DW3 High Scoring/Tournament FAQ(c) 

This guide is not to be put on any other website other than Gamefaqs 
and Empiredividedtk.com.  You are not to claim any part of this guide
as your own.

Version 1.4
Dynasty Warriors 3 and Dynasty Warriors 3: Xtreme Legends (Playstation 2)
Author: Hammerhead6468/3229, also known as Travis Spencer.
Contact me: Hammerhead3229@aol.com, AIM: Hammerhead3229.  Do not hesitate to 
IM me; I am always happy to help.

Version History:
1.0 - August 1, 2005 - Added the first bits of the FAQ for a start.
1.1 - October 5-7, 2005 - Worked on and finished the first two sections.
1.2 - December 30 and 31, 2006 - Finished up most of the until Interference 
Specifics.
1.3 - January 4, 2006 - Completed the FAQ, ready to be sent in to Gamefaqs.com
1.4 - January 21, 2006 - Fixed the battle example... which was wrong.  Also I
updated personal histoy.


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\ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ 

Index

Section I: Introduction Into the World of Dynasty Warriors 3 Scoring

A) Introduction- Explains the general idea of the guide along with my personal 
DW3 experience.
B) Basics


Section II: Scores

A) Kos
B) Worthy Opponents
C) Clear Time
D) Bonus Points
E) Total Points


Section III: Obtaining High Scores

A) Kos
B) Worthy Opponents
C) Gate Captains
D) Bodyguard Mechanics
E) Speed
F) Methods


Section IV: The Battles

A) Preparation
B) Memory Card Usage
C) Optional Recording
D) Hunting Down Generals
E) Battle Example


Section V: Interference Specifics

A) Dealing with Archers
B) Dealing with Events
C) Playing on Hard and Very Hard difficulties

Section VI: Conclusion
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////////////////////////////////Dynasty Warriors 3 and Dynasty Warriors 3: XL


(Section I: Introduction Into the World of Dynasty Warriors 3 Scoring)


A)  Introduction

A few years ago, I was introduced to Dynasty Warriors 3.  It was a game that 
would change my life very much.  Me and my friend, Spike, played video games 
a lot together, along with letting each other borrow games.  Well, around 
this time we had gotten bored; all new games were tasteless and could hardly 
entertain us for hours.  One day, Spike came to me talking all about 
this game. Being the ignorant kid that I was at the time, I began to try 
and retort all of his compliments of this wonderful game.  Then, he brought 
it over.  It was almost like love at first sight.  He spent the night and 
we played non-stop. The following day, he left for home.  I tried to get 
him to let me borrow it, but I can easily say I was wasting my breath.  
Out of addiction, I went and bought it.  I played it for a good while, 
then became bored.

	Once again, my friend Spike would turn me into the right direction.  
It was now the summer and I hadnít played it for a while.  Me and him were 
sitting out on the back porch and he began talking about the game.  He was 
bragging how much farther he had gotten than me.  Of course, with both of our 
rather childish personalities, we ended up in a feud, a feud to beat DW3 
completely first.  I picked the game up again that day, and since I have never 
put it down.  From then on Iíve been attached to this game.  Me and Spike 
have played it for years, and weíve done damn near well everything in the game, 
while also learning about all of its complicated game mechanics.  
	At the end of that summer, I became very interested in it once again,

along with spike.  I entered in BFC 4 (Battle for China, a RPG game that was 
often on the Three Kingdoms Social Board in the past).  This BFC was 
different, as it revolved around DW.  I was on Wu, along with some people I 
would later become attached to in the future.  Our force attacked another 
force, me and SolidSNKE were the attackers.  This would be the only battle 
in this BFC, however this one battle sparked nostalgia in me and SolidSNKE.  
We kicked the oppositions ass, but shortly after BFC 4 ended.  Me and 
SolidSNKE decided to make our own tournament completely DW based.  It was my 
idea, and together we made a lot of the rules, this tournament is known for 
its infamous abbreviation COK (Clash of Kingdoms).  This was incredibly fun, 
many joined.  In the first one everyone had a great deal of fun, and I had 
my share of ass-kicking.  They were so successful, that they just kept on 
going.  So far there have been six, and the seventh is now being planned.  
In this tournament, we played to see who could get the highest score.  This 
was just what I finally needed to complete my understanding of DW3.  Iíve 
become an expert at it, to the point that Iím undefeated in DW3.  Thus, I 
came to the conclusion to share my massive knowledge of this game with the 
world.  This guide will ensure that even the weakest of players can become 
worthy opponents.

Clash of Kingdoms Personal History:

COK1: I was Lu Meng, who is my specialty character.  I served as an advisor 
to Wu, and SolidSNKE, the runner and my friend, was the ruler of Wu.  We both 
ran the tournament, and played in it.  However, this wouldnít happen again 
as people arenít so trustful, which is completely understandable.  Anyways, 
for the first two weeks I was gone.  My computer had been zapped by lightning, 
but soon after I got it back and came into the tournament.  By that time, 
everyone had gotten to know each other.  I was new to the scene, but people 
knew I was talented.  But it was rather awkward, and people didnít know quite
what to think of me.  I believe most of the first impressions were good... 
but to some that would change.  COK 1 went smoothly at first.  Wu suffered 
losses until I came into action making many strategies and plans (for the 
tournament, not stages).  We quickly regained our lost lands and went on a 
roll beating the Others forces.  Eventually, we betrayed our allies Shu, who 
were growing stronger, and allied with Wei to fight them.  Unfortunately, Shu 
gained bonus point stations in the tournament, and we were the only ones that 
could oppose them and we were at a big disadvantage.  In the end we had some 
nice victories, but like all COKs, it ended before it was finished with still 
four forces.  The main source of COK ending is people losing interest and 
such.  But in the next COK, interest seems renewed but history repeats 
itself.  But also in this COK, people saw my devious self.  I would do 
anything for victory.  I would do ploys, alienate people, whatever I had 
to do.  I was intelligent in that sense, but that labeled me as devious, 
which Iím willing to live with.

COK2: I was Lu Meng in this one also.  SolidSNKE was the sole runner, and I 
was now a ruler of Wu.  I had a few of my old friends join me.  This was 
quite an interesting one.  We first started out strong with a few victories.  
I was able to get loyalty out of most of my officers also.  But during all 
of this, I felt the stress that I had to do good and live up to my 
reputation.  My ally, MasterofPuppets as Lu Bu, and I went to battle against 
Wei.  We were up against SOE and Kieron, who would forever go down in Clash 
history as two of the most fierce Wei warriors.  We managed to win in this 
DW4 battle, but due to our unexplainable bonus scores, we were accused of 
cheating (this is later found out that we got Rescue bonus points, in DW4 
when you rescue a fellow officer you get 100 points which we did not know 
at the time.  Also, me and Lu Bu coincidentally had the same scores...).  
This brought a downfall of Lu Buís forces.  I convinced him to join me.  
But now I had to deal with more officers than I could manage.  Officers became 
unsettled because they didnít get to fight often.  This, among other things, 
brought great stress onto me.  I felt as if I was letting everyone down.  I 
actually got to the point when I had some random panic attacks sometimes during 
the day from stress.  This may seem outrageous, but I didnít want to let anyone 
down so badly.  It was hard when you have so many, and especially when you know 
they will lose.  I was reluctant to send those bound to lose.  I started to 
lose on fronts, and rebellions occurred.  I managed to handle the rebellions 
decently, then at the end when we were later relieved from the accusation of 
cheating we got a lot of land back from Wei and we were about to make a large 
comeback when it ended.

COK3: MOP, my friend, ran this one.  It was relatively short.  I joined Shu 
as Zhang Yi as an officer with my brother.  I had a tie in this one against 
Kieron (I had on previously in COK2 also, ties are very rare too) in my first 
battle.  Then the other force totally conquered Wu.  The large force of 
Kieron, Javelina (a player who is just as seasoned as I am, he is to DW4 as 
I am to DW3.  He has a guide like mine for DW4), and a new guy who became 
known as Upright.  Upright was very talented and found the rescues in this 
game.  We had one very large scale battle in this.  It was 4 of us against 4 
of them.  It was a massive battle at He Fei in DW4, but we lost due to the 
lack of knowledge about rescues.  Even so, we came close.  But soon after, 
this COK ended also.  Uprightís force was regarded as the winner.

COK4: Upright and Javelina both ran this one.  I was Lu Xun in Shu.  Bags, 
also known as James, was the ruler.  He would later become my oath brother, 
as we bond well.  But then we had just been off and on friends.  Well he was 
a great ruler and we completely wiped out Wu and I had an impressive record.  
But then Bags left... he had little time for COK anymore.  He didnít think 
I wanted to be ruler, so he left Uncle Seaman in control.  He was a pretty 
good fighter, and had long been my ally.  But we no longer got along.  He 
made it his goal to drive Shu into the ground.  Wu and the Others combined 
to make Jin.  I was helpless as Seaman just drove us deeper, I could not 
prevent Shuís fall.  I defected to Jin before the end.

COK5: Lu Meng in this one too, but I did not serve on a force.  I was under 
the alias, Flames of Lucifer.  In this, I showed my true personality (which 
is much different from my online personality).  People liked me much more.  
I was also a ronin for hire.  I did a few battles for hire at first, then I 
went after and attacked at my wish.  I attacked all through one particular 
kingdom, holding off one of the cities for a good while.  I was completely 
undefeated in this COK.  People were also shocked to see my true identity.

COK6: After attempting to run this one, I gave up.  Kyuuketsuki ran it 
instead.  I was Zhou Yu, ruler of Wu.  All I had was Bags, my oath brother, 
and my fellow DW friend mentioned above, Spike.  Spike had been in COK off 
and on kicking ass in DW3, usually we were on the same force.  He was a big 
help this time.  We single handedly took all of southern Shu, then we waited.  
We all kind of lost interest, and let Wei finish the weakened Shu off.  Then 
it was really down between us.  They launched many major attacks, and we won 
almost all of them gaining a lot of land in return from them.  We then had 
more than the majority of the map, COK ended soon after once Kyuu stopped 
posting battles.  It was the first COK I actually ďwonĒ.  But no COK has 
ever officially finished, so we always declare the one with the most land to 
be the winner.

COK7:  This was very short lived, and I did not much in it.  I played as
Sun Quan.  All the forces merged quickly and the battles were pathetic.

COK8:  Currently going on at the moment.  I am Zhang Liao on Wei, with Javee,
Spike, and some other old veteran friends.  I have a good win record and
it's going pretty good at the moment.  We are in the lead and are near
unstoppable.


B)  Basics

In DW3, in order to do good when playing for scores, you must have sucessful 
management and playing.  Here is my basic steps for good scores.

1.  Know and research your stages.
2.  Kill every worthy opponent.
3.  Save often.
4.  Donít settle for anything but the best.
5.  Always get 1414+ Kos.

By using these steps, getting high scores should come much easier.  It is 
not anything that comes natural.  You WILL have to do some training, and it 
will be a while before anyone is quite near an expert.  Getting high scores 
can be frustrating, but overall it is a very rewarding feeling.

(Section II: Scores)


A)  KOs

KOs: The accumulated number of enemies killed.  KOs is short for Knock-outs.
Knock-outs are the single most important factor in scoring.  They give the 
most points, and they generally take the most time when you have a run through
your stage.  
KO Scoring: KO points are equivalent to the number of KOs squared, then 
divided by 200.  
In Example: I got 913 KOs.  (913 x 913)/200 = 4168 

The maximum number of KO points that you can get is 9,999.  In order to get 
that number, you must get at least 1415 KOs.  Any less than that, and you 
wouldnít have 9,999; but more than that, you will always have 9,999.  Getting 
this many KOs in a relatively short amount of time is very difficult, but as 
you do it more it becomes natural.  Getting KOs also varies on the stage; 
some stages it is incredibly difficult to get many KOs, but on all DW3 stages 
except Guan Yuís Escape is 1415 KOs possible.  Iíve even gotten 9999 KOs on 
many stages, but that is incredibly time-consuming and rather useless to do 
unless it is for your own personal advancement.

The KO scoring is very different between low and high numbers.  With KOs in 
the low hundreds, you canít expect to get many points at all.  But once you 
hit the higher numbers, then the KO Points ascends dramatically.  I will 
demonstrate with a table of common numbers.

100------------50
150------------113
200------------200
250------------313
300------------450
350------------613
400------------800
450------------1013
500------------1250
550------------1513
600------------1800
650------------2113
700------------2450
750------------2813
800------------3200
850------------3613
900------------4050
950------------4513
1000-----------5000
1050------------5513
1100-----------6050
1150------------6613
1200-----------7200
1250------------7813
1300-----------8450
1350------------9113
1400-----------9800
1414-----------9996
1415+-----------9999

As you can see, the points start to shoot up much more once you get into 
higher KOs.  Because KOs are the biggest part of the point system, and the 
most time consuming, they are generally the most important factor in scoring;
how to kill them fast and how to manage them is all huge factors.

B)  Worthy Opponents


Worthy Opponents are generals and officers than you fight on the field.  Each
general you kill will give you points depending on who they are.  The game 
recognizes three classes of WOs.  The first is officer, which is a WO serving
 under another in the battle.  Then there is the general, who has a unit 
displayed on the map and can have officers.  Lastly there is the commander 
of the battle.

There are the typical score amounts.  However, I have noticed that on some 
stages some WOs are worth more or less, and it seems quite often.  But these 
are the most common numbers, but do not rely on them solely, as chances are 
they are different.

Officers (Characters that serve under others, such as Zhang Liao at Hu Lao 
Gate serves under Lu Bu): 200 points each

Generals (Characters that have their own units, like Jiang Wei at Wu Zhang 
Plains): 300 points each

Commanders (Generals that are commanders in the battle, like Liu Biao, 
Cao Cao, and Zhuge Liang): 500 points each

On the scoring screen, your Worthy Opponent kills are listed left to right, 
top to bottom, in the order that you killed them.  This can be useful for a 
reference at times, so be sure to always pay attention to this.  Never skip 
any WO (Worth Opponent).  They give quite a bit of points, and they are also 
a big bulk of the scoring system.  You must manage them well so that your 
allies may not kill them.  Whether the WO is an NPC or not does not affect 
the score at all.  Instead, it is based solely on positon.

C)  Clear Time

The Clear Time, in DW3, is really what everything comes down too.  It is more
than likely that, if you are playing in a tournament, your opponent will get 
all of the WOs and all of the needed KOs.  You must manage your time wisely, 
and become as fast as you can.  Speed is deciding factor.  This does mean 
the slower characters in DW3 have the odds against them, but a skilled player
can keep up.  Saddles are very useful for getting around stages.  Some stages
like Wu Zhang Plains are incredibly big, and you could spend a good few 
minutes trotting around.  So if you can use a saddle, do so as it saves big 
on time.

Clear times can be more or less important depending on if you are on a short 
stage or a long stage.  On a long stage, you have the option to get more 
points, but it is generally a small difference in points if against someone 
skilled.  In short stages, the points are small, but the differences could 
be big.  On both lengths of stages, for each minute passed after a certain 
time is 40 points deducted.

Here is how Clear Time Scoring works:

~90 Minute Stages~

10:00:00 or less = 2000 points
11:00:00 = 1960
12:00:00 = 1920
13:00:00 = 1880
14:00:00 = 1840
15:00:00 = 1800
16:00:00 = 1760
17:00:00 = 1720
18:00:00 = 1680
19:00:00 = 1640
20:00:00 = 1600
21:00:00 = 1560
22:00:00 = 1520
23:00:00 = 1480
24:00:00 = 1440
25:00:00 = 1400
26:00:00 = 1360
27:00:00 = 1320
28:00:00 = 1280
29:00:00 = 1240
30:00:00 = 1200
31:00:00 = 1160
32:00:00 = 1120
33:00:00 = 1080
34:00:00 = 1040
35:00:00 = 1000
36:00:00 = 960
37:00:00 = 920
38:00:00 = 880
39:00:00 = 840
40:00:00 = 800
41:00:00 = 760
42:00:00 = 720
43:00:00 = 680
44:00:00 = 640
45:00:00 = 600
46:00:00 = 560
47:00:00 = 520
48:00:00 = 480
49:00:00 = 440
50:00:00 = 400
51:00:00 = 360
52:00:00 = 320
53:00:00 = 280
54:00:00 = 240
55:00:00 = 200
56:00:00 = 160
57:00:00 = 120
58:00:00 = 80
59:00:00 = 40
60:00:00 or more: 0 and the -40s go into the negatives.

~30 Minute Stages~

5 Minutes or less = 1000
6:00:00 = 960
7:00:00 = 920
8:00:00 = 880
9:00:00 = 840
10:00:00 = 800
11:00:00 = 760
12:00:00 = 720
13:00:00 = 680
14:00:00 = 640
15:00:00 = 600
16:00:00 = 560
17:00:00 = 520
18:00:00 = 480
19:00:00 = 440
20:00:00 = 400
21:00:00 = 360
22:00:00 = 320
23:00:00 = 280
24:00:00 = 240
25:00:00 = 200
26:00:00 = 160
27:00:00 = 120
28:00:00 = 80
29:00:00 = 40

Management of your time so that you can get the fastest clear time as 
possible is mandatory when playing DW3.  Though minutes differ by only 40 
points, it is common for battles to come directly down to who finished a 
minute faster.  If you are in a bad spot where you canít kill all WO or KO 
without getting the desired clear time, then go for the bigger points (KO 
and WO) first.  But if you can master the first two, then this one will be 
top priority.

D)  Bonus Points

Bonus points are easy to understand, as only two aspects influence this score.
Those are gate captains, and your own bodyguards.

For every gate captain you kill you get 100 points.  Make it a goal to go and
 kill everyone on your trip through the stage, and try to make it efficient.
Donít leave a gate captain in an area you already cleared, otherwise you 
would either not kill him at all, or waste a lot of time heading back to kill 
him. Sometimes you can get well over a 1,000 points due to numerous gate 
captains. This is a very easy way to obtain points, but essential nonetheless.

Bodyguards are one of the largest aspects to scoring.  Why?  Well, they 
greatly hinder your ability to get KOs (this will be explain later, but it 
has to do with game mechanics) and they also get in your way when fighting.  
Though they are big nuisances, for each one left alive at the end is 250 
points, bringing a total of 2,000 bonus points just for keeping them alive.  
However, if one were to die, not only do you not get 250 points, but you lose 
them.  If you are on a very hard stage and you canít keep them alive, it is 
probably better to not bring any.  Bodyguard scoring is as follows:

(8/8) Bodyguards Survive: 2,000
(7/8) Bodyguards Survive: 1,500
(6/8) Bodyguards Survive: 1,000
(5/8) Bodyguards Survive: 500
(4/8) Bodyguards Survive: 0
(3/8) Bodyguards Survive: -500
(2/8) Bodyguards Survive: -1,000
(1/8) Bodyguards Survive: -1,500
(0/8) Bodyguards Survive: -2,000

That is, of course, if you use all eight.  On a harder stage, maybe just 
having a few to take care of would be easier.  Having fewer makes things 
faster and easier, but you donít get near as much points.			


E)  Total Points
This is the total points accumulated out of all of the categories.  In the 
end this is what is most important if you turn in something, but it is always
good to record the other categories of the score.  


(Section III: Obtaining High Scores)


A)  KOs

KOs are the MOST important part of high scoring.  Without getting 1415+ KOs, 
there is no way that you can compete.  Not only will you have to get well 
over a thousand KOs to get a good score, but you will also have to do it as 
fast as possible.  There are a few secrets to getting KOs, it all is within 
game mechanics.  If you know the game well, then you can easily get the KOs.

1.  Troop Numbers

Each enemy, on the officer list, has a green bar indicating how many troops 
they currently have.  As you kill some, you will notice that it will decrease.
However, if that officer has a gate, and you leave them alone, it will slowly 
build back to its original strength.  Thus, KOs revolve entirely around gates 
and troop numbers.  You will almost always get all of your kills from the 
commanderís gates (few officers own gates in this game, and plus commanders 
always have the most troops which makes things faster).
When you kill a squad of enemies, then the gate will spawn a new squad to 
replace them.  So if you kill many of the commanders troops, then the gates 
will try and spawn replacements for them.  If you stand by a gate, and keep 
killing the new ones it spawns, then it will constantly flow as it is still 
trying to get a certain number out.  By doing this, you just stand at the gate
and try not to let any get away (if they do, then fewer troops will start 
coming out, as it doesnít have to replace as much).  When playing the level, 
be sure to kill the commanders officer and wipe out many squads of their men 
(as many as you can, the best you can) then the gate(s) will have a nice 
flow of enemies so that you can quickly get your kill.

On occasions when an officer owns a gate, donít let the enemy officer die.
If he does, then the gate will become in-active and soldiers will stop 
flowing out.

2.  Squads

This is another essential part of the game mechanics when getting KOs.  If 
you just wipe out four people in a squad, and not all five, then the gates 
wonít replace that squad because one is still in it.  You have to completely 
kill the squad in order for it to spawn a new one.  Just using your dash 
attack to kill squads, but the leader of the squad, due to his strength, stays
alive, will not be very manageable.  Gates donít rely on numbers, but instead 
rely on numbers of squads.  When playing your level, make sure to completely 
kill off the enemies.

3.  Enemies and Allies on Screen

DW3 can only have so many enemies and allies on screen at a time.  Saying so,
enemies come at you very fast when you are alone.  The problem, though, is 
bodyguards.  If you have them and they survive then you get 2,000 points at 
the end of the stage, the downside is that they will be on screen a lot when 
getting KOs.  Because of this, enemies will not come out near as fast 
creating a problem.  The best you can do is to keep them behind you on Defense
(or Shield if playing DW3: XL).  This way they wonít interfere with the KO 
getting process, and they wonít kill your enemies thus deriving you.  Use the
 L1 button a lot.  Pressing it moves the camera automatically in the 
characters facing direction.  This is very useful for fighting all around and
 can help keep your bodyguards behind you.

The same goes for allies on screen.

4.  Gate Captains

This is a big problem.  Sometimes when getting kills, a gate captain will 
wonder towards you and probably cut down eventually.  When getting kills, it 
is very suggested that you stay a bit away from the gate so that the captain 
doesnít come over to fight you.  Of course, killing him seals the gate.  Stay
back just far enough that the enemies come from you.  Gate captains are 
fragile, so during the course of you getting kills, he is not your enemy.

5.  Allies

What are they good for?  Absolutely nothing.  On harder stages, a plus is that
many of your allies may die or they will not come up as fast.  But sometimes 
when getting KOs they will come up behind you and start fighting the enemy 
which decreases flow, and lures enemies away from you almost halving your KO 
output.  There is nothing you can really do about it.  Some gates on stages 
have little allied interference (for example Sima Yiís gate south of him on 
the platform at Wu Zhang Plains) while others just swarm with them 
(Dong Zhuoís three gates at Hu Lao Gate).  You really have to pick a good 
location or play through the stage as to get less interference as possible.
This is not very easy to suggest what to do, but in time it may come to you.
It usually just ends up how you play the stage.  Also, you may become lucky 
sometimes.  Luck does play a big role sometimes with getting the biggest of 
scores; when everything goes the right way, even an average score can be 
gotten with no effort.

6.  Selection

Pretty self explanatory.  You will have to scout each stage for yourself and 
find which gates are best for getting KOs.  Remember to pick one that 
generally has little interference, and has a nice constant flow of enemies.


B)  Worthy Opponents


1.  Management

The first thing you always want to do, is get your WO kills.  Thus, you must 
look at a map and know each WOs path and location so that you can swiftly kill
each one (excluding the commander) so that you can then get KOs.  Sometimes 
being able to kill everyone quickly and locating some officers will take time.
It is best for you, in case you are not very familiar, to scout out locations 
of officers (generals can be located on the maps) and where they end up in 
the stage.  For example Zhang Bao in the Yellow Turban Rebellion starts with 
two officers, but they both spread out.  And then later he gets two more 
officers as reinforcements.  You want to obviously not kill Zhang Bao until 
he gets the two extra officers as that is two more WOs.  But you must also 
find where each one ends up and kill them efficiently.  I would suggest you 
start working your way somewhere else in the map then come back (to get the 
other WOs).  That is managing.  Planning is essential, and once you have 
your plan you must follow it with speed.

2.  Allies

Again, they are useless.  On normal and easy difficulties (and sometimes even
 hard) your allies will kill officers and generals thus deriving you of the 
much needed points.  You must quickly plan so that you can kill these officers
and generals before your allies do.  Also, sometimes when you fight with 
allies, some enemy troops, or even your bodyguards will take the kill.  
Unacceptable.  You will have to start the stage over and try again.

3.  Order

This is pretty simple to understand.  For generals that have officers, you 
must kill the officers first.  If you kill a general that still has officers,
that officer will retreat from the level.  However, it is possible for you to
kill a general and to intercept an escaping officer before he goes out of a 
gate, but it is difficult and not suggested to do.  Also plan which officers 
under a general to kill first.  For example, if straight ahead is an officer, 
another officer twenty feet behind him, and then a general twenty feet behind 
him, kill the officer closest to you first.  That way, you can go one direct 
line and kill them rather than having to turn around, kill the first one, 
then go back again and kill the general.  Doing that, you would back track 
twice.  However, this is pure common sense.  Save the officer closest to the 
general for last, and kill the officer furthest away first.


C) Gate Captains

For each gate is a gate captain.  Simple enough.

1.  Properties

Gate captains have really interesting properties.  They are slightly weaker 
than an officer, and they can heal.  However, like any normal troop they can 
be killed with instant death, which, if you are getting KOs with an instant 
death person, be aware of the gate captainís location.  They are generally 
similar in strength to a Guard Captain and his four following guards.  The 
only real difference is that Gate Captains guard a gate (surprisingly 
enough), can heal, and have a general health bar.

2.  Order

Gates are distributed all across the stage, and usually around enemy generals.
When doing your run through the stage, seal all the nearby gates you go with.
Try, before you do the stage, to include them in your plan.  This way you 
can make on direct trip and no back tracking and saving you a lot of time.
Their points are very important, so remember to kill each one.  However, on 
some stages there are gate captains out of the way.  In a time to gate captain
bonus ratio, it is more beneficial to go after the gate captain anyways.  
However, do it when you are closest to that Gate captain; donít be on the 
other side of the stage and wonder over to kill him.  In that situation, it 
might even be better to leave it alone.

3.  Fragility

They are very fragile indeed.  Always be aware of your surroundings.  On 
several occasions I turn around and unleash a combo, then realize the gate 
captain was behind me, and I had killed him.  So it is better to ďlook before
 you leapĒ.  Once you get a certain distance away from the gate, then the 
gate captain should stay there.  But if you go in his range, he will come 
after you.  After spending a lot of time at a gate you can usually tell where
 that line is, so be sure to cross it as little as possible.


D) Bodyguard Mechanics

1.  Protecting

On very hard levels, your bodyguards may not be able to survive.  Just set 
them on defense and shield, and if enemies gather around them, kill the 
enemies.  But do be aware of hitting enemies.  Iíve killed more bodyguards 
by accidentally hurling enemies at them rather than the enemies kill them.  
On DW3: XL it is easy.  The Shield command leaves them very safe, and a big 
boost to defense.  And not to mention defense on items and weapons for them.  
Also put on the BG Healing Scroll if on XL, this allow them to heal once.  
Weapons with defense also help a lot.

2.  Engine

As long as they stay behind you, and on a non-attacking command, then the game
has little to calculate for the bodyguards.  Since you donít have to look at
them, and they donít have to do anything, the game will concentrate more on
gates, which is more useful for yourself.  So just try and be sure to keep 
them out of view as much as possible.

3.  Disabling

Always, no matter what, keep your bodyguards on Defense (in DW3) or Shield 
(in DW3: XL).  This prevents them from attacking, and they will block almost 
all the time so they are much safer.  Defense in DW3: XL doesnít do this, 
however, with the Defense command they attack which normal attacks only 
(meaning no charge attacks).  So instead, you use Shield which is much better
than DW3's Defense command.  Now, not only do they block, but they are more 
compact and they get a very large boost to defense.  With this, you can even 
go through a very hard level and keep them all.  But if you leave them on an
attack command, they WILL get in your way, they WILL take your kills, and they
will almost always die.  And not to mention taking up the engine and the 
screen.  The Bodyguard Manual doesnít really effect them when they are on a 
non-attack command, even though it says it makes them stronger, it is useless 
unless they attack.

E) Speed


Speed is essential.  You have to be fast killing soldier, generals, and gate 
captains.  But all of this relates back to previous sections.  In the next 
section I will provide some methods that do make things much faster.

1.  Horses

Horses are essential for fast times (unless you are Lu Xun or such).  If you
 can, equip a Red Hare so that you can easily get to your locations on time.  
However, do keep in mind that they can go up stairs.  But all horses are good 
for transportation.  Even if you donít start with a horse, picking up a 
White horse from a general is always good for transportation, and not to 
mention they are relatively plentiful.  The horse is a real pain, though, when
slowing.  You canít dismount unless the horse has completely stopped.  And 
this takes a few seconds, so instead try this to quickly dismount and kill 
your enemies.  Simply run at them, and let one of them knock you off.  Use 
the L1 button to get back on your feet.  It is almost twice as fast as it is 
to dismount.

2.  Speed Scroll

This is a must, no matter what character you have.  Even if you plan to use 
a horse a lot, you will end up doing quite a bit of running.  So this is 
always handy for every stage and ever character, and it should always be one 
of the first items you equip.

F) Methods


1) Circulation Method

This isnít so much a method as it is a theory.  When you are getting KOís, 
and you get an Attack x2, you can kill enemies twice as fast.  Since you can 
kill them twice as fast, you can, theoretically, kill twice as many.  Killing
twice as many increases chances for another Attack x2.  It is all one big 
circle.  Iíve had KO killing sessions when I had Attack x2 for quite a bit of 
time.  With Luck plus it makes it much easier to do.  But doing this endless 
circle can really help speed up killing.

2) Saving Method

This is pretty easy to comprehend.  When you first starting KOs, save the 
game and quit.  Reload.  Get KOís for a minute and check how many you got.  
If it is below what you need or were expecting, soft reset and load it again.
Doing this multiple times you can squeeze the most for your minutes.  And 
not to mention if something goes wrong, or KOs are slowed down, you can 
reload and try again.  Once you have good results, save for that minute, then
do it again for the next minute.  Doing this can save maybe minutes on you CT,
 but it is a lot of work.  I suggest on die hard scorers use it.

3) Gate Panning Method

This is all thanks to my friend Spike.  He found this method and taught it to 
me.  I will be honest that it doesnít work as well for me, as I get KOs 
differently.  But, he uses the gameís mechanics to speed up the gates.  If you
run in front of the gate, then quickly turn away from it (using the L1 button 
for a quick face), you get the gate out of view.  Without the gate in view, 
the game is less modest about putting more soldiers out, so that when you 
turn back around (using L1 again), there will be more soldiers coming (most 
of the time).  It doesnít require any movement other than facing, and possibly
moving back when soldiers come.  This should be repeated, and the general 
speed of the gates is much faster.  The only negative side is being too close 
to the gate captain and the time it takes to run back and forth, it doesnít 
work as well for me as it does him.  Give it a few shots for yourself and see 
if youíd like to use it or not.

4) Hammerheadís Attack x2 Method

This method has been found by me, and it is undoubtedly the most simple and 
best method on DW3.  However, this does require DW3: XL.

Equip the Scroll of Accuracy.  Start the stage.  When you get knocked down, 
this item gives you attack x2, but defense lowered for a short time.  But, 
this time, when you get knocked down, as soon as you get up, here and tone of
getting Attack x2, and seeing it appear over your characterís head, quit and 
save.  Reload the game.  You will now have Attack x2 for the remainder of the
battle, with the only negative side effect of lowered defense.  This helps out
TREMENDOUSLY in all aspects of scores.  Iíve been able to beat my old record
times with no sweat.  This also brings a lot of other possibilities.  Getting
KOís is much faster, and even using the trick when playing normally is good.
But, when you do this, the Attack x2 bar will not be there.  But attack a few 
enemies and you can easily tell you still have the effects as it is permanent.
I discovered this a while back just experimenting for such a thing.


Section IV: The Battles

So you have gotten the stage you want to do.  Now you just have to put it all
together.  I will use this whole section example as my run through Hu Lao Gate
 on Hard using Sun Quan.  

A) Preparation

First of all, I make sure that the setting is on Hard.  This is one of the 
first things you do to prepare.  Select your stage.  Selecting the right side 
on a stage is very important.  You always want the side that you can get the 
most points with.  I did some researching before, and I discovered that doing 
the Allied side is much better.  Researching is very important, and I suggest 
you do it every time before playing a stage.  I select that, and select Sun 
Quan.  Now comes the preparation stage.

1.  Equip

~Weapons~

Select the weapons that are killing machines.  Get a weapon with the most 
attack and reach, and less defense.  The game has mechanics that uses your 
stats for enemies also.  So if you have more defense, they will too.  Because 
of this, you want less defense and more attack to do more killing (unless 
playing a harder level, then you may want defense).  Also, a weapon with a 
good crowd clearing element like Death and Lightning are good.  But if you 
only have DW3, you are really only restricted to your 4th weapon.  It is 
really advised to use your best weapon, in which in almost every case will 
be 4th and 5th weapons.

~Items~

Tiger Amulet and the Wind Scroll are absolutely necessary.  This enables 
faster killing in all aspects.  If you are playing DW3: XL, put on the 
Scroll of Accuracy and do my method.  Other items you may want to consider 
are Luck plus (more attack x2s, and health.  It is much more useful on DW3 
and DW3: XL when you can have unlimited attack x2), Red Hare (for mobility), 
Speed Scroll (for mobility on foot), Nanman Armor (for harder levels with 
many archers) and an Elixer (for faster musou charge).  Assess the situation
and choose the items that suit best.

~Bodyguards~

Be sure you turn them on Defense (in DW3) or Shield (in DW3: XL) to keep them
from interfering.  Give them whatever weapon you want.  I particularly like 
Pikes and Spears, but that is just me.  It really doesnít matter.  If in 
DW3: XL, give them the BG Healing Scroll and a weapon with good defense.  
Be sure to pick all 8, unless you think it is unnecessary; it is for you to 
judge.  Also be sure to select their orders before hand so they donít become 
a nuisance if they are on a different order and you donít have to take the 
time to change it.

2.  Officer Information

~Planning Paths~

Possibly the most important part of preparation.  Look at the map and make a 
projected path to which you can get KOs the fastest, kill WOs the fastest, 
and be sure not to spend any time back tracking.  Be sure to look at generals
and their officers.  Knowing where officers are is good, as you can put them 
in your projected path.

I see that Hua Xiong will be the first general I confront, who is on the 
opposite side of the gate that the Wu officers start by.  (On a stage like 
this, officers have designated starting points.  All Wu officers will start 
the same place, Shu officers will all start a different place, and same with 
Wei officers) I also happen to know that his two officers are right in front 
of the gate, and upon killing them the gate will open.  I know all of this 
due to a lot of experience, but in most peopleís cases, researching will 
discover all this.  I then continue to make out my entire plan in steps, being
 sure to note all usual changes in a battle.

1.  Kill Hua Xiongís officers.
2.  Pass through the gate, kill Hua Xiong, then go up the gate.
3.  Pass the general up by the gate, then continue past him and kill his 
officer, then back track and kill the general.  (Usually back tracking is a 
big time waster, but Wuís side there really is no faster choice).
4.  Go back to the gate, and jump off for quick clearance.  Then head past 
Xu Rong and go through the large gate and clear the enemy gate.  Then find 
Xu Rong's officer. 
5. Kill the officer, then head out of the area and kill Xu Rong.
6.  After killing Xu Rong take out the near by gate and prepare to fight Lu 
Buís army.

Right about this time Lu Bu would have killed Yuan Shu and he is coming full 
force up towards you.  He has a large army, and he has gates.  This is what I
do personally...

7.  Kill Gao Shun and Zhang Liao, and at the same time killing most of Lu Buís
army managing to dodge him for the moment.  Also, while doing that, seal the 
gate that is on the east part of the stage.
8.  Leave Lu Bu, and go all the way down to the southern most gates on the way
to Hu Lao Gate.  This gate is Lu Buís and since you killed most of his army,
it will be pouring men out like crazy.  Best of all, your allies are held up 
by Lu Bu.  At this time, so enemies should have been coming out already, so 
just slaughter a path down until you get close to the gate.  You can stay 
relatively far away from it and get KOs quickly.
9.  Get 1,100+ Kos.

I know what you are thinking, why not just get the rest?  Well, one problem.
Lu Bu will eventually die when going up against 8 morale armies.  So, you 
will have to go kill him first.

10.  Head for and kill Lu Bu and take his horse.  Then head towards the 
northwest portion of the map.
11.  At exactly 15 minutes into the stage, in which should be near, Guo Si 
and Li Jue come with large armies.  Stand in their path and kill their entire
army along with the generals.  This will get you a good amount of Kos to add 
to your 1,000.  Clear the gate before they arrive, too.

Even if 15 minutes isnít close (though it should be) it is more time 
efficient to go ahead and wait rather than come back later.  Also, if you
leave early enough, you can kill the gate captain in the far north, then
go ahead and head south a little ways.  You can spend that extra time and
hurry up and get him out of the way.  This way, when their armies come, 
you won't have to go all the way up and kill the gate captain too.

12.  Hopefully having a horse of some type, (Lu Buís, preferably) go kill Li
Meng, Dong Zhuoís first officer you encounter.
13.  Proceed through the arrow trap and wipe out all enemies in front of Hu 
Lao Gate.  This allows for the gate to be open... otherwise, if enemies are 
still alive, the gate wonít open.
14.  Proceed through the gate, kill Diao Chan, then double back and kill Li 
Ru after his ambush.
15.  Enter back inside Hu Lao Gate, and kill men if you havenít gotten 1415+ 
Koís yet.  Otherwise, kill all three gate right away.
16.  Lastly, take out Dong Zhuo.

This plan is the absolute best for a Wu officer at Hu Lao Gate.  But it took 
me a long time to find it... and with it, I was able to get some of the best 
scores ever on a DW3 stage.  It goes to show that planning is the best step 
of preparation.  After a while, you can come up with plans of your own, but 
the first one is hardly ever the best one.

~Interferences~

Also be sure to look at other officer information such as allies to see which
ones may be nuisances and plan ahead for such things.

3.  Conditions

~Conditions~

These are usually all the same... but be sure to find out if your allied 
Commander is at any time in any trouble in the stage normally, if so, you 
must include this in your plan.

B) Memory Card Usage

The abuse of memory cards is only for those who are extremely worried about 
their ability to win, and for those who arenít so lazy.  It involves frequent 
saving, probably ever minute or so.  If nothing goes exactly right, you can 
reload and fix everything.  This makes things so much easier, but, I am very 
impatient so I take my chances and never bother to save (which I usually 
regret) in rough situations.  It is also good when you are killing for max 
KOs.  If you donít think you killed fast enough the minute, reload it and 
keep doing until you do exceptionally well.  

Memory card abuse, though, is very time consuming.  However, it does usually 
mean a nice change in score for your favor.  Use it accordingly.  DW3 is 
good because you can just quit and save anytime you need.

C) Optional Recording

This is like Memory card usage and abuse, itís not for the lazy.  In fact, it
never crossed my mind.  It is actually the idea of Javelina, who wrote the 
DW4 High Scoring guide.  You record everything as it happens, like when you
hit every 50 Kos, what time it is, and where you are.  This is very helpful 
if you are accused of cheating, you have very accurate recording to back 
yourself up.  It is also good for personal studying on how things go.  If 
you wish to do this, just grab a notebook and a pen.  You can also just look 
things up in the history section of the pause menu for your exact location 
and time of each event, but be forewarned that it doesnít keep EVERY record, 
over time it will erase the first ones as they are outdated.

D) Hunting Down Generals

You made a nice preparation plan.  You go through it, and... the officer or 
general is not where you planned for them to be.  This is a common problem.  
There is no real way to solve this, you just have to go with the flow.  You 
can see generalsí location, but not their officers.  Usually, officers take 
the same path, though.  So if you know a lot about the stage, you might could
find the officers.  Like at the Yellow Turban Rebellion, Zhang Jiaoís officer
goes running all around, but if you play it enough, you can always tell he is
usually in the same positions at the same times.  Knowledge is the key to 
hunting down officers.  You may also want to check spots were battles are 
being fought, if you canít find them.  Chances are, an officer may be there.

E) Battle Example

I will now go with the flow of my plan.  I will record under each step whether
 there were problems or not.

Weapon: Sun Quanís 4th (Nothing special)
Items: Tiger Amulet, Speed Scroll, Scroll of Accuracy (for Attack x2 trick), 
Elixir, and Wind Scroll.
Bodyguards: Armed with pikes and the BG Healing Scroll, and their orders are 
set on Guard.								
1.  Kill Hua Xiongís officers.

Success, but I must wait a few moments while the events say that both 
officers have been defeated, only then will the gates open.

2.  Pass through the gate, kill Hua Xiong, then go up the gate.

Success.

3.  Pass the general up by the gate, then continue past him and kill his 
officer, then back track and kill the general.

Success.  Saved game.  Activated Attack x2 trick also.

4.  Go back to the gate, and jump off for quick clearance.  Then head past 
Xu Rong and go through the large gate and clear the enemy gate.  Then find 
Xu Rong's officer. 

Failure first time, success second.  I saved here because there are chances 
that Liu Beiís army will kill either the gate captain or officer before you 
get there, I know this from experience.  So I saved just in case, and as I 
predicted, it did.  The next time they both managed to stay alive.

5. Kill the officer, then head out of the area and kill Xu Rong.

Success.

6.  After killing Xu Rong take out the near by gate and prepare to fight Lu 
Buís army.

Success.

7.  Kill Gao Shun and Zhang Liao, and at the same time killing most of Lu 
Buís army managing to dodge him for the moment.  Also, while doing that, 
seal the gate that is on the east part of the stage.

Success.  But, I encountered Lu Bu after slaughtering most of this army.  I 
seized the moment and stole his horse.  I didnít plan this out, but I just 
went with the flow.  With his horse, I got down much faster.

8.  Leave Lu Bu, and go all the way down to the southern most gates on the 
way to Hu Lao Gate.

Sucess.  

9.  Get 1,000+ Kos.

Success.  Got 1,100+.  Used my BG mechanics to keep them out of the way.  
Saved just in case.

10.  Head for and kill Lu Bu and take his horse.  Then head towards the 
northwest portion of the map.

Failure first time, Success second.  I was fighting Lu Bu the first time, 
but someone else got the death blow.  So I reloaded and the next time I 
killed him.

11.  At exactly 15 minutes into the stage, in which should be near, Guo Si 
and Li Jue come with large armies.  Stand in their path and kill their entire
army along with the generals.  Clear the gate before they arrive, too.

Success.  Got around 200 Kos.

12.  Hopefully having a horse of some type, (Lu Buís, preferably) go kill Li 
Meng, Dong Zhuoís first officer you encounter.

Success, but Li Meng was barely alive.

13.  Proceed through the arrow trap and wipe out all enemies in front of Hu 
Lao Gate.  This allows for the gate to be open... otherwise, if enemies are 
still alive, the gate wonít open.

Success.

14.  Proceed through the gate, kill Diao Chan, then double back and kill Li 
Ru after his ambush.

Success.

15.  Enter back inside Hu Lao Gate, and kill men if you havenít gotten 
1415+ Koís yet.  Otherwise, kill all three gate right away.

Success, I didnít have to kill any men at this point.

16.  Lastly, take out Dong Zhuo.

Success.

Score:
KOs: 1438------------------9999
WOs: 16--------------------4700
CT: 19:53:41---------------1640
Bonus: (8/8 BG, 8 Gates)---2800
Total: -------------------19,139 

Conclusion: There are a few trouble spots with this strategy, but even so, 
it is the best it just requires a bit of saving.  That is just how it is some
times.  It was very successful, and a very good score has come out of it.  
And that... is how to get the best damn scores anyone has ever seen for DW3.

Section V: Interference Specifics

A) Dealing with Archers

Any veteran of the DW series can easily tell the change in archers over the 
series.  In DW4 and DW5 they are nothing more than pushovers to kill in one 
hit.  In DW2 and DW3, however, they are vicious.  Not only do they have 
better accuracy and firing rate, but their arrows are much more powerful and
they have the health of a normal soldier, where as in DW4 and DW5 they have 
very little.  These archers can be common and some levels, and unlike the 
later two in the series, they can shoot through anything, even crowds.  They 
are nuisances to your health and slowing your advance; you must deal with 
these archers as quickly and skillfully as you can.

~Dodging~

Weíve all done it.  Weíve all tried different ways.  There is no one way to 
completely dodge archers.  The best method, is of course, zig-zagging your 
way into them.  But if you do that into them directly or in small zig-zags, 
you will be shot, and one shot is usually followed by many more since you are
stalled.

Angling is the technique where instead of running head on into them, you run 
diagonally to their side.  This is probably the best method, as they can 
rarely shoot you.  Then from the side you can attack them, but the problem 
with attacking on the side is getting shot by archers on the other side.  
You must be careful about it.

The last and slowest technique is jumping.  Occasionally jumping (since itís 
a bit to hard to jump as soon as they shoot) can be effective, but it is slow,
and landing leaves you open to being made into a pin cushion.  Jumping 
especially is worse if you are doing it head on into them.  Combine jumping 
with angling for a good result.  Otherwise... jumping is useless.

~Attacking~

Now that youíve gotten close to these bastards, take them out.  Dash attacks 
on lower difficulty is a life savior, usually you can take them all out.  
However, on later difficulties it only complicates things as you spread them 
out.  On later difficulties I suggest to start a chain combo and get as many 
in it as possible.  Then kill those who got away.  Doing a musou is much more
effective, though, for most characters.  Judge the situation and attack how 
you see fit.

B) Dealing with Events

Events are sometimes fun to watch, but in DW3 they are usually much more 
annoying, and time consuming.  Before doing a stage, I suggest turning off 
events in the options.  Why?  Well they can be very annoying.  For one, they 
interrupt you and take up time.  Then, for the last second or so before the 
event the attacks from you do no damage at all.  This is a big problem for me 
personally, as it always happens before my last attack.  I hit them all, and 
spread them everywhere, but they took no damage.  Lastly, after the event you
have to get everything back in control and continue.  It is better to cut them
off.

C) Playing on Hard and Very Hard difficulties

~Hard~

Hard difficulty is the highest difficulty on DW3.  It isnít any walk in the 
park, especially on harder levels.  If you arenít used to it, I suggest 
playing on this difficulty on Wu Zhang Plains and He Fei castle a lot to get 
a feel.  Enemies are all stronger, and your allies are more pathetic.  You 
may get in tough situations if enemies make it to your commander.  Also watch
out for archers, as they are even bigger problems.  Generals also are 
time-consuming.  If you have true musou or a weapon with a fire element, good
for you.  Use that to burn them up and quickly expend their health.  Beyond 
the bump up in the enemy, it isnít all that hard.  It just takes getting used 
to, as you canít play as carelessly as you do in normal.

~Very Hard~

In all of the series, DW3: XLís Very Hard is the hardest difficulty.  This is
a big step up from Hard.  Enemies seem like generals, and generals seem like 
commanders.  A group of archers is no longer a nuisance, but death standing 
before you.  Five arrows can kill you if you do not have any good bow armor 
even with a maxed character.  Items are very rare, and your allies will be 
wiped out in matters of minutes.  The main goal always to me is survival.  
You will rarely end up playing for scores in Very Hard, but if you do, I 
suggest to stay back and fight with your allies.  This is not the mode to go
out by yourself, because you WILL get killed, take it from me.  You have to 
take on the enemy in moderation, getting surrounded can mean death.  The 
generals are also huge problems.  I really suggest fighting no more than one 
at a time if possible.  Fire and death are your best friends in this mode.  
All the enemies have tons of health and defense.  Fire burns through them 
quickly, while death kills all peons instantly and damages generals 
severely.  Having neither of these makes things much more difficult.

Items you should equip are much different then the other difficulties.  
You seem to find yourself equiping items you once thought were useless 
(Bow Armor, Survival guide, Luck Orb).  I should orient you to the items 
that are necessary and helpful, that you may over look at first.  Luck 
plus is very important.  Normally you see no health, axes, armors, or 
anything.  But with a good one of these, these once again appear regularly, 
which is a savior.  Health is a big problem.  I killed 200 enemies.  I only 
got health from one of those that was not a guard captain.  Attack x2s and 
Defense x2s are now much more important.  Defenses can very well save your 
life, and attacks can help so that you can seemingly actually kill for a 
change.  Survival guide and the Defender are also great.  They work in red 
health, which is the same as your true musou.  Going in red health is not 
recommended, as it is risk taking, but sometimes you just have to.  They can 
really be helpful.  Lastly is something that is ESSENTIAL to very hard, Bow 
Armor.  Without this, youíll be killed, simple as that.  You will soon find 
out how serious I am if you havenít played this difficulty much.

Survival is always your top priority, and take things on one at a time.  
Fighting a general when he still has troops around can be dangerous as well.
Fight one or the other.  Very slowly, but surely you will start to get 
somewhere.  The archers are always a problem, deal with them as soon as you 
see a stray arrow.  Eventually you will come to the commander (if you arenít 
killed) and I think its all downhill from there.  Commanders arenít that much 
more hard, and you have the other army surrounded rather than yourself.  

It isnít necessary to play like this on all levels on Very Hard, but most of 
them it is.  Judge the situation and act accordingly.  But the most important 
thing about very hard is NEVER underestimate it. 

Section VI: Conclusion

Thanks To:

Spike- One of my best friends, and he is really the person who got me into 
Dynasty Warriors.  That then led to my giant interest in Three Kingdoms 
period, which has changed me as a person for the better and given me something
to do over the years.  I also wouldnít be as good if we didnít always 
compete.  Also thanks to him for his gate-panning method.

Zhang Liaoís Wrath- For making BFC 4.  That led to me and Solid into 
creating COK.

Solid- For helping me get COK going, which is now on itís 8th tournament.

Javelina- For being another god for a DW game (DW4) and making his DW4 High
scoring guide which I felt the duty to make a DW3 one, as we are considered 
the best for our respective games.  Also for letting me use some of the 
formats for his guide.

Jason and James- For being great brothers and helping me throughout my Three
Kingdom interest, and life in general.

Clash of Kingdoms Crew- For having some competition and having something to 
do.

SOE, Javelina, Upright, TLL, MoP, Frost, Faust, James, Kyuu, Raiden- For 
running many of the COK tournaments, carrying on itís legacy and my interest.

Dark- For being a great ďrivalĒ in DW3.

Dynasty Warrior 3 Gamefaqs Board- For having someone else to talk with about
this great game.

Gamefaqs- For having a great site and community, and for hosting my FAQ.

KOEI- For making this and countless other great Three Kingdomís games, that 
really inspired me and helped me throughout my Three Kingdomís interest.


That is all.  For Now...

This guide is copyright Travis Spencer 2006: Please do not reproduce it 
except for your own personal and private use without my permission. Feel 
free to email me at Hammerhead3229@aol.com if you have corrections or 
questions.