Counter-Strike Single Player FAQ
Written By: Patrick Breedlove
--------------------------------
Table of Contents

A- Introduction
-A1- Welcome Statement
-A2- Contact Information
-A3- Version

B- Menus
-B1- Main Menu
-B2- Options Menu
-B3- Control Options Menu
-B4- Sound Options Menu
-B5- Difficulty Selection Menu
-B6- Custom Match Menu
-B7- Custom Options Menu
-B8- Bot Configuration Menu
-B9- Match Statistics Menu

C- Gameplay Basics
-C1- Game Information
-C2- Terms of Victory
-C3- Earning Money
-C4- The Buy Zone
-C5- Thumbstick Controls
-C6- Button Controls
-C7- Bomb/Hostage Situations

D- Weapon Statistics(counter-terrorist)
-D1- Pistols
-D2- SMG's
-D3- Rifles
-D4- Heavy

E- Weapon Statistics(terrorist)
-E1- Pistols
-E2- SMG's
-E3- Rifles
-E4- Heavy

F- Item Statistics
-F1- Equipment
-F2- Special Note

G- Level Statistics
-G1- Airstrip
-G2- Aztec
-G3- Chateau
-G4- Cobble
-G5- Corruption
-G6- Dust
-G7- Dust2
-G8- Fastline
-G9- Havana
-G10- Italy
-G11- Miami
-G12- Militia
-G13- Piranesi
-G14- Prodigy
-G15- Stadium
-G16- Tides
-G17- Truth
-G18- Vostok

H- Acknowledgements

I- Legalities
----------------------------------------
A- Introduction

-A1- Welcome Statement

Welcome to the Counter-Strike Single Player FAQ. I tried to make this guide as
extensive and helpful as possible. Included you'll find basics on the gameplay
of CS, some weapon statistics, and level statistics.

-A2- Contact Information

Have a question about this guide or the game? Perhaps a comment or advice to
help make the guide better? Or maybe you'd wish to contribute a strategy? Well,
you can contact me at my email- red_apocalypse2004@stewiesminions.com. I check
it ever so often, so feel free to email me about anything. Unfortunately, I do
not have Xbox Live, so don't bother emailing me any questions about it. On the
upside, any Xbox Live strategies are greatly appreciated and I will not 
hesitate to post them, seeing as how most people do have Xbox Live.

-A3- Version

08/11/04
V. 1.00- Complete guide has been published. 
-------------------------------------------------------------------------------
B- Menus

-B1- Main Menu

Training- Introduces you to the two main game types- Demolitions and Hostage
          Rescue.
Single Player- Takes you to the Difficulty Select screen.
Xbox Live- Allows you to select an account for Xbox Live or create a new one.
System Link- Allows you to link multiple Xbox systems together.
Options- Takes you to the Options Screen.
Change Profile- Allows you to change your profile or create a new one.

-B2- Options Menu

Control Options- Allows you to customize controller options.
Sound Options- Allows you to customize sound options.
Online Options- Allows you to customize Xbox Live options.
View Credits- Allows you to...well, view credits.

-B3- Control Options Menu

Inverted Look- Turning this on will reverse the vertical look, so that up goes
               down and down goes up.
Look Sensitivity- Determines how sensitive the look stick is when you turn.
Fast Look- With this on, you will turn much faster when you click and hold the
           look stick.
Left-Hand Weapons- With this on, weapons will appear in the left hand.
Damage Vibration- With this on, the controller will vibrate whenever you take 
                  damage.
Automatic Hints- With this on, hints like "You've spotted a friend" and such
                 will continue to show up. 

-B4- Sound Options Menu

Sound Effects Volume- Set the volume of sound effects, like bullets and such.
Character Voice Volume- Set the volume of character voices in the game.
Ambient Sound Volume- Set the volume of background noise within the game, such
                      as birds.
Soundtrack Volume- Set the volume of the music.
Soundtrack Repeat- Standard will cause the game to go through the tracks in a
                   loop, whereas random will shuffle the tracks.
SP/MP Soundtrack- If you have soundtracks you wish to play, you can
                          choose them here.

-B5- Difficulty Selection Menu

Beginner- Starts the match with minimum, beginner mode bots and a large amount
          of money.
Standard- In this mode, bots can go rogue and you recieve less cash.
Professional- In this mode, bots are harder to defeat, you recieve less money, 
              and the time to buy weapons at the beginning is shorter.
Expert- In this mode, bots are very skilled and you recieve minimum cash for 
        weapons buying.
Custom- Allows you to customize the match how you want it.

-B6- Custom Match Menu

Number of Bots- Select how many bots you want in the game, from 1 to 11.
Bot Skill Level- Select the bot skill level, from beginner to expert.
Bot Team- Select which team the bots will be on, or both.
Match Options- Select the difficulty of the match, from beginner to expert, or
               choose custom to customize the match to your own liking.

-B7- Custom Options Menu

Match Time Limit- Select how long you want each match to last, from 5 minutes
                  to 3 hours.
Match Round Limit- Select how many rounds you want each match to last, from
                   no rounds to 21 rounds.
Match Win Limit- Select how many rounds a team must win to win the match, from
                 no wins to 11 wins.
Round Time Limit- Select how long you wish each round to last, from 1 minute to
                  9 minutes.
Freeze Time- Select how many seconds pass at the start of the round before
             anyone can move, from no seconds to 15 seconds.
Buy Time- Select how long a person has to buy weapons for the round, from an
          unlimited amount of time to 450 seconds.
Starting Money- Select how much money you start with at the beginning of the
                match, from $800 to $16,000.
Friendly Fire- Select whether teammates have the ability to hurt each other.
Bomb Timer- Select how long it takes for a bomb to explode after it has been
            planted, from 15 seconds to 90 seconds.

-B8- Bot Configuration Menu

All this menu determines is what the bots can and can't buy. It also determines
if the bots can go rogue or not.

-B9- Match Statistics Menu

This menu can be accessed through the Pause Menu. It lists your personal 
statistics for both the current round and the current match.

Enemy Kills- How many enemies you've killed.
Team Kills- How many team members you've killed(only works if you have friendly
            fire turned on).
Self Kills- How many times you've killed yourself.
Deaths- How many times you've been killed.
Head Shots- How many times you've shot an enemy in the head.
Shots Fired- How many shots you've fired.
Shots Hit- How many times you've hit someone.
Accuracy- Shows a weapon accuracy percentage.
Damage- How much damage you've inflicted on the enemy.
Favorite Weapon- Weapon you use most.
Best Weapon- Weapon you are best with.
-------------------------------------------------------------------------------
C- Gameplay Basics

The following section will cover the groundwork for most of the game.

-C1- Game Information

Counter-Strike is an FPS(first-person shooter) game. In CS, you can play as one
of two teams: the counter-terrorists, and of course, the terrorists. There are
also two modes of gameplay: Demolitions and Hostage Rescue. In demolitions, the
terrorists try to plant a bomb at one of two bomb sites and then protect it.
The counter-terrorists try to prevent the bomb from being planted, or if it is,
try to defuse it.

In Hostage Rescue, the terrorists try to prevent the counter-terrorists from
rescuing the hostages, and the counter-terrorists try to bring all hostages 
back to the rescue zone. 

-C2- Terms of Victory

There are a few ways to win each round. 

Demolitions: If the terrorists successfully plant a bomb and it blows, they win
             the round. If the terrorists plant a bomb, but the
             counter-terrorists defuse it, then the win goes to the CT's. 

Hostage Rescue:  If the counter-terrorists successfully extract all living
                 hostage to the rescue zone, then they win the round.

Note that no matter what mode of gameplay you are playing, you can still win
the round by eliminating the entire opposing team. 

-C3- Earning Money

In Counter-Strike, you have to buy your own weapons, ammo, and equipment. You 
can earn money by successfully planting and blowing a bomb or successfully 
defusing one. You also earn money for each hostage you rescue, and for each 
enemy you kill. Every member of the winning team for that round even gets some
cash, whether you die or not. Beware though, you can lose points by shooting
and/or killing hostages.

-C4- The Buy Zone

The Buy Zone, as I like to call it, is the area at the beginning of the game 
where you can buy weapons and the like. You know you're in the buy zone when
the green shopping cart appears on the left hand side of your screen. You can 
then access the weapons menu by pressing down the left thumbstick. From here 
you can access the SMG, Rifle, Pistol, Heavy, and Equipment categories. You
can also buy primary ammo by pressing the R trigger and secondary ammo by
pressing the L trigger. How much money you have left is in the bottom right
corner of your screen. 

-C5- Thumbstick Controls

Right-Handed: With the right-handed configuration, the left thumbstick controls
              your movement forward and backwards, side-to-side. The right
              thumbstick is your "look stick", and controls which way you are
              looking. Pushing down on the left thumbstick will cause you to
              walk, while pushing on the right thumbstick will activate fast
              look.

Left-Handed: With the left-handed configuration, the left thumbstick is the
             "look stick", whereas the right thumbstick now controls your
             movement forward and backwards, side-to-side. Pushing down on the
             left thumbstick activates fast look, while pushing on the right
             thumbstick will cause you to walk.

Right-Handed Mixed: With the right-handed mixed configuration, the left 
                    thumbstick controls your movement forward and backwards as
                    well as your ability to look left and right. The right 
                    thumbstick controls your ability to look up and down as 
                    well as your movement side-to-side. Pushing down on the
                    left thumbstick activates fast look, whereas pushing on the
                    right thumbstick causes you to walk.

Left-Handed Mixed: With the left-handed mixed configuration, the left 
                   thumbstick controls your ability to look up and down as well
                   as your movement side-to-side. The right thumbstick controls
                   your movement forward and backward as well as your ability
                   to look left and right. Pushing down on the left thumbstick
                   causes you to walk, whereas pushing down on the right
                   thumbstick activates fast look.

-C6- Button Controls

A Button: Jump
B Button: Alternate Fire(silencers, scopes, etc.)
X Button: Reload/Use(plant/defuse bombs, talk to hostages, pick up weapons)
Y Button: Cycle Weapons
L Button: Crouch(Fire in left-handed mode)
R Button: Fire(Crouch in left-handed mode)
Black Button: Cycle Grenades
White Button: Drop Weapon
Start Button: Pause Menu
Back Button: Current Scores(this DOES NOT pause the game, so use caution)
D-Pad Up: Issues the "Follow Me" command. Useful if you know the level well.
D-Pad Down: Issues the "Hold This Position" command. Useful at enemy
            chokepoints, hostage sites and/or bomb sites.
D-Pad Right: Issues the "Need Backup" command. Useful if under fire, or when
             planting/defusing bomb.
D-Pad Left: Issues the "Report In, Team" command. Useful for finding bombs.

-C7- Bomb/Hostage Situations

If you are a terrorist, your goal will be either to plant a bomb and defend it,
or ensure that the hostages are not rescued. To find a bomb site, a place where
you can plant the bomb, follow the markings. There is always a bomb site A and
a bomb site B, and there will be occasional markings showing you the way to
each site. Once there, you should see a circle on the ground. Plant the bomb 
anywhere around that area by looking at the ground and holding X until the 
meter fills up. Counter-terrorists can also use the markings to help them find
bomb sites, where terrorists are likely to plant bombs. To defuse a bomb, 
simply find it, look at it, and hold X until the meter fills up. The process is
made much faster using a BDK. Note that even though you are defusing a bomb, it
can still blow up. The beeping will get faster and faster closer to detonation.

For a counter-terrorist to rescue a hostage, you must walk up to the hostage
and press X. This will get him/her to follow you. Pressing X again will get
them to stop following you. You can escort as many hostages as you want. 
-------------------------------------------------------------------------------
D- Weapon Statistics(counter-terrorist)

-D1- Pistols

K&M .45 Tactical
Clip Size: 12
Max Rounds: 100
Secondary: Silencer
Firepower: 3/5
Fire Rate: 3/5
Accuracy: 4/5
Reload Rate: 4/5
Cost: $500
Description: This is one of the cheapest pistols you can get, and you start the
             the match with it too, so its not bad to have around at the start
             of the game. It's not too powerful, so you'll be reloading often, 
             but it does have a nice reload rate. The silencer isn't really any
             help, unless you can manage to sneak into a bomb site.

Night Hawk .50C
Clip Size: 7
Max Rounds: 35
Secondary: None
Firepower: 4/5
Fire Rate: 2/5
Accuracy: 3/5
Reload Rate: 3/5
Cost: $650
Description: This weapon has many cons. It's pretty pricey, the clip size and 
             max rounds suck, and it has no secondary function. But the one
             pro this weapon does have blows everything else off the map. It
             has raw power. You can literally take down someone in 2-3 shots 
             with this baby. That's why the clip size isn't big. Even though
             the max round size is less than half of other pistols, I doubt 
             you'll be heading back to the buy zone to get more ammo. 

9x19mm Sidearm
Clip Size: 20
Max Rounds: 120
Secondary: 3x Burst Fire
Firepower: 1/5
Fire Rate: 3/5
Accuracy: 3/5
Reload Rate: 4/5
Cost: $400
Description: The 9x19 is the cheapest pistol around for a reason. It sucks.
             Unless you're absolutely crunching for money, don't get this 
             plastic turd. It takes a whole clip to take down an enemy, so
             don't use in groups. Even then, the firepower is so low that the 
             aforementioned enemy can fire back while you're popping him in the
             face, point-blank. The burst fire doesn't help do anything except
             waste your ammo and cause you to reload every 10 seconds.

ES Five-Seven
Clip Size: 20
Max Rounds: 100
Secondary: None
Firepower: 1/5
Fire Rate: 2/5
Accuracy: 4/5
Reload Rate: 2/5
Cost: $750
Description: Although the firepower is listed as 1/5, I'd say it's more 3/5. 
             The good thing about this weapon is that it's very accurate. You 
             can use from afar if things start to get sticky up close, but
             trust me, it doesn't have the kind of firepower that the Night
             Hawk offers, and you'll probably be reloading every 2-3 enemies.
             Still, this is nice if your opponent is stuck long range with an
             SMG. If he stands still long enough, whip this puppy out and bing
             him with it. Another con, though, it is the most expensive pistol.
             
228 Compact
Clip Size: 13
Max Rounds: 52
Secondary: None
Firepower: 3/5
Fire Rate: 2/5
Accuracy: 3/5
Reload rate: 3/5
Cost: $600
Description: This isn't a bad weapon all in all, but it certainly isn't the
             best the game has to offer. First off, there's no secondary. 
             Second, even though it has a nice punch, you'll be reloading
             before you know it. Added to that is the small max round size, 
             which may force you to go back to the buy zone to get more ammo.
             This is best used in close range levels.

-D2- SMG's

K&M SMG
Clip Size: 30
Max Rounds: 120
Secondary: None
Firepower: 2/5
Fire Rate: 5/5
Accuracy: 4/5
Reload Rate: 3/5
Cost: $1500
Description: A medium-priced weapon, the K&M isn't a bad SMG. I'd place it in
             the average field. It has an average punch and average clip size.
             The only real thing you need to worry about is reloading, because
             the rate of fire is pretty hefty, and before you know it you'll be
             in the middle of a group of enemies with no bullets in the clip.

Schmidt Machine Pistol
Clip Size: 30
Max Rounds: 120
Secondary: None
Firepower: 1/5
Fire Rate: 3/5
Accuracy: 3/5
Reload Rate: 5/5
Cost: $1250
Description: For this to be the cheapest SMG, it sure doesn't seem like it. The
             Schmidt will get the job done. The only drawback to it is that it
             doesn't have the power I'd like, and it isn't very accurate. This
             weapon is more suited to close range levels, mainly because of its
             stats and the fact that it's permanently silenced. Still, nice 
             weapon.

ES C90
Clip Size: 50
Max Rounds: 100
Secondary: None
Firepower: 2/5
Fire Rate: 5/5
Accuracy: 3/5
Reload Rate: 2/5
Cost: $2350
Description: This is the most expensive SMG, but it proves its worth on the
             battlefield. Nice firepower, good at pretty much any range, the
             only drawback is the reload rate. By the time you change clips
             you'll be dead. Also, the clip size may seem big, but because of 
             the enormous fire rate, it's actually just the right size. This is
             a good weapon to use for laying down suppressive fire, 
             particularly around bomb sites. If only the max rounds were a bit
             higher...

K&M UMP45
Clip Size: 25
Max Rounds: 100
Secondary: None
Firepower: 3/5
Fire Rate: 3/5
Accuracy: 4/5
Reload Rate: 2/5
Cost: $1700
Description: Nice weapon, a little expensive though. It definitely does what it
             was made to do, but it has a little less kick, and the clip size 
             isn't what you'd expect. You'll shell out about 10-15 bullets for
             each enemy, so reloading is to be expected. Otherwise, it is
             extraordinarily accurate for an SMG. 

-D3- Rifles

Clarion 5.56
Clip Size: 25
Max Rounds: 75
Secondary: 3x Burst Fire
Firepower: 4/5
Fire Rate: 5/5
Accuracy: 3/5
Reload Rate: 4/5
Cost: $2250
Description: The Clarion functions more as a beefed-up SMG than a rifle. The
             only real difference between it and an SMG is that it's more
             powerful and more costly. The rate of fire is enormous, and this
             is tripled if you use the burst fire function. Couple this with
             a ridiculously small clip size and you'll be reloading every time
             you turn around. This is also the cheapest of the rifles.

Magnum Sniper Rifle
Clip Size: 10
Max Rounds: 30
Secondary: Zoom 2x
Firepower: 5/5
Fire Rate: 1/5
Accuracy: 5/5
Reload Rate: 3/5
Cost: $4750
Description: This weapon is the standard sniper rifle that everyone loves. It's
             also the standard price that everyone hates. Very expensive, but
             very powerful. 2 zoom levels ensure complete accuracy. Get up
             close, though, and you're toast unless you can make a quick switch
             to your secondary. This is best used in levels where you can hold
             yourself up on a roof of something similar and pick off the
             unsuspecting passerby.

Schmidt Scout
Clip Size: 10
Max Rounds: 90
Secondary: Zoom 2x
Firepower: 4/5
Fire Rate: 1/5
Accuracy: 4/5
Reload Rate: 5/5
Cost: $2750
Description: The Schmidt is like a miniature Magnum. Everything about it is
             lowered except for reload rate. Firepower is cut in half, fire
             rate remains the same though, and accuracy is brought down. 
             Fortunately, it's also half the cost, so if you're looking for a
             cheaper alternative, then look no further. On the other hand, if
             you have the money to spare, take the Magnum. It's a lot better.

Maverick M4A1 Carbine
Clip Size: 30
Max Rounds: 90
Secondary: Silencer
Firepower: 3/5
Fire Rate: 4/5
Accuracy: 3/5
Reload Rate: 3/5
Cost: $3100
Description: I love this weapon. First of all, for it to be so accurate and so
             powerful, its reasonably priced. Second, if you put the silencer
             on it, it sounds cool. Anyways, it is very powerful, and you can
             take down enemies left and right with nearly no reload. This
             weapon is the way to go.

Bullpup
Clip Size: 30
Max Rounds: 90
Secondary: Zoom
Firepower: 3/5
Fire Rate: 4/5
Accuracy: 3/5
Reload Rate: 2/5
Cost: $3500
Description: This is another favorite of mine, because it blends the Carbine
             and traditional rifle together into a very nice gun. Although a
             little on the expensive side, the Bullpup has a nice rate of fire,
             and adequate firepower. It only has one zoom, which is perfect for
             quick switching between close range and long range fighting. The
             only real bad thing about it is that it isn't quite as accurate as
             one would hope for-the kickback sucks.

Krieg 550 Commando
Clip Size: 30
Max Rounds: 90
Secondary: Zoom 2x
Firepower: 3/5
Fire Rate: 2/5
Accuracy: 3/5
Reload Rate: 3/5
Cost: $4200
Description: The Krieg 550 is basically a modified Magnum. It sacrifices a lot
             of firepower for a faster firing rate. It's also cheaper. But
             that's where the good stuff about this gun ends. It will take 
             about 6-10 shots to take down an enemy with the scope. Save your
             money and get a Carbine or Magnum, because this gun just doesn't 
             quite fit the bill.

-D4- Heavy

Leone 12 Gauge Super
Clip Size: 8
Max Rounds: 32
Secondary: None
Firepower: 4/5
Fire Rate: 2/5
Accuracy: 3/5
Reload Rate: 2/5
Cost: $1700
Description: If the fact that it's pump action doesn't deter you from using
             this gun, perhaps my following words of advice will. It sucks. If
             you're ever caught using this against an SMG, you might as well
             lay down and die. It takes about 3-4 shots to kill someone, point
             blank, and you can get off about 2 before your brains are creamed 
             all over the ground. It is the cheapest of the heavy weapons.
             Just, don't get this gun unless you're looking for a death wish.

ES M249 Para
Clip Size: 100
Max Rounds: 200
Secondary: None
Firepower: 3/5
Fire Rate: 3/5
Accuracy: 3/5
Reload Rate: 1/5
Cost: $5750
Description: Damn, this thing is expensive! It also doesn't have the greatest 
             firepower of them, but it can empty out the bullets, and with a
             clip of that size, you can go to town. This is great if you ever
             encounter a large group, just lay on the trigger and pray that you
             live or at least take down their health enough to make a 
             difference. The kickback to this thing blows, so its not very
             accurate when used at long range. Still, shoot first and ask
             questions later. I think the major bad thing to this is that if
             you die, there goes 5750 down the drain.

Ballistic Shield
Clip Size: 20
Max Rounds: 100
Secondary: Riot Mode
Firepower: 1/5
Fire Rate: 2/5
Accuracy: 4/5
Reload Rate: 2/5
Cost: $2200
Description: The Shield is basically a Five-Seven with this massive riot shield
             tacked on. As with before, the Five-Seven is an alright gun, but
             now you have a shield which helps deflect shots, especially those 
             coming from the left side. I think the Shield has the best
             secondary function out there. When you activate riot mode, you 
             will automatically hold the shield in front of you. You can't fire
             your weapon, but noone else will shoot at you. This is great to
             use if your backed into a corner. Just make sure you don't hide
             behind there forever in demolitions mode.

Leone YG1265 Auto Shotgun
Clip Size: 7
Max Rounds: 32
Secondary: None
Firepower: 4/5
Fire Rate: 2/5
Accuracy: 2/5
Reload Rate: 3/5
Cost: $3000
Description: This shotgun is a hell of a lot better than the 12 gauge. Although
             it's also nearly twice the cost, it makes up for it. The main 
             difference is the fact that this one is automatic. This means that
             you can lay waste to enemies until you run out of bullets, then it
             takes quite a while to put 7 shells back in. Still, it has a lot
             power to it. I recommend this weapon.
-------------------------------------------------------------------------------
E- Weapon Statistics(terrorist)

-E1- Pistols

K&M .45 Tactical
More information can be found on this weapon in the CT section.

Night Hawk 50C
More information can be found on this weapon in the CT section.

9x19mm Sidearm
More information can be found on this weapon in the CT section.

.40 Dual Elites
Clip Size: 30
Max Rounds: 120
Secondary: None
Firepower: 1/5
Fire Rate: 3/5
Accuracy: 2/5
Reload Rate: 1/5
Cost: $1000
Description: This is definitely an oddity. You carry two guns, and the upside
             to this is that you fire twice as fast. Pretty good. Unfortunately
             it's pretty damn expensive for a secondary weapon, and it lacks 
             firepower. You'll also wind up reloading often, and it takes a 
             long time to reload both guns. You be the judge on this one.

228 Compact
More information can be found on this weapon in the CT section.

-E2- SMG's

K&M SMG
More information can be found on this weapon in the CT section.

Ingram Mac-10
Clip Size: 30
Max Rounds: 100
Secondary: None
Firepower: 2/5
Fire Rate: 4/5
Accuracy: 1/5
Reload Rate: 3/5
Cost: $1400
Description: The Mac wouldn't be so bad, but it has absolutely no power. It
             takes half a clip just to bring someone down. It also has no
             secondary to it, and the accuracy is shot. At least it has a fast
             rate of fire. It's good for mowing things down and laying 
             suppressive fire.

ES C90
More information can be found on this weapon in the CT section.

K&M UMP45
More information can be found on this weapon in the CT section.

-E3- Rifles

Defender
Clip Size: 35
Max Rounds: 70
Secondary: None
Firepower: 3/5
Fire Rate: 4/5
Accuracy: 4/5
Reload Rate: 4/5
Cost: $2000
Description: This is actually a very good rifle for it to have no secondary
             function. It's also relatively cheap, so purchasing it early in
             the match proves helpful. Firepower is average, but you won't be
             reloading too much. Even if you do, it's a quick process, which
             allows for some up close action.

CV-47
Clip Size: 30
Max Rounds: 90
Secondary: None
Firepower: 3/5
Fire Rate: 4/5
Accuracy: 4/5
Reload Rate: 4/5
Cost: $2500
Description: The CV-47 is a lot like the Defender in many aspects. The only two
             main differences is that this is a bit higher and it has more
             firepower. I would definitely recommend this one if you can spare
             the extra $500. It also has a bigger clip and more max rounds.

Krieg 552 Commando
Clip Size: 30
Max Rounds: 90
Secondary: Zoom
Firepower: 3/5
Fire Rate: 4/5
Accuracy: 3/5
Reload Rate: 3/5
Cost: $3500
Description: I find that this Krieg is more similar to the CT's Bullpup than to
             it's own cousin, the 550. It has one zoom, which is great for up
             close action, and it has a nice delivery. Good for mopping up
             remnants of the opposing team. It is a little on the pricey side,
             though, so you might have to purchase it a bit later in the match.

D3/AU-1 Semi-Automatic Sniper Rifle
Clip Size: 20
Max Rounds: 60
Secondary: Zoom 2x
Firepower: 4/5
Fire Rate: 2/5
Accuracy: 3/5
Reload Rate: 2/5
Cost: $5000
Description: This is a very good weapon. If you can set up shop in a corner, 
             and have somebody watching your back, or at a chokepoint, this
             weapon does good. You can easily pick enemies off in three shots.
             It's semi-auto, so you don't have to worry too much about multiple
             enemies unless they too have long range weapons. Unfortunately, 
             you pay for what you get, and this is the most expensive rifle out
             there.

-E4- Heavy

Leone 12 Gauge Super
More information can be found on this weapon in the CT section.

ES M249 Para
More information can be found on this weapon in the CT section.

Ballistic Shield
The Ballistic Shield cannot be accessed by terrorists, because it uses the 
Five-Seven pistol, and that is not available to terrorists.

Leone YG1265 Auto Shotgun
More information can be found on this weapon in the CT section.
-------------------------------------------------------------------------------
F- Item Statistics

-F1- Equipment

Smoke Grenade: Creates a cloud of smoke that masks your team's position.
Flashbang Grenade: Emits a blinding white light.
High-Explosive Grenade: Regular explosive grenade.
Bomb-Defusing Kit: Only available to CT's in Demolitions mode. Cuts the time
                   needed to defuse a bomb by at least half. You should have
                   one of these around at all times.
K&H: Kevlar vest and Helmet. Adds body armor and head armor.
Kevlar vest: Adds body armor.

-F2- Special Note

First of all, it seems that the only grenade you can purchase twice is the 
flashbang. Secondly, if you buy the Kevlar vest, then the vest and helmet, the
cost for the vest and helmet is only subtracted for the helmet. So basically,
buying the vest then the vest and helmet is the same as buying the vest and 
helmet in the first place.
-------------------------------------------------------------------------------
G- Level Statistics

This is the layout for the level description.
Name
Type: Demolitions/Hostage Rescue
Description:
Bomb Site A: Directions on how to get to Bomb Site A from CT base and terrorist
             base.
Bomb Site B: Directions on how to get to Bomb Site B from CT base and terrorist
             base.
Hostages: Directions on how to get to the hostages from CT base.

-G1- Airstrip
Type: Demoltions
Description: This isn't so much of an airstrip as it is a lot of warehouses. 
             Trust me, there are warehouses everywhere. A bridge lies in the 
             middle of the map, and you can go over it or under it. A small
             sewer system extends from CT base/Bomb Site B to the bridge.

Bomb Site A: To get to Bomb Site A from CT base, you have to get to the bridge 
             by either taking the left path or the sewers. From there, the
             quickest way is to go over the bridge and into the warehouse. Just
             follow it until it's end, then go through the last small door, and
             you're automatically at the A site.
 
             To get to Bomb Site A from terrorist base, you have to hook a left
             at the fork. Go into the warehouse and follow it to the end. The
             open area with crates piled up is the A site.

Bomb Site B: Ironically enough, the CT base is positioned directly on Bomb Site
             B. Understandly, it doesn't get much action.
 
             To get to Bomb Site B from terrorist base, hook a right at the
             fork. Keep going until you're under the bridge. From here the 
             wisest choice would be to take the small sewer system directly to
             the B site. Not only is it quicker but it provides you with more 
             cover. Anyways the site is in front of the warehouse.

-G2- Aztec
Type: Demoltions
Description: Aztec basically consists of a lot of ruins. It's a giant temple 
             divided into two sections, upper and lower. The upper is probably 
             what you'll be traversing the most. A lot of it is open, so use 
             the crates around for cover. There's also an old rickety bridge 
             that goes over the lower part, which is a stream/sewer/small river
             thing. 

Bomb Site A: To get to Bomb Site A from CT base, go left at the start and up 
             those stairs. It's right there outside the room filled with
             crates.

             To get to Bomb Site A from terrorist base, go straight through the
             first doorway, then follow that around to the doorway on the 
             right. Go through the crate-filled room and look behind those
             stacked crates. A door there leads directly to A site.

Bomb Site B: To get to Bomb Site B from CT base, go right at the start, then 
             through the three doors. It's right there as you exit the last
             door, next to some crates and stairs leading down to the lower
             part.

             To get to Bomb Site B from terrorist base, go straight through the
             first doorway, then follow that around to the first door on the
             left. It's across the way, but be careful because the CT's like to
             head here first.

-G3- Chateau
Type: Demoltions
Description: There are two distinct portions of this map. The first is this old
             run down mansion. The first floor has holes in the walls 
             everywhere, and the second floor is caked with holes, making it 
             easy to access the first floor anytime you want. There are a few
             good attic windows overlooking Bomb Site A. The second portion is
             outside. It includes a large sewer system thing, a small canyon, 
             and a cellar, which leads back to Bomb Site B.

Bomb Site A: To get to Bomb Site A from CT base, go right at the beginning. 
             You should come across a small, yellow A sign. Go up the stairs, 
             then drop through the big hole in the floor. From here go straight
             into the room ahead. There should be two windows looking outside 
             onto the A site. Just shoot one out and hop through it.

             To get to Bomb Site A from terrorist base, enter the sewers and
             immediately hook a left. This will take you around the outside of 
             the house. A ramp leads right up to the A site, which is situated 
             in a garden type thing. 

Bomb Site B: To get to Bomb Site B from CT base, go left at the beginning. Keep
             going until you reach the last room. It should have the opening
             with two planks over it, and a pillar with a B sign pointing left.
             As it suggests, go through the door on the left. The B site is in
             the courtyard.

             To get to Bomb Site B from terrorist base, enter the sewers, and
             keep going. Don't turn off anywhere. The sewers will take you to 
             the cellar. From there go up those stairs and the B site rests in
             the courtyard just beyond the doorway.

-G4- Cobble
Type: Demoltions
Description: The Cobble is a huge castle, if you will. Although you can go
             inside, most of the fighting will be done outside in the large
             courtyards. When you do go inside, it's dark and usually short.
             There is a small watch tower you can access by going up a ladder, 
             then up another ladder until you're at a window overlooking one of
             the courtyards.

Bomb Site A: Bomb Site A is right next to CT base. Just go up those little 
             stairs at the beginning.

             To get to Bomb Site A from terrorist base, go straight at the
             beginning. At the top of the hill, expect some resistance, because
             this site is a major battlefield. Head right to the door with the
             the large A next to it. Follow that passage through, turn right, 
             and the A site is right up those stairs.
 
Bomb Site B: To get to Bomb Site B from CT base, go through the door on your
             right at the beginning. It's hidden behind some crates. Follow 
             that room outside and the B site is across the way, around those 
             crates.

             To get to Bomb Site B from terrorist base, turn right immediately 
             and go up the ramp. Go through the door and follow it, then head
             left at the large B. Follow that passage through and down the
             stairs to the B site.

-G5- Corruption
Type: Demoltions
Description: The entire level is pretty expansive and you can get lost easily. 
             It consists mainly of a two story house and the outlying
             courtyard. There are plenty of passages, streets, and walkways to 
             traverse in this level, but there is also plenty of cover, so
             don't worry too much about being a sitting duck.

Bomb Site A: Bomb Site A is directly in front of CT base, in that little 
             depression with the brown tile.

             To get to Bomb Site A from terrorist base, go up the short stairs 
             and through the doorway on the left. Keep going out into the open 
             and head through the clearly marked doorway. When you reach the 
             room with three more doorways, take the one immediately to your 
             right. Head down those stairs and straight ahead is the A site.

Bomb Site B: To get to Bomb Site B from CT base, go up the stairs at the start 
             of the level. Continue on, then head through the right doorway, 
             and proceed down that short flight of stairs. Keep going straight 
             until you make it outside. The B site is sitting right there on 
             the brown tile.

             To get to Bomb Site B from terrorist base, go down the ramp and
             hook a left next to the door. Keep going, and hook another left at
             the next door. Go through the next door and up the small steps and
             you'll be at the B site.

-G6- Dust
Type: Demolitions
Description: This level is kind of a fort/village type thing. Most of the
             playing field is outside, and the passages are somewhat narrow, so
             confrontations are to be expected. There are a couple of places 
             inside, but they are dark and perfect hiding places. This can work
             to your advantage or disadvantage. 

Bomb Site A: To get to Bomb Site A from CT base, pass up the small stairs and 
             go on the main path until you hit the fork. From here turn right 
             and go through the door. A site is placed around the red barrels.

             To get to Bomb Site A from terrorist base, go up the stairs and 
             hook a left. Keep going, then hook another left at the first
             opening. Go left around the corner, and out the doorway. The A 
             site is right there around the red barrels.

Bomb Site B: Bomb Site B is directly in front of CT base, around those red 
             barrels.  

             To get to Bomb Site B from terrorist base, go up the stairs and
             hook a left. Keep going, then hook another left at the first 
             opening. Go left around the corner, then turn right out of the
             first doorway. This should take you to the door which leads to the
             A site. From there take another left and follow that path up to 
             the B site. Take extreme caution: the B site is nestled right next
             to the CT base, and if you head that way too early, you will meet 
             a LOT of resistance.

-G7- Dust2
Type: Demolitions
Description: The scenery and everything is just like Dust. There's a little
             more inside to this level though, which means you have to keep a
             watchful eye out for enemies that tend to hide and wait. This is
             definitely a more enclosed level, with more crates scattered
             about.

Bomb Site A: To get to Bomb Site A from CT base, head left(obviously) up the 
             small ramp. Hook a right at the fork and go up on the 
             terrace/balcony looking thing. The A site is right there.

             To get to Bomb Site A from terrorist base, head right down the 
             ramp, then go left. Go through the open door, then head left. Keep
             going straight up the ramp and the A site is right there.

Bomb Site B: To get to Bomb Site B from CT base, head right(obviously) and keep
             going straight, through the door. The B site is immediately to 
             your right.

             To get to Bomb Site B from terrorist base, head left, down the
             ramp and into the dark room. Head left again and exit the room, 
             then continue forward. The B site is around those crates.

-G8- Fastline
Type: Demolitions
Description: Fastline basically consists of a subway, which only one car is 
             accessible, and a very run down subway station. The station rests
             on the upper floors. Escalators and stairs will take you to those
             floors. Knocked over vending machines provide some cover, but
             otherwise, it's open and close range fighting. Also, the Bomb 
             Sites are not clearly marked, but for all intents and purposes the
             one in the subway is A and the one by the escalators is B.

Bomb Site A: Bomb Site A is in the subway, directly adjacent to the CT base.

             To get to Bomb Site A from terrorist base, follow the strategy 
             below to get to the B site. From there you can follow it through, 
             then hook a right at the fork and into the subway to get to the 
             A site quicker.

Bomb Site B: To get to Bomb Site B from CT base, go up the stairs on your side 
             of the train, then hook a left at the fork. Follow that passage 
             through to the B site.

             To get to Bomb Site B from terrorist base, go right at the start.
             Once you reach the big room, look in the lefthand corner for an 
             airduct. Shoot it and continue on. Go into the first duct on your
             left, and follow it to the escalators, then go down them to the 
             B site.

-G9- Havana
Type: Hostage Rescue
Description: Havana consists of a small outside portion, which houses the 
             rescue zone, the main inside part, two courtyards which can easily
             become battlefields(one contains a fountain, the other a gazebo), 
             and the upper floor, where the hostages are located. A lot of 
             hallways and small rooms provide for some close range action.

Hostages: Go through the left opening at the start. Keep going, sticking to the
          wall, and not going in any rooms. You'll be outside again. Go past
          the dumpster and up the stairs, then hook a left and keep going that
          way. Once that passage ends, look to your left and you'll spot two 
          hostages. Gather them up then head into the next room and look left 
          again. Two more hostages. Gather them up then drop through the hole
          in the floor and from there directly outside to the rescue zone.

-G10- Italy
Type: Hostage Rescue
Description: This level is one of my favorites. It has the perfect blend of an
             outdoor village and indoor housing. Although the level itself 
             isn't large, it's still a nice combat zone. There's even a couple 
             of nice sniping positions.

Hostages: Take the right path at the start. Go through the doorway, cut left
          and go through that doorway, then go right and up the tunnel type
          thing. Once you come out of the tunnel, head for the opening under
          the awning type thing. Two hostages reside on the lower floor. Go
          upstairs to find two more hostages. Head back the way you came. 
          Beware, terrorists like to hold up at the rescue zone.

-G11- Miami
Type: Hostage Rescue
Description: A giant bank. That's basically the whole level. There are offices 
             and such scattered about, but there are also numerous vents around
             which can be used for or against you. Overturned cabinets serve as
             cover. The center of attention for this mission is the vault. Not
             only does it look cool, but there are hostages inside. Two vents 
             lead to it as well.

Hostages: Enter the building and head left. Once inside the large room, go
          behind the counter and look up for an air vent. Take it to an office.
          Carefully enter the hallway and head right, to the other end. The 
          first door on the right side houses two hostages, and so does the 
          vault right next to it. After you've gathered them up, take them back
          down to the other end of the hall, last door on the left, labeled
          Manager. Go through it and out the front door.

-G12- Militia
Type: Hostage Rescue
Description: Militia is another favorite of mine. It consists of an outside, 
             rocky area, which provides no real cover. It's easy to get picked
             off, so your best bet is to head inside the house or into the 
             sewers. The sewers are good because they're quicker, stealthier 
             ways to get to parts of the map. The house is a three-story cabin.
             The roof is accessible, as is a small grate on the side of the
             house, which can be used to get into the attic.

Hostages: For rescuing the hostages, this is a hard map to beat. Mainly because
          it's so small, that the CT's will be all over that house, which means
          that the terrorists will usually be crawling within the house, making
          hostage extraction that much harder. If at all possible, head into 
          the maintenance shaft. Go down into the sewers, then immediately
          climb up the next ladder. Head over to the large ladder going up the
          house, and drop down. Go through the door, then turn right and keep
          going. You may not see it at first, but there are stairs there. Now 
          turn right at the next fork and the hostages are there. Lead them out
          the old fashioned way- through the front door.

-G13- Piranesi
Type: Demolitions
Description: According to the banners put up at the front of the structure it
             is "Villa Piranesi!". It's actually a castle with a bunch of
             courtyards and a bunch, I mean a bunch, or good sniping positions.
             there are more balconies in this level than any other. Good for 
             the patient Magnum-purchaser, bad for the idiot who wanders off
             into a courtyard. 

Bomb Site A: To get to Bomb Site A from CT base, go straight forward all the 
             way until the end, then go right, through the doorway. The A site 
             is just to the right, around those crates.

             To get to Bomb Site A from terrorist base, go straight and head 
             inside at the clearly marked A. Keep going and head left at the
             other marked A. Once outside, head up to the other side. The A 
             site is sitting off to the left.

Bomb Site B: To get to Bomb Site B from CT base, Keep going forward until you
             see the arches on your left. Go under those, then under the next 
             set. Just go up the stairs and there's the B site.

             To get to Bomb Site B from terrorist base, go right at the start
             towards the giant B. Keep going straight, ignoring the ramp area. 
             Go up the stairs and head to the left. Keep going up and the B 
             site rests there.

-G14- Prodigy
Type: Demolitions
Description: I really don't know how to describe this except as some weird 
             base of sorts. It has a garage area and several control room type 
             things. Anyways the level itself isn't too big. There's also an 
             air vent that's pretty expansive and is accessible by ladder. 
             Crates are numerous.

Bomb Site A: To get to Bomb Site A from CT base, go down the hallway at the 
             beginning. It should have a B sign pointing back the way you came.
             From there, turn left and go up the stairs. Go into the last door 
             on the left, across the small catwalk and onto the next one. The 
             A site is down on the ground floor.

             To get to Bomb Site A from terrorist base, follow the only route 
             provided you. Once you get out of the small tunnel thing, take the
             left exit up the stairs and around the green crates. Go through
             the door, down the stairs and into the room with the A marking on
             it. Keep going across the first catwalk. The A site is down on
             the ground floor, and can be accessed from the second catwalk. 
        
Bomb Site B: Bomb Site B is in CT base, inside the room.

             To get to Bomb Site B from terrorist base, go into the entrance 
             hidden behind those crates with the B above it. Continue down the
             ramp and through the crates, then turn left at the next B. Turn
             left again and head into the room where the B site is located.

-G15- Stadium
Type: Demolitions
Description: The Stadium isn't so much a Stadium as it is the lobby, resturant,
             and maintenance areas of a stadium. There are multiple floors, 
             one for catwalks, the ground floor, and the maintenance levels. 
             A nice, large level to get lost in. Expect the most action around 
             the lobby area. 

Bomb Site A: To get to Bomb Site A from CT base, go through the clearly marked 
             left doorway and up the stairs. Continue on that route and through
             the double doors into the resturant. The A site is in the plaza 
             right outside the glass.

             To get to Bomb Site A from terrorist base, head out to the hallway
             and go right. Go past the vending machines and down to the
             stairwell. Go up that and at the top head right. The A site is in
             the plaza-type area right outside the resturant.

Bomb Site B: To get to Bomb Site B from CT base, go up the large staircase to 
             your right. Keep going that way until you hit the large open area.
             The B site is around the Corndog Cabana, that thing sitting in the
             center. Be careful, because terrorists will probably be swarming 
             through there soon.

             To get to Bomb Site B from terrorist base, head out to the hallway
             and go left. Continue along the path until you reach the Corndog
             Cabana, the little thing in the center with the yellow sign. The B
             site is there. 

-G16- Tides
Type: Demolitions
Description: Tides is basically a large mansion with courtyards scattered here
             and there. In fact, most of your fighting will be done outside. 
             Nothing real special about this level, it's pretty much like all 
             the other mansion scenario type levels in the game.

Bomb Site A: To get to Bomb Site A from CT base, go up the stairwell at the
             start and through the frontmost doorway. Keep going that way until
             you reach the open spaces. Jump through one of them(it's faster), 
             then go forward under the bridge. Turn left after exiting and go 
             up the grass knoll and get on the bridge. The A site is at the end
             near the gate.

             To get to Bomb Site A from terrorist base, go on the leftmost path
             at the start. Keep going into the doorway. When you come outside 
             again, you should see the big A plastered on the side of the 
             bridge. Turn right and climb the grassy knoll, then get on the 
             bridge. The A site is at the end near the gate.

Bomb Site B: CT base rests directly on top of Bomb Site B.

             To get to Bomb Site B from terrorist base, take the rightmost path
             at the start. Keep on that path under the bridge and finally back
             out again. The red X on the ground is the B site.

-G17- Truth
Type: Demolitions
Description: This is one of the most original levels throughout the game, and I
             love it. It's basically a Japanese mansion. There are a few 
             courtyards and balconies to match. The mansion itself is three 
             stories and packed with crates. Still, I find that cover seems to
             be a problem. In this close range setting, you should shoot first
             and ask questions later.

Bomb Site A: To get to Bomb Site A from CT base, go in through the front door
             and keep going until you reach the room with the carpet and the
             plant. Turn to your right and you'll see a doorway right next to 
             the one you just came out of that is plainly marked A. Go down the
             stairs, then up the other ones, and the A site is there next to 
             the overturned tables and stuff.

             To get to Bomb Site A from terrorist base, go through the doorway
             without the lanterns hanging from the ceiling. You'll come to a 
             hole whichs leads to a basement type thing. Follow that around 
             until you come to some stairs. Go up them and around the middle 
             thing. The A site is right there near the overturned tables. 

Bomb Site B: CT base rests directly on top of Bomb Site B.

             To get to Bomb Site B from terrorist base, go through the doorway 
             with the lanterns hanging from the ceiling. Go straight into the
             clearly marked doorway and straight across the courtyard. This 
             will lead you to two doorways. Obviously, take the right one which
             is marked B. Follow that around until you reach the front, which
             is the B site. Be careful: The B site is on the CT base, so
             getting there won't be easy.

-G18- Vostok
Type: Demolitions
Description: Vostok is an old snowy town. It reminds me of something from a 
             WWII game like RTCW or MoH. Anyways, most of your time will be
             spent in the streets, though you can go into some of the
             buildings. Most of them offer balconies and basements. I just like
             the setting.

Bomb Site A: To get to Bomb Site A from CT base, go through the arch and head
             left. Keep going straight, towards the big A, then go down the
             stairs and into the big doors. The A site is on the other side of
             the fountain near the truck.

             To get to Bomb Site A from terrorist base, head to the right and
             down that way, then up the stairs until you reach the big doors.
             Enter them. The A site is on the other side of the fountain, near 
             the truck.
            
Bomb Site B: To get to Bomb Site B from CT base, go through the arch and head
             left. Instead of going straight, though, take another left where 
             it is marked. Behind the small fence is a doorway. Enter up and 
             go up those stairs, then back down some stairs and outside. The
             B site is on the front porch of the house nearest you.

             To get to Bomb Site B from terrorist base, head into the doorway
             on the left, back outside and up the stairs. Keep going straight
             no matter what until you reach the arch. Forward is the CT base, 
             so head to the right instead. After that take a left where it is
             marked. Behind the small fence is a doorway. Enter up and go up
             those stairs, then back down some stairs and outside. The B site
             is on the front porch of the house nearest you.
-------------------------------------------------------------------------------
H- Acknowledgements

God- For everything.
My Grandma- For raising me.
EMachines- For making a generic computer like mine actually work.
Intellex- For making the Dial-Up I used to publish this guide(even though dial-
          up sucks!).
Valve- For making the game!
Microsoft- For making the Xbox.
The Readers- For reading this guide.
-------------------------------------------------------------------------------
I- Legalities

Do not reproduce this under any circumstances except for private use. You may
in no way put this on your website without my permission(my email is in the
introduction). Only the following sites are allowed to publish this guide:

Gamefaqs.com
Neoseeker.com
Cheatcc.com

If this guide is seen anywhere's else without my permission, I will not 
hesitate to take action. 

Likewise, any information you send me(stratagies, level tips, etc.) will be
properly credited with your name and/or email.

Copyright 2004 Patrick Breedlove