Iceman by TBui
Version 1.0, Last Updated 2000-11-07
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MARVEL VS CAPCOM 2: NEW AGE OF HEROES
CHARACTER GUIDE: ICEMAN
By Trung Bui
VER. 1.0: First edition
TABLE OF CONTENTS:
2) Iceman Explained
3) Move List
1) COPYRIGHT ©
THIS FAQ AND/OR GUIDE IS PROPERTY OF TRUNG BUI AND MAY NOT BE
DISTRIBUTED WITHOUT MY PERMISSION OR CONSENT. DOING SO WOULD BE A MAJOR
COPYRIGHT INFRINGEMENT AND WOULD HURT MY FEELINGS. THIS IS MY WORK AND
YOU SHOULD NOT TAKE IT, PERIOD. THANKS FOR AGREEING AND ENJOY THE FAQ!
2) ICEMAN EXPLAINED
Who is Iceman? Iceman is Robert "Bobby" Drake. Obviously from his name,
his powers have something to do with ice. Drake can lower his body
temperature to –107 degrees Celsius and sustain himself without any
trouble. Iceman is one of the 'cheap' characters in the game, he can
take zero block damage, and his Ice Beam, if blocked, causes massive
block damage. Using Iceman efficiently is very hard, his combos are
hard to perform and he only has one super.
3) MOVE LIST
Launcher: c. HK
D.: Dash in
QCF: Down, Down-Forward, Forward
QCB: Down, Down-Back, Back
HCF: Back, Down-Back, Down, Down-Forward, Forward
HCB: Forward, Down-Forward, Down, Down-Back, Back
DP: Forward, Down, Down-Forward
LP: Low Punch
HP: High Punch
LK: Low Kick
HK: High Kick
2P: 2 Punches
2K: 2 Kicks
A1: Assist 1
A2: Assist 2
DHC: Dual Hyper Combo
THC: Triple Hyper Combo
Ice Beam: QCF + P
This is Iceman's main projectile. It causes massive block damage and
can negate fireballs. It's a great combo ender and is useful in air
combos as a delay. Iceman basically puts his hands together, hand yells
"ICE BEAM", and a beam of ice energy comes out of the palms of his
hands. It's a really great fireball.
Ice Avalanche: QCF + K
This is Iceman's 'anti-air' attack, which is pretty pitiful. Iceman
summons his ice powers and conjures a snowball, and depending on the
strength of the Kick button used, will travel either close or far from
Iceman. It's okay as a combo ender and is useful for taking out people
Ice Fist: QCB + P
This attack is pretty useless. Iceman forms a snowball in his right
hand and it will power up his punches for three hits, after that it
'melts'. Not very useful, I scarcely use it.
Arctic Attack: QCF + PP
This is Iceman's only super. Iceman holds still and yells "ARCTIC
ATTACK!" and bits of ice chunks come out of his body. Like Magneto's
Magnetic Tempest, you get more hits the closer you are to the opponent.
It's a good air combo ender.
Alpha: Ice Beam/Arctic Attack
This assist performs a Jab Ice Beam and performs an Arctic Attack in a
THC or DHC.
Beta: Ice Avalanche/Arctic Attack
This assist performs a Short Ice Avalanche and Arctic Attack in a THC
Gamma: Ice Avalanche/Arctic Attack
This assist performs a Roundhouse Ice Avalanche and Arctic Attack in a
THC or DHC.
1. LK, LK, C. HK, HP Ice Beam
2. LK, LK, C. HK, SJ, LP, LK, LP, LK, LP Ice Beam XX Arctic Attack
More to come
To play Iceman most effectively is to play keep away. Also, you have to
play him with surprises, doing Ice Beam over and over again is a little
predictable. I'd suggest using Iceman as an assistor, his Ice Beam
assist is very valuable. There isn't a lot to say about Iceman except
"ICE BEAM! YEAH!"
1st form: Jump in, LP, LP, C. LK, C. LK, LP Ice Beam. Then continue to
Ice Beam him until dead.
2nd form: Ice Beam until dead.
3rd form: As soon as the match starts, jump up and do an Arctic Attack,
if you did close, you should rack close to 50 hits or so. If you have
the bars for it, do a DHC or THC.
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