, Guardian, Nemesis, Defiance, Judgment, Retribution
    Upgraded from: Lobber Grenade, Hive Gun, Tag Missles, Plasma Bomb
    Slot: 5
    Available on: Defender, Defiance
    Upgraded from: Energy Shield, Plasma Bomb
    Slot: 1-4
    Available on: Guardian
    Upgraded to: Buzzsaw Missle
    Slot: 1-4
    Available on: Guardian, Retribution
    Upgraded from: Autoseek Missle, Volley Missle
    Slot: 1-4
    Available on: Guardian, Judgment
    Upgraded to: Chain Bazooka, Ratchet Cannon
    Upgraded from: Scatter Gun
    Slot: 1-4
    Available on: Guardian, Retribution
    Upgraded from: Swingfire Missle
    Slot: 1-4
    Available on: Guardian, Retribution
    Upgraded to: Plasma Bomb, Detonator
    Slot: 5
    Available on: Guardian, Retribution
    Upgraded to: Energy Shield, Pulse Mine
    Slot: 1-4
    Available on: Nemesis
    Upgraded to: Ratchet Cannon
    Slot: 1-4
    Available on: Nemesis, Judgment
    Upgraded from: Ratchet Gun, Swingfire Missle
    Slot: 1-4
    Available on: Nemesis
    Upgraded to: Super Trident
    Slot: 1-4
    Available on: Nemesis
    Upgraded from: Trident Missile
    Slot: 1-4
    Available on: Nemesis, Judgment
    Upgraded to: Detonator
    Slot: 5
    Available on: Nemesis
    Upgraded from: Smart Bomb
    Slot: 1-4
    Available on: Defiance, Judgment
    Upgraded from: Laser Harpoon, Pulse Array
    Slot: 1-4
    Available on: Defiance
    Upgraded to: Salvo Rockets
    Slot: 1-4
    Available on: Defiance
    Upgraded from: Rocket Array
    Slot: 1-4
    Available on: Defiance
    Slot: 1-4
    Available on: Defiance
    Upgraded to: Detonator
    Slot: 5
    Available on: Defiance, Judgment, Retribution
    Upgraded from: Energy Shield, Hyperspace
    Upgraded to: Smart Bomb
    Slot: 1-4
    Available on: Judgment, Retribution
    Upgraded to: Laser Lance
    Slot: 1-4
    Available on: Judgment
    Upgraded to: Swingfire Missle
    I may have repeated some, contact me at TheeMikester@aol.com if I did.
    8.) Walkthrough (WLKT)
    Here is the Walkthrough...
    1st training mission
    Okay, get debriefed, fly through the rings, kill the manti. Wow, that was hard.
    2nd training mission
    This is easy, too. Destroy the buildings, get the power-ups, and get the
    colonists. The only problem is, well, some manti found the camp. Go have some
    fun before going through the stargate.
    Yes! Memory is launched! Now we don't have... What the... MANTI? Aww crap!
    Well, stay alive for the first part. Kill for the fun of it, but don't get
    yourself killed. After a while, a dropship will need your aid. Escort it to the
    stargate. Many manti will want it down, make sure they don't get their wish.
    After that, Col. Adams will need an escort. This is easy, since he'll just fire
    at any manti attacking you. Once you get to the stargate, the mission is over!
    Lake Thanatos
    Okay, you have to get all of the colonists. Use a fast ship to get them. Manti
    will be all over the place looking for a victim to mutate, so watch out. After
    the colonists are clear, you defend yourself for a while, waiting for the guy
    in the dropship to show up. He complains about manti attacking him (no matter
    what, he's obviously blind), then he runs for no reason, even if the base is
    clear. Well, just fight any manti on the premisis. He should come back. When
    he does, he will get the colonists. He goes back, but memory has to redirect
    the stargate to get you in. When the stargate's redirected, go in.
    Lleras Dunes
    Okay, you should have the Nemesis. Use that to fly around and get colonists.
    Believe it or not, that's it. There are two things that will annoy the hell out
    of you during this mission:
    1.) Manti's constantly trying to mutate colonists.
    2.) Col. Adam's stupid ass voice telling you to pick up colonists.
    Play it cool, and you should be OK.
    Oduvai Gorge
    Okay, you start out at the base. Kill the two manti hovering around. After
    that, then go and pick up some missle crawlers, and bring them to base. That
    should be all the defense you need for the base. After you bring about 5-6
    missle crawlers to the base, go and get the colonists. Waves of manti will try
    to mutate the colonists, so watch out. After the colonists are rescued, defend
    Muto's ship for a while. He shouldn't be there too long. Once he's gone, you
    have to hold your own for a while. After a while, a podworm will come out of
    an egg. Keep shooting at it's head. It will split a few times, but once it's
    down to two little thingys following the head, a few more blows should finish
    it off. Hold your own for a while, and then fly through the stargate.
    Aeneas River
    Alright, your mission is to make sure the bridge lives on and that the
    transports cross the bridge alive. Now, many forces will be striking you like
    hell. I personally advise carrying around a tank to help you out. Remember, 
    there are little health supplies scattered around, make good use of those. You
    will be introduced to infectors and sting rays this mission, so keep your ass
    out of trouble. Remember to drop off the tank you're carrying after you're
    Argus Caverns
    Okay, you start out at base. Some stupid manti stole a power supply. Kill the
    manti, and get the power supply. Take it to a turret and power it up. Find
    other power supplies within the base area (they're towards the right), and
    power up more turrets. After that, leave the base, and take a right at the
    first opening you see. There should be a missle crawler. Take that back to base
    for defense. Now, leave the base, and look on the walls. Somewhere, there
    should be a boulder with green gas coming out of it. Find it, destroy the
    boulder, and you should find a lander forge. Destroy that, and go get 
    colonists. I swear, there is this one colonists that's hard a hell to find...
    Find all of the colonists, and win.
    Legba Basin
    Okay, take some colonists and drop them off at the tank factory. Drop as many
    off as possible, get as many tanks as possible. Drop the tanks off at the
    entrance. Help the tanks devour the widows. Tanks are powerful, but remember,
    so are widows. After a while, some dropship will crash, giving you about 5
    free colonists. Get more tanks. Also, remember, the teleporter is teleporting
    colonists, so check that often. Once the widows are down, the mission is over.
    Straits of Imuslund
    This is one of the hardest missions.To start out, get about two missle 
    crawlers, to hold off the flying manti. Then, spend the rest on tanks. There
    are about 3-4 widows in this mission, and they're dangerous. The teleporters
    will constantly keep teleporting colonists. Get them to the tank factory, 
    immediately. You will run into Kamikazees for the first time, so realize their
    power. Now, once Col. Adams says all of the widows are gone, then concentrate
    on getting missle crawlers, to take out any flying manti. Once all of the manti
    are gone, the mission is won.
    Orbit of Europa
    Oh, crap. Col. Adams and his ship are being intercepted by manti. This is one
    of the hardest missions in the whole game. On your side, you have a couple
    turrets and a defender ship. The other side has 500 manti. Damn. Alright, just
    protect the ship until the techs can restore the gun. Uhh... Okay... The gun
    just blew up... Great, now everything's gone (except the turrets, but they
    aren't much help)! After this, just protect the ship until the mission is over.
    Where's Muto when you need him?
    Mount Biafra
    okay, this is a long mission. Before you look for the Patriot, look for the
    abandoned base. Once at the base, power up all of the turrets. Then, go find
    Col. Adams and the Patriot. A swarm of manti will come when you find the
    Patriot. Save Col. Adams in the tank and grab two colonists. Return to the
    base. Try to put Col. Adams near a turret or something, for extra protection.
    Then, go and fetch the rest of the colonists. After that, you have to battle
    endless manti for ten minutes because stupid Memory can't get you
    reinforcements. After a while, a repair vehicle and a couple colonists will
    find their way out of the Patriot. Grap the repair vehicle along with two
    colonists. Drop off the colonists and put the repair vehicle by Col. Adams.
    Fight for a few more minutes and reinforcements should arrive. Mission won.
    Sirtis Major
    This mission is pure hell. Okay, you start out at the landing pad. Use the most
    powerful weapon you have on all of those ditz manti on the ground. Once the
    ground units are on the ground, they will help you clear the ground units. To
    make matters worse, a whole arsenol of flying manti are on their way. These
    manti come in a swarm, you will probably lose a life here. After the manti are
    cleared out, then go to the base. Some guys will drop off two repair vehicles
    and two tanks. Move the tanks up front to take on the upcoming widows. Take the
    repair crawlers and put them near the thingy that has the yellow light coming 
    out of it. Now, some ship should've crashed, giving you six more colonists and 
    five more manti. Get the colonists there, and give them to the tank factory.
    Put the tanks you get from there where you put the two tanks before. During
    the time you were getting the colonists out there, some guy gave you more
    colonists. Give them to the tank factory. You should now have plenty of tanks
    (remember the other squad you had to clear the landing pad out for!). By the
    time the widows come, the other squadron should come and help destroy the
    widows. After that, the dreaded dreadnaught should appear. This thingy will be
    extremely hard to kill, since it's accompanied by about 100 other flying manti.
    I advise staying behind the other manti, and hitting the dreadnaught from the
    back. After the dreadnaught's dead, you have won.
    Bromios Desert
    This is another toughy. Start out by killing the widows on the outsides of the
    base. After you kill the widows, there really is no point in worrying about the
    generators, unless you really need credits. Now, many waves of manti will be
    looking to destroy the base. Don't let them. Now, see those missle crawlers
    at the places where the barriers were? Take those and put them near the base.
    THis is for extra fortification. The one thing I don't get is the reason for a
    tank factory, but that's it. Now, once you have taken down three waves of
    enemies, go out and kill the brain bug. There are five betas, so watch out.
    After the brain bug is dead, you win.
    Khimat Ridge
    Okay, you start out in the middle of base. Fly to the right to make sure the
    transports get through safely. One transport will break down. Get the colonists
    from that transport, since widows are converging there. Once all of the
    colonists are safe, we need to figure out how to spread them out. Get about six
    tanks for the widows, and all of the rest of the colonists should be spent for
    missle crawlers. Put the missle crawlers around the dropzone. Now, go behind
    base, and you will find a powerplant. This is resource haven. There is a
    teleporter, a carrier, a repair vehicle, and a bunch of health boxes. Put the
    repair vehicle near the dropzone. Use the carrier to transport tanks.
    Frequently check up on the teleporter for any colonists. Use the health packs
    only in dire situations. Oh, and a little side note, you must kill all of the
    widows to win. For some reason, all of the widows were sitting there doing
    nothing, leaving me to battle manti for 30 minutes. After you get the widows
    killed, get the lander forge. Watch out by the lander forge, it has tons of
    defenses. Once the forge is down, you win.
    Asteroid Belt
    Alchera Fields
    Okay, this is easy. Landers will come in, but they are just to distract you
    from the Kamikazees. From far away, a locking attack should wipe out a
    Kamikazee. And, just because they're distractions, the landers can still do
    some damage. YOu might not need it, but there is a ship, and that ship has
    some supplies. Towards the end, the Kamikazees just get pissed off and about 6
    come at you. Finish the Kamikazees and the mission is sucessful.
    Mare Frigoris
    Okay, this is hard. Start out by taking out all enemy ground units. Betas come
    with the packs of ground units, so watch out. Then, tow the tanks to the base
    area, for extra defense. It takes a while for the convoys to make it to the
    base area, so have some patience. Swarms of manti will try to attack the convoy
    and the tanks around it, so make sure that doesn't happen. WHen the convoy
    FINALLY makes it to the base, huge swarms of manti will attack the dropship and
    the transports. You have to live through 2-3 swarms, so you're in the long
    haul. If you make it out alive, the mission is won.
    Carpathian Mountains
    Alright, you can make this a lot harder than it is. Take the eight colonists.
    With these you'll form missle crawlers. Go out and destroy a forge. Then, some
    ship should be coming in with more colonists. Make more missle crawlers out of
    those. Make sure that all of these missle crawlers are around the dropzone.
    After the colonists are done, go out and destroy the rest of the forges. After
    that, the mission is won.
    Rhone Valley
    This level isn't too hard, if you play it right. Use some colonists to get a
    couple repair vehicles. Use the rest for tanks. Now, a swarm of manti should
    hit you hard. Keep it cool and use your forces. Dropships will come in and give
    you missle crawlers and colonists, use those to your advantage. Widows will be
    approaching on the left, take them out too. Once this is all done and over
    with, you're supposed to hit the stargate. But, suddenly, Col. Adams wants you
    to see some stupid manti. No big deal. Well, it becomes a HUGE deal when you
    see it. You see the queen. She is impossible to kill. You might want to run
    right away so the other manti don't bother you. Make it through the stargate
    and the mission is clear.
    Argentine Pampas
    Okay, this is a little long. First, grab some colonists. Trade them for a
    couple repair vehicles, 4 to be exact. Put two by the dropzone and two by the
    drill. Then, get some tanks to destroy the widows. After that, get some missle
    crawlers for the drill. That should suit you nicely, along with the 10,000
    turrets you have. All of that weapondry isn't enough, though. You have to be
    on your toes for this mission. A lot of colonists might get mutated if you 
    slack off. Now, a huge wave should hit. Keep switching between the dropzone
    and the drill, just to make sure you're not getting swarmed. You must rescue
    all colonists. Once you do, it'll take a while for the dropships to get to the
    dropzone, but when they do, the mission is won.
    This is the final mission. Memory is gonna commit a suicidal attack to wipe out
    the manti. Power up all of the generators (it only says 4, power up all 6 for
    speed). Make sure at least 4 generators survive. After about 10 minutes after
    you powered Memory up, she will be ready. Before then, make sure she lives. On
    this mission, you will encounter all of the flying manti. After the mission is
    won, you see an ending movie, and you win the game. Congradulations, you are
    truly the Defender. :-)
    9.) Interactive (INER)
    Alright, this is the interactive section. What does that mean? It means
    you can show off the most ships available, the most powerful ship you have,
    the most weapons you have available, ect. You will get all credit, but if 
    someone sends in a better record than yours, then yours will be replaced with 
    the better record. To destroy his record, just comply with the 
    guidelines and beat your opponent. (F.E. You put the Defiance. Someone 
    E-mails me that he has The Guardian. You have to get a more powerful ship than
    him, or you lose the spot. You may E-mail me to ask if the record is better or 
    My E-mail address is TheeMikester@aol.com. And, title the E-mail 
    Burnout 2 Record, so I know what it is. Oh, and don't say you did 
    something when you really didn't. That's just weak and cheap.
    If you have the same record as somebody else, they got there first and,
    not to be rude, I won't post yours. Sorry!
    Also, I am an active partaker in this, so I might be the one to beat
    your records.
    Most Money- 
    Most Powerful ship-
    Most Nimble ship- 
    Most Weapons Available- 
    Highest level score- 
    Most colonists saved in one level- 
    Most Tanks made in one level-
    Most Missle Crawlers made in one level- 
    Most Repair Vehicles made in one level- 
    10.) Want to make a FAQ? (CNTE)
    This section is purely for people who want to make more out of Gamefaqs
    by contributing. This may not be the same for all sites, mainly for
    First, go to notepad, under accessories in the start menu. This is 
    given to Microsoft users, so if you don't have it, you can always
    download one. Once you have Notepad up and running, make your FAQ.
    I suggest some ASCII art (art with the text) to brighten up your FAQ.
    Once you've typed it, save it.
    If you're registered to Gamefaqs, all you need to do is login. To 
    register yourself, at the upper left hand corner, there should 
    be a login box. Click sign me up. Then, give them your info, and you
    should be in!
    Once registered, click contribute at the top of the page. A page titled
    Contributor Central should come up. Scroll down and click submit a 
    file. Then, type in the game, and the system it's for. A list of games
    should come up. Click the one you want, and then another page should
    come up. Type in the title of the FAQ, the version, ect. Uploading the
    file is confusing, though. What you have to do is go into your files,
    Double click the title you saved your FAQ under, and click load. Give
    CJayC (the runner of this site) any additional side notes, then upload
    the file. It's in!
    Problems that might occur...
    1.) YOu may have a problem logging in.
    2.) The way you typed it (format) may not be so good.
    To see if your FAQ got accepted, go to Contributor central, and click
    contribution status. If it's rejected, add some more info and try 
    11.) FAQs (QSTN)
    1.) Q. Could you please tell me wether or not all levels (planets) will be 
    playable after the game has been completed? (Kai666)
    A. Pretty much. The training missions will be unavailable though. From what I
    remember, it's like playing the game over again.
    2.) Q. I would also like to know what happens if you skip a level, and move 
    onto the next, without completing the 'skipped' level? (Kai666)
    A. The game assumes the skipped level is completed, and you will not be able to
    complete it until you beat the game.
    Send more questions to TheeMikester@aol.com.
    12.) Notice Board (NTCE)
    This is updated every FAQ update.
    Notice 1: My E-mail address is THeeMikester@aol.com.
    Notice 2: I could use some more records for the interactive section.
    Notice 3: The big update has occured. Sorry for the wait.
    13.) Last Words (BYBY)
    Sites with permission to use this FAQ...
    *Will always have the latest issue of my FAQ.
    I would like to thank...
    Midway- Making this awesome game
    Kai666- Questions 1&2 in the FAQs section
    If you have anything to tell me, then feel free to do so. My 
    email address is TheeMikester@aol.com. Oh, and don't send my anything 
    stupid, please. And, it'd be nice if you let me know you're 
    contributing to this faq (title it Heroes or something).
    don't E-mail me...
    If you plan to send me a virus or spam.
    If you want to send me something stupid.
    If you want to send me an E-mail doing nothing with the game.
    If you plan to E-mail me about something already clearly mentioned in
    the guide.
    If you plan to be rude.
    If YoU PlAn To TyPe LiKe ThIs.
    1f y0u plan t0 use 1337 typ!ng.
    This is a bad letter...
    HeY M0R0N! WhErE 1s ThE WaLkThR0UgH? 1 NeEd T0 UsE Y0Ur T01lEt. HeRe'S A V1RuS.
    HaVe FuN!
    Write Me about...
    Mistakes I have made.
    Additions to the guide.
    If you have any questions.
    Be polite in the E-mail, please.
    If you need permission to use this on your site.
    Here is a good letter...
    Excuse me, I need help on beating Promethius. I can't seem to be able to
    beat that planet! Can you add my question to the guide? Thanks!
    Version history
    0.50- Started and finished the current layout. Much more information in the
    next update.
    1.00- Update here. Updated the Intro, added weapons, and added a little here
    and there.
    1.05- Added FAQ Questions 1&2.
    1.10- Added Cheatcc to site list.
    If you have problems reading this, use a monowidth font.
    If the numbers, letters, and punctuation marks line up, you're OK.
    ~`!@#$%^&*)(_+|\][}{'" ;:/?.>,<
    (The space there is a purposely made space, don't worry)
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    E-MAL TheeMikester@aol.com