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    Multiplayer Guide by Ryan Gillam

    Version: 1.2 | Updated: 05/05/05 | Search Guide | Bookmark Guide

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                                    Version: 1.2
                                 Author: Ryan Gillam
                               E-mail: Malboro@gmail.com
    		              Last Updated: 05/05/05
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    +-----------------------------------------------------------------------------+
    LEGAL
    +-----------------------------------------------------------------------------+
    
    Ok, you can use this guide, but if you do use it you must do the following:
    
    - E-Mail me so I can add you to the list of websites.
    - Also have the updated version.
    - Give credit where it is due.
    - Do not change the guide in ANY place.
    
    My e-mail address: Malboro@gmail.com
    
    Sites that can use the guide:
    
    www.gamefaqs.com
    www.supercheats.com
    
    +-----------------------------------------------------------------------------+
    VERSION HISTORY
    +-----------------------------------------------------------------------------+
    
    Version 1.2 (Started on 3/05/05) - Sorry for the lack of updates been very busy
    Began to update playlists (very small) completed foundation, I am working on
    something big for next update of this guide.
    
    Version 1.10 (Started on: 22/02/05) - Added Wraith and Spectre to Vehicles. 
    Added variant to RS3 Custom Game. Added custom game.
    
    Version 1.01 (Started on: 20/02/05) - Small Update.
    
    Version 1.00 (Started On: 10/02/05) - Spelling mistakes corrected. Added more
    to Game Modes Section such as tips and the options avalible for each mode.
    Removed annoying section %.
    
    Version 0.65 (Started On: 09/02/05) - Fixed section headings in multiplayer
    basics section. Began Solo General Tactics section. Added a reccommend 
    combination. Weapon tip added.
    
    Version 0.6 (Started On: 03/02/05) - Added new game types. Added Brute Plasma
    rifle. Added Team Tactics - Distraction. Top Tip added to ascencion. Added a
    weakness to the ghost, keep submitting everyone!!!
    
    Version 0.52 (Started On: 30/01/05) - Added a submitted tip to the Ivory Tower
    Section. Custom Game added. Format of the FAQ changed.
    
    Version 0.5 (Started On: 28/01/05) - Decided I am going to submit larger 
    updates so will not be as frequent. I have completed all maps to 50% and
    completed the duel wielding section. I have also added sniping (20%), point
    man and Raids to the Battlefield Tactics section. New Custom Game added.
    
    Version 0.49 (Started On: 26/01/05) - Added how to get Foundation and 
    Bungie.netlisted next to name in Multiplayer Basics under Extras in Xbox Live,
    completed 50% of each map except Coagulution and Headlong. Duel Wielding 
    section added to Weapons, only just started. Flanking added to Battlefield 
    Tactics. Accidently put Weapon Sets under vehicles in previous updates so 
    relocated it.
    
    Version 0.47 (Started On: 26/01/05) - Added 2 Custom Games. Only 3 more maps to
    do!!!
    
    Version 0.43 (Started On: 25/01/05) - Added New Custom Game Modes. Fixed minor
    errors with the tables in ranking section. Added "Stalking Prey" in Battlefield
    tactics.
    
    Version 0.42 (Started On: 23/01/05) - Multiplayer Basics had a lot added to it,
    added ranking section, Done Ascencion Map.
    
    Version 0.41 (Started On: 19/01/05 - So small I won't even submit it,
    lined up the contents.
    
    Version 0.4 (Started On: 18/01/05) - Upgraded the Contents System, added 
    mini-contents to each section, heading for everything that will eventually
    be in the guide. Began work on Multiplayer Basics by adding Controls and the
    Multiplayer Games Section. Added most of Vehicle Section. Began Ivory Tower
    and Lockout Maps.
    
    Version 0.2 (Started on: 16/01/05) - Added Weapons Guide and added Zanzibar
    Map Guide.
    
    Version 0.1 (Started on: 16/01/05) - Introduction complete, started Game Modes 
    Section. Started Medals Section. Added Midship Map guide.
    
    +-----------------------------------------------------------------------------+
    CONTENTS
    +-----------------------------------------------------------------------------+
    
    Each section has a % at the end, this is to signify how complete that part of
    the guide is.
    
    1.  Introduction
    2.  Multiplayer Basics
    3.  Game Modes
    4.  Medals
    5.  Ranking System
    6.  Battlefield Tactics
    7.  Weapons
    8.  Vehicles
    9.  Maps
    10. Custom Games
    11. Credits
    
    
    +-----------------------------------------------------------------------------+
    1. INTRODUCTION
    +-----------------------------------------------------------------------------+
    
    I was trying to find a multiplayer guide today, but I couldn't find one, which
    was strange as this game was hyped up because of the multiplayer mode, so I 
    decided to write one.
    In this guide, when it is complete, you will find detailed tips for all maps 
    and game modes, along with complete weapons and vehicle lists, and reader 
    submitted custom game modes. Please e-mail me if you see anything wrong or if
    anything can be included at Malboro@gmail.com.
    For this guide, I want people to submit tips that work best for them, they will
    get full credit at the end. I also want people to submit game modes they have
    created to that other people can enjoy them, I will also be adding an advanced 
    battlefield tactics section with the best tactics to use. so without further a 
    do, I will crack on:
    
    +-----------------------------------------------------------------------------+
    2. MULTIPLAYER BASICS
    +-----------------------------------------------------------------------------+
    
    In this section I will go through the basics of multiplayer play, such as 
    controls, and the various options avalible to you.
    
    2a) Controls
    2b) Multiplayer Games
    2c) Playing Xbox LIVE
    
    +-----------------------------------------------------------------------------+
    2a) Controls
    +-----------------------------------------------------------------------------+
    
    Controls are nearly the same for Single Player Modes, with minor changes, so
    I will go through them all here:
    
    Left ThumbStick: Move the Character
    Right ThumbStick: Look
    Right Thumbstick (Click): Zoom
    X Button: Reload Weapon
    Y Button: Change Weapon/Pick Up/Duel Wield
    A Button: Jump
    B Button: Melee with weapon you are holding.
    L Button: Throw Grenade, Fire Left Hand Weapon when you are duel wielding.
    R Button: Fire
    Back Button: Display Score
    START Button: Bring up Menu
    Black Button: Change Grenades.
    
    +-----------------------------------------------------------------------------+
    2b) Multiplayer Games
    +-----------------------------------------------------------------------------+
    
    I will go through the ways you can play multiplayer here. Check the next 
    section for in depth information for LIVE play.
    
    :::::::::::::::::
    Split Screen
    :::::::::::::::::
    
    Until recently this was the most common form of multiplayer games, The screen 
    will be split into how many players there are (Max 4). You can connect 2 
    Xbox's together (See System Link) You have all multiplayer games avalible here,
    and CO-OP mode if there is 2 of you.
    
    :::::::::::::::::
    System Link
    :::::::::::::::::
    
    This allows 2 Xbox's to be connected to have up to 8 people playing in a match,
    perfect for parties. 
    
    You will need:
    
    - 2 Xbox's
    - 2 Copies of Halo 2
    - Link Cable
    - 2-8 Controllers
    
    You then have the option to select your profile, then create or join a new 
    game.
    
    If you want more Xboxs to be connected (Only 16 people can play) You will
    need to get an ethernet hub, and the relevent number of Link Cables and
    copies of Halo 2.
    
    :::::::::::::::::
    XBox Live
    :::::::::::::::::
    
    This is the place to go if you want to tour the players of the world, without
    leaving your seat. You will need an Xbox LIVE account to be able to connect 
    to the universe. You can have up to 3 guests with you, but they can only
    play in certain Matchmaker games and Custom Matches.
    
    
    +-----------------------------------------------------------------------------+
    2c) Playing Xbox LIVE
    +-----------------------------------------------------------------------------+
    
    With Halo 2 Xbox LIVE has met new standards, no longer are you thrown into 
    games where you have an obvious disadvantage, you are now paired up with 
    players from around the world that match your skill. This is Halo 2 Ranking
    system.
    
    Contents:
    
    2ca) Connecting to LIVE
    2cb) The Xbox LIVE Main Menu
    2cc) Friends
    2cd) Special Indicators
    2ce) Current Playlists
    2cf) Extras
    
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    2ca) Connecting to LIVE
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    
    What you will need:
    
    1. Broadband Connection
    2. Xbox 
    3. Xbox LIVE subscription
    4. Halo 2
    5. Ethernet Cable
    
    Well, I am not going to go into all the technical bits of Xbox LIVE here, as 
    since your reading this I am sure you have it, and the sections below explain
    a bit more. I am just going around how to set cables up.
    
    
    By the way.
    
    --- = Cable
    
    Direct Connection:
    
    X-Box------------Ethernet Cable----------Modem
    
    This is probably the most simple way to connect the Xbox to the LIVE service,
    however if you want to use LIVE and the Internet at same time use this way:
    
    Router Connection:
    
    				
    Xbox-------------Ethernet Cable--------Router--------------PC
    
    The router is connected to the modem via ethernet cable, but I am not much
    of an artist so I have not shown that ^^.
    
    Ok, we connected it but we need to install Live, so we get a subscription,
    there is a 2 month one with Halo 2, so use that to connect. Just go to the 
    LIVE menu of Halo 2 and click create new account, and then enter subscription
    code.
    
    Thats a brief overview of the connnection, as I said for more information
    check out www.xbox.com/live or the LIVE FAQ on GameFaqs.com listed under
    Xbox Hardware.
    
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    2cb) The Xbox LIVE Main Menu
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    
    When you get to the Xbox LIVE menu in the game you will encounter 4 options, I
    will now briefly describe what each section in it means.
    
    :::::::::::::::
    QUICK MATCH
    :::::::::::::::
    
    Selecting this will throw you into a random match, the first time you play it
    will truly be random, but once you play OptiMatch it will base it off your s
    selected playlist.
    
    :::::::::::::::
    OPTIMATCH
    :::::::::::::::
    
    Here you will be presented with a list of various playlists, each one offers
    a unique play experience, you will have a seperate rank for each one, and then
    have a combined rank (based on various things) overall.
    
    :::::::::::::::
    CREATE PARTY
    :::::::::::::::
    
    Use this to create a custom game, or to create a Matchmaker game, and invite
    your friends in to play it. Custom game allows you to customise how you want.
    There is no rank restriction for this.
    
    :::::::::::::::::
    CONTENT DOWNLOAD
    :::::::::::::::::
    There are now 4 downloadable maps:
    
    Turf
    Containment
    Sanctuary
    Wizard
    
    Turf and Sanctury are charged at a rate of 2.99 for both. The other 2 are 
    free. Expect all maps to be free at end of July.
    
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    2cc) Friends
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    
    To get up the friends list, press Y in Game Lobbys, Pause Menu, or the Main 
    Menu, you will be presented with 3 lists, press Left and Right to scroll 
    through them. These are Friends, Clans and Players, I will go through each
    section now.
    
    ::::::::::::
    Friends
    ::::::::::::
    
    This is who you will see in every game you play when you access the friends 
    list, to add a new friend there is an option at the top that says ADD NEW
    FRIEND, with your excellent logic powers, select this and type in their name,
    to make the most of Halo 2 you will need friends, otherwise matchmaking all 
    the time will get annoying. You can also invite friends by selecting thier
    name and selecting INVITE FRIEND TO PLAY, or you can join their game by
    selecting JOIN FRIEND. This works regardless of what game they are playing on
    LIVE at the time. You cannot however join in the middle of matchmaker, you will
    have to wait for the match to finish.
    
    ::::::::::::
    Clan
    ::::::::::::
    
    A clan is a group of 100 players, who are one big online entity, when you first
    access this screen, you have the option to make a new clan, or join a clan that
    sent an invite. Once in a clan you have the option for Minor or Major Clanwars
    in Matchmaker, and you will get a rank. You can also see the online status of
    all players in the clan here, and join them, without them being on your friends
    list.
    
    :::::::::::
    Players
    :::::::::::
    
    This is a list of all recent players in your matches, if you liked someone, add
    them to your friends list, or even to your clan. You can also use this if there
    is a cheater in the game, and you can leave them feedback. Bungie will look
    at all feedback and take relevent action.
    
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    3cd) Special Indicators
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    
    Look out for the following symbols on the screen, they will give you important
    information to what is currently happening on the battlefield.
    
    - Teammate (Square with with star in middle with cylinder object coming out, 
    blue arrow at the bottom)
    
    - Teammate Firing (Same as above but with Yellow Arrow)
    
    - Teammate Under Fire (Same but with red Arrow)
    
    - Teammate Killed (Square with red cross)
    
    - Teammate Talking (Same as Teammate but with white arrow)
    
    - Teammate with bomb (Same as Teammate but with Bomb next to it)
    
    - Teammate with flag (Same as above but with a flag)
    
    - Teammate and Oddball (Same as Above but with a skull)
    
    - Enemy has Bomb (Red Triangle with Bomb)
    
    - Bomb Has been dropped (Yellow Triangle with Bomb)
    
    - Enemy has Flag (Red Triangle with Flag)
    
    - Flag Dropped (Yellow Triangle with flag)
    
    - Bomb (Blue Bomb with Arrow pointing to location)
    
    - Dropped  Bomb (Yellow Bomb with Arrow pointing to location)
    
    - Flag (Blue Flag and Arrow)
    
    - Dropped Flag (Yellow Flag and Arrow)
    
    - Oddball (Blue Skull and Arrow)
    
    - Dropped Oddball (Yellow Skull and Arrow)
    
    - Hill (Blue Crown and Arrow)
    
    - Territory (4 Squares, Blue and Arrow)
    
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    2ce) Current Playlists
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    
    **THE FOLLOWING SECTION IS LISTED ON BUNGIES WEBSITE AND IS A LIST OF ALL 
    CURRENT PLAYLISTS IN MATCHMAKER AND PUT INTO AN EASIER TO READ FORM**
    
    For more information on the game modes, see the relevent section.
    
    :::::::::::
    DOUBLE TEAM
    :::::::::::
    
    Min Players: 4
    Max Players: 4
    Min Party: 1
    Max Party: 2
    
    - Team Slayer Maps
    
    Warlock
    Ascencion
    Ivory Tower
    Lockout
    Midship
    Foundation
    
    - Team Slayer Human Maps
    
    Beaver Creek
    
    - Multi Flag CTF Maps
    
    Midship
    Warlock
    
    - Team Rifles Maps
    
    Ascencion
    Ivory Tower
    Lockout
    
    - Multi Flag CTF Human
    
    Beaver Creek
    
    - 1 Flag CTF Maps
    
    Ivory Tower
    Lockout
    
    - CTF Classic Maps
    
    Warlock
    
    - Team Pistols Maps
    
    Lockout
    
    - Team Ball Maps
    
    Warlock
    Lockout
    Midship
    
    - Team Crazy King Maps
    
    Warlock
    Beaver Creek
    
    - Team Shotguns
    
    Midship
    
    - Team Rocket Maps
    
    Ivory Tower
    Foundation
    
    - Team King Maps
    
    Foundation
    Ascencion
    
    
    :::::::::::
    RUMBLE PIT
    :::::::::::
    
    Min Players: 4
    Max Players: 8
    Min Party: 1
    Max Party: 1
    
    - Slayer Match Maps:
    
    Ivory Tower
    Lockout
    Ascension
    Midship
    Beaver Creek
    Collossus
    Foundation
    
    - Rocket Game Maps:
    
    Lockout
    Foundation
    Colossus
    
    - Shotgun Game Maps:
    
    Lockout
    Midship
    
    - Sword Game Maps:
    
    Lockout
    Beaver Creek
    
    - Fiesta Ball Maps:
    
    Ascencion
    
    - Oddball Game Maps:
    
    Lockout
    
    - Crazy King Game Maps:
    
    Ascencion
    
    - King Game Maps:
    
    Lockout
    
    - Phantom King Maps:
    
    Foundation
    
    ::::::::::::::
    TEAM SKIRMISH
    ::::::::::::::
    
    Min Players: 6
    Max Players:  8
    
    Min Party: 1
    Max Party: 4
    
    - 1 Flag CTF Maps:
    
    Zanzibar
    Coaglution
    
    - 1 Flag CTF Fast Maps:
    
    Ivory Tower
    Burial Mounds
    Lockout
    
    - Assualt Maps:
    
    Zanzibar
    Burial Mounds
    
    - Rapid Assualt Maps:
    
    Ivory Tower
    
    - Neutral Assault Maps:
    
    Coaglution
    
    - MultiFlag CTF Maps:
    
    Colossus
    
    - Neutral Bomb Fast Maps:
    
    Beaver Creek
    Midship
    
    - Classic CTF Maps:
    
    Midship
    
    - 3 Plots Maps:
    
    Lockout
    Midship
    Ascencion
    
    - Team Ball Maps:
    
    Lockout
    Colossus
    Ivory Tower
    Foundation
    
    - Team Crazy King Maps:
    
    Colossus
    Beaver Creek 
    Ivory Tower
    
    ::::::::::::
    TEAM SLAYER
    ::::::::::::
    
    Min Players: 6
    Max Players: 8
    
    Min Party: 1
    Max Party: 4
    
    - Team Slayer Maps:
    
    Burial Mounds
    Ivory Tower
    Ascencion
    Colossus
    Beaver Creek
    Zanzibar
    Midship
    Foundation
    Coaglution
    
    - Fiesta Team Slayer:
    
    Ascencion
    Beaver Creek
    
    - Team Rocket Maps:
    
    Ivory Tower
    
    - Team Sword Maps:
    
    Lockout
    Beaver Creek
    
    - Team Shotgun Maps:
    
    Midship
    
    - Team Phantoms
    
    Lockout
    Midship
    
    :::::::::::::::
    HEAD TO HEAD
    :::::::::::::::
    
    Max Players: 2
    Min Players: 2
    Min Party: 1
    Max Party: 1
    
    - Slayer Duel Maps:
    
    Lockout
    Ascencion
    Beaver Creek
    Midship 
    Foundation
    
    - Rifle Duel Maps:
    
    Lockout
    
    - Sword Duel Maps:
    
    Lockout 
    Midship
    Beaver Creek
    
    ::::::::::::::::
    BIG TEAM BATTLE
    ::::::::::::::::
    
    Max Players: 16
    Min Players: 10
    
    Min Party: 1
    Max Party: 8
    
    - 1 Flag CTF Maps:
    
    Headlong
    Coagulation
    Waterworks
    Zanzibar
    
    - Assault Maps:
    
    Headlong
    
    - Neutral Bomb Maps:
    
    Coagulation
    
    - Multi-Flag Maps:
    
    Coagulation
    Waterworks
    
    - CTF Wraith Maps:
    
    Waterworks
    Coagulation
    
    - Assault Maps:
    
    Zanzibar
    
    - Neutral Bomb Maps:
    
    Waterworks
    
    - Team Slayer
    
    Burial Mounds
    Colossus
    
    - Multi-Bomb Maps:
    
    Waterworks
    Coagulation
    
    - Land Grab Maps
    
    Zanzibar
    Headlong
    Colossus
    
    :::::::::::::::::
    MINOR CLAN MATCH
    :::::::::::::::::
    
    Min Player: 6
    Max Players: 8
    
    Min Party: 1
    Max Party: 4 (All from same clan)
    
    *PLAYS TEAM SKIRMISH PLAYLIST*
    
    ::::::::::::::::::
    MAJOR CLAN MATCH
    ::::::::::::::::::
    
    Min Players: 12
    Max Players: 16
    
    Min Party: 5 
    Max Party: 8(All from same clan)
    
    *PLAYS BIG TEAM BATTLE PLAYLIST*
    
    ::::::::::::::::::
    RUMBLE TRAINING
    ::::::::::::::::::
    
    Min Players: 6
    Max Players: 8
    
    Min Party: 2
    Max Party: 8
    
    *TEAM SKIRMISH AND TEAM SLAYER PLAYLIST*
    
    ::::::::::::::::::
    TEAM TRAINING
    ::::::::::::::::::
    
    Min Players: 6
    Max Players: 8
    
    Min Party: 1
    Max Party: 8
    
    *SAME PLAYLIST AS TEAM SKIRMISH AND TEAM SLAYER*
    
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    2cf) Extras
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    
    Only a few extras here, but worthwhile as I have a lot of people asking me 
    about them.
    
    :::::::::::::::
    FOUNDATION MAP
    :::::::::::::::
    
    Ok, this can be got one of two ways, first way is the simplest and that is
    to just sign into xbox Live, however the last way is a lot more complex.
    
    1. Get up to "Great Journey" in single player.
    2. Create a new profile and complete this map on co-op.
    3. Get Player 2 to follow screens prompts.
    4. Foundation will now be unlocked on the 2nd Profile.
    
    ::::::::::::::::
    BUNGIE.NET NAME
    ::::::::::::::::
    
    You have have seen people with Bungie.Net next to their name, well it is
    quite simple:
    
    1. Go to www.xbox.com and link your Gamertag to your .net (Hotmail) account.
    2. Sign into www.bungie.net.
    3. Go to your profile.
    4. Tick the little box.
    
    +-----------------------------------------------------------------------------+
    3. GAME MODES
    +-----------------------------------------------------------------------------+
    
    Ok, there is a lot to do in Halo 2 in terms of game modes, want to know what is
    the best to do for you and your party? I will list them here, for tips on them
    see future updates, for now I will just give a brief overview.
    
    Contents for Section:
    
    3a) Slayer
    3b) King of the Hill
    3c) Oddball
    3d) Juggernaut
    3e) Capture the Flag
    3f) Assault
    3g) Territories
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----3a) Slayer-----------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    
    This is your deathmatch of Halo 2. Just shoot and Kill, get points, first to 
    the set limit wins. Simple. 
    
    These are the Variants for Slayer:
    
    - Team Slayer
    
    This is where you split into as many teams as you like, and just kill the other
    teams, the scores for each player in a team is combined to form an overall team
    score. The first team to get a set number of kills wins.
    
    - Solo Slayer
    
    Ok, not called Solo Slayer, but for the purposes of this FAQ it is. Its a free 
    for all death match, kill or be killed. The first player to meet the set number
    of points wins.
    
    - Rockets
    
    You only get Rockets, same as Custom Slayer. Very entertaining on the smaller
    maps such as Midship.
    
    - Swords
    
    Personally I feel this is the best. Forget about shooting. Swords are in. 
    Sneak up on your opponant and just attack. They should go down in 1 hit.
    
    - Phantoms
    
    Your all invisible. Try this mode with swords only, it is a hoot to play.
    
    - Team Phantoms
    
    Same as above but in teams.
    
    - Elimination
    
    The last man standing wins. You can either have this to a set number of rounds
    to win or just 1 match, your choice, but with 16 players, and 3 rounds to win,
    these games can last hours.
    
    - Phantom Elimination
    
    Elimination, but you are invisible, meaning matches last even longer :)
    
    :-:-:-:-:-
    OPTIONS
    :-:-:-:-:-
    
    This is the options that can be changed when playing a game of slayer. Most
    is self explanatory, but I have given a brief description of each.
    
    Score to Win round: Exactly what it says on the tin.
    
    Round Time Limit: The time limit for the game.
    
    Starting Weapon: Choose what weapon you start with.
    
    Weapons on Map: Determines what weapons are on map.
    
    Motion Sensor: Whether you can see the enemy on the HUD.
    
    Bonus Points: Whether extra points can be earned for skillful kills and sprees.
    
    Starting Grenades: Whether the player starts with grenades or not.
    
    Secondary Weapon: The second weapon you start with. Avalible when you change 
    weapons.
    
    Primary Light Vehicle: (Warthog etc.)
    
    Primary Heavy Vehicle: (Scorpian etc.)
    
    :-:-:-:-:-
    TIPS
    :-:-:-:-:-
    
    Kill as many people as possible obviously, and apply your best solo tactics and
    team tactics etc. Screaming when you see someone.
    
    Don't say anything into the headset if you are close to opponants. They can 
    hear you.
    
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----3b) King of the Hill-------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    To aim of this is to take control of a certain area on the map, for a set 
    amount of time. Very good with Rockets only.
    
    The Variants are:
    
    - King
    
    Classic King of the Hill, take control of an area and stay there soilder.
    
    - Team King
    
    Same as above but in teams.
    
    - Phantom King
    
    Your invisible, take control of the hill, and don't move, you may not be 
    spotted.
    
    - Crazy King
    
    The hill will change position, so don't stay somewhere too long, it may change
    soon, so you need a head start getting there.
    
    - Team Crazy King
    
    Same as above but with teams.
    
    :-:-:-:-:-
    OPTIONS
    :-:-:-:-:-
    
    Score to Win Round: The Score to win the round ;)
    
    Team Play: Teams or Not.
    
    Uncontested Hill: You only earn time if no enemies are standing with you.
    
    Moving Hill: Position will change every few minutes.
    
    Weapons on Map: Choose your weapon set.
    
    Team Multiplayer: Earn more time quickly if multiple teammates touching hill.
    
    Damage Resistance: Person on hill will take more damage.
    
    Starting Grenades: Whether the player starts with grenades or not.
    
    Secondary Weapon: The second weapon you start with. Avalible when you change 
    weapons.
    
    :-:-:-:-:-
    TIPS
    :-:-:-:-:-
    
    Run around the hill to get a good view of all directions.
    
    Don't stay still, you run the risk of being killed.
    
    Make a note of all entrances to the hill.
    
    If uncontested hill is on, try and sneak up. Stay on and keep running around
    while they shoot.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----3c) Oddball----------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    There is an object on the map, you must find it, and hold onto it for a set 
    amount of time, the downside, you cannot use weapons however you can melee with
    the Oddball.
    
    The Variants are:
    
    - Oddball
    
    Find the ball and keep it.
    
    - Rocket Ball
    
    You can only use Rocket Launchers, so blast away!!!
    
    - Sword Ball
    
    Only swords this time, use them.
    
    - Team Ball
    
    Same as Oddball but in teams.
    
    - Low Ball
    
    Everyone in the team must hold the ball for a set amount of time to
    win. Very good game.
    
    - Fiesta
    
    Spawn with random weapons, use them to get the ball.
    
    :-:-:-:-:-
    OPTIONS
    :-:-:-:-:-
    
    Score to Win Round: The score required to win.
    
    Team Play: Team or Solo Play
    
    Ball Count: Number of Oddballs on the map.
    
    Weapons on Map: The weapons on the map.
    
    Secondary Weapon: The second weapon you start with. Avalible when you change 
    weapons.
    
    Starting Weapon: The weapon to start with.
    
    Motion Sensor: Can you see the enemies on the HUD.
    
    Ball Indicator: Whether there is a pointer showing location of the ball.
    
    Speed with Ball: How fast ball carrier moves.
    
    Toughness With Ball: How much damage ball carrier can take.
    
    :-:-:-:-:-
    TIPS
    :-:-:-:-:-
    
    If you have the oddball use it to hit people running at you.
    
    If you are about to die and there is somewhere to jump of the map, do so and 
    the ball will respawn where it started off. Probably closer to you.
    
    Run and jump, or drop the ball and ambush when someone tries to get it.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----3d) Juggernaut-------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    The Juggernaut must kill everyone, the other players must kill the Juggernaut,
    kill the Juggernaut to become the Juggernaut, but remember your friends 5 
    seconds ago are now your enemies.
    
    The Variants:
    
    - 2 on 1
    
    One player is Juggernaut. Other players must kill him.
    
    - 3 on 1
    
    Same as above but with 3 team mates and 1 Juggernaut.
    
    - NinjaNaut
    
    The Juggernaut is invisible. This is a very hard game mode.
    
    - Phantom Fodder
    
    The team mates are invisible, very hard for the Juggernaut.
    
    - Dreadnaut
    
    The Juggernat has overshield, can take more damage and moves
    a lot faster than you can.
    
    :-:-:-:-:-
    OPTIONS
    :-:-:-:-:-
    
    Score to Win Round: The score to win the round.
    
    Weapons on Map: Weapons on map.
    
    Starting Weapon: The starting weapon.
    
    Secondary Weapon: The second weapon you start with. Avalible when you change 
    weapons.
    
    Juggernaut Overshield: Whether juggernaut has overshield on.
    
    Juggernaut Active Camo: Juggernaut is invisbile.
    
    Juggernaut Speed: How fast they move.
    
    Juggernaut Damage Resistance: More resistant to the shots.
    
    Juggernaut Infinate Ammo: Juggernaut has infinate ammo.
    
    Juggernaut Exta Damage: The juggernaut will do extra damage.
    
    Juggernaut Motion Sensor: Whether the juggernaut has a motion sensor.
    
    :-:-:-:-:-
    TIPS
    :-:-:-:-:-
    
    Prepare to kill, if you become the juggernaut everyone that helped to kill
    him will have turned backs on you now, so as soon as you get the message
    turn around and shoot.
    
    Communicate with your team, if you see the juggernaut but cannot reach them,
    tell you team mates and they will get it.
    
    When Juggernaut constantly move, taking out targets when possible, this will
    make it hard for the enemies to locate you.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----3e) Capture the Flag-------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Always appearing in games, and is one of the best game modes, capture your 
    opponants flag, and bring it back, making sure they don't take yours. Takes a 
    lot of team work for this to happen.
    
    The Variants are:
    
    - Multi Flag
    
    Each team has a flag, so make sure to defend while attacking.
    
    - CTF Classic
    
    You can only score if your flag has not been taken, prepare for some long
    stand offs here.
    
    - 1 Flag CTF
    
    Take turns to Capture and Defend. If you capture it you win the round. Then
    you swap roles.
    
    - 1 Flag CTF Fast
    
    Very quick rounds here. Same as above, but you have 2 minutes to do it in.
    
    :-:-:-:-:-
    OPTIONS
    :-:-:-:-:-
    
    Number of Rounds: The number of rounds.
    
    Time Limit: The amount of time per round.
    
    Flag Touch Return: When the flag is touched it will return to the base.
    
    Primary Heavy Vehicle: Scorpian etc.
    
    Primary Light Vehicle: Warthog etc.
    
    Active Camoflauge: Whether AC appears on the map.
    
    Overshield: Same as above but with overshield.
    
    Flag Indicator: Points to where the flag is.
    
    Flagg at Home to score: Cannot score a point unless your flag has not been 
    captured.
    
    Flag Reset Time: How much time elapses before a flag is returned.
    
    :-:-:-:-:-
    TIPS
    :-:-:-:-:-
    
    Defend and attacka at the same time in Multi Flag, no point launching a full
    scale attack while your flag gets stolen.
    
    As soon as your flag is gone, chase the enemie down. When they are dead guard 
    it until it gets returned.
    
    Use vehicles to transport you and your teammates around, save time and lives if
    you have a flag carrier in your midst.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----3f) Assault----------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Grab the bomb and plant it at your opponants base, protect the bomb carrier
    with your life.
    
    - Multi Bomb
    
    Defend, while you try and plant the bomb as well.
    
    - Single Bomb
    
    Teams take turns in attacking and defending.
    
    - Single Bomb Fast
    
    Same as above, but in short rounds.
    
    - Neutral Bomb
    
    Grab the bomb, before the other team do.
    
    :-:-:-:-:-
    OPTIONS
    :-:-:-:-:-
    
    Number of Rounds: Number of rounds in the game.
    
    Round Time limit: How long rounds will last.
    
    Bomb arm time: How long it will take to plant the bomb.
    
    Sticky arming: Whether a partially started plant can be resumed.
    
    Active Camoflauge: Whether AC appears on the map.
    
    Bomb Touch Return: Returns the bomb to where it came from on touch.
    
    Overshield: Same as above but with overshield.
    
    Bomb Indicator: Points to where the bomb is.
    
    :-:-:-:-:-
    TIPS
    :-:-:-:-:-
    
    Always guard your base. However not as much as in CTF as it is harder to storm
    the base and stay there for a while.
    
    Get snipers to point out the enemy when coming towards your base, when this 
    happens run back and help defend.
    
    Use the bomb to hit opponants.
    
    Never send the bomb man out alone unless they are highly skilled and can sneak
    in and out without being noticed.
    
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----3g) Territories------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Take control of various markers, hold land for the longest to win.
    
    - 3 Plots
    
    As the name suggests there is 3 plots, take control of as many as possible and
    hold them to win the match.
    
    - Land Grab
    
    Hold as many territories as possible to win the match,to get your score up to
    5 minutes to win the match.
    
    - Gold Rush
    
    You only have Pistols and Shotguns.
    
    - Contention
    
    There is just one territory, stop the enemy from getting it, and once you have
    it, hold onto it.
    
    :-:-:-:-:-
    OPTIONS
    :-:-:-:-:-
    Active Camoflauge: Whether AC appears on the map.
    
    Overshield: Same as above but with overshield.
    
    Flag Indicator: Points to where the flag is.
    
    Weapons on Map: The weapons on the map.
    
    Control Time: How long it takes to control a neutral base.
    
    Contest Time: How long to take over an enemy base.
    
    Territory Count: The amount of territories.
    
    :-:-:-:-:-
    TIPS
    :-:-:-:-:-
    
    Run about trying to capture territories all the time.
    
    Don't stay in same place too long, as the point of this is to control
    as many as possible.
    
    If enemy take one base don't worry, there are lots more for you.
    
    +-----------------------------------------------------------------------------+
    4. MEDALS
    +-----------------------------------------------------------------------------+
    
    This is a list of the various medals that are listed by bungie. With a short
    description on how to get them. There are more, so if you encounter them, send
    me an e-mail and I will add it.
    
    - Killing Spree (White Star with 2 Blue Circles)
    - Running Riot (Orange Star with 2 Green Circles)
    - Rampage (White Star with 2 Purple Circles)
    - Berzerkar (Orange Star with 2 Orange Circles)
    
    Get the ones listed above by killing a certain amount of opponants without
    being killed.
    
    - Double Kill (Circle with 2 Stars)
    - Triple Kill (Circle with 3 Stars)
    - Killtacular (Circle with 4 Stars)
    - Kill Frenzy (Cirle with 5 Stars)
    - KillTrocity (Circle with 6 Stars)
    - Killamanjaro (Circle with 7 stars)
    
    Get this by killing opponants in a short space of time. The amount you need to
    kill is the amount of stars there are. It is very hard to get Killamanjaro, but
    if someone does take a photo and I will put you in the hall of fame.
    
    - Sniper Kill (A Star with a Cross Hair)
    
    Shoot Someone with the Sniper Rifle, at any range.
    
    - Melee Kill (A Star with a Fist)
    
    Hit Someone with the butt of your weapon.
    
    - Road Kill (A star with a Tyre)
    - Splattered (Coming Soon)
    
    Run someone over while in your vehicle. 
    
    - Stealth Kill (A Ninja in a Star)
    
    Sneak up on someone and kill them.
    
    - Grenade Stick (2 Stars within each other, with a white cirle in middle)
    
    Throw a Plasma, if it sticks to your opponant, they will blow up, and
    die, satisfying when you get one on target.
    
    - CarJacking (Arrow in A star)
    
    Board an enemy Vehicle.
    
    - Vehicle Destroyed (Stop Sign in a Star)
    
    Destroy an enemy vehicle.
    
    - Killed Flag Carrier (Flag in Circle)
    - Killed Bomb Carrier (Bomb in Circle)
    
    Kill whoever is holding the bomb or the flag.
    
    - Flag Taken (Yellow Triangle with Flag)
    - Flag Return (Green Cirle with Flag)
    
    Take enemies flag, or return your own.
    
    - Bomb Planted (Red Triangle with Bomb)
    
    Plant the bomb in the enemies base.
    
    +-----------------------------------------------------------------------------+
    5. RANKING SYSTEM
    +-----------------------------------------------------------------------------+
    
    In this section I will detail about how the ranking system works when playing
    on multiplayer on LIVE.
    
    When playing in Matchmaker Games, you earn experience when you win for the 
    playlist your are currently on, the more experience you earn, the higher you
    climb in the ranks. This level is used to base it on who you play in online
    matches, so if you are Level 1 in Team Slayer, you will play with people close
    to this level rather than Level 10. When playing in Clan Matches the team
    will earn an overall rank rather than the individual player.
    
    There are currently 50 levels to progress through on Halo 2 Multiplayer, and 
    the images for them can be found here:
    
    http://www.bungie.net/images/halo2stats/levelicons/levelicons.jpg
    
    To determine what types of players you will play, consult the chart below.
    
    Level		Maximum Match
    -----------------------------
    0-5          +5 Levels Above
    6-15  		+6 Levels Above
    16-25 		+7 Levels Above
    26-30 		+8 Levels Above
    31-35 		+9 Levels Above
    36+		+10 Levels Above
    
    Ok, got that, that is all well and good when playing on your own, but enter as
    a team and it is totally different. The bottom player will in theory have their
    rank "bumped" up. 
    
    E.G.
    
    Player 1 = Level 1
    Player 2 = Level 10
    
    The Level 10 can only play people 6 Levels above or Below, so the game does 
    this calculation.
    
    10 - 6 = 4
    
    Player 1 becomes Level 4, so that they can play with the Level 10.
    
    Lets move onto the subject of Levels and Experience, and how you earn them, 
    this is a small chart, and is a break down of all levels and how much 
    experience you need to earn them. The chart can also be found at Bungie.Net
    in graphical form.
    
    Level		Experience Needed		Level 		Experience Needed
    -----------------------------------------------------------------------
    1			1			  26 			10500
    2			100			  27			11000
    3			200			  28			11500
    4			400			  29			12000
    5  			600			  30			12500
    6			900			  31			13000
    7			1200			  32			13500
    8			1600			  33			14000
    9			2000			  34			14500
    10			2500			  35			15000
    11			3000			  36			15500
    12			3500			  37			16000
    13			4000			  38			16500
    14			4500			  39			17000
    15			5000			  40			17500	
    16			5500			  41			18100
    17			6000			  42			18900
    18			6500			  43			20000
    19			7000			  44			21500
    20			7500			  45			23500
    21			8000			  46			26100
    22			8500			  47			29400
    23			9000			  48			33500
    24			9500			  49			38500
    25			10000			  50			44500
    
    Ok, now that we know how much xp you need to gain levels, we will now look at 
    how this xp is calculated. For this we will need another little chart.
    
    Level Difference        Higher Win      Higher Loss     Lower Win    Lower Loss
    -------------------------------------------------------------------------------
    0                         +100             -100            +100         -100
    1                         +90              -110            +110         -90
    2                         +80              -120            +120         -80
    3                         +70              -130            +130         -70
    4                         +60              -140            +140         -60
    5                         +50              -150            +130         -50
    6                         +40              -160            +120         -40
    7                         +30              -170            +130         -30
    8+                        +20              -180            +140         -20
    
    Ok?
    
    I will now do an example to show you how the system works this out, there are
    4 people in a ranked game.
    
    1. Player 1 (5)
    2. Player 2 (8)
    3. Player 3 (3)
    4. Player 4 (5)
    
    I will do it for the 1st Player, and 3rd Player.
    
    Player 1:
    
    Looking at the scores he came first. We can also see he beat 3 people, 1 higher
    1 Lower, and 1 The same.
    
    First off we look at second place, level 8, so the level difference is 3. We 
    consult the chart, and go to LOWER WIN, and then Level Distance 3, this means
    from that he earns 130xp.
    
    We then go to the 3rd Player, which is a lower level of a difference of 2, so
    we go to Higher Win, then to do, and find out he gained +80xp.
    
    Finally we do Player 4 who is an equal level, and go to Level Distance 0, and
    consult Higher win, he gained 100xp.
    
    Finally we add all scores together (130+80+100) = 310xp
    
    We then divide by how many players he went agains, 310/3 = +31xp, he gained 
    31xp.
    
    Player 3:
    
    We look at scores and see Player 3 came 3rd and is Level 3. He beat 1 person
    who is a higher level, and lost to 2 Higher Levels.
    
    First we look at first place and see that they are 2 levels above, so we go
    to 2 on the chart and consult Lower Loss, he has lost -80xp.
    
    We now look at second place, and they are 5 Levels above, if we see the chart
    we can see that from that he lost -50xp.
    
    Finally we go to the last place, who is 2 levels above him, consult the chart
    for higher win and see he gained 80xp.
    
    We use this Equation: (-80-50+80)/3) = -17xp (Rounded Up)
    
    At Lower Levels you can also have xp loss reduced. This chart can be found
    at Bungie.net.
    
    Level				Loss Factor
    -----------------------------------------
    0				    0%
    1				    5%
    2				    10%
    3				    20%
    4				    35%
    5				    45%
    6				    55%
    7				    60%
    8				    65%
    9				    70%
    10				    75%
    11				    80%
    12				    85%
    13				    90%
    14				    95%
    15				   100%
    
    So as Player 3 is on Level 3, he will lose only 20% of the xp.
    
    The final thing to say is about dropping from games, which people seem
    to do a lot off. If you drop a game, at whatever stage, you will finish
    last below all other players that where playing, and you will lose the same
    amount of xp. So better to play, rather than abort to save your rank.
    
    +-----------------------------------------------------------------------------+
    6. BATTLEFIELD TACTICS
    +-----------------------------------------------------------------------------+
    
    This section will go through the various tactics that you can use for all 
    multiplayer games.
    
    Contents:
    
    6a) Solo Tactics
    6b) Team Tactics
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----6a) Solo Tactics-----------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    6aa) Stalking Prey
    6ab) Deadly Sniper
    6ac) General Solo Tactics
    
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    6aa) Stalking Prey
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    
    When I first started playing Halo 2, I made the mistake most people do in the
    game still, and thats opening fire as soon as you see the enemey, sure it is 
    a good idea if they are shooting at you, but this way you have the element
    of suprise.
    
    Lets explain it a bit more. Say your in the game on Lockout, and you see an 
    enemy move, if you went to shoot them straight away. You have:
    
    a) Given Away Your Position
    b) Missed, It is highly unlikly to hit, when aiming quickly.
    
    Not only that, you will more than likely be killed because you may keep rapidly
    firing, still missing. While the enemy can just turn around and take the time
    to aim, as they know they are not being damaged. So how does stalking prey 
    work? Like This:
    
    Lets go back to Lockout and imagine you see that same enemey. You don't want
    to turn and fire and give away your position, so you follow them. You go where
    they go. You will see the locations they hide in, and what they do as general
    tactics. When they stop, and only when they stop. Do you aim and shoot, this
    is an almost guarenteed kill, because you have taken the time to aim, and line
    up the shot, from following them you have also learnt a few new tactics of 
    theirs.
    
    The above may have sounded like a load of rubbish, but try it, it works.
    
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    6ab) Deadly Sniper
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    
    Sniping is one of the hardest things to pull of in this game, but once you get
    good through practice you will be unstoppable. A famous person once said:
    
    "The more I practice the luckier I get"
    
    This is more than true for being an effective sniper. You have to go through
    the maps finding locations of the sniper rifles and the perch suitable for your
    style of play.
    
    Lets begin with choosing a Sniper Location.
    
    Sure, where you find the sniper rifle may seem like an ideal place to snipe
    from but the answer is NO!! The other team know where the sniper rifles are and
    if you take shots from that direction they will know where you are.
    Choose an area where you are covered from the back, don't just stand in the 
    middle of the map with the sniper rifle out, unless you are going to take a 
    shot then run, as you have no defence from the back. Stay close to walls and
    try to keep high up.
    Make sure you have a view of the main areas. You can't just snipe an area where
    no one goes as you are not being effective. Probably the best places to snipe
    are the centre sections, such as the Platform on Lockout. This way you can
    get most activity and help the team out when they are being shot at.
    Do not stay in the same place too long after 2-3 kills you should be moving as
    the enemy will work out where soilders are falling and will eventually find 
    you.
    
    How about the actual shooting.
    
    Yes, It takes skill to find a location, but more skill to fire the weapon. The
    problem with sniping is that most of the time the enemy is moving, and for a 1
    shot kill you will need to get a headshot, and if you miss the headshot the
    enemy will jump about making them harder to hit.
    
    The trick here is to follow the enemy in your scope for a while, over the head
    and watching their actions. The scope goes where they go, so as soon as they 
    stop you are ready to take the shot.
    
    If you miss, follow the player up and down while they jump (which most people 
    do) and try to get the final shot to bring them down. Don't panic the shots
    are makeable but takes practice.
    
    So that just about wraps up sniping, I will be expanding here with more tactics
    but what I provided should be enough to get you started. Read the weapons 
    section for relevent information on the sniper rifle.
    
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    6ac) General Solo Tactics
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    
    This I will offer some brief tactics to use in the game that don't deserve
    their own section :)
    
    - Crouch Walk
    
    Press the button to crouch and you are invisible on the radar, handy. Do this
    when there is a lot of shooting or you are planning to sneak somewhere.
    
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----6b) Team Tactics-----------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    6ba) Flanking
    6bb) Point Man
    6bc) Raid
    6bd) Distraction
    
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    6ba) Flanking
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    
    This is your basic military tactic, it is called flanking. For those have you
    that have played a Military Tactical Game, you will know what I mean.
    
    It is coming in at the enemy from 2 sides, in a bid to cut them off, and to 
    leave no escape. 
    
    -----------------------------
           /    Enemy     \
          /               \
    Team 1                Team 2
    ------------------------------
    
    With that simple diagram you should hopefully see what I mean. What you do is 
    to split into 2 fire teams:
    
    1. Fire Team Alpha
    2. Fire Team Bravo
    
    You then come in from 2 different sides. Left and Right, with the enemy 
    remaining in the central location, this should hopefully cut off all points
    of escape. For communication you should just shout "Alpha" or "Bravo" this
    will hint what direction the enemy is coming in, and you can centre or cut 
    them off from where you are.
    
    It is probably be best to use this on base raids, and CTF maps. The best thing
    to do though on CTF game is to split into 3 Fire Teams, and 1 team holds back
    until Alpha and Bravo have successfully cut them off.
    
    That is really all I can say on Flanking, as in practice it is very simple and
    all seems to fall into place.
    
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    6bb) Point Man
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    
    Well what is a point man you ask?
    
    Well that is what I am here to explain. I have only just started putting it 
    into my Halo 2 matches and it seems to be quite effective.
    
    A brief description would be organising the team into a Diamond formation,
    with one man at the front called the Point Man. He is your "Target".
    
    Lets go into more detail. It works best on the wide maps, where you want
    to cover length ways to get to the enemy, such as Coagulution. It is also
    hard to pull off if there are obstacles in the way.
    
    The Team should be organised like so: 
    
    (/ = Player @ = Point Man)
    
               @
           /      \
          /        \
         /          \
    
    I wouldn't call my ASCII art very good, but you should get the point. The team
    is shaped like a diamond, spead out as far as possible, with one man at the
    front (Your worst player) and then players behind.
    
    Enough of the layout lets move onto Effective Enemy Fire, while will now be
    referred to as EEF. Basically the Enemy Fire is only effective if someone loses
    health. I.E. The point man. The team the spreads out like this.
    
    - = player
    () = Dead Pointman
    
    - - - -     - - - -
             ()
    
    Ok, then you fire at the enemy, while slightly crouched to make a smaller 
    target. The left hand group then moves up the left hand side of the map,
    and you incorparate Flanking which was described above. However do not let
    the team seperate. This way you are covering behind due to there being no gaps
    for the enemy to get through if you were spread out properly, and you only
    seperate once you get to the point where you cannot stay together any more.
    
    This should only be used in situations with experienced players that you know
    well as it is hard to teach to someone in one game (Unless they are pointman)
    this takes lots of practice but is very effective.
    
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    6bb) Raid
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    
    This is what seperates the good players from the best. The art of a successful
    raid, there are many varietys on this. I am not going to go into too much
    detail, as the raid may not work with you, so I am going to list the elements
    and give ideas on how to plan raids. Then play around with my words and "raid"
    according to your playing style.
    
    There are 3 elements to an attack in Halo 2.
    
    1. Clear
    2. Do Your Stuff
    3. Get out
    
    Lets go for the first one, first logically. Clear is like preliminary attack. 
    This is where you bring in the "big guns" and raid the base. However do not 
    send everyone in, send a Warthog or a Banshee.
    
    With the Warthog you should load up with 3 people, a Gunner, Driver and 
    Passenger. The aim for you is to circle the base running over/shooting enemy
    adding to your kills, which is useful for team slayer. However you should only
    circle the base 3/4 times then leave, as you will not last long after that. 
    After this you will be right flank, explained more later on.
    
    If you are a Banshee man, fly towards the enemy, point the nose down. Once the
    enemy is dead or you get shot at, point the nose directly upwards until you
    replenish health, then go for the swoop again. Do this repeativley every so 
    often doing stunts to dodge bullets. If you take too much health move around
    killing enemies. Do not get to close to the ground though else you will be
    jacked. Do this for the course of the match, backing your team up.
    
    Ok, now we move onto basic flanking, after the clear, move the warthog (If 
    there is one) to the right hand side of the map, and unload. They will come in
    from the right while the remainder come in from the left.
    
    On CTF games the left should move in first. This way they can grab the flag,
    and the Right Flank can jump into the Warthog and get the carrier, getting out
    quickly. On plain Team Slayer you should move together, and then "hook" the 
    enemies from behind.
    
    Now on to get out. Easy as I said above if you are playing CTF get the warthog
    to get the flag carrier and leave. If you are flanking, retreat in a sort of
    flanking position on opposite sides of the map. Only do this on CTF if you do
    not have a Warthog. If there is a banshee they should provide cover until you
    get back to the base.
    
    Although that did not sound too interesting or too descriptive, if you play
    around with my words, and vary it, you will have a successful raid in no
    time.
    
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    6bd) Distraction
    .-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-..-.-.-.-.-.-.
    
    N.B. This section was submitted by Bilbo Baggins, I do not take credit for this
    however I will be expanding when I have explored the situation more.
    
    Team Tactics: Distraction
    The objective of the tactic is to distract your opponents so your
    teamates can kill them/run away. This tactic can be done in many ways
    varying from simply attacking your opponents to being stuck by your
    teamates and running at your opponents while shooting, yelling, and
    throwing grenades randomly. This tactic is simple and if done just
    right, extremely effective. Make up your own distraction. Sing songs
    through your xbox headset. teabag the ground. shoot straight up. ask
    for grey poupon. run into a wall and throw grenades. talk about
    master cheifs feet. be spontaneous.
    
    +-----------------------------------------------------------------------------+
    7. WEAPONS
    +-----------------------------------------------------------------------------+
    
    In this section I will go over all the multiplayer weapons avalible for use. 
    For each weapon I will go over details on when to use it, and the various 
    information for it.
    
    Contents:
    
    7a) UNSC Weapons
    7b) Covenant Weapons
    7c) Weapon Sets
    7d) Duel Wielding
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----7a) UNSC Weapons-----------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    :::::::::::::::::::::::::::::::
    MAGNUM
    :::::::::::::::::::::::::::::::
    
    Dual Wield: Yes
    Magazine Capacity: 12 Rounds
    Additional Ammunition: 48 Rounds
    Scope: No
    
    This is a Semi-Automatic Pistol. It works best in close combat situations, if 
    you are going to duel wield, you should do it with an SMG. When firing the 
    Magnum it is best to aim for the head for massive damage. 
    
    :::::::::::::::::::::::::::::::
    SMG
    :::::::::::::::::::::::::::::::
    
    Dual Wield: Yes
    Magazine Capacity: 60 Rounds
    Addition Ammunition: 180 Rounds
    Scope: No
    
    Although it can be fired over average length distances it is better to use at 
    close range, it is almost necessary that you duel wield with another weapon, 
    otherwise your damage will not be as effective. Its high rate of fire also
    doesn't make it as accurate. 
    
    :::::::::::::::::::::::::::::::
    BATTLE RIFLE
    :::::::::::::::::::::::::::::::
    
    Duel Wield: No
    Magazine Capacity: 36 Rounds
    Additional Ammunition: 108 Rounds
    Scope: 2x
    
    The best way to use this weapon is to zoom in other average distances and aim
    for the head. It will work over short distances, but if you try and zoom in 
    then you will be killed. It fires in Single Round or short bursts, so line the
    shot up before you shoot to get maximum effiency. The fact that it cannot be
    duel wielded is a let down, so this should not be used for long periods of
    time.
    
    :::::::::::::::::::::::::::::::
    SHOTGUN
    :::::::::::::::::::::::::::::::
    
    Duel Wield: No
    Magazine Capacity: 12 Rounds
    Addition Ammunition: 36 Rounds
    Scope: No
    
    Great for those close quarter maps such as Midship. But in wide spaces not as 
    good as you will be taken out before you even get close enough to let off a
    round. However in them rare occasions it is a one shot kill if you are close
    enough, so take the enemy by suprise. If you run out of ammunition it is 
    great for melee attacks.
    
    :::::::::::::::::::::::::::::::
    ROCKET LAUNCHER
    :::::::::::::::::::::::::::::::
    
    Duel Wield: No
    Magazine Capacity: 2 Rounds
    Additional Ammunition: 6 Rounds
    Scope: 2x
    
    This is an ultra powerful weapon, but do not attempt to fire this at close
    quarter, as more often than not you will do damage to yourself. Although the
    rate of fire is low, rounds act like homing missles and will guide themself 
    to the target, even if they are hidden behing obstacles, you would not like to
    get in the way of one of these.
    
    :::::::::::::::::::::::::::::::
    SNIPER RIFLE
    ::::::::::::::::::::::::::::::: 
    
    Duel Wield: No
    Magazine Capacity: 4 Rounds
    Additional Ammunition: 20 Rounds
    Scope: 5x, 10x
    
    This is a great weapon for long distance shooting. However if you use a well 
    known sniper spot prepared to be taken out, so it is always good to have a 
    backup weapon as this is NOT good at close quarter. One shot should kill if 
    you aim for the head. However it does take practice with this weapon to
    achieve that if your target is moving, but once you learn how to use it, you
    will be deadly.
    
    :::::::::::::::::::::::::::::::
    FRAG GRENADE
    :::::::::::::::::::::::::::::::
    
    Ammunition: 4
    
    A well placed frag can take out a group of people, just back them into a small
    confined space, and throw. However, do not throw grenades if the person does 
    not know you are there, it is best to sneak up on them.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----7b) Covenant Weapons-------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    :::::::::::::::::::::::::::::::
    PLASMA PISTOL
    :::::::::::::::::::::::::::::::
    
    Duel Wield: Yes
    Magazine Capacity: 200 Rounds
    Additional Ammunition: N/A
    Scope: No
    
    This weapon relies on a charge. Each Round will take up 0.5%. After about 14 
    rounds the weapon will overheat and you will need to wait a small while to use
    it again. I do not reccommend this in high combat situations due to the lack
    of power, and the constant overheating, steer clear of this. It cannot have 
    ammunition replenished, so should be discarded.
    
    :::::::::::::::::::::::::::::::
    PLASMA RIFLE
    :::::::::::::::::::::::::::::::
    
    Duel Wield: Yes
    Magazine Capacity: 200 rounds
    Additional Ammunition: N/A
    Scope: No
    
    This is the same as the Plasma Pistol except it causes more damage. It should 
    only be used in close situations as long distances shots will probably miss. 
    If ammunition runs out you will need to replace the weapon, however it does
    serve as a good melee for a short time. However you should steer clear of this
    weapon when you can. This weapon can be charged which will take out enemy 
    shields.
    
    :::::::::::::::::::::::::::::::
    NEEDLER
    :::::::::::::::::::::::::::::::
    
    Duel Wield: Yes
    Magazine Capacity: 30 Rounds
    Additional Ammunition: 90 Rounds
    Scope: No
    
    This can cause a varying amount of damage, and fired over long distances, 
    however if you are going to duel wield use a different weapon for those
    close range shots.
    
    :::::::::::::::::::::::::::::::
    BEAM RIFLE
    :::::::::::::::::::::::::::::::
    
    Duel Wield: No
    Magazine Capacity: 20 Rounds
    Additional Ammunition: N/A
    Scope: 5x, 10x
    
    This is the equivilant to the Sniper Rifle, due to the low amount of ammunition
    and the fact it must be discarded after 20 rounds, I urge you to get the sniper
    rifle whenever possible. It also overheats if fired to quickly, so do not use
    for close range combat.
    
    :::::::::::::::::::::::::::::::
    CARBINE
    :::::::::::::::::::::::::::::::
    
    Duel Wield: No
    Magazine Capacity: 18 Rounds
    Additional Ammunition: 72 Rounds
    Scope: 2x
    
    Really the same as the battlerifle. When aiming over long distances aim for the
    head for best damage. Do not run around with this for too long though as the no
    duel wield is a downside to it.
    
    HOT TIP:
    
    Get all headshots and it will not over heat, however this will take a lot
    to accomplish.
    
    :::::::::::::::::::::::::::::::
    BRUTE SHOT
    :::::::::::::::::::::::::::::::
    
    Duel Wield: No
    Magazine Capacity: 4 Rounds
    Additional Ammunition: 12 Rounds
    Scope: No
    
    Although it does have a long range, it is very inaccurate and will take some
    practice and skill to get kills with this. They explode on impact on Vehicles
    or players, but they can be bounced of walls. I do not reccommend using this
    though unless you are a seasoned brute shotter.
    
    :::::::::::::::::::::::::::::::
    ENERGY SWORD
    :::::::::::::::::::::::::::::::
    
    Duel Wield: No
    Magazine Capacity: N/A
    Additional Ammunition: N/A
    Scope: No
    
    This is a great weapon for those people trying to get the multiple kill medals,
    the one shot kill is great, and gives opponants little time to react, however 
    you will need to get close before swiping, when the cross hair turns red,
    press the fire button and they will die, guarenteed. Use this whenever you see
    one, as if you don't get it, someone else will.
    
    :::::::::::::::::::::::::::::::
    PLASMA GRENDADE
    :::::::::::::::::::::::::::::::
    
    Duel Wield: No
    Magazine Capacity: 4
    Additional Ammunition: N/A
    Scope: No
    
    A lot better than the Frag Grenade by far, used basically the same, but if you
    back the enemy into a corner and throw this, there is a chance it will stick,
    and they will explode and die, in heavy firefights, throw this when you have
    the chance, as if it does stick you can laugh down the headset and watch them
    explode.
    
    :::::::::::::::::::::::::::::::
    BRUTE PLASMA RIFLE
    :::::::::::::::::::::::::::::::
    
    Duel Wield: Yes
    Magazine Capacity: 100
    Additional Ammunition: N/A
    Scope: No
    
    This is an excellent duel wielder, however it is very rare, which is why my
    description is brief. It is very powerful at close range, long range the
    accuracy will fall, do not let it over heat though :)
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----7c) Weapon Sets------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    When creating custom games, you will have the option to choose which weapons
    appear on the maps, here I will give a list of all the weapon sets and tell 
    you what comes in them.
    
    Note: Sometimes Weapons appear twice or more on maps, I have only listed each
    weapon once, and not how many times it appears.
    
    ::::::::::::
    DEFAULT
    ::::::::::::
    
    Magnum
    SMG
    Battle Rifle
    Shotgun
    Sniper Rifle
    Rocket Launcher
    Plasma Pistol
    Plasma Rifle
    Needler
    Carbine
    Brute Shot
    Beam Rifle
    Energy Sword
    
    ::::::::::::
    All Duels
    ::::::::::::
    
    Magnum
    SMG
    Needler
    Plasma Pistol
    Plasma Rifle
    
    :::::::::::::
    Heavy Weapons
    :::::::::::::
    
    Rocket Launcher
    Brute Shot
    
    :::::::::::::
    Rockets
    :::::::::::::
    
    Rocket Launcher
    
    :::::::::::::
    Brute Shots
    :::::::::::::
    
    Brute Shot
    
    :::::::::::::
    Shotguns
    :::::::::::::
    
    Shotgun
    
    :::::::::::::
    Halo Classic
    :::::::::::::
    
    Magnum
    Battle Rifle
    Shotgun
    Rocket Launcher
    Sniper Rifle
    Plasma Pistol
    Plasma Rifle
    Needler
    
    :::::::::::::
    New Classic
    :::::::::::::
    
    SMG
    Carbine
    Energy Sword
    Beam Rifle
    Brute Plasma Rifle
    Brute Shot
    
    :::::::::::::
    No Duels
    :::::::::::::
    
    Battle Rifle
    Shotgun
    Sniper Rifle
    Rocket Launcher
    Carbine
    Brute Shot
    Beam Rifle
    Energy Sword
    
    ::::::::::::::
    Human
    ::::::::::::::
    
    Magnum
    SMG
    Shotgun
    Sniper Rifle
    Rocket Launcher
    Battle Rifle
    
    ::::::::::::::
    Plasma
    ::::::::::::::
    
    Plasma Pistol
    Plasma Rifle
    Brute Plasma Rifle
    
    ::::::::::::::
    Pistols
    ::::::::::::::
    
    Magnum
    Plasma Pistol
    
    ::::::::::::::
    No Sniping
    ::::::::::::::
    
    Magnum
    SMG
    Battle Rifle
    Shotgun
    Rocket Launcher
    Plasma Pistol
    Plasma Rifle
    Needler
    Carbine
    Brute Shot
    Energy Sword
    
    ::::::::::::::
    Rifles
    ::::::::::::::
    
    Battle Rifle
    Carbine
    Sniper Rifle
    Plasma Rifle
    
    ::::::::::::::
    Sniping
    ::::::::::::::
    
    Sniper Rifle
    Beam Rifle
    
    + 1 Magnum Each
    
    ::::::::::::::
    Covenant
    ::::::::::::::
    
    Plasma Pistol
    Needler
    Carbine
    Beam Rifle
    Brute Shot
    Plasma Rifle
    Energy Sword
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----7d) Duel Wielding----------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Ah Duel Wielding, the difference between life and death, but you cannot go with
    any combination you must plan it to suit what you are going to do, let us first
    take a look at what weapons can be duel wielded:
    
    SMG
    Needler
    Plasma Rifle
    Plasma Pistol
    Magnum
    
    Each has their unique abilitys that I described in the above section.
    
    Lets go into their negatives.
    
    SMG - May not do much damage from far, and is inaccurate.
    Needler - Ammo is in short supply.
    Plasma Rifle - Over Heats
    Plasma Pistol - Over Heats, Single Shot.
    Magnum - Single Shot
    
    Ok, so how do we work out what weapons to duel wield?
    
    Well SMG's seem to be one of the most common weapons, so why not duel wield 
    with 2 of them? Well because it is not very powerful and fairly inaccurate from
    distance. So we should combine it with a Magnum. You have the power from the
    magnum, along with the rapid fire of the SMG. However the negative to this is 
    that you have to keep clicking the trigger with the Magnum as it is single 
    shot only. However I feel this is the best combination for the SMG.
    
    Needler. Combine 2? No way. Ammo is in too short a supply, and you need it all
    for your one needler. So how about combining it with a Plasma Pistol. Same with
    the magnum and SMG, you have power and rapid fire. However the same negative 
    applies with the Plasma Pistol you need to keep clicking the trigger, and it
    does get annoying. However it is a double negative as the Plasma Pistol over
    heats therefore becomes temporarily unuseable.
    
    I have described 2 combinations, so I will detaill the last combination that
    I find effective. With a Plasma Pistol it is powerful, yet it over heats. So
    we shouldn't combine it with a Plasma Pistol as you will have 2 unusable 
    weapons. I feel you should combine it with an SMG when one is avalible, as
    2 largeish weapons works well for brute power. A magnum is also a good choice
    as a few shots for the magnum should help them out. However it is difficult
    to find the two weapons, and again you have the problem of keep on clicking
    the trigger.
    
    0-0-0-0-0-0-0
    GOOD COMBO
    0-0-0-0-0-0-0
    
    Submitted By: Andrew Homan
    
    Combinatation: SMG/Plasma Pistol
    
    The Plasma pistol on full charge should take out the enemy shields to almost
    0, then shoot them with one final shot to take them out.
    
    So thats about it for that section, e-mail me if you can describe a combination
    that works best for you and I will work it into the guide with credit.
    
    
    +-----------------------------------------------------------------------------+
    8. VEHICLES
    +-----------------------------------------------------------------------------+
    
    In this section I will go through the details of all the vehicles in the game,
    including the weapons and what maps it is found on.
    
    Contents:
    
    8a) UNSC Vehicles
    8b) Covenant Vehicles
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    8a) UNSC Vehicles--------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    ::::::::::::
    WARTHOG
    ::::::::::::
    
    Capacity: 3 (1 Driver, 1 Passenger, 1 Gunner)
    Weaponry: Rockets (On the Anti-Armour Warthogs), Machine Gun (On the light 
    Warthogs)
    
    Controls for Driver:
    
    L Stick: Accelerate/Reverse
    R Stick: Steer
    A Button: Brake
    R Button: Horn
    X Button: Board/Get Off
    
    Controls for Gunner:
    
    R Button: Fire
    Right Thumbstick: Aim
    X Button: Board/Get Off
    
    One of the most common types of vehicle in Multiplayer Games, and is located
    on the majority of the maps. Use this on the CTF type matches, to get in and
    out quickly. The passenger can get out, while the gunner protects the vehicle,
    use it to cover long distances in a short amount of time.
    
    ::::::::::::
    SCORPION
    ::::::::::::
    
    Capacity: 1
    Weaponry: Machine Gun/Cannon
    
    Controls:
    
    L Thumbstick: Move Vehicle
    R Thumbstick: Aim
    R Button: Fire Rockets
    L Button: Fire Machine Gun
    
    This is a very powerful vehicle, but on the downside it is also very slow, and
    not reccommended for prolonged use, however good for base invasions where you
    can be left alone while your team do something else.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----8b) Covenant Vehicles------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    ::::::::::::
    GHOST
    ::::::::::::
    
    Capacity: 1
    Weaponry: Plasma Shot
    
    Controls:
    
    L Thumbstick: Move Vehicle
    R Thumbstick: Aim 
    R Button: Fire
    L Button: Boost
    
    This is also a common vehicle, and found on maps with warthogs, it is very fast
    compared to the Warthog, however for this you need to boost, and while you are
    boosting you cannot fire weapons, with this, it is probably best to run over
    your opponants, do not slow down to much or you run the risk of being thrown
    out of the vehicle by the enemy. Use this for scouting the area, and always
    give a shout if you need help, as this won't last too long.
    
    **WEAKNESS**
    
    The Ghost has a weakness, it is the small engine on the side. If you shoot the
    ghost here, it will automatically be destroyed, however the target is very 
    small, however the driver will not die, and they will be easy to take out.
    
    ::::::::::::
    BANSHEE
    ::::::::::::
    
    Capacity: 1
    Weaponry: Plasma Cannon
    
    Controls:
    
    L Thumbstick (Forward): Accelerate/Take Off
    L Thumbstick (Left and Right): Steer 
    L Thumbstick (BackWards): Land/Hover for a while
    R Thumbstick: Aim
    R Button: Fire Weapon
    L Button: Boost
    X: Enter/Exit
    A + L Button (Direction): Loop
    
    A very good vehicle, if you see it, hop in it, the only thing that will bring
    you down is a rocket launcher, if you do take hits, go straight up into the
    sky as high as you can and then stay until health replenishes. You should try
    aerial attacks, follow vehicles around, and stay on their tail, taking shots.
    Also try doing a preliminary raid on a base before your team moves in.
    
    **WEAKNESS**
    
    1 Shot of a charged plasma rifle will destroy a banshee. Shoot the rudders at
    the back.
    
    ::::::::::::
    WRAITH
    ::::::::::::
    
    Capacity: 1
    Weaponry: Plasma Cannon
    
    Controls:
    
    L Thumbstick: Move Vehicle
    R Thumbstick: Aim 
    R Button: Fire Weapon
    L Button: Boost
    
    This is a very slow vehicle, in both moving and firing the weapon. However if 
    you are well defended the cannon is highly effective, take note though that if
    anyone jumps on the vehicle you will be thrown of and they will have control.
    The cannon is also not good for short range firing.
    
    ::::::::::::
    SPECTRE
    ::::::::::::
    
    Capacity: 3
    Weaponry: Plasma Cannon
    
    L Thumbstick: Move Vehicle
    R Thumbstick: Aim 
    R Button: Fire Weapon
    L Button: Boost
    
    This vehicle can hold 3 people, Driver, Passenger and Gunner. It is useful for
    crossing large distances and the driver does not have to worry about doing all
    the work. It is a very agile vehicle although not very fast. On those CTF maps
    it is great to have one around so you can storm the base and escape quickly.
    
    
    
    +-----------------------------------------------------------------------------+
    9. MAPS
    +-----------------------------------------------------------------------------+
    
    In each section on the map, I will go through the main locations on the map,
    a brief description, any vehicles and then some general hints and tips for the
    map, later I will be adding tips on the game variants on the map.
    
    Contents:
    
    9a) Midship
    9b) Zanzibar
    9c) Lockout
    9d) Ivory Tower
    9e) Ascension
    9f) Beaver Creek
    9g) Colossus
    9h) Burial Mounds
    9i) Waterworks
    9j) HeadLong
    9k) Coagulation
    9l) Foundation
    9m) Turf
    9n) Sanctuary
    9o) Warlock
    9p) Containment
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----9a) Midship----------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Main Locations:
    
    1. In the Centre there is a group of 4 Blue jets, which will launch you into
    the air, this is where most of the action will take place, there is a shotgun
    here as well, grab that as soon as you can.
    
    2. Directly above this is a platform, get up here quickly to reach the only
    sword on the map. As it is a close quarters map, both Shotgun and Sword will 
    do fine.
    
    3. There are 2 large rooms either side, they are identical, there are 2 floors
    with a Blue Jet to take you between them, and Plasma Rifle on each side on the
    top floor.
    
    Vehicles:
    
    There are No Vehicles on this Map.
    
    
    General Hints and Tips
    
    1. Depending on your playing style at the start make a choice of whether to 
    rush for the shotgun or the sword, both are great on this map, as it is hard
    for the enemy to shoot you from so far away you cannot attack because of the
    range of the weapons.
    
    2. In Capture the Flag type games, watch out for Snipers while defending as 
    both flag locations are opposite each other.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----9b) Zanzibar---------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Main Locations:
    
    1. The beach is where you will sometimes start off, which is where all the
    vehicles are located. It is split by a wall which is excellent for Snipers.
    
    2. Moving forward we have a turbine. You can climb up the turbine by going
    on the left hand side. At the top is a sword and a Rocket Launcher. Deadly
    weapons. 
    
    3. In front of you is the main base. There is a locked gate which closes it
    down, however there are other ways to get inside and flip the switch to open
    it.
    
    Vehicles:
    
    2 Ghosts and 2 Warthogs, Located on the Beach.
    
    General Hints and Tips:
    
    1. At the start if you are playing CTF and are on the beach, load 3 people into
    the Warthog and drive towards the base. When you get there get the passenger to
    jump out and run up the slope to unlock the gate, and if possible grab the flag
    and get back in the Warthog and driven away.
    
    2. If on the opposite team, grab the Rocket Launcher and wait for the Warthog
    to pull up, and fire a rocket and you will get 3 out in 1 hit.
    
    3. If wanting to go for a more sneaky defense. Plant snipers on the turbine and
    the left hand side of it on the raised platform and pick the enemy off as they
    come up the beach.
    
    4. In Slayer Games, forget about the vehicles, run around and shoot, stay off
    the beach though, not much action takes place here.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----9c) Lockout----------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Main Locations:
    
    1. Heading South you will see a gravity lift, drop down just below this to
    find an excellent perch for seeing inside the room.
    
    2. Drop down from this perch and you will find a Shotgun along the long 
    corridor.
    
    3. Jump across from the gravity lift to get to the centre section, keep
    on moving forward, and jump again to get to another platform, head up the
    ramp to get a sniper rifle.
    
    Vehicles:
    
    None
    
    General Hints and Tips:
    
    1. This map will take a short time to learn, but to learn the best ways
    out of any situation will take a long time.
    
    2. Grab either the sword or the Shotgun as soon as possible, and stay inside
    to guarentee maximum kills.
    
    3. When jumping from a location, do not accidently jump of the sides!!!
    
    4. Once you grab the sniper rifle, MOVE, you will be hunted down if you stay in
    the same location, however always have a good view of centre section, most 
    people will run straight through here.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----9d) Ivory Tower------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Main Locations:
    
    1. The Waterfalls is where you will find either a Sword or a Rocket Launcher,
    both are great weapons.
    
    2. You will find a Shotgun on the right hand side of the map. This is great as 
    this map is very close quarter, and you will get lots of 1 shot kills.
    
    3. The Elevators will stop on 2 floors, at the top floor you will find a sniper
    rifle and will get a good view of the entire centre section.
    
    
    Vehicles:
    
    None.
    
    General Hints and Tips:
    
    1. Depending on what team you are on, you will start by either a Rocket 
    Launcher or Sword. Grab them as they will turn out useful.
    
    2. Staying as a team at the top of the lifts in this map is useful with one
    sniper, that way you can take out the enemy as they come up.
    
    3. Do not walk through the centre section much, as you may be killed by a 
    person with a rocket, they hang around here as that is where the rocket
    rounds are.
    
    ::=::=::=::=::=::=::=::=::=::=::=:HOT TIP:=::=::=::=::=::=::=::=::=::=::=::=::=
    Submitted By: Akash
    
    Go to the Hallway at the top of the stairs by the two elevators and jump above 
    and land behind the boxes in the corner, you will find a carbine.
    ::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=:
    
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----9e) Ascencion--------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Main Locations:
    
    1. Disk in the centre, this is where the hill will most probably be on the King
    of the Hill Games, it is also the centre to the map, and everything takes place
    around it.
    
    2. A shotgun can be found on the the only steps that lead down from the dish 
    around the outside.
    
    3. If you enter the main base section up the ramp, you have an excellent
    sniper vantage point from the top section.
    
    4. To the left of the Disk, you will see a open section in a half moon shape,
    jump of the end here to get a Rocket Launcher.
    
    5. A walkway leads around the right hand side of the map, you can see all
    you are well hidden here, if a banshee drops down it will get stuck for
    enough time for you to jack it.
    
    Vehicles:
    
    Banshee
    
    Hints and Tips:
    
    1. At the start it would probably be best to grab the Rocket Launcher, Banshee
    and Sniper if in a Team Slayer game, as they are weapons of Mass Destruction,
    and once you have the Rocket Launcher it will make it hard for the enemy to 
    bring down your Banshee.
    
    2. On CTF games, if you are in the main base, stay there and take out enemies
    coming from all sides, as they will most probably come up the ramp. If you 
    are the enemie bombard the base with grenades and the rocket launcher to 
    take them out, and earn yourself enough time to grab the flag and move it
    away, even if you don't get it far, it is still out of the base, and easier
    to grab than in the claustrophoebic situation.
    
    3. If you are being shot at while in the Banshee, head up until health has 
    been replenished then drop back down quickly, take out the culprit and head
    up again, this tactic should maximise your life.
    
    ::=::=::=::=::=::=::=::=::=::=::=:HOT TIP:=::=::=::=::=::=::=::=::=::=::=::=::=
    
    Submitted By: Bilbo Baggins
    
    When you go to the platform where the rockets don't use the lifts to get
    back up, If you use the lift everyone will know where you are, so use the
    teleporter
    
    ::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=::=:
    
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----9f) Beaver Creek-----------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Main Locations:
    
    1. The river in the middle seperates the red and the blue bases, here you will
    find an Overshield under one cliff, there will be a shotgun opposite this.
    
    2. Just above the Overshield is a cliff, find the ramp and climb up to get
    an excellent Sniper Vantage point.
    
    3. Opposite this is a rocket launcher that leads up from another slope, good
    to get this away or the sniper won't last long!!
    
    4. Climb on top of each base to get in and take out the enemy. There is a glass
    pane that you can get through, just shoot it out.
    
    5. Behind the bases is a teleporter that will lead you instantly from one base
    to another.
    
    Vehicles:
    
    None.
    
    Hints and Tips:
    
    1. The best tip for this is too grab the Shotgun and overshield and stay in the
    middle. As most people will pass through here, and it is fairly confined so
    you are looking at a 1 or 2 shot kill with the shotgun.
    
    2. On CTF games, leave 2 people in the base looking out from each side, have 
    one on the roof looking over and shouting when he sees someone coming, he 
    can also stop people getting on the roof. The rest of the team should attempt
    to get in the other base via the roof, if you need help at your base, shout 
    and they can come back via to teleporter.
    
    3. If playing team slayer or any team game, get the rocket launcher and look
    over the map, it is very easy to take out the enemies. Or even better if
    they all camp inside their base shoot through the ceiling to take loads of
    them out.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----9g) Colossus---------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Main Locations:
    
    1. The 2 bases are opposite each other.
    
    2. Although on the top floors you can hide on the conveyer belts, hide on the
    bottom ones and you will fall and die.
    
    3. You will find 2 shotguns at the end of the base, on the side opposite the
    jet.
    
    4. There is a Covenant Carbine at the top of the Blue Jet, use this to snipe
    the lower section and to your left and right.
    
    Vehicles:
    
    None.
    
    Hints and Tips:
    
    1. Sneak up on the enemie by coming up behind up the ramp.
    
    2. If you have an item of importance, use the jet to get up fast, as it
    is very hard to be killed inside it.
    
    3. As the bases are opposite roughly, get a sniper and your base to take the 
    enemy out during CTF games.
    
    4. Avoid the middle section as much as possible as you will more than likely
    be taken out, however during Oddball matches this is where you will find the 
    Oddball most of time.
    
    5. If you have the flag, stay around the outside as much as you can to stay 
    alive longest and make most progress towards the base.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----9h) Burial Mounds----------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Main Locations:
    
    1. One team will begin in a makeshift base, while the other will begin on the
    opposite side of the map, with a turret, sword and sniper near by.
    
    2. There is no cover in the centre, so move to the left so you have a good
    vantage point of the base, there is a cave here with a sniper in it.
    
    3. To the right there is a ramp leading up to the main base, there is normally
    people up the top so take care.
    
    4. The main base has a ghost and 2 turrets, there is also a ramp, and it is
    perfectly sheltered from oncoming invasions.
    
    Vehicles:
    
    Warthog
    Ghost
    
    Hints and Tips:
    
    1. If you start in the "comfy" base stay here. Have 2 people on turrets, if 
    they die there is someone coming and have 2 at top of the ramp, and 1 getting
    the sniper rifle and sniping the entrance to the base, should get a few kills
    this way.
    
    2. If you are in the other base, jump on the warthog and head straight for
    the enemy, pull up in the middle and let rip with weapons, grab the flag or
    plant the bomb and run.
    
    3. If you are invaded by a warthog, throw a grendade, it may kill some of
    your team mates, but the enemy will go as well.
    
    4. Grab the sword and sniper as quickly as you can, if you start at the
    back of the base, set up basic defences then head there.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----9i) Waterworks-------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Main Locations:
    
    1. 2 Bases are seperated by a bridge that crosses over a river, into a tower
    where there is a ladder you can climb up to get a sword. 
    
    2. Each base has 1 of each vehicle.
    
    3. There are 2 paths leading around the back and front of each base, ideal for
    sneak attacks behind, or getting your flag out.
    
    4. A Shotgun can be found in between 3 rocks at the red team base, grab this
    and get back inside.
    
    5. A Rocket Launcher can be found at the opposite end to the Blue team base
    when coming out of the door, use this to take out enemy vehicles that are 
    coming around the back.
    
    6. A Sniper Rifle can be found in the tower, if you follow the left path
    when exiting the Blue Base at the front.
    
    Vehicles:
    
    2 Banshees
    2 Warthogs
    2 Wraiths
    2 Ghosts
    
    Hints and Tips:
    
    1. If you are on the Blue Team send one out to grab the Rocket, 1 to get the 
    sword and get back to base if the match involves defending.
    
    2. If you are on the Red Team get your best close quarters man to get inside
    the base with the Shotgun near by.
    
    3. Even though there are tons of vehicles, stay together, as one Ghost on its
    own will die, but a whole army will win. So only use this for scouting where 
    you know you will not be killed.
    
    4. ALWAYS KEEP SOMEONE AT THE BASE!!! This happen so often online, it is such
    a large map, if there is not a least 2 people at the base, and the flag gets
    taken you are pretty much screwed as there is lot of ground to cover to get
    back to the base and return the flag.
    
    5. Co-ordinate attacks, when possible send men around from the rear as no 
    turrets point that way, and more often than not the snipers will face the
    front of the base.
    
    6. If attacking a base, throw grenades through the windows, they will 
    maybe hit someone, and make it easier to get in.
    
    7. If you are defending watch out for the grenades.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----9j) Headlong---------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Note: I personally do not like this map, so descriptions may not as be as 
    good, but I do know lots of people love it, so I have tried my best.
    
    
    Main Locations:
    
    1. The Red Team will begin inside a building that is under construction.
    
    2. The Blue team is in a smaller building. Both the teams are seperated by
    an empty area, with a half bit road bridge.
    
    3. A rocket launcher can be found just outside the red base. A sniper just
    out side the blue base.
    
    4. Follow the road to the left (Looking forward to Blue Base, and you will
    see a tunnel, in here is a rocket launcher.
    
    5. Shotgun just outside the blue base.
    
    
    Vehicles:
    
    Banshee
    2 Ghost
    2 Warthog
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----9k) Coagulation------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Main Locations:
    
    1. This is a large map, 2 bases are opposite each other with excellent sniper
    perches for those snipers out there.
    
    2. Outside the red base, in the middle of 3 rocks, you will find a shotgun,
    perfect for sitting inside the base and guarding the flag.
    
    3. A banshee is also located inside each base with a Warthog and a ghost.
    
    4. A sniper rifle can be found of the top of the red team base.
    
    5. On the left hand side of the red base, keep heading forward along it, and
    you will find a Rocket Launcher, head up the right hand side from the blue
    team base.
    
    6. A shotgun can also be found in a group of 3 rocks outside the blue team
    base. A sniper rifle can also be found on the roof of the Blue Team base.
    
    7. Both red and blue bases are equal in terms of weapons and layout, both 
    facing inwards.
    
    Vehicles:
    
    2 Banshee
    2 Warthog
    2 Ghost
    
    Hints and Tips:
    
    1. Stay to the sides, it is no use charging up the middle in plain view of
    everyone. Stick to the sides of the map and you will have a bit of cover.
    
    2. Someone grab the Banshee and raid, This should be the better flier of the
    team, as with the rocket launcher and countless other weapons they will need
    to charge, fly upwards, get health back, and then drop down again. The stunts
    with it also serve as a distraction while your teammates sneak around the 
    back.
    
    3. A sniper should get the sniper rifle and stay in the hills, moving after
    every couple of shots so they are not noticed. 
    
    4. Always keep someone back at the base, no use charging when there is no one
    defending.
    
    5. The most important thing, use teleporters and vehicles, this is a large
    map and you will be very lucky in a 16 man game to cross the entire field on
    foot without getting killed. Best to have 3 in the Warthog, protected by the
    banshee so in CTF or Assault games you can do your stuff and get out, keep the
    Warthog circling as well. This will help minimize damage.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----9l) Foundation-------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Main Locations:
    
    1. Bunker in the Middle. If being fired at it is a good place to hide.
    
    2. 2 Turrets opposite each other. Great for taking out spawning players or
    enemies running around the outside as you have a fairly good view. 
    
    3. Sword in the middle, grab it and keep it.
    
    4. Buildings around the outside. Although Foundation takes place in 1 main 
    arena, there are small rooms around the outside where you will probably
    spawn, great weapons are normally found here.
    
    5. Jets, these are the blue light the zooms you up, run into one of these
    below the turrets when under intense fire to get out of the way, just 
    run to the left and hide in the room until health replenishes.
    
    Vehicles:
    
    None.
    
    Hints and Tips:
    
    1. Very hard this one as the main area is the centre, but you can easily get
    picked of in the centre, so grab the shotgun (or sword) in the centre and try
    and stay on the top level.
    
    2. There are rooms around the arena, you will find ammo in here, and if you are
    the camping type of person it is great to lie and wait. 
    
    3. Final tip here is that if vehicles are enabled you can get them onto the top
    perfect for those road kill medals by driving them onto the air jets.
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    ----9m) Turf-------------------------------------------------------------------
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    +-----------------------------------------------------------------------------+
    10. CUSTOM GAMES
    +-----------------------------------------------------------------------------+
    
    In this section I am asking the readers to submit game variants they made 
    themselves which they think others would enjoy as well. E-Mail me at 
    Malboro@gmail.com.
    
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    
    Name: PAINTBALL/TEAM PAINTBALL
    Submitted By: JToast25
    Variant By: Chris Addlemen
    
    Everyone has Battlerifles and Magnum, no weapons on the map and no power ups.
    Best played on Ivory Tower or Foundation.
    
    Variant:
    
    Neutral Flag with 5 second respawn. 3 Lives Each. Round ends with 3 flag
    captures or when all lives are gone.
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    Name: DAWN OF THE DEAD
    Submitted By: Justin Mercado
    
    Players: 2-16
    
    All but 1 player is on red(Humans) and the single player is on blue (zombies).
    The Zombie cannot use anything but swords, and the players cannot use anything
    but Pistols. So no turrets, Grenades or Swords. If a Zombie kills a player
    the player becomes a Zombie.
    
    --VARIANT--
    
    Do not give the humans pistols as it is too easy to kill the zombies.
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    Name: DODGEBALL
    Submitted By: Mark Stephan
    
    Players: 6-16
    
    Set the map to beaver creek. With no shields or power ups. 2 teams, only 1
    life and Bruteshots is the only weapon. 3 Rounds. 1 Team goes to 1 base. The
    other team to other side of river. You cannot cross the river or go to the 
    rocket launcher spot. Players on each team shoot the others across the river
    until there is only 1 team left. Best of 3 rounds.
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    Name: EASY TOURNAMENT
    Submitted By: Moo Cow
    
    Players: 2
    
    This is for a simple tournament. Set the map to 10 kills, and first person
    to 2 round wins, this is for people that can only get a few people in a
    room at a time without lag. Do this for all the mini-matches.
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    Name: HIDE AND SEEK
    Submitted By: Ivallios
    
    Set the match type to Juggernaut, and have fast speed and overshield for them.
    Everyone else gets Active Camo. The starting weapons should be Magnums and
    Swords. The idea of this is to not kill the Juggernaut, the Juggernaut must
    hunt down the players, whoever dies becomes the Juggernaut.
    
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    Name: F1 RACING
    Submitted By: Ryan Gillam (Me)
    
    Players: 6
    
    Hey, I love this. There is a road in the middle of headlong which you can go
    along. So why not get 2 teams, 2 warthogs and have a race to the end. Best of
    3. You should be close enough to communicate. Why not add a bit of GTA and fire
    weapons at each other as well. Very fun, although over too quickly. Try to 
    ram them off the road as well or plan "suprises".
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    Name: Tom Clancey Rainbow Six
    Submitted By: Sinslayer 
    
    Settings:
    
    - No Shield
    - Starting Weapon: Battlerifle, Magnum
    - No Vehicles
    
    Basically it, nearly always 1 shot kills mostly :p, plays like the Rainbow
    six game.
    
    Variant:
    
    Play on a small map (Midship etc.) With no shields/motion sensor. Set the 
    weapons on the map to Human. Battle Rifle and Magnum as starting weapons. Play
    with 1 bomb, red vs Blue Team. Works best with 4 players.
    
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    Name: N/A
    Submitted By: Silver Dragon
    
    One Life, No shield. You start of with a pistol, only use duel wield weapons.
    No respawn at all, juggernaut is invisable and gets speed boost.
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    
    Name: Area 13
    Submitted By: Bilbo Baggins
    
    A headset is required for this game to work. Weapons will be sword and senital
    beam. No radar and each person has 1 life. 1 person is by themself, the rest
    are on the same team. The single person cannot be killed. The player on his own
    must play music down the headset while everyone hides. The music should be 
    played throughout so they know he is coming. He can only use the sword to kill.
    
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    
    +-----------------------------------------------------------------------------+
    11. CREDITS
    +-----------------------------------------------------------------------------+
    
    Thanks to following people:
    
    Everyone on my friends list for giving me tips on Halo 2 from day 1.
    Everyone I play with.
    Bungie, for publishing how ranking system works
    Everyone that reads this.
    
    JToast25 - Submitting Custom Game
    Justin Mercado - Submitting Custom Game
    Mark Stephan - Submitting Custom Game
    Moo Cow - Submitting Custom Game
    Ivallios -Submitting a Custom Game
    Akash - Tip for Ivory Tower
    Chris Addlement - Variant for Paintball
    SinSlayer  - Submitting Custom Game
    Silver Dragon  - Submitting Custom Game
    Fonz - Pointing out that I missed the Brute Plasma Rifle
    BilboBaggins - Submitting a lot ;)
    Fonz - Weakness for the ghost.
    Gamefreak740 - Pointing out a problem.
    Andy Holman - Submitting a combination of weapons.
    Tommy Ailles - Submitting Custom Game 
    Vincent Heuken - Submitting a weapon tip
    Brian Copeland - Submitted a weakness for Banshee.
    quark9000 - Telling me I forgot 2 major vehicles.
    Rudi Calvalacanti - Submitting Variant.
    
    

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