Evil Dead: A Fistful of Boomstick
FAQ/Walkthrough

Table of Contents

I - Introduction
Legal Information
Version History

II - Walkthrough

000.0 - Basic Strategies and Chainsaw Combos
001.0 - Dearborn Outskirts - "The things that were and shall be again."
002.0 - Downtown Dearborn - "Dead by dawn."
003.0 - Nathaniel Payne Museum - "Good, bad, I'm the guy with the gun."
004.0 - Colonial Dearborn - "Hail he who comes from the sky!"
005.0 - Civil War Dearborn - "This is my BOOMSTICK!" 
006.0 - Evil Dearborn - "Who's laughing now?"

Welcome to my Evil Dead: A Fistful of Boomstick FAQ.

Any questions, comments, corrections, or contributions are welcome, my email 
is tarrun75(at)gmail(dot)com. Please make sure to add something related to A 
Fistful of Boomstick in the subject line so I don't have to figure out what 
game you're talking about. Also, questions regarding something that's already 
covered in the guide will not be answered. Credit will be given to anything 
sent to me that I add or major corrections. For corrections, please email me 
only if it's something really important, something that will clearly confuse 
anyone reading.

Legal information:
This document is copyrighted Tarrun 2005.
This guide may not be reproduced under any circumstance except for personal 
or private use. It may not be placed on any web site, magazine or otherwise 
distributed publicly without advanced written permission. This guide may not 
be used for profit, and may only be used on gamefaqs.com. Use of this work on 
any other web site or as a part of any public display is a violation of 
copyright and is strictly prohibited.


Version History:

First Submission: Version 1.0. 


II - Walkthrough

000.1 - Basic Strategies:

- Make sure to learn how to use the chainsaw early on. It can be your best 
friend later on in the game when you need to conserve your ammo, but you're 
screwed if you haven't had some quality time getting good with the combos. 

- DON'T FORGET TO SAVE! Remember, when you die, you start at the last time 
you saved. So if you haven't saved the entire level and then die, you get to 
replay it. Also keep in mind that you can't skip over major cinematics. 


000.2 - Chainsaw Combos:
 
- Whirlwind - Press the attack button once and hold it. Release to swing the 
chainsaw. This attack will kill most normal Deadites in one hit. Best used to 
attack groups of Deadites.

- Impale - Press the attack button twice, hold, and release. Unlike the 
whirlwind, you can't wait too long before releasing. Can kill most Deadites 
with one hit, and Guardians and Warriors with two. Best used for fighting one 
Deadite at a time.

- Backhand Slash - Press the attack button three times, hold, and release. 
Does a decent amount of damage. Best used against two or three Deadites.  


001.0 - Dearborn Outskirts - "The things that were and shall be again."

Objectives: 
- Find more weapons 
- Find the security guard at the Kitten Club
- Get inside the TV station

001.1 - Find more weapons

You begin at the very edge of town, so there's only one way to go. Talk to 
the cop that kills the Deadite, who offers to pair up and fight the forces of 
evil together. Of course, after he runs around the corner a Deadite breaks 
through a wall and kills him. Talk to the Lumber Yard worker standing against 
the gate near you; he tells you that he's been waiting for the other workers 
to clock out and let him in. He says that his boss has a key, but he doesn't 
know where he is.  

Directly across from where you are now is a small lot with a save card on the 
right. Pick it up and then continue through the small walkway in the 
construction area, where the Shovel is. Try and use the Shovel instead of the 
Boomstick for now since you're only being attacked by one or two Deadites at 
a time. Continue down the road, killing Deadites as you go along, and talk to 
the cop in front of the club. He tells you that no one is allowed in to 
prevent anyone already inside from escaping, and to take it up with the 
police captain if you want to. Do exactly that, the police captain is just up 
the road standing in front of a roadblock. He tells you that only officers 
are allowed past the roadblock, and asks to see a badge as proof. 
Unfortunately, we don't have a badge, so keep going down the road you're 
currently on. Follow it to the end, where two Deadite-cops are eating the 
corpse of... the Lumber Yard boss? Kill the two Deadite-cops with your Shovel 
and the Lumber Yard owner will get up and attack you. Kill him as well. You 
can now go and collect two new items: a police badge from one of the Deadite-
cops and the Lumber Yard key from the Yard owner. 

Now backtrack your steps all the way back to the front of the Lumber Yard and 
open the front gate. Run inside and pick up the Health Pack in the top right 
corner. Now head through the barn to your left, in the very back of it is a 
chainsaw. Refer to the Weapons section for chainsaw attacks; try and get a 
lot of practice with it here in the early levels before you're low on ammo in 
a later level and are forced to use it. 

As you begin to leave the barn, the five or six dead workers will rise up and 
attack you. Kill them, but don't leave the barn; three more Deadites will 
attack you as soon as you step outside, so killing these guys first will 
prevent them from overwhelming you. When all eight or nine Deadites are dead, 
head to the right (straight ahead from the barn) to the planks of wood 
covering the gap in the fence. Get close to it and break it with your 
chainsaw. 

You come out near the Kitten Club, but don't show the police captain your 
badge just yet. Head all the way back to where you found the badge and Lumber 
Yard key; you'll notice that there's another breakable section in a fence. 
Hack the wooden planks away and pick up the Spellbook, which has the Strength 
spell and a save. 


001.2 - Find the security guard at the Kitten Club

Now run over to the Kitten Club and speak with the police captain, who lets 
you through the roadblock since you now have a badge. The road forks right 
and left, so take the left and run up the street. Pass the alley on the left 
but make a mental note of it. Keep going down the street, past the locked 
gate that leads to the park, and around the corner. You'll see a pair of 
bikers being attacked by Deadites. Kill all of the Deadites and speak to one 
of the bikers, who gratefully gives you a tin ring as a token of gratitude. 
Behind the two trucks in the small lot where the bikers are is another save, 
so pick it up before continuing down the street.

Just around the corner is another small lot with a save in it, so pick it up 
and kill the Deadites there. Keep going down the street (don't forget to pick 
up the other save on the right side of the street) until you reach the TV 
station. Talk to the girl in the yellow shirt standing in front of the gate. 
She gives you a key to the front gate, but says that the main door won't open 
without a swipe card. She tells you that the security guard has a swipe card, 
but went to the Kitten Club to "die with a smile on his face." 

Continue along the road, and you'll eventually end up back at the roadblock. 
Talk to the police captain, who refuses to grant you access to the club 
unless you can kill the Deadites in the small lot. It's just too bad that the 
main wall is too high to be able to shoot them; what we need is some 
dynamite. 

Remember that alley that I told you to make a mental note about (come on, it 
was only three paragraphs ago)? Head down the alley and past the second 
entrance to the park, which is also locked. Follow the winding path, killing 
the Deadites that break through the walls, until you reach the back door to 
the Kitten Club. It's locked, but there's a key to the park lying in front of 
it. Head back to the park entrance near the alley and unlock it using your 
new park key. 

Inside the park, pick up the boxes of shotgun shells, the save, and the 
health pack. Before long, a dozen Deadites will rise from their graves and 
attack you. After killing them all, check their corpses for some dynamite. 
Once you've found it, head back to the Kitten Club and hurl a stick of 
dynamite over the wall to kill all of the Deadites. Talk to the police 
captain, who thanks you before running off. 

Now return to the alley that leads to the back entrance to the Kitten Club 
(where you found the key to the park). As you proceed down the alley, dozens 
of Deadites will attack you; use your trusty Boomstick to get the job done 
without being injured. When you reach the back entrance, head inside and kill 
the security guard-Deadite and collect his swipe card. Don't forget the 
Lightning spell that's lying around.


001.3 - Get inside the TV station

Now get back to the TV station. Use the key on the front gate; you'll find 
that it's stuck, so use the Strength spell and try unlocking it again. Pick 
up the save on the left before using the swipe card to open the front door. 
Enter the station and kill the swarm of Deadites that attack you. When 
they're all dead, talk to the two people cowering in fear in the left corner. 


002.0 - Downtown Dearborn - "Dead by dawn."

Objectives:
- Find Professor Knowby's notes
- Close all of the Vortexes in town
- Find Knowby's cipher key
- Find Trisha and Eldridge
- Close all the Vortexes in town (Part 2)

002.1 - Find Professor Knowby's notes

Eldridge thinks that someone at Dearborn University might know the 
whereabouts of Knowby's notes, but there's also the possibility that the 
police who investigated his murder might have them as well. Check out the 
University first; there are a few things that need to be done before going to 
the police station.

Immediately look behind the truck to your left in the TV station's parking 
lot and find the Mana upgrade. Now leave the station parking lot. Take a 
right and then another quick right. Head down the alley, there's a vortex at 
the end. You'll need to take care of it, but not just yet. Continue past it 
and pick up the health pack just before entering the park. Pick up the save 
that's in the corner of the park and then leave using the other entrance to 
the left of the one you entered. Talk to the cop, who tells you that all of 
the evidence collected in the Knowby case was recently thrown away, but that 
it's probably still in the dumpster behind the police station. Good to know. 

From the entrance to the park (where the cop is) take a right and head down 
the street until you reach a doughnut shop. There's an alley next to it that 
leads to the University, which is otherwise closed off. Run down the alley 
and break through the wooden barricade. Enter the University grounds and 
avoid the Vortex; take a right and rescue the frightened professor from his 
Deadite students. YOU CAN'T LET THE PROFESSOR BE ATTACKED. Some NPCs are 
invulnerable; the professor is not one of them. If he dies, you lose and have 
to start over from your last save. When all of the Deadites are dead, he'll 
tell you that he has Knowby's notes, and goes inside the University to get 
them. While you're waiting outside, the students are resurrected, so kill 
them again. When you finish, the professor returns and gives you Knowby's 
notebook, too bad that it's all written in code. The professor tells you that 
you have to find the cipher that can translate it. Oh yeah, and if you happen 
to find a gold watch that used to belong to Knowby, he'll make it worth your 
while. 


002.2 - Close all the Vortexes in town

However, there are a few more things to get done before we find the cipher. 
Leave the University the same way you came and take the road that's 
perpendicular to the doughnut shop, slightly to the left. Follow that road 
until you reach a fork; take a right and collect the health pack that's next 
to the cop car and ambulance, and then turn around and continue left. Head 
down that road and take the next left, which leads to the church. As soon as 
it comes into sight, everyone in the church will scramble out and run around 
like chickens with no heads. Unfortunately for them (and more so for you), 
the Deadites that come out of the vortex directly in front of the church will 
attack them and turn them into the living dead. Try and kill all of the 
Deadites before they have the chance to attack the humans. If you fail to do 
this, you'll have about twenty Deadites chasing after you.

When you've secured the area in front of the church, head inside and talk to 
the reverend. He tells you that the only way to close the Vortexes is by 
having pure silver. He also says that a gang of bikers recently broke into a 
jewelry shop; you might be able to persuade them into lending you their loot. 

Basically, what that means is that you have to find the bikers that are 
standing around being attacked. If you rescue them, they'll give you a piece 
of silver that you can use to close a vortex. If they die, you get to kill 
the biker and take his silver anyway. 

To find the first biker, head back to the park; he's standing in an alley 
across from where the cop was standing. Rescue him and he'll tell you that 
his silver is stashed in the TV station parking lot. He also gives you the 
Possess Deadite spell. Run over to the parking lot and collect the silver 
(it's on the left), and then close the vortex in the alley next to the TV 
station. 

The second biker is standing in front of the doughnut shop. Use his piece of 
silver on the vortex in the University. When you close that vortex, a cop 
will give you his pistol. 

The third biker is standing next to a school bus to the left of the 
University (assuming that you're facing away from the University). Use this 
piece of silver on the Church vortex. 

The last biker is near the University too; he usually becomes a Deadite 
before I have the chance to rescue him, though. He drops both a silver goblet 
and a coin; use one of them on the vortex near the museum to complete the 
objective.


002.3 - Find Knowby's cipher key

Remember the Possess Deadite spell that the biker gave you? It's time to put 
it to good use, so head over to the police station (past the TV station if 
you're coming from the park) and use the spell near the cop car parked out 
front. As a spirit, go down the alley and into the back lot, which is loaded 
with Deadites. Make contact with one of them to possess it, and then run to 
the back corner where the dumpster is. Collect the Sealed Envelope and the 
Cipher. 

Now return to the church to give Eldridge the cipher. You find that the 
reverend is dead and that Trisha and Eldridge are missing.


002.4 - Find Trisha and Eldridge 

Leave the church and speak with the cop that's appeared outside; he tells you 
that the Deadites have been rounding up survivors in the park. Run over to 
the park and enter through the side entrance near the TV station (use the 
park key to unlock the gate). Quickly close the vortex with your last piece 
of silver, and then unload shells into the ten or so Deadites. A good 
strategy to use against them is to run around the gazebo while firing behind 
you. 

When they're all dead, check on Trisha and Eldridge. Eldridge translates 
Knowby's notes and finds out that the only way to dispel the evil is by using 
the Kandarian Summoning Stone. They decide that the Stone is probably in the 
Nathaniel Payne Museum, and head there to find it. 

You, on the other hand, have to close the new vortex that's appeared.

NOTE: I've gotten enough emails about this to warrant mentioning it. When you 
go to enter the park, initially there's no option to use the park key. You 
have to press the action button first, and Ash will say something along the 
lines of "Hmm... this gate is locked." Afterwards, the option to use the key 
will be available. 


002.5 - Close all the Vortexes in town (Part 2)

The first thing to do is find some silver. Leave the park and pass the TV 
station (heading towards the police station); you'll come upon a mechanic 
standing in front of his shop. Apparently, the envelope you found is 
addressed to him. Give it to him and he'll reward you with some explosive 
shotgun rounds.

Now continue down the street towards the police station. A biker is standing 
near an 18-wheeler. Rescue him from the Deadites attacking to receive his 
stolen goods: a silver spoon, a gold watch, and the Stun spell. 

Use the silver spoon on the vortex near the police station to check off that 
objective on your to-do-list. Run over to the University and present the gold 
watch to the professor, who gives you a key to the museum. 

Check around the area for any items that you missed picking up (like the 
health upgrade in an inlet near the police station) before going to the 
museum. Use the key on the front door to get inside and finish the level. 


003.0 - Nathaniel Payne Museum - "Good, bad, I'm the guy with the gun."

Objectives:
- Find Trisha and Eldridge
- Find the entrance to Payne's temple
- Retrieve the Kandarian Summoning Stone

003.1 - Find Trisha and Eldridge

The museum is broken down into five sections; starting from the left, it 
goes: the West wing, the colonial/staff area, the basement, the art gallery, 
and the East wing. Since it's the only area unlocked, head down to the 
basement. The gate closes behind you, and after descending the stairs you're 
attacked by three Hell Hounds. Kill them and take a left into the main room; 
pick up the vase lying on the ground and then continue. In the center of the 
room is a Deadite eating a dead security guard, so kill him and pick up the 
lighter and the staff swipe card.

Now return to the stairs and unlock the gate using the staff pass. Enter the 
colonial area just right of the basement and head to the very back that leads 
into the staff area. Unlock the gate and run down the hall; pick up the spray 
pump and talk to the security guard behind the gate on the left. He gives you 
a card that will allow you to enter the East wing, and also opens all of the 
doors in the basement (with the exception of one that's stuck, but we'll take 
care of that later). Lastly, the security guard tells you that Nathaniel 
Payne had a temple that he used to visit; and that you'll probably find the 
Kandarian Summoning Stone there. 

But before we get ahead of ourselves, let's find Trisha and Eldridge. From 
the colonial area, climb up the stairs all the way on the left and use the 
East wing security card to open the gate. Head past all of the Egyptian stuff 
until you reach another gate that leads to the Civil War section of the 
museum, Trisha and Eldridge are back there, so use the East wing card to free 
them. 

Come on, did you really think it was going to be that easy? The gate gets 
stuck after rising a few feet, and Trisha suggests that you disable the 
security grid. 


003.2 - Cut the power to the security grid

Naturally, the best place to put a security grid would be out of sight in the 
basement. Leave the East wing and head downstairs; take a right and enter the 
first room that branches off from the main room. In the back right corner of 
this room is the Possess Dog spell. In the room after this one is a boiler; 
behind it is a dead security guard who has a locker key. 

Return to the main room in the basement and take a right. Enter the next room 
in the corner and pick up the save card on the right. In the far right corner 
is another vase, so collect it and leave. At the main room again, take a 
final right and check out the last branch of the basement. Pick up the 
dynamite and proceed to the next room on your left. This is the door that the 
security guard told you wasn't working properly; it shuts whenever you get 
close to it. From a distance, use the Possess Dog spell and fly through the 
door. Possess the Hell Hound walking around; leave its body and pick up the 
dynamite next to the table on the right. The security grid is in the left 
corner; throw some dynamite at it and take cover to knock out the power. 


003.3 - Find the entrance to Payne's temple

Return upstairs and head to the staff area. Use the locker key you found in 
the boiler room on the locker with the poster on it in the far left corner. 
Inside of it is the West wing card, so pick it up and head over to where the 
security guard is hanging out. Seems that he's become a Deadite, so introduce 
him to your boomstick and pick up the incendiary pistol ammo on the right. 

Leave the staff and colonial area and enter the art gallery that's on the 
opposite side of the basement stairway. In the back is a large portrait of 
Nathaniel Payne, with two empty stands on either side. Place the two vases 
you found on each one to open the painting up, and collect the Supernatural 
Divining Device. Head over to the East wing and talk to Eldridge, who tells 
you that the Divining Device will signal when your near some sort of 
supernatural object. 

You'll probably notice that the Device is beeping like crazy while you're 
talking to Eldridge, and even more so as you're leaving. Check out the wall 
opposite to the Civil War area, there's a large crack that's just begging to 
be blown up. Do so with a stick of dynamite and collect the Yellow crystal. 

The next crystal you'll come across will start to become apparent as you're 
entering the main area of the museum. Eventually you'll end up in the 
colonial section, so blast a hole in the first door on your right as you 
enter the area to find the Green crystal. 

The last two crystals are in the West wing, so run up the stairs and unlock 
the gate with your keycard. Find the statue of the growling bear in the Ice 
Age area and blow the wall under it to find the Blue crystal. 

The final crystal is past the Ice Age area; there's a large cross-section of 
the Earth's core, so aim for the very center of the model to acquire the Red 
crystal. Continue to the end of the West wing to find a mana upgrade, the 
Summon spell, and the Launcher in the last room.

Return to the East wing and find the crack in the far right corner of the 
Civil War area. Destroy it with your new Launcher to uncover four slots and a 
piece of torn parchment. Enter the crystals in this order: Red, Yellow, Blue, 
and Green. 

As soon as you open the path to the temple, hordes of Deadites begin 
attacking you. Use any means necessary to take them all out and run the 
passage, killing more Deadites as they come. When you reach the very end, 
pick up the save card and enter the door at the top of the stairs. 


003.4 - Boss: Nathaniel Payne

Unfortunately (or thankfully), the bosses in A Fistful of Boomstick aren't 
very challenging, as you'll quickly realize while fighting Nathaniel Payne. 
He has two different attacks, throwing a rock at you or firing a red energy 
thing. Both are easy to avoid, just run in one direction and then switch when 
he fires either projectile at you.

In order to inflict damage upon Payne, you have to hit the rocks he throws at 
you back at him with your Shovel (they're even kind enough to pre-equip you 
with it as a hint). In order to be able to return his rocks, you have to 
power up your shot by holding the attack button down. Knock five or six rocks 
back at Payne to finish him off.


004.0 - Colonial Dearborn - "Hail he who comes from the sky!"

Objectives: 
- Get back into town
- Find Eldridge
- Find the five spell pieces for Eldridge

004.1 - Get back into town

After following Eldridge through the vortex, you land in an open area. 
Eldridge is waiting for you with a posse of his Deadite minions. After 
insulting you, he runs off and leaves them to devour your flesh and swallow 
your soul. Quickly equip your Launcher and fire off round after round at the 
hordes of undead that attack you, just make sure to be far away enough that 
you won't get caught in the blast. After defeating the first round, more 
Deadites rise from their graves, so don't even bother fighting them all. Take 
either the left or right path and collect the ammo and health that you find 
along the way. When the paths branch off, remember to continue deeper into 
the woods. At the end of the woods is a burning house, so pass by it and take 
whatever path you didn't before and collect the rest of the items. When you 
return to the clearing, you'll notice that a bunch of townspeople have 
gathered. Speak with the man wearing the red coat; he tells you that town is 
up ahead (where Eldridge ran off to), and seems to be mistaking you for the 
town blacksmith. 

Unfortunately, there's a vortex blocking your path to town and you seem to be 
fresh out of silver. Return to the burning house in the woods all talk to the 
man standing next to it. He offers you his silver ring; accept it and return 
the favor by giving him the tin ring you got from the biker all the way back 
in the first level. In gratitude, he gives you bottles of moonshine, which 
you can use as Molotov Cocktails. Head back to the clearing where you started 
and close the vortex with the ring. Take a left to pass through a less 
developed part of town. Follow the dirt road as it curves around to the right 
and eventually you'll come across a large barn. The stable door is locked, 
but next to it is a breakable wooden fence, so bust through it and collect 
the mana upgrade. Back in front of the barn, check out the group of homes 
opposite of you, behind one of them on the left is a sickle. 

Facing away from the barn, head up the hill on the left that leads to town. 
Just before you enter the main road, take a quick right. There are three or 
four houses lined up here, with a health upgrade in between two of them. Now 
it's time to head into town.


004.2 - Find weapon parts for the blacksmith

When you enter town, you'll be on the left side of a very large home. 
Although it's kind of skipping around between objectives, check out the other 
side of the mansion, behind the hedges is a Deadite with claws for hands 
otherwise known as a Deadite Warrior. It takes a little more to kill this 
Deadite (two or three chainsaw impales), but it's easy enough to back it into 
a corner. When it dies, it drops a piece of the spell scroll (1/5). 

Across from the mansion is the church, so run over to it and unlock the door 
with your church key (amazing that it works, isn't it?). Talk to the 
reverend, who tells you that a man (Eldridge) ran into the graveyard, and to 
be safe the padre locked the gate behind him and got rid of the key. While it 
means that Eldridge isn't going anywhere any time soon, you have to find some 
other way into that graveyard if you want to put an end to this. 

From the church, head right and take a left after the mansion. Down this 
slope is the blacksmith that everyone keeps mistaking you for. After 
introducing himself, Ash realizes that this Williams the Blacksmith has to be 
his great, great, great, great... something, and it definitely shows. 
Williams is pretty good at taking down the army of dead that shows up at his 
home and offers to upgrade any of your weapons if you find spare parts lying 
around. In fact, he decides that he can put the lighter you found in the 
museum to good use by fusing it with the spray gun. And if that weren't 
enough, Williams gives you his Hand Canon, a more powerful (albeit slower-
firing) pistol. 

Remember the barn where the mana upgrade was? Return there and kill the 
Deadite that's standing around in front of the barn door. He drops a Billy 
Can, so head back to Williams and show it to him. You arrive just as the 
blacksmith is blowing the head off one of those Warriors. Run over and pick 
up the piece of the spell scroll it drops (2/5) and talk to Williams about 
it. He says that he found another one of those scroll pieces, but handed it 
over to the reverend as a precaution. Give him the Billy Can you found. He 
asks for your trusty boomstick and goes to work on it in his shop while Ash 
talks to himself. He returns a few seconds later and shows you the new and 
improved boomstick, which can now fire eight shots before reloading instead 
of two. He also returns your spray gun, which has been transformed into a 
flamethrower thanks to the lighter. Lastly, Williams gives you the bolt 
cutters that he used to upgrade the shotgun. 

Head over to the church and get the third scroll piece from the reverend, who 
is thoroughly glad to get rid of it (3/5). 

Now it's time to put Williams' bolt cutters to good use. Remember how the 
stable door was locked? Head over there and cut the lock with the bolt 
cutters; there's a ton of shotgun ammo and a piece of scrap metal. Run back 
over to Williams' place to see if he can make anything out of it. Except when 
you get there, you find a Deadite massacre with the blacksmith AWOL. The only 
thing worth checking out is a Pentagonal Piece of Stone.


004.3 - Find the blacksmith

Now that we've done everything in town, it's time to get into the graveyard 
and chase after Eldridge. Behind the church is a locked gate, so cut the 
chain with your bolt cutters. Head over to the left side and read the 
inscription on the large stone door, which says, "A true soul must embrace 
death in order to pass." In case you couldn't figure it out, it means you 
need to possess a Deadite and try opening the door. Do so and head into the 
woods. Stay on the main path and you'll come up to a dead end with some 
health, but get ready for the swarm of Deadites that close off your escape.

After hacking and blasting your way through the front line, check out the 
path that branched off. It leads to a group of houses and a mineshaft 
surrounded by a horde of Deadites, including another Deadite Warrior. It 
attacks you by itself while the rest of the Deadites watch from the 
sidelines, so kill it and pick up the piece of the scroll it drops (4/5). Now 
the rest of the Deadites attack you, so deal with them. Head over to the 
mineshaft in the back of the area and destroy the wooden fence blocking it to 
find health and shotgun ammo. 

Return to the graveyard and get over to the back right corner (from the 
church that is, back left from the door you're at now) and find another stone 
door, this one with a five-sided hole in it. Put the Pentagonal Piece of 
Stone in the socket to open the door to open it. Grab the Rain of Fire spell 
right behind the door and follow the path to Eldridge. 
 

004.4 - Find the five spell pieces for Eldridge

Thing's are looking pretty good at the moment with Eldridge being cornered, 
but he still has a few tricks up his sleeve. He has Williams being held 
hostage by two guardians, and demands that you find all five pieces of a 
scroll that will allow him to leave this place, or he'll have the blacksmith 
killed. And anyone who's seen Back To The Future will know that screwing with 
history, especially history concerning your own family, can be a problem. 

However, if you've followed this guide, you should already have four of the 
five pieces of the scroll. Just in case you haven't been reading (and I'm 
deeply hurt if this is so), then here's a quick recap of their locations 
(remember that, unless it's given to you by a human, the scroll pieces are 
dropped by a Warrior Deadite).

- Behind the hedges on the right side of the mansion across from the church. 
- Dropped by a Deadite that Williams killed after bringing him the Billy Can.
- The reverend in the church has one that Williams found before.
- After possessing a Deadite to pass through the stone door in the graveyard, 
head down the path and take a right. The Warrior runs up and attacks you 
while the rest of the Deadites watch you fight.

The final scroll piece is being held by a Deadite in the graveyard. Depending 
on whether or not you had four of the scroll pieces before confronting 
Eldridge, the Deadite is in one of two places. If you had four before finding 
Eldridge, then the Deadite Warrior should be walking towards the stone 
doorway that you're leaving. If you didn't have four before Eldridge, then 
the Deadite will be in a small inlet just right of the gate that leads to the 
town (right assuming that you're facing away from the church). 

When you have all five scroll pieces, return to Eldridge, who stabs you in 
the back (again...) by running off into the portal with your ancestor still 
being held by those guardians. What to do?

Immediately turn around and kill the Deadite Warrior sneaking up behind you 
and pick up the Possess Guardian scroll he drops. Cast the spell and possess 
one of those ugly mothers, and use its body to beat up the other. When you 
kill the one guardian and leave the others' body, talk to Williams to say 
your goodbyes and give him the piece of scrap metal you found. It's just too 
bad you'll never know what he made out of it. 

Or will you?


005.0 - Civil War Dearborn - "This is my BOOMSTICK!" 

Objectives:
- Close all of the portals in town
- Find a way into Fort Dearborn and catch up to Eldridge

005.1 - Find an army

Just when you thought the history lesson was over, right? You land just in 
time to watch Eldridge run off into the large fort directly in front of you. 
Soon after, Deadites attack and a single Union soldier makes it out. It's 
just a shame that he doesn't realize that Ash is the only person capable of 
sending those Deadites straight back to Hell, and refuses to help you get 
inside. And just in case you were getting any ideas, he mentions that the 
front gate could withstand a buffalo charge and that you'd need an army to 
break it down. So let's get an army, shall we?

Check either side of the fort; the left side has a health pack, grapeshot 
ammo, and Molotov Cocktails, and there are health and mana upgrades, as well 
as a sword (which replaces your sickle) on the right. After getting all of 
the items, turn around and head up the path leading to town. When you reach 
the barricade, fire dynamite from your Launcher to destroy it. 

As soon as you enter town, a group of Confederate soldiers confront you and 
ask about your intentions. Ash smooth talks them into wanting you to join 
their army.

Run down the street and take a right. Enter the church (use the church key) 
and talk to the reverend. He asks that you bring any survivors you find to 
the church. The three survivors are standing around the group of houses just 
left of the mansion. Pass through the hedges and take a quick left to find 
them, and lead the group back to the church. The reverend gives you half of a 
torn parchment, which is the other half of the one you found in the museum, 
as a reward. The completed parchment is the Possess Slavelord spell.

Back to the main objective; go back past the hedges and run down the hill to 
find a Union camp. Head to where the barn is and demolish the breakable 
wooden fence; there's a lot of Gatling gun ammo and exploding shotgun rounds. 
In the barn shed are some grapeshot rounds. Talk to the captain of the Union 
army, who happens to be the great grandson of Williams the Blacksmith (which 
would make you his great, great, great, grand... something). He's willing to 
fight against the Deadites and gets his army ready for the battle, and tells 
you that there's a gift that was made by Williams after Ash left. 

We're not quite finished with finding an army, even though your to-do list 
says you are. Return to the church and head to Williams' home (from the 
church, head right and then a left after the mansion) and grab the Gatling 
gun on the side of the house. Watch out, though, because a swarm of Deadites 
have come to attack you. In fact, massive groups of Deadites are appearing 
all over town, and appearing so quickly that by the time you fight off a 
group, a new one will appear.

Head back to the church and take a left; follow that road until you reach a 
vortex, and take a left to find the Confederate camp. The guards demand to 
see identification, so show him your S-Mart badge to gain clearance. Enter 
the camp and talk to the commander. He's reluctant to believe your story 
about the Deadites, and tells you to bring him proof. Run back to the 
entrance of the Confederate camp and coax a Deadite into following you 
(shouldn't be too difficult) back to the camp. Let the confederates kill it 
and talk to the commander again, who is a little more willing to fight 
against the greater evil. He doesn't think that the unionists are going to 
agree to attack their own fort, but Ash assures him that he's a great 
negotiator. Head back to the Union camp and talk to your ancestor, who says 
that they're ready to leave as soon as you close all of the vortexes around 
town. He says that the Confederates looted the town a few days ago, which 
means that you're going to have to get them to return anything silver so you 
can close the vortexes. 


005.2 - Close the vortexes in town

But guess what? You get screwed over again. Not only is the Confederate 
general offended by your asking for the silver, but he doesn't even have it. 
So we have to go find it first. Run over to the church and check out the 
graveyard. The area in the back right (where the Pentagonal Stone fit into 
the door) has all of the silver that you need. Pick up the four bars and go 
close those vortexes.

Vortex 1 - From the gate behind the church that leads to the graveyard, take 
a right. It's in a small inlet. 

Vortex 2 - From the church, take a right and follow that road as right as you 
can go. The vortex is at a dead end.

Vortex 3 - Right in the middle of the intersection in front of the 
Confederate camp; you had to have passed by it at least a six times already.

Vortex 4 - Behind the mansion across from the church, the last vortex is in 
the inlet where you rescued the survivors and led them to the church.

After closing the last of the vortexes, return to the Union camp and talk to 
your ancestor, who begins the charge against the Deadites in Fort Dearborn. 
Head over to the fort and join the fight; the soldiers have a tendency to die 
pretty quickly if you don't give them a hand, which leaves you up the creek 
without a paddle when the pack of Deadites begin chasing you around. 

When they're all dead, head into the fort to confront Eldridge.


005.3 - Kill Eldridge

Good old Eldridge is in the fort watching his minions slaughter the soldiers 
when you arrive. He then runs off to one of the back areas, so follow him. 
Pick up the silver bar behind the vortex on the left and use it to close the 
other vortex in that area (the one blocking the doorway on the right). Enter 
the next area and run up the dirt mound covered by boards on the right; walk 
along that level until you enter the next area. Take a left almost 
immediately after entering the next area and pick up the silver bar next to 
the canon. Return to the second area and close the vortex in front of the 
doorway leading to the next area. It's finally time to get some revenge 
against that backstabber Eldridge... 


005.4 - Boss: Eldridge

Eldridge The Monster, like Nathaniel Payne, is really a joke. He basically 
walks around the area swiping at you with his tail or claws. Occasionally he 
also runs directly at you, but even that's easy enough to avoid. 

The way to injure Eldridge is by flipping him on his back and attacking his 
stomach. How do you do that, you say? Notice that your pistol has been pre-
equipped for you; use it to take shots at the exploding barrels (Donkey Kong 
anyone?). When you light one of them, you have to coax Eldridge into getting 
close enough to the barrel to be caught in the blast. However, if he gets too 
close and contacts the barrel before it explodes, it breaks and doesn't 
explode. You can also flip Eldridge over by having him run into a wall; this 
is a little more difficult since you have to be in the right place at the 
right time, but it still works.

When Eldridge is on his back, take it to him, chainsaw style. Any combo will 
work fine (except impale), so do whatever you want in that sense. You should 
only have to repeat this two or three times to get in enough hits to finish 
him off for good. 

When he's dead, head through the vortex to return to modern times.


006.0 - Evil Dearborn - "Who's laughing now?"

Objectives:
- Free the humans being held captive by the Deadites
- Find Trisha
- Find a way into the Deadite Queen's lair and kill her

006.1 - Free the prisoners

The Deadites have done some redecorating since you last saw modern Dearborn. 
The town is in shambles, and lacking any signs of life. Turn around and run 
up the road; take the next right and talk to the humans taking cover in the 
building. They tell you about a weapons catch somewhere underground, as well 
as a group of prisoners somewhere down there. You also get the Seismic Wave 
from them.

Now return to the church and take a left, that path leading underground is 
the only one open right now. At the end of this pathway is the large cavern 
where the prisoners are being held. Also make a note of the spell behind the 
gate in the corner of the pathway. 

When you enter the cavern, a cinematic plays, showing a Slavelord opening the 
door where the prisoners are. That door (and any like it) can only be opened 
by Slavelords, so collect some mana from Warriors and possess it. As a 
Slavelord, open the prison door and then head to the far left section of the 
cavern. Another Slavelord-only door is there, so unlock it and kill the two 
Slavelords inside. The second one has a key to the individual prison cells, 
so pick it up and return to the prison. Unlock both cells and talk to the guy 
in overalls. He gives you a wrench, which can open up any of those sewer 
gates (like the one in this room). Don't forget to pick up the Leecher in the 
prison cell on the right before leaving the area. 


006.2 - Find the Queen's lair

From the area you just came from, head to the underground passage at the 
other end of the street (it's the only one you haven't explored yet). As soon 
as you enter inside, a dozen Hell Hounds attack you, so kill them all. 

Now head down to the main area and possess the Slavelord in the left corner. 
Run to the opposite end of the room and open up the two Slavelord-only doors: 
one right before the stairway and the other halfway up the stairs. The one on 
the stairs has a Dispel Runic Lock spell that we're going to need later on, 
and the other door leads to the weapons catch. There are quite a few 
Guardians here, but they shouldn't be much of a problem for you by now. 
Collect all of the shotgun ammo and the Diamond-Bladed Chainsaw.

Remember that spell behind the gate in the first underground area? You can go 
get it now, thanks to your new chainsaw. Do just that and get the Possess 
Warrior spell, along with any other items in the other gated areas. There's 
also a room that requires a Warrior to open it (they're the doors with the 
claws over them) near the stairway at the end of the first cavern with some 
ammo and health in it in case you're interested. 

At the lower level of this first area, open the sewer gate with the wrench 
and follow the sewer to a Warrior-only room. A Warrior has already opened it 
for you, so head inside and kill all of the Deadites in there. Pick up the 
Bizarre Occult Thing (blue) in the center before leaving. Opposite of that 
room is a chain link fence that leads to the cavern with the Hell Hounds and 
weapons catch. Break through it with your chainsaw and run to the far left 
corner, where another sewer gate is. Open it up and kill all but one of the 
Warriors that immediately attack you. Possess the last one and open the 
Warrior-only door on the right and collect your second Bizarre Occult Thing 
(green). Possess another Warrior and return to the second cavern; just left 
of the sewer gate is another Warrior-only room, which has the Exsanguinator, 
an upgraded version of the Leecher that fires the blood you suck from enemies 
back at them. Very cool.

From the sewer gate, take a left and go around the pathway underneath the 
church. That area in the back is where the Queen is, but we need our third 
Occult Thing first. From the passage under the church, enter the sewers and 
follow it to the last Warrior-only room with the last Bizarre Occult Thing 
(red). 

Now return to the pathway under the church and place the Occult Things in 
their appropriate slots. In case you missed it before, there's a drawing on 
the sign in front of the church that shows, which colored Occult Thing goes 
where. From left to right, it goes Green, Red, and Blue. 

Once the three Occult Things are in place, a bridge leading to the Queen's 
lair appears. In the very middle of the bridge is the symbol of the Rune 
Lock. Stand on top of it and recite the Dispel Rune Lock spell. When the door 
opens, head inside for the final battle.


006.3 - Boss: Trisha

Admit it, you saw it coming as soon as the survivor in the building ruins 
mentioned that the one controlling the Deadites was a queen. 

As with the other bosses, Trisha The Deadite Queen doesn't put up much of a 
fight. In fact, she only has two attacks: she can either fire some green 
plasma stuff at you (which is easily avoided) or she sends out a shockwave 
that knocks you down. I'm not even sure if the shockwave injures you, and if 
it does, it's minimal.

As for inflicting damage on Trisha, notice how you have dynamite pre-
equipped? After attacking you a few times, Trisha lets out a roar. The time 
to attack is now, so toss a stick of dynamite into her mouth. Five of those 
babies is more than enough to take her down.


Congratulations on completing Evil Dead: A Fistful of Boomstick. Sit back and 
enjoy the ending. And remember, shop smart, shop S-Mart.