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    Storm by Gotenks2000

    Version: 3.0 | Updated: 09/11/00 | Printable Version | Search Guide | Bookmark Guide

    Marvel vs. Capcom 2:New Age of Super Heroes
    
    Storm Faq by Gotenks2000(aka JinSaotome)
    9/11/00
    Version 3.0
    
    email address: gotenks2000@hotmail.com
    
    Copyright 2000 Gotenks2000
    
    Disclaimer: This character faq may ONLY be found (as of now) at 
    gamefaqs.com,
    gamesadvice.com, and at my site which is located at 
    http://gotenks2000.hypermart.net
    (which also contains original mvc2 movies). If you found this faq at any 
    site, please notify
    me at gotenks2000@hotmail.com and tell me where you found it. Actions will
    be taken to remove the faq from that site. If you wish to use this faq
    for public purposes, you must email me at gotenks2000@hotmail.com. I will 
    give
    permission only if I say so. If I don't, don't email me again, because 
    chances are
    I won't change my mind.
    
    If you wish to use small parts of this faq for your faq, please give credit
    where it's due. It's that simple. My name is Gotenks2000(aka JinSaotome),
    so please mention my name somewhere in your faq.
    
    The Capcom characters are copyright 2000 Capcom Co., Ltd.
    The Marvel characters are copyright 2000 Marvel Characters, Inc.
    Strider Hiryuu is copyright Moto Kikaku. All rights reserved.
    
    The latest update of this faq could be found at:
    Gamefaqs.com
    http://vgstrategies.about.com/
    http://gotenks2000.hypermart.net        My DBZ/MvsC2 site
    
    If you see this faq in ANY OTHER site please tell me! Email me the 
    url/address, and I will take
    care of business.
    ==============================================================================
    Introduction:
    
    Marvel vs. Capcom 2 is a crazy wild fighting game. But it's probably the 
    best
    fighting game ever made. X-Men:COTA was the start of the versus series.
    I think most of you never even played that game before. After that, X-Men
    vs. Street Fighter and Marvel vs. Street Figher was created(a bad versus 
    game),
    and characters such as the Hulk, Ryu, Ken, Blackheart made their appearance
    to a versus game. Marvel vs. Capcom was next and Megaman, Strider, Jin, and
    Captain Commando were new additions. And now-it's Marvel vs. Capcom 2 with 
    56
    characters. A rumor I've heard is that there's 60 characters in the game
    and Capcom is not going to release them until after a period of time. 
    There's a 75%
    chance this rumor could be true. They could be the 4 former bosses, but I 
    hope
    they're not. I'm still hoping Zero(from Megaman X series)is in the game. 
    Only time
    will tell.
    
    I've been playing Marvel vs. Capcom 2 for 4 months now, and I've grew fond 
    of
    characters such as Jin, Hayato, Cable, Juggernaut, and Storm. I wondered why
    there wasn't any Storm faqs so I decided to write one.
    
    ==============================================================================
    Contents
    
    I. Legend
    II. Overview of Storm
    III. Special Moves and Hyper Combos
    IV. Storm's Combos
    V. Assists, Team Supers, and SnapBacks
    VI. Strategy
    VII. Assists are the Key!
    VIII. Things to Keep in Mind While In the Arcade
    IX. Who Uses Who?
    X. You Know You've Been Playing too much mvsc2 when...
    XI. Updates
    XII. Conclusion
    XIII. Thanks To
    
    ==============================================================================
    
    I. Legend
    
    I. Legend
    
    F = Joystick pushing toward your opponent
    B = Joystick pushing away from your opponent
    U = Joystick pushing up
    D = Joystick pushing down
    
    qcf = Quarter circle forward
    qcb = Quarter circle back
    hcf = Half circle forward
    hcb = Half circle back
    
    Button layout:
    
    (Jab)   (Fierce)  (Assist 1)
    
      O         O         O
    
    
      O         O         O
    
    (Short) (Roundhouse) (Assist 2)
    
    
    P = Tap any punch button
    PP = Tap both punch buttons
    K = Tap any kick button
    KK = Tap both kick buttons
    A1 = Tap the Assist 1 button
    A2 = Tap the Assist 2 button]
    
    XX=Cancel to
    /\ =super jump
    \/= land
    
    c.* = Specifies Ducking state during a button press (For example: c.fierce)
    s.* = Specifies Standing state during a button press
    j.* = Specifies Jumping state during a button press
    sj.* = Specifies Super Jumping state during a button press
    
    ==============================================================================
    II. Overview of Storm
    
    Storm is one of the leaders of X-Men along with Cyclops. Her appearance in a 
    versus game was in
    X-Men: Children of the Atom. She then was in X-Men vs. Street Fighter. She 
    didn't appear in a versus
    game since then, until Marvel vs. Capcom 2 came out.
    
    Strength
    Storm's punches and kicks are weak. You really shouldn't be using her normal 
    moves a lot except in
    combos because they don't rack up a ton of damage. She's nowhere as weak as 
    Kobun, but she
    no's Hulk either. Her fierce punch does decent damage, but that's about it. 
    Her strength is average,
    nothing special here. 7.0/10
    
    Defense
    Storm takes damage rather poorly. She relies on her air dash, and specials 
    to play solid defense.
    She doesn't take damage as poor as Strider, Akuma, and Kobun. Not a big 
    deal..but something
    that is still a weakness of Storm anyhow. 7.5/10
    
    Speed
    Storm does not have very good foot speed, but she does have a rather quick 
    dash and a fast
    air dash. So she gets a 8.5/10
    
    Comboability
    Storm can combo supers from some of her specials. She can do full air combos 
    now, and the
    damage is well worth it. So she gets a 9.0/10
    
    ==============================================================================
    III. Special Moves and Hyper Combos
    
    a. WhirlWind(air)  QCF + P
    Storm unleashes a small single typhoon.
    
    b. Double Typhoon (air) HCB + K
    Storm will unleash two typhoons at your opponent. This is one of the most 
    annoying "projectiles"
    in the game. It does a lot of block damage, and it's so cheesy if you keep 
    doing it over and over
    in the air. One of the main cheap weapons for Storm.
    
    c. Lightning Sphere QCB + P(jab and fierce version differ)
    To throw the lightning sphere upward press the jab button. To aim it 
    downward, press the fierce
    punch.
    
    d. Lightning Attack (air) Press direction, Short + Fierce(up to 3 times)
    Storm unleashes a lightning bolt. You can use this attack 3 times, and it 
    will hit for 3 hits.
    This special can be hyper canceled into a Lightning Storm.
    
    e. Fly QCB + KK(ends if used Lightning Attack)
    Storm will fly, and while flying Storm can use her Whirlwind, and Double 
    Typhoon, and
    both of her hyper combos. She can air dash in various directions, and this 
    can get
    tricky. However, she can't block during this, and the only way to end it is 
    by getting hit,
    or by doing QCB + KK again. A golden rule to remember is to fly at every 
    opportunity! Storm
    is very weak at the ground and has no dominant ground defense or offense. 
    Always be alert
    and cancel your fly when your opponent is going to initiate a hyper combo.
    
    Hyper Combos
    
    a. Lightning Storm HCF + PP
    Storm unleashes several bands of lightning. It doesn't look "cool", but 
    there's nothing uncool about
    the damage. This super can be comboed in the air, and can be hyper combod 
    from the Lighting
    Attack.
    
    b. Hail(Ice) Storm QCB + PP
    This hyper combo looks very cool. Storm unleashes a bunch of hail and ice 
    balls at your opponent.
    Again, it can be initiated in the air, and can be comboed in the ground. The 
    initiation time
    is slower than that of the Lightning Storm, but it does more damage overall 
    than the Lightning
    Storm.
    
    ==============================================================================
    IV. Storm's Combos
    
    A overlooked fact is that Storm has a hunter series in the ground. That 
    means she can theoretically
    link all six attacks on the ground like this:
    
    S.Jab, S.Short, S.Strong, S.Forward, S.Fierce, S.Roundhouse
    
    Storm also has a hunter series in air combos and a stronger series in the 
    air.
    
    Easy Combos:
    1. S.Jab, S.Short,  S.Strong, S.Fierce
    Basic 4 hit ground combo.
    
    2. C.Fierce /\ Sj.Jab, SJ.Short, Sj.Strong, Sj.Forward, Sj.Fierce
    
    3. C.Fierce /\ Sj.Jab, Sj.Short, Sj.Strong, Sj.Forward, Sj.Roundhouse
    
    *Combos 2 and 3 are Storm's basic air combos, and they should be used very 
    often. Storm
    can now do full magic series air combos fluidly and coherently, unlike in 
    X-Men vs. Street
    Fighter where her launcher was arkward, and her air combo was sluggish.
    
    Intermediate and Expert Combos:
    1. J.Fierce \/ C.Jab, C.Short, C.Forward, WhirlWind (OTG)
    This should be your most often used ground combo. It builds your meter, and 
    does solid
    damage. Her C.Forward is Storm's knockdown attack.
    
    2. C.Jab, C.Short, C.Forward, XX Lightning Storm (OTG)
    Storm's old combo from X-Men vs. Street Fighter is back in MvC2, and it's 
    still the most easiest
    way to combo the Lightning Storm.
    
    3. J.Roundhouse \/ S.Jab, S.Strong, C.Fierce, XX WhirlWind XX Hail 
    Storm(QUICKLY!)
    This combo is very hard to do. You must cancel the WhirlWind as soon as it 
    starts into a Hail Storm!
    Do it as soon as you can. There can't be more than 0.8 seconds between your 
    doing WhirlWind
    and your doing Hail Storm. This combo is possible, but you must have quick 
    fingers. Tell me if
    you got the timing down and done this combo 5 times out of 5.
    
    4. C.Fierce /\ Sj. Jab, Sj.Short, SJ.Strong, Sj.Forward, Lightning Attack 
    Up/Forward, XX Lightning Storm
    You can expect 20+ hits for this combo. Also a very hard combo. Again..it 
    doesn't hurt to do the
    Lightning Storm too early.
    
    5. (corner only) C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward, XX 
    Lighting Attack 3 times XX Lightning
    Storm
    
    ==============================================================================
    V. Assists, Team Supers, and SnapBacks
    
    Alpha Assist:  HK Whirlwind                    Lightning Storm
    Beta Assist:   Lightning Attack               Lightning Storm
    Gamma Assist:  LK Double Typhoon       Hail Storm
    
    SnapBack: C.Fierce
    
    Storm's best assist is probably her gamma and alpha assist. HK WhirlWind and 
    LK Double
    Typhoon both do great chipping damage. Storm's Beta assist is a mediocre 
    anti-air attack,
    I prefer other anti-air assists such as Jin's beta assist, and Cyclop's Gene 
    Splice.
    
    One small note, if you do a double or triple team super with Storm leading, 
    and if you picked
    her Gamma Assist, the rest of her teammates in the triple or double team 
    super will back away
    with Storm because she's doing the Hail Storm.
    
    ==============================================================================
    VI. Strategy
    
    There are basically two ways to play Storm, the cheesy nasty way, and the 
    uh..nasty way.
    
    Cheesy Way:
    Just stay in the air and keep unleashing Double Typhoons. The fact 
    is..Double Typhoons
    can just overrule almost all other projectiles. They also do a lot of 
    chipping damage.
    If they unleash a super, just air dash to the other side, or fly very high 
    to avoid the super.
    If it's an air beam super, quickly cancel the dash and block. Keep calling 
    out projectile assists
    like Cable's Viper Beam, Cyclop's Optic Blast, and Ryu's Hadoken with the 
    Double Typhoons.
    Your opponent will surely get annoyed, and pissed off. Promise you won't 
    haunt me if someone
    takes out their gun and kills you.
    
    Nasty NonCheesy Way:
    Storm has to stay in the air! It's a law! She has to! When in the air, she 
    has to keep
    unleashing Double Typhoons. Sounds like the cheesy way huh? However, you 
    can't keep
    using your Double Typhoons over and over again. Mix up the timing between 
    each
    Typhoon. Use WhirlWinds also. Air dash to one side to another to confuse 
    your opponent.
    Send out assists in correlation with your Double Typhoons. Play "hit and 
    run". Air dash
    towards your opponent and hit them with a ground combo ending into a 
    Lighting Storm
    or Hail Storm to deal some damage. After that, fly again! Nobody can match 
    her superiority
    in the air. And don't remain at the same place. Stay in motion, or else you 
    will get killed
    by Saotome Cyclones, Shinyunkens(god, I like the sound of that name...), and 
    Darkness
    illusions. It's a good idea to send out a projectile assist before you use 
    the Double Typhoon
    in the air, because your opponent has to block the assist. Remember, she can 
    air dash in
    8 different directions. Also, it's pretty handy to have an anti-air assist 
    available.
    
    If you're having troubles against opponent that do a mid-air beam super, you 
    can try using a
    Hail or Lightning Storm. It's a 50/50 shot. If your opponent forces you on 
    the ground, your chances
    of winning is slim to none. Storm's S.Roundhouse has good priority, but 
    you're better off
    switching.
    
    ==============================================================================
    VII. Assists are the Key!
    
    Assists are the key to success in Marvel vs. Capcom 2! They are to be used 
    very often during a course
    of a game. Several of the uses are for combos, keepaway, anti-air and 
    anti-dash defense, and countering.
    Use an assist at every opportunity you get. But be careful, if your opponent 
    finds a chance to pull
    off a super, your assist character takes extra damage from his/her super. 
    But at the same tone, assists
    can win the game for you as well. I have listed some examples of good 
    assists below and their usefulness.
    
    a. Ryu's Beta assist  Hadoken
    It's good for chipping damage, and for long range support. Pretty slow 
    fireball...not one of the best.
    b. Spiderman's alpha assist Web Ball
    It sets up some supers and combos fairly easily. While, it's not damaging, 
    it sets up huge damage.
    c. Jin's beta assist Saotome Dynamite
    It would take me a whole page to tell you how good this assist is! It's good 
    for keepaway, anti-air, anti-
    dash, chipping, damage...it's arguably the best and most abuseable assist in 
    the game. just try it and
    you'll see what I mean(and use it when you see your opponent using an 
    attack, or you're under
    extreme pressure)
    d. Juggernaut's Beta assist Juggernaut Punch
    Another dominant assist. It just eats fireballs alive! See a Hadoken? Call 
    out Jug. See a Yoga Flame? Send
    out Juggernaut. In addition, Juggernaut takes 80% damage even as an assist 
    character. Mix that with
    the possibility of 30% damage(Glitched Juggy), and you got one heck of an 
    assist.
    e. Cable's Alpha Assist Viper Beam
    Cable's Viper Beam is very fast, and it does good damage, sets your main 
    character up for any combo,
    and super. Good chipper, rather safe as long as you protect Cable. Much more 
    better than Ryu's assist.
    f. Dr. Doom's Beta Assist Molecular Shield
    This is a rather good assist. It does a lot of chipping damage, and it 
    pushes your opponent all the way
    to the corner(even if you block). You can keep doing these all day long(but 
    that's too cheap). That's how
    abuseable this assist is.
    g. Hulk's Beta Assist Horizontal Gamma Charge
    It's fast, negates fireballs, and does a lot of damage. This can also set up 
    some nasty, damaging combos.
    It's almost as good as the Juggernaut Punch, and maybe even better, because 
    you have a better chance of
    comboing after this.
    
    I'm sure there are other good assists in this game. If I've missed some, 
    please email them to me at gotenks2000
    @hotmail.com and I will give you credit for it. Tell me why the assist is so 
    good.
    
    ==============================================================================
    
    VIII. Things to Keep in Mind While In the Arcade
    
    While, you're playing MvsC2, you may overreact to something, and get 
    frustrated because you're losing,
    but there are several things you should keep in mind while you're in the 
    arcade.
    
    1. It's only a game. It's not life or death(although some people still think 
    it is). Your whole purpose
    of playing this game is to have fun. It's healthy to be competitive, but the 
    most important thing is to
    have fun.
    
    2. Never show your frustrations. No matter how frustrating the game is, 
    never curse out loud,
    never yell. Never punch on the buttons, and destroy the joystick.
    And another thing-NEVER kill your opponent, folks. NEVER! I can't stress 
    that enough. Keep
    yourself under control even if they're cheesing you to death.
    
    3. If you're losing by a wide margin, don't just walk away from the machine, 
    and spit at your
    opponent, and curse at him. You're being a bad sport. Just keep playing. 
    Practice some combos
    you've been trying to experiment, practice any specials you never tried out 
    before.
    
    4. Always say good things if your opponent is frustrated by his/her loss. 
    Even if he/she is your
    worst enemy. I know it's tempting to say "Ha, ha..I beated you! ", it's bad 
    sportsmanship.
    Instead say "Great game, it could have gone either way", or "You played 
    rather good considering
    you had Kobun,..and so and so on your team."
    
    5. NEVER let things get into your head, and mess up your playing. Play every 
    opponent seriously.
    Play the same whether you're playing your friend, a big fat bully surrounded 
    by his gang, or a guy
    with a sharp knife in his backpocket(I talk from experience..heh), take them 
    all seriously
    and play them the same way. If something does not go your way, like if you 
    miss a combo,
    messed up the timing of a super, don't be discouraged! If you do, you will 
    continue playing worse.
    Even the best of players are frustrated because they messed something up, or 
    got unlucky. What
    seperates the "average and good player" from the "elite" player is that the 
    elite player puts
    any unlucky move, or mistake he makes and continues to play hard, and 
    concentrate on the match.
    
    6. Do not try to play harder if you're facing a tougher opponent. Just play 
    your usual style of play.
    Usually if you pressure yourself to play harder, you end up making mistakes.
    
    ==============================================================================
    IX. Who Uses Who?
    
    Go to any ordinary arcade, and you'll see most players(50% or more) using 
    the ordinary characters:
    Cable, Iceman, Megaman, Magneto, Jill, Cyclops..the list goes on and on. But 
    I observed that there
    are some similarities between the users of Jill, etc.
    
    Users of Cable
    The man in between the age of 18-up usually uses Cable. Usually all he knows 
    is the S.Fierce, but
    he does the occasional air combo, and always combos the Hyper Viper Beam in 
    the ground.
    Decent player, some are experts. Rarely do you see kids playing with Cable, 
    although I play him.
    
    Users of Morrigan
    Usually people who just love to look at her. They're usually with their 
    young girlfriends, who are usually
    very pretty. They never know how to use her. In fact, they always lose. They 
    use one hand to
    tap on the buttons and the other hand to touch their girlfriend's ass, 
    and/or waist beside him.
    His girlfriend is probably urging him to impress her and win the match for 
    her. You can
    use one hand to touch your opponent's girlfriend's ass too. Rarely, does she 
    find out.
    But be careful if your opponent finds out! Heh..
    
    Users of Megaman
    Usually some small kid who just knows his megabuster. They're somewhere 
    between 10-14 years
    old. They never charge up his megabuster, they never use Beat Plane and Rush 
    Drill.
    They never use his air combos. They almost always are the ones that chose 
    Easy Mode
    in Marvel vs. Capcom 1 and chose Psylocke as a 3rd helper. They think 
    they're all cool, but
    they never realize their cheesiness.
    
    Users of Magneto
    Usually some expert who can combo his Magnetic Tempest in an air combo and 
    can beat
    the heck out of you. He's between the age of 15-up, and he usually chooses 
    Iceman, Cable,
    or Cyclops also. Rarely does a kid use Magneto although I've seen some in my 
    life.
    
    Users of Ryu
    Probably some old school folk! He probably knows some decent combos for Ryu 
    although
    I doubt it! Varies from some kid who knows nothing to the guy who can beat 
    the heck
    out of you.
    
    Users of Kobun, Dan, and Roll
    Probably some drunk dude. You probably don't wanna go near him, he might get 
    angry and
    do something crazy like throw a beer bottle at you. Either beat this guy 
    fast and get out
    of there, or get out of the arcade as soon as possible. The latter is safer.
    
    ==============================================================================
    X. You Know You've Been Playing Too Much MvsC2 when...
    
    -you punch someone and say "SUCKER!" at the same time. Haha...you don't get 
    it do you?
    -you lose a poker game, and start throwing your cards quickly at your 
    opponents.
    -you sing the select screen song during your sleep.
    -you have dreams of having sex with Morrigan.
    -make "You Know You've been playing too much Mvsc2 when.." jokes all the 
    time. Wait a minute...
    -you slam your head into the arcade machine after a loss.
    -you stab someone in the back when they press your select button during a 
    match.
    -you put your 1000th quarter into the arcade machine after 999 unsuccessful 
    attempts to beat Abyss.
    -tell your mom you're watching a movie, when actually, you're watching a 
    short combo movie and
    eating popcorn.
    -hum the Strider theme song while taking a bath.
    -you have to go to the hospital because your hand is broken from playing too 
    much.
    -calls people a Communist when they choose Omega Red(he's a Russian 
    super-soldier)
    -you cry after a close loss to your opponent
    -you cry of joy after a close win.
    -say "MAXIMUS!" before a match.
    -think of Cable the character, when someone says the word "cable".
    -have a superstition about playing MvsC2.
    -after 100 years, you'll still arguing who's cuter between Morrigan and Chun 
    Li.
    -yell "I'm Unstoppable!" after beating your opponent.
    -you have reservations to have the game MvsC2 buried with you when you're 
    dead.
    -after playing, you don't recognize your parents.
    -Even Bill Gates can't pay your electric bill.
    -you get a heart attack when you get killed by a last second hyper combo 
    finish.
    -blame your losing streak on the black cat you saw in the arcade.
    -you are denying these statements!
    
    If you have any "You know you've been playing too much mvsc2 when.." jokes, 
    just email them to gotenks2000@hotmail.com.
    I will give ALL credit to you!
    I might include them in my homepage at http://gotenks2000.hypermart.net.
    
    ==============================================================================
    XI. Updates
    
    July 20, 2000-The creation of this Storm faq- Version 1.0 is created
    July 25, 2000-Version 2.0 is created! Added Who Uses Who section? added few 
    combos. Added
    Things to Keep in Mind section. Fixed some spelling mistakes, grammar 
    mistakes, and others.
    September 10, 2000-Version 3.0. Added the "You Know you've been playing too 
    much mvsc2 when.." jokes
    section.
    ==============================================================================
    XII. Conclusion
    
    Well, this is the faq. I will be adding much more info in the next week and 
    during the summer of 2000!
    I will be adding normal move analysis, more special and hyper combo 
    analysis, more combos,
    strategy, and perhaps a versus strategy section also. My email address is 
    gotenks2000@hotmail.com,
    so email me anything you would like to tell me. I have a dbz/game homepage 
    too. The url is
    http://gotenks2000.hypermart.net. It contains dbz fanfics, original marvel 
    vs. capcom 2 faqs, and
    original marvel vs. capcom 2 combo movies. Please take a look at it.
    
    ==============================================================================
    XIII. Thanks To
    
    -GameFaqs.com
    for hosting this faq, and for the best game site ever.
    
    -Fighters.net
    they have tons of combo movies
    
    -Shoryuken.com
    This fighting game site has lots of combo movies, and fighting game info.
    
    -Everyone that read this faq