_______   __            __           ________        __     ___             
  \      \ |__| ____     |__|____     /  _____/_____  |__| __| _/____   ____  
  /   |   \|  |/    \    |  \__  \   /   \  ___\__  \ |  |/ __ |/ __ \ /    \ 
 /    |    \  |   |  \   |  |/ __ \_ \    \_\  \/ __ \|  / /_/ \  ___/|   |  \
 \____|__  /__|___|  /\__|  (____  /  \______  (____  /__\____ |\___  >___|  /
         \/        \/\______|    \/          \/     \/        \/    \/     \/ 
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                   Author: A I e x                                          |
|                   Began: September 21st, 2005                              |
|                   Completed: September 30th, 2005                          |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________ 
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || CT.TS ||                  Table of Contents                 || CT.TS || |
|_||_______||____________________________________________________||_______||_|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|               - Table of Contents.....................CT.TS                |
|               - Controls..............................CN.TR                |
|               - Walkthrough...........................01.00                |
|                    - The Way of the Ninja........01.01                     |
|                    - The Hyabusa Ninja Village...01.02                     |
|                    - Skies of Vengeance..........01.03                     |
|                    - Imperial City Infiltration..01.04                     |
|                    - The City of Fiends..........01.05                     |
|                    - The Monastery...............01.06                     |
|                    - Hidden Underground..........01.07                     |
|                    - Tairon Under Alert..........01.08                     |
|                    - The Military Supply Base....01.09                     |
|                    - The Aquaduct................01.10                     |
|                    - The Path to Zarkhan.........01.11                     |
|                    - The Caverns.................01.12                     |
|                    - The Fiendish Awakening......01.13                     |
|                    - Vengeful Spirit.............01.14                     |
|                    - The Core....................01.15                     |
|                    - The Dark Dragon Blade.......01.16                     |
|               - Sixty Fiends Challenges...............02.00                |
|                    - Chapter Six.................02.01                     |
|                    - Chapter Seven...............02.02                     |
|                    - Chapter Ten.................02.03                     |
|                    - Chapter Ten.................02.04                     |
|                    - Chapter Twelve..............02.05                     |
|                    - Chapter Twelve..............02.06                     |
|                    - Chapter Thirteen............02.07                     |
|                    - Chapter Fifteen.............02.08                     |
|               - Enemy & Boss Guide....................04.00                |
|                    - Chapter 01 Boss.............04.MU                     |
|                    - Chapter 02 Boss.............04.MS                     |
|                    - Chapter 03 Boss.............04.DY                     |
|                    - Chapter 05 Boss.............04.HY                     |
|                    - Chapter 06 Boss.............04.BD                     |
|                    - Chapter 07 Boss.............04.AL                     |
|                    - Chapter 10 Boss.............04.GU                     |
|                    - Chapter 11 Boss.............04.DO                     |
|                    - Chapter 12 Boss.............04.SG                     |
|                    - Chapter 13 Boss.............04.AK                     |
|                    - Chapter 14 Boss.............04.GH                     |
|                    - Chapter 15 Boss.............04.FF                     |
|                    - Chapter 15 Boss.............04.SF                     |
|                    - Chapter 16 Boss.............04.FB                     |
|                    - Bat.........................04.BA                     |
|                    - Black Spider Ninja..........04.BS                     |
|                    - Brown Ninja.................04.BN                     |
|                    - Claw Demon..................04.CL                     |
|                    - Ghost Fish..................04.GF                     |
|                    - Golem.......................04.GL                     |
|                    - Grenade Soldier.............04.GD                     |
|                    - Grey Soldier................04.GR                     |
|                    - Horseback Archer............04.HA                     |
|                    - Horseback Spearman..........04.HS                     |
|                    - Magician....................04.MG                     |
|                    - Ogre........................04.OG                     |
|                    - Red Lizard..................04.RL                     |
|                    - Red Ninja...................04.RN                     |
|                    - Samurai.....................04.SM                     |
|                    - Stinger Bug.................04.ST                     |
|                    - Super Claw Demon............04.SU                     |
|                    - White Ninja.................04.WN                     |
|                    - White Soldier...............04.WH                     |
|                    - Windmill Ninja..............04.WI                     |
|                    - Zombie......................04.ZO                     |
|               - Item Checklists.......................05.00                |
|                    - Chapter 1...................05.01                     |
|                    - Chapter 2...................05.02                     |
|                    - Chapter 3...................05.03                     |
|                    - Chapter 4...................05.04                     |
|                    - Chapter 5...................05.05                     |
|                    - Chapter 6...................05.06                     |
|                    - Chapter 7...................05.07                     |
|                    - Chapter 8...................05.08                     |
|                    - Chapter 9...................05.09                     |
|                    - Chapter 10..................05.10                     |
|                    - Chapter 11..................05.11                     |
|                    - Chapter 12..................05.12                     |
|                    - Chapter 13..................05.13                     |
|                    - Chapter 14..................05.14                     |
|                    - Chapter 15..................05.15                     |
|                    - Chapter 16..................05.16                     |
|               - Weapon Techniques.....................06.00                |
|                    - Dragon Sword................06.01                     |
|                    - Nunchuku....................06.02                     |
|                    - Vigoorian Flail.............06.03                     |
|                    - War Hammer..................06.04                     |
|                    - Dabilahro...................06.05                     |
|                    - Spear Gun...................06.06                     |
|                    - Unlabored FLawlessness......06.07                     |
|                    - Kitetsu.....................06.08                     |
|                    - Dark Dragon Blade...........06.09                     |
|                    - Lunar.......................06.10                     |
|               - Collectables Checklists...............07.00                |
|                    - Lives of the Thousand Gods..07.01                     |
|                    - Life of the Gods............07.02                     |
|                    - Golden Scarab...............07.03                     |
|                    - Jewel of the Demon Seal.....07.04                     |
|                    - Spirit of the Devil.........07.05                     |
|               - Golden Scarab Rewards.................08.00                |
|               - Item List.............................09.00                |
|               - Legal.................................LE.AL                |
|____________________________________________________________________________|
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || 01.00 ||                     Walkthrough                    || 01.00 || |
|_||_______||____________________________________________________||_______||_|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

+--------------------------------- CONTROLS ------------------------ CN.TR --+

+--------------+-------------------------------------------------------------+
| X            | Attack                                                      |
|--------------+-------------------------------------------------------------|
| Y            | Special Attack                                              |
|--------------+-------------------------------------------------------------|
| B            | Projectile Weapon                                           |
|--------------+-------------------------------------------------------------|
| A            | Jump                                                        |
|--------------+-------------------------------------------------------------|
| Y + B        | Ninpo                                                       |
|--------------+-------------------------------------------------------------|
| X + A        | Wind Run                                                    |
|--------------+-------------------------------------------------------------|
| L            | Guard                                                       |
|--------------+-------------------------------------------------------------|
| R            | Centre Camera                                               |
|--------------+-------------------------------------------------------------|
| Black        | Display Map                                                 |
|--------------+-------------------------------------------------------------|
| White        | Karma Window On/Off                                         |
|--------------+-------------------------------------------------------------|
| Start        | Bring up the menu                                           |
+--------------+-------------------------------------------------------------+

       ______)
      (, /
        /
     ) /
+-- (_/ HE WAY OF THE NINJA [CHAPTER 1] ---------------------------- 01.01 --+

You now take control of Ryu Hyabusa, one of the awesomest most ninja-badass 
killing machines you will ever meet.  You cantake a moment to familiarize 
yourself with his ninja abilities, but this will happen gradually anyway as 
you proceed through the game.  Begin by interacting with the body of the ninja 
you just killed, by pressing the X button.  This will get you an ELIXIR OF 
SPIRITUAL LIFE.  Now make your way up the hill ahead of you, the ramp on your 
left.  Jump up over the small ledges you pass by and soon enough some kind of 
flower-knife will be thrown you way.  It's a mere single jump to get over the 
gap ahead of you, now simply walk up to the wall beside you and press the X 
button to examine the object which was thrown.  The scroll explains you to in 
a lengthy fashion, that you have the ability to run up walls, and it's going 
to become a practical tool in just a second.  Ahead of you there is a vertical 
wall.  Jump straight at the wall and keep holding the A button to run up it 
and grab onto the ledge.  Shimmy to the right by pressing the analog stick in 
that direction and then press the A button and climb up.

Another scroll is thrown at the wall beside you, read it and the scroll 
explains that you can look around at your surroundings using the right analog 
stick.  This will help in a moment as there is a not-so-obvious ledge above 
you.  Before that however take a look on your right, there is a small box at 
your feet.  Examine it with the X button to kick it open and acquire an ELIXIR 
OF SPIRITUAL LIFE.  Opposite the chest, you can run up this wall and grab the 
ledge above.  Climb to this higher area and proceed up the tree to the left, 
where you will be ambushed by two simple ninjas in brown clothing.

Thee will be the first enemies you defeat, and certainly not the last.  Their 
attacks are weak, and infrequent, basically they sit there and wait to die.  
This of course doesn't mean they aren't dangerous in the slightest, but still 
you should have any trouble defeating them.  Simply angle the left analog 
stick in their direction and tap the X button to attack.  Between attacks hold 
the L button to block anything they may try to do, the enemies should be 
defeated in a matter of seconds.  A new scroll will appear on the wall, this 
one informs you that there is more than just one way to run on a wall.

The gap ahead of you is quite large, stand back and run beside the wall, when 
you are about to go over the edge, jump and hold the A button while beside the 
wall to run along it horizontally, this should be enough to get you to the 
other side.  Open the chest here on your left to acquire a GREAT SPIRIT 
ELIXIR.  Now jump across the next gap and Ryu will grab hold of the tree 
branch sticking out, and spin around it.  When you're ready, tap the A button 
again to swing off the branch to the other side.  Examine the scroll which 
appears beside you to learn about the wall kick.  Run up the wall on the left 
vertically and then before you reach your peak, tap the A button to jump in 
the other direction and land on the ledge above.  Continue down the hall.

Two more brown ninjas appear, at this point in the game simply tapping the X 
button should be more than enough to get you past them.  Doing so will usually 
have Ryu end with a kick, this kick can hit both of them simultaneously so it 
helps out.  Be careful as you make your way forward, before you reach the urns 
a third ninja will pop out of the hall on your left.  Smash the urns and you 
should net some yellow essence.  To your left is a dead end.  Remember that 
wall jump you did a moment ago?  Well you can keep doing that over and over if 
the wall is high enough, run up the wall and jump once, then again to get out.

Welcome to the Ninja Fortress, two more brown ninjas are going to run out from 
here, by now you've already become accustomed to dealing with them.  You can 
feel free to smash the torches for some more yellow essence if you wish.  
Follow the hallway up and then to the right where you will come across a door.  
This door leads int oa room with three of the default ninja enemies attacking 
you.  The enclosed space will make blocking that much more appealing here.  
Let me give you a couple of other tips.  Since according t othe control 
scheme, the attack button and interact button are one and the same, people 
have a habit of opening doors, treasure chests etc while in the middle of 
fights.  Something like a chest should interfere too much but I still 
recommend you try to stay as close to the middle of the room as much as 
possible, unless of course your fighting style requires you to run wildly 
along walls, in which case please feel free.  Once the enemies are dispatched, 
smash all the remaining urns for more yellow essence and then open the chest 
on the right to get the MAP OF THE NINJA FORTRESS.  The door leading out of 
this room is actually a secret wall, on the upper left side of the entrance.

Upon entering this next room, the gate drops down and from that you can really 
tell something is afoot.  There are ninjas everywhere in here, countless 
ninjas, and each time you defeat one more appear!  Fortunately no more than 
three can appear at one time, and they do eventually stop.  Be sure to make 
good use of the block button (the L button) while fighting in here to maintain 
your health, and try combinations of the A button and Y button with your 
attacks to end up with powerful combos, there still aren't really that many 
you can perform at this point in the game.  Head through the door which 
unlocks after all the enemies are defeated.  Make a right and defeat the three 
ninjas here.  After doing so turn around and approach the suit of samurai 
armour at the end of the hall.  You're free to examine it but there is nothing 
you can do with it right now.  Instead what you simply want to do is examine 
the shelf on the left, and the wall opposite the armour to get an ELIXIR OF 
SPIRITUAL LIFE, and another ELIXIR OF SPIRITUAL LIFE.  Turn around and run all 
the way to the end of the hall, go through the white double doors here.

Another bunch of brown ninjas attack Ryu in this room, by now if you're an 
inexperienced player your health is likely waning.  When all the enemies are 
defeated open the treasure chest at the side of the room to get the LIVES OF 
THE THOUSAND GODS [001].  This special item is used in the menu and designed 
to increase Ryu's maximum health a little bit, you had might as well go use it 
right now.  After doing do feel free to use a normal healing item if you need 
it, always keep track of your health, I can't predict when you're going to be 
hurt and when you aren't.  Return to the game and take a look at the wall 
scroll behind the sword rack, chop it once to reveal a hidden door out of this 
room.  Head through this path and prepare yourself for battle once again.

It's time to be introduced to a new type of enemy, the white ninja.  His power 
is far greater than that of the brown ninja and he is far more aggressive.  I 
will note of course that fighting the enemies in this area is totally 
optional, but often the white ninjas drop health essence, so if you can manage 
to defeat them without taking too much damage yourself, then you're probably 
in pretty good shape.  When they are defeated notice that up the small steps, 
there is a slightly off coloured panel in the ground.  Stand on it and you'll 
drop through the floor in a secret area below, the Underground Storehouse.

This whole area is populated by bats, which when given the chance will really 
syphon the ealth out of you.  Don't give them that chance, forget the sword 
they can be eliminated easily simply by throwing your Shurikens.  Be sure to 
wait near the corpses because they almost always drop health essence.  After 
the bats are taken care of, check behind where you fell to find a number of 
urns, when they are smashed it reveals a chest behind them containing a GREAT 
SPIRIT ELIXIR.  Proceed up the hall and stop in front of the torches, examine 
the chest to the left of them to get FANGS OF THE SAMURAI, the use for this 
item will become clear to you very soon.  Break the torches down and follow 
the path out to the edge, and then up the ledge on your right.  Examine the 
scroll which is thrown in front of you and then jump up the grab the ledge.

This outer walkway leads you back around (past a couple of the brown ninjas 
again) into a small room with a hole in the floor.  Before doing anything, 
open the chest beside you to acquire the TALISMAN OF REBIRTH, a special item 
which will bring you back to life with full health when you are defeated, not 
something you want to pass up.  After you get it, drop down the hole in the 
middle of this room and turn around.  Head through the door on the northeast 
side leading south (according to your map).  This will take you back to the 
hall with that suit of samurai armour.  Approach it and interact with it to 
place the Fangs of the Samurai in the mouth.  The hand opens and Ryu acquires 
the KEY OF COURAGE which you will be needing soon.  Backtrack through this 
hall to the room where you just came from, and from there go through the 
hidden door into the room with the white ninjas and trap door in the floor.

Once again you can feel free to fight all the enemies but you do not need to, 
jump over the trap door and slash the wall scroll, there is another hidden 
door here.  Head through it and take a look between the door and the stairs.  
This is a save point, if you think you are doing well then you will want to 
save.  If you are doing poorly then perhaps not.  Saving records the exact 
state of your character, meaning that if you have wasted all your health 
potions already, loading your game won't get them back, it would be easier to 
simply start the mission over again.  Either way, save the game and head up.

At the top of the stairs on the walkway you will be confronted for the first 
time by two white ninjas simultaneously.  Take extreme caution when battling 
them, but note still there are far more difficult challenges to come.  Examine 
the scroll which is thrown ahead of you, it describes the rolling ability, you 
may already have figured out which is performed with the L button and analog 
stick.  At the end of the walkway, use the Key of Courage on the large door 
which opens up the way toward the Inner Sanctum, and to a dangerous fight.

Immediately when you enter the room yo uare ambushed by three of the white 
ninjas at once, this makes for a difficult fight.  Try to position yourself if 
possible so that you don't have all three of them coming as you at once, which 
means standing perhaps near the opposite door, or on the stairs or something.  
When one enemy is defeated, before you collect the yellow essence, if you hold 
the Y button you can absorb the essence into yourself and release a very 
powerful attack that might help out very much here.  Although you don't 
actually collect the essence you absorb, the resulting yellow essence that 
comes out of the enemy you defeat is increased.  When you think that you are 
adequately prepared, then it is time to proceed to the boss battle.
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                               +-- M U R A I --+                            |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Prepare yourself for one of the most difficult first bosses in the history |
| of video games.  Murai is a nunchaku wielding death machine, and he's only |
| supposed to be testing your ability!  There are literally over a dozen     |
| things to keep in mind during this battle, so listen up, I'll try to cover |
| everything that I can.  First of all we'll begin by running to the         |
| opposite side of the room, there is an urn there you can break and inside  |
| the urn is an ELIXIR OF SPIRITUAL LIFE.  It will come in handy for this    |
| battle.  Now you're going to have to approach him, you don't want to try   |
| fighting him from a distance by throwing Shurikens, he'll just use his     |
| nunchakus and deflect them back at you, hurting you instead of him.        |
|                                                                            |
| Approach the boss and prepare for battle, blocking is extremely important  |
| during this fight.  The boss' basic attack is just swinging his nunchakus  |
| around, an attack which you can block quite easily.  His next favourite    |
| attack happens to be a kind of charge up attack, it has good range and     |
| while it's true that you can block it, it actually throws you off balance  |
| temporarily, so be careful when he uses it.  Next, Murai has a normal kick |
| attack, nothing special there.  Here are the ones you have to watch out    |
| for.  First of all, the block button is not going to act as your           |
| "invincibility button" for this fight, quite the contrary.  In fact you    |
| are not going to want to block at all when he is close to you, instead     |
| hold the block button and tap the analog stick away to roll.  The reason   |
| for this is that when you are standing directly beside the boss and        |
| blocking, he will do a grab attack where he knocks you down and lands a    |
| really powerful kick to your body.  Only block from a distance.            |
|                                                                            |
| Attacking the boss isn't a means to avoid damage either, not only is he    |
| fast enough to attack between your attacks (the reason why you have to     |
| block between attacks), he is also capable of grabbing your arm in the     |
| middle of a combination and knocking you to the ground like a throw.  This |
| is frustrating, but it basically just means that using the normal          |
| combination over and over isn't going to be very effective.  Secondly,     |
| while attacking every once in awhile the swords will clash and you will    |
| get into a little stand still where you have to tap the button as fast as  |
| you can to knock the boss back.  This gives you an advantage since his     |
| defense is temporarily lax, however if he wins then you yourself will be   |
| temporarily off balance.  Just be sure not to lose, they aren't too hard.  |
|                                                                            |
| Now that all the other stuff is out of the way, let's look at attacking    |
| the boss himself.  Like I said before, the default combo isn't very        |
| effective, not only because he grabs you but also because he blocks every  |
| hit in the combo virtually every time; meaning of seven attacks, you       |
| usually only hit him without about one of them.  Most of the other kinds   |
| of combinations you will try out will likely be pretty inneffective too.   |
|                                                                            |
| The most widely accepted and used tactic for defeating this boss is the    |
| downward strike from the air, called the Helmet Splitter in the technique  |
| menu.  Basically it consists of your jumping up into the air and pressing  |
| Y to do either a downward stab or a downward slash.  While this is         |
| effective there is an even better way to do it.  When pressing the Y       |
| button after jumping off of a wall, the attack is even more powerful.      |
| Lure the boss close to a wall and run up it, then come down with a Helmet  |
| Splitter for massive, unblockable damage.  Don't try running back up the   |
| wall immediately or you will be hit, instead wait for him to do the charge |
| attack which leaves him off balance for a moment, at which point that is   |
| the best time to try it again.  Of course the boss is perfectly beatable   |
| with normal combinations and skillful blocking, but for those who find him |
| to be the most difficult enemy ever, and there are some who do, at least   |
| this will give you a chance to defeat him, and progress on with the game.  |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________________________________________________________________________


       ______)
      (, /
        /
     ) /
+-- (_/ HE HYABUSA NINJA VILLAGE [CHAPTER 2] ----------------------- 01.02 --+

As this level begins you appear in the same room where you just fought the 
boss battle, Muria is happy to give you a few pointers on how to fight and 
utilize a couple of techniques, but I've already covered them so there 
shouldn't be anything new to learn.  Basically what you're trying to do now at 
this point is simply get back to the very beginning of the game.  Remember how 
at the very start you went up the sloping ramp and climbed toward the Ninja 
Fortress, well this time follow the ground level path around and it will take 
you to a door which was locked before.  The door is no longer locked so you 
can proceed through it.  Here you will find THE ART OF FIRE WHEELS scroll.  
This is your first Ninpo magic spell, go to the menu and select this scroll, 
now when you return to the game you can press the Y and B buttons 
simultaneously to use the ninja magic.  Below your health bar that is where 
you can see how much ninja magic you can use. Refill this with items and such.

Behind where you found the scorll there is a kind of elevator, stand on this 
and press the X button to make it drop down.  When you reach the bottom there 
is a secret treasure chest behind you which contains an ELIXIR OF SPIRITUAL 
LIFE.  Make a right when you come out of the cave and stay close to the wall 
on your left, jump beside it and run along the wall to get across the gap.  On 
the other side there is a very conspicuous chest which contains a SMOKE BOMB.  
This is a special weapon you can equip as a projectile, you don't have an 
infinite number of them.  If you're playing the original then this chest will 
contain an Elixir of the Devil Way, which refills your ninja magic.

Continue forward and you will encounter some new enemies, the samurais.  They 
have a habit of blocking much more than previous enemies you have faced, but 
you'll find they aren't too much more aggressive.  You have to take on three 
of them at once here.  After they have been defeated, then continue to make 
your way down the linear path.  At the end you will begin sliding down the 
slope, just before you hit the water press the jump button to grab onto a tree 
limb above.  You can swing from tree limb to tree limb and eventually land on 
the other side.  If you happen to fall into the water accidentally (or on 
purpose) then note the following controls.  Press and hold the A button to 
dive underwater, move about with the analog stick.  Up on the analog stick 
means you will go up and vice verse, it's not inverted.  When you reach the 
other side tap up on the analog to climb out of the water.

Here you will face not only two more samurai but a new enemy as well.  The 
magician has the ability to attack and cast magic as well.  He can also 
teleport which makes him especially dangerous.  He will cast magic from a 
distance, a ball of energy he fires at you, and then teleports up close to 
attack with his sais.  While fighting other enemies, if you see him charging 
magic in the background get ready to roll out of the way while blocking, 
sometimes he teleports right into a combo you are doing, which always helps, 
but most of the time you'll just have to wait for him to appear and attack, 
then attack him yourself.  Just a little bit forward there is a ladder leading 
up to the top of a tower.  Here you will find a chest with a MAP OF THE 
HYABUSA VILLAGE inside it.  Drop down and follow the path forward.

When you arrive at the broken bridge, jump into the water and swim to the 
southeast platform.  Here you will find a flower scroll on the wall that tells 
you how to run on water.  Turn around and run into the water, the second your 
foot touches it keep tapping the A button to run along it.  If you move 
straight across you should be able to run all the way to a ledge on the other 
side which you cannot reach otherwise.  Here you will find a chest containing 
LIFE OF THE GODS [001]. This is a special item, different from the one you got 
the first time.  You need to collect nine of these before Ryu's health total 
can be increased.  Go to the menu and use it, one of the Japanese characters 
at the top will light up each time you use one, when all nine light up, your 
health maximum increases.  Cross back over to the other side where you found 
the scroll and run vertically up the wall here.  At the top take a look on 
your left for a chest which contains an ELIXIR OF SPIRITUAL LIFE.  Now go back 
over and use the statue in order to save your game.  Now ascend up the stairs.

Make an immediate left in your village and go around behind the house here, 
there is a corpse on the ground and when you interact with it, you get an 
ELIXIR OF SPIRITUAL LIFE.  Head back to where you entered the village and go 
straight down the path this time.  You'll be attacked by quite a few samurais 
here, the camera in the middle of the path can get a little awkward, so you 
might want to run down to the bottom and face them there.  Once all of the 
enemies have been eliminated, take a look in front of the house at the bottom 
of the hill and you should see some weird stone object on the ground.  Examine 
it to get the STATUE HEAD.  Head back up to the top of the hill again and 
place the head on the decapitated statue near the entrance, this will get you 
another LIFE OF THE GODS [002].  Near the bottom of the hill on your left is 
where you have to go, note a very low rooftop onto which you can jump, but 
wait a moment.  For those, at this point who are playing Ninja Gaiden Black, 
you will find inside the golden urn a new weapon called the LUNAR.  This is a 
long staff which you can spin around quite spectacularly a-la Kilik from Soul 
Calibur or perhaps to a lesser extent, Donatello from Ninja Turtles.  Either 
way your goal is to jump up from here onto the roof and go thorugh the window.

If you are playing Ninja Gaiden Black then there is a scene here where Ryu 
obtains the BOW.  If not, then all you have to do is drop down the hole and 
examine the Bow on the ground beside the door to acquire it.  After dropping 
down into the place below, turn around and exmaine the statue of the old man.  
This turns out to be one of the game's numerous shops where you can spend your 
yellow essence like money.  I would recommend you purchase The Art of Inferno 
for sure, since new magic is always good.  Beyond that it's basically spend at 
your discretion, there's no harm in saving up as much as you like for later.

When facing the exit door, on the shelf to the left you can find both an 
ELIXIR OF SPIRITUAL LIFE and an ELIXIR OF THE DEVIL WAY.  Upon leaving this 
room you will be attacked by not only a few samurai, but a number of magicians 
as well.  If you're playing Hurricane Pack or Ninja Gaiden Black, this may be 
a good chance to try out your Lunar, but I find the Dragon Sword seems much 
more effective most of the time.  When all the enemies are defeated, examine 
the corpse beside the house on the left side to find some ARROWS, there are an 
infinite supply of arrows in this guy's body so stock up.  Note that there are 
some kinds of targets over the fence.  What you will want to do is run as far 
away from these targets as you can and equip the Bow.  Hold the B button and 
move the left analog stick to aim.  If you can get a perfect bullseye on the 
left one, then it will start spawning blue essence, a perfect bullseye on the 
upper right one nets you yellow essence and a perfect bullseye on the lower 
right one gets you red essence.  They are just small but with an infinite 
supply of arrows nearby, you are free to do this as long as you like.

When you're ready, head in the opposite direction from the targets and make a 
right when you reach the wall.  Here the wall will crumble down behind you and 
you'll be trapped.  Two hosrse riding enemies appear, one with a spear and one 
with a bow, both of them are really going to get on your nerves.  The one with 
the bow will be firing at you from a distance the whole time and the one with 
the spear will be constantly charging.  Always be blocking the spear attack 
because when it connects, there's a good chance the spear guy will drag you 
all the way around the field for quite a bit of damage.  There is a corpse 
here with an infinite supply of arrows, I think ideally the best best is to 
try and hide and use the Bow to fire arrows and knock the enemies off the 
horses.  Personally I'm an awful shot, so I like the more offensive approach.  
Chase after those damn horses, run and jump and do the X button attack in mid 
air to knock them off and then kill them before they can even get up.  There 
are about two or three of each type to defeat, shouldn't be too bad.

After they are dead, the fire goes out on the other pile of wreckage, jump 
over that one.  Here you will find a save point and beside it, a dead ninja 
holding a GREAT SPIRIT ELIXIR in his hand.  There is an optional area if you 
go left, it takes you up to the Graveyard.  It's optional because there is 
absolutely nothing for you to do there at the moment, your real destination 
lies to the right of the save point.  Taking this bridge will lead you to the 
boss battle.  Before you go there make sure you've saved, and also make sure 
that you have a full complement of arrows.  When you're ready, then proceed.
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                           +-- H O R S E M A N --+                          |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The enemy you must face here is just a much more difficult form of an      |
| enemy you have faced already.  He's a spearman riding around on a horse,   |
| except he cannot be knocked off, his attacks are much more powerful and he |
| has a lot more health.  Also you must deal with the fact that there are    |
| many respawning magicians that move around the field two at a time.  There |
| are a couple of different ways to fight this boss, both of them effective. |
|                                                                            |
| The slower but more difficult way is as follows.  Forget the magicians for |
| the most part, you'll only want to kill them if they get in your way.  The |
| Bow is the weapon of choice here, it does good damage against this boss.   |
| Stand in a corner and wait for the boss to attack, block it and then when  |
| he runs away, whip out the Bow and aim it toward him then fire.  The       |
| reason you have to aim instead of just tapping the B button is because you |
| will most likely end up auto-targeting one of the magicians instead of the |
| boss otherwise.  The magicians can be killed in a single hit by the Bow,   |
| so if you're aiming at the boss and see a magician casting a spell, feel   |
| free to pick him off.  Another benefit of taking them out is that they     |
| usually drop blue essence, and every once in awhile they drop red or       |
| yellow essence.  If they drop red essence then you can use the Art of      |
| Inferno for a strong magic projectile attack.  If they drop yellow essence |
| then you can try the charge up Y button attack, it's quite powerful.       |
|                                                                            |
| The other way takes slightly longer, but is also relatively safe.  It      |
| relies on the fact that the magicians do not respawn forever, there are    |
| somewhere between ten and fifteen of them, but no more than that.  For     |
| this reason you are going to want to take out every single one of them.    |
| Given that they drop blue essence, it only reinforces the statement that   |
| this way is slightly less difficult.  Once all of them are dead, then you  |
| are free to tap the B button quickly and fire auto aimed arrows at the     |
| boss, regardless of whether you are actually looking or not.  They are     |
| strong enough so that fifteen will be able to take him down no problem.    |
|                                                                            |
| Finally you will want to note that the boss' attacks are quite powerful,   |
| and regardless of which method you choose you will always want to be       |
| careful to be blocking all the time.  Magicians will not use magic while   |
| they are off camera, but the boss has no qualms about appear for a charge  |
| attack even from off camera so always be ready.  Magic projectiles cannot  |
| be blocked so be ready to roll at any time as well.  If all else fails and |
| you run out of arrows, magic and sword attacks work well on the boss, it's |
| just a bit more difficult because the closer you are the more likely you   |
| are to get spear'D or possibly horse kick'd in the process.                |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

With the boss dead there is a glowing item on the ground, interact with it 
to pick up the TECHNIQUE SCROLL: COUNTER ATTACK.  This will allow you to 
counterattack by pressing the X or Y buttons while blocking enemy attacks.  
After you have picked it up, examine the door to trigger a cutscene.
______________________________________________________________________________


          __  
      (__/  ) 
        /     
     ) /      
+-- (_/ KIES OF VENGEANCE [CHAPTER 3] ------------------------------ 01.03 --+

Right at the beginning of this level there is a save point beside you to use.  
On the table next to the save point be sure to pick up the ELIXIR OF THE DEVIL 
WAY.  Leave this room and head straight across the hall into the next room, 
there on the table is an ELIXIR OF SPIRITUAL LIFE.  Leave this room and make a 
left, then another left into the first room you pass here.  There should bea  
trasure chest on the ground beside the bed in this room, open it up to acquire 
the AIRSHIP MAP.  The instant you try to walk away, suddenly two enemies will 
break in through the glass.  Both of them are new enemies, so let's take a 
look at how they fight.  The white soldier is more common and has less health, 
the grey soldier has better defense and fights slightly better.  The white 
solder however is the one you have to watch out for, unlike the grey soldier 
he has the ability to use a throw move where he grabs you through your block 
and attacks, never block when right beside a white soldier.  The grey one also 
has a throw where he knees you in the face, but seems to do it less often.  
Either way you should be careful when blocking near both of them will defend 
with his shield quite often but if you jump and attack downward, that should 
be reasonably effective.  When both enemies are dead, leave the room.

All you will find in the room across from you is another one of those flower 
scroll tips, no big deal.  LEave this room and go up the hall, there is one 
more door on your right, there you will find an ELIXIR OF SPIRITUAL LIFE on 
the table.  Leave this room, turn right and make your way to the end of the 
hall where a few enemies appear.  Same idea as before, grey soldiers and white 
soldiers to eliminate.  Be careful because they are equipped with projectile 
weapons as well, so it's a good idea to always be blocking even when they are 
off screen.  When all of them are dead there is a shining object on the 
ground, this is the WING KEY and it's used to open the door in front of you.

In this room you will see staircases on your left and on your right.  Jump 
down the stairs on your left to find another of Muramasa's shops at the 
bottom.  Forget everything else, what you really want to do is upgrade the 
Dragon Sword to the second level here, that is the most important thing.  It 
will not only increase it's power but unlock some brand new attacks as well.  
Once you have done this turn around and climb back up the stairs again.  At 
the top head over to the opposite side of the room and run down the other 
stairs.  Both doors at the bottom happen to be locked, but there is a save 
point there which you can use if you need to save your game again.

Note something I neglected to mention before, check the shop after you upgrade 
your sword and a new item appears in the inventory, the Technique Scroll: 
Izuna Drop, so you'll definietely want to pick that up.  Climb the stairs 
again and face the direction opposite the way you came in, there should be a 
large set of double doors which you cannot pass through.  Go left of these 
doors and head through the door there to wind up in the kitchen.  Open the box 
at your feet, inside is a LIFE OF THE GODS [003].  Leave this room and go over 
to the right side of the double doors this time, it will lead you through a 
room to the Crew Compartment where a number of enemies attack you.

This room is small, so the close quartered fighting might seem a bit 
difficult, but it's a great chance to use your charge up Y button attack, do 
so after killing an enemy to absor the essence and let loose.  There's nothing 
really to be found in this room so once the enemies are defeated, head thorugh 
the door on the left.  Make a left in this hall and interact with the door 
here to unlock it from this side.  Turn around and go back through to the hall 
again.  Proceed through the door on the left, opposite the one coming from the 
crew quarters.  This takes you into the into a nice office-like room.

Laid out on the desk is some form of memo, most likely worth reading.  Beside 
it is the more important MAP OF TAIRON rolled up, you'll definietely want to 
pick that up.  Before leaving this room there is one more thing to do, check 
the windowsill behind the desk and you should come across a glowing object.  
Pick it up to acquire your first GOLDEN SCARAB [001].  This is one of many 
special collectables that you can exchange with Muramasa the shopkeeper in 
order to get some great stuff.  When you're ready to go, step into the 
elevator located on the side of this room and press the button to descend.

There's not much to do here so make your way around this part and take the 
next elevator going down.  At the bottom you will encounter a number of normal 
white soldiers, you can take them on one at a time fairly easily.  Once all 
the soldiers are eliminated, a grey soldier is going to come down on the 
elevator.  As usual he's a bit more difficult, but not by much,  Your reward 
for defeating all of these enemies is the ID CARD, a special item which will 
get you through most of the locked doors now.  Before going back up the 
elevator again, enter the room beside the elevator and kick open the chest to 
acquire another LIFE OF THE GODS [004].  Leave this small room and take the 
elevator back up again to the floor above you, where you came from originally.

This time take a few steps and head through the door on your left, it can be 
opened now that you have the ID Card.  Inside this roo mare a couple of white 
soldiers, be careful because there really isn't any indication that they are 
coming after you.  Follow this hallway to the dragon statue where you have 
been before.  Save your game and then keep going in the same direction, 
through the opposite door.  Cross the walkway and enter the large cargo hold.  
Near the large door at the back there is a crank, turn it three times and 
you'll be ambushed by a number of white soldiers.  Dispose of them easily, 
feel free to break the nearby crates and use the essence to power up your 
sword attacks.  After doing this, turn the crank a few more times and the door 
will be down.  Before going any further make sure to equip the Bow, if you 
need Arrows, an infinite supply can be found in the tub back near the entrance 
to this room.  When you're ready, go back to the large door you just opened.

Above you on your right is a long wire you can grab onto, but wait a moment.  
Stand at the edge and face across to the other side, hold B to pull out the 
Bow and move the analog stick to aim.  Take aim and fire at the two white 
soldiers who appear on the other side, you will definitely want to defeat them 
before you go any further or they will shoot you off mid-way across.  Jump up 
and you'll automatically grab the wire.  You can shimmy across using the 
analog stick and when you reach the end, press down and the A button to drop.

As you run down the walkway be prepared to take on a gey soldier when you come 
around the corner.  I recommend extreme caution in this battle, believe it or 
not the first thing which happened to me was have him grab me, knee me in the 
face, and launch me over the railing.  Instant game over, you don't want that.  
Kick his ass any way that you can and take a look at the door.  It's locked 
still unfortunately.  Follow the walkway to the end and open the chest to get 
an ELIXIR OF SPIRITUAL LIFE.  Turn around again and look at the window on your 
right, now very ninja proof.  Jump and slash to break the glass, then jump 
through it.  Feel free to go nuts in this room with your sword, destroy all of 
the machinery, that's your primary goal here.  Doing so will unlock virtually 
every single door on the entire ship.  Now head back the way you came, across 
the wire once again and through the cargo hold to the save point.

After saving your game, go up the stairs and make your way back all the way to 
the beginning again.  Go thorugh the door at the other end of the hall this 
time and it will lead into a room with many crates.  Your goal here is to get 
to the back of the room, it isn't going to be too difficult to do.  Simply run 
and jump over crates, running up walls and grabbing edges where appropriate.  
At the back of the room you will find a chest containing THE TALISMAN OF 
REBIRTH, a chest containing ELIXIR OF THE DEVIL WAY and in between both 
chests, a GOLDEN SCARAB [002].  At this point you basically want to turn 
around and go straight in the other direction, through the living area, 
through the part after that wit hthe two staircases, through the next hall and 
you will reach a staircase leading to a couple of easy-to-kill white soldiers.

Make a 180 degee turn on your left and run up the wall here to reach the upper 
area above the stairs where you came up.  There are two white soldiers and a 
grey soldier to kill here before you can proceed, watch out for the obstacles 
in the middle, they may impede some of you combos.  Before you go any further 
you'll want to turn around and jump on top of the box behind you.  From there 
you can run up the wall and do the wall kick to land on a super secret upper 
walkway.  All that you find up here is a GOLDEN SCARAB [003] but I'd say 
that's a pretty worthwhile reward.  Drop down again and continue along the 
path, you should pass on your right, a chest with a GREAT SPIRIT ELIXIR in it.

Run across to the platform on the right and jump to the platform on the left, 
if you fall you'll simply have to try again.  There are a few soldiers on the 
other side, nothing too dangerous here.  Jump up onto the crate and from 
there, run up the wall and jump backward onto the walkway above.  Once again 
there are two more soldiers to kill here.  Head forward until you reach the 
ladder, don't climb up it but instead run up the wall on either the left or 
the right of it, and wall jump up until you land in a secret hallway.  At the 
end of this hallway, pull the lever and drop back down to the bottom of the 
stairs again.  Once again don't climb the ladder, turn around and run to the 
end of the catwalk where you will find a Dragon Statue.  Note that you will 
only find this statue if you are playing Ninja Gaiden Black, it does not 
appear in the original game.  I gues you're free to backtrack and find the 
other most recent statue if you wish.  Either way save your game here and 
then, only then, should you turn around and ascend the ladder to the boss.
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                             +-- D Y N A M O --+                            |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Prepare yourself for a battle against some kind of super human hybrid      |
| robot monster thing.  He's got just about every attack you would expect    |
| something of this size to have, from a powerful robo-punch, to a machine   |
| gun laser cannon.  Defeating him however shouldn't be as difficult as you  |
| might expect if you've got the right tactics, and perhaps a few extra      |
| healing potions on hand.  We'll begin with the boss' attacks.              |
|                                                                            |
| He only really has three basic attacks, and a fourth that he uses          |
| extremely rarely.  The first is the most common, he begins to charge up    |
| his laser cannon and then fires a number of laser bursts in your           |
| direction.  If you are moving perpendicular to him the whole time then     |
| this attack cannot hit you under virtually any circumstance, mostly it     |
| seems to hit Ryu when he is changing direction or moving to attack the     |
| boss.  Secondly, when you get close the boss wil use his other attack, a   |
| very powerful elbow-wrist drop on your head.  This attack can be blocked   |
| (unlike the laser blast) but leaves you disoriented for a moment, and      |
| vulnerable to the boss' third attack he likes to use right after.          |
|                                                                            |
| The third attack is a grab and throw attack.  After using his punch, if    |
| you block the attack and don't move right away he will grab hold of you    |
| and put the alser cannon right to your chest for massive damage.  Do not   |
| let this happen under any circumstance.  Fianlly we have the additional    |
| rare attack he hardly ever uses.  He jumps into the air and creates a      |
| protective barrier around himself, this barrier disappears momentarily so  |
| there is really no reason to worry much about it too much at all.          |
|                                                                            |
| When it comes to attacking the boss, personally I find that the best       |
| attack by far (I don't know the name), is the attack which requires the    |
| Dragon Sword to be upgraded to level two.  The attack where yu run at the  |
| boss and jump, and while you're flying through the air you press the Y     |
| button.  Ryu executes a very fast and very powerful slash through the      |
| boss' body and comes out the other side with plenty of time to move out of |
| the way.  The problems come when the boss blocks this attack, he has a     |
| habit of punching your immediately so always be ready to block.  In order  |
| to connect with this attack you absolutely must hit him head on, if you're |
| on even a slight angle the boss will block the attack and retaliate.       |
|                                                                            |
| This strategy should be enough to get you through the fight, provided you  |
| are skillful enough to use it.  Some other strategies that work well are   |
| of course the Inferno fireball magic spell, the running double X button    |
| slash (requires Dragon Sword level 2) and to be honest, the good old       |
| fashioned normal ground based combo.  Sure this leaves you open and        |
| vulnerable to almost every one of his attacks, the the damage is quite     |
| high if you connect, and it makes for a great offensive last resort.       |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________________________________________________________________________


         _____
        (, /
          /
      ___/__
+-- (__ /    MPERIAL CITY INFILTRATION ----------------------------- 01.04 --+

Save your game here, using the Dragon Statue directly beside you and then jump 
over the edge down onto the street.  Jump down and face off against the three 
white soldiers that are waiting for you down below.  It's a pretty linear path 
on your way down through the city, when you see a scroll thrown in front of 
you, read it and learn about Han's Bar.  Make an immediate left when you enter 
the Twin Serpents Plaza and go thorugh the gate to find a chest containing a 
GREAT SPIRIT ELIXIR.  The path leading to the right just takes you to a locked 
gate, so follow the centre path down the road to encounter some enemies.

Just another bunch of three white soldiers, the thin alley gives you a great 
opportunity to run up the wall and use the jumping Y button attack which 
should pretty much eliminate them in a single hit.  Once the enemies have been 
taken care of, approach the gate and open it up.  Check immediately to your 
left where you will find a dead ninja, on his body is the TECHNIQUE SCROLL: 
GUILLOTINE THROW.  Approach the opposite side of this area to spawn a number 
of enemies, including one equipped with a grenade launcher.  This sounds like 
it would be a perfect time for you to try out that new Guillotine Throw, jump 
toward a nearby enemy and tap X and A at the same time while in the air to 
perform the throw, it should kill most easy enemies like this instantly.

Check the upper part of this area to find a ninja with Arrows in his back, you 
can refill your supply as much as you like here.  Now head through the gate 
with the orange orb on it.  Immediately when you enter the next area you'll be 
attacked by three white soldiers, don't let them catch you off guard.  Follow 
the path straight ahead and around the corner to the right, there you will 
find the STONE TABLET [TOP] on the ground.  Turn around and go back, surprise 
surprise, some more enemies have appeared while you were gone.  Decapitate 
your foes and take the path to the right, going down the stairs this time.

At the bottom of the stairs make a right and run along the path until you find 
a flower scroll directly in front of you.  Read it and them whip out your Bow, 
there are two enemies across from you in this area you need to kill using the 
Bow, do that now.  Once you've done that head to the stairs leading down and 
note the blue pipe running along above the stairs.  Run vertically up the wall 
here and Ryu should grab it when you do.  Now you can shimmy along to the left 
and drop down on the platform.  Jump once again and this time, grab hold of 
the wire that runs across the top of the square.  It will take you over to the 
other side where you can find a chest with LIVES OF THE THOUSAND GODS [002].

After acquiring this item, a couple new white soldiers will appear on the 
platform across from you, quickly dispatch them with your Bow once again.  
Return to where you first read the flower scroll and run off the edge right 
there, since there is a blue rail running along the side you will cartwheel 
and grab hold of it.  Make your way to the right and then when you reach the 
end hold up on the analog stick and press A to climb up.  Inside this chest is 
a LIFE OF THE GODS [005].  Now drop down and follow the road to an enormous 
gate with two yellow orbs on it.  Open this gate and proceed forward.

What you want to do here is go straight, and then when you reach a wall the 
path forks, take the right fork and examine the body of the dead ninja to 
acquire the NUNCHAKU, a brand new weapon.  Head back to where you first 
entered this area and now take the first fork leading right.  Just past a 
small cutscene where it shows you the door of a building, some gates will 
close and some enemies will approach from behind.  You've got a couple of 
white soldiers, at least one grey soldier and a guy with a grenade launcher.  
Either way it should be too difficult for you at this point, remember the 
power of the Guillotine Throw.  With the enemies defeated then you need to 
turn around and go back to that door it focused on, enter Muramasa's Shop.

There are a couple of things to do here.  If you're playing Ninja Gaiden 
Black, then you are free to upgrade the Lunar to the next level, it looks far 
cooler when you do.  Also don't forget to pick up the Technique Scroll: Izuna 
Drop if you haven't already, as well as the Guide Map to the Capital of Vigoor 
(it's extremely cheap).  Now leave the shop and make a right, then an 
immediate left through the small blue edged door and up the stairs.

On the way up the stairs you'll encounter a couple of normal enemies, they 
shouldn't be too hard to defeat, the upgraded Lunar works exceptionally well 
here.  Once you reach the top, prepare yourself for some new enemies.  The 
black spider ninjas are extremely dangerous, much moreso than any other type 
of enemy you have faced so far.  Not only are they extremely fast and flippy 
with their swords, they drop inconspicuous grenades or even go so far as to 
attach them to your body.  The explosions from these weapons cannot be blocked 
by any conventional blocking technique, so it would be a good idea simply to 
keep dodging.  Kill them the same way you would kill any other enemy and be on 
your way.  Through the door at the end here, inside the chest is a SPIRIT OF 
THE DEVILS [001].  This is a special item which increases your maximum ninpo 
magic slots, meaning you can now cast two magic spells without replenishing 
(once you actually use the item that is.)  Head back to the street now.

Make a left from the shop this time and pull the lever to the right of the 
door to unlock it, then proceed thorugh.  When you enter this area, another 
Kunai scroll will be thrown.  Read it to learn more about those damn spider 
ninjas, not much more however mind you.  To the left of where you came in your 
should see a glowing aura in the water fountain, examine it to get another 
GOLDEN SCARAB [004].  Turn around and return to the previous area, now enter 
Muramasa's shop.  Speak to Muramasa and choose the "talk" option.  He will 
tell you that in exchange for those Golden Scarabs, he is happy to give you 
special items.  At this point you should have about four of them, so pawn them 
all off to get a LIFE OF THE GODS [006].  Leave the shop and go left.

Back in this are again what you want to do is make a right this time, at the 
first fork.  Ignore the cracked wall on your left, at the moment there is 
nothing that you can do about it.  When you come to a short alleyway, note the 
platform up above.  Run up the wall opposite it and jump backward to land on 
the platform here.  In this room you have to fight back three Black Spider 
Ninjas, but your reward for doing so is the treasure chest in the corner.  No 
special item awaits you in there, just a stash of many orbs of all colours, 
quite worthwhile for the minimum of trouble you went through for it.

Head back once again to the entrance of this whole area, you can unlock the 
gate from this side by the way to get out.  Instead of taking the right path 
this time, keep an eye on the left side for a small staircase leading up.  
Head up the stairs and go around the path to the left, you'll have to fight 
off a couple of Black Spider Ninjas along the way.  After defeating the two 
enemies, note the very small alley where one of them came out of.  What you 
want to do is run up the wall and jump from wall to wall to reach the rooftop 
above.  Jump across to the next platform from here, then to reach the one 
after that you're going to have to do a horizontal wall run to make it.

This leads you through a door to the body of a ninja, examine his body and 
read SUKE'S DIARY he seems to have in his hand, it's full of ninja secrets.  
After this be sure to pick up the GOLDEN SCARAB [005] as well from the ground 
in front of you.  At this point I would recommend you turn around and go back 
to Muramasa's Shop.  In exchange for the fifth Golden Scarab he will give you 
THE AMULET OF POTENCY.  This item (when equipped) will mean that your throw 
attacks and your kick attacks do more damage than normal, perhaps it might not 
be too helpful, but every bit counts especially in a game like this one.

Return back up to where you found the dead ninja and where you found the most 
recent Golden Scarab.  Continue further and after a mere few steps you will 
come across a chest which contains a GREAT DEVIL ELIXIR.  To your right you 
will find another lever, pull this lever and then drop down.  The large door 
is now unlocked so you are free to head through it.  Follow the path until you 
reach Han's Bar and then watch the scene when you arrive there.  It seems you 
are not allowed to attend this party which is unfortunate, but no matter, 
there are always other ways.  What you want to do is make a right and read the 
Kunai scroll which gets thrown directly in front of your face.  After reading 
it, continue along the path to the Dragon Statue and use it to save the game.

Turn around and head back to the fork, when you do you should see a Kunai 
scroll thrown again the wall here.  Read the scroll and then note the alley 
beside it.  Run down to the end of the alley to find GOLDEN SCARAB [006].  
After you have found it, return to where you found the Kunai scroll and look 
closely.  See those blue lines above it?  Remember that blue means secret?  
Stand back and run horizontally along the wall on these lines, jump before you 
fall and run along the next set of blue lines, jump from these to the third 
set of blue lines and from those to the ledge at the end.  On the final jump I 
would recommend you add an additional X button attack just to get that bit of 
extra height you need.  Here is where you will find the WINDMILL SHURIKEN as 
well as some kind of X pedestal which refills your health back to the max.

Backtrack to the previous area and enter Muramasa's Shop.  There is now some 
kind of promotional deal going on where you get a ticket to the party with 
every purchase.  For this reason all you need to do is open the shop menu, buy 
anything and leave and it will get you HAN'S BAR PARTY TICKET.  With this item 
it's obviously time to return to Han's Bar.  On your way back you'll be 
attacked by three dangerous Black Spider Ninjas, dispose of them as you see 
fit and then approach the bar.  When you do a cutscene will trigger.
______________________________________________________________________________


       ______)
      (, /
        /
     ) /
+-- (_/ HE CITY OF FIENDS [CHAPTER 5] ------------------------------ 01.05 --+

Right at the beginning of this level you start beside a chest, kick it open to 
acquire the LILY KEY.  We'll put that to good use later.  Be sure to use the 
Dragon Statue on the other side of this rooftop, once you've saved your game 
then read the Kunai Scroll which landed right at the start.  Now beside the 
trap door there is a low ledge, jump over the side and when you land, open the 
chest beside you to get an ELIXIR OF SPIRITUAL LIFE.  Go through the door now, 
ignore the ladder on your left (it just takes you back up thorugh that trap 
door) and begin down the stairs.  There are a couple of white soldiers and a 
grey soldier to take out in this stairwell.  At the bottom you'll find another 
chest on your left, this one containing an ELIXIR OF SPIRITUAL LIFE as well.

Continue down the hall, defeating all of the soldiers which appear and attack 
you as you go along.  At the end of the hall is another staircase which leads 
down uneventfully.  You can feel free to examine the arcade machine at the 
bottom, however there is no game in it.  Don't worry, you'll be able to get in 
some classic Ninja Gaiden goodness at a later time.  Check the bar on the 
other side to find an ELIXIR OF THE DEVIL WAY sitting there on the counter.  
There's also a MAP OF DWORKU to be found on the other end of the bar.  

The exit to the bar is located opposite where you found the map, when you get 
outside you'll have to take on five or six of those white soldiers, and a grey 
soldier as well.  Keep killing them and they'll keep dropping into battle.  
Fortunately it really doesn't make any difference how well or how poorly you 
perform in this fight for one reason.  After they are defeated, run along the 
wall horizontally on those two blue lines again and jump back and forth to 
reach the area with the giant X.  This statue still refills your health back 
up to full like it did before, so be sure to take advantage of it.  Drop back 
down and go in the other direction, toward the Dragon Statue and save your 
game there.  Now you're ready to leave this area, head for the exit gate.

When you leave this area, go straight ahead toward the door with the two 
yellow orbs on it, and go thorugh that door as well.  Be careful of enemies 
using firearms from up above.  Before going up any staircases, on your right 
you will find a door with a Lily emblem on it.  Use your Lily Key to unlock 
this door and head forward.  There are three normal soldiers to take out in 
this alley, nothing you haven't seen a hundred times before.  The alley itself 
leads to a dead end, but you should come across a Kunai Scroll which will give 
you a helpful hint.  What you need to do is move to the area just before the 
alley curves left and face the end.  Run foward and jump to run horizontally 
along the wall on your right, before you reach the other wall, jump and run 
horizontally along that wall, then jump again to get over the fence and land 
beside a treasure chest.  Inside this chest you will find an ELIXIR OF 
SPIRITUAL LIFE.  Continue down the road to encounter some Black Spider Ninjas, 
they are extremely dangerous so be sure to always stay moving like usual, or 
you'll end up being raped by the explosives.  The path from this point is 
quite linear, it will take you past a gate which you cannot open and 
eventually to a large door with red orb shapes in it.  Pull the switch beside 
this gate to open it up, now you are free to return to Muramasa's Shop if you 
like, this acts as a shortcut.  When you're done looking around, return here.

Use the Dragon Statue which just happens to be right beside the lever.  After 
doing so you'll want to start ascending the stairs opposite the statue on the 
other side.  The path takes you up and out to the drawbridge square, where you 
are challenge by a couple of normal soldiers.  Turn around and face the 
direction you came from, but look a little bit to the right, there you will 
see a door with a blue orb in the middle of it, this is the door you want to 
take.  It leads to a long alley where a number of soldiers, including one with 
a grenade launcher, are waiting for you up at the top.  Dispatch them as 
quickly and as painlessly as you possibly can.  About half way up this alley, 
on your left, keep an eye out for a treasure chest.  Inside this chest is the 
KEY OF PEGASUS, an important item which you are going to need quite soon.

Turn around and face the oppsote direction, it's a drop off here but there's 
something else.  Take a look to the left of the drop to see a shiny golden 
object.  What you need to do is jump and wall run horizontally on the right 
wall, then transfer to the next wall and wall run directly into that little 
area.  Drop and pick up the GOLDEN SCARAB [007].  Now drop down from here to 
the Moat Road and follow it up toward the tunnel again, you'll have to take on 
the three Black Spider Ninjas a second time (or you could just try to run past 
them I guess.)  When you reach the gate on your left, use the Key of Pegasus 
to open it up.  Inside here you will find a lever, and this lever controls the 
drawbridge.  Pull the lever to lower the drawbridge down, and then run to the 
end of the path and use the Dragon Statue to save your game once again.

Climb up the stairs opposite the statue to reach the drawbridge area again, 
the enemies have most likely respawned so you'll have to deal with that 
inconvenience.  Now that the bridge is down, feel free to cross it and make 
your way left to where you'll be attacked by another three dangerous Black 
Spider Ninjas.  As usual take your weapon of choice and cut them a few new 
orifaces, personally I like the Lunar to use against these guys but if you 
don't like it, or you're playing the original Ninja Gaiden, then the Dragon 
Sword will work just fine.  After they have been killed, be sure to use the 
Dragon Statue in the little alcove there.  Interestingly enough, directly 
besude the statue on the right is another GOLDEN SCARAB [008].  

Stand facing the Dragon Statue just outside of it a bit, the path you want to 
take is the path on the right.  As you make your way down the road, stick 
beside the left wall.  Soon enough you will pass a small little area where 
there is another GOLDEN SCARAB [009] sitting on the ground.  A mere few steps 
further than that on your left again you'll come across an ELIXIR OF SPIRITUAL 
LIFE inside a treasure chest.  The linear road from here leads you to the 
Monastery Plaza, there you will be forced to take on a few normal soldiers at 
once, including one equipped with a grenade launcher.  For such a large 
battlefield, and for being locked in the enemies don't really put up much of a 
fight.  After you have won the battle, locate the gate to the monastery.  It 
is the large set of double doors which cannot be opened from this side.  If 
you want you can turn around and go up the stairs in the opposite direction to 
reach the save point again, but you'll have to fight three Black Spider Ninjas 
in order to do so.  Either way your true destination is left of the doors.

Watch out for the Black Spider Ninjas which seem to come out of nowhere.  Use 
the walls here to your advantage and defeat them with all sorts of ninja wall 
running and dash attacks.  Once they have been defeated you are going to want 
to go down the nearby alley and open the chest to acquire a GREAT SPIRIT 
ELIXIR.  Continue down the road and take out the next set of three Black 
Spider Ninjas, hopefully this isn't taxing your health too much because this 
part can get quite difficult.  When you reach the end of the path at the 
Monastery Inner Clearing, you'll have to face off against a number of white 
soldiers, but it makes no difference how many you kill as this battle is 
timed.  After about thrity seconds or so a scene will interrupt.

You are now fighting one hell of a dangerous miniboss battle, three of those 
red lizard monster enemies that Rachel killed during the cutscene in the last 
level.   They have numerous attacks they can perform.  Firstly they like to 
charge at you head first and knock you out of the way, they also have a nasty 
claw attack they'll use when you're right in front of them, fortunately this 
is blockable.  Never come up on them from behind, they huge tail sticking out 
of their ass isn't for show, it will swipe at lightning speed and knock you 
away from them, you must always fight from the front here.  The fire breath 
attack doesn't seem too dangerous, I find that when they do it you can easily 
avoid it by rolling up to them and blocking when close.  Finally the one you 
really have to watch out for is when they lift their head high into the air, 
and come down onto you by chomping your head and flinging you away, this is a 
throw so it's unblockable.  As for attacking the beasts, normal combos work 
great, but you will want to do everything you can to fight them only one at a 
time.  After doing a combo often the beast will go back for a head-eat attack, 
so get the hell out of the way if you see any indication of this happening.  
They really don't have that much health considering their size, and each time 
one of them is killed it drops a large portion of blue essence, so don't waste 
any items if you know one of them is about to be killed.  When you win this 
little "mini" battle as I call it, there's a scene and then the real boss.
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                   +-- T E N T A C L E   M O N S T E R --+                  |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| What you have here in front of you is one hell of a nasty looking tentacle |
| monster thing, at first you could be forgiven for having no clue           |
| whatsoever how to begin fighting something of this size.  Especially given |
| that when you run up and attack it, your blade only bounces off.  Worry    |
| not, for you are actually about to take on one of the easiest bosses you   |
| have faced so far, one which can be defeated easily if you know how.       |
|                                                                            |
| Taking a look at the boss' attacks there actually isn't much to look at.   |
| He was two tentacles coming out of his sides which seem to kind of flail   |
| around randomly.  Their range isn't all that impressive so you can always  |
| avoid being hit by moving to the outer part of the arena.  When you do get |
| close however, the tentacles will try to swipe at you.  You can attempt to |
| jump out of the way, but simply running should be enough to avoid their    |
| attacks for the most part.  Now and then the boss will spin its core       |
| around along with the tentacles, nothing too dangerous.  The actual damage |
| taken when you get hit by them is mediocre at best.  Besides that he has a |
| grab attack that he uses extremely rarely, it is likely that you will      |
| never even see it used at all.  After taking damage sometimes the boss     |
| likes to expel large balls of acid or something out of his top, but these  |
| can be avoided simply my moving to get away from where they are going to   |
| land, most of the time you are given enough opportunity to move.           |
|                                                                            |
| Attacking the boss should also prove relatively easy, the target you are   |
| aiming for is not the core but rather where the tentacles connect to the   |
| core.  Jump directly at them and press the Y button to perform the Flying  |
| Swallow attack, do this over and over again, immediately when you land     |
| each time to avoid having the tecntacles come around and hit you while     |
| you're on the ground nearby.  After about three hits the tentacle will     |
| fall off and drop a small blue essence, feel free to pick this up and      |
| restore your health a little.  Do the same thing next on the other         |
| tentacle.  Now after doing this, the eyes on the boss will open and you    |
| are free to go in for some massive damage.  Just about anything works fine |
| here, his health really starts to deplete when you attack now, but the     |
| most effective thing to do is hold the Y button and absorb that second     |
| blue essence the other tentacle drops, then go in for a huge combo.        |
|                                                                            |
| This will repeat again and again until you finally eliminate the boss,     |
| most likely the third time you eliminate both of the tentacles.            |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________________________________________________________________________


       ______)
      (, /
        /
     ) /
+-- (_/ HE MONASTERY [CHAPTER 6] ----------------------------------- 01.06 --+

From where you start in this level what you want to do is turn around and open 
the two chests to get a GREAT SPIRIT ELIXIR and a LIFE OF THE GODS 007].  
After collecting both of the items, turn around and begin making your way up 
the stairs here.  At the top of the stairs you will find an ELIXIR OF 
SPIRITUAL LIFE.  Collect this item and then enter the next hall, make sure the 
original Shurikens are equipped when you do.  Begin throwing them around 
wildly to take out all of the bats in this area.  Hhad to the other side and 
drop down into this area, there is a statue which will take you to Muramasa's 
Shop once again, but there is nothing new here for you to get.

Leave this room and when you get outside, you'll be attacked by a brand new 
type of enemy.   Fortunately this type of enemy does not actually have any 
throw attacks, so while blocking you are literally invincible.  Use this to 
your advantage and defeat them using mostly counterattacks, with perhaps a few 
other defensive moves just to keep things mixed up.  Once they are dead, turn 
around and open the chest you probably passed by which has an ELIXIR OF THE 
DEVIL WAY inside of it.  Also be sure to examine the body of the ninja lying 
on the ground, his corpse is holding onto a MAP OF THE MONASTERY.  

There's an additional Dragon Statue over here on this side already.  After 
saving the game what you want to do is go up the stairs and examine the large 
double doors, these are the ones which were locked in the last chapter, now 
you can open them yourself.  Turn around and go back through, head through the 
large double doors at the bottom of the stairs this time.  When you arrive in 
the Altar Hall, go up either the ramp on the left side or the right side.  At 
the top, check between the two ramps to find a chest containing ELIXIR OF 
SPIRITUAL LIFE.  Afer acquiring this, approach the main altar for battle.

You'll find yourself facing off against two brand new enemies, the floating 
scythe demons appear from their statue-like state and attack from the air.  
They have the ability to teleport and cut you with their sickle so it's 
important to always keep moving.  My personal attack of choice for defeating 
these monsters is the Flying Swallow, jumping at them and pressing the Y 
button.  Soon enough you'll be join by at least seven or eight of those simple 
claw demons as well, it's going to become a real party in this room.  Always 
keep an eye on your defenses and eliminate those scythe demons as quickly as 
possible so you can focus a more defensive posture to get the claw demons,

Just a few steps up and to the left of the first chest you got up here, is 
another which contains an Elixir of the Devil Way.  Directly opposite this 
chest is a thin door leading into the next hallway, this is the door you want 
to take.  It leads into the archives, and you won't have much time to check 
out the reading material because you'll immediately be attacked by virtually 
the same party you just fought, except this time it will be in a more enclosed 
area.  Kill all of the enemies here and then ascend up the stairs.  Since the 
gate should have opened after all the enemies were defeated, you can now feel 
free to smash the display cases with your sword and collect the many items you 
find inside which include an ELIXIR OF SPIRITUAL LIFE, the STONE TABLET 
[RIGHT], the INCENDIARY SHURIKEN and another GOLDEN SCARAB [010].  

Also you may have noticed a number of conspicuous blue books around this area, 
you'll want to go and collect all five of them which include THE HISTORY OF 
VIGOOR I, THE HISTORY OF VIGOOR II, THE HISTORY OF VIGOOR III, THE HISTORY OF 
VIGOOR IV and THE EMPEROR, LORD OF ALL CREATION.  Each of them can be read 
whenever you wish in the archives section of your menu.  Afer collecting those 
go back up to where you found all the other items in the display cases.

Equip the Incendiary Shurikens you acquired recently but don't start throwing 
them, keep in mind you only have a limited supply.  Walk along the walkway 
here to the opposite end of the room on the second level and stand directly in 
the corner, if you do this the camera should reposition itself so that you are 
able to see a golden object on the ledge up above.  All you have to do here is 
run up the wall on the right and backflip off of it to land right beside the 
GOLDEN SCARAB [011].  After collecting this, walk around to he other side 
where you will find a cracked wall.  As I said you should have the Incendiary 
Shurikens equipped, so throw one at the wall and blast open the cracked area.

In here before you can reach the door, you have to fight off a couple of the 
scythe demons and claw demons, the angled play field and close quartered 
combat kind of give you a disadvantage, which is why you should try to use the 
walls, as well as the floor.  After going through the door you will realize 
that you are actually above the Altar Hall.  Make an immediate right and look 
directly ahead.  Slightly below you, along the top of a thin stone walkway 
there is a lone chest at the end.  Jump down onto this walkway and open the 
chest to get a GREAT SPIRIT ELIXIR.  Go back to where you jumped straight off 
and jump to the right this time.  Open the chest you find here and collect the 
ELIXIR OF SPIRITUAL LIFE.  Make your way back to the door where you came from 
the room with the cracked wall, and go around the path to the other side.  
This side is exactly equivalent to the other side, so jump down onto the thin 
walkway and open the chest to get a GREAT DEVIL ELIXIR, and then jump left 
from the platform behind you to find a GOLDEN SCARAB [012].  Turn around and 
jump back onto the platform, then finally go through the door beside you.

Enter this room and check the left side, beside the desk there is a shining 
statue.  Examine it to acquire the RAPTOR, DEITY OF SENTIMENT.  Examine the 
diary you can find on the desk, it says in highlighted print that it was 
written on the 27th day of the 12th month, and ends with the phrase "left, 
right, right, left."  Games that involve badass ninja killing aren't there to 
really twist your brain like perhaps a Silent Hill game might, however this 
puzzle certainly gets the job done.  Across on the other side of the room is a 
safe with a four digit combination and the ability to move left or right.  The 
combination is of course taken from those dates, 27th and 12th, or 2712, and 
the direction to turn from the final phrase.  Examine the safe and move left 
until you reach the number two, then move right past the 7 until you reach the 
1, then go left again until you hit the number two and the safe will open, 
netting you the BOOK OF THE EONS but another not-so-pleasant surprise.

Upon opening the safe it sets off some kind of trap which causes enemies to 
spawn and fill the room.  It's the same two types of enemies you've been 
facing so far in this level, so take out this collection of more-of-the-sames 
and be on your way through the door that you entered the room from.  If you're 
prepared for a challenge and have a number of healing potions, then you should 
make your way back to the Archives, there's a challenge awaiting.

This is called the Sixty Fiends Challenge, and for anyone just tuning in you 
can find it between chapter six and seven by entering the Archives in the 
Monastery after acquiring the Book of the Eons from the safe.  Just as the 
name implies this challenge entials having Ryu take on a total of sisty fiends 
in one room.  This is just an approximation, but I would say there are 
approximately twenty of the scythe demons and forty of the claw demons.  It's 
not randomized so if you happen to kill all of one type of demon, you will 
only fight the other type for the rest of the battle.  Knowing this might help 
out because they have a habit of working well together.  Here's how it works.

In the Archives, scythe demons and claw demons will just keep on appearing and 
attacking, and you have to kill them all.  The weapon of choice here at least 
in my opinion is the Dragon Sword, I used the Lunar for awhile and while it 
worked, switching to the Dragon Sword seemed to make life easier.  The reason 
I say the enemies work well together, is for the following reason: while 
blocking you can defend against every single attack from the claw demons, and 
that applies almost as equally to the scythe demon, but together it does not.  
When struck by the scythe demon, you are temporarily knocked off balance so 
the claw demons can actually hit you after the scythe demon attacks.  The 
scythe demon also has an unblockable magic circle attack, but that's another 
story and it's easy to dodge.  I would recommend focusing heavily on the 
scythe demons if possible.  They are harder to kill but they will almost 
always drop large blue essence, and it's important to keep your health up.  
The easiest way to kill them I find is the Blade of Nirrti attack.  Strike 
them with the X button, then hit Y to jump in the air, trike three more times 
with X while in the air and ends with X for the Blade of Nirrti.  The only 
other thing which I would address is that you stay the hell away from the  
door at all times, as I mention in the first chapter, Ryu has a habit of just 
doing through doors in the middle of a fight if you get too close, and it 
would be a shame for that to happen on enemy number fifty-nine.

Upon eventually defeating all sixty of these enemies, an impressive feat, you 
are rewarded with a treasure chest on the level above.  It contains a SPIRIT 
OF THE DEVILS [002] which will increase your total magic Ninpo meter from two 
slots to three slots, something which should help you out quite a bit in the 
long run, so indeed it was worth it, if not for that then for all the yellow 
essence you have collected.  That's all there is to this particular challenge.

Leave the Archives and return to the Altar Hall.  Before you go any further I 
would recommend you backtrack and head for Muramasa's Shop.  Give him all the 
Gold Scarabs you have and if it totals more than ten (it should total twelve 
by now) then he will give you a LIVES OF THE THOUSAND GODS [003] in return.  
On your way back be sure to stop and save the game at the Dragon Statue.  Now 
enter the Altar Hall and eliminate the few enemies again.  Approach the altar 
and press the X button to place the Book of the Eons on the altar.  Behind the 
altar a secret hole appears with a ladder going down, step up to it and 
interact with it in order to descend.  Take off the Incendiary Shurikens when 
you land and put on the nromal ones.  Take a few steps forward and start 
throwing like mad to eliminate all the bats.  You'll find GOLDEN SCARAB [013] 
on the ground here right in front of you.  Also be sure to examine the ninja 
corpse for an unlimited supply of INCENDIARY SHURIKENS.  Finally be sure to 
open the chest to get the MAP OF THE UNDERGROUND CEMETERY and then once you've 
done that, approach the Dragon Statue and choose to save your game.

Now what ou need to do is go through the gate, equip the Incendiary Shurikens 
and be ready.  Break the cracked wall and go through, prepare for a boulder 
chase.  The camera changes to be in front of you so move toward the camera.  
At any point if the boulder hits you, you can just try again so don't worry.  
Run straight down and here is a list of what you will encounter.

   I - Jump over the first set of spikes with a single normal jump
  II - Jump over the second set by running along the wall on the left
 III - Dodge the third and fourth spike traps by staying on the right side
  IV - Dodge the pillars by going left then right and then left again
   V - Dodge the next spike pit by staying left and jumping once
  VI - Dodge the next small one by sticking to the right side
 VII - Dodge the next one by jumping normally in the small depression
VIII - Dodge the last big one by running along the left side wall

You'll end up in a room, in true ninja fashion, swinging head over heals on 
some kind of extended wire.  Flip across and open the chest to get a GREAT 
SPIRIT ELIXIR.  Save your game at the Dragon Statue beside the chest and then 
begin making your way down gradually.  If you try and jump to the bottom, you 
will be killed.  On the way down eventually you will reach a bunch of those 
claw demons, just kill them as you usually do without too much complication.  

Proceed through the gate at the edge of the ledge before it abruptly ends.  
Enter the room carefully, don't jump down to the bottom.  Jump to the first 
ledge in the middle and you should be able to see a treasure chest across on 
the other side.  Jump left and run horizontally along the wall to reach it, 
inside the chest is a LIFE OF THE GODS [008].  Drop down the the bottom and 
head to the thin little corner (the southwest corner according to your map.)  
From here you can wall jump up in this thin little area and you'll land in a 
little alcove with a GOLDEN SCARAB [014].  From here you can jump out in the 
opposite direction and grab the ledge on the next platform.  If you need to 
get back out of this room, turn around and face the direction of the Gold 
Scarab (south), jump and run up the wall, then backflip off to reach the top 
of the room again.  Your real destination lies at the bottom, take the west 
exit and drop down the stairs, save at the Dragon Statue at the bottom.

Make your way down gradually again to the bottom, taking out all the bats 
along the way with your normal Shurikens.  At the bottom you'll have to face a 
number of the claw demons, no matter, once they are dead then take the only 
path leading out of here.  Along the way you should see a GOLD SCARAB [015] on 
the lower part of the cave wall on your right, be sure to pick it up.  Have 
your normal Shurikens ready because there are a ton of bats in this room to 
take care of.  After doing this, drop down the ladder to find a whole bunch 
more and then open the chest at the end of the path to get an ELIXIR OF 
SPIRITUAL LIFE.  Stand in the middle of this room and examien the button, now 
press the jump button and then the Y button in mid-air to slam down on top of 
it and get the elevator moving.  Just so you don't get bored while it 
descends, a few claw demons are going to drop down to keep you company.

At the bottom when the elevator stops, go thorugh the door and check on your 
right.  There should be a treasure chest here which contains the VIGOORIAN 
FLAIL, and band new weapon for you to kick serious ass with.  head to the end 
of this hall as well and go thorugh the door to trigger a scene.  Afer a few 
seconds you'll have to face some of the easiest enemies you've ever faced.  
Simply jump around the room like a crazy ninja using the Flying Swallow 
technique and you can't possibly lose.  It's what happens after you eventually 
defeat these enemies that becomes so difficult, a cutscene follows the battle.

Time to take on an army of zombies, each quipped with a different kind of 
weapon.  Most of them are relatively the same, but the fact that the archers 
are equipped with long range capabilities means they should because your 
primary target.  Once the both of them have been dispatched it's a matter of 
taking care of the rest of the zombies.  Personally I like to use just normal 
combos, as well as the technique where you run up a wall, backflip and come 
down with a Y button attack.  Also I find that the magic spell, Art of Fire 
Wheels is especially effective against these particular enemies, you can get 
combos upward of 100 hits or more if you use the spell effectively here.  

After all of the zombies have been taken care of, pick up the HOLY GRAIL from 
the wall in this room and then leave.  There are more zombies here that you 
can kill if you wish to do so, your destination is that large elevator again.  
Take the elevator up, if it stops in the middle just kill zombies until you 
can hit the bottom again.  At the top, follow the path to reach the large room 
with all the chains again.  You have to make your way up the outer path but it 
can get extremely difficult and frustrating.  The archer zombies will hit you 
and knock you all the way back down to the bottom, that is if you haven't 
already fallen off yourself.  The best thing you can do is try to kill them 
from a distance, and Incendiary Shurikens are really the only good way to do 
that.  If you have enough you can try that, otherwise the next best thing 
would be wait for them to fire, dodge and jump to the platform to begin a 
combination.  Either way once you get to the top, be sure to save the game.

Make your way up to the room again with that huge bone dragon zombie skeleton 
and when you arrive, take a few steps left and place the Holy Grail into the 
altar beside you.  Only do this when you are ready for a boss fight.
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                     +-- D R A G O N   Z O M B I E --+                      |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The Dragon Zombie is most certainly the biggest boss you've fought so far, |
| and with immense size often comes immense difficulty.  This is partially   |
| the case here, he's sure going to take a bit more work to drop than that   |
| weird kraken thing you fought in the previous level.  Still, keep a couple |
| of health potions in your inventory, and you'll get through this fight.    |
|                                                                            |
| This boss has quite a few different and unique attacks, fortunately you    |
| don't have to worry too much about predicting which one he's going to do   |
| since he can't use them randomly in a sense.  Basically here's how it      |
| works, the boss is always going to have one limb, either an arm or a leg   |
| on the platform directly in front of you.  Depending on which one he has   |
| there he will use different attacks.  We'll begin however with his         |
| universal attack.  Regardless of which limb is in front of you, the boss   |
| has the ability to shake the screen a bit and then launch two bone         |
| fragments in your direction one after another.  This attack will likely be |
| the one which does the most damage through the entire battle, so you       |
| should get used to either blocking or dodging it.  I don't say this        |
| because the attack is particularaly powerful, quite the opposite in fact,  |
| but the boss does is so often that it'll likely hit you more than a few    |
| times.  It's possible to block this attack, it knocks you off balance but  |
| the second bone fragment should make contact just as you regain your       |
| balance, it's close but you can usually block both.  If you're right at    |
| the edge, then they may hit fast enough so you can't block the second, but |
| from a distance you'll be okay.  Personally I think it's easier most of    |
| the time to just try and dodge them.  The attack is so frequent that if    |
| you're always blocking them, you'll end up blocking the whole battle.      |
|                                                                            |
| Next we have the more powerful attacks, starting with the arms.  If one of |
| his front limbs is in front of you then the boss is capable of performing  |
| a horizontal swipe with his claw, either jump over this or jump backward   |
| out of the way, don't try to block it.  If one of the back legs is in      |
| front of you, then the attack will instead be a vertical stomp.  It's      |
| extremely powerful, but much easier to dodge.  Still impossible to block.  |
| That covers the normal attacks, and finally we have the boss' two          |
| transition attacks.  I call them transition attacks because the boss only  |
| uses them when changing the positions of his limbs.  They are attacks from |
| the head and the tail.  Basically if he is switching from his front right  |
| arm, to front left arm, the head will pass you in the process, same goes   |
| for back legs and the tail.  If he switches from front arm, to back leg    |
| then you won't have to worry about because there aren't any damaging       |
| appendices on the sides of his body that you have to worry about.          |
|                                                                            |
| As the Dragon Zombie turns and his head passes you, he might randomly      |
| decide to pull the head back (this is your warning) and lunge toward the   |
| camera and try to grab you in his mouth.  He lunges so far forward that    |
| for a second his head actually covers the entire screen, it's quite        |
| frightening.  If you get caught in the mouth then you will be victim to    |
| the boss' most powerful attack (and throw) so it's unblockable.  Dodging   |
| it is easy, simply run to the side, I find it easiest to just run to the   |
| right.  When he switches between his back legs, every single time the tail |
| will swipe past you in the process.  Don't try to block it, simply jump    |
| over it like a jumprope.  Everyonce in awhile he'll switch, then switch    |
| back immediately, so the tail will swipe left, then right again.           |
|                                                                            |
| Now that we've covered the boss' many attacks, we can examine just how to  |
| actually defeat him.  As you may have guessed, attacking the body is       |
| pretty much out of the question so we need to look at other avenues.  The  |
| answer is of course the limbs, when you run up to either the arm or the    |
| leg planted in front of you and begin attacking, the boss will take        |
| damage.  Not too complicated, but it becomes difficult especially when     |
| you're trying to dodge those flying bone fragments.  Stick with combos     |
| that involve jumping so that perhaps even while attacking, you'll          |
| inevitably still end up dodging sometimes.  Each limb makes up 25% of the  |
| boss' total health, so you can win the battle by attacking a single one.   |
| When it's taken enough damage a limb will shed the outer bone layer and he |
| will never put that limb in front of you again.  Basically you just have   |
| to defeat all four limbs and deplete his health, and the battle is over.   |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________________________________________________________________________


       ____  ___)
      (, /   /
        /---/
     ) /   /  
+-- (_/   (__ IDDEN UNDERGROUND [CHAPTER 7}------------------------- 01.07 --+

That shiny object on the ground you see right when this chapter begins is 
another LIVES OF THE THOUSAND GODS [004], be sure to pick that one up.  What 
you want to do now is go through the gate and follow the path down to that 
save point again, the one which served as the final save point before the boss 
in the previous chapter.  Run down the path but don't jump to the very bottom, 
instead make your way back to the room where you found the Holy Grail.  If you 
like, it's time to take on the next Sixty Fiend Challenge room.

This particular one as previously mentioned, is found by returning to the room 
where you acquired the Holy Grail, you can head right down there at the 
beginning of chapter seven, however it's not limited to that time, in fact 
unlike the first one you can return here almost anytime.  Basically what you 
have to fight are sixty of those zombie enemies, and as you know their health 
total is quite high so this one is going to take quite a bit longer than the 
first one.  I'll sahre some of my wisdom that will hopefully help you out.

Of course these enemies may be strong and powerful, but they are also very 
slow.  You can really use this to your advantage here, but not at the 
beginning because of those damn archers.  Fortunately, similar to the first 
challenge, there are certain amounts of each type of enemy, meaning that when 
you kill all of one type, including archers, they will not appear again.  What 
you want to do at the start is basically focus only on the archers, there are 
going to be about fifteen or so of them to kill, but once they are out of the 
way it will make the whole fight significantly easier.  Next you will want to 
exploit the enemies' slow movement to help you win the fight.  To do this I 
recommend you rely heavily on the charge up attack.  Just position yourself 
somewhere away from the enemy group and hold the Y button.  Charge up your 
sword once, then wait until it powers up a second time and let loose the super 
sword combination.  This will kill any enemy you hit instantly and possible 
others which are close by.  There are two things to take into consideration 
when doing this: first of all it's slow, but safe, so you can almost guarantee 
a win if you're willing to do this the entire battle.  You can really speed 
things up if you are willing to absorb the essence which comes out of the 
enemies, but you will be sacrificing quite a bit of spendable yellow essence, 
it's up to you.  Lastly, when you use this super attack, blue essence will 
never be dropped, only yellow, so if your health is waning you might want to 
opt for a few normal kills in hopes of getting some blue essence.  Your reward 
for finishing this challenge is another LIVES OF THE THOUSAND GODS [005].

Head all the way back to the first Dragon Statue of the chapter and be sure to 
save your game after doing something like that.  Now that it's out of the way, 
all you need to do is jump down the middle of this area to the bottom where 
the Dragon Zombie's corpse landed.  At the bottom you will notice there a 
bunch of small indented ledges along the wall, go around them until you find 
one which has a GOLDEN SCARAB [016] sitting on top of it.  Now there is only a 
single door leading out.  In this hall you have to fight four zombie archers 
simultaneously, it's quite annoying and extremely frustrating, but no matter.  
Give them all you have with whatever weapon suits your fancy.

Coming up on the next room it's a very important visit to Muramasa's shop.  
Not only does he have all sorts of stuff to do, but you've likely got quite a 
bit of yellow essence after that fiend challenge.  Here's what to do, first of 
all and most important of all be sure to upgrade the Dragon Sword to its 
maximum level.  Second of all, you will also want to give him all of the 
Golden Scarabs you have right now, it should be enoguh to net you another 
SPIRIT OF THE DEVILS [004].  Lastly you will want to upgrade the Vigoorian 
Flail as well as the Wooden Sword I guess with whatever else you have.  By the 
end it will have cost over 100,000 yellow essence to max out the Wooden Sword, 
but at level seven it becomes one of the strongest swords in the game.

With that out of the way, continue across through this next room and you'll 
come to a Dragon Statue, before using it open the treasure chest nearby and 
get the MAP OF THE HIDDEN UNDERGROUND.  Now when you try to cross the bridge 
nin the next room, some zombies will appear and take it out from underneath 
you.  When you land at the bottom, eliminate all of the zombies as well as the 
claw enemies which appear soon after.  Notice the door with the two orbs in 
the middle of it, well the door you want to go thorugh is the one with the 
blue plate on it, on the opposite side of the room as the double orb door.  
When you get in here, quickly eliminate the archer zombie and then equip the 
Bow, possibly for the first time in quite awhile.  Take advantage of the arrow 
filled corpse and then take aim at the two zombie archers way on the other 
side of the room.  Note that arrows will pass through those swinging spike 
things no problem, so all you have to do is aim.  When looking in first person 
while shooting an arrow, you can zoom in with the R trigger.  After killing 
both of them, which each take about four or five hits, then collect enough 
arrows from the corpse once again so that your supply is full.

Drop down over the edge and turn around, there's a treasure chest here with a 
GREAT SPIRIT ELIXIR inside of it.  Jump back up to the door again and whip out 
the Bow.  Aim up in the opposite direction as the door and you'll see a 
glowing object, fire an arrow at this object and a magic blue path will appear 
leading you to the other side of the room.  Cross this path while being 
careful of course, to avoid the moving spike traps.  You can't accidentally 
fall off this path unless you jump, unfortunately you do have to jump whenever 
there's a gap in the path.  Here's a neat tip, if you aim up with the Bow at 
where the spike traps connect to the roof, you can shoot the coloured panel 
and slow them down temporarily.  Don't rely on this too much because the path 
will disappear.  At the end you have to run horizontally across the wall to 
make it over the gap.  When you get to the other side, press the button and 
one of the barries blocking that large door will disappear.  Drop down over 
the edge here and turn around.  Look behind the left pillar to get a GOLDEN 
SCARAB [017].  Now head back to the previous room where you were before.

This time go thorugh the other door, take out the Bow and fire enough arrows 
to kill all three of the zombie archers in this room.  Open the treasure chest 
beside you which contains a GREAT SPIRIT ELIXIR and then drop over the edge 
below and open the other chest to find an ELIXIR OF THE DEVIL WAY.  Now go 
back to the beginning and get ready to run across the walkway.  When you reach 
the third swinging spike trap, it is absolutely essential that you shoot the 
top of it to slow it down in order to get across, if you don't do this then 
it's almost impossible, at least not without taking damage.  When you reach 
the other side press the X button to press in the red pupil and unlock the 
door entirely.  Turn around and once again return to the previous room.

When you're ready then go thorugh the doors and prepare for battle.  THis 
miniboss was originally a boss of course, it's that weird tentacle monster 
thing, but now you've got a few new tricks, a lot more health, and a few more 
Ki to really shake things up.  Your weapon of choice here no question is going 
to be the upgraded Vigoorian Flail.  Here's what do do, jump at the tentacles 
and press the Y button as if you were going to do the Flying Swallow attack 
with the Dragon Sword, this is almost enough to eliminate the tentacles in a 
single hit.  Once they are taken out, cast a Fire Wheels magic, run up to the 
boss and go absolutely crazy, the monster won't know what hit it.  Your 
victory is almost garanteed this way, once the monster is dead be sure to 
collect the LIVES OF THE THOUSAND GODS [006].  Leave the room now.

Run over to the opposite side, furthest from this door.  A little piece of the 
wall has extended outward and you can wall kick your way up in between it.  
When you reach the top be sure to open the chest beside you to get the LIFE OF 
THE GODS [009] and directly across from it, another GOLDEN SCARAB [018].  With 
this Life of the Gods, if you've been collecting them all, you can finally 
upgrade your maximum health, and it's about damn time.  Drop down below again 
and wall kick up in the equivalent space beside the double orb doors where you 
fought the miniboss.  At the top here there's an item on the throne, examine 
it to acquire the JEWEL OF THE DEMON SEAL [001].  This special item is 
designed to increase the level of Ninpo magic.  The only spell you have at 
this point which can be upgraded is the Art of the Inferno, so use it on that.

Equip your Bow and move to the top of the stairs.  Aim down and eliminate the 
two zombie archers at the bottom.  With them out of the way, proceed down the 
stairs and fight off all of the other zombies waiting there for you.  There is 
a corpse of a ninja in the corner, be sure to examine it to get THE ART OF THE 
ICE STORM.  Equip the normal Shurikens again and head down the stairs to the 
bottom where you'll find some bats to take out.  Now this is kind of a puzzle 
room, you cannot touch the floor in this room of the object you are trying to 
examine will rise into the air out of your reach.  If this happens for 
whatever reason, then from the door leading into the door, go right and step 
on the button to lower it back down.  What you have to do is make a left when 
you get into the room, and run across the wall horizontally, when you land 
you'll land on a platform which descend down.  From here you can walk to the 
large coffin without actually touching the floor.  Examine it to acquire the 
WOLF, DEITY OF WISDOM and then again to get the SKULL KEY.

Once again there are dozens of bats waiting for you outside of this room, be 
prepared to hurl Shurikens.  When you make your way far enough down the hall, 
a scene will trigger over which you have no control.  After this you will find 
yourself floating in the water.  What you want to do first is spin around and 
keep tapping the R button to look in each direction.  Eventually you should 
see a golden object at the bottom, hold A to swim under and keep tapping it 
while holding down on the analog stick to find a GOLDEN SCARAB [019].

Swim down through the underwater tunnel beside where you found the scarab.  
Eventually it will lead you to a platform, and beside that platform is a 
Dragon Statue.  Before you opt to save the game, you should note that one of 
the game's most difficult boss fights is coming up, and there's no shop you 
can access.  This is often where players find themselves unable to win, and 
with no way of acquiring more items they must start a new file in an attempt 
to do better.  Don't make the same mistake, if you are unsure then simply save 
on another slot.  Swim back through the tunnel and when you reach the open 
area again, note the elevator under the water.  Swim down to it from the side 
that faces most of the cavern and press X to open the doors, swim inside and 
it will close automatically, taking you up.  Do you remember how to fight 
crazy, flippy ninjas?  I hope so because they are ready to seriously hand you 
your ass the instant you make it up to the top.  Once you are able to defeat 
the three of them, go over to the safe and examine it a second time.  There is 
a new combination on it now, the solution is right to 1, then left until you 
hit 4, right until you hit 1, and left until you hit 0.  Inside you'll find 
another LIFE OF THE GODS [010].  If you're the kind of person who likes to go 
out of their way to maybe save a little time, then I would recommend you go 
back and save your game again right now.  It's not a huge deal, but there's a 
good chance you'll be retying the battle again numerous times, and there's 
something to be said for not having to defeat the Black Spider Ninajs, and 
open the safe again.  When you're ready to take on the boss, then exit this 
room and jump down to the Altar Hall.  Approach the altar to trigger a scene.
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                              +-- A L M A --+                               |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| This is definietely going to be the most difficult boss since Murai, and   |
| if you had more trouble on some other boss than him, then it's going to be |
| harder than whatever boss that was.  I'm not trying to give off the        |
| impression that she's some kind of uber-unbeatable boss, but it will       |
| probably take you at least a couple of tries depending on how many health  |
| potions you use, just to get your head around the battle despite           |
| everything that I tell you now.  We begin as usual with the boss' attacks: |
|                                                                            |
| Alma has so many attacks it's hard to know where to start, but you need to |
| know how to avoid them all so we'll work based on frequency and distance.  |
| When you are a reasonable distance away from here, there are two similar   |
| attacks she will almost always do.  The first is somewhat difficult to     |
| avoid because it kind of tricks you.  What she does is create a purple     |
| aura on her hand and then swing her arm at you as if she's throwing        |
| something, but in reality there is nothing to dodge there.  What she is    |
| actually doing is using some kind of telekenetic energy to launch on of    |
| the stone pillars beside her in your direction for massive damage.  This   |
| can be dodged easily but like I said, you need to know when to dodge.  She |
| doesn't throw it when she swings her arm, she swings her arm and then it   |
| gets throw, so delay for a second or so before you jump out of the way.    |
| The second similar attack is when she creates a bunch of purple orbs that  |
| swirl around her, in this case all four of them are going to fire in your  |
| direction one after another, these can be dodged eaisly simply by running  |
| to the left or right, as long as you're moving you won't be hit by them.   |
|                                                                            |
| Other than that there is one other attack she can do from a distance, she  |
| will swoop out of the air and launch herself in your direction, not only   |
| is this easy to dodge but it's actually better not to try and dodge it.    |
| Instead while she is doing this, go for a Flying Swallow attack and it     |
| can't miss, it won't knock her down, but it's free damage if you're quick. |
|                                                                            |
| There are still many other moves in the arsenel of this boss, a large      |
| portion of them only occur when she is in close proximity to you.  When    |
| floating in the air Alma has a habit of using a powerful ground pound      |
| attack where she comes down in you feet first with the weight of her       |
| entire body, dodge this attack with a roll whenever you can.  The boss'    |
| most powerful attack also occurs when she gets close.  You'll see a beam   |
| of purple energy begin to cover her vertically, if she moves over top of   |
| you while this energy is in place, you will automatically gravitate toward |
| her and be caught in her grasp for an unblockable throw combintion which   |
| ends with you being kicked to the floor.  Even on the normal difficulty,   |
| this can take anywhere between one third and a whopping on half of your    |
| total health away, avoid it at all costs, just run or jump out of the way. |
|                                                                            |
| Lastly the boss can also temporarily drop out of the air and walk around   |
| on the ground.  She will do this periodically and move calmly around the   |
| room.  She is still capable of using the four purple orb projectile attack |
| while on the ground, but that's nothing compared to the other attack       |
| combintion she uses, somewhat similar to the air combination, except she   |
| will simply attack with no purple beam warning, and it does almost as much |
| damage.  This could arguably be her most "dangerous" attack, so always     |
| remember to keep your distance from the boss when she's on the ground.     |
|                                                                            |
| As you can see, the recurring themefor this battle seems to be keeping     |
| your distance, and that will not change when you learn the best way to     |
| actually fight the boss.  The Flying Swallow technique using the Dragon    |
| Sword is by far the most effective way to fight the battle, it allows you  |
| to keep your distance until the last second and then attack, which should  |
| launch you a good distance behind her to a safe place.  After doing it     |
| though you will almost always want to jump out of the way in any           |
| direction, because when it misses she has a habit of trying to counter     |
| with a foot stomp attack.  The thing is, this attack will actually only    |
| hit about one in four tries, perhaps less on the higher difficulties.  She |
| is quite good at dodging it, but when it actually does hit her, it knocks  |
| her out of the air onto the ground where she is culnerable to any attack.  |
| Run up to her and press X, Y, and then pound the X button when you get     |
| into the air to perform a Blade of Nirrti attack which will really dent    |
| her total health, she can barely survive three of these so you'll be in a  |
| good position if you can manage to do it.  Besides this you will want to   |
| note as I mentioned before, you can hit her while she is swooping, and you |
| can hit her when she's walking around instead of floating, but neither     |
| will knock her down and leave her vulnerable.  When going for the big      |
| damage, you must hit her with a Flying Swallow while she's in the air.     |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________________________________________________________________________


       ______)
      (, /
        /
     ) /
+-- (_/ AIRON UNDER ALERT [CHAPTER 8] ------------------------------ 01.08 --+

Start this chapter by examining the Kunai Scroll which gets thrown into the 
wall beside you.  Turn around and head back into the monastery.  On the left 
side of the Altar Hall, lying on the ground you will find Rachel's WAR HAMMER.  
This is a brand new weapon, very slow but very powerful.  Return to the Dragon 
Statue at the beginning and ascend up the stairs beside it.  When you get out 
here into this area, it's time to take on some new enemies.  They are equipped 
with machine guns, so blocking will play a key role in fighting these enemies.  
Fortunately their health is quite low, so one or two Flying Swallow attacks 
are more than enough to take off their heads.  Take the stairs up once again 
and kill the Vigoorian Troops on the way back, feel free to use that Dragon 
Statue in the small alcove you may remember from one of the earlier chapters.

Eventually if you keep following the path you'll come to the drawbridge again, 
beside the gate there is a lever, pull this lever to lower the drawbridge back 
down again.  When you get across to the other side you'll be faced with a 
couple of new challenges.  The enemies here are not only equipped with machine 
guns, but have to fight back against rocket troops as well.  On top of this, 
both of those large military vehicles are equipped with an unmanned machine 
gun on top, so the only way you can really hit those is with projectile 
weapons.  The Windmill Shuriken I find works the best since it doesn't consume 
ammo, run up the side of the vehicle and jump, then throw it a couple times.

When you're ready to proceed forward, take the door with the blue orb in the 
middle of it.  Be extremely careful here, as you try to make your way up the 
alley, there are going to be rockets flying in your direction, run along the 
walls near the beginning but avoid that practice in the middle since the walls 
end for a moment, and you risk falling down.  When the troops are defeated, 
equip the War Hammer and run to the end of the path.  Use the hammer to smash 
the cracked wall here.  Inside the chest you will find some more SMOKE BOMB 
items if you're playing Ninja Gaiden Black, or a Great Spirit Elixir if you're 
playing the original Ninja Gaiden.  Head through the gate at the end.

Make a right in this alley and go up the stairs.  Make another right at the 
top and then on your left will be a door with a skull on it.  Use the SKULL 
KEY to unlock this door and through it you will find GOLDEN SCARAB [020] as 
well as a chest containing a GREAT SPIRIT ELIXIR, or perhaps an Elixir of 
Spiritual Life if you aren't playing Ninja Gaiden Black.  Lastly there is also 
a statue that takes you to Muramasa's shop in this little area, make sure that 
you take advantage of that.  If you have 20 Scarabs now, at least in Ninja 
Gaiden Black, then speak to Muramasa and you'll receive the DABILAHRO.  A huge 
freakin' Buster Sword made for really choppin' stuff up.  You should also be 
able to upgrade the Lunar and the War Hammer to the next levels here.

While still in this little area behind the skull door, head to where you see 
kind of a ledge up above, run up the wall beside it and jump to that ledge.  
Jump from the ledge to the wall again and then backflip to the even higher 
ledge.  Follow the linear path until you reach a window, beside the window 
hanging on the wall is the STRONGBOW, collect it by replacing it with the 
normal Bow.  That's the third new weapon you've acquired this chapter already, 
pretty sweet.  Head back to where you jumped up into this area, but don't drop 
down over the ledge.  Look to your left and you'll see a golden object.  Jump 
diagonally toward it and run horizontally along the wall to reach the GOLDEN 
SCARAB [021].  Now what you want to do is drop down and leave this little 
area.  Go left and then when you reach the large open area, note the two gun 
turrets beside the large gate which are firing at you.  Kill the enemies 
controlling them using the Strongbow, if you happen to run out of arrows you 
can get more from the nearby ninja corpse.  Defeating both of them triggers...

A sort of miniboss fight, without any of the actual fighting.  The entire 
battle can be won, without you being hit once, by simply holding the L trigger 
to block the whole time.  All you will basically to is deflect machine gun 
fire for about a minute, and the helicopter will fly away.  If you're anything 
like me you'll begin to hear some neat rhythm with the blocking sound and the 
music, but perhaps not.  The point is, when the helicopter flies off, there 
doesn't seem to be much to do.  Approach the gate beside the ninja with all 
the arrows stuck in him, and a rocket will fly toward you.  Turn around and 
use the Strongbow to kill the soldier up in the window, the same window to the 
room where you originally acquired the Strongbow.  You need to go back up 
there right now, something is amiss!  Head for that window, stand in it and 
aim your Strongbow.  You should be able to see a blue-ish coloured panel 
through the window.  Aim at it and fire, the first will not hit because the 
window is in the way, but the second will hit and the large gate opens.  Make 
your way down to it, pick up some arrows off the corpose of the ninja again 
and proceed through.  Kind of nice to have a short mission now and then.
______________________________________________________________________________


       ______)
      (, /
        /
     ) /
+-- (_/ HE MILITARY SUPPLY BASE [CHAPTER 9] ------------------------ 01.09 --+

You start this mission beside another Dragon Statue, so be sure to save your 
game, and then proceed down the highway.  At the end there is a lone door, so 
head through it.  Three more Vigoorian Machine Gun Soldiers attack you out 
here, make short work of them with the power of the Dragon Sword, or perhaps 
the upgraded Lunar, or anything else.  When you reach the end of the tunnel, 
equip the Strongbow and fire up at the soldier manning the turret which is 
shooting at you.  After doing that assuming yo uare still standing directly at 
the end of the tunnel, take a look to your left to find GOLDEN SCARAB [022].  
This next part can be quite difficult, so prepare yourself.  First what you 
are going to want to do is take out all of the turrets from afar if you can, 
but that's not all.  You're going to have at least one rocket soldier firing 
at you from across the other side of the map, so take him out as well if you 
can.  It's dangerous but you must do as much damage as possible with the 
Strongbow before you actually go in yourself, otherwise it'll be hell.

After killing all the enemies there, including all of the ones which come out 
of the truck, pick up the shining blue item on the ground dropped by one of 
the soldiers operating a turret, this is the WAREHOUSE KEY.  The Warehouse Key 
works on the door in the side of the warehouse, on your right if you're facing 
the gate.  Go through this door into the silent warehouse, and make a left.  
Inside the chest here you will find an ELIXIR OF SPIRITUAL LIFE.  From the 
door again make a right this time, and then a left when you get past the 
raised platform.  You should find a small set of stairs here between the 
trains, go down them and break the crate to get an ELIXIR OF THE DEVIL WAY, 
and then the next crate just past it for a LIFE OF THE GODS [011].

Make your way over to the left side around, about mid-way up and turn around 
to face the door, there should be a staircase here leading up to a catwalk 
about the room.  Open the chest on your left at the top to get all sorts of 
different orbs, and then go around the walkway in the other direction to 
trigger a scene.  After doing this don't try to kill them, run down to the end 
of the path and go around past the stairs, not up them, to find a box willed 
with an infinite supply of APFSDS CORES, more powerful arrows that you have to 
equip seperately.  Use these arrows to eliminate all of the laser heli-guns 
that appear in this room, there are quite a few of them, but not an infinite 
amount.  After killing them all, go up the stairs beside the arrow box and 
pull the large switch at the top to activate the lights and the stereo system.

There is another switch for you to pull at the end of this walkway, go over 
there now and pull it.  Jump down and run to the opposite end of the room, on 
the wall near the crate you will see a purple button.  Don't press this 
button, rather go directly opposite it and look on the back of this pillar for 
another button, press this one.  Now it's time for a little jumping, hopefully 
you've become somewhat proficient at doing that after all this time.  What you 
want to do is make your way up to the box where you got those APFSDS Cores, 
and beside that there will be a moving platform.  Jump to this platform and 
wait for it to go to the end, and from there jump onto the walkway in the 
middle.  Jump from this walkway to the next wwalkway and then turn to face the 
wall, the same wall with the door where you first entered this room.  WHen you 
look in this direction you should see a golden object.  In order to get it not 
only do you have to run and jump to the platform with it, you have to run, 
jump and press the X button while in the air to get a bit of extra distance, 
Ryu can't make the jump on his own. When you land get the GOLDEN SCARAB [023].

Jump back to the previous walkway and continue jumping in he opposite 
direction as the arrow crate, now you need to jump to the second moving crane 
platform.  Jump from this one to the upper walkway on the opposite side of the 
room and open the chest to get a GREAT SPIRIT ELIXIR.  Run to the end and 
climb the stairs, at the top on your right is another chest this time with an 
ELIXIR OF SPIRITUAL life inside of it.  At the end of this path there is a 
door leading into a small room.  Pick up the SHUTTER CONTROL CARD KEY from the 
table as well as the MAP OF THE MILITARY SUPPLY BASE.  Leave the small room 
and do not jump down.  Turn around and jump at the door, holding the A button 
to run up and grab the ledge above the door.  On top of this little room is a 
GOLDEN SCARAB [024].  Now drop down and examine the purple button from before.

The instant you enter this area it will be time to put that awesome Flying 
Swallow technique to good use as a horde of normal boring Vigoorian Machine 
Gun soldiers swarm you with their crazy firearms and bayonets.  Kill 
approximately ten or twelve of them to finally end the attack and then after 
you're done with that, locate the wide open double doors.  Through them you 
will find not only a chest with an ELIXIR OF SPIRITUAL LIFE inside of it, but 
also a Dragon Statue where you can save your game.  Be sure to save here, I 
found the upcoming part to be one of the most difficult challenges so far.

Leave this room and make your way left until you come to a normal sized door 
in the wall beside a green button.  Go through this door and a scene will 
trigger on the other side.  The instant it does you are going to want to equip 
some of your APFSDS Cores.  There are boxes in this area containing not only 
APFSDS Cores, but also EXPLOSIVE ARROWS as well which are just as good, but 
personally I think the cores work better here.  Basically you are taking on 
not one, but two tanks.  Fortunately not simultaneously.  Peeking out from the 
top of the tank is an enemy soldier operating a machine gun and you'll likely 
find this soldier to be the more dangerous of the two, the cannon blast is 
easy to dodge, the machine gun is not.  Begin by holding the B button and 
aiming for the guy as close as possible.  You don't have to hit him dead on, 
in fact you can't hit him, just fire close enough so that he gets scared and 
goes down into the tank temporarily, now for the next minute or so you won't 
have to worry about the machine gun.  This is good because you'll be busy 
worrying about the cannon.  Dodge the tank blast and then fire approximately 
four APFSDS Cores at the tank, about now the soldier will pop back up and 
you'll probably have to dodge again.  Dodge the balst and scare him off again, 
rinse and repeat.  There are two recommendations I would make here from 
personal experience.  Forget blocking, you'll be blocking the gunfire and end 
up freezing yourself in place unable to block the cannon blast, just keep 
jumping.  The second recommendation is to not zoom in with the bow, you just 
don't have time and I'm sure you can manage to aim normally if you try.

A second tank comes out after you have destroyed the first one, but the same 
basic strategy applies.  Once both of them are destroyed, be sure to use the 
boxes to refill your APFSDS Cores and Explosive Arrow stocks entirely.  An 
elevator came down after the second tank was destroyed, approach the elevator 
but don't go into it.  Instead open the chest beside the elevator to get a 
GREAT SPIRIT ELIXIR.  Now take the elevator up to the higher area.  Be sure to 
notice the Dragon Statue beside the elevator when it reaches the top, this is 
a good time to save.  There are a couple of normal Vigoorian Soldiers you have 
to defeat before anything else happens, and they are equipped with dangerous 
rocket launchers.  Do your best to dodge the rockets as you make your way 
forward to them for the decapitation, at least in the North American version.

Upon doing this there is another miniboss battle which triggers already, just 
as you were getting over the battle with those tanks too.  Whip out the APFSDS 
Cores again and aim your Strongbow up toward the helicopter and let loose.  
The helicopter has only a few attacks.  It can send a wave of missles at you, 
dodge these by running perpendicular to them and jumping.  It can also fire a 
weak machine gun which is harder to dodge, but can be blocked.  Lastly it can 
fly over your head and drop explosives, this attack is much more rare and you 
can avoid it by quickly running underneath and to the other end behind the 
helicopter before it starts.  Other than that just aim as good as you can and 
fire arrows while dodging the incoming missles.  There are boxes here where 
you can completely refill your APFSDS Cores.  A scene triggers after you win.

With the miniboss dead you might want to stop and use the Dragon Statue a 
second time.  When you're ready turn around, and follow the path until you 
come to a treasure chest, inside you will find an ELIXIR OF SPIRITUAL LIFE.  
Beside this chest is a shop where you can't really do much in particular.  
After visiting the shop, turn around.  Just a few steps back from the chest 
there is a thin area where you can wall kick your way up to the top.  Right 
when you reach the top you will find a GOLDEN SCARAB [025] on the ground in 
front of you.  After picking it up, drop down again assuming you have 
collected all of them so far and give the 25th one to Muramasa, he'll give you 
THE ARMLET OF CELERITY in return.  This item is exclusive to Ninja Gaiden 
Black.  Jump back up and proceed through the door.  A scene occurs when you 
enter this area, before you do anything take a look to your left to find a 
chest with a GREAT DEVIL ELIXIR inside of it.  With that you will be attacked 
by a number of normal Vigoorian Machine Gun Soldiers, waste them!

With all of them defeated you absolutely must start moving, tons of rockets 
are about to start flying your way and they're all coming from that 
communications radio tower.  When you look up at it you'll see there are nine 
satellite dish-type things on it, regardless of what they are the point is 
that all nine of them have to be taken out so equip the Explosive Arrows and 
aim up.  You will only have time to fire about two arrows before you have to 
jump out of the way and avoid a rocket coming at you.  This can be extremely 
frustrating, especially if you've got issues with patience.  Note that you can 
refill your Explosive Arrows with the ones in the box in the corner.  Once you 
manage to take them all out then the enemies will disappear and the door will 
unlock. Examine the Kunai Scroll which appears beside the door and go through.

Have your arrows ready, whatever type and just tap the B button when you enter 
this area, auto-aim will take care of those two hovering heli-machines.  Run 
horizontally along the wall on your right to make it over the gap and then 
follow the walkway around to the left.  It will lead you to a door.  In this 
room here's what to do.  There are three Vigoorian Rocket Soldiers in this 
very confined space.  RuUn along the wall, you cannot be rocketed while 
running on the wall, then jump and press Y to Flying Swallow their asses.  
Hold Y for a split second while they are disoriented and then let go, you 
should be able to decapitate all three of them.  Upon doing so open the chest 
to get an ELIXIR OF THE DEVIL WAY and then take the exit right beside you.

I'm not quite sure why you have to do this but you do, you'll be back here in 
a second but just keep going.  Take the elevator down a floor and then go 
through the door at the bottom.  Defeat all of the enemies in this room and 
then open the treasure chest to get a LIFE OF THE GODS [012].  Examine the 
door and it will say that it's locked.  Leave this room and go back up the 
elevator again.  When you backtrack even further into the next room, those 
three Vigoorian Rocket Soldiers will have respawned.  Kill them the exact same 
way, by running along the wall and this time they will drop the CONTROL ROOM 
KEY.  Take it and go back down once again.  Use the Control Room Key on that 
locked door and then go into the next room.  Pull the lever here and it will 
trigger a cinematic cutscene which technically brings an end to chapter nine.
______________________________________________________________________________


       ______)
      (, /
        /
     ) /
+-- (_/ HE AQUADUCT [CHAPTER 10] ----------------------------------- 01.10 --+

As I mentioned before, chapter nine is technically finished but chapter ten 
has not yet officially begun.  No matter, it will in a moment.  Open the chest 
on your immediate left to acquire a LIFE OF THE GODS [013].  Examine the box 
to get an infinite supply of Explosive Arrows as well.  Head through the gate 
leading out of this small area and you'll find yourself in antoher area where 
you cannot seem to escape from.  Pretty much from what I can tell, the game 
counts your steps or counts your jumps or something, because there is an event 
which occurs on a timer here, but doesn't seem to happen unless you are 
running around as opposed to standing still.  So anyway, just run around a bit 
and eventually some new Super CLaw Demons will burst out from the sewer grate 
and attack you.  They fight quite similar to the normal Claw Demons, so don't 
get too worked up about it.  Similar to the normal Claw Demons they can't 
really hurt you at all while you're blocking, they have no throws.  Once they 
have all been defeated, approach the hole in the ground and a Kunai Scroll 
will be thrown.  All it says basically is to drop down, so do just that.

When you land you'll find yourself beside a Dragon Statue, save your game 
there and then proceed through the door leading out of this room.  When you 
appear here get ready to attack immediately because a number of Super Claw 
Demons will jump you right away.  Defeat all eight of them and then make your 
way through the small door on your left as you approach the end of the tunnel.  
There are another whole bunch of Super Claw Demons who attack you in the 
stairwell, the camera might be a problem here, but you don't really need to 
see your enemies too well in order to kill them now do you?  Make an immediate 
right at the bottom of the stairs and examine the corpse of the ninja in order 
to acquire the MAP OF THE AQUADUCT.  Your destination lies to the left from 
the bottom of the stairs.  As you do down the hall make a right and you'll 
find yourself on the edge of a ledge, drop down and head forward.

This is the Aquaduct B3, and you're going to want to simply go straight ahead 
toward the large double doors.  Take a look on your right before you open the 
doors, there you will find another Dragon Statue as well as a chest containing 
a GREAT SPIRIT ELIXIR.  Now proceed through the door.  To the left of the 
large central statue in this room, you will find kind of a raised platform.  
Stand on this platform and run vertically up the wall to grab onto the rail.  
Shimmy to the right and then climb up when you reach the treasure chest, open 
it up and inside you will find the KEY OF THE INSECT.  Leave this room now.

Head back the way you came and when you come to a fork in the road, make a 
left.  Here you will reach some kind of stone elevator thing, stand in it and 
it will take you down to the lower floor.  There is a single treasure chest in 
this room which contains a JEWEL OF THE DEMON SEAL [002], I would recommend 
you hang onto this item for the time being.  It will however, trigger a scene 
and cause some serious problems, I certainly hope that you're ready.  WHip out 
your weapon of choice and get ready for one hell of a battle.  You're facing 
off against some kind of mega bugs from hell here.  There's no specific way to 
take them all out easily, personally I like to just use the Flying Swallow 
technique over and over again with the Dragon Sword, however your new 
Dabilahro works quite well here too.  The enemies have extremely low HP but 
extremely high aggressiveness and power so whatever you do just keep moving 
and under no circumstances should you let one close enough to latch onto your 
face and suck out your brain.  This will happen if you're not careful.

With all of the insects defeated then the elevator comes back down and you are 
free to ride up it again.  Take the elevator up and go back to the Dragon 
Statue to save if you wish.  When you're ready, ride back down again.

Welcome to yet another Sixty Fiend Battle, the first one in a few chapters 
yet.  Located in chapter ten, near the second Dragon Statue you ride down the 
elevator to the bottom after you have already come back up from acquiring the 
Jewel of the Demon Seal.  Your opponents will be sixty gross bug monsters.

This battle will prove to definietely the the fastest of all the ones you have 
faced so far, in fact upon completing it your first thought will likely be 
"Over so soon?"  The fact is that it really doesn't take very long at all to 
slash sixty bug monsters to death.  My weapon of choice here is the Dragon 
Sword, but come to think of it the Lunar might have made a fine choice for 
this battle as well, and the Dabilahro is always a good choice given you are 
proficient enough with it to know when to swing and when to dodge, with that 
weapon it's easy to find yourself frustrated by how long it takes to actually 
get a combo moving, but once you do it's devastating.  All I really did for 
this battle were a few Flying Swallow attacks, then when given the chance I 
would land and hold the Y button to absorb a couple of essence orbs and let 
loose a super combo, trying to collect as many large essence orbs as possible.  
Rinse and repeat this combination until you get THE TALISMAN OF REBIRTH.  

Ride the elevator back up a second time, and save your game for a third.  
Return to the fork, coming from the Dragon Statue and go staright back to 
where you dropped down.  Run horizontally along the wall on your left, jump to 
the next wall and then up to the ledge where you dropped from initially.  At 
the top here make a right and go through the door.  You'll find yourself in a 
long hallway with a bunch of those Super Claw Demons again.  Take them all out 
before you go any further, if nothing else then for all the yellow essence you 
can collect.  From the foor that you came in from, make a left.  At this end 
of the hall there are two lare double doors, proceed through them now.

A miniboss battle occurs when you arrive here, against the large electric worm 
monster.  This battle should prove to be one of the easiest you've faced so 
far if you follow my instructions.  Right at the beginning go forward and left 
so that you are in the corner as close as you possibly can without falling 
into the water, the only way you can fall into the water is if you jump, so 
just don't jump.  While standing in this corner, go the the menu and make sure 
the Dragon Sword is equipped.  The worm has three attacks and only one of them 
is actually capable of hitting you while you're standing stationary in this 
exact spot.  The first attack, which cannot hit you is the most common one.  
The worm draws back and then swings its enormous body like a whip in an 
attempt to swipe you off the ground.  The second attack is the only one which 
can hit you, but it's much more uncommon.  The worm shoots a ball of energy 
directly at you.  The final attack cannot hit you either, the worm pulls back 
and electrifies all of the water, so if you're standing in the water, you're 
going to be hurt.  Here's how to win the battle.  Stand in that corner on the 
left and hols the Y button.  Charge up past your first attack to the second 
level of charge.  When the worm swings its body, let go the minute the attack 
stops, but before the worm pulls its body back, you'll perform the ultimate 
combination for massive damage.  Do this for the entire battle and you're 
guaranteed a win.  The one thing to note, is that if the worm goes back to 
shoot the ball of electricity, let go of the Y button and you should launch 
yourself in some direction, which direction doesn't really matter, either way 
you should be able to dodge the attack.  That's about it for this miniboss.

With the miniboss dead, the Ninpo scroll THE ART OF INAZUMA appears in his 
place, be sure to pick this up and then use the Jewel of the Demon Seal on it 
to upgrade it one level.  Now go through the little tunnel where the worm was 
coming out from and do a 180 degree turn.  Run up the wall and grab the ledge 
above which is somewhat hard to see, climb up and you'll find a GOLDEN SCARAB 
[026].  Make your way through the tunnel until you reach the Hall of Balance.  
Look on your immediate right to find a chest filled to the brim with orbs of 
all kinds.  Now go in the opposite direction and open the other chest to get 
the RED TABLET OF THE STREAM.  Continue around in that direction and at the 
end of the upper walkway is a GOLDEN SCARAB [027] lying on the ground in front 
of you.  Head down the tunnel on your left and make a right turn when you come 
to a fork, inside the treasure chest is a LIFE OF THE GODS [014].  

Since the other path going from the fork doesn't actually lead anywhere except 
to a number of enemies, turn around and drop down into the main Hall of 
Balance area with the statue.  Take the doors out of here and use the Dragon 
Statue save point on your left.  This time when you reach the fork here, make 
a right and follow the tunnel to the end and go thorugh the door.  Defeat the 
Super Claw Demons which appear when you enter this room and then take 
advantage of that little enclosed area to wall kick all the way up to the very 
top.  When you land on the top, turn around and go around the edge to reach a 
treasure chest containing a SPIRIT OF THE DEVILS [004].  Head around to the 
opposite side of this area and pick up the next GOLDEN SCARAB [028] off the 
ground as well as the GREAT SPIRIT ELIXIR from the treasure chest.  

There also happens to be some kind of pedestal here with a weird indentation 
it it.  Examine the pedestal and Ryu will automatically use the Red Tablet of 
the Stream.  Once you do this of course, a whole bunch of Super Claw Demons 
are going to appear in this room, be ready to take them out immediately.  
Remember the Dragon Statue you saved at most recently?  Basically all you want 
to do is get back there.  Save your game and head up to the fork in the path, 
go straight and run up the wall as you did once before to reach the ledge 
above.  Make a left and run striaght to the door at the end, head through it.

Sitting on the ledge beside you is the STATUE OF THE WATER SPIRIT, be sure 
that you collect that item.  There's nothing else to collect here so turn 
around and go back down a third time, to the fork in the path near that Dragon 
Statue where you save most recently.  Let's say you are moving toward the 
forking path coming from the Dragon Statue, make a right but then make another 
immediate right, there is a hidden path branching off of this one.  Examine 
the ninja corpse to receive TARO'S DIARY.  Place the water statue on the door 
and the lock will slowly slide out of the way.  Go through the door and stop 
when you reach a hole in the ground.  Equip your Shurikens and throw them over 
and over until you have killed as many bats as you possible can.  At that 
point jump down through the hole toward the bottom, you should be okay.

Make your way forward and keep an eye on the right wall, soon it will open up 
into a tunnel that leads a fair ways down.  When this happens do a 180 degree 
turn, facing the opposite direction of the tunnel and there in front of you 
will be GOLDEN SCARAB [029].  Follow the tunnel to the end and get ready for a 
miniboss fight, one twice as difficult as the last one that you fought.

Two giant electrified worms come out of the holes here and attack.  Not only 
do you have to face two of them, but it seems like they are more hesitant to 
do the swiping attack allowing you to attack easily, so I'd actually say they 
are more than twice as difficult.  No matter, there is stil la corner you can 
safely hide it, but not quite so easily.  Hhead to the upper right corner and 
you should be relatively safe there.  While holding the Y button and charging 
up you kind of duck down so it should work out even a little better.  This 
isn't however, a perfect solution, I swear that the one on the left will hit 
you there anyway, but it seems to only happen after the one on the right is 
killed.  The solution?  Make sure that you kill the one on the left first and 
that should make the battle easier.  You've got to be careful of both of them, 
keeping an eye out to see which of them might use the electricity ball and 
always be ready to dodge.  Other than that it works pretty much the same way.  
There is one thing I noticed however that might help you out.  When charging 
the sword, if you use the attack right after the first level of charge, the 
single strike, it actually does more damage than the second level charge 
ultimate combination.  The difference isn't too pronounced so if you're 
charging up and hit the second level before they swipe, don't bother letting 
go and starting over, but keep in mind that if they swipe before you charge 
fully, that you're not only free to attack then, it's actually preferable.

With the two of them dead you will see three tunnels ahead of you, the one on 
the right has a chest with a LIFE OF THE GODS [015] inside of it and the one 
on the left has a GOLDEN SCARAB [030] inside of it.  With those taken care of, 
follow the middle path and open the chest you pass on the way to get a GREAT 
SPIRIT ELIXIR.  Continue until you reach a room with water in it, this is 
where you will be attacked by another group of Super Claw Demons.  Don't jump 
up on the rocks just yet, instead follow the path going away from the rocks 
past the corpse of a ninja.  Examine the corpse, he holds an infinite number 
of Incendiary Shurikens.  Just beyond him is a chest with an ELIXIR OF 
SPIRITUAL LIFE.  Now turn around and go back to all those rocks in the room 
with the water.  Had you continued in the room you just came from, it leads to 
a wall you can break, leading back to the place you dropped down from.

Jump up all of these rocks and at the top you will find a treasure chest 
containing a GREAT DEVIL ELIXIR.  Make your way toward the door here, before 
you go through it check your left for a chest containing ELIXIR OF SPIRITUAL 
LIFE.  Be ready with your normal Skurikens when you enter this room, you'll be 
swarmed by bats here.  Examine the corpse of the dead ninja to find SABU'S 
DIARY.  The path from here is pretty linear, it leads you through a tunnel and 
eventually to a swarm of weird flying bug monsters.  Defeating them will allow 
you to freely open the chest nearby which has a BLUE TABLET OF THE STREAM 
inside of it.  That's all you need to get from down here, backtrack all the 
way through the whole recent area until you reach the tall shaft where you 
dropped down through all of the bats, jump back up there again.

Make your way back to the Dragon Statue and save then game, then head up to 
the fork and go straight, run horizontally along the wall to reach the ledge 
above as you have done before.  Make a right at the top here on B2 and go 
thorugh the gate.  Defeat all of the Super Claw Monsters in this room again 
(they respawn whenever you leave) and then follow the hall up to your right 
and go though the door on your left.  There is a shop located in this hall, 
you are free to upgrade whatever you like, take the Dabilahro for example 
which can be upgraded to its maximum potential.  By this point you should have 
30 Golden Scarabs, so give them to Muramasa to get THE ARMLET OF BENEDICTION, 
if you're playing Ninja Gaiden Black that is of course.  With that out of the 
way, make a left and open the chest right near you to acquire a GREAT SPIRIT 
ELIXIR.  Continue off now to the right toward the Blue Water Resevoir.

Examine the pedestal and place the Blue Tablet of the Stream into position, 
this will lower the water level in front of you.  Drop down and pick up the 
GOLDEN SCARAB [031].  You'll have to fight your way through a few enemies 
here.  When you head down the hall the palce should look rather familiar.  
Drop down in the hall of balance and go through the large door.  

Time for yet another Sixty Fiends Challenge, this one takes place right here, 
right now in this room against, of course the same enemy you have been 
fighting through the entire chapter, the Super Claw Demons.  It is found afer 
placing the blue and red tablets of the stream in place, in chapter eleven and 
then going through the large stone door inside the Hall of Balance.

You'll face four Super Claw Demons at a time here in this large hall, there is 
plenty of room to move around so you can take your time with this one, but 
there is no need to.  If you follow my instructions then you'll be able to 
absolutely waste all the enemies.  First of all you should have of course 
acquired the Ninpo magic, The Art of Inazuma, it will play a key role here.  
Secondly you should have upgraded it at least once if you've been following 
the guide.  Now note that almost anywhere you use this spell it is going to 
kill all four of the Super Claw Demons around you in a single strike.  You 
should have a total of five Ki magic slots and they should be full, even if 
they aren't you're likely stocked quite well with Great Devil Elixirs unless 
you've really been relying heavily on magic up to this point.  Begin by using 
The Art of Inazuma once to kill all the enemies, then again to kill them all, 
then again to kill them all etc etc etc.  While they are being killed you 
should of course be collecting the orbs, many of which will likely include red 
orbs that refill your Ki and allow you to use the spell even more.  Given 
there are sixty fiends and you will four every time it would take fifteen 
casts of the spell to take them all.  If you don't collect enough red orbs to 
cover that, then just a single Great Devil Elixir should be more than enough 
to cover the rest, and then there's always (god forbid) killing them with a 
sword or something.  Your reward is a LIVES OF THE THOUSAND GODS [007].

Open your map to get perspective, what you want to do is run to the south end 
of the hall, and turn around to face north.  Move the right analog stick so 
you can look around, and look up.  Notice when looking way up toward the 
ceiling, that one of the pillars on the right side is missing the piece that 
connects it to the ceiling?  What you need to do is stand between this pillar 
and another, then wall kick your way up to the top.  You'll land on top of it 
and find GOLDEN SCARAB [032].  Run to the north end of the hall and stand in 
front of the goddess statue.  Wall kick up as high as you can here and drop 
down to press the button into the ground.  Now the nearby door has been 
unlocked.  If I were you at this point, I'd head back and save the game, you 
aren't going to have another chance before the upcoming boss.

Head through this next area and take out all of the bats.  There's a very 
sneaky little secret in this room.  Approach the door leading to the next area 
but don't go through it.  Instead what you want to do is look to the walls on 
either your left or your right, the ones that are actually kind of on an 
angle, and backflip off of them after running vertically so that you land on 
the walkway above.  This walkway leads around to a chest containing LIFE OF 
THE GODS [016].  Drop down and proceed into the Underground Sanctuary.  Defeat 
all of the Super Claw Demons which attack you in this room and then after 
killing them all, look to the west side of the room to find another smaller 
room.  Enter it and then check the ground to find a GOLDEN SCARAB [033].  
There is also a ninja corpse here with an infinite supply of arrows.  

From where you entered this small room there is a small set of steps in front 
of you on the right side.  Stand on these steps and run horizontally along the 
wall on your right.  Jump immediately to the wall ahead of you and run along 
that, then jump and run along the next wall.  On the third wall jump, and you 
should be high enough to land on a ledge above you.  This leads you to the 
previous room, except much higher up.  Equip the Strongbow with the normal 
arrows and take aim at that symbol across from you.  A wall drops down which 
you can run across to reach the ledge on the other side, and a set of stairs 
which goes up from the glowing symbol.  When you reach the top, cross the 
little walkway and open the chest for a GREAT SPIRIT ELIXIR.  Continue around 
in the other direction and there's kind of a gap with a branch stick out.  
Jump and grab the branch on kind of an angle to the left, and swing across.  
Pull the sword out of the stone, this is the BRAND OF VALOR and is not used as 
a weapon.  Behind the pillar on your left is another GOLDEN SCARAB [034] and 
in front of the pillar is a Dragon Statue.  You may be wondering why I said to 
save before because there weren't anymore save points, well the reason is 
because this statue only exists if you're playing Ninja Gaiden Black, it's one 
of three new save points found in the game.  If you're playing the original 
then you may wish to go back and save at this point as you are about to fight 
a boss and have done quite a bit of stuff since you last saved the game.  If 
you think you're ready then drop down and examine the floor panel in the 
middle of the Underground Sanctuary, use the Brand of Valor for a scene.
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                          +-- G U A R D I A N --+                           |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| As if keeping with tradition, the developers bring you exactly what you've |
| come to expect up to this point in the game, another difficult boss.  The  |
| guardian has quite a few ways to absolutely kick your ass to the curb, and |
| offers many less ways for you to do the same to it, so listen close and    |
| you should be able to defeat the boss with minimum damage to yourself.     |
|                                                                            |
| The Guardian's attack arsenel is extensive, so we'll start like before     |
| with the frequency of use for the most part, at least at a distance.  In   |
| this battle you aren't really safe no matter where you are on the field.   |
| The Guardian has two quite similar ranged attacks that it uses quite       |
| often.  Both of them involve a red laser beam which is fired in your       |
| general direction.  The laser itself doesn't actually hurt you, but what   |
| it does do is trace a path for the blast of fire which follows it.  After  |
| the laser shoots, there will be a large wall of fire which shoots on a     |
| relatively two dimensional plane, following the path of the laser.  If the |
| laser was fired verticlaly directly at you, it's quite simple to dodge by  |
| jumping either left or right.  If it's traced horizontally it's slightly   |
| harder to dodge, but I find that simply jumping toward the boss will have  |
| you avoiding the attack with almost one hundred percent certainty.         |
|                                                                            |
| Besides these ranged attacks, the Guardian has many other, far more        |
| powerful attacks he uses.  His movement alone is an attack, and one which  |
| is perfectly capable of hitting you from a distance.  He usually takes up  |
| a position on one side of the room, but when he gets tired of that he will |
| fly to the other side of the room.  If you are in the way while he is      |
| moving, you'll take quite a bit of damage, whether you're actually hit by  |
| some kind of attack or not, the body contact alone is enough.  To avoid    |
| this there are many things you can do like rolling, or simply running.     |
| It's when you're right in front of him that makes it difficult to dodge at |
| times.  I find that using the Flying Swallow attack can actually be an     |
| effectivw way to not only deal damage while he's moving in this case, but  |
| also a way of avoiding the damage you take yourself.  Now and then he'll   |
| fly up to one of the ledges above you and possibly shoot laser fire from   |
| there.  In this case just move around and he'll come down on his own.      |
|                                                                            |
| If you're trying to actually get close to this boss, you'll have to be     |
| extremely careful.  Standing relatively close to it will trigger one of    |
| three attacks.  If you're near one of his feet, he'll try to stomp you     |
| with the left or the right.  If you're close to his body as a while he'll  |
| try to jump in the air and stomp on you with both feet, or he'll cover     |
| himself with his wings, and swing them outward to attack the whole         |
| circular area around him, to avoid these attacks it's just a matter of     |
| moving away from him assuming you aren't in the middle of some kind of     |
| combo.  No matter how you're attacking, don't even try to do it while he's |
| jumping in the air, just coming into contact with his body at that time    |
| will cause severe damage to you.  FInally there is one more attack, his    |
| most powerful attack.  if you are at his feet and attept to do any kind of |
| attack combination, he will, without fail, reach down with his head and    |
| grab you in his teeth for an unblockable throw attack which takes off      |
| nearly half of your entire health bar, and that's assuming you have        |
| collected just about every health upgrade in the game.  Not pretty.        |
|                                                                            |
| Given as I said, that he will use his most powerful unblockable attack if  |
| you even try to use some kind of combination attack on him, this means     |
| you're going to find some other way of damaging him, which is fine.  On    |
| one hand, using the explosive arrows is a reasonably good choice, but on   |
| the other hand they don't offer that much damage particularly given the    |
| risk.  While it's relatively safe to fire Explosive Arrows at his head     |
| from a distance, you aren't given very much time at all to dodge a laser   |
| fire attack if he happens to use one unprovoked.  A lot of people I've     |
| spoken to prefer to fight this battle with the Stronbow, but I'll mostly   |
| discuss what I consider to be a much more effective method for it.         |
|                                                                            |
| Basically the solution to this in my eyes, is the solution to everything   |
| in my eyes, the Dragon Sword's Flying Swallow attack I love so much.  It   |
| solves the problem of being eaten everytime you try and attack his feet,   |
| because it allows you to attack and get a safe distance back.  If you      |
| happen to do it and land right between his fight, forget attacking for the |
| moment and just focus on getting away from the attack zone.  There are a   |
| couple of annoying things about this tactic, sometimes when you do it      |
| he'll quickly jump across the screen, meaning you'll nail him right as     |
| he's moving and take damage yourself.  Also every now and then you'll end  |
| up doing the downward stab instead of the Flying Swallow, and he'll be     |
| able to get a stomp on you almost guaranteed, but at least with the        |
| latter, it's just a matter of practice and not something out of your       |
| control.  Eventually after you have hit the boss in the legs with about    |
| seven or eight Flying Swallows, he will cry out in pain and drop his head  |
| to the floor, now is you chance and listen well because this really works. |  
| The instant he starts crying out, try to move in front of him, you still   |
| have control for that split second while it's focusing on the boss even if |
| you can't see your character.  Get as close as you possibly can to the     |
| area directly in front of his head and then right away start holding the Y |
| button.  Immediately as it charges to the first level, let loose and it    |
| should hit his head for heavy damage.  You have to be in front of the head |
| otherwise it has a habit of auto-targeting the legs which you don't want.  |
| That's not all, unlike combinations he won't lift his head up after you do |
| this.  When the powerful slash is done, right away hit X, Y, then X, X, X, |
| X to perform the Blade of Nirrti combo on the head, this is on top of the  |
| first attack.  He'll likely start to raise his head during the combo since |
| you've already taken so long, but assuming you were quick about it, you    |
| will be able to get in every hit from the combination as well and end up   |
| doing massive damage to the boss, on par with 25-35% of his total health.  |
| Just keep doing this over and over and he'll go down no problem.           |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________________________________________________________________________


       ______)
      (, /
        /
     ) /
+-- (_/ HE PATH TO ZARKHAN [CHAPTER 11] ---------------------------- 01.11 --+

Save your game using the Dragon Statue right at the beginning of this chapter, 
and then open the chest beside the statue to acquire a MAP OF THE MOAT.  
Behind it is another chest containing a GREAT SPIRIT ELIXIR.  Before you 
readily jump into the water, note the crazy fish monsters swimming about in 
there.  You might want to kill them from out here before you jump in, because 
it starts getting rather difficult while you're swimming around.  Jump into 
the water and swim down by the nearby gate, there you will find a GOLDEN 
SCARAB [035] at the bottom of the moat.  Keeping swimming through the hole in 
the gate down here and open the treasure chest to get a GOLD MEDALLION.

Turn around and swim back near the beginning, underwater in the other 
direction there is kind of a pipe underwater which you can swim into.  When 
you reach a part where there are bubbles coming up, swim down and examine the 
corpse of the ninja to find some kind of secret combination on the note, it 
reads 0971, keep that in mind for later.  Keep swimming through this pipe and 
you'll pop out in antoher area with two enormous fish and two floating laser 
pods firing at you, penetrating the water to hurt you.  Forget everything 
here, there's too much going on.  Keep swimming in the same direction and go a 
little bit to the right, you'll come across yet another tunnel.  Before going 
through it you might want to swim up for air.  In the tunnel there is a 
combination lock, but you can't do anything with it since it's so dark.  

Keep swiimming into the next little gated off area and at the bottom there is 
yet another dead ninja, examine his corpse to receive the OWL'S EYE from it.  
Now that you have this item, go up for air, then swim back into the tunnel and 
examine the lock again.  Input the combination, 0971 to open the door.  Note 
that while you are putting in the combination, your oxygen meter is still 
decreasing so make sure to do it quickly.  Swim through the next tunnel and 
come up for air as soon as possible.  Climb up onto the ledge and examine the 
corpse of the ninja, you'll receive the SPEAR GUN designed for use underwater, 
a projectile weapon which is nonetheless equipped as a normal weapon.

Along withthe ninja corpse up here there is also a Muramasa shop which you 
will certainly want to check out.  Be sure to give him the Golden Scarabs that 
you have at the moment, assuming you have collected all thirty-five so far 
he'll give you a very unimpressive GREAT SPIRIT ELIXIR.  There really isn't 
anything new or special you can purchase or upgrade, so leave the shop and 
then jump into the water and swim into the tunnel leading to the southwest.  
When you reach this next area, swim up to the surface and begin to take out 
those heli-lasers using your sword attack while bobbing in the water.  Any of 
them which are higher up, simply climb out of the water and shoot them with an 
arrow.  On the ledge here you should come across GOLDEN SCARAB [036].  

Jump down into the water again and swim through the tunnel below where you 
found the scarab.  Equip the normal Shuriekns and climb up onto the platform, 
take out the bats and then open the treasure chest to receive a GREAT SPIRIT 
ELIXIR.  There's a Dragon Statue here so use it to save your game, and then 
head across to the other side here to find another chest, this time with a 
LIFE OF THE GODS [017] inside of it.  Only one more before you can increase 
your total health bar.  Jump now into the water and swim down under to go 
through the tunnel leading southeast.  It will curve around and open up at a 
small room.  When you reach this room turn right and you'll see some bubbles, 
turn right again and there's another tunnel going southwest.  Take this until 
it leads you to a wide open area, make an immediate right and look at the 
bottom of the moat to find another GOLDEN SCARAB [037] down there.

Directly to the south there is a broken gate underwater, and swimming through 
it will be your next task.  After a short scene, swim up to the sunken ship 
and through the hole it it, open the crate here to receive the HAND CRANK.  
Take the hand crank and swim up.  Prepare for one of the most annoying fucking 
endevours you've ever had to undertake.  What you have to do is climb onto the 
top of the ship. and just accept the fact that while doing so you're going to 
be laser, knocked ten feet away and back into the water again.  Perhaps there 
is some easier way of doing this, I don't know, but it certainly doesn't stand 
out at the moment so you'll have to deal with something over which you have 
very little control.  Once you manage to actually get a firm foot up there, 
equip some APFSDS Cores and just let the Strongbow auto-aim and take out the 
various heli-lasers around here.  Examine the thing on the ship here and Ryu 
will automatically use the Hand Crank on it.  After doing this what you want 
to do is jump into the water, and swim back into the boat once again.

Swim past the crate to the wall at the end, and then swim up, turn around and 
you'll realize you're in kind of an upper part of the sunken ship, still 
underwater.  At the top there is a GOLDEN SCARAB [038] waiting to be picked 
up, and in the opposite corner you'll find the OXYGEN CYLINDER.  Now you need 
to get out of this ship entirely, and leave the area back through the broken 
gate once again.  Directly north of the broken gate is another entrance into a 
gated maze area.  Get in there and make a right, swim to the end and go left 
and left again.  Keep swimming, there haven't been any branches, it's still 
linear.  At the next corner you'll come across a chest with the LIFE OF THE 
GODS [018] inside of it.  If you haven't been using them then now would be a 
good time, this should be your second life extension.  Make your way to the 
end where you will find another chest, this one with a SILVER MEDALLION inside 
of it.  Now it's time to swim back to the most recent Dragon Statue.

Head through the southwest tunnel from here, the one on land not underwater.  
Defeat all of the disgusting bug monsters at the end and then examine the 
altar there and set both the Gold Medallion and Silver Medallion into place.  
Now that you've done this, go back to the Dragon Statue and jump into the 
water.  Swim back through the tunnel, but this time when you reach that small 
room where you go right and right again, go straight since the door is no 
longer blocking your path.  You can kill the enemies in this next area if you 
wish, but your primary goal is to swim down thorugh the crack in the ground.  

This basically takes you back to the areas you visited in previous chapters, 
except underwater.  When you come across the corpse of the huge Dragon Zombie, 
keep swimming across to the other side to find another hole you can swim 
through.  It takes you through a long tunnel, and when you come out, make a 
right to reach that room with the coffin where you couldn't touch the floor.  
Swim all the way to the very top and check out the wall there you'll find a 
GOLDEN SCARAB [039].  Swim to the very bottom and then go south through the 
open door.  This takes you back to anther area you've visited previously.  
Swim down and into the elevator then ride it up to the room above.

Bet you haven't taken on Black Spider Ninjas in awhile, hopefully you aren't 
too rusty.  Take them out however you wish, using whatever weapon from the 
Dragon Sword to the Spear Gun, then examine the diary on the table.  Let's put 
aside for a moment, whatever the code is.  Anyone with any deduction skills 
whatsoever will realize that when a safe instantly tells you when you're on 
the right number, you don't need the code, all you need simply is the 
direction.  Given that the page says left, left, right, left, then go and do 
just that.  Examine the safe and go left until the light goes on, left until 
the next light goes on, right until the third light goes on and then left 
until the final light goes on.  For doing this you receive a JEWEL OF THE 
DEMON SEAL [003].  Access the menu and use this item on your spell, The Art of 
Inazuma, that should max it out.  Ride the elevator back down to the area 
below and then swim down through the tunnel leading to the north.  You'll come 
out next to another Dragon Statue which you should use to save your game.  
When you're ready then ride the elevator up to trigger a scene.
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                              +-- D O K U --+                               |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Doku himself will be your opponent, it is a dramatic battle for the        |
| survival of the future, or possibly something even more intense and        |
| ambiguous than that!  Prepare yourself for what promises to be one of the  |
| most difficult battles you have faced so far.  A battle that does well to  |
| alienate players who even know exactly how to fight, and instead forces    |
| you to play well no matter how familiar you are with the battle, because   |
| with one single slip up you can find yourself close to death.              |
|                                                                            |
| The boss has quite a few attacks, and the majority of them are actually    |
| easy to dodge believe it or not.  The first attack which he uses primarily |
| when you are furthest away is the easiest of all of them to dodge.  Doku   |
| will lift his sword into the air and pierce the ground.  This sends a blue |
| shockwave pulse out in all directions which can be dodged easily with a    |
| single jump.  Get used to the timing on it and you'll find that you are    |
| virtually never hit by this attack, no matter when he does it.             |
|                                                                            |
| The next attack that is also used when you are a distance away is likely   |
| going to be the one you see most frequently through the entire battle.     |
| Doku reaches back with almost no prior indication and throws his sword at  |
| you, pulling it back to him almost instantaneously like a boomerang.       |
| You'll likely end up hit by this attack quite a few times because in order |
| to dodge it you must be a relative distance away from him and running      |
| directly perpendicular to the throw.  The further you are away the easier  |
| it is to dodge.  You can in fact, block this attack but it is not          |
| recommended for reasons which will become obvious when I get to actually   |
| fighting the boss.  Simply circle around him and it'll usually miss.       |
|                                                                            |
| As you get closer, two more new attacks pop up.  One of them which you'll  |
| have to learn to predict (because it is the focus of my entire boss        |
| attack strategy) is the attack where he kind of crouches down and puts his |
| hands on his holstered sword.  In a few seconds he will lunge at you       |
| extremely fast with a blazing sword swipe which will in fact, damage you   |
| for about 60% of your total health.  Yo uare almost guaranteed to dodge    |
| this attack if you are running in pretty much any left or right direction, |
| so you should have to worry about the attack hitting you at all.  The      |
| other one he does when you get close, is take off his mask and project the |
| flame from his face all over the ground in front of him.  If you're close  |
| up you'll almost certainly be hit by this, which is why it's important to  |
| always maintain a good distance, especially for the following reasons:     |
|                                                                            |
| When you get right up close to the boss, that's where all the nasty        |
| attacks come in.  There are very few if any practical circumstances when   |
| you have to get close to the boss in this battle, unless you're            |
| frstratedly trying to attack like mad, so there's no excuse for being hit  |
| by some of these attacks.  First of all he's got a normal sword swing as   |
| you would probably expect.  Secondly however he's got a five hit           |
| combination which is really nasty, if it hits you it's probably his most   |
| powerful attack, dealing about 75% of your total health.  It's virtually   |
| impossible to get hit by the whole thing however since even after you are  |
| hit by the first one, you can usually end up blocking or rolling out of    |
| the way of the other ones.  Either way you can't hold the L trigger and    |
| block them all, so when you see him start swinging the blade with a red    |
| trail behind it, get the hell out of the way as fast as possible.          |
|                                                                            |
| The final up close attack is of course, the boss' throw, which is really   |
| nasty.  Instead of being his most powerful attack (it actually only deals  |
| 30%-40% of your total health), it ends up being worse than if it dealt     |
| more damage.  What it actually does is syphon your health, and restore a   |
| huge chunk of the boss' HP total.  If you don't know what you're doing and |
| trying to fight the boss randomly with whatever weapon you havem you'll    |
| probably end up being grabbed quite frequently and then by the time you're |
| dead, the boss is still at full health, having healed any damage you may   |
| have done.  Stay the hell away from him, that's all I can say.             |
|                                                                            |
| Finally we get into the true battle strategy, and I want you to listen     |
| close because I am going to guarantee right now that this works, I tried   |
| the boss over a dozen times, even after defeating him just to get this     |
| right.  I can assure you with 100% certainly, that as long as you aren't   |
| impatient, you can in fact defeat this boss in a single hit.  Before going |
| into the strategy itself, I will continue with my usual habit of delaying  |
| things because I'd like to outline first what doesn't work, so you know.   |
|                                                                            |
| What doesn't work in this case is almost anything to do with the Dragon    |
| Sword at all.  If I remember correctly, in the original Ninja Gaiden the   |
| Flying Swallow technique worked quite well, so if you're playing that game |
| then maybe it still does, but all I know is that from what I can tell in   |
| Ninja Gaiden Black, they must have changed something because it sure as    |
| hell doesn't work very well anymore, he blocks it about 90% of the time.   |
| Beside that there isn't much left for you to do with the Dragon Sword, at  |
| least nothing that doesn't involve you being grabbed over and over again.  | 
| I'll save you the trouble and say that most other weapons you might try    |
| don't work well either, I'll give some credit to the Vigoorian Flails,     |
| that can do some serious damage but once again you are forced to get way   |
| too close, and the boss just has a field day with his best attacks.        |
|                                                                            |
| The answer is simple, and that answer is the Dabilhro.  You can try other  |
| methods if you wish, but if you want assurance on being able to take this  |
| guy out without healing once, this is your weapon of choice.  The reason I |
| say you need patience is because you are only going to attack in one       |
| circumstance, no matter how vulnerable he might seem at any other time.    |
| The attack I described earlier where he crouches down and then launches    |
| himself at you to strike, that's the attack you are waiting for.  After    |
| doing this he has a good three seconds of guaranteed vulnerability and you |
| need to exploit it.  Here's how to do it.  For the entire battle you are   |
| going to be circling the boss.  Not so far away so that he does nothing    |
| but throw the sword, and sure as hell not so close so that he tries to     |
| grab you or use normal sword attacks.  You want to maintain a circling     |
| distance at the point where the main two attacks he uses, are the lunge    |
| attack I mentioned, and the facial fire blast.  While doing this you must  |
| run clockwise and not counterclockwise.  It may sound as if it makes no    |
| difference but it does.  When you're that close you risk being hit by the  |
| facial fire, but when he does it he sprays right.  While moving clockwise  |
| you will stay ahead of it, instead of running into it if you were moving   |
| counterclockwise.  Important details like this help you stay alive.        |
|                                                                            |
| So now and then the boss should do the lunging sword attack, the second    |
| you see him crouch down, take a few more steps and then stop.  Don't keep  |
| running all the way up to the point where he has already lunged, that's    |
| too long, just a few steps will be enough to get you out of the way.  By   |
| the time you stop he will likely have lunged and be beside you.  What you  |
| do now is hold the Y button, not for one second, but not for three or four |
| seconds either, it's approximately two seconds.  If the sword starts to    |
| glow red then you waited too long, by this time the boss' vulnerability    |
| will have worn off.  Hold the Y button for two seconds and let go,         |
| assuming you didn't take extra steps the boss should be close enough so    |
| that you jump into the air, and come down on his head with a slash that    |
| deals nearly 15% of his total health.  If you hold it for one second it    |
| will still hit, but the damage will be barely half that.  Timing is        |
| important but once you get it down, this will hit EVERY SINGLE TIME, I     |
| cannot stress that enough, I tested and tested it and it works.  After     |
| doing this he will usually try to retaliate, but by the time he recovers   |
| from it and swings the sword, you will have had plenty of time to roll out |
| of the way and repeat the procees again.  I stress this, do not try to     |
| attack him at any other point, I realize it seems like he's defenseless    |
| after some of the other attacks as well, but this is the only one with the |
| guarantee, and if he blocks your attack, you can do nothing as he reaches  |
| forward to grab you.  Repeat this over and over and victory is yours.      |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________________________________________________________________________


       ______)
      (, /
        /
     ) /
+-- (_/ HE CAVERNS [CHAPTER 12] ------------------------------------ 01.12 --+

At the very beginning of this chapter you will find the KITETSU on the ground, 
a brand new speedy katana for Ryu to equip.  If you wish to save you can ride 
the elevator back down to the previous floor and use the Dragon Statue there.  
Head up the elevator again to get back to the arena and go through the 
opposite gate leading up from where Doku came from in the previous chapter.  
In here on the wall across from the door you will find a lever which you can 
push down, press this lever and a number of platforms in the previous room 
will drop down from above.  Before leaving the room you will want to check 
over on left the side to find a GOLDEN SCARAB [040].  Leave the room and from 
the perspective of leaving the room, look forward and to your left to find a 
platform low enough to the ground that you can jump onto it.  Press the lever 
down here and another platform will move.  Now run across to the opposite side 
of the arena and jump onto the other low platform.  There is a lever to press 
down here as well, make sure to do that.  From this platform you can see 
another not too far away and a little bit higher.  It's too high to reach off 
the ground but if you run horizontally along the wall from here you will be 
able to jump and reach it.  Upon landing, run horizontally along the wall 
again, and left around the corner to land on yet another floating platform.

Assuming you have followed the directions correctly up to this point, you will 
find yourself beside another lever.  Press this lever down to move a platform, 
then jump across to the nearby ledge and open the chest containing a GREAT 
SPIRIT ELIXIR.  Across from you is one more platform, this one with a lever as 
well.  Pull this lever and then jump back across to the ledge with the chest 
on it.  Jump over once more to the other platform and pull this lever a second 
time.  Now jump down to ground level.  Remember the first low platform on the 
left that you jumped onto after pulling the initial lever in the side room?  
Jump on that one again, but this time run along the wall horizontally and 
around the corner to the right where you should land on another, slightly 
higher platform.  Run vertically up the wall beside you, which is actually the 
frame of the door that leads to the elevator.  On top of this is another 
GOLDEN SCARAB [041].  Drop down to the most recent platform. this time run 
horizontally across the wall in the opposite direction as the Golden Scarab 
you just picked up, around the corner to the left, then around the corner 
again and if all goes well, you'll land on a platform which is quite high up.

From here you can make a short leap to another platform if all has been done 
correctly so far, and then up over the broken railing to find two treasure 
chests, one which contains a GREAT DEVIL ELIXIR, and the other which has a 
LIFE OF THE GODS [019] inside of it.  Jump from here across to the platform, 
past the chest with the Life of the Gods, and then over to the walkway on the 
other side.  Here you will find a lever you can pull which should do something 
in that first initial room, that's the end of this whole platform puzzle.  
Before you do anything else be sure to run to the end and open the chest there 
to get LIFE OF THE GODS [020] as well as a GOLDEN SCARAB [042] beside it.  
Don't proceed through that room here either, instead what you are going to 
want to do is drop down and then take the elevator back down to the Dragon 
Statue and save your game.  Equip the Dabilahro and ride it up again.

In the arena at the beginning of chapter twelve, after you have completed the 
platformer puzzle you will have to face one of, if not the, most difficult 
Sixty Fiend Challenges in the entire game.  Here you will battle a total of 
sixty of those red dinosaur enemies, three at a time.  Using the Dabilahro 
with the Armlet of the Sun equipped, it honestly isn't too hard to defeat all 
of the enemies, especially given they drop blue essence virtually every single 
time one of them dies.  In other words, the risk of actually getting a game 
over here is surprisingly low, basically it's just a question of whether you 
have the patience to defeat that many strong enemies.  I would recommend a 
healthy usage of The Art of Inazuma, which at maximum upgrade, should be 
enough to instantly kill all three of them assuming they are within close 
proximity to you.  When it comes to killing them individually, the normal X 
button combo with the Dabilhro should be enough, after a couple of hits it 
even knocks them off balance so the only time you have to worry about having 
your head bitten or anything like that is if you attack as the enemy itself is 
preparing for attack.  When you finish this challenge, your prize appears up 
at the top of this level, simply run up the walls the same way you did before 
to reach the upper walkway and the LIVES OF THE THOUSAND GODS [008].

Take the path leading in the opposite direction as the elevevator from the 
arena.  You can now jump up the large steps on the wall here and make your way 
to the path leading out of here.  Read the Kunai Scroll on the side here which 
will tell you that Muramasa wants to see you.  The shop isn't too far off, 
head down the path and open the treasure chest at the end to get a GREAT 
SPIRIT ELIXIR.  WHen you keep moving forward, you'll be attacked again.

This is another Sixty Fiend Challenge, after the arena at the beginning of 
chapter twelve you will head down a path and at the bottom, there are 
approximately forty of those Super Claw Demons to kill, along with about 
twenty or so normal Claw Demons.  You've faced a similar if not easier 
challenge before when you took on the Super Claw Demons exclusively for the 
challenge back in the Aquaduct, regardless of what weapon you choose this one 
should be child's play for you.  Keep The Art of Inazuma ready which works 
well as always, and just rely on the power of the Dragon Sword to cut through 
these enemies as quickly as possible.  Once you eventually defeat all sixty of 
them, another chest appears with a LIVES OF THE THOUSAND GODS [009].

To the left of the large double doors down here, not the ones at the top of 
the stairs, but the ones opposite them, there is the body of a ninja lying on 
the ground.  Examine the body to get SARU'S DIARY.  Once you have it, proceed 
through the doors beside the body to make your way back to town once again.  
On your way back you will some brand new enemies.  They carry the same weapon 
as those White Soldiers but end up being much nastier.  They block much more 
frequently, and if you thought the white soldiers couldn't perform throws 
anymore often, you'll be disappointed to here that throws are about the only 
thing these enemies do when they get near you.  The general idea is to stay 
the hell away from them, attack from a distance, whether it be from far away 
or even a sword's length, do not get too close or pay the price.

With the enemies dead, make a left turn at the fork in this area and on your 
left you'll see a cracked wall you were unable to break before.  Use any of 
the heavy weapons like the Dabilahro or the War Hammer and you can break it 
down with ease.  Inside here there is a treasure chest right in front of you 
with an ELIXIR OF SPIRITUAL LIFE inside of it.  After getting this look to 
your right and you'll see a platform above, run horizontally along the wall 
and jump up to that ledge, and then from there run across the wall to the even 
higher ledge and there is a chest with a LIFE OF THE GODS [021].  Drop down 
again and leave this area of town, you'll be back in the main CLock TOwer 
Plaza where Muramasa's Shop is located.  Go inside it and speak to him, there 
is a brief scene.  You'll basically learn as you had probably already assumed, 
given the technique menu, that there is in fact another upgrade for the Dragon 
Sword, but you are going to need some kind of item in order to acquire it.  
Give him all of the Gold Scarabs you have colelcted so far, and if it's more 
than forty he'll give you THE ARMLET OF FORTUNE.  Leave his shop now.

Remember the area a couple of screens back where you found the ninja corpse at 
the bottom of the large stairs, well head back there now and take the path 
going to the right of the stairs.  Jump over the dead tree and examine the 
body of this ninja as well to get the MAP OF ZARKHAN.  Across on the other 
side you will notice that there are many head statues sitting atop the 
platforms, equip a heavy weapon like the Dabilahro and smash those statue to 
bits.  Inside them you'll find a LIFE OF THE GODS [022] and a GOLDEN SCARAB 
[043].  Use the Dragon Statue here to save your game and then follow the path 
further.  Remember how Ryu has the ability to run along water?  Yeah, I barely 
do either, but this is a prime time to use that ability.  Drop to the water 
and tap the A button to run along and reach the chest on the other side 
contianing a GREAT SPIRIT ELIXIR.  Follow the path further and take out a 
heavy weapon again, there is a wall you need to smash down here.

Edit: There are a couple more items to collect here, important ones too.  You 
likely already explored the area, but if not, turn around and go back.  Swim 
underwater here and at the bottom you should be able to find a chest with a 
LIFE OF THE GODS [024] and a GOLDEN SCARAB [047].  Note that neither of the 
numbers which follow those indicate how many you should have at the moment, 
don't worry about that, afterward just head through the cracked wall.

Equip the normal Shurikens and then approach the edge, dozens of bats come 
down and it seems to take forever to actually kill them all.  Unfortunately, 
it's not a Sixty Fiend Challenge, just an assload of bats.  A ninja corpse 
lays at the bottom of this pit, examine his corpse to acquire a MAP OF THE 
CAVERNS.  Jump into the water in front of the ninja and swim down underneath, 
you'll pop up fine on the other side on a path which leads straight down a 
icy, ninja-surfying slope into the Ice Cavern.  Make sure the Dabilahro is 
equipped because when you land, you have to fight a whole bunch of those red 
dinosaur things again.  Assuming you did the Sixty Fiend Challenge against 
them earlier, this will be an absolute cakewalk for you.  When they're dead, 
approach the stone wall on the edge and run vertically up the wall to the 
right of it, then backflip to land on top.  Open this chest and you'll get 
another GREAT SPIRIT ELIXIR.  Next, hop up to the icy tunnel and head forward.

Around the next bend there is a gap you have to jump over, and a Dragon Statue 
save point on the other side.  Since we cannot proceed through this door at 
the moment, drop down to the valley below and begin to eliminate those damn 
Super Claw Demons one by one.  When they have been eliminated you'll notice a 
section on the wall here where you can wall kick back up, your destination is 
on the opposite side, run up the wall and jump up the stair-like ledges until 
you reach an ice door which can be shattered using any weapon.  A number of 
Super Claw Demons attack you once again here, whether you fight them or not 
make a right turn and jump up to the next ledge.  There is nothing you can do 
about those icicles at the moment so just ignore them ofr now, make a right 
and jump up into the air above the icy patch in the floor, press the Y button 
while jumping with the Dragon Sword to stab down thorugh it.  Yet another 
group of Super Claw Demons, kick their collective asses and proceed up more 
stair-like ledges to eventually reach the Ruins.  Up here you can find the 
SHIELD OF VIGOOR, an important item ued for opening that door beside the most 
recent save point.  With it in hand, jump back down and backtrack all the way 
up again, wall kicking your way to the save point a second time.

Save your game again and then place the Shield of Vigoor into the door beside 
you.  With it now unlocked, head through to the Magma Cavern.  Directly in 
front of you on the ground is the final piece of that object you've been 
collecting the whole game, the STONE TABLET [LEFT].  As the game tells you, 
you now have all three pieces and it can be used soon enough when you visit 
the Twin Serpents Plaza in Tairon again.  In this area you need to be very 
careful of the magma which you can accidentally fall into very frequently, 
when you land you'll take quite a bit of damage (comparatively) and then a 
very minimal amount of damage while standing in it.  I bring this up because 
it's important to note, you will take a lot less damage simply running through 
the lava, as opposed to trying to jump through it believe it or not.

On the right side of this first area is some IRON ORE, be sure to pick that 
up.  Use the Dabilahro to kill the red dinosaur monsters in this room and then 
jump down the fiery hallway which they previously occupied.  After going 
around the corner almost 180 degrees, the jump is almost too long to make.  
What you have to do is run horizontally along the wall on the right, but don't 
jump, just drop to reach the platform, then jump across even further again to 
the next platform where you will find some more IRON ORE.  Jump across once 
more to safety, but it isn't particularly safe at all.  Blasts of steam are 
coming out of the wall here, so you have to carefully progress down the hill 
until you reach the edge, be sure not to fall in.  At the point take a look at 
the wall on your left, then run up it vertically.  You should be able to grab 
hold of a rail on the side, and then gradually shimmy across to the right past 
one more burst of steam.  Make sure to shimmy all the way to the very end, 
then you can drop off by pushing the analog stick diagonally down and left 
(down by Ryu's perspective) and the A button to drop, it can be difficult at 
times which is why I'm being so specific for it.  At this point you will reach 
a fork in the path, ignore the path ahead and make a left, then drop.

More dinosaur enemies ambush you when you drop, make sure your best friend the 
Dabilahro is equipped.  The path here leads into the Magma Lake.  Beside you 
is a button, press it by jumping straight up into the air and coming down on 
it with a triangle button attack.  When you hit this, some platforms rise up 
out of the magma but they are only temporary so you are going to have to be 
quick.  Totally ignore those dinosaur monsters and jump onto the first 
platform.  As you can probably tell, the jump between the first and second 
platforms is too far, fortunately there is a somewhat-hard-to-see rod sticking 
out so that when you jump, you'll grab onto it and spin around until you let 
go, and land safely on the other side.  Jump across to reach safety, then on 
your right be sure to examine the statue of Muramasa to access the shop.

When you've got everything you need, take a look to the right of the statue.  
You'll see that aside from the main room, there seems to be some kind of 
hidden magma path here leading into another room.  To avoid damage simply run 
and jump horizontally along the wall sticking out of the lava.  Drop down and 
take on the red lizards, then pick up the third IRON ORE on the ground here in 
front of you.  Beside the door where you came into this roo, there is another 
one leading out and that's the one you want to use.  You'll have to run 
vertically up the wall to reach it.  Proceed through the door and then look 
immediately to your right.  Take a step over the edge and drop down to find 
another GOLDEN SCARAB [044].  In the middle of this room is an interesting 
platform, reminiscent of Super Mario 64.  Jump onto it and it tilts back and 
forth depending on which side you are standing on.  Stand on the far side and 
turn around, above the door where you came into the room, wait until the 
platform is at the highest point and run quickly to the end of it and jump, 
you should be able to run up the wall a bit and hop into a secret room.  Here 
you will find more IRON ORE as well as a treasure chest filled to the brim 
will all kinds of essence.  Jump back down onto the tilting platform and wait 
for it to get higher on the opposide side, then jump up there this time.

There are a ton of bats waiting for you here in this tunnel, wave after wave 
of them but not an infinite number.  Continue forward and you should come 
across a large melting pot.  Examine it a total of four times, assuming you 
collected the four Iron Ores I mentioned, and it will drip and flow into the 
Ice Cavern.  Now all you have to worry about is getting back there again, so 
drop down into the room with the tilting platform and go thorugh the door.  
Keep going back to the Magma Lake and hit the button to the platforms rise up.  
Cross this whole thing and backtrack to the entrance of the Magma Cavern 
itself.  Use the Dragon Statue to save your game just outside here and then 
drop down again.  Keep moving all the way until you get back to the Ruins, the 
path is pretty linear.  Examine the other stone structure to get the COG OF 
VIGOOR.  Also note the icicles have melted, so beside you is a Dragon Statue, 
use it to save the game.  Just past the Dragon Statue you'll find a GOLDEN 
SCARAB [045] on the ground, pick it up and break through the ice at the end.

A miniboss battle occurs when you drop down here, against some kind of crazy 
disgusting giant yeti monster.  I find that this boss is one of the few in the 
game where you can do almost as well without any strategy at all, it's a 
pretty straightforward fight, dodge his attacks to avoid damage, and attack 
him anywhere to cause it.  I will however, of course outline the basic 
strategy I like to use.  My weapon of choice for this battle that I would 
recommend, is the Dabilahro.  Immediately when the battle begins, start 
holding the Y button down.  For whatever reason, it takes the boss a moment to 
actually move at first, so you should have no problem charging your sword to 
the second level and releasing before he's even moved, this should cause a 
huge amount of damage right off the bat.  Basically this is about the only 
attack I use through the entire battle, the boss is extremely slow so you are 
given plenty of time to charge, even if you don't even make it to the first 
level of charge before you are forced to let go, it will still deal a lot of 
damage.  His attacks include stomping or punching with his arms, this can be 
dodged by running to the side.  The other primary attack causes ice to shoot 
up from under you, running will avoid this easily.  After doing the kind of 
punch attack that he does, he'll rest for a few seconds and this makes a great 
time to charge up the sword.  If he follows up this by kind of jumping back 
into position as opposed to executing another attack right away, you'll easily 
have time to charge up to the second level again.  Defeating this boss will 
spawn an item in the middle of the room, pick it up to get the EYE OF ICE.

Use the Eye of Ice to unlock this door and get out of here.  You can wall kick 
up to the top of this area, but you'll notice that along the way you pass a 
chest.  When you reach the top, hang over the middle ledge and drop down, 
you'll be able to grab the ledge half way up and open the chest that you 
missed which contains a GREAT SPIRIT ELIXIR.  Get to the top again and then 
you'll be able to drop down into a familiar area, backtrack to the Dragon 
Statue beside the door leading to the Magma Cavern and save your game there.  
Proceed through the Magma Cavern and head back to the ledge in the Magma Lake 
where Muramasa's statue sits.  The door not beside him, but beside that one 
has an indentation in it which you can place the Cog of Viggor in to unlock 
the door.  Open the chest in front of you here to get yet another GREAT SPIRIT 
ELIXIR.  On your left you'll find another Dragon Statue which you can use to 
save the game.  Very slowly, walk up the hall from the Dragon Statue.

The reason I say to walk slowly is because there is a huge burst of fire in 
the next hall which will seriously damage you if you get hit by it.  Wait for 
it to blast and then make a left and run quickly out of its path.  Around the 
next corner to the right you'll see another one at the end of the hall, and 
there is a second one to the right when you reach the first fork.  Wait for 
the second one to shoot and then make a left at the fork to find a GOLDEN 
SCARAB [046] on the ground here.  This reminds me, turn around and go back to 
Muramasa's Shop.  Give him at least 45 Scarabs and you'll receive a JEWEL OF 
THE DEMON SEAL [004].  Use it to maximize the level of The Art of the Inferno 
is you haven't already done so.  Now go back to where you found the most 
recent scarab, perhaps save long the way, and wait for the statue ahead of you 
to blast fire and then run to the end of the hall.  Make a right and open the 
treasure chest you find to get a GREAT DEVIL ELIXIR.  When you're ready to 
proceed, enter the next room and the door slams shut behind you.

You've faced off against one of them, two of them, but not one of them in a 
fiery hell pit.  Another of those huge worms pops out of this little hole and 
its going to be even easier than all the others you've faced so far, by quite 
a bit.  Begin the battle by running and rolling into the upper left corner to 
avoid the first attack.  As usual, hold the Y button to charge up your attack, 
but don't do it wil the Dragon Sword, use the Dabilahro.  When you let loose a 
second level charge attack on the worm after he swips down (and misses you 
because you're in the corner) it will do damage equal to about 33% of his 
health.  Do this two more times, and that makes 99%, one more hit after that 
will finish the battle entirely.  Of course you don't have to wait for a 
second level charge each time, you had might as well hit it with whatever you 
have after just about every swipe.  The only thing you have to watch out for 
of course, is the projectile attack.  The previous bosses shot a blast of 
electricity, well this one shoots what seems to be a burning ring of fire 
(RIP), that really isn't easy to dodge.  Don't bother rolling, that doesn't 
work well, just jump out of the way.  Fortunately this attack is infrequent.

When this boss dies, an EYE OF FLAME will appear in its place.  Continue 
forward and you'll reach a new room with another of those buttons.  Ignore the 
button for now, drop down and take a look on your right for a chest containing 
LIFE OF THE GODS [023].  Now here's what you need to do, go back and slam down 
on that button with a weapon.  Immediately jump across to the first stone 
pillar and then up to the next platform, if you fall, just start over because 
you don't have time for any mistakes.  When you land on the ledge above, jump 
again right away and grab the pole, swing around and jump to the next one, 
then jump again.  When you jump from the second pole, hold up on the analog 
stick to run along the wall over the pit of fire and you'll barely make it 
before the fire pillar shoots up again.  This leads you back once again to the 
Magma Lake.  Go through the other door and save your game at the fire statue.  
In the lake room again, hit the button so the platforms rise.  Jump from the 
first one across the pole to the next one, then go left.  Jump from here 
toward the path in the middle and run up it to land on top, alternatively you 
can go back around and just head straight at the fork past the steam jets.  
Jump from here to the door and collect the two piles of IRON ORE and IRON ORE 
which really don't do anything as far as I can tell, feel free to let me know 
otherwise.  When you're ready, insert the eyes in the door and prepare for...
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                    +-- F L A M E   D R A G O N --+                         |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| It's a boss battle!  This one in particular, pits you against one hell of  |
| a giant flaming magma dragon.  To trigger the battle itself, walk up to    |
| the glowing object in front of you and collect the DEVIL, DEITY OF         |
| IMMORTALITY.  A cutscene occurs and then the true battle begins.  The      |
| actual field of battle here is as interesting as the boss itself, you will |
| be fighting a boss who resides in a huge pit of fire, meaning that running |
| up to him really isn't an option at all.  There are a couple ways in which |
| you can interact with your enviroment as well, using those buttons to      |
| blast yourself higher and take advatage of the poor terrain.  Before doing |
| any of this however, you'll want to know how to stay alive.                |
|                                                                            |
| Just a quick tip I'd like to make before I get into his attacks in case    |
| you happen to start the battle first, in the same tradition as the yeti    |
| monster you fought earlier, there is a period of vulnerability right at    |
| the start of the battle.  The dragon will lower his head down to your      |
| level after a few seconds.  For this reason, immediately as the battle     |
| begins, equip the Dabilahro and hold down the Y button.  You should be     |
| able to charge the attack to the first, if not the second level before the |
| boss lowers his head down, when he does, release the button to execute an  |
| extremely powerful attack.  Don't stop now, right after doing that hold    |
| the Y button again for a second or two and let go before the sword even    |
| turns red, you can hit the boss' head as it goes up for even more damage,  |
| doing upwards of 30% of his health before the battle even begins.          |
|                                                                            |
| With this out of the way, like I said, the battle will start and the boss  |
| will begin using attacks.  There are some things you can be doing right    |
| away too, but I'll get into them after this.  First of all one of the      |
| boss' most common attacks it uses is to lower its head down and breathe    |
| fire in a horizontal fashion from one side to the other, you can avoid     |
| this attack simply by jumping over it in the opposite direction the fire   |
| is moving.  Secondly, and actually more commonly is an attack where he     |
| keeps his head up high and simply launches a single fireball down at you   |
| from above.  You cannot block this attack at all, and for its frequency    |
| it's surprisingly powerful, so just keep running in either direction.      |
|                                                                            |
| The third primary attack the boss uses down on this level, is the firewall |
| wing blast.  He'll pull his wings back and shoot a wall of fire at you     |
| which cannot be avoided by running or jumping.  If you block this attack   |
| with the L trigger, it will deal a surprisingly low amount of damage, but  |
| even better than this, if you roll just before it hits you, it won't hit   |
| you at all and can be completely avoided with good timing alone.           |
|                                                                            |
| Every once in awhile the boss will let out a mighty roar, and two of the   |
| pieces of ground down here will shoot up into the air, if you're standing  |
| on them you can jump off at the top and take on the dragon from this       |
| raised position.  If you don't feel like waiting around for him to roar,   |
| just approach one of the buttons on the ground and land a Y button attack  |
| on it like you would any other, this automatically sends the platform      |
| launching up into the air.  Fighting the boss up here changes this a bit.  |
|                                                                            |
| First of all he still has the horizontal fire breath attack, he still has  |
| the wing firewall attack, but he no longer has the fireball shooting       |
| attack.  It seems to have been replaced with a much more powerful, but     |
| less common attack where the dragon shoots his head forward and tries to   |
| bite you in his mouth.  I shouldn't say replaced since he can still do it  |
| on the lower level, but it seems to be far more common of an occurrence    |
| while fighting him up top.  You can dodge this as long as you're moving,   |
| but it can come as a surprise at times.  If you do happen to be caught by  |
| it, tapping the buttons really fast will avoid about half of the damage    |
| you would take if you allowed yourself to remain in the mouth longer.      |
|                                                                            |
| Now to get back to actually fighting the dragon itself.  While there are   |
| many ways to do so, what I like to do at the very beginning is remain on   |
| the ground, and equip the Strongbow with the APFSDS Cores.  Aim upward and |
| fire them at the dragon's head, you'll notice that considering how fast    |
| you can fire them, they deal a surprisingly large amount of damage to the  |
| boss.  If you have fifteen of these arrows fire all fifteen of them and    |
| that will constitute a huge portion of his health.  When I say huge        |
| portion, if you began the battle with the jumping strike, and managed to   |
| hit him with the majority of the arrows (without being killed yourself)    |
| then we're looking at having the boss nearly 75% dead already, yikes.      |
|                                                                            |
| Whether any of this has worked for you so far, or you're just looking for  |
| a good way to finsih him off, there is of course always the normal way of  |
| fighting the boss.  Get yourself onto one of the platforms which is        |
| launched into the air, and get up to the higher battlefield.  Continuing   |
| the trend which seems to have been set by the majority of the level thus   |
| far, my personal weapon of choice for this battle is the Dabilahro.  When  |
| you're up here with him, wait for the dragon to place his head close to    |
| the edge and begin swinging it like mad with the X button combination for  |
| massive damage.  Considering the fact you should be able to roll out of    |
| the way of those firewalls, roll out of the way of the bite-attempts, and  |
| jump over the fire breath attack, we're seriously looking at a battle here |
| where with only a bit of practice, you can likely beat it without even     |
| needing to heal a single time.  I'm not exaggerating either, despite his   |
| size, if you play this battle right, it's one of the easiest there is.     |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle it's not 100% over, sure the fighting is done, but the danger 
of that magma still remains, and don't underestimate it.  I have seriously 
died when trying to jump onto the dragon's corpse, and missed, landing in the 
magma.  Aim your movement carefully and run up his neck to the shiny thing in 
his back, a LIVES OF THE THOUSAND GODS [010].  Go through the door on the 
other side and take a few steps forward to bring an end to the chapter.
______________________________________________________________________________


       ______)
      (, /
        /
     ) /
+-- (_/ HE FIENDISH AWAKENING [CHAPTER 13] ------------------------- 01.13 --+

Proceed down the hall and examine the corpse of the dead ninja along the way, 
in his hands you will find a COMPLETE MAP OF THE VIGOORIAN UNDERGROUND.  He is 
also holding SAN'S DIARY, you'll want to take a look at that as well.  Take 
off the Dibilahro for the first time in a while and enter the room with the 
Dragon Statue, use it to save your game.  In this room you should be attacked 
by quite a few of those weird stinger monster bugs.  Ignore them for the 
moment and open the chest behind the save point to get another LIFE OF THE 
GODS [026].  You can run up the walls toward the top if you want, but first...

It just so happens that this is another of the game's numerous Sixty Fiends 
Challenges.  What you are going to want to do here, is use The Art of Inazuma 
spell over and over again, not immediately one after the other, but use it 
once to absolutely obliterate all the enemies in the area, and then a second 
time when a bunch more respawn up top and descend down upon you.  Repeat this 
process about five or six more times and at the end of it all, you should have 
easily cleared out at least sixty of those damn things.  A treasure chest 
appears up at the top of the room and you might be wondering how to get it, 
the answer is in fact quite obvious.  Begin running horizontally along one of 
the walls and then jump to the next, over and over again and eventually you'll 
reach the very top of this area.  There is a corpse here with an infinite 
supply of arrows, as well as a chest if you managed to kill all the enemies.  
Open the chest and you will get another copy of THE TALISMAN OF REBIRTH.  

Go thorugh the door beside the treasure chest and you should find yourself in 
a familiar place, you're in the area just below the Aquaducts again.  I'm sure 
you generally remember you're way out of here, use another Art of Inazuma 
spell to take out all those weird bugs in the first room here, and then 
backtrack toward the pit leading up to the Aquaducts again, along the way you 
will be stopped as a cutscene automatically triggers.  Wall kick back up to 
the Aquaducts again and go through the door.  Basically what you're trying to 
do here is get out of the Aquaducts, climb back up to the first floor and take 
that ladder up and out of the sewer to reach the city of Tairon again.

THe gates which prevented you from going anywhere in chapter ten have been 
lowered now, be careful because those enemies you faced in the city in the 
previous chapter, are still here populating all of the streets.  Basically at 
the moment you are trying to get back to the drawbridge again, so head in the 
direction of that Dragon Statue in the little alcove and save your game.  
After doing that head off down the road in the direction of the bridge.  Push 
the lever and it will lower the bridge for you, across it you have to battle 
three of a new type of enemy, and I think you'll like this battle.

The reason I say you'll like it so much, is because it's painfully easy and 
yields geat rewards.  Here's what you want to do, equip the Dabilahro and get 
a safe distance from the enemies.  Their attacks are reasonably short ranged 
and they are just so damn slow you have plenty of time.  Hold the Y button and 
begin charging a charge up attack, charge up twice and then release, you 
should hit at least two if not three of them.  RInse and repeat, it actually 
takes a good three or four doubly charged up Dabilahro hits to kill these 
things, they have a hell of a lot of health.  Now here's the great part, every 
one of them you kill with a doubly charged up attack drops 7000 yellow 
essence, so that's 21,000 essence just for the three of them.  Not only that, 
killing all three of them will make a shiny item appear in the middle, which 
turns out to be THE TALISMAN OF REBIRTH.  With those enemies killed and out of 
the way, go through the door beside the one with the blue orbs.

Down at the bottom here is antoher Dragon Statue, save your game and proceed 
through the door with the red orbs.  Now you're back in the Clock Tower Plaza 
again, feel free to visit Muramasa's Shop if you like, but your real goal is 
to go through the door with the yellow orbs on it.  Follow the path here 
along, up the stairs and then just keep going up, past the skull door, thorugh 
the Military Gate area and you'll wind up back in the Twin Serpents Plaza.  
Examine the pedestal beside the statue in the middle and insert all three 
pieces of the Stone Tablet.  After a scene you will find yourself once again 
in the Hyabusa Ninja Village.  Make your way up the path, and on your left, up 
the hill is of course the very first cracked wall in the game.  Smash it down 
using one of your heavy weapons and behind it you will find a JEWEL OF THE 
DEMON SEAL [005].  Half way down the hill in the village is the area where you 
turn left and jump up through the window, do that now to reach the small hut.

Exit this structure after doing whatever shopping you needed to do, and then 
when you get outside, follow the path up past where you originally fought the 
enemies on horseback, to reach the Dragon Statue.  Save your game and then 
proceed up into the Graveyard to trigger another cutscene.  Here, on the 
tombstone is where you will find the upgrade to your main weapon, and acquire 
the TRUE DRAGON SWORD.  It is now technically level four, although it will not 
show it.  Take a look at the techniques menu to see that you are now capable 
of performing every single one of them.  Now you can keep moving through the 
Graveyard toward the other warp portal.  Step onto it and press the X button 
to warp to an area with nothing besides another warp portal.  Step on that one 
as well and you will be teleported.  Head through the door in front of you to 
arrive in the Magma Cavern, take yet another warp portal, the last one, and 
you'll arrive in a new area.  Approach the temple for a scene.
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                +-- T R A N S F O R M E D   A L M A --+                     |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Everyone has their own opinions about things, in I my own personal opinion |
| this is the hardest boss in the game you've fought so far.  Don't get me   |
| wrong, I'm going to give you a strategy that will work (at least on the    |
| normal difficulty) and allow you to beat this boss quite easily without    |
| being hit even once, but regardless that doesn't change the fact that she  |
| is so frustratingly powerful and nearly impossible to hit using so many    |
| tried and true tactics that work on other enemies.  I literally tried this |
| boss battle over thirty times defeating the boss only the second try, but  |
| using every subsequent one to try and come up with the perfect strategy    |
| and it never came.  Using a few healing potions and spamming the Flying    |
| Swallow technique I was able to eventually hammer down the boss' health    |
| without too much difficulty, but there were just so many nearly            |
| unavoidable hits that I hestate to make any recommendations based on that. | 
| Personally I consider "taking the True Dragon Sword and going at her like  |
| crazy with it" to be a perfectly viable and useful tactic for this battle, |
| but I can't just say that and be on your way, I've got to try and come up  |
| with something that will minimize if not eliminate damage you take, and    |
| this tactic just doesn't cut it.  As I mentioned before, I will outline    |
| the final method I used to kill her without being hit once, but it still   |
| uses far more magic that I would have hoped.  The last two paragraphs      |
| outline the best strategy I could come up with, you're free to skip down   |
| there if you like but you'd miss out on tips to keep you alive through it. |
|                                                                            |
| Before getting into how to kill the boss of course, it is very important   |
| to understand the flow of battle and what to do when, so yo can move       |
| quickly and get right to work.  So many of her attacks are difficult to    |
| dodge and inflict maximum damage, it's part of the reason I chose such an  |
| offensive tactic, because the longer you stay in this battle it seems, the |
| less likely you are to survive.  Starting with her ranged attacks we have  |
| a couple similar to the earlier form, including the four purple orbs she   |
| crates and then launches at you.  This is one of the hardest attacks to    |
| dodge that she has, running will guarantee a hit, jumping once will        |
| virtually guarantee a hit when you land.  There are two methods which both |
| seem to be somewhat effective, the first is jumping once, then again when  |
| you land, the other is rolling out of the way of the first one or two,     |
| then jumping for the last two.  The latter seems to work a bit better if   |
| you can get the hang of it.  For whatever you use, it's extremely          |
| important to note that the further away you are, and the more              |
| perpendicular you are running to the attack, the easier it is to dodge.    |
| When you get closer it becomes next to impossible to dodge that one.       |
|                                                                            |
| She also has another purple projectile, but this is just one, and quite a  |
| bit bigger than the four of them.  It can be dodged much easier, just make |
| sure you jump to the side as it is coming at you, rather than before it is |
| shot or you'll be hit as you fly thorugh the air.  There is some very      |
| serious damage associated with this one, get out of the way as fast as     |
| possible.  The last of the ranged attacks is another familiar one, she     |
| will throw two stone pillars at you.  Dodging these is about as easy as    |
| the previously mentioned attack, jump once to avoid the first one and roll |
| immediately as you hit the ground, you'll almost surely dodge the second.  |
|                                                                            |
| When you get closer you had better be ready for the worst attack in the    |
| history of the universe, this is a throw which is more powerful than any   |
| other attack by any enemy in the game so far, can grab you from a larger   |
| distance than any other throw and she does it over and over again, in      |
| conjunction with other attacks as well.  The instant you see her tail      |
| swiping back in the air, she is about to grab you.  Listen to these words  |
| and listen well, do not try to jump out of the way of this attack in any   |
| direction, especially not jumping away from the boss, she will nab you     |
| every single time.  When you roll, even rolling under her it will not grab |
| you and you'll be safe for the time being.  If there's anything you take   |
| away from this entire boss strategy, it's to roll to avoid this, not jump! |
|                                                                            |
| Not only does she have all of these attacks in the normal state, she can   |
| drop down to the ground and begin using all sorts of new attacks.  When    |
| she is on the ground and you're close, she will often do the one arm       |
| swipe, other arm swipe, followed by jumping into the air and doing her     |
| grab attack.  If this happens you can kiss your entire enormous health bar |
| goodbye.  When she's on the ground and you're far away, she will charge at |
| you and kind of do a body check, you'll take damage if you so much as      |
| touch her at this point.  I highly recommend you try to dodge this by      |
| running and not jumping, I find trying to jump out of the way only makes   |
| her change direction and charge at you in the air.  If she hits you she    |
| will just keep charging and charging pretty much until you die, or you     |
| finally manage to dodge one of them.  By this point you should have a      |
| basic idea how to avoid just about anything she throws at you, even after  |
| thirty tries I still get hit by those damn four orbs at least one in every |
| three times she uses it.  It takes a lot of practice to avoid them all.    |
|                                                                            |
| Before going into the main strategy I'll outline three other strategies    |
| that "kind of worked" but not particularaly well.  If you can take ideas   |
| and perhaps mold them into a better strategy, then that is why I suggest   |
| them to you now.  The first is the basic Flying Swallow tactic with the    |
| True Dragon Sword.  Her defenses are extremely good, meaning that if you   |
| just use this over and over you will rarely hit her.  Not only that,       |
| randomly as you bounce off she will catch you in the air before you even   |
| land and perform her devastating throws.  This is the number one reason    |
| why the tactic doesn't work.  When it actually does connect, it knocks her |
| out of the air and gives you a chance to attack for good damage, but there |
| just seems to be too much randomness involved to make it really viable.    |
|                                                                            |
| The second idea which actually worked surprisingly well at first was, get  |
| ready for this, the Spear Gun!  I ran up to her and fired a shot, she      |
| cannot block it under any circumstance.  When she gte shit she will        |
| automaticlly spin around once to try and move out of the way.  At this     |
| point you can fire again, she'll get hit, spin, fire again, hit, spin etc  |
| and this goes on and on.  Sure the damage is miniscule but I thought I had |
| found a foolproof method, until she inevitably spin far enough away to     |
| dodge and then at that point it became extremely difficult to restablish   |
| the pattern.  I did manage to do it, but it was difficult.  Interesting    |
| tactic that sort of works, but extremely extremely impractical.            |
|                                                                            |
| The final method which sort of worked, but not too well was the kamikaze   |
| method.  Doing this will guarantee both big damage to her, and big damage  |
| to you.  Equip the True Dragon Sword and start dodging attacks like mad.   |
| Eventually when she drops to the ground you should be as far away as       |
| possible.  When she charges at you, spin the analog stick 360 degrees and  |
| hold the Y button.  You need to time it so that you charge almost to the   |
| first level or charge, but not quite.  If you reach the first level it     |
| will not work.  Release the instant before she hits you and Ryu will spin  |
| around, doing massive damage to the boss, along with taking massive damage |
| from the bodycheck himself.  For whatever reason, if you reach the first   |
| level of charge she will block it virtually every time, but if you don't   |
| quite charge that long it seems to actually hit her virtually every time.  | 
| I don't understand it, you can try it yourself, but you really end up      |
| taking quite a bit of damage trying to win like this, not recommended.     |
|                                                                            |
| Finally we get into the actual stategy I used for this boss that worked    |
| extremely well, killing her very quickly and minimizing the damage to Ryu. |  
| I can't imagine it would work too well in the harder difficulties, but you |
| never know.  Basically what you are are going to need is the True Dragon   |
| Sword, the Art of Inferno spell leveled up as high as possible, and a      |
| couple of Great Devil Elixirs.  When the battle begins, run right up to    |
| the boss and get as close as possible.  You want to wait until she starts  |
| to use an attack, so if she begins to summon the purple orbs, or moves her |
| tail to grab, then the timing is correct.  Remember at this point you want |
| to be so close, that standing directly below her is ideal.  Hit the Y and  |
| B buttons simultaneously with The Art of Inferno equipped and assuming you |
| are close enough, she will be hit by the fiery aura that surrounds you and |
| knocked to the ground.  The timing with the magic spell, and her lying on  |
| the ground is perfect so that you are guaranteed to launch the fireball    |
| and hit her as she is lying on the ground.  The damage from this is        |
| nothing special, but it is something, especially when used over and over.  |
|                                                                            |
| And so you get the basic idea, with The Art of Inferno, you knock her out  |
| of the air by using it while standing directly below her, then blast the   |
| fireball as she is down.  Here's where it gets interesting however.  When  |
| she gets up I would recommend allowing her to reset herself since she      |
| moves fast here, and then trying again, as opposed to trying to knock her  |
| down the instant she gets up which doesn't work too well.  The next        |
| important thing happens if you use the spell, but she avoids being knocked |
| down by the aura.  This isn't bad at all, in fact it hopefully will happen |
| a couple of times.  Now you will blast the fireball at her in the air.     |
| Unlike while on the ground, she can both dodge and block the attack, but   |
| there is also a somewhat (one in three or so) chance that it will hit her  |
| and knock her down.  Since she is on the ground and you have already cast  |
| the spell, it's your best opportunity you have.  Run up to her and press   |
| the X button, then jam the Y button for about one second, and tap the Y    |
| button twice (this is with the True Dragon Sword of course).  The          |
| combination here will end with you jumping into the air, right as you come |
| down hit the Y and B buttons to burn her as she is getting up, you should  |
| have more time than normal so you can knock her down, blast her again      |
| right after this combination.  It all sounds so crazy, but I've done it    |
| numerous times and it will in the end, deal nearly 40% off of her total    |
| health.  While casting these spells you are completely invincible which is |
| why this tactic works so well, you avoid the dangerous attacks             |
| automatically most of the time.  Be ready with a couple Great Devil        |
| Elixirs (I only needed one whenever I did this) and soon enough, after a   |
| heated battle, you will strike the killing blow, and trigger a cutscene.   |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This doesn't quite mark the end of the chapter, you'll need a heavy weapon 
equipped in order to smash the cracked staircase and reveal a path forward.  
When you reach five doors, take the second one on your left and examine the 
corpse of the dead ninja to find the MAP OF THE PYRAMID.  Go through the door 
on your left and open the treasure chest to get a GREAT SPIRIT ELIXIR.  Leave 
the room and descend the stairs out here.  Take a look left at the bottom and 
you can see flames in the mirro, but not on the equivalent torches on your 
side.  Use Explosive Arrows, or if you don't have them, then fire magic to 
light the torches and a JEWEL OF THE DEMON SEAL [006] will appear.

Return to the room with the treasure chest and examine the blue thing to get 
the TABLET OF WATER.  Place it in the slot beside the one you took it from and 
it will spawn a ton of those weird bug monsters you fought back in the 
Aquaducts.  Kill all of them and then head through the door that opened up in 
this room.  Now take the second door on the right in this area, the one 
already open for you.  Follow the path down at the end and save your game 
using the Dragon Statue.  Head back up the small stairs and enter the room, 
open the chest in the corner to get a LIFE OF THE GODS [026].  Take the TABLET 
OF FLAME off the wall and go across to the room where you found the Tablet of 
Water and place it in the other slot.  Another whole group of bugs will appear 
here, take them out using whatever weapon, or ideally The Art of Inazuma.

Return to the previous room and collect the TABLET OF LEAVES.  A door will 
open behind you leading to a room where you can collect the SERPENT, DEITY OF 
CREATION.  Turn around and place the Tablet of Leaves in the slot beside the 
one where you took it from, after a scene the chapter comes to a close.
______________________________________________________________________________


  __    __) 
 (, )  /    
    | /     
    |/      
+-- | ENGEFUL SPIRIT [CHAPTER 14] ---------------------------------- 01.14 --+

Leave this room and save your game at the Dragon Statue at the bottom of the 
stairs.  Return to the entrance hall of the pyramid and go through the door 
with the blue circle on it.  Make your way through this area and when you 
reach the bottom there is a quick scene.  Run in the opposite direction of the 
gate and there through the door you'll find another Dragon Statue as well as a 
treasure chest with a GREAT SPIRIT ELIXIR inside of it.  There is also a 
statue of Muramasa nearby here, you can make any purchases you want and then 
continue down the hall to the end.  When you're ready to proceed, step onto 
the warp protal and prepare yourself for another scene and battle.

This is the Fiend Realm, somewhere not surprisingly, occupied by many fiends.  
Kill all of the Super Claw Demons which attack you here and then open the 
treasure chest to acquire the GRIFFON KEY.  The warp portal has reappeared so 
head back through it and save your game again at the Dragon Statue.  Leave 
this area and examine the gate, you can open it using the Griffon Key.  Make 
your way up the stairs and as you approach the door you'll be introduced to a 
new type of enemy, the Ghost Fish.  Read the Kunai Scroll which gets thrown 
here and tells you to harness the fury of your Falil to destroy them, for once 
this is extremely good advice.  Equip the Vigoorian Flail and enter the area, 
you should be able to absolutely destroy the them simply with the X button 
combination.  Make a left at the first fork and open the treasure chest to 
find a LIFE OF THE GODS [027], if you're playing the normal difficulty this 
will be the last one you find and should allow you to extend once more now.

Return to the fork and go straight this time, up the stairs there will be a 
scene in one direction, don't go that way, instead turn around and jump up.  
Make a left at the top and in front of you should be a chest with a GREAT 
DEVIL ELIXIR inside of it.  Go in the opposite direction and examine the body 
of the dead ninja to find GEN'S DIARY.  Return to where you saw the scene (or 
possibly haven't seen it yet, in which case it will trigger if you try going 
in the only direction you haven't gone yet).  Follow that path and down to the 
bottom and prepare for yet another new enemy, some large hulking omnster with 
crab clays amongst more Ghost Fish, you'll find half the ocean here in front 
of you.  Use the Vigoorian Flail along with some powerful Y button attacks to 
kill the fish and new enemy simultaneously if at all possible.

Keep moving forward along the path and open the chest at the end to get a huge 
amount of essence and such.  Run up the wall vertically and you can climb up, 
at the top you'll find a chest with a KEY OF THE LION INSIDE.  On the opposite 
side there is a door leading back in the opposite direction, except on the 
upper level.  Follow it and it basically takes you back to the door where you 
saw Doku's ghost, use the key to unlock the door and proceed through it.  Make 
a left and run to the end, it will lead to a very conspicuous GOLDEN SCARAB 
[048].  Take the path on the right this time and follow it until it opens up 
and branches to many.  Jump up the stairs on your right, and if you're playing 
Ninja Gaiden Black you can use the Dragon Statue here to save your game (this 
particular statue does not appear in the original if I remember correctly.)

Head left of the statue, or lack thereof and open the chest behind the wall to 
get another GREAT SPIRIT ELIXIR.  Jump down the stairs and make an immediate 
right, follow the relatively thin path here and get ready to take on another 
huge group of Ghost Fish. I find that The Art of Inazuma is extremely 
effective against them, if they are leeching your health it doesn't seem to be 
too difficult to just use it right there to not only kill them all, but 
protect yourself too.  At the end of this path you'll reach a fork, go left 
and then make another immediate left to find GOLDEN SCARAB [049].  Only one 
more remains to be found!  Drop over the little edge here and turn left to 
continue in the same direction, you'll reach antoher fork after a few steps.

Head down the first path and open the chest at the end to get a GREAT SPIRIT 
ELIXIR.  Head back and take the other path, be ready to endure a swarm of 
ghost fish, and then open the chest at the end to get the KEY OF THE LIONESS.  
Head all the way back to the stairs leaidng up to the save point in Ninja 
Gaiden Black.  You're about to fight a boss so if you want to save the game 
in the original, you're going to have to go back to the other Dragon Statue 
and use that.  When you're ready return here and head down to the big open 
area, you'll have to fight more Ghost Fish and a crab monster, but once 
they're taken care of you can use the Key of the Lioness to unlock the door.
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                        +-- G H O S T   D O K U --+                         |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| This will mark the second time you have faced off against Doku, however    |
| this round promises to bng a few new surprises, for one thing, he no       |
| longer has physical form.  That doesn't really stop Ryu's weapons from     |
| cutting a few new orifaces into him, but it does allow him to move a lot   |
| more freely and increases his striking range.  I'll describe a couple of   |
| different tactics for this battle because it's going to differ greatly     |
| depending on whether you're playing the oriignal game, or Ninja Gaiden     |
| Black (the original game with the Hurricane Pack falls under the Ninja     |
| Gaiden Black tactic for this particular fight.)  Before we get into either |
| of the offensive attacks, you hsould know what to expect from him.         |
|                                                                            |
| Doku has in his arsenel most of the same moves as he had before, except    |
| with a few new surprises and a lot more power.  The sword toss is still    |
| there, but you can no longer avoid is simply by circling around him, it's  |
| going to hit you every single time.  To avoid it now, since the sword is   |
| so long, you actually have to jump over it as it flies at you.  Jump to    |
| the side instead ofrunning to the side and you'll avoid it fairly easily.  |
|                                                                            |
| One new attacks he has in particular is about the most harmless you'll     |
| come across in this battle.  He has the ability to detach his arm and      |
| throw it at you, this is actually an unblockable long distance grab        |
| attack, if it grabs hold of you it will pull you in and he's going to chop |
| you up good.  First of all the arm moves so slowly that you'll be able to  |
| dodge it with ease.  Second of all, even on the off chance it grabs you,   |
| simply mash the buttons on the controller to jump out of it before it      |
| pulls you in.  Keep this in mind and you'll never be hit by it.            |
|                                                                            |
| Most of his other moves are the same, especially his close range ones.  He |
| has the ability to charge up and lunge at you like before, but this is no  |
| longer the primary way of hitting him, in fact from what I can tell it     |
| really isn't a good opportunity at all, just dodge it.  When he gets close |
| he tends to try and use one of his sword combinations, including that      |
| eight slash combination like he had before.  Being hit by this, will       |
| without a doubt kill you in a single combo even with maximum health on the |
| normal difficulty.  This may sound extremely bad but you can usually       |
| manage to block a couple of them, or jump out of the way of most.          |
|                                                                            |
| He's stil got the grab where he lifts you up and stabs you, syphoning your |
| health and healing him.  When this happens pound on the controller as well |
| and you can usually prevent almost 100% of the healing process, but you'll |
| still inevitably take a lot of damage.  Lastly he has this one attack,     |
| which I consider to be the worst, where he moves quickly toward you as if  |
| he's going to start the long combination, but instead he does kind of an   |
| uppercut swing.  Jumping out of the way almost always results it being hit |
| by this powerful slash, so I would recommend either rolling or running,    |
| but it's really hard to discern most of the time which one he's going to   |
| use, so just do what you can and perhaps you'll find something that works. |
|                                                                            |
| As for the attack strategies we'll begin with the original Ninja Gaiden    |
| because the boss was so easy in that game.  With the True Dragon Sword you |
| could just use the Flying Swallow attack over and over and believe it or   |
| not, he wouldn't relaly block it at all.  Sword combinations could juggle  |
| him around and basically the boss was your bitch.  When the Hurricane Pack |
| (and subsequently, Ninja Gaiden Black) came out, they changed it so that   |
| these cheap tricks wouldn't work so well, and that of course left me with  |
| the task of trying to find something that eventually would work, because   |
| this simple boss quickly became a super defensive killing machine.         |
|                                                                            |
| After a few tries I did manage to come up with something for the Ninja     |
| Gaiden Black and hurricane Pack players however and I think it worked out  |
| quite well.  First of all, go into the battle with the following setup:    |
| Lunar staff equipped, The Art of Inferno magic equipped and full Ki slots  |
| for magic use.  Here's how it's going to go down: when the battle begins   |
| immediately run up to the boss, holding the analog stick toward him and    |
| jam the Y button, analog stick plus Y button combination leads to a very   |
| strong, and very flippy attack that not only does a lot of damage, but     |
| Ghost Doku has trouble blocking it a lot of the time (he will still block  |
| or dodge it now and then.)  Here's the catch however, when you land from   |
| this devastating attack there is a somewhat lengthy recovery time where he |
| has the ability to totally waste you, and that's where the revised method  |
| came in.  Basically what I recommend is running up to him, doing the Y     |
| button Lunar combo and then pressing B and Y immediately as you land to    |
| not only avoid recovery time, but begin temporary invincibility, burn the  |
| boss with your aura and then have about a 50-50 chance of blasting him in  |
| the face with a fireball to knock him back (he dodges now and then).       |
|                                                                            |
| Forget doing anything else at this point of the strategy, if he got hit    |
| with the fireball point the abnalog stick toward him, jump forward and     |
| begin the Lunar Y button combination once again while he's still           |
| struggling to recover.  If you missed with the fireball do this anyway,    |
| although he'll be more likely to block or dodge, even if he does you will  |
| do The Art of Inferno as you land.  One final note is that ideally you     |
| should be pushing him back while doing this, because the strategy works    |
| best if he's pincered between you and the wall.  You might even want to    |
| lure him toward the wall after the initial combo at the beginning.  Repeat |
| this over and over and I guarantee you can beat him, in the Ninja Gaiden   |
| Black / Hurricane version without using any healing potions at all.        |
|                                                                            |
| Once final note I figure I had might as well bring up, this tactic has a   |
| habit of causing a glitch in the game, bad enough so that you would have   |
| to reset and load your game again.  It could be a fluke, but in my case it |
| happened for two out of the five times I used this strategy, both right at |
| the beginning of battle (this is Ninja Gaiden Black by the way, I imagine  |
| it could happen in the original as well however).  After the initial Lunar |
| combo I landed and did the Art of Inferno, simultaneously while I was      |
| landing the boss threw his sword.  It connected with Ryu the instant he    |
| began using the spell and spun on him.  It didn't stop spinning on him and |
| it cut Ryu and knocked him away when the spell finally resolved.  The      |
| sword itself remained just spinning stationary in the same spot without    |
| moving after that point.  The boss floats around like an idiot trying to   |
| summon his sword back but it never moves and he cannot attack you.  I      |
| imagine you would probably think this would mean an easy victory, but      |
| unfortunately the boss cannot be hit while his sword is thrown, so         |
| basically you both run around like idiots until you reset the game.  As I  |
| said, this has happened to me more than once, but I would still say it's   |
| far more likely for the battle to go normally, so just make sure you save  |
| in advance, and don't worry about minor things like that.  Good luck.      |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________________________________________________________________________


       ______)
      (, /
        /
     ) /
+-- (_/ HE CORE [CHAPTER 15] --------------------------------------- 01.15 --+

Equip the Vigoorian Flail right away and use it to kill all of those damned 
Ghost Fish which gather around in this area, be quick about it because they 
don't waste any time.  When you're done, go through the small open door and 
examine the body of the ninja to get a MAP OF THE LABYRINTH, then use the 
Dragon Statue and save your game.  Follow the path up to the right of the 
Dragon Statue and open the chest to acquire a GREAT SPIRIT ELIXIR.  Now head 
back to the statue and go in the other direction this time, you'll have to 
take out a few Super Claw Demons and a crab monster along the way however.

At the top of the path is another chest, open this one up and you'll find a 
GREAT DEVIL ELIXIR inside of it.  Continue along the path with the VIgoorian 
Flail equipped, you'll pass by another path branching off to the right, ignore 
it for now and keep moving.  Use the Vigoorian Flail as well as The Art of 
Inazuma magic scroll to eliminate all of the Ghost Fish you come to right 
before the large door.  This large door is the same one which takes you back 
to the large stairs, and to the city again.  All you want to do is go thorugh 
it and examine the ninja corpse to find the KEY OF THE DECAYED SOUL as well as 
DAI'S DIARY.  Head back through again and be ready to take on the Ghost Fish 
which have already respawned.  Remember the path I mentioned just ahead that 
branches off, on your left coming from this direction?  Take that now and go 
upside down around to the gates of the castle.  When you stop to go through 
the doors, a scene will trigger, then you will enter the palace.

Immediately as you enter, equip the Dabilahro sword because the door is going 
to lock and you'll be forced to take on eight of those red dinosaur enemies.  
After they have all been defeated, examine the thing in the middle here and 
set the Raptor, Deity of Sentiment into place.  Now take the door at the back 
of the room up to the next floor, make sure you swap to the Vigoorian FLail 
along the way so you can take out all of those damned Ghost Fish.  Open the 
chest at the top of the stairs to get a GREAT SPIRIT ELIXIR.  Switch back over 
once again to the Dabilahro and then go into the room here, another group of 
red dinosaurs combined with a ton of those weird caterpillar monsters attack 
here, and once again the doors are locked.  With all of them eliminated, set 
the Wold, Deity of Wisdom into place and continue through the next door.

Another group of Ghost Fish here not surprisingly, take them out and ascend 
the stairs up to the door.  Use whatever weapon you would normally use to kill 
a crab fiend along with a bunch of the Super Claw Demons, and then set the 
Devil, Deity of Immortality into place and take the next set of stairs, Ghost 
Fish aplenty, same as always.  Open the chest at the top of these stairs and 
you'll find a GREAT SPIRIT ELIXIR inside of it.  Notice that above the chest 
there is kind of a gap between the rocks and the wall, get as close to the 
left wall as you can and slowly walk over the edge.  If you do this correctly 
you will land on like a secret pathway that takes you to GOLDEN SCARAB [050], 
that's the last one in the entire game, if you wish to do so now (and I 
suggest you do), head back to town and to Muramasa's Shop.  It's not very far 
if you leave this palace, make a right past the Ghsot Fish and go through the 
doors to reach the giant staircase.  At the bottom of the stairs is a set of 
doors that will lead you right to his shop.  Speak to him and give him all 
fifty scarabs, in return he will offer you the original arcade NINJA GAIDEN if 
you're playing Ninja Gaiden Black, and the original NES NINJA GAIDEN cartridge 
if you're playing the original XBOX Ninja Gaiden.  Either way, it's worth it.

There is a Sixty Fiends Challenge located in the fifteenth chapter, head from 
Muramasa's Shop left to the previous area and go right, where you broke the 
crack in the wall open.  Across from here there is a warp portal in the gated 
area that warps you to hell and begins the challenge.  I consider this the 
most difficult one in the game (at least on normal difficulty where you don't 
have to fight the harder enemies anywhere else.)  There are approaximately 
fifty Super Claw Demons and ten of those damn laser eyeball shooting crab 
clawed monsters.  Use whatever means you have at your disposal to take them 
all out, focusing mainly on the crab monsters and then just cleaning up the 
leftover mess afterward.  In Ninja Gaiden Black you will get THE TALISMAN OF 
REBIRTH for doing this, which isn't really worth it, but I do remember getting 
a much better item here in the original, so anyone playing that will probably 
want to check it out for sure, either way, at least you get something.

Regardless of what you do, make your way back to the fourth floor of the 
palace and go through the door. There are four crab clawed monsters to kill in 
this room, and they have this really annoying attack where they grab you and 
pull you down to the third floor.  Use magic or something so you don't have to 
get too close to them.  After killing all four of them, set the Serpent, Deity 
of Creation into place and then take the other door.  At the top of these 
stairs here, are the Gates of Hell.  Go around to the Dragon Statue and open 
the chest beside it to acquire a GREAT SPIRIT ELIXIR and then save your game 
here.  There also happens to be a GREAT DEVIL ELIXIR in the chest just past 
it.  When you're ready to proceed, step onto the warp portal, and go to hell.

Equip the True Dragon Sword and begin taking out these pathetic Super Claw 
Demons.  After all of them have been killed, the devil will warp you into the 
middle of a miniboss battle, a third fight against the kraken monster.  This 
monster has never been very difficult before, but that doesn't mean he still 
isn't going to put up a fight here.  His tentacles are waving around and do 
low damage, but they won't stop flailing and it gets pretty frustrating when 
you're trying to jump for a Flying Swallow to cut them off.  When I get 
frustrated here I just break out the ol' Art of Inazuma, it doesn't quite take 
out the tentacles, but it gets them to the point where they're ready to fall 
off at even the slightest touch.  you may remember that your True Dragon 
Blade's charge up attack was upgraded when you acquired the sword, use that 
second level charge up attack after the tentacles are cut off for some serious 
damage, it should be enough to practically kill him in three combinations.

Still no level to navigate through, it's just more minions.  Tiny ones at 
that, it's the filler battle before the next miniboss.  THe next miniboss you 
have to fight is the ice monster again, and he hasn't changed much since the 
last battle except for one noteworthy thing, he now seems to be able to shoot 
a blast of ice out of his mouth which I don't remember him being able to do 
before (I could be wrong, it really makes no difference).  Personally I 
wouldn't change the strategy much at all, the Dibilahro still works extremely 
well, but like I said before: given that this guy is so slow, you have time to 
usually charge up a weapon to the second level, and the True Dragon Blade's 
charge up attack is extremely powerful as you saw from the previous boss.  
Just remember to start charging after he attacks, and that the cartwheel flip 
he does is not an attack, you are free to keep charging if he does that.

Next we have another group of normal enemies, but this time the devil will be 
firing blasts of fire at you from a distance.  You can predict when they will 
be thrown from the stupid old man laugh you hear before they come.  Kill all 
of the enemies and then he is going to want to take you on himself.

For a miniboss this guy is pretty difficult, he's hard to hit which can get 
annoying but his attacks are relatively easy to dodge.  There will be enemies 
appearing constantly up to a maximum of three, you can try to kill them and 
absorb the essence for a charge up attack, but I find it really isn't worth 
it, and you'll end up hurting yourself more than the boss.  Rely on normal 
airborne attacks like the Flying Swallow when he is down at your level, or the 
default jumping A button attack if he is higher in the air.  The boss can 
throw fireballs, or create pillars of fire from the ground, both of which 
should be dodged by running and jumping.  After of his attacks is when he 
lowers himself to the ground and charges, same idea, jump out of the way.  Now 
and then he will curl up in the air and slam his entire body into the ground.  
Just be moving constantly and you'll likely avoid this by accident anyway, 
since it isn't always the easiest thing to see coming.  The great part is that 
after doing this, he just sits on the ground, vulnerable for a moment.  Run up 
to the devil and chop him up good during this time, using the Dragon Sword, 
one of the level four combinations will be more than enough for him here.

After the battle pick up the Demon, Deity of Destruction from the pillar in 
the middle.  There should be a path now leading you back to a warp portal, 
head across now to the warp portal and step into it.  This will warp you back 
to the area with the Dragon Statue.  Save your game and then set the Demon, 
Deity of Destruction into place across from the statue to unlock the door.  
This is a special note for those who pay attention, that proceeding through 
thr door marks the game's point of no return.  From where you are right now 
you are free to backtrack through the game and do anything which you have not 
done, from this point forward it's all leading up to the final battle.
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                        +-- F I R S T   F O R M --+                         |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| I can't even begin to detail how easy this fight is on the normal          |
| difficulty, for whatever reason (and I'm glad they did), they chose to     |
| make the Art of Inferno spell the most powerful attack in the universe,    |
| relative to bosses and magic that is.  One hit from it deals nearly 20% of |
| the boss' total health, and I don't know how good your math is, but        |
| emptying a maxed out Ki meter of five should pretty much get you an        |
| instant win.  It doesn't quite works out that nicely, but it's damn close. |
|                                                                            |
| First of all you should know how to control this rock thing you're         |
| floating on.  Left and right on the analog will move you left and right,   |
| up and down on the analog will move you closer and further respectively,   |
| and lastly holding block and pushing up and down on the analog stick will  |
| let you ascend and descend with ease.  Get used to the controls before you |
| start the battle, you'll need to react quite quickly to dodge the attacks. |
|                                                                            |
| The boss really only has two attacks as far as I can tell, maybe a couple  |
| small variations of the second.  The first is uncommon, basically he just  |
| tries to punch you when you're in close, and if you get hit you'll be      |
| knocked off your rock, but land on it safely (which is what always         |
| happens.)  The second is just the huge laser attack the boss does where    |
| they spin around and you have to avoid them either spinning in the same    |
| direciton, moving up or down to let them go over you, or in between if     |
| they're going in kind of a frequency wave pattern.  Fortunately, given how |
| ridiculously hard it is to dodge these with any consistency, you won't     |
| have to worry about dodging them too much at all in practice.              |
|                                                                            |
| There are three attack points on the boss, the torso and two shoulders.    |
| The torso comprises 50% of its total health and each shoulder is 25%.      |
| Begin the battle by floating up to the torso, it gets difficult to get     |
| very close on this one.  Do some kind of combination with the True Dragon  |
| Sword, it really doesn't matter, you're just trying to get some damage in  |
| here.  Keep attacking over and over until the split second when you know   |
| for a fact you're about to be hit by a laser, at the point press Y and B   |
| at the same time to start casting The Art of Infero.  As I said before,    |
| this attack devastates, and not only that in makes you invincible while    |
| casting so that laser will harmlessly pass right through you.  Once the    |
| torso is dead, it's time to move onto one shoulder and then the other.     |
| You probably get the basic idea now, combination and then inferno, with    |
| this done correctly you're looking a victory in less than 60 seconds.      |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                       +-- S E C O N D   F O R M --+                        |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| This boss too seems overwhelmingly impossible at first glance, and         |
| reasonably easily defeatable in practice.  You are no longer on your       |
| floating rock which of course should make things easier for you, and it no |
| longer has the spinning laser attack that caused oh so much trouble last   |
| time (well maybe not.)  The point is that assuming you are reasonably      |
| equipped, once again I think I can get you through this battle without     |
| actually taking any damage at all by the time it's completed.              |
|                                                                            |
| What you will need in preparation for this battle is of course the True    |
| Dragon Blade equipped, The Art of Inazuma maxed out and equipped, as well  |
| as perhaps a Great Devil Elixir since the previous battle likely taxed     |
| your Ki.  Before anything as usual, we'll look at the boss' (surprisingly  |
| few attacks).  It's a generic pattern that he basically repeats over and   |
| over.  At the beginning of the battle he won't really do anything at all.  |
| Soon enough some of the skulls on his body will begin to fly out and spin  |
| around, more and more to the point where it's nearly impossible to predict |
| where they're coming.  I don't really bother outlining a strategy for      |
| dodging, as in the offensive part below I'll explain how to avoid the      |
| damage entirely.  For the most part however you can weave between them, or |
| even attack them to kill them before they can kill you.                    |
|                                                                            |
| After this ends the head of the boss comes down to grab you in his mouth,  |
| do not let this happen!  Run out of the way if you need to, but this is an |
| unblockable throw, he'll chew you up and do massive damage, it's easy to   |
| avoid so make sure you do.  After this the entire core of the boss jumps   |
| out of the magma close to you, run out of the way to avoid having it land  |
| on you.  Now it will send some skulls out on land, but you don't need to   |
| worry about this too much, you'll be so busy attacking the boss you'll     |
| probably smash every one of them that would have hit you anyway.           |
|                                                                            |
| For the offensive boss strategy, it starts right when the battle starts.   |
| As I mentioned there is a period where the boss is doing nothing, whip out |
| your Explosive Arrows (APFSDS Cores I imagine would be just as good or     |
| better, but I had none in stock to try, I would recommend you do though).  |
| Aim the Strongbow up and fire at the boss over and over again, you'll be   |
| amazed at the huge amount of damage you are doing to it.  After awhile the |
| skulls begin flying off and it becomes impossible to stand stationary      |
| without beind hit.  No problem, as they spin around just hit Y and B to    |
| cast The Art of Inazuma.  Every time a skull gets destroyed the boss takes |
| a bit of damage, and tons of skulls will be destroyed as they hit your     |
| magic casting aura.  When you actually release the spell itself you'll     |
| destory many more skulls and do quite a bit of damage to the boss.  If     |
| they are still spinning around don't hesitate to cast again, if not then   |
| move out of the way to let the boss jump and land beside you.  Use         |
| whatever True Dragon Sword combo you fell like to attack the legs of this  |
| boss, you're more likely to get hit during this part than any other boss,  |
| but you should be doing so well that it really won't matter much at all.   |
| Repeat this pattern once the boss jumps back again.  Note that if you run  |
| out of arrows, this is one of the few points in the game where I find      |
| Incendiary Shurikens to be extremely effective, feel free to use those as  |
| well.  Good luck here, but if you think it's the final boss, think again.  |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________________________________________________________________________


       ______)
      (, /
        /
     ) /
+-- (_/ HE DARK DRAGON BLADE [CHAPTER 16] -------------------------- 01.16 --+

And so we have the final stage of the game, with the exception of the boss 
there are no enemies in this level, it is solely a platforming experience, and 
a rather difficult one at that.  You will start right near a Dragon Statue 
save point.  From here what you do is jump to the platform on your left, then 
next up to the one on the right.  Jump up left again and you'll find yourself 
in front of a small area between two walls where you can wall kick your way 
up.  At the top, run up the wall beside you and then up to where you will fint 
the Dark Dragon Blade.  A scene occurs when you pick it up, and an invisible 
timer starts.  Basically you only have a certain amount of time to complete 
this, if you don't then a cutscene will interrupt, and you'll just die.  Note 
that at any point if you fall, hold the X, Y, A, B, Back and Start buttons to 
reset the game, you just don't have enough time to climb back up.

From the Dark Dragon Blade, you should be able to jump over a gap and land on 
a platform below you.  Climb up the walls from here to end up on the large 
stone platform above, you'll know you're in the right place if you look kind 
of to your left and see three swinging poles.  Jump to the first and swing to 
the second, then the third and after jumping from the third, hold left on the 
analog stick and hold the A button to run along the wall and land safely.  
Jump to the next pole and swing across, at about this time there will be a 
quick scene of rocks falling from above.  This is probably about the half way 
point, don't worry, if it happens here you're doing just fine.

Go left a bit and run up the wall to grab the edge.  Run up the next wall, on 
the left side and you'll grab an edge that you cannot climb up.  Shimmy to the 
left until there is room, then climb up and run left.  Jump over the gap to 
the next platform, up the wall you come to and jump and run up the wall after 
that.  Turn left here and approach the edge, there is a large platform below.  
If you've done this before run and jump, if not take a look over the edge 
before leaping.  When you land, run foward and run up the wall.  Make a left 
and approach the edge of the cliff where Rachel is hanging for a scene.
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                        +-- F I N A L   B O S S --+                         |
|____________________________________________________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| We finally see the face of our true enemy, how very intense a moment this  |
| is.  There is no time to waste, that is unless you're playing the original |
| game.  The boss strategies here are going to differ so much depending on   |
| what version you're playing, because in the original this boss is an       |
| absolute pushover, and in Ninja Gaiden Black he's really damn difficult.   |
| The reason for this is basically as follows, in the original you had the   |
| option of using the Flying Swallow technique over and over again.  This    |
| was so effective against this boss, that like many others, they downplayed |
| it's effectiveness in the Hurricane Packs and Ninja Gaiden Black almost to |
| zero, so that using it against this guy does virtually nothing.  In the    |
| Hurricane Pack you had the option of using the Intercept ability instead   |
| to counter and retaliate against his powerful blows.  In Ninja Gaiden      |
| Black, they removed Intercept entirely.  The difficulty of this boss on    |
| normal in Ninja Gaiden Black is now almost more difficult than even he     |
| harder difficulties of the original games, so it's a true test of skill.   |
|                                                                            |
| Normally as you know, I begin by outlining the boss' attacks, and I intend |
| to do the same here, however msot of his attacks are generally similar to  |
| the rest, and the only effective strategy I've managed to come up with     |
| really doesn't focus on knowing how to avoid each one individually anyway. |
| Regardless, his primary attack revolves around the powerful sword he       |
| wields.  He has a large number of different combos, exactly how they       |
| differ is irrelevant, but you can avoid them simply by keeping your        |
| distance (this will prove harder than you think in practice, there aren't  |
| any effective ways to fight him from a distance as far as I know.)         |
| Blocking constantly helps, but almost every single strike he does will     |
| deal damage whether you're blocking or not, it will just significantly     |
| reduce the damage.  I like to use a combination of blocking and a lot of   |
| rolling, since as I said, you'll spend much of the battle face-to-face.    |
|                                                                            |
| His other attacks include a minimum of three different types of close      |
| range throws, I find these hardest of all to avoid and no matter how       |
| ninja-ish I seem to be flipping about, he always has a way of grabbing and |
| really dishing out the damage.  Thirdly, he has the ability to summon a    |
| bunch of Shurikens and launch them at you, avoid them by moving back and   |
| jumping out of the way.  There is one final attack you neeed to know how   |
| to dodge, though it is quite simple indeed.  More than likely at least     |
| once during the battle he will warp up top of the rock in the background   |
| and summon a huge dark serpent.  What this summon monster does is fly      |
| above the field and pass through the ground in the middle of the field.    |
| If you're standing on the edge on any side you will avoid the core of the  |
| serpent, but you will alos have to jump at the moment it hits the ground,  |
| just to avoid the shocksave.  Same idea as Doku's blue shockwave attack.   |
|                                                                            |
| Unfortunately since the game developers have decided to eliminate just     |
| about every effective technique for this guy, you're going to have to      |
| manage somehow yourself, with the limited help I can give.  I'll tell you  |
| honestly that with decent sword prowess (on the normal difficulty) just    |
| about anyone should be able to get through this fight with no more than a  |
| single Great Spirit Elixir or Talisman of Rebirth.  If you have more then  |
| you'll have no problem, if you don't have any you'll need to put a lot     |
| more effort into it.  Other items such as Devil Elixirs of either type     |
| will help you out as well, basically you need to understand, this is the   |
| final battle, and every single item in your inventory is disposable here.  |
|                                                                            |
| Here's what I do in this battle, equip the True Dragon Sword and go in     |
| swinging!  The damage that the boss takes from this blade is quite high,   |
| you'll be happy to hear his defenses are quite weak, it's his offences     |
| which will get the best of you.  Approach the boss and wait for him to do  |
| a sword attack combination, avoid as much damage as possible by rolling    |
| and blocking, and hope that he won't try some kind of throw on you,        |
| perhaps you might be able to reduce the risk by rolling backward.  When    |
| the combination ends, don't wait for even a second, hit the X button, hold |
| the Y button for one second and then keep tapping Y to do the level four   |
| combination which ends with an up-slicing backflip.  From what I can tell, |
| this combination not only does the most damage, but has the best chance of |
| knocking him off balance and allowing you to execute it.  If you manage to |
| land successfully without being interrupted, I recommend following up with |
| The Art of Inferno the instant you land to avoid any attacks during the    |
| short recovery pause.  This spell also plays an important part in the      |
| battle because it does reasonable damage to the boss, and helps out with   |
| the temporary invulnerability it offers.  Not only will you want to use it |
| after combiantions, you will also want to hang onto your magic for use as  |
| a defensive tool if you get caught in a powerful combination of something. |
|                                                                            |
| This method is anything but foolproof and doesn't offer a lot of           |
| protection.  Having at least one full healing potion should be enough, and |
| that even allows you to be hit at a reasonably constant rate while still   |
| maintain enough offense to take him down.  I realize that this strategy is |
| more than likely a little too dangerous to use on the harder difficulties  |
| of Ninja Gaiden Black, but by the time you've played through the entire    |
| game on a harder difficulty, I'm sure you can take whatever limited advice |
| from this and help to design your own effective strategy.  I have no doubt |
| that regardless of what difficulty you're playing on, you have the ability |
| to complete this challenge and strike the final blow, ending the game.     |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Congratulations on completing Ninja Gaiden!  One of the most difficult games 
of this generation.  Now of course there still remain more difficulty levels 
to finish, as well as fifty special bonus missions for those playing Ninja 
Gaiden Black.  To anyone who has completed the hardest, Master Ninja 
difficulty and is searching out further challenge, speaking solely for this 
generation, I would certainly suggest taking on the hardest sifficulties of 
the original Devil May Cry, Shinobi, and Viewtiful Joe.  I can attest to the 
sheer difficulty of all three.  Good luck with future gaming endevours.
______________________________________________________________________________



 ____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || 02.00 ||               Sixty Fiends Challenges              || 02.00 || |
|_||_______||____________________________________________________||_______||_|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 


     )   ___     
    (__/_____)   
      /          
     /
+-- (______) HAPTER SIX -------------------------------------------- 02.01 --+

This is called the Sixty Fiends Challenge, and for anyone just tuning in you 
can find it between chapter six and seven by entering the Archives in the 
Monastery after acquiring the Book of the Eons from the safe.  Just as the 
name implies this challenge entials having Ryu take on a total of sisty fiends 
in one room.  This is just an approximation, but I would say there are 
approximately twenty of the scythe demons and forty of the claw demons.  It's 
not randomized so if you happen to kill all of one type of demon, you will 
only fight the other type for the rest of the battle.  Knowing this might help 
out because they have a habit of working well together.  Here's how it works.

In the Archives, scythe demons and claw demons will just keep on appearing and 
attacking, and you have to kill them all.  The weapon of choice here at least 
in my opinion is the Dragon Sword, I used the Lunar for awhile and while it 
worked, switching to the Dragon Sword seemed to make life easier.  The reason 
I say the enemies work well together, is for the following reason: while 
blocking you can defend against every single attack from the claw demons, and 
that applies almost as equally to the scythe demon, but together it does not.  
When struck by the scythe demon, you are temporarily knocked off balance so 
the claw demons can actually hit you after the scythe demon attacks.  The 
scythe demon also has an unblockable magic circle attack, but that's another 
story and it's easy to dodge.  I would recommend focusing heavily on the 
scythe demons if possible.  They are harder to kill but they will almost 
always drop large blue essence, and it's important to keep your health up.  
The easiest way to kill them I find is the Blade of Nirrti attack.  Strike 
them with the X button, then hit Y to jump in the air, trike three more times 
with X while in the air and ends with X for the Blade of Nirrti.  The only 
other thing which I would address is that you stay the hell away from the  
door at all times, as I mention in the first chapter, Ryu has a habit of just 
doing through doors in the middle of a fight if you get too close, and it 
would be a shame for that to happen on enemy number fifty-nine.

Upon eventually defeating all sixty of these enemies, an impressive feat, you 
are rewarded with a treasure chest on the level above.  It contains a SPIRIT 
OF THE DEVILS [002] which will increase your total magic Ninpo meter from two 
slots to three slots, something which should help you out quite a bit in the 
long run, so indeed it was worth it, if not for that then for all the yellow 
essence you have collected.  That's all there is to this particular challenge.
______________________________________________________________________________


     )   ___     
    (__/_____)   
      /          
     /
+-- (______) HAPTER SEVEN ------------------------------------------ 02.02 --+

This particular one as previously mentioned, is found by returning to the room 
where you acquired the Holy Grail, you can head right down there at the 
beginning of chapter seven, however it's not limited to that time, in fact 
unlike the first one you can return here almost anytime.  Basically what you 
have to fight are sixty of those zombie enemies, and as you know their health 
total is quite high so this one is going to take quite a bit longer than the 
first one.  I'll sahre some of my wisdom that will hopefully help you out.

Of course these enemies may be strong and powerful, but they are also very 
slow.  You can really use this to your advantage here, but not at the 
beginning because of those damn archers.  Fortunately, similar to the first 
challenge, there are certain amounts of each type of enemy, meaning that when 
you kill all of one type, including archers, they will not appear again.  What 
you want to do at the start is basically focus only on the archers, there are 
going to be about fifteen or so of them to kill, but once they are out of the 
way it will make the whole fight significantly easier.  Next you will want to 
exploit the enemies' slow movement to help you win the fight.  To do this I 
recommend you rely heavily on the charge up attack.  Just position yourself 
somewhere away from the enemy group and hold the Y button.  Charge up your 
sword once, then wait until it powers up a second time and let loose the super 
sword combination.  This will kill any enemy you hit instantly and possible 
others which are close by.  There are two things to take into consideration 
when doing this: first of all it's slow, but safe, so you can almost guarantee 
a win if you're willing to do this the entire battle.  You can really speed 
things up if you are willing to absorb the essence which comes out of the 
enemies, but you will be sacrificing quite a bit of spendable yellow essence, 
it's up to you.  Lastly, when you use this super attack, blue essence will 
never be dropped, only yellow, so if your health is waning you might want to 
opt for a few normal kills in hopes of getting some blue essence.  Your reward 
for finishing this challenge is another LIVES OF THE THOUSAND GODS [005].
______________________________________________________________________________


     )   ___     
    (__/_____)   
      /          
     /
+-- (______) HAPTER TEN -------------------------------------------- 02.03 --+

Welcome to yet another Sixty Fiend Battle, the first one in a few chapters 
yet.  Located in chapter ten, near the second Dragon Statue you ride down the 
elevator to the bottom after you have already come back up from acquiring the 
Jewel of the Demon Seal.  Your opponents will be sixty gross bug monsters.

This battle will prove to definietely the the fastest of all the ones you have 
faced so far, in fact upon completing it your first thought will likely be 
"Over so soon?"  The fact is that it really doesn't take very long at all to 
slash sixty bug monsters to death.  My weapon of choice here is the Dragon 
Sword, but come to think of it the Lunar might have made a fine choice for 
this battle as well, and the Dabilahro is always a good choice given you are 
proficient enough with it to know when to swing and when to dodge, with that 
weapon it's easy to find yourself frustrated by how long it takes to actually 
get a combo moving, but once you do it's devastating.  All I really did for 
this battle were a few Flying Swallow attacks, then when given the chance I 
would land and hold the Y button to absorb a couple of essence orbs and let 
loose a super combo, trying to collect as many large essence orbs as possible.  
Rinse and repeat this combination until you get THE TALISMAN OF REBIRTH.  
______________________________________________________________________________


     )   ___     
    (__/_____)   
      /          
     /
+-- (______) HAPTER TEN -------------------------------------------- 02.04 --+

Here comes another Sixty Fiends Challenge, this one takes place right here, 
right now in this room against of course the same enemy you have been fighting 
through the entire chapter, the Super Claw Demons.  It is found afer placing 
the blue and red tablets of the stream in place, in chapter eleven and then 
going through the large stone door inside the Hall of Balance.

You'll face four Super Claw Demons at a time here in this large hall, there is 
plenty of room to move around so you can take your time with this one, but 
there is no need to.  If you follow my instructions then you'll be able to 
absolutely waste all the enemies.  First of all you should have of course 
acquired the Ninpo magic, The Art of Inazuma, it will play a key role here.  
Secondly you should have upgraded it at least once if you've been following 
the guide.  Now note that almost anywhere you use this spell it is going to 
kill all four of the Super Claw Demons around you in a single strike.  You 
should have a total of five Ki magic slots and they should be full, even if 
they aren't you're likely stocked quite well with Great Devil Elixirs unless 
you've really been relying heavily on magic up to this point.  Begin by using 
The Art of Inazuma once to kill all the enemies, then again to kill them all, 
then again to kill them all etc etc etc.  While they are being killed you 
should of course be collecting the orbs, many of which will likely include red 
orbs that refill your Ki and allow you to use the spell even more.  Given 
there are sixty fiends and you will four every time it would take fifteen 
casts of the spell to take them all.  If you don't collect enough red orbs to 
cover that, then just a single Great Devil Elixir should be more than enough 
to cover the rest, and then there's always (god forbid) killing them with a 
sword or something.  Your reward is a LIVES OF THE THOUSAND GODS [007].
______________________________________________________________________________


     )   ___     
    (__/_____)   
      /          
     /
+-- (______) HAPTER TWELVE ----------------------------------------- 02.05 --+

In the arena at the beginning of chapter twelve, after you have completed the 
platformer puzzle you will have to face one of, if not the, most difficult 
Sixty Fiend Challenges in the entire game.  Here you will battle a total of 
sixty of those red dinosaur enemies, three at a time.  Using the Dabilahro 
with the Armlet of the Sun equipped, it honestly isn't too hard to defeat all 
of the enemies, especially given they drop blue essence virtually every single 
time one of them dies.  In other words, the risk of actually getting a game 
over here is surprisingly low, basically it's just a question of whether you 
have the patience to defeat that many strong enemies.  I would recommend a 
healthy usage of The Art of Inazuma, which at maximum upgrade, should be 
enough to instantly kill all three of them assuming they are within close 
proximity to you.  When it comes to killing them individually, the normal X 
button combo with the Dabilhro should be enough, after a couple of hits it 
even knocks them off balance so the only time you have to worry about having 
your head bitten or anything like that is if you attack as the enemy itself is 
preparing for attack.  When you finish this challenge, your prize appears up 
at the top of this level, simply run up the walls the same way you did before 
to reach the upper walkway and the LIVES OF THE THOUSAND GODS [008].
______________________________________________________________________________


     )   ___     
    (__/_____)   
      /          
     /
+-- (______) HAPTER TWELVE ----------------------------------------- 02.06 --+

This is another Sixty Fiend Challenge, after the arena at the beginning of 
chapter twelve you will head down a path and at the bottom, there are 
approximately forty of those Super Claw Demons to kill, along with about 
twenty or so normal Claw Demons.  You've faced a similar if not easier 
challenge before when you took on the Super Claw Demons exclusively for the 
challenge back in the Aquaduct, regardless of what weapon you choose this one 
should be child's play for you.  Keep The Art of Inazuma ready which works 
well as always, and just rely on the power of the Dragon Sword to cut through 
these enemies as quickly as possible.  Once you eventually defeat all sixty of 
them, another chest appears with a LIVES OF THE THOUSAND GODS [009].
______________________________________________________________________________


     )   ___     
    (__/_____)   
      /          
     /
+-- (______) HAPTER THIRTEEN --------------------------------------- 02.07 --+

It just so happens that this is another of the game's numerous Sixty Fiends 
Challenges.  What you are going to want to do here, is use The Art of Inazuma 
spell over and over again, not immediately one after the other, but use it 
once to absolutely obliterate all the enemies in the area, and then a second 
time when a bunch more respawn up top and descend down upon you.  Repeat this 
process about five or six more times and at the end of it all, you should have 
easily cleared out at least sixty of those damn things.  A treasure chest 
appears up at the top of the room and you might be wondering how to get it, 
the answer is in fact quite obvious.  Begin running horizontally along one of 
the walls and then jump to the next, over and over again and eventually you'll 
reach the very top of this area.  There is a corpse here with an infinite 
supply of arrows, as well as a chest if you managed to kill all the enemies.  
Open the chest and you will get another copy of THE TALISMAN OF REBIRTH.  
______________________________________________________________________________


     )   ___     
    (__/_____)   
      /          
     /
+-- (______) HAPTER FIFTEEN ---------------------------------------- 02.08 --+

There is a Sixty Fiends Challenge located in the fifteenth chapter, head from 
Muramasa's Shop left to the previous area and go right, where you broke the 
crack in the wall open.  Across from here there is a warp portal in the gated 
area that warps you to hell and begins the challenge.  I consider this the 
most difficult one in the game (at least on normal difficulty where you don't 
have to fight the harder enemies anywhere else.)  There are approaximately 
fifty Super Claw Demons and ten of those damn laser eyeball shooting crab 
clawed monsters.  Use whatever means you have at your disposal to take them 
all out, focusing mainly on the crab monsters and then just cleaning up the 
leftover mess afterward.  In Ninja Gaiden Black you will get THE TALISMAN OF 
REBIRTH for doing this, which isn't really worth it, but I do remember getting 
a much better item here in the original, so anyone playing that will probably 
want to check it out for sure, either way, at least you get something.
______________________________________________________________________________


______________________________________________________________________________
~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~~
  || 04.00 ||                  Enemy & Boss Guide                || 04.00 ||
__||_______||____________________________________________________||_______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

       _____
      (, /  |
        /---|
     ) /    |_
+-- (_/        LMA [CH-07 BOSS] ------------------------------------ 04.AL --+

  This is definitely going to be the most difficult boss since Murai, and  
  if you had more trouble on some other boss than him, then it's going to be
  harder than whatever boss that was.  I'm not trying to give off the       
  impression that she's some kind of uber-unbeatable boss, but it will      
  probably take you at least a couple of tries depending on how many health 
  potions you use, just to get your head around the battle despite          
  everything that I tell you now.  We begin as usual with the boss' attacks:
                                                                            
  Alma has so many attacks it's hard to know where to start, but you need to
  know how to avoid them all so we'll work based on frequency and distance. 
  When you are a reasonable distance away from here, there are two similar  
  attacks she will almost always do.  The first is somewhat difficult to    
  avoid because it kind of tricks you.  What she does is create a purple    
  aura on her hand and then swing her arm at you as if she's throwing       
  something, but in reality there is nothing to dodge there.  What she is   
  actually doing is using some kind of telekenetic energy to launch on of   
  the stone pillars beside her in your direction for massive damage.  This  
  can be dodged easily but like I said, you need to know when to dodge.  She
  doesn't throw it when she swings her arm, she swings her arm and then it  
  gets throw, so delay for a second or so before you jump out of the way.   
  The second similar attack is when she creates a bunch of purple orbs that 
  swirl around her, in this case all four of them are going to fire in your 
  direction one after another, these can be dodged eaisly simply by running 
  to the left or right, as long as you're moving you won't be hit by them.  
                                                                            
  Other than that there is one other attack she can do from a distance, she 
  will swoop out of the air and launch herself in your direction, not only  
  is this easy to dodge but it's actually better not to try and dodge it.   
  Instead while she is doing this, go for a Flying Swallow attack and it    
  can't miss, it won't knock her down, but it's free damage if you're quick.
                                                                            
  There are still many other moves in the arsenel of this boss, a large     
  portion of them only occur when she is in close proximity to you.  When   
  floating in the air Alma has a habit of using a powerful ground pound     
  attack where she comes down in you feet first with the weight of her      
  entire body, dodge this attack with a roll whenever you can.  The boss'   
  most powerful attack also occurs when she gets close.  You'll see a beam  
  of purple energy begin to cover her vertically, if she moves over top of  
  you while this energy is in place, you will automatically gravitate toward
  her and be caught in her grasp for an unblockable throw combintion which  
  ends with you being kicked to the floor.  Even on the normal difficulty,  
  this can take anywhere between one third and a whopping on half of your   
  total health away, avoid it at all costs, just run or jump out of the way.
                                                                            
  Lastly the boss can also temporarily drop out of the air and walk around  
  on the ground.  She will do this periodically and move calmly around the  
  room.  She is still capable of using the four purple orb projectile attack
  while on the ground, but that's nothing compared to the other attack      
  combintion she uses, somewhat similar to the air combination, except she  
  will simply attack with no purple beam warning, and it does almost as much
  damage.  This could arguably be her most "dangerous" attack, so always    
  remember to keep your distance from the boss when she's on the ground.    
                                                                            
  As you can see, the recurring themefor this battle seems to be keeping    
  your distance, and that will not change when you learn the best way to    
  actually fight the boss.  The Flying Swallow technique using the Dragon   
  Sword is by far the most effective way to fight the battle, it allows you 
  to keep your distance until the last second and then attack, which should 
  launch you a good distance behind her to a safe place.  After doing it    
  though you will almost always want to jump out of the way in any          
  direction, because when it misses she has a habit of trying to counter    
  with a foot stomp attack.  The thing is, this attack will actually only   
  hit about one in four tries, perhaps less on the higher difficulties.  She
  is quite good at dodging it, but when it actually does hit her, it knocks 
  her out of the air onto the ground where she is culnerable to any attack. 
  Run up to her and press X, Y, and then pound the X button when you get    
  into the air to perform a Blade of Nirrti attack which will really dent   
  her total health, she can barely survive three of these so you'll be in a 
  good position if you can manage to do it.  Besides this you will want to  
  note as I mentioned before, you can hit her while she is swooping, and you
  can hit her when she's walking around instead of floating, but neither    
  will knock her down and leave her vulnerable.  When going for the big     
  damage, you must hit her with a Flying Swallow while she's in the air.    
______________________________________________________________________________


       _____
      (, /  |
        /---|
     ) /    |_
+-- (_/        AWKENED ALMA [CH-13 BOSS] --------------------------- 04.AK --+

  Everyone has their own opinions about things, in I my own personal opinion
  this is the hardest boss in the game you've fought so far.  Don't get me  
  wrong, I'm going to give you a strategy that will work (at least on the   
  normal difficulty) and allow you to beat this boss quite easily without   
  being hit even once, but regardless that doesn't change the fact that she 
  is so frustratingly powerful and nearly impossible to hit using so many   
  tried and true tactics that work on other enemies.  I literally tried this
  boss battle over thirty times defeating the boss only the second try, but 
  using every subsequent one to try and come up with the perfect strategy   
  and it never came.  Using a few healing potions and spamming the Flying   
  Swallow technique I was able to eventually hammer down the boss' health   
  without too much difficulty, but there were just so many nearly           
  unavoidable hits that I hestate to make any recommendations based on that.
  Personally I consider "taking the True Dragon Sword and going at her like 
  crazy with it" to be a perfectly viable and useful tactic for this battle,
  but I can't just say that and be on your way, I've got to try and come up 
  with something that will minimize if not eliminate damage you take, and   
  this tactic just doesn't cut it.  As I mentioned before, I will outline   
  the final method I used to kill her without being hit once, but it still  
  uses far more magic that I would have hoped.  The last two paragraphs     
  outline the best strategy I could come up with, you're free to skip down  
  there if you like but you'd miss out on tips to keep you alive through it.
                                                                            
  Before getting into how to kill the boss of course, it is very important  
  to understand the flow of battle and what to do when, so yo can move      
  quickly and get right to work.  So many of her attacks are difficult to   
  dodge and inflict maximum damage, it's part of the reason I chose such an 
  offensive tactic, because the longer you stay in this battle it seems, the
  less likely you are to survive.  Starting with her ranged attacks we have 
  a couple similar to the earlier form, including the four purple orbs she  
  crates and then launches at you.  This is one of the hardest attacks to   
  dodge that she has, running will guarantee a hit, jumping once will       
  virtually guarantee a hit when you land.  There are two methods which both
  seem to be somewhat effective, the first is jumping once, then again when 
  you land, the other is rolling out of the way of the first one or two,    
  then jumping for the last two.  The latter seems to work a bit better if  
  you can get the hang of it.  For whatever you use, it's extremely         
  important to note that the further away you are, and the more             
  perpendicular you are running to the attack, the easier it is to dodge.   
  When you get closer it becomes next to impossible to dodge that one.      
                                                                            
  She also has another purple projectile, but this is just one, and quite a 
  bit bigger than the four of them.  It can be dodged much easier, just make
  sure you jump to the side as it is coming at you, rather than before it is
  shot or you'll be hit as you fly thorugh the air.  There is some very     
  serious damage associated with this one, get out of the way as fast as    
  possible.  The last of the ranged attacks is another familiar one, she    
  will throw two stone pillars at you.  Dodging these is about as easy as   
  the previously mentioned attack, jump once to avoid the first one and roll
  immediately as you hit the ground, you'll almost surely dodge the second. 
                                                                            
  When you get closer you had better be ready for the worst attack in the   
  history of the universe, this is a throw which is more powerful than any  
  other attack by any enemy in the game so far, can grab you from a larger  
  distance than any other throw and she does it over and over again, in     
  conjunction with other attacks as well.  The instant you see her tail     
  swiping back in the air, she is about to grab you.  Listen to these words 
  and listen well, do not try to jump out of the way of this attack in any  
  direction, especially not jumping away from the boss, she will nab you    
  every single time.  When you roll, even rolling under her it will not grab
  you and you'll be safe for the time being.  If there's anything you take  
  away from this entire boss strategy, it's to roll to avoid this, not jump!
                                                                            
  Not only does she have all of these attacks in the normal state, she can  
  drop down to the ground and begin using all sorts of new attacks.  When   
  she is on the ground and you're close, she will often do the one arm      
  swipe, other arm swipe, followed by jumping into the air and doing her    
  grab attack.  If this happens you can kiss your entire enormous health bar
  goodbye.  When she's on the ground and you're far away, she will charge at
  you and kind of do a body check, you'll take damage if you so much as     
  touch her at this point.  I highly recommend you try to dodge this by     
  running and not jumping, I find trying to jump out of the way only makes  
  her change direction and charge at you in the air.  If she hits you she   
  will just keep charging and charging pretty much until you die, or you    
  finally manage to dodge one of them.  By this point you should have a     
  basic idea how to avoid just about anything she throws at you, even after 
  thirty tries I still get hit by those damn four orbs at least one in every
  three times she uses it.  It takes a lot of practice to avoid them all.   
                                                                            
  Before going into the main strategy I'll outline three other strategies   
  that "kind of worked" but not particularaly well.  If you can take ideas  
  and perhaps mold them into a better strategy, then that is why I suggest  
  them to you now.  The first is the basic Flying Swallow tactic with the   
  True Dragon Sword.  Her defenses are extremely good, meaning that if you  
  just use this over and over you will rarely hit her.  Not only that,      
  randomly as you bounce off she will catch you in the air before you even  
  land and perform her devastating throws.  This is the number one reason   
  why the tactic doesn't work.  When it actually does connect, it knocks her
  out of the air and gives you a chance to attack for good damage, but there
  just seems to be too much randomness involved to make it really viable.   
                                                                            
  The second idea which actually worked surprisingly well at first was, get 
  ready for this, the Spear Gun!  I ran up to her and fired a shot, she     
  cannot block it under any circumstance.  When she gte shit she will       
  automaticlly spin around once to try and move out of the way.  At this    
  point you can fire again, she'll get hit, spin, fire again, hit, spin etc 
  and this goes on and on.  Sure the damage is miniscule but I thought I had
  found a foolproof method, until she inevitably spin far enough away to    
  dodge and then at that point it became extremely difficult to restablish  
  the pattern.  I did manage to do it, but it was difficult.  Interesting   
  tactic that sort of works, but extremely extremely impractical.           
                                                                            
  The final method which sort of worked, but not too well was the kamikaze  
  method.  Doing this will guarantee both big damage to her, and big damage 
  to you.  Equip the True Dragon Sword and start dodging attacks like mad.  
  Eventually when she drops to the ground you should be as far away as      
  possible.  When she charges at you, spin the analog stick 360 degrees and 
  hold the Y button.  You need to time it so that you charge almost to the  
  first level or charge, but not quite.  If you reach the first level it    
  will not work.  Release the instant before she hits you and Ryu will spin 
  around, doing massive damage to the boss, along with taking massive damage
  from the bodycheck himself.  For whatever reason, if you reach the first  
  level of charge she will block it virtually every time, but if you don't 
  quite charge that long it seems to actually hit her virtually every time. 
  I don't understand it, you can try it yourself, but you really end up     
  taking quite a bit of damage trying to win like this, not recommended.    
                                                                            
  Finally we get into the actual stategy I used for this boss that worked   
  extremely well, killing her very quickly and minimizing the damage to Ryu. 
  I can't imagine it would work too well in the harder difficulties, but you
  never know.  Basically what you are are going to need is the True Dragon  
  Sword, the Art of Inferno spell leveled up as high as possible, and a     
  couple of Great Devil Elixirs.  When the battle begins, run right up to   
  the boss and get as close as possible.  You want to wait until she starts 
  to use an attack, so if she begins to summon the purple orbs, or moves her
  tail to grab, then the timing is correct.  Remember at this point you want
  to be so close, that standing directly below her is ideal.  Hit the Y and 
  B buttons simultaneously with The Art of Inferno equipped and assuming you
  are close enough, she will be hit by the fiery aura that surrounds you and
  knocked to the ground.  The timing with the magic spell, and her lying on 
  the ground is perfect so that you are guaranteed to launch the fireball   
  and hit her as she is lying on the ground.  The damage from this is       
  nothing special, but it is something, especially when used over and over. 
                                                                            
  And so you get the basic idea, with The Art of Inferno, you knock her out 
  of the air by using it while standing directly below her, then blast the  
  fireball as she is down.  Here's where it gets interesting however.  When 
  she gets up I would recommend allowing her to reset herself since she     
  moves fast here, and then trying again, as opposed to trying to knock her 
  down the instant she gets up which doesn't work too well.  The next       
  important thing happens if you use the spell, but she avoids being knocked
  down by the aura.  This isn't bad at all, in fact it hopefully will happen
  a couple of times.  Now you will blast the fireball at her in the air.    
  Unlike while on the ground, she can both dodge and block the attack, but  
  there is also a somewhat (one in three or so) chance that it will hit her 
  and knock her down.  Since she is on the ground and you have already cast 
  the spell, it's your best opportunity you have.  Run up to her and press  
  the X button, then jam the Y button for about one second, and tap the Y   
  button twice (this is with the True Dragon Sword of course).  The         
  combination here will end with you jumping into the air, right as you come
  down hit the Y and B buttons to burn her as she is getting up, you should 
  have more time than normal so you can knock her down, blast her again     
  right after this combination.  It all sounds so crazy, but I've done it   
  numerous times and it will in the end, deal nearly 40% off of her total   
  health.  While casting these spells you are completely invincible which is
  why this tactic works so well, you avoid the dangerous attacks            
  automatically most of the time.  Be ready with a couple Great Devil       
  Elixirs (I only needed one whenever I did this) and soon enough, after a  
  heated battle, you will strike the killing blow, and trigger a cutscene.  
______________________________________________________________________________


       ______
      (, /    )
        /---(
     ) / ____)
+-- (_/ (      AT -------------------------------------------------- 04.BA --+

  Bats are one of the most frequently found, and obnoxious enemies in the 
  entire game.  You never know when they're going to pop up, fromthe very 
  first stage all the way to the end of the game you'll come across them.  
  The weapon of choice for defeating bats are the Shurikens, the basic 
  default Shurikens, and there are no ifs, ands, or buts about it, they work 
  great.  If you get to close to a group of bats don't be surprised if they 
  suck half the life out of Ryu, you could be forgiven for thinking them 
  harmless, but these are full fledged vampire death bats.  There is one 
  good thing to come out of them though (and I mean that literally.)  If you 
  anticipate a bat attack you can equip the Shurikens and take them all out 
  from a distance, bats have a habit of dropp small yellow and blue essence 
  orbs, but lots of them, so combined they will really serve to refill your 
  health.  If you're low on life, be sure to seek out nearby bats for this 
  exact reason, you'll find utilizing this trick really comes in handy.
______________________________________________________________________________


       ______
      (, /    )
        /---(
     ) / ____)
+-- (_/ (      LACK SPIDER NINJA ----------------------------------- 04.BS --+

  Black Spider Ninjas will appear in the normal game periodically, first 
  appearing in the imperial city and then at numerous other times during the 
  game.  The difficulty of these enemies spikes up exponentially compared to 
  other enemies you have faced before.  Gone are the ninjas who were 
  unwilling to be aggressive and jump at you over and over again.  Not only 
  are they agile and aggressive, they also have the ability to throw 
  Incendiary Shurikens very frequently.  A Black Spider Ninja can be 
  eliminated fairly well with an upgraded Lunar Staff, as well as the normal 
  Dragon Sword.  Either of these weapons will work, but when fighting Black 
  Spider Ninjas it's imporatant to keep moving at all times.  If not you 
  risk being hit by one of the Incendiary Shurikens.  The Incendiary 
  Shurikens are a very dangerous weapon in the hands of an enemy, if one 
  misses you and explodes nearby, Ryu will take damage; consequently if one 
  hits him it will remain stuck on his side until it explodes, doing quite a 
  bit of damage.  The only way to avoid damage from an Incendiary Shuriken 
  attached to you is to perform a move which makes you temporarily 
  invincible, a throw is a good example as is a Ninpo magic spell.  
______________________________________________________________________________


       ______
      (, /    )
        /---(
     ) / ____)
+-- (_/ (      ONE DRAGON [CH-06 BOSS] ----------------------------- 04.BD --+

  The Bone Dragon is most certainly the biggest boss you've fought so far,
  and with immense size often comes immense difficulty.  This is partially  
  the case here, he's sure going to take a bit more work to drop than that  
  weird kraken thing you fought in the previous level.  Still, keep a couple
  of health potions in your inventory, and you'll get through this fight.   
                                                                            
  This boss has quite a few different and unique attacks, fortunately you   
  don't have to worry too much about predicting which one he's going to do  
  since he can't use them randomly in a sense.  Basically here's how it     
  works, the boss is always going to have one limb, either an arm or a leg  
  on the platform directly in front of you.  Depending on which one he has  
  there he will use different attacks.  We'll begin however with his        
  universal attack.  Regardless of which limb is in front of you, the boss  
  has the ability to shake the screen a bit and then launch two bone        
  fragments in your direction one after another.  This attack will likely be
  the one which does the most damage through the entire battle, so you      
  should get used to either blocking or dodging it.  I don't say this       
  because the attack is particularaly powerful, quite the opposite in fact, 
  but the boss does is so often that it'll likely hit you more than a few   
  times.  It's possible to block this attack, it knocks you off balance but 
  the second bone fragment should make contact just as you regain your      
  balance, it's close but you can usually block both.  If you're right at   
  the edge, then they may hit fast enough so you can't block the second, but
  from a distance you'll be okay.  Personally I think it's easier most of   
  the time to just try and dodge them.  The attack is so frequent that if   
  you're always blocking them, you'll end up blocking the whole battle.     
                                                                            
  Next we have the more powerful attacks, starting with the arms.  If one of
  his front limbs is in front of you then the boss is capable of performing 
  a horizontal swipe with his claw, either jump over this or jump backward  
  out of the way, don't try to block it.  If one of the back legs is in     
  front of you, then the attack will instead be a vertical stomp.  It's     
  extremely powerful, but much easier to dodge.  Still impossible to block. 
  That covers the normal attacks, and finally we have the boss' two         
  transition attacks.  I call them transition attacks because the boss only 
  uses them when changing the positions of his limbs.  They are attacks from
  the head and the tail.  Basically if he is switching from his front right 
  arm, to front left arm, the head will pass you in the process, same goes  
  for back legs and the tail.  If he switches from front arm, to back leg   
  then you won't have to worry about because there aren't any damaging      
  appendices on the sides of his body that you have to worry about.         
                                                                            
  As the Dragon Zombie turns and his head passes you, he might randomly     
  decide to pull the head back (this is your warning) and lunge toward the  
  camera and try to grab you in his mouth.  He lunges so far forward that   
  for a second his head actually covers the entire screen, it's quite       
  frightening.  If you get caught in the mouth then you will be victim to   
  the boss' most powerful attack (and throw) so it's unblockable.  Dodging  
  it is easy, simply run to the side, I find it easiest to just run to the  
  right.  When he switches between his back legs, every single time the tail
  will swipe past you in the process.  Don't try to block it, simply jump   
  over it like a jumprope.  Everyonce in awhile he'll switch, then switch   
  back immediately, so the tail will swipe left, then right again.          
                                                                            
  Now that we've covered the boss' many attacks, we can examine just how to 
  actually defeat him.  As you may have guessed, attacking the body is      
  pretty much out of the question so we need to look at other avenues.  The 
  answer is of course the limbs, when you run up to either the arm or the   
  leg planted in front of you and begin attacking, the boss will take       
  damage.  Not too complicated, but it becomes difficult especially when    
  you're trying to dodge those flying bone fragments.  Stick with combos    
  that involve jumping so that perhaps even while attacking, you'll         
  inevitably still end up dodging sometimes.  Each limb makes up 25% of the 
  boss' total health, so you can win the battle by attacking a single one.  
  When it's taken enough damage a limb will shed the outer bone layer and he
  will never put that limb in front of you again.  Basically you just have  
  to defeat all four limbs and deplete his health, and the battle is over.  
______________________________________________________________________________


       ______
      (, /    )
        /---(
     ) / ____)
+-- (_/ (      ROWN NINJA ------------------------------------------ 04.BN --+

  Every game needs a default fodder enemy, and the Brown Ninja plays that 
  role quite well in Ninja Gaiden.  You'll encounter this enemy first in the 
  very first mission, in fact it's the very first enemy you'll encounter in 
  the entire game.  When fighting a Brown Ninja there are very few 
  precautions you have to take, simply by holding the block button you will 
  be completely invulnerable to the ninja's attacks indefinitely.  They 
  attack extremely slowly and spend most of their time circling around you 
  trying to figure out whether they're supposed to attack or not.  The Brown 
  Ninja's defenses consist of being able to block your first attack, 
  anything which could even remotely be considered a combination is foreign 
  to the Brown Ninja, and the instant that second attack comes the Brown 
  Ninja will be beginning for mercy.  Don't even get me started on air 
  attacks.  Basically the only chance these guys ever have is to either 
  attack in extreme numbers (even then they still don't have a chance) or to 
  pick on beginners who haven't quite mastered the controls yet.  The Brown 
  Ninja is a disgrace to the ninja ways and should be eliminated quickly.
______________________________________________________________________________


     )   ___     
    (__/_____)   
      /          
     /
+-- (______) LAW DEMON --------------------------------------------- 04.CL --+

  Claw Demons are found many times throughout the game starting in chapter 
  six on the normal difficulty.  They are somewhat fast, but ultimately weak 
  golden demons with claws for arms.  They have no throws so if you block 
  constantly, you cannot be hit by them.  The best way to kill one of these 
  is either with the Blade fo Nirrti or the Izuna drop.  Alone they are weak 
  and helpless, but it's when they attack in numbers that you can find 
  yourself being hit when letting go of block, to try and attack.
______________________________________________________________________________


       ______
      (, /    )
        /    /
      _/___ /_
+-- (_/___ /   OKU [CH-11 BOSS] ------------------------------------ 04.DK --+

  Doku himself will be your opponent, it is a dramatic battle for the       
  survival of the future, or possibly something even more intense and       
  ambiguous than that!  Prepare yourself for what promises to be one of the 
  most difficult battles you have faced so far.  A battle that does well to 
  alienate players who even know exactly how to fight, and instead forces   
  you to play well no matter how familiar you are with the battle, because  
  with one single slip up you can find yourself close to death.             
                                                                            
  The boss has quite a few attacks, and the majority of them are actually   
  easy to dodge believe it or not.  The first attack which he uses primarily
  when you are furthest away is the easiest of all of them to dodge.  Doku  
  will lift his sword into the air and pierce the ground.  This sends a blue
  shockwave pulse out in all directions which can be dodged easily with a   
  single jump.  Get used to the timing on it and you'll find that you are   
  virtually never hit by this attack, no matter when he does it.            
                                                                            
  The next attack that is also used when you are a distance away is likely  
  going to be the one you see most frequently through the entire battle.    
  Doku reaches back with almost no prior indication and throws his sword at 
  you, pulling it back to him almost instantaneously like a boomerang.      
  You'll likely end up hit by this attack quite a few times because in order
  to dodge it you must be a relative distance away from him and running     
  directly perpendicular to the throw.  The further you are away the easier 
  it is to dodge.  You can in fact, block this attack but it is not         
  recommended for reasons which will become obvious when I get to actually  
  fighting the boss.  Simply circle around him and it'll usually miss.      
                                                                            
  As you get closer, two more new attacks pop up.  One of them which you'll 
  have to learn to predict (because it is the focus of my entire boss       
  attack strategy) is the attack where he kind of crouches down and puts his
  hands on his holstered sword.  In a few seconds he will lunge at you      
  extremely fast with a blazing sword swipe which will in fact, damage you  
  for about 60% of your total health.  Yo uare almost guaranteed to dodge   
  this attack if you are running in pretty much any left or right direction,
  so you should have to worry about the attack hitting you at all.  The     
  other one he does when you get close, is take off his mask and project the
  flame from his face all over the ground in front of him.  If you're close 
  up you'll almost certainly be hit by this, which is why it's important to 
  always maintain a good distance, especially for the following reasons:    
                                                                            
  When you get right up close to the boss, that's where all the nasty       
  attacks come in.  There are very few if any practical circumstances when  
  you have to get close to the boss in this battle, unless you're           
  frstratedly trying to attack like mad, so there's no excuse for being hit 
  by some of these attacks.  First of all he's got a normal sword swing as  
  you would probably expect.  Secondly however he's got a five hit          
  combination which is really nasty, if it hits you it's probably his most  
  powerful attack, dealing about 75% of your total health.  It's virtually  
  impossible to get hit by the whole thing however since even after you are 
  hit by the first one, you can usually end up blocking or rolling out of   
  the way of the other ones.  Either way you can't hold the L trigger and   
  block them all, so when you see him start swinging the blade with a red   
  trail behind it, get the hell out of the way as fast as possible.         
                                                                            
  The final up close attack is of course, the boss' throw, which is really  
  nasty.  Instead of being his most powerful attack (it actually only deals 
  30%-40% of your total health), it ends up being worse than if it dealt    
  more damage.  What it actually does is syphon your health, and restore a  
  huge chunk of the boss' HP total.  If you don't know what you're doing and
  trying to fight the boss randomly with whatever weapon you havem you'll   
  probably end up being grabbed quite frequently and then by the time you're
  dead, the boss is still at full health, having healed any damage you may  
  have done.  Stay the hell away from him, that's all I can say.            
                                                                            
  Finally we get into the true battle strategy, and I want you to listen    
  close because I am going to guarantee right now that this works, I tried  
  the boss over a dozen times, even after defeating him just to get this    
  right.  I can assure you with 100% certainly, that as long as you aren't  
  impatient, you can in fact defeat this boss in a single hit.  Before going
  into the strategy itself, I will continue with my usual habit of delaying 
  things because I'd like to outline first what doesn't work, so you know.  
                                                                            
  What doesn't work in this case is almost anything to do with the Dragon   
  Sword at all.  If I remember correctly, in the original Ninja Gaiden the  
  Flying Swallow technique worked quite well, so if you're playing that game
  then maybe it still does, but all I know is that from what I can tell in  
  Ninja Gaiden Black, they must have changed something because it sure as   
  hell doesn't work very well anymore, he blocks it about 90% of the time.  
  Beside that there isn't much left for you to do with the Dragon Sword, at 
  least nothing that doesn't involve you being grabbed over and over again.
  I'll save you the trouble and say that most other weapons you might try   
  don't work well either, I'll give some credit to the Vigoorian Flails,    
  that can do some serious damage but once again you are forced to get way  
  too close, and the boss just has a field day with his best attacks.       
                                                                            
  The answer is simple, and that answer is the Dabilhro.  You can try other 
  methods if you wish, but if you want assurance on being able to take this 
  guy out without healing once, this is your weapon of choice.  The reason I
  say you need patience is because you are only going to attack in one      
  circumstance, no matter how vulnerable he might seem at any other time.   
  The attack I described earlier where he crouches down and then launches   
  himself at you to strike, that's the attack you are waiting for.  After   
  doing this he has a good three seconds of guaranteed vulnerability and you
  need to exploit it.  Here's how to do it.  For the entire battle you are  
  going to be circling the boss.  Not so far away so that he does nothing   
  but throw the sword, and sure as hell not so close so that he tries to    
  grab you or use normal sword attacks.  You want to maintain a circling    
  distance at the point where the main two attacks he uses, are the lunge   
  attack I mentioned, and the facial fire blast.  While doing this you must 
  run clockwise and not counterclockwise.  It may sound as if it makes no   
  difference but it does.  When you're that close you risk being hit by the 
  facial fire, but when he does it he sprays right.  While moving clockwise 
  you will stay ahead of it, instead of running into it if you were moving  
  counterclockwise.  Important details like this help you stay alive.       
                                                                            
  So now and then the boss should do the lunging sword attack, the second   
  you see him crouch down, take a few more steps and then stop.  Don't keep 
  running all the way up to the point where he has already lunged, that's   
  too long, just a few steps will be enough to get you out of the way.  By  
  the time you stop he will likely have lunged and be beside you.  What you 
  do now is hold the Y button, not for one second, but not for three or four
  seconds either, it's approximately two seconds.  If the sword starts to   
  glow red then you waited too long, by this time the boss' vulnerability   
  will have worn off.  Hold the Y button for two seconds and let go,        
  assuming you didn't take extra steps the boss should be close enough so   
  that you jump into the air, and come down on his head with a slash that   
  deals nearly 15% of his total health.  If you hold it for one second it   
  will still hit, but the damage will be barely half that.  Timing is       
  important but once you get it down, this will hit EVERY SINGLE TIME, I    
  cannot stress that enough, I tested and tested it and it works.  After    
  doing this he will usually try to retaliate, but by the time he recovers  
  from it and swings the sword, you will have had plenty of time to roll out
  of the way and repeat the procees again.  I stress this, do not try to    
  attack him at any other point, I realize it seems like he's defenseless   
  after some of the other attacks as well, but this is the only one with the
  guarantee, and if he blocks your attack, you can do nothing as he reaches 
  forward to grab you.  Repeat this over and over and victory is yours.     
______________________________________________________________________________


       ______
      (, /    )
        /    /
      _/___ /_
+-- (_/___ /   YNAMO [CH-03 BOSS] ---------------------------------- 04.DY --+

  Prepare yourself for a battle against some kind of super human hybrid     
  robot monster thing.  He's got just about every attack you would expect   
  something of this size to have, from a powerful robo-punch, to a machine  
  gun laser cannon.  Defeating him however shouldn't be as difficult as you 
  might expect if you've got the right tactics, and perhaps a few extra     
  healing potions on hand.  We'll begin with the boss' attacks.             
                                                                            
  He only really has three basic attacks, and a fourth that he uses         
  extremely rarely.  The first is the most common, he begins to charge up   
  his laser cannon and then fires a number of laser bursts in your          
  direction.  If you are moving perpendicular to him the whole time then    
  this attack cannot hit you under virtually any circumstance, mostly it    
  seems to hit Ryu when he is changing direction or moving to attack the    
  boss.  Secondly, when you get close the boss wil use his other attack, a  
  very powerful elbow-wrist drop on your head.  This attack can be blocked  
  (unlike the laser blast) but leaves you disoriented for a moment, and     
  vulnerable to the boss' third attack he likes to use right after.         
                                                                            
  The third attack is a grab and throw attack.  After using his punch, if   
  you block the attack and don't move right away he will grab hold of you   
  and put the alser cannon right to your chest for massive damage.  Do not  
  let this happen under any circumstance.  Fianlly we have the additional   
  rare attack he hardly ever uses.  He jumps into the air and creates a     
  protective barrier around himself, this barrier disappears momentarily so 
  there is really no reason to worry much about it too much at all.         
                                                                            
  When it comes to attacking the boss, personally I find that the best      
  attack by far (I don't know the name), is the attack which requires the   
  Dragon Sword to be upgraded to level two.  The attack where yu run at the 
  boss and jump, and while you're flying through the air you press the Y    
  button.  Ryu executes a very fast and very powerful slash through the     
  boss' body and comes out the other side with plenty of time to move out of
  the way.  The problems come when the boss blocks this attack, he has a    
  habit of punching your immediately so always be ready to block.  In order 
  to connect with this attack you absolutely must hit him head on, if you're
  on even a slight angle the boss will block the attack and retaliate.      
                                                                            
  This strategy should be enough to get you through the fight, provided you 
  are skillful enough to use it.  Some other strategies that work well are  
  of course the Inferno fireball magic spell, the running double X button   
  slash (requires Dragon Sword level 2) and to be honest, the good old      
  fashioned normal ground based combo.  Sure this leaves you open and       
  vulnerable to almost every one of his attacks, the the damage is quite    
  high if you connect, and it makes for a great offensive last resort.      
______________________________________________________________________________


       ________) 
      (, /       
        /___,    
     ) /         
+-- (_/   INAL BOSS [CH-16 BOSS] ----------------------------------- 04.FB --+

  We finally see the face of our true enemy, how very intense a moment this 
  is.  There is no time to waste, that is unless you're playing the original
  game.  The boss strategies here are going to differ so much depending on  
  what version you're playing, because in the original this boss is an      
  absolute pushover, and in Ninja Gaiden Black he's really damn difficult.  
  The reason for this is basically as follows, in the original you had the  
  option of using the Flying Swallow technique over and over again.  This   
  was so effective against this boss, that like many others, they downplayed
  it's effectiveness in the Hurricane Packs and Ninja Gaiden Black almost to
  zero, so that using it against this guy does virtually nothing.  In the   
  Hurricane Pack you had the option of using the Intercept ability instead  
  to counter and retaliate against his powerful blows.  In Ninja Gaiden     
  Black, they removed Intercept entirely.  The difficulty of this boss on   
  normal in Ninja Gaiden Black is now almost more difficult than even he    
  harder difficulties of the original games, so it's a true test of skill.  
                                                                            
  Normally as you know, I begin by outlining the boss' attacks, and I intend
  to do the same here, however most of his attacks are generally similar to 
  the rest, and the only effective strategy I've managed to come up with    
  really doesn't focus on knowing how to avoid each one individually anyway.
  Regardless, his primary attack revolves around the powerful sword he      
  wields.  He has a large number of different combos, exactly how they      
  differ is irrelevant, but you can avoid them simply by keeping your       
  distance (this will prove harder than you think in practice, there aren't 
  any effective ways to fight him from a distance as far as I know.)        
  Blocking constantly helps, but almost every single strike he does will    
  deal damage whether you're blocking or not, it will just significantly    
  reduce the damage.  I like to use a combination of blocking and a lot of  
  rolling, since as I said, you'll spend much of the battle face-to-face.   
                                                                            
  His other attacks include a minimum of three different types of close     
  range throws, I find these hardest of all to avoid and no matter how      
  ninja-ish I seem to be flipping about, he always has a way of grabbing and
  really dishing out the damage.  Thirdly, he has the ability to summon a   
  bunch of Shurikens and launch them at you, avoid them by moving back and  
  jumping out of the way.  There is one final attack you neeed to know how  
  to dodge, though it is quite simple indeed.  More than likely at least    
  once during the battle he will warp up top of the rock in the background  
  and summon a huge dark serpent.  What this summon monster does is fly     
  above the field and pass through the ground in the middle of the field.   
  If you're standing on the edge on any side you will avoid the core of the 
  serpent, but you will alos have to jump at the moment it hits the ground, 
  just to avoid the shocksave.  Same idea as Doku's blue shockwave attack.  
                                                                            
  Unfortunately since the game developers have decided to eliminate just    
  about every effective technique for this guy, you're going to have to     
  manage somehow yourself, with the limited help I can give.  I'll tell you 
  honestly that with decent sword prowess (on the normal difficulty) just   
  about anyone should be able to get through this fight with no more than a 
  single Great Spirit Elixir or Talisman of Rebirth.  If you have more then 
  you'll have no problem, if you don't have any you'll need to put a lot    
  more effort into it.  Other items such as Devil Elixirs of either type    
  will help you out as well, basically you need to understand, this is the  
  final battle, and every single item in your inventory is disposable here. 
                                                                            
  Here's what I do in this battle, equip the True Dragon Sword and go in    
  swinging!  The damage that the boss takes from this blade is quite high,  
  you'll be happy to hear his defenses are quite weak, it's his offences    
  which will get the best of you.  Approach the boss and wait for him to do 
  a sword attack combination, avoid as much damage as possible by rolling   
  and blocking, and hope that he won't try some kind of throw on you,       
  perhaps you might be able to reduce the risk by rolling backward.  When   
  the combination ends, don't wait for even a second, hit the X button, hold
  the Y button for one second and then keep tapping Y to do the level four  
  combination which ends with an up-slicing backflip.  From what I can tell,
  this combination not only does the most damage, but has the best chance of
  knocking him off balance and allowing you to execute it.  If you manage to
  land successfully without being interrupted, I recommend following up with
  The Art of Inferno the instant you land to avoid any attacks during the   
  short recovery pause.  This spell also plays an important part in the     
  battle because it does reasonable damage to the boss, and helps out with  
  the temporary invulnerability it offers.  Not only will you want to use it
  after combiantions, you will also want to hang onto your magic for use as 
  a defensive tool if you get caught in a powerful combination of something.
                                                                            
  This method is anything but foolproof and doesn't offer a lot of          
  protection.  Having at least one full healing potion should be enough, and
  that even allows you to be hit at a reasonably constant rate while still  
  maintain enough offense to take him down.  I realize that this strategy is
  more than likely a little too dangerous to use on the harder difficulties 
  of Ninja Gaiden Black, but by the time you've played through the entire   
  game on a harder difficulty, I'm sure you can take whatever limited advice
  from this and help to design your own effective strategy.  I have no doubt
  that regardless of what difficulty you're playing on, you have the ability
  to complete this challenge and strike the final blow, ending the game.     
______________________________________________________________________________


       ________) 
      (, /       
        /___,    
     ) /         
+-- (_/   IRST FORM [CH15-BOSS] ------------------------------------ 04.FF --+

  I can't even begin to detail how easy this fight is on the normal         
  difficulty, for whatever reason (and I'm glad they did), they chose to    
  make the Art of Inferno spell the most powerful attack in the universe,   
  relative to bosses and magic that is.  One hit from it deals nearly 20% of
  the boss' total health, and I don't know how good your math is, but       
  emptying a maxed out Ki meter of five should pretty much get you an       
  instant win.  It doesn't quite works out that nicely, but it's damn close.
                                                                            
  First of all you should know how to control this rock thing you're        
  floating on.  Left and right on the analog will move you left and right,  
  up and down on the analog will move you closer and further respectively,  
  and lastly holding block and pushing up and down on the analog stick will 
  let you ascend and descend with ease.  Get used to the controls before you
  start the battle, you'll need to react quite quickly to dodge the attacks.
                                                                            
  The boss really only has two attacks as far as I can tell, maybe a couple 
  small variations of the second.  The first is uncommon, basically he just 
  tries to punch you when you're in close, and if you get hit you'll be     
  knocked off your rock, but land on it safely (which is what always        
  happens.)  The second is just the huge laser attack the boss does where   
  they spin around and you have to avoid them either spinning in the same   
  direciton, moving up or down to let them go over you, or in between if    
  they're going in kind of a frequency wave pattern.  Fortunately, given how
  ridiculously hard it is to dodge these with any consistency, you won't    
  have to worry about dodging them too much at all in practice.             
                                                                            
  There are three attack points on the boss, the torso and two shoulders.   
  The torso comprises 50% of its total health and each shoulder is 25%.     
  Begin the battle by floating up to the torso, it gets difficult to get    
  very close on this one.  Do some kind of combination with the True Dragon 
  Sword, it really doesn't matter, you're just trying to get some damage in 
  here.  Keep attacking over and over until the split second when you know  
  for a fact you're about to be hit by a laser, at the point press Y and B  
  at the same time to start casting The Art of Infero.  As I said before,   
  this attack devastates, and not only that in makes you invincible while   
  casting so that laser will harmlessly pass right through you.  Once the   
  torso is dead, it's time to move onto one shoulder and then the other.    
  You probably get the basic idea now, combination and then inferno, with   
  this done correctly you're looking a victory in less than 60 seconds.     
______________________________________________________________________________


         _____)
       /
      /
     /     / )
+-- (____ /    HOST DOKU [CH-14 BOSS] ------------------------------ 04.GH --+

  This will mark the second time you have faced off against Doku, however   
  this round promises to bng a few new surprises, for one thing, he no      
  longer has physical form.  That doesn't really stop Ryu's weapons from    
  cutting a few new orifaces into him, but it does allow him to move a lot  
  more freely and increases his striking range.  I'll describe a couple of  
  different tactics for this battle because it's going to differ greatly    
  depending on whether you're playing the oriignal game, or Ninja Gaiden    
  Black (the original game with the Hurricane Pack falls under the Ninja    
  Gaiden Black tactic for this particular fight.)  Before we get into either
  of the offensive attacks, you hsould know what to expect from him.        
                                                                            
  Doku has in his arsenel most of the same moves as he had before, except   
  with a few new surprises and a lot more power.  The sword toss is still   
  there, but you can no longer avoid is simply by circling around him, it's 
  going to hit you every single time.  To avoid it now, since the sword is  
  so long, you actually have to jump over it as it flies at you.  Jump to   
  the side instead ofrunning to the side and you'll avoid it fairly easily. 
                                                                            
  One new attacks he has in particular is about the most harmless you'll    
  come across in this battle.  He has the ability to detach his arm and     
  throw it at you, this is actually an unblockable long distance grab       
  attack, if it grabs hold of you it will pull you in and he's going to chop
  you up good.  First of all the arm moves so slowly that you'll be able to 
  dodge it with ease.  Second of all, even on the off chance it grabs you,  
  simply mash the buttons on the controller to jump out of it before it     
  pulls you in.  Keep this in mind and you'll never be hit by it.           
                                                                            
  Most of his other moves are the same, especially his close range ones.  He
  has the ability to charge up and lunge at you like before, but this is no 
  longer the primary way of hitting him, in fact from what I can tell it    
  really isn't a good opportunity at all, just dodge it.  When he gets close
  he tends to try and use one of his sword combinations, including that     
  eight slash combination like he had before.  Being hit by this, will      
  without a doubt kill you in a single combo even with maximum health on the
  normal difficulty.  This may sound extremely bad but you can usually      
  manage to block a couple of them, or jump out of the way of most.         
                                                                            
  He's stil got the grab where he lifts you up and stabs you, syphoning your
  health and healing him.  When this happens pound on the controller as well
  and you can usually prevent almost 100% of the healing process, but you'll
  still inevitably take a lot of damage.  Lastly he has this one attack,    
  which I consider to be the worst, where he moves quickly toward you as if 
  he's going to start the long combination, but instead he does kind of an  
  uppercut swing.  Jumping out of the way almost always results it being hit
  by this powerful slash, so I would recommend either rolling or running,   
  but it's really hard to discern most of the time which one he's going to  
  use, so just do what you can and perhaps you'll find something that works.
                                                                            
  As for the attack strategies we'll begin with the original Ninja Gaiden   
  because the boss was so easy in that game.  With the True Dragon Sword you
  could just use the Flying Swallow attack over and over and believe it or  
  not, he wouldn't really block it at all.  Sword combinations could juggle 
  him around and basically the boss was your bitch.  When the Hurricane Pack
  (and subsequently, Ninja Gaiden Black) came out, they changed it so that  
  these cheap tricks wouldn't work so well, and that of course left me with 
  the task of trying to find something that eventually would work, because  
  this simple boss quickly became a super defensive killing machine.        
                                                                            
  After a few tries I did manage to come up with something for the Ninja    
  Gaiden Black and hurricane Pack players however and I think it worked out 
  quite well.  First of all, go into the battle with the following setup:   
  Lunar staff equipped, The Art of Inferno magic equipped and full Ki slots 
  for magic use.  Here's how it's going to go down: when the battle begins  
  immediately run up to the boss, holding the analog stick toward him and   
  jam the Y button, analog stick plus Y button combination leads to a very  
  strong, and very flippy attack that not only does a lot of damage, but    
  Ghost Doku has trouble blocking it a lot of the time (he will still block 
  or dodge it now and then.)  Here's the catch however, when you land from  
  this devastating attack there is a somewhat lengthy recovery time where he
  has the ability to totally waste you, and that's where the revised method 
  came in.  Basically what I recommend is running up to him, doing the Y    
  button Lunar combo and then pressing B and Y immediately as you land to   
  not only avoid recovery time, but begin temporary invincibility, burn the 
  boss with your aura and then have about a 50-50 chance of blasting him in 
  the face with a fireball to knock him back (he dodges now and then).      
                                                                            
  Forget doing anything else at this point of the strategy, if he got hit   
  with the fireball point the abnalog stick toward him, jump forward and    
  begin the Lunar Y button combination once again while he's still          
  struggling to recover.  If you missed with the fireball do this anyway,   
  although he'll be more likely to block or dodge, even if he does you will 
  do The Art of Inferno as you land.  One final note is that ideally you    
  should be pushing him back while doing this, because the strategy works   
  best if he's pincered between you and the wall.  You might even want to   
  lure him toward the wall after the initial combo at the beginning.  Repeat
  this over and over and I guarantee you can beat him, in the Ninja Gaiden  
  Black / Hurricane version without using any healing potions at all.       
                                                                            
  Once final note I figure I had might as well bring up, this tactic has a  
  habit of causing a glitch in the game, bad enough so that you would have  
  to reset and load your game again.  It could be a fluke, but in my case it
  happened for two out of the five times I used this strategy, both right at
  the beginning of battle (this is Ninja Gaiden Black by the way, I imagine 
  it could happen in the original as well however).  After the initial Lunar
  combo I landed and did the Art of Inferno, simultaneously while I was     
  landing the boss threw his sword.  It connected with Ryu the instant he   
  began using the spell and spun on him.  It didn't stop spinning on him and
  it cut Ryu and knocked him away when the spell finally resolved.  The     
  sword itself remained just spinning stationary in the same spot without   
  moving after that point.  The boss floats around like an idiot trying to  
  summon his sword back but it never moves and he cannot attack you.  I     
  imagine you would probably think this would mean an easy victory, but     
  unfortunately the boss cannot be hit while his sword is thrown, so        
  basically you both run around like idiots until you reset the game.  As I 
  said, this has happened to me more than once, but I would still say it's  
  far more likely for the battle to go normally, so just make sure you save 
  in advance, and don't worry about minor things like that.  Good luck.     
______________________________________________________________________________


         _____)
       /
      /
     /     / )
+-- (____ /    HOST FISH ------------------------------------------- 04.GF --+

  The Ghost Fish is one of the most obnoxious and troublesome enemies you 
  will face in this game.  They attack in large numbers and latch onto you, 
  syphoning your health away.  Ghost Fish can be killed with even the 
  slightest touch of damage, but the problem is that they are so fast and so 
  many in nuber that sometimes you just can't keep up.  The best weapon to 
  use when killing them undisputed, is the Vigoorian Flail, keep tapping the 
  X button and you should be able to hold them off for the most part.  THe 
  Art of Fire Wheels, The Art of the Ice Storm and The Art of Inazuma all 
  work quite well as well since they area area attacks.  The instant one 
  Ghost Fish latches onto you, jam your controller like mad to get it off, 
  before more latch on and start doing enormous amounts of damage.  On the 
  harder difficulties this can kill you in almost a single attack if enough 
  manage to nab you, so always be ready to tap the buttons in response.
______________________________________________________________________________


         _____)
       /
      /
     /     / )
+-- (____ /    OLEM ------------------------------------------------ 04.GL --+

  Weird hunchbacked enemies you will face near the end of the game in the 
  capitol city, that have replaced the basic normal soldiers.  These enemies 
  have an electrified blade and good defensive blocking ability.  They also 
  have a nasty throw they use quite often, similar to the Guilltone Throw, 
  where they grab Ryu and throw him by his neck.  This throw happens 
  extremely frequently whenever you are close and is unblockable.  For the 
  most part, the best weapon you can use against these enemies is the 
  Dabilahro, it's powerful enough to kill them and difficult to block.
______________________________________________________________________________


         _____)
       /
      /
     /     / )
+-- (____ /    RENADE SOLDIER -------------------------------------- 04.GD --+

  The Grenade Soldier is like a normal soldier, except that instead of 
  having a handgun, he has a grenade launcher.  He's still equipped with the 
  sword however, just in case you get too close.  You'll definitely want to 
  keep moving when this enemy is around, either that or get close, because 
  he'll launch grenades in your direction, and if they explode it's going to 
  do a lot of damage. Their defense is inferior, so just use normal attacks.
______________________________________________________________________________


         _____)
       /
      /
     /     / )
+-- (____ /    REY SOLDIER ----------------------------------------- 04.GR --+

  Grey Soldiers are the more difficult of the two soldiers found in chapter 
  three.  They, like the White Soldier, are equipped with a plasma saber and 
  a gun, but also a shield.  These enemies have much better defense 
  capabilities and more health than their weaker counterparts.  They can 
  attack not only with the sword, but melee hand-to-hand combat as well.  
  Their throw is quick, and basically involves a knee to Ryu's face.  They 
  can also take out their gun and fire at you from a distance.  To kill them 
  it will be more difficult than simply using a normal combination.  
  Experiment using other weapons besides the Dragon Sword if you wish, the 
  the Dragon Sword should be fine if you attack with both the X and Y 
  buttons, as well as doing jump attacks to beak their guard.
______________________________________________________________________________


         _____)
       /
      /
     /     / )
+-- (____ /    UARDIAN [CH-10 BOSS] -------------------------------- 04.GU --+

  As if keeping with tradition, the developers bring you exactly what you've
  come to expect up to this point in the game, another difficult boss.  The 
  guardian has quite a few ways to absolutely kick your ass to the curb, and
  offers many less ways for you to do the same to it, so listen close and   
  you should be able to defeat the boss with minimum damage to yourself.    
                                                                            
  The Guardian's attack arsenel is extensive, so we'll start like before    
  with the frequency of use for the most part, at least at a distance.  In  
  this battle you aren't really safe no matter where you are on the field.  
  The Guardian has two quite similar ranged attacks that it uses quite      
  often.  Both of them involve a red laser beam which is fired in your      
  general direction.  The laser itself doesn't actually hurt you, but what  
  it does do is trace a path for the blast of fire which follows it.  After 
  the laser shoots, there will be a large wall of fire which shoots on a    
  relatively two dimensional plane, following the path of the laser.  If the
  laser was fired verticlaly directly at you, it's quite simple to dodge by 
  jumping either left or right.  If it's traced horizontally it's slightly  
  harder to dodge, but I find that simply jumping toward the boss will have 
  you avoiding the attack with almost one hundred percent certainty.        
                                                                            
  Besides these ranged attacks, the Guardian has many other, far more       
  powerful attacks he uses.  His movement alone is an attack, and one which 
  is perfectly capable of hitting you from a distance.  He usually takes up 
  a position on one side of the room, but when he gets tired of that he will
  fly to the other side of the room.  If you are in the way while he is     
  moving, you'll take quite a bit of damage, whether you're actually hit by 
  some kind of attack or not, the body contact alone is enough.  To avoid   
  this there are many things you can do like rolling, or simply running.    
  It's when you're right in front of him that makes it difficult to dodge at
  times.  I find that using the Flying Swallow attack can actually be an    
  effectivw way to not only deal damage while he's moving in this case, but 
  also a way of avoiding the damage you take yourself.  Now and then he'll  
  fly up to one of the ledges above you and possibly shoot laser fire from  
  there.  In this case just move around and he'll come down on his own.     
                                                                            
  If you're trying to actually get close to this boss, you'll have to be    
  extremely careful.  Standing relatively close to it will trigger one of   
  three attacks.  If you're near one of his feet, he'll try to stomp you    
  with the left or the right.  If you're close to his body as a while he'll 
  try to jump in the air and stomp on you with both feet, or he'll cover    
  himself with his wings, and swing them outward to attack the whole        
  circular area around him, to avoid these attacks it's just a matter of    
  moving away from him assuming you aren't in the middle of some kind of    
  combo.  No matter how you're attacking, don't even try to do it while he's
  jumping in the air, just coming into contact with his body at that time   
  will cause severe damage to you.  Finally there is one more attack, his   
  most powerful attack.  if you are at his feet and attept to do any kind of
  attack combination, he will, without fail, reach down with his head and   
  grab you in his teeth for an unblockable throw attack which takes off     
  nearly half of your entire health bar, and that's assuming you have       
  collected just about every health upgrade in the game.  Not pretty.       
                                                                            
  Given as I said, that he will use his most powerful unblockable attack if 
  you even try to use some kind of combination attack on him, this means    
  you're going to find some other way of damaging him, which is fine.  On   
  one hand, using the explosive arrows is a reasonably good choice, but on  
  the other hand they don't offer that much damage particularly given the   
  risk.  While it's relatively safe to fire Explosive Arrows at his head    
  from a distance, you aren't given very much time at all to dodge a laser  
  fire attack if he happens to use one unprovoked.  A lot of people I've    
  spoken to prefer to fight this battle with the Stronbow, but I'll mostly  
  discuss what I consider to be a much more effective method for it.        
                                                                            
  Basically the solution to this in my eyes, is the solution to everything  
  in my eyes, the Dragon Sword's Flying Swallow attack I love so much.  It  
  solves the problem of being eaten everytime you try and attack his feet,  
  because it allows you to attack and get a safe distance back.  If you     
  happen to do it and land right between his fight, forget attacking for the
  moment and just focus on getting away from the attack zone.  There are a  
  couple of annoying things about this tactic, sometimes when you do it     
  he'll quickly jump across the screen, meaning you'll nail him right as    
  he's moving and take damage yourself.  Also every now and then you'll end 
  up doing the downward stab instead of the Flying Swallow, and he'll be    
  able to get a stomp on you almost guaranteed, but at least with the       
  latter, it's just a matter of practice and not something out of your      
  control.  Eventually after you have hit the boss in the legs with about   
  seven or eight Flying Swallows, he will cry out in pain and drop his head 
  to the floor, now is you chance and listen well because this really works.
  The instant he starts crying out, try to move in front of him, you still  
  have control for that split second while it's focusing on the boss even if
  you can't see your character.  Get as close as you possibly can to the    
  area directly in front of his head and then right away start holding the Y
  button.  Immediately as it charges to the first level, let loose and it   
  should hit his head for heavy damage.  You have to be in front of the head
  otherwise it has a habit of auto-targeting the legs which you don't want. 
  That's not all, unlike combinations he won't lift his head up after you do
  this.  When the powerful slash is done, right away hit X, Y, then X, X, X,
  X to perform the Blade of Nirrti combo on the head, this is on top of the 
  first attack.  He'll likely start to raise his head during the combo since
  you've already taken so long, but assuming you were quick about it, you   
  will be able to get in every hit from the combination as well and end up  
  doing massive damage to the boss, on par with 25-35% of his total health. 
  Just keep doing this over and over and he'll go down no problem.          
______________________________________________________________________________


       ____  ___)
      (, /   /
        /---/
     ) /   /  
+-- (_/   (__ ORSEBACK ARCHER -------------------------------------- 04.HA --+

  The Horseback Archer is similar to the Horseback Spearman, except instead 
  of being equipped with a spear, obviously he's equipped with a Bow.  This 
  enemy will ride around the field on his horse and fire arrows 
  periodically.  These arrows can be blocked quite easily, you just need to 
  be careful the enemy isn't firing while off screen somewhere.  Always be 
  blocking when they are around to be sure.  Eliminate this enemy using 
  either the Bow (aimed shots for the body, not the horse are better), or 
  simply jumping and attacking with the Dragon Sword (Flying Swallow if you 
  have it, but any attack works.)  If you manage to really hit the guy hard, 
  he will fall of the horse and then all you need to do is defeat a normal 
  enemy equipped with the Bow, which isn't very effective at all on ground.
______________________________________________________________________________


       ____  ___)
      (, /   /
        /---/
     ) /   /  
+-- (_/   (__ ORSEBACK SPEARMAN ------------------------------------ 04.HS --+

  This is the name I use for a normal soldier, equipped with a spear, riding 
  around on a horse.  You will encouter a number of these enemies in the 
  second mission on virtually all difficulties.  They run around on their 
  horses and attempt to stab you with the spear as they go along.  If one of 
  them manages to stab you directly, it will pierce your body, and the 
  Horseback Spearman will drag you around the field, doing more damage than 
  you would probably care to take.  Eliminate this enemy using either the 
  Bow (aimed shots for the body, not the horse are better), or simply 
  jumping and attacking with the Dragon Sword (Flying Swallow if you have 
  it, but any attack works.)  If you manage to really hit the guy hard, he 
  will fall of the horse and then all you need to do is defeat a normal 
  enemy equipped with a spear.  His health is low and attacks are slow.
______________________________________________________________________________


       ____  ___)
      (, /   /
        /---/
     ) /   /  
+-- (_/   (__ YDRACUBUS [CH-05 BOSS] ------------------------------- 04.HY --+

  What you have here in front of you is one hell of a nasty looking tentacle
  monster thing, at first you could be forgiven for having no clue          
  whatsoever how to begin fighting something of this size.  Especially given
  that when you run up and attack it, your blade only bounces off.  Worry   
  not, for you are actually about to take on one of the easiest bosses you  
  have faced so far, one which can be defeated easily if you know how.      
                                                                            
  Taking a look at the boss' attacks there actually isn't much to look at.  
  He was two tentacles coming out of his sides which seem to kind of flail  
  around randomly.  Their range isn't all that impressive so you can always 
  avoid being hit by moving to the outer part of the arena.  When you do get
  close however, the tentacles will try to swipe at you.  You can attempt to
  jump out of the way, but simply running should be enough to avoid their   
  attacks for the most part.  Now and then the boss will spin its core      
  around along with the tentacles, nothing too dangerous.  The actual damage
  taken when you get hit by them is mediocre at best.  Besides that he has a
  grab attack that he uses extremely rarely, it is likely that you will     
  never even see it used at all.  After taking damage sometimes the boss    
  likes to expel large balls of acid or something out of his top, but these 
  can be avoided simply my moving to get away from where they are going to  
  land, most of the time you are given enough opportunity to move.          
                                                                            
  Attacking the boss should also prove relatively easy, the target you are  
  aiming for is not the core but rather where the tentacles connect to the  
  core.  Jump directly at them and press the Y button to perform the Flying 
  Swallow attack, do this over and over again, immediately when you land    
  each time to avoid having the tecntacles come around and hit you while    
  you're on the ground nearby.  After about three hits the tentacle will    
  fall off and drop a small blue essence, feel free to pick this up and     
  restore your health a little.  Do the same thing next on the other        
  tentacle.  Now after doing this, the eyes on the boss will open and you   
  are free to go in for some massive damage.  Just about anything works fine
  here, his health really starts to deplete when you attack now, but the    
  most effective thing to do is hold the Y button and absorb that second    
  blue essence the other tentacle drops, then go in for a huge combo.       
                                                                            
  This will repeat again and again until you finally eliminate the boss,    
  most likely the third time you eliminate both of the tentacles.           
______________________________________________________________________________


      __     __)
     (, /|  /|
       / | / |
+-- (_/  |/  |_ AGICIAN -------------------------------------------- 04.MG --+

  The Magician first appears in the second chapter, it is the large 
  (somewhat overweight looking) enemy who floats in the background and fires 
  magic projectiles at you.  The Magician has the ability to teleport around 
  the field, occasionally warping beside you and attacking with his two 
  sais.  Magic fired by the Magician cannot be blocked, it must be avoided.  
  Blocking will only result in reduced damage, but still enough to the   
  point where it's not worthwhile.  When fighting a Magician you must attack 
  either when he is casting magic, after he has attacked with sais quickly, 
  or interrupt his sai attack.  At any other attempt to attack, he will 
  simply teleport out of the way, often behind you in order to get in a few 
  slashes himself.  The sai attack can be blocked and counterattacked quite 
  easily if you have the scroll, if not then just wait until the final hit 
  and then you can get in a few of your own.  Knocking down the Magician is 
  also a good idea, he is unable to teleport while lying on the ground.  
______________________________________________________________________________


      __     __)
     (, /|  /|
       / | / |
+-- (_/  |/  |_ ASAKADO [CH-02 BOSS] ------------------------------- 04.MS --+

  The enemy you must face here is just a much more difficult form of an     
  enemy you have faced already.  He's a spearman riding around on a horse,  
  except he cannot be knocked off, his attacks are much more powerful and he
  has a lot more health.  Also you must deal with the fact that there are   
  many respawning magicians that move around the field two at a time.  There
  are a couple of different ways to fight this boss, both of them effective.

  The slower but more difficult way is as follows.  Forget the magicians for
  the most part, you'll only want to kill them if they get in your way.  The
  Bow is the weapon of choice here, it does good damage against this boss.  
  Stand in a corner and wait for the boss to attack, block it and then when 
  he runs away, whip out the Bow and aim it toward him then fire.  The      
  reason you have to aim instead of just tapping the B button is because you
  will most likely end up auto-targeting one of the magicians instead of the
  boss otherwise.  The magicians can be killed in a single hit by the Bow,  
  so if you're aiming at the boss and see a magician casting a spell, feel  
  free to pick him off.  Another benefit of taking them out is that they    
  usually drop blue essence, and every once in awhile they drop red or      
  yellow essence.  If they drop red essence then you can use the Art of     
  Inferno for a strong magic projectile attack.  If they drop yellow essence
  then you can try the charge up Y button attack, it's quite powerful.      

  The other way takes slightly longer, but is also relatively safe.  It     
  relies on the fact that the magicians do not respawn forever, there are   
  somewhere between ten and fifteen of them, but no more than that.  For    
  this reason you are going to want to take out every single one of them.   
  Given that they drop blue essence, it only reinforces the statement that  
  this way is slightly less difficult.  Once all of them are dead, then you 
  are free to tap the B button quickly and fire auto aimed arrows at the    
  boss, regardless of whether you are actually looking or not.  They are    
  strong enough so that fifteen will be able to take him down no problem.   

  Finally you will want to note that the boss' attacks are quite powerful,  
  and regardless of which method you choose you will always want to be      
  careful to be blocking all the time.  Magicians will not use magic while  
  they are off camera, but the boss has no qualms about appear for a charge 
  attack even from off camera so always be ready.  Magic projectiles cannot 
  be blocked so be ready to roll at any time as well.  If all else fails and
  you run out of arrows, magic and sword attacks work well on the boss, it's
  just a bit more difficult because the closer you are the more likely you  
  are to get spear'D or possibly horse kick'd in the process.               
______________________________________________________________________________


      __     __)
     (, /|  /|
       / | / |
+-- (_/  |/  |_ URAI [CH-01 BOSS] ---------------------------------- 04.MU --+

  Prepare yourself for one of the most difficult first bosses in the history
  of video games.  Murai is a nunchaku wielding death machine, and he's only
  supposed to be testing your ability!  There are literally over a dozen    
  things to keep in mind during this battle, so listen up, I'll try to cover
  everything that I can.  First of all we'll begin by running to the        
  opposite side of the room, there is an urn there you can break and inside 
  the urn is an ELIXIR OF SPIRITUAL LIFE.  It will come in handy for this   
  battle.  Now you're going to have to approach him, you don't want to try  
  fighting him from a distance by throwing Shurikens, he'll just use his    
  nunchakus and deflect them back at you, hurting you instead of him.       

  Approach the boss and prepare for battle, blocking is extremely important 
  during this fight.  The boss' basic attack is just swinging his nunchakus 
  around, an attack which you can block quite easily.  His next favourite   
  attack happens to be a kind of charge up attack, it has good range and    
  while it's true that you can block it, it actually throws you off balance 
  temporarily, so be careful when he uses it.  Next, Murai has a normal kick
  attack, nothing special there.  Here are the ones you have to watch out   
  for.  First of all, the block button is not going to act as your          
  "invincibility button" for this fight, quite the contrary.  In fact you   
  are not going to want to block at all when he is close to you, instead    
  hold the block button and tap the analog stick away to roll.  The reason  
  for this is that when you are standing directly beside the boss and       
  blocking, he will do a grab attack where he knocks you down and lands a   
  really powerful kick to your body.  Only block from a distance.           

  Attacking the boss isn't a means to avoid damage either, not only is he   
  fast enough to attack between your attacks (the reason why you have to    
  block between attacks), he is also capable of grabbing your arm in the    
  middle of a combination and knocking you to the ground like a throw.  This
  is frustrating, but it basically just means that using the normal         
  combination over and over isn't going to be very effective.  Secondly,    
  while attacking every once in awhile the swords will clash and you will   
  get into a little stand still where you have to tap the button as fast as 
  you can to knock the boss back.  This gives you an advantage since his    
  defense is temporarily lax, however if he wins then you yourself will be  
  temporarily off balance.  Just be sure not to lose, they aren't too hard. 

  Now that all the other stuff is out of the way, let's look at attacking   
  the boss himself.  Like I said before, the default combo isn't very       
  effective, not only because he grabs you but also because he blocks every 
  hit in the combo virtually every time; meaning of seven attacks, you      
  usually only hit him without about one of them.  Most of the other kinds  
  of combinations you will try out will likely be pretty inneffective too.  

  The most widely accepted and used tactic for defeating this boss is the   
  downward strike from the air, called the Helmet Splitter in the technique 
  menu.  Basically it consists of your jumping up into the air and pressing 
  Y to do either a downward stab or a downward slash.  While this is        
  effective there is an even better way to do it.  When pressing the Y      
  button after jumping off of a wall, the attack is even more powerful.     
  Lure the boss close to a wall and run up it, then come down with a Helmet 
  Splitter for massive, unblockable damage.  Don't try running back up the  
  wall immediately or you will be hit, instead wait for him to do the charge
  attack which leaves him off balance for a moment, at which point that is  
  the best time to try it again.  Of course the boss is perfectly beatable  
  with normal combinations and skillful blocking, but for those who find him
  to be the most difficult enemy ever, and there are some who do, at least  
  this will give you a chance to defeat him, and progress on with the game. 
______________________________________________________________________________


         __)
       /(,  )
      /    /
     /    /
+-- (___ / GRE ----------------------------------------------------- 04.OG --+

  Ogres are huge, nasty creatures about ten times your size with a skeleton 
  helmet, and an angry temper.  They are equipped with an enormous club 
  weapon that they spin around and slam into the ground.  You will first 
  face these enemies either in mission mode, or in chapter ten on the hard 
  difficulty.  Their main attack is to swing the club around, this can be 
  blocked but is so powerful it can easily break through your defenses if 
  you're moving at all, or get hit with a very powerful overhead swing.  
  They also have the ability to jump into the air and land on your, which 
  cannot be blocked, as well as grabbing you and throwing you, another 
  unblockable attack.  Your attacks barely stun the Ogres at all which is 
  why it's so difficult to fight them traditionally.  Try utilizing one of 
  the following techniques.  First of all, use the Dabilahro for this fight.  
  Try running up the wall and backflipping off with a Y button attack, that 
  works quite well.  You'll notice when they take damage, the mask breaks 
  and they change colour, getting even more aggressive.  Be careful when 
  this happens.  Another tactic is to run to the other side of the room and 
  try to charge up a level one or level two Ultimate Technique before they 
  can attack you, that works pretty well.  Finally you can block or dodge 
  their attacks, and counter with a normal combo.  That doesn't really work 
  too well, but however you take these creatures on is ultimately up to you.
______________________________________________________________________________


       _____
      (, /   )
        /__ /
     ) /   \_
+-- (_/       ED LIZARD -------------------------------------------- 04.RL --+

  You will first encounter the Red Lizard in the fifth mission, near the end 
  just before you fight the boss.  The Red Lizard is that enormous red 
  dinosaur enemy, you fight three of them before the large tentacle monster.  
  Their attacks can be pretty powerful.  First of all, a Red Lizard has the 
  ability to breathe fire all around in front of its face.  It can also curl 
  up into a ball and charge at you from across the screen, making them not 
  only powerful but mobile as well.  Thirdly, the Red Lizard has many melee 
  attacks to use when up close, including its claws when you are in front, 
  or the tail when you are behind.  (Because of the tail, it is virtually 
  impossible to attack a Red Lizard from behind.)  Lastly, when you are 
  close enough the Red Lizard will bend forward and crop Ryu on the head, 
  flinging him around and finally throwing him to the side.  This is an 
  unblockable throw and does quite a bit of damage, so you'll always want to 
  maintain a reasonable distancw when fighting a Red Lizard.  WHile the 
  Dragon Sword can work reasonably well against them (use the Blade of 
  Nirrti combination, it can be found in the technique menu), a heavier 
  weapon is much more preferable.  The best weapon to use when fighting a 
  Red Lizard is the Dabilahro.  Begin with an X button combination when you 
  are a reasonable distance away, and you will close the gap as you swing 
  the sword.  End your combination with a Y button attack for maximum power.
______________________________________________________________________________


          __  
      (__/  ) 
        /     
     ) /      
+-- (_/ AMURAI ----------------------------------------------------- 04.SM --+

  There is not a lot ot say about this enemy, he is the default enemy in the 
  second stage, so you will be fighting quite a few of them.  You can think 
  of them as upgraded Brown Ninjas if you like, unlike the Brown Ninjas 
  however they will actually put up a fight, especially in numbers.  Their 
  defenses are better, the Samurai is perfectly apable of blocking your 
  combinations if you move too slowly.  He uses powerful two handed attacks 
  which are much slower than the average ninja, but more powerful.  When 
  fighting a Samurai, the Dragon Sword will be more than enough to handle 
  the, however you may want to try alternative options besides the simple X, 
  X, X combinations.  Wall kicks and other agile attacks work well.
______________________________________________________________________________


          __  
      (__/  ) 
        /     
     ) /      
+-- (_/ ECOND FORM [CH-15 BOSS] ------------------------------------ 04.SF --+

  This boss too seems overwhelmingly impossible at first glance, and        
  reasonably easily defeatable in practice.  You are no longer on your      
  floating rock which of course should make things easier for you, and it no
  longer has the spinning laser attack that caused oh so much trouble last  
  time (well maybe not.)  The point is that assuming you are reasonably     
  equipped, once again I think I can get you through this battle without    
  actually taking any damage at all by the time it's completed.             
                                                                            
  What you will need in preparation for this battle is of course the True   
  Dragon Blade equipped, The Art of Inazuma maxed out and equipped, as well 
  as perhaps a Great Devil Elixir since the previous battle likely taxed    
  your Ki.  Before anything as usual, we'll look at the boss' (surprisingly 
  few attacks).  It's a generic pattern that he basically repeats over and  
  over.  At the beginning of the battle he won't really do anything at all. 
  Soon enough some of the skulls on his body will begin to fly out and spin 
  around, more and more to the point where it's nearly impossible to predict
  where they're coming.  I don't really bother outlining a strategy for     
  dodging, as in the offensive part below I'll explain how to avoid the     
  damage entirely.  For the most part however you can weave between them, or
  even attack them to kill them before they can kill you.                   
                                                                            
  After this ends the head of the boss comes down to grab you in his mouth, 
  do not let this happen!  Run out of the way if you need to, but this is an
  unblockable throw, he'll chew you up and do massive damage, it's easy to  
  avoid so make sure you do.  After this the entire core of the boss jumps  
  out of the magma close to you, run out of the way to avoid having it land 
  on you.  Now it will send some skulls out on land, but you don't need to  
  worry about this too much, you'll be so busy attacking the boss you'll    
  probably smash every one of them that would have hit you anyway.          
                                                                            
  For the offensive boss strategy, it starts right when the battle starts.  
  As I mentioned there is a period where the boss is doing nothing, whip out
  your Explosive Arrows (APFSDS Cores I imagine would be just as good or    
  better, but I had none in stock to try, I would recommend you do though). 
  Aim the Strongbow up and fire at the boss over and over again, you'll be  
  amazed at the huge amount of damage you are doing to it.  After awhile the
  skulls begin flying off and it becomes impossible to stand stationary     
  without beind hit.  No problem, as they spin around just hit Y and B to   
  cast The Art of Inazuma.  Every time a skull gets destroyed the boss takes
  a bit of damage, and tons of skulls will be destroyed as they hit your    
  magic casting aura.  When you actually release the spell itself you'll    
  destory many more skulls and do quite a bit of damage to the boss.  If    
  they are still spinning around don't hesitate to cast again, if not then  
  move out of the way to let the boss jump and land beside you.  Use        
  whatever True Dragon Sword combo you fell like to attack the legs of this 
  boss, you're more likely to get hit during this part than any other boss, 
  but you should be doing so well that it really won't matter much at all.  
  Repeat this pattern once the boss jumps back again.  Note that if you run 
  out of arrows, this is one of the few points in the game where I find     
  Incendiary Shurikens to be extremely effective, feel free to use those as 
  well.  Good luck here, but if you think it's the final boss, think again. 
______________________________________________________________________________


          __  
      (__/  ) 
        /     
     ) /      
+-- (_/ MAUGAN [CH-12 BOSS] ---------------------------------------- 04.SG --+

  It's a boss battle!  This one in particular, pits you against one hell of 
  a giant flaming magma dragon.  To trigger the battle itself, walk up to   
  the glowing object in front of you and collect the DEVIL, DEITY OF        
  IMMORTALITY.  A cutscene occurs and then the true battle begins.  The     
  actual field of battle here is as interesting as the boss itself, you will
  be fighting a boss who resides in a huge pit of fire, meaning that running
  up to him really isn't an option at all.  There are a couple ways in which
  you can interact with your enviroment as well, using those buttons to     
  blast yourself higher and take advatage of the poor terrain.  Before doing
  any of this however, you'll want to know how to stay alive.               
                                                                            
  Just a quick tip I'd like to make before I get into his attacks in case   
  you happen to start the battle first, in the same tradition as the yeti   
  monster you fought earlier, there is a period of vulnerability right at   
  the start of the battle.  The dragon will lower his head down to your     
  level after a few seconds.  For this reason, immediately as the battle    
  begins, equip the Dabilahro and hold down the Y button.  You should be    
  able to charge the attack to the first, if not the second level before the
  boss lowers his head down, when he does, release the button to execute an 
  extremely powerful attack.  Don't stop now, right after doing that hold   
  the Y button again for a second or two and let go before the sword even   
  turns red, you can hit the boss' head as it goes up for even more damage, 
  doing upwards of 30% of his health before the battle even begins.         
                                                                            
  With this out of the way, like I said, the battle will start and the boss 
  will begin using attacks.  There are some things you can be doing right   
  away too, but I'll get into them after this.  First of all one of the     
  boss' most common attacks it uses is to lower its head down and breathe   
  fire in a horizontal fashion from one side to the other, you can avoid    
  this attack simply by jumping over it in the opposite direction the fire  
  is moving.  Secondly, and actually more commonly is an attack where he    
  keeps his head up high and simply launches a single fireball down at you  
  from above.  You cannot block this attack at all, and for its frequency   
  it's surprisingly powerful, so just keep running in either direction.     
                                                                            
  The third primary attack the boss uses down on this level, is the firewall
  wing blast.  He'll pull his wings back and shoot a wall of fire at you    
  which cannot be avoided by running or jumping.  If you block this attack  
  with the L trigger, it will deal a surprisingly low amount of damage, but 
  even better than this, if you roll just before it hits you, it won't hit  
  you at all and can be completely avoided with good timing alone.          
                                                                            
  Every once in awhile the boss will let out a mighty roar, and two of the  
  pieces of ground down here will shoot up into the air, if you're standing 
  on them you can jump off at the top and take on the dragon from this      
  raised position.  If you don't feel like waiting around for him to roar,  
  just approach one of the buttons on the ground and land a Y button attack 
  on it like you would any other, this automatically sends the platform     
  launching up into the air.  Fighting the boss up here changes this a bit. 
                                                                            
  First of all he still has the horizontal fire breath attack, he still has 
  the wing firewall attack, but he no longer has the fireball shooting      
  attack.  It seems to have been replaced with a much more powerful, but    
  less common attack where the dragon shoots his head forward and tries to  
  bite you in his mouth.  I shouldn't say replaced since he can still do it 
  on the lower level, but it seems to be far more common of an occurrence   
  while fighting him up top.  You can dodge this as long as you're moving,  
  but it can come as a surprise at times.  If you do happen to be caught by 
  it, tapping the buttons really fast will avoid about half of the damage   
  you would take if you allowed yourself to remain in the mouth longer.     
                                                                            
  Now to get back to actually fighting the dragon itself.  While there are  
  many ways to do so, what I like to do at the very beginning is remain on  
  the ground, and equip the Strongbow with the APFSDS Cores.  Aim upward and
  fire them at the dragon's head, you'll notice that considering how fast   
  you can fire them, they deal a surprisingly large amount of damage to the 
  boss.  If you have fifteen of these arrows fire all fifteen of them and   
  that will constitute a huge portion of his health.  When I say huge       
  portion, if you began the battle with the jumping strike, and managed to  
  hit him with the majority of the arrows (without being killed yourself)   
  then we're looking at having the boss nearly 75% dead already, yikes.     
                                                                            
  Whether any of this has worked for you so far, or you're just looking for 
  a good way to finsih him off, there is of course always the normal way of 
  fighting the boss.  Get yourself onto one of the platforms which is       
  launched into the air, and get up to the higher battlefield.  Continuing  
  the trend which seems to have been set by the majority of the level thus  
  far, my personal weapon of choice for this battle is the Dabilahro.  When 
  you're up here with him, wait for the dragon to place his head close to   
  the edge and begin swinging it like mad with the X button combination for 
  massive damage.  Considering the fact you should be able to roll out of   
  the way of those firewalls, roll out of the way of the bite-attempts, and 
  jump over the fire breath attack, we're seriously looking at a battle here
  where with only a bit of practice, you can likely beat it without even    
  needing to heal a single time.  I'm not exaggerating either, despite his  
  size, if you play this battle right, it's one of the easiest there is.    
______________________________________________________________________________


          __  
      (__/  ) 
        /     
     ) /      
+-- (_/ TINGER BUGS ------------------------------------------------ 04.ST --+

  Stinger Bugs are those weird creatures you'll come across in chapter six, 
  in the room just before you fight the zombies.  Stinger Bugs are just as 
  the name implies, floating fat creatures with a big stinger on their tail.  
  All they try and do is jab you with it.  These enemies relaly aren't 
  dangerous at all.  With the Dragon Sword equipped you can pretty much use 
  the Flying Swallow technique over and over again to kill them easily.
______________________________________________________________________________


          __  
      (__/  ) 
        /     
     ) /      
+-- (_/ UPER CLAW DEMON -------------------------------------------- 04.SU --+

  Super Claw Demons are the upgraded form of normal Claw Demons which you 
  sill start to see regularly in chapter ten.  They are larger, purple in 
  colour and attack faster.  While they still cannot throw you (although one 
  of their attacks, leads into an air kick-throw), it is possible for them 
  to break your block if there are more than one of them.  You also want to 
  be careful when they move below the ground and pop up to attack quickly.  
  Kill them the same as normal Claw Demons, with the Izuna Drop, but since 
  they attack in groups so often, other weapons like the Lunar and the 
  Vigoorian Flail can come in handy when trying to keep them at bay.
______________________________________________________________________________


  __       __)
 (, )  |  /
    | /| /
    |/ |/
+-- /  | HITE NINJA ------------------------------------------------ 04.WN --+

  When a Brown Ninja demonstrates the ability to actually jump, to throw 
  projectile weapons, to backflip and just generally dance around, he is 
  upgraded to a White Ninja.  Despite having these new abilities, he will 
  always be a stupid Brown Ninja at heart, and just as easy to dispose of.  
  Indeed the White Ninja will give you more trouble than the Brown Ninja, 
  but only in the same sense that something easy is slightly harder than 
  something extremely easy.  The same idea applies, while blocking you are 
  virtually invincible against this enemy who does not have the ability to 
  throw.  Attacking him gets a bit more difficult due to his agility, but 
  once you connect with a sword strike you should have no problem finishing 
  the combination at all.  The White Ninja is able to perform combination 
  slashes of his own (which can be interrupted by blocking) as well as 
  throwing Shurikens to do a miniscule amount of damage, or simply annoy you 
  if you happen to be blocking.  You'll first encounter White Ninjas on the 
  normal difficulty in the room with the trap door iside the Ninja Fortress 
  in the first mission.  They have nearly the same health total as browns.
  Weapons which work effectively against these enemies beside the Dragon Sword
  include both the basic Nunckaku and the Vigoorian Flail once obtained.
______________________________________________________________________________


  __       __)
 (, )  |  /
    | /| /
    |/ |/
+-- /  | HITE SOLDIER ---------------------------------------------- 04.WH --+

  White Soldiers are first encountered in chapter three and are the first 
  normal enemy in the game to have a throw attack.  They are equipped with 
  both a plasma sword and a gun, they switch between them depending on 
  whether Ryu is close or not.  They have a normal sword attack, as well as 
  a throw where they grab hold of your and cut your throat with a knife, 
  this attack is unblockable.  Using the Dragon Sword you should be able to 
  juggle them into any combination since their defense pretty much sucks.
______________________________________________________________________________


  __       __)
 (, )  |  /
    | /| /
    |/ |/
+-- /  | INDMILL NINJA --------------------------------------------- 04.WI --+

  It was difficult to try and come up with a defining name for this enemy, I 
  finally chose Windmill Ninja because of his frequent use of the Windmill 
  Shuriken as a primary weapon, you don't really see that coming from many 
  other (if any enemies).  He isn't dressed like the typical brown or white 
  ninjas, he's white with what seems to be a set of light armour.  He also 
  wields a sword along with his Windmill SHuriken, but it's the Windmill 
  Shuriken that will allow you to easily identify this enemy.  You won't 
  come across him during your romp through the normal game, he'll make his 
  first appearance during the fourth mission in the first set of missions, 
  along with many other enemies.  The Windmill Ninja is a worthy foe thanks 
  to that huge thing he keeps flinging at you, fortunately it can be blocked 
  but there is another reason to hate this guy so much.  If you let a 
  Windmill Ninja get too close, it will grab you from behind and jam its 
  sword up into your back.  This is an unblockable throw so you'll 
  definitely want to keep your distance while fighting them.  Their defense 
  is nothing special, so stick with whatever weapons is handy at the moment.
______________________________________________________________________________


       ___   
      (,   ) 
          /  
        _/_  
     )   /   
+-- (__ / OMBIE ---------------------------------------------------- 04.ZO --+

  Zombies come in numerous different forms.  While they are all basically 
  the same type of enemy, they are categorized into numerous sub-types 
  depending on what kind of weapon they are wielding.  Some are equipped 
  with a bow, while others wield axes, and others still are equipped with 
  large maces.  You'll find them first in chapter six in the room where you 
  find the Holy Grail.  They can attack both with the weapon they wield, as 
  well as an unblockable throw-type attack where they fall on top of you and 
  eat away at your health.  Tap the buttons to shake them off.  Since they 
  are so slow, there is almost always time to charge up a second level 
  Ultimate Technique, this is pretty much the best way to kill these thing.
______________________________________________________________________________


 ____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || 05.00 ||                   Game Checklists                  || 05.00 || |
|_||_______||____________________________________________________||_______||_|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
    ______________________________________________________________________
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 1 - THE WAY OF THE NINJA                               05.01 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | Elixir of Spiritual Life.........................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Map of the Ninja Fortress........................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Lives of the Thousand Gods [001].................................|_| |
   | Fangs of the Samurai.............................................|_| |
   | The Talisman of Rebirth..........................................|_| |
   | Key of Courage...................................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 2 - THE HYABUSA NINJA VILLAGE                          05.02 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | The Art of Fire Wheels...........................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Map of the Hyabusa Village.......................................|_| |
   | Life of the Gods [001]...........................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Statue Head......................................................|_| |
   | Life of the Gods [002]...........................................|_| |
   | Bow..............................................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Elixir of the Devil Way..........................................|_| |
   | Arrows...........................................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Technique Scroll: Counter Attack.................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 3 - SKIES OF VENGEANCE                                 05.03 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | Elixir of the Devil Way..........................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Airship Map......................................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Wing Key.........................................................|_| |
   | Life of the Gods [003]...........................................|_| |
   | Map of Tairon....................................................|_| |
   | Golden Scarab [001]..............................................|_| |
   | ID Card..........................................................|_| |
   | Life of the Gods [004]...........................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | The Talisman of Rebirth..........................................|_| |
   | Elixir of the Devil Way..........................................|_| |
   | Golden Scarab [002]..............................................|_| |
   | Golden Scarab [003]..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 4 - IMPERIAL CITY INFILTRATION                         05.04 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | Great Spirit Elixir..............................................|_| |
   | Technique Scroll: Guillotine Throw...............................|_| |
   | Stone Tablet [Top]...............................................|_| |
   | Lives of the Thousand Gods [002].................................|_| |
   | Life of the Gods [005]...........................................|_| |
   | Nunchaku.........................................................|_| |
   | Spirit of the Devils [001].......................................|_| |
   | Golden Scarab [004]..............................................|_| |
   | Life of the Gods [006]...........................................|_| |
   | Suke's Diary.....................................................|_| |
   | Golden Scarab [005]..............................................|_| |
   | Great Devil Elixir...............................................|_| |
   | Golden Scarab [006]..............................................|_| |
   | Windmill Shuriken................................................|_| |
   | Han's Bar Party Ticket...........................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 5 - THE CITY OF FIENDS                                 05.05 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | Lily Key.........................................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Elixir of the Devil Way..........................................|_| |
   | Map of Dworku....................................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Key of Pegasus...................................................|_| |
   | Golden Scarab [007]..............................................|_| |
   | Golden Scarab [008]..............................................|_| |
   | Golden Scarab [009]..............................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Great Spirit Elixir..............................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 6 - THE MONASTERY                                      05.06 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | Great Spirit Elixir..............................................|_| |
   | Life of the Gods [007]...........................................|_| |
   | Elixir of the Devil Way..........................................|_| |
   | Map of the Monastery.............................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Elixir of the Devil Way..........................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Stone Tablet [Right].............................................|_| |
   | Incendiary Shuriken..............................................|_| |
   | Golden Scarab [010]..............................................|_| |
   | The History of Vigoor I..........................................|_| |
   | The History of Vigoor II.........................................|_| |
   | The History of Vigoor III........................................|_| |
   | The History of Vigoor IV.........................................|_| |
   | The Emperor, Lord of All Creation................................|_| |
   | Golden Scarab [011]..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Golden Scarab [12]...............................................|_| |
   | Raptor, Deity of Sentiment.......................................|_| |
   | Book of the Eons.................................................|_| |
   | Spirit of the Devils [002].......................................|_| |
   | Lives of the Thousand Gods [003].................................|_| |
   | Golden Scarab [013]..............................................|_| |
   | Incendiary Shurikens.............................................|_| |
   | Map of the Underground Cemetery..................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Life of the Gods [008]...........................................|_| |
   | Gold Scarab [014]................................................|_| |
   | Gold Scarab [015]................................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Vigoorian Flail..................................................|_| |
   | Holy Grail.......................................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 7 - HIDDEN UNDERGROUND                                 05.07 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | Lives of the Thousand Gods [004].................................|_| |
   | Lives of the Thousand Gods [005].................................|_| |
   | Golden Scarab [016]..............................................|_| |
   | Spirit of the Devils [004].......................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Golden Scarab [017]..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Elixir of the Devil Way..........................................|_| |
   | Lives of the Thousand Gods [006].................................|_| |
   | Life of the Gods [009]...........................................|_| |
   | Golden Scarab [018]..............................................|_| |
   | Jewel of the Demon Seal [001]....................................|_| |
   | The Art of the Ice Storm.........................................|_| |
   | Wolf, Deity of Wisdom............................................|_| |
   | Skull Key........................................................|_| |
   | Golden Scarab [019]..............................................|_| |
   | Life of the Gods [010]...........................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 8 - TAIRON UNDER ALERT                                 05.08 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | War Hammer.......................................................|_| |
   | Golden Scarab [020]..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Dabilahro........................................................|_| |
   | Strongbow........................................................|_| |
   | Golden Scarab [021]..............................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 9 - THE MILITARY SUPPLY BASE                           05.09 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | Warehouse Key....................................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Elixir of the Devil Way..........................................|_| |
   | Life of the Gods [011]...........................................|_| |
   | APFSDS Cores.....................................................|_| |
   | Golden Scarab [023]..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Shutter Control Card Key.........................................|_| |
   | Map of the Military Supply Base..................................|_| |
   | Golden Scarab [024]..............................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Explosive Arrows.................................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Golden Scarab [025]..............................................|_| |
   | Life of the Gods [012]...........................................|_| |
   | Control Room Key.................................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 10 - THE AQUADUCT                                      05.10 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | Life of the Gods [013]...........................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Key of the Insect................................................|_| |
   | Jewel of the Demon Seal [002]....................................|_| |
   | The Talisman of Rebirth..........................................|_| |
   | The Art of Inazuma...............................................|_| |
   | Golden Scarab [026]..............................................|_| |
   | Red Tablet of the Stream.........................................|_| |
   | Golden Scarab [027]..............................................|_| |
   | Life of the Gods [014]...........................................|_| |
   | Spirit of the Devils [004].......................................|_| |
   | Golden Scarab [028]..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Statue of the Water Spirit.......................................|_| |
   | Taro's Diary.....................................................|_| |
   | Golden Scarab [029]..............................................|_| |
   | Life of the Gods [015]...........................................|_| |
   | Golden Scarab [030]..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Great Devil Elixir...............................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | Sabu's Diary.....................................................|_| |
   | Blue Tablet of the Stream........................................|_| |
   | The Armlet of Benediction........................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Lives of the Thousand Gods [007].................................|_| |
   | Golden Scarab [032]..............................................|_| |
   | Life of the Gods [016]...........................................|_| |
   | Golden Scarab [033]..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Brand of Valor...................................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 11 - THE PATH TO ZARKHAN                               05.11 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | Map of the Moat..................................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Golden Scarab [035]..............................................|_| |
   | Gold Medallion...................................................|_| |
   | Owl's Eye........................................................|_| |
   | Spear Gun........................................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Golden Scarab [036]..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Life of the Gods [017]...........................................|_| |
   | Golden Scarab [037]..............................................|_| |
   | Hand Crank.......................................................|_| |
   | Golden Scarab [038]..............................................|_| |
   | Oxygen Cylinder..................................................|_| |
   | Life of the Gods [018]...........................................|_| |
   | Golden Scarab [039]..............................................|_| |
   | Jewel of the Demon Seal [003]....................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 12 - THE CAVERNS                                       05.12 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | Kitetsu..........................................................|_| |
   | Golden Scarab [040]..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Golden Scarab [041]..............................................|_| |
   | Great Devil Elixir...............................................|_| |
   | Life of the Gods [019]...........................................|_| |
   | Life of the Gods [020]...........................................|_| |
   | Golden Scarab [042]..............................................|_| |
   | Lives of the Thousand Gods [008].................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Lives of the Thousand Gods [009].................................|_| |
   | Saru's Diary.....................................................|_| |
   | Life of the Gods [021]...........................................|_| |
   | Elixir of Spiritual Life.........................................|_| |
   | The Armlet of Fortune............................................|_| |
   | Golden Scarab [043]..............................................|_| |
   | Life of the Gods [021]...........................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Stone Tablet [Left]..............................................|_| |
   | Iron Ore.........................................................|_| |
   | Iron Ore.........................................................|_| |
   | Iron Ore.........................................................|_| |
   | Golden Scarab [044]..............................................|_| |
   | Iron Ore.........................................................|_| |
   | Cog of Vigoor....................................................|_| |
   | Golden Scarab [045]..............................................|_| |
   | Eye of Ice.......................................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Jewel of the Demon Seal [004]....................................|_| |
   | Great Devil Elixir...............................................|_| |
   | Eye of Flame.....................................................|_| |
   | Life of the Gods [023]...........................................|_| |
   | Iron Ore.........................................................|_| |
   | Irone Ore........................................................|_| |
   | Devil, Deity of Immortality......................................|_| |
   | Lives of the Thousand Gods [010].................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 13 - THE FIENDISH AWAKENING                            05.13 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | Complete Map of the Vigoorian Underground........................|_| |
   | San's Diary......................................................|_| |
   | Life of the Gods [026]...........................................|_| |
   | The Talisman of Rebirth..........................................|_| |
   | The Talisman of Rebirth..........................................|_| |
   | Jewel of the Demon Seal [005]....................................|_| |
   | True Dragon Sword................................................|_| |
   | Map of the Pyramid...............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Tablet of Water..................................................|_| |
   | Life of the Gods [026]...........................................|_| |
   | Tablet of Flame..................................................|_| |
   | Tablet of Leaves.................................................|_| |
   | Serpent, Deity of Creation.......................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 14 - THE VENGEFUL SPIRIT                               05.14 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | Great Spirit Elixir..............................................|_| |
   | Griffon Key......................................................|_| |
   | Life of the Gods [027]...........................................|_| |
   | Great Devil Elixir...............................................|_| |
   | Key of the Lion..................................................|_| |
   | Golden Scarab [048]..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Golden Scarab [049]..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | The Key of the Lioness...........................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 15 - THE CORE                                          05.15 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
   | Map of the Labyrinth.............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Great Devil Elixir...............................................|_| |
   | Key of the Decayed Soul..........................................|_| |
   | Dai's Diary......................................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Ninja Gaiden.....................................................|_| |
   | The Talisman of Rebirth..........................................|_| |
   | Great Spirit Elixir..............................................|_| |
   | Great Devil Elixir...............................................|_| |
   | Demon, Deity of Destruction......................................|_| |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | CHAPTER 16 - THE DARK DRAGON BLADE                             05.16 |
   |______________________________________________________________________|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~|
   | None................................................................ |
   |______________________________________________________________________|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


 ____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || 06.00 ||                  Weapon Techniques                 || 06.00 || |
|_||_______||____________________________________________________||_______||_|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
    ______________________________________________________________________
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | DRAGON SWORD TECHNIQUES                                        06.01 |
   |======================================================================|
   | Crimson Slash                 | X-X-X                           | DE |
   |-------------------------------+---------------------------------+----|
   | Dragon Tear                   | X-X-X-Y                         | L4 |
   |-------------------------------+---------------------------------+----|
   | Tiger Roar                    | X-X-Y                           | DE |
   |-------------------------------+---------------------------------+----|
   | Fang of the Wolf              | X-X-Y-Y                         | L2 |
   |-------------------------------+---------------------------------+----|
   | Blade of the Dragon's Tail    | X-X-Y-Y-Y                       | L3 |
   |-------------------------------+---------------------------------+----|
   | Fiend's Bane Kick             | X-X Analog X-X                  | DE |
   |-------------------------------+---------------------------------+----|
   | Early Winter Rain             | X-X Analog X-Y                  | DE |
   |-------------------------------+---------------------------------+----|
   | Blade of Nirrti               | X-Y-X-X-X-X                     | L2 |
   |-------------------------------+---------------------------------+----|
   | Izuna Drop [Throw]            | X-Y-X-X-X-Y                     | SC |
   |-------------------------------+---------------------------------+----|
   | Windmill Slash                | Analog X                        | DE |
   |-------------------------------+---------------------------------+----|
   | Blade of the Undefeatable     | Y                               | DE |
   |-------------------------------+---------------------------------+----|
   | Haze Straight Slash           | Hold Y                          | DE |
   |-------------------------------+---------------------------------+----|
   | Extinction Straight Slash     | Hold Y Essence                  | DE |
   |-------------------------------+---------------------------------+----|
   | Hundred Wing Blade            | Hold Y Essence Max              | DE |
   |-------------------------------+---------------------------------+----|
   | Storm of the Heavenly Dragon  | Hold Y Essence Max              | L4 |
   |-------------------------------+---------------------------------+----|
   | Azure Dragon                  | Analog Y                        | DE |
   |-------------------------------+---------------------------------+----|
   | Scarlet Dragon                | Analog Hold Y                   | DE |
   |-------------------------------+---------------------------------+----|
   | Blade of the Twin Dragons     | Analog Hold Y Y-Y               | L4 |
   |-------------------------------+---------------------------------+----|
   | Violent Wind                  | While Running X                 | DE |
   |-------------------------------+---------------------------------+----|
   | Violent Gale                  | While Running X-X               | L2 |
   |-------------------------------+---------------------------------+----|
   | Thunderclap Kick              | While running Y                 | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Crane                  | Rotate 360 Y                    | L2 |
   |-------------------------------+---------------------------------+----|
   | Gleaming Blade                | Rotate 360 Hold Y               | L3 |
   |-------------------------------+---------------------------------+----|
   | Roaring Gleam                 | Rotate 360 Hold Y Essence       | L3 |
   |-------------------------------+---------------------------------+----|
   | Annihilating Gleam            | Rotate 360 Hold Y Essence Max   | L3 |
   |-------------------------------+---------------------------------+----|
   | True Dragon Gleam             | Rotate 360 Hold Y Essence Max   | L4 |
   |-------------------------------+---------------------------------+----|
   | Gleaming Cross                | While blocking Y                | SC |
   |-------------------------------+---------------------------------+----|
   | Fiend's Bane Kick             | While blocking X-X              | SC |
   |-------------------------------+---------------------------------+----|
   | Fiend Sealer                  | Next to a downed enemy Y        | DE |
   |-------------------------------+---------------------------------+----|
   | Blade of the Empty Air        | While jumping straight up X     | DE |
   |-------------------------------+---------------------------------+----|
   | Helmet Splitter               | While jumping straight up Y     | DE |
   |-------------------------------+---------------------------------+----|
   | Blade of Nirrti               | While jumping straight up       | L2 |
   |                               | X-X-X-X                         |    |
   |-------------------------------+---------------------------------+----|
   | Izuna Drop [Throw]            | While jumping straight up       | SC |
   |                               | X-X-X-Y                         |    |
   |-------------------------------+---------------------------------+----|
   | Air Destruction Slash         | While jumping forward X         | DE |
   |-------------------------------+---------------------------------+----|
   | Falling Dragon Blade          | While jumping forward Y         | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Swallow                | While jumping towards an enemy  | L2 |
   |                               | Y                               |    |
   |-------------------------------+---------------------------------+----|
   | Guillotine Throw              | While jumping near an enemy     | SC |
   |                               | X+A                             |    |
   |-------------------------------+---------------------------------+----|
   | Cicada Slash                  | While on a wall X or Y          | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Swallow                | While wall running X or Y       | L2 |
   |-------------------------------+---------------------------------+----|
   | Divine Cicada Slash           | During a Flying Bird Flip       | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Wave Reverser                 | While floating on the surface   | DE |
   |                               | X-X or Y-Y                      |    |
   |-------------------------------+---------------------------------+----|
   | Ripple Slash                  | While floating on the surface   | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Floating Blade                | While underwater X-X            | DE |
   |-------------------------------+---------------------------------+----|
   | Gleaming Water Dragon         | While underwater Y              | DE |
   |-------------------------------+---------------------------------+----|
   | Reverse Wind                  | L + Analog                      | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Path                     | While jumping near an enemy A   | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Run                      | X + A                           | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Bird Flip              | While on a wall A               | DE |
   |_______________________________|_________________________________|____|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ______________________________________________________________________
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | NUNCHAKU TECHNIQUES                                            06.02 |
   |======================================================================|
   | Dragon and Phoenix            | X-X-X-X-X-X                     | DE |
   |-------------------------------+---------------------------------+----|
   | Fire Pit                      | X-X-X-X-X-Y                     | DE |
   |-------------------------------+---------------------------------+----|
   | Fire Pit                      | X-X-X-X-Y                       | DE |
   |-------------------------------+---------------------------------+----|
   | Fire Pit                      | X-X-X-Y                         | DE |
   |-------------------------------+---------------------------------+----|
   | Fire Pit                      | X-X-Y                           | DE |
   |-------------------------------+---------------------------------+----|
   | Wide Heavens                  | X-Y                             | DE |
   |-------------------------------+---------------------------------+----|
   | Sweeping Kick                 | Analog X                        | DE |
   |-------------------------------+---------------------------------+----|
   | Flame Wheel                   | Y-Y                             | DE |
   |-------------------------------+---------------------------------+----|
   | Auspicious Crane              | Hold Y                          | DE |
   |-------------------------------+---------------------------------+----|
   | Auspicious Phoenix            | Hold Y Essence                  | DE |
   |-------------------------------+---------------------------------+----|
   | Gathering Clouds              | Hold Y Essence Max              | DE |
   |-------------------------------+---------------------------------+----|
   | Earth Slide                   | While running X                 | DE |
   |-------------------------------+---------------------------------+----|
   | Thunderclap Kick              | While running Y                 | DE |
   |-------------------------------+---------------------------------+----|
   | Ring of Heaven Kick           | While blocking X or Y           | SC |
   |-------------------------------+---------------------------------+----|
   | Demon Chaser                  | Next to downed enemy Y          | DE |
   |-------------------------------+---------------------------------+----|
   | Sweeping Strike               | While jumping X                 | DE |
   |-------------------------------+---------------------------------+----|
   | Dragon Emperor Kick           | While jumping Y                 | DE |
   |-------------------------------+---------------------------------+----|
   | Guillotine Throw              | While jumping near an enemy     | SC |
   |                               | X+A                             |    |
   |-------------------------------+---------------------------------+----|
   | Hell Drop                     | During a Flying Bird Flip       | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Mountain Crane                | During a Flying Bird Flip       | DE |
   |                               | X-Y or Y-Y                      |    |
   |-------------------------------+---------------------------------+----|
   | Aqua Thrust                   | While floating on the surface   | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Water Formation Kick          | While underwater X or Y         | DE |
   |-------------------------------+---------------------------------+----|
   | Reverse Wind                  | L + Analog                      | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Path                     | While jumping near an enemy A   | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Run                      | X + A                           | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Bird Flip              | While on a wall A               | DE |
   |_______________________________|_________________________________|____|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ______________________________________________________________________
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | VIGOORIAN FLAIL TECHNIQUES                                     06.03 |
   |======================================================================|
   | Dragon and Phoenix            | X-X-X-X-X-X                     | DE |
   |-------------------------------+---------------------------------+----|
   | Fire Pit                      | X-X-X-X-X-Y                     | DE |
   |-------------------------------+---------------------------------+----|
   | Fire Pit                      | X-X-X-X-Y                       | DE |
   |-------------------------------+---------------------------------+----|
   | Fire Pit                      | X-X-X-Y                         | DE |
   |-------------------------------+---------------------------------+----|
   | Fire Pit                      | X-X-Y                           | DE |
   |-------------------------------+---------------------------------+----|
   | Wide Heavens                  | X-Y                             | DE |
   |-------------------------------+---------------------------------+----|
   | Cremator                      | X-X-X Analog X-X-X-X-X          | L2 |
   |-------------------------------+---------------------------------+----|
   | Dragon Slaughter              | X-X-X Analog X-Y                | L2 |
   |-------------------------------+---------------------------------+----|
   | Runaway Lightning [Throw]     | Near an enemy X-Y               | L2 |
   |-------------------------------+---------------------------------+----|
   | Sweeping Kick                 | Analog X                        | DE |
   |-------------------------------+---------------------------------+----|
   | Flame Wheel                   | Y-Y                             | DE |
   |-------------------------------+---------------------------------+----|
   | Auspicious Crane              | Hold Y                          | DE |
   |-------------------------------+---------------------------------+----|
   | Auspicious Phoenix            | Hold Y Essence                  | DE |
   |-------------------------------+---------------------------------+----|
   | Gathering Clouds              | Hold Y Essence Max              | DE |
   |-------------------------------+---------------------------------+----|
   | Ripping Thunder               | Analog Y-Y-Y                    | L2 |
   |-------------------------------+---------------------------------+----|
   | Earth Slide                   | While running X                 | DE |
   |-------------------------------+---------------------------------+----|
   | Thunderclap Kick              | While running Y                 | DE |
   |-------------------------------+---------------------------------+----|
   | Ring of Heaven Kick           | While blocking X or Y           | SC |
   |-------------------------------+---------------------------------+----|
   | Demon Chaser                  | Next to downed enemy Y          | DE |
   |-------------------------------+---------------------------------+----|
   | Sweeping Strike               | While jumping X                 | DE |
   |-------------------------------+---------------------------------+----|
   | Dragon Emperor Kick           | While jumping Y                 | DE |
   |-------------------------------+---------------------------------+----|
   | Guillotine Throw              | While jumping near an enemy     | SC |
   |                               | X+A                             |    |
   |-------------------------------+---------------------------------+----|
   | Hell Drop                     | During a Flying Bird Flip       | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Mountain Crane                | During a Flying Bird Flip       | DE |
   |                               | X-Y or Y-Y                      |    |
   |-------------------------------+---------------------------------+----|
   | Aqua Thrust                   | While floating on the surface   | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Water Formation Kick          | While underwater X or Y         | DE |
   |-------------------------------+---------------------------------+----|
   | Reverse Wind                  | L + Analog                      | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Path                     | While jumping near an enemy A   | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Run                      | X + A                           | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Bird Flip              | While on a wall A               | DE |
   |_______________________________|_________________________________|____|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ______________________________________________________________________
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | WAR HAMMER TECHNIQUES                                          06.04 |
   |======================================================================|
   | Ram's Head Drop               | X                               | DE |
   |-------------------------------+---------------------------------+----|
   | Horse Head Crush              | X-X                             | DE |
   |-------------------------------+---------------------------------+----|
   | Gleam of Heaven and Earth     | X-Y                             | DE |
   |-------------------------------+---------------------------------+----|
   | Surging Wave                  | Y                               | DE |
   |-------------------------------+---------------------------------+----|
   | Flaming Torrent               | Y-Y                             | L2 |
   |-------------------------------+---------------------------------+----|
   | Thunder Tremor                | Hold Y                          | DE |
   |-------------------------------+---------------------------------+----|
   | Rage Tremor                   | Hold Y Essence                  | DE |
   |-------------------------------+---------------------------------+----|
   | Tremor of the Heavens         | Hold Y Essence Max              | DE |
   |-------------------------------+---------------------------------+----|
   | Steel Severer                 | Analog X                        | DE |
   |-------------------------------+---------------------------------+----|
   | Flaming Whirlwind             | Analog Y                        | DE |
   |-------------------------------+---------------------------------+----|
   | Earth Slide                   | While running X                 | DE |
   |-------------------------------+---------------------------------+----|
   | Thunderclap Kick              | While running Y                 | DE |
   |-------------------------------+---------------------------------+----|
   | Reigning Spiral               | While blocking X or Y           | SC |
   |-------------------------------+---------------------------------+----|
   | Six Paths Spin                | Rotate 360 Y                    | L2 |
   |-------------------------------+---------------------------------+----|
   | Corpse Crusher                | Next to a downed enemy Y        | DE |
   |-------------------------------+---------------------------------+----|
   | Avalanche Drop                | While jumping X or Y            | DE |
   |-------------------------------+---------------------------------+----|
   | Guillotine Throw              | While jumping near an enemy     | SC |
   |                               | X+A                             |    |
   |-------------------------------+---------------------------------+----|
   | Rolling Thunder               | While on a wall X or Y          | DE |
   |-------------------------------+---------------------------------+----|
   | Raging Thunder                | During a Flying Bird Flip       | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Aqua Thrust                   | While floating on the surface   | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Water Formation Kick          | While underwater X or Y         | DE |
   |-------------------------------+---------------------------------+----|
   | Reverse Wind                  | L + Analog                      | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Path                     | While jumping near an enemy A   | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Run                      | X + A                           | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Bird Flip              | While on a wall A               | DE |
   |_______________________________|_________________________________|____|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ______________________________________________________________________
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | DABILAHRO TECHNIQUES                                           06.05 |
   |======================================================================|
   | Destroyer of Armies           | X-X-X-X                         | DE |
   |-------------------------------+---------------------------------+----|
   | Whirling Empire Blade         | X-X-X-X-X                       | DE |
   |-------------------------------+---------------------------------+----|
   | Flaming Hell Slash            | X-X-X-X-X-Y                     | DE |
   |-------------------------------+---------------------------------+----|
   | Flaming Hell Slash            | X-X-X-X-Y                       | DE |
   |-------------------------------+---------------------------------+----|
   | Gleam of Heaven and Earth     | X-Y                             | DE |
   |-------------------------------+---------------------------------+----|
   | Inferno Slash                 | Y                               | DE |
   |-------------------------------+---------------------------------+----|
   | Purgatory Slash               | Hold Y                          | DE |
   |-------------------------------+---------------------------------+----|
   | Hundred Demons Blade          | Hold Y Essence                  | DE |
   |-------------------------------+---------------------------------+----|
   | Asura Slash                   | Hold Y Essence Max              | DE |
   |-------------------------------+---------------------------------+----|
   | Flaming Inferno               | Analog X                        | DE |
   |-------------------------------+---------------------------------+----|
   | Flaming Whirlwind             | Analog Y                        | DE |
   |-------------------------------+---------------------------------+----|
   | Earth Slide                   | While running X                 | DE |
   |-------------------------------+---------------------------------+----|
   | Thunderclap Kick              | While running Y                 | DE |
   |-------------------------------+---------------------------------+----|
   | Reigning Spiral               | While blocking X or Y           | SC |
   |-------------------------------+---------------------------------+----|
   | Hundred Man Slash             | Rotate 360 Y                    | L2 |
   |-------------------------------+---------------------------------+----|
   | Corpse Crusher                | Next to a downed enemy Y        | DE |
   |-------------------------------+---------------------------------+----|
   | Fool Crusher                  | While jumping X or Y            | DE |
   |-------------------------------+---------------------------------+----|
   | Guillotine Throw              | While jumping near an enemy     | SC |
   |                               | X+A                             |    |
   |-------------------------------+---------------------------------+----|
   | Thunderous Blade              | While on a wall X or Y          | DE |
   |-------------------------------+---------------------------------+----|
   | Raging Thunderous Blade       | During a Flying Bird Flip       | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Aqua Thrust                   | While floating on the surface   | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Water Formation Kick          | While underwater X or Y         | DE |
   |-------------------------------+---------------------------------+----|
   | Reverse Wind                  | L + Analog                      | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Path                     | While jumping near an enemy A   | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Run                      | X + A                           | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Bird Flip              | While on a wall A               | DE |
   |_______________________________|_________________________________|____|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ______________________________________________________________________
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | SPEAR GUN TECHNIQUES                                           06.06 |
   |======================================================================|
   | Spear Shot                    | X or Y                          | DE |
   |-------------------------------+---------------------------------+----|
   | Earth Slide                   | While running X                 | DE |
   |-------------------------------+---------------------------------+----|
   | Thunderclap Kick              | While running Y                 | DE |
   |-------------------------------+---------------------------------+----|
   | Dragon Emperor Kick           | While jumping X or Y            | DE |
   |-------------------------------+---------------------------------+----|
   | Guillotine Throw              | While jumping near an enemy     | SC |
   |                               | X+A                             |    |
   |-------------------------------+---------------------------------+----|
   | Dragon Emperor Kick           | While on a wall X or Y          | DE |
   |-------------------------------+---------------------------------+----|
   | Spear Shot                    | While floating on the surface   | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Spear Shot                    | While underwater X or Y         | DE |
   |-------------------------------+---------------------------------+----|
   | Reverse Wind                  | L + Analog                      | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Path                     | While jumping near an enemy A   | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Run                      | X + A                           | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Bird Flip              | While on a wall A               | DE |
   |_______________________________|_________________________________|____|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ______________________________________________________________________
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | UNLABORED FLAWLESSNESS TECHNIQUES                              06.07 |
   |======================================================================|
   | Flaming Hell Slash            | X-X-Y                           | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Dragon Falling Slash   | X-Y-X-X-X-X                     | DE |
   |-------------------------------+---------------------------------+----|
   | Izuna Drop [Throw]            | X-Y-X-X-X-Y                     | DE |
   |-------------------------------+---------------------------------+----|
   | Forest Winds Mountain Fires   | X Hold Y Y                      | DE |
   |-------------------------------+---------------------------------+----|
   | Boulder Splitter              | Hold Y                          | DE |
   |-------------------------------+---------------------------------+----|
   | Steel Splitter                | Hold Y                          | DE |
   |-------------------------------+---------------------------------+----|
   | Tempered Steel Splitter       | Hold Y Essence                  | DE |
   |-------------------------------+---------------------------------+----|
   | Earth Splitter                | Hold Y Essence Max              | DE |
   |-------------------------------+---------------------------------+----|
   | Flaming Whirlwind             | Analog Y                        | DE |
   |-------------------------------+---------------------------------+----|
   | Earth Slide                   | While running X                 | DE |
   |-------------------------------+---------------------------------+----|
   | Thunderclap Kick              | While running Y                 | DE |
   |-------------------------------+---------------------------------+----|
   | Reigning Spiral               | While blocking X or Y           | SC |
   |-------------------------------+---------------------------------+----|
   | Hundred Man Slash             | Rotate 360 Y                    | DE |
   |-------------------------------+---------------------------------+----|
   | Corpse Crusher                | Next to a downed enemy Y        | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Dragon Falling Slash   | While jumping X-X-X-X           | DE |
   |-------------------------------+---------------------------------+----|
   | Izuna Drop [Throw]            | While Jumping X-X-X-Y           | SC |
   |-------------------------------+---------------------------------+----|
   | Avalanche Drop                | While jumping Y                 | DE |
   |-------------------------------+---------------------------------+----|
   | Guillotine Throw              | While jumping near an enemy     | SC |
   |                               | X+A                             |    |
   |-------------------------------+---------------------------------+----|
   | Rolling Thunder               | While on a wall X or Y          | DE |
   |-------------------------------+---------------------------------+----|
   | Raging Thunder                | During a Flying Bird Flip       | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Aqua Thrust                   | While floating on the surface   | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Water Formation Kick          | While underwater X or Y         | DE |
   |-------------------------------+---------------------------------+----|
   | Reverse Wind                  | L + Analog                      | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Path                     | While jumping near an enemy A   | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Run                      | X + A                           | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Bird Flip              | While on a wall A               | DE |
   |_______________________________|_________________________________|____|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ______________________________________________________________________
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | KITETSU TECHNIQUES                                             06.08 |
   |======================================================================|
   | Dark Rain                     | X-X-X                           | DE |
   |-------------------------------+---------------------------------+----|
   | Stab of Overpowering Evil     | X-X-X-Y                         | DE |
   |-------------------------------+---------------------------------+----|
   | Crazed Bones Slash            | X-X-Y                           | DE |
   |-------------------------------+---------------------------------+----|
   | Fang of the Wolf              | X-X Analog X                    | DE |
   |-------------------------------+---------------------------------+----|
   | Dead Soul Bind                | X-X Analog X-X                  | DE |
   |-------------------------------+---------------------------------+----|
   | Soul Eraser                   | X-X Analog X-Y                  | DE |
   |-------------------------------+---------------------------------+----|
   | Soul Eraser                   | X-X Analog X-Y-Y-Y              | L3 |
   |-------------------------------+---------------------------------+----|
   | Soul Eraser                   | During a Dead Soul Bind Y       | DE |
   |-------------------------------+---------------------------------+----|
   | Soul Eraser                   | During a Dead Soul Bind Y-Y-Y   | L3 |
   |-------------------------------+---------------------------------+----|
   | Blade of Nirrti               | X-Y-X-X-X-X                     | DE |
   |-------------------------------+---------------------------------+----|
   | Izuna Drop [Throw]            | X-Y-X-X-X-Y                     | SC |
   |-------------------------------+---------------------------------+----|
   | Stab of Extinction            | Y                               | DE |
   |-------------------------------+---------------------------------+----|
   | Haze Straight Slash           | Hold Y                          | DE |
   |-------------------------------+---------------------------------+----|
   | Extinction Straight Slash     | Hold Y Essence                  | DE |
   |-------------------------------+---------------------------------+----|
   | Bassara                       | Hold Y Essence Max              | DE |
   |-------------------------------+---------------------------------+----|
   | Crazed Bone Slash             | Analog X                        | DE |
   |-------------------------------+---------------------------------+----|
   | Dead Soul Bind                | Analog X-X                      | DE |
   |-------------------------------+---------------------------------+----|
   | Azure Dragon                  | Analog Y                        | DE |
   |-------------------------------+---------------------------------+----|
   | Scarlet Dragon                | Analog Hold Y                   | DE |
   |-------------------------------+---------------------------------+----|
   | Blade of the Twin Dragons     | Analog Hold Y Y-Y               | L3 |
   |-------------------------------+---------------------------------+----|
   | Beheaded Demon                | While Running X-X               | DE |
   |-------------------------------+---------------------------------+----|
   | Thunderclap Kick              | While running Y                 | DE |
   |-------------------------------+---------------------------------+----|
   | Hundred Curses Clash          | Rotate 360 Y                    | DE |
   |-------------------------------+---------------------------------+----|
   | Gleaming Cross                | While blocking Y                | SC |
   |-------------------------------+---------------------------------+----|
   | Fiend's Bane Kick             | While blocking X-X              | SC |
   |-------------------------------+---------------------------------+----|
   | Fiend Sealer                  | Next to a downed enemy Y        | DE |
   |-------------------------------+---------------------------------+----|
   | Blade of Nirrti               | While jumping straight up       | DE |
   |                               | X-X-X-X                         |    |
   |-------------------------------+---------------------------------+----|
   | Izuna Drop [Throw]            | While jumping straight up       | SC |
   |                               | X-X-X-Y                         |    |
   |-------------------------------+---------------------------------+----|
   | Air Destruction Slash         | While jumping forward X         | DE |
   |-------------------------------+---------------------------------+----|
   | Falling Dragon Blade          | While jumping forward Y         | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Swallow                | While jumping towards an enemy  | L2 |
   |                               | Y                               |    |
   |-------------------------------+---------------------------------+----|
   | Guillotine Throw              | While jumping near an enemy     | SC |
   |                               | X+A                             |    |
   |-------------------------------+---------------------------------+----|
   | Cicada Slash                  | While on a wall X or Y          | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Swallow                | While wall running X or Y       | L2 |
   |-------------------------------+---------------------------------+----|
   | Divine Cicada Slash           | During a Flying Bird Flip       | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Wave Reverser                 | While floating on the surface   | DE |
   |                               | X-X or Y-Y                      |    |
   |-------------------------------+---------------------------------+----|
   | Ripple Slash                  | While floating on the surface   | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Floating Blade                | While underwater X-X            | DE |
   |-------------------------------+---------------------------------+----|
   | Gleaming Water Dragon         | While underwater Y              | DE |
   |-------------------------------+---------------------------------+----|
   | Reverse Wind                  | L + Analog                      | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Path                     | While jumping near an enemy A   | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Run                      | X + A                           | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Bird Flip              | While on a wall A               | DE |
   |_______________________________|_________________________________|____|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ______________________________________________________________________
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   | DARK DRAGON BLADE TECHNIQUES                                   06.09 |
   |======================================================================|
   | Gleam of Heaven and Earth     | X-Y                             | DE |
   |-------------------------------+---------------------------------+----|
   | Flaming Hell Slash            | X-X-Y                           | DE |
   |-------------------------------+---------------------------------+----|
   | Dark Dragon Descending Fiend  | Y                               | DE |
   |-------------------------------+---------------------------------+----|
   | Dark Dragon Flaming Demon     | Hold Y                          | DE |
   |-------------------------------+---------------------------------+----|
   | Dark Dragon Cauterizing Slash | Hold Y Essence                  | DE |
   |-------------------------------+---------------------------------+----|
   | Dark Dragon Gates of Hell     | Hold Y Essence Max              | DE |
   |-------------------------------+---------------------------------+----|
   | Hundred Demons Bite           | Analog X                        | DE |
   |-------------------------------+---------------------------------+----|
   | Flaming Whirlwind             | Analog Y                        | DE |
   |-------------------------------+---------------------------------+----|
   | Earth Slide                   | While running X                 | DE |
   |-------------------------------+---------------------------------+----|
   | Thunderclap Kick              | While running Y                 | DE |
   |-------------------------------+---------------------------------+----|
   | Reigning Spiral               | While blocking X or Y           | SC |
   |-------------------------------+---------------------------------+----|
   | Hundred Man Slash             | Rotate 360 Y                    | DE |
   |-------------------------------+---------------------------------+----|
   | Corpse Crusher                | Next to a downed enemy Y        | DE |
   |-------------------------------+---------------------------------+----|
   | Fool Crusher                  | While jumping X or Y            | DE |
   |-------------------------------+---------------------------------+----|
   | Guillotine Throw              | While jumping near an enemy     | SC |
   |                               | X+A                             |    |
   |-------------------------------+---------------------------------+----|
   | Thunderous Blade              | While on a wall X or Y          | DE |
   |-------------------------------+---------------------------------+----|
   | Raging Thunderous Blade       | During a Flying Bird Flip       | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Aqua Thrust                   | While floating on the surface   | DE |
   |                               | X or Y                          |    |
   |-------------------------------+---------------------------------+----|
   | Water Formation Kick          | While underwater X or Y         | DE |
   |-------------------------------+---------------------------------+----|
   | Reverse Wind                  | L + Analog                      | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Path                     | While jumping near an enemy A   | DE |
   |-------------------------------+---------------------------------+----|
   | Wind Run                      | X + A                           | DE |
   |-------------------------------+---------------------------------+----|
   | Flying Bird Flip              | While on a wall A               | DE |
   |_______________________________|_________________________________|____|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 ____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || 07.00 ||                Collectables Checklists             || 07.00 || |
|_||_______||____________________________________________________||_______||_|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

   +== Lives of the Thousand Gods =============================== 07.01 ==+

   +------------------------)-(-------------------------------------+-----+
   | Lives 1000 Gods [001]  |o| Found in the very first chapter,    |  _  |
   |                        |o| in an obvious treasure chest in     | |_| |
   |                        |o| a room you are required to enter.   |     |
   |------------------------)-(-------------------------------------+-----|
   | Lives 1000 Gods [002]  |o| Climb across the wire in the fourth |  _  |
   |                        |o| chapter to land on a ledge with     | |_| |
   |                        |o| a chest containing this item.       |     |
   |------------------------)-(-------------------------------------+-----|
   | Lives 1000 Gods [003]  |o| When you have collected ten Gold    |  _  |
   |                        |o| Scarabs, bring them to Muramasa     | |_| |
   |                        |o| and he'll give you this in return.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Lives 1000 Gods [004]  |o| Directly at the very beginning of   |  _  |
   |                        |o| chapter seven this is found         | |_| |
   |                        |o| basically waiting at your feet.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Lives 1000 Gods [005]  |o| Complete the sixty fiends challenge |  _  |
   |                        |o| which becomes available in the      | |_| |
   |                        |o| Holy Grail room after getting it.   |     |
   |------------------------)-(-------------------------------------+-----|
   | Lives 1000 Gods [006]  |o| Defeat the disgusting tentacle      |  _  |
   |                        |o| monster miniboss in the seventh     | |_| |
   |                        |o| chapter to find this item.          |     |
   |------------------------)-(-------------------------------------+-----|
   | Lives 1000 Gods [007]  |o| Compelte the Sixty Fiends Challenge |  _  |
   |                        |o| located in the tenth chapter        | |_| |
   |                        |o| after the Hall of Balance.          |     |
   |------------------------)-(-------------------------------------+-----|
   | Lives 1000 Gods [008]  |o| After completing the puzzle in the  |  _  |
   |                        |o| arena at the beginning of           | |_| |
   |                        |o| chapter 12, Sixty Fiend Challenge.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Lives 1000 Gods [009]  |o| Complete the second Sixty Fiends    |  _  |
   |                        |o| Challenge that you will find        | |_| |
   |                        |o| in chapter twelve near the city.    |     |
   |------------------------)-(-------------------------------------+-----|
   | Lives 1000 Gods [010]  |o| Defeat the Flame Dragon, the boss   |  _  |
   |                        |o| of chapter twelve and you'll find   | |_| |
   |                        |o| this item sitting on his corpse.    |     |
   +------------------------)-(-------------------------------------+-----+

   +== Life of the Gods ========================================= 07.02 ==+

   +------------------------)-(-------------------------------------+-----+
   | Life of the Gods [001] |o| In the second chapter when you      |  _  |
   |                        |o| reach the broken bridge, run across | |_| |
   |                        |o| the water to find this item.        |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [002] |o| In the second chapter when you      |  _  |
   |                        |o| reach the village, find the statue  | |_| |
   |                        |o| head and place it back to get this. |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [003] |o| In the third chapter check the      |  _  |
   |                        |o| kitchen room to the left of the     | |_| |
   |                        |o| double doors to find this item.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [004] |o| After defeating all of the enemies  |  _  |
   |                        |o| and getting the ID Card in the      | |_| |
   |                        |o| third chapter, to thorugh the door. |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [005] |o| Found in chapter four after         |  _  |
   |                        |o| getting the scroll that tells you   | |_| |
   |                        |o| of the blue secrets, climb across.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [006] |o| Bring approximately two Gold Scarab |  _  |
   |                        |o| items to Muramasa and he will       | |_| |
   |                        |o| give you this item in return.       |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [007] |o| Directly at the beginning of the    |  _  |
   |                        |o| sixth chapter you will find this    | |_| |
   |                        |o| inside a treasure chest behind you. |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [008] |o| After passing by the undead dragon  |  _  |
   |                        |o| skeleton in chapter six you'll      | |_| |
   |                        |o| reach a room with a chest it's in.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [009] |o| In front of the bridge that the     |  _  |
   |                        |o| zombie breaks in chapter seven,     | |_| |
   |                        |o| look in the chest to your left.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [010] |o| Near the end of chapter seven you   |  _  |
   |                        |o| will end up in the Monk's room      | |_| |
   |                        |o| again, open up his safe to get it.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [011] |o| In chapter nine when you get into   |  _  |
   |                        |o| the warehouse, break one of the     | |_| |
   |                        |o| wooden crates to find this item.    |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [012] |o| Just before the end of chapter      |  _  |
   |                        |o| nine, in the small room it's        | |_| |
   |                        |o| inside one of the treasure chests.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [013] |o| Found at the very beginning in      |  _  |
   |                        |o| a chest in the little time between  | |_| |
   |                        |o| chapter nine and chapter ten.       |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [014] |o| After beating the worm miniboss     |  _  |
   |                        |o| in chapter ten, go through the      | |_| |
   |                        |o| upper Hall of Balance to find it.   |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [015] |o| In chapter ten you will fight       |  _  |
   |                        |o| two giant electric worm monsters,   | |_| |
   |                        |o| you'll find this after you win.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [016] |o| Just before the underground         |  _  |
   |                        |o| sanctuary in chapter ten, there     | |_| |
   |                        |o| is a chest up in the bat room.      |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [017] |o| A couple of tunnels past where      |  _  |
   |                        |o| Muramasa's shop is in chapter       | |_| |
   |                        |o| eleven, this is in a chest.         |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [018] |o| In the eleventh chapter there is    |  _  |
   |                        |o| kind of an underwater gate maze     | |_| |
   |                        |o| thing, it's in a chest in there.    |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [019] |o| In the arena area at the beginning  |  _  |
   |                        |o| of chapter twelve this is found     | |_| |
   |                        |o| in a chest up near the top part.    |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [020] |o| In the arena area at the beginning  |  _  |
   |                        |o| of chapter twelve this is found     | |_| |
   |                        |o| in a chest up near the top part.    |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [021] |o| Back in the city again in chapter   |  _  |
   |                        |o| twelve, break the cracked wall      | |_| |
   |                        |o| and jump up to find this in a chest |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [022] |o| When you reach the second save      |  _  |
   |                        |o| point in chapter twelve, smash      | |_| |
   |                        |o| the statue heads to find this.      |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [023] |o| After the fire worm in the Magma    |  _  |
   |                        |o| Cavern in chapter twelve, this      | |_| |
   |                        |o| is in a chest in the next room.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [024] |o| After the second Dragon Statue in   |  _  |
   |                        |o| chapter twelve, swim under the      | |_| |
   |                        |o| water to find this in a chest.      |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [025] |o| Near the beginning of chapter       |  _  |
   |                        |o| thirteen you'll find this behind    | |_| |
   |                        |o| the Dragon Statue in a chest.       |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [026] |o| In chapter thirteen this is found   |  _  |
   |                        |o| inside a chest in one of the rooms  | |_| |
   |                        |o| after the boss in the pyramid.      |     |
   |------------------------)-(-------------------------------------+-----|
   | Life of the Gods [027] |o| In the fourteenth chapter, this is  |  _  |
   |                        |o| found just after opening the        | |_| |
   |                        |o| gate with the Griffon Key.          |     |
   +------------------------)-(-------------------------------------+-----+

   +== Golden Scarab ============================================ 07.03 ==+

   +------------------------)-(-------------------------------------+-----+
   | Golden Scarab [001]    |o| In the third chapter, in the nicely |  _  |
   |                        |o| furnished room you will find this   | |_| |
   |                        |o| behind the desk on the windowsill.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [002]    |o| In the third chapter, once you      |  _  |
   |                        |o| smash the machinery and door at the | |_| |
   |                        |o| start opens, enter there to find.   |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [003]    |o| In the third chapter, once you      |  _  |
   |                        |o| reach the Gas Compartment Passage-  | |_| |
   |                        |o| way, jump up above the crate here.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [004]    |o| In the fourth chapter just past     |  _  |
   |                        |o| Muramasa's Shop this one can        | |_| |
   |                        |o| be found in a water fountain.       |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [005]    |o| In the fourth chapter after jumping |  _  |
   |                        |o| up the walls past the dead ninja    | |_| |
   |                        |o| this is just lying on the ground.   |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [006]    |o| Just before the end of the fourth   |  _  |
   |                        |o| there is an alleyway and at the     | |_| |
   |                        |o| end of the alley, you'll find it.   |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [007]    |o| Found in the fifth chapter, there   |  _  |
   |                        |o| is a place for you to drop down,    | |_| |
   |                        |o| wall run to reach it on the left.   |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [008]    |o| When you reach the third Dragon     |  _  |
   |                        |o| Statue in the fifth chapter, this   | |_| |
   |                        |o| scarab is directly beside it.       |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [009]    |o| Just down the path to the right of  |  _  |
   |                        |o| the third Dragon Statue in chapter  | |_| |
   |                        |o| five, you'll find this on the left. |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [010]    |o| When you reach the Archives in      |  _  |
   |                        |o| chapter six and defeat all of the   | |_| |
   |                        |o| enemies, you'll find this item.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [011]    |o| When you reach the archives in      |  _  |
   |                        |o| chapter six, wall run and backflip  | |_| |
   |                        |o| to land on the highest walkway.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [012]    |o| High above the Altar Room there is  |  _  |
   |                        |o| a secret walkway you can reach, it  | |_| |
   |                        |o| is covered fully in chapter six.    |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [013]    |o| Place the Book of Eons on the       |  _  |
   |                        |o| altar in chapter six and drop       | |_| |
   |                        |o| down the hole behind it to find.    |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [014]    |o| In the tall room with all the       |  _  |
   |                        |o| platforms after the skeleton in     | |_| |
   |                        |o| chapter six, you'll find it there.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [015]    |o| Making your way down to the large   |  _  |
   |                        |o| elevator, it's found on the lower   | |_| |
   |                        |o| right of one of the cave walls.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [016]    |o| At the very beginning of chapter    |  _  |
   |                        |o| seven, jump down to the bottom      | |_| |
   |                        |o| and check the indentations there.   |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [017]    |o| This one is found in the Chamber    |  _  |
   |                        |o| of the Blue Eye in the seventh      | |_| |
   |                        |o| chapter behind one of the pillars.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [018]    |o| Locate this on the right before     |  _  |
   |                        |o| or after the zombie breaks the      | |_| |
   |                        |o| bridge in the seventh chapter.      |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [019]    |o| Near the end of chapter seven after |  _  |
   |                        |o| the water floods the room, swim     | |_| |
   |                        |o| down to the bottom and find this.   |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [020]    |o| Through the skull door in chapter   |  _  |
   |                        |o| eight this scarab is just sitting   | |_| |
   |                        |o| right there on the ground for you.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [021]    |o| After getting the Strongbow in      |  _  |
   |                        |o| chapter eight, jump from the ledge  | |_| |
   |                        |o| and run along the wall to find it.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [022]    |o| In chapter nine, at the end of the  |  _  |
   |                        |o| first tunnel take a look to your    | |_| |
   |                        |o| left and it's there on the ground.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [023]    |o| Found in the warehouse in chapter   |  _  |
   |                        |o| nine, get the cranes moving and     | |_| |
   |                        |o| jump to the walkway with it on it.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [024]    |o| Inside the warehouse in chapter     |  _  |
   |                        |o| nine you'll find this on top of     | |_| |
   |                        |o| the little control room thing.      |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [025]    |o| Just up the wall kick part after    |  _  |
   |                        |o| Muramasa's shop in chapter nine     | |_| |
   |                        |o| this is just sitting on the ground. |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [026]    |o| After beating the worm miniboss in  |  _  |
   |                        |o| chapter ten, go thorugh the hole    | |_| |
   |                        |o| and run up the wall to find it.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [027]    |o| In the Hall of Balance after you    |  _  |
   |                        |o| defeat the worm miniboss in chapter | |_| |
   |                        |o| ten, on the upper walkway path.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [028]    |o| Jump up the wall in the Red Water   |  _  |
   |                        |o| Resevoir area in the tenth chapter  | |_| |
   |                        |o| and it's on the ground at the top.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [029]    |o| After placing the water statue in   |  _  |
   |                        |o| chapter ten and dropping down the   | |_| |
   |                        |o| hole, it's right at the bottom.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [030]    |o| In chapter ten you will fight       |  _  |
   |                        |o| two giant electric worm monsters,   | |_| |
   |                        |o| you'll find this after you win.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [031]    |o| After placing the Blue Tablet       |  _  |
   |                        |o| of the Stream the water drops       | |_| |
   |                        |o| and reveals this Golden Scarab.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [032]    |o| In the room past the Hall of        |  _  |
   |                        |o| Balance in chapter ten, jump up     | |_| |
   |                        |o| on top of the pillar to find this.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [033]    |o| On the west side of the Underground |  _  |
   |                        |o| Sanctuary in chapter ten, you'll    | |_| |
   |                        |o| find this inside a small room.      |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [034]    |o| At the very top of the Underground  |  _  |
   |                        |o| Sanctuary in chapter ten you can    | |_| |
   |                        |o| find this scarab on the ground.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [035]    |o| At the bottom of the moat at the    |  _  |
   |                        |o| beginning of chapter eleven,        | |_| |
   |                        |o| swim down there and pick it up.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [036]    |o| After Muramasa's shop in chapter    |  _  |
   |                        |o| eleven, swim through the            | |_| |
   |                        |o| southwest tunnel to find this one.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [037]    |o| Past the second save point in       |  _  |
   |                        |o| chapter eleven, take the south-     | |_| |
   |                        |o| east tunnel to reach this one.      |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [038]    |o| While playing through chapter       |  _  |
   |                        |o| eleven you'll come across a         | |_| |
   |                        |o| sunken ship, and find it in there.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [039]    |o| In chapter eleven you'll revisit    |  _  |
   |                        |o| the coffin room from an earlier     | |_| |
   |                        |o| chapter, swim to the ceiling.       |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [040]    |o| At the beginning of chapter twelve  |  _  |
   |                        |o| this can be found through the       | |_| |
   |                        |o| door leading from the arena.        |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [041]    |o| Near the start of chapter twelve    |  _  |
   |                        |o| this can be found in the arena      | |_| |
   |                        |o| with the platforms above the exit.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [042]    |o| This is also found in the arena     |  _  |
   |                        |o| in chapter twelve, but higher up    | |_| |
   |                        |o| and the opposite side of the last.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [043]    |o| When you reach the second save      |  _  |
   |                        |o| point in chapter twelve, smash      | |_| |
   |                        |o| the statue heads to find this.      |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [044]    |o| In the Magma Cavern you'll find     |  _  |
   |                        |o| this on the right side of the       | |_| |
   |                        |o| room with the tilting platform.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [045]    |o| In the Ice Cavern in chapter        |  _  |
   |                        |o| twelve, after getting the Cog of    | |_| |
   |                        |o| Vigoor it's just down the hall.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [046]    |o| This is located in the Magma        |  _  |
   |                        |o| Cavern of chapter twleve where      | |_| |
   |                        |o| those fire blasting statues are.    |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [047]    |o| After the second save point in      |  _  |
   |                        |o| chapter twelve, swim under the      | |_| |
   |                        |o| water to find this Golden Scarab.   |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [048]    |o| In the labyrinth in the fourteenth  |  _  |
   |                        |o| chapter, make a left after opening  | |_| |
   |                        |o| the door with the Key of the Lion.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [049]    |o| In the labyrinth in the fourteenth  |  _  |
   |                        |o| chapter this can be found after     | |_| |
   |                        |o| going down a Ghost Fishy path.      |     |
   |------------------------)-(-------------------------------------+-----|
   | Golden Scarab [050]    |o| In chapter fifteen, head through    |  _  |
   |                        |o| the palace and on the stairs up     | |_| |
   |                        |o| to the fourth floor, drop down.     |     |
   +------------------------)-(-------------------------------------+-----+

   +== Jewel of the Demon Seal ================================== 07.04 ==+

   +------------------------)-(-------------------------------------+-----+
   | Jewel Demon Seal [001] |o| In chapter seven, across the other  |  _  |
   |                        |o| side of the bridge you'll find      | |_| |
   |                        |o| this item sitting on the throne.    |     |
   |------------------------)-(-------------------------------------+-----|
   | Jewel Demon Seal [002] |o| There is a stone elevator in        |  _  |
   |                        |o| chapter ten for you to ride down    | |_| |
   |                        |o| and find this in a treasure chest.  |     |
   |------------------------)-(-------------------------------------+-----|
   | Jewel Demon Seal [003] |o| In chapter eleven you will have a   |  _  |
   |                        |o| chance to revisit the Monk's room,  | |_| |
   |                        |o| simply open up his safe to find.    |     |
   |------------------------)-(-------------------------------------+-----|
   | Jewel Demon Seal [004] |o| Simply give Muramasa 45 total       |  _  |
   |                        |o| scarabs to get this, might only     | |_| |
   |                        |o| apply to Ninja Gaiden Black.        |     |
   |------------------------)-(-------------------------------------+-----|
   | Jewel Demon Seal [005] |o| Back in the Hyabusa Ninja Village   |  _  |
   |                        |o| in chapter thirteen, break the      | |_| |
   |                        |o| cracked wall to find this item.     |     |
   |------------------------)-(-------------------------------------+-----|
   | Jewel Demon Seal [006] |o| After the battle against Alma in    |  _  |
   |                        |o| chapter thirteen, go down the       | |_| |
   |                        |o| strairs and light the torches.      |     |
   +------------------------)-(-------------------------------------+-----+

   +== Spirit of the Devil ====================================== 07.05 ==+

   +------------------------)-(-------------------------------------+-----+
   | Spirit of Devils [001] |o| You'll find this item in chapter    |  _  |
   |                        |o| four, leave the shop and go right   | |_| |
   |                        |o| then left and up the stairs for it. |     |
   |------------------------)-(-------------------------------------+-----|
   | Spirit of Devils [002] |o| You must complete the Sixty Fiends  |  _  |
   |                        |o| challenge in the Archives in        | |_| |
   |                        |o| chapter six to get this item.       |     |
   |------------------------)-(-------------------------------------+-----|
   | Spirit of Devils [003] |o| You'll get this item after you      |  _  |
   |                        |o| give Muramasa a total of fifteen    | |_| |
   |                        |o| Golden Scarabs or more.             |     |
   |------------------------)-(-------------------------------------+-----|
   | Spirit of Devils [004] |o| In the tenth chapter, jump up the   |  _  |
   |                        |o| wall in the Red Water Resevoir      | |_| |
   |                        |o| area, it's in a chest at the top.   |     |
   +------------------------)-(-------------------------------------+-----+


 ____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || 09.00 ||                     Item List                      || 09.00 || |
|_||_______||____________________________________________________||_______||_|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

(========================)-(===========================================+=====+
 ) AIRSHIP MAP           |o| Locate this item/equip in section 01 (point) 03 |
(========================)-(===========================================+=====+
 )                       |o| Leave the first room of the airship and   |     |
 )    Where to Find:     |o| go up the hall and into the room on the   |     |
 (                       |o| left, it's inside a chest right there.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) APFSDS CORES          |o| Locate this item/equip in section 01 (point) 09 |
(========================)-(===========================================+=====+
 )                       |o| These can be found in chapter nine in the |     |
 )    Where to Find:     |o| warehouse, or purchased at the shop,      |     |
 (                       |o| or pretty much in a lot of places.        |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| More powerful than the normal arrows,     |     |
 (    What it's For:     |o| when fired they hit the enemy and         |     |
 )                       |o| explode, dealing a lot more damage too.   |     |
(========================)-(===========================================+=====+
 ) ARROWS                |o| Locate this item/equip in section 01 (point) 02 |
(========================)-(===========================================+=====+
 )                       |o| You will find these in many places, often |     |
 )    Where to Find:     |o| an infinite number of them say in a       |     |
 (                       |o| crate, or possibly in some guy's back.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| They serve as ammunition for your Bow,    |     |
 (    What it's For:     |o| the more arrows you have obviously the    |     |
 )                       |o| more arrows you fire until they run out.  |     |
(========================)-(===========================================+=====+
 ) BLUE TABLT OF STREAM  |o| Locate this item/equip in section 01 (point) 10 |
(========================)-(===========================================+=====+
 )                       |o| After you defeat the two electric worms   |     |
 )    Where to Find:     |o| in chapter ten, one of the tunnels        |     |
 (                       |o| behind one of them has this in a chest.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Use to lower one of the fountains in the  |     |
 (    What it's For:     |o| fountain room, when you use the red       |     |
 )                       |o| one as well it unlocks the door in there. |     |
(========================)-(===========================================+=====+
 ) BOOK OF THE EONS      |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| In the sixth chapter, up in the Monk's    |     |
 )    Where to Find:     |o| Room you will find a safe, the safe's     |     |
 (                       |o| combo is 2712 and it contains this item.  |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Take the Book of the Eons back down to    |     |
 (    What it's For:     |o| the Altar Hall, what you need to do with  |     |
 )                       |o| it is place it on the altar itself.       |     |
(========================)-(===========================================+=====+
 ) BOW                   |o| Locate this item/equip in section 01 (point) 02 |
(========================)-(===========================================+=====+
 )                       |o| It is found after reaching the village    |     |
 )    Where to Find:     |o| and jumping up through the window,        |     |
 (                       |o| given in a scene or found on ground.      |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| A very important projectule weapon this   |     |
 (    What it's For:     |o| is, it is used to attack enemies at a     |     |
 )                       |o| distance more accurately than Shurikens.  |     |
(========================)-(===========================================+=====+
 ) BRAND OF VALOR        |o| Locate this item/equip in section 01 (point) 10 |
(========================)-(===========================================+=====+
 )                       |o| Just before the boss of chapter ten, at   |     |
 )    Where to Find:     |o| the top of the sanctuary you will find    |     |
 (                       |o| this item sitting in a stone.             |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Jump down to the bottom of the sanctuary  |     |
 (    What it's For:     |o| in chapter tenand stick it into the       |     |
 )                       |o| ground to trigger the boss fight.         |     |
(========================)-(===========================================+=====+
 ) COG OF VIGOOR         |o| Locate this item/equip in section 01 (point) 12 |
(========================)-(===========================================+=====+
 )                       |o| Found in the Ruins area of the Ice Cavern |     |
 )    Where to Find:     |o| in chapter twelve only after you have     |     |
 (                       |o| put the Iron Ore in the melting pot.      |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| You take this back to the Magma Caverns   |     |
 (    What it's For:     |o| and place it in the door beside the       |     |
 )                       |o| statue of Muramasa to unlock it.          |     |
(========================)-(===========================================+=====+
 ) CMPLT MAP VIGOR UNDRG |o| Locate this item/equip in section 01 (point) 13 |
(========================)-(===========================================+=====+
 )                       |o| At the beginning of the thirteenth        |     |
 )    Where to Find:     |o| chapter you'll find a ninja corpse,       |     |
 (                       |o| examine it in order to get this item.     |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) CONTROL ROOM KEY      |o| Locate this item/equip in section 01 (point) 09 |
(========================)-(===========================================+=====+
 )                       |o| Found near the end of chapter nine by     |     |
 )    Where to Find:     |o| going back and killing the three enemy    |     |
 (                       |o| rocket soldiers in the small room.        |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It is used for unlocking the control room |     |
 (    What it's For:     |o| in chapter nine which allows you to       |     |
 )                       |o| move the train and then end the chapter.  |     |
(========================)-(===========================================+=====+
 ) COUNTER ATTACK        |o| Locate this item/equip in section 01 (point) 02 |
(========================)-(===========================================+=====+
 )                       |o| You must first defeat the boss of the     |     |
 )    Where to Find:     |o| second mission, after this you will       |     |
 (                       |o| find it on the ground where you fought.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This will allow you to counter attack     |     |
 (    What it's For:     |o| while blocking if you press the X         |     |
 )                       |o| or Y buttons in the block stance.         |     |
(========================)-(===========================================+=====+
 ) DABILAHRO             |o| Locate this item/equip in section 01 (point) 08 |
(========================)-(===========================================+=====+
 )                       |o| Found in any chapter, all you have to     |     |
 )    Where to Find:     |o| do is collect twenty scarabs and          |     |
 (                       |o| exchange them with Muramasa to get this.  |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It's a new Buster Sword-esque weapon,     |     |
 (    What it's For:     |o| more powerful than the Dragon Sword but   |     |
 )                       |o| unfortunately, slower to swing around.    |     |
(========================)-(===========================================+=====+
 ) DAI'S DIARY           |o| Locate this item/equip in section 01 (point) 15 |
(========================)-(===========================================+=====+
 )                       |o| In chapter fifteen you'll find a door     |     |
 )    Where to Find:     |o| which leads back to the large stairs      |     |
 (                       |o| near the city, this is on a ninja corpse. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Ninja diaries can be found all over the   |     |
 (    What it's For:     |o| place on fallen ninjas and contain        |     |
 )                       |o| information relevant to the situaton.     |     |
(========================)-(===========================================+=====+
 ) DEMON, DEITY DESTRUCT |o| Locate this item/equip in section 01 (point) 15 |
(========================)-(===========================================+=====+
 )                       |o| In order to acquire this you must defeat  |     |
 )    Where to Find:     |o| the devil himself in chapter fifteen,     |     |
 (                       |o| you'll get it after the battle ends.      |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Place it into the spot near the final     |     |
 (    What it's For:     |o| save point in the game to open the door   |     |
 )                       |o| leading up to the end of the game.        |     |
(========================)-(===========================================+=====+
 ) DEVIL, DEITY IMORTLTY |o| Locate this item/equip in section 01 (point) 12 |
(========================)-(===========================================+=====+
 )                       |o| Pick up this item in chapter twelve just  |     |
 )    Where to Find:     |o| before you fight the flame dragon, it     |     |
 (                       |o| must be picked up to trigger the battle.  |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Along with the three other deities, they  |     |
 (    What it's For:     |o| are all used in the final palace to       |     |
 )                       |o| unlock the four doors leading to the top. |     |
(========================)-(===========================================+=====+
 ) DRAGON SWORD          |o| Locate this item/equip in section 01 (point) 01 |
(========================)-(===========================================+=====+
 )                       |o| You do not have to find this weapon,      |     |
 )    Where to Find:     |o| right from the very start Ryu will be     |     |
 (                       |o| equipped with it and ready to kick ass.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Ryu's defeault and overall most balanced  |     |
 (    What it's For:     |o| and useful weapon in the game, it can     |     |
 )                       |o| be upgraded three times by default.       |     |
(========================)-(===========================================+=====+
 ) ELIXIR OF DEVIL WAY   |o| Locate this item/equip in section 01 (point) 02 |
(========================)-(===========================================+=====+
 )                       |o| You can find this common potion almost    |     |
 )    Where to Find:     |o| anywhere, it is first found however       |     |
 (                       |o| on a shelf in the second mission.         |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This potion will refill Ryu's magic       |     |
 (    What it's For:     |o| power partially, but not entirely,        |     |
 )                       |o| like the Great Devil Elixir will.         |     |
(========================)-(===========================================+=====+
 ) ELIXR OF SPRTUAL LIFE |o| Locate this item/equip in section 01 (point) 01 |
(========================)-(===========================================+=====+
 )                       |o| Found in many places throughout the game, |     |
 )    Where to Find:     |o| it is in actuality one of the first items |     |
 (                       |o| that Ryu will find on his adventure.      |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| The Elixir is the basic healing item      |     |
 (    What it's For:     |o| of the game, when you use this it will    |     |
 )                       |o| restore a portion of Ryu's health.        |     |
(========================)-(===========================================+=====+
 ) EXPLOSIVE ARROWS      |o| Locate this item/equip in section 01 (point) 09 |
(========================)-(===========================================+=====+
 )                       |o| You can find them all over in boxes or    |     |
 )    Where to Find:     |o| in Muramasa's shop if you wish, for       |     |
 (                       |o| example there are many in chapter nine.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It's a better arrows than the normal      |     |
 (    What it's For:     |o| arrows, it  is fired and then hits the    |     |
 )                       |o| enemy target and makes a big explosion.   |     |
(========================)-(===========================================+=====+
 ) EYE OF FIRE           |o| Locate this item/equip in section 01 (point) 12 |
(========================)-(===========================================+=====+
 )                       |o| There is a large fire worm in chapter     |     |
 )    Where to Find:     |o| twelve to defeat similar to the one in    |     |
 (                       |o| chapter ten, it drops this item.          |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Along with the other eye, they are both   |     |
 (    What it's For:     |o| used on the door in the Magma Caverns     |     |
 )                       |o| to unlock it and lead to the boss.        |     |
(========================)-(===========================================+=====+
 ) EYE OF ICE            |o| Locate this item/equip in section 01 (point) 12 |
(========================)-(===========================================+=====+
 )                       |o| Defeat the miniboss in the Ice Cavern in  |     |
 )    Where to Find:     |o| chapter twelve and he will drop this      |     |
 (                       |o| item after he has been killed.            |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Along with the other eye, they are both   |     |
 (    What it's For:     |o| used on the door in the Magma Caverns     |     |
 )                       |o| to unlock it and lead to the boss.        |     |
(========================)-(===========================================+=====+
 ) FANGS OF THE SAMURAI  |o| Locate this item/equip in section 01 (point) 01 |
(========================)-(===========================================+=====+
 )                       |o| You will find these inside a treasure     |     |
 )    Where to Find:     |o| chest in the Underground Storehouse       |     |
 (                       |o| below the trap door in the first stage.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Place this item in the suit of samurai    |     |
 (    What it's For:     |o| armour found in mission one, and you will |     |
 )                       |o| get the Key of Courage from the hand.     |     |
(========================)-(===========================================+=====+
 ) GEN'S DIARY           |o| Locate this item/equip in section 01 (point) 14 |
(========================)-(===========================================+=====+
 )                       |o| You'll find a ninja corpse along the way  |     |
 )    Where to Find:     |o| in the labyrinth in chapter fourteen      |     |
 (                       |o| that has this item when examined.         |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Ninja diaries can be found all over the   |     |
 (    What it's For:     |o| place on fallen ninjas and contain        |     |
 )                       |o| information relevant to the situaton.     |     |
(========================)-(===========================================+=====+
 ) GOLD MEDALLION        |o| Locate this item/equip in section 01 (point) 11 |
(========================)-(===========================================+=====+
 )                       |o| Near the start of chapter eleven, jump    |     |
 )    Where to Find:     |o| into the moat and you can find this       |     |
 (                       |o| item through a break in the fence.        |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Along with the other medallion you find   |     |
 (    What it's For:     |o| in chapter eleven, these are used to      |     |
 )                       |o| unlock a door leading to the level end.   |     |
(========================)-(===========================================+=====+
 ) GOLDEN SCARAB         |o| Locate this item/equip in section 01 (point) 03 |
(========================)-(===========================================+=====+
 )                       |o| There are a total of fifty of these       |     |
 )    Where to Find:     |o| to find throughout the game, they are     |     |
 (                       |o| hidden in corners, and all around.        |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| You give these to Muramasa as you         |     |
 (    What it's For:     |o| collect them and he'll give you special   |     |
 )                       |o| items in return for certain amounts.      |     |
(========================)-(===========================================+=====+
 ) GREAT DEVIL ELIXIR    |o| Locate this item/equip in section 01 (point) 04 |
(========================)-(===========================================+=====+
 )                       |o| This can be found in numerous places or   |     |
 )    Where to Find:     |o| purchased since it is considered to be    |     |
 (                       |o| a relatively common item in the game.     |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| The Great Devil Elixir will refill        |     |
 (    What it's For:     |o| Ryu's Ninpo magic meter completely back   |     |
 )                       |o| to maximum when the item is used.         |     |
(========================)-(===========================================+=====+
 ) GREAT SPIRIT ELIXIR   |o| Locate this item/equip in section 01 (point) 01 |
(========================)-(===========================================+=====+
 )                       |o| This is a common item found in various    |     |
 )    Where to Find:     |o| treasure chests throughout the game,      |     |
 (                       |o| but quite as common as the basic elixir.  |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| The Great Spirit Elixir, when used will   |     |
 (    What it's For:     |o| heal Ryu's wounds completely, restoring   |     |
 )                       |o| his health back up to maximum.            |     |
(========================)-(===========================================+=====+
 ) GRIFFON KEY           |o| Locate this item/equip in section 01 (point) 14 |
(========================)-(===========================================+=====+
 )                       |o| Go down into the Fiend Realm in chapter   |     |
 )    Where to Find:     |o| fourteen and there you will find this     |     |
 (                       |o| item after killing all the enemies.       |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Going back to the normal world you can    |     |
 (    What it's For:     |o| use it on the gate where you first saw    |     |
 )                       |o| the ghost passing through earlier.        |     |
(========================)-(===========================================+=====+
 ) GUILLOTINE THROW      |o| Locate this item/equip in section 01 (point) 04 |
(========================)-(===========================================+=====+
 )                       |o| Near the beginning of the level, on the   |     |
 )    Where to Find:     |o| body of one of the slain ninjas you       |     |
 (                       |o| will find this scroll if you examine it.  |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| The Guillotine Throw is a new throw       |     |
 (    What it's For:     |o| you can use where you grab an enemy       |     |
 )                       |o| by the neck, and hurl them overhead.      |     |
(========================)-(===========================================+=====+
 ) HAN'S BAR PARTY TICKT |o| Locate this item/equip in section 01 (point) 04 |
(========================)-(===========================================+=====+
 )                       |o| Once you have reached Han's Bar in the    |     |
 )    Where to Find:     |o| fourth chapter, go back to Muramasa's     |     |
 (                       |o| shop and buy something to get this item.  |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It will allow you to enter Han's Bar      |     |
 (    What it's For:     |o| and check out the party to which          |     |
 )                       |o| you were previously not invited.          |     |
(========================)-(===========================================+=====+
 ) HAND CRANK            |o| Locate this item/equip in section 01 (point) 11 |
(========================)-(===========================================+=====+
 )                       |o| In chapter eleven this item is found      |     |
 )    Where to Find:     |o| inside a treasure chest in the sunken     |     |
 (                       |o| ship around the middle of the chapter.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| You need to take this crank and jump      |     |
 (    What it's For:     |o| on top of the shop above, when you        |     |
 )                       |o| turn it a new area is revealed for you.   |     |
(========================)-(===========================================+=====+
 ) HOLY GRAIL            |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| Found in chapter six near the end where   |     |
 )    Where to Find:     |o| all of the zombies first appear, you      |     |
 (                       |o| can pick it up when you kill them all.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Take it to the very end of the chapter    |     |
 (    What it's For:     |o| and place it on the pedestal to wake      |     |
 )                       |o| up the Dragon Zombie and fight the boss.  |     |
(========================)-(===========================================+=====+
 ) ID CARD               |o| Locate this item/equip in section 01 (point) 03 |
(========================)-(===========================================+=====+
 )                       |o| Head down both of the elevators in the    |     |
 )    Where to Find:     |o| third chapter and defeat all of the       |     |
 (                       |o| enemies in order to collect this item.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It opens up almost all of the doors       |     |
 (    What it's For:     |o| on the blimp in the third chapter,        |     |
 )                       |o| simply interact with them to open.        |     |
(========================)-(===========================================+=====+
 ) INCENDIARY SHURIKEN   |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| You'll find this in the Archives in       |     |
 )    Where to Find:     |o| chapter six, break the display case       |     |
 (                       |o| and pick them up to acquire.              |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| The Incendiary Shurikens are special,     |     |
 (    What it's For:     |o| explosive tipped projectile weapons       |     |
 )                       |o| designed to be slow but very powerful.    |     |
(========================)-(===========================================+=====+
 ) INCENDIARY SHURIKENS  |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| These can be found all over the place or  |     |
 )    Where to Find:     |o| purchased from Muramasa's shop, they      |     |
 (                       |o| cost 100 yellow essence apiece.           |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| These act as ammunition for Incendiary    |     |
 (    What it's For:     |o| Shurikens which do not have unlimited     |     |
 )                       |o| ammo like the normal Shurikens do.        |     |
(========================)-(===========================================+=====+
 ) IRON ORE              |o| Locate this item/equip in section 01 (point) 12 |
(========================)-(===========================================+=====+
 )                       |o| One of six that you can find, they have   |     |
 )    Where to Find:     |o| varying locations but all are found       |     |
 (                       |o| at least somewhere in the Magma Caverns.  |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Four of them are needed, the other two    |     |
 (    What it's For:     |o| don't really do anything, the four will   |     |
 )                       |o| create the Cog of Vigoor elsewhere.       |     |
(========================)-(===========================================+=====+
 ) IZUNA DROP            |o| Locate this item/equip in section 01 (point) 03 |
(========================)-(===========================================+=====+
 )                       |o| Upgrade your sword in the third chapter   |     |
 )    Where to Find:     |o| and check Muramasa's Shop, you can        |     |
 (                       |o| purchase this scroll for 1000 essence.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| The Izuna Drop is a special super         |     |
 (    What it's For:     |o| powerful technique, check it in your menu |     |
 )                       |o| for the button combination to use it.     |     |
(========================)-(===========================================+=====+
 ) JEWEL OF DEMON SEALS  |o| Locate this item/equip in section 01 (point) 07 |
(========================)-(===========================================+=====+
 )                       |o| You can find them in multiple places,     |     |
 )    Where to Find:     |o| the first is found sitting on a throne    |     |
 (                       |o| up high in the seventh chapter.           |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This special item will upgrade any        |     |
 (    What it's For:     |o| upgrade-able Ninpo magic by one level     |     |
 )                       |o| when you select to us it on that spell.   |     |
(========================)-(===========================================+=====+
 ) KEY OF COURAGE        |o| Locate this item/equip in section 01 (point) 01 |
(========================)-(===========================================+=====+
 )                       |o| In the first mission you need to get the  |     |
 )    Where to Find:     |o| Fangs of the Samurai and place them into  |     |
 (                       |o| the armour in order to get this item.     |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is used to unlock the door at the    |     |
 (    What it's For:     |o| end of mission one that leads almost      |     |
 )                       |o| directly to the boss of the stage.        |     |
(========================)-(===========================================+=====+
 ) KEY OF PEGASUS        |o| Locate this item/equip in section 01 (point) 05 |
(========================)-(===========================================+=====+
 )                       |o| Find this in the fifth chapter just       |     |
 )    Where to Find:     |o| after reaching the drawbridge area, it's  |     |
 (                       |o| in a chest half way up the alley.         |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It unlocks the pegasus gate which can     |     |
 (    What it's For:     |o| be found just before reaching the red     |     |
 )                       |o| orb door back to Clock Tower square.      |     |
(========================)-(===========================================+=====+
 ) KEY OF THE DECAY SOUL |o| Locate this item/equip in section 01 (point) 14 |
(========================)-(===========================================+=====+
 )                       |o| In chapter fifteen you'll find a door     |     |
 )    Where to Find:     |o| which leads back to the large stairs      |     |
 (                       |o| near the city, this is on a ninja corpse. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It unlocks the door into the large        |     |
 (    What it's For:     |o| palace that serves as the final area in   |     |
 )                       |o| the game, near the start of chap fifteen. |     |
(========================)-(===========================================+=====+
 ) KEY OF THE INSECT     |o| Locate this item/equip in section 01 (point) 10 |
(========================)-(===========================================+=====+
 )                       |o| In the fountain room in the Aquaducts on  |     |
 )    Where to Find:     |o| the left side, run up the wall and grab   |     |
 (                       |o| the ledge, there is a chest up there.     |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| The Key of Insect is used to unlock one   |     |
 (    What it's For:     |o| of the doors in the Aquaducts you need    |     |
 )                       |o| to get through in order to proceed.       |     |
(========================)-(===========================================+=====+
 ) KEY OF THE LION       |o| Locate this item/equip in section 01 (point) 14 |
(========================)-(===========================================+=====+
 )                       |o| Inside the Labyrinth in chapter fourteen  |     |
 )    Where to Find:     |o| this key can be found inside a chest      |     |
 (                       |o| after running up a wall at a dead end.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Use this key to unlock one of the locked  |     |
 (    What it's For:     |o| doors on the way through the labyrinth    |     |
 )                       |o| you have to navigate in chapter fourteen. |     |
(========================)-(===========================================+=====+
 ) KEY OF THE LIONESS    |o| Locate this item/equip in section 01 (point) 14 |
(========================)-(===========================================+=====+
 )                       |o| Inside the Labyrinth in chapter fourteen  |     |
 )    Where to Find:     |o| this key can be found inside a chest      |     |
 (                       |o| at the end of a long branching path.      |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It unlocks the final door in the          |     |
 (    What it's For:     |o| Labyrinth in chapter fourteen that will   |     |
 )                       |o| bring you to the chapter's boss battle.   |     |
(========================)-(===========================================+=====+
 ) KITETSU               |o| Locate this item/equip in section 01 (point) 12 |
(========================)-(===========================================+=====+
 )                       |o| After you have defeated the boss of       |     |
 )    Where to Find:     |o| chapter eleven, he will drop his sword    |     |
 (                       |o| which can be picked up in chapter twelve. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It's a brand new weapon for Ryu, similar  |     |
 (    What it's For:     |o| to the Dragon Sword but with a few        |     |
 )                       |o| difference that keep it unique enough.    |     |
(========================)-(===========================================+=====+
 ) LIFE OF THE GODS      |o| Locate this item/equip in section 01 (point) 02 |
(========================)-(===========================================+=====+
 )                       |o| This is a relatively common item,         |     |
 )    Where to Find:     |o| you need to collect quite a few of these  |     |
 (                       |o| so their locations vary quite a bit.      |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| What it does is increase Ryu's maximum    |     |
 (    What it's For:     |o| health total once you have collected      |     |
 )                       |o| a total of nine of them and used them.    |     |
(========================)-(===========================================+=====+
 ) LILY KEY              |o| Locate this item/equip in section 01 (point) 05 |
(========================)-(===========================================+=====+
 )                       |o| Immediately at the beginning of the       |     |
 )    Where to Find:     |o| fifth chapter this key is right in front  |     |
 (                       |o| of you inside a treasure chest.           |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| In the fifth chapter you will find a      |     |
 (    What it's For:     |o| door with a lily symbol on it and that    |     |
 )                       |o| door will open when you use this key.     |     |
(========================)-(===========================================+=====+
 ) LIVES THOUSAND GODS   |o| Locate this item/equip in section 01 (point) 01 |
(========================)-(===========================================+=====+
 )                       |o| This item is very rare but can be found   |     |
 )    Where to Find:     |o| periodically in chests for example,       |     |
 (                       |o| one is found in the very first stage.     |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It is composed of nine other items        |     |
 (    What it's For:     |o| smaller items to make one which is        |     |
 )                       |o| designed to increase Ryu's max health.    |     |
(========================)-(===========================================+=====+
 ) MAP OF DWORKU         |o| Locate this item/equip in section 01 (point) 05 |
(========================)-(===========================================+=====+
 )                       |o| Down a few staircases past the arcade     |     |
 )    Where to Find:     |o| machine in the fifth chapter you will     |     |
 (                       |o| find this sitting there on the bar.       |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) MAP OF HYABUSA VILAGE |o| Locate this item/equip in section 01 (point) 02 |
(========================)-(===========================================+=====+
 )                       |o| Right after the battle where you fight    |     |
 )    Where to Find:     |o| the first magician enemy, there is a      |     |
 (                       |o| ladder going up to a chest with this.     |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) MAP OF NINJA FORTRESS |o| Locate this item/equip in section 01 (point) 01 |
(========================)-(===========================================+=====+
 )                       |o| When you arrive at the Ninja Fortress,    |     |
 )    Where to Find:     |o| you are ambushed by three ninjas in a     |     |
 (                       |o| small room, it's in a chest in that room. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) MAP OF TAIRON         |o| Locate this item/equip in section 01 (point) 03 |
(========================)-(===========================================+=====+
 )                       |o| This is found in the third chapter, on    |     |
 )    Where to Find:     |o| the desk in the nice office room.  Beside |     |
 (                       |o| the memo about the electrical system.     |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) MAP OF ZARKHAN        |o| Locate this item/equip in section 01 (point) 12 |
(========================)-(===========================================+=====+
 )                       |o| Beside the second Dragon Statue in        |     |
 )    Where to Find:     |o| chapter twelve where the statue heads     |     |
 (                       |o| are, this item is on a ninja corpse.      |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) MAP OF THE AQUADUCT   |o| Locate this item/equip in section 01 (point) 10 |
(========================)-(===========================================+=====+
 )                       |o| You'll find this on the body of a ninja   |     |
 )    Where to Find:     |o| at the beginning of chapter ten after     |     |
 (                       |o| dropping down into the Aquaducts.         |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) MAP OF THE CAVERNS    |o| Locate this item/equip in section 01 (point) 12 |
(========================)-(===========================================+=====+
 )                       |o| When you reach the caverns and jump down  |     |
 )    Where to Find:     |o| in chapter twelve, you will find a        |     |
 (                       |o| ninja corpse there with this map on it.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) MAP OF THE HID-UNDERG |o| Locate this item/equip in section 01 (point) 07 |
(========================)-(===========================================+=====+
 )                       |o| After dropping down at the beginning of   |     |
 )    Where to Find:     |o| chapter seven, you'll find this is a      |     |
 (                       |o| chest beside the second Dragon Statue.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) MAP OF TH MLITRY SPLY |o| Locate this item/equip in section 01 (point) 09 |
(========================)-(===========================================+=====+
 )                       |o| Inside the warehouse in chapter nine      |     |
 )    Where to Find:     |o| this item is found inside the small       |     |
 (                       |o| room up near the very top section.        |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) MAP OF THE MOAT       |o| Locate this item/equip in section 01 (point) 11 |
(========================)-(===========================================+=====+
 )                       |o| Directly at the beginning of chapter      |     |
 )    Where to Find:     |o| eleven you can find this item inside      |     |
 (                       |o| a chest next to the Dragon Statue.        |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) MAP OF THE MONASTERY  |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| Near the beginnign of the sixth chapter   |     |
 )    Where to Find:     |o| after defeating the claw enemies you'll   |     |
 (                       |o| find this on the body of the ninja.       |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) MAP OF THE PYRAMID    |o| Locate this item/equip in section 01 (point) 13 |
(========================)-(===========================================+=====+
 )                       |o| Once the second Alma boss has defeated,   |     |
 )    Where to Find:     |o| go into the pyramid and look for the      |     |
 (                       |o| corpse of a ninja to find this item.      |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) MAP OF THE U-CEMETERY |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| Found after placing the book on the       |     |
 )    Where to Find:     |o| altar in chapter six, drop down behind it |     |
 (                       |o| and you'll find this map in the chest.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) MAP TO CAPITAL VIGOOR )o| Locate this item/equip in section 01 (point) 04 |
(========================)-(===========================================+=====+
 )                       |o| You can purchase this item for a mere     |     |
 )    Where to Find:     |o| 100 essence in Masamune's shop in the     |     |
 (                       |o| fourth chapter, his actual shop.          |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This is a map item which means while you  |     |
 (    What it's For:     |o| are  in the area that the map shows,      |     |
 )                       |o| you can press the black button to see it. |     |
(========================)-(===========================================+=====+
 ) NINJA GAIDEN          |o| Locate this item/equip in section 01 (point) 15 |
(========================)-(===========================================+=====+
 )                       |o| After collecting a total of fifty         |     |
 )    Where to Find:     |o| Golden Scarabs on normal difficulty,      |     |
 (                       |o| head back and give them to Muramasa.      |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| In the original, it's the NES version of  |     |
 (    What it's For:     |o| NG, in Black it's the Arcade.  Go to      |     |
 )                       |o| Han's Bar and you can play it there.      |     |
(========================)-(===========================================+=====+
 ) NUNCHAKU              |o| Locate this item/equip in section 01 (point) 04 |
(========================)-(===========================================+=====+
 )                       |o| Found on the body of a ninja in chapter   |     |
 )    Where to Find:     |o| four just before you reach the shop,      |     |
 (                       |o| make a right at the end of the path.      |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It's for doing totally awesome nunchuku   |     |
 (    What it's For:     |o| style killing moves and badass flips      |     |
 )                       |o| and other ninja killing techniques.       |     |
(========================)-(===========================================+=====+
 ) OWL'S EYE             |o| Locate this item/equip in section 01 (point) 11 |
(========================)-(===========================================+=====+
 )                       |o| Relatively close to the beginning of      |     |
 )    Where to Find:     |o| chapter eleven there is a ninja corpse    |     |
 (                       |o| underwater and you'll find this one it.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It lights your path while underwater      |     |
 (    What it's For:     |o| and objects you couldn't see well         |     |
 )                       |o| before are now nicely illuminated.        |     |
(========================)-(===========================================+=====+
 ) OXYGEN CYLINDER       |o| Locate this item/equip in section 01 (point) 11 |
(========================)-(===========================================+=====+
 )                       |o| Inside the sunken ship in chapter eleven  |     |
 )    Where to Find:     |o| after you have turned the Hand Crank,     |     |
 (                       |o| you'll find this next to a Golden Scarab. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| After acquiring the Oxygen Cylinder you   |     |
 (    What it's For:     |o| can from that point on, breathe           |     |
 )                       |o| underwater for an infinite length of time |     |
(========================)-(===========================================+=====+
 ) RAPTOR, DEITY OF SENT |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| After going across the top of the Altar   |     |
 )    Where to Find:     |o| Hall in chapter six, you'll find this     |     |
 (                       |o| item inside the Monk's Room by the desk.  |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Along with the three other deities, they  |     |
 (    What it's For:     |o| are all used in the final palace to       |     |
 )                       |o| unlock the four doors leading to the top. |     |
(========================)-(===========================================+=====+
 ) RED TABLET OF STREAM  |o| Locate this item/equip in section 01 (point) 10 |
(========================)-(===========================================+=====+
 )                       |o| Found in chapter ten after killing the    |     |
 )    Where to Find:     |o| large electric worm, there is a chest     |     |
 (                       |o| in the room past it contianing this.      |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Use to lower one of the fountains in the  |     |
 (    What it's For:     |o| fountain room, when you use the blue      |     |
 )                       |o| one as well it unlocks the door in there. |     |
(========================)-(===========================================+=====+
 ) SABU'S DIARY          |o| Locate this item/equip in section 01 (point) 10 |
(========================)-(===========================================+=====+
 )                       |o| There is a ninja just past the two large  |     |
 )    Where to Find:     |o| electric worms that you defeat in the     |     |
 (                       |o| lower Aquaducts of chapter ten.           |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Ninja diaries can be found all over the   |     |
 (    What it's For:     |o| place on fallen ninjas and contain        |     |
 )                       |o| information relevant to the situaton.     |     |
(========================)-(===========================================+=====+
 ) SAN'S DIARY           |o| Locate this item/equip in section 01 (point) 13 |
(========================)-(===========================================+=====+
 )                       |o| At the beginning of the thirteenth        |     |
 )    Where to Find:     |o| chapter you'll find a ninja corpse,       |     |
 (                       |o| examine it in order to get this item.     |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Ninja diaries can be found all over the   |     |
 (    What it's For:     |o| place on fallen ninjas and contain        |     |
 )                       |o| information relevant to the situaton.     |     |
(========================)-(===========================================+=====+
 ) SARU'S DIARY          |o| Locate this item/equip in section 01 (point) 12 |
(========================)-(===========================================+=====+
 )                       |o| Before you reach the city again in        |     |
 )    Where to Find:     |o| chapter twelve, there is a corpse to the  |     |
 (                       |o| left of the door with this item on it.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Ninja diaries can be found all over the   |     |
 (    What it's For:     |o| place on fallen ninjas and contain        |     |
 )                       |o| information relevant to the situaton.     |     |
(========================)-(===========================================+=====+
 ) SERPENT, DEITY CREATN |o| Locate this item/equip in section 01 (point) 13 |
(========================)-(===========================================+=====+
 )                       |o| After placing the final tablet in the     |     |
 )    Where to Find:     |o| pyramid at the end of chapter thirteen,   |     |
 (                       |o| you'll find this sitting on a pedestal.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Along with the three other deities, they  |     |
 (    What it's For:     |o| are all used in the final palace to       |     |
 )                       |o| unlock the four doors leading to the top. |     |
(========================)-(===========================================+=====+
 ) SHIELD OF VIGOOR      |o| Locate this item/equip in section 01 (point) 12 |
(========================)-(===========================================+=====+
 )                       |o| Inside the Ice Cavern this item can       |     |
 )    Where to Find:     |o| be found in the Ruins area once you'be    |     |
 (                       |o| dropped down the valley to reach it.      |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This item will allow you to unlock the    |     |
 (    What it's For:     |o| door beside the first Ice Cavern dragon   |     |
 )                       |o| statue save point in chapter twelve.      |     |
(========================)-(===========================================+=====+
 ) SHUTTER CONTROL KEY   |o| Locate this item/equip in section 01 (point) 09 |
(========================)-(===========================================+=====+
 )                       |o| Inside the warehouse in chapter nine      |     |
 )    Where to Find:     |o| this item is found inside the small       |     |
 (                       |o| room up near the very top section.        |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Use this item to unlock the large doors   |     |
 (    What it's For:     |o| that lead you out of the warehouse        |     |
 )                       |o| toward the large train turnstyle.         |     |
(========================)-(===========================================+=====+
 ) SILVER MEDALLION      |o| Locate this item/equip in section 01 (point) 11 |
(========================)-(===========================================+=====+
 )                       |o| Near the end of chapter eleven there is   |     |
 )    Where to Find:     |o| a kind of underwater maze thing and this  |     |
 (                       |o| is found at the very end of it.           |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Along with the other medallion you find   |     |
 (    What it's For:     |o| in chapter eleven, these are used to      |     |
 )                       |o| unlock a door leading to the level end.   |     |
(========================)-(===========================================+=====+
 ) SKULL KEY             |o| Locate this item/equip in section 01 (point) 07 |
(========================)-(===========================================+=====+
 )                       |o| After the third save point in chapter     |     |
 )    Where to Find:     |o| seven, go down the stairs to a room       |     |
 (                       |o| with a large coffin, it's inside there.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It's used to unlock the door with the     |     |
 (    What it's For:     |o| skull emblem on it, just a mere few       |     |
 )                       |o| steps from where you found the key.       |     |
(========================)-(===========================================+=====+
 ) SPEAR GUN             |o| Locate this item/equip in section 01 (point) 11 |
(========================)-(===========================================+=====+
 )                       |o| When you arrive at Muramasa's statue      |     |
 )    Where to Find:     |o| in chapter eleven, take a look at the     |     |
 (                       |o| corpse of the ninja nearby to get this.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Almost completely useless out of the      |     |
 (    What it's For:     |o| water, it is designed to be used to       |     |
 )                       |o| help battle underwater fiends.            |     |
(========================)-(===========================================+=====+
 ) STATUE HEAD           |o| Locate this item/equip in section 01 (point) 02 |
(========================)-(===========================================+=====+
 )                       |o| It's found in the second mission when     |     |
 )    Where to Find:     |o| you reach the Hyabusa Village, go down    |     |
 (                       |o| to the bottom of the hill and it's there. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| When you put this on the statue at the    |     |
 (    What it's For:     |o| top of the aforementioned hill, Ryu       |     |
 )                       |o| will acquire another Life of the Gods.    |     |
(========================)-(===========================================+=====+
 ) STATUE OF WATER SPRIT |o| Locate this item/equip in section 01 (point) 10 |
(========================)-(===========================================+=====+
 )                       |o| In chapter ten, the Aquaducts, you need   |     |
 )    Where to Find:     |o| to drain some of the water and go         |     |
 (                       |o| through the door past the corpse to find. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Use this by placing it into position on   |     |
 (    What it's For:     |o| the door and it will release the door's   |     |
 )                       |o| lock mechanism, allowing you to pass.     |     |
(========================)-(===========================================+=====+
 ) STONE TABLET [LEFT]   |o| Locate this item/equip in section 01 (point) 12 |
(========================)-(===========================================+=====+
 )                       |o| In chapter twelve when you get to the     |     |
 )    Where to Find:     |o| Magma Cavern, you'll find this item       |     |
 (                       |o| just sitting on the ground before you.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| When combined with the other two pieces   |     |
 (    What it's For:     |o| you take it back to the Twin Serpents     |     |
 )                       |o| Plaza and activate the game's portals.    |     |
(========================)-(===========================================+=====+
 ) STONE TABLET [RIGHT]  |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| In chapter six you will find this item    |     |
 )    Where to Find:     |o| up in the archives, just break the        |     |
 (                       |o| display case and you'll find it in there. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| When combined with the other two pieces   |     |
 (    What it's For:     |o| you take it back to the Twin Serpents     |     |
 )                       |o| Plaza and activate the game's portals.    |     |
(========================)-(===========================================+=====+
 ) STONE TABLET [TOP]    |o| Locate this item/equip in section 01 (point) 04 |
(========================)-(===========================================+=====+
 )                       |o| Found while wandering around in the       |     |
 )    Where to Find:     |o| city in chapter four, just past the       |     |
 (                       |o| skull door take the path to the right.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| When combined with the other two pieces   |     |
 (    What it's For:     |o| you take it back to the Twin Serpents     |     |
 )                       |o| Plaza and activate the game's portals.    |     |
(========================)-(===========================================+=====+
 ) STRONGBOW             |o| Locate this item/equip in section 01 (point) 08 |
(========================)-(===========================================+=====+
 )                       |o| Part way throgugh the eighth chapter you  |     |
 )    Where to Find:     |o| will be forced to jump up into a room     |     |
 (                       |o| where you can trade the first Bow for it. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| The Strongbow is obviously an upgrade to  |     |
 (    What it's For:     |o| the normal Bow, unlike the normal one     |     |
 )                       |o| the arrows don't lose speed and fall.     |     |
(========================)-(===========================================+=====+
 ) SUKE'S DIARY          |o| Locate this item/equip in section 01 (point) 04 |
(========================)-(===========================================+=====+
 )                       |o| You will find this in the fourth chapter  |     |
 )    Where to Find:     |o| after jumping up the wall and running     |     |
 (                       |o| along the roof, on the body of a ninja.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Ninja diaries can be found all over the   |     |
 (    What it's For:     |o| place on fallen ninjas and contain        |     |
 )                       |o| information relevant to the situaton.     |     |
(========================)-(===========================================+=====+
 ) TABLET OF FLAME       |o| Locate this item/equip in section 01 (point) 13 |
(========================)-(===========================================+=====+
 )                       |o| You'll find this item in the pyramid      |     |
 )    Where to Find:     |o| after defeating Alma II.  It is one of    |     |
 (                       |o| three on the walls in the first rooms.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| You'll move this tablet from one space to |     |
 (    What it's For:     |o| another in order to unlock the main door  |     |
 )                       |o| leading out of the pyramid again.         |     |
(========================)-(===========================================+=====+
 ) TABLET OF LEAVES      |o| Locate this item/equip in section 01 (point) 13 |
(========================)-(===========================================+=====+
 )                       |o| You'll find this item in the pyramid      |     |
 )    Where to Find:     |o| after defeating Alma II.  It is one of    |     |
 (                       |o| three on the walls in the first rooms.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| You'll move this tablet from one space to |     |
 (    What it's For:     |o| another in order to unlock the main door  |     |
 )                       |o| leading out of the pyramid again.         |     |
(========================)-(===========================================+=====+
 ) TABLET OF WATER       |o| Locate this item/equip in section 01 (point) 13 |
(========================)-(===========================================+=====+
 )                       |o| You'll find this item in the pyramid      |     |
 )    Where to Find:     |o| after defeating Alma II.  It is one of    |     |
 (                       |o| three on the walls in the first rooms.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| You'll move this tablet from one space to |     |
 (    What it's For:     |o| another in order to unlock the main door  |     |
 )                       |o| leading out of the pyramid again.         |     |
(========================)-(===========================================+=====+
 ) TALISMAN OF REBIRTH   |o| Locate this item/equip in section 01 (point) 00 |
(========================)-(===========================================+=====+
 )                       |o| A rare item found sometimes in chests,    |     |
 )    Where to Find:     |o| for example in the first stage one        |     |
 (                       |o| can be found above another room.          |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| When Ryu is killed, this talisman will    |     |
 (    What it's For:     |o| not only bring him back to life, but      |     |
 )                       |o| restore every bit of his health as well.  |     |
(========================)-(===========================================+=====+
 ) TARO'S DIARY          |o| Locate this item/equip in section 01 (point) 10 |
(========================)-(===========================================+=====+
 )                       |o| This diary is found on the corpse of a    |     |
 )    Where to Find:     |o| ninja, lying dead in the lower B3         |     |
 (                       |o| section of the Aquaducts in chapter ten.  |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Ninja diaries can be found all over the   |     |
 (    What it's For:     |o| place on fallen ninjas and contain        |     |
 )                       |o| information relevant to the situaton.     |     |
(========================)-(===========================================+=====+
 ) THE AMULET BENDICTION |o| Locate this item/equip in section 01 (point) 10 |
(========================)-(===========================================+=====+
 )                       |o| You will be given this item when you      |     |
 )    Where to Find:     |o| collect a total of thirty scarabs and     |     |
 (                       |o| give them to Muramasa in exchange.        |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| When equipped, this will increase the     |     |
 (    What it's For:     |o| amount of yellow essence that enemies     |     |
 )                       |o| drop when they are defeated.              |     |
(========================)-(===========================================+=====+
 ) THE ARMLET OF FORTUNE |o| Locate this item/equip in section 01 (point) 12 |
(========================)-(===========================================+=====+
 )                       |o| Bring a total of forty scarabs to         |     |
 )    Where to Find:     |o| Muramasa by any point in the game and     |     |
 (                       |o| he will give you this in return.          |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| When you have the Armlet of Fortune       |     |
 (    What it's For:     |o| equipped you will recover more Ki         |     |
 )                       |o| when you acquire moe red essence.         |     |
(========================)-(===========================================+=====+
 ) THE ARMLT OF THE MOON |o| Locate this item/equip in section 01 (point) 02 |
(========================)-(===========================================+=====+
 )                       |o| At any point in the game when you have    |     |
 )    Where to Find:     |o| access to Muramasa's shop, you can        |     |
 (                       |o| purchase this for 5000 yellow essence.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| When this armlet is equipped, Ryu's       |     |
 (    What it's For:     |o| defense power against all attacks will    |     |
 )                       |o| be increased by a small percentage.       |     |
(========================)-(===========================================+=====+
 ) THE ARMLET OF THE SUN |o| Locate this item/equip in section 01 (point) 02 |
(========================)-(===========================================+=====+
 )                       |o| At any point in the game when you have    |     |
 )    Where to Find:     |o| access to Muramasa's shop, you can        |     |
 (                       |o| purchase this for 5000 yellow essence.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| When this armlet is equipped, Ryu's       |     |
 (    What it's For:     |o| attack power for all of his melee         |     |
 )                       |o| attacks will be increased by a little.    |     |
(========================)-(===========================================+=====+
 ) THE ART OF FIRE WHEEL |o| Locate this item/equip in section 01 (point) 02 |
(========================)-(===========================================+=====+
 )                       |o| You will find this near the very start    |     |
 )    Where to Find:     |o| of the second mission, right when you     |     |
 (                       |o| go through the door near the beginning.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| This scroll will create a number of       |     |
 (    What it's For:     |o| fireballs that surround Ryu and damage    |     |
 )                       |o| any enemies he comes into contact with.   |     |
(========================)-(===========================================+=====+
 ) THE ART OF ICE STORM  |o| Locate this item/equip in section 01 (point) 07 |
(========================)-(===========================================+=====+
 )                       |o| Afer the third save point in chapter      |     |
 )    Where to Find:     |o| seven, run down the stairs and examine    |     |
 (                       |o| the body of the dead ninja to find it.    |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| As the name implies, it is a new magic    |     |
 (    What it's For:     |o| spell of the ice element which creates    |     |
 )                       |o| a whirlwind of ice shards to attack.      |     |
(========================)-(===========================================+=====+
 ) THE ART OF INFERNO    |o| Locate this item/equip in section 01 (point) 02 |
(========================)-(===========================================+=====+
 )                       |o| When you reach the very first shop in     |     |
 )    Where to Find:     |o| the game, you will be able to purchase    |     |
 (                       |o| it there for 1000 yellow essence.         |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| What this does is envelop Ryu in flame    |     |
 (    What it's For:     |o| and then that flame is channeled into     |     |
 )                       |o| a fireball which he blasts away from him. |     |
(========================)-(===========================================+=====+
 ) THE ART OF INUZAMA    |o| Locate this item/equip in section 01 (point) 10 |
(========================)-(===========================================+=====+
 )                       |o| In chapter ten you will come across a     |     |
 )    Where to Find:     |o| huge electric worm monster, defeat this   |     |
 (                       |o| monster and you'll get the scroll.        |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It's one of, if not the most useful       |     |
 (    What it's For:     |o| spell in the game, blasts powerful        |     |
 )                       |o| electricity in all directions.            |     |
(========================)-(===========================================+=====+
 ) THE EMPORER, LORD/CRE |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| You will find this while playing through  |     |
 )    Where to Find:     |o| chapter six, when you reach the archives  |     |
 (                       |o| take the blue book of one of the shelves. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| The book which speaks of the emporor,     |     |
 (    What it's For:     |o| and the wild power and control he holds   |     |
 )                       |o| over all of the Vigoorian people.         |     |
(========================)-(===========================================+=====+
 ) THE HISTRY VIGOOR I   |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| You will find this while playing through  |     |
 )    Where to Find:     |o| chapter six, when you reach the archives  |     |
 (                       |o| take the blue book of one of the shelves. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Obviously as the title describes, when    |     |
 (    What it's For:     |o| you read this book it helps to outline    |     |
 )                       |o| of of the History of Vigoor for you.      |     |
(========================)-(===========================================+=====+
 ) THE HISTRY VIGOOR II  |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| You will find this while playing through  |     |
 )    Where to Find:     |o| chapter six, when you reach the archives  |     |
 (                       |o| take the blue book of one of the shelves. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Obviously as the title describes, when    |     |
 (    What it's For:     |o| you read this book it helps to outline    |     |
 )                       |o| of of the History of Vigoor for you.      |     |
(========================)-(===========================================+=====+
 ) THE HISTRY VIGOOR III |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| You will find this while playing through  |     |
 )    Where to Find:     |o| chapter six, when you reach the archives  |     |
 (                       |o| take the blue book of one of the shelves. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Obviously as the title describes, when    |     |
 (    What it's For:     |o| you read this book it helps to outline    |     |
 )                       |o| of of the History of Vigoor for you.      |     |
(========================)-(===========================================+=====+
 ) THE HISTRY VIGOOR IV  |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| You will find this while playing through  |     |
 )    Where to Find:     |o| chapter six, when you reach the archives  |     |
 (                       |o| take the blue book of one of the shelves. |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Obviously as the title describes, when    |     |
 (    What it's For:     |o| you read this book it helps to outline    |     |
 )                       |o| of of the History of Vigoor for you.      |     |
(========================)-(===========================================+=====+
 ) TRUE DRAGON SWORD     |o| Locate this item/equip in section 01 (point) 13 |
(========================)-(===========================================+=====+
 )                       |o| In chapter thirteen, as you are going     |     |
 )    Where to Find:     |o| through the Graveyard in the ninja        |     |
 (                       |o| village, you'll get this automatically.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It's the fourth and final upgrade of the  |     |
 (    What it's For:     |o| Dragon Sword that increases its power     |     |
 )                       |o| and allows Ryu to use new combinations.   |     |
(========================)-(===========================================+=====+
 ) UNLABOURED FLAWLESS   |o| Locate this item/equip in section 01 (point) 15 |
(========================)-(===========================================+=====+
 )                       |o| You can get this as early as chapter      |     |
 )    Where to Find:     |o| eight, in order to obtain it, upgrade     |     |
 (                       |o| the Wooden Sword to level seven.          |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It's a weapon for Ryu that acts as a      |     |
 (    What it's For:     |o| heavy weapon.  Super powerful in Ninja    |     |
 )                       |o| Gaiden, dumbed down for Hurricane / Black |     |
(========================)-(===========================================+=====+
 ) VIGOORIAN FLAIL       |o| Locate this item/equip in section 01 (point) 06 |
(========================)-(===========================================+=====+
 )                       |o| You'll find this just before the Holy     |     |
 )    Where to Find:     |o| Grail room in the sixth chapter, to the   |     |
 (                       |o| right in the hall just before that room.  |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It's like the Nunchukus only much better  |     |
 (    What it's For:     |o| as they are larger, shaper and upgrade-   |     |
 )                       |o| able.  Very good for big combos.          |     |
(========================)-(===========================================+=====+
 ) WINDMILL SHURIKEN     |o| Locate this item/equip in section 01 (point) 04 |
(========================)-(===========================================+=====+
 )                       |o| This item is found near the second dragon |     |
 )    Where to Find:     |o| statue in the fourth chapter, run along   |     |
 (                       |o| the wall in the alley to find this.       |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It's a brand new projectile weapon for    |     |
 (    What it's For:     |o| Ryu, when thrown it damages enemies and   |     |
 )                       |o| then returns quickly like a boomerang.    |     |
(========================)-(===========================================+=====+
 ) WING KEY              |o| Locate this item/equip in section 01 (point) 03 |
(========================)-(===========================================+=====+
 )                       |o| At the beginning of the third mission,    |     |
 )    Where to Find:     |o| kill all the enemies and this item        |     |
 (                       |o| will appear on the ground near the door.  |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It is used to unlock the wing door in     |     |
 (    What it's For:     |o| the hallway right outside the room you    |     |
 )                       |o| start in during the third chapter.        |     |
(========================)-(===========================================+=====+
 ) WAR HAMMER            |o| Locate this item/equip in section 01 (point) 08 |
(========================)-(===========================================+=====+
 )                       |o| At the beginning oif the eight chapter    |     |
 )    Where to Find:     |o| go back into the monastery where you      |     |
 (                       |o| fought the previous boss and it's there.  |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| The War Hammer is a new weapon for Ryu,   |     |
 (    What it's For:     |o| the same one which Rachel carried, it's   |     |
 )                       |o| very slow but also extremely powerful.    |     |
(========================)-(===========================================+=====+
 ) WAREHOUSE KEY         |o| Locate this item/equip in section 01 (point) 09 |
(========================)-(===========================================+=====+
 )                       |o| Near the beginning of chapter nine you    |     |
 )    Where to Find:     |o| will kill a soldier on a gun turret and   |     |
 (                       |o| when he falls he will drop this item.     |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| It is used in chapter nine to unlock the  |     |
 (    What it's For:     |o| door to the warehouse directly beside     |     |
 )                       |o| the area where you pick it up.            |     |
(========================)-(===========================================+=====+
 ) WOLF, DEITY OF WISDOM |o| Locate this item/equip in section 01 (point) 07 |
(========================)-(===========================================+=====+
 )                       |o| After the third save point in chapter     |     |
 )    Where to Find:     |o| seven, go down the stairs to a room       |     |
 (                       |o| with a large coffin, it's inside there.   |  _  |
  )----------------------)-(-------------------------------------------+ |_| |
 (                       |o| Along with the three other deities, they  |     |
 (    What it's For:     |o| are all used in the final palace to       |     |
 )                       |o| unlock the four doors leading to the top. |     |
(========================)-(===========================================+=====+


______________________________________________________________________________
~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~~
  || LE.AL ||                   Legal & Copyright                || LE.AL ||
__||_______||____________________________________________________||_______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This document is copyright (c) 2007 by A I e x.

I am no longer active writing guides for video games, and thus I will no
longer any questions or update with any corrections sent through email.  It
is likely that after this point this guide will never be updated again.  I am
aware that there are errors occasionally and I apologize for those.  Please
do not email me any corrections, or ask me for any help with this particular
game, as I will not respond.

It is also not necessary to send any email to thank me for the work, I will
say right now that you are very welcome.  

Furthermore, please do not contact me about hosting this guide on your website,
I will not grant permisson.  I am still willing to take action if I find this
guide being hosted anywhere other than GameFAQs.com, IGN.com, or a very small
number of other select sites.

Finally, if you need to contact me for some reason that is not covered above, 
then you can reach me at StarOceanDC(a.t)gmail(d.o.t)com.  


______________________________________________________________________________
~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~~
  || CR.DS ||                   Credits & Thanks                 || CR.DS ||
__||_______||____________________________________________________||_______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same 
to Sailor Bacon.  Thanks to Sean, Mark and Jeremy here at the University of 
Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being 
great people, and thanks to everyone who takes the time to send feedback.

Thank you very much finally, to anyone and everyone reading this walkthrough.
______________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~