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    Multiplayer Weapons FAQ by T1 Hawk

    Version: 2.0 Final | Updated: 11/09/04 | Printable Version | Search Guide | Bookmark Guide

    V2.0 FINAL
    
    
    
    
    
    		      Team One Presents
    
    	      The Halo 2 Multiplayer Compendium
    
    	     A Field-Guide to Halo 2 Multiplayer
    
    			By: T1 Hawk
    
    	,--^----------,--------,-----,-------^--,
    	| |||||||||   `--------'     |          O
    	`+---------------------------^----------|
    	  `\_,-------, _________________________|
    	     / XXXXXX /`|     /
    	    / XXXXXX /  `\   /
    	   / XXXXXX /\______(
    	  / XXXXXX /
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    	(________(
    	 `------'
    
    
    
    
    	            ****Legal Stuff****
    
    	          I did not copy anything.
    
    
    	       ...Concerning this document...
    
    This is a record of weapons data for Halo 2.  I have timed everything using a
    digital stop watch.  It took me a little time to collect all of this
    information...but it was very valuable for me to find out.  The main reason
    for writing up this little ditty is to help people realize what is needed in
    certain battle situations.  I have heard some "n00bs" yell out loud, "How is
    that possible! I hit you, like, 5 times!"  What he didn't say was that he
    shot me 5 times, from far away, WITH A SHOTGUN!
    
    
    I will NOT be going into great detailed depth of combat strategy.  That is not
    the purpose of this document, nor was it implied.  Rather, I will touch basic
    situation strategy. If you wish to contact me, contact information will be
    given at the end of this article.
    
    *********************PLEASE BE AWARE******************************************
    
    This document ONLY deals with the multiplayer portion of Halo 2.  As such, I
    will not be reviewing the fuel rod gun.  The Wraith is not capable of using
    the twin plasma guns.  The sword CAN be used an infinite amount of times, it
    only runs out in Campaign mode.  If you are having issues with Vertical /
    horizontal split screen, consult #9 in the tips sections.  There is NO Co-op
    play through Xbox Live or System Link.  It is only allowed offline.  On maps
    that have extremely long distances, I.E. Coagulation, even though you may be
    able to see someone at the very distant end of a map, there IS a limit to how
    far the sniper rifles will fire.  Approx guess is estimated at 500ft.  There
    is NO penalty/benefit from choosing either an elite or spartan.  The only
    differences are color changes in the HUD, charecter model and sounds.
    
    Please read this ENTIRE document.  One person was confused about the
    terminology.  Please read the entire description.
    
    
    	     ...Concerning Halo 1 Multiplayer...
    
    Halo 2 acts very much the same as Halo 1, save a couple.  The pistol is NOT
    the be all, end all weapon.  It is still a very good weapon,especially when in
    a dual-wielding situation.  If you don't consider yourself a "n00b" to Halo, I
    still suggest you read this tome in it's entirety.  As in, all weapons now act
    different, it would be wise to read all critical data.
    
    
    
    	   *******Table of Contents*******
    
    		   1.) Human Weapons
    
    		   2.) Covenant Weapons
    
    		   3.) Vehicles
    
    		   4.) Dual-wielding
    
    		   5.) Strategy and Tips
    
    		   6.) Xbox Live and Timing
    
    		   7.) Maps
    
    		   8.) Conclusion
    
    	   *******************************
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Symbols, terminology and lexicon:
    
    (DW) = Gun is Dual-wieldable
    
    (SD) = Sword Distance.  The maximum distance to lunge with a sword.
        Approx. 10 feet.  I will be judging guns in increments of 10ft.
    
    (RFA) = Ready for Action.  The time it takes to switch to another
            weapon and fire.
    
    (ROF) = Rate of Fire.  The time it takes to empty a full clip
    
    (RT) = Reload time.  The amount of time it takes to reload a weapon.
           In single and DW scenarios.
    
    (ARMD) = Approved rated MAX distance.  In multiples of 10ft. Judged
    	 by multiplying SD.
    
    (Melee) = How many melee hits (B Button) it takes to kill an opponent.
    
    Close range = Point blank > 5 Ft
    
    Medium range = 5ft > 15 ft
    
    Long range = 15 ft > 100 ft.
    
    Super Long range 100 ft > 500 ft
    
    
    ******************************************************************************
    Human Weapons:
    
    All human weapons are magazine-fed, meaning at some point you will have to
    reload.  I have detailed the exact time it takes to reload weapons, single or
    double, Please pay close attention to this.  It is vitally important.  Also of
    important note, is that when enemies shields are down, bullets take down an
    opponent faster than covenant plasma-based weapons.
    
    ******************************************************************************
    
    ------------------------------------------------------------------------------
    SMG (M7/Caseless Sub-Machine Gun) (DW)
    ------------------------------------------------------------------------------
    
    Full Magazine: 60 Bullets
    
    ROF: 5 seconds
    
    RT: 2 Seconds; 4.5 Seconds
    
    ARMD: Short Range
    
    Melee: Head=6; Body=6
    
    RFA: 1 sec
    
    Shots taken from medium range:
    
    45 shots to kill in body
    35 shots to kill in head (This isn't feasible, will explain later.)
    
    Shots taken close range:
    
    30 shots to kill in body
    30 shots to kill in head (Also not feasible.)
    
    Summary:
    
    The SMG is definitely a weapon you are going to want over the magnum at
    close-range.  It has 5 times the capacity of the magnum, but it is around 3
    times weaker per bullet.  This weapon is a VERY close range weapon.  Firing
    at any distance over 20 ft. is just a waste of bullets.  The accuracy on this
    weapon is that bad. Also you have to combat the effect of recoil on the
    weapon, which doubles when it is DW'd.  But, after practice you get used to
    slowly aiming down as you fire.  Which means you can down one person in two
    seconds and use less than half of the clip in both guns.  This weapon DW makes
    it possible to take on multiple foes in a close range proximity.  I think in
    the beginning most people will tend to use SMG's while DWing.  However, I
    would recommend coupling it with any other weapon. Plasma Pistol or Rifle or
    the Magnum.
    
    
    Rating in Scenario:
    Single;DW
    
    Close range: 6 of 10; 9 of 10
    Medium Range: 5 of 10; 8 of 10
    Long range: 0 of 10; 0 of 10
    
    Levels most useful on:
    
    Ascension
    Ivory Tower
    Lockout
    Midship
    Beaver Creek
    Zanzibar
    
    ------------------------------------------------------------------------------
    Magnum (M6C Pistol) (DW)
    ------------------------------------------------------------------------------
    
    Full Magazine: 12 bullets
    
    ROF: 2.2 Seconds
    
    RT: 3 Seconds; 5 secs(DW)
    
    ARMD: Medium Range
    
    Melee: Head=5, body=6
    
    RFA: 1 second
    
    Shots taken from ANY DISTANCE:
    
    15 shots to kill in body
    9 shots to kill in head
    8 shots to the body to take away shield
    8 times to body to take away shield than once in the head to kill
    ***Important to note, 1 shot in the head kills when shields are down.*********
    
    
    Summary:
    
    Magnum is not as useless as I had thought.  Although, Dual wielding is a
    necessity with this gun.  If mostly getting body shots, gun has to be reloaded
    which can get very slow and you have to worry about opposing fire. DWing is
    the only viable option for the pistol.  At 20 feet with DW pistols you can
    down an enemy in 2.2 secs.  Provided all bullets hit there target in the
    chest.  After 20 Feet, the pistol is nothing like HALO 1, the accuracy drops
    VERY SHARPLY!  If he is partnered up you will have to wait five secs or switch
    weapons before advancing again. And, depending on your skill, close-range can
    be very deadly.
    
    But, probably one of the greatest combo's is the Magnum/Plasma Pisol.  You
    charge the plasma pistol fire, discharge enemy shield and one shot in the head
    with the magnum. Two shots total, dead enemy.
    
    Rating in scenario:
    single;DW
    
    Close Range: 3 of 10; 9 of 10
    Medium Range: 7 of 10; 9 of 10
    Long Range: 0 of 10; 0 of 10
    
    Levels most useful on:
    
    Burial Mounds
    Colossus
    Coagulation
    Headlong
    Waterworks
    
    
    ------------------------------------------------------------------------------
    Shotgun (M90 Pump-action Boomstick)
    ------------------------------------------------------------------------------
    
    Full Magazine: 12 bullets
    
    ROF: 14 Seconds
    
    RT: 8.5 Seconds
    
    ARMD: Short Range
    
    Melee: Head=6; Body=6
    
    RFA: 1 Second
    
    Shots taken from medium range:
    
    5 Shots to kill
    
    Shots taken from short range:
    
    1 shot
    
    Summary:
    
    It's a shotgun.  It is one of the best close range weapon.  But as soon as you
    get into medium range, the flaws are very easily noticed. A person DWing SMG's
    would waste you faster at medium range, just because of the shotguns very poor
    damage ratio at medium range.  The plus side is if you have to take out a
    platoon of people, just chuck a grenade to soften up, than barrage in, guns
    a blazing...of course they have to be very close to each other.  Also, in the
    middle of reloading you can fire. You do not have to wait to fill the barrel
    again.  IN those tight situations, this can help immensely.
    
    Rating in Scenario:
    
    Close Range: 10 of 10
    Medium Range: 4 of 10
    Long Range: 0 of 10
    
    Levels Most useful on:
    
    Ascension
    Ivory Tower
    Lockout
    Midship
    Beaver Creek
    Zanzibar
    
    ------------------------------------------------------------------------------
    Sniper Rifle (S2 AM Sniper Rifle)
    ------------------------------------------------------------------------------
    
    Full Magazine: 4 Bullets
    
    ROF: 2.3 seconds
    
    RT: 3.5 seconds
    
    ARMD: SUPER long range
    
    Melee: head=6; body=6
    
    RFA: 1 second
    
    Shots taken from ANY range:
    
    Body 2, Head 1
    
    Summary:
    
    Ah, the sniper rifle.  Camping out at your favorite spot, just waiting for
    someone to pass by.  I can't do that, I am more of a warrior sniper.  I take
    the rifle with me, when I know I can use the advantage of the sniper scope
    and recon back to my team mates, and warn who is coming or pick off someone
    running away with my flag or skull.  A truly invaluable weapon, only hindered
    by is capacity and how many rounds you are allowed to carry.  For the patient,
    becoming a good marksmen is sure to have teams looking to hire you.  Keep on
    practicing! :)  The downfall of this weapon is that it requires total
    concentration.  You don't notice your surroundings when you are zoomed in 10x.
    Your probability of getting conked on the back of the head go greatly up.
    Also, Sniper Tip of the day.  If you have been in 1 spot for a very long time.
    It would be wise to get up and pick a different one before someone gets wise
    to your whereabouts.  Also, when provoked into close range combat, you need
    nerves of steel.  Keep calm and aim for the head.  *GENERALLY* people strafe
    from left to right, which to you would be right to left.  Keep that in mind.
    But, obviously if you have a better weapon for the situation, just switch it
    up.  Human weapons normally take one second to become "ready" and covenant,
    take two seconds.  Always have a PLAN!!!  I can't stress that enough!
    
    Rating in Scenario:
    
    Close Range: 4 of 10
    Medium Range: 8 of 10
    Long Range: 10 of 10
    super long range: 10 of 10
    
    Levels most useful on:
    
    Burial Mounds
    Colossus
    Coagulation
    Headlong
    Waterworks
    
    ------------------------------------------------------------------------------
    The Rocket Launcher (M19 SSM Rocket Launcher)
    ------------------------------------------------------------------------------
    Full Magazine: 2 Rockets
    
    ROF: 1.5 seconds
    
    RT: 3 Seconds
    
    ARMD: Medium to Long Range
    
    Melee: Head = 3; Body = 3
    
    RFA: 1 Second
    
    Shots taken from ANY range:
    
    1 hit, splash damage takes around 3/4 of shield away, which you can than melee
    one time and kill.  No need to waste another shot.
    
    Summary:
    
    Made popular by DOOM, almost every FPS has a rocket launcher in it.  But the
    one in Halo 2 is MUCH better than the one in Halo 1.  It's ROF and the speed
    at which the rocket fly at is GREATLY increased.  From the 2x zoom to the
    Lock-On! feature for vehicles, this baby should definitely be picked up if it
    EVER crosses your path.  Generally with aiming you're going to want to aim at
    the persons feet, increasing you chances of killing opponent.  Also, now that
    the melee strength is greater, you don't have to use 2 rockets if you only
    splash the guy.  You can just Melee him.  Be cautious though, shields
    regenerate in 4 seconds.  So you only have a small window to work with.
    Against Vehicles this thing is a Monster!  With the lock-on technology of the
    new SPNKr Missle Launcher, this weapon is a TOTAL Anti-Vehicle Weapon.  Just
    look at the Vehicle damage reports below.  Overall, great weapon.
    
    Ghost: 1 Direct Hit
    Warthog: 1 Direct Hit
    Wraith: 2 Direct Hits
    Spectre: 1 Direct Hit
    Scorpion: 2 Direct Hits
    Banshee: 1 Direct Hit
    
    Rating in Scenario:
    
    Close Range: 9 of 10
    Medium Range: 10 of 10
    Long Range: 10 of 10
    
    Levels most useful on:
    
    Any that have this on a map by default
    
    ------------------------------------------------------------------------------
    The Battle Rifle (BR55 Rifle)
    ------------------------------------------------------------------------------
    
    Full Magazine: 36 Bullets
    
    ROF: 6.4 seconds
    
    RT: 2.3 seconds
    
    ARMD: Medium-Close range
    
    Melee: Head = 6; Body = 6
    
    RFA: 2 Seconds
    
    Shots taken from medium and close range:
    
    Head: 12 shots; Body: 15
    
    Shots taken from Long range:
    
    Head: 21 shots; Body: 21 shots
    
    Summary:
    
    I have to admit, I didn't like the assault rifle when I first used it.  I felt
    it was too weak.  But after using all of the other weapons in Halo 2, I am
    sure this gun deserves to be in the top ranks.  Personally, I believe this
    will be the new pistol.  It is a very good weapon.  Not over powerful, like
    the pistol in Halo 1, but just right in grouping of weapons.  What will really
    determine if you like this gun or not is your skill.  The better you are at
    aiming, the better you will be with this gun.  Also, in long range situations,
    just hit the body, you will probably miss more on a moving target aiming for
    his head when this weapon is only so accurate at certain distances.  Instead,
    you will most definitely use less bullets and time killing the person, by just
    aiming at his body AT LONG DISTANCES.  Medium and close range, deliver it to
    the head for a much quicker kill.
    
    Rating in Scenario:
    
    Close Range: 7 of 10
    Medium Range: 10 of 10
    Long Range: 7 of 10
    
    Levels Most useful on:
    
    Any that have this on a map by default
    
    ------------------------------------------------------------------------------
    Frag Grenade (M9 HE-DP Fragmentation Grenade)
    ------------------------------------------------------------------------------
    
    Capacity: 4
    
    ARMD: Anywhere if you have the aim.
    
    RFA: Instant
    
    Damage varies depending on area of contact.
    
    Ghost: 2 Direct Hits
    Warthog: 2 Direct Hits
    Wraith: 11 Direct Hits
    Spectre: 2 Direct Hits
    Scorpion: 11 Direct Hits
    Banshee: 2 Direct Hits
    
    If a person is at full shields, it WILL NOT kill opponent.  Shields need to be
    at 3/4 full for a kill.
    
    Summary:
    
    It's like Jello, There's always room for it. Two things to note: even if this
    grenade it RIGHT underneath a person.  If that person has full shields, it
    will not kill them.  Second, you cannot use Grenades when dualwielding.
    
    
    ******************************************************************************
    Covenant Weapons:
    
    Most covenant weapons are based on plasma projectiles.  All Covenant weapons
    that cannot be recharged/reloaded overheat.  And when the heat signature bar
    gets higher, the more Units of energy the gun consumes.  Best practices with
    all Covenant non-recharging weapons is to never let your gun overheat,
    unless mandatory.  Also, with most covenant weapons, you can not blow up
    environment obstacles.
    
    ******************************************************************************
    
    ------------------------------------------------------------------------------
    Plasma Rifle (DW) (Blue Plasma Rifle)
    ------------------------------------------------------------------------------
    
    Full Magazine: 6 Units
    
    ROF: 4.2 Seconds
    
    RT: Instant if you let them cool down, if not: 3 seconds; 3.5 Seconds(DW)
    
    ARMD: Close-Medium Range
    
    Melee: Head = 6; Body = 6
    
    RFA: 2 Seconds
    
    Shots Taken from ANY range:
    
    Body Shots to kill: 18
    
    Head shots to kill: 18
    
    Summary:
    
    Here is a Weapon that is similar to the SMG, but in everyway is better than
    it.  They are actually decent at midrange.  Especially DWing.  These things
    tear through the enemy.  It can eat an enemies shield in 1 second.  You don't
    even have to worry about that recoil crap from the SMG.  I am actually shocked
    how big of a difference there is between the two.  The one caveat maybe that
    they are only on certain parts of the map by default.  So in the end, very few
    except the people in the know will DW these suckers.  Definitely learn were
    these puppies are on the map.  Mix it with an SMG if you can find two.
    The only thing bad about the Plasma Rifle is that it cannot be reloaded.
    
    Ratings in Scenario:
    
    Close Range: 10 of 10
    Medium Range: 8 of 0
    Long Range: 0 of 10
    
    Level most useful on:
    
    Any map that has it on the field by default.
    
    ------------------------------------------------------------------------------
    Plasma Pistol (DW)
    ------------------------------------------------------------------------------
    
    Full Magazine:  6 (regular); 15(Overcharged)
    
    ROF: 3 Seconds
    
    RT: Instant if let cooled down, else: 2 seconds
    
    ARMD: Medium Range
    
    Melee: Head = 6; Body = 6
    
    RFA: 2 Seconds
    
    Shots Taken from ANY range:
    
    10 for body or head shot to kill.
    
    Summary:
    
    The Plasma Pistol is actually an ok weapon.  If it weren't for the plasma
    bullets taking so long to reach their target.  Plasma pistols would be VERY
    effective, you just have to have the ability to aim "Ahead."  What I mean is,
    if you are fighting someone and they are strafing to the left or right, you
    have to aim a little bit more to the right or left of them, for the hits to
    land.  Actually, in a team the plasma pistol works beautifully when
    overcharged.  Its just trying to get someone to use it correctly is the hard
    part.  But the BEST part of this gun, is it will fully deplete the opponents
    shield, even over-charged.  The sweetest thing is taking away someone’s
    overshield...the moment when they feel they have an advantage and zap, away it
    goes.  Beautiful.
    
    Ratings in Scenario:
    
    Close Range: 8 of 10
    Medium Range: 3 of 10
    Long Range: 0 of 10
    
    Level most useful on:
    
    Ascension
    Ivory Tower
    Lockout
    Midship
    Beaver Creek
    Zanzibar
    
    ------------------------------------------------------------------------------
    Energy Sword (Cool ass Sword)
    ------------------------------------------------------------------------------
    
    Full Magazine: Infinite
    
    ROF: Half a second per swing
    
    RT: Half a second
    
    ARMD: Short-Medium Range
    
    Melee: 2 Hits head or body (Melee button B, not R trigger)
    
    RFA: 1 Second
    
    Shots Taken from Any range:
    
    1 Hit if targeted, 2 if not (Trigger Button)
    
    Summary:
    
    This is the answer to the human shotgun.  But in my opinion, WAY BETTER!
    First you have very little reload time. There is no ammo.  And you can make a
    lunge attack from within 10 ft.  The best place to aim the reticule is around
    the upper body, near the neck-chest area.  Plus, it is alot of fun when it is
    swords only play.  The drawbacks.  There is usually only 1 sword on a level.
    So whoever can get to it first is the Juggernaut.  Second, if you have your
    sword brandished, you make yourself a target.  Third, Trying to get in the
    "Sweet Spot" While you opponent is back-trotting and putting shots into you.
    This weapon is only to be used when in the right distance.
    
    Ratings in Scenario:
    
    Close Range: 10 of 10
    Medium Range: 8 of 10
    Long Range: 0 of 10
    
    Level most useful on:
    
    Any that have this on a map by default
    
    ------------------------------------------------------------------------------
    Brute Plasma Rifle (Red Plasma Rifle)
    ------------------------------------------------------------------------------
    
    Full Magazine: 100 if let cooled, 4 Units to max
    
    ROF: 2 Seconds
    
    RT: Instant if let cooled, 5 Seconds; 5.5 Seconds (DW) Max
    
    ARMD: Medium-Close Range
    
    Melee: Head = 6; Body = 6
    
    RFA: 2 Seconds
    
    Shots Taken from ANY range:
    
    18 Body or Head shots to kill
    
    Summary:
    
    So the covenant have TWO awesome DWable weapons.  Their only flaw is that they
    cannot be recharged/reloaded.  You can drop any enemies shield with this gun
    in a HALF a second.  The ROF on this gun is higher, but that means you have to
    be very careful, it is easily overheated.  But if you are dual-wielding these
    babies you can cut through someone in 1 SECOND!  BUT ALL SHOTS HAVE TO LAND.
    If you miss even a couple, covenant weapons are weak against metal on the
    armor.  It may tear through shields in half a second, but than it takes 2.5
    seconds to finish someone off with just a single gun.  Where Human bullets rip
    through flesh faster than shields.  So a good combo is probably an SMG with
    either plasma rifle.
    
    Ratings in Scenario:
    
    Close Range: 9 of 10
    Medium Range: 8 of 10
    Long Range: 2 of 10
    
    Level most useful on:
    
    Any that have this on a map by default
    
    ------------------------------------------------------------------------------
    Particle Beam Rifle (Alien Sniper Rifle)
    ------------------------------------------------------------------------------
    
    Full Magazine: 100 Units if let cooled, 12 units to max
    
    ROF: 2 Seconds
    
    RT: 3.5 Seconds
    
    ARMD: SUPER Long Range
    
    Melee:  Head = 6; Body = 6
    
    RFA: 2 Seconds
    
    Shots Taken from ANY range:
    
    2 Shots body; 1 shot head
    
    Summary:
    
    This is the covenant version of the Sniper Rifle.  Technically, it doesn't
    have to be reloaded if you are a good sniper.  Because if you can manage to
    only get head shots, you will have 20 SHOTS! to fire with beam rifle.  But, If
    you fire to overload EVERY TIME you will only have 18 shots.  Be VERY CAUTIOUS
    when using this gun.  I would even say NEVER to let this gun overheat. After 1
    shot, it takes 5 Units of energy, to max it takes 7.  So It is taking more
    ammo, also it would take you longer to get off enough consecutive shots in a
    givin timeframe if you overheat the gun.  It takes 3.5 Seconds to fire the gun
    after overheating, whereas you can fire every second and never overheat the
    gun.  This is the correct way to use this gun.
    
    Ratings in Scenario:
    
    Close Range: 4 of 10
    Medium Range: 8 of 10
    Long Range: 10 of 10
    Super Long Range: 10 of 10
    
    Level most useful on:
    
    Any that have this on a map by default
    
    ------------------------------------------------------------------------------
    Brute Shot (Light Anti-Vehicle Weapon)
    ------------------------------------------------------------------------------
    
    Full Magazine: 4 Grenades
    
    ROF: 1.5 seconds
    
    RT: 4 Seconds
    
    ARMD: Medium-Long Range
    
    Melee: Head = 2; Body = 2
    
    RFA: 2 Seconds
    
    Shots Taken from ANY range:
    
    3 Direct Hits; 5 Area hits
    
    Shots on Vehicles:
    
    Ghost: 3 Direct Hits
    Warthog: 5 Direct Hits
    Wraith: 18 Direct Hits
    Spectre: 4 Direct Hits
    Scorpion: 32 Direct Hits
    Banshee: 3 Direct Hits
    
    Summary:
    
    There are 2 Covenant weapons that act like the human rocket launcher.  The
    Brute Shot and the Sentinel Beam.  The Brute Shot is definitely leaned more
    onto the light anti-vehicle side because it is rather hard to hit a small
    moving target.  A half second after a grenade bounces, it blows up.  I just
    don't see this as being a rather good weapon against infantry.  Everything
    about it, says that it is a light anti-vehicle weapon.  I mean, look at its
    Melee!!! 2 HITS!?!?  That is just like the flag.  I think that if someone
    were to come up to you with this weapon, your best bet would be to melee
    instead of fire.  Reason: You will get hurt as well because of the splash
    damage, but your opponent who is lacing into you with his weapon won't have
    splash damage.  In the end, if you try to fight with this weapon against
    infantry, other than melee, you will most likely lose.
    
    Ratings in Scenario:
    
    Close Range: 8 of 10 (Melee); 4 of 10 (Fire)
    Medium Range: 8 of 10
    Long Range: 8 of 10 (Vehicle); 0 of 10 (Infantry)
    
    Level most useful on:
    
    Burial Mounds
    Colossus
    Coagulation
    Headlong
    Waterworks
    Zanzibar
    
    
    ------------------------------------------------------------------------------
    Needler (DW)
    ------------------------------------------------------------------------------
    
    Full Magazine: 30 Needles
    
    ROF: 6 Seconds
    
    RT: 2 Seconds
    
    ARMD: Short-Medium Range
    
    Melee: 6 = Head; 6 = Body
    
    RFA: 1 Second
    
    Shots Taken from ANY range:
    
    9 Shots in before needles explode kills. 30 Needles,if only getting 2 in
    before they explode.
    
    Summary:
    
    The needler is nothing like the halo 2 eight minute video it was shown in.
    I suppose it was just too powerful at that VERY fast speed.  And although you
    can DW this gun and the speed of the needles has slightly been increased, It
    is still not nearly as good as any of the other weapons laying around.
    There is only 2 valid approaches to using this weapon.  1.) Against total
    newbies who, will just stand, fire at you and not move. 2.) Shooting someone
    in the back.  That is really the only way these weapons are useful. Even in a
    Dual wielding situation, if someone moves out of the way of the needle just as
    it is about to hit him, generally it won't attach to him and do no damage.
    And because this gun relies HEAVILY on the fact it does more damage - the more
    needles are in before exploding, make this gun silly to use on pros.  Max
    distance on needles is also around 100 Ft.
    
    On shielded opponents, if someone moves left to right, the needles WILL
    deflect off of them.  The needles will ALWAYS stick if the person has no
    shields left.  But if they have no shields left, you can kill them quicker
    with ANY other weapon, even the plasma pistol.
    
    So just keep that in mind.  If someone is coming at you with needles and you
    still have full shields, move.  Most of the needles won't do anything.
    
    Ratings in Scenario:
    
    Close Range: 5 of 10
    Medium Range: 5 of 10
    Long Range: 5 of 10
    
    Level most useful on:
    
    Ivory Tower
    Lockout
    Midship
    Beaver Creek
    
    ------------------------------------------------------------------------------
    Sentinel Beam (What the sentinels used in Halo 1) ForeRunner Technology
    ------------------------------------------------------------------------------
    
    Full Magazine: 100 Units if let cool down; 23 Units to MAX
    
    ROF: 3.5 Seconds
    
    RT: 2.5 Seconds
    
    ARMD: Medium-Long Range
    
    Melee: Head = 3; Body = 3
    
    RFA: 2 Seconds
    
    Shots Taken from ANY range:
    
    15 Units of Energy
    
    Summary:
    
    Here is a weapon that looks cool, but in the end isn't that great.  It takes
    the same amount of melee hits to kill as the rocket launcher.  The only
    problem with this weapon is you have to be a very good shot.  With a moving
    target, it is hard to direct the plasma stream to be constantly on the
    person.  This weapon is definitely better in close-medium range combat
    At Long range, it may prove to just be to hard to aim with all the
    mayhem going on around. But in close range you can fire a stream and try to
    get close and melee to finish off your opponent.  The distance at which the
    beams ends is at approx. 100 ft.  The weapon also overheats very fast.
    Seems since this gun cannot be used in ranked games, it is just a fun weapon.
    To make custom games with friends, like no shields/ctf/S. Beam Only.
    
    Ratings in Scenario:
    
    Close Range: 7 of 10
    Medium Range: 1 of 10
    Long Range: 6 of 10
    
    Level most useful on:
    
    If its the only weapon on the map, any.
    
    ------------------------------------------------------------------------------
    Covenant Carbine
    ------------------------------------------------------------------------------
    
    Full Magazine: 18
    
    ROF: 4 Seconds
    
    RT: 2.5 Seconds
    
    ARMD: Medium-Close Range; similar to battle rifle
    
    Melee: Head = 6; Body = 6
    
    RFA: 1.5 Seconds
    
    Shots Taken from ANY range:
    
    Head shot 7 to kill; Body shot 11
    
    Summary:
    
    The Covenant Carbine is very similar to the battle rifle.  At first glance it
    seems like a better choice than the battle rifle, because of it's rapid fire
    rate, but the amount of body shots it takes to kill someone is were this one
    loses in speed.  It's a comparison.  If you are the type of person where you
    know you will most likely be hitting the area of the chest.  Stick with the
    battle Rifle.  If you are the type with deadly accurate aim, choose the
    Covenant Carbine.
    
    Ratings in Scenario:
    
    Close Range: 7 of 10
    Medium Range: 10 of 10
    Long Range: 7 of 10
    
    Levels most useful on:
    
    Any that have this on a map by default
    
    ------------------------------------------------------------------------------
    Plasma Grenade
    ------------------------------------------------------------------------------
    
    Capacity: 4
    
    ARMD: Anywhere if you have the aim.
    
    RFA: Instant
    
    Damage varies depending on area of contact.
    
    Ghost: 2 Direct Hits
    Warthog: 3 Direct Hits
    Wraith: 23 Direct Hits
    Spectre: 3 Direct Hits
    Scorpion: 30 Direct Hits
    Banshee: 2 Direct Hits
    
    Summary:
    
    Same Story as the Frag Grenade.  It is just a useful item to have along with
    you.  It doesn't burden you like choosing a different weapon and sometimes it
    can get you out of a jam.  And although the frag grenade does more damage,
    the plasma grenade, when stuck to an opponent, kills in 1 hit if they are at
    full shields.  Which you cannot say about the frag grenade.  Also, don't get
    caught up in trying to sticky bomb someone, that will get you killed.
    Instead, use a Plasma when someone is a good distance away and is charging
    straight at you.
    
    
    ******************************************************************************
    
    Vehicles
    
    Please note that while you are driving in a vehicle, your shields act as the
    "health" of your vehicle.  So technically, if you take VERY heavy fire and
    manage to still get you shields back, you can take the default amount of hits
    again.
    
    Example:
    
    If I hit the Wraith with a rocket while someone is driving it once, and I wait
    for there shields to come back, it will still take two consecutive shots from
    the rocket launcher.
    
    Summary:
    
    There are 4 Covenant Vehicles and 2 Human Vehicles.  3 If you count the
    varient of the warthog.  All have their strengths and weaknesses.
    
    The Spectre is the only vehicle that can carry 4 passangers.  But it's armor
    is only slightly better than a ghost, yet doesn't have the same speed or
    firepower.
    
    The Ghost is the assassin's vehicle.  Small, Fast and deadly.  But, it can
    only take so many hits from larger vehicles.
    
    The Banshee is the only flying vehicle in Halo 2. It's armor is very weak and
    although the firepower is moderate, you only have a small window of time to
    fire before you have to turn around and come back.  It's main use should be
    for reconnaissance.
    
    The Wraith is faster than the Scorpion, but it's armor and firepower is
    slightly weaker.
    
    The Scorpion is dog slow.  But it's armor and two forms of attack keep
    enemies at bay.
    
    The Warthog has two varients.  The Chain-gun version and the Guass Cannon
    Version.  It can carry 3 total passengers.  It has an emergency brake for
    tight cornering and a horn to let people know you are coming.
    
    ******************************************************************************
    
    ------------------------------------------------------------------------------
    Wraith (Heavy Covenent Tank)
    ------------------------------------------------------------------------------
    
    ROF: 3 Seconds
    
    Weakest at the back
    
    Special Features: Speed Burst: 1 Second
    
    Shots Taken from ANY range:
    
    Ghost: 1 Direct Hit
    Warthog: 2 Direct Hit
    Wraith: 2 Direct Hits
    Spectre: 2 Direct Hits
    Scorpion: 2 Direct Hits
    Banshee: 1 Direct Hit
    
    Summary:
    
    The Wraith is the Covenant Answer to the Human's Scorpion.  There are
    differences however.  Watch out for people trying to board you.  If they do
    manage to board you, quickly get out before they kill you.  If someone is
    getting to close, use boost to run them over or at least give you space
    between the enemy.
    
    L-trigger - Boost
    
    R-Trigger - Plasma cannon
    
    ------------------------------------------------------------------------------
    Scorpion Tank (Heavy Human Tank)
    ------------------------------------------------------------------------------
    
    ROF: 3 Seconds
    
    Weakest at the back
    
    Special Features: Machine gun is accurate. Use Left trigger
    
    Shots Taken from ANY range:
    
    (Not including Machine Guns)
    
    Ghost: 1 Direct Hit
    Warthog: 1 Direct Hit
    Wraith: 2 Direct Hits
    Spectre: 1 Direct Hit
    Scorpion: 2 Direct Hits
    Banshee: 1 Direct Hit
    
    Summary:
    
    The big mamma-jamma.  Hulking brute makes heavy defense, but one hell of a
    big target.  Watch out for people trying to board you.  If they do manage to
    board you, quickly get out before they kill you.  If you see someone trying to
    get close to you, use the machine gun to kill him quick.
    
    L-Trigger - Machine Guns
    
    R-Trigger - Cannon
    
    ------------------------------------------------------------------------------
    WartHog GC (Warthog with Guass Cannon)
    ------------------------------------------------------------------------------
    
    ROF: 2 Seconds
    
    Special Features: Carries 3 Passengers. Emergency Brake and horn.
    
    Shots Taken from ANY range:
    
    Ghost: 2 Direct Hits
    Warthog: 2 Direct Hits
    Wraith: 3 Direct Hits
    Spectre: 2 Direct Hits
    Scorpion: 4 Direct Hits
    Banshee: 1 Direct Hit
    
    Summary:
    
    The all around best vehicle for teamwork.  It is faster than the ghost, when
    it is not boosting, and if teamwork is done right, is the proper way of
    capping the flag.  A great force if vehicle is fully rigged with team mates.
    
    Note: Hold down the L-Trigger for the emergency brake.  It is used for tight
    cornering.  Master it so that you can drive perfectly on any map.  Hold down
    R-trigger to trigger the horn.  Be careful when using the horn, as your
    enemies can also hear the horn.
    
    And the single GREATEST improvement to Halo 2...holding down the X button. Let
    me explain.  In Halo 1, the warthog would definetly have to stop for you to
    get on board.  In Halo 2 if you get good with a partner and practice, the
    warthog can be going full speed and you can still hope.  Surprise your enemies
    with this one!
    
    ------------------------------------------------------------------------------
    WartHog CG  (Warthog with ChainGun)
    ------------------------------------------------------------------------------
    
    ROF: .1 Second
    
    Special Features: Carries 3 Passengers. Emergency Brake and horn.
    
    Shots Taken from ANY range:
    
    Ghost: 2.5 Seconds of Direct Hits
    Warthog: 5 Seconds of Direct Hits
    Wraith: 10 Seconds of Direct Hits
    Spectre: 4 Seconds of Direct Hits
    Scorpion: 10 Seconds of Direct Hits
    Banshee: 4.5 Seconds of Direct Hits
    
    Summary:
    
    The all around best vehicle for teamwork.  It is faster than the ghost, when
    it is not boosting, and if teamwork is done right, is the proper way of
    capping the flag.  A great force if vehicle is fully rigged with team mates.
    
    Note: Hold down the L-Trigger for the emergency brake.  It is used for tight
    cornering.  Master it so that you can drive perfectly on any map.  Hold down
    R-trigger to trigger the horn.  Be careful when using the horn, as your
    enemies can also hear the horn.
    
    And the single GREATEST improvement to Halo 2...holding down the X button. Let
    me explain.  In Halo 1, the warthog would definetly have to stop for you to
    get on board.  In Halo 2 if you get good with a partner and practice, the
    warthog can be going full speed and you can still hope.  Surprise your enemies
    with this one!
    
    ------------------------------------------------------------------------------
    Ghost (Single man Infantry speeder)
    ------------------------------------------------------------------------------
    
    ROF: .1 Seconds
    
    Special Features: Speed Burst indefinetly
    
    Shots Taken from ANY range:
    
    Ghost: 2.5 Seconds of Direct Hits
    Warthog: 3 Seconds of Direct Hits
    Wraith: 7 Seconds of Direct Hits
    Spectre: 2 Seconds of Direct Hits
    Scorpion: 6 Seconds of Direct Hits
    Banshee: 2 Seconds of Direct Hits
    
    Summary:
    
    Extremely effective offensive and defensive force.  Outnumbered if a fully
    employed warthog is opponent.  Slighty faster than warthog when boosting, BUT
    you cannot fire when boosting.  Will definetly make TIGHT flag returns, if you
    are trying to catch up to a warthog.  If warthog has a gunner, most likely you
    will be dead.
    
    L-Trigger - Boost
    
    R-Trigger - Plasma Fire
    ------------------------------------------------------------------------------
    Spectre (Covenant Version of Warthog)
    ------------------------------------------------------------------------------
    
    ROF: .1 Seconds
    
    Special Features: Only vehicle to carry 4 passengers.  Also Speed Bursts
    indefinetly.
    
    Shots Taken from ANY range:
    
    Ghost: 2 Seconds
    Warthog: 5 Seconds
    Wraith: 10 Seconds (Only Vulnerable in certain spots)
    Spectre: 4 Seconds
    Scorpion: 10 Seconds (Only Vulnerable in certain spot)
    Banshee: 7 Seconds
    
    Summary:
    
    Covenant version of the warthog.  If you have the choice, take the warthog, as
    it is more effective with 3 people.  If you have 4 people take the Spectre.
    Two people going in to get flag is way safer than just a lone person.
    Otherwise Gunner in back is not as powerful as warthog.  That is the deciding
    factor.  3 people = warthog, 4 people = spectre.  Only true for CTF games!
    
    ------------------------------------------------------------------------------
    Banshee (Covenant Flying Vehicle)
    ------------------------------------------------------------------------------
    
    ROF: .1 Seconds
    
    Special Features:  Only flying vehicle. Speed Bursts and evasive maneuvering.
    
    Shots Taken from ANY range:
    
    Ghost: 2 Seconds of Direct Hits
    Warthog: 2 Seconds of direct Hits
    Wraith: 10 Seconds of Direct Hits
    Spectre: 2 seconds of direct hits
    Scorpion: 8 Seconds of Direct Hits
    Banshee: 3 Seconds of Direct Hits
    
    Summary:
    
    A great way to get an aerial view of everything.  Should be used for flag
    captures/defensive returns, reconnaissance, and getting to areas not
    accesible by foot for sniping purposes.
    
    For Defense. Against Rocket Launcher, press A+Left, right, up or down a second
    before the rocket were to hit.  You will perform an evasive menuever.  These
    maneuvers can also be used to dodge other fire.  Although the better way would
    be to just boost out of the danger zone and wait for your shields to come
    back.
    
    While on the offensive, Something to keep in mind is that the control scheme
    is slightly different than in the original Halo. Holding "down" on the left
    analog will actually make you fall faster as opposed to being a brake. So just
    keep the stick in a neutral position when diving.
    
    When fighting Wraiths, the plasma bombs are slow as dirt, use some evasive
    maneuvers to get out of the way.
    
    ******************************************************************************
    
    Dual-wielding
    
    The purpose of this section is to give a rating to all the DWing combinations.
    The ratings are based by me and you may think different, which is fine.  I
    can only judge the best I can with all the different MP games I have been in.
    I must stress however that dual-wielding is NOT the be all, end all solution.
    Grenades teamed up with the single-handed only weapons can be very
    devestating.
    
    For the MOST part!  DWing should GENERALLY be used on boards that have tight
    hallways and short distances between obstructions.  You will want to use
    single handed weapons and grenades on the larger boards.
    
    Legend:
    
    SMG = SMG
    
    M = Magnum
    
    PP = Plasma Pistol
    
    PR = Plasma Rifle
    
    BPR = Brute Plasma Rifle
    
    N = Needler
    
    ******************************************************************************
    
    	SMG	M	PP	PR	BPR	N
    
    SMG	8	9	10	9	7	2
    
    M	9	8	10	9	6	1
    
    PP	10	10	7	8	6	6
    
    PR	9	9	8	8	6	5
    
    BPR	7	6	6	6	6	6
    
    N	2	1	6	5	6	3
    
    ******************************************************************************
    
    Strategy and Tips.
    
    This section will deal with scenarios you will come to face in multiplayer
    games, regardless of game mode.
    
    
    ******************************************************************************
    
    1.)  Run the map.  Know the map.  Be their first and always to the overshield,
    rocket launcher, sword, battle rifle, shotgun, everything.  Know the map
    inside and out.  Halo 2 levels are designed almost perfectly to the point an
    enemy will think they have you pinned down and they don't realize that you can
    get behind them in a couple of seconds.  You will see this alot in Ivory
    Tower, Lockout, Zanzibar, etc.  You will just have to find them yourself.
    
    See maps section for general area of where items are located.
    
    2.)  If it is a team game.  Partner up and STAY partnered.  DO NOT stray away
    unless POSITIVELY crucial.  Two average players will drop one pro more times
    than not.  I cannot stress this enough.  TRY not to be a cowboy.  This IS NOT
    HALO 1!!!!  If two pros are partnered up, they make a force to be reckoned
    with.
    
    3.)  ALWAYS RELOAD WHEN YOU ARE SAFE.  You do not want to die because you
    didn't reload.  The most important thing is to have a full barrel at the
    ready!
    
    4.)  Know this weapons compendium to the last detail.  If you know how long it
    will take you to reload Dual SMGs, while someone is coming after you and you
    know his shields are down, drop them and switch weapons if you can, otherwise
    try to melee.
    
    5.)  If the Radar is ON! PAY ATTENTION TO IT!  Also of note, if you crouch
    while moving, you will not show up on the enemies radar.
    
    6.)  In almost every level, there will be a good place to hide to defend the
    flag in a CTF game.  If you know someone is going to be there and you are
    having trouble with him, get the rocket launcher, it'll put him out of the
    way.
    
    7.) Make sure you know this Weapons compendium.  Every last detail will make
    you that much smarter.
    
    8.) You can now ALWAYS 2x zoom no matter which weapon you are holding. Just
    click the right-thumbstick and you will enable the binoculars.  A very good
    way to see what is going on a little closer and also recon back to your
    team-mates.  As soon as you fire, zoom wil disable.
    
    9.) If you are playing a split-screen game with a friend and wondering why the
    screen is Vertical instead of Horizontal.  You have to go to the Xbox dash. To
    get there, first, make sure no Disc is in the drive tray.  Second, if you are
    inside the Xbox Live Menu, press B to back out of it.  You should than be in
    the Xbox Dash.  You should see 4 Menu's.  Memory, Music, Xbox Live and
    Settings.  Go into the Settings menu.  Once inside look for the Menu labled
    Video.  Once you find it, go into the video menu.  Look for the option labled
    Widescreen.  If you want a vertical screen have widescreen ENABLED. If you
    want a horizontal screen have Widescreen DISABLED.
    
    So, Vertical = Enabled  /  Horizontal = DISABLED
    
    10.) If you hold crouch a half a second after you jump, you will be able to
    jump slightly higher.  One place to test and practice this skill is where
    the rocket launcher is located in Ivory Tower.  With a normal jump you cannot
    get onto the top level.  But with this special jump you don't have to head out
    into the middle to get out of that tight hallway.  It took me maybe 5 minutes
    to master the Knee-Jump.  Now I always do the knee-jump, it's like a habit.
    
    11.) Everything has a formula, if you learn them, you will guarentee yourself
    your favorite items everytime.  I have decided to let everyone know what they
    are.  You will find them in the Xbox Live and Timing section.
    
    12.)  Stay Alive.  It is more important to stay where you are needed, instead
    of charging into an area like a cowboy and trying to take on the unknown.
    
    13.) Anticipate.  If you start to fire at someone and they quickly turn a
    corner.  Don't be so hasty.  Chances are that they are already chucking
    grenades into that corner they just left. Or worse they have an ambush ready
    for you.  Instead throw grenades into the same corner and go around the map,
    to drop on them from behind.  Once again, the maps that are designed in Halo 2
    are AMAZING.  You would be surprised how fast you can get to the other side of
    where you enemy is.
    
    This is where the paper,rock,scissors formula falls into Halo 2 Multiplayer.
    You can't underestimate your opponent.  You do not know what he knows.  Maybe
    he knows what I know and is already on his way to meet you on the other end,
    or he is watching that radar if it gets silent?  Trying to see where you are
    coming from?  Is it an ambush?  These are questions that will be racing
    through your mind after someone turns a corner *TOO* quickly after you engage
    them.  And you can't sit there longer than 3 seconds to come up with an
    answer.  Or does your opponent even have a plan?  If he doesn't than you can
    turn that corner and have a fire fight.  But I don't ever like to
    underestimate my opponent.
    
    14.)  The Camping sniper. In all ranked games, radar is enabled.  A boon to
    the sniper.  If he is a crack-shot, you are in alot of trouble.  You have to
    get that rifle out of his hands.  The only way you are going to accomplish
    that is by crouch-walking.  Push in the Left-thumb stick and the direction you
    wish to move too.  The achilles heel to the camping sniper is the radar.  They
    depend on it.  And that sets them up for an assassination from behind.  I
    recently played a game like this and I barely won using this technique. The
    guy was a genius sniper. And at first I thought it was a fluke, but he pulled
    it off 5 times in a row, 1 shot - 1 kill.  So the only way I knew I was going
    to win the match was by using the crouching tiger.  After I removed the sniper
    rifle from his hands, he was cake in close-range combat. Six kills with two
    minutes left on the clock.
    
    15.)  Against a sniper who is not as good.  Shoot at him to take away his
    zoom.  That should even out things.
    
    16.)  A moving spot is the best hiding spot.  I am not a camper, I don't like
    people knowing where I am.  Plus, If I was a camper, I would have to worry about
    someone who also knew the crouching-tiger technique.  Some people assume, the
    last place you were while sniping, is where you are going to be currently.
    What I would suggest is after you make the kill.  Get to another good sniping
    location and keep on the look out for the guy thinking they are going to flank
    you, but in all reality you are very far away.  Than reach out and touch
    someone.
    
    17.)  In One on One matches.  Be the first to get the sword.  Be the first to
    get the sniper if you are the long-range type.  I really mean long range too.
    Not just that you hope to be, but rather can kill with one hit when up close
    as well.  Otherwise I would suggest grabbing the Covie Carbine or Battle
    Rifle.
    
    18.)  Make use of the exploding "cubes" on the maps.  Some people don't
    realize what they are next too.  It helps out alot more often than you think.
    Three hits from the battle rifle is probably the best and fastest way.
    
    19.)  Stay away from exploding "cubes".  One popular spot is where the sniper
    rifle is located on lock-out.  If you are going to get the rifle, make sure no
    one is watching you and grab it and go.  I also wouldn't recommend blowing
    them up.  Causing a ruckus is only going to allude your enemy to know where
    you are.
    
    20.)  Adapt. Fast.  The only real way to learn this is to play multiplayer
    a lot.  Eventually, you will learn the maps like the back of your hand.  Than
    you have to apply that knowledge in the game.  Learn there movements to the
    point you know where they are going to be.
    
    21.) Learn the trigonometry of grenades.  They can finish what a bullet can't
    reach.
    
    22.) TEAMwork.  If you have Xbox Live, than chances are you have the
    communicator.  For your team's sake, USE IT.  Cooridinate with your team. Make
    good friends who also like teamwork.  Get a custom game together and go
    through all the maps and designate names for areas.
    
    Example: I call the tower in Zanzibar with the battle rifle on the first floor
    and inviso on the second floor the "Inviso Tower."  Be the extra eyes for
    your team.  If all of you are looking, there is NO reason why I should find
    the "captured flag" yield sign appear without someone alerting me a few
    seconds before.  Those few seconds MATTER!  So if you like to win, TALK to
    your teammates, PLEASE!
    
    23.) Do not settle for the default control scheme.  There are many different
    options.  Play games with different settings and GIVE them a chance.  Just
    because it doesn't feel comfortable immediately doesn't mean it is bad.
    
    24.) Don't be an ass.  If you are extremely better than someone, show some
    class.  Being rude will only discourage new people from playing more.  But,
    that's not to say if you are evenly matched not to talk a little smack
    in-game.  But, always remember to have a few laughs in the lobby after a
    good game.  Just proper etiquette.
    
    25.) This is the basics...
    
    ******************************************************************************
    
    Xbox Live and Timing
    
    Here is a little secret to always get what you want, when you want.  provided
    of course, you get there first.  ALL RANKED games have a timer ticking down,
    to let you know how much time is left in a match.  It is in the bottom-right
    corner of the screen.  Use it.  All the times I am going to give you are how
    long it takes for an item to appear.
    
    USE THIS INFO WISELY!  IF YOU KNOW WHEN THE OVERSHIELD IS GOING TO BE COMING
    BACK AND YOU CAN'T GET THERE FAST ENOUGH, TELL YOUR TEAMMATES!!!!!!!!!!!!!!!!
    
    I HATE BUNGIE!  ALL Uber items have different times for them to appear on
    different levels.  Like the rocket launcher takes 40 seconds to reappear
    on Zanzibar but it only take 14 seconds on Ivory Tower.
    
    You will notice that the timing may be off by 1 to 2 seconds here and there,
    that is because I wanted to round to the nearest five, as it is easier to
    count that way.
    
    Also of note, if someone has the Uber weapon, It takes a long time to get the
    same weapon, unless there is more than one on the map. I.E. Ascension with two
    sniper rifles.  Somewhere in the range of 4-5 Minutes you'll be waiting if
    your opponent doesn't drop the Uber item.
    
    Another Note:  If you are waiting for the item to vanish and you hit it with
    a bullet, grenade, plasma, EVEN walk over it and not pick it up, it resets the
    vanish clock.  So if the sniper rifle normally vanishes in 30 seconds, you
    wait 25 Seconds and fire at it, you will have to wait another 30 Seconds.
    
    ALL WEAPONS VANISH IN 30 SECONDS!  So if you don't think you will be able to
    pick up the weapon hit it with a bullet or grenade to reset timer.
    
    ******************************************************************************
    
    All the following items reappear without having to use and discard.
    
    Magnum - 30 Seconds
    
    Plasma Rifle - 30 Seconds
    
    Plasma Grenades - 30 Seconds
    
    Battle Rifle - 45 Seconds to one minute
    
    Plasma Pistol - 30 Seconds
    
    Frag Grendade - 30 Seconds
    
    Covenant Carbine - 45 seconds to one minute
    
    All the following items reappear after they have been either depleted and
    discarded or left on the floor to vanish.  Once again, all items vanish
    in 30 seconds.
    
    The following items are deemed Uber, in no particular order:
    
    Sword
    Rocket Launcher
    Either Sniper Rifle
    Shotgun
    Brute Shot
    Overshield
    Invisibility
    
    ------------------------------------------------------------------------------
    Lockout
    ------------------------------------------------------------------------------
    
    Shotgun - 15 Seconds
    
    Human Sniper rifle - 40 Seconds
    
    Sword - To Vanish - 25 Seconds
    
    ------------------------------------------------------------------------------
    Ascension
    ------------------------------------------------------------------------------
    
    Shotgun - 55 Seconds
    
    Human Sniper rifle -  15 Seconds
    
    Rocket Launcher - 45 Seconds
    
    Overshield - 2 Minutes and 10 Seconds
    
    ------------------------------------------------------------------------------
    Midship
    ------------------------------------------------------------------------------
    
    Shotgun - 15 Seconds
    
    Sword - 15 Seconds
    
    ------------------------------------------------------------------------------
    Ivory Tower
    ------------------------------------------------------------------------------
    
    Shotgun - 30 Seconds
    
    Human Sniper rifle - 25 Seconds
    
    Rocket Launcher - 15 Seconds
    
    Sword - 15 Seconds
    
    Overshield - 1 Minute 25 Seconds.
    
    ------------------------------------------------------------------------------
    Beaver Creak
    ------------------------------------------------------------------------------
    
    Shotgun - 15 Seconds
    
    Human Sniper rifle - 15 Seconds
    
    Rocket Launcher - 15 Seconds
    
    Overshield - 1 Minute
    ------------------------------------------------------------------------------
    Burial Mounds
    ------------------------------------------------------------------------------
    
    Shotgun - 45 Seconds
    
    Human Sniper rifle - 30 Seconds
    
    Covenant Sniper rifle - 45 Seconds
    
    Rocket Launcher - 15 Seconds
    
    Sword - 45 Seconds
    
    ------------------------------------------------------------------------------
    Colossus
    ------------------------------------------------------------------------------
    
    Shotgun - 15 Seconds
    
    Covenant Sniper rifle - 25 Seconds
    
    Overshield - 55 Seconds
    ------------------------------------------------------------------------------
    Zanzibar
    ------------------------------------------------------------------------------
    
    Shotgun - 35 Seconds
    
    Human Sniper rifle - 15/40 Seconds
    
    Rocket Launcher - 35 Seconds
    
    Sword - 25 Seconds
    
    Invisibility - 1 minute and 20 seconds
    ------------------------------------------------------------------------------
    Coagulation
    ------------------------------------------------------------------------------
    
    Human Sniper rifle - 15 Seconds
    
    Brute Shot - 1 Minute and 15 Seconds
    
    Rocket Launcher - 50 Seconds
    
    Overshield - 1 Minute and 35 Seconds
    
    Invisibility - 1 Minute and 35 Seconds
    
    ------------------------------------------------------------------------------
    Headlong
    ------------------------------------------------------------------------------
    
    Shotgun - 20 Seconds, regardless if it was used, vanished, or not.
    
    Human Sniper rifle - 30 Seconds
    
    Covenant Sniper rifle - 30 Seconds
    
    Rocket Launcher - 15 Seconds
    
    Sword - 1 Minute
    
    Overshield - 1 Minute and 5 Seconds
    
    Invisibility - 1 Minute and 25 Seconds
    
    ------------------------------------------------------------------------------
    
    I have had enough, I am going to leave the last two to myself.  Far to much
    work just to give it all away.  If you want to know what the timing is, your
    going to have to find out yourself.  It's not like I left you with alot of
    work.  It will maybe take you a half an hour.
    
    Sorry, it's too late and my brain is starting to hurt.
    
    Waterworks and Foundation...The missing times.
    
    ******************************************************************************
    
    Maps
    
    Sorry guys.  This area is where my FAQ may be lacking.  Because I can't use
    pictures I am afraid I will not be able to explain an area perfectly, leading
    to misunderstandings.  And the last thing I want is people E-mailing me,
    asking me where "exactly" a certain place is.  Rather I will just summerize
    things to look out for, the weapons on the map and a little strategy.
    
    Hopefully that will be enough.  The rest will be up to you guys.  Just play
    multiplayer a lot and the maps will be like second-nature, knowing where
    everything is.
    
    Also, if I put down that an item is on the map, it's there, just look for it.
    
    If you see anything like 2x or 3x, it means the item shows up 2 or 3 times
    on that particular map.
    
    ******************************************************************************
    
    ------------------------------------------------------------------------------
    Lockout
    
    Awesome one on one map.  Many areas to jump down from above to surpirse the
    enemy.  Weapons are positioned perfectly.  One of my favorite maps.  In
    oddball there is a ledge to hide on, the ramp that leads to the blue elevator,
    there is only one real place they can attack you from and if its team oddball
    your friends can protect you.
    
    ------------------------------------------------------------------------------
    
    Sword
    Battle Rifle x2
    Plasma Pistol
    Plasma Rifle x2
    Magnum x3
    Plasma Grenades x4
    Frag Grenades x2
    Shotgun
    SMG
    Needler x2
    Sniper Rifle
    
    ------------------------------------------------------------------------------
    Ascension
    
    If you ever have a custom game, make king of the hill "swords only".  The hill
    is placed directly in the arena to have some awesome sword battles.  Aside
    from that this map is awesome one on one.  Be sure to run the map though. If
    someone gets to the sniper rifle before you, you'll be in a lot of trouble.
    Listen for the launch pad by the rocket launcher, if someone takes it, you can
    hear it through out the whole board, you will know where they are, and they
    will know where you are.  You are better off going through teleporter and
    scouting sniper nest directly to the top-right.  There is also a good sniping
    spot located underneath the banshee platform, it is like a brace.  Be careful
    if you walk to far down, you will die even if there is ground to walk on.
    
    ------------------------------------------------------------------------------
    
    SMG x2
    Shotgun
    Sniper Rifle x2
    Rocket Launcher
    Battle Rifle
    Plasma Pistol
    Needler x2
    Magnum
    Frag Grenades x4
    Plasma Grenades x3
    Overshield
    *Banshee*
    
    ------------------------------------------------------------------------------
    Midship
    
    This map is pretty fun.  Learn to make it to the sword with one jump.  It's
    easily possible.  On territories match, grab the battle rifle or the covenant
    carbine, There is a place on the map where you will be able to hit all three
    spots.
    
    ------------------------------------------------------------------------------
    
    Covenant Carbine
    Battle Rifle x2
    Plasma Pistol
    Plasma Rifle x2
    Plasma Grenades x3
    Needler x4
    Shotgun
    Sword
    
    ------------------------------------------------------------------------------
    Ivory Tower
    
    I hold this map in the same regard as Lock-out.  As in one of my favorites.
    Perfectly localized weapons and obstacles.  Great ways to drop down on the
    enemy from above in MANY locations.  Cool spot to jump on top of an archway
    beginning of entrence of the overshield.  Can catch a few people off guard
    and watch them try to make it up there without using the knee jump!
    
    ------------------------------------------------------------------------------
    
    Sword
    Rocket Launcher
    Battle Rifle
    Covenant Carbine
    Magnum x2
    Shotgun
    Plasma Pistol x2
    Plasma Rifle x2
    Overshield
    Sniper Rifle
    Frag Grenades
    
    ------------------------------------------------------------------------------
    Beaver Creak
    
    Slightly modified Battle creek from Halo 1.  You should know where all the
    items are.  Awesome board though.  If you work out some teamwork, you could
    throw the flag either to the roof or out the window in a ctf match.
    
    ------------------------------------------------------------------------------
    
    Rocket Launcher
    Sniper Rifle
    Magnum x2
    Plasma Pistol x2
    SMG x2
    Plasma Rifle x2
    Needler x2
    Battle Rifle x2
    Shotgun
    Overshield
    Frag Grenades x2
    Plasma Grenades x2
    
    ------------------------------------------------------------------------------
    Burial Mounds
    
    Nothing that really stands out in this board too much.  A couple of tricks
    you can pull off, but aside from that, rather straight forward.
    
    ------------------------------------------------------------------------------
    
    Covenant Sniper Rifle
    Human Sniper Rifle
    Sword
    Rocket Launcher
    Battle Rifle x3
    Plasma Rifle x3
    SMG x2
    Needler x3
    Plasma Pistol
    Frag Grenade x2
    Plasma Grenades x2
    Covenant Carbine
    *Ghost*
    *Warthog*
    *Turrets x2*
    
    ------------------------------------------------------------------------------
    Colossus
    
    Really cool map.  The bridge connecting the two opposing levels is droped in
    CTF games.  Listen for the Launch pad sound.  Sometimes its just junk, but
    most times it will be an enemy.
    
    ------------------------------------------------------------------------------
    
    Covenant Sniper Rifle
    Magnum x4
    Shotgun x3
    Battle Rifle x4
    Plasma Rifle x4
    Plasma Pistol x2
    needler x4
    Overshield
    
    ------------------------------------------------------------------------------
    Zanzibar
    
    Really fun map.  Was the one map they constantly demo'ed to get everyone
    crazy about Halo 2.  Listen for two different sounds.  One is when the bridge
    is blown to get to the sword, the other is when the gate is opened near the
    flag.  They are two different sounds, you will know what they are if you pay
    attention to them.
    
    In single flag ctf.  Have one guy get in a ghost and stay on the outside of
    the wall.  Do not let him go inside the wall parameter.  Get another guy to
    get the sniper rifle along the walkway that leads to the inviso tower.  Let
    the guy with the rocket launcher take the bait and try to fire at the ghost.
    Normally they are too busy to notice you aiming straight for their head.
    
    When you get the flag, either take the route to the wheel, where the rocket
    launcher is, or bring it out front, "NEXT" to the inviso tower.  You want the
    flag to be out in the open if someone gets droped. Because they have to stay
    close to the flag, you should be able to start lacing into them from far away.
    And have one guy bring the ghost around to take on multiple foes.  Trust me,
    it will buy you a lot of time.
    
    There is also a part where if you drive the warthog on the gate side of the
    map there are two exploding cubes you can aim at to make them explode and hurt
    or kill the guy with the rocket launcher.  The cubes are right next to where
    the rocket launcher is spawned.
    
    there is also a good sniping spot on top of the walkway wall.
    
    ------------------------------------------------------------------------------
    
    Battle Rifle x4
    Sword
    Rocket Launcher
    Sniper Rifle x2
    Plasma Rifle x5
    SMG
    Needler x2
    *ghost x2*
    *Warthog*
    
    ------------------------------------------------------------------------------
    Coagulation
    
    Updated Blood Gulch map.  Probably everyone's favorite map from Halo 1.  A lot
    of similarities, biggest changes are the boulders are now huge, and you can
    hide behind them.  There is a basement Level which houses a banshee.  Hidden
    sniper spot from Halo 1, is now a real sniper spot.
    
    ------------------------------------------------------------------------------
    
    Rocket Launcher
    Sniper Rifle x2
    Battle Rifle x5
    Brute Shot x2
    Plasma grenades x4
    Frag Grenades x4
    Plasma Rifle x4
    Plasma Pistol x2
    Magnum x2
    Overshield
    Invisibility
    *Ghost x2*
    *Warthog x2*
    *Banshee x2*
    
    ------------------------------------------------------------------------------
    Headlong
    
    A really spectacular map.  Just look up for a moment.  The skyscrapers are
    huge and the crane looks amazing as well.  Watch out for the two billboards,
    they are pretty cool (Easter Eggs?).  When capping the flag in single ctf,
    have a partner wait down below and when you pick it up, throw the flag out of
    the window have him grab it and go up the "air vent chute" to confuse the
    enemy pretty well.  Than just walk the flag back to the base, without getting
    seen, of course.
    
    ------------------------------------------------------------------------------
    
    Rocket Launcher x2
    Sword
    Covenant Sniper Rifle
    Human Sniper Rifle
    Magnum x5
    Shotgun
    Plasma Rifle x4
    Brute Shot
    Plasma Pistol x4
    Covenant Carbine
    Needler c4
    SMG x2
    Battle Rifle x2
    *Warthog x2*
    *ghost x2*
    
    ------------------------------------------------------------------------------
    WaterWorks
    
    Giant CTF board.  Fire at the ceiling with the wraith to bring down the
    stalactites.  A lot of good sniping spots4
    ------------------------------------------------------------------------------
    
    Rocket Launcher
    Sword
    Plasma Rifle x6
    Battle Rifle x6
    Brute Shot
    Human Sniper Rifle
    Needler x4
    *Wraith x2*
    *Banshee x2*
    *ghost x4*
    
    ------------------------------------------------------------------------------
    Foundation
    
    The mysterious hidden map.  I beat the game on Legendary to get this map.
    Gamefaqs cheat thingie says you only need to beat it on heroic, well just
    thought you would like to know it works by beating it on Legendary as well.
    
    Foundation is sorta like Wizard from Halo 1, except the pillar in the middle
    you could walk around is now very open.  The sword is in the middle of the
    map.  The magnums are on the steps.  There are four bases, good for a 4 team
    ctf match. Two rocket launchers tucked away against the walls on the bottom,
    turrets on top.
    
    Pretty fun map.
    
    ------------------------------------------------------------------------------
    
    Read above for what weapons.
    
    ******************************************************************************
    
    Conclusion
    
    ******************************************************************************
    
    Well, I think my brain is fried.  I just finished writing the maps and timing
    section and I am wasted.  It is very late now and I believe I am going to
    update the FAQ tonight.
    
    This is the LAST version.  I am NO LONGER updating this FAQ.  Please do not
    e-mail me.  If you wish to share anything or just talk and have a good game
    my Gamertag is T1 Hawk.
    
    It is gonna be kinda unfair though.  I just basically slabbed my strategy
    right in front for all to see and read.  I wonder if everyone will be able
    to anticipate my moves.  Hopefully no one really good reads this, I have
    a hard enough time winning, against those, without having a handicap.
    
    If there is an error, don't tell me about it.  I literally received over 400
    E-mails telling me four of the same mistakes.  The most common being the
    warthog guass cannon one.
    
    Thank you to those who did e-mail.  It was appreciated.  But I fear I don't
    have the capacity to take another stab and update this FAQ.  I just want to
    play the game now.
    
    For the people having problems on Legendary, two tips.  1.) The plasma pistol
    is your friend, drop their shields and lay waste to them. 2.) Watch out for
    the jackal snipers.  They are mind-bendingly good shots, you normally have a
    window of only 2 seconds to Find,Zoom,Fire or FZF for short.  Other than
    those two obstacles, Legendary is cake. Sort of.  Little snags here and there.
    
    Uh geez... I know somewhere I am forgetting something.  I will remember it
    later...not in the mood to update this FAQ though.  This was the only, and
    probably the last FAQ I will ever do.
    
    ALSO!!!!  If you wish to place this FAQ on whatever site you have, as long
    as you give me full credit and do not sell this FAQ, place it wherever you
    like.  You REALLY do not have to e-mail me.  Plus, I am not including my
    e-mail in this FAQ so how would you get in touch with me? Hmm? Well?
    
    Finally, I hope this FAQ helped give you the edge somewhere, somehow. That's
    the power of my Teamwork.  I don't have to be there to help. Heh... I am so
    gone.  I've lost it.
    
    I'm still rambling.  I seriously feel like I am forgetting to mention
    something...
    
    Nope.