Review by Sour DieseL
"Even better on the Xbox!"
The successes of Capcom Vs. SNK and Marvel Vs. Capcom would spawn the next Vs. game, Marvel Vs. Capcom 2. Marvel Vs. Capcom would go on to be hailed as arguably the best Vs. game and possibly one of the greatest fighter games of all time. It brought back many fighters from the first game as well as several new characters. Capcom had really outdone themselves and wouldn't do so again until the creation of Tatsunoko Vs. Capcom: Ultimate All-Stars. Regardless, this is about Marvel Vs. Capcom 2 and we'll talk about what made it such a great game and why is deserves a spot in the fighting game Hall of Fame, if there is one! Other than longer loading times, this game is slightly superior to it's PS2 counterpart.
Story: 9/10: Just a couple of years after the events of the original Marvel Vs. Capcom, the Earth was restored to it's former peace after the duel with Onslaught. Peace reigned until a a dark, mysterious force clouded the Earth, seemingly rooted in the planet's atmosphere. This force was known as Abyss who was imprisoned inside of a small stone. Abyss escaped however and began poisoning the planet, ruining the flora and fauna. If not dealt with soon, Abyss would easily destroy the world. Ruby Heart, a new pirate character, detected this energy pattern early and flew off on her airship to recruit the various Marvel and Capcom characters. The heroes and villains from both franchises decided to call a truce for the moment and join forces to take down the evil force known only as Abyss. I thought it was a pretty good plot-line and it works well. It's just a shame that each character doesn't get their own ending. Other than that, the story is fantastic.
Gameplay: 10/10: This is where the game truly shines and serves to promote the reason why this is one of the greatest games in the Vs. series. Firstly, you have access to a very large amount of characters right from the get-go. There are 28 characters to pick from on each side, totaling a massive 56 characters. So obviously they've added quite a few new characters, such as Doctor Doom, Iron Man, Venom, Cable, and now Iceman is playable. They also added more to the Capcom side as well such as Jill Valentine, Akuma, Guile, Ken, and a few more Street Fighter characters that weren't in the first game. Also, this game improved on the special attack and team system. You now select three characters for your team in any order you desire. You can also set their priorities, such as making them heal you when you call for an assist. You can also freely switch between the three characters, letting each person of your team become fully playable until you call in someone else or have that character be defeated in battle. There's also a new feature called the "snapback" which forces one of the enemies allies to be forced into battle.
Marvel Vs. Capcom 2 also features a boatload of special features. Of course, you won't have every single character unlocked from the very beginning. You'll have to buy some of the characters with points that you've earned in the game. You can also purchase new outfits for the characters and even new arenas with the points. This definitely gives the game a lot of replay ability factor, not to mention all of the different characters combination's you can try out to see which one suits you best!
Graphics: 10/10: The graphics and animations in the game look extremely smooth and everything is well-detailed. You won't see much if any pixelation at all. I like the detail they put into each character's hyper moves, Mega Man's in particular. Though I can't see I've seen that move anywhere in the Mega Man games, it must be unique to this game. They also did a great job with the designs of the new, original characters. Especially Amingo, a large cactus who can alter his shape to do different things, such as inflate himself to block. The visuals give both a rather cartoon-ish and comic book-esque look that works well for the atmosphere of the game. The animators did an excellent job in this game overall. This version's graphics are slightly better than the PS2 version by just a hair, looking a little cleaner and brighter, plus less scan-lines. The loading times are just a bit longer though, but it's no biggie. However I would've liked to see how they did the endings in this game. They could've gone so many routes. Hand-drawn, CGI, etc.
Audio: 10/10: The game has a very jazz-inspired soundtrack. It may come off as corny to some and probably isn't considered the fighting game norm. But it in fact sounds quite excellent and it's very easy to listen to no matter what kind of music you like. Most of it is pretty darn catchy. The voice actors also did an excellent job voicing the large cast of characters. Evem Jill's zombies will moan and groan. And when a Street Fighter character uses the Hadouken or Shoryuken they'll shout out the name of the attack in true Street Fighter fashion. The sound effects are also none too shabby. They did a good job of adding Mega Man's charge sound effect from Mega Man 8. I would've liked to see how well the voice actors did if each character had their own ending, but oh well. Endings for 56 characters would've probably taken far too long to develop. Like the graphics, the sound is also a better than the PS2 version, but it's really hard to notice unless you really focus on it.
Overall: 10/10: There's a reason why so many praise this game. It has one of the easiest control sets out there and they're very fluid. The game's characters are well balanced, even if that means that everyone's hyper move is insanely strong. Marvel Vs. Capcom 2 would leave fans drooling for more for some time to come. This game would go on to be such a big hit that it would span several different consoles simply because it is so legendary. If you like fighting games and super heroes, then Marvel Vs. Capcom 2 is definitely the game you want. I urge you to pick up this game if you haven't already and play one of the greatest fight games of all time!
Reviewer's Score: 9/10 | Originally Posted: 05/17/10
Game Release: Marvel vs. Capcom 2 (US, 03/27/03)
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