Dynasty Warrior 3 
Weapon Customization Codes by Evil R
(EvilR99@hotmail.com)
2002/07/03


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Version History

1.6: Corrected the elemental code error for Blue Dragon in the complete example.
1.5: Corrected the element digit error in examples. 
1.4: Corrected the Blue Dragon example error.
1.3: Corrected elemental codes. Added elemental add on effect codes. Added Item mod codes.
1.2: Added the "Exception Rule".
1.1: Added exceptions to the rule, fixed a few digits, add death element alone. 
     Change the inital example from Dragon Spear to Blue Dragon since DSpear 
     is an exception.
1.0: The initial work

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Disclaimer 

the following codes are used with a GameShark device and a NA copy of DW3.
Although most of the codes have been tested, there is always a chance that
it might glitch your game. Use them at your own risk.

If you wish to use these codes on your site, please contact me for my 
approval.

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-Table of Contents-

I.   Introduction
II.  Basic Weapon codes
III. Basic Weapon Attack and hit modification codes
IV.  Weapon Attribute codes
V.   Weapon Element codes
VI.  Complete Examples
VII. Item Modification codes
VIII. FAQ

Contact Information
Credits

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I. INTRODUCTION

Dynasty Warrior 3 is an incredible battlefield action game by Koei. Although
it is a lot fun, there are a few things in the game that need improvement in
my eyes. Ever felt that some character's weapon sucks? Or some general's 
weapon has no element? With a GameShark, these problems can be solved. It 
can help to add tons of replay value to the game. However, it can also ruin
the game by making everyone Lu Bu like characters. It all depends on how you 
use it. 

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II. Basic Weapon codes

All codes can only be activated after a save game. Simply start a game, quit
and save and the codes will take effect.

Master Code (Must always be on code)

0E3C7DF2 1645EBB3
0C0C4C1F F88C8A6B

*Note: This code MUST be the first one on your code list.

For second/third/fourth basic weapon codes, please visit www.Gameshark.com.

Basic first weapon codes:
(Contributed by troopermax)

2C298xx5 F8FC????

Where xx determines the weapon and ???? determines that weapon's strength.
More on the ???? part of the code in the next section.

xx values:

7D Iron Sword
7F Broad Sword
71 Scimitar
73 Spear
75 Halberd
77 Hand Axe
79 Club
7B Twin Sabers
8D Twin Rods
8F Mace
81 War Fan
83 Chakram
85 Battle Axe
87 Bronze Claw
89 Iron Flute
8B Iron Rod
9D Tonfa
9F Double Voulge
91 Staff
93 Nanman Gauntlet
95 Boomerang
97 Twin Fans
99 Bastard Sword
9B Rapier

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III. Weapon Basic Attack and Hit Modification codes

xxxxxxxx yyyy????

The "x" and "y" part of the code is the "Basic weapon code" found on Gameshark.com.
The ???? part of the code determines your attack and hit value.

For example, if you want to change Dragon Spear's AT and Hit to Sky
Scorcher's At and Hit:

(Dragon Spear's Basic Code)

2C298AD5 F8FC2E2E  

change it to:
2C298AD5 F8FC "1955" where 1955 is Sky Scorcher's stats.

Now you have a Dragon Spear with Sky Scorcher's basic attack and Hit value.

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IV. Weapon Attribute codes

xxxxxxSL yyyyNNAA

SL: Weapon slots
NN: Attribute value
AA: Attribute type

Let's start with the SL part. For different slots, the "S" digit must always
go back 1 digit. The "L" digit must always change to "C". Then from there 
add 2 digits for each additional slot. Here are 2 examples.

Example 1:
(Blue Dragon basic code)
2C298AE5 F8FC2D21

2C298A"DC" F8FC2D21 = Slot 1
2C298A"DE" F8FC2D21 = Slot 2
2C298A"E0" F8FC2D21 = Slot 3
2C298A"E2" F8FC2D21 = Slot 4
2C298A"E4" F8FC2D21 = Slot 5

First, the "E" in E5 goes back 1 digit to "D". "5" changes to "C". 
Then add 2 digits for the next slot. "DC" + 2 digit = "DE". "DE" + 2 digits
= "E0". Do the same for 2 more times to get all 5 slots.

Example 2:

Wrath of Heaven
2C298D15 F8FC1A52

2C298D"0C" F8FC1A52 = Slot 1
2C298D"0E" F8FC1A52 = Slot 2
2C298D"10" F8FC1A52 = Slot 3
2C298D"12" F8FC1A52 = Slot 4
2C298D"14" F8FC1A52 = Slot 5

**EXCEPTIONS: There seems to have exceptions to the rule above.
(contributed by troopermax)

Exception: 
Dragon Spear
2C298AD5 F8FC2E2E

the first/second slot code are expected to be:

2C298"ACC" F8FC2E2E
2C298"ACE" F8FC2E2E
However, that is wrong. The correct code should be:

2C298"9CC" F8FC2E2E = Slot 1
2C298"9CE" F8FC2E2E = Slot 2
2C298"AD0" F8FC2E2E = Slot 3
2C298"AD2" F8FC2E2E = Slot 4
2C298"AD4" F8FC2E2E = Slot 5

*After analyzing another exception (discover by Spenze), I come up with 
an "Exception rule". If the general rule does not work for your weapon's 
1st and 2nd slot, apply the following rule:

Instead of changing only the last 2 digits, you must also make sure the 
3rd to last digit go back one digit. 

Take the Dragon Spear for example. Instead of making only the "D" in "D5" -> "C",
you must also make the "A" in "AD5" back 1 digit to "9". So the first slot would be 
"9CC"
"9CE" = second slot

Only the first TWO slot follow this rule and the rest still follows the general rule.
This new rule works for the first 2 slot of any weapon that doesn't follow 
the general rule.

NN values:

+01 BD  +21 C9  +41 25  +61 31  +81 0D 
+02 BC  +22 C8  +42 24  +62 30  +82 0C
+03 BB  +23 D7  +43 23  +63 3F  +83 0B
+04 BA  +24 D6  +44 22  +64 3E  +84 0A
+05 B9  +25 D5  +45 21  +65 3D  +85 09
+06 B8  +26 D4  +46 20  +66 3C  +86 08
+07 C7  +27 D3  +47 2F  +67 3B  +87 17
+08 C6  +28 D2  +48 2E  +68 3A  +88 16
+09 C5  +29 D1  +49 2D  +69 30  +89 15
+10 C4  +30 D0  +50 2C  +70 38  +90 14
+11 C3  +31 DF  +51 2B  +71 07  +91 13
+12 C2  +32 DE  +52 2A  +72 06  +92 12
+13 C1  +33 DD  +53 29  +73 05  +93 11
+14 C0  +34 DC  +54 28  +74 04  +94 10
+15 CF  +35 DB  +55 37  +75 03  +95 1F
+16 CE  +36 DA  +56 36  +76 02  +96 1E
+17 CD  +37 D9  +57 35  +77 01  +97 1D
+18 CC  +38 D8  +58 34  +78 00  +98 1C
+19 CB  +39 27  +59 33  +79 0F  +99 1B
+20 CA  +40 26  +60 32  +80 0E

AA values:

F3 -> HP Gauge
F0 -> Musou Gauge
F2 -> Attack
F5 -> Defense
F4 -> Bow Attack
F7 -> Bow Defense
F6 -> Mounted Attack
09 -> Mounted Defense
0A -> Musou Charge
0B -> Reach
08 -> Luck
FE -> Speed
F1 -> Jump

Still with me? Now you'll have to insert the value and the attribute on 
your weapon of choice.

Examples

Blue Dragon 
2C298AE5 F8FC2D21

2C298ADC F8FC "32"F3" = Slot 1 +60 HP
2C298ADE F8FC "14"F0" = Slot 2 +90 Musou
2C298AE0 F8FC "38"F4" = Slot 3 +70 Bow Attack
2C298AE2 F8FC "D0"F5" = Slot 4 + 30 Defense
2C298AE4 F8FC "2C"0A" = Slot 5 + 50 Musou Charge

Wrath of Heaven
2C298D15 F8FC1A52

2C298D0C F8FC "26"0B" = Slot 1 +40 Reach
2C298D0E F8FC "37"FE" = Slot 2 +55 Speed
2C298D10 F8FC "1B"F1" = Slot 3 +99 Jump
2C298D12 F8FC "3C"F6" = Slot 4 +66 Mounted Attack
2C298D14 F8FC "0F"09" = Slot 5 +79 Mounted Defense


*Note on attribute values:
The Maximum value for any attribute is 255. If you go over that limit
its value will revert to 1.

Base stats when max out (without any weapons or items):

HP:  105
MP:  105
AT:  155
DEF: 155

Additional values from weapon + items:

HP:  +150
MP:  +150
AT:  +100
DEF: +100

Just remember to keep your stats within the 255 limit.


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V. Weapon Element Codes

xxxxxxxA yyyyEEFF

First of all, no matter what the basic weapon codes is, the last digit
of the first half of the code MUST change to "A".

Now EE determines the element of that weapon:

C0 -> Fire alone
EF -> Fire + Death 

CA -> Lightning alone
AE -> Lightning + Death 

DA -> Death alone

FA -> Non-elemental

Fire + Lightning -> ?? 
(Highly wanted. If anyone can discover this digit, he/she will be 
rightfully credited.)

Now FF determines add on effects of that weapon:
(Add on effects are Def x2, Att x2, Fire Arrow, True Musou and the like)

0A -> True Musou

10 -> Fire Arrow

FF -> All effects (Def x2, Att x2, Fire Arrow, True Musou, etc)

Examples:


Blue Dragon 
2C298AE5 F8FC2D21

2C298AE"A" F8FC"AE"0A": Lightning + Death Element + True Musou

Wrath of Heaven
2C298D15 F8FC1A52

2C298D1"A" F8FC"EF"10": Fire + Death + Fire Arrow

*Note: Some characters previously don't have an element also can't activate 
the elemental attacks even if you gave him/her one.
Known characters so far: Pang Tong, Da Qiao, Xu Zhu, Zhang Fei.

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VI. Complete Examples:

Blue Drgon 
2C298AE5 F8FC2D21  to have this weapon

2C298ADC F8FC "32F3" = Slot 1 +60 HP
2C298ADE F8FC "14F0" = Slot 2 +90 Musou
2C298AE0 F8FC "38F4" = Slot 3 +70 Bow Attack
2C298AE2 F8FC "D0F5" = Slot 4 +30 Defense
2C298AE4 F8FC "2C0A" = Slot 5 +50 Musou Charge

2C298AE"A" F8FC"AE"0A": Lightning + Death Element + True Musou
--------------------------------------------------
Wrath of Heaven
2C298D15 F8FC1A52 = to have this weapon

2C298D0C F8FC "260B" = Slot 1 +40 Reach
2C298D0E F8FC "37FE" = Slot 2 +55 Speed
2C298D10 F8FC "1BF1" = Slot 3 +99 Jump
2C298D12 F8FC "3CF6" = Slot 4 +66 Mounted Attack
2C298D14 F8FC "0F09" = Slot 5 +79 Mounted Defense

2C298D1"A" F8FC"EF"10": Fire + Death + Fire Arrow

It takes 6 lines of codes for a fully customized weapon.
7 lines if you don't have possession of that weapon yet.

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VII. Item Modification codes

Speed Scroll:     2C298697 F8FC ?? FE  
Wing Boots:       2C298699 F8FC ?? F1  
Dragon Amulet:    2C29869B F8FC ?? F0  
Peacock Urn:      2C29869D F8FC ?? F3  
Tiger Amulet:     2C29869F F8FC ?? F2  
Tortoise Amulet:  2C2986A1 F8FC ?? F5  
Huang's Bow:      2C2986A3 F8FC ?? F4  
Shell Armor:      2C2986A5 F8FC ?? F7  
Horned Helm:      2C2986A7 F8FC ?? F6  
Cavalry Armor:    2C2986A9 F8FC ?? 09  
Seven Star Orb:   2C2986AB F8FC ?? 08  
Wind Scroll:      2C2986AD F8FC ?? 0B  
Elixir:           2C2986AF F8FC ?? 0A  

Now ?? determines the attribute value you want to increase. Go to section IV 
for the NN values. 

*Note: Don't increase the value by too much, and make sure to keep the value of 
       each attribute within 255. 

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VIII. Frequently Asked Questions

Q: None of the codes are working!!
A: Make sure the Master code is on. It must be the First code on your code 
   list. Start a game, quit/save and the codes should work. 

Q: I am totally confused, help!!
A: If you are totally confused, then try enter the code for the 2 examples
   1 by 1 to understand them better. If you still don't get it...

Q: I enter the codes on weapon X and the game freezes when I try to 
   view/equip it.
A: If you entered an attribute codes not listed here, there will be 
   a chance that the game will freeze upon selecting that weapon. To cure
   this problem, simply input a 5 slot correct attribute code to overwrite
   what you have previously entered.

Q: I enter a +50 Tiger Amulet and now my general don't do any damage!
A: If you increase the attribute by too much, that attribute will reset
   back to 1. Now you can simply enter a +20 tiger amulet code to overwrite
   your +50 one. 
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Contact Information

If you have something to contribute or find any errors, feel free to contact 
me at EvilR99@hotmail.com or you can try your luck on the DW3 message board
at GameFAQS.com

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Credit:

Koei: For making this wonderful game.

guitarman3544: for his starting codes on death element.

troopermax: for numerous codes including the first weapon codes, weapon strength 
codes, weapon slot codes, etc. He is still trying out new codes,
but since he is too lazy to put them down into an FAQ, I do his typing 
part for him. Finding exception of the Dragon Spear.

Son of a Titan: For reminding me to add death element alone.