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    FAQ/Walkthrough by redapocalypse2004

    Version: 1.00 | Updated: 08/18/04 | Search Guide | Bookmark Guide

    Counter-Strike Single Player FAQ
    Written By: Patrick Breedlove
    --------------------------------
    Table of Contents
    
    A- Introduction
    -A1- Welcome Statement
    -A2- Contact Information
    -A3- Version
    
    B- Menus
    -B1- Main Menu
    -B2- Options Menu
    -B3- Control Options Menu
    -B4- Sound Options Menu
    -B5- Difficulty Selection Menu
    -B6- Custom Match Menu
    -B7- Custom Options Menu
    -B8- Bot Configuration Menu
    -B9- Match Statistics Menu
    
    C- Gameplay Basics
    -C1- Game Information
    -C2- Terms of Victory
    -C3- Earning Money
    -C4- The Buy Zone
    -C5- Thumbstick Controls
    -C6- Button Controls
    -C7- Bomb/Hostage Situations
    
    D- Weapon Statistics(counter-terrorist)
    -D1- Pistols
    -D2- SMG's
    -D3- Rifles
    -D4- Heavy
    
    E- Weapon Statistics(terrorist)
    -E1- Pistols
    -E2- SMG's
    -E3- Rifles
    -E4- Heavy
    
    F- Item Statistics
    -F1- Equipment
    -F2- Special Note
    
    G- Level Statistics
    -G1- Airstrip
    -G2- Aztec
    -G3- Chateau
    -G4- Cobble
    -G5- Corruption
    -G6- Dust
    -G7- Dust2
    -G8- Fastline
    -G9- Havana
    -G10- Italy
    -G11- Miami
    -G12- Militia
    -G13- Piranesi
    -G14- Prodigy
    -G15- Stadium
    -G16- Tides
    -G17- Truth
    -G18- Vostok
    
    H- Acknowledgements
    
    I- Legalities
    ----------------------------------------
    A- Introduction
    
    -A1- Welcome Statement
    
    Welcome to the Counter-Strike Single Player FAQ. I tried to make this guide as
    extensive and helpful as possible. Included you'll find basics on the gameplay
    of CS, some weapon statistics, and level statistics.
    
    -A2- Contact Information
    
    Have a question about this guide or the game? Perhaps a comment or advice to
    help make the guide better? Or maybe you'd wish to contribute a strategy? Well,
    you can contact me at my email- red_apocalypse2004@stewiesminions.com. I check
    it ever so often, so feel free to email me about anything. Unfortunately, I do
    not have Xbox Live, so don't bother emailing me any questions about it. On the
    upside, any Xbox Live strategies are greatly appreciated and I will not 
    hesitate to post them, seeing as how most people do have Xbox Live.
    
    -A3- Version
    
    08/11/04
    V. 1.00- Complete guide has been published. 
    -------------------------------------------------------------------------------
    B- Menus
    
    -B1- Main Menu
    
    Training- Introduces you to the two main game types- Demolitions and Hostage
              Rescue.
    Single Player- Takes you to the Difficulty Select screen.
    Xbox Live- Allows you to select an account for Xbox Live or create a new one.
    System Link- Allows you to link multiple Xbox systems together.
    Options- Takes you to the Options Screen.
    Change Profile- Allows you to change your profile or create a new one.
    
    -B2- Options Menu
    
    Control Options- Allows you to customize controller options.
    Sound Options- Allows you to customize sound options.
    Online Options- Allows you to customize Xbox Live options.
    View Credits- Allows you to...well, view credits.
    
    -B3- Control Options Menu
    
    Inverted Look- Turning this on will reverse the vertical look, so that up goes
                   down and down goes up.
    Look Sensitivity- Determines how sensitive the look stick is when you turn.
    Fast Look- With this on, you will turn much faster when you click and hold the
               look stick.
    Left-Hand Weapons- With this on, weapons will appear in the left hand.
    Damage Vibration- With this on, the controller will vibrate whenever you take 
                      damage.
    Automatic Hints- With this on, hints like "You've spotted a friend" and such
                     will continue to show up. 
    
    -B4- Sound Options Menu
    
    Sound Effects Volume- Set the volume of sound effects, like bullets and such.
    Character Voice Volume- Set the volume of character voices in the game.
    Ambient Sound Volume- Set the volume of background noise within the game, such
                          as birds.
    Soundtrack Volume- Set the volume of the music.
    Soundtrack Repeat- Standard will cause the game to go through the tracks in a
                       loop, whereas random will shuffle the tracks.
    SP/MP Soundtrack- If you have soundtracks you wish to play, you can
                              choose them here.
    
    -B5- Difficulty Selection Menu
    
    Beginner- Starts the match with minimum, beginner mode bots and a large amount
              of money.
    Standard- In this mode, bots can go rogue and you recieve less cash.
    Professional- In this mode, bots are harder to defeat, you recieve less money, 
                  and the time to buy weapons at the beginning is shorter.
    Expert- In this mode, bots are very skilled and you recieve minimum cash for 
            weapons buying.
    Custom- Allows you to customize the match how you want it.
    
    -B6- Custom Match Menu
    
    Number of Bots- Select how many bots you want in the game, from 1 to 11.
    Bot Skill Level- Select the bot skill level, from beginner to expert.
    Bot Team- Select which team the bots will be on, or both.
    Match Options- Select the difficulty of the match, from beginner to expert, or
                   choose custom to customize the match to your own liking.
    
    -B7- Custom Options Menu
    
    Match Time Limit- Select how long you want each match to last, from 5 minutes
                      to 3 hours.
    Match Round Limit- Select how many rounds you want each match to last, from
                       no rounds to 21 rounds.
    Match Win Limit- Select how many rounds a team must win to win the match, from
                     no wins to 11 wins.
    Round Time Limit- Select how long you wish each round to last, from 1 minute to
                      9 minutes.
    Freeze Time- Select how many seconds pass at the start of the round before
                 anyone can move, from no seconds to 15 seconds.
    Buy Time- Select how long a person has to buy weapons for the round, from an
              unlimited amount of time to 450 seconds.
    Starting Money- Select how much money you start with at the beginning of the
                    match, from $800 to $16,000.
    Friendly Fire- Select whether teammates have the ability to hurt each other.
    Bomb Timer- Select how long it takes for a bomb to explode after it has been
                planted, from 15 seconds to 90 seconds.
    
    -B8- Bot Configuration Menu
    
    All this menu determines is what the bots can and can't buy. It also determines
    if the bots can go rogue or not.
    
    -B9- Match Statistics Menu
    
    This menu can be accessed through the Pause Menu. It lists your personal 
    statistics for both the current round and the current match.
    
    Enemy Kills- How many enemies you've killed.
    Team Kills- How many team members you've killed(only works if you have friendly
                fire turned on).
    Self Kills- How many times you've killed yourself.
    Deaths- How many times you've been killed.
    Head Shots- How many times you've shot an enemy in the head.
    Shots Fired- How many shots you've fired.
    Shots Hit- How many times you've hit someone.
    Accuracy- Shows a weapon accuracy percentage.
    Damage- How much damage you've inflicted on the enemy.
    Favorite Weapon- Weapon you use most.
    Best Weapon- Weapon you are best with.
    -------------------------------------------------------------------------------
    C- Gameplay Basics
    
    The following section will cover the groundwork for most of the game.
    
    -C1- Game Information
    
    Counter-Strike is an FPS(first-person shooter) game. In CS, you can play as one
    of two teams: the counter-terrorists, and of course, the terrorists. There are
    also two modes of gameplay: Demolitions and Hostage Rescue. In demolitions, the
    terrorists try to plant a bomb at one of two bomb sites and then protect it.
    The counter-terrorists try to prevent the bomb from being planted, or if it is,
    try to defuse it.
    
    In Hostage Rescue, the terrorists try to prevent the counter-terrorists from
    rescuing the hostages, and the counter-terrorists try to bring all hostages 
    back to the rescue zone. 
    
    -C2- Terms of Victory
    
    There are a few ways to win each round. 
    
    Demolitions: If the terrorists successfully plant a bomb and it blows, they win
                 the round. If the terrorists plant a bomb, but the
                 counter-terrorists defuse it, then the win goes to the CT's. 
    
    Hostage Rescue:  If the counter-terrorists successfully extract all living
                     hostage to the rescue zone, then they win the round.
    
    Note that no matter what mode of gameplay you are playing, you can still win
    the round by eliminating the entire opposing team. 
    
    -C3- Earning Money
    
    In Counter-Strike, you have to buy your own weapons, ammo, and equipment. You 
    can earn money by successfully planting and blowing a bomb or successfully 
    defusing one. You also earn money for each hostage you rescue, and for each 
    enemy you kill. Every member of the winning team for that round even gets some
    cash, whether you die or not. Beware though, you can lose points by shooting
    and/or killing hostages.
    
    -C4- The Buy Zone
    
    The Buy Zone, as I like to call it, is the area at the beginning of the game 
    where you can buy weapons and the like. You know you're in the buy zone when
    the green shopping cart appears on the left hand side of your screen. You can 
    then access the weapons menu by pressing down the left thumbstick. From here 
    you can access the SMG, Rifle, Pistol, Heavy, and Equipment categories. You
    can also buy primary ammo by pressing the R trigger and secondary ammo by
    pressing the L trigger. How much money you have left is in the bottom right
    corner of your screen. 
    
    -C5- Thumbstick Controls
    
    Right-Handed: With the right-handed configuration, the left thumbstick controls
                  your movement forward and backwards, side-to-side. The right
                  thumbstick is your "look stick", and controls which way you are
                  looking. Pushing down on the left thumbstick will cause you to
                  walk, while pushing on the right thumbstick will activate fast
                  look.
    
    Left-Handed: With the left-handed configuration, the left thumbstick is the
                 "look stick", whereas the right thumbstick now controls your
                 movement forward and backwards, side-to-side. Pushing down on the
                 left thumbstick activates fast look, while pushing on the right
                 thumbstick will cause you to walk.
    
    Right-Handed Mixed: With the right-handed mixed configuration, the left 
                        thumbstick controls your movement forward and backwards as
                        well as your ability to look left and right. The right 
                        thumbstick controls your ability to look up and down as 
                        well as your movement side-to-side. Pushing down on the
                        left thumbstick activates fast look, whereas pushing on the
                        right thumbstick causes you to walk.
    
    Left-Handed Mixed: With the left-handed mixed configuration, the left 
                       thumbstick controls your ability to look up and down as well
                       as your movement side-to-side. The right thumbstick controls
                       your movement forward and backward as well as your ability
                       to look left and right. Pushing down on the left thumbstick
                       causes you to walk, whereas pushing down on the right
                       thumbstick activates fast look.
    
    -C6- Button Controls
    
    A Button: Jump
    B Button: Alternate Fire(silencers, scopes, etc.)
    X Button: Reload/Use(plant/defuse bombs, talk to hostages, pick up weapons)
    Y Button: Cycle Weapons
    L Button: Crouch(Fire in left-handed mode)
    R Button: Fire(Crouch in left-handed mode)
    Black Button: Cycle Grenades
    White Button: Drop Weapon
    Start Button: Pause Menu
    Back Button: Current Scores(this DOES NOT pause the game, so use caution)
    D-Pad Up: Issues the "Follow Me" command. Useful if you know the level well.
    D-Pad Down: Issues the "Hold This Position" command. Useful at enemy
                chokepoints, hostage sites and/or bomb sites.
    D-Pad Right: Issues the "Need Backup" command. Useful if under fire, or when
                 planting/defusing bomb.
    D-Pad Left: Issues the "Report In, Team" command. Useful for finding bombs.
    
    -C7- Bomb/Hostage Situations
    
    If you are a terrorist, your goal will be either to plant a bomb and defend it,
    or ensure that the hostages are not rescued. To find a bomb site, a place where
    you can plant the bomb, follow the markings. There is always a bomb site A and
    a bomb site B, and there will be occasional markings showing you the way to
    each site. Once there, you should see a circle on the ground. Plant the bomb 
    anywhere around that area by looking at the ground and holding X until the 
    meter fills up. Counter-terrorists can also use the markings to help them find
    bomb sites, where terrorists are likely to plant bombs. To defuse a bomb, 
    simply find it, look at it, and hold X until the meter fills up. The process is
    made much faster using a BDK. Note that even though you are defusing a bomb, it
    can still blow up. The beeping will get faster and faster closer to detonation.
    
    For a counter-terrorist to rescue a hostage, you must walk up to the hostage
    and press X. This will get him/her to follow you. Pressing X again will get
    them to stop following you. You can escort as many hostages as you want. 
    -------------------------------------------------------------------------------
    D- Weapon Statistics(counter-terrorist)
    
    -D1- Pistols
    
    K&M .45 Tactical
    Clip Size: 12
    Max Rounds: 100
    Secondary: Silencer
    Firepower: 3/5
    Fire Rate: 3/5
    Accuracy: 4/5
    Reload Rate: 4/5
    Cost: $500
    Description: This is one of the cheapest pistols you can get, and you start the
                 the match with it too, so its not bad to have around at the start
                 of the game. It's not too powerful, so you'll be reloading often, 
                 but it does have a nice reload rate. The silencer isn't really any
                 help, unless you can manage to sneak into a bomb site.
    
    Night Hawk .50C
    Clip Size: 7
    Max Rounds: 35
    Secondary: None
    Firepower: 4/5
    Fire Rate: 2/5
    Accuracy: 3/5
    Reload Rate: 3/5
    Cost: $650
    Description: This weapon has many cons. It's pretty pricey, the clip size and 
                 max rounds suck, and it has no secondary function. But the one
                 pro this weapon does have blows everything else off the map. It
                 has raw power. You can literally take down someone in 2-3 shots 
                 with this baby. That's why the clip size isn't big. Even though
                 the max round size is less than half of other pistols, I doubt 
                 you'll be heading back to the buy zone to get more ammo. 
    
    9x19mm Sidearm
    Clip Size: 20
    Max Rounds: 120
    Secondary: 3x Burst Fire
    Firepower: 1/5
    Fire Rate: 3/5
    Accuracy: 3/5
    Reload Rate: 4/5
    Cost: $400
    Description: The 9x19 is the cheapest pistol around for a reason. It sucks.
                 Unless you're absolutely crunching for money, don't get this 
                 plastic turd. It takes a whole clip to take down an enemy, so
                 don't use in groups. Even then, the firepower is so low that the 
                 aforementioned enemy can fire back while you're popping him in the
                 face, point-blank. The burst fire doesn't help do anything except
                 waste your ammo and cause you to reload every 10 seconds.
    
    ES Five-Seven
    Clip Size: 20
    Max Rounds: 100
    Secondary: None
    Firepower: 1/5
    Fire Rate: 2/5
    Accuracy: 4/5
    Reload Rate: 2/5
    Cost: $750
    Description: Although the firepower is listed as 1/5, I'd say it's more 3/5. 
                 The good thing about this weapon is that it's very accurate. You 
                 can use from afar if things start to get sticky up close, but
                 trust me, it doesn't have the kind of firepower that the Night
                 Hawk offers, and you'll probably be reloading every 2-3 enemies.
                 Still, this is nice if your opponent is stuck long range with an
                 SMG. If he stands still long enough, whip this puppy out and bing
                 him with it. Another con, though, it is the most expensive pistol.
                 
    228 Compact
    Clip Size: 13
    Max Rounds: 52
    Secondary: None
    Firepower: 3/5
    Fire Rate: 2/5
    Accuracy: 3/5
    Reload rate: 3/5
    Cost: $600
    Description: This isn't a bad weapon all in all, but it certainly isn't the
                 best the game has to offer. First off, there's no secondary. 
                 Second, even though it has a nice punch, you'll be reloading
                 before you know it. Added to that is the small max round size, 
                 which may force you to go back to the buy zone to get more ammo.
                 This is best used in close range levels.
    
    -D2- SMG's
    
    K&M SMG
    Clip Size: 30
    Max Rounds: 120
    Secondary: None
    Firepower: 2/5
    Fire Rate: 5/5
    Accuracy: 4/5
    Reload Rate: 3/5
    Cost: $1500
    Description: A medium-priced weapon, the K&M isn't a bad SMG. I'd place it in
                 the average field. It has an average punch and average clip size.
                 The only real thing you need to worry about is reloading, because
                 the rate of fire is pretty hefty, and before you know it you'll be
                 in the middle of a group of enemies with no bullets in the clip.
    
    Schmidt Machine Pistol
    Clip Size: 30
    Max Rounds: 120
    Secondary: None
    Firepower: 1/5
    Fire Rate: 3/5
    Accuracy: 3/5
    Reload Rate: 5/5
    Cost: $1250
    Description: For this to be the cheapest SMG, it sure doesn't seem like it. The
                 Schmidt will get the job done. The only drawback to it is that it
                 doesn't have the power I'd like, and it isn't very accurate. This
                 weapon is more suited to close range levels, mainly because of its
                 stats and the fact that it's permanently silenced. Still, nice 
                 weapon.
    
    ES C90
    Clip Size: 50
    Max Rounds: 100
    Secondary: None
    Firepower: 2/5
    Fire Rate: 5/5
    Accuracy: 3/5
    Reload Rate: 2/5
    Cost: $2350
    Description: This is the most expensive SMG, but it proves its worth on the
                 battlefield. Nice firepower, good at pretty much any range, the
                 only drawback is the reload rate. By the time you change clips
                 you'll be dead. Also, the clip size may seem big, but because of 
                 the enormous fire rate, it's actually just the right size. This is
                 a good weapon to use for laying down suppressive fire, 
                 particularly around bomb sites. If only the max rounds were a bit
                 higher...
    
    K&M UMP45
    Clip Size: 25
    Max Rounds: 100
    Secondary: None
    Firepower: 3/5
    Fire Rate: 3/5
    Accuracy: 4/5
    Reload Rate: 2/5
    Cost: $1700
    Description: Nice weapon, a little expensive though. It definitely does what it
                 was made to do, but it has a little less kick, and the clip size 
                 isn't what you'd expect. You'll shell out about 10-15 bullets for
                 each enemy, so reloading is to be expected. Otherwise, it is
                 extraordinarily accurate for an SMG. 
    
    -D3- Rifles
    
    Clarion 5.56
    Clip Size: 25
    Max Rounds: 75
    Secondary: 3x Burst Fire
    Firepower: 4/5
    Fire Rate: 5/5
    Accuracy: 3/5
    Reload Rate: 4/5
    Cost: $2250
    Description: The Clarion functions more as a beefed-up SMG than a rifle. The
                 only real difference between it and an SMG is that it's more
                 powerful and more costly. The rate of fire is enormous, and this
                 is tripled if you use the burst fire function. Couple this with
                 a ridiculously small clip size and you'll be reloading every time
                 you turn around. This is also the cheapest of the rifles.
    
    Magnum Sniper Rifle
    Clip Size: 10
    Max Rounds: 30
    Secondary: Zoom 2x
    Firepower: 5/5
    Fire Rate: 1/5
    Accuracy: 5/5
    Reload Rate: 3/5
    Cost: $4750
    Description: This weapon is the standard sniper rifle that everyone loves. It's
                 also the standard price that everyone hates. Very expensive, but
                 very powerful. 2 zoom levels ensure complete accuracy. Get up
                 close, though, and you're toast unless you can make a quick switch
                 to your secondary. This is best used in levels where you can hold
                 yourself up on a roof of something similar and pick off the
                 unsuspecting passerby.
    
    Schmidt Scout
    Clip Size: 10
    Max Rounds: 90
    Secondary: Zoom 2x
    Firepower: 4/5
    Fire Rate: 1/5
    Accuracy: 4/5
    Reload Rate: 5/5
    Cost: $2750
    Description: The Schmidt is like a miniature Magnum. Everything about it is
                 lowered except for reload rate. Firepower is cut in half, fire
                 rate remains the same though, and accuracy is brought down. 
                 Fortunately, it's also half the cost, so if you're looking for a
                 cheaper alternative, then look no further. On the other hand, if
                 you have the money to spare, take the Magnum. It's a lot better.
    
    Maverick M4A1 Carbine
    Clip Size: 30
    Max Rounds: 90
    Secondary: Silencer
    Firepower: 3/5
    Fire Rate: 4/5
    Accuracy: 3/5
    Reload Rate: 3/5
    Cost: $3100
    Description: I love this weapon. First of all, for it to be so accurate and so
                 powerful, its reasonably priced. Second, if you put the silencer
                 on it, it sounds cool. Anyways, it is very powerful, and you can
                 take down enemies left and right with nearly no reload. This
                 weapon is the way to go.
    
    Bullpup
    Clip Size: 30
    Max Rounds: 90
    Secondary: Zoom
    Firepower: 3/5
    Fire Rate: 4/5
    Accuracy: 3/5
    Reload Rate: 2/5
    Cost: $3500
    Description: This is another favorite of mine, because it blends the Carbine
                 and traditional rifle together into a very nice gun. Although a
                 little on the expensive side, the Bullpup has a nice rate of fire,
                 and adequate firepower. It only has one zoom, which is perfect for
                 quick switching between close range and long range fighting. The
                 only real bad thing about it is that it isn't quite as accurate as
                 one would hope for-the kickback sucks.
    
    Krieg 550 Commando
    Clip Size: 30
    Max Rounds: 90
    Secondary: Zoom 2x
    Firepower: 3/5
    Fire Rate: 2/5
    Accuracy: 3/5
    Reload Rate: 3/5
    Cost: $4200
    Description: The Krieg 550 is basically a modified Magnum. It sacrifices a lot
                 of firepower for a faster firing rate. It's also cheaper. But
                 that's where the good stuff about this gun ends. It will take 
                 about 6-10 shots to take down an enemy with the scope. Save your
                 money and get a Carbine or Magnum, because this gun just doesn't 
                 quite fit the bill.
    
    -D4- Heavy
    
    Leone 12 Gauge Super
    Clip Size: 8
    Max Rounds: 32
    Secondary: None
    Firepower: 4/5
    Fire Rate: 2/5
    Accuracy: 3/5
    Reload Rate: 2/5
    Cost: $1700
    Description: If the fact that it's pump action doesn't deter you from using
                 this gun, perhaps my following words of advice will. It sucks. If
                 you're ever caught using this against an SMG, you might as well
                 lay down and die. It takes about 3-4 shots to kill someone, point
                 blank, and you can get off about 2 before your brains are creamed 
                 all over the ground. It is the cheapest of the heavy weapons.
                 Just, don't get this gun unless you're looking for a death wish.
    
    ES M249 Para
    Clip Size: 100
    Max Rounds: 200
    Secondary: None
    Firepower: 3/5
    Fire Rate: 3/5
    Accuracy: 3/5
    Reload Rate: 1/5
    Cost: $5750
    Description: Damn, this thing is expensive! It also doesn't have the greatest 
                 firepower of them, but it can empty out the bullets, and with a
                 clip of that size, you can go to town. This is great if you ever
                 encounter a large group, just lay on the trigger and pray that you
                 live or at least take down their health enough to make a 
                 difference. The kickback to this thing blows, so its not very
                 accurate when used at long range. Still, shoot first and ask
                 questions later. I think the major bad thing to this is that if
                 you die, there goes 5750 down the drain.
    
    Ballistic Shield
    Clip Size: 20
    Max Rounds: 100
    Secondary: Riot Mode
    Firepower: 1/5
    Fire Rate: 2/5
    Accuracy: 4/5
    Reload Rate: 2/5
    Cost: $2200
    Description: The Shield is basically a Five-Seven with this massive riot shield
                 tacked on. As with before, the Five-Seven is an alright gun, but
                 now you have a shield which helps deflect shots, especially those 
                 coming from the left side. I think the Shield has the best
                 secondary function out there. When you activate riot mode, you 
                 will automatically hold the shield in front of you. You can't fire
                 your weapon, but noone else will shoot at you. This is great to
                 use if your backed into a corner. Just make sure you don't hide
                 behind there forever in demolitions mode.
    
    Leone YG1265 Auto Shotgun
    Clip Size: 7
    Max Rounds: 32
    Secondary: None
    Firepower: 4/5
    Fire Rate: 2/5
    Accuracy: 2/5
    Reload Rate: 3/5
    Cost: $3000
    Description: This shotgun is a hell of a lot better than the 12 gauge. Although
                 it's also nearly twice the cost, it makes up for it. The main 
                 difference is the fact that this one is automatic. This means that
                 you can lay waste to enemies until you run out of bullets, then it
                 takes quite a while to put 7 shells back in. Still, it has a lot
                 power to it. I recommend this weapon.
    -------------------------------------------------------------------------------
    E- Weapon Statistics(terrorist)
    
    -E1- Pistols
    
    K&M .45 Tactical
    More information can be found on this weapon in the CT section.
    
    Night Hawk 50C
    More information can be found on this weapon in the CT section.
    
    9x19mm Sidearm
    More information can be found on this weapon in the CT section.
    
    .40 Dual Elites
    Clip Size: 30
    Max Rounds: 120
    Secondary: None
    Firepower: 1/5
    Fire Rate: 3/5
    Accuracy: 2/5
    Reload Rate: 1/5
    Cost: $1000
    Description: This is definitely an oddity. You carry two guns, and the upside
                 to this is that you fire twice as fast. Pretty good. Unfortunately
                 it's pretty damn expensive for a secondary weapon, and it lacks 
                 firepower. You'll also wind up reloading often, and it takes a 
                 long time to reload both guns. You be the judge on this one.
    
    228 Compact
    More information can be found on this weapon in the CT section.
    
    -E2- SMG's
    
    K&M SMG
    More information can be found on this weapon in the CT section.
    
    Ingram Mac-10
    Clip Size: 30
    Max Rounds: 100
    Secondary: None
    Firepower: 2/5
    Fire Rate: 4/5
    Accuracy: 1/5
    Reload Rate: 3/5
    Cost: $1400
    Description: The Mac wouldn't be so bad, but it has absolutely no power. It
                 takes half a clip just to bring someone down. It also has no
                 secondary to it, and the accuracy is shot. At least it has a fast
                 rate of fire. It's good for mowing things down and laying 
                 suppressive fire.
    
    ES C90
    More information can be found on this weapon in the CT section.
    
    K&M UMP45
    More information can be found on this weapon in the CT section.
    
    -E3- Rifles
    
    Defender
    Clip Size: 35
    Max Rounds: 70
    Secondary: None
    Firepower: 3/5
    Fire Rate: 4/5
    Accuracy: 4/5
    Reload Rate: 4/5
    Cost: $2000
    Description: This is actually a very good rifle for it to have no secondary
                 function. It's also relatively cheap, so purchasing it early in
                 the match proves helpful. Firepower is average, but you won't be
                 reloading too much. Even if you do, it's a quick process, which
                 allows for some up close action.
    
    CV-47
    Clip Size: 30
    Max Rounds: 90
    Secondary: None
    Firepower: 3/5
    Fire Rate: 4/5
    Accuracy: 4/5
    Reload Rate: 4/5
    Cost: $2500
    Description: The CV-47 is a lot like the Defender in many aspects. The only two
                 main differences is that this is a bit higher and it has more
                 firepower. I would definitely recommend this one if you can spare
                 the extra $500. It also has a bigger clip and more max rounds.
    
    Krieg 552 Commando
    Clip Size: 30
    Max Rounds: 90
    Secondary: Zoom
    Firepower: 3/5
    Fire Rate: 4/5
    Accuracy: 3/5
    Reload Rate: 3/5
    Cost: $3500
    Description: I find that this Krieg is more similar to the CT's Bullpup than to
                 it's own cousin, the 550. It has one zoom, which is great for up
                 close action, and it has a nice delivery. Good for mopping up
                 remnants of the opposing team. It is a little on the pricey side,
                 though, so you might have to purchase it a bit later in the match.
    
    D3/AU-1 Semi-Automatic Sniper Rifle
    Clip Size: 20
    Max Rounds: 60
    Secondary: Zoom 2x
    Firepower: 4/5
    Fire Rate: 2/5
    Accuracy: 3/5
    Reload Rate: 2/5
    Cost: $5000
    Description: This is a very good weapon. If you can set up shop in a corner, 
                 and have somebody watching your back, or at a chokepoint, this
                 weapon does good. You can easily pick enemies off in three shots.
                 It's semi-auto, so you don't have to worry too much about multiple
                 enemies unless they too have long range weapons. Unfortunately, 
                 you pay for what you get, and this is the most expensive rifle out
                 there.
    
    -E4- Heavy
    
    Leone 12 Gauge Super
    More information can be found on this weapon in the CT section.
    
    ES M249 Para
    More information can be found on this weapon in the CT section.
    
    Ballistic Shield
    The Ballistic Shield cannot be accessed by terrorists, because it uses the 
    Five-Seven pistol, and that is not available to terrorists.
    
    Leone YG1265 Auto Shotgun
    More information can be found on this weapon in the CT section.
    -------------------------------------------------------------------------------
    F- Item Statistics
    
    -F1- Equipment
    
    Smoke Grenade: Creates a cloud of smoke that masks your team's position.
    Flashbang Grenade: Emits a blinding white light.
    High-Explosive Grenade: Regular explosive grenade.
    Bomb-Defusing Kit: Only available to CT's in Demolitions mode. Cuts the time
                       needed to defuse a bomb by at least half. You should have
                       one of these around at all times.
    K&H: Kevlar vest and Helmet. Adds body armor and head armor.
    Kevlar vest: Adds body armor.
    
    -F2- Special Note
    
    First of all, it seems that the only grenade you can purchase twice is the 
    flashbang. Secondly, if you buy the Kevlar vest, then the vest and helmet, the
    cost for the vest and helmet is only subtracted for the helmet. So basically,
    buying the vest then the vest and helmet is the same as buying the vest and 
    helmet in the first place.
    -------------------------------------------------------------------------------
    G- Level Statistics
    
    This is the layout for the level description.
    Name
    Type: Demolitions/Hostage Rescue
    Description:
    Bomb Site A: Directions on how to get to Bomb Site A from CT base and terrorist
                 base.
    Bomb Site B: Directions on how to get to Bomb Site B from CT base and terrorist
                 base.
    Hostages: Directions on how to get to the hostages from CT base.
    
    -G1- Airstrip
    Type: Demoltions
    Description: This isn't so much of an airstrip as it is a lot of warehouses. 
                 Trust me, there are warehouses everywhere. A bridge lies in the 
                 middle of the map, and you can go over it or under it. A small
                 sewer system extends from CT base/Bomb Site B to the bridge.
    
    Bomb Site A: To get to Bomb Site A from CT base, you have to get to the bridge 
                 by either taking the left path or the sewers. From there, the
                 quickest way is to go over the bridge and into the warehouse. Just
                 follow it until it's end, then go through the last small door, and
                 you're automatically at the A site.
     
                 To get to Bomb Site A from terrorist base, you have to hook a left
                 at the fork. Go into the warehouse and follow it to the end. The
                 open area with crates piled up is the A site.
    
    Bomb Site B: Ironically enough, the CT base is positioned directly on Bomb Site
                 B. Understandly, it doesn't get much action.
     
                 To get to Bomb Site B from terrorist base, hook a right at the
                 fork. Keep going until you're under the bridge. From here the 
                 wisest choice would be to take the small sewer system directly to
                 the B site. Not only is it quicker but it provides you with more 
                 cover. Anyways the site is in front of the warehouse.
    
    -G2- Aztec
    Type: Demoltions
    Description: Aztec basically consists of a lot of ruins. It's a giant temple 
                 divided into two sections, upper and lower. The upper is probably 
                 what you'll be traversing the most. A lot of it is open, so use 
                 the crates around for cover. There's also an old rickety bridge 
                 that goes over the lower part, which is a stream/sewer/small river
                 thing. 
    
    Bomb Site A: To get to Bomb Site A from CT base, go left at the start and up 
                 those stairs. It's right there outside the room filled with
                 crates.
    
                 To get to Bomb Site A from terrorist base, go straight through the
                 first doorway, then follow that around to the doorway on the 
                 right. Go through the crate-filled room and look behind those
                 stacked crates. A door there leads directly to A site.
    
    Bomb Site B: To get to Bomb Site B from CT base, go right at the start, then 
                 through the three doors. It's right there as you exit the last
                 door, next to some crates and stairs leading down to the lower
                 part.
    
                 To get to Bomb Site B from terrorist base, go straight through the
                 first doorway, then follow that around to the first door on the
                 left. It's across the way, but be careful because the CT's like to
                 head here first.
    
    -G3- Chateau
    Type: Demoltions
    Description: There are two distinct portions of this map. The first is this old
                 run down mansion. The first floor has holes in the walls 
                 everywhere, and the second floor is caked with holes, making it 
                 easy to access the first floor anytime you want. There are a few
                 good attic windows overlooking Bomb Site A. The second portion is
                 outside. It includes a large sewer system thing, a small canyon, 
                 and a cellar, which leads back to Bomb Site B.
    
    Bomb Site A: To get to Bomb Site A from CT base, go right at the beginning. 
                 You should come across a small, yellow A sign. Go up the stairs, 
                 then drop through the big hole in the floor. From here go straight
                 into the room ahead. There should be two windows looking outside 
                 onto the A site. Just shoot one out and hop through it.
    
                 To get to Bomb Site A from terrorist base, enter the sewers and
                 immediately hook a left. This will take you around the outside of 
                 the house. A ramp leads right up to the A site, which is situated 
                 in a garden type thing. 
    
    Bomb Site B: To get to Bomb Site B from CT base, go left at the beginning. Keep
                 going until you reach the last room. It should have the opening
                 with two planks over it, and a pillar with a B sign pointing left.
                 As it suggests, go through the door on the left. The B site is in
                 the courtyard.
    
                 To get to Bomb Site B from terrorist base, enter the sewers, and
                 keep going. Don't turn off anywhere. The sewers will take you to 
                 the cellar. From there go up those stairs and the B site rests in
                 the courtyard just beyond the doorway.
    
    -G4- Cobble
    Type: Demoltions
    Description: The Cobble is a huge castle, if you will. Although you can go
                 inside, most of the fighting will be done outside in the large
                 courtyards. When you do go inside, it's dark and usually short.
                 There is a small watch tower you can access by going up a ladder, 
                 then up another ladder until you're at a window overlooking one of
                 the courtyards.
    
    Bomb Site A: Bomb Site A is right next to CT base. Just go up those little 
                 stairs at the beginning.
    
                 To get to Bomb Site A from terrorist base, go straight at the
                 beginning. At the top of the hill, expect some resistance, because
                 this site is a major battlefield. Head right to the door with the
                 the large A next to it. Follow that passage through, turn right, 
                 and the A site is right up those stairs.
     
    Bomb Site B: To get to Bomb Site B from CT base, go through the door on your
                 right at the beginning. It's hidden behind some crates. Follow 
                 that room outside and the B site is across the way, around those 
                 crates.
    
                 To get to Bomb Site B from terrorist base, turn right immediately 
                 and go up the ramp. Go through the door and follow it, then head
                 left at the large B. Follow that passage through and down the
                 stairs to the B site.
    
    -G5- Corruption
    Type: Demoltions
    Description: The entire level is pretty expansive and you can get lost easily. 
                 It consists mainly of a two story house and the outlying
                 courtyard. There are plenty of passages, streets, and walkways to 
                 traverse in this level, but there is also plenty of cover, so
                 don't worry too much about being a sitting duck.
    
    Bomb Site A: Bomb Site A is directly in front of CT base, in that little 
                 depression with the brown tile.
    
                 To get to Bomb Site A from terrorist base, go up the short stairs 
                 and through the doorway on the left. Keep going out into the open 
                 and head through the clearly marked doorway. When you reach the 
                 room with three more doorways, take the one immediately to your 
                 right. Head down those stairs and straight ahead is the A site.
    
    Bomb Site B: To get to Bomb Site B from CT base, go up the stairs at the start 
                 of the level. Continue on, then head through the right doorway, 
                 and proceed down that short flight of stairs. Keep going straight 
                 until you make it outside. The B site is sitting right there on 
                 the brown tile.
    
                 To get to Bomb Site B from terrorist base, go down the ramp and
                 hook a left next to the door. Keep going, and hook another left at
                 the next door. Go through the next door and up the small steps and
                 you'll be at the B site.
    
    -G6- Dust
    Type: Demolitions
    Description: This level is kind of a fort/village type thing. Most of the
                 playing field is outside, and the passages are somewhat narrow, so
                 confrontations are to be expected. There are a couple of places 
                 inside, but they are dark and perfect hiding places. This can work
                 to your advantage or disadvantage. 
    
    Bomb Site A: To get to Bomb Site A from CT base, pass up the small stairs and 
                 go on the main path until you hit the fork. From here turn right 
                 and go through the door. A site is placed around the red barrels.
    
                 To get to Bomb Site A from terrorist base, go up the stairs and 
                 hook a left. Keep going, then hook another left at the first
                 opening. Go left around the corner, and out the doorway. The A 
                 site is right there around the red barrels.
    
    Bomb Site B: Bomb Site B is directly in front of CT base, around those red 
                 barrels.  
    
                 To get to Bomb Site B from terrorist base, go up the stairs and
                 hook a left. Keep going, then hook another left at the first 
                 opening. Go left around the corner, then turn right out of the
                 first doorway. This should take you to the door which leads to the
                 A site. From there take another left and follow that path up to 
                 the B site. Take extreme caution: the B site is nestled right next
                 to the CT base, and if you head that way too early, you will meet 
                 a LOT of resistance.
    
    -G7- Dust2
    Type: Demolitions
    Description: The scenery and everything is just like Dust. There's a little
                 more inside to this level though, which means you have to keep a
                 watchful eye out for enemies that tend to hide and wait. This is
                 definitely a more enclosed level, with more crates scattered
                 about.
    
    Bomb Site A: To get to Bomb Site A from CT base, head left(obviously) up the 
                 small ramp. Hook a right at the fork and go up on the 
                 terrace/balcony looking thing. The A site is right there.
    
                 To get to Bomb Site A from terrorist base, head right down the 
                 ramp, then go left. Go through the open door, then head left. Keep
                 going straight up the ramp and the A site is right there.
    
    Bomb Site B: To get to Bomb Site B from CT base, head right(obviously) and keep
                 going straight, through the door. The B site is immediately to 
                 your right.
    
                 To get to Bomb Site B from terrorist base, head left, down the
                 ramp and into the dark room. Head left again and exit the room, 
                 then continue forward. The B site is around those crates.
    
    -G8- Fastline
    Type: Demolitions
    Description: Fastline basically consists of a subway, which only one car is 
                 accessible, and a very run down subway station. The station rests
                 on the upper floors. Escalators and stairs will take you to those
                 floors. Knocked over vending machines provide some cover, but
                 otherwise, it's open and close range fighting. Also, the Bomb 
                 Sites are not clearly marked, but for all intents and purposes the
                 one in the subway is A and the one by the escalators is B.
    
    Bomb Site A: Bomb Site A is in the subway, directly adjacent to the CT base.
    
                 To get to Bomb Site A from terrorist base, follow the strategy 
                 below to get to the B site. From there you can follow it through, 
                 then hook a right at the fork and into the subway to get to the 
                 A site quicker.
    
    Bomb Site B: To get to Bomb Site B from CT base, go up the stairs on your side 
                 of the train, then hook a left at the fork. Follow that passage 
                 through to the B site.
    
                 To get to Bomb Site B from terrorist base, go right at the start.
                 Once you reach the big room, look in the lefthand corner for an 
                 airduct. Shoot it and continue on. Go into the first duct on your
                 left, and follow it to the escalators, then go down them to the 
                 B site.
    
    -G9- Havana
    Type: Hostage Rescue
    Description: Havana consists of a small outside portion, which houses the 
                 rescue zone, the main inside part, two courtyards which can easily
                 become battlefields(one contains a fountain, the other a gazebo), 
                 and the upper floor, where the hostages are located. A lot of 
                 hallways and small rooms provide for some close range action.
    
    Hostages: Go through the left opening at the start. Keep going, sticking to the
              wall, and not going in any rooms. You'll be outside again. Go past
              the dumpster and up the stairs, then hook a left and keep going that
              way. Once that passage ends, look to your left and you'll spot two 
              hostages. Gather them up then head into the next room and look left 
              again. Two more hostages. Gather them up then drop through the hole
              in the floor and from there directly outside to the rescue zone.
    
    -G10- Italy
    Type: Hostage Rescue
    Description: This level is one of my favorites. It has the perfect blend of an
                 outdoor village and indoor housing. Although the level itself 
                 isn't large, it's still a nice combat zone. There's even a couple 
                 of nice sniping positions.
    
    Hostages: Take the right path at the start. Go through the doorway, cut left
              and go through that doorway, then go right and up the tunnel type
              thing. Once you come out of the tunnel, head for the opening under
              the awning type thing. Two hostages reside on the lower floor. Go
              upstairs to find two more hostages. Head back the way you came. 
              Beware, terrorists like to hold up at the rescue zone.
    
    -G11- Miami
    Type: Hostage Rescue
    Description: A giant bank. That's basically the whole level. There are offices 
                 and such scattered about, but there are also numerous vents around
                 which can be used for or against you. Overturned cabinets serve as
                 cover. The center of attention for this mission is the vault. Not
                 only does it look cool, but there are hostages inside. Two vents 
                 lead to it as well.
    
    Hostages: Enter the building and head left. Once inside the large room, go
              behind the counter and look up for an air vent. Take it to an office.
              Carefully enter the hallway and head right, to the other end. The 
              first door on the right side houses two hostages, and so does the 
              vault right next to it. After you've gathered them up, take them back
              down to the other end of the hall, last door on the left, labeled
              Manager. Go through it and out the front door.
    
    -G12- Militia
    Type: Hostage Rescue
    Description: Militia is another favorite of mine. It consists of an outside, 
                 rocky area, which provides no real cover. It's easy to get picked
                 off, so your best bet is to head inside the house or into the 
                 sewers. The sewers are good because they're quicker, stealthier 
                 ways to get to parts of the map. The house is a three-story cabin.
                 The roof is accessible, as is a small grate on the side of the
                 house, which can be used to get into the attic.
    
    Hostages: For rescuing the hostages, this is a hard map to beat. Mainly because
              it's so small, that the CT's will be all over that house, which means
              that the terrorists will usually be crawling within the house, making
              hostage extraction that much harder. If at all possible, head into 
              the maintenance shaft. Go down into the sewers, then immediately
              climb up the next ladder. Head over to the large ladder going up the
              house, and drop down. Go through the door, then turn right and keep
              going. You may not see it at first, but there are stairs there. Now 
              turn right at the next fork and the hostages are there. Lead them out
              the old fashioned way- through the front door.
    
    -G13- Piranesi
    Type: Demolitions
    Description: According to the banners put up at the front of the structure it
                 is "Villa Piranesi!". It's actually a castle with a bunch of
                 courtyards and a bunch, I mean a bunch, or good sniping positions.
                 there are more balconies in this level than any other. Good for 
                 the patient Magnum-purchaser, bad for the idiot who wanders off
                 into a courtyard. 
    
    Bomb Site A: To get to Bomb Site A from CT base, go straight forward all the 
                 way until the end, then go right, through the doorway. The A site 
                 is just to the right, around those crates.
    
                 To get to Bomb Site A from terrorist base, go straight and head 
                 inside at the clearly marked A. Keep going and head left at the
                 other marked A. Once outside, head up to the other side. The A 
                 site is sitting off to the left.
    
    Bomb Site B: To get to Bomb Site B from CT base, Keep going forward until you
                 see the arches on your left. Go under those, then under the next 
                 set. Just go up the stairs and there's the B site.
    
                 To get to Bomb Site B from terrorist base, go right at the start
                 towards the giant B. Keep going straight, ignoring the ramp area. 
                 Go up the stairs and head to the left. Keep going up and the B 
                 site rests there.
    
    -G14- Prodigy
    Type: Demolitions
    Description: I really don't know how to describe this except as some weird 
                 base of sorts. It has a garage area and several control room type 
                 things. Anyways the level itself isn't too big. There's also an 
                 air vent that's pretty expansive and is accessible by ladder. 
                 Crates are numerous.
    
    Bomb Site A: To get to Bomb Site A from CT base, go down the hallway at the 
                 beginning. It should have a B sign pointing back the way you came.
                 From there, turn left and go up the stairs. Go into the last door 
                 on the left, across the small catwalk and onto the next one. The 
                 A site is down on the ground floor.
    
                 To get to Bomb Site A from terrorist base, follow the only route 
                 provided you. Once you get out of the small tunnel thing, take the
                 left exit up the stairs and around the green crates. Go through
                 the door, down the stairs and into the room with the A marking on
                 it. Keep going across the first catwalk. The A site is down on
                 the ground floor, and can be accessed from the second catwalk. 
            
    Bomb Site B: Bomb Site B is in CT base, inside the room.
    
                 To get to Bomb Site B from terrorist base, go into the entrance 
                 hidden behind those crates with the B above it. Continue down the
                 ramp and through the crates, then turn left at the next B. Turn
                 left again and head into the room where the B site is located.
    
    -G15- Stadium
    Type: Demolitions
    Description: The Stadium isn't so much a Stadium as it is the lobby, resturant,
                 and maintenance areas of a stadium. There are multiple floors, 
                 one for catwalks, the ground floor, and the maintenance levels. 
                 A nice, large level to get lost in. Expect the most action around 
                 the lobby area. 
    
    Bomb Site A: To get to Bomb Site A from CT base, go through the clearly marked 
                 left doorway and up the stairs. Continue on that route and through
                 the double doors into the resturant. The A site is in the plaza 
                 right outside the glass.
    
                 To get to Bomb Site A from terrorist base, head out to the hallway
                 and go right. Go past the vending machines and down to the
                 stairwell. Go up that and at the top head right. The A site is in
                 the plaza-type area right outside the resturant.
    
    Bomb Site B: To get to Bomb Site B from CT base, go up the large staircase to 
                 your right. Keep going that way until you hit the large open area.
                 The B site is around the Corndog Cabana, that thing sitting in the
                 center. Be careful, because terrorists will probably be swarming 
                 through there soon.
    
                 To get to Bomb Site B from terrorist base, head out to the hallway
                 and go left. Continue along the path until you reach the Corndog
                 Cabana, the little thing in the center with the yellow sign. The B
                 site is there. 
    
    -G16- Tides
    Type: Demolitions
    Description: Tides is basically a large mansion with courtyards scattered here
                 and there. In fact, most of your fighting will be done outside. 
                 Nothing real special about this level, it's pretty much like all 
                 the other mansion scenario type levels in the game.
    
    Bomb Site A: To get to Bomb Site A from CT base, go up the stairwell at the
                 start and through the frontmost doorway. Keep going that way until
                 you reach the open spaces. Jump through one of them(it's faster), 
                 then go forward under the bridge. Turn left after exiting and go 
                 up the grass knoll and get on the bridge. The A site is at the end
                 near the gate.
    
                 To get to Bomb Site A from terrorist base, go on the leftmost path
                 at the start. Keep going into the doorway. When you come outside 
                 again, you should see the big A plastered on the side of the 
                 bridge. Turn right and climb the grassy knoll, then get on the 
                 bridge. The A site is at the end near the gate.
    
    Bomb Site B: CT base rests directly on top of Bomb Site B.
    
                 To get to Bomb Site B from terrorist base, take the rightmost path
                 at the start. Keep on that path under the bridge and finally back
                 out again. The red X on the ground is the B site.
    
    -G17- Truth
    Type: Demolitions
    Description: This is one of the most original levels throughout the game, and I
                 love it. It's basically a Japanese mansion. There are a few 
                 courtyards and balconies to match. The mansion itself is three 
                 stories and packed with crates. Still, I find that cover seems to
                 be a problem. In this close range setting, you should shoot first
                 and ask questions later.
    
    Bomb Site A: To get to Bomb Site A from CT base, go in through the front door
                 and keep going until you reach the room with the carpet and the
                 plant. Turn to your right and you'll see a doorway right next to 
                 the one you just came out of that is plainly marked A. Go down the
                 stairs, then up the other ones, and the A site is there next to 
                 the overturned tables and stuff.
    
                 To get to Bomb Site A from terrorist base, go through the doorway
                 without the lanterns hanging from the ceiling. You'll come to a 
                 hole whichs leads to a basement type thing. Follow that around 
                 until you come to some stairs. Go up them and around the middle 
                 thing. The A site is right there near the overturned tables. 
    
    Bomb Site B: CT base rests directly on top of Bomb Site B.
    
                 To get to Bomb Site B from terrorist base, go through the doorway 
                 with the lanterns hanging from the ceiling. Go straight into the
                 clearly marked doorway and straight across the courtyard. This 
                 will lead you to two doorways. Obviously, take the right one which
                 is marked B. Follow that around until you reach the front, which
                 is the B site. Be careful: The B site is on the CT base, so
                 getting there won't be easy.
    
    -G18- Vostok
    Type: Demolitions
    Description: Vostok is an old snowy town. It reminds me of something from a 
                 WWII game like RTCW or MoH. Anyways, most of your time will be
                 spent in the streets, though you can go into some of the
                 buildings. Most of them offer balconies and basements. I just like
                 the setting.
    
    Bomb Site A: To get to Bomb Site A from CT base, go through the arch and head
                 left. Keep going straight, towards the big A, then go down the
                 stairs and into the big doors. The A site is on the other side of
                 the fountain near the truck.
    
                 To get to Bomb Site A from terrorist base, head to the right and
                 down that way, then up the stairs until you reach the big doors.
                 Enter them. The A site is on the other side of the fountain, near 
                 the truck.
                
    Bomb Site B: To get to Bomb Site B from CT base, go through the arch and head
                 left. Instead of going straight, though, take another left where 
                 it is marked. Behind the small fence is a doorway. Enter up and 
                 go up those stairs, then back down some stairs and outside. The
                 B site is on the front porch of the house nearest you.
    
                 To get to Bomb Site B from terrorist base, head into the doorway
                 on the left, back outside and up the stairs. Keep going straight
                 no matter what until you reach the arch. Forward is the CT base, 
                 so head to the right instead. After that take a left where it is
                 marked. Behind the small fence is a doorway. Enter up and go up
                 those stairs, then back down some stairs and outside. The B site
                 is on the front porch of the house nearest you.
    -------------------------------------------------------------------------------
    H- Acknowledgements
    
    God- For everything.
    My Grandma- For raising me.
    EMachines- For making a generic computer like mine actually work.
    Intellex- For making the Dial-Up I used to publish this guide(even though dial-
              up sucks!).
    Valve- For making the game!
    Microsoft- For making the Xbox.
    The Readers- For reading this guide.
    -------------------------------------------------------------------------------
    I- Legalities
    
    Do not reproduce this under any circumstances except for private use. You may
    in no way put this on your website without my permission(my email is in the
    introduction). Only the following sites are allowed to publish this guide:
    
    Gamefaqs.com
    Neoseeker.com
    Cheatcc.com
    
    If this guide is seen anywhere's else without my permission, I will not 
    hesitate to take action. 
    
    Likewise, any information you send me(stratagies, level tips, etc.) will be
    properly credited with your name and/or email.
    
    Copyright 2004 Patrick Breedlove

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