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    FAQ/Walkthrough by TrulyDexterous

    Version: 0.75 | Updated: 02/29/08 | Search Guide | Bookmark Guide

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    |                           AUTHOR: TrulyDexterous                           |
    |                                VERSION: 0.75                               |
    |                            LAST UPDATE: 29/02/08                           |
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    |                              TABLE OF CONTENTS                             |
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                     1....................Revision History [RVHI]
                     2........................Legal Notice [LGNO]
                     3........................Introduction [INDC]
                     4...............................Story [STOY]
                     5.........................Game Basics [GMBC]
                     6..........................Characters [CHTR]
    
                     7.........................Walkthrough [WLKT]
    
                     7A.....................Planet Express [PNEX]
                     7B.............................Sewers [SWRS]
                     7C.............................Subway [SBWY]
                     7D.......................Old New York [ODNY]
                     7E.................Red Light District [RLDT]
                     7F.............................Uptown [UPWN]
                     7G.......................New New York [NNYK]
                     7H......................Weasel Canyon [WSCN]
    
                     7I...................Run, Bender, Run [RBDR]
                     7J..................The Mine Facility [TMNF]
                     7K.....................Red Rock Creek [RRCR]
                     7L.......................The Junkyard [TJNK]
                     7M.............Rumble in the Junkyard [RITJ]
    
                     7N......................Market Square [MTSQ]
                     7O..........................Left Wing [LFWG]
                     7P.........................Right Wing [RTWG]
    
                     8.......................Enemies Guide [NMEG]
                     9.........................Items Guide [IMGD]
                     10............................Credits [CDIT]
                     11................Contact Information [CNIF]
    
    
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    |~1~                          REVISION HISTORY                         [RVHI]|
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     =========================
      VERSION 0.75 (29/02/08)
     =========================
    
    Guide is complete up to the Right Wing. Hopefully there will be more to come
    in the near future. Still to be finished are Leela's missions, plus the final
    mission for all characters. The enemies guide and items guide will also be
    added to. Some ASCII would look nice too. File size is around 149kb.
    
    
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    |~2~                             LEGAL NOTICE                          [LGNO]|
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    This guide can only be viewed on the following sites-
    
    GameFAQs     - http://www.gamefaqs.com
    GameSpot     - http://www.gamespot.com
    IGN          - http://www.ign.com
    NEOSEEKER    - http://www.neoseeker.com
    SUPER CHEATS - http://www.supercheats.com
    
    Please do not ask to host this guide. 
    
    UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT.
    
    This guide is the and everything included herein is the sole property of 
    D Makey. It may not be used for profitable purposes (whether money is
    involved or not) or for promotional purposes. It may not be used for any
    reason other than to provide help on a free to view website. Printing of
    this document is allowed, but only for personal use. It may not be displayed
    or offered publicly.
    
    
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    |~3~                             INTRODUCTION                          [INDC]|
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    Hello everyone and welcome to my Futurama guide for the Playstation 2. I love
    this series and the game is also great. This will be around the tenth guide
    that I have written. This game was released following the success of the
    Futurama television series. Hopefully you will already know the main
    characters. Again it seems that I am writing a guide for another "less
    popular" game as I always seem to do.
    
    I began writing this guide last year and this is as far as I got with it. At
    some point in the not-too-distant future I will be completing this FAQ. For
    now at least, good luck and I hope this is of some use to you out there.
    
    
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    |~4~                                 STORY                             [STOY]|
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    Professor Farnsworth has sold Planet Express to the evil Mom. He deems this
    unavoidable as he has lost all his cash concluding that using an
    intergalactic spaceship to deliver one package at a time wasn't the best idea
    With this takeover Mom now owns over 50% of the Earth making her the supreme
    ruler (apparently). Aside from renaming mother Earth "Mom Earth", Mom seeks
    to take over the universe from Earth. The (former) Planet Express crew must
    now escape from Earth and find a way to combat the evil threat from Mom. 
    
    
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    |~5~                              GAME BASICS                          [GMBC]|
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                                   ==================
                                    IN-GAME CONTROLS
                                   ==================
    
                                          =~=~=
                                           FRY
                                          =~=~=
    
                      Left Analog Stick.................Walk and Run
                      Right Analog Stick...............Rotate Camera
                      X Button...........................Fire Weapon
                      Square Button......................Charge Fire
                      O Button..................................Jump
                      Triangle Button.......................Interact
                      R1 Button.......................Lock-on Target
                      L1 Button..........Centre Camera/Change Target
                      L2 Button......................Previous Weapon
                      R2 Button..........................Next Weapon
                      R3 Button....................First Person Mode
    
    
                                         =~=~=~=~
                                          BENDER
                                         ~=~=~=~=
    
                      Left Analog Stick.................Walk and Run
                      Right Analog Stick...............Rotate Camera
                      X Button.......................Shoulder Charge
                      Square Button......................Spin Attack
                      Square + X........................Special Move
                      O Button..................................Jump
                      Triangle Button.......................Interact
                      O + X...............................Butt Stomp
                      L1 Button........................Centre Camera
                      R3 Button....................First Person Mode
    
    
                                         =~=~=~=
                                          LEELA
                                         =~=~=~=
    
                      Left Analog Stick.................Walk and Run
                      Right Analog Stick...............Rotate Camera
                      X Button..................................Kick
                      Square Button............................Punch
                      O Button..................................Jump
                      Square + X........................Special Move
                      Triangle Button.......................Interact
                      L1 Button........................Centre Camera
                      R3 Button....................First Person Mode
    
    
                                        =~=~=~=~=~
                                         ZOIDBERG
                                        ~=~=~=~=~=
    
                      Left Analog Stick.................Walk and Run
                      O Button..................................Jump
    
    
                                     =~=~=~=~=~=~=~=~
                                      CHICKEN WALKER
                                     ~=~=~=~=~=~=~=~=
    
                      Left Analog Stick..........................Aim
                      X Button............................Fire Laser
                      Square Button......................Fire Rocket
    
    
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    |~6~                              CHARACTERS                           [CHTR]|
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                                  =====================
                                   PLAYABLE CHARACTERS
                                  =====================
    
                                          =~=~=
                                           FRY
                                          =~=~=
    
    Phillip J. Fry was born in the 20th century but by a freak accident (I.C. 
    Wiener anyone?) was chryogenically frozen in time for 1000 years. Currently
    an intergalactic delivery boy, formerly delivery boy, formerly boy. He wants
    nothing more than to win Leela's heart. Unfortunately he is a total space-bum
    with no prospests or motivation. Other goals of his include: fit five pool
    balls in mouth and save the universe.
    
    
                                         =~=~=~=~
                                          BENDER
                                         ~=~=~=~=
    
    Bender is a robot. He left his job as a bender after finding out the girders
    that he bent were used to make suicide booths. Proceeds to attempt suicide in
    one said booth. His role in the crew is to "look busy". Main occupations
    however are drinking and looting. His nemisis is listed as "magnets", which
    cause his to sing folk songs.
    
    
                                         =~=~=~=
                                          LEELA
                                         =~=~=~=
    
    Leela always thought herself a normal one eyed alien. That is until she
    discovers her real parents and finds out she is nothing but a mutated human.
    She is the Captain of the crew and the only one with any discipline.
    
    
                                      =~=~=~=~=~=~=~
                                       DR. ZOIDBERG
                                      ~=~=~=~=~=~=~=
    
    Zoidberg is the ships doctor. He is also the most hilarious member of the
    crew. He is a lobster who's kinsmen wiped out the anchovy.
    
    
                                =========================
                                 NON-PLAYABLE CHARACTERS
                                =========================
    
                                         =~=~=~=~
                                          HERMES
                                         ~=~=~=~=
    The Jamaican beurocrat of the Planet Express firm. Formally an Olympic limbo
    competitor. 
    
                                  =~=~=~=~=~=~=~=~=~=~=~
                                   PROFESSOR FARNSWORTH
                                  ~=~=~=~=~=~=~=~=~=~=~=
    The nephew of Fry. He's a genius (apparently) though has the expected problems
    off being way too old. He owns Planet Express and uses it's revenue to fund
    his research. Notible inventions include the reanimator, the smell-o-scope
    
                                          =~=~=
                                           MOM
                                          =~=~=
    Mom is the millionaire that everyone loves to love. That is until she 
    appoints herself supreme ruler of Earth and signals her intentions to take
    over the universe. Most successful product- Mom's Old Fashioned Robot Oil.
    
    
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    |~7~                              WALKTHROUGH                          [WLKT]|
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    To try and make this guide easier to follow, I have included the locations
    of all valuables, Nibblers and kills within the main body of text. This is
    because you will initially only have one opportunity to play each level
    (unless you replay). The number of Nibblers will be shown like this-
    >>>NIBBLER 1<<<. The number of kills will be shown in these brackets [49].
    Finally, the number of valuables will be shown in regular brackets (55).
    
    As with most guides I have written this as though you have read the entire
    thing. That isn't to say it isn't easy to follow just that it may be best
    to start from the beginning of the section that you need.
    
    Now that that has been explained, on with the guide.
    
    
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    |~7A~                            PLANET EXPRESS                        [PNEX]|
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    The first task that you are given by Professor Farnsworth it to find a HAMMER.
    It's just a reason to get Fry out of the way but you still need to do it. Go
    to the rear of the ship and you will find the HAMMER at the bottom of a "giant
    pile of dangerous rubble!". Go over and pick up the hammer. You will die and
    the GAME OVER screen will appear. However using the Professor's Reanimating
    machine you will be given a new life.
    
    After this you will be given the task of find some tools that are actually
    needed. You will now be given a crash course on how to use the hammer. Look
    at the slanted box near the wall. Press the red button on the side of it and
    it will release some cash (1). Now head behind you and go to the lockers. 
    Inside Hermes locker you will find >>>NIBBLER 1<<<. This is the only Nibbler
    on this level- well done. Now in Bender's locker you will find 3 piles of 
    cash (4). You will notice that there is a lock on Leela's locker. Smash it off
    with the hammer and pick up the KEYCARD from inside. Now go back towards Amy's
    locker. Open the door using the button on the wall and go inside. Go to your
    left and go down the stairs. At bottom you will see the flooded boiler room.
    Don't fall into the "black gunk". Use the floating boxes to reach the Six-Pack
    and the 2 piles of cash on the left of the room (6). Now follow the boxes
    around to the right and collect the COG here. Exit this room.
    
    At the top of the stairs follow the corridor ahead. Watch out for the loose
    Power Cables. Top up your health at the Slurm machine if you require. Just
    as you take your first left there will be a red box on the wall. Smash it and
    collect the FIRE EXTINGUISHER. Now go inside the first door on the left
    (Zoidberg's office). Just ahead of you on the sideboard you will find the
    CUTTERS. Now go through the door on your right. Smash the centre box in here
    to find the KEYCARD. The final boxes in Zoidberg's office will reveal 2 piles
    of cash (8). Open the bin next to the door and you will reveal some more cash
    (9). Now open the shutter with the picture of the human body on it to reveal
    another wad of cash (10) as will the picture with the hyroglyphics (11). Grab
    the last wad of cash from the bookcase and exit the office (12). Now head
    over to the left. Press the button outside Hermes' office to open it up.
    Inside you will find a Brain-Slug feeding on Hermes. Ignore him and collect
    the 4 stacks of cash on his desk (16). You will find 2 more valuables in the
    drawers behind Hermes (18) as well as another 2 in each of the cabinets (20).
    Now go over to the shutter beneath the purple light. Open it up to find the
    CALCULATOR. Now exit the room and go to the left. Go through the door here
    and you will be in the lobby. On the table in front of you are 4 lots of
    valuables (24). Smash the boxes on the other table and you will find 2 more
    stacks of cash (26), as well as the CAPTAIN'S HANDBOOK. Behind the two 
    shuuters at either end of the room are two piles of cash (28). Now exit the
    lobby.
    
    Head back down the corridor and when you get to the junction go to the left.
    Go inside the lift here. You will now be on the second floor. You will notice
    the shower nearby. Open it and inside you will find another item. Collect 4
    more stacks of notes on the table (32). Next to the shower you will find the
    kitchen. Open the fridge and inside you will find the CUP. Go through the 
    door between the kitchen and TV and you will find yourself in the lounge.
    Pick up the 4 wads of cash on the tables and next to the TV (36). Open the
    shutter next to the Slurm machine and inside you will find the JACK. Exit the
    lounge and go back towards the lift. To the right you will see a green 
    shutter. Open it and inside you will find the HAIRDRIER. God knows why you 
    need a hairdrier to fix a spaceship? Anyway to the right of this shutter is
    a red button. Smash the glass and use it. You will notice this will stop the
    cooling fan. Now go over to the right and jump over the railings onto the
    ducting. Be careful of the steam emitting from the grilles. Once the steam 
    goes out, quickly pass it. Once you get to the third grille to your right you
    will see the DRILL on a floating blue platform. Jump on here and collect it.
    Get back on the ducting and at the end you will have collected 6 valuables
    (42). Smash the grille covering the FAN and then collect it. Jump onto the
    box containing the FAN. From here jump onto the next section of ducting. On
    this section there are 3 stacks of cash (45). Once you reach the wall, drop
    down to your right. Here you will find the BUCKET and 2 more wads of cash
    (47). Now the safest thing to do here would be to go all the way back around
    and get the lift back to the ground. If your lazy however, try hanging onto
    the edge of a platform and dropping. There is a slight chance of injury but
    whatever.
    
    Now go past the front of the ship and up the stairs. You will be near the 
    Reanimator. Smash the boxes on the worktop here to gain another pile of
    cash (48). Press the red button on the green machine for another valuable
    (49). Use the machine next to this with the red squares for (50). Now that
    you have all the valuables go to the tool rack at the front of the ship.
    Put all the tools back in place and a FMV sequence will open. You will be
    given a task to fetch the backup DARK MATTER ENGINE from the pawn shop. 
    Unforutnately, as there is a curfew you'll have to take the sewers. The level
    will now end. Hopefully if you collected everything you will have a stats
    screen that gives you a rating of "Death's Delivery Boy" and a note that
    "Extras have been unlocked!". 
    
    
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    |~7B~                                SEWERS                            [SWRS]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    So now your in the sewers. Lovely. At least now you have a decent weapon; the
    Laser Gun. Now as soon as you start shoot the boxes behind you. Inside you
    will find 2 lots of ammo and your first valuable (1). Head along this passage
    until a line of toxic waste covers you path. Don't touch it otherwise you
    will lose health. Instead just jump over it. Around about now a Small Sewer
    Mutant will appear. Shoot it before it gets too close to you [1]. Go along the
    passage and to the right you will see two boxes. Shoot them and they will give
    up 4 USD (5). Head along the passage and jump over the toxic waste. Here you
    will meet two more Small Sewer Mutants- kill them [3]. At the end of this
    passage you will see a small bridge. Here shoot the two Octopus Arms either
    side of you in the toxic waste [5]. Now go across the bridge and to the left.
    Shoot the Tentacles here and quickly pass by. The two boxes here will give
    you a Slurm can and some ammo. Go past the Tentacles again and take the right
    hand path. Shoot the Tentacles here and pass by. Jump onto the box in the
    toxic waste and look to the right. A Small Sewer Mutant will have dropped
    from the roof. Shoot it and jump onto the same platform [6]. Shoot the boxes
    here for 2 USD (7). You will also notice a release valve here. Turn it and a
    gate will open. Now jump onto the coffin in the toxic waste and make your
    way to the other side. Shoot the Octopus Arm along the way [7].
    
    Once you are on the opposite bank shoot the advancing Small Sewer Mutant [8].
    You will find two boxes here. They will yield 4 USD and 2 lots of ammo (11).
    CHECKPOINT. Next to the Slurm machine you will find another box with another
    50 rounds of ammo. Collect this and head down the passage. A Large Sewer
    Monster will now drop from the roof. Shoot him 10 times to kill him [9]. Go
    along this passage and on the left are two boxes. Inside there are 2 USD
    (13). Now go through the hole in the wall. On the back wall are 5 USD (18).
    In the corner of this room you will find >>>NIBBLER 1<<<. Added to this there
    are 4 boxes in the room containing 100 rounds of ammo and 2 USD (20). Head
    along the passage and you will run into 2 more Small Sewer Mutants [11].
    Shoot the Octopus Arm that you will come to [12]. Shoot the Tentacles and
    pass by them. Soon after, on your right a Large Sewer Monster will burst
    through the wall- kill it [13]. Go in through the hole it created and you
    will find 5 USD (25). Carry on along the passage and to your left as well as
    ahead of you, you will find 4 boxes these will yield a Slurm can, 50 rounds
    of ammo and 2 USD (27). Now take the right hand path and you will bump into a
    Large and a Small Sewer Monster. Shoot them and your total will be [15]. Head
    through the door at the end of this passage. CHECKPOINT.
    
    You will be in a room with a large pit in the centre. Follow the path to the
    left and go down the ladder here. From this platform jump to the platform
    just to the side. On here is a USD (28). Now jump back to the original
    platform and you can drop to another platform below. On two nearby walkways
    there will be 2 USD (30). Now drop down to another platform below and pick up
    the USD here (31). Follow the path of the broken walkway around and you see
    2 more USD (33). Now make your way across the toxic waste. Here you will find
    a release valve. Use it and then quickly jump onto the nearby fridge. If you
    don't you'll be caught by the rising current. Stand on here until the level
    has finsihed rising. Jump from the fridge to the nearby coffin and collect a
    USD here (34). Now use the next release valve and jump back on the fridge.
    Collect the Slurm can here if you need the health. Nearby will be an
    Octopus Arm- shoot it [16]. Now climb up the ladders on the side of the pit.
    Shoot the Tentacles on the left and pass by them. Inside the 3 boxes here
    you will find a Slurm can, 50 rounds and a USD (35). Shoot the next set of
    Tentacles and use the release valve here. This will open a door. Make your
    way past the Tentacles and go through the door at the end of the walkway.
    
    On the other side of the door you will find a Small Sewer Mutant [17]. Head
    forward and collect the nearby 2 USD (37). To your right you will find 2
    Octopus Arms [19] and a Large Sewer Mutant that will break through a wall
    [20]. Go through the hole that the mutant made and inside you will find
    >>>NIBBLER 2<<<. In addition to this there are 4 boxes containing 10 USD and
    100 rounds. Exit this room and on the left you will see two boxes inside
    which are 2 more USD (49). Go back down the passage and go to the right. You
    will see a doorway will planks of wood across it. Shoot the wood and go
    through. On the other side you will find a Large Sewer Mutant [21]. At the
    end of this passage is a large toxic pond. Shoot the 2 Octopus Arms that will
    attack you [23]. Jump on the coffin to the left and collect 4 USD (53). Use
    the fridge on the right to collect another 4 USD (57). Now jump on the box
    here. Wait until a croc goes past heading to your left. Quickly jump on top
    of it and from it jump onto the coffin. From to coffin jump to the box on the
    right and collect the two USD from the boxes here (59). I know it seems
    logical to go to the left first but if you do that you will miss out on one
    of the valuables. Go head to the left and then jump onto the walkway. 2 boxes
    here will give you a Slurm can and a USD (60). Turn the release valve on the
    wall. Go through the door that is opened and drop down into the pit here.
    Collect the 5 USD from the pipe here (65), then climb the wall and head into
    the "Fan Room".
    
    Once in the room head straight forward and turn the release valve here. This
    will slow the first fan down. Collect the 2 USD and the Slurm can from behind
    the fan first (67). Now jump down onto the main path and collect the 5 USD
    here (72). Shoot the boxes on the platform here for more ammo and health. Now
    turn the release valve. Look to your left (facing the wall). Here this is
    another release valve. Make your way here being careful of the fan and you
    will collect 7 USD (79). Now turn the valve which will slow the fan down.
    Now collect the further 11 USD from around the fan (90) and make your way to
    the exit walkway. CHECKPOINT. On the other side of the door you will meet a
    Large Sewer Monster [24]. There are 3 boxes here containing ammo, health and
    1 USD (91). Make your way along the passage. You will come out in an open
    room with many walkways. Make your way out onto the walkway and 10 Large and
    Small Sewer Monsters will be released. Shoot them all [34]. Collect the USD
    from around the walkway and your new total will be (95). Go into the room at
    the end of the hall and inside will be another Small Sewer Mutant [35]. In
    addition to this you will find >>>NIBBLER 3<<<. Shoot the boxes in the room
    to reveal 2 Slurm cans and 2 USD (97). Turn the release valve on the wall 
    and exit via the opened door. CHECKPOINT.
    
    Go along the path on the other side of the door, being mindful of the toxic
    waste. You will meet another Small Sewer Mutant [36]. You will also be able
    to shoot another Octopus Arm [37]. Pass by the tentacles and carry on along
    the passage. At the end you will meet a Large Sewer Monster [38]. You will
    now be in an open room. Shoot the nearby Octopus Arm [39]. Now jump to the
    nearest platform which has 3 USD on it (100). Now wait until a croc is
    heading to the left and drop onto it. Now jump onto box with a USD on it when
    you get the chance (101). Now wait for the croc to come back and jump on it.
    Ride it right the way to the other side and jump on the platform here (102).
    Once here wait until the croc comes back and use it to jump onto the nearby
    coffin. From the coffin jump towards the square pipes. Hopefully you will
    grab hold and pull yourself up. Alternatively you can jump onto the passing
    croc but I've often found this has a low success rate. On the platform are 2
    USD (104). Now wait until the croc is heading towards the left and jump on
    it. Ride on it to the next platform where there is a USD (105). Also near
    here are 2 more Octopus Arms [41]. Now from here jump to the nearby fridge
    and you will be on the next bank. Close at hand is a USD (106). Now head
    into the "Pump Room". Pick up the ammo inside and use the release valve. Exit
    the room and jump onto the box in the toxic waste. Here you can reach another
    USD (107). Now get back on land. Shoot the box here for 2 more USD and a
    Six-Pack (109). Head through the open door here and collect the 4 USD here
    (113). CHEACKPOINT.
    
    Make your way along the passage and you will come across a Large Sewer Mutant
    [42]. Near it are 2 boxes containing ammo. Near these are 2 Octopus Arms
    [44]. Now shoot the button above the door. This will give you passage. Shoot
    the Octopus Arm that you will immediately see [45]. To the right is a box
    containing a USD (114). Climb the ladder near the box. At the top is a USD
    (115). Make your way along this walkway (be careful of the Tentacles) and you
    will collect another 4 USD (119). Climb the ladder at the end. Make your way
    along this walkway and your new total will be (126). Turn the release valve
    on the wall here. This will drain all the toxic waste from the bottom of the
    pit. Now make your way back down the ladders. Once you have done so climb
    down the ladders into the pit. At the bottom you will pick up a USD (127).
    Now be careful not to touch the toxic waste. Jump from space to space. In
    the first two spaces will be USD (129) and in the third, ammo. Jump to the
    fourth and you will be in front of a release valve- turn it. Collect the
    remaining USD on the bottom of the pit (132) and then turn the release valve.
    This will open a door at the bottom of the pit. Before you enter it climb
    back up the ladder. You will find that a door has opened here. Inside this
    room is >>>NIBBLER 4<<<. There is also a Small Sewer Mutant [46]. Inside the
    boxes are 100 rounds of ammo and 2 USD (134). Now head back to the door at
    the bottom of the pit. Inside are 3 USD (135). You will also meet a Small
    Sewer Mutant [47]. CHECKPOINT.
    
    At the end of this passageway break the boxes and collect the health, ammo
    and USD there (141). Make your way along the passage and kill the Large
    Sewer Mutant there [48]. Along this passage is another Small Sewer Mutant
    [49]. At the end of the passage another Large Sewer Mutant will knock the
    left hand wall through- shoot it [50]. In the room that it knocked through
    you will find >>>NIBBLER 5<<<. Inside the boxes in this room are health, ammo
    and USD (143). Make your way through the passage here (149). Exit and go to
    the left where there is a USD (150). Now head to the right and this level
    will be complete!
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~7C~                             SUBWAY                               [SBWY]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    You've made it to the subway. But don't think this is a shiny new rail
    system. This is the subway of Old New York, so needless to say its out of
    use.
    
    Make your way down the first flight of stairs and the first Shotgun Enforcer
    will appear. Shoot him with the Laser [1]. Make your way down the path but
    be careful of the Power Cables. You will meet the next Shotgun Enforcer, so
    shoot him [2]. At the bottom of the stairs you will find 2 Shotgun Enforcers
    and a Bat Enforcer. Run around to avoid the shotgun fire whilst returning 
    fire [5]. At the bottom of the stairs in 3 boxes you will find 8 USD and
    some ammo (8). Make your way over to the right and next to a vending machine
    you will find >>>NIBBLER 1<<<.  There are also 3 USD here (11). Now enter the
    abandoned subway train. Inside you will meet a Shotgun Enforcer [6]. Make
    your way along the train and exit at the other side. Shoot the Floating Mine
    here before it detonates. From the 3 boxes on the wall here you will find
    ammo, health and 4 USD (15). Make your way to the right and you will meet 
    another Shotgun Enforcer [7]. Go to the back of the train that you just came
    out of and you will find a Shotgun Enforcer along with the SHOTGUN [8]. Also
    here is a USD (16).Now go back past the first enforcer and enter the train
    here. Inside will be another Shotgun Enforcer [9]. Make your way along the
    train and exit at the other side. Once you leave you will be confronted by a
    Shotgun and a Bat Enforcer. Shoot them but stay away from the Floating Mine
    [11]. Collect the USD here (25) as well as any health and ammo. Now step
    back and shoot the Floating Mine. From the hole that it creates 2 more
    Shotgun Enforcers will appear- kill them [13]. Go through the hole and to the
    left. Shoot the Floating Mine here. Now jump the gap. Shoot the Shotgun
    Enforcer on the other side, as well as the Bat Enforcer [15]. To your left
    you will find 2 USD and some ammo (27). Now shoot the Floating Mine, the
    Shotgun and Bat Enforcer ahead [17]. On your right you will find a Slurm can
    and 5 USD (32). Carry on along this path and shoot the Floating Mine.
    Behind this mine will be another Shotgun Enforcer [18]. To the right here you
    will find 3 more USD (35). Shoot the nearby Floating Mine and collect the
    ammo and Slurm can [24]. Make your way along the passage and shoot the
    Shotgun Enforcer and the 2 Floating Mines [19]. Collect the USD on the right
    (35). From the hole which the mines made will issue a Bat Enforcer [20].
    Collect the ammo and Slurm can at the end of this passage and then make your
    way through the hole. CHECKPOINT.
    
    In front of you are 2 boxes containing 2 USD (38). Make your way along this
    passage and shoot the first 2 Shotgun Enforcers [22]. Collect your first USD
    here (37) and go through the door on the right. Here you will find
    >>NIBBLER 2<<<. Now shoot the 2 Floating Mines here. To your right a Shotgun
    Enforcer will appear [23]. Make your way to the left and you will meet a Bat
    and 3 Shotgun Enforcers as well as a Floating Mine [27]. Now in this area
    just laid around or in boxes are 18 USD (55). There are also Slurm cans and
    ammo in places. Next to the vending machine you will find another SHOTGUN if
    you missed it before. Now make your way to the far set of steps. A Bat
    Enforcer will emerge [28]. Make your way up the steps and at the top you will
    come to another Bat Enforcer [29]. CHECKPOINT.
    
    Make your way along this path and you will meet a Shotgun Enforcer [30]. 
    Go up the stairs and destroy the Floating Mine and the Bat Enforcer [31].
    Follow the path and you will meet yet another Shotgun Enforcer [32]. Go 
    through the gate ahead. You will be in a room with 2 Shotgun Enforcers. Kill
    them and your total will be [34]. Around this room are hidden 13 USD (68).
    Inside the control room here there is a locked cupboard. Shoot the lock off
    and inside you will discover a Six-Pack. Press the green button next to the
    skeleton to open your next route. A Bat Enforcer will appear [35]. Make your
    way into this route and a Shotgun Enforcer will appear [36]. Collect the USD
    here (68) and then head into the room to the left. In here is a Bat Enforcer
    [37]. Behind him is a Floating Mine. On the right hand side is a locked
    room. Shoot the lock off and enter. In here you will find >>>NIBBLER 3<<<.
    In the boxes you will find 5 USD (73). Go into the nearby room. You will
    now be in the toilets with 3 Shotgun Enforcers [40]. On two of the toilets 
    you will find 2 USD (74). Exit to the next room and shoot the Floating Mine.
    You will run into a Shotgun and 2 Bat Enforcers [43]. Shoot them and follow
    the passage. You have made it through the Subway!
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~7D~                           OLD NEW YORK                           [ODNY]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    You've made it to Old New York! Just a shame you need to be New New York.
    
    Head up the subway stairs and you will come out in an open court. There are
    plenty of enemies surrounding you, mainly Shotgun Enforcers (this time in a
    sexy yellow). Having said this there are some Rocket Launchers about so
    watch out for them. Once you have cleared this area you will have racked up
    10 kills [10]. A Rocket Launcher will then appear from a building. Shoot him
    to bring your total to 11. Search the area and you will find plenty of Slurm
    cans, ammo and 10 USD. These can be found in the doors of buildings and in
    the green dumpsters. Once you have collect these stand on top of the
    dumpster that is in front of you as you leave the subway. From here you
    can climb onto the awning. On top are 3 USD (13). From here jump onto the
    next awning where there are 2 more USD (15). Drop down to the floor but make
    sure it is to the left of the fence here. You will find another USD in a box
    in the area (16). Now walk up the girder and go back into the main court. Go
    down into the building where the Rocket Launcher appeared from.
    
    Once inside Fry will say "That beam looks like its about to give way". And
    he'd be right. Shoot the beam and part of the roof will cave in. Excellent.
    Collect the 5 USD from around the bar (21). Now go over to the jukebox and
    let it play a tune. Listen to in carefully. Now go over to the bar and pull
    a lever. It will play a note. You need to make the same tune. Have a go at 
    it if you like but for you lazy people this is the order that you neeed to
    do it.
    
                                      BAR
                       .---------------------------------.
                       |                                 |
                       '---1-----4-----5-----3------.    |
                                                    2    |
                                                    |    |
                                                    '----'
    
    Once you have entered this sequence a cover on the wall of the bar will 
    reveal >>>NIBBLER 1<<< and 2 USD (23). Now climb the caved-in part of the
    roof. Shoot the Shotgun Enforcer at the top [12]. Collect the 2 USD on the
    fridge (25). Now climb on top of the frige. From here you can pull yourself
    onto a ledge. Make your way along the walkway and pick up 3 USD (28). From
    here jump onto the ledge to the right. On here is a USD (29). Turn the
    release valve on the wall. Now jump to the platform on the left and collect
    the 2 USD here (31). Now drop back down onto the floor. When you turned ther
    release valve this will have turned the gas on. Now shoot the cooker. This
    will explode and leave a gap in the wall. Go through the gap. CHECKPOINT.
    
    Look to the left and shoot the boxes here. Inside are 2 USD (33). Now there 
    will be 2 Shotgun Enforcers attacking you. Take them out [14]. Just past the
    phonebooth is a box. Jump on it and from here you can reach a ledge. Climb
    onto the ledge and go in the room here. Inside you will find 3 USD (36) and
    >>>NIBBLER 2<<<. Drop back down to the floor and shoot the 2 Shotgun Enforcers
    here [16]. Head over to the other side of the road and you will be able to
    pull yourself onto a ledge. Collect the USD here (40). Drop to the floor and
    shoot the next Shotgun Enforcer [17]. In the middle of the street here are 2
    USD (42) and a Six-Pack. Search the green dumpster close-by and inside you
    will find 2 USD (44). Make your way up the road and a Rocket Launcher will
    appear [18]. Once he is killed, 4 pigs will appear with explosives strapped
    to them. Shoot them before they come too close [22]. Once you have done this
    the shutter behind them will open revealing a Rocket Launcher. Shoot it [23].
    Don't go in yet. Now shoot out the window behind you to gain 3 USD (47). To
    the side of this is a ledge that you can jump up to. Up here is
    >>>NIBBLER 3<<< as well as 2 USD (49). Now drop to the floor and enter the
    open gateway. CHECKPOINT.
    
    To your left are some Slurm cans and ammo. Make your way up the path and you
    will come to 2 Suicide Pigs [25]. Shoot them quickly. At the top of the path
    a space will open out. Here you will find 2 Rocket Launchers and 4 Shotgun
    Enforcers [31]. All should be easier enough apart from 1 Rocket Launcher. He
    is stood up on a hight level. Zig-zag your runs to try and avoid him. To
    target him you will have to step back and get as much of him in view as
    possible. Once you have killed these collect the surrounding items. There 
    should be plenty of ammo and Slurm cans. You will find 7 USD (56). Now make
    your way up the path. Be careful though as here you will meet another 2 
    Suicide Pigs [33]. At the top you will come to another floor. Shoot the
    Rocket Launcher and the Shotgun Enforcer here [35]. In a doorway here you
    will find 2 USD (58). To your right will be another Shotgun Enforcer [36].
    Jump to the platform that he was standing on. On the next platform you will
    initially meet 3 Shotgun Enforcers. Kill them [39]. Collect the nearby USD
    from the boxes (62). Now head around the corner. Here you will meet a Rocket
    Launcher [40]. Once you have destroyed him collect the 4 USD in the boxes
    next to him (66). Now go out of the opening behind him. CHECKPOINT.
    
    Drop down onto the platform in front of you and collect the USD (67). From
    here jump to the box behind you to reach the ground. Shoot the close-by
    Shotgun Enforcer [41]. Collect the USD from in the crate, and one next to the
    crate (69). Walk toward the shutter on the right. 2 Suicide Pigs will appear,
    so shoot them [43]. Go to the right and on a raised ledge you will see a
    Rocket Launcher. Take him out [44] and climb onto the ledge opposite him and
    then jump to the opening. In here you will find >>>NIBBLER 4<<< and 2 USD
    (71). Drop down through the hole in the floor. Now head through the hole in
    the wall on the right. In this area are 2 Shotgun Enforcers [46]. Around the
    back of the building is a door. Shoot it open and inside you will find
    >>>NIBBLER 5<<< and 5 USD (76) as well as health. If you can't find the last
    USD it is in the TV cabinet. Now go back into the original building. A Rocket
    Launcher will have appeared- shoot him [47]. Go back into the original
    building and pull the lever on the back wall. This will raise the shutter.
    Walk up the plank of wood and collect 2 USD from the boxes here (78). You
    will now be back on the street. Shoot open the boxes in front of you and you
    will find a USD (79). To the right of the street on a raised area is a Rocket
    Launcher [48]. Once you have shot him climb up onto the floor where he was
    stood. Up here are 3 USD (82). Drop back to the floor and 2 Rocket Launchers
    will attack you. Shoot them both [50] and 3 Suicide Pigs will come running.
    Shoot them [53]. Once you have done this a shutter will open revealing 2 more
    pigs and a Rocket Launcher [56]. Shoot the pigs and the Rocket Launcher but
    don't go inside the building yet. There are 6 USD to be found on the street
    including 3 in the breakable window (88). Now go to the very end of the street
    and through a hole in the wall, you will find >>>NIBBLER 6<<<. There are also
    2 USD in 2 boxes here (90). Now head into the open building. CHECKPOINT.
    
    To your right you will find 3 USD (93). Open the till and inside is another
    (94). Go to the other side of the room and collect the USD from the till 
    there (95). On a bookcase you will find 3 USD (98). Now make your way up the
    stairs. Collect the 2 USD from the boxes at the top (100). Shoot your way
    through the door. Shoot the 3 Shotgun Enforcers in here [59]. Around the
    room you will find 10 USD (110). Now shoot the boxes out blocking one
    doorway. Push the switch here and 2 more Shotgun Enforcers will arrive in
    the lift [61]. Kill them both. Before you continue collect the USD from in
    the till (111). Now go into the lift. CHECKPOINT.
    
    You will now be on a different floor. Shoot the 3 Shotgun Enforcers in this
    room [64] and collect 11 USD from the boxes around the room (122). Go into
    the next room and push the button on the left. This will stop the fan
    blocking the doorway. Go through the doorway and shoot the Shotgun Enforcer
    here [65]. You will now see another fan blocking your doorway. To stop the
    fan again you need to shoot the button that you pressed before. This is
    easiest to do using the Shotgun. Once you have shot it turn back and go
    through the next doorway. Collect the Six-Pack and ammo from this room and
    go to the next. Here you will be confronted by a Shotgun Enforcer [66].
    Behind him is a Rocket Launcher [67]. In the next room you will find ammo
    and Slurm. As you make your way along the path look to your left and a
    Suicide Pig will appear. Quickly shoot it before it gets too close to you
    [68]. You will now be in a room with a single barrel of toxic waste. As you
    enter the next area a Shotgun Enforcer will appear [69]. Behind him you will
    find another Shotgun Enforcer and a Rocket Launcher [71]. To the left in this
    next corridor you will find >>>NIBBLER 7<<<. In the next room are 2 USD
    (124). Carry on into the next room. Around now a Suicide Pig will appear
    behind you so shoot it [72]. Push the button on the wall on the left and make
    your way through the doorway. On the other side you will find 2 Shotgun
    Enforcers [74]. Turn back and again shoot the button with the Shotgun. Now
    advance to the next area. Collect the ammo from this room and continue. To
    your left as you enter this room is a Shotgun Enforcer [75]. Another one will
    approach in front of you [76]. To the left here is another USD (125). Further
    ahead is a Shotgun Enforcer and a Rocket Launcher [78]. Another Rocket
    Launcher will join them [79]. Make your way forward and you will have finished
    this area!
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~7E~                          RED LIGHT DISTRICT                      [RLDT]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    When you start head straight to the left and collect the ammo here. You should
    also pick up the MACHINE GUN. This is a new and effective weapon that will
    use a butt-load of ammo. Now back in the main area search the green dumpster
    and you will find 2 USD (2). Use the dumpster to gain access to the roof
    behind. Follow the path around and collect 4 USD (6). Just after you collect
    the fourth look to the left (towards the wall). Just above you, you will see
    a doorway. Climb up into it and in here you will find ammo and a Six-Pack.
    Drop back onto the walkway and jump to the grille that is standing alone.
    From here again look to the wall. There is another doorway. Up here you will
    find >>>NIBBLER 1<<< and 8 USD (14). Now exit and follow the walkway around.
    On your way you will collect another USD (15). At the end of the walkway 
    climb up on top of the building.
    
    Over here you will find a USD (16). Watch out for the grilles and across the
    way you will see a Grenade Thrower. Shoot him with the Machine Gun [1]. Drop
    down onto the roof here and collect the 3 USD (19). Now look to the right and
    drop down onto the awning here. Collect the 4 USD on top (23). From here drop
    onto the trash can and then onto the floor. Quickly head to your left and 
    shoot the Grenade Thrower here [2]. Now turn around and go into the back of
    the SLurm Truck. In here you will find a Six-Pack and 5 USD (28). Your
    Shotgun will be important here. Make your way along the street and a variety
    of different robots will attack you as you do so. This is far too quick for me
    to give you an accuarate description. You will be attacked by Grenade Throwers,
    Laser-Bots and Pistol-Bots. You just need to Machine Gun them down. Shoot
    trash cans and boxes to find Slurm cans and ammo if you need them. By the
    time you have reached the end of the road you will have shot 9 enemies [11].
    At the end of the road two Laser-Bots will jump out of two storage containers.
    Shoot these [13]. A Grenade Thrower will now appear out of a door where you
    shot the first.
    
    Collect the 2 USD and any health and ammo from the storage containers. Head
    back down the street and collect another 2 USD on the way (32). Open up the
    Suicide Booth and inside you will find A USD (33). Make sure that you don't
    activate the booth or you will die. Once you are the other end collect the 2
    USD from the front of the Slurm truck (35). Now go to the green dumpster next
    to the sign that reads "ALIEN PEEP SHOWS". In this dumpster are 2 USD (37).
    Use the  dumpster to get onto the ledge over it. From this ledge climb onto
    the roof of the building. Shoot the Grenade Thrower that is here and head
    inside the building [14]. Follow the corridor along and collect the 2 USD
    (39). You will now meet a laser-bot. Shoot him [15]. Go through the door at
    the end of the corridor. Here you will find 3 USD (42). Go into the next
    room and you will find >>>NIBBLER 2<<< as well as another 2 USD (44). Now go
    back into the previous room and on the right hand side you will be able to
    open a window. Go through it.
    
    Outside the window you will be on a slanted roof. Collect the 4 USD on here
    (48) and take the left hand path onto the air vents. Collect the 2 USD here
    and go back onto the slant roof (50). Take the central path and collect the
    3 USD from the Cross-Town Express tube (53). Jump onto the sign on the right.
    From here you can pull yourself onto a higher vent. On this vent you will
    find 3 USD (56). At the end of this path you will find >>>NIBBLER 3<<<. Now
    head back onto the slanted roof. This time take the right hand path. Collect
    the 3 USD (59) and then make your way across the stand-alone grilles. From
    these jump onto the Cross-Town Express tubes and on here you will find 2 USD
    (61). Pull yourself up onto the vent and collect another 5 USD (66). At the
    end of the vent you should be able to drop onto a pile of boxes to the right.
    From these drop to the floor and you will be ambushed by 3 laser-bots [18].
    In the boxes and containers you will find Slurm cans, ammo and 2 USD (68).
    Collect 4 USD from the green dumpsters here (72) and then go through the door
    here. CHECKPOINT.
    
    Collect 6 USD from on the floor and in the filing cabinets (78). Now go up
    the stairs. On the first flight you will find a USD (79). On the landing at
    the top you will find 3 USD on the floor (82). You will find a further 3 in
    the filing cabinets (85). The box will yield a Six-Pack. Now go up the next
    flight of stairs. Shoot the Pistol-Bot on the other side of the door [19].
    Walk down the corridor and collect 3 USD (88). Go through the door here. You
    will be in a storage room with stacks of shelves. Shoot the box to the left
    to reveal a USD (89). Follow the path around and shoot the 2 Laser-Bots that
    come at you [21]. Shoot the Pistol-Bot after these [22] and collect the USD
    he was guarding (90). Follow the path around and shoot the Grenade Thrower at
    the end [23]. Next to a shelf you will find another USD (91). Now go through
    into the next area.
    
    Shoot the Grenade Thrower who is hiding behind a pile of boxes [24]. On this
    roof you will find plenty of ammo and Slurm. In addition there are 7 USD
    scattered around (98). Now go to the edge of the building and use the
    platforms to reach the ground, collecting the cash on the way (100). Drop to
    the floor and shoot the Laser-Bot here [25]. In the space which he came out
    of you will find >>>NIBBLER 4<<<. Make your way to the end of this area and
    shoot the 3 robots that will accost you [28]. Head into the open door and you
    will be finished!
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~7F~                             UPTOWN                               [UPWN]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    You will start in the laundry. Take out the 2 Kill-bots in this room and the
    one in the next [3]. Collect the 4 USD from around the room (4) and go into
    the ajoining room. In here are 6 USD (10). Now exit the laundry. There will
    be 3 Kill-Bots waiting for you outside [6]. Head over to the right and collect
    2 USD (12). Now go back over the road and go in the cafe. Shoot the Kill-Bot
    [7] in here and collect 5 USD (17). At the back of the cafe you will find
    >>>NIBBLER 1<<<. Now exit the cafe.
    
    Go into the alleyway next to the cafe and shoot the Kill-Bot here [9]. 2 more
    will appear behind you so shoot them as well [11]. Go through the alley and
    collect 3 USD (20). Kill the Kill-Bot on the otherside of the alleyway and
    exit [12]. Across the road you will find a Kill-Bot on the ground and one on
    a rooftop. Shoot them both [14]. Head over to the Suicide Booth and collect
    the Six-Pack from inside. Further up the road 4 more Kill-Bots will appear.
    Shoot them [18] and more will appear from inside a Slurm truck. Shoot these
    3 [21]. On the same side of the street as the Suicide Booth you will find a
    USD in a box (21).
    
    Now head back towards the Coin Laundry and climb on top of the Slurm truck.
    From here climb onto the vents. Make your way along the first vent and
    collect 8 USD (29). Make your way along the next vent and collect 5 USD
    (34). Shoot the Kill-Bot in the doorway here [22]. In the doorway to the
    right you will find >>>NIBBLER 2<<< as well as 4 USD (28). Go into the room
    which the Kill-Bot was in and collect 2 USD (40). Drop down onto the
    Cross-Town Express tube and walk along it, collecting 3 USD along the way
    (43). At the end go to the left and collect 3 USD (46). Now go to the right
    and collect the first USD here (47). Now follow the vents to the left, into
    the alleyway. On this vent you will find a further 2 USD (49). At the end of
    the vent you will find >>>NIBBLER 3<<<. Now go back onto the main road (still
    on the vent) and follow the other path. Collect 3 USD (52) and you will be on
    a ledge. Collect the 3 USD here (55) then go back onto the floor. Climb onto
    the Slurm truck again and follow the path around until you first step onto the
    Cross-Town Express tube. When you reach the first yellow connector in the 
    tube jump onto the platform on the right.
    
    On this vent you will find 3 USD (58). Climb up to the higher level. Collect
    the 4 USD on here (62) and shoot the Kill-Bot at the end [23]. On this ledge
    is another 4 USD (66) and >>>NIBBLER 4<<<. Now jump onto the Croos-Town
    Express tube here. Collect the 5 USD on it (71) and then jump onto the pile
    of boxes in front of you (72). Drop to the floor. CHECKPOINT.
    
    At this point you will have to fight mass numbers of Kill-Bots so get your
    Machine Gun ready. Kill the first 4 [27] and the large shutter at the far 
    end of the area will open, revealing the main body of enemies. In here are 9
    Kill-Bots. Stay well back for now. A few will come to to attack you. You 
    should take these out easily. Once this is done move forward to attack the
    rest of the group. Keep pulling back for Slurm and ammo. Ammo can be found in
    the trash cans about the area and there is a Slurm machine for unlimited
    health. Once you have killed these 9 [36] collect the single USD from in the
    alley (73). Now head into the building. In boxes either side of the entrance
    you will find 2 USD (75). At the very back of the room behind a pile of boxes
    you will find >>>NIBBLER 5<<<. Now go to the Chicken Walker and finish the
    level.
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~7G~                           NEW NEW YORK                           [NNYK]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    So you made it the New New York, well done! However you will have to get down
    the street to the pawn shop before you celebrate. It seems that Mom has put
    her full force of Death-Troopers out to stop you. This is a very complex 
    level to try and help you with as it all happens so quickly. I've done my
    best and it took me ages so you better like it!
    
    A few things to note at first. When you are killing the Death Troopers always
    use the laser. When you are killing an enemy Chicken Walker use rockets if 
    you have them. Health boosts and rockets can be gained by killing enemies.
    To collect valuables and Nibblers on this level all you need to do if reveal
    them i.e. shoot them. You can also gain USD by killing enemies. You can also
    gain them by shooting the lamposts on the street. It is impossible to give an
    accurate kill-count on this level so I've just given a rough guideline where
    ever possible. 
    
    
     ========
      AREA 1
     ========
    
    There are kills in this area. The first is on your left as soon as you start
    [1]. Other Death Troopers will appear from the buildings at either side of
    you. Part way up this road on the left hand side you will find
    >>>NIBBLER 1<<< on top of a box. By the time that you have [12] kills you will
    have reached a point where there are 2 road-blocks. You should have 5 USD now.
    Shoot the Death Troopers here that will rise above the vehicles or come in
    between them. By the time you start to move again you will have 26 kills.
    Just before the Checkpoint you should collect a USD taking your total to 8.
    CHECKPOINT.
    
    
     ========
      AREA 2
     ========
    
    When you have 6 kills in this area [32] an enemy Chicken Walker will appear.
    3 or 4 rockets will take it out [34]. Kill the 2 Death Troopers accompanying
    it [36]. Just as you turn the corner on the right hand side of the road you
    will find >>>NIBBLER 2<<<. Once you killed another 7 Death Troopers [43], you
    will come to a CHECKPOINT. At this stage you should have 19 USD.
    
    
     ========
      AREA 3
     ========
    
    On the right hand side at the the start of this area you will find 
    >>>NIBBLER 3<<<. Once you have killed another 8-10 Death Troopers a Chicken
    Walker will appear. Quickly look to the left and you will see
    >>>NIBBLER 4<<<. Get the Nibbler and then take out the Chicken Walker [54].
    Further up this road on the left hand side is a line of boxes blocking the
    entrance to an alleyway. Behind them is >>>NIBBLER 5<<<. At then end of the
    road another Chicken Walker will now appear. Take it out using your rockets.
    Kill a few more Death Troopers and you will reach a CHECKPOINT. At this
    point you should have 36 USD.
    
    
     ========
      AREA 4
     ========
    
    Take out 7 Death Troopers and the Chicken Walker will begin to move again.
    Look to your right hand side and you will see >>>NIBBLER 6<<<. Take out the
    Chicken Walker after this and all that will be left to do is take out the
    remaining Death Troopers. This isn't a hard task as they should only appear in
    groups of 2 or 3. By the end of this you should have 50 USD as long as you
    killed all the Death Troopers.
    
    Fry will now exit the Chicken Walker and go into the pawn shop. The owner
    will give you the dark matter engine.
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~7H~                           WEASEL CANYON                          [WSCN]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    As the Planet Express ship leaves the Earth Mom will spot you and try to give
    chase with "spaceship earth". Unfortunately Earth is too heavy to be a 
    spaceship. Mom goes to visit Sal who informs her she needs a dark matter
    engine. Unfortunatly for you Mom needs Professor Farnsworth to get one. Sal
    will bring down the Planet Express ship with his "suck beam" and Bender will
    fall from the ship. On the brighter side of things the reanimator lands on
    top of him and gives you him new life. As Bender you must now find the source
    of the "suck beam" and shut it off. Damn this mission is LOOOONG.
    
    From the start go forward and pick up the Charge Up. There are 3 purple
    Weasels at the bottom of this pit. Kill them using the Charge Attack or by
    rotating Bender's arms [3]. At the bottom of the pit there is only 1 place
    where you can grab onto the cliff. On this ledge you will find a Robobium (1).
    Now jump on top of the crashed space ship and on here are 3 Robobium (4).
    Jump onto the stack to the right. On the next stack is a Robobium (5). Jump
    to the next stack and pull yourself up to the higher level. Walk across the
    bridge here. On the other side is a Robobium (6). Jump onto the ledge here.
    Now drop down onto the lower platforms and collect the 2 Robobium here (8).
    Now climb back to the higher platforms and collect the Robobium here (9).
    Go across the next 2 ledges (collecting a Robobium on the way (10) and you
    will come to another stack. Collect the Robobium on this stack and jump to
    the next platform (11). Kill the Weasel here [4] and collect the Robobium
    (12). Make your way across the next platforms and collect the 5 Robobium on
    the  way (17). Now jump to a lower platform with a tree on it. Collect any
    Old Fortran that you may need for health. To the left is a high platform with
    a Robobium on it. Jump to it and pull yourself up. Make your way along here
    and jump to the ledge with the Weasel on it (20). Kill the Weasel [5].
    Collect the Robobium on this platform (24) and go to the open ledge next to
    you. CHECKPOINT.
    
    Collect the 2 Robobium here and look back onto the pit you just came out of.
    There is a platform here with a tree on it. Collect the 2 Robobium here and
    jump back to the other side (28). Kill the Purple and the Blue Weasels here
    [7]. Head along this path and kill the next Blue Weasel that you come to [8].
    Collect the Robobium on this path (31) and you will come to a Purple Weasel.
    Kill it [9] and collect the 2 Robobium on the right (33). Now climb up the 
    ledge on the left and collect the 4 Robobium on this path (38). CHECKPOINT.
    
    Pick up the 2 Robobium closeby (40) and head over to the right. Climb the
    ledge here and collect the Robobium (41) and the Charge Up. Now jump to the
    left and dispatch the Purple Weasel [10]. Now drop back to the ground and go
    over to the left. Climb the ledge here and kill the Purple Weasel at the top
    [11]. Here you will also find >>>NIBBLER 1<<<. Drop to the ground and pick
    up the 2 Robobium around the rock (43). Follow the path and you will meet a
    Rock Man. Butt Stomp is the most effective way of killing it [12]. Climb the
    box on the right hand side and add the 2 Robobium at the top to your total 
    (45). Smash the box at the bottom for another (46). Now go over to the pillar
    of rock near the gorge. Use a couple of Spin Attacks on it. It will fall and
    create a bridge- go across it. CHECKPOINT.
    
    Head forward and take out the Rock Man [13]. On the left climb the ledge and
    pick up 2 Robobium (48). Also up here you will find >>>NIBBLER 2<<<. Now drop
    back to the ground and take out the 2 Purple Weasels [15]. Collect the
    Robobium next to the rock (49) and continue. Watch out for the Extendable
    Cactus and collect the Robobium (50). Jump onto and past the venus fly trap
    and continue to use platforms until you reach the other side of the quicksand.
    ou should collect a Robobium on the way (51). On the other side take out the
    Purple Weasel [16]. Climb the ledges on the left hand side (53). Once you are
    at the top walk along the bridge and collect 3 more Robobium (56). Take out
    the Purple Weasel here. Drop down the next 2 platforms (58) and you will be
    on a large piece of land. Beware of the Extendable Catus here. Head over to
    the right hand side and collect health and the Charge Up.  Here you will be
    able to drop down onto a lower platform. Keep dropping to lower platforms and
    collecting the Robobium on the way (61). Jump across the gap here. Take out 
    the 2 Purple Weasels [18], collect the 2 Robobium (63) and release the
    caged >>>NIBBLER 3<<<. Now climb back to the place where you came after you
    made it over the quicksand. Collect the Robobium on the left (68) and climb
    the ledge here. Go over the bridge and onto the ledge here. You can now drop
    down into the next area on your left. CHECKPOINT.
    
    Pick up the Robobium here (69) and dispatch the Blue Weasel [19]. Follow the
    path and then jump onto the rock stack (70). From here jump to the next stack
    (71). Now face the left. Jump to the next stack and collect the 2 Robobium 
    here (73). On the next platform you will find 3 Robobium (76) and 
    >>>NIBBLER 4<<<. On the right you will find another Robobium (77) and a
    Charge Up. Go back to the second stack. Jump to the platform ahead of you and
    to the next after that. Defeat the Rock Man [20] and collect the Robobium
    (78). To the right of the Extendable Cactus you will find 2 Robobium (80) and
    >>>NIBBLER 5<<<. Go back to the main area. Jump down the platforms to the
    right until you come to a platform with an Extendable Cactus on it. You should
    collect 3 Robobium on the way (83). Kill the Purple Weasel on this platform
    [21] but be careful of the cactus. Collect the Robobium here (84) and jump to
    the next area. CHECKPOINT.
    
    Pick up the 2 Robobium (86) and then tackle the Rock Man [22]. Collect the 2
    Robobium further up (88) and pull yourself onto the higher ground. Watch out
    for the Extandable Cactus here. Collect the Robobium at the base of this
    canyon (95) and climb the ledges on the left. Up here you will find Robobium
    (96) and a Charge Up. Go back to the floor and walk up the big pile of 
    rocks. At the top go over to the right. On the ledges here you can gather
    7 Robobium. On the last ledge you will find >>>NIBBLER 6<<<. Go back to the
    pile if rocks and past over to the other side. CHECKPOINT.
    
    Climb the ledges on the left to find 2 Robobium (105) and >>>NIBBLER 7<<<.
    Now go back to the original bank and pickup the Robobium from the right hand
    side (106). Now use the platforms to get to the next piece of land. You will
    now have a choice of 2 routes. Take the left hand one and collect the 2
    Robobium here (108). At the top of this area use Spin Attack on the pillar of
    rock. This will cause it to fall into the quicksand, creating a platform.
    Follow the other path onto the next bank. CHECKPOINT.
    
    Kill the Purple Weasel here [23]. Collect 3 Robobium from the ledge on the
    left (111). Another one can be found near the Extendable Cactus. Make your
    way along the ground to the end of this section. On the floor you will find
    4 Robobium (115). You will also find >>>NIBBLER 8<<<. Near the health crate
    you will see a ledge. Climb it and gather the 3 Robobium (118). Follow the
    platforms around here to the right and collect 7 Robobium (125). Now go to
    the left and follow these platforms around collecting another 7 Robobium
    (132). Drop down in the gorge here. CHECKPOINT.
    
    Gather the Robobium here (133) and kill the Purple Weasel [24]. Make your
    way along this path and you will come to a broken bridge. On this bridge are
    Robobium stones. Collect all 12 by jumpinng from beam to beam (147) and then
    jump to the opposite side of the bridge. In the entrance to a tunnel you will
    see 2 Robobium (149). Go inside and tackle the Rock Man inside [25]. Follow
    the tunnel along and collect 3 Robobium (152). You will now be faced with 
    another Rock Man [26]. Once you have dealt with him collect a further 2 
    Robobium (154) and you will exit the tunnel. Fight the next Rock Man here and
    then head to the right. Pickup the 2 Robobium (156) and then pull yourself to
    the higher ground. Spin Attack the rock pillar here and drop back to the
    lower ground. Follow your newly-created path and attain the 2 Robobium (158).
    Jump to the platform opposite the one that you are one (with the tree).
    CHECKPOINT.
    
    Collect the Robobium here (159) and follow the path up. You will find 4
    Robobium on the way (163). Go in the mine here and collect the next stone
    of Robobium (164). Further in the mine, fight the Rock Man [27] to gain the
    Robobium behind him (165). Go to the right and set the timer on the 
    dynamite. Make sure you get out of the way of the blast. This will clear
    your passage. Go along this path and grab the 5 Robobium along it (170). 
    Defeat the Purple Weasel that you come to [28]. Charge attack the boarded up
    exit to open it up. Pickup the Robobium on the left as you exit (171). Use
    the tracks to make it to the other side of the gorge, gaining a Robobium on
    the way (172). CHECKPOINT.
    
    Gather the 3 Robobium on either side of you now (175). Make your way along
    the bottom of this path. Kill the Rock Man here [29] and pickup the 2 Robobium
    at the end of the path (177). Go back towards the start of this area and 
    climb the ledge here. You will attain the 2 Robobium on them (179). On the
    next two ledges you will find 2 Robobium (181). On the third platform you will
    find a Purple Weasel [30]. Follow this path around, collect the 3 Robobium
    (184) and kill the Purple Weasel [31]. Jump to the next platform (185) and
    then drop to the floor. Beat the Rock Man here [32] and gather the Robobium
    (187). Walk along this path and on the left you will find 2 more Robobium
    (189) as well as >>>NIBBLER 9<<<. Go back and climb the path on the right.
    On the ledges here you will find 3 Robobium (192). Now drop to the floor.
    CHECKPOINT.
    
    You will now be faced with (insert). Collect the Robobium from behind the
    pile of boxes (193). Run towards the mine on the right hand side. In here you
    will find plenty of health. On your way you should pick up 3 Robobium (196).
    Look straight ahead along the train tracks. You should make out 2 Robobium
    in front of you. (198) Run out and collect them and then return to the mine.
    Leave the mine again once the laser fire has stopped and this time run to the
    right. Pickup 3 Robobium here (201) and then hide behind the triangular rock.
    Once the laser fire has stopped again head over to the right. Gather 2 
    Robobium and then hide behind the stack of boxes here (203). Hug the wall and
    go to the right, inside the animal bones. Here you will find a tin of
    Mom's Old Fashioned Robot Oil and 2 Robobium (205). Go back towards the boxes
    but take a right before yoy get to them. There is a long trail of Robobium
    that heads through some more animal bones follow it. You should collect 10
    Robobium doing this (215). You will be back near the first mine that you came
    to so gather any health if you need it. Follow the path back around to the
    second set of animal bones. Here you will find more health and another
    Robobium (216). Head to the right and go past the train tracks (217). Look to
    the left and another Robobium will show you the path (218). Follow this 
    path and collect another 3 Robobium (221), then hide behind the large yellow
    rock. To the left of this are 2 Robobium and some health (223). Hide behind
    the boxes here if you need to. Go to the right of the boxes and gather the
    Robobium here (224) and go underneath the wooden construction. Underneath
    here and in the box to the left you will find 8 Robobium (232).
    >>>NIBBLER 10<<< is also found under here. Once you have collected this
    detonate the dynamite on the rocks to the right. To do this follow to path
    around (follow the Robobium, of which you should collect 4 (236)). You will
    come to a dentonator. Use it and (insert) will retreat. Head back towards 
    the wooden structure and collect the Robobium next to the ladders (237). Next
    to this climb on top of a box and you will be able to reach a Charge Up.
    Drop down and destroy the box of a Robobium (238). Now climb the ladders on
    the wooden structure. Up here you will find 2 Robobium (240). Follow the
    train tracks into the mine. CHECKPOINT.
    
    Follow this path along and pickup the 6 Robobium in it (246). Beat the Rock
    Man that you will meet [33]. Behind him you will meet another Rock Man [34].
    In the boxes around here you will find the remaining Robobium (250).
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~7I~                        RUN, BENDER, RUN                          [RBDR]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    ENEMIES: N/A
    
    KILLS: N/A
    
    NIBBLERS: 3
    
    VALUABLES: 50
    
    Exit the lift onto the train tracks. A large boulder will now come rolling
    down the tunnel. Don't get caught by it otherwise you will die. This is 
    similar to some of the levels in Crash Bandicoot if anyone can remember.
    Anyway keep pressing down and running from the boulder. Don't forget to jump
    over the gaps. Ocassionally you will see a skull sign that warns you of a
    gap. Make sure you don't run into the barrels as they will slow you down. All
    the Robobium can be picked up whilst running. You will see all 3 of the
    Nibblers as well. Just use a quick Spin Attack to release them. This is 
    relatively easy level if you are just playing through the game. It can be a
    real pain if you want to collect all the Robobium though. Don't forget the
    run into the lift at the end!
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~7J~                         THE MINE FACILITY                        [TMNF]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    ENEMIES: Mine-Bot.
    
    KILLS: 8
    
    NIBBLERS: 4
    
    VALUABLES: 100
    
    You've made it into the mine facility. Head over to the right as you start.
    Walk over the pipe here and collect the Robobium (3). Destroy the Mine-Bot
    which is here [1]. Head up the stairs and gain 4 Robobium from the boxes here.
    You will also find a Charge Up. Collect the Robobium ahead of you (8) and
    dispatch the Mine-Bot [2]. Go over to your right and pickup another 2 Robobium
    from the boxes (10). Over to the left you will find a Charge Up and some
    health. In a box on a shelf is a Robobium (11). Collect the next Robobium on
    the path (12) and then destroy the boxes on the right. Inside are 2 Robobium
    (14). Gather the next Robobium and destroy the Mine-Bot (14) [3]. Pickup the
    next Robobium on the path (15) and then search the rest of the boxes on the
    shelves. From these you will gain 4 Robobium (19). Now go up the stairs. At
    the top go to the left. Collect the Robobium from in the box here (20). Now
    jump to the shelves nearby. In the box on top is a Robobium (21). On the next
    shelf you will find a Robobium in another box (22). From here jump to the 
    nearby pipes. On these pipes collect the first 4 Robobium and go to the right.
    On top of a stack of shelves are 3 Robobium (29). Get back on the pipes and
    pickup another 2 Robobium (31) before heading to the right. Gather the 3 
    Robobium here (34) and then jump onto the shelves. From here drop down to the
    floor and destroy the Mine-Bot [4]. In this area you will find 7 Robobium
    (41), >>>NIBBLER 1<<< and a KEYCARD. Once you have the keycard go over to the
    console on the wall and open the gate. Now go back to the pipes that you were
    walking on. Up here you will find a further 11 Robobium (52) and a Charge Up.
    Head back up the stairs and use the console on the wall to open the door to
    the right. Smash the box to the right and pick up a Robobium (53) and then
    head through the door. On the other side look straight to the right. You will
    see >>>NIBBLER 2<<<. Go and free it and pick up the 2 Robobium (55). Now go
    onto the conveyor belt. CHECKPOINT.
    
    Get on the belt and it will start to move. Collect the 2 Robobium from the
    end of the conveyor (57). Now make your way down the conveyor. Go in beween
    the mashers every time they open and jump between the glowing blades. By the
    time you are at the end you will have collected 8 Robobium (65). Drop down
    onto the next conveyor on this conveyor are laser beams. You just need to 
    jump over the second one and then get off the belt to the right. CHECKPOINT.
    
    From here jump onto the girder to the side of you. Move fast as it won't
    support your weight and it will drop. Make your way along these girders 
    until you reach a solid platform. CHECKPOINT.
    
    Smash the boxes here to gain 4 Robobium (69). Now push the button on the
    wall. This will start a sequence of opening and closing platforms. Jump on
    the first and another will appear and so on. Try not to predict where the
    platforms will appear as they won't just go to the left. Once you are at the
    other side collect the health if you need it. Drop down onto the next 
    conveyor belt. You will see some moving laser beams. You can either jump
    through the gap or wait until they move and you can walk straight under them.
    Pickup the 3 Robobium on your way and then exit to the left before you get 
    flattened (72). CHECKPOINT.
    
    On this platform is a Mine-Bot [5]. Next to the stairs in a pipe. Jump on the
    pipe and collect the Robobium (73) and the health if you need it. Now go up
    the stairs. Pickup 3 Robobium from the boxes here (76). Push the button here
    and go on the platform route again. On the other side collect the 3 Robobium
    here (79). Head around the corner here and collect 2 more Robobium (81).
    Destroy the Mine-Bot [6]. Pick up the 2 Robobium from the boxes around the
    corner (83) and head into the room here. CHECKPOINT.
    
    Pickup the 2 Robobium from the box in here (85). Now pull the lever on the
    control panel. This will lift the roller at the last conveyor belt. Head 
    back and destroy the Mine-Bot around the corner [7]. Keep on eye out to the
    left and you will see another pipe with Robobium on it. Jump onto the pipe
    and collect 2 Robobium and a Charge Up (87). Follow the pipe to the right
    and the to the left. Gather 4 more Robobium here (91) and at the end of this
    pipe you will be able to pull yourself up onto the roof-girder. Up here you
    will find 4 Robobium (95) and >>>NIBBLER 3<<<. Now go back to the main pipe.
    Pickup a Robobium here (96) and drop onto the pipe below. Go to the right and
    collect 2 Robobium here (98) as well as >>>NIBBLER 4<<<. Now go back along
    this pipe and  Collect 2 Robobium here from the broken pipe (100) and drop to
    the lower pipe on the left. You will now be back at the last conveyor belt.
    Kill the Mine-Bot here [8]. Now go onto the conveyor and through the opened
    passage. Jump onto one of the rising containers. You will now have finished
    this level.
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |[7K]                           RED ROCK CREEK                         [RRCR]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    ENEMIES: Purple Weasels, Rock Men, Blue Weasels.
    
    KILLS: 21
    
    NIBBLERS: 3
    
    VALUABLES: 125
    
    Start this mission and you will drop into a walled area. Go directly to the
    left and climb there ledges here. At the top you will find 2 Robobium (2).
    To the right you can jump to another ledge with >>>NIBBLER 1<<< on it. Go
    back to the ground. There are 3 Purple Weasels and 3 Blue Weasels to be
    destroyed in this area [6]. Once you have dealt with these collect the 
    Robobium from this area. There are 7 pieces to be found on the ground, on top
    of containers and next to the lift. Now go into the fenced area. Collect the
    Robobium on top of the blue container here (10). Now press the button on the
    console. This will open a door and you will have 1 minute before it closes.
    Run over to the lift and use it. Collect the 4 Robobium at the top (14) and
    then drop down onto the bluw container (15). Follow these containers and
    collect 4 Robobium (19). On your right you should now see a Charge Up. Jump
    onto the containers on the left and pickup the Robobium here (22). Now follow
    the route of platforms starting here and at the end you should have gained
    8 Robobium (30). Go through the door here. Collect the two Robobium on the
    left (32). CHECKPOINT.
    
    Drop down to the ground and defeat the Rock Man here [7]. Pickup the Robobium
    on the right hand side (33) and then climb the ledges on the left. Here you
    will find 2 Robobium (35). Drop to the floor and pickup the 5 Robobium ahead.
    Watch out for the 2 Rock Men [9]. You will now reach a series of platforms.
    If you are quick you should be able to get across without the Extendable Cacti
    hurting you. By the time you are on the other side you will have (47)
    Robobium. CHECKPOINT.
    
    Beat the Rock Man here [10]. Gather the 6 scattered Robobium here (53). 
    Fight the Rock Man further up the path [11] and then take out the Purple
    Weasel on the ledge [12]. Jump onto the roof of the UFO and drop through the
    hole. Inside the UFO you will find health, a Charge Up, 4 Robobium (57) and
    >>>NIBBLER 2<<<. Press the green button next to the door to exit. Once outside
    go to the left. There are 2 Robobium on 2 platforms. Get them quickly to
    avoid the Extandable Cacti (59). Go back to the correct side and fight the
    Rock Man here [13]. Next to the UFO you will find 3 Robobium (62). Now jump
    onto the platforms in the quicksand. Take the left hand path first and pickup
    the 3 Robobium here (65). Go back and take the other route. Defeat the Rock
    Man on the other bank [14]. Collect the 7 Robobium (72) and the kill the next
    Rock Man [15]. Make your way up the path and defeat the another Rock Man [16].
    On your left will be a pile of boxes. Don't destroy the wooden one on top. 
    Climb the pile and on a ledge at the top you will find >>>NIBBLER 3<<< as well
    as 4 Robobium (76). Pickup the 4 Robobium on the ground (80) as make your way
    to the end of the path. Set the timer on the dynamite here and get out of the
    way of the blast. This will clear the boulders blocking your way. Pickup the
    Robobium on the left (81) and then knock down the pillar of rock using a Spin
    Attack. Go across the bridge that this will create and gather the Robobium
    (82) and the Charge Up on the other side. Go into the purple-lit room.
    CHECKPOINT.
    
    Inside go to the right and gather the 4 Robobium here (86). Now make your
    way up this path jumping from platform to platform. Make sure you don't fall
    into the purple liquid. By the time you reach 2 Purple Weasels [18] you will
    have collected 11 Robobium (97). Collect a further 2 Robobium here (99).
    Jump onto the platforms floating in the purple liquid. On either side here 
    you can gain 5 Robobium (104). Make your way to the other side and kill the
    Purple Weasel here [19]. You will also find 2 Robobium (107). Go through the
    tunnel here. CHECKPOINT.
    
    Kill the 2 Purple Weasels in this drive-room [21] and collect the 4 Robobium
    (111). You now need to push the green button in front of the skeleton. This
    will cause a chunk of the wall to fall away. Jump onto the lowered platform
    and pickup 10 Robobium here (121). Jump down onto the lower platforms here.
    Collect the 4 Robobium on this path (125). At the bottom you will have
    completed this level.
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~7L~                        THE JUNKYARD                              [TJNK]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    ENEMIES: Mine-Bot, Power Cables, Rock Man, Extendable Cactus.
    
    KILLS: 22
    
    NIBBLERS: 2
    
    VALUABLES: 150
    
    As you start pickup the Robobium from behind you (1). Go forward and destroy
    the Mine-Bot [1]. Go to the right and pickup the Robobium here (2). Go over 
    to the left and collect the next Robobium (2). Turn back around and go down
    the path. Pickup the 3 Robobium on the left hand side (6), next to the pile of
    junk. Next to this are 3 more Robobium (9) and a Mine-Bot [2]. Go to the right
    of this and make your way down the path. By the time you reach the dead-end
    you should have (14) Robobium. Now turn around and come back. Go down into 
    the pit, which the girders are standing in. Destroy the Mine-Bot [3].
    Scattered around this area, usually next to the pillars you can find a
    Robobium. There are 12 down here (26). Now go back up the path and exit the
    pit.
    
    Head to the left and walk up the planks here. Collect the Robobium here (27)
    and then jump to the next platform (28). Step onto the girder to the right.
    Stand on the end to make it rise at the other end. Quickly jump up to the
    other end whilst it is still higher. Jump to the next girder. Pickup the 2
    Robobium from the platforms next to this girder (30). Make the girder rise
    again and jump to the platform at the end of it. On here is a Robobium (31).
    Drop down onto the girder beneath and walk along it. At the end you should
    have gained a Robobium (32). To the right and below is a girder on a pivot.
    Drop down onto it. From here you can reach a platform with a Robobium on it 
    (33). Jump back onto the girder and send one end to the top. You can now jump
    back onto the higher platform. Leap to the small square platform with a 
    Robobium on it (34). From here go onto the pivot girder. Pickup the Robobium
    to the left of this (35). Now make the girder go nice and high. Look in front
    and to the right. You will see a Nibbler. Jump to it to find >>>NIBBLER 1<<<.
    Collect the Robobium from behind it (36). From here drop down onto the 
    girder below. Pickup the Robobium from next to it (37). Get back on the girder
    and get off at the next platform. Walk along here and collect 2 Robobium (39).
    Now go back and send the girder high. At the top you can jump to a platform
    with a Charge Up on it. I can see no other option here but to drop back onto
    the girder and then to the bottom of the pit. You will need to make your way
    back to the pivot girder just before you jumped to the Nibbler. Now instead
    of jumping to the Nibbler jump to the Robobium on a lower platform (40). Jump
    off of the platform and you will be on the other side of the pit.
    
    Immediately go to the right and collect the 3 Robobium (43). Head back to the
    left and destroy the Mine-Bot here [4]. Now over to the right you will find 5
    Robobium and a can of robot oil (48). Head along the route and kill the 2
    Mine-Bots [6]. Once you have done this the doorway to the next area will 
    open. Pickup the remaining 13 Robobium in this area (61) and gather any health
    that you may need. Head through the doors. CHECKPOINT.
    
    Destroy the Mine-Bot straight away [7]. Head to the right and kill the next
    one [8]. To the left here you will find 2 Robobium (63). To the right you will
    find 5 Robobium (68). Go up the path and destroy the next Mine-Bot [9]. Go 
    over to the left and use the boxes here to get onto the cylindrical structure.
    Up here you will find 7 Robobium (75) and a Charge Up. Drop back to the
    ground. To the left hand side are 7 Robobium (82). Now go over to the right.
    There are a number of girders here with Robobium on them. This is easy enough.
    Jump from girder to girder gathering Robobium as you go. Once you are on the
    other side you will have gained 12 Robobium (94).
    
    Destroy the Mine-Bot dead ahead of you [10]. To the right are 2 Robobium (96).
    Head over to the left and destroy the Mine-Bot here [11]. Pickup the 5
    Robobium from behind him (101). Go back to the main route and kill the
    Mine-Bot next to the heap of junk [12]. This will open up a hatch next to the
    girders that you have to jump over. Before you go there gather the 5 Robobium
    behind the pile of junk (106). Here you will also find >>>NIBBLER 2<<<. Go
    back to the girders and go through the hatch. CHECKPOINT.
    
    Gather the 4 Robobium that are in this room (110). There is also health if you
    need it. Go down the ajoining corridor. Beware of the power cables swinging
    from the roof. At the end of the corridor you will have collected 7 Robobium
    (117). On the other side of the corridor you will come out into a wide hall.
    Collect the nearby 4 Robobium (120). Make your way along the hall. As you go
    vast areas of the floor will crack and fall. You need to avoid being taken
    down and falling into the hole. After the first crack jump onto the platform
    with the Charge Up on it. Two platforms after you will be back on safe ground.
    Kill the Purple Weasel [13]. Around now the next part of the floor will
    disintegrate. Jump over the platforms to the other side (this should be easy
    enough). Kill the next Purple Weasel [14] and collect the Robobium (121). The
    floor will now crack again. On the next platform defeat the next Purple Weasel
    [15]. Two platforms along destroy the Purple Weasel [16] and collect the 3
    Robobium on the girder to the right (124). There are 4 Blue Weasels in the
    next area. Use the usual Stomp Attack and the Spin Attack to defeat them [20].
    Pickup the 4 Robobium remaining in this area (128) and then go through the
    door in the corner. CHECKPOINT.
    
    Pickup the Robobium next to you (129). Gather the other 6 in this room (135).
    Go through the hole in the wall. Pickup the Robobium on the right (136) and
    destroy the Rock Man in front of you [21]. Go to the left and collect the 3
    Robobium here (139). Now go between the 2 Extendable Cactus and jump onto the
    platform below. Pickup the Robobium here (140). Now jump from platform to
    platform collecting Robobium along the way. Once you have (145) climb up the
    ledge to the left. Get the Robobium here (146). Now jump onto the solid 
    ground and collect the Robobium here (149). Go to the right and attain the 
    Robobium next to the cliff (150). Kill the Rock Man further along the route
    [22]. Now climb the ladder to complete the level.
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~7M~                        RUMBLE IN THE JUNKYARD                    [RITJ]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    KILLS: 1
    
    NIBBLERS: 1
    
    VALUABLES: 50
    
    You will now have made it to the second junkyard area. This can get a little
    difficult if you don't do this correctly.
    
    Collect the 5 Robobium in the area that you start in. Now drop down into the
    main area. CHECKPOINT.
    
    Gather the single Robobium near where you fell (6). >insert< will ow fire upon
    you. You can avoid being hit by moving quickly out of the way or hiding behind
    objects. Run forwards and collect to single Robobium slightly to the right and
    the move to the left and follow the path of Robobium up the ramp. Collect all
    7 (13) and you will find yourself in front of a weapon. If you stand behind
    this weapon you cannot be injured. Use it and this will take the force-ield
    from around >insert<. This will only last for a matter of time. When you do
    this the shield will disperse and you will be injured if it touches you. To
    avoid it, run down the first ramp and go onto the afterburner to the left. 
    Jump from here onto the land below. To the left you will now see a couple of
    beer crates. Run and stand next to them to avoid the blast. You will probably
    collect 2 Robobium along the way (15). Once the field has gone go forward and
    collect a Robobium (16). Behind it you will see another ramp. Run up it and
    collect the 3 Robobium on the way (19). You will now reach another gun. Fire
    it as much as you can before the force-field returns.
    
    Once the force-field is back head back down the ramp and go back towards the 
    first gun. As you leave the ramp you will see a Robobium to the left. Collect
    in on your way (20). Once you are back at the first gun you need to repeat the
    process that you just did. You will need to repeat this at least once by maybe
    twice or three times depending how quick you are.  Now go down the ramp and
    head towards the first gun. However down go to it, climb the ledge to the left
    with the Robobium on (21). Climb the next ledge and collect another Robobium
    (22). Jump 2 platforms to the left and collect 3 Robobium (25). On this
    platform you will find >>>NIBBLER 1<<<. Drop down onto the ledge below and
    pickup the Robobium (26). Now go to the right of the first gun and attain the
    Robobium from the ground here (27).  There will be some debris floating in
    the quicksand here to help you get across to the other side. Once on the 
    other side pickup the 7 scattered Robobium (34) and go through the gateway
    headed "Sal and Sons". Move to the left and collect the 2 Robobium here (36).
    There are further 2 just up the path (38). CHECKPOINT.
    
    On the right is a Robobium (39). There is also one on your left (40). Behind
    the suck-beam transmitter are 10 Robobium (50). Go forward and to the left of
    the caravan type thing is a shed. Go in here and activate the switch. This 
    will turn off the suck-beam. You will be rescued and an FMV sequence will
    initiate.
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~7N~                            MARKET SQUARE                         [MTSQ]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    ENEMIES: Shield Skeleton, Taser Skeleton, Suicide Skeleton.
    
    KILLS: 21
    
    NIBBLERS: 2
    
    VALUABLES: 50
    
    During the FMV sequence Leela becomes a playable character. You will also
    crash land on the Sun. You need to free the people of the Sun from the evil
    Sun-God.
    
    You will start this quest in the local market square. The game will take you
    through a short tutorial of how to use Leela. Once you have the basics go and
    attack the skeletons around the square. Punch and kick combos are very useful.
    There are 5 to take out at first. 2 With swords and 2 with tasers and one that
    will commit suicide. If you need health smash the crates. Make sure that you 
    leave the 2 that are together underneath the window alone. These will come in
    handy later on. After you have defeated all 5 of the enemies, doors will open
    and reveal some more. They are a mix of the three types of skeletons that I
    mentioned above. There are 8 in all so this will take your total to [13]. A
    hint about killing the Suicide Skeletons. You cannot physically hit them 
    without taking damage. You will need to run towards another enemy and try and
    lure them into touching each other. The other 2 skeletons can be killed any
    way you want. After you have take out all 8 you will reach a CHECKPOINT.
    
    There are 4 Taser Skeletons around the square now. Take them out [17]. You
    will now notice the platforms that have risen in the centre of the square.
    Jump onto the first and roll through the hoop. Wait until the fireball has
    leapt from the water and then jump to the next platform. Stand on the switch
    here and a door will open, revealling more enemies. Jump back to the previous
    platform and roll through the hoop. Jump back onto the main area. You will
    need to do this quickly as the platforms that you are on will begin to sink
    into the lava!
    
    There are a further 4 enemies to kill now [21]. Once you have dealt with these
    you can collect all you need. I really don't need to give you the location of
    every valuable as they are so easy to find. Search the boxes, pottery and
    rooms around the sqaure. Make sure you leave the 2 crates which I mentioned
    before. >>>NIBBLER 1<<< can be found in the room just left from the entrance.
    
    Once you have collected everything you can from around the square you will be
    left with 44 Gold Bars and 1/2 Nibblers. Go over to the 2 crates that you left
    earlier. Climb on top of them and from here you can get in through a window.
    In here is >>>NIBBLER 2<<< and 4 Gold Bars (48). Go back through the window
    and smash the crates. In here you will find the final 2 Gold Bars (50). From
    the window go directly forwards and up the stairs here. Go through the door 
    at the top to finish this level.
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~7O~                              LEFT WING                           [LFWG]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    ENEMIES: Shield Skeleton, Taser Skeleton, Suicide Skeleton.
    
    KILLS: 52
    
    NIBBLERS: 8
    
    VALUABLES: 100
    
    "That skeleton has skin on it!"
    
    As you start turn around and smash the box. Inside is a Gold Bar (1). Make
    your way up the steps and kill the Sheild Skeleton [1]. Go through the door
    and smash the plant pots in here. You will find a Gold Bar in each (5). Now
    go and step on the single switch with a sun emblem on it. You will then be
    shown a sequence. You need to replicate that sequence on the board behind you.
    Make sure you don't stand on any other switch except the one you need. Make
    sure that you jusmp far enough. Once you have completed this task the door
    will open. Kill the Sheild Skeleton on the other side [2]. CHECKPOINT.
    
    Pickup any health that you may need here. Look to the right. Jump onto the
    snakes head here and then jump to the next ledge. On here you will find a
    Charge Up. Now jump back to the orignal platform. Jump onto the snake's head
    to the left. Jump to the next ledge and collect the Gold Bar (6). From here
    jump across the next 2 platforms. You will now need to drop to the lower
    platform. Watch out for the fireballs here. Once you have landed, pickup the
    Gold Bar from behind you (7). Make your way across the platforms (being
    careful of the fireballs) and climb the ledge at the other side. Walk across
    the ledge here whilst the staues are inside the wall. When they move out,
    don't let them push you off. Pickup the 2 Gold Bars and you will be on the
    other side of the ledge (9). Jump along the top of the cats heads. At the end
    climb up onto the ledge. Make your way along this ledge and pull yourself up
    onto the higher ledge. Go in the room here. Inside you will find
    >>>NIBBLER 1<<< and 5 Gold Bars (14). Drop out of the window and go along the
    next ledge. Here you will find a Charge Up and 2 Gold Bars (16). Walk along
    the thin blue ledge and reach a CHECKPOINT.
    
    Drop to the floor here. Smash the orange urns next to you to gain a Gold Bar
    (17). Go down the steps here and jump onto the boat. Go across to the next
    platform. On here are 4 crates containing health and 3 Gold Bars (20). Go
    back to the opposite bank and kill the Taser Skeleton here [3]. Go around the
    corner here and destroy the Sheild Skeleton that will appear on the right [4].
    Go into the doorway that it came from to attain a Gold Bar (21). Make your way
    up the street and kill the next Taser Skeleton that will appear from the left
    [5]. Just after this on the right hand side is a crate. Inside you will find
    health. Opposite this you will find a Gold Bar in a doorway (22). Carry on up
    the street and kill the next Taser Skeleton [6]. On a bench on the right hand
    side is a Gold Bar (23). Use the bench to pull yourself up to the higher
    ledge. In a room here you will find 2 Gold Bars (25) and >>>NIBBLER 2<<<. Pull
    the lever at the rear of the room to open the gate at the end of the street.
    Back on the street on the right hand side is a doorway with a Gold Bar in it
    (26). Near to this a Suicide Skeleton will be released. The best way to avoid
    it is to climb up onto the previously mentioned ledge until it blows itself up
    [7]. Just further up the path, on the right hand side is another Gold Bar
    (27). Go throught the gateway here. CHECKPOINT.
    
    Straight away take out of the Sheild Skeleton and the Taser Skeleton [9]. You
    will now be attack by another skeleton. Quickly run forward and to the left
    and lure a Suicide Skeleton into taking it out [11]. Kill the final Sheild
    Skeleton [12]. Smash the crates on your right hand side to find health and
    a Gold Bar (28). In the nearby planter you will see 2 Gold Bars (30). Destroy
    the Taser Skeleton on the right if it bothers you [13]. Go back to the left
    and collect 2 Gold Bars from the 2 doorways (32). To the right of the second
    doorway is a low wall. Climb up here. On this roof you will find
    >>>NIBBLER 3<<<.  Turn around and climb onto the stone pillar here (33). Jump
    along the platforms here and at the end you will have collected (36). On the
    final platform is a switch. Step on it to open a secret door. Jump back along
    the tops of the statues. Climb the roof to the left and dispatch the Taser
    Skeleton here [14]. Drop through the doorway here. In this room you will find
    a Charge Up, a Gold Bar (37) and an Artifact. A door will now open in the main
    area. Leave this room and head down the stairs. Make your way across the yard
    here and kill both of the Taser Skeletons [16]. Gain a Gold Bar from the 
    doorway on the right (38). Now quickly run at the Taser Skeleton nearby.
    Hopefully the Suicide Skeleton will follow you and blow it up [18]. Kill the
    Sheild Skeleton on the right [19]. Pickup the 2 Gold Bars from the doorways
    (40) and then go up the stairs and through the door. CHECKPOINT.
    
    Smash the crate to your left (41). Go to the right and head up the stairs. At
    the top go into the room on your left. In here place the Artifact that you
    found on the head of the statue. This will shoot a beam of light at the
    temple. You will find a further 3 Gold Bars in the plants around the room
    (44). Exit the room and go down the stairs to the left. At the bottom a cut
    scene will provide a bit of light entertainment. Once that is over with go 
    through the door on the right and walk up the stairs. CHECKPOINT.
    
    Go to the right and destroy the 2 Skeletons [21]. Go through the doorway that
    they were standing in. You will now be faced with a Shaman. He will conjure
    up some Skeletons for you to deal with. You need to ignore and run away from
    the Skeletons and attack the Shaman instead. You will need to attack him 
    repeatedly. After the first time, he will disappear. You now need to take out 
    the 3 Skeletons (as they will have become destructable) [24]. The Shaman will
    reappear again. Attack him and take out the Taser Skeleton [25]. Attack him
    again and nothing will appear. Go for another attack and afterwards take out
    the Taser Skeleton [26]. Two more attacks and you will face another 3
    Skeletons [29]. One final attack will kill him [30]. Destroy the 2 remaining
    Skeletons [32]. That was hard work just trying to explain it. Scattered around
    the area are 4 Gold Bars (48) as well as health and Charge Ups. Once you have
    gathered all you need go through the gateway opposite the one that you entered
    by. CHECKPOINT.
    
    Go over to the right and take out the Taser Skeleton [33]. Here you will find
    a Gold Bar (50) and a switch with a sun on it. Activate the switch and go to
    the other end of the corridor. Here you will come across a Warrior Skeleton.
    Special Attacks are the best way to defeat them, but punch combos will also
    work [34]. Smash the 2 boxes here and pickup the 2 Gold Bars (52). Go through
    the door here. CHECKPOINT.
    
    Go down the stairs to the right and kill the 2 Skeletons [36]. In this small
    square you will find another 2 Taser Skeletons [38] and a Warrior Skeleton
    [39]. If you jump to the statue in the middle of the lava pit you will find a
    Charge Up. Around the square area there are 9 Gold Bars (61). To the left of
    the main building you will find >>>NIBBLER 4<<<<. Go into the building and
    collect the Gold Bar (62). Punch or kick the statue here. This will block
    open the doors behind it. Go into the next room and collect the Artifact in
    here. The are also 3 Gold Bars in the plants (65). Exit this room. Outside
    are 2 Skeletons. One is a Suicide Skeleton so lure it into destroying itself
    and its ally [41]. Go down the steps of the building and head over to the 
    left. Here you will come across a Warrior Skeleton [42]. Go through the door
    behind it. CHECKPOINT.
    
    Go up the stairs to the left. At the top go into the room on the right. In
    here put the Artifact onto the statues head. In here are 3 Gold Bars (68).
    Exit the room and go down the stairs to the right. Destroy the Skeleton at
    the bottom [43]. Go through the door here. CHECKPOINT.
    
    Kill the 2 Shield and 1 Taser Skeleton [46]. After this another 2 Taser
    Skeletons will immerge from the surrounding buildings- defeat them [48]. This
    will trigger a Sheild Skeleton and a Warrior to be revealed [50]. Once you 
    have dealt with them go over to the single box stood alone. Stand on top of 
    it and pull yourself onto the higher ledge. Up here is >>>NIBBLER 5<<< and 2
    Gold Bars (70). Drop back to the ground and smash the 3 boxes. In them you 
    will find 2 Gold Bars (72). In the small room that is open you will discover
    >>>NIBBLER 6<<< and 2 Gold Bars (74). Go into the largeish room and pull the
    levers in this order-
    
                                   .-2--4--3--1-.
                                   |            |   
                                   '-          -'
    
    Once you have done this the nearby gate will open and from it will come a 
    Warrior. Take out the Warrior [51] and go through the gate. Go up the stairs
    to the right and do your best to avoid the Suicide Skeleton [52]. There is
    plenty of health about if it catches you. At the top of the stairs make your
    way along the passage. Kill the Taser Skeleton here [53]. Go down the stairs
    at the end and go the the right hand side at the bottom. Activate the switch
    here and go back up the stairs. In the room on the right is >>>NIBBLER 7<<<
    and 4 Gold Bars (78). Go back down the stairs and go to the left. Pull the
    lever here. This will open the nearby door. Go through it. CHECKPOINT.
    
    Walk forward and stand on the switch. This will reveal to you a code. Remember
    it if you can. In front of you, on either side you will notice 2 long lines
    of platforms with Gold Bars on them. This is how you get to the switches to
    input the code you just saw. Go to the right hand path and the last switch
    that you reach will be the one you need to push. Watch out for the fireballs
    though. After this one head over to the other path and push the first switch
    that you come to (kind of an "n" shape with a line under it). Stay on this
    path and push the last switch (2 arrows and a circle). Push the "star" switch
    on the other path. Change to the other path again and push the "moon" switch.
    The final switch has a picture of the setting sun above it. Once you push it
    the door at the other end of the room will open and the pathway will be clear.
    Make sure that you collect all 12 Gold Bars (90). Make your way across the
    newly lowered platforms but look out for the jumping fireballs. Once you are
    on the other side, go through the door. Pickup the 2 Gold Bars on the right
    hand side (92). Go to the left and kill the Warrior [54]. Collect the 2 Gold
    Bars at the other end of the room (94) and go through the doorway here. Kill
    the Skeleton at the bottom of the stairs [55]. Go into the room on the left
    and take out the Taser and the Warrior Skeleton [57]. Activate the sun switch
    to the right. Go back towards the stairs and go inside the room here. Kill
    the Warrior [58]. Collect the 2 Gold Bars (96) and activate the next sun
    switch. Kill the Warrior that will attack you here [59]. Head back into the
    other room and go into the newly opened room on the left. In here are 4 Gold
    Bars (100) and >>>NIBBLER 8<<<. Exit this room and go through the door on the
    left to finish this area.
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~7P~                             RIGHT WING                           [RTWG]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    ENEMIES: Shield Skeleton, Taser Skeleton, Suicide Skeleton.
    
    NIBBLERS: 5
    
    "It didn't look that big from the outside".
    
    So you made it through the Left Wing. As you may have predicted the right wing
    follows it. This is bloody annoying if you didn't get on with the last level
    very well. 
    
    From the start go forward and kill the Taser Skeleton [1]. On the right hand
    wall you will find a switch. Activate it and it will show you the code to 
    unlock the door. Input this code into the device on the floor. Before you go
    through the door collect all 4 Gold Bars from the plant pots here (4). Head
    down the stairs and through the door. Pull the lever at the bottom to open 
    the next door. Go down the next flight of stairs and pull the switch on the
    right hand wall. This will open the door next to it. CHECKPOINT.
    
    Go a liitle way along the corridor and take out the Skeleton here [2]. Take
    out the Taser Skeleton behind it [3]. Smash the plant pot in the corner here
    and pickup the 2 Gold Bars (6). Stand on the switch in nearby. This will open
    a door on the other side of this area. Next to the switch is a crack in the
    wall. Give it a copule of hits and the wall will crumble. Behind it you will
    find an Artifact and a Gold Bar (7). Go back along the corridor that you
    originally came down. A short way down there is a right hand path. Jump across
    the platforms here, but make sure you time it right and don't get hit by the
    fireballs. On the other side kill the Warrior here [4]. To the right you will
    find a plant pot. Smash it and collect the Gold Bar from inside (8). Activate
    the switch that it was stood upon. Smash the box in the room behind you to
    gain a Charge Up. You now need to go back to the place where you picked up 
    the Artifact. In a room here, you will find >>>NIBBLER 1<<<. Go back across
    the lava again, but this time go up the steps to your left when you reach the
    other side. CHECKPOINT.
    
    A short but moderately entertaining FMV will now play. Take out the 2 stars
    of the FMV [6]. Once you have done this more enemy Taser Skeletons will
    appear. Each time you take one out, a Suicide Skeleton will immerge. The best
    plan here is to take out the first and then lure the Suicide Skeleton into
    destroying one of its allies. Repeat this process until they have all been
    killed all but the last one [13]. The last Suicide Skeleton will now appear.
    Unfortunately you have no one to destroy it. All you need to do here is to
    jump onto one of the sphynx statues head and wait until it blows itself up 
    [14]. A Warrior will now appear from behind a closed door. Kill him [15] and
    the door will be re-opened. Collect all the Gold Bars from this area before
    you go through the door. They can be found in doorways, plant pots and urns.
    You should collect 10 Gold Bars (18), some health and 2 Charge Ups. Advance
    through the opened doorway. CHECKPOINT.
    
    Quickly take out the 3 Skeletons in this area [18]. Once you have done this
    3 more will appear. You need to lure the Suicide Skeleton into blowing one
    or both of the others up [21]. Once you have done this the next door will 
    open. There are 5 Gold Bars (23) and a Charge Up in this area, so collect
    them before you go through the door. CHECKPOINT.
    
    Make your way up the stairs and smash the plant pot at the top. Pickup the
    Gold Bar that it reveals (24). Go into the room just to the left. Exactly
    as you did before place the Artifact on the statues head. Exactly as before
    this will shoot a beam of light at the temple. Collect the health and the 2
    Gold Bars (26) from around the room. Leave this room and go down the steps to
    the left. Destroy the Sheild Skeleton at the bottom [22]. Go through the 
    doorway here. CHECKPOINT.
    
    Go along this corridor and pickup the Gold Bar on the left (27). Go out into
    the open. Smash the crate ahead of you and it will yield a Charge Up and 2
    Gold Bars (29). Make your way down the next flight of stairs and kill the
    Warrior at the bottom [23]. Use the benches at the end of this path to gain
    access to the higher floor. Gather the 3 Gold Bars up here (32) and pull the
    switch behind them. Drop back to the lower level and go through the door on
    the left. You will now have a bit of a camera change. You will be looking
    from the point of view of your enemy. This enemy shoots fireballs at you.
    Ouch. You will no doubt notice there are statues behind you with circles in
    them. You need to make your enemy shoot a fireball into each statue. Make sure
    that you don't get hit in the process. To ensure accuracy, just stop in front
    of each statue for half a second and then move off before you get hit by a 
    fireball. Once all statues have been hit a door will open. Collect any health
    you need from this area. In the doorways you will find 6 Gold Bars (38), so
    collect them before moving on. CHECKPOINT.
    
    Move forward onto the large stone area. From your left you will be attacked
    by a Lava-Man. This could be deadly to you unless you defeat it in the correct
    way. At first the Lava-Man will be red hot. Just avoid it until it cools down.
    You can then attack it with a combo or Special Attack. Be wary though, as it
    will soon grow hot again. Once you have taken it out [24] another 3 will 
    immerge one at a time. Kill them all [27]. If you need health it can be found
    in the plant pots around this area. Once you have killed them all a Warrior
    will challenge you. Kill him [28] and all the doors in this area will be
    opened. Pickup the 4 Gold Bars in this area (42) before advancing through the
    next door. CHECKPOINT.
    
    Smash the plant pots either side of you to earn 2 Gold Bars (44). Pull both
    the switches either side of the staircase. Go up the stairs and head to the
    right. Go through the door here and defeat the 2 Skeletons in this area [30].
    Smash the boxes and urns around this area and you will uncover 7 Gold Bars
    (51). Smash the box in between 2 stalls and activate the switch underneath it.
    This will open a door to the left. In this room you will find >>>NIBBLER 2<<<.
    Go back into the previosu area and go along past the top of the staircase.
    Go through the doorway here and kill the Taser Skeletons and the Sheild
    Skeleton [33]. Gain a Gold Bar (52) and some health from the stall here. Go
    down the stairs and you will be in a strange area. There is a lava pool with
    a fireball shhoter in the centre and loads of platforms scattered around. 
    You need to activate all the switches on the platforms without being killed.
    The best way to do this is in 2 "laps". Take the outside ring first, jump from
    platform to platform. Once you have done this move to the inner ring and do
    the same. Make sure you move quick to avoid the fireballs. Centre platforms
    in the inner ring will have health on them if you require it. Once you have
    hit all switches the fireball shooter will cease and a door to the next area
    will be opened. CHECKPOINT.
    
    Head forward and pull the lever on the left hand wall. This will open up the
    gateway next to it. Go through the gateway. Destroy the 2 Skeletons on the
    other side [35]. Go to the left and smasdh the box. In here you will find 
    health and 2 Gold Bars (54). Make your way over to the right. Take out the
    first Taser Skeleton that you see, as well as the one that will appear on the
    right [37]. Go into the room on the right hand side. Pickup the 5 Gold Bars
    from the urns in here (59). Pull the lever on the back wall, which will open
    the next area up. Go through the gateway here and go into the main area. There
    are 4 Skeletons to be dealt with here [41]. Smash the items on the stalls here
    to find 5 Gold Bars (64). Go over to the giant bell and punch it. A skeleton
    boatman will take you across to the other bank. CHECKPOINT.
    
    Go over to the right and smash the urn here. Inside are 3 Gold Bars (67).
    There are a further 2 Gold Bars in the crates nearby (69). Head over to the
    left until you reach a left hand path. Go down here and jump onto the boat
    at the end. Jump across the boats until you reach a stone platform. On here,
    inside 3 crates are 5 Gold Bars (74). Make your way back across the boats 
    onto the stone path. Defeat the Skeleton that will be waiting for you [42].
    Head forward along the path just to the left. Kill the Skeleton that you will
    meet [43]. A Suicide Skeleton will now appear. Do your best to avoid it [44].
    After this another will appear. The best way that I have found is to run to
    the bench nearby and stand at one end. Hopefully the skeleton will get stuck
    at the other end. Anyway kill the second skeleton [45].
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~8~                            ENEMIES GUIDE                          [NMEG]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    
                                    ==============
                                     BAT ENFORCER
                                    ==============
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | Man with a baseball bat in a yellow ski-mask.  |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Strike.                                        |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Good attack in numbers.                        |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Can be shot from distance without return.      |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Shoot.                                         |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 2/5                                            |
         |----------------|------------------------------------------------|
         |    APPEARS     | Subway.                                        |
         '----------------'------------------------------------------------'
    
                                     =============
                                      BLUE WEASEL
                                     =============
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | Small blue weasel.                             |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Dive.                                          |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Evasive.                                       |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Weak attack.                                   |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Butt Stomp on it and then use Charge or Spin   |
         |                | attack.                                        |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 2/5                                            |
         '----------------'------------------------------------------------'
    
                                    ===============
                                     DEATH TROOPER
                                    ===============
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | A floating robot that will either have a rocket|
         |                | launcher or a laser.                           |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Rockets, laser.                                |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Good defence.                                  |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Ineffective on their own.                      |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Shoot.                                         |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 3/5                                            |
         '----------------'------------------------------------------------'
    
                                  ===================
                                   EXTENDABLE CACTUS
                                  ===================
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | A long green cactus that is rope-like.         |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Whip.                                          |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Invulnerable.                                  |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Immobile.                                      |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Avoid it.                                      |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 3/5                                            |
         '----------------'------------------------------------------------'
    
                                    ===============
                                     FLOATING MINE
                                    ===============
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | A mine that floats in mid-air.                 |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Self-destruct.                                 |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Strong attack.                                 |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Destroyed after one attack.                    |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Shoot or go near to it and then run.           |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 2/5                                            |
         |----------------|------------------------------------------------|
         |    APPEARS     | Subway.                                        |
         '----------------'------------------------------------------------'
    
                                       ==========
                                        FLY TRAP
                                       ==========
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | A venus fly-trap that lives in quicksand.      |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Snap shut.                                     |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Element of surprise.                           |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Immobile.                                      |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Avoid it.                                      |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 2/5                                            |
         '----------------'------------------------------------------------'
    
                                  =================
                                   GRENADE THROWER
                                  =================
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | A green robot that throws grenades.            |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Grenade.                                       |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Good attack.                                   |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Easily combatted.                              |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Machine gun.                                   |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 3/5                                            |
         '----------------'------------------------------------------------'
    
                                =====================
                                 LARGE SEWER MONSTER
                                =====================
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | Large green mutant, has a fishy appearance.    |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Grab.                                          |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Strong defence.                                |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Average attack.                                |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Shoot 10 times.                                |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 2/5                                            |
         |----------------|------------------------------------------------|
         |    APPEARS     | Sewers.                                        |
         '----------------'------------------------------------------------'
    
                                     ===========
                                      LASER-BOT
                                     ===========
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | A skinny robot wielding a gun that fires red   |
         |                | lasers.                                        |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Laser.                                         |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Strong attack, especially in numbers.          |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Weak defence, easily destroyed.                |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Machine gun.                                   |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 3/5                                            |
         '----------------'------------------------------------------------'
    
                                    ==============
                                     OCTOPUS ARMS
                                    ==============
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | Small tentacles that appear in liquid.         |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Laser ball.                                    |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Can hide away quickly.                         |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Weak defence, easy to avoid.                   |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Shoot.                                         |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 2/5                                            |
         |----------------|------------------------------------------------|
         |    APPEARS     | Sewers.                                        |
         '----------------'------------------------------------------------'
    
                                     ============
                                      PISTOL-BOT
                                     ============
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | A large rectangular robot that uses a pistol.  |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Shoot.                                         |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Strong defence, take a while to kill.          |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Weak attack.                                   |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Machine gun.                                   |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 3/5                                            |
         '----------------'------------------------------------------------'
    
                                    ==============
                                     POWER CABLES
                                    ==============
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | Live, swinging power cables.                   |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Electric shock.                                |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Wide reach, invulnerable.                      |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Immobile.                                      |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Avoid.                                         |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 1/5                                            |
         |----------------|------------------------------------------------|
         |    APPEARS     | Planet Express, Subway, Junkyard.              |
         '----------------'------------------------------------------------'
    
                                    ===============
                                     PURPLE WEASEL
                                    ===============
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | A large man-sized purple weasel.               |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Spit ball.                                     |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Quick to attack.                               |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Weak attack, no defence.                       |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Charge or Spin attack.                         |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 2/5                                            |
         '----------------'------------------------------------------------'
    
                                       ==========
                                        ROCK MAN
                                       ==========
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | A large rock man-like figure.                  |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Grab.                                          |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Good defence, takes a while to kill.           |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Slow to attack.                                |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Butt Stomp.                                    |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 3/5                                            |
         '----------------'------------------------------------------------'
                                   =================
                                    ROCKET LAUNCHER
                                   =================
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | In a white bug-suit, holding a rocket launcher.|
         |----------------|------------------------------------------------|
         |    ATTACKS     | Rockets.                                       |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Strong attack.                                 |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Often inaccurate.                              |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Shoot.                                         |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 3/5                                            |
         |----------------|------------------------------------------------|
         |    APPEARS     | Old New York.                                  |
         '----------------'------------------------------------------------'
    
                                  ==================
                                   SHOTGUN ENFORCER
                                  ==================
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | A man in an orange anti-contamination suit. In |
         |                | Old New York they ditch the orange for yellow. |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Shotgun.                                       |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Strong in numbers.                             |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Takes too long to shoot.                       |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Shoot                                          |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 3/5                                            |
         |----------------|------------------------------------------------|
         |    APPEARS     | Subway, Old New York.                          |
         '----------------'------------------------------------------------'
    
                                =====================
                                 SMALL SEWER MUTANTS
                                =====================
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | Man-sized green mutant.                        |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Slap                                           |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Element of surprise.                           |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Weak attack.                                   |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Shoot with Laser Gun or hit with hammer.       |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 1/5                                            |
         |----------------|------------------------------------------------|
         |    APPEARS     | Sewers.                                        |
         '----------------'------------------------------------------------'
    
                                    ==============
                                     SUICIDE PIGS
                                    ==============
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | Small pigs with explosives strapped to them.   |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Explode.                                       |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Strong attack.                                 |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Can only attack once.                          |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Shoot.                                         |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 3/5                                            |
         |----------------|------------------------------------------------|
         |    APPEARS     | Old New York.                                  |
         '----------------'------------------------------------------------'
    
                                      ===========
                                       TENTACLES
                                      ===========
         .----------------.------------------------------------------------.
         |  DESCRIPTION   | Pinkish coloured tentacles that wait in holes. |
         |----------------|------------------------------------------------|
         |    ATTACKS     | Smash.                                         |
         |----------------|------------------------------------------------|
         |   STRENGTHS    | Invulnerable, strong attack.                   |
         |----------------|------------------------------------------------|
         |  WEAKNESSES    | Immobile.                                      |
         |----------------|------------------------------------------------|
         | HOW TO DEFEAT  | Shoot.                                         |
         |----------------|------------------------------------------------|
         |  DIFFICULTY    | 2/5                                            |
         |----------------|------------------------------------------------|
         |    APPEARS     | Sewers.                                        |
         '----------------'------------------------------------------------'
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~9~                             ITEMS GUIDE                           [IMGD]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    In this section you will find a list and description of each of the items in
    the game. This includes all in-game weapons.
    
                                        ======
                                         AMMO
                                        ======
               .-------------.---------------------------------------.
               | DESCRIPTION | Small green and red battery pack.     |
               |-------------|---------------------------------------|
               |   USED BY   | Fry                                   |
               |-------------|---------------------------------------|
               | ABILITY/USE | Plus 50 rounds for current weapon.    |
               |-------------|---------------------------------------|
               |   LEVELS    | Sewers, Subway, Old New York,         |
               |             | New New York, Uptown                  |
               '-------------'---------------------------------------'
    
                                     ===========
                                      ARTIFACTS
                                     ===========
               .-------------.---------------------------------------.
               | DESCRIPTION | Glowing blue stones.                  |
               |-------------|---------------------------------------|
               |   USED BY   | Leela                                 |
               |-------------|---------------------------------------|
               | ABILITY/USE | Projects light to help unlock the sun |
               |             | temple.                               |
               |-------------|---------------------------------------|
               |   LEVELS    | Left Wing, Right Wing.                |
               '-------------'---------------------------------------'
    
                                     ============
                                      CHARGE UPS
                                     ============
               .-------------.---------------------------------------.
               | DESCRIPTION | Small Blue/Purple bubble.             |
               |-------------|---------------------------------------|
               |   USED BY   | Bender, Leela                         |
               |-------------|---------------------------------------|
               | ABILITY/USE | Allows character's Special Ability to |
               |             | be used. A maximum of 4 can be held.  |
               |-------------|---------------------------------------|
               |   LEVELS    |                                       |
               '-------------'---------------------------------------'
    
                                        ======
                                         FISH
                                        ======
               .-------------.---------------------------------------.
               | DESCRIPTION | Small white bonefish.                 |
               |-------------|---------------------------------------|
               |   USED BY   | Zoidberg                              |
               |-------------|---------------------------------------|
               | ABILITY/USE | Plus one Extra Life for every 25      |
               |             | collected. Try and collect them all on|
               |             | each level.                           |
               |-------------|---------------------------------------|
               |   LEVELS    |                                       |
               '-------------'---------------------------------------'
    
                                      ==========
                                       GOLD BAR
                                      ==========
               .-------------.---------------------------------------.
               | DESCRIPTION | A gold bar (very descriptive).        |
               |-------------|---------------------------------------|
               |   USED BY   | Leela                                 |
               |-------------|---------------------------------------|
               | ABILITY/USE | Plus one Extra Life for every 25      |
               |             | collected. Try and collect them all on|
               |             | each level.                           |
               |-------------|---------------------------------------|
               |   LEVELS    |                                       |
               '-------------'---------------------------------------'
    
                                      =========
                                       KEYCARD
                                      =========
               .-------------.---------------------------------------.
               | DESCRIPTION | Small credit card type item.          |
               |-------------|---------------------------------------|
               |   USED BY   | Fry, Bender, Leela                    |
               |-------------|---------------------------------------|
               | ABILITY/USE | Opens locked doors.                   |
               |-------------|---------------------------------------|
               |   LEVELS    | Planet Express                        |
               '-------------'---------------------------------------'
    
                             ==========================
                              LARGE BOTTLE OF VITAMINS
                             ==========================
               .-------------.---------------------------------------.
               | DESCRIPTION | Large cylidrical bottle.              |
               |-------------|---------------------------------------|
               |   USED BY   | Leela                                 |
               |-------------|---------------------------------------|
               | ABILITY/USE | Restores 100% of Leela's health.      |
               |-------------|---------------------------------------|
               |   LEVELS    | Market Square, Left Wing, Right Wing. |
               '-------------'---------------------------------------'
    
                           ===============================
                            MOM'S OLD FASHIONED ROBOT OIL
                           ===============================
               .-------------.---------------------------------------.
               | DESCRIPTION | A largish blue can with a white label.|
               |-------------|---------------------------------------|
               |   USED BY   | Bender                                |
               |-------------|---------------------------------------|
               | ABILITY/USE | Will restore Bender's health by 100%. |
               |-------------|---------------------------------------|
               |   LEVELS    |                                       |
               '-------------'---------------------------------------'
     
                                     ==========
                                      NIBBLERS 
                                     ==========
               .-------------.---------------------------------------.
               | DESCRIPTION | Small black furry animals with three  |
               |             | eyes. Found in red cages.             |
               |-------------|---------------------------------------|
               |   USED BY   | Fry, Bender, Leela                    |
               |-------------|---------------------------------------|
               | ABILITY/USE | Free all of these on each level to    |
               |             | unlock some "Extras".                 |
               |-------------|---------------------------------------|
               |   LEVELS    | All.                                  |
               '-------------'---------------------------------------'
    
                                    =============
                                     OLD FORTRAN
                                    =============
               .-------------.---------------------------------------.
               | DESCRIPTION | (Brown) Bottle of Old Fortran.        |
               |-------------|---------------------------------------|
               |   USED BY   | Bender                                |
               |-------------|---------------------------------------|
               | ABILITY/USE | Will restore 25% of Bender's health.  |
               |-------------|---------------------------------------|
               |   LEVELS    |                                       |
               '-------------'---------------------------------------'
    
                                      ==========
                                       ROBOBIUM
                                      ==========
               .-------------.---------------------------------------.
               | DESCRIPTION | Small pink gem.                       |
               |-------------|---------------------------------------|
               |   USED BY   | Bender                                |
               |-------------|---------------------------------------|
               | ABILITY/USE | Plus one Extra Life for every 25      |
               |             | collected. Try and collect them all on|
               |             | each level.                           |
               |-------------|---------------------------------------|
               |   LEVELS    |                                       |
               '-------------'---------------------------------------'
    
                                      ==========
                                       SIX-PACK
                                      ==========
               .-------------.---------------------------------------.
               | DESCRIPTION | A six-pack of Slurm cans.             |
               |-------------|---------------------------------------|
               |   USED BY   | Fry                                   |
               |-------------|---------------------------------------|
               | ABILITY/USE | Will restore 100% of Fry's health.    |
               |-------------|---------------------------------------|
               |   LEVELS    |                                       |
               '-------------'---------------------------------------'
    
                                     ===========
                                      SLURM CAN
                                     ===========
               .-------------.---------------------------------------.
               | DESCRIPTION | A small drinks can.                   |
               |-------------|---------------------------------------|
               |   USED BY   | Fry                                   |
               |-------------|---------------------------------------|
               | ABILITY/USE | Will restore 25% of Fry's health.     |
               |-------------|---------------------------------------|
               |   LEVELS    |                                       |
               '-------------'---------------------------------------'
    
                                ==========================
                                 SMALL BOTTLE OF VITAMINS
                                ==========================
               .-------------.---------------------------------------.
               | DESCRIPTION | Small green cylinder.                 |
               |-------------|---------------------------------------|
               |   USED BY   | Leela                                 |
               |-------------|---------------------------------------|
               | ABILITY/USE | Will restore 25% of Leela's health.   |
               |-------------|---------------------------------------|
               |   LEVELS    |                                       |
               '-------------'---------------------------------------'
    
                                     ============
                                      US DOLLARS
                                     ============
               .-------------.---------------------------------------.
               | DESCRIPTION | Small stack of dollar bills.          |
               |-------------|---------------------------------------|
               |   USED BY   | Fry                                   |
               |-------------|---------------------------------------|
               | ABILITY/USE | Plus one Extra Life for every 25      |
               |             | collected. Try and collect them all on|
               |             | each level.                           |
               |-------------|---------------------------------------|
               |   LEVELS    | All of Fry's missions.                |
               '-------------'---------------------------------------'
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~10~                             CREDITS                              [CDIT]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    Thank you to GameFAQs for the original hosting of this guide.
    
    
    .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
    |~11~                         CONTACT INFORMATION                      [CNIF]|
    '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='
    
    If you have any questions or queries THAT ARE NOT ANSWERED IN THE GUIDE, then
    you can contact me at truly.dexterous@hotmail.com. I cannot emphasise enough
    that if questions that are asked are already answered in the guide, they will
    be ignored. Also you can notify me of any mistakes or anything you'd like to
    add to the guide at the same address. Could you please give you e-mail a
    specific title, otherwise it will probably end up in my spam folder. You will
    find me most willing to provide the answers to your queries if you comply with
    these requests. 
    
    Thank you,
    
    - TrulyDexterous
    

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