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    FAQ by MetroidMoo

    Version: 1.01 | Updated: 09/26/04 | Search Guide | Bookmark Guide

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-                   Extreme-G Racing Association (GCN)                  -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                        Written By: Ryan "MetroidMoo" Ammerman
    
                 GUIDE TYPE ..................................... FAQ
                 FILE SIZE ................................... 117 KB
                 FIRST RELEASED ...................... March 29, 2004
                 LAST UPDATED .................... September 26, 2004
                 LATEST VERSION ................................ 1.01
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-                          table of contents                             ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    
     1) Version History
     2) Introduction
     3) Controls
     4) Bikes
     5) Weapons
     6) Season 2080 ~ Invitation Class
     7) Season 2080 ~ Subsonic Class
           [7.1] Fobos: All Stars
           [7.2] Inoca: Burn Off
           [7.3] Twilight: All Weather
           [7.4] Jentor: Pure Race
           [7.5] Denser: Exotic
           [7.6] Fobos: Destruction
     8) Season 2080 ~ Sonic Class
           [8.1] Heel: Burn Off
           [8.2] Inoca: Extreme Weather
           [8.3] Jentor: Endurance
           [8.4] Patriot: Fall Out
     9) Season 2080 ~ Supersonic Class
           [9.1] Fobos: Championship
           [9.2] Twilight: Endurance
           [9.3] Jentor: Extreme Weather
    10) Season 2080 ~ Ultrasonic Class
    11) Tracks
    12) Secrets
    13) Contact/Legal Information
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   1)   VERSION HISTORY                                                -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    VERSION 1.01 - SEPTEMBER 26, 2004
      Updated e-mail address.
    
    VERSION 1.0 - MARCH 29, 2004
      First (and complete!) version of the guide.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   2)   INTRODUCTION                                                   -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      Welcome to the fourth installment of Acclaim's futuristic racer, Extreme-G!
    Extreme-G Racing Association, or "XGRA," is a slightly above average racing
    game marred by a few rather glaring flaws.  Besides the typical "Get in first
    place" scenario, XGRA features several other types, including Peace Keeper
    (no weapons allowed) and Extreme Weather (weather hinders your vision), to
    help keep things interesting.
    
      XGRA focuses on a fast-paced, if not chaotic, arcade style of gameplay.
    Collect weapon pickups along the track, and hit the speedstrips!  The first
    couple racing classes are not all that fast, but things begin to speed up
    later on.  In fact, you will probably break the sound barrier several times
    in a single lap!
    
      For the price, any Extreme-G fan should at least take a look at this title!
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   3)   CONTROLS                                                       -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section describes the basic controls.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   setup a                                                              ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Control Stick  ->  (Left/Right) Turn bike
                       (Up/Down) Adjust weapon crosshair
    
    A              ->  Fire primary weapon
    
    B              ->  Fire secondary weapon
    
    X              ->  Dump secondary weapon
    
    Y              ->  Change camera view
    
    L              ->  Brake
    
    R              ->  Accelerate
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   setup b                                                              ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Control Stick  ->  (Left/Right) Turn bike
                       (Up/Down) Adjust weapon crosshair
    
    A              ->  Accelerate
    
    B              ->  Brake
    
    Y              ->  Change camera view
    
    Z              ->  Dump secondary weapon
    
    L              ->  Fire secondary weapon
    
    R              ->  Fire primary weapon
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   4)   BIKES                                                          -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section lists the bikes and their performance capabilities.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   performance categories                                               ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      Each bike comes with a set of "performance categories," indicating how well
    (or poorly) a bike works in a particular area.  Each stat is ranked on a scale
    of one to five.  These stats change depending upon what class you are planning
    to race in!
    
    Regeneration: This measures the bike's speed of recovering its weapon and
                  shield energy supplies.
    
    Handling: How well the bike handles.
    
    Speed: This measures the bike's top speed.
    
    Acceleration: How quickly the bike reaches its top speed.
    
    Shielding: This measures how much damage the bike's shields can sustain.
    
      In addition, there are a few other stats to take notice...
    
    Weapons: Bike's primary weapon.  Can be Cannons, Energy, Bombs, Electrical, or
             Rockets.
    
    Handling: Bike's handling type.  Can be Powerslide, Hybrid, or Tight.  Power-
              slide means the bike tends to slide while turning, Tight indicates
              the bike has a strong grip on the road, while Hybrid is a combi-
              nation of the two (naturally).
    
    Sponsor: Company sponsoring a particular team.  This plays a role in deciding
             what sponsorship boards must be destroyed for Season 2080's mission
             contracts.
    
    Contract: How difficult a team's contracts are.  Generally, a better bike
              means a harder season.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   invitation                                                           ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Weapons: Cannons                                            (Invitation)
    Handling: Powerslide                                        Regeneration [1/5]
                                                                Handling     [1/5]
    Sponsor: N/A                                                Speed        [1/5]
    Contracts: N/A                                              Acceleration [1/5]
                                                                Shielding    [1/5]
    
    Description: These bikes are, in one word, garbage.  All Invitation bikes have
                 the same bland, metallic gray color scheme, and their performance
                 isn't any better, considering all of the stats are at one unit.
                 Fortunately, you are only required to use it for three races
                 while in Season 2080 mode!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   terranova                                                            ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Weapons: Cannons                     (Subsonic)             (Sonic)
    Handling: Powerslide                 Regeneration [2/5]     Regeneration [3/5]
                                         Handling     [2/5]     Handling     [3/5]
    Sponsor: Fobos                       Speed        [2/5]     Speed        [3/5]
    Contracts: Easy                      Acceleration [2/5]     Acceleration [3/5]
                                         Shielding    [1/5]     Shielding    [2/5]
    
                                         (Supersonic)           (Ultrasonic)
                                         Regeneration [4/5]     Regeneration [5/5]
                                         Handling     [4/5]     Handling     [5/5]
                                         Speed        [3/5]     Speed        [4/5]
                                         Acceleration [4/5]     Acceleration [5/5]
                                         Shielding    [3/5]     Shielding    [4/5]
    
    Description: This team best suits beginners, offering a combination of good
                 handling and regeneration.  Terranova is a U.S. company who also
                 makes commercial sport vehicles and are deemed by many to be the
                 rising star of North America.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   vixen                                                                ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Weapons: Energy                      (Subsonic)             (Sonic)
    Handling: Tight                      Regeneration [1/5]     Regeneration [2/5]
                                         Handling     [1/5]     Handling     [2/5]
    Sponsor: Inoca                       Speed        [2/5]     Speed        [3/5]
    Contracts: Easy                      Acceleration [1/5]     Acceleration [2/5]
                                         Shielding    [2/5]     Shielding    [3/5]
    
                                         (Supersonic)           (Ultrasonic)
                                         Regeneration [3/5]     Regeneration [4/5]
                                         Handling     [3/5]     Handling     [4/5]
                                         Speed        [4/5]     Speed        [5/5]
                                         Acceleration [3/5]     Acceleration [4/5]
                                         Shielding    [4/5]     Shielding    [5/5]
    
    Description: Once an all-girls team, Vixen has now opened its doors to all
                 sexes.  These vehicles have excellent shielding and top speed,
                 making them tough to beat.  Vixen is a pure racing team and is
                 heavily funded by Inoca.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   palus                                                                ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Weapons: Bombs                       (Subsonic)             (Sonic)
    Handling: Hybrid                     Regeneration [2/5]     Regeneration [3/5]
                                         Handling     [1/5]     Handling     [2/5]
    Sponsor: Twilight                    Speed        [2/5]     Speed        [3/5]
    Contracts: Easy                      Acceleration [2/5]     Acceleration [3/5]
                                         Shielding    [2/5]     Shielding    [3/5]
    
                                         (Supersonic)           (Ultrasonic)
                                         Regeneration [4/5]     Regeneration [5/5]
                                         Handling     [3/5]     Handling     [4/5]
                                         Speed        [3/5]     Speed        [4/5]
                                         Acceleration [4/5]     Acceleration [5/5]
                                         Shielding    [4/5]     Shielding    [5/5]
    
    Description: A runner up in last year's championship, this team really is one
                 to watch.  Their vehicles boast good regeneration, acceleration,
                 and speed, making them good reliable workhorses out on the track.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   starcom                                                              ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Weapons: Electrical                  (Subsonic)             (Sonic)
    Handling: Tight                      Regeneration [2/5]     Regeneration [3/5]
                                         Handling     [2/5]     Handling     [3/5]
    Sponsor: Denser                      Speed        [2/5]     Speed        [3/5]
    Contracts: Medium                    Acceleration [1/5]     Acceleration [2/5]
                                         Shielding    [1/5]     Shielding    [2/5]
    
                                         (Supersonic)           (Ultrasonic)
                                         Regeneration [4/5]     Regeneration [5/5]
                                         Handling     [4/5]     Handling     [5/5]
                                         Speed        [4/5]     Speed        [5/5]
                                         Acceleration [3/5]     Acceleration [4/5]
                                         Shielding    [3/5]     Shielding    [4/5]
    
    Description: Last year's champions Starcom look set to rip up the track again
                 this year.  Their vehicles are good all-rounders.  Specializing
                 in speed and durability, Starcom are notorious for their violent
                 tactics and are definitely the crowd favorites.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   talon                                                                ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Weapons: Cannons                     (Subsonic)             (Sonic)
    Handling: Powerslide                 Regeneration [1/5]     Regeneration [2/5]
                                         Handling     [3/5]     Handling     [4/5]
    Sponsor: Heel                        Speed        [2/5]     Speed        [2/5]
    Contracts: Medium                    Acceleration [2/5]     Acceleration [3/5]
                                         Shielding    [2/5]     Shielding    [3/5]
    
                                         (Supersonic)           (Ultrasonic)
                                         Regeneration [3/5]     Regeneration [4/5]
                                         Handling     [5/5]     Handling     [5/5]
                                         Speed        [3/5]     Speed        [4/5]
                                         Acceleration [4/5]     Acceleration [5/5]
                                         Shielding    [4/5]     Shielding    [5/5]
    
    Description: Talon pride themselves on their state-of-the-art vehicles'
                 handling, unparalleled on short twisty tracks.  This team re-
                 quires riders who can handle themselves well in battle, as their
                 durability is questionable.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   manta                                                                ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Weapons: Energy                      (Subsonic)             (Sonic)
    Handling: Hybrid                     Regeneration [1/5]     Regeneration [2/5]
                                         Handling     [2/5]     Handling     [3/5]
    Sponsor: Jentor                      Speed        [2/5]     Speed        [3/5]
    Contracts: Medium                    Acceleration [2/5]     Acceleration [3/5]
                                         Shielding    [2/5]     Shielding    [3/5]
    
                                         (Supersonic)           (Ultrasonic)
                                         Regeneration [3/5]     Regeneration [4/5]
                                         Handling     [4/5]     Handling     [5/5]
                                         Speed        [4/5]     Speed        [5/5]
                                         Acceleration [4/5]     Acceleration [5/5]
                                         Shielding    [4/5]     Shielding    [5/5]
    
    Description: Manta is the incarnation of Bill Forceur, a five-time champion
                 who, with a group of similar minded petrol heads, has set up a
                 team to topple the big guns.  An awesome all-rounder, the ve-
                 hicle's only weakness is its relatively low regeneration system,
                 requiring fast-reacting riders.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   scarecrow                                                            ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Weapons: Rockets                     (Subsonic)             (Sonic)
    Handling: Hybrid                     Regeneration [2/5]     Regeneration [3/5]
                                         Handling     [2/5]     Handling     [3/5]
    Sponsor: Patriot                     Speed        [2/5]     Speed        [3/5]
    Contracts: Hard                      Acceleration [2/5]     Acceleration [3/5]
                                         Shielding    [2/5]     Shielding    [3/5]
    
                                         (Supersonic)           (Ultrasonic)
                                         Regeneration [4/5]     Regeneration [5/5]
                                         Handling     [4/5]     Handling     [5/5]
                                         Speed        [3/5]     Speed        [4/5]
                                         Acceleration [5/5]     Acceleration [5/5]
                                         Shielding    [4/5]     Shielding    [5/5]
    
    Description: Previously a sponsor of the XGRA, this former weapons manufac-
                 turer has teamed up with Patriot Systems to create a vehicle that
                 simply dominates the field in all areas.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   templar                                                              ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Weapons: Rockets                     (Subsonic)             (Sonic)
    Handling: Tight                      Regeneration [2/5]     Regeneration [3/5]
                                         Handling     [2/5]     Handling     [3/5]
    Sponsor: Phase One                   Speed        [2/5]     Speed        [3/5]
    Contracts: Hard                      Acceleration [2/5]     Acceleration [3/5]
                                         Shielding    [2/5]     Shielding    [3/5]
    
                                         (Supersonic)           (Ultrasonic)
                                         Regeneration [4/5]     Regeneration [5/5]
                                         Handling     [4/5]     Handling     [5/5]
                                         Speed        [4/5]     Speed        [5/5]
                                         Acceleration [4/5]     Acceleration [5/5]
                                         Shielding    [4/5]     Shielding    [5/5]
    
    Description: A brand new addition to the XGRA team roster, Templar has no
                 weaknesses and as such only take the cream of the crop to pilot
                 them.  The rider will have to do well all the whole way through
                 the classes to get the opportunity to ride one of these beasts.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   5)   WEAPONS                                                        -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section gives an overview of the game's weapons.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   primary                                                              ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    NOTE: To upgrade a primary weapon by one level, kill one opposing rider during
          a race.
    
    -------
    Cannons
    -------
      Vulcan cannons fire a spray of bullets across the screen.  I have to say
    this is probably the worst primary weapon out of the bunch, mostly due to its
    light damage and difficult aiming.  When you reach Mark III, it seems to con-
    sume too much weapon energy too quickly to be helpful.
    
      Mark I: Slow rate of fire and light damage.
     Mark II: Faster rate of fire and moderate damage.
    Mark III: Even faster rate of fire and heavy damage.
    
    ------
    Energy
    ------
      Energy weapons launch a barrage of lasers from the bike.  These cannons,
    though dealing lighter damage per shot, possess a fast rate of fire and make
    them quite deadly when in the right hands.
    
      Mark I: Small lasers and light damage.
     Mark II: Medium lasers and moderate damage.
    Mark III: Large lasers and heavy damage.
    
    -----
    Bombs
    -----
      Being true to real-life, bombs are very powerful weapons to behold.  This
    tool lobs a group of explosives in front of the bike and unleashes powerful
    blasts that damage any opponents.  To make excellent use of this weapon, try
    to fire so it the bombs directly hit the enemy biker.
    
      Mark I: Two bombs.
     Mark II: Three bombs.
    Mark III: Four bombs.
    
    ----------
    Electrical
    ----------
      Electrical weapons discharge a beam of lightning in front of your bike, and
    anyone bumping into it is given a shocking experience.  This weapons seems to
    work best on straightaways, as hilly terrain and sharp turns tend to interfere
    with the electric chain.
    
      Mark I: Electric discharge against one opponent.
     Mark II: Electric discharge against one opponent that arcs for a short range.
    Mark III: Electric discharge against one opponent that arcs for a long range.
    
    -------
    Rockets
    -------
      Rockets deploy a number of missiles out in front of the bike.  This weapon
    tends to inflict more harm than others, but the disadvantage lies in the fact
    it consumes more weapon energy.  A fully upgraded Rocket weapon is perfect for
    destroying sponsorship boards, as well as opponents.
    
      Mark I: Two medium rockets.
     Mark II: Several smaller rockets.
    Mark III: Several homing rockets.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   secondary                                                            ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    NOTE: The Full Ammo, Rapier, Full Shields, Double Hit, Overlord, and Death-
          strike weapons can only be unlocked through Season 2080 mode.
    
    -------
    Vampyre
    -------
      Surrounding the bike in a green barrier, the Vampyre saps weapon and shield
    energy from the nearest opponent.  This is a cheap method (only 1 icon needed)
    to recover shield energy when your supply reaches critical levels.
    
    -----
    Mines
    -----
      Activating this secondary weapon drops several mines behind your bike. And,
    naturally, anyone that happens to run into them will take quite a beating.
    Until you can access the later weapons, mines are the best offensive strategy,
    especially if there is at least one opponent tailgating you.
    
    -----------
    Accelerator
    -----------
      Self-explanatory.  Accelerator gives you a temporary speed boost.  Very
    helpful in completing contracts that require you to attain a certain speed
    or race time.
    
    ----------
    Invincible
    ----------
      Again, this one is obvious.  Your bike takes no damage to its shields for a
    short length of time.
    
    ---------
    Full Ammo
    ---------
      Full Ammo completely refills your ammo supply.  If you tend to use up your
    primary weapon frequently, this is the item for you!
    
    ------
    Rapier
    ------
      Rapier generates two laser spikes on both sides of the bike.  While they do
    a significant amount of damage, they require you to maneuver right beside an
    opponent, which is usually easier said than done.
    
    ------------
    Full Shields
    ------------
      Identical to the Full Ammo, just for shield energy.
    
    ----------
    Double Hit
    ----------
      Double Hit, as the name may suggest, increases the primary weapon's rate of
    fire by 200%; however, the bike ends up depleting weapon energy very quickly.
    
    --------
    Overlord
    --------
      Despite its nuke-like appearance, the Overlord does not really cause much
    damage to opponents.  Its only advantage is causing damage over a wide field.
    
    -----------
    Deathstrike
    -----------
      Deathstrike is the cheapest weapon ever developed in a racing game.  Period.
    This item targets the nearest opponent in your field of view, summons an ion
    beam cannon, and instantly kills the racer.  Why don't we just use nukes while
    we're at it?
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   6)   SEASON 2080 ~ INVITATION CLASS                                 -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section gives general information in Season 2080's Invitation class.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   invitation class overview                                            ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Points Required To Advance: 12
    
      Seeing as how this is the first class, don't expect too much here.  With no
    sponsors in sight, everyone is forced to drive the same low-end bike, but
    there are no contracts to keep track of, either.
    
      Take the time here to become used to XGRA's racing mechanics.  Because all
    racers operate identical bikes, you must take advantage of the speedstrips and
    your natural driving ability to overcome opponents.  Also note you cannot use
    any weapons in the Invitation class.
    
    ------------                                                     -------------
    Point System                                                     Track Unlocks
    ------------                                                     -------------
    1st: 10                                          Deep Sea Anomaly (Anomaly 17)
    2nd:  8                                          Culver's Reach (Hellas Ridge)
    3rd:  6                                        Dunroths Folly (Dunroths Folly)
    4th:  4                                                  Scavenger City (City)
    5th:  3
    6th:  2
    7th:  1
    8th:  0
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   sinn open challenge                               [ vostok peaks ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    None                                                           Normal (2 Laps)
                                                                          Overcast
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   sinn open challenge                                [ mining dome ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    None                                                           Normal (2 Laps)
                                                                        No Weather
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   sinn open challenge                                    [ reactor ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    None                                                           Normal (2 Laps)
                                                                       Clear Skies
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   7)   SEASON 2080 ~ SUBSONIC CLASS                                   -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section gives general information in Season 2080's Subsonic class.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   subsonic class overview                                              ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Points Required To Advance: 192
    
      There is where things finally start to become interesting!  In the Subsonic
    class, you can select a team to join, each with its own unique bike; just note
    you must drive that bike until the next class, so choose carefully.
    
      Because you have a sponsor this time around, races now have contracts, or
    secondary objectives.  These are completely optional, but doing them helps to
    unlock new weapons and other extras.  You must acquire at least 192 points to
    pass into the next class, so you may want to concentrate on getting in first
    place until you gain enough skill to work on contracts at the same time.
    
      This class also features all six race types, including...
    
           Burn Off: All races are one lap shorter than normal.
          Endurance: All races are one lap longer than normal.
    Extreme Weather: Extreme weather conditions hinder your view of the field.
        Peacekeeper: No primary or secondary weapons allowed.
      Speed Limited: All speedstrips are deactivated, and the secondary item
                     Accelerator cannot be used.
          Warmonger: Cannons are placed along the track and attack any racer.
                     Bonus points are awarded for killing opposing riders.
    
    ------------                                                     -------------
    Point System                                                     Track Unlocks
    ------------                                                     -------------
    1st: 20                                          Deep Sea Anomaly (Anomaly 19)
    2nd: 16                                       Vostok, Anarctica (Vostok Coast)
    3rd: 12                                            Santarem, Barazilia (Torre)
    4th:  8
    5th:  6
    6th:  4
    7th:  2
    8th:  0
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.1]   fobos: all stars                       [ dunroth's folly ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat 2 bikes.                                Speed Limited (2 Laps)
    Vixen: Beat 2 bikes.                                               Clear Skies
    Palus: Beat 3 bikes.
    Starcom: Beat 3 bikes.
    Talon: Beat 4 bikes.
    Manta: Beat 4 bikes.
    Scarecrow: Beat 4 bikes.
    Templar: Beat 3 bikes.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.1]   fobos: all stars                            [ anomaly 17 ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat X in the race.                          Speed Limited (2 Laps)
    Vixen: Beat X in the race.                                          No Weather
    Palus: Beat X in the race.
    Starcom: Beat X in the race.
    Talon: Beat X in the race.
    Manta: Beat X in the race.
    Scarecrow: Beat X in the race.
    Templar: Beat X in the race.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.1]   fobos: all stars                               [ reactor ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Get a best lap time (1 min 45 sec).          Speed Limited (2 Laps)
    Vixen: Get a best lap time (1 min 44 sec).                         Clear Skies
    Palus: Get a best lap time (1 min 43 sec).
    Starcom: Get a best lap time (1 min 42 sec).
    Talon: Get a best lap time (1 min 41 sec).
    Manta: Get a best lap time (1 min 41 sec).
    Scarecrow: Get a best lap time (1 min 41 sec).
    Templar: Get a best lap time (1 min 41 sec).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.2]   inoca: burn off                         [ scavenger city ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Get a best lap time (1 min 9 sec).                 Burn Off (1 Lap)
    Vixen: Get a best lap time (1 min 8 sec).                          Clear Skies
    Palus: Get a best lap time (1 min 7 sec).
    Starcom: Get a best lap time (1 min 6 sec).
    Talon: Get a best lap time (1 min 5 sec).
    Manta: Get a best lap time (1 min 5 sec).
    Scarecrow: Get a best lap time (1 min 5 sec).
    Templar: Get a best lap time (1 min 5 sec).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.2]   inoca: burn off                            [ mining dome ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat 2 bikes.                                      Burn Off (1 Lap)
    Vixen: Beat 3 bikes.                                                No Weather
    Palus: Beat 3 bikes.
    Starcom: Beat 4 bikes.
    Talon: Beat 4 bikes.
    Manta: Beat 5 bikes.
    Scarecrow: Beat 5 bikes.
    Templar: Beat 5 bikes.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.2]   inoca: burn off                           [ vostok peaks ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Reach a high speed of 690 mph.                     Burn Off (1 Lap)
    Vixen: Reach a high speed of 690 mph.                      Clear Skies (Night)
    Palus: Reach a high speed of 690 mph.
    Starcom: Reach a high speed of 690 mph.
    Talon: Reach a high speed of 690 mph.
    Manta: Reach a high speed of 690 mph.
    Scarecrow: Reach a high speed of 690 mph.
    Templar: Reach a high speed of 690 mph.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.3]   twilight: all weather                     [ hellas ridge ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Kill at least one rider.                   Extreme Weather (2 Laps)
    Vixen: Kill at least two riders.                                         Storm
    Palus: Kill at least two riders.
    Starcom: Kill at least two riders.
    Talon: Kill at least two riders.
    Manta: Kill at least two riders.
    Scarecrow: Kill at least two riders.
    Templar: Kill at least three riders.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.3]   twilight: all weather                  [ dunroth's folly ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat 3 bikes.                              Extreme Weather (2 Laps)
    Vixen: Beat 4 bikes.                                        Heavy Rain (Night)
    Palus: Beat 4 bikes.
    Starcom: Beat 5 bikes.
    Talon: Beat 5 bikes.
    Manta: Beat 6 bikes.
    Scarecrow: Beat 6 bikes.
    Templar: Beat 6 bikes.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.3]   twilight: all weather                            [ torre ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Destroy 2 Vixen boards.                    Extreme Weather (2 Laps)
    Vixen: Destroy 3 Terranova boards.                                  Heavy Rain
    Palus: Destroy 4 Scarecrow boards.
    Starcom: Destroy 4 Templar boards.
    Talon: Destroy 5 Manta boards.
    Manta: Destroy 5 Talon boards.
    Scarecrow: Destroy 6 Palus boards.
    Templar: Destroy 6 Starcom boards.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.4]   jentor: pure race                           [ anomaly 19 ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat the Vixen rider.                         Peace Keeper (2 Laps)
    Vixen: Beat the Terranova rider.                                    No Weather
    Palus: Beat the Scarecrow rider.
    Starcom: Beat the Templar rider.
    Talon: Beat the Manta rider.
    Manta: Beat the Talon rider.
    Scarecrow: Beat the Palus rider.
    Templar: Beat the Starcom rider.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.4]   jentor: pure race                         [ vostok coast ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Get a best lap time (1 min 49 sec).           Peace Keeper (2 Laps)
    Vixen: Get a best lap time (1 min 48 sec).                         Clear Skies
    Palus: Get a best lap time (1 min 47 sec).
    Starcom: Get a best lap time (1 min 46 sec).
    Talon: Get a best lap time (1 min 45 sec).
    Manta: Get a best lap time (1 min 45 sec).
    Scarecrow: Get a best lap time (1 min 45 sec).
    Templar: Get a best lap time (1 min 45 sec).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.4]   jentor: pure race                           [ anomaly 17 ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat X in the race.                           Peace Keeper (2 Laps)
    Vixen: Beat X in the race.                                          No Weather
    Palus: Beat X in the race.
    Starcom: Beat X in the race.
    Talon: Beat X in the race.
    Manta: Beat X in the race.
    Scarecrow: Beat X in the race.
    Templar: Beat X in the race.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   denser: exotic                          [ scavenger city ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat the Vixen rider.                            Endurance (3 Laps)
    Vixen: Beat the Terranova rider.                           Clear Skies (Night)
    Palus: Beat the Scarecrow rider.
    Starcom: Beat the Templar rider.
    Talon: Beat the Manta rider.
    Manta: Beat the Talon rider.
    Scarecrow: Beat the Palus rider.
    Templar: Beat the Starcom rider.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   denser: exotic                             [ e.r.f. unit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Destroy 3 Vixen boards.                          Endurance (3 Laps)
    Vixen: Destroy 3 Terranova boards.                                  No Weather
    Palus: Destroy 3 Scarecrow boards.
    Starcom: Destroy 4 Templar boards.
    Talon: Destroy 4 Manta boards.
    Manta: Destroy 4 Talon boards.
    Scarecrow: Destroy 5 Palus boards.
    Templar: Destroy 5 Starcom boards.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.5]   denser: exotic                            [ vostok coast ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat 3 bikes.                                    Endurance (3 Laps)
    Vixen: Beat 4 bikes.                                       Clear Skies (Night)
    Palus: Beat 4 bikes.
    Starcom: Beat 4 bikes.
    Talon: Beat 5 bikes.
    Manta: Beat 5 bikes.
    Scarecrow: Beat 6 bikes.
    Templar: Beat 6 bikes.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.6]   fobos: destruction                       [ arabian ridge ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Destroy X.                                       Warmonger (2 Laps)
    Vixen: Destroy X.                                                  Clear Skies
    Palus: Destroy X.
    Starcom: Destroy X.
    Talon: Destroy X.
    Manta: Destroy X.
    Scarecrow: Destroy X.
    Templar: Destroy X.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.6]   fobos: destruction                         [ e.r.f. unit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Kill at least one rider.                         Warmonger (2 Laps)
    Vixen: Kill at least one rider.                                     No Weather
    Palus: Kill at least one rider.
    Starcom: Kill at least two riders.
    Talon: Kill at least two riders.
    Manta: Kill at least two riders.
    Scarecrow: Kill at least two riders.
    Templar: Kill at least three riders.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [7.6]   fobos: destruction                      [ dunroth's rift ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Destroy the Vixen rider.                         Warmonger (2 Laps)
    Vixen: Destroy the Terranova rider.                                Clear Skies
    Palus: Destroy the Scarecrow rider.
    Starcom: Destroy the Templar rider.
    Talon: Destroy the Manta rider.
    Manta: Destroy the Talon rider.
    Scarecrow: Destroy the Palus rider.
    Templar: Destroy the Starcom rider.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   8)   SEASON 2080 ~ SONIC CLASS                                      -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section gives general information in Season 2080's Sonic class.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   sonic class overview                                                 ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Points Required To Advance: 408
    
      Aside from bigger and better bikes, Sonic class races are normally at three
    laps (depending on the race type, of course) instead of two.  That's about it.
    
    ------------                                                     -------------
    Point System                                                     Track Unlocks
    ------------                                                     -------------
    1st: 30                                Deep Space E.R.F. Station (E.R.F. Unit)
    2nd: 24                                         Culver's Reach (Arabian Ridge)
    3rd: 18                                       Dunroth's Folly (Dunroth's Rift)
    4th: 12
    5th:  9
    6th:  6
    7th:  3
    8th:  0
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [8.1]   heel: burn off                                   [ torre ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Get a record race time (3 min 48 sec).            Burn Off (2 Laps)
    Vixen: Get a record race time (3 min 48 sec).              Clear Skies (Night)
    Palus: Get a record race time (3 min 47 sec).
    Starcom: Get a record race time (3 min 47 sec).
    Talon: Get a record race time (3 min 46 sec).
    Manta: Get a record race time (3 min 46 sec).
    Scarecrow: Get a record race time (3 min 45 sec).
    Templar: Get a record race time (3 min 45 sec).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [8.1]   heel: burn off                              [ anomaly 19 ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Reach a speed of at least 800 mph.                Burn Off (2 Laps)
    Vixen: Reach a speed of at least 800 mph.                           No Weather
    Palus: Reach a speed of at least 800 mph.
    Starcom: Reach a speed of at least 800 mph.
    Talon: Reach a speed of at least 800 mph.
    Manta: Reach a speed of at least 800 mph.
    Scarecrow: Reach a speed of at least 800 mph.
    Templar: Reach a speed of at least 800 mph.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [8.1]   heel: burn off                             [ mining dome ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Get a best lap time (1 min 16 sec).               Burn Off (2 Laps)
    Vixen: Get a best lap time (1 min 16 sec).                          No Weather
    Palus: Get a best lap time (1 min 15 sec).
    Starcom: Get a best lap time (1 min 15 sec).
    Talon: Get a best lap time (1 min 14 sec).
    Manta: Get a best lap time (1 min 14 sec).
    Scarecrow: Get a best lap time (1 min 13 sec).
    Templar: Get a best lap time (1 min 13 sec).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [8.2]   inoca: extreme weather                   [ dunroths rift ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Destroy 3 Vixen boards.                    Extreme Weather (3 Laps)
    Vixen: Destroy 3 Terranova boards.                          Heavy Rain (Night)
    Palus: Destroy 4 Scarecrow boards.
    Starcom: Destroy 4 Templar boards.
    Talon: Destroy 5 Manta boards.
    Manta: Destroy 5 Talon boards.
    Scarecrow: Destroy 5 Palus boards.
    Templar: Destroy 5 Starcom boards.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [8.2]   inoca: extreme weather                         [ reactor ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat 4 bikes.                              Extreme Weather (3 Laps)
    Vixen: Beat 5 bikes.                                                Heavy Rain
    Palus: Beat 5 bikes.
    Starcom: Beat 6 bikes.
    Talon: Beat 6 bikes.
    Manta: Beat 6 bikes.
    Scarecrow: Beat 6 bikes.
    Templar: Beat 6 bikes.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [8.2]   inoca: extreme weather                   [ arabian ridge ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat X in the race.                        Extreme Weather (3 Laps)
    Vixen: Beat X in the race.                                               Storm
    Palus: Beat X in the race.
    Starcom: Beat X in the race.
    Talon: Beat X in the race.
    Manta: Beat X in the race.
    Scarecrow: Beat X in the race.
    Templar: Beat X in the race.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [8.3]   jentor: endurance                             [ outlands ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Destroy X.                                       Endurance (4 Laps)
    Vixen: Destroy X.                                          Clear Skies (Night)
    Palus: Destroy X.
    Starcom: Destroy X.
    Talon: Destroy X.
    Manta: Destroy X.
    Scarecrow: Destroy X.
    Templar: Destroy X.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [8.3]   jentor: endurance                           [ anomaly 17 ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat X in the race.                              Endurance (4 Laps)
    Vixen: Beat X in the race.                                          No Weather
    Palus: Beat X in the race.
    Starcom: Beat X in the race.
    Talon: Beat X in the race.
    Manta: Beat X in the race.
    Scarecrow: Beat X in the race.
    Templar: Beat X in the race.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [8.3]   jentor: endurance                         [ hellas ridge ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Get a best lap time (1 min 33 sec).              Endurance (4 Laps)
    Vixen: Get a best lap time (1 min 33 sec).                 Clear Skies (Night)
    Palus: Get a best lap time (1 min 32 sec).
    Starcom: Get a best lap time (1 min 32 sec).
    Talon: Get a best lap time (1 min 31 sec).
    Manta: Get a best lap time (1 min 31 sec).
    Scarecrow: Get a best lap time (1 min 30 sec).
    Templar: Get a best lap time (1 min 30 sec).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [8.4]   patriot: fall out                        [ arabian ridge ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Destroy 3 Vixen boards.                          Warmonger (3 Laps)
    Vixen: Destroy 4 Terranova boards.                                 Clear Skies
    Palus: Destroy 4 Scarecrow boards.
    Starcom: Destroy 5 Templar boards.
    Talon: Destroy 5 Manta boards.
    Manta: Destroy 5 Talon boards.
    Scarecrow: Destroy 5 Palus boards.
    Templar: Destroy 5 Starcom boards.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [8.4]   patriot: fall out                         [ vostok coast ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Kill at least one rider.                         Warmonger (3 Laps)
    Vixen: Kill at least two riders.                           Clear Skies (Night)
    Palus: Kill at least two riders.
    Starcom: Kill at least three riders.
    Talon: Kill at least three riders.
    Manta: Kill at least three riders.
    Scarecrow: Kill at least four riders.
    Templar: Kill at least four riders.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [8.4]   patriot: fall out                                [ torre ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Destroy the Vixen rider.                         Warmonger (3 Laps)
    Vixen: Destroy the Terranova rider.                                Clear Skies
    Palus: Destroy the Scarecrow rider.
    Starcom: Destroy the Templar rider.
    Talon: Destroy the Manta rider.
    Manta: Destroy the Talon rider.
    Scarecrow: Destroy the Palus rider.
    Templar: Destroy the Starcom rider.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   9)   SEASON 2080 ~ SUPERSONIC CLASS                                 -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section gives general information in Season 2080's Supersonic class.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   subsonic class overview                                              ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Points Required To Advance: 792
    
      Bikes are faster, and there are more events to race!
    
    ------------                                                     -------------
    Point System                                                     Track Unlocks
    ------------                                                     -------------
    1st: 40                                              Scavenger City (Outlands)
    2nd: 32
    3rd: 24
    4th: 16
    5th: 12
    6th:  8
    7th:  4
    8th:  0
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [9.1]   fobos: championship                        [ e.r.f. unit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat X in the race.                           Peace Keeper (3 Laps)
    Vixen: Beat X in the race.                                          No Weather
    Palus: Beat X in the race.
    Starcom: Beat X in the race.
    Talon: Beat X in the race.
    Manta: Beat X in the race.
    Scarecrow: Beat X in the race.
    Templar: Beat X in the race.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [9.1]   fobos: championship                     [ scavenger city ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Reach a speed of at least 655 mph.            Peace Keeper (3 Laps)
    Vixen: Reach a speed of at least 655 mph.                          Clear Skies
    Palus: Reach a speed of at least 655 mph.
    Starcom: Reach a speed of at least 655 mph.
    Talon: Reach a speed of at least 655 mph.
    Manta: Reach a speed of at least 655 mph.
    Scarecrow: Reach a speed of at least 655 mph.
    Templar: Reach a speed of at least 655 mph.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [9.1]   fobos: championship                     [ dunroths folly ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat X in the race.                           Peace Keeper (3 Laps)
    Vixen: Beat X in the race.                                         Clear Skies
    Palus: Beat X in the race.
    Starcom: Beat X in the race.
    Talon: Beat X in the race.
    Manta: Beat X in the race.
    Scarecrow: Beat X in the race.
    Templar: Beat X in the race.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [9.1]   fobos: championship                         [ anomaly 19 ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Get a best lap time (1 min 37 sec).           Peace Keeper (3 Laps)
    Vixen: Get a best lap time (1 min 37 sec).                          No Weather
    Palus: Get a best lap time (1 min 36 sec).
    Starcom: Get a best lap time (1 min 36 sec).
    Talon: Get a best lap time (1 min 35 sec).
    Manta: Get a best lap time (1 min 35 sec).
    Scarecrow: Get a best lap time (1 min 34 sec).
    Templar: Get a best lap time (1 min 34 sec).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [9.2]   twilight: endurance                       [ vostok peaks ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Destroy 4 Vixen boards.                          Endurance (4 Laps)
    Vixen: Destroy 4 Terranova boards.                                 Clear Skies
    Palus: Destroy 5 Scarecrow boards.
    Starcom: Destroy 5 Templar boards.
    Talon: Destroy 6 Manta boards.
    Manta: Destroy 6 Talon boards.
    Scarecrow: Destroy 6 Palus boards.
    Templar: Destroy 6 Starcom boards.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [9.2]   twilight: endurance                      [ dunroths rift ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Kill at least two riders.                        Endurance (4 Laps)
    Vixen: Kill at least two riders.                           Clear Skies (Night)
    Palus: Kill at least three riders.
    Starcom: Kill at least three riders.
    Talon: Kill at least three riders.
    Manta: Kill at least four riders.
    Scarecrow: Kill at least four riders.
    Templar: Kill at least four riders.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [9.2]   twilight: endurance                        [ mining dome ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Destroy the Vixen rider.                         Endurance (4 Laps)
    Vixen: Destroy the Terranova rider.                                 No Weather
    Palus: Destroy the Scarecrow rider.
    Starcom: Destroy the Templar rider.
    Talon: Destroy the Manta rider.
    Manta: Destroy the Talon rider.
    Scarecrow: Destroy the Palus rider.
    Templar: Destroy the Starcom rider.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [9.2]   twilight: endurance                       [ hellas ridge ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Destroy X.                                       Endurance (4 Laps)
    Vixen: Destroy X.                                                  Clear Skies
    Palus: Destroy X.
    Starcom: Destroy X.
    Talon: Destroy X.
    Manta: Destroy X.
    Scarecrow: Destroy X.
    Templar: Destroy X.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [9.3]   jentor: extreme weather                       [ outlands ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat 5 bikes.                              Extreme Weather (3 Laps)
    Vixen: Beat 6 bikes.                                                Heavy Rain
    Palus: Beat 6 bikes.
    Starcom: Beat 6 bikes.
    Talon: Win the race.
    Manta: Win the race.
    Scarecrow: Win the race.
    Templar: Win the race.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [9.3]   jentor: extreme weather                   [ vostok coast ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Get a record race time (4 min 39 sec).     Extreme Weather (3 Laps)
    Vixen: Get a record race time (4 min 39 sec).                     Snow (Night)
    Palus: Get a record race time (4 min 38 sec).
    Starcom: Get a record race time (4 min 38 sec).
    Talon: Get a record race time (4 min 37 sec).
    Manta: Get a record race time (4 min 37 sec).
    Scarecrow: Get a record race time (4 min 36 sec).
    Templar: Get a record race time (4 min 36 sec).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [9.3]   jentor: extreme weather                        [ reactor ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Reach a speed of at least 800 mph.         Extreme Weather (3 Laps)
    Vixen: Reach a speed of at least 800 mph.                   Heavy Rain (Night)
    Palus: Reach a speed of at least 800 mph.
    Starcom: Reach a speed of at least 800 mph.
    Talon: Reach a speed of at least 800 mph.
    Manta: Reach a speed of at least 800 mph.
    Scarecrow: Reach a speed of at least 800 mph.
    Templar: Reach a speed of at least 800 mph.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   [9.3]   jentor: extreme weather                  [ arabian ridge ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat X in the race.                        Extreme Weather (3 Laps)
    Vixen: Beat X in the race.                                               Storm
    Palus: Beat X in the race.
    Starcom: Beat X in the race.
    Talon: Beat X in the race.
    Manta: Beat X in the race.
    Scarecrow: Beat X in the race.
    Templar: Beat X in the race.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   10)   SEASON 2080 ~ ULTRASONIC CLASS                                -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section gives general information in Season 2080's Ultrasonic class.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   ultrasonic class overview                                            ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Points Required To Advance: 1142
    
      Again, nothing terribly new for this class.  These bikes are the best of the
    bunch, so get ready for some true speed racing!
    
    ------------                                                     -------------
    Point System                                                     Track Unlocks
    ------------                                                     -------------
    1st: 50                                                                   None
    2nd: 40
    3rd: 30
    4th: 20
    5th: 15
    6th: 10
    7th:  5
    8th:  0
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   xgra: global                                      [ vostok peaks ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Destroy 5 Vixen boards.                    Extreme Weather (4 Laps)
    Vixen: Destroy 5 Terranova boards.                                Snow (Night)
    Palus: Destroy 6 Scarecrow boards.
    Starcom: Destroy 6 Templar boards.
    Talon: Destroy 7 Manta boards.
    Manta: Destroy 7 Talon boards.
    Scarecrow: Destroy 7 Palus boards.
    Templar: Destroy 7 Starcom boards.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   xgra: global                                       [ mining dome ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat X in the race.                              Endurance (5 Laps)
    Vixen: Beat X in the race.                                          No Weather
    Palus: Beat X in the race.
    Starcom: Beat X in the race.
    Talon: Beat X in the race.
    Manta: Beat X in the race.
    Scarecrow: Beat X in the race.
    Templar: Beat X in the race.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   xgra: global                                          [ outlands ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Win the race.                                       Normal (4 Laps)
    Vixen: Win the race.                                               Clear Skies
    Palus: Win the race.
    Starcom: Win the race.
    Talon: Win the race.
    Manta: Win the race.
    Scarecrow: Win the race.
    Templar: Win the race.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   xgra: global                                     [ dunroths rift ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Beat X in the race.                               Burn Off (3 Laps)
    Vixen: Beat X in the race.                                         Clear Skies
    Palus: Beat X in the race.
    Starcom: Beat X in the race.
    Talon: Beat X in the race.
    Manta: Beat X in the race.
    Scarecrow: Beat X in the race.
    Templar: Beat X in the race.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   xgra: global                                             [ torre ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Destroy X.                                   Speed Limited (4 Laps)
    Vixen: Destroy X.                                          Clear Skies (Night)
    Palus: Destroy X.
    Starcom: Destroy X.
    Talon: Destroy X.
    Manta: Destroy X.
    Scarecrow: Destroy X.
    Templar: Destroy X.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   xgra: global                                        [ anomaly 19 ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Get a best lap time (1 min 30 sec).                 Normal (4 Laps)
    Vixen: Get a best lap time (1 min 30 sec).                          No Weather
    Palus: Get a best lap time (1 min 29 sec).
    Starcom: Get a best lap time (1 min 29 sec).
    Talon: Get a best lap time (1 min 28 sec).
    Manta: Get a best lap time (1 min 28 sec).
    Scarecrow: Get a best lap time (1 min 27 sec).
    Templar: Get a best lap time (1 min 27 sec).
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   xgra: global                                     [ arabian ridge ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Contracts                                                           Conditions
    ---------                                                           ----------
    Terranova: Kill at least three riders.                         Normal (4 Laps)
    Vixen: Kill at least three riders.                                 Clear Skies
    Palus: Kill at least four riders.
    Starcom: Kill at least four riders.
    Talon: Kill at least four riders.
    Manta: Kill at least five riders.
    Scarecrow: Kill at least five riders.
    Templar: Kill at least five riders.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   11)   TRACKS                                                        -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section covers XGRA's tracks and tips for each one.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   santarem, barazilia                            [ reactor circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Amazon Basin
    Length: 7.8 km
    
    ---------
    Track Map
    ---------
                                      xxxxxxxxx                Landmarks
                             (1)   xxxxxxxxxxxxx  (2)          ---------
                                xxxxx         xx               1. Santarem Stadium
                             START            xx xxxx          2. Jurua Ridge
                          xxxxxx              xxxxxxxx         3. 4G Curve
                       xxxxx                  xx     xx        4. Jormundanger's
                    xxxxx                     xx     xx           Revenge
                  xxxxx                       xxx    xx        5. Cranberry & Fell
                 xxxxx  (9)                   xxxxxxxx            Factory Complex
               xxxxx                          xx xxxx          6. SiNN Jump
              xxxxx                           xx                  Substation
             xxxxx                             xxxx            7. Sonic Boom Alley
    (8)  xxxxx                                  xxxx           8. Deadman's Corner
       xxxxx                                       xxxx        9. Refinery
    xxxxx                                            xxxx
    xxxxx                                       (3)   xxx
      xxxxx                                          xxxx
         xxxxx                                   xxxxxxx
            xxxxx      (7)                     xx  xx x
               xxxxx                 (4)     xx  xx  x
                  xxxxx                  xxxx  xx  xx
                     xxxxx             xx  xxxxx  xx
                        xxxxx        xx  xx    xxxx
                           xxxxx   xx  xx  xxxx
                       (6)    xxxxx  xx  xx    (5)
                                 xxxxxxxx
    
    -----------------
    Track Description
    -----------------
      From the start, you travel up a hill with three speedstrips and then immed-
    iately head straight down into a halfpipe littered with more strips.  Over the
    next hill, hang left for a boost, and drop down onto the track.
    
      Here, a group of speedstrips have been positioned at the 4G Curve in the
    usual alternating pattern (left, right, left).  The track splits into three
    separate paths following the previous landmark.  The two high ramps merge into
    the same route; however, there are two other options if you continue forward.
    Regardless of where you decide to go, these paths criss-cross with each other
    several times!
    
      After going off into the sky, alternating speedstrips are found around Sonic
    Boom Alley, making it a great place to pick up speed for the upcoming ramp
    that takes you back to the starting line.
    
    ----------
    Track Tips
    ----------
    1. On the second hill, position your bike to the track's left side to be sure
       you do not miss the upcoming speedstrip.
    2. Center your bike while going off the ramp before the finish line.  Doing so
       nets you several weapon icons!
    3. You can gain extra air after jumping the final ramp by tilting your bike
       into a fence barricade.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   santarem, barazilia                              [ torre circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Amazon Basin
    Length: 10.9 km
    
    ---------
    Track Map
    ---------
                                                        xx   (7) Landmarks
                                                      xx xxx     ---------
                                                     xx xx  x    1. Santarem
                                                     xxx   x x      Stadium
                                                     xxx  x   x  2. Jurua Ridge
                                               (6)  xxx  x    x  3. Jurua Basin
                                                   xxx   xx   x  4. The Blazeaway
                                                  xxx   xx x x   5. Quad Switch
                                                 xxx   xx   x    6. Cranberry &
                                                 x    xx            Fell Logistics
                                                x x  xx    (8)      Centre
                     (4)                       x xxxx            7. Tigriss
                         xxxx                  xxx   xx             Suspension
     (2)  xxxx        xxxx  xxxx              xxx     xx            Bridge
          xx  xxx  xxxx        xxxx  xxxx    xxx      xx         8. Bellise Juan
    xx    xx    xxxx              xxxx  xxxxxxxxx    xx             Basin
    xxxx  xx                         (5)   xxx  xx  xx  (9)      9. Supression
    xx  xxxx     (1)                      xxx    xxxx               Pool Straight-
    xx    xxxxx                          xxx                        aways
     xx  xx   START                     xxx                     10. Refinery
      xxxx       xxxx                 xxx
       (3)           xxxx            xxx
                       xxxx       xxx
                          xxxx  xxx
                             xxxx   (10)
    
    -----------------
    Track Description
    -----------------
      The beginning of the Torre Circuit is nearly identical to the previous
    Reactor Circuit...  Boost up the hill, and down into a halfpipe.  This is
    where things begin to feel different!
    
      As the track gradually turns to the right, three alternating speedstrips
    appear and lead you into a rather sharp left turn.  Dash through a red-lit
    tunnel, another hard turn, and then a second red tunnel.  In this sector,
    the catwalk is partially destroyed, leaving a gaping hole in the middle of the
    track that is very easy to fall into.  Continue through the corridor (and take
    note of the steel pipes above the track).
    
      While driving through the next open field, sticking to the upper level
    allows you to choose between one of two routes, but if you are on the bottom,
    there is only one way to go!  The option you select here determines how high
    you are at the upcoming drop-off.  Naturally, being at the top lets you hit
    the most speedstrips.  The next hill holds two boost strips and takes you
    back to the start.
    
    ----------
    Track Tips
    ----------
    1. Like the previous track, put your bike on the track's left side to be sure
       you do not miss the upcoming speedstrip at the second hill.
    2. Shortly after the last tip, veer to the left to hit another boost.
    3. After passing the first red tunnel, direct your bike to the white lights in
       track's center to help avoid collision with the walls.
    4. The hole in the catwalk can be dodged by driving off to the right side.
    5. While in the corridor, shoot the iron pipes to break them, releasing a
       stream of fire down upon the track.  (Just don't touch the fire yourself!)
    6. Again, you can gain more height in your jumps by kicking off a side wall.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   culver's reach                            [ hellas ridge circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Araxes Tholus, Mars
    Length: 8.1 km
    
    ---------
    Track Map
    ---------
                         xxxxxxxxxxxxxxx     (5)                Landmarks
                       xx              xxxx                     ---------
                     xx  xxxxxxxxxxxxx      xxxx                1. Hoplon Crater
                    xx xx            xxxxx     xxxx             2. Garrett's Cove
                    xxxxxxxxxxxxxxxx     xxxxx    xxxx          3. Rover Canyon
                   xxx             xxxxx     xxxxx   xxxx       4. Elevation Twist
                  xxx                  xxxxx     xxx     xxx    5. Braided Maze
                   xxx                     xxxxx   xxxxx  xxx   6. Araxes Plateau
                    xxx                        xxxxxxxxxxxxx       Stand
                     xxx                                  xx    7. Deepeeka Drop
                   xxxx                                   xx
         (6)    xxxx                                      xx
             xxxx                                         xx
          xxxx                                       (4)  xx
       xxxx                                               xx
     xxx                                                  xx
    xx                                                    xx
    xx                                                    xx
    xx  (7)                                             xxxx
    xx                      (2)                       xxxx
    xx               xxxxxx                       xxxxxxxx
     xx             xx    xx                    xxxxxxxx
      xxxxxxSTARTxxxxxx xx                    xxxxxxxx
                       xx                   xxxxxxxx
              (1)    xx xx                xxxxxxxx   (3)
                    xx  xx              xxxxxxxx
                     xxxx                xxxxxx
                      xxxx              xxxx
                         xxxx        xxxx
                            xxxx  xxxx
                               xxxx
    
    -----------------
    Track Description
    -----------------
      Swing through the beginning curve, and then boost downhill onto a ramp.  If
    you brake before approaching the ramp, you can access an underground shortcut
    containing speedstrips and weapon icons.  If you miss the secret, you are
    forced to deal with a couple sharp turns.
    
      Once the two routes merge, the next landmark is Rover Canyon, an open area
    retaining several gun towers and an oil pipeline.  Certain sections of the
    piping can destroyed, releasing a huge puddles of oil on the field.  Speed up
    the hill, and enter a cavern with a three-way split.  None of the paths are
    terribly challenging and offer anything unique.  After making a few more turns
    similar to the beginning of the track, the road leads you back to the start.
    
    ----------
    Track Tips
    ----------
    1. As mentioned above, slow down before the ramp to fall into a shortcut.
    2. While in the canyon, blast away certain parts of the pipe to create an oil
       spill.  Shooting the pipe again ignites the oil, and the flames severely
       damage anything that runs into them.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   culver's reach                           [ arabian ridge circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Araxes Tholus, Mars
    Length: 11.2 km
    
    ---------
    Track Map
    ---------
                                                   xxxxxxxxxxx  (4)
                                                xxxxx        xx
                                      (3)    xxxxx            xx
                                          xxxxx                xx
                                       xxxxx                   xxxxx
                                   xxxxx                       xx  xx
                               xxxxxxx                        xx xxx
                              xx   xx                         xx
                         (2) xx   xx            (5) xxxxxxxxxxx
                              xx  xx               xxxxxxxxxxxx
                               xx xx             xxxxxxxxxxxx
                                xx xx          xxxxx  xxxxxx
                                 xxx          xxxxxxxxxxxx     Landmarks
                                xx xx        xx   xxxxxx       ---------
                                 xxxx        xx                1. Arabian Ridge
                                   xxxx     xxx                   Stadium
                                      xxxx xxx                 2. Tipple Turn
                               xxxxxxxxxxxx                    3. Rare Earth Mines
                      (6)  xxxxx        xxxx                   4. Comm Plateau
                         xxxxx             xxxx                5. Dust Bowl
                      xxxxxx                 xxxx              6. Rover Canyon
                   xxxxxx                      xxxx            7. Karlstown
                xxxxxx                            xxx  (1)     8. Eos Basin
       (7)   xxxx                                  xxx         9. Founders Gulley
          xxxx                                     START
       xxxx                                          xxx
     xxx                                              xxx
      xxx                xxxxxxx    xxx                xxx
       xxx              xxx  xxxx  xxxxx                xxx
         xxx           xxx      xxxxxxxxx      xxx      xxx
          xxx       xxxx       xxxxxxxxxxxxxxxxxxxx     xxx
     (8) xxx     xxxx           xxxxxxxxxxxxxxxxxxxx   xxx
          xxx xxxx           (9) xxxxxxxxxxx   xxxxxxxxxx
           xxxxxx                                xxxxxxx
    
    -----------------
    Track Description
    -----------------
      The beginning is straightforward (literally).  Pass over the two gigantic
    speedstrips to encounter a fork; one has speedstrips over it, while the other
    contains weapon icons.  Generally, going for the strips is the best choice.
    
      Shortly after the mining cavern lies the Dust Bowl, a dusty field split in
    two by a gigantic rock formation.  Stick to the right if you are looking for
    several icons.  One important thing to note here is meteors sometimes crash
    down in the Dust Bowl, and it won't look pretty if your bike is blown to bits!
    If you happen to spot a plummeting rock, get out of the area before you take
    any damage.
    
      Immediately afterwards, cruise down a hill and into another canyon, similar
    to the one in the last track.  And, yes, you can shoot the oil pipeline!
    Continue through a series of curves and a third open field to find the finish
    line.
    
    ----------
    Track Tips
    ----------
    1. Take a right at the fork to go over several speedstrips.
    2. At the Dust Bowl, the path to the right has more weapon icons for you to
       collect than the left one.
    3. The oil pipes can be destroyed and ignited at Rover Canyon.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   scavenger city                                    [ city circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Sea of Okhotsk
    Length: 7 km
    
    ---------
    Track Map
    ---------
                                                      xxxxxx    (2)
    Landmarks                                      xxxx    xxxx
    ---------                                   xxxx         xxx
    1. Phaedar Straight                       xxxx             xxx
    2. Rico's Run                           xxx                 xxx
    3. Rico's Tunnel                       xxx  (1)              xxx
    4. Razora Curve                       xxx                   xxx
    5. Splinter Straight                xxxx                   xxx
    6. Refinery Run                  xxxx                     xxx  (3)
    7. Red Star Curve             START                      xxx
    8. Primary Band            xxxx                         xxx
                            xxxx                             xxx
                         xxxx                                 xxx
                       xxx                                     xxx
                      xxx                                       xxx
                (8)  xxx                                  (4)  xxx
                    xxx                                       xxx
                   xxx                                       xxx
                 xxx                                        xxx
              xxxx                                (5)    xxxx
           xxxx                                       xxxx
        xxxx                  xxxxxxxxx            xxxx
     xxxx                  xxxx       xxxxxxxxxxxxxxx
    xxx                 xxxx     (6)
     xxx     (7)     xxxx
      xxx         xxxx
       xxxxxxxxxxxxx
    
    -----------------
    Track Description
    -----------------
      Welcome to XGRA's easiest track!
    
      And as such, there isn't too much to Scavenger City.  Speedstrips seem to
    lie at every single turn, making this race go by quickly.  One interesting
    fact is this track is entirely flat (no hills, etc.).  Yeah, that's about it...
    
    ----------
    Track Tips
    ----------
    1. When approaching a turn, try to stay towards the inside.  Doing so helps to
       make your bike stay on the road and avoid sliding off into a wall.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   scavenger city                                [ outlands circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Sea of Okhotsk
    Length: 9.1 km
    
    ---------
    Track Map
    ---------
                                         xxxxxxxxxxx                Landmarks
                                      xxxx         xxxx             ---------
                                   xxxx     xxxxx     xxxx          1. Alpha Bend
                         (1)    xxxx     xxxx   xxxx     xxxx       2. Grinder
                             xxxx     xxxx         xxxx     xxxx       Tube #1
                     xxxxxxxxx     xxxx               xxxx     xxx  3. Outland
                  xxxx          xxxx                     xxx   xxx  4. Aegypta
               START           xx                        xxx   xxx     Wreck
            xxxx               xx                        xxx   xxx  5. Grinder
         xxxx                  xx                     xxxx    xxx      Tube #2
      xxxx                     xx                  xxxx    xxxx     6. Maruader
    xxx                        xx  (7)          xxxx    xxxx           Straights
    xxx                     xxxx             xxxx      xxx          7. Primary
    xxx                xxxxxx    xxxxxxxxxxxxx         xxx             Split
    xxx              xxx    xxxxxx                     xxx  (2)     8. Omega Curve
    xxx            xxx   xxxx                          xxx
     xxx  (8)   xxxx  xxxx    (6)                      xxx
      xxx    xxxx  xxxx                               xxxxx
       xxxxxxx  xxxx                                 xxxxxxx
               xxx                        xxxx       xxxxxxx
               xxx                       xxxxxxxx    xxxxxxx
               xxx                      xxxxxxxxxxx  xxxxxxx
               xxx                 (4) xxxxxxxxxxxxxxxxxxxx
                xxx                   xxxxxxxxxxxxxxxx
                  xxxx             xxxxxxxxxxxxxxxx
                     xxxx  xxx    xxxxxxxxxxxxxxx
                 (5)    xxxxxxxxxxxxxxxxxxxxxx     (3)
                         xxxxxxxxxxxxxxxxxx
                          xxxxxx xxxxxx
    
    -----------------
    Track Description
    -----------------
      Fortunately, this Scavenger City circuit isn't nearly as boring and generic
    as the last one!  As you proceed through the first couple tunnels, take notice
    of the weapon icons off to the sides (they are somewhat difficult to see due
    to the tunnel's lights).  The AI almost never grabs them, so why don't you?
    
      Before leaping off onto the Outland, stay in the track's center to gain
    two weapon icons.  Crash down, turn to the right, and watch out for the two
    tanks here if you are playing a Warmonger race.  Return to the tunnels after
    going through the next bend.
    
      The remainder of the track is like the City Circuit, so you should not have
    any problems handling that (hopefully!).
    
    ----------
    Track Tips
    ----------
    1. Veer to the tunnels' sides to collect weapons, if you need them.
    2. When it's possible, stay towards the inside of turns while boosting to
       avoid loss of control.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   vostok, antarctica                        [ vostok peaks circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Southern Indian Ocean
    Length: 11.8 km
    
    ---------
    Track Map
    ---------
                                      (5)  xxxxxx          xxxx
                                          xxxx  xx      xxxx  xxx
                                       xxxx      xx  START     xxx
                                    xxxx          xxxx          xxx
        xxxxx                    xxxx                            xxx
       xxx  xxxx       (4)    xxxx                                xxxxxxx
      xxx      xxxx        xxxx                                         xxx
     xxx          xxxx  xxxx       Landmarks                             xxx
    xxx  (3)         xxxx  xxx     ---------                              xxx
    xxx                xx   xx     1. Reverend's Rim                      xxx
     xxx              xx   xx      2. Rodchenko's Split                   xxx
      xxx              xxxxx       3. Gagarin Orbital Bridge             xxx
       xxxxx                       4. Geodesic Village                  xxx
           xxx                     5. Carla's Ridge                  xxxx
            xxx                                                   xxxx
             xxx                                               xxxx
              xxxxx                                          xx xx xx
                  xxxxx                                     xx  xx  xx
                      xxxxx                               xx   xx    xx
                          xxxxx                         xx    xx    xx
                              xxxxx                      xx   xx   xx  (1)
                                  xxxxx                   xx  xx  xx
                              (2)     xxxxx                xx xx xx
                                          xxxxx             xxxxxx
                                              xxxxx     xxxxxxxx
                                                  xxxxxxx
    
    -----------------
    Track Description
    -----------------
      This arctic track immediately drops you off into a series of curves with
    speedstrips scattered on both sides and eventually empties into a three-way
    split.  I would say your best bet would be to pick the right path, and then
    veer off to the other sidepath.  Regardless of what you may choose, there are
    speedstrips on all of them.
    
      Up ahead lies a rather steep ramp.  If you succeed, you can either land onto
    one of two catwalks that takes into a cave with a few weapon icons.  And if
    you fail, you must take the low road and miss out on the weapons.
    
      The next segment has many speedstrips that slowly inch towards the inside of
    the turn, so it should not be too challenging to hit all of 'em.  After you
    pass through a loop, continue on your way through yet another cave, and pass
    over the finish line following the hill.
    
    ----------
    Track Tips
    ----------
    1. At the split, go right, and then select right again.  Perhaps it's just
       personal preference, but I tend to get a faster time on this path (not to
       mention more weapons!).
    2. Angle your bike completely straight when leaping off the ramp to fall onto
       a piece of track with a very long speedstrip.
    3. The speedstrips at the orbital angle gradually move towards the inside of
       the turn, so adjust your bike accordingly.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   vostok, antarctica                      [ vostok coastal circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Southern Indian Ocean
    Length: 10 km
    
    ---------
    Track Map
    ---------
                                          (7)   xxxx
    Landmarks                                 xxx  xxx
    ---------                                xxx    xxx      (6)    xxxx
    1. Vostok Harbour                       xxx     xxx          xxxx  xxxx
    2. Bernardo's Span                     xxx      xxx       xxxx        xxx
    3. Indian Ocean                       xxx       xxx    xxxx       (5)  xxx
    4. Vernadski Shallows                xxx        xxx xxxx              xxx
    5. Old Vostok                       xxx          xxxx                xxx
    6. Bunker                          xxx                              xxx
    7. Shukhov II                     xxx                              xxx
                                    START                              xxx
                                    xxx                              xxx
                                   xxx                  xxxxxxx    xxxx
         xxxx                     xxx            xxx  xxx     xxxxx
       xxx  xxxx                 xxx            xx  xxx xxxxxxx
      xxx      xxxx    (1)      xxx             xx  xxx
     xxx          xxxx         xxx               xx xx  (4)
    xxx              xxxx     xxx                 xxxx
     xxx                xxxx xxx                   xxx
      xxxxx                xxx                     xxx
          xxxxx                                   xxx
              xxxxx                              xxx
                  xxxxx                         xxx
                      xxxxx         (3)      xxxx
                  (2)     xxxxx           xxxx
                              xxxxx   xxxxx
                                  xxxxx
    
    -----------------
    Track Description
    -----------------
      The track starts off with a straightaway, but it doesn't take long before
    it throws curves at you.  A hidden sidepath is placed at the sharp right turn
    and offers a handy shortcut littered with weapons and plenty of boosting.
    If you miss out on it, you can find extra speed on the incline on the main
    road that drops you off at a small speedstrip.
    
      A different section of track splits your path in two, the left containing
    a weapon icon, while the other has a speedstrip.  Naturally, go for speed!
    You can find the same exact thing right after the previous one.
    
      The two incoming forks follow the same formula.  Going into the dark tunnels
    allows you gain velocity on their speedstrips, while the "normal" road grants
    you more weapon icons if you're really desparate for them.  Next, you enter a
    gradual left turn directing you through two more caverns.
    
      Once you exit the second cave, brief speedstrips alternates on the sides of
    the track, and the following set of strips advance towards the inside of the
    turn, much like the previous Vostok circuit.  Fly down the hill and back into
    the stadium.
    
    ----------
    Track Tips
    ----------
    1. A hidden shortcut can be found during the first sharp right turn.  Leap off
       the ramp found there, and continue along your merry way.
    2. The majority of the splits on this track grant you one of two things:
       speedstrips or weapons.  Generally, you should go for the boosts.
    3. When you encounter the incredibly short speedstrips, try to gently rock
       your bike back and forth to hit as many as you possibly can.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   dunroths folly                          [ dunroths folly circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: South East Asia
    Length: 10.4 km
    
    ---------
    Track Map
    ---------
    
    Landmarks                xxxxxx
    ---------              xxxx  xxxxx
    1. Stadium of        xxxx        xxxxx
       Shadows         xxxx              xxxxx
    2. Ruins of Irid  xxxx  (8)              xxxxx
    3. Meta Gorge      xxxx                      xxxxx
    4. Berylos Mines    xxxx                        xxx
    5. Snake River       xxx                       xxx
       Straight           xxx                      xxx  (7)
    6. Agua Bendita Dam    xxx                      xxx
    7. Kerukera Falls       xxx                      xxx
    8. Torfeus Towers       xxx                       xxxx
    9. Tytoona Caverns      xxx                          xxxx
                            xxx                             xxxx
                            xxx                                xxxxx
                            xxx                                   xxxx
                            xxx                            xxxxxxxxx
                  (9)    xxxxx                    (6)   xxxx
                      xxxxx                          xxxx
                    xxxxxx                        xxxx    (5)
                  xxx xxx                      xxxx
                xxx xxxx            xxxxxxxxxxxxxxxxx
              xxxxxxxxx           xxx    xxxx       xxx
           xxxxx                 xxx   xxxx     (4)  xxx
        xxxxx                     xxxxx               xxx
     xxxxx                                          xxxxxxx
    xxxxx                                        xxxx  xxxxxx
     xxxxx     (2)               xxxxxxxxxxxxxxxxx   xxx   xxx
      xxxxx                     xxx                 xxx     xxx
      START             xxxxxxxxxx                xxxx     xxxxx
      xxxxxxxx       xxxxxxxxxxxxx             xxxx       xxxxx
     xxxxxxxxxx   xxxxxxxxxxxxxxx           xxxx         xxxxx
    xxxxxxxxxxxxxxxxxxxxxxxxxxx            xxx    (3)   xxxxx
      xxxxxxxxxxxxxxxxxxxxxxx               xxx       xxxxx
        xxxxxxxxxxxxxxxxxx                   xxxxxxxxxxxxx
    (1)   xxxxxxxxxxxxx                       xxxxxxxxxxx
            xxxxxxxx
    
    -----------------
    Track Description
    -----------------
      In the ruins area, stay to the outside of the mammoth pillar to acquire
    a couple weapon icons, and ignore the ramp since it tends to slow you down
    more than anything else.  The cave, with weapons and strips scattered about,
    spews your bike out in a jungle setting.
    
      When you come across yet another cave, steer to the right and then to the
    left to nab the four weapons (or what's left of them).  The track begins to
    straighten after the series of curves, and there are three alternating speed-
    strips you should definitely pass over.
    
      The remaining part of the track isn't too bad, although the game tosses a
    few sharp turns your way.  Just remember you DO have brakes on your bike!
    
    ----------
    Track Tips
    ----------
    1. Build up your weapon arsenal at the very beginning by going to the outside
       of the stone pillar.
    2. In the cave where the path criss-crosses, take a right, and then a left to
       gain the most weapons.
    3. Stay to the inside of the turn in the second ruins area.  You are just
       wasting precious time if you don't!
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   dunroths folly                           [ dunroths rift circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: South East Asia
    Length: 10.7 km
    
    ---------
    Track Map
    ---------
    
    Landmarks                                            xxxxxx
    ---------                                          xxx   xxxx     (1)
    1. Sun Stadium          6. Cacique's Hallway      xxx       START
    2. Sapa Inma Gorge      7. Archer's Revolution   xxx  (2)      xxxx
    3. King Vulture Valley  8. Agua Bendita Dam     xxx               xxxx
    4. Dunroth Harbour      9. Kerukera Falls      xxx                    xxxx
    5. Meta Gorge           10. Erebia Gorge      xxxx                       xxxx
                                                 xxx  (3)                     xxxx
                                                xxx                         xxxx
                                                 xxx                      xxxx
                     (7)   xxxxxxxx              xxxxx                  xxxx
                         xxx     xxx            xxx  xx               xxxx
                          xxxx    xxx          xxxxxxx              xxx    (10)
                             xxxxxxx          xxx                  xxx
                                xxxxxxx      xxx                  xxx
            xxxxxx   (6)       xxx    xxxx  xxx                  xxx
           xxxxxxxxx          xxx        xxxx     (8)           xxx
          xxxx   xxxxx      xxx          xxxxxxx               xxx
         xxxx      xxxxx  xxx            xxx   xxxx             xxx
        xxxx         xxxxxx             xxx       xxxx          xxx (9)
         xxxx                          xxx           xxxx       xxx
          xxxxxxxxxxx                 xxx             xxx       xxx
           xxxxxxxxxxxx             xxxx             xxx       xxx
                     xxxx          xxxx             xxx       xxx
               (5)     xxxx      xxxx              xxx       xxx
                         xxxx  xxxx                 xxx    xxx
                           xxxxxx   (4)              xxxxxxxx
    
    -----------------
    Track Description
    -----------------
      As you drive away from the starting line, you are faced with a curve covered
    in speedstrips, which means you will probably hit the wall at least once.  The
    gradual left turn ushers you into a subterranean tunnel and then the harbor
    area (be sure to hit the speedstrips there!).
    
      The jungle/cave combination here should be familiar to you if you looked at
    the previous circuit!  The only part that has been edited is the short section
    right before the finishing line.  Instead, it's a turn with a few boosts.
    
    ----------
    Track Tips
    ----------
    1. Remember any strategies you may have used on the previous track, consid-
       ering around 50% of this circuit is the same thing.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   deep space e.r.f. station                  [ mining dome circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Saturnian Asteroid
    Length: 8.9 km
    
    ---------
    Track Map
    ---------
                                                           xxxxxxxx
                                                        xxxx  xx  xxxx
                                              (7)    xxxx     xx   xxx  (6)
                                                  xxxx        xx    xxx
                                              xxxxx           xx   xxx
                                          xxxxxxx             xx  xxx
                                      xxxxx    xxxxxxxxxxxxxxxxxxxx
                                  xxxxx xx    xx
                              xxxxx  xx  xxxxx           (5)
                       xxxxxxxxxx   xx
                   xxxxx    xx xxxxxx
       (8)     xxxxxxxxxx  xxx                   Landmarks
           xxxxx   xxx  xxxx   (4)               ---------
       xxxxx      xxxx                           1. Cassini Stadium
     xxxxx      xxxx                             2. O.C. Hydrogen Mining Dome
    xxxx      xxxx                               3. Hyperion Helix
     xxxxx  xxxx                                 4. Titan Helix
         xxxxx            (3)                    5. Mimas Straight
             xxxxx  xxxxx                        6. Space Port
                 xxxxx  xx  xxx                  7. Tethys Straight
                      START   xx                 8. Cassini Divide
                 (1)     xxxxxxxx
                             xxxxx
                              xxxxxxxxxx
                              xxxxxxxxxxxxx
                             xxxxx      xxxxx
                           xxxxxx          xxxxx
                           xxxxx     (2)     xxxxx
                             xxxxx          xxxxx
                                xxxxx      xxxxx
                                  xxxxxxxxxxxx
                                   xxxxxxxxx
    
    -----------------
    Track Description
    -----------------
      After boosting around the first corner, you have two options of driving
    through the mining dome.  You may travel on top of the hill (on the inside of
    the turn) for weapons, or you could also stick to the ground level and run
    over the speedstrips.  In any case, the track takes you into the Titan Helix.
    
      Here, speedstrips alternate on the lane's sides, and a single weapon can be
    found on the opposing side of every strip.  It's also interesting to note how
    nearly everything becomes silent here (seeing as you how you're in space).
    When you discover the fork, you have the typical selection of speed versus
    weapons, but I would suggest the left for the speedstrips.  Immediately after
    that, dash through another helix, and cross the finish line.
    
    ----------
    Track Tips
    ----------
    1. Pass over the speedstrips in the mining dome instead of going on the hill.
    2. The helix regions are great places to pass opponents because they never
       go over every single speedstrip.
    3. Veer to the left at the fork for speed.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   deep space e.r.f. station                  [ e.r.f. unit circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Saturnian Asteroid
    Length: 8.5 km
    
    ---------
    Track Map
    ---------
                                                                   xxxxxx
    Landmarks                                              (5)   xxxxx xxxx
    ---------                                                  xxxxx    xxxx
    1. Huygen's Stadium                                      xxxxx       xxxx
    2. Environmental Recycling Farm                        xxxxx          xxx
    3. Voyager Descent                                 xxxxxx         (4)  xxx
    4. Promethius Crater                              xxxxxx                xxx
    5. Pandora's Canyon                          xxxx  xxxxxx                xxx
    6. Hydrogen Vent Core                       xxxxxx    xxxx                xxx
    7. Janus Local Mining Dock                 xxxxxxxx    xxxx              xxx
                                              xxxxxxxxxx    xxxx           xxx
                                             xxx    xxxx   xxxx          xxx
                                            xxx      xxxx xxxx         xxx
                                             xxx      xxxxxxx        xxx
                                              xxx      xxxxx       xxx
                             xxxxx    (7)      xxx  (6)          xxx
                            xxx  xxxx           xxx            xxx
                             xxx    xxxx         xxx         xxx
                              xxx    xxxx  xxx xxx         xxx
                               xxx   xxx xxx xxx         xxx
                               xxxxxx    xxx           xxx   (3)
      xxxxxxxxxxxxxxxxxxxxxxxxxxxx       xxx         xxx
     xxxxxxx   xxxxxxxxxxxxxxxxxxxxxxxxxxx xxx     xxx
    xxxx   xxxxx                xxx          xxx   xxx
    xxxx                        xxx          xxx xxx
     xxxx  (2)                   xxx          xxxx
      xxxx                       START (1)
       xxxxxxxxxxxxxxxxx           xxx
        xxxxxx       xxxxxxx       xxx
         xxxxxxxx    xxx   xxxxx  xxx
                xxx xxx        xxxxx
                 xxxx
    
    -----------------
    Track Description
    -----------------
      This circuit splits off at the very beginning, and the track design becomes
    rather messy.  If you want to go for maximum speed, make two left turns, and
    you will hit the most speedstrips of all the paths.
    
      The abrupt dropoff contains a couple strips before throwing you out into the
    depths of space.  After passing the myriad of weapon icons, the track attacks
    you with some very sharp turns, so be prepared to brake/powerslide your way
    through!  Hybrid/powerslide handling types are perfect here.
    
      This second dropoff reveals three boost squares and then taunts you by
    forcing you into a hairpin turn (yikes!).  Unfortunately, there is really no
    possible way to avoid hitting the wall...  Boost through the next few curves
    to find the starting line once again.
    
    ----------
    Track Tips
    ----------
    1. During the track's starting fork, pick left and then left a second time to
       go over the most speedstrips.
    2. Position your bike to the left side of the road before the first dropoff.
       This ensures that you will hit the speedstrip stashed there.
    3. While in space, a bike with either hybrid or powerslide handling will make
       the sharp turns there much easier than a grippy bike.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   deep sea anomaly                            [ anomaly 17 circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Atlantic Ocean
    Length: 8.3 km
    
    ---------
    Track Map
    ---------
    
                    xxxxxxxxxxx
                  xxx        xxxx           xxxxxxx             Landmarks
                xxx    (6)      xxxx      xxx    xxx            ---------
               xxx                 xxxx  xxx      xxx           1. Angels Rise
              xxx                     xxxxxx    xxx             2. Baleen Caverns
             xxx                         xxxxx xxx  (5)         3. Bismarck Curve
            xxx                             xxxx                4. Question
      (7)  xxx                                 xxxx             5. Customised
          xxx                                     xxxx   xxx       Turtle
        xxx                                          xxxxxxxx   6. Mach 5 Straight
      xxx                                                 xxx   7. Answer
     xxx                                                  xxx   8. Deep Five Dive
       xxx                                           (4)  xxx   9. Deep Sea
         xxx                                   xxxxx      xxx      Anomaly Trench
          xxx                                xxxx  xxx    xxx
      (8)  xxx                       (3)   xxxx   xxx     xxx
             xxxx                        xxxx    xxx      xxx
                xxxx                   xxxx      xxxxx    xxx
                 xxx                     xxxxx     xxxxx  xxx
                xxx                          xxxxx     xxxx
               xxx                               xxxxx
               xxx                                   xxx
                xxx                                 xxxx
                 xxxxxx                          xxxx
                      xxxxxx           (1) xxxxxxx    (2)
                  (9)      xxxxxx         xxx
                                 START   xxx
                                     xxxxxx
    
    -----------------
    Track Description
    -----------------
      Similarly to the Scavenger City tracks, Anomaly 17 is hardly complex.  Much
    of your time will be spent inside a tunnel shifting from side to side to hit
    the speedstrips.
    
      However, you should note the fork.  As if you couldn't guess by now, one
    path contains all of the speedstrips, whereas the other holds weapons.  How
    many times must they do this?
    
    ----------
    Track Tips
    ----------
    1. Several speedstrips are cleverly placed on the insides of turns.  Try to
       make wider turns to hit these.
    2. While at the fork, go left for more speed, or right for weaponry.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   deep sea anomaly                            [ anomaly 19 circuit ]   ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
    Location: Atlantic Ocean
    Length: 12.1 km
    
    ---------
    Track Map
    ---------
                                                         (4)      xx
    Landmarks                                                   xx  xx
    ---------                                   xxxxxxxxxxxxxxxxxxxxxxxxxx
    1. Deep Sea                                xxx   xxx     xx    xxx  xxx
       Anomaly Trench                         xxx      xxxxxxx      xxx  xxx
    2. Sartek Bend                           xxx                     xxx  xxx
    3. Bismarck Curve                       xxx                        xxxx
    4. Stormbringer Split                    xxx  xxxxxx                 xxx
                                            xxxxx    xxxx               xxx
           xx                             xxxxx          xxx          xxxx
         xxxxxx                        xxxx  xxx          xxx      xxxx
        xxx  xxx                      xxx       xxxxxx     xxx  xxxx
       xxx    xxx               (5)  xxx    (3)      xxx    xxxxx
      xxx     xxx                  xxx               xxx
     xxx  (9)  xxx                xxx                 xxx     5. Titanic Wreck
    xxx          xxx     (10)     xxx               xxxx      6. Dakar's Revenge
     xxx          xxxxxx         xxx        (1)   xxx    (2)  7. Bright Nova
      xxx             xxx  xxxxx  xxx           xxxx             Canyon
        xxx            xxxxxx xxx  xxx      START             8. No Shotgun
          xxx                  xxx  xxx   xxxx                   Straight
           xxx                  xxx xxx xxxx                  9. F.H.T. Abyss
            xxx                  xxxxxxxx                     10. Deep Five Dive
        (8)   xxx                    xxx           xxxx
              xxx                    xxx       xxxx  xxxxxxxxx
              xxx                     xxx   xxxx            xxx
              xxx                      xxxxxx           (6)  xxx
              xxx                                             xxx
              xxx            xxxxxxxxxxxxxxxxxxx               xxx
              xxx         xxxx                 xxxx             xxx
              xxx      xxxx                (7)    xxxx        xxxx
               xxx  xxxx                             xxxx  xxxx
                xxxxx                                   xxxx
    
    -----------------
    Track Description
    -----------------
      Although different from the previous circuit, Anomaly 19 is done in a sim-
    ilar style (fun, eh?).  These track features two splits in the same general
    area, and again, one path is for weapons and one is for boosts.  Do you see
    a theme developing here?
    
    ----------
    Track Tips
    ----------
    1. If you wish to get the best race time, head right at the first split, but
       remember to switch over to the other path by going left.  You will probably
       have to make a wide turn to be sure you won't miss it.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   12)   SECRETS                                                       -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section lists the secrets found in XGRA.
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   contract rewards                                                     ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      As you progress through Season 2080 mode, completing your mission contracts
    unlock several things, including...
    
    NOTE: Items within a category are unlocked in a specific order.  For example,
          your first secondary weapon unlock is Full Ammo, then Rapier, etc.
    
    -------
    Gallery
    -------
    1. Character concept art
    2. Track concept art
    3. Bike concept art
    4. Additional concept art
    
    -----------------
    Secondary Weapons
    -----------------
    1. Full Ammo
    2. Rapier
    3. Full Shields
    4. Double Hit
    5. Overlord
    6. Deathstrike
    
    -------------
    Miscellaneous
    -------------
    1. Faster weapon and shield energy regneration.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   access templar in season 2080                                        ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      To drive the traditional Extreme-G superbike, you must (within a class)
    place first and complete all contracts in every race.  The Templar bike will
    then be accessible at the bike selection screen.
    
    
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
     <-   cheat menu codes                                                     ->
    <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
      At the Cheat Menu, enter the following codes:
    
    MUNCHKIN -- First secret message in game credits
    EDDROOLZ -- Second secret message in game credits
    EDDIEPOO -- Third secret message in game credits
    FREEPLAY -- Unlock all Season 2080 classes
    WIBBLE   -- Unlock all tracks
    UCANDO   -- Unlocks "O2 Liveried" (blue bike designs)
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   13)   CONTACT / LEGAL INFORMATION                                   -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ---------------------
    Copyright Information
    ---------------------
    (c) Copyright 2004 Ryan "MetroidMoo" Ammerman
    
      This FAQ cannot be distributed in books, magazines, etc. or in any other
    form of printed or electronic media (CDs, etc.) in any way.  It may not be
    given away as some sort of prize or bonus with a purchase, and it may not be
    used for promotional or profitable purposes.
    
      Any characters, names, or other objects are copyright their respective
    companies.  This document and its author are in no way affiliated with any
    company involved with this game.
    
    ------------------
    E-mail Information
    ------------------
    E-mail Address: ryanammerman[at]gmail[dot]com
    
      Before you e-mail me a question, make sure you've looked through the FAQ to
    see if your question is answered.  If you send me a question that is answered
    in the FAQ, it WILL be ignored.
    
    --------------
    Posting Notice
    --------------
      If you wish to use this guide on your site, you may post it without my
    permission as long as this document is **NOT** changed in any way, shape, or
    form.  The latest version of this guide can always be found at GameFAQs
    (http://www.gamefaqs.com).
    
    
                                                             --End of Transmission

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