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    FAQ/Walkthrough by Packing Heat

    Version: Final | Updated: 07/14/04 | Search Guide | Bookmark Guide

    
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                    DRIV3R
                 PlayStation 2
    
    
    
    Author ~ Packing Heat
    
    This guide is to only appear on www.gamefaqs.com, www.gamespot.com,
    www.ign.com and www.neoseeker.com. If you're reading this on a different 
    site, please email me the URL of that site and the date so I can check it 
    out. The most recent version will likely be on GameFAQs in the DRIV3R 
    section.
    
    This guide is categorically NOT to be used on www.cheatcc.com, although 
    they're still using it without permission, even though it's an early 
    version that they'll never update.
    
    Email is now at the bottom of the guide.
    
    UPDATES: 
    12/7: Istanbul complete. Maps added. Guide finished.
    5/7: Most of Istanbul done, slow update as I got bored of the game. Secret 
         cars for Istanbul added. Cheats added. Car list added.
    28/6: Minor update, gun names corrected, first Istanbul mission done.
    28/6: Several missions re-worked with alternative, simpler of completing them:
            - Dodge Island (Miami)
            - Rooftops (Miami)
            - Gator's Yatch (Miami)
            - Hunted (Nice)
            - Callita in Trouble (Nice)
          Names of guns added
          Secret cars added for Miami & Nice
    26/6: All missions for Miami and Nice are complete. Xbox controls added.
    24/6: All missions for Miami complete, shooting, driving sections etc.
    
    WANTED : Any alternate ways (simpler) of completing any missions 
    
    NEXT UPDATE:
    When I can be bothered finishing the game off ;), or if somebody 
    contributes something noteworthy before then. Stay tuned.
    
     .:: CONTENTS ::.
    
    Use your browser's Find tool (CTRL + F, or View > Find) to search 
    the number/letter string in bracketsnext to the area you want to jump to. 
    e.g. run Find, then to go to Shooting, search for "SHO1"
    
    - Controls (CON1) 
               
    - using the map (MAP1)
                          
    - cornering (COR1)
    
    - losing the tail (TAI1)
    
    - official car list (CAR1)
    
    - shooting (SHO1)
    
    - gun names (GUN1)
    
    - secret vehicles (VEH1)
    
    - Tommi Vercimelli's (TOM1)
    
    - Miami missions
    -- Police HQ (MIA1)
    -- Lead on Baccus (MIA2)
    -- The Siege (MIA3)
    -- Rooftops (MIA4)
    -- Impress Lomaz (MIA5)
    -- Gator's Yatch (MIA6)
    -- Trapped (MIA7)
    -- Dodge Island (MIA8)
    -- Retribution (MIA9)
    
    - Nice missions
    -- Welcome to Nice (NIC1)
    -- Smash and Run (NIC2)
    -- 18 Wheeler (NIC3)
    -- Hijack (NIC4)
    -- Arms Deal (NIC5)
    -- Boobytrap (NIC6)
    -- Calita in Trouble (NIC7)
    -- Rescue Dubois (NIC8)
    -- Hunted (NIC9)
    
    - Istanbul missions
    -- Surveillance (IST1)
    -- Tanner Escapes (IST2)
    -- Another Lead (IST3)
    -- Alleyway (IST4)
    -- The Chase (IST5)
    -- Bomb Truck (IST6)
    -- Chase the Train (IST7)
    
    - cheat codes (CHE1)
    
    - contributor recognition (CON1)
    
    - email (EMA1)
    
    - copyright (COP1)
    
     .:: CONTROLS (CON1) ::.
    
    PLAYSTATION 2
    Driving Controls
    
    Steering................... LEFT / RIGHT on left analog stick or d-pad
    Accellerating.............. X button, or UP on the right analog stick
    Braking....................  button, or DOWN on the right analog stick
    Reversing..................  button, or DOWN on the right analog stick
    Handbrake.................. Triangle button
    Burnout.................... O button
    Enter / Exit vehicle....... L1 button
    Horn / Fire weapon......... R1 button (fire weapon where applicable)
    Look left.................. L2 button
    Look right................. R2 button
    Thrill camera.............. L1 button + R1 button
    Rear view.................. L2 button + R2 button
    Large map / Pause.......... START button
    Change view................ SELECT button
    
    On-foot controls
    
    Walk....................... left analog stick / d-pad
    Look / Aim / Turn.......... right analog stick
    Jump....................... X button
    Change weapon..............  button
    Reload weapon.............. O button
    Take out / put away gun ... Triangle button
    Enter/Exit car / Action.... L1 button
    Fire weapon................ R1 button
    Crouch / Roll.............. L2 button
    Change view................ SELECT button
    Large map / Pause.......... START button
    
    
    XBOX (Thanks to MONKEY 101 for these, Shof515 for a correction)
    Driving controls
    
    Steering................... LEFT / RIGHT on left analog stick
    Accellerating.............. right trigger button
    Braking.................... left trigger button
    Reversing..................  button, or DOWN on the right analog stick
    Handbrake.................. A button
    Burnout.................... B button
    Enter / Exit vehicle....... X button
    Horn ...................... Push-in the right analog stick
    Fire from boat/car ........ Y button
    Look left.................. LEFT on the right analog stick
    Look right................. RIGHT on the right analog stick
    Thrill camera.............. black button
    Rear view.................. L2 button + R2 button
    Large map / Pause.......... START button
    Change view................ SELECT button
    
    On-foot controls
    
    Walk....................... left analog stick
    Look / Aim / Turn.......... right analog stick
    Jump....................... A button
    Change weapon.............. Y button
    Take out / put away gun ... Black button
    Reload weapon.............. B button
    Enter/Exit car / Action.... X button
    Fire weapon................ Right trigger
    Crouch / Roll.............. Left trigger
    Change view................ BACK button
    Large map / Pause.......... START button
    
    
    .:: USING THE MAP (MAP1) ::.
    
    The map shows a simplified layout of the road system in black. The red 
    lines on the map are the L-Train, which you can't drive on. The red 
    circle is your home. A small white dot represents Tanner (you). The 
    green dot is your target. A cone-shape 'search-light' eminates from 
    the target, directly to your point on the map. This shows which 
    direction the target is from where you are... useful if a fleeing car 
    goes just out of sight. 
    
    Press the START button to bring up the large, full-screen map. Here you 
    can plan a route to your destination. This is most useful when the 
    target is on a different island, and you'll need to find a route to a 
    bridge.
    
    Occasionally on the map will appear a small white triangle. This is a 
    police car. The triangle shows the cop's field of vision. Don't be 
    fooled into thinking he can only see where that white triangle covers... 
    the arm of the law is indeed long, as is his sight. If you barrel-roll 
    past him at 80mph, he'll be all over you, so slow down and mingle with 
    the traffic until he's past. If your Felony meter is even partially 
    filled, he'll be on your case. You've broken the law, no excuses. Now is 
    the time to run. When the police are chasing you, the map will flash red 
    and blue, and any police unit shown on the map will be displayed by a 
    larger white triangle.
    
    
    .:: CORNERING (COR1) ::.
    
    The simplest way to corner at high speeds is to release the accellerator, 
    hold left or right depending on which direction you're aiming for, tap 
    the brake once, then get back on the accellerator. The back end of the 
    car will swing out. Be sure to come off the steering just after you get 
    back on the accellerator, or you'll need to steer in the opposite 
    direction to counter an oversteer.
    
    Try to take the corner as wide as possible. Remember that there are lots 
    of lampposts, poles, trees, parked cars etc. hampering the turn.
    
    
    .:: LOSING THE TAIL (TAI1) ::.
    
    Sometimes during a mission, you'll be told to "Lose the tail". Any 
    pursuing enemy vehicle or police vehicle will need to be either outrun 
    or incapacitated before you can complete your objective. Here's a few 
    helpful tips for cooling the heat:
    
     - 180.... speed towards some traffic with the pursuing car 
       close behind, get just past the traffic vehicle, then hit triangle to 
       handbrake and turn left / right to swing the car 180 degrees. Quickly 
       jump on the burnout button (circle) and peel away from the pursuier. 
       Hopefully, the pursuing car will smash into the stationary vehicle 
       you've just created
    
     - chicken.... drive straight at an oncoming vehicle, swerving out of the 
       way at the last possible second. The traffic car, which should hopefully 
       go the opposite way to you, will, with any lucky, swerve straight into 
       the pursuing vehicle.
    
     - weaving.... works well on highways with lampposts / streetlights in the 
       central grassy area. Weave through the lampposts/streetlights, narrowly 
       avoiding them by inches. If you're subtle enough about it, you can cause 
       the pursuing car to ram straight into the pole... works best when the 
       pursuier is right on your bumper.
    
     - boxing.... lead the pursuing car into a confined area (behind a 
       building perhaps). Now drive off. The AI may make it out, but it will 
       probably start bouncing off walls while you make your getaway.
    
     - cutting corners.... on many corners are lampposts, trees, traffic signals 
       etc. Instead of driving on the road around said corners, veer onto the 
       sidewalk and aim to go straight between small gaps created by these 
       poles/trees whatever. The pursuing AI car will hopefully smash right into
       them.
    
     - broadsiding.... when a cop-car is heading straight at you, it will play 
       chicken, but will swerve out of the way at the last second. If you judge 
       which way it's going to turn, steer into it, catching it on the wing or 
       side of the car. This is usually enough to send the car flipping over, or 
       at the very least spinning it out of control.
    
    
    
    .:: OFFICIAL CAR LIST (CAR1) ::.
    (contributed by Shof515, original source: http://tinyurl.com/2xpkx)
    
    Miami-
    1. '69 Bruiser-coupe
    2. Antilli V09s-motorcycle
    3. Cigarette 38 Top Gun-boat
    4. Dart Retaliator-coupe
    5. El Toro GT500-coupe
    6. V-8-coupe
    7. Patriarch Tycoon-sedan
    8. Flamingo Taxi-sedan
    9. Grande Spedizione 76-coupe
    10. Adams Liberty-coupe
    11. 80 Redline V-8-coupe
    12. Scout Chaser-classic SUV
    13. Hunter 313 T-coupe
    14. G750 Pickup-truck
    15. Scout Cargo Van-van
    16. Packer Transport-dump truck
    17. Miami Bus-bus
    18. Sobe Packer Truck
    19. Go-Kart-secret vehicle
    20. Velocity Turbo-secret vehicle
    21. TT Cuatro SuperPower-secret vehicle
    22. Farley FLH Whole Hog-motorcycle
    23. Surf Craft-boat
    24. Sea-King Cormorant-boat
    25. Packer Big Daddy-18-Wheeler
    26. Flatbed Trailer
    27. Police Prowler-police sedan
    28. Monorail
    
    Nice-
    29. Vitesse Moyenne 72X-sedan
    30. Le Compact XS-sedan
    31. Packer Big Daddy-18-wheeler
    32. Cargo Trailer
    33. Cigarette 42 Tiger-boat
    34. Benissimo 74Turbo-coupe
    35. Dagger Type-T-convertible coupe
    36. Le Compact Rapporter-SUV
    37. Prontezzo Freddo-coupe
    38. Prontezzo Brezza-convertible coupe
    39. Conquest Motors Dominance-coupe
    40. Le Compact Taxicab-sedan
    41. LTS V-8-coupe
    42. Vitesse Moyenne 94LE-sedan
    43. Le Chariot Klein-classic SUV
    44. Le Chariot Transport 6-truck
    45. Le Chariot Cinq-SUV
    46. LastWagon Kasten-wagon
    47. Dolva 8M8-cargo truck
    48. Le Autobus-bus
    49. Dolch Schub-secret vehicle
    50. Camper Van-secret vehicle
    51. Dagger Type-S-secret vehicle
    52. Moped-electric scooter
    53. Sun Runner-motorcycle
    54. Sea-King Cormorant-boat
    55. Sea-King Silverfish-boat
    56. Forklift
    57. Vitesse Moyenne 94 Police-police sedan
    
    Istanbul-
    58. Santun TTZ-coupe
    59. Sport Fisher-boat
    60. '54 Classic-coupe
    61. '54 Taxi-sedan
    62. '71 Pickup-truck
    63. Le Chariot A1-coupe
    64. '73 Classic-sedan
    65. Canyon Wagonaire-wagon
    66. Jager Roadster LS28- convertible coupe
    67. Otobus-bus
    68. Cargo Van-cargo van
    69. Packer Transport-flatbed truck
    70. Racer GT-secret vehicle
    71.Roadster-secret vehicle
    72. Speedster-secret vehicle
    73. Moped
    74. Beast-motorcycle
    75. St.Michael Mariner-boat
    76. Yeni Golata-boat
    77. Packer Big Daddy-18-wheeler
    78. flatbed trailer
    79. Le Chariot Douze Polis-police sedan
    80.Tram Lines
    81. Train
    From DriverMania on the Atari Forums
    
    
    
    .:: SHOOTING (SH1)::.
    
    For shooting, you have an alternative view - first-person-view. Enable this 
    by pressing SELECT. The controls are already set out like a FPS layout, 
    although they're not as responsive in Driv3r obviously.
    
    Using the crosshair, move Tanner's view onto a target with the right analog 
    stick. When the target is in your sights, the crosshair will turn from 
    white to red, for an enemy, and from white to blue for a friendly/cop. Start 
    shooting.
    
    Your shooting technique depends on the gun your carrying and the environment 
    you're in. It's no good running into a gunfight gung-ho, shooting everything 
    that moves, as you'll get shot to shreds. Here are some helpful techniques 
    to assist in deciding which to do:
    
     - strafing.... learn to strafe. This means walking sideways by pressing the 
       left analog stick to the left or right, without rotating your view. This 
       is one of the most useful techniques you can learn, and the simplest. 
       From behind a wall, you can strafe out into view, already facing the 
       enemy, gun him down, then strafe back into the safety of the wall.
    
     - cover shooting.... if you're stuck out in the open, you're leaving 
       yourself exposed and vulnerable. Get behind something. Anything. Be it a 
       wall, a cupboard, a dumpster, a vehicle... Tanner can duck down by 
       pressing L2, so if your cover is too short, get down. When you're in 
       cover, it's a great time to reload your weapon.
    
     - reloading.... reloading your weapon is essential. The ammo beneath your 
       weapon typically looks like this - 36/212 - meaning you have 36 rounds 
       (bullets) in the magazine (clip), and another 212 spare. If you run into 
       a gunfight with only 2 bullets in the clip, you'll have to stand there 
       reloading your gun whilst the enemies fill you full of holes. I 
       recommend you reload whenever you clear an area or enemies.
    
     - view around corners.... using the camera in third person view, you can 
       look around corners without actually running out into danger. Get Tanner 
       up against a corner. Now use the right analog stick to swing the camera 
       around until it shows you what's around that corner... if you can see an 
       enemy hiding just behind a wall, you can be ready for him.
    
     - pre-aiming.... this works with the viewing around corners technique I 
       told you about above. Pre-aiming means fixing your crosshair on where the 
       enemy will be when you strafe out from cover. For example, if you've opened 
       a door and there's an enemy in the room just itching to pump shotgun lead 
       into you, hide behind the wall just by the door. Now use the right analog 
       stick to fix your aim in the direction of said enemy, then strafe out and 
       he should be already fixed in your sights. Easy pickings.
    
     - headshots.... if you can pick somebody off with a headshot, you'll save 
       3-4 bullets. A headshot is an instant kill. Don't bother trying to line 
       your crosshair up with someone's head if they're unloading a gun at you, 
       in that case, just open fire.
    
    Choosing the right gun for the situation is crucial. If you're going to be 
    jumping around corners, busting through doors and dealing with a maximum of 
    2 enemies at once, then the SPAS-12 shotgun is perfect. The collateral 
    damage is huge, so just aim in the general direction of the badguy and 
    start shootin'. It's useless at anything more than a short distance though, 
    so use in confined quarters, and it only has 8 shots per clip.
    
    To take on groups of enemies, machine guns are unmatched. Don't just spray 
    it into the crowd though, you'll just waste your bullets. Use a slow 
    rotation of the aim to mow them all down. The machine guns have a high amount 
    of rounds per clip, but they quickly diminish.
    
    The pistols are great for anything else, especially long distance shooting.
    
    
    
    .:: Gun names (GUN1) ::.
    
    The first            : 5.56 mm M-16 assault rifle (standard army issue)
    
    The second       : M-79 grenade launcher
    
    The third           : (standard) issue pistol supposed to be a Sig Sauer 9 mm
                           Custom.
    
    The fourth         : 9 mm Baretta
    
    The fifth            : 9 mm Baretta (silenced)
    
    The sixth          : Heckler & Koch MP-5 Submachine gun (the barrel looks 
                         indeed as a silenced version)
    
    The seventh      : 12 gauge shot gun
    
    The eight          : 9 mm UZI Submachine gun (standard Israeli army issue)
    
    The ninth          : 9 mm MAC-11
    
    Thanks to Renzo Bos for the gun names and information
    
    
    
    
    .:: SECRET VEHICLES (VEH1) ::.
    
    MIAMI
    
    Ford GT40:
    The bridge heading toward Calita's hideout from your hideout stops by
    another island, with a single road that leads to what looks like a dead end.
    However at the end of this road is a garage. Walk up to the garage, and it
    will open revealing a shiny new Ford GT40! Or a car that's supposed to look
    like it, since licensed cars are not used in this game.
    Contributed by Franck Drake
    
    Go Kart:
    Heading southbound at Coral Gables, turn west when you reach the last
    intersection, which looks like a line going through a rectangular rotunda on
    your map. This road appears to lead to a parking lot, but there's a wide
    grassy path to its right. You'll see a tunnel to the left once you reach the
    end of the path, go down into the sewers, and go through the holes in the
    grating. You'll come to a large yard with a closed blue gate. There are two
    staircases leading to balconies that lead to doors, take the longer one up
    and you'll end up at a doorway.
    
    Be careful when you head in, Timmy's waiting for you. After you finish Timmy
    off, look around and you'll find the gate control, indicated by the glowing
    yellow beacon. Activate it with L1 and go out the way you came in. Go back
    to your car (or one of the parked cars) and race through the gate into
    another yard. As soon as you enter that yard turn LEFT through another
    opened blue gate and race toward the end...the go-kart track awaits.
    
    The kart's waiting in a pitstop, go ahead and take it for a spin. The game
    will even time you for your laps!
    Contributed by Franck Drake
    
    Shelby Cobra:
    Starting from the pier where you got into Lomax's car to trash Tico's (a
    reference to Dr1ver) with the river behind you, head right until you see a
    large red brick building. Drive around the building looking toward it, and
    you'll find the Cobra tucked away in an alley.
    Contributed by Franck Drake
    
    
    NICE
    Hippie Van:
    I took a ride down in Nice today, and headed to the square where you had to
    rescue Vauban. As you climb that hill to the square (with the bridge under
    construction to your left) look around and there should be a garage to the
    left side. Walk up to that garage and you'll find what definitely resembles
    a classic VW Bus decorated in its classic hippie anti-war colors, fitting
    since Nice is in France. Seeing as how it's a hippie van, it also runs like
    it's on crack. Just drive it and see
    Contributed by Franck Drake
    
    POPP (Pimped-Out Plymouth Prowler):
    Go the airport and head east along the runway. Looking to the left you'll
    see what looks like a firehouse with a large cylindrical tank beside it.
    Walk up to the left-most door and it'll open revealing this number.
    Contributed by Franck Drake
    
    Forklift:
    Head south along the coastal road that led to the docks in the 18-wheeler
    mission, but this time bypass the docks until you come to a narrow road that
    leads off into a grassy peninsula. Go down this road, looking right, until
    you see an extremely narrow staircase nestled into a large grey wall. Go
    slowly so you won't miss it. Walk up the staircase (too narrow for a car)
    and you'll a see a small garage to the right. The forklift's in the garage.
    
    A comment, the forklift isn't as much fun as I thought it'd be, as cars tend
    to slide off too easily when you lift them. Of course it's nice to lift a
    sedan and just leave it there, or blow it up with the M-79 to see what
    happens.
    Contributed by Franck Drake
    
    
    ISTANBUL
    Speedway car: (contributed by Rob Hayward)
    Look at the word "Istanbul" on the map and look to the
    left(as long as you dont read upside down). There are two bridges, next to
    the most westerly(asuming north is straiht up when "ISTANBUL" is up the
    right way) you should see a big light grey area.  Go into that large light
    gray area and locate a red shipping container with this car in it. (Follow
    the road, its near the end)
    
    Old Fashioned Car: (contributed by Rob Hayward)
    Find "Kenedy Road" on the map, follow west to the grey
    area, next to this is a green triangle(at the end of the train track, the
    red line on the map.) It is behind a shipping container inside the long
    building. (There is also a timmy in another building)
    
    Old Fashioned car 2: (contributed by Rob Hayward)
    Go to "Beyoglu West" start where the 'e' of West is
    over the big road, face southwest and drive, take the third left and then
    the first left, imediately after you turn onto this road there is a gap to
    your left, go through and it is in a garage.(after going through the wall
    there is a wall to your left, follow it to the gate, it does not open, and
    turn right, it is the garage on the end of the building to your left)
    
    
    
    .:: Tommi Vercimelli's (TOM1) ::.
    
    Here are some maps to help you find the 10 Tommi Vercimelli's hidden on eacy 
    city. I didn't make these maps, I don't know who did, they were emailed to me, 
    so I take no credit for them. The Secret Cars are also marked on them:
    (contributed by Porfirio Aires)
    
    Miami: 
    http://www.geocities.com/dearnhardtrulez/Miami.html?1088795381220
    
    Nice: 
    http://www.geocities.com/dearnhardtrulez/Nice.html?1088796323850
    
    Istanbul:
    http://www.geocities.com/dearnhardtrulez/Istanbul.html?1088796592380
    
    
    
    
    .:: MISSIONS ::.
    
    Miami
    
    Mission 1 - POLICE HQ (MIA1)
    Get to the Police Headquarters
    
    This is Tanner's home. Get to know it. On the kitchen table is a health pack, 
    upstairs there is another. Exit through the door ahead of you. Outside, just 
    to your right, is a garage with your ride. L1 to enter the vehicle. There is 
    no timer on this mission, so use your map to get to the target and play 
    around with the control system. This should also be a good opportunity 
    to swing your car around some nice 90degree turns. It's important to get 
    your cornering technique down now... you'll be chasing cars pretty soon, 
    and if you lose it on a corner, it's game over.
    
    When you get to your destination, you'll usually see a bouncing red arrow. 
    Enter the police HQ. The cop at the desk tells you "the firing range is 
    all yours". To the left is a doorway with a yellow gun sign. Take out 
    your shooter (R1 or Triangle) and walk in. The object here is to shoot 
    the bad-guy targets, and not hit the civilains. 
    
    Enter the firing range. A good technique for this is to just strafe left 
    and right and pick off the targets, aiming only slightly with the right 
    analog stick. The targets pop out at random points, so I can't tell you 
    exactly where they'll come from. Just assume that one will jump out from 
    behind a box, or from an alcove in the wall.
    
    Finished? You can retry if you want... it's not important. On to the next 
    mission...
    
    
    
    Mission 2 - Lead on Baccus (MIA2)
    Follow the cops to the siege
    
    Your first car chase. Quickly get in the police car ahead of you. If you 
    lose the cops you're following, you fail. Press R1 to put your sirens on, 
    hopefully the traffic will get out of your way. Remember what I said about 
    cornering? The chase will turn right shortly, then speed over the bridge. 
    Just follow them.
    
    This isn't really that tough, just designed to get you driving at high 
    speed with no mistakes. If you smash into a tree or something, quickly 
    adjust your direction, and get back on the gas. Should your bonnet be 
    sticking up, press SELECT to get an in-car view.
    
    Once you've arrived at the siege location, move onto the next mission.
    
    
    
    Mission 3 - The Siege (MIA3)
    Use the side entrance
    
    Move around to the left side of the building ahead of you. Baccus is holed 
    up inside with a hostage. Got your gun out? Excellent. You'll see some cops 
    in the road. They're looking at a gateway in the wall to your right. 2 guys 
    are gonna run out of there and start shooting at you. If you stand in the 
    middle of the road, not near the cops, you can pick them off with no 
    bullet-wounds. Shooting from a medium distance at a bad-guy will typically 
    take about 3 shots to kill him, 4 shots for a longer distance. Head to the 
    entrance by the big red arrow. Aiming diagonally through the gate, pick off 
    the guy behind the boxes. Don't go in... adjust your aim so you're facing 
    the wall, then strafe to the gate. When your crosshair is over the badguy 
    inside it'll turn red. Unload 4 rounds and he's dead.
    
    A cutscent takes place with Baccus running off in a car. You're already put 
    in a car. Drive forwards, and to the right and exit the way Baccus did, 
    only slower. The debry will cause you to crash. Try to stay on the road, 
    not the grass, or you'll slide around. Once out, turn left. Baccus is off 
    in the distance. He'll turn left and speed along the road.
    
    Don't attempt to ram him off the road, the chase will end naturally. To 
    catch up with him, drive in a straight line... he'll be weaving all over 
    the place, and you'll gain ground on him in no time. This really isn't 
    that difficult a chase due to Baccus' eratic driving. Keep a cool head, 
    make slight movements to avoid traffic and trees, corner carefully and 
    he's yours. Remember, all you have to do is keep up with him.
    
    As you're chasing him, quite a way down, be prepared for him to turn 
    left. There's a lot of trees around, so your cornering should be quite 
    naive here. A few more left & right turns later, he'll head to a 
    T-junction, where he will turn right. Keep pursuing until he crashes, 
    and a cut-scene kicks in.
    
    
    
    Mission 4 - Rooftops (MIA4)
    Get to the Gold Coast Hotel
    
    No rush, follow the map to the desination. This is your first night-time 
    mission. Also beware that this is the first time that police cars will 
    appear on patrol. You can spot them on your map marked with a small 
    white triangle. 
    
    Once you make it to the hotel, ditch the car and walk up the fire-escape 
    stairs. Enter the door, then run up the stairs to floor 2. There's a bad-guy 
    here who will start shootin' if he sees ya'. Finish him off with a shot to 
    the back of the head, then take his bullets. Enter the area, go down the 
    corridor to the right. The last door on the left will open. In the room are 
    2 enemies. They'll start shooting the moment you walk in, so be prepared. 
    It's not necessary to go in if you don't wish to, but kill these two and 
    you can take the automatic weapon from the bed in the room... on the 
    downside, you'll likely lose a lot of health, and it's fairly easy to 
    complete the mission with the weapons you already have. The choice is yours.
    
    None of the other doors open, so back out to the stairwell and ascend to 
    the top. Walk through the door into a small room. Past the next door is 
    the rooftop. Open it. Ahead are 3 enemies huddled together. From the 
    doorway, headshot one of them before they know of your presence. Kill 
    another one, then hunt down the one that run for cover. 
    
    Head down the stairs to the lower roof. An enemy will run from between the 
    cylinders on the right. Take him down quickly and get behind the cylinders on 
    the left. Onother enemy is shooting at you from the far end. When he's dead, 
    take care of the guy ontop of the far stairwell by moving back a little and 
    aiming over the cylinder with a nice headshot. Head up the stairs and take his 
    automatic weapon.
    
    There is a health pack just ahead of you by the corner of the small building. 
    With your new weapon, run around to the right and kill the enemy in the 
    distance. Don't run past the small building to your left. There's 3 enemies 
    around the corner. Use the corner-shooting technique detailed in the 
    'Shooting' area of this FAQ to pick them off... alternatively just strafe 
    out, spray your automatic gunfire, then strafe back into safety.
    
    There's another health pack by the door of the last small building. Collect 
    it, enter the door, get in the elevator. You'll be taken down to the garage. 
    The enemies here aren't aware of your presence yet, so use this opportunity 
    to headshot one of the bad guys standing in front of you. Kill the guy in 
    the control booth before leaving the safety of the elevator. Now pick off 
    the guy standing by the far elevator just to the left of the control booth. 
    Stand in the doorway of the elevator, turn left and headshot the gun in the 
    distance (on the far right of the garage). Turn left some more until you can 
    see the guy standing near the end wall. Gun him down from where you are. Only 
    2 left. Run out the elevator and gun down the guy near the back wall, then 
    get behind the pillars to the left. There's one more guy near the left wall 
    a little further down. Finish him off then head into the control booth. Pick 
    up the health pack and hit L1 to activate the switch, opening the garage 
    door. You should hear a 'ping' sound... 2 more enemies just arrived in an 
    elevator sited to the left of the control booth. Use your automatic weapon 
    on them. 
    
    Get in the car in the far corner (marked with a big red arrow, you can't miss 
    it). As the screen prompt says, don't wreck it. Drive it out the garage via 
    the door to the right of the control booth. Head left as soon as you get out. 
    An enemy vehicle will show up on your map as a red triangle. He's out to 
    wreck your car. Now is a good time to press START and check the large map, 
    and plan a route to the target... you don't want to go over the wrong bridge. 
    I suggest following the road, taking the first left, then left again, then 
    following that road until you need to turn right.
    
    To lose the guy chasing you, drive into the oncoming traffic, straight at 
    oncoming vehicles. Dodge them as late as possible, causing them to swerve 
    into the path of your pursuier. Also try weaving past lampposts, trees etc. 
    Basically, the more eratic your driving, the quicker you should lose him.
    Once you make it to the target, a cut-scene will kick in.
    
    ALTERNATIVE:
    When you get in the car, edge out the garage, then get out. It will tell 
    you to get back in. Ignore this. Go out and shoot the 2 guys in the chase 
    car.
    Contributed by sirsmilie)
    
    
    
    Mission 5 - Impress Lomaz (MIA5)
    Meet Lomaz Downtown
    
    Exit your home through the door to your left, go left to the front garden. 
    Turn right and run towards the moorings. Jump into one of the speedboats from 
    the dock... if you land in the water, go near one and hit L1 to get in. Go 
    to the target, it's halfway up a river on the other island, so use your map 
    to get there. Getting back onto dry land is a tricky affair... pull up right 
    next to the walkway, jump on the bonnet, then jump onto the ground.
    
    Approach the cars and 3 guys. Stick close to the guy in the cowboy hat, he's 
    Lomaz. He'll tell you the mission - wreck Tico's place.
    
    Get in the car and you'll notice the 1:30 timer ticking away. This mission 
    may take a few attempts to pull off in the time limit. The basic idea is to 
    follow the route, smashing into the marked target - oil drums, tanks, huts, 
    walls etc.
    
    Don't worry about the guys shooting at you, just concentrate on lining up the 
    targets with your bumper, especially the jumps, or those that require you to 
    drive through a small shed. Once you smash one target, a new one will appear 
    on the map marked with a green dot. The last target is on top of a small 
    building. There's a ramp set up to get up there, which you'll need a long 
    run-up to hit and get on the roof. If you blow it, you'll likely fail and be 
    placed back in the car at the start. Don't forget to use the burnout button 
    (circle) for quick accelleration after destroying one target... and take 
    it slow through the small huts, it's easy to hit the ceiling.
    
    Once you finish the course, Lomaz will instruct you to go and swap cars. A 
    new target is on your radar just behind where you are. You're off to the 
    Red River bar now. Locate it on your map, and park up outside.
    
    Are you there? Your objective is simple - shoot the bar up before the cops 
    arrive. First off, kill the barman. There's another guy in the room to the 
    left by the pool table with an automatic weapon. Get his ammo before he 
    dissolves. Another guy will pop up on the other side of the bar. Make sure 
    you shoot all the wine bottles etc behind the bar... the fruit machine... 
    the pinball table... the lights... the ceiling fans... the tables... the 
    pool table... the jukebox and all those little tables next to it... the 
    television in the corner... you should manage to fill the meter before 
    the time runs out without too much bother (using your automatic weapon).
    
    
    Mission 6 - Gator's Yatch (MIA6)
    Get the C4 from Stiltsville to use on Gator's yatch
    
    After a phonecall from Callita, run out your back garden to the powerboat 
    awaiting. You'll notice you have 2 targets on your map. The first one you 
    should head to is to the south, it's a large yatch. Callita's advice was 
    to steal a small boat from the yatch... easier said than done. Ditch the 
    powerboat before you get too close to the yatch, jump in the water and swim 
    to the back end of the yatch. Press L1 to climb the ladder onto the yatch. 
    Go up the stairs on the right... through the door... past the room with 
    the piano and through the next door. The dining room is next, pass through 
    and into a small room... then into a grey room with a switch marked with a 
    yellow box. Press L1 to activate the switch and a small speedboat will be 
    lowered into the water... with you inside it. Drive this speedboat to the 
    other target on your map - Stiltsville.
    
    ALTERNATIVE:
    In Gator's yatch when you need to get the boat from the yatch, don't enter 
    from the back, from the side on the right there is a long ladder taking
    you to the deck. When you reach the top there is an enemy with his back 
    turned, kill him. From there go towards the front of the yatch which will 
    take you straight to the boat dock room with ease
    Contributed by bashar1988
    
    
    Stiltsville is a group of small buildings suspended on stilts in the 
    water. It's heavily defended, which is why you need this boat to go in 
    undetected. Park your boat next to the walkway of the building marked 
    with the big red arrow, and jump onto the walkway. Make sure you don't 
    have your gun out, the guys on here think you're one of Gator's men and 
    will leave you alone. Run up the stairs, then in the small grey door at 
    the top of the stairs. Inside is a storeroom. Take the C4 marked with a 
    yellow square... and the healthpacks & gun on the floor. Through the next 
    door is another C4 charge on the bed, and one more on the table. Leave the 
    storeroom and get back in your speedboat.
    
    Drive back to the yatch. Do not ditch the boat this time, drive it right 
    up to the rear end of the yatch, then jump over onto the yatch. You'll 
    get shot at, so kill the guy as quick as you can, then run up the stairs 
    on the right. Hug the side of the next set of stairs and pick off the 
    guy on the far side. Then strafe out and kill the guy at the top of the 
    stairs. Facing the stairs, there is a door either side. Enter the one on 
    the right. Kill the 2 guys by the piano, take the healthpack. Proceed to 
    the next door, behind it is the dining room and 2 more enemies. Take the 
    healthpack next to the C4 target. Press L1 to place a C4 charge in the 
    yellow square.
    
    Run back to the stairs. Now run up them. Run around the far left and down 
    the side walkway of the boat to collect a healthpack, then do the same on 
    the far right side. Do not go up to the upper deck, there's nothing up 
    there. Enter the white door at the top of the stairs you just came up. 3 
    enemies inside. 2 you can pick off from outside, the last you will need 
    to run in and start shooting to your left. Healthpack on the table to the 
    right. Down the corridor, a guy will appear at the corner. In the second 
    door on the right are 2 more healthpacks. Enter the last door into the 
    Bridge. 2 enemies in there. Once they're dead, place the second C4 charge. 
    Run back out to the stairs and kill the guy waiting outside the door. 
    
    Go back down 1 set of stairs. Now enter the door on the left. It leads to 
    the engine room. There are 4 enemies here - don't forget the one hiding 
    in the shadows to your right. Take the healthpack from the left end. At 
    the other end there's an enemy hiding behind a cylinder on the right. 
    Kill him and place the final C4 charge.
    
    You now have 30 seconds to get the hell outta there. Run back up the 
    stairs, out the door (kill the guy in the way if you have to), down the 
    stairs and hop in your boat. Speed off as far as you can - if you get 
    caught in the blast, you're dead.
    
    
    INFO: (contributed by Rick Steele)
    I was having trouble on mission 6 and checked out your web page. I was going
    to Stiltsville first but then I saw that it was second on the list and
    finally got it completed. I did see something interesting by going to
    Stiltsville first though. Upon entering the room where the last 2 C4 packs
    are the girl is on her knees in front of the guy. He just stands there while
    being serviced by her. After shooting him she stays on the floor with her
    hand in front of her mouth and the other hand a few inches away from her
    mouth - and she's making sucking noises. I don't know if this info is
    appropriate for your web page but I thought I should share it with you.
    
    
    
    Mission 7 - Trapped (MIA7)
    Get us out!
    
    Okay, you're trapped in the car-park and decide to make your getaway 
    through the mall. Not much tactics in this one, just speed along, 
    following the Exit signs until you make it out onto the streets. Don't 
    smash the car up too much, the mission depends on your vehicle remaining 
    in one peice. There's a nice shortcut halfway through... just after the 2 
    cops standing in the way and you turn right into the large open area, 
    stay on the left and head for the white square in the distance. It's a 
    quick way to the large open area at the end.
    
    As you do burst out onto the street, 2 police cars will try to block you, 
    just ram straight through. Take a right turn. I've prepared a route which 
    should help you avoid the police:
    
     - after you take a right out of the garage, go to the end
     - turn left. Follow this beachfront road then take a left at the junction 
       where a small road bends onto the beach (looks like a J on the map)
     - take the next right
     - follow the road around the bend, then take the first right marked on the 
       map (not a backstreet)
     - drive forwards and up the sliproad, onto the freeway
     - stay on the right, and go down the next sliproad ahead of you
     - take a left at the bottom
     - follow this road under the overpass, then take a right
     - your destination is straight ahead of you
    
    Callita now orders you to ditch the car in the water. The police are 
    still looking for you, so here's the best route back, avoiding them:
    
     - turn left, drive along, take the first left.
     - follow this road to the very end, then turn right.
     - drive to the end of this road, where you will reach your destination
    
    See the ramp? Line yourself up with it, back up, burnout with circle and 
    speed towards the ramp. You can't bail out, you don't need to. As soon as 
    the car hits the water, mission complete.
    
    
    
    Mission 8 - Dodge Island (MIA8)
    Drive to the Gator's Warehouse
    
    When you get near the warehouse, the guards will raise the barriers. Go 
    through the gap in the fence on the right a little further down, weave 
    through the buildings, then drive through the shed thing. Walk up to the 
    arrow and a cutscene will trigger.
    
    After the cutscene, get in the car as quick as you can. Smash through the 
    window ahead of you. Don't get off the gas for one second. Speed forwards 
    and under the container that's being lowered. If you don't make it under, 
    get out and weave through the containers. Once past, you're trapped. 
    Jump out and start shooting. Make your way up the steps and into the 
    building. There's health inside. Don't miss the guy crouching either 
    behind the white generator on behind the corner.
    
    Drop off the ledge to the outside. Take cover behind this dumpster and aim 
    between the 2 trailers. An enemy will run and stand there, shoot him dead. 
    Strafe out and aim along the dumpster, shooting down the enemy that's 
    running straight towards you. If you need it, there's a healthpack in the 
    corner by the barrles, next to the staircase. The exit is at the other end, 
    to the right of the building you came from. 2 enemies are hiding around the 
    corner, one will run behind the yellow container. After them, another will 
    jump out from behind the dark green container on the right. Further down, 1 
    more is hiding behind the white container, and another around the corner by 
    the blue container. Wait here for another badguy to run out from behind the 
    dark green container on the right and gun him down. There's a healthpack 
    next to this guy.
    
    Ahead is a parked car with 2 enemies standing next to it. Take them down 
    from a distance then get in the car. Drive it along the path, under the 
    cranes. A van will try to hit you between the yellow containers, so stay 
    to the left and you'll miss it. Continue to the end where there's a large 
    clearing. Several cars & vans are here, and will try to play destruction 
    derby with you. Instead of speeding in, turn sharply left as soon as you 
    enter the clearing. Get out as quick as you can, then use the small ramp 
    on the right of the next set of yellow containers to avoid another 
    road-block attempt.
    
    Next go through the building. Ahead is a gap between red containers. A 
    van will try to block you, so slow down and wait for it, then take the 
    ramp on the right... sometimes the van appears on the ramp. As you weave 
    between the myriad of red crates, a large truck will appear ahead of you. 
    Stick to the far right and you should avoid a collision. Another truck 
    will block your path, so take a left along the red containers. Follow 
    this, then take a right when you see the van. Speed along, across the 
    road... if your car is wrecked at this point, kill the 2 enemies and take 
    their car. Go through the gap in the fence ahead of you. Take a right, 
    smashing through the chain-link fence if you have to. Follow the route 
    down the left side of the factory ahead of you. Smash through the gates 
    at the end. Keep to the left, until you are lead back on to the road 
    (drive through another fence), where you will turn left. 
    
    The drawbridge ahead of you is being raised. You can't make it over, no 
    matter how hard you try. Stop here (crash into the enemy shooting at 
    you on the left if you wish) and get out. There's a boat waiting in the 
    water below. Kill the guy at the toll booth, and the guy from the car 
    chasing you (if he's there) and proceed down the steps. Jump in the boat 
    at the bottom.
    
    Drive the boat over to the other island where the target is, grounding 
    it on the beach to get out. Enter the door and the mission is complete.
    
    ALTERNATIVE:
    Once your on the other side heading back you can ramp off one of the 
    slopes into the water close to a strip of road that has a beach on it. 
    Swimming to there it cuts out a lot of it.
    (Contributed by sirsmilie)
    
    This is after you go past the 2 cars at the barrier, then down the side 
    of the warehouses, hit the ramp into the water. It's a bit of a swim...
    
    
    
    Mission 9 - Retribution (MIA9)
    Chase Gator's car
    
    In this mission, you're driving, and Lomaz is shooting out the window, 
    Starsky & Hutch style. You control the shooting too, so use R1 to fire 
    and the steering to get the crosshair on Gator's car.
    
    If you lose Gator, you fail. Okay, first thing to do is to destroy the 
    escort car. Don't worry about your ammo, it's infinite, so keep 
    shootin'. You should be able to get pretty close at the start, so hop 
    on the gas. It's also pretty easy to destroy the escort car very 
    quickly, you just need to burst a few tires. Adjust your aim up and 
    down with the left analog stick. If not, just keep chasing and 
    shooting, keeping one eye on where Gator is heading. 
    
    Once the escort car is destroyed, a message will appear saying 'Chase 
    Gator's car'. You won't destory him, so just keep chasing until a 
    cut-scene triggers. You now have to keep Lomaz alive to succeed. He's 
    got a SPAS-12 shotgun, so he can take care of himself, although he
    won't actually do much at all.
    
    Move to the left and take down the 3 enemies outside. The first guy 
    in the shed has a SPAS-12 shotgun. Kill him then collect the shotgun. 
    There's 4 guys behind the crates, some machine-gun fire will 
    sort them out. Equip your shotgun from here on. Exit and turn right, 
    gunning down the enemy. Enter the door and gun down the enemy, collect 
    the healthpack. In the next room is 1 more enemy behind the desk. When 
    you have a shotgun, shooting from cover isn't really necessary, just 
    point and blast. There is more health in this room. The next room is 
    empty. Open the next door, turn left and shotgun the 2 enemies. You're 
    given an objective... "Take a speedboat and stop Gator".
    
    Quickly get in the waiting speedboat and chase after Gator's boat. 
    Don't bother shooting, you can't damage him. He'll stop at Stiltsville. 
    This part requires an amount of practice... and luck. Stop your boat a 
    little before you reach the stilthut. Release the controls with L1, take 
    out an automatic gun, and kill the enemy waiting by the red arrow. Move 
    the boat a little closer, but not right up the the stilthut. There's an 
    enemy on the top platform, above the base of the stairs, kill him. The 
    last enemy is on the right, towards the other side of the stilthut 
    platform. He's hard to see, so move the crosshair until it turns red, 
    and open fire. With these 3 dead, get closer and jump onto the 
    platform next to Gator's boat. Walk slowly up the stairs.
    
    Gently open the door and use the camera to peek around the corner. I 
    recommend the high-powered machine gun for this part. Take down the 
    guy just inside. Walk to the corner a little and another guy will run 
    out, straight into your bullets. Now look at the wall panel behind 
    where you shot the first guy just now... it'll break down if you shoot 
    it, revealing a hidden enemy in a secret room. Once he's dead, collect 
    the much-needed healthpack in there.
    
    Back in the main room, face the 'NO PARKING' written on the wall. 
    Strafe out to the left and start firing at the enemy who will jump out 
    from the far wall on the right. Walk down the corridor to the door on 
    the right. Open it and start firing straight away, mowing down the guy 
    inside. There's another healthpack here. Around the corner, the door 
    will swing open and you can see an enemy betrayed by his shadow cast 
    on the floor. Aiming from the corner, strafe left and catch him in 
    the spray of bullets. There's one more outside the door a little to the 
    left, holding a SPAS-12. Begin firing, then strafe right to kill him 
    dead.
    
    Gator is in a boat just below the wooden railing. Don't go out the 
    door or you'll be shot. Instead, press L2 to duck down. You should be 
    able to see his head, only just. Get it in your sights, and start 
    shooting. He'll pop down, then jump back up... keep shooting. If you 
    can see enough of him whilst standing to not get shot at, then by all 
    means, kill him that way, but either way, there's no reason to go 
    further than the doorway and expose yourself any more than you have 
    to.
    
    You will probably replay this level many times, learning the exact 
    position of the enemies. I played it through about 30 times, and this 
    is the best way through I have found.
    
    
    
    NICE
    
    Mission 10 - Get To Callita (NIC1)
    
    Callita calls instructing you to meet her. Time is of the escence, so 
    don't stand about looking around your funky new pad .Run down the stairs 
    and out the white front door ahead of you. Get in the car outside and 
    start making your way to the target. After about a minute, Callita 
    will ring your cellphone telling you "Change of plan. The locals are 
    hostile and there's too many of them. Get me out now!" Callita's 
    health is displayed by a meter on the screen.
    
    Once you get to your target (it's up a little narrow backroad) you'll 
    have to get out the car and run in shooting. Callita is by the red 
    arrow marker. There's about 4-5 enemies shooting at her which you'll 
    need to take down with an automatic weapon. There's a healthpack next to 
    Callita.
    
    Now you have to get Callita to Bad Hand's van. Run with her, but stay 
    ahead of her. At the end of the road, 2 enemies will appear. Turn left at 
    the end and a green car will screech to a halt ahead of you. There's only 
    1 guy in it, plus another guy walking towards you just to the left by the 
    coffee tables. Run ahead and be prepared for another 3 enemies at the 
    corner.
    
    Turn right, a dark car will drive past and stop by you. Gun down the driver 
    through the windows before he can get out. 2 more enemies are running 
    towards you. You should have collected an Uzi by this point. Take the next 
    left turn. 2 cars stop at the end. There should be 1-2 guys in each car.
    When they're dead, run across the square and you'll see the red arrow. There 
    are no more enemies in this section. You'll jump in Bad Hand's van, but this 
    time you're not driving, you're shooting.
    
    Use the right analog stick to aim. You're trying to wreck the chase cars, 
    causing them to crash. Aim at tyres, the engine, anything you can. Also try 
    to pick off the drivers. If they die, the car is sure to crash out. There are 
    several cars, and the basic strategy is to keep shooting until they either 
    crash, explode or the driver dies. You don't have infinite ammo, you're on 
    your own supply. Try cycling through your weapons... you'll find a nice new 
    toy in the form of a grenade launcher. Save this and use the automatic 
    weapons first. The chase cars will back off, then speed up and ram into 
    you. They seem to have Nitrous Oxide injected into their fuel, considering 
    the speed bursts. Don't let them do too much damage to Bad Hand's van or 
    you're dead. Shoot in controlled burst of fire when you have a clear shot. 
    Don't worry about them when they're far away, just shoot when they come up 
    close. Ride it out and eventually you'll reach the destination.
    
    
    
    Mission 11 - Smash and Run (NIC2)
    Steal the first car
    
    Motorbike! Okay, the objective is to get there before the truck, so make sure 
    you get on the freeway. The first target is in an underground carpark. To get 
    there, head straight down the road until you come to the freeway at the 
    bottom of the hill, shown as a thick black road on the map, then turn left 
    onto it. Speed along to near the end where there's an entrance to a carpark 
    on the right. Drive down there, steal the car and drive back out onto the 
    road. The truck should be almost near you by now. Drive the car into the back 
    end of the truck, hit L1 to get out, then steal another bike (just start 
    shooting in the direction of the bike, the driver will run away).
    
    Now off to your next target. Take the freeway all the way there. The truck is 
    going the same way. The car is in the garden on the left just before the 
    sidestreet marked on the map, inside a garage. Press L1 to open it. Drive out 
    the way you came in, turn right and right again. The truck should be right 
    next to you by now. Get in it. If there's no bikes around, a car will 
    suffice.
    
    There's one car left. Quickly nab a bike. The last car is in a car showroom, 
    shoot the windows to get in. Fortunately, the truck is going along a winding 
    mountain road. You should catch it on the top of the mountain with about a 
    half a mile to go.
    
    This mission will take a few attempts, but if you get closer each time, then 
    you're on the right track. It has to be flawless, which means no crashes, 
    no falling off the bike, no getting stuck on a tree.
    
    
    
    Mission 12 - 18-Wheeler (NIC3)
    First thing, get to the destination marked on the map. Don't drop off the 
    edge down to the water. Run along the road at the top following the fence 
    until there's a small unmarked road on the left. There's a gap in the 
    fence about halfway down on the left. Climb through and run down to the 
    wall, where you'll find a ladder. Ascend the ladder to the top of a small 
    building. Headshot a few of the guards until the siren sounds and more 
    guards will pour out of the buildings.
    
    Get back down the ladder, run up the hill a little. From here you can 
    kill the rest of the guards in relative safety. Once they're disposed of, 
    get back up that ladder and shoot out the skylight. Drop inside and 
    turn to the right, gun down the guy behind the far right window. Now 
    collect a healthpack and an M16 machine gun. Run into the courtyard, 
    searching for any remaining guards, gunning them down when you catch 
    sight of them. Keep moving to avoid being shot. Run for the crane in the 
    far corner where the red arrow is marking. There is a healthpack by the 
    purple contianer near the crane (and another in the large hangar).
    
    Climb the ladder and activate the crane with L1. You must use the d-pad 
    to lift the blue container onto the flatbed truck. The crane moves along 
    the tramlines in the ground. Move it over the center stack of containers 
    and hit X to pick up the top one. Dump it atop the single container on 
    the left. Now return to the blue container you have revealed. Pick it 
    up and lower it onto the flatbed trailer... it's just behind where the 
    crane started on the far left.
    
    Climb back down the ladder. Get in the truck in the garage. Carefully 
    reverse it under the trailer until they connect. A new target is on 
    your map - the docks. Smash out the gates and drive up the road. After 
    a short cutscene, a small police car is tailing you. Don't worry about 
    him, just get to the docks using the mountain road. There will be 
    roadblocks which you can smash straight through.
    
    
    ALTERNATIVE: there is a separate entrance to the compound. If you go 
    down to the road by the water, dive in the water and swim through the 
    tunnel by the wall, you will emerge through a hole in the floor. This 
    way is harder - you'll have much less cover to shoot from
    
    
    
    Mission 13 - Hijack (NIC4)
    Follow the truck to find the car
    
    Okay, drive forwards a little, then veer off to the right onto the 
    grass. Drive behind the small building to bypass the roadblock. Drive 
    down and hit the ramp to vault over the hedge and back on the road. Now 
    just stick behind the truck until it reaches it's destination.
    
    Once you arrive, the truck will turn under an archway. There's 2 enemies 
    outside shooting at you. Jump out the car and gun them down. Run to the 
    left side of the arch. Strafe out and gun down any enemies by the truck. 
    Using the arch walls as cover, gun down the several enemies in the 
    courtyard - I recommend the M16, it's high powered and has a large 
    magazine. There's one enemy on the far left corner, on top of the wall 
    under a water tower, which you can cause to topple by shooting the 
    support struts.
    
    With the enemies dead, hop in the car. The route back to Callita's is 
    littered with roadblocks and enemy chase cars. Here's the best route, 
    avoiding the roadblocks...
    
     - Drive back out onto the road you just came, turning left.
     - At the top, turn right. You should bypass an enemy pursuit car. Drive 
       a little way up, then turn around and go back down, staying on this 
       road. The reason for this is that the chase car will disappear.
     - At the bottom of the hill is a roadblock, so drive up the grey road on 
       the right corner.
     - Turn left at the top.
     - Drive straight ahead, a gate will open on the right. Drive in to the 
       target and exit the vehicle.
    
    
    
    Mission 14 - Arms Deal (NIC5)
    Go get the hardware
    
    Drive out onto the road, turn right and go to the destination. After you 
    drop Lomaz off, you have to collect the pickup around the rear of the 
    building. Get out the car and walk forwards. In the alleyway a little 
    further down on the left are 3 enemies, 2 in plain sight and one hidden 
    to the back left. Gun them down from behind the wall. Run just past the 
    first car along the left wall until 3 more enemies appear ahead, then 
    run back behind the first car, where you can kill them from safety.
    
    Enter the alleyway, strafe out into the open garage on the left and spray 
    the 2 guys there with machine-gun fire. There's health at the back of the 
    garage behind boxes if you need it. Get in the green car parked behind the 
    pickup truck. Drive it out onto the road to the right. Drive to the first 
    road on the left, and ditch it so it blocks the left hand lane. Use the 
    other 2 green cars (or any other cars) to completly block this road. The 
    reason for this is that a chase car will come from this road and cause 
    havoc with your arms case. The most effective way I've found is to park 
    one car across the left lane, then the other 2 zig-zagged behind it.
    
    Get in the pickup truck. You now have a 2:28 timer eroding away, as well 
    as an 'Arms Case' meter... if that meter fills due to your wreckless 
    driving, you'll explode. Get out onto the main road to your right and 
    head in the general direction of the destination. Hopefully the chase car 
    will smash into your roadblock and be immobilised and disappear off your 
    radar. Remember that sharp cornering will make the crate roll around in the 
    back and make it more unstable. From here on it's easy driving.
    
    
    
    Mission 15 - Booby Trap (NIC6)
    Keep your speed above 50
    
    Avoid collisions or you're doomed. You can drop below 50 for a few seconds
    but after that... it's a nice explosion if you want to see it, just leave the 
    pad for the start of the mission and watch the car fly.
    
    There's a speedo on the left under the meters. If you do smash into something, 
    jump on the burnout button quickly. You should aim to get on the beach-front 
    road, it's easier to drive on at high speed. You'll need to keep one eye on 
    the traffic ahead and pick your spot to weave through.
    
    When you get near the target, you'll see it's a truck driving along the beach. 
    Pull up alongside on the left of it. Lomaz is going to jump out. You'll need 
    to keep the speed steady and stay alongside the truck whilst pressing R1 to 
    jump over.
    
    Now that you've offloaded Lomaz, you need to get back to Fabienne's truck. 
    As soon as the cutscene is over, veer up the slope on the right, then turn 
    into the main road on the right (the long road). Stay on this road, watch 
    the map, thrn turn off on the last turn on the right. As you get near the 
    target, there's a clearing on the right. Turn in there and keep going 
    between the warehouses. Aim at the 18-wheeler truck ahead, then when the 
    screen prompts you to, bail out of the car.
    
    
    
    Mission 16 - Callita in Trouble (NIC7)
    
    You have the option here to either destroy the truck with a team of 
    mercenaries en-route to Callita, or get to Callita and help her fight off 
    the enemies. The truck is marked on the map as a green dot. Callita is where 
    the destination waypoint is beckoning.
    
    Catch up with the truck and start shooting with Lomaz. The back doors will 
    swing open showing 2 guys inside. Don't stay in their fire for too long, or 
    your car will explode, and Lomaz just will not get out. Gun them down from a 
    distance. If you have to reload, pull off to the side to avoid their gunfire. 
    Alternatively, shoot out the truck's tyres and it'll crash. In any case, once 
    the truck is immobilized, you'll be told to get to Calita.
    
    The waypoint is down a small alleyway. Around the first corner are 2 enemies, 
    you should be on foot by now and gunning them down. Run up the stairs and 
    kill the 2 guys at the top. There's a grenade launcher in the corner. Shoot 
    the grenades over the balcony into the crowd of enemies. If you didn't bother 
    with the truck, you'll now get a nice cutscene of Callita being squashed by 
    said truck. Give yourself a pat on the back. Now strafe across the railing 
    and finish off any enemies below that are still alive. A cutscene will kick 
    in when it's done.
    
    You now have to kill Fabienne. Run back down those stairs to find a car 
    waiting at the bottom, get in. All you have to do is follow Fabienne... do 
    not lose her. She's pretty quick, so don't crash. Eventually, she'll crash. 
    Get out and shoot her dead to complete the mission.
    
    ALTERNATIVE:
    Much easy than chasing her, you can run down the steps as soon as the mission 
    starts and shoot the car as she passes by, one shot kills her. Give it a try, 
    me and a buddy spent an hour trying to stay on her tail then I just decided 
    to gun her down as she drove by, one shot will do it.
    (Contributed by thejoyofsox)
    
    I tried this, it does work, may take a couple of turns to get the shot, but 
    it's easier than chasing her.
    
    
    
    Mission 17 - Rescue Dubois (NIC8)
    Get to the resturant
    
    Ok, off to the destination, which as you've guessed, is a resturant. 
    Dubois (the detective guy) is being held in there... somewhere. This is a 
    straight-up shoot-the-hell out of anything that moves mission. Take down 
    the guys outside, then run up the stairs and finish off whoever's up there. 
    There's another 2 guys in the lobby. 2 more will run out from a door on the 
    left of the lobby. Kill them and take the healthpack by the door they came 
    from. Now go through that open door.
    
    Be prepared for the guy coming from the alcove on the left as soon as you 
    go through the door. There's one more hiding in there. Behind the red door 
    are another 2 enemies. Take them down from outside the door, turn run in and 
    start shooting at the guy on the far right of the room. Watch the cutscene... 
    
    Hop in the car. You can't lose the fleeing vehicle, Dubois is inside it. 
    Chase after it and shoot it to peices. This is easier said than done. The 
    only advice I can offer is to persevere. If you find Tanner wasting precious 
    seconds at the start by putting his gun away, press Triangle and L1 at the 
    same time, he'll just get in the car with no gun. Like this, you should be 
    able to get right up behind the car for a while.
    
    Once it's wrecked, 2 bodyguards will get out. Shoot them dead and the 
    mission is complete.
    
    ALTERNATIVE: (contributed by alteredhero)
    Figured I'd share this after spending sometime trying to stop this car...so 
    here it goes.  Don't enter the car to chase them.  Run to the left and in 
    front of the car.  After a few attempts of the car hitting you, you will 
    eventually end up on the hood.  After doing so, SQUAT or you will fly off. 
    After squatting you will be able to shoot through the roof and stop the car 
    in no time.  Once stopped, run a little ways and then kill the two guys.  
    Took me multiple attempts to do this, but it works.  Need to make sure you 
    have enough health as the impact takes some away.  Seemed to be easier for 
    me when not in first person mode.
    
    
    Mission 18 - Hunted (NIC9)
    Get Dubois to the boathouse
    
    Drive along the river to the boathouse. A cutscene will take over, then leave 
    you in a world of mess. Quickly get in the forklift truck behind you, use it 
    to lift a crate with the circle button. If you turn too quickly, the crate 
    will fall and you'll have to start over. They'll have cut through the door 
    in no time, so don't sit there waiting for the crate to raise, start driving 
    as soon as you start to pick it up. Drive the forklift between the 2 walkways 
    next to the crates, leaving the crate in the lifted position. Get out and 
    climb the ladder. The enemies will be shooting at you by now. Run across, 
    jump on the crate to bridge the gap to the far platform, collect the gun at 
    the end, then climb down the ladder. There's a healthpack at the bottom, as 
    well as a shotgun.
    
    You have a choice here of driving the car, or the boat. It's easier to take 
    the car. If you do take the boat, kill the 2 guys in the boat waiting just 
    outside the boathouse before setting sail. I'll take you through the car 
    route.
    
    2 enemies will come through the door. Shotgun them both. There's another 3 
    guys outside waiting in cars. Step out so they get out, then get back in, 
    kill them using the doorway as cover. Take their weapons and the healthpack 
    just outside the door. Standy behind a car and wait for the roadblock, then 
    gun down the enemies and take their ammo. Get in one of the cars and head 
    down the road. There's another roadblock up ahead. Avoid it by driving 
    around it on the grass.
    
    Get on the main road and go straight. An enemy vehicle will be chasing you. 
    Once you get in the spiral road, keep going around it towards the center. 
    You can actually drive all the way - from the beginning, go left to the 
    blocks that block the road on the right, squeeze the car through the far left 
    gap. At the top of this slope is a roadblock, so do a u-turn around the wall 
    then just keep going along until a makeshift bridge thing traverses the road 
    above you. Speed past the entrance to the castle until you're clear of the 
    gunfire. If you wish, you can get out and blow their car up. Carry on up the 
    road (heading anti clockwise, so facing the castle, run to the right). 
    There's a healthpack on the right by a slope, around the corner is another 
    machine gun.
    
    From where the healthpack is, there's a slope up the side of the castle. 
    Run up that. At the top, take down any enemies by ducking behind the wall... 
    you'll find that you can actually kill them through the wall while you're 
    ducked down. Where the slope forkes, there's another healthpack on the left 
    side. Don't try and roll under that pole through the passageway, you'll get 
    stuck as I have just done. Go back up to the cars. Finish off any remaining 
    enemies, then head into the entrance. There's a few more guys here behind 
    cars. Your M16 should make short work of them. Finally, head into the 
    courtyard to meet Vauban and complete the missions for Nice. See you in 
    Istanbul.
    
    
    
    ISTANBUL
    
    Mission 19 - Surveillance (IST1)
    
    You've got a 'Proximity' meter, which if it fills, you fail, but get too 
    close and he'll spot you. Follow the car to the building, this is simple. 
    After the cutscene, jump out of the car, run up the road behind your truck. 
    There's an entrance to the building on the corner, down the stairs. You 
    have to get in there undetected.
    
    Walk in the door, go up the stairs to the left. You can use the right analog 
    stick to rotate the camera to see around corners. At the first corner on the 
    stairs, take out your silenced 9mm and headshot the guy at the top of the 
    stairs. Run up the next flight of stairs, stop and turn around. There's a guy 
    on the balcony that you can headshot from here, but be quick about it or 
    he'll walk away.
    
    Continue down the corridor. Around the corner at the top is another guard 
    with his back to you waiting for a headshot from your silenced 9mm. Drop 
    through the hole in the floor and a cutscene will kick in.
    
    When the cutscene's over, all hell will break loose. Equip one of your 
    machine guns. Gun down the guy by the door, then the guys on the balcony 
    on the opposing building from inside the room. Keep strafing to avoid 
    damage. Go out the door and head right. Around the corner, kill the guy at 
    the top of the stairs. Run up the stairs, and around the second corner, a 
    guy is waiting in the doorway at the top of the next flight of stairs. 
    There's a healthpack at the top of the stairs.
    
    Outside on the rooftop are 3 enemies - one infront of the doorway, another 
    a little further back by the railing. Kill these from inside. Now run out and 
    gun down the guy coming from behind the cube-shaped ventilation shaft thing 
    on your right. There's another guy hiding between the first 2 vent shafts. 
    Another will run up the stairs (not the stairs you just came up). Down on the 
    lower roof are 3 enemies. Use the pillar to the left of the stairs as cover 
    to take out the nearest 2, then pick off the guy on the far left. There's a 
    second healthpack behind the building that you came out of.
    
    Run down the steps to the lower roof then run back up, get behind that 
    pillar. 2 more enemies have revealed themselves from behind the cylinders. 
    Take them down as before. Go back down the steps to the lower roof, head 
    over to the far right. The stairs straight ahead, see them? 3 enemies will 
    run up there. Gun them down. There's another guy hiding behind that vent 
    thing at the back.
    
    Go down the stairs to the the next level down. Run straight to the healthpack 
    you can see behind that vent, and hide behind the vent. Gun down the 2 guys 
    on the far side. Run over to where they appeared from, into the building 
    with the scaffolding. There are steps to the right. On the next floor down 
    are at least 6 enemies that come from behind the far entrance and the vents. 
    Gun them all down. Now run through to the back and down the next steps. On 
    the next level there's a healthpack on the far side. There's a guy in the 
    street below, slip into first person view and gun him down. Now using the 
    wall as cover, gun down the 4 guys in the next room, then run in and grab 
    the healthpack. There's also another guy in the street to shoot. Hop down 
    the blocks to the ground floor. A cutscene will kick in.
    
    Some more enemies have just arrived in cars, conveniently seeing as how you 
    now need a car. They're over to your right, so pick them off from a distance. 
    You'll have to venture out to get the last few. Once they're all dead, take 
    one of their cars and drive to the destination. Avoid any patrol units that 
    show up on your map. Get on the southern-most road as quick as possible, then 
    head across the bridge. There's one coming straight at you, so just stay in 
    the right-hand lane and gun it past him. Take the first right off the bridge 
    and follow the road. There's another car up ahead, so again, stay on the far 
    right and he'll have no chance. 
    
    If he's chasing you by the time you get to the destination, you'll have to 
    lose him. See the 'losing the tail' area of this guide, or just get out and 
    shoot the driver. Get to the hotel and the mission's complete.
    
    
    
    Mission 20 - Tanner Escapes (IST2)
    
    One of the more fun missions this. You'll be given a grenade launcher with 
    200 grenades, so equip it and go nuts. Blow up any cop cars that are chasing 
    you until you reach the destination and a cutscene. The only difficulty you 
    should have is blowing up the cars that get close to the trick... try firing 
    the grenade in between the headlights, it'll bounce off and the copcar will 
    drive straight over it.
    
    After the cutscene, drive the boat around the city, going anti-clockwise 
    (head to the right). There's a few police patrol boats that seem to just sit 
    there or drive right past you, so they'll cause you no bother. Drive up 
    between the 2 main islands as far as the second bridge. Use one of the sets 
    of steps on the side to get back on dry land. You're armed to the teeth, so 
    gun down any cops that show up. 
    
    Nab a car and make your way to the destination. If you get chased, get out 
    and either gun down the cops or blow up their car with your M79. Enter the 
    front doors of the motel to complete the mission.
    
    
    
    Mission 21 - Another Lead (IST3)
    Chase the car
    
    Quickly drive out onto the road and turn left. Keep pursuing the car until 
    it crashes and a cutscene kicks in (yet another chase ending in the guy 
    crashing?) The chase is kinda tough, the only good advice I can offer is 
    watch the map for junctions that he could turn down, and prepare for it. 
    Once he gets on the blue road, he'll only turn left off of it, so keep an 
    eye on him.
    
    After the cutscene, it's a straight up shooting mission. Gun down the guys 
    by the entrance and go in. There's healthpacks littered all over the place. 
    Around the first corner in the market are 2 enemies, and another one at the 
    next corner. Now the market splits up. If you wait too long, the guy will 
    escape. Use the alcoves as cover, keep moving and keep shooting. Look out 
    for health on the floor and just blast your way through to the target. As 
    a tip, when you go through the large room with the pool, after that head 
    right. Someone will shoot a panel from the wall on the right halfway down. 
    The guy is in there.
    
    
    
    Mission 22 - Alleyway (IST4)
    Chase the BagMan
    
    Jump in the first car and speed after the guy. Keep close to him until you 
    get trapped in an alleyway. Run to the red arrow and enter the building. 
    There's 2 enemies running down the stairs for you to gun down. There's a 
    healthpack in the corner by the door. At the top of the stairs, gun down 
    the guy you can see on the upper right outside. One will run in the door, 
    so be ready with the shotgun. There's one more on the very top balcony 
    straight ahead at the back, duck down to see him.
    
    Run out to the left, stop at the first corner and turn to face the wall 
    behind you. Look up and walk back. On the balcony above is a hole in the 
    wall with an enemy in, pick him off. Now grab the healthpack. Run around 
    to the other end of the balcony with your shotgun in hand for the guy that's 
    going to come through the door halfway round. Go through the door and start 
    on up the stairs, gunning down the enemy who appears at the top of the 
    stairs.
    
    At the top is a room, with a guy hiding in the far right corner. Kill him 
    and search where he was standing for more health. There's a door here, go 
    through and down the stairs, killing the guy in the room below. In the 
    corner of this room, go through the next door and down 2 flights of stairs 
    to the courtyard. There's a few enemies here who run from behind pillars. 
    Kill them all, then get in the car.
    
    Smash the gates down and get on the road, turning left as soon as you get 
    out. Stay on this road and head towards the destination. There will be 
    patrol cars to avoid dotted around. If any chase you, destroy them or kill 
    the drivers. Once you reach the destination, the mission is complete.
    
    
    
    Mission 23 - The Chase (IST5)
    Stop Calita. Take her alive.
    
    Calita takes a preset route, so I can guide you through it. She's tough to 
    keep up with, but the main nuance is traffic getting in the way. Try to 
    follow this:
    
     - Quickly perform a u-turn by jumping on the burnout button and spinning the 
       car around halfway, tap the brake, then continue accellerating until you 
       face the opposite direction. Speed after Calita.
    
     - As the road bends, Calita will bear left at the slight kink in the road. 
       Aim your car between the very last lamppost on the left and the wall to set 
       yourself up for the next road and avoid the traffic. You'll need a bit of 
       luck here, the worst problem is traffic in the way.
    
     - Keep heading along this road, watching the map for the second turn on the 
       right. She'll go down there. You'll have to negotiate a path through the 
       traffic. You should be right behind her by now to stand a better chance of 
       keeping-up through the next section.
    
     - Take the very next left. Don't lose too much time on the corners, the road 
       may be narrow but you'll have to drive quickly and slickly to keep up.
    
     - She'll take the right turn after the first bend, don't miss it. Across the 
       junction take next left, which you can cut the corner on. Then a right turn 
       which you can again cut the corner on. Follow her until she gets back on the 
       road, where she turns left, you'll need to break harder than you think when 
       coming back onto the road or you'll slide across into a lamppost.
    
     - Keep going along and the road bends left slightly, you'll need to release 
       the accellerator a little before the junction so you don't coast into the 
       traffic. Follow her onto the coastal road.
    
     - She may cut through the grassy area on the left, don't folow her. There's 
       too many trees to meander through, you'll inevitably crash. Just keep on 
       the road and use the forecourt to cut the next corner.
    
     - If you've kept up with her, keep chasing along the water-edge road until 
       you reach the bridge and a cutscene.
    
    Dump the car and run down the steps to your right, keep following the walkway 
    around to the right and nab the boat. Speed over to the opposite island, 
    there's a stairway behind a boat you can climb up. Run to the front of the 
    pavillion. If you want, you can fire a grenade in through the doors and see 
    Calita wounded on the floor, but I haven't found a way to kill her here yet. 
    Walk in to be put on a motorbike. The chase goes on.
    
    Turn out of the building and go left, keep up with her. If you fall off, 
    you'll be put back on the bike at the start. A tip for the motorbike chase - 
    don't brake on corners, you'll lose too much speed. If you have to slow down 
    just release the throttle a little. For right turns, use the handbrake. 
    
     - She'll take the first right.... don't brake
    
     - Then the next left... again, no braking
    
     - Stay on her trail, after the road bears left, halfway down she'll turn 
       into an archway not marked on the map, but it's opposite the junction 
       on the right. Use the brake to get through it.
    
     - Get off the gas a little to slow yourself down and swing the bike from 
       left to right, around the corner, then straight back on the gas halfway 
       around the corner.
    
     - Speed straight on. You'll need to line up the bike to get through each 
       of the archways/between the buildings, if you need to do this just 
       release the accellerator a little, don't use the brake. Also be careful 
       not to fall off on the bumpy pathway after the fourth gap.
    
    NOTE: it's possible to end the chase right here. If you're close enough, 
    just ram the bike right into her and she'll fall off. I did it just before 
    the third gap. You need to be quick through the turns prior to this to get 
    within reach to pull it off. (thanks to Luke Groves for sending me this 
    great tip)
    
     - She'll take a right after the small pathway with the trees, then through 
       a gap in the fence and onto the road. It's pretty straight, so just keep 
       on her tail.
    
     - Keep watching the map for a junction on the right. She'll turn in there.
    
     - First left, keep following the road to the end where she'll turn right, 
       then left. There's a bit of traffic hampering this junction, usually a 
       taxi will be waiting at the junction on the left, so take it wide.
    
     - A little further ahead, she'll crash.
    
    
    
    Mission 24 - Bomb Truck (IST6)
    Stop the truck
    
    Explosive barrels are being hurled from the fleeing truck. They'll only 
    slow you down, not destroy you, unless enough of them hit you. Use your 
    passenger to shoot them. If you can shoot it as it leaves the truck, the 
    truck will sustain damage. Basically, just keep following with some 
    nimble driving, shooting at the truck, and ramming into it whenever you 
    can. If you manage to get ahead of it, jam on the brakes so it slams 
    into you.
    
    Not much strategy to this mission, just keep persevering, it shouldn't 
    take many attempts to clear.
    
    
    
    Mission 25 - Chase the Train (IST7)
    
    Jump down from the platform and onto the track. Look for the area of 
    sand on your left, it's yellow in colour. There's a hole in the fence by 
    there that you can drive through. Jump through it and onto the highway. 
    For reference, there's a shadow cast on the floor. Watch for the bit 
    sticking out on the right of this shadow, turn left just before it. 
    
    Keep on the gas along the highway until you overtake the train. When you 
    see the traintrack on the otherside of the fence running parallel to the 
    road, there's a hole in the fence a little further up. After you pass a 
    junction, there's orangey coloured sand on the right. Look for a gap in 
    the fence just after a black wall.
    
    Drive through it and get ahead of the train. This takes some precision 
    driving and it's easy to miss or hit a tree. Stay ahead of the train until 
    you reach a bridge and a cutscene kicks in. You don't have to do that bit 
    again. Now to catch Jericho...
    
    Take down the 3 enemies in this area. There's a full scale street war
    going on. Run out and gun down the muliple enemies quickly, you must 
    protect Vauban and Jones. If you need health, there are 4 healthpacks 
    situated:
    
     - one by the car on the right halfway up the first hill;
     - one by the cars on the left at the top of this hill;
     - another behind a car halfway down the next road;
     - the last is behind the police roadblock at the end of the second road;
    
    Jones and Vauban are idiots, so don't expect them to kill anybody. They'll 
    stand infront of an enemy and aimlessly shoot, but you'll have to do all 
    the work. You can pick off the bad guys from a distance, just strafe until 
    the view target turns red, then open fire.
    
    Once you get to the alleyway, enemies will pour out from the right. Hang 
    back and gun them all down. There is health behind the police cars, as 
    well as ammo. There's one more enemy down the alleyway hiding on the 
    right, and another behind the skip on the left. Just Jericho left...
    
    If you move behind the skip nearest to him, duck down, move the cursor 
    until it's on him near the rim of the skip, you can shoot through the skip 
    and he can't see you.
    
    Game over. Good job. Now watch the ending sequence (yes, despite taking 
    hundreds of bullets, Jericho's clothes aren't damaged or bloody...)
    
    
    
    
    .:: Cheat Codes (CHE1) ::.
    
    Playstation 2:
    R1, R2, R1, R2, Square, Circle, Square - Unlimited ammo
    (contribued by Rob Hayward)
    R1, L2, Square, Circle, R1, R2, L2 - All Weapons
    Square, Square, L1, R1, L2, R2, R2 - Invincibility (Doesn't work in Story mode)
    L1, R1, L1, L2, Square, Square, Circle - Unlock all Missions
    L1, L1, Square, Circle, L1, R1, Circle - Unlock all Vehicles
    
    XBOX: (contributed by Shof515)
    Left Trigger, Left Trigger, X, Y, Y, Right Trigger, Right Trigger - All Weopons
    X, Y, Right Trigger, Right Trigger, Left Trigger, Left Trigger, Y - Immunity
    X, Y, Left Trigger, Right Trigger, Left Trigger, Right Trigger, Right
    Trigger - Invicibility
    Right Trigger, Right TriggerLeft Trigger, Left TriggerX,Y,Y -
    Unlimited Ammo Cheat Unlocked
    X, X, Y, Y, Right Trigger, Right Trigger, Left Trigger - Unlock All Missions
    X, X, Y, Y, Left Trigger, Right Trigger, Left Trigger - Unlock All Vehicles
    
    Secret game modes:
    
    18-wheeler havoc: kill all 10 Tommi Vercimelli's in Miami
    Fugitive: kill all 10 Tommi Vercimelli's in Nice
    Infinite mass: kill all 10 Tommi Vercimelli's in Istanbul
    
    
    .:: Contributor Recognition (CON1) ::.
    
    Franck Drake - the Dodge Island shortcut, the car chase shortcuts, the 
                   secret cars, Tommi locations. I wouldn't have bothered 
                   hunting for these, and this guy provided the only 
                   literate and detailed emails showing how to find them. Thanks.
    
    
    Renzo Bos - the correct names of the guns.
    
    Rob Hayward - Istanbul secret vehicles
    
    Shof515 - official car list
    
    Everyone who contributed alternative strategies for missions, you're credited 
    next to each mission where your contribution is added.
    
    
    
    .:: Email policy (EMA1) ::.
    
    Before emailing me, please note that I won't respond to poorly written emails, 
    by this I mean anyone using Internet slang terms for words like "u", "r", "ur", 
    "2", "4", "nemor" etc. I don't mind if English is not your primary languge, it 
    doesn't have to be perfect, just type the word out. Emails like this probably 
    won't even be read, let alone added to the guide.
    
    Also please choose a relevant subject line for your email. I'm more likely to 
    reply to an email called "need help on mission 9", "secret cars" etc, than an 
    email called "about your driver3 guide" or blank subject lines.
    
    If you're contributing to this guide, try to be as descriptive as possible. 
    If I can't follow your directions, then other readers won't be able to. Also, 
    please check that your contribution isn't already here. All contributions are 
    welcome. Please leave what name you'd like to be credited under, whether it's 
    your real name or a username, or I'll just use your email name.
    
    I'm happy to help you on a mission if you need further help than what's 
    written here.
    
    Don't send me stuff that you've ripped from other guides. I will check.
    
    Read the rules? You can now contact me at:
    
        phunky@gmail.com
    
    
    .:: Copyright (COP1) ::.
    
    This guide is Copyright to GameFAQs user Packing Heat 2004. Please ask my 
    permission before using it on a website. You may print it out for your 
    own reference, but may not sell or distribute it.
    

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