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    FAQ/Walkthrough by Val

    Version: 2.2 | Updated: 09/05/03 | Printable Version | Search Guide | Bookmark Guide

    ¶                           ¶
    ¶ Otogi (ENG) Walkthrough   ¶
    ¶                           ¶
    | Otogi Guide                                                  version 2.2 |
    | Last updated    : 5th September 2003                                 	   |
    | Created by      : Valentino                                              |
    | Email 	  : Maesir@yahoo.com	                                   |
    - Introduction - Update
    - Basics
    - Stage Walkthrough
    - Weapons List
    - Items List
    - Mercy Orb Locations
    - Thanks
       This is the follow up to my translation FAQ. It's the same thing but with
       names corrected for the english version. Some information updated and
       lots of lists at the end. This is for all the fellows at GameFAQS who
       keep emailing me. The deserve better than just a translation FAQ so here
       it is. However this doens't have a lot more info than before, that is for
       you guys to either post in my threads in GameFAQS and send me in email.
       I am currently concentrating on playing and FAQing Winning Elven 7, that
       doens't leave me much time for Otogi. So I leave the advancement of this
       faq in your hands. If you know where the weapons and items are gained,
       secrets and Mercy Orb locations. Mail them and every so often i'll pool
       the data together and update this faq again. Remember to head the emails
       OTOGI else i'll jsut trash them. I get way to much spam in this account
       to be able diffenciate anymore.
    Update 5th September
    - jack veneno1, KaotikAnjel have both been kind enough to let me use thier
      posted material in the faq - that includes, what I believe is, all the
      Mercy Orb locations, Item locations, Magic conditions and weapon
      requirements. A huge thanks to them. I haven't tested any of the stuff and
      i'm missing a few descriptions for items. If anyone wants to fill me in -
      be my guest.
    - Latter half of the 5th of September and i've now increased the weapons list
      fully fitted with descriptions for the ones I couldn't get couresy of Dracil.
    a) Controls------------------------------------------------------------------
    I always use set up B; and thatís the one Iíll be referring to through out
    this walkthorugh. I use it because itís the most like Dynasty Warriors and
    thatís what the fighting in this game seems based on.
    A 	: Jump (Press to double jump) Hold on the way down to float.
    B	: Magic (Hold to increase the power of the spell)
    X 	: Primary attack (Normal Attack)
    Y 	: Secondary attack (More powerful)
    L  	: Boost
    R  	: Target
    L Stick : Reposition Camera (Not Available when in Target mode)
    R Stick : Display enemy hit point bar.
    (For the benefit of Vuong, who saw fit to email this treasure trove of info)
    The Left stick moves your character.
    The Right stick moves your camera.
    The camera generally sticks behind you, and if you move it with the Right
    Stick, it slowly resets. To quickly reset the camera press in the Left
    Stick. Locking on will center the camera on Raiko and keep the target
    always in sight.
    b) Combos--------------------------------------------------------------------
    Very Dyansty Warriors style here, these go beween the X and Y buttons.
    Basic weapon (sword) moves. Other weapons do different moves but the button
    combos are the same.
    X 	: Slash
    X,X 	: Slash, Stab
    X,X,X 	: Slash, Stab, Spin
    X,X,X,X : Slash, Stab, Spin into Leaping attack
    Y 	: Spin
    X,Y 	: Slash, Spin
    X,X,Y 	: Slash, Stab, Thrust
    X,X,X,Y : Slash, Stab, Double Spin
    X,B 	: Slash, Magic
    X,X,B 	: Slash, Stab, Magic
    X,X,X,B : Slash, Stab, Spin, Magic (This magic attack fires powered up)
    X + L 	: Launching Assault
    In the air Y: Downward slash (A very powerful attack with most of the sword
    type weapons. The staff type weapons execute a spinning move which is less
    Also much like Devil May Cry (on the PS2) itís possible to hit the enemies
    projectile attacks back at them, just slash out when the blast comes near
    you to bat it back at them!
    c) Magic--------------------------------------------------------------------
    Dragon 	: Fires three dragons, that will either shoot out forward or if an
    	  enemy is targeted, fly towards them. If charged up releases a
    	  single powered up dragon.
    Phoenix : Shoots out a fiery phoenix. Sets enemies on fire and does
    	  additional damage while on fire. Charged up attack fires a very
    	  powerful and large phoenix.
    Chimera	: Surrounds player in several bolts of lightning. Powered up attack
    	  causes a powerful storm bolt to be realeased from the main
    Butterfly: Releases small butterflies that shoot out over an area in front.
    	  Powering this up incrases the power and number of butterflies.
    To power up magic there seems to be varying curcumstances, wether or not it
    relies on tasks completed, levels gained its uncertain. The maximum seems
    to be level 3 but correct me if Iím wrong.
    d) Display-------------------------------------------------------------------
    Orbs represent energy. Circular bar represents spirtual energy which also
    acts as magic. The spiritual energy is always depleting and you need to kill
    enemies and collect their souls to recharge it. While the spiritual meter
    has strength left in it you will always be recharging your health orbs if
    they get damaged, when the spiritual meter runs out you will be continually
    losing health until your death or upon the collection of more spiritual
    energy. If an orb is shattered it will not regenerate and the only way to
    replace it is to pick up the symbols that look like flowers that appear
    when you either kill enemies or smash them into objects. Note also that
    boosting while costing no energy, will need the spiritial meter to have some
    strength left in it.
    f) Cleared Stages------------------------------------------------------------
    Going back to redo stages is very useful. Not only is it great fun, but you
    also make money and occasionaly a little experience. A great place to try
    out new weapons on easy enemies and to build up cash to buy new weapons and
    magic. Breaking surrounding objects that release souls (they look like
    crosses) helps towards level completion. It is also possible to increase your
    health orbs, this is done by collecting Mercy Orbs. A list of locations is
    further on.
    g) Repair--------------------------------------------------------------------
    Repairing can be very important. Your tough weapons can become a bit crappy
    after a while so remember to repair them to make them powerful again.
    Stage Walkthrough
          The walkthrough takes a farily basic approach, you get the stage no.
          the enemies ,then the objectives for the stage which comes with
          a free run-down of tips for the things I consider tricky or elusive.
          After that is a section for what I like to call 'Alternative
          Strategies', these are other ways of completing a level that other
          people have sent me. Credit is given directly after the info.
    Stage One  : Bamboo Thicket
    Enemies    : Talon Raven Yasha, Floating Symbol
    Objectives : Kill all eight of the Birdmen
    Additional : Kill the floating symbol to pick up your first Mercy Orb.
    Stage Two  : Forbidden Mansion
    Enemies    : Talon Raven Yasha, Staff Raven Yasha, Flame Raven Yasha
    Objectives : Kill the two Giant Flame Raven Yahsa. Taking the back route to
    	     the house makes it easier to kill them without getting into a
                 kerfuffle with the rest of the flock.
    Additional : Killing the Boss here gets you Dragon Magic Level 1
    Stage Three: Mountain Gates
    Enemies    : Corpse Weed, Skeletal Mage, Armoured Skulls
    Objectives : Smash the mirrors that spawn the armoured skulls. Two are in
    	     small shrines and the third is in an alley behind some debris.
    	     If you canít find them look around the areas where the armoured
    	     skulls attack.
    Additional : Perform a 20 hit combo to get the Rune Scimitars
    Stage Four : Ancient Capital
    Enemies    : Skeletal Mage, Corpse Weed, Guardian Lionette, Armoured skull,
    	     High Priest Jyosei, Floating Symbol
    Objectives : The High Priest Jyosei (The statue looking person) in the middle
                 of the stage will keep lauching fireballs (and spounting none
    	     shall pass) at you so try and get to him as quick as possible
    	     rather than getting bogged down in fighting the smaller guys. 	
    	     Once there, boost at him from a double jump and concentrate on
    	     him rather that the Skeletal Mages flying around. Even though
    	     he repels you, you are doing damage. Three or four hits should
    	     see him dead. Oh by the way, perhaps I should clarify this,
                 target is the statue on top of the pillar, the man sitting.
    Additional : Chimera Level 1 magic on top of the hosue at the start - Mercy
                 Orb behind the Guardian Lionettes.
    Stage Five : Palace of Gold
    Enemies    : Skeletal Mage, Armoured skull, Guardian Lionette, Fury Lionette,
    	     Crimson King
    Objectives : Destory the soul containers to fill the first of the essences.
                 The Crimson King will run off after a cut scene between you two.
                 Smash the mirriors to stop the skulls spawning and be careful
    	     about destroying all the walkways before getting all the high
    	     placed pots. You can reach them later but its very hard trying
                 to jump and hit them while skeletal mages hound you.
    Additional : A hidden room to the left after you enter houses the Mystical
                 beads - get the Dragon Staff if you beat it under 3:00 minutes.
    Stage Six  : A Clouded Moon
    Enemies    : Soul Caller, Malice Serpent, Shadow Serpent
    Objectives : Make your way from the bridges to the arch way. (if the bridges
    	     are destroyed then boost from the highest point you can find to
     	     the archway) Killing the boss woman type thing should be easy
                 enough, just avoid her when she transforms into the mist form
    	     and when the moon is clouded over (i.e. when it becomes dark)
    Addtional  : beat the stage in less than a minute to get Needle of Fury.
    Stage Seven: Restless Sea
    Enemies    : Malice Serpent, Shadow Serpent, Kesan, Great Kesan
    Objectives : Main thing in this level is keep the ship afloat. The Kesans will
     	     weigh it down so knock them off. A heavy weapon is often better
       	     and the Y attack is the best option to throw them off. The ship
     	     will  crash through some wreckage and then you confront the
    	     Great Kesan. Keep knocking off the kesans and attacking him
      	     as he tries to disbalance your ship. Kill him and the stage is
    	     over. I don't know what the significance is of the ghost ship
    	     and what hitting the bell does.
    	   : Alternative Strategy -------------------------------------------
                 "Don't just knock the blobs off, they will come back and make
                  the end of the level harder to beat since there will be a LOT
                  left to weight down the boat. Best thing to do is kill each and
                  every one of them that lands on the boat. Use the strong slash,
                  just don't knock them off.  I never hit the bell on the ghost
                  ship, so I guess its uneccesary to complete the level."
    Additionla : kill 30 enemies to get the Dragon Point weapon
    Stage Eight: Tower of Water
    Enemies    : Malice Serpent, Shadow Serpent
    Objetives  : Crush all the pillars under the buildings with your Y attack.
     	     The serpents are infinite so donít get too carried
    	     away with killing them and be careful of their projectile attack
                 ,as it can get annoying when they all do it.
               : Alternative Strategy -------------------------------------------
    	     "First: Attack the pillars in the middle that are higher up, at
                  this point there arent many serpents so they wont bother
                  you that much, if you do this at last this will becoming
    	      EXTREMELY irritating because you fall off every 10 seconds or
                  so. After you've demolished the middle pillars destroy the rest
                  in a circular motion, that way you will be constantly moving and
                  you will get hit less."
                  -Vincent Ursem-
    Stage Nine : Floating Tomb
    Enemies    : Kudara
    Objectives : Hurt the dragon. The only way to do this seems to be to run around
                 and avoid the lightling and then when he charges you leap up
                 and attack his mouth. Beware his tail it does severe damage;
                 there is energy in the blocks the dragon destroys. Also be
                 careful of his increased attack rate as his energy depletes.
                 The first time you play this youíll probably be unable to beat
                 him, but he runs away after his energy is lowered anyway, all
                 you have to do is give him a few whacks and then survive. Once
                 youíre a little more powered up come back and kick his arse to
                 get a bonus accessory.
    Addtional  : Kill the boss to get Sutra of Aggression
    Stage Ten  : The Green Cave
    Enemies    : Stone Diety, Flame Raven Yasha, Archer Raven Yasha, Staff Raven
                 Yasha, Floating Symbol
    Objectives : Destroy the star obeject in the room of crystals. This one is
    	     pretty straight forward. Just beware of the Stone Dieties,
                 thereís a lot more in there than it first appears. Iím not sure
                 if you have to destory the crystals before you destroy the star,
                 because I always do. But if doing it head on doesnít work,
                 destroy the crystals then the star. The star is like the statue
    	     in level four, it will repel you as you attack, but never fear
    	     you are hurting it.
    Additional : Another of the Mercy Orb floating symbols is up on the bridge.
                 Butterfly staff in the begining of the stage go through tunnel to
                 the left.
    Stage Eleven: Spirit Wood
    Enemies    : Stone Diety, Wood Diety
    Objectives : Head through the forest, through the tunnels and destroy the
    	     massive central structure, then defeat the leigons of wood
    	     dieties that fly at you. If you want to do this with ease I
    	     recommend the chimera magic, it will obliterate the wood dieties
    	     in one hit and youíll need to, to kill them all. Near the middle
    	     of the stage also there is an alternate path that leads to a few
                 symbol skulls and a secret weapon, Jaws of the Mountain! You can
                 also use the chimera magic to destory the first objective quickly,
                 just charge it up in the air and unleash a storm on it.
    Additional : At the top of a mountain pass a narrow bridge you get the Jaws of
                 the mountain, get a 400+ combo and get the Wooden Training Sword
    Stage Twelve : Untamed Winds
    Enemies    : Raven king, Talon Raven Yasha, Flame Raven Yasha,
    	     Archer Raven Yasha, Staff Raven Yasha
    Objectives : Make your way through the stage (careful not to get blown off)
    	     and get to the four bridges area shown in the cut scene. (Youíll
                 have to climb through a log at one point, just look at the map
    	     if you lose yourself in the confusion of the storm). The boss is
                 really easy to beat, so long as you have the Phoenix magic armed.
                 Charge it up and fire at him from a distance and then run away
    	     and repeat. Another tactic you can use is to hit his projectile
                 attack back at him. When he dies heíll give you the sword that
                 was in his chest. A great big heaving Siegfried style sword.
    	     Also known as the sword of Binding.
    Additional : Beat the boss to get Sword of Binding
    Stage Thirteen : Valley of Flames
    Enemies    : Vengence Ogre, Blast Viper Head, Will o' the Wisp.
    Objectives : Although it looks like your objective is to get to/smash that
     	     thing in the intro cut scene, it is in fact to kill all the
    	     Ogre's. The only way to fight them is to slice their backs.
    	     Leaping around using the downward slash is really useful when
    	     there are two of them. Also crush the statues to the side of
                 the furnace that keeps erupting with fire to claim the flame
                 staff. Ití s powerful and sets your foes alight!
               : Alternative Strategy -------------------------------------------
                 "Another way to beat the behemoths is to knock a fire pillar
                  onto them. That will burn them to death and you won't have to
                  risk getting behind them. You'll know the behemoth is burning
                  if you see flames on their body, so don't just think that
                  hitting a fire pillar will do it. You have to see them on fire
                  to know they're gonna burn to death."
    Additonal  : Flame staff, break the chimney to put out flames then go in.
    Stage Fourteen : Scarlet Path
    Enemies    : Vengeance Orgre, Blast Viper Head, Will o' the Wisp, Water Spawn
    Objectives : Reach the end of the map before your magic depletes! Your magic
                 is going down fast so you had better run, blue fires around the
                 stage act as checkpoints and refill your magic a bit. Be careful
                 after the two Ogre's, theres a long stretch of Lava that may
                 need a bit of boosting to overcome. Alternativly, crush the
    	     rocks on the small islands to gain a foothold on the lava path.
                 Also donít be afraid to crush any obstacles in your path, so
                 long as you do it quickly. The Holy Arches are meant to be a way
    	     to defeat the unseen demons, how? I don't know.
    Stage Fifteen : Sea of Fire
    Enemies    : Water Spirit, Water Spawn
    Objectives : Kill the Water Spirit. I advise arming a projectile magic
    	     like dragon and slowly plugging away at him. Whenever you get
                 close, he runs away. Look in the surrounding corridors for
    	     a mercy orb.
               : Alternative Strategy--------------------------------------------
                 "A powered-up level 1 phoenix magic will kill the Water Spirit
                  in one hit. Lock on to him and charge up while he sits there
                  when the level starts, or do the X, X, X, B combo for an
                  instant powered magic shot."
    Additional : Another mercy orb, Phoenix magic level 2 in Urn between the
                 pillars at the back, beat the stage before 2:30 to get the	Holy
    Stage Sixteen : A Chilled Moon
    Enemies    : Crimson King
    Objectives : Beat the Crimson King. This is a large area for two fighters, so
                 use it to your advantage, run around, jump and attack him.
               : Alternative Strategy--------------------------------------------
                 "Magic can also do the nemesis in.  The energy/dragon magic is
                  very effective on him, just be wary of your magic meter if you
                  decide to take him out from long distance."
    Addtional  : Beat the boss under a minute to get prayer beads, providence
                 mirror under platform behind the arches.
    Stage Seventeen : Eternal Night
    Enemies    : Axe Blackwing, Death Mage, Sentry Lionette
    Objectives : Kill the Axe Blackwing. This stage may look familiar, it is infact
                 stage four in reverse. Head forward, leap up the left side of
                 the pit and make your way to the starting of stage four. There
    	     you'll find the Axe Blackwing.
    Additional : Phoenix level 2 on top of a cliff behind the door and bridge, and to
                 the opposite a lone lamp on top of a rock you get the Jeweled
    Stage Eighteen : Darkfire Cave
    Enemies    : Flame Blackwing, Death Viper Head, Blaze Ogre.
    Objectives : Kill everything to dispell the darkness on the furnace and head
    	     into it. This is where the game gets a little tricky. The Dark
                 Flame Baclkwings are right b'strds. Try and avoid their dark
     	     attack as it will put a curse on you which sucks your life very
                 quickly. Jumping like loony and casting Chimera or Dragon
                 spells worked for me. This is a stage you may wish to take
                 slowly. It may also advisable to wear a accessory that can
    	     protect you from the curses.
    Additonal  : Ogre horn & Phoenix staff, Dropped by enemies, not sure which
                 ones though. Ogres Horn is held by the Blaze Oger near the
                 beginning of the stage.
    Stage Nineteen : Golem's Ravine
    Enemies    : Axe Blackwing, Death Stone, Omni Stone.
    Objectives : Get to and kill the Omni Stone. Avoid the dark fissures and fight
                 only if you have to, youíll need magic to kill the Omni Stone and
                 I advise level two Dragon magic which you should have by now. Be
                 careful to avoid his beam attack, just leap over it and cast a
                 powered up spell in the mean time.
    Additional : Skilarks, Beat the stage under 1:45 minutes to get it
    Stage Twenty : Inner Sanctum
    Enemies    : Axe Blackwing, Spear Blackwing, Mist Lionette (or Cowardly Lion).
    Objectives : Kill that cowardly son of a bitch! The Mist Lionette will keep on
    	     running after you hurt it a bit, so give chase, confront it
                 and kick its ass. Repeat to fade. The room where the
    	     Nememis originally broke out from now holds a couple of
    	     Spear Blackwings and a groovy secret weapon.
    	   : Alternative Strategy--------------------------------------------
    	     'There is a health orb hidden on stage twenty. The way to get is
                 to enter the stage head to your  right at the end of the crate
                 filled hallway there is a bunch of axe blackwings. Kill some of
                 the birds and then head to the upper left corner. use the Y
                 attack in that corner to destroy the wall,you may have to move
                 around a bit to find the exact spot but it is there. kill the
                 symbol in that room to get the Mercy orb.'
    	     - Darkheaven777 -
                 'You should add that on stage 20 only the binding sword works
                  against the cowardy lion'	
                 - Raphael Martines -
    Additional : Golden dragon in the Crimson Kings Previous home, Chimera magic
                 level 3 if beat under 1:00 minute. Mercy Orb in hidden room in
                 behind the pot-blocked hallway.
    Stage Twenty One : Red Sea
    Enemies : Spear Blackwing, Death Serpent, Death Skull.
    Objectives : Walk with the pruifying spirit infront of you at the start and get
    	     to the arch way. If you run off without it you start to lose
                 magic quickly Ė which results in death. Level two energy will
     	     instantly kill all of the lesser baddies here so use it to ease
                 up your journey a little. Refrain from using Y attacks as that
                 will shatter the bridge.
    	   : Alternative Strategy---------------------------------------------
                 'Equip a weapon with a really high magic stat.  Full-speed dash to
                  the end of the level and kill everything in sight.  Then wait for
                  the fox to catch up.  If you have enough health and magic, this
                  is doable.  I made it with 2 health orbs left out of 6.'
                  - Michael Aarsvold -
    Additional : Get the Punisher blade, go to the opposite arch that the spirit
                 goes to, to find it.
    Stage Twenty Two : :Lair of Fire
    Enemies : Flame Blackwing, Death Viper Head.
    Objectives : Kill Everything. One of the Death Viper Heads holds a staff
                 weapon. I advise energy magic, with it you can kill everything in
                 the stage. Watch out for the low gravity effect.
    Additional : Mercy orb, on the right corner behind the pillars at the back.
                 Thunder weapon, found under a bridge between the central island
                 and statue.
    Stage Twenty Three : Canyon of Death
    Enemies    : Thunder Blackwing
    Objectives : Although this is the pillar stage again, the objective isnít to
                 knock down the pillars. It is to kill all the Axe Birdmen, there
                 is only about eight of them any who. I think they can call down
    	     lightning bolts so kill the ones outside quickly then get under
                 the cover of the tower.
    Additional : Black Swallow, in the begining of level turn arround and find
                 the lone enemy kill him and get the swords. Beat the stage with
                 a time of 1:39 or better to get Butterfly Magic level 3.
    Stage Twenty Four : Forest of Wind
    Enemies    : Wind Slasher
    Objectives : Kill the three Wind Slashers. You canít use your magic here and
                 itís always depleting. The wolves are invisible and keep
                 charging at you, hit them to make them visible and lockable and
                 then wack them. After they have been untouched for a short
                 period of time they become invisible again and start charging
                 you again. Use the fire staff here as it will set them alight,
                 and they will burn even when invisible.
               : Alternative Strategy--------------------------------------------
                 "The Wind Slashers are damaged severly by energy/dragon magic. You
                  only can't use your magic if they hit you and your character
                  gets surrounded by the dark smoke. Once the smoke clears, you
                  can fire magic again.  Don't bother powering up magic either.
                  Just go nuts and fire it until they're all dead."
    Additonal : Use mrbogus' tech to do the stage quickly and earn level 3 dragon
                magic. Staff of Duality, look for the small passageway inside the
                treestump. on the other side the staff rests above the entrance,
                on top of the stump.
    Stage Twenty Five : Spirit Tower
    Enemies    : Yamata No Orochi (The Hydra)
    Objectives : Unleash the Hydra by smashing the orbs on the wall and then
                 escape the Hydra by running awayÖquickly. The soul energy
                 will sap you of your magic while your trying to crush the orbs,
                 use a wide range weapon like the twin swords or the staff and
                 hit the purple energy to kill it. You need at least a bit of
                 magic left to survive the run from the Hydra. Jump the obstacles
                 and its various attacks. Warning, when the cut scene shows you
                 running you are not finished, theres a bit more to go yet. It is
    	     possible to kill the hydra and you get a nifty sword too.
    Additional : Orchid Malevolence recieved after killing the Hydra.
    Stage Twenty Six : Valley of Prayer
    Enemies    : Floating Symbol, Stone Glyph
    Objectives : Collect 5 red orbs to power up the archways. 2 of them are held
    	     by the Stone Glyphs and two of them are lying around high up on
                 the rock face ledges and the final one is inside a barrel among
    	     the loads of barrels in the valley area. Be careful of the
                 symbol spin attack, try and kill them as quick as possible. Be
                 careful they are infinite.
    Additional : Kill 60 enemies to get the Sword Of Voracity
    Stage Twenty Seven : Sealed Palace
    Enemies    : Nayuta (The Chained Demon)
    Objectives : Hit the six nails to crucify the demon. They need several hits,
                 once their done they turn red. His main attack is to flash fry
                 the entire area to destory the chains infront of him. When you
                 see the lightning, drop whatever your doing and flee beyond the
                 chains, unless you want a taste of instant death. His flash
                 attack only effects up to the area of the chains he wants to
                 fry, so use that to not stray too far from him. Once nailed the
                 mission is done.
    Additional :
    Stage Twenty Eight : Ethreal Palace
    Enemies    : Stone Glyph, Tainted Wind Slasher, Tainted Soul Caller,
    	     Tainted Raven King, Mega Blackwing.
    Objectives : Complete the four tasks to seal the central chamber. Okay, this
                 has got to be the hardest mission in the game. As if fighting
                 four bosses in one level wasn't enough getting to the Wind
                 Slasher is annoying. You can do the tasks in any order.
                  1) Kill the boss woman type thing from stage six as quickly as
                    possible. I mean it, run over to her and cave her skull in
                    with combos and magic (or magic combos) else she starts
                    firing ice balls at you and she doesnít stop. Ideally this
                    should probably be your first stop as it can be really
                    annoying if you kill everyone else and then she kills you
                    because you took too long.
                 2) In the area with the glass (which is found by either leaping
    		backward from the start or the lower door under you in the
    		main chamber), smash the floating symbols into the glass
    		with a Y attack to get to the three claw wolves. There are
    		about six panes of glass, the best tactic I found was to
    		stand infront of the glass, jump over the symbols when they
    		fly at you to do their spinning attack and then smash them
    		from behind into the glass. The wolves each drop a health
    		symbol, so you should be okay here.
                 3) Then go kill the King Birdman, who is opposite the wolves
    		room, hit his projectile attacks back at him and avoid his
    		spinning attack, leaping down on his head with a Y attack is
    		quite effective, but then you have to run back up the stairs.
    	     4) The Dark Claymore Birdman should be easy, stay away from him
    		and fry him with magic. Else try swift attacks and running
    		to stop him getting any kind of a counter attack executed.
    	     When all is done go into the center room and kill any floating
    	     symbols there to complete the stage.
               : Alternative Strategy--------------------------------------------
                 "Again, I say keep the dragon magic.  As it is very
                  necessary to kill the claw wolves quickly.  The only other
                  advice I have is for the harder 2nd round through the game that
                  opens up after you beat the game once. This level becomes
                  incredibly hard. Beat the claw wolves first to get them out of
                  the way and tackle the other bosses."
    Additional :
    Stage Twenty Nine : In The Heavens
    Enemies    : Michizane
    Objectives : Kill Michizane chap three times. Use the energy magic to take
    	     care of him as quickly as possible (I advise using the X,X,X,B
                 combo, the powered up magic will take care of him quickly) his
                 ice balls and energy dragon attack will start to decay your
                 health and his phantom copies will do the ice balls attack in
                 unison. When the ground turns into symbols find a place where
                 you know solid ground will be, like where you can still see a
                 tree, and fight from there. If you use the X,X,X,B combo he
                 really wonít get the chance to do much, good thing too really
                 becasue once youíre hit once youíre screwed.
    Additional :
    Congrats youíve done it. Select yes to save the clear data and the option 2nd
    play should have appeared; go at it again. According to mrbogus the game on
    2nd play is pretty much at the same difficulty except for level 28! Enjoy!
    Weapons List
    Weapon Short Descriptions
    I've grouped the weapons not by their actual type but by the various attacks
    Raikoh uses. So there are three groups Swords, Heavy Swords, Staffs and Twin
    Swords. Most other weapons fall somewhere into these categories.i.e. Spears are
    wielded the same as a staff and clubs are used like the heavy swords.
    Soul Shrine	: Sword - Raikoh's clans mystic sword
    Soul Seal	: Sword - The more Raikoh is injured the greater the ATK
    Locust Wing	: Sword - Speeds Life Recovery and lightens Weight
    Training Sword	: Sword -
    Punisher Blade  : Sword - Slaughtered 1000 creatures.
    Heretic's Blade	: Sword - Excels at killing demons, prone to curses
    Sword of Binding: Sword - Reduces enemy defence on contact
    Thunder 	: Sword - Holds the power of a thunder demon. Fragile
                      and unwieldy, but can be very powerful.
    Moonlight Sword : Sword - A holy blade made of moonlight. Can shoot forth
                      blades of light if swung with force.
    Needle of Fury  : Sword - Unleashes Hidden Strength. Hit acupuncture points
                      to raise ATK. Sword Lowers DEF, prevents use of Magic.
    Sword of Voracity : Sword - Reduces MP everytime its swung, but
                        replenishes when enemies are slain.
    Orchind Malevolence : Sword - Consumes the life of the wielder. But also a
                          lethal blade wreathed in purple flames.
    HEAVY SWORDS-----------------------------------------------------------------
    Golden Dragon 	: Heavy Sword - High ATK
    Indigo Fang 	: Heavy Sword - Very heavy, very powerful
    Helmet Splitter	: Heavy Sword - Durable and gives high defence
    STAFF TYPE-------------------------------------------------------------------
    Demon Crusher	: Staff - High ATK and Durability, but low magic ability
    Holy Staff	: Staff - Higher Jumps and Quick life recovery
    Flame Staff	: Staff - Sets enemy alight
    Fanblade	: Staff - On contact, gusts the enemy away
    Double Dragons	: Staff - Wide range
    Three Winds	: Staff - Gets stronger with each ATK, unitl damage is taken
    Ogre' Horn	: Staff - Displays rare power, but is easily broken
    Dragon Staff	: Staff - Strengthens Dragon Magic, not for striking
    Chimera Staff	: Staff - Strengthens Chimera Magic, not for striking
    Phoenix Staff	: Staff - Strengthens Phoenix Magic, not for striking
    Butterfly Staff : Staff - Strengthens Butterfly Mafic, not for striking
    Dragon Point 	: Staff - Made of Dragon Bone. Increases Magic Power.
    Staff of Duality : Staff -
    TWIN BLADES ------------------------------------------------------------------
    Twin Rays	: Twin Swords - Raises resistance to status changes
    Black Swallow   : Twin Swords - Forged from the iron a meteroite.
    Twin Flashes	: Twin Swords - Speed recovery from status changes
    Rune Scimitars	: Twin Swords - Common weapons of ancient times
    Skylarks 	: Twin Swords - When thrown, they can cut down enemies in
                      a wide range.
    Jaws of the Mountain : Twin Swords - Use defensive magics for protection
    Sword Locations----------------------------------------------------------------
    Golden Dragon 	: Found in the Crimson Kings vacated room, stage 20
    Sword of Binding: Found in level 12 - Defeat the Raven King!
    Holy Staff	: Beat stage 15 with a time of 2:45 or better
    Flame Staff	: Found in level 13, in the Furnace, Crush the Statues
    Ogre' Horn	: Defeat the Blaze Orge near the beginning of stage 18
    Dragon Staff	: Beat level 5 under 3.00
    Phoenix Staff	: Dropped by foe in stage 18
    Butterfly Staff : Found in stage 10, go through tunnel to the left from the
    Twin Rays	: Purchase in shop after beating stage 22
    Jaws of the Mountain : Found in level 11 - Guarded by the Stone Dieties on
                           a narrow path high up
    Rune Scimitars	: Stage 3, perform a 20 hit combo
    Training Sword	: Perform a 400 hit combo in stage 11
    Punisher Blade  : In Stage 21 go to the opposite arch that the spirit goes to,
                      to find it.
    Black Swallow   : Behind you at the start of stage 23, kill the lone death
    Sword of Voracity : Kill 60 enemies in stage 26
    Thunder 	: Found in stage 22, uner the bridge between the centre island
                      and large statue
    Dragon Point 	: Kill 30 enemies in stage 7
    Staff of Duality : Stage 24, Look for the small passageway inside the treestump.
                       On the other side above the entrance rests the staff.
    Skylarks 	: Beat stage 14 in under 2 minutes
    Orchind Malevolence : Kill the Hydra in stage 27
    Moonlight Sword : Get 100% souls in all but the final stage..
    Item List
    White Serpent Amulet : Water Ki Item, Protects from Fire
    Prayer Beads 	: Reduces cost of Magic Spells. Sage 16 boss under a minute
    Summoning Statue : Attracts more EXP
    Belt of Good Omen : A jewelled belt that raises DEF
    Proividence Mirror : Rescues the wearer from trouble. Stage 16, behind arches
    Bell of Cleasings : Protects against Status Changes, slows LF recovery.
    Sutra of Aggression : Raises ATK according to level. Kill the Boss of stage 9
    Mystical Beads :Found in hidden room in stage 5
    Jewelled Goblet : Stage 17, opposite a lone lamp atop a rock.
    Mercy Orb Locations
    Mercy Orbs are always found after killing a stage's lonesome Floating Symbol.
    Stage 1 : Left of the starting.
    Stage 4 : Behind the second set of Guardian Lionettes.
    Stage 10: In the Middle of the Bridge across the water, be careful not to
              break the bridge.
    Stage 15: In the caves ringing around the lava pit, you should find it.
    Stage 20: In the upper left corner of the room after the corridor blocked
              with pots. You'll have to break the wall to reach it.
    Magic Locations
    Dragon lvl 2	: Purchase from shop
    Dragon lvl 3	: Beat stage 24 in under 2 minutes
    Phoenix lvl 2	: stage 17 near gate at top of the cliff at the beginning
    Phoenix lvl 3	: Beat stage 22 with a time of 1:39 or better
    Chimera lvl 2	: Purchase after stage 17
    Chimera lvl 3	: Beat stage 20 with a time of 1:39 or better
    Butterfly lvl 2	: Found in brazier near the row of columns set into the
                      cliffside in stage 15
    Butterfly lvl 3	: Beat stage 23 with a time of 1:39 or better
    Thanks to those wonderful fellaís at FROM SOFTWARE, Vuong for his discovery
    of the Camera stick and for helpling me clarify the level 4 strategy and
    mrbogus for the X,X,X,B combo's strength and the wealth of Alternative
    Strategies.Also thanks to Darkheaven777, Raphael Martines, Michael Aarsvold and
    everyone else who wrote to me.
    Huge thanks to KaotikAnjel, jack veneno1 and Dracil....and SEGA for bringing
    this game to us.