_______ ___________     ___       ______
                /       |           |   /   \     |   _  \
               |   (----`---|  |----`  /  ^  \    |  |_)  \
                \   \       |  |      /  /_\  \   |      /
            .----)   |      |  |     /  _____  \  |  |\  \----.
            |_______/       |__|    /__/     \__\ | _| `._____|
            ____    __    ____  ___       ______          _______
            \   \  /  \  /   / /   \     |   _  \        /       |
             \   \/    \/   / /  ^  \    |  |_)  |      |   (----`
              \            / /  /_\  \   |      /        \   \
               \    /\    / /  _____  \  |  |\  \----.----)   |
                \__/  \__/ /__/     \__\ | _| `._____|_______/

                J E D I   K N I G H T : J E D I   A C A D E M Y

                                  version 1.0
                                 April 18, 2011

=============================================================================

toc         Table of Contents

=============================================================================

    Search for "[shortcut]", example: "[t2_rancor]" to go to start of mission

[int_control]   Controls
[int_summary]   Force Power and Weapon Summary
[int_char]      Character Customization Summary

Intro
    [yavin1b].......Yavin
    [yavin2]........Yavin Training Grounds

[tier1] Training Missions
        [t1_sour].......Mercenary Activity - Tatooine
        [t1_surprise]...Droid Recovery - Tatooine
        [t1_fatal]......Emergency Assistance - Bakura
        [t1_danger].....Merchant Rescue - Blenjeel
        [t1_rail].......Cult Investigation - Corellia
    [hoth2].....Hoth
    [hoth3].....Hoth - Echo Base

[tier2] Jedi Apprentice Missions
        [t2_rancor].....Rescue Mission - Nar Kreeta
        [t2_trip].......Meet Contact - Zonju V
        [t2_wedge]......Covert Operation - Kril'Dor
        [t2_rogue]......Capture Crime Lord - Coruscant
        [t2_dpred]......Cult Investigation - Dosuun
    [vjun1].....Vjun
    [vjun2].....Vjun - Bast Castle Underworks
    [vjun3].....Vjun - Bast Castle Interior

[tier3] Jedi Knight Missions
        [t3_rift].......Cult Sighting - Chandrila
        [t3_stamp]......Cult Investigation - Tanaab
        [t3_hevil]......Dismantle Device - Yalara
        [t3_byss].......Force Theft Investigation - Byss
        [t3_bounty].....Weapon Destruction - Ord Mantell
    [taspir1]...Taspir III
    [taspir2]...Taspir III - Imperial Power facility

Endgame
    [kor1]......Korriban - Sith Catacombs
    [kor2]......Korriban - Valley of the Sith

Appendices
    [app_weapon]    Weapons
    [app_force]     Force Powers
    [app_move]      Moves



=============================================================================

[int_control]       CONTROLS

=============================================================================

 Movement Keys                           Interaction
+-------------+------------------+      +------------------+-----------------+
  Forward     |  W or UP                  Attack           |  CTRL or MOUSE1
  Backward   |  S or DOWN                Alt. Attack      |  ALT or MOUSE2
  Turn Left   |  LEFT                     Lightsaber Style |  L or MOUSE3
  Turn Right  |  RIGHT                    Use              |  ENTER or R
  Run/Walk    |  SHIFT                    Look Up          |  PGUP
  Step Left   |  [,] or A                 Look Down        |  PGDN
  Step Right  |  [.] or D                 Mouse Look       |  [/]
  Sidestep/Turn  V                        Centerview       |  END
  Climb/Jump  |  SPACE                  +------------------+----------------+
  Crouch      |  C                        Datapad          |  TAB or M
  Hold USE + STEP to Lean                 3rd Person       |  P
+-------------+------------------+      +------------------+----------------+
                                         Force Powers
 Weapons                                +-------+------------------------+
+-------+------------------------+          F1  |  Push
    1   |  Melee/Lightsaber                 F2  |  Pull
    2   |  Blaster Pistol                   F3  |  Speed
    3   |  Blaster Rifle                    F4  |  Sense
    4   |  Disruptor Rifle                 ???  |  Absorb
    5   |  Bowcaster                       ???  |  Heal
    6   |  Heavy Repeater                  ???  |  Mind Trick
    7   |  DEMP 2                          ???  |  Protect
    8   |  Flechette                       ???  |  Drain
    9   |  Concussion Rifle                ???  |  Grip
    0   |  Merr-Sonn                       ???  |  Lightning
   [-]  |  Throwable Weapons               ???  |  Dark Rage
    ]   |  Next Weapon                      F   |  Use Force Power
    [   |  Previous Weapon                  E   |  Force Next
 MWHEEL to cycle weapons                    Q   |  Force Previous
+-------+------------------------+      +-------+------------------------+

    F11 = Save Menu
    F10 = Load Menu
    F12 = Quick Save
    F9  = Quick Load

=============================================================================

[int_summary]       FORCE POWER and WEAPON SUMMARY

=============================================================================

 Force Cost  | Force Power      | Brief Description
-------------+------------------+--------------------------------------------+
     20      | Saber Throw      | R2: limited control, R3: auto attack
10 / 25 / 50 | Force Jump       | R1: 3x normal, R2: 6x normal, R3: 12x normal
 5 /  5 / 15 | Force Pull       | R2: disarm enemy, R3: pull multiple targets
 5 /  5 / 15 | Force Push       | R2: push multiple targets, R3: do damage
     50      | Force Speed      | R1: 33% faster, R2: 100% faster, R3: 400%
     20      | Force Sense      | R3: see health bars
-------------+------------------+--------------------------------------------+
     30      | Force Absorption | blue aura, force attacks become force energy
   varies    | Force Heal       | R1/R2: interruptible, R3: mobile healing
20 / 20 / 50 | Mind Trick       | R2: distract multiple, R3: make ally
     30      | Force Protect    | green aura, reduces damage by 25%/50%/75%
-------------+------------------+--------------------------------------------+
 100 max     | Force Drain      | overcharge health to 125, R3: multiple mobs
20 /100 /100 | Force Grip       | R2: damage, R3: smash target
50 /100 /100 | Force Lightning  | R2: sustained, R3: multiple + knockback
     50      | Force Rage       | red aura, reduces damage by 50%/75%/90%
-------------+------------------+--------------------------------------------+


 Ammo Type     |  Weapon                  | Secondary Fire
---------------+--------------------------+----------------------------------+
 none          | Lightsaber               | Saber throw
Blaster Pack   | DL-44 Pistol             | Charged shot
Blaster Pack   | E-11 Blaster Rifle       | rapid burst with low accuracy
Power Cell     | Wookie Bowcaster         | Reflective shot
Power Cell     | Tenloss Disruptor Rifle  | Scoped Mode
Power Cell     | DEMP 2 (ion weapon)      | Ion energy dome
Metallic Bolts | Imperial Heavy Repeater  | explosive concussion round
Metallic Bolts | Flechette Weapon        | aka shotgun, proximity mines
Metallic Bolts | Stouker Concussion Rifle | Concentrated shot
Rockets        | Merr-Sonn Missile System | smart missile
               | Thermal Detonators       | explode on impact
               | Detonation Packs         | explode set charges
               | Trip Mines               | proximity trigger


=============================================================================

[int_char]      Character Customization Summary

=============================================================================

    Number = number of customization choices

                  Color | Head | Torso | Legs |
Twi'lek Female  |   6   |  8   |   6   |   4  |
Zabrak Female   |   9   |  3   |   6   |   4  |
Human Female    |   9   |  3   |   6   |   4  |
Human Male      |   9   |  3   |   7   |   4  |
Kel Dor Male    |   9   |  3   |   6   |   4  |
Rodian Male     |   9   |  3   |   6   |   4  |

Saber Hilts         Blade Color
    Arbiter             Blue
    Retaliator          Green
    Consul              Orange
    Adept               Purple
    Praetor             Yellow
    Sentinel
    Adjudicator
    Defender
    Firebrand

=============================================================================

    INTRO

=============================================================================

=============================================================================

[yavin1b]         Yavin

=============================================================================
    No briefing is available for this mission.

                            o--------------------o

    Weapon: Lightsaber
    Force Powers: Saber Throw 1
    Enemies: Howlers, Stormtroopers
    Boss: Saber Cultist

                            o--------------------o

    [ ] Find a way to rescue Rosh from the ledge he is on

Get into the water and move to the tree across from Rosh. Cut down the tree
with your lightsaber.


    [ ] Make your way to the Massassi Temple with Rosh

Follow the river downstream away from the crashed ship. Kill any howlers you
meet along the way. The Lightsaber Throw works best. Approach the door and
Rosh opens the door automatically.

>>>>>  Checkpoint
Follow the path past the Howlers to the waterfall. There's a Medpack on the
right. Hop across the water. Stand on the rocks and cut down the tree to make
another bridge. Don't let the tree land on you because you'll DIE. Climb up
the tree and continue along the path.

Kill the two Stormtroopers and the Saber Cultist.

Open wide for some cutscene.

                            o--------------------o


=============================================================================

[yavin2]          Yavin Training Grounds

==============================================================================
    Report to the training grounds with Rosh to begin Force power
    training with Kyle Katarn.

                            o--------------------o

    Weapon: Lightsaber
    Force Powers: Saber Throw 1, Force Jump 1, Force Push 1, Force Pull 1
                  Force Speed 1, Force Sense 1
    Enemies: Training Remotes, (Howlers), Training Droid, (Rosh)

                            o--------------------o

Go through the door to the next area to start the training. Go through the
next door and destroy the training remotes in the next area.

    [ ] Complete the Training Course

Go through the next door to continue the training. Jump across the gap in the
bridge. Use Force Push [F1] to break through the broken wall. Destroy the
Training Droid that Rosh so helpfully activates for you. Check on the right
side of the broken wall for a Small Shield Booster. The exit is the doorway
with the small overhead light. Grab the Medpack on the left. USE Force
Pull [F2] to activate the lever behind the grate on the right. Go into the
hallway.

>>>>>  Checkpoint yavin2-01
            Go down the hallway and take the door on the right. Go down the
!Secret     stairs to the room. On the left side of the room there's an upper
            walkway supported by four columns. Use Force Push on the column
on the right that's against the back wall. Inside the column is a Medpack.

USE Force Sense [F4]. Between the door and a column are two blocks you can
pull out of the wall using Force Pull. Hop up onto the blocks to get on the
walkway. Go to the left and follow the path. Take a right at the indoor
column and go through the door. Continue along the path until you get
outside.

In the next area you want to use Force Speed [F3] and run toward one of the
doors. Press [C] to do a forward roll under the door before the door closes.
Go through the open doorway on the right to complete the training.

Cutscene time! Bad Rosh! Bad Rosh!

                            o--------------------o


==============================================================================

[tier1]     Initiate / Training Missions

==============================================================================

    Luke: We receive countless requests for assistance from all over
          the galaxy. Since we believe in learning by doing at the
          Academy, students of all levels help with these requests.
          Since you're an Initiate, however, Kyle will travel with you
          on most of your missions in order to instruct you and ensure
          your safety.

There are five training missions. You must complete at least four, but it is
recommended you complete all five. Missions can be completed in any order, but
some missions are more difficult than others. Here's how I would rank the
missions from easiest to hardest:

    Difficulty  Mission
        1       Merchant Rescue - Blenjeel
        2       Droid Recovery - Tatooine
        3       Mercenary Activity - Tatooine
        4       Emergency Assistance - Bakura
        5       Cult Investigation - Corellia

You can upgrade one Light Side or Dark Side Force Power before each mission.
It is recommended that you first get Force Heal Rank 2 or Force Drain Rank 2
so you can heal yourself during missions without relying solely on Medpacks.
Force Protect Rank 1 is handy for preventing damage from long falls.

    Force Absorption - Optional
    Mind Trick - Optional
    Force Heal - Rank 2 if you don't want Force Drain
    Force Protect - Rank 1 minimum
    Force Drain - Rank 2 if you don't want Force Heal
    Force Grip - Optional
    Force Lightning - Optional
    Force Rage - Optional

==============================================================================


==============================================================================

[t1_sour]     Mercenary Activity - Tatooine

==============================================================================
    We've been receiving a number of reports that the Disciples of
    Ragnos have been trying to hire mercenaries and smugglers to haul
    some cargo. If we can contact one of these mercenary groups, maybe
    we can find out the cult's base of operations. One of the smuggling
    rings that we know about is based at Mos Eisley. Go there and see
    what you can find out.

    Kyle: This one sounds like it could be nasty, so I'll be going with
          you. You'll find some of the galaxy's worst lowlifes on Tatooine.

                            o--------------------o

    Enemies: Mercs (Rodian, Trandoshan, Weequay, Gran, Human)
    Boss: Saber Cultist
    Secrets: 0

Weapons ([X] means weapon drops during mission):
    [X] E-11 Blaster Rifle              [X] Imperial Heavy Repeater
    [X] Wookie Bowcaster
    [X] Tenloss DXR-6 Disruptor Rifle
    [ ] DEMP 2
    [X] Thermal Detonator
    [ ] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

Chewie "assists" you during the mission.

Head outside to the landing bay and kill the mercs. On Jedi Knight and higher
difficulties, there's a Gran on top of one of the walls that tosses Thermal
Detonators. The alcove on the right has a door that leads inside. Kill the
mercs in the next room. Cross the room and go through the other door. There's
an orange Ammo Recharger on the left. Go through the door to the right.

In the next room you can overhear the two Human mercs talking about creepy
Rodians. Kill the mercs and head back outside by going through the large door
on the left. Clear out the mercs in the landing bay with the two Merc ships.
Someone turns on some tractor beams grounding the Raven's Claw and the
Millennium Falcon.

    [ ] Disable the tractor beams holding the Raven's Claw
    [ ] Disable the tractor beams holding the Millennium Falcon

Go to the middle alcove and go through the big door. Inside the room is a
green Shield Recharger and a Medpack. You can check out a couple of
monitor screens. Go back outside. Go through the small door behind the merc
ships. Go through the small door on the right to get to the Raven's Claw
landing bay.

            Go to your right and jump over the crates into the small alcove.
!Secret     The Secret Area has a Large Shield Booster and some Thermal
            Detonators. Explore the docking bay and some mercs will rush out
and attack you and Chewie. You automatically get trapped inside. Go through
the door on the left to a small room with an orange Ammo Recharger.

>>>>>  Checkpoint t1_sour-01
The next room has some Trip Mines. You can shoot the Trip Mines or shoot the
explosive crates. Kill the enemies in the room. There's a Rodian with a
Disruptor at the far end. Go through the door on the right by the last Rodian.

There's a Gran, the three-eyed camel aliens, tossing Thermal Detonators down
the stairs. Use Force Speed to rush up the stairs and cut down the Gran. Go to
the top of the stairs and go right. Kill the three mercs in the room. A green
Shield Recharger is by the stairs and in the alcove on the right is a Medpack.
Go through the door to the left of the window. Run across the top of the wall
to the other door. Kill the Rodian sniper on the way. Kill the two Rodians in
the next room. Get onto the elevator in the center of the room.

Go to the right and USE the switch to turn off the tractor beams holding the
Falcon. Go through either door to the other side of the control tower. Kill
the Saber Cultist that's waiting for you. USE the switch to free the Raven's
Claw.

Take the elevator again. Go to the door opposite the elevator entrance that
doesn't have any junk on either side. Chewie is waiting for you on the other
side of the door. Go down the hallway and go out the small door on the right.
Go out into the landing bay with the Falcon and kill the remaining mercs to
end the mission.

                            o--------------------o

    Luke: Kyle told me about what happened in Mos Eisley. It's a good
          thing Chewie was there, but you did well regardless. It looks
          like this cult and the Imperials may be working together more
          closely than we thought...

    Kyle: We've been looking into the shuttle crash and it doesn't look
          like laser damager or a mechanical failure was responsible.
          It's almost as if something just... tore apart the engines.

                            o--------------------o


==============================================================================

[t1_surprise]     Droid Recovery - Tatooine

==============================================================================

    A moisture farmer on Tatooine recently overheard a group of
    smugglers talking about a Sith cult in a local bar and has his
    R5 droid record the conversation. Unfortunately, he became
    afraid and sold the droid to some Jawas before leaving Tatooine.
    We need to get a hold of that droid before the Jawas wipe its
    memory. You need to locate the Jawas, purchase the droid, and
    return to the Academy.

    Kyle: This should be a total blue milk run, kid. But it'll give
          you a chance to pick up some negotiating skills. Let's head
          to Tatooine.

                            o--------------------o

    Enemies: Tusken Raiders with Gaffi Sticks or Rifles
    Secrets: 1

Weapons:
    [X] E-11 Blaster Rifle
    [ ] Wookie Bowcaster
    [ ] Tenloss DXR-6 Disruptor Rifle
    [ ] DEMP 2
    [X] Thermal Detonator
    [ ] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

    [ ] Locate the missing Sandcrawler
    [ ] Eliminate the Tusken Raiders
    [ ] Retrieve the droid from the Sandcrawler

Head out into the canyon. Look by the rock where the jawas are standing for
an E-11 Blaster Rifle and some ammo. Kill any Tusken Raiders that attack you.
There's one Tusken Raider with a rifle that snipes at you from the stone
bridge overhead.

Go under the stone bridge. Just past the moisture vaporator is another group
of Tusken Raiders. Behind the boulder by the moisture vaporator on the left is
a Disruptor Rifle and ammo. On the right behind the stone pillar is a belt of
Thermal Detonators. Continue down the canyon. Look for a door on your left.
There's no need to go past the door because there's nothing else important in
the canyon except for a couple of jawas and power cell ammo.

            Go through the door into a cave. Follow the pillars, but don't go
!Secret     up the incline. Go through the doorway to the Secret Area with a
            Large Shield Booster. Go back into the cave. There are supplies
scattered around the area.

Go up the incline. At the top of the incline is a door leading outside. If you
look inside the building to the right there's a Large Shield Booster, a
Medpack, and a belt of Thermal Detonators. USE one of the stone bridges to get
to the other side of the canyon. Head toward the group of three buildings.
There's a Tusken Raider sniper on the roof of the building to the right. Look
for the cave entrance between the two moisture vaporators on the right.

>>>>>  Checkpoint t1_surprise-01
Go into the cave. Head down the incline to get back outside. You've found the
missing Sandcrawler. Go to the open ramp at the rear end of the Sandcrawler.
Look up and use Force Pull to lower the crane. Jump onto the robot behind
held by the crane and take a ride to upper deck of the Sandcrawler. Clear out
the Tusken Raiders. Jump onto the balcony and USE the control panel to unlock
the elevator. Use Force Pull to move the bin away from the elevator door. Use
the elevator to go to the upper balcony.

Go through the door. There's molten metal spilling onto the floor of the room.
Look to the left and destroy the pipe. This removes the molten metal. If you
jump down and look under the balcony there's a Medpack and a couple of
Jawas. Cross the room and go up the steps into the next room.

Don't walk into the jet flames. That's an insta-kill. Run to the other side of
the room and jump over the bottom flame jet without getting hit by the top
flame jet. Go around the cylinders and USE the switch to turn off the flame
jets. Get into the elevator on the left to go into the lower level.

Kill the Tusken Raiders. Go through the door. Force Push the bin out of the
way. Kill the Tusken Raiders. Go to the opposite corner of the room and Force
Push the other bin to get access to the droid.

>>>>>  Checkpoint t1_surprise-02
Turn off your lightsaber and USE the droid. Do NOT damage or destroy the R5
unit. Follow the droid and drop down the exit chute. Kill the last group of
Tusken Raiders outside the Sandcrawler to end the mission.

                            o--------------------o

    Luke: Good work Jaden. Kyle tells me you recovered the droid on
          your own. It's too bad about the jawas... Artoo will scour
          the droid's memory banks and see what information it turns
          up.

    Luke: I have some troubling news. While Kyle and I attended to the
          crashed shuttle, someone broke into my quarters and sliced
          into my records. Artoo is trying to figure out what they may
          be looking for.

                            o--------------------o


==============================================================================

[t1_fatal]     Emergency Assistance - Bakura

==============================================================================
    Officials from the planet Bakura have requested out assistance.
    An unknown party has taken control of a power station up in the
    mountains. They sent a team to investigate, but they haven't
    reported in. Their concerns are two-fold: they want to stop
    whoever has taken over the station, and more importantly ensure
    that the station itself remains undamaged. The station is built
    over a dormant volcano, and if the facility is destroyed, the
    volcano could destroy a heavily populated city. The Bakurans'
    need someone to infiltrate the facility and thwart the group's
    plan.

    Luke: Kyle is currently away from the Academy, but he will meet you
          on Bakura. Then the two of you can investigate the station.
          Be sure to wait for him before you do anything.

                            o--------------------o

    Enemies: Stormtroopers, Saboteurs, Imperial Marines, Imperial Officers
    Threats: Floor autoturret, E-Web
    Secrets: 5

Weapons:
    [X] E-11 Blaster Rifle              [X] Imperial Heavy Repeater
    [ ] Wookie Bowcaster
    [ ] Tenloss DXR-6 Disruptor Rifle
    [ ] DEMP 2
    [X] Thermal Detonator
    [ ] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

            Follow the path and go inside the building. Go to the right and
!Secret     destroy the grate on the wall to access the Secret Area with a
            Small Shield Booster and a Medpack. Go and USE the camera monitor
to observe some Imperials planting a bomb. Press the ENTER key to switch
between cameras and get a preview of the bomb locations.

    [ ] Disarm the 5 bombs the Imperials have placed
Move away from the camera monitor and a pair of Stormtroopers should come
into the room. Kill them. Go through the door that's on the other side of
the room from the camera monitor. Destroy the Trip Mines to get access to an
orange Ammo Recharger.

            Go through the door by the camera monitor to the stairwell.
!Secret     Crouch down and walk under the stairs to the Secret Area with a
            Large Shield Booster and a belt of Thermal Detonators. There's
a green Shield Recharger, but save that for later. Go through the door at the
top of the stairs. Kill the two Stormtroopers. Go to the top of the ramp and
destroy the Trip Mines. Ignore the green Shield Recharger for now. Go outside
and disarm the first bomb by getting next to the bomb and pressing the USE key.

>>>>>  Checkpoint t1_fatal-01
    [ ] Disarm the last 4 bombs
Go back inside and go through the doorway on the right at the bottom of the
ramp. Go to the long hallway. Kill the two cloaked Saboteurs in the hallway.
Go into the room at the end of the hallway.

>>>>>  Checkpoint t1_fatal-02
At the other end of the hallway there's a Stormtrooper and an Imperial Marine
with an Imperial Heavy Repeater. You can recharge ammo at the orange Ammo
Recharger. Go through the next door and quickly get through the ruined hallway.
Avoid the flame jets and fires. Go through the door and immediately destroy
the floor turret to the right. Kill the Saboteur at the bottom of the ramp.
The door at the bottom of the ramp is locked. Go to the top of the ramp and go
through the door on the right to the hallway booby-trapped with Trip Mines.

Kill the Stormtroopers and the Imperial Officer in the room with the green
Shield Recharger. Make sure to loot the Security Key from the body of the
Imperial Officer. Go upstairs, destroy the trip Mines, and take the door
outside. Kill the two Saboteurs and disarm the second bomb.

>>>>>  Checkpoint t1_fatal-03
    [ ] Disarm the last 3 bombs
Go back inside and go down the ramp to the locked door. USE the lock on the
right side of the door. Go outside. There's a Stormtrooper and Imperial Marine
by the door. Cross the bridge and go to the left. Follow the path until you
get to the Stormtrooper manning the mounted gun, called an E-Web. Kill the
Stormtrooper to secure the area. You can look inside the building for a
Saboteur, or two if you're playing on Jedi Master or higher. Go back outside.

            Next to the E-Web is an elevator. Take the elevator down. Run
!Secret     around the base of the platform to get to the Secret Area with
            some supplies. USE the console to lower the elevator and return
to the upper area.

            Go into the other building and kill the Stormtroopers on duty
!Secret     inside. Go around the generator and exit the building. Go to the
            left and kill the Imperials. Disarm the third bomb. Be sure to
pick up the Security Key that's dropped by Imperial Officer. Go to the left
around the tanks to get to the Secret Area with a Small Shield Booster and a
couple of Medpacks.

>>>>>  Checkpoint t1_fatal-04
    [ ] Disarm the last 2 bombs
Drop down and go past the crates. Go down the stairs and you can access both
a green Shield Recharger and an orange Ammo Recharger. Use the pile of crates
to get back to the upper area. Go back to the E-Web. Look for the door that's
set a little lower than the walkway USE the panel on the right side of the door
to open it.

Go down to the bottom of the stairs. There's a stash of a Large Shield
Booster, Medpack, and more Thermal Detonators. Go up the stairs and look
for the elevator in one corner of the room. Take the elevator platform to
the upper level. Go through the door into the next room.

>>>>>  Checkpoint t1_fatal-05
Go to the left and ride the elevator down. There's an Imperial Heavy Repeater
on the wall rack to the right. You can recharge Ammo and Shields at the
rechargers. Go through the door. Watch out for the floor turret next to the
bomb. Kill the Imperials in the room. Disarm the fourth bomb.

>>>>>  Checkpoint t1_fatal-06
    [ ] Disarm the last bomb
Ride the small elevator to the top. Go the right. If you want to kill a bunch
of Imperials, jump over the gap and go through the door. Get to the last bomb
by going through the door by the elevator. You should see a green Shield
Recharger. The last bomb is behind the blue and orange energy tubes. Disarm
the final bomb.

>>>>>  Checkpoint t1_fatal-07
    [ ] Get back to your ship

            Go through the door and go the left. Jump across to the platform.
!Secret     Go to the elevator platform by the wall rack and go down to the
            transparent catwalk. Go to the end of the catwalk and jump up into
the corner on the left. The Secret Area has a Large Shield Booster and a
Medpack. Get to the upper level of the building and go back to the entrance
room with the stairs. Exit the building and go to the left.

Follow the outside path. Do not cross over the bridge. Go back inside the
complex. Kill the Imperial Officer to get his Security Key. Unlock the door
at the other end of the hallway. Past the unlocked door is an orange Ammo
Recharger behind some Trip Mines. Go through the other door and you're back
at the initial room. Go through the two doors on the left to go outside. Two
Stormtroopers are on either side of the door. Follow the path back to your
ship to end the mission.

                            o--------------------o

    Kyle: Sorry I never made it to Bakura. You seemed to handle yourself
          okay though.

    Luke: This is getting more serious. We have been receiving numerous
          reports of a Sith cult called the Disciples[  of Ragnos
          appearing all over the galaxy.

                            o--------------------o


==============================================================================

[t1_danger]   Merchant Rescue - Blenjeel

==============================================================================
    The Academy has received a distress call from a merchant ship
    that crashed on the planet Blenjeel. They were pulled out of
    hyperspace when they crossed paths with an Interdictor cruiser.
    The Imperials, apparently not wanting their presence known, fired
    on the merchant ship. The merchants managed to make it to the
    planet surface and call for help. As far as we know, the planet
    is uninhabited.

    Luke: This should be an easy assignment. I think you can handle it
          while Kyle is away with Rosh. Take a shuttle, land at the
          coordinates of the distress beacon, and pick up any survivors.

                            o--------------------o

    Enemies: Sand Burrowers (unkillable)
    Secrets: 0

Weapons:
    [ ] E-11 Blaster Rifle
    [ ] Wookie Bowcaster
    [ ] Tenloss DXR-6 Disruptor Rifle
    [ ] DEMP 2
    [X] Thermal Detonator
    [ ] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

    [ ] Only one ship part may be carried at a time.
        Return a part to the ship in order to retrieve another.

Moving on the sand attracts the sand burrowers. Avoid walking on the sand.
Use Force Speed to stay away from the burrowers. Using a series of jumps
will also prevent you from getting swallowed. Burrowers will insta-kill
you if they catch you. Use Force Sense to find the parts, which show up as
blue objects.

    [ ] Find and bring back to your ship a Power Converter
Go inside the front part of the wrecked ship. Hop up on the upper level and go
through the door. Pick up the Power Converter from the floor. Return to your
ship. USE Force Speed to run from the rock closest to the door into your ship.

>>>>>  Checkpoint t1_danger-01
    [ ] Find and bring back to your ship an Energy Cell
Exit your ship and go straight across the rocks and wreckage. Hop up on the
boulder and jump on top of the large stone column. USE Force Speed and jump
down to grab the Energy Cell in the sand and quickly get to a safe area. The
small stone columns sink into the sand so don't stand on them for too long.
Get the Energy Cell back to your ship. Go through the door inside your ship.
The Energy Cell fits into the area on the right.

>>>>>  Checkpoint t1_danger-02
    [ ] Find and bring back to your ship a Power Coupling
Exit your ship and go back the wrecked merchant ship. The Power Coupling is on
the side opposite from your ship. You can use Force Speed to grab the Power
Coupling. Another way is by getting on top of the merchant ship and using the
wreckage to get to the Power Coupling. Take the Power Coupling back to your
ship.

>>>>>  Checkpoint t1_danger-03
    [ ] Find and bring back to your ship a Damper
Exit your ship and go back inside the front section of the wrecked merchant
ship. Go into the same area where you picked up the Power Converter. Stand in
the hole in the hull. You can Force Pull the debris closer to the hole. USE
Force Speed and move onto the rocks to the left. Hop onto the large rock
farthest from the merchant ship. The small rock sinks into the sand so don't
stand on it for too long. USE Force Speed to run onto the sand and grab the
Damper. Take the last part back to your ship.

The mission ends once you get all four ship parts back to your ship.

                            o--------------------o

    Kyle: That's too bad about the merchants. Sounds like those sand
          burrowers must have gotten them all. Nasty critters. Glad
          you got back safe and sound. We'll let Coruscant know to
          mark the planet as hazardous.

    Kyle: Nicely done, Jaden. I think you're ready for the next stage
          of training, but there's still another mission left if you
          choose to accept it. Remember, every mission is a chance to
          learn more about being a Jedi.

                            o--------------------o


=============================================================================

[t1_rail]     Cult Investigation - Corellia

==============================================================================
    The city of Coronet on Corellia has had numerous reports of
    activity by the Disciples of Ragnos. However, it's not clear
    if it's really the Sith cult or if the locals are just being
    paranoid after hearing about it on the Holonet. Go to Coronet
    and determine the truth.

    Kyle: I still have a few contacts in Coronet; we'll hit a few of
          the local cantinas and see what crops up. We'll also follow
          up with some of the people who reported this so-called
          cult activity.

                            o--------------------o

    Recommended weapons: Tenloss DXR-6 Disruptor Rifle
    Enemies: Mercs, Saber Cultists
    Secret Areas: 3

Weapons:
    [X] E-11 Blaster Rifle
    [X] Wookie Bowcaster
    [X] Tenloss DXR-6 Disruptor Rifle
    [ ] DEMP 2
    [X] Thermal Detonator
    [X] Detonation Packs
    [X] Trip Mines

                            o--------------------o

    This is the last time you can select a Force Power before the next tier
    of missions.

    [ ] Make your way to the front of the train

            Move to your right and stand on the black and yellow stripes.
!Secret     Carefully move forward along the narrow ledge on the side of the
            rail car. At the end is a Secret Area with a Medpack, Detonation
Packs, and a Small Shield Booster. Go back to the starting area.

Jump up onto the top of the train car. Kill the mercs. You can grab an E-11
and a Wookie Bowcaster. Jump down and enter the train car. Kill the mercs
inside the train car. USE [R] the lever to turn off the electrical rails. You
can grab a Detonation Pack. Exit the train car and move across either inactive
rail to the next train car.

Climb on top of the rail car. Snipe the enemy on top of the next car. Drop
down and jump across to the rail car with the crates. There's a Rodian with
a Disruptor above you at the other end of the rail car. Snipe the Rodian
and jump up on the crates to the upper level. You can pick up the Disruptor.
If you go back to other end of the rail car, you can pick up the Wookie
Bowcaster, a Medpack, and a Large Shield Booster.

On top of the next rail car is a Saber Cultist. Dispatch him to continue. If
you fall inside the rail car, use a Saber Toss to break the glass to get out
of the rail car. Also inside the rail car is a Medpack and some Thermal
Detonators.

The next rail car has two enemies on the roof and three enemies inside. To get
on top of the rail car, jump up on the tiny ledges on either side of the door.
You can grab two Medpacks and a Large Shield Booster that are on top of the
rail car. There is one enemy sniper on top of the tall rail car that's ahead.
Cross the tall rail car. There's one enemy at the end of the rail car and a
Weequay with a Wookie Bowcaster on the next rail car.

Jump onto the right side of the next rail car. If you wait you can listen to
the enemies talking. Kill the enemy on the right side of the rail car then go
through the door and kill the other enemy. Watch out for the explosive crates.
There's a rack of E-11 Blasters next to the door. Stand on the elevator to get
to the upper level of the rail car. Destroy the two red panels on either side
of the forcefield. Kill the enemies behind the forcefield. There's another
supply rack on one of the walls. You can grab the ammo, trip mines, and
Medpack inside the small room. Jump up on the barrels and break through the
ceiling window to get outside on top of the rail car.

Walk across one of the pipes going to the next rail car. Run across the roof.
You can snipe the two enemies below you on the next rail car. Run across the
long pipe between the rail cars. On top of the cylinder is a Medpack. Watch
out for the Rodian sniper ahead of you. Drop down and jump across to the next
rail car.

            Turn around and look behind you toward the rail car with the
!Secret     cylinder. You should see the orange glow of an Ammo Recharger.
            Press F12 to do a Quick Save before attempting to jump across.
Carefully get to the edge. Jump then push forward so you drop down onto the
lower ledge. There's a Medpack and Small Shield Booster by the Ammo Recharger.

Jumping up to the next rail car is also a little tricky. Make another Quick
Save using F12. Move up onto the black and orange stripes. You want to hop up
onto the triple emitter where the blue beams of energy are connecting the two
rail cars. You can then hop up onto the upper platform or jump across to the
next rail car.

Run up the ramp to the top of the rail car. Run across the large pipes, take
out the enemy, and slide down the ramp at the other end. Jump across and kill
the Weequay.

>>>>>  Checkpoint t1_rail-01
    [ ] Disarm the bomb
Go inside the rail car and kill the Saber Cultist. Get next to the triple
canisters in the middle of the car and press the USE key to disarm the bomb.
Do not run past the bomb without disarming it first. Inside the rail car
there's an orange Ammo Recharger and a green Shield Recharger.

    [ ] Stop the tram from reaching the station
Exit the rail car by taking the door nearest the green Shield Recharger. Get
across the next two storage tank rail cars. The final rail car is guarded by
a Saber Cultist.

            Don't go inside the last rail car yet. Move along the side of
!Secret     the rail car to the front. Jump on top of the rail car and move
            to the back to get to the last Secret Area with a Small Shield
Booster and a Medpack. Go to the back of the rail car and go inside. Go to the
front and USE the control panel to prevent the tram from crashing and to
finish the mission.

                            o--------------------o

    Luke: Excellent work on the tram. It's lucky you two showed up
          when you did. If that tram exploded in the city, it could've
          killed thousands of people.

    Kyle: Something's come up. We need you back at the Academy.

Meanwhile, back at the Academy...

                            o--------------------o


==============================================================================

[hoth2]       Hoth

==============================================================================
    Investigate the site of Luke's vision of Obi-Wan in the wastelands
    of Hoth to determine if the cult of Ragnos has been there.

                            o--------------------o

    Enemies: Wampas, Snowtroopers, Probe Droids, AT-ST
    Threats: E-Web
    Secrets: 6
    Recommended: DEMP 2 Gun

Weapons:
    [X] E-11 Blaster Rifle              [X] Imperial Heavy Repeater
    [ ] Wookie Bowcaster                [ ] Golan Arms FC1 Flechette Weapon
    [ ] Tenloss DXR-6 Disruptor Rifle
    [ ] DEMP 2 <--
    [X] Thermal Detonator
    [ ] Detonation Packs
    [X] Trip Mines

                            o--------------------o

            Go into the cave behind your ship and go to the left. Kill the
!Secret     wampa. Past the half-eaten tauntaun is a Secret Area with Trip
            Mines and a Medpack. Exit the cave and head toward the first
beacon. You can jump onto one of the tauntauns if you feel like riding around
instead of walking.

Follow the beacons through the canyon and you'll encounter a group of
Snowtroopers. Look by the boxes near the Snowtroopers for an orange Ammo
Recharger. Continue a little bit farther and there's a second group of
Snowtroopers. Watch out for the E-Web on the left. Go into the cave at the
end of the canyon.

            Go straight ahead and take out the wampa. Stay close to the wall
!Secret     on the right and go around the corner to a Secret Area. The stash
            here has a Large Shield Booster, Medpacks, and more Trip Mines.
Turn around and go to the right to exit the cave. You can go to the left or
the right. Going right leads to a dead end with a couple of Snowtroopers and
a Probe Droid. The DEMP 2 Gun will destroy the Probe Droid with one hit. You
can pick up a Small Shield Booster and a belt of Thermal Detonators by the
containers next to the large blast doors. Some Trip Mines are by the heater.
Turn around and go straight past the cave entrance.

>>>>>  Checkpoint hoth2-01
Kill the Snowtroopers that are by the crates. Past them the area opens up onto
a snowy plain. Head toward the right and kill the Snowtroopers. Kill the
Snowtrooper by the AT-AT wreckage before he can get to the E-Web. Look to the
left and you should see a large rock. Head toward the rock and kill the
Snowtrooper that's nearby. Look around and you'll get to a fortification
guarded by an AT-ST scout walker. The AT-ST attacks with a powerful turbolaser
and missiles. You can't deflect the turbolasers or Force Push the missiles
away from you. USE the DEMP 2 Gun or go back to the E-Web to destroy the
AT-ST. Watch out for the Snowtroopers that attack you from inside the
fortification.

Go uphill and jump on top of the box next to the fortification so you can get
on top of the wall. Destroy the Probe Droid and kill the Snowtroopers inside
the fortification. Go under the outcropping and go through the large doors.
Kill the Snowtroopers inside the room.

            Stand on the elevator platform by the crates to go up. Go through
!Secret     the door and kill the Imperial Officer and Snowtroopers. You can
            recharge your Ammo and Shields. Past the green Shield Recharger is
a cracked wall. Use Force Push to break the wall. Go into the Secret Area
where you can pick up some supplies.

Go back to the control room and USE the switch that's opposite the rechargers.
This unlocks a door on the lower level. If you use the control panel between
the rechargers you can activate an Ion Cannon salvo. Look up and out of the
windows to see the Ion Cannon in action.

            Go through the door to the elevator. Use a Saber Throw to destroy
!Secret     the wall grating. Jump over the elevator shaft and grab the Large
            Shield Booster in the Secret Area. Jump back to the door and use
the yellow control panel to call the elevator. Go back down to the room. Stand
on the elevator platform between the wall racks to go down. Kill the
Snowtroopers and go through the unlocked door opposite the elevator.

Listen to the story of the Swoop Racer before going through the next door.
Go into the room and kill the enemies. You can pick up some ammo and an
Imperial Heavy Repeater in the center pit area. Go through the door by the
crates to a short hallway with some enemies. Go through the next door to a
four-way intersection. There's a Small Shield Booster hidden behind the box
on the left and a Medpack hidden behind the boxes on the right. Go through
the open doorway and down the ramp. Follow the hallway deeper into the base.

>>>>>  Checkpoint hoth2-02
            Go through the door and dispatch the Snowtroopers guarding the
!Secret     elevator. A green Shield Recharger is on the left and a Medpack
            is on the right. Take the elevator up to the next area. Go through
the door to get outside. Go to the left and follow the wall of the building to
get to a Probe Droid guarding a Secret Area. This time there's just some ammo
and a belt of Thermal Detonators.

Go back to the door and follow the beacons. Take control of the E-Web and mow
down the Snowtroopers. Follow the beacons and you'll get to another open area.
Head toward the left until you reach the Snowtrooper manning the E-Web on
top of the wrecked body of an AT-AT Walker. Let's explore the area.

            Go to the head of the AT-AT and go straight with the wall on your
!Secret     left. In the far corner is a Secret Area with a couple of supplies.
            Go to the right and follow the beacons to get to the entrance of
Echo Base. Beware of the Probe Droid. There's lots of supplies and both an
Ammo and Shield Recharger by the entrance. You can do some more exploring, but
there's nothing else that's significant in the area.

Go back to the wrecked body of the AT-AT walker. Destroy the two portable
forcefield generators in front of the hull breach. Squeeze your way inside
the AT-AT or use a forward roll (W + C) to get inside. Climb down the ladder
and take care of the last group of Snowtroopers. The hole in the floor leads
to the second part of the Hoth mission.

                            o--------------------o


==============================================================================

[hoth3]       Hoth - Echo Base

==============================================================================
    Discover what the Imperial Remnant troops are doing in Echo Base.

                            o--------------------o

    Enemies: Snowtroopers, Wampa, Saber Cultist x1
    Boss: Alora
    Secrets: 0

                            o--------------------o

    This is part two of the Hoth mission.

Follow the tunnel and drop down into Echo Base. You land right next to Large
Shield Booster and a Medpack.

    [ ] Discover what the Imperials are doing in Echo Base

You can wait on top of the shipping containers to overhear the guards
talking about wampas and Sith fanatics. Drop down and make your way to the
doors on the opposite side of the room. Go down the tunnel. Wait inside the
tunnel to hear a couple more guards talking about wampas. Go into the large
room and kill all the enemies, including the pair in the central pit. Go to
the top of the ramp.

            Go into the tunnel on the right. Follow the tunnel to the end
!Secret     to get to the Secret Area with a Small Shield Booster and a
            Medpack. Go back to the top of the ramp and go into the other
tunnel. Watch out for the E-Web in the corner of the tunnel.

            Go through the door into the Medical Bay. Go through the doorway
!Secret     into the large room with the bacta tanks and a green Shield
            Recharger. Go through the doorway by the Shield Recharger and go
through the doorway. Before going through the doors, go to the right behind
the wall panel to a Secret Area with a Small Shield Booster, a Detonation Pack,
and a Medpack. Go through the doors. Go to the other side of the room and turn
around. Get on the elevator to go to the upper level of the Medical Bay.

>>>>>  Checkpoint hoth3-01
One of the exam tables has a Medpack and the other has a Large Shield Booster.
There's nothing in the two back rooms by the Bacta tank. Go past both doorways
to the corner on the left which leads to a hallway. Follow the hallway into a
large chamber guarded by two Snowtroopers. One Snowtrooper is stationed at an
E-Web. Go down either ramp and go down the short corridor to the next room
with the high ceiling. Go through the only unblocked doorway.

>>>>>  Checkpoint hoth3-02
The next room has a Large Shield Booster and an orange Ammo Recharger. Go
through the door and down the steps. Go up the short ramp and through the
door into a tunnel. Go through the open doorway on the right. Follow the path
to the room with the Ammo and Shield Rechargers. Get on the elevator in the
lit alcove to descend. Follow the path to the Command Center and a short
cutscene.

Kill the Saber Cultist. Exit the Command Center by hopping over the mostly
black cylinder and going into the hallway on the left. Follow the corridor to
a chamber. There *was* a wampa loose in the base. Go through the doorway
that's closest to the heater. Recharge your Ammo and Shields at the next set
of Rechargers. Go through the double doors.

>>>>>  Checkpoint hoth3-03
You get to duel with Alora, Tavion's Sith apprentice. Alora wields a single
lightsaber and mostly attacks with lightsaber strikes. She occasionally uses
a Saber Throw. The only Force power she seems to use is Force Push to knock
you off your feet followed by a Ground Stab. Alora escapes before you can
subdue her.

                            o--------------------o

You report back to the Academy. You get promoted to Jedi Apprentice!

Pick a new style of Lightsaber Combat, either Fast or Strong.

Fast Style
Fast and efficient, but with limited range. Short, quick motions
allow for multiple attacks but with minimum damage. This style can
be chained indefinitely. It utilizes a defensive stance in which the
Jedi holds his saber across his front in a ready position to fend off
attacks or make quick jabs. Represented by a blue bar on the right
side of the HUD.

Strong Style
Uses powerful strikes to batter through defenses. This style
incorporates great range and power, but often leaves the Jedi open
for counter attack. It utilizes a powerful, aggressive stance in
which the Jedi holds his saber high and back, ready to go into a
heavy swing. Represented by a red bar on the right side of the HUD.

                            o--------------------o


==============================================================================

[tier2]     Jedi Apprentice Missions

==============================================================================

    C-3PO: Master Skywalker and Master Katarn have left the Academy.
           I have been instructed to provide you with a set of
           possible missions.

There are five Jedi Apprentice missions. You must complete at least four, but
do all five missions so you have five opportunities to improve Force powers.
The Jedi Apprentice missions are all about the same difficulty. The Dosuun
mission has a Boss fight at the end so that mission is ranked as being a
little more difficult than the other missions.

    Difficulty
        1       Rescue Mission - Nar Kreeta
        1       Meet Contact - Zonju V
        1       Covert Operation - Kril'dor
        1       Capture Crime Lord - Coruscant
        2       Cult Investigation - Dosuun

You can select one Light Side or Dark Side Force Power before each mission.
It is recommended that you get Force Protect to Rank 2 or higher. You still
don't face a lot of Sith, but it's still a good idea to get Force Absorption
to Rank 1 or Rank 2 before the Vjun mission.

    Force Absorption - Rank 1 minimum
    Mind Trick - Optional
    Force Heal - Rank 2 if you don't want Force Drain
    Force Protect - Rank 2 minimum
    Force Drain - Rank 2 if you don't want Force Heal
    Force Grip - Optional
    Force Lightning - Optional
    Force Rage - Optional

All of the Core powers automatically get upgraded to Rank 2. Two new weapons
are now available: the Imperial Heavy Repeater and the Flechette/Shotgun.

==============================================================================


==============================================================================

[t2_rancor]       Rescue Mission - Nar Kreeta

==============================================================================
    We have received word from a mining guild on Nar Kreeta that a
    number of elders are held captive by the local Hutt crimelord.
    These elders went to negotiate a treaty with the Hutt, but never
    returned. The crimelord claims no one ever came to see him.

    C-3PO: Master Katarn has informed that he is continuing his
          investigation of Rosh Penin's disappearance near Nar
          Kreeta and can assist you on this mission.

                            o--------------------o

    Enemies: Mercs, Rancor (unkillable)
    Secrets: 3

Weapons:
    [X] E-11 Blaster Rifle              [X] Imperial Heavy Repeater
    [X] Wookie Bowcaster                [ ] Golan Arms FC1 Flechette Weapon
    [X] Tenloss DXR-6 Disruptor Rifle
    [ ] DEMP 2
    [X] Thermal Detonator
    [X] Detonation Packs
    [X] Trip Mines

                            o--------------------o

    [ ] Infiltrate the Hutt's stronghold and locate the prisoners
    [ ] Save the 16 prisoners

            Turn around so you're looking outside. Look to the left and there
!Secret     are some brown rock outcroppings. Get as close to the end of the
            pipe as possible. Make a Quick Save before jumping. You want to
jump and try to move to your left so you land on a hidden rock outcropping
that's next to the pipe. Do another Quick Save once you land on that
outcropping. Jump from outcropping to outcropping until you get to the
balcony. At the end of the balcony is a Secret Area with Thermal Detonators,
a Detonation Pack, and Trip Mines. Carefully jump back to the rock outcropping
closest to the pipe. Jump up onto the metal bar that leads to the pipe. Hit
Quick Save. Walk along the metal bar to the pipe. Jump and try to maneuver
back inside the pipe.

Go down the pipe to the fan. Destroy the grate on the left. Crouch down and
crawl through the maintenance shaft. Listen to the two mercs talking about
betting. Break either of the floor gratings and clean out the hallway of
enemies.

            Go into the room with the glowing green energy columns. Break
!Secret     the metal door on the wall to access a Secret Area with some ammo.
            Go up the ramp into the hallway and kill the Grans. The Human merc
by the door has a Security Key. Unlock the door to get back to the pipe where
you were dropped off. Go back to the hallway where you dropped down on the two
Mercs and go up the steps on the left.

Step on the elevator platform to go up to the first observation room. USE the
switch to open the shutters on the room and release the first group of
prisoners. Squeeze through one of the windows and drop down. Go to the right
to meet up with the prisoners. Make sure you don't accidentally kill any of the
prisoners by waving your lightsaber around.

    [ ] Avoid the rancor

The rancor is not that dangerous and easy to avoid. If the rancor manages to
grab you, just start swinging your lightsaber and the rancor will drop you.
Don't let the rancor get too close to any of the prisoners. Use Lightsaber
Throw to get the rancor's attention. The prisoners should automatically head
toward the exit. Try to stay close to the prisoners so they don't wander.
If a prisoner gets stuck, use Force Push to knock the prisoner down and the
prisoner should start running toward the exit again.

Approach the door to herd the prisoners into the safe hallway. Follow the
prisoners down the hallway. One of the prisoners tells you that there are
three other cell blocks. You get a Security Key from one of the prisoners.
    [ ] Saved 4 of 16 prisoners

            Go back to the room with the elevator. Unlock the door and take
!Secret     the elevator down to a betting parlor full of Grans. Jump behind
            the bar. Destroy the panel on the left to reveal a Secret Area
with a Large Shield Booster. Exit the betting parlor and go left to get on
the elevator marked by the green arrow. USE the switch to open the green
cell block. Hop out one of the windows and run to the group of prisoners.
Follow the yellow double arrows to get back to the exit. You'll have to attack
the Rancor to draw the Rancor away from the door so the prisoners can escape.
Don't let the Rancor eat you or eat any of the prisoners.
    [ ] Saved 8 of 16 prisoners.

Return to the elevator and take the elevator down into the betting parlor.
This time you'll encounter Trandoshans with Imperial Heavy Repeaters and a
couple of Human mercs with blasters. Exit the betting parlor and go to the
other end of the hallway. Go to the left and take the elevator up to the blue
booth. Open the shutters and the cell block. Jump out of the booth and lead
the prisoners to safety.
    [ ] Saved 12 of 16 prisoners

Head back to the downstairs betting parlor. This time a Gran has set up Trip
Mines. There are also a couple mercs outside the betting parlor in the hallway.
Go to the end of the hallway and go into the side hallway on the right. Watch
out for the Gran with the Thermal Detonators and the Rodian inside the booth
with the Disruptor. Look inside the booth for a Large Shield Booster and a
Medpack.

Take the elevator up to the orange booth. Do your best to avoid the Gran with
the Thermal Detonators. USE the switch to open the shutters and the orange
cell block. Look to the right a jump out of the booth and run to the prisoners.
Follow the double yellow arrows to lead the prisoners to safety while avoiding
the Rancor. This time you can follow the prisoners to the exit. Go to the end
of the pipe to end the mission.
    [ ] Saved 16 of 16 prisoners

                            o--------------------o

    Kyle: Nice work, Jaden! The elders have been returned to the town.
          I wish I could've seen that slimy Hutt's face when he found
          out all his prisoners had escaped.

    C-3PO: Master Skywalker and Master Katarn have not yet returned from
           their respective missions.

                            o--------------------o


==============================================================================

[t2_trip]     Meet Contact - Zonju V

==============================================================================
    A spaceport worker on the planet Zonju V may have information pertaining
    to the Cult's connection with the Imperial Remnant. The worker is hiding
    at an abandoned outpost three kilometers outside of Zoronhead. Meet up
    with the worker and find out what he knows.

    C-3PO: I have been told that a student with your level of training
           should have no difficulties with this particular mission.

                            o--------------------o

    Enemies: Swoop Gangsters
    Secrets: 0

Weapons:
    [ ] E-11 Blaster Rifle              [ ] Imperial Heavy Repeater
    [ ] Wookie Bowcaster                [ ] Golan Arms FC1 Flechette Weapon
    [ ] Tenloss DXR-6 Disruptor Rifle
    [ ] DEMP 2
    [ ] Thermal Detonator
    [ ] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

This is the swoop level. You spend almost the entire level riding around on a
swoop bike attacking other people also riding around on swoop bikes. You can
fire the blasters on the swoop using MOUSE1. You can joust by equipping your
lightsaber and using MOUSE1 to start swinging. USE MOUSE2 to activate a brief
turbo boost. The swoop bike has a red damage meter that shows up at the bottom
of the screen. Collisions with obstacles, buildings, other swoops, etc will
damage the swoop. Jumping and landing also does some minor damage. Don't let
the swoop that you're riding take too much damage.


    [ ] Meet the contact at his outpost

Head toward the left and race through the canyon. Try not to hit any walls
or obstacles. Do use the swoop's guns or your lightsaber to kill anyone that
gets in your way. Also, don't ride off any cliffs. Hop off the swoop once you
get to a dead end. Jump through the hole in the wall. Run toward the building
to meet up with your contact during a cutscene.


>>>>>  Checkpoint t2_trip-01
    [ ] Escape from the mercenaries and make your way to the far city gate

After the cutscene you'll be inside the building. USE the Ammo and Shield
Rechargers and the Medpacks. Go through the door by the Rechargers. USE one
of the swoops parked outside. Follow the canyons. You'll pass through a wall,
across some water, and through another wall. Past the second wall is an open
area. Circle around and take out any swoop riders attacking you.

Ride up the ramp and go through the building. Go to the left and you'll come
to another wall with some parked swoops. You can ride past the swoops if your
swoop is in good condition and you haven't taken too much damage. If you need
to heal or get a new swoop, jump off by the parked swoops. Pick up the
Medpacks and Large Shield Boosters on the ground. Jump onto a new swoop and
continue your run through the canyons.

When you get to an open area with a building, ride around the left side of the
building and take narrow path to continue. USE turbo at the end of the bridge
to jump over the chasm. Take a hard right once you land. Continue along the
canyon and you'll reach the city gate to end the mission.

                            o--------------------o

    Kyle: Well that was an adventure. These Cultists sure know how to
          cover their tracks.

    Kyle: Hey, Jaden, I'm not sure if Luke's discovered anything on
          Dagobah, but I found out that Rosh has been captured. I tried
          to find out where they've taken him, but those blasted Sith
          cultists are covering their tracks pretty well.

                            o--------------------o


==============================================================================

[t2_wedge]        Covert Operation - Kril'Dor

==============================================================================
    New Republic Intelligence has recently discovered the existence
    of an Imperial tibanna gas platform on the planet Kril'dor. If
    the Republic can take control of the platform, it would deal a
    severe blow to the Imperial Remnant. General Wedge Antilles of
    Rogue Squadron has come up with a bold plan in which he and a
    single ground troop could capture the entire facility. General
    Antilles believes that only a Jedi could accomplish the ground
    portion of the mission.

    Wedge: Thanks for the assistance, Jaden. Luke tells me you're
           going to be a great Jedi. Let's get to Kril'dor and
           take out that mining platform!

                            o--------------------o

    Enemies: Stormtroopers, Imperial Marines, TIE Fighter Pilots
             Jumptroopers, Imperial Officers, Saboteurs
             Saber Cultists
    Threats: Ceiling Turrets
    Secrets: 2
    Recommended: DEMP 2 Gun

Weapons:
    [X] E-11 Blaster Rifle              [X] Imperial Heavy Repeater
    [ ] Wookie Bowcaster                [X] Golan Arms FC1 Flechette Weapon
    [ ] Tenloss DXR-6 Disruptor Rifle
    [ ] DEMP 2
    [X] Thermal Detonator
    [ ] Detonation Packs
    [X] Trip Mines

                            o--------------------o

This is a commando mission.

    [ ] Place a targeting beacon on the roof of the Shield Generator building

Go straight ahead into the TIE Fighter hangar. Kill any Imperials inside. You
can grab the Thermal Detonators and Trip Mines on the crates next to the orange
Ammo Recharger. Stand next to the elevator and look up. Shoot the ceiling
turret. Take the elevator to the upper level of the hangar. Go to the other
end of the hangar and take the second elevator up to the roof. Exit the hangar.
Kill the Stormtrooper with the jet pack and Heavy Repeater. Take the catwalk
to the Shield Generator building. Look for the red outline and press the USE
key to plant the targeting beacon. Wedge flies in and bombs the building.


    [ ] Place a targeting beacon on the roof of the Hangar

Simply return to the hangar and USE next to the targeting beacon outline. You
automatically jump down by the Turbolaser.


    [ ] Place a targeting beacon on the roof of the Barracks

Go the building that doesn't have pipes leading to the door. Jump on top of
the door and then jump up onto the roof. Place the targeting beacon.


    [ ] Place a targeting beacon on the roof of the Communications Array

Go into the building that has pipes on the wall next to the door. Drop down
onto the little ledge in the hangar. The safe way down is to go to the other
side of the hangar and use the debris to get down to the floor.

>>>>>>>  Checkpoint t2_wedge-01
Go through the door at the far end of the hangar to go outside. Take care of
the Stormtroopers by the next building. The next stop is the building with the
satellite dish on the roof. The door of the Communications Array is locked.
There's a catwalk that connects the Communications Array with the tallest
building, but the elevator that goes up to the catwalk is broken. Go to the
right toward the red storage tanks to enter the the tall tower.

Step on the elevator marked by the green arrow to go up to the middle level.
Take a second up elevator to the top level where there's an orange Ammo
Recharger. USE the green switch on the wall to open the blast shutters.
Destroy the broken window and carefully jump out the window onto the narrow
ledge.

Carefully go the right toward the Communications Array. Jump down once the
catwalk is below you. You can jump and move back toward the building to
maneuver onto the next lower ledge instead of falling all the way down to
the catwalk. Run across to the Array and kill the Jumptrooper guarding
the Array. USE the targeting beacon.


    [ ] Place a targeting beacon on the Power Generator

            Go back to the tall building. Jump up onto the ledge to the left
!Secret     of the door. Move along the ledge so you can drop down onto the
            yellow pipe with the red and gray stripes. Run across the pipe to
the roof of the building to a Secret Area with Trip Mines, Thermal Detonators,
and a Medpack.

            Cross the pipe again to get back to the tall building. Jump up
!Secret     onto the ledge. Go the right and drop down onto the catwalk
            between the buildings. Get on the elevator platform and face
the tall building. Look to the left and you'll see a couple of items on a
ledge on the wall. You want to jump onto that ledge to reach a Secret Area.
There's a belt of Thermal Detonators and a Medpack.

Go back inside the tall building. This time take the elevator with the red
markings to go down to the lower level. Kill the enemy Jedi. Go out the door
and kill the Stormtroopers standing guard on either side of the door. Go
across the walkway and take the elevator down to the Power Generator. Place
the targeting beacon.


    [ ] Place a targeting beacon inside the Command Tower

Run around the catwalk and USE the orange control panel to call the elevator.
Two Jumptroopers ambush you at the top. Go back inside the tall
building and ride the elevator up one level. Exit the building and go to the
right. Return to the Command Tower, the building with the three doors and
windows. The elevator is inside an alcove to the left of one of the doors.

Inside the Command Towers upper level are two ceiling turrets, a couple
of Imperial officers, a Stormtrooper, and a Saber Cultist. Secure the room.
A green Shield Recharger is by the elevator. Place the targeting beacon.


    [ ] Disarm the four remaining Bombs on the Tibanna Gas Tanks

Take the door that's closest to the elevator. You should be facing the
Communications Array. Go to the tall building and go to the right to the
door.Go to the right between the red tanks to the first orange Tibanna Gas
Tank. Run around to the other side of the tank and disable the bomb.


    [ ] Disarm the three remaining Bombs on the Tibanna Gas Tanks

Go to the left to get to the next tank. Disarm the bomb on the left.


    [ ] Disarm the two remaining Bombs on the Tibanna Gas Tanks

Return to the tall building and go to the right around the Turbolaser. Take a
right and go beyond the four red tanks to the next Tibanna Gas Tank. Go to the
left to disarm the bomb.


    [ ] Disarm the one remaining Bomb on the Tibanna Gas Tanks

Continue to run around the tank and take the walkway to the final Gas Tank.
Run around the tank and disarm the bomb.


    [ ] Return to your Ship

Return to the Command Tower. Go to the left and take the second walkway to get
back to the hangar. Kill the enemy Jedi and Stormtroopers between you and your
ship. Exit the hangar through the large doors and run to your ship to end the
mission.

                            o--------------------o

    Wedge: Great work, Jaden, Luke was right about you! The Republic
           is sending troops to defend the platform. Thanks to you, the
           Remnant isn't going to be supplying the Disciples of Ragnos
           any time soon!

    Luke:  Jaden, I learned that some Disciples of Ragnos were on
           Dagobah. They siphoned the dark Force energy from the
           cave there.

                            o--------------------o


==============================================================================

[t2_rogue]        Capture Crime Lord - Coruscant

==============================================================================
    We have received anonymous information that a large number of
    assassin droids have flooded the black market recently. These
    droid have been banned for a number of years and no public
    companies produce them. Lannik Racto, a small-time crimelord on
    Coruscant, is suspected to be manufacturing these new droids.
    Capture Racto so that we may determine where his factory is.

    Kyle: Hey, Jaden. You should be able to handle this no problem.
    Small-time thugs like Racto are usually very intimidated by the
    sight of a lightsaber!

                            o--------------------o

    Enemies: Mercs, Combat Droids
    Secrets: 1
    Recommended: DEMP 2 Gun

    [X] E-11 Blaster Rifle              [X] Imperial Heavy Repeater
    [ ] Wookie Bowcaster                [ ] Golan Arms FC1 Flechette Weapon
    [X] Tenloss DXR-6 Disruptor Rifle
    [ ] DEMP 2 <--!
    [ ] Thermal Detonator
    [ ] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

    [ ] Capture Lannik Racto
    [ ] Gain access to Racto's office building

Get ready for some platforming action. Go to the back of your ship and jump
across to the ledge below you. Run around the ledge and kill any mercs you
encounter. Jump onto the hovercar. Jump onto the roof of the building with
the spotlight. There's nothing to the right, so go to the left. Go up the
stairs and jump across to the next building.

Make your way past the mercs. There's a Gran on the ledge above you that
throws Thermal Detonators at you. Jump up by the three crates. Behind one of
the crates is a droid. The droid raises an electrical shield that damages you
if you touch it. Destroy the droid.

            Jump on top of the crate nearest the large door. Jump up onto
!Secret     the ledge above the door with the two small spotlights. Go to the
            left and around the corner to a Secret Area with a Large Shield
            Booster.

The next jump is from the left corner to the green vehicle below. Go
inside the building with the orange Ammo Recharger. Step onto the elevator
platform in the middle of the room to take a long ride to the top. There's a
blaster wielding Gran on the right. Go down to the other end of the roof.
There are mercs hiding behind the grayish containers at about the halfway
mark. Take out the last merc and droid at the end.

Jump across to the platform with the two vehicles. Destroy the three portable
forcefields. Go down the steps and go the left if you want to access a set
of Ammo and Shield Rechargers. Mercs lurk behind almost every blue container.
Go the other way. Go right by the last set of blue containers. Jump down to
the next rooftop with the four blue containers.

There's a droid to the left. Behind the droid are a Medpack and Large Shield
Booster. Go to the edge with the stack of three containers and jump across
to the next roof. Jump up on the ledge with the recessed lights and drop down
onto the platform by Racto's office. Go through the big yellow door to the
lobby.

>>>>>  Checkpoint t2_rogue-01
Here you have to fight a Green Cultist and a Saber Cultist. The Green Cultist
uses Force Push and Force Grip. Use Force Push or Force Pull to get out of the
Force Grip. Look at either  side of the door for some Rechargers. Go past the
pillars in the lobby and there's a yellow door on the right. Past that door in
the corner are a couple of Medpacks. Go through the smaller yellow door to an
elevator. This takes you up to Racto's office and a cutscene.

Destroy all of the enemy droids to end the mission.

                            o--------------------o

    Kyle: Based on the information you got from Racto, New Republic
          agents raided the droid factory on Nar Shaddaa and shut it
          down. Good work Jaden!

    Kyle: Luke's coming up with a plan for tracking down the Disciples
          of Ragnos, but it may take some time. If you want, you can take
          one more mission. Otherwise, meet us in the audience chamber.

                            o--------------------o


==============================================================================

[t2_dpred]        Cult Investigation - Dosuun

==============================================================================
    New Republic Intelligence has intercepted transmissions coming
    from the planet Dosuun. They believe that suspected cult members
    sent the transmissions from a base on the planet. Since there
    are no Republic fleets in this area of the Outer Rim, they have
    asked us to investigate.

    C-3PO: Master Katarn asked me to inform you that you are not to
           engage the members of the cult. He would like you only to
           determine if the Disciples of Ragnos are on the planet and
           using it as a base.

                            o--------------------o

    Enemies: Stormtroopers, Imperial Marines, Imperial Officers
             Imperial Workers, TIE Fighter Pilots, Saboteurs, AT-ST
    Threats: Floor Turret
    Boss: Rax Joris with a Stouker Concussion Rifle
    Secrets: 2

    [X] E-11 Blaster Rifle              [X] Imperial Heavy Repeater
    [ ] Wookie Bowcaster                [X] Golan Arms FC1 Flechette Weapon
    [ ] Tenloss DXR-6 Disruptor Rifle
    [ ] DEMP 2
    [X] Thermal Detonator
    [X] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

    [ ] Escape the Prison!

You start out with no weapons. Jump up and out of the cell. Go into the
room and grab the E-11 Blasters and ammo off the wall racks. Go outside
using the other door. Take out the Stormtroopers. Rax Joris stands on a
balcony around the corner and begins firing his Concussion Rifle at you.
Go through the small door with the green lights.


    [ ] Disable security locks from the Commander's Office

You can grab an Imperial Heavy Repeater on the wall rack. Destroy the portable
forcefield. Look to the left beyond the forcefield and destroy the floor turret
on the right side of the hallway. Kill the Imperial Marine at the gar end of
the hallway. You can pick up the Marine's Flechette weapon later.

Destroy the trip mines on the right. Go into the room on the right. Kill the
Imperial Officer and grab his Security Key. You can recharge your Shield using
the green Recharger in the room. Exit the room and go down the hallway.

Pick up the Flechette weapon. Unlock the door that has the silver lock to the
left of the door. Inside are some Imperial Workers. Go up the stairs and USE
the switch to activate the lift. Go down the stairs and go past the door to
the small elevator platform in the corner. Go up to a storage room.

            There's a couple of Medpacks and a belt of Thermal Detonators.
!Secret     Exit the storage room and go through the next door that's straight
            ahead into a room with a bunk and a chair next to a desk. Turn so
you're facing the door with the wall rack on the right. Jump up and get on the
ledge over the door. Squeeze behind the canisters to get to a Secret Area with
a DEMP 2 gun. The DEMP 2 is going to come in handy later.

Go through the door into a short hallway and continue straight into the next
room. There's a supply rack on the wall next to the door. Go through the
door across the room to enter the Commander's Office that has some nice
decorative plants. Kill any Stormtroopers. There's a camera monitoring station
on one side of the room. Go to the desk by the door and USE the switch to
disable the lockdown.

>>>>>  Checkpoint t2_dpred-01
    [ ] Gain access to the Docking Bay

Destroy the trip mines blocking the door to the right of the small door. Go
through that door into the hallway. The first door on the left just goes back
the short hallway between storage room and the living quarters. Go through the
first door on the right and take the door on the left. A couple of Imperial
Officers are meeting with a pair of pilots. Go up the steps and grab the
supplies off the wall rack.

The door at the top of the stairs leads to the Stormtrooper barracks. The
room in the center of the barracks is the Armory. Destroy the portable
forcefields in front of either entrance to get inside the Armory. You can pick
up lots of ammo, E-11 Blasters, Imperial Heavy Repeaters, and Medpacks. If you
check between the bunks in the barracks, you can pick up some other supplies.

Go down the steps and exit the barracks through the double doors to get back
to the hallway. Go through the smaller doors on either side of the hallway.
Both doors lead to an elevator that takes you down one level. Go through the
door at the end of the hallway that's closest to the elevators and then go
through the next door on the left. You can overhear a couple of Stormtroopers
talking about getting upgraded weapons. You can check out the four cameras.
Exit the room and go back to the hallway.

            Go past the elevators and go through the door on the left that
!Secret     doesn't have the silver lock next to the door. Look to the right
            and destroy the explosive crate on top of the large container.
Jump up on the huge crate to get to a Secret Area with a green Shield
Recharger and a Detonation Pack.

Get out from behind the boxes and go through the door on the diagonal wall
to the firing range. USE the switch to turn off the forcefield. USE the
E-Web to destroy the back wall of the firing range. Jump through the hole in
the wall. Watch out for the AT-ST Scout Walker. Take out the DEMP you got from
the Secret Area and destroy the Scout Walker. Watch out for the missiles and
turbolaser blasts from the walker.

Destroy the explosive crates next to the window. Go through the window to go
inside the building. You're now in the AT-ST garage. You can USE the switch
by the hangar doors to open the doors. Destroy the two explosive crates by the
window of the control room to get inside. USE the switch by the window to
unlock the upper level door. Recharge your Ammo and Shields. Jump out the
window or use the switch by the door and destroy the trip mines. Go through
the two doors between the AT-ST walkers and take the lift to the upper level.

The hangar doors open automatically. Go to the left and exit the hangar. Go up
the stairs. Rax Joris comes outside and stands on a platform and fires his
Stouker Concussion Rifle at you. Stay behind cover. There's one cloaked
Saboteur that you can kill to get his Disruptor Rifle. Get close to the
platform that Rax Joris is standing on and he runs back inside. Continue past
the E-Web to the end of the path and and go inside the building.

>>>>>  Checkpoint t2_dpred-02
You can go either to the left or the right. Circle all the way around to the
other side of the corridor where there's a green Shield Recharger and a
couple of wall racks with ammo and Medpacks. Head back the way you came and
look for a hallway off to the side. This leads to the TIE Fighter hangar. Go
past the TIE Fighters and go into the control room. Kill the two Imperial
Officers. USE the Switch to unlock the door on the wall. Go through that
door to take the elevator down to the ground floor of the Docking Bay. Go
through the huge open doorway to the Docking Bay and a cutscene.


    [ ] Defeat Rax Joris to get your lightsaber back

Next up is the boss fight. The Docking Bay is just a bunch of catwalks. Rax
Joris is at the top and will continually attack you. Try to keep out of the
line of fire and use the Disruptor Rifle or E-11 Blaster Rifle to defeat Rax
Joris. There are Medpacks and Shield Boosters on the catwalks and there's a
green Shield Recharger next to the Docking Bay door. On one side of the room
there's an elevator platform that goes up. Go through the door to access a
couple of wall racks.

There are two relatively safe areas on either side of the room on the ground
floor. There are two large support structures on either side of the room in
about the middle area. Each support structure has a large cutout that is large
enough for you to move through. Stand between the support structures and
underneath the platform. Move up toward your ship and look up and across the
Docking Bay. You should be able to see Rax Joris in the corner. The overhead
platforms should provide cover from the Concussion Rifle. Fire some shots then
move to the other side of the room and repeat. The mission ends once you do
enough damage to Rax Joris.

                            o--------------------o

    Kyle: We've informed the Republic of this hidden Remnant operation
          and they should be there to clean it up soon. Too bad Rax
          didn't have any useful info. I'm proud of how you handled
          yourself, Jaden, well done.

    Kyle: Luke's ready to present his plan to find the cult leaders.
          Get to the audience chamber.

Go directly to the Academy. You don't get to pick out any new Force powers
before the next mission, but you can select your weapons.

                            o--------------------o


==============================================================================

[vjun1]         Vjun

==============================================================================
    Master Skywalker has dispatched the Jedi to locations of heavy Force
    activity in the hopes of catching up with the Disciples of Ragnos.
    Travel with Master Kyle Katarn to Darth Vader's castle on Vjun to stop
    the cult from draining its Force energy.

                            o--------------------o

    Enemies: Hazard troopers, Stormtroopers, Jumptroopers
    Threats: TIE bombers
    Boss: Blue Saber Reborn
    Secrets: 5
    Recommended: Force Protect 2+ and DEMP 2 gun

    [X] E-11 Blaster Rifle              [X] Imperial Heavy Repeater
    [ ] Wookie Bowcaster                [X] Golan Arms FC1 Flechette Weapon
    [ ] Tenloss DXR-6 Disruptor Rifle   [X] Stouker Concussion Rifle
    [ ] DEMP 2
    [X] Thermal Detonator
    [X] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

After you complete all the Jedi Apprentice missions, you travel to Vjun with
Kyle Katarn.

    [ ] Make your way to Bast Castle through the acidic rain.

Activate your Force Protect power to prevent damage from the acidic rain.
The first two enemies you encounter are armored Hazard Troopers armed with
the Stouker Concussion Rifle. Grab the Stouker as it comes in handy later. At
the far end of the covered area you can pick up a Large Shield Booster and
some other supplies. Look for the bottom of the ramp.

            Don't go up the ramp yet. Jump off the platform and go to the
!Secret     left. Go on the left side of the base of the pillar for a Secret
            Area with a Large Shield Booster and a Medpack.

Get back to the covered area and go up the long ramp to the platform. There
is another pair of the Hazard Troopers with Stoukers on the platform. Go
through the door to get out of the rain. Go down the hallway to the control
center. Clear out the Imperials. You can recharge your ammo and shield at the
Rechargers. Go through the door to the right of the holographic globe. Kill
the Saber Cultist that rushes into the hallway.

The door at the end of the hallway leads to another hallway. Take care of the
Stormtroopers assigned to patrol this area. Each side door leads to an outside
area guarded by one Hazard trooper with a Stouker. There is another
Hazard trooper on the roof. Go out the door on the right and take care
of the enemy. Now go out the left side door.

            Kill the Stormtroopers. Go to the ruined platform that's out in
!Secret     the open. Look at the side of the platform with the light
            colored rock. Look at the ground and destroy the ruined panel
to access a Secret Area with a belt of Thermal Detonators.

            Jump up on the crate on the left side of the door. Jump up onto
!Secret     the small ledge on the right. USE the ledge to jump up on the
            roof. Jump up onto the lower part of the roof on the right to get
to another Secret Area. This one has a Medpack and Detonator Packs. Go back
inside. Go through the door by the wall rack to go into another hallway.

>>>>>  Checkpoint vjun1-01
This leads into a large two-story room. Go the right and go up the ramp to
the upper level. Look for the door at one end of the upper level. Go outside.

>>>>>  Checkpoint vjun1-02
Dash across the open are and get back inside. There are some wall racks to
the left and a set of Rechargers. Go out the door by the Rechargers into a
covered walkway. There's an Hazard trooper behind the next door.

Go through the short hallway and go back outside. Run down the ramp. Go to the
left and follow the path. At the bottom of the incline and around the corner
is a small group of Stormtroopers at an E-Web.

            From the E-Web you want to go under the covered walkway and
!Secret     go past the cylinders on the ground. Go the right around the
            building. Jump to the right of the pile of dirt that forms a
half pyramid against the wall. This gets you into a Secret Area with just a
Medpack. Go back to the E-Web.

Go the left and follow the path. Look for a platform that's on the right and
up a small hill. There's a Large Shield Booster and Medpack underneath. From
here you can take out the three Armored Stormtroopers that start to lumber out
from around the corner ahead of you. Go down the hill to the platform where
you just took out the Hazard troopers.

            Go the left and follow along the shore of the river. Go all the
!Secret     way to the end to a Secret Area with a Small Shield Booster and a
            Medpack. Make sure you don't slide into the water on the way back.
Cross the bridge. Go to the left and jump across the dark rocks. Around
the corner you and Kyle run into some TIE Bombers.


    [ ] Find a way to the emplaced gun to use it to destroy the Tie-Bombers

Run to the platform and get inside. There's one Imperial Officer and an
Hazard trooper inside. Exit the hallway and go outside. Head to the
ramp to get to the upper level. At the top of the ramp go the left. Follow
the walkway and go back inside. Kill the group of Stormtroopers in the next
room. Go through the twisty little hallway into another room. Kill the two
Saber Cultists to continue. Go down the ramps/stairs into the next room. Don't
fall into the central pit. There are a lot of enemies in this room so be
careful. Follow the path through the rest of the building. Go through a door
and up the ramp on the right to trigger a cutscene.

Kyle leaves you by the door. A blue Reborn attacks you. The Reborn are a bit
tougher than the Sith Cultists you've been fighting. The Reborn will use Force
Grip on you so be ready to use Force Push to break the Reborn's Grip. Once you
defeat the Reborn, Kyle manages to get the door open. Go outside, head to the
left, and USE the emplaced gun. Destroy the two Tie-Bombers. Jump down or take
the the elevator. Go to the right and run up the ramp to the door to reach the
entrance of Bast Castle.

                            o--------------------o


==============================================================================

[vjun2]         Vjun - Bast Castle Underworks

==============================================================================
    Make your way through the underworks of Bast Castle and find an
    entry into the castle itself.

                            o--------------------o

    Enemies: Stormtroopers, Imperial Officers, Saber Cultists
             Sentry Droids, Jumptroopers
    Secrets: 4

    This is part two of three of the Vjun mission.

                            o--------------------o

    [ ] Find a way to upper parts of the Castle

            You start this part of the mission inside a garage. Follow Kyle
!Secret     and he helpful points out that the doors are locked. Pick up
            anything you want from the wall rack. Jump up on the platform by
the AT-ST Scout Walker to get to the Secret Area. There's a couple of Medpacks.
Jump across to the other platform for a belt of Thermal Detonators. Jump down
from the platform. Check out the diagonal wall to the right of the platforms
to discover the garbage chute and trigger a cutscene.

Jump up and out of the center of the trash compactor. Take the chute on the
right that is lit inside. The dark chute across from you goes back to the
garage. The chute that Kyle takes as a jump that you can't make. Go up the
ramp and kill the Imperials in the control room. There's an Ammo Recharger to
the left of the window and a wall rack to the left of the control panel. USE
the switch on the control panel to unlock a door.

            Exit the room and take a left. Go down the hallway. Force Pull
!Secret     the center crate out from the wall. Get behind the crate and
            destroy the grate. Crouch down and get into the Secret Area. This
one has a couple of Medpacks and a wall rack. Go back to the hallway. Go
through the door and go to the right.

>>>>>  Checkpoint vjun2-01
Here's Kyle fighting a trio of Saber Cultists. After the Saber Cultists are
defeated, you can loot the wall racks and use the orange Ammo Recharger. Go
back to the hallway and take a left to the locked door. Kyle uses the Force
to open the door. Follow Kyle into a flooded room.

Watch the cutscene as Kyle makes a bit of a mess of things. USE Force Pull or
Force Push on the three red pumps to get the water out of the room. Climb the
power conduit to get up through the hole in the ceiling. Make your way through
the red-lit corridor with the floating droid, a Sentry droid. Make a save
before jumping into the ventilation shaft.

            The next Secret Area is a little tricky. Jump into the ventilation
!Secret     shaft. Look down and you want to move so you're in line with the
            red light below you and next to the wall. There's a dead area that
allows you to drop down onto the ledge in the middle of the ventilation
shaft. There's a Large Shield Booster and Thermal Detonators nearby. USE
Force Pull to grab the two Medpacks. Step back into the shaft and this time go
into the upper tunnel. Destroy the Sentry droid.

>>>>>  Checkpoint vjun2-02
Kyle leaves you behind by making a Force Jump that's impossible for you. What
a jerk. Don't walk into the green laser of death. If you pause by the doorway
you can hear one Stormtrooper wishing for a Death Stick. As soon as the laser
beam disappears, run down the short hallway into the next room and go to the
right. Take care of the Stormtroopers. An easy way is to Force Pull them into
the laser beam or destroy the explosive crates. If you search the room you can
pick up some Trip Mines and a Medpack.

Watch the rotating forks around the central core of the room. Jump on a fork
as soon as it rotates away from the green laser beam. Move toward the center
a little then get ready to jump onto a ledge above you. Make the jump before
the fork that you're standing on rotates back into the path of the green death
laser.

            Go through the open doorway and jump onto the little ledge. The
!Secret     ledge is a Secret Area with Trip Mines, a Medpack, and a Large
            Shield Booster.

Exit the room and take the door on the right. You should see a group of
Stormtroopers. Don't fall into the bottomless pit. Go up the stairs and
there's a green Shield Recharger and a wall rack. The next room is a command
center with a couple of Imperial Officers and some Stormtroopers. On the lower
level you can recharge your Ammo and Shields. Go through the other door on
the upper level. There are two Saber Cultists and some Stormtroopers. There's
an orange Ammo Recharger by the door at the top of the stairs.

Go back into the command center. USE one of the round lifts to go up. Watch
out for the Stormtrooper with the Portable Missile Launcher. You can use Force
Push to deflect missiles. Face the elevators and go through the door on the
left into a side hallway. You should see a green Shied Recharger. Two guards
have a conversation about the castle, but Kyle usually interrupts them. If you
go back to the room with the elevators and go through the other door, there's
an orange Ammo Recharger and a wall rack.

From either side hallway go through the other door and you're back in the
death laser room with two of those Jumptroopers. Look for the door that
doesn't have boxes above the door. Jump up on the ledge then jump up onto
the top of the area above the door. You can pick up some Medpacks and Thermal
Detonators. Go to the other side and use the boxes to jump up on the overhead
ledge. Use Force Pull to change the position of the four energy reflectors.
This destroys the energy core.

Remember all those times Kyle Force Jumped and left you behind? Kyle gets hit
by falling debris and falls down to an unknown part of the castle. That's
called karma. Anyway, you get to continue on your own.

                            o--------------------o


==============================================================================

[vjun3]         Vjun - Bast Castle Interior

==============================================================================
    Enter Vader's castle and stop the cult from draining its Force energy.
    Try to meet back up with Kyle.

                            o--------------------o

    Enemies: Stormtroopers, Jumptroopers, Imperial Officers, Saber Cultists
             Blue Reborn, Red Reborn, Green Cultist, Blue Cultist, Red Cultist
             Dual Saber Red Reborn, Saber Staff Red Reborn
             Interrogator Droids, Sentry Droids, Assassin Droids
    Secrets: 0
    Bosses: Kothos Twins and Rosh Penin

                            o--------------------o

    This is part three of three of the Vjun mission.

    [ ] Investigate Cult activities

Grab the Large Shield Booster and Medpack next to you. Jump up out of the pit
into a large room. Take out the Jumptrooper and the rest of the enemies in
the room. Go through the door with the two green lights.

You hear two Saber Cultists having a sort of creepy conversation. Quickly
dispatch them and take the elevator up to the next level. Kill the Saber
Cultist at the top of the elevator. Exit the room to get on the balcony of
the large room. Run along the balcony, kill the Stormtroopers, and go to
the other end of the balcony. A Blue Reborn comes out to try to stop you.

Go through the door into a small bunk room with a green Shield Recharger. Kill
the pair of Stormtroopers and the ceiling turret to the right. Get on the lift
to go up another level. Wipe out the quartet of Stormtroopers. You can pick up
a set of Detonation Packs from one of the punks and there are other supplies
scattered around the room. Go through the large door into a short corridor.

Waiting in the corridor is a Red Reborn. The Red Reborn uses Force Rage, Force
Drain, Force Lightning, and Force Grip. Use Force Speed to take him down
quickly. Go through the doorway and you'll overhear a couple of Sith Cultists
talking. Go around the central shaft in the room and kill the the Saber
Cultist, the Green Cultist with the blaster rifle, and the Stormtroopers. Get
on the elevator to go up.

>>>>>  Checkpoint vjun3-01
At the top are a Saber Cultist and another Red Reborn. Destroy the explosive
crate by the window. In the next room you'll run into a Jumptrooper, a Saber
Cultist, and a Blue Sith Cultist that uses Force Grip and Force Push. Kyle
contacts you after all three enemies are dead. Go down either ramp and head
to the left corner of the hangar. There's a little hallway with a set of
Rechargers and a Medpack. Go through the door by the Rechargers.

This is some sort of maintenance bay. There is a Saber Cultist and a Red
Sith Cultist. The Red Sith Cultists uses Force powers like Force Push and Force
Lightning. There's another set of Rechargers in this room. Jump up on the gray
boxes by the door and from there jump up and onto the catwalk. Go through the
door that's above the Rechargers. Waiting for you is a Red Reborn wielding
dual sabers. Go through the door under the red light.

The next room has four hydraulic pillars. USE the control panel in the center
of the room. This sets off four waves of droid attacks. You get attacked by
Interrogator Droids first. Next are the floating Sentry droids. The third wave
consists of assassin droids with E-11 Blaster Rifles and forcefields. The last
wave of droids use lightsabers. There are small alcoves on either side of the
room with Shield Boosters and Medpacks. Exit the room by heading toward the
green Shield Recharger in the side hallway.

>>>>>  Checkpoint vjun3-02
Get on the elevator to go down a level. Kill the two blaster Sith Cultists in
the hallway. Go up the steps and through the door to the conference room. One
Dual Saber red Reborn stands in your way. Check out the statue for a witty
comment. Go up the ramp and go through the door on the other side of the room.
In this room is a Single Saber Red Reborn. Go up the ramp and exit back to the
conference room. Go to the opposite side of the balcony and exit the conference
room. A Saber Staff Red Reborn challenges you here. You must kill this enemy
to unlock the doors. USE the Rechargers. Go through the door to enter the
Throne Room.

Here you get to fight the Kothos Twins and Rosh Penin. The Twins heal Rosh
when Rosh gets low on health. Concentrate on killing the Twins first. Use
Force Speed to get in close to the Twins. Be prepared to use Force Push a lot
to get out of Force Drains and Force Grips. Once both Twins are down, take out
Rosh. There are some Medpacks and Shield Boosters around the room. Before you
can defeat Rosh, he is saved by Tavion.

                            o--------------------o

Cue cutscene and a return to the Academy. You get promoted to Jedi Knight!

You get to select the final style. If you already picked Fast, then you get
Strong and vice versa. You also get to replace your lost lightsaber. You can
build a Standard Saber and continue with the single saber style. You can build
two sabers and switch to the Dual Saber style. The third option is to construct
a Two-Handed Saber, or Saber Staff. You can select your hilt and blade color
for your new lightsaber, or lightsabers.

                            o--------------------o


==============================================================================

[tier3]     Jedi Knight Missions

==============================================================================

    Kyle: Now that you're a Jedi Knight, Luke and I have decided to
          give you some more challenging missions. You still need to
          be careful though, trouble can crop up anywhere.

Just like before, there are five Jedi Knight missions. You need to complete
at least four, but all five are recommended.

    Difficulty
        1       Cult Sighting - Chandrila
        1       Cult Investigation - Tanaab
        1       Dismantle Device - Yalara
        1       Force Theft Investigation - Byss
        2       Weapon Destruction - Ord Mantell

You can select one Light Side or Dark Side Force Power before each mission.
It is recommended that you get Force Protect to Rank 2 or higher. Upgrade
Force Absorption to Rank 3 if you plan on going Dark Side.

    Force Absorption - Rank 2 or 3
    Mind Trick - Optional
    Force Heal - Rank 2 if you don't want Force Drain
    Force Protect - Rank 2 minimum
    Force Drain - Rank 2 if you don't want Force Heal
    Force Grip - Optional
    Force Lightning - Optional
    Force Rage - Optional

All of the Core Force powers automatically get upgraded to Rank 3. You
can select the Stouker Concussion Rifle and Merr-Sonn Missile Launcher
for missions.

==============================================================================


==============================================================================

[t3_rift]         Cult Sighting - Chandrila

==============================================================================
    We've received word from the Chandrilans that some cultists have
    broken into an ancient tomb that is supposedly the burial site of
    a Jedi Knight. Hurry there and stop them from siphoning that Force
    power.

    Luke: If they are indeed attempting to steal Force power from that
          tomb, Tavion might be there. Be careful and call for assistance
          if you find her.

                            o--------------------o

    Enemies: Sith Cultist, Saber Cultist, Green Cultist, Red Cultist
             Dual Saber Reborn, Blue Saber Reborn, Red Reborn
    Boss: Saber Staff Reborn
    Secrets: 4

    [X] E-11 Blaster Rifle              [ ] Imperial Heavy Repeater
    [X] Wookie Bowcaster                [ ] Golan Arms FC1 Flechette Weapon
    [ ] Tenloss DXR-6 Disruptor Rifle   [X] Stouker Concussion Rifle
    [ ] DEMP 2                          [ ] Merr-Sonn Portable Missile System
    [ ] Thermal Detonator
    [ ] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

    [ ] Tavion's minions are preparing for her arrival.
        Stop them from desecrating the Jedi Tomb

Force Push the boulder out of the way. Go outside and defeat the Dual Saber
Reborn. Don't get knocked off the platform. Go to the right and you can listen
to two Sith Cultists talking about prior occupations. Jump down and kill them.
Go down the ramp. Two Sith Cultists will jump up from a lower platform and
attack you. One is a Saber Cultist and the other is a Green Cultist that uses
Force powers. Be careful not to get knocked off the platform and try to use
Force Push to knock the Sith Cultists off the platform. At the bottom of the
ramp you can go the the right and jump across to a Large Shield Booster. Jump
back over the gap.

Jump down to the lower platform. Go to the left edge. There are two small
platforms along the wall. The first platform crumbles beneath you so quickly
get to the second platform. Three Sith Cultists and a Blue Saber Cultist
attack you.

            Cross the stone bridge. Go to the left. Look at the platform
!Secret     above you. There is a Sith Cultist with a Concussion Rifle up
            there. It is easiest to just use a ranged weapon on the Sith
Cultist. Jump up on the pillar next to the door then jump up onto the platform.
Go through the doorway and down the ramp to get to a Secret area with a Large
Shield Booster and a Medpack. Jump back over to the stone bridge.

Go past the bridge and go through the other doorway. Go down the ramp to the
large bridge with the statues. The bridge is booby-trapped and gets
destroyed before you can cross it. No problem. Force Jump over the gap. Go up
the stairs into the temple. There are three Red Reborn waiting for you.
Defeat the trio before continuing. USE Force Sense. There's a glyph by one of
the doors. USE Force Pull on the glyph to open the door. Go down the hallway
and kill the Dual Saber Reborn.

>>>>>  Checkpoint t3_rift-01
            Go outside and duel the Blue Reborn. Look to the left and down.
!Secret     Jump down onto the small platform. Get underneath the platform
            and look up. Jump up and there's a little Secret Area underneath
the platform with Rocket Ammo. Drop down onto the platform. Drop down again
so you're by the stairs.

            Move to the right so you're on the ledge that's next to the
!Secret     stairs. Look to the right and across from you there's another
            ledge and the pillars marking a doorway. Do a Force Jump and stay
against the wall to get by the doorway. Duck into the alcove to enter a Secret
Area. Kill the Merc for a free Wookie Bowcaster and pick up the Large Shield
Booster. Jump back to the stairs.

Defeat the Red Reborn standing at the end of the broken bridge. Go to the left
 side of the bridge and look down. You should see a rock sticking out from the
wall. Drop down onto the ledge. Look down and drop down onto the platform/top
of doorway below. Kill the Cult Merc and grab the Large Shield Booster. Cross
the stone bridge and take out the other Cult Merc and the Dual Saber Reborn.

Go up the ramp to the platform. Turn around and go up the other ramp to the
other end of the broken bridge. There's one Cult Merc, a Saber Cultist, and
one Green Cultist. There's a Large Shield Booster and Medpack in the doorway.
Go down the the ramp to the platform.

            Look up. Jump up to the rock outcropping. Jump up onto the top of
!Secret     the rectangular block to get to a Secret Area with Rocket Ammo.
            Drop down onto the walkway that goes to the tower and you can pick
up a Large Shield Booster and a couple of Medpacks. Jump back onto the top of
the rectangular block. Jump from the block to the rock outcropping. Jump onto
the platform.

Now jump down to the lower platform and walkway that extends to the tower.
There's a Saber Cultist and a Green Cultist. Both should be easy now. Go
across the bridge to the ledge that's around the tower. Go around the base
of the tower and kill the Dual Saber Reborn. Backtrack a little and look for
the short bridge below the ledge of the tower. Drop down onto that bridge
between the two doorways.

On one side of the short bridge you should see a bridge with lit columns. If
you're facing the tower, the lit columns are to the left. Hop onto the doorway
that's a little bit below the bridge. Drop down onto the next doorway. Jump
across to the bridge with the lit columns. Go to the right around the base the
tower. Drop down onto the platform to the right.

Jump across to the next platform and take out the Cult Merc. Run over the
Saber Cultist and Green Cultist. Snipe the Cult Merc on the platform above
you. Jump on top of the doorway next to the platform. Jump onto the platform.
Jump up one more time to get by the end of the bridge. There's one Cult Merc,
a Saber Cultist, and a Red Cultist guarding the bridge. This is the entrance
to the Jedi Tomb.

>>>>>  Checkpoint t3_rift-02
    [ ] Defeat the Jedi and find a way to protect the Jedi Master's coffin

Go up the stairs and two Dual Saber Reborn challenge you. USE Force Speed to
cut them down. Continue up the steps into the tomb. The last obstacle is a
Saber Staff Reborn. Use Force Sight. Use Force Push on the two blocks on
either side of the tomb and below the Force Glyphs. This seals the tomb.


    [ ]Escape from the tomb

Simply run out of the tomb and across the bridge. Jump over the gap when the
bridge collapses about halfway across. Mission over.

                            o--------------------o

    Kyle: So you didn't run into Tavion. That's good... and bad. At least
          you stopped the cultists. But we can't keep this up forever. We've
          got to stop Tavion once and for all!

    Kyle: I've been tracing Tavion's movement over the past few months. It
          looks like she acquired the scepter from a collector on Commenor.
          Then she killed him.

                            o--------------------o


==============================================================================

[t3_stamp]        Cult Investigation - Tanaab

==============================================================================
    We got word from a freighter captain that there are members of the
    cult at the spaceport on Taanab. Head over there and find out what
    they are doing there.

    Kyle: Stay alert on this one. If there are Disciples of Ragnos at
          Tanaab, they probably aren't just passing through.

                            o--------------------o

    Enemies: Saber Cultist, Red Cultist, Blue Cultist, Green Cultist
             Dual Saber Reborn, Saber Staff Reborn
    Boss: Mutated Rancor (unkillable)
    Secrets: 2

    [ ] E-11 Blaster Rifle              [ ] Imperial Heavy Repeater
    [ ] Wookie Bowcaster                [ ] Golan Arms FC1 Flechette Weapon
    [ ] Tenloss DXR-6 Disruptor Rifle   [ ] Stouker Concussion Rifle
    [ ] DEMP 2                          [ ] Merr-Sonn Portable Missile System
    [ ] Thermal Detonator
    [ ] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

    This is mission Rancor 2: Electric Bugaloo

    [ ] Defeat the cultists
    [ ] Find a way to stop the mutated rancor. Weapons are useless against it

The mutated rancor can't be stopped by lightsaber, energy weapon, or Force
powers. The best you can do is run away and not get grabbed. The mutated
rancor also has a poisonous breath attack.

Ignore the Saber Cultists and Reborn in the room. Stay away from the rancor.
Look for a platform that has a bunch of scratches between two elevator
platforms and a single large crate near the back of the platform. There's
also a Saber Staff Reborn by the platform. Jump up on that platform and USE
the switch. This activates a crane that lifts a container revealing a door.
Go through that door, which should be ahead and to the left from the switch.
Get rid of the Saber Cultist and Red Cultist. Go through the tunnel into the
next room.

>>>>>  Checkpoint t3_stamp-01
Head over to the side of the room where the containers are being transported
overhead. Head toward the pair of big tanks with the yellow liquid inside, or
maybe it's gas or something. Go down and wait by the doors. The doors remain
locked until all the enemies in the room have been defeated, or eaten by the
mutated rancor, and the rancor gets close to the doors. If the rancor hasn't
entered the room yet, go back to the other room and lure the rancor near
the connecting door.

Kill the enemy that comes through the door and go into the next area. Kill
the nearby enemies. There's a green Shield Recharger opposite the door. Use
Force Speed and run toward the giant yellow tank. USE the switch on the left
to move a container out of the way. Force Jump up onto the containers.

            Turn to the right and jump on top of the tall stack of yellow
!Secret     containers that form the wall. Go back toward the door and the
            blue power conduit on the wall. Look to the right. Jump down onto
the platform by the blue forcefield. Tucked into the left corner is a Secret
Area with a Large Shield Booster and a Medpack. Jump up onto the yellow
containers.

Go back toward the large yellow tanks. Look to the right. There's a door with
green lights down there. Jump down, evade the rancor, and get to the door. USE
the switch next to the door to lower some crates onto the conveyor belt. Go
through the door.


    [ ] Trap the mutant rancor on the conveyor belt by using the hanging crate

            There's a green Shield Recharger just inside the room. Go across
!Secret     the room and use the other door to get out onto the conveyor
            belt. Use Force Speed to run to the blue forcefield. There's a
control center on the left. Go down by the consoles to a Secret Area with a
Medpack and a Large Shield Booster. Run back and go inside the room.

>>>>>  Checkpoint t3_stamp-02
Go up the ramp. There are three Reborn in the control room: one Dual Saber and
two Saber Staff Reborn. Defeat all three. USE the switch at the top of the
ramp to crush the mutant rancor and end the mission.

                            o--------------------o

    Kyle: Jaden. We think these cultists were planning on releasing that
          mutated rancor into the city and using the ensuing chaos to
          steal supplies, credits, and whatever else they could get their
          hands on. Good work.

    Kyle: Luke and I have been trying to find out what Tavion could be
          hoping to do with Ragnos' scepter, but so far no luck. Keep
          your ears open for any rumors.

                            o--------------------o


==============================================================================

[t3_hevil]            Dismantle Device - Yalara

==============================================================================
    Our resident Jedi scholar Tionne recently learned of the planet
    Yalara from our Jedi Holocron. The planet was once home to a
    peaceful, yet primitive species that was not ready to be integrated
    into galactic society. For this reason, the Jedi Master Broden Kel
    Verdox harnessed the power of the planet to create a cloaking
    device, hiding the entire planet from discovery. But now, someone
    else has discovered Yalara. Go to Yalara and find out if anyone has
    been there. If the cloaking device is in danger of being stolen, it
    would be better to destroy it rather than have it fall into the
    wrong hands.

    Luke: That cloaking device is too powerful to fall into the wrong
          hands, cult or otherwise. It may be better to just destroy it.

                            o--------------------o

    Enemies: Noghri, Stormtrooper, Imperial Marine, Imperial Worker
             Saber Cultist, Green Cultist, Blue Cultist
             Saber Staff Reborn, Dual Saber Reborn
    Secrets: 1

Weapons:
    [X] E-11 Blaster Rifle              [X] Imperial Heavy Repeater
    [ ] Wookie Bowcaster                [ ] Golan Arms FC1 Flechette Weapon
    [ ] Tenloss DXR-6 Disruptor Rifle   [ ] Stouker Concussion Rifle
    [ ] DEMP 2                          [ ] Merr-Sonn Portable Missile System
    [ ] Thermal Detonator
    [X] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

    [ ] Reach the top of the tower where the cloaking emitter is located

Go through the door. Meet the Noghri and the annoying poison gas gun. Go
into the next room where there's two Noghri. Past them is an elevator that
takes you up to the next area. Outside there are two Noghri and three
Stormtroopers on each side. There are two more Noghri inside the center
building. Go through the door that's on the left side when you exit the
elevator.

A group of two Stormtroopers, an Imperial Marine, and a couple of unarmored
Imperials are hanging around the giant fan. Take the door opposite the fan
to an elevator that takes you down a level. There's a small group of enemies
in the room once you exit the elevator. Go down the short hallway and through
the door to the control room. Kill all the Imperials in the room. USE the only
working switch in the room to turn off the fan in the room above you. Go back
to that room.

Go past the fan into the ventilation shaft. The air current will carry you up
to the upper fan. Go into the next area. Defeat the two Saber Cultists. Take
the door on the left into a hallway. Kill the Stormtroopers and Noghri. Follow
the hallway on the left to get to a set of Rechargers. Return to the
intersection in the hallway. Before the next door there's a Saber Cultist and
a Green Cultist. Go through the door at the end of the hallway into another
power conduit room.

>>>>>  Checkpoint t3_hevil-01
Defeat the two Saber Cultists. Go to the fan on the left and kill the Saber
Staff Reborn. Go past the fan into the ventilation shaft. Let it carry you up
into another fan room with some Imperials. Exit the fan room. A Saber Staff
Reborn ambushes you. Clear out the remaining Stormtroopers and Noghri outside
the tower.

Go inside the tower. Your first opponent is a Saber Staff Reborn. Go up the
the stairs to fight a Saber Sith Cultist and Blue Sith Cultist. At the top are
a pair of Dual Saber Reborn.

            Go to the bottom of the tower. Underneath the stairs is a set
!Secret     of Rechargers. Look for the cracks in the floor under the
            stairs. Destroy the floor. Drop down onto the crossbeams. Drop
down to the floor to access the Secret Area. There's some ammo, Rocket Ammo,
and Detonation Packs. Jump up and out of the Secret Area and go to the top
of the tower. Exit the tower. Kill the Saber Cultists and Noghri. Go around
the small tower and get on the elevator.


    [ ] Set the detonator charges to destroy the Cloak Generator

Be very careful at the top of the elevator. Don't get pushed off the top of
the tower by the Dual Saber Reborn or the Saber Staff Reborn. Kill the Noghri.
Activate the four charges to end the mission.

                            o--------------------o

    Luke: Darth Vader used many Noghri as assassins and bodyguards. We
          think Vader ordered the Noghri to wipe out the Yalarans
          guarding the cloaking device. Now that the device is destroyed,
          no one can claim it. The remaining Noghri have been picked up
          and returned home.

    Kyle: We haven't received any new reports about cult activity in the
          last few days, but I don't think they've decided to go into
          hiding. They must be close to completing their plan.

                            o--------------------o


==============================================================================

[t3_byss]         Force Theft Investigation - Byss

==============================================================================
    Since Rosh never completed his mission at Byss, we still need to
    determine if Tavion managed to siphon Force energy from the remains
    of the planet. The Emperor spent a lot of time there, so it would be
    a huge source of power. If it has been taken, we'll have an idea of
    just how powerful Tavion is.

    Kyle: I'm going with you on this one. Rosh disappeared near Byss and
          it's too dangerous for anyone to go alone.

                            o--------------------o

    Enemies: Stormtrooper, TIE Pilot, Imperial Worker, Imperial Officer
             Hazard trooper, Jumptrooper, Imperial Marine
    Threats: Ceiling Turret
    Secrets: 1

    [X] E-11 Blaster Rifle              [ ] Imperial Heavy Repeater
    [ ] Wookie Bowcaster                [X] Golan Arms FC1 Flechette Weapon
    [ ] Tenloss DXR-6 Disruptor Rifle   [X] Stouker Concussion Rifle
    [ ] DEMP 2                          [X] Merr-Sonn Portable Missile System
    [ ] Thermal Detonator
    [ ] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

    [ ] Disable the tractor beam holding the Raven's Claw in place

You start in the hangar bay. All of the doors are locked except for the lower
door opposite the Raven's Claw. Go through that door into a corridor. One
Stormtrooper is on the right guarding a Medpack. There's a ceiling turret
ahead of you on the left. You can destroy some trip mines at the corner to get
access to a weapon rack and a Medpack.

Go through the door at the other end of the corridor. There's a security
checkpoint here with another ceiling turret. Go through the door on the right
to get into the security booth. Loot the key from the Imperial Officer. If you
want to access the Rechargers, destroy the Trip Mines. Exit the booth area
and unlock the door to the elevator to continue.

At the top of the elevator you can listen to a couple of Stormtroopers
talking about some insurgents. Go to the right and around the corner. Use
Force Speed to quickly take out the Hazard troopers, then kill the other
Imperials. Be sure to pick up a Stouker Concussion Rifle for later. Go
left and go up the steps. Go through the door on the right. Kill the two
Imperial Officers. USE the switch to turn off the tractor beam. You can go
through the other door in the tractor beam room and fight a bunch of
Stormtroopers, including a pair behind some trip mines.

            Go back the tractor beam room. Jump off the balcony to get to the
!Secret     area below the tractor beam. Look behind the elevator shaft for
            the Secret Area with a Large Shield Booster and Medpack. The
elevator controls are on the column opposite the elevator. Go up and exit
the tractor beam room by taking the door on the left. Take another left and
go down th4e steps. Take a right at the wall rack. Go up the steps to the
elevator.

>>>>>  Checkpoint t3_byss-01
    [ ] Use the laser turrets at the top of the ship to hold off the
        attacking TIE fighters

Go through the door opposite the elevator and go down the steps. There's a
ceiling turret, some Stormtroopers, and a a pair of Hazard troopers at the
far end of the hallway by the portable forcefield. Rechargers are located on
the left before getting to the ceiling turret. Behind the forcefield is a
Jumptrooper with a Missile Launcher so use Force Push to deflect the rockets
or just dodge and rush him. There's a weapon rack and another green Shield
Recharger on the left where the portable forcefield was set up. Around the
corner you can pick up a Medpack and a Large Shield Booster. Go through the
door.

Follow the hallway. The first door on the left leads to the room overlooking
the hangar bay. Go through the door at the other end of the hallway. Kill
the Hazard troopers and other Stormtroopers. You can pick up some Rocket Ammo
and a Medpack by going down the stairs and looking to the right. Get into
the elevator to get to the top level of the ship.

Exit the elevator and go to the left for a set of Rechargers. Go up the steps
and go to the left. Past all the Stormtroopers, Imperial Marines, and Officers
you can pick up Rocket Ammo in the room. Go back to the main hallway and go
down some steps to the laser turret batteries. Kill the Stormtroopers. Use one
of the laser turret control consoles. There are four on the lower level and
another one if you take the elevator or jump up to the upper level. Destroy
all of the TIE fighters.

>>>>>  Checkpoint t3_byss-02
    [ ] Get back to your ship

Exit the laser turret area and go back to the elevator by the Rechargers.
Expect a team of enemies by the elevator. Go down to the lower levels of the
ship. Exit the elevator and go right through the door. The next door on the
right is open and goes back to the hangar. Kill all the enemies outside and
inside the hangar to end the mission.

                            o--------------------o

    Kyle: That was a close one. I've relayed the information about Byss
          to Luke. Good work, by the way.

    Kyle: We've been getting reports of Imperial ships moving through
          Republic space. They may be mobilizing to assist the Disciples
          of Ragnos. You probably have time for one more mission, but keep
          yourself available. Something big is going to happen... soon.

                            o--------------------o


==============================================================================

[t3_bounty]       Weapon Destruction - Ord Mantell

==============================================================================
    Information has surfaced about a large stockpile of old weapons
    hidden in the wastes of Ord Mantell. Destroy the stockpiles so they
    don't fall into the wrong hands. Records from the time of the
    Rebellion indicates there should be seven caches hidden in the ruined
    city.

    Kyle: This should be easy. Just plant some charges, watch the
          fireworks, and come home. What can go wrong?

                            o--------------------o

    Enemies: Boba Fett (unkillable)
    Secrets: 1

Weapons:
    [ ] E-11 Blaster Rifle              [ ] Imperial Heavy Repeater
    [ ] Wookie Bowcaster                [ ] Golan Arms FC1 Flechette Weapon
    [X] Tenloss DXR-6 Disruptor Rifle   [ ] Stouker Concussion Rifle
    [ ] DEMP 2                          [ ] Merr-Sonn Portable Missile System
    [X] Thermal Detonator
    [X] Detonation Packs
    [X] Trip Mines

                            o--------------------o

    [ ] Destroy all Weapon Caches
    [ ] Six Weapon Caches left

First, drive off Boba Fett. Fett fires single shots from his Rifle, then
a rapid fire burst. If Boba Feet gets above you, he snipes at you with a
Disruptor Rifle. At close range he uses his Flamethrower. His most dangerous
attack is his missile launcher. And of course he has his jetpack. Stay at
long range to avoid his flamethrower and to make it easier to Force Push his
missiles. Use Force Speed to rush him after he finishes firing his missiles.
Fett flies away and out of sight after he takes enough damage. Fett will
continue to attack you throughout the mission and you can never kill Fett
during the mission.

Use TAB to bring up the Data Pad. It has a helpful map marking the locations
of the Weapon Caches. Three are located in front of the nose of your ship
and the other three are located behind the rear of your ship. There's also
an underground area underneath your ship. The underground area has some
supplies and a set of Rechargers.

Let's go through the door that's closest to the rear end of your ship. Go to
the right and go through the first door. Go to the right. Go through the door.
Go straight just a little and look to the right. You should see a dark platform
on the ground. Stand on the platform and it takes you up a level. You're in a
room looking over the central area where you landed your ship. There's some
Medpacks and a belt of Thermal Detonators here. Go back down. If you go the
right past the column in the hallway you can find some more supplies. Turn
around and go around the column and go straight through the door so you're
outside by the crates.

Follow the path and stay inside to get to a Weapons Cache. Place the bomb
by the Weapons Cache then immediately run away so you don't get caught in the
explosion.
    [ ] Five Weapon Caches left

>>>>>  Checkpoint t3_bounty-01
Take the doorway on the right and go outside. Turn to the right. Go up the
steps and through the door. Jump over the fallen pillar and get on the
catwalk to the left. Go through either door. Both doors lead to a room with a
holographic globe and another Weapons Cache. Place the bomb and get out of the
blast radius.
    [ ] Four Weapon Caches left

>>>>>  Checkpoint t3_bounty-02
            Go back to the room with the globe. Look for a stack of yellow
!Secret     barrels in a little alcove next to one of the staircases. Jump up
            onto the yellow barrels and immediately crouch down and move
forward to get inside the alcove. This is the Secret Area with a Medpack and
Large Shield Booster. Exit the alcove.

Go back to the catwalk and take a right or go straight ahead past the
catwalk toward the long vertical light. Go through the next door on the left
to take the interior path or continue to follow the outside path. Both paths
lead to the third Weapons Cache in this area. Destroy the Weapons Cache, don't
get killed, etc.
    [ ] Three Weapon Caches left

>>>>>  Checkpoint t3_bounty-03
Backtrack and jump over the broken pillar. Go through the door and down the
steps. Stay outside and go straight. Go up the stairs and through the door to
get back the central area with your ship. Now we want to go through the door
that's closest to the nose of the ship.

Go the right. Simply follow the path and destroy the Weapons Cache.
    [ ] Two Weapon Caches left

>>>>>  Checkpoint t3_bounty-04
Go back to the door that leads back to your ship. Go around the corner to the
right and follow the path. Jump up onto the balcony. Don't go through
the open doorway. Go through the door and destroy the Weapons Cache. There's
also a Disruptor Rifle and a belt of Thermal Detonators by this Weapons Cache.
    [ ] One Weapon Cache left

>>>>>  Checkpoint t3_bounty-05
Go back to the balcony and jump down to the ground or go straight ahead and
follow the path back to the ground. Look for the door set in a diagonal
wall with some crates next to the door. Go through the door and destroy the
last Weapons Cache.

>>>>>  Checkpoint t3_bounty-06
    [ ] Return to your Ship

Exit the room and go to the right. Go up the stairs to return to your ship.


    [ ] Defeat Boba Fett to get out of this one alive

Boba Fett attacks with his usual arsenal of Blaster Rifle, Disruptor, his
flamethrower, and missiles. Continue to avoid his attacks and whittle away
at him until he decides you're not worth the trouble. Mission over.

                            o--------------------o

    Kyle: So, you met Boba Fett. I'm impressed! I ran into him once myself
          back on Coruscant, just barely got out alive. Not someone you
          want as an enemy, but, well... I guess we have something in common
          now.

    Kyle: We need you back at the Academy right away!

You return to the Academy and a cutscene where Luke explains his plan.
Select your weapons and go to Taspir III to find Rosh.

                            o--------------------o


==============================================================================

[taspir1]         Taspir III

==============================================================================
    Gain entrance into the cult facility on Taspir III to search for Rosh
    Penin.

                            o--------------------o

    Enemies: Stormtrooper, Imperial Marine, Jumptrooper, Imperial worker
             Hazard trooper, Imperial Officer, Imperial Saboteur
             Saber Cultist, Red Cultist, Blue Cultist, Green Cultist
             Dual Saber Reborn, Blue Saber Reborn, Red Saber Reborn
             Saber Staff Reborn
    Boss: Reborn Master
    Secrets: 4

Weapons:
    [X] E-11 Blaster Rifle              [X] Imperial Heavy Repeater
    [ ] Wookie Bowcaster                [X] Golan Arms FC1 Flechette Weapon
    [X] Tenloss DXR-6 Disruptor Rifle   [X] Stouker Concussion Rifle
    [ ] DEMP 2                          [X] Merr-Sonn Portable Missile System
    [ ] Thermal Detonator
    [ ] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

    [ ] Gain access to the Imperial Power facility

There are three paths from the landing platform. Take the middle path. One
Jumptrooper and a couple of Stormtroopers are on guard inside. More Stormies
are inside. There's a little side room with an empty elevator shaft. Go around
the lava core and go outside using the door on the left. Go down to the
bottom of the ramp

    [ ] Extend the bridge and heat shields leading to the Security Override
        Controls

USE one of the switches to extend the bridge.

    [ ] Extend the main walkway to the Imperial Power facility

Cross the bridge and deal with the Hazard trooper. Go to the left and USE the
switch to extend the main walkway. Cross the bridge and go up the ramp. Go
back inside the building and go the left. The other door is now open revealing
an elevator platform. Take the elevator to the upper level.

Clear out the Imperials. Go out the door between the two pumps to grab a
Small Shield from the balcony. Go out the other door to the main walkway.
A Red Cultist and a Saber Cultist have to be dealt with before continuing.

            Look to the right and you should see a ledge around the corner
!Secret    of the building. Jump across to the ledge to a Secret Area.
            There's some Rocket Ammo and a Medpack. Jump back to the main
walkway. Cross the main walkway and go inside the other building.

Inside there's a Blue Cultist, a Saber Cultist, and some Imperials. Just go
around the lava core and go through the door to the elevator. You go up one
level. You can listen to a pair of Stormtroopers talking about the Sith. Go
around the lava core. The door to the elevator is broken. Force Push the
crate so it's underneath the broken ceiling grate. Force jump up into the
maintenance shaft. Break the grate at the other end and drop down into the
next room.

The door is locked. Run around the room and get the Security Key off the
Imperial Officer. The elevator platform goes down and also unlocks the
door that wouldn't open before, but don't bother using the elevator now.
Go and unlock the door and go outside by the satellite dish. Kill the Dual
Saber Reborn. Go down the ramp that's behind the dish. A group of Jumptroopers
attack as you approach to the other building. There's also a Saboteur with a
Disruptor on the balcony. Go down the incline to the building and jump onto
the platform with the green door.

            Face the door and go the right. Go around the corner of the
!Secret     building. Jump up onto the ledge. From there you want to make
            two more jumps to get to the top triangular ledge. You have to
jump and move a little then move back to land on the uppermost ledge
without bumping into it. There's a Secret Area in the corner with two
Medpacks, a Small Shield Booster, and a Large Shield Booster. Go back to the
green door and enter the building.

>>>>>  Checkpoint taspir1-01
Go into the room and kill the Imperials. Go around the energy core and go up
the stairs. On the staircase you'll have to fight your past a Blue Reborn, a
Green Cultist with a Saber Cultist, and another Saber Cultist. In the room at
the top of stairs you face off against a Jumptrooper and a Saber Staff Reborn.
Kill any remaining enemies. One green door goes out to the broken walkway. Go
through the other green door between the two pumps.

Two Reborn guard the walkway. One has a Saber Staff and the other wields Dual
Sabers. Defeat them and go across the walkway into the next building. Wipe
out the Imperials. Rechargers can be found in the corners of the room. Go out
the door by the green Shield Recharger. Jump across the broken walkway and
take out the Blue Cultist and Saber Cultist. Follow the path and kill the
Jumptroopers.

            Go past the door to the end of the path. Look down and jump onto
!Secret     the ledge. Drop down to the ground and look to the left. There's
            a narrow gap between the building and the rock face on the left.
Go through the gap and drop down onto the ledge of the building. Follow the
ledge around the building to a Secret Area with Rocket Ammo, a Medpack, and
a Large Shield Booster. Backtrack and jump up to the door.

            Go into the building and kill the Stormtroopers standing in front
!Secret     of the map. Go to the left for an orange Ammo Recharger behind the
            crates. Turn around and go down the ramp. Notable enemies include
a Blue Reborn with a Saber and a Saber Staff Reborn. Go to the lowest level
of the building. Jump into the center of the room by the lava core. Drop down
to the ground. Go down to find a Secret Area with a Large Shield Booster and
Medpack.

Jump out of the central pit and go outside. On the short walkway a Blue
Cultist and Saber Cultist try to stop you. Go into the next building and
get ambushed by another Saber Cultist and a Green Cultist. Cross the room
and exit the building.

>>>>>  Checkpoint taspir1-02
The next outdoor area is crawling with Hazard troopers. The easiest way to
deal with them is to use a Concussion Rifle. You can check out the rooms on
either side for items. The lava isn't an insta-kill, but can quickly eat
through your shields and health. Go into the small building at the other side
of the lava. A Dual Saber Reborn tries to ambush you while you're distracted
by the Saber Staff Reborn. Exit the room to another walkway. A Red Cultist
and Saber Cultist try to stop you from going through the yellow door.

There's just some Imperial Workers and a couple of Stormtroopers. Go to the
other side of the room and take the elevator up one level. Cut down the
Imperials. Go out the yellow door on the right to grab a Medpack and a Large
Shield Booster. Go back inside and duel the Saber Staff Reborn. Go out the
door to another walkway. Kill the Imperials. If you jump onto the ledge to the
left of the door you can grab a Small Shield Booster.

Go inside the building. The first door on the right goes to a balcony where a
a Dual Saber Reborn ambushes you. The second door inside the building goes to
a ledge with a Medpack. The final door goes to an elevator that takes you up
where you immediately face-off against a Saber Staff Reborn. Go to the right
and a Dual Saber Staff drops down from the ceiling. Go through either of the
two doors on the right to a control room. One Saber Staff Reborn and an
Imperial Officer are stationed in the room. The last door in the room, to the
left of the the two doors, goes to another walkway.

Out on the walkway is a Reborn Master. Don't let the single saber fool you.
The Reborn Master can be a tough opponent. Try to knock him off the walkway
for a quick fight. Enter the building and go through the door to enter the
Imperial Power facility.

                            o--------------------o


==============================================================================

[taspir2]         Taspir III - Imperial Power facility

==============================================================================
    Look for Kyle and Rosh in the cult facility

                            o--------------------o

    Enemies: Stormtrooper, Imperial Marine
             Saber Cultist, Green Cultist, Red Cultist, Blue Cultist
             Dual Saber Reborn, Saber Staff Reborn
             Dual Saber Reborn Master, Saber Staff Reborn
    Secrets: 6
    Boss: Alora

Weapons:
    [X] E-11 Blaster Rifle              [ ] Imperial Heavy Repeater
    [ ] Wookie Bowcaster                [ ] Golan Arms FC1 Flechette Weapon
    [ ] Tenloss DXR-6 Disruptor Rifle   [ ] Stouker Concussion Rifle
    [ ] DEMP 2                          [X] Merr-Sonn Portable Missile System
    [X] Thermal Detonator
    [ ] Detonation Packs
    [ ] Trip Mines

                            o--------------------o

    This is part two of the Taspir III mission.

    [ ] Find Rosh Penin

Jump up onto the balcony with the giant statue or follow the yellow path on
the ground to the elevator. Go through the door and take out the Green Cultist
and Saber Cultist. Follow the hallway to a control room where you can kill a
couple of Imperial Workers. Take the door on the left into the foundry where
molten metal is being poured into five pits in the floor. Alora sets some
Reborn on you. Go through the door that is to the left of the blank wall. Go
down the short hallway to the elevator. This takes you down to a room with
four cooling pools and another pair of Reborn. Go through the door that's
underneath the yellow pipe.

            Go to the left and jump up on the pipe to reach a Secret Area
!Secret     with a Large Shield Booster. Drop down and go left through the
            door. Jump on top of the large structure in the center of the
room to trigger a cutscene with Alora. Jump up onto the catwalk then the upper
level and kill the two Cultists.

            Hop down onto the catwalk and look to the left. There are two
!Secret     long pipes in a recess in the wall. Jump from the catwalk into
            the recess. Between the two pipes is a Secret Area with a Large
Shield Booster and a Medpack. Jump back to the platform. Go through the door
on the right and down the hallway.

>>>>>  Checkpoint taspir2-01
            Exit the hallway to an outdoor area. Defeat the Dual Saber Reborn
!Secret     on the catwalk. Make sure not to fall off the catwalk into the
            lava. Get by the door that's to the left of the satellite dish.
Look to the left and you should see a couple of items behind the dish. Jump
up and over the dish to land behind the dish. Grab the Small Shield Booster
and Medpack from the Secret Area. Jump back up to the catwalk.

Go through the door closest to the satellite dish and go down the hallway to
the upper level of the foundry area. Quickly take out the Imperial Marine
with the missile launcher. Mop up the rest of the Stormtroopers. There's an
orange Ammo Recharger at the far end of the room. Go through the door that's
to the left of the Recharger. One Red Cultist and one Saber Cultist are on
deck. Go down the ramp and a Green Cultist and Saber Cultist ambush you.

            Go up the ramp and stop at the top. Jump up to the ledge that's
!Secret     above the door. Go to the back of the ledge to a Secret Area
            with a Large Shield Booster and Medpack. Drop down to the floor
and go through the door to the hallway. Go the left and there's another Reborn
Master, this time with Dual Sabers. Go through the door to the conveyor belt.

The switch by the door briefly deactivates the forcefield on the conveyor belt.
Use Force Speed, USE the switch, jump up on the conveyor belt and run past the
forcefield before it reactivates. Alora mocks you from a lower level.

Go along the conveyor belt. Avoid the steam jets. Jump down onto the top of
the doorway to right. Hop down onto the conveyor belt. Look for the platform
below you and on the left. The jump to the platform can be a little tricky.
If you hold down SPACE for too long, you jump too high and hit the overhead
beam and gets knocked short of the platform. Landing on the conveyor belt
below the platform will do a lot of damage, but it shouldn't kill you if
you're at full health or use Force protect before the jump. Get down to the
lower conveyor belt.

            Drop down the space below the lowest conveyor belt. Run to the far
!Secret     end. There's a pipe on the right. Crouch down and crawl inside the
            pipe to get the Rocket Ammo from the Secret Area. Jump back up
onto the conveyor belt. Go through the doorway on the left that's right before
the forcefield. Go through the narrow door and ride the elevator to the upper
level of the conveyor belt area. Go through the door and kill the Imperial
Worker.

Jump onto the conveyor belt. You can safely run along the sides of the
conveyor belt to avoid being pushed by the metal blocks. Avoid the steam
jets. Get on the left side of the conveyor belt. There's another platform
on the left by the other forcefield. Stand on the gray spur sticking out
from the conveyor belt or drop down onto the yellow and black striped bar.
Jump up onto the platform. You can jump from the conveyor belt, but be careful
of the overhead pipe that can knock you to your death.

Go down the hallway. You can listen to some Sith Cultists talking about Marka
Ragnos. Go around the corner and kill the Blue Cultist and Saber Cultist.
Behind the door is a Green Cultist, Saber Cultist, and Imperial Worker.

Get on the conveyor belt. You have to get pass the crusher. When the crusher
is open it has a deadly electrical field that blocks the conveyor belt. Wait
for the crusher to close, then use Force Speed and jump over the block before
the crusher gets completely open. Don't get trapped behind the block. Jump on
top of the bars that are over the conveyor belt.

Next, you want to wait by the first press. The forcefield disappears when the
press starts to go up. Use Force Speed and quickly get past the press. Wait
between the presses. When the other press starts to raise, Force Speed and run
past it to safety. Kill the Imperials working the controls. Go up the steps
and kill the Saber Staff Reborn.

            Turn to face the press. There's a ramp that goes down between the
!Secret     wall and the conveyor belt. Go down the ramp and look for the
            Secret Area, marked by a Medpack and Large Shield Booster. Go up
the ramp and through the door. Go down the hallway to the next room.

>>>>>  Checkpoint taspir2-02
Kill the pair of Saber Staff Reborn that attack you. Jump up onto the structure
in the middle of the room. Crouch down and crawl underneath the wedges to get
a belt of Thermal Detonators. On the other side of the structure there's a set
of Rechargers on the floor. Above the hallway you'll see a transport sled
traveling along an overhead track. Get up to the forcefield where the transport
sleds are entering the room. When the sled starts to turn toward the other
forcefield, jump onto the platform on the right to trigger a cutscene.

Now comes the critical choice. If you want to follow the Light Side, turn
off your lightsaber, or lightsabers. If you want to fall to the Dark Side of
the Force, fight Rosh. The Light Side path is much easier than the Dark Side
path.

Light Side
------------
Deactivate your lightsabers. Alora jumps down and cuts off one of Rosh's arms.
Now you get to fight Alora, a Dual Saber Sith. Alora uses a mix of Dark and
Light Force powers. Once you defeat Alora, Kyle conveniently shows up. Kyle
goes to save Rosh. You get sent to Korriban.

Dark Side
------------
Attack Rosh. You end up skewering Rosh with your lightsaber. You still have
to defeat Alora. Once the Twi'lek is down, you saunter off laughing evilly.
Rosh keeps both his arms, so that's good. Kyle shows up and makes Rosh a Jedi
just before Rosh dies from his injuries. Kyle senses your intentions.

                            o--------------------o


==============================================================================

[kor1]            Korriban - Sith Catacombs

==============================================================================
    Travel to Korriban, burial place of Marka Ragnos to confront Tavion

                            o--------------------o

    Enemies: Saber Cultist, Green Cultist, Red Cultist, Blue Cultist
             Dual Saber Reborn, Saber Staff Reborn, Saber Staff Reborn Master
    Dark Side: Single Saber Jedi, Dual Saber Jedi, Saber Staff Jedi
    Secrets: 3

Weapons:
    You don't get to select any weapons before going to Korriban

                            o--------------------o

    If you chose to follow the Light Side, any Jedi you encounter will help
    you. If you turned to the Dark Side, all Jedi will attack you. In some
    instances the Sith get replaced by the equivalent Jedi. Sith always
    attack you.

    [ ] Find a way through the Sith Catacombs to the Valley Floor

You meet up with two fellow Jedi. Follow the torches to look for the entrance
to the tomb. Kill the Saber Staff Reborn at the top of the stairs. There are
more Reborn and Sith Cultists on the staircase fighting your Jedi allies.

            At bottom of the stairs is a hallway with two diagonal columns.
!Secret     Force Jump on top of the doorway on the left. Turn to the right.
            Jump across on top the beam. You should see some items on a
ledge across from you. The jumping to the ledge is a little tricky. Don't
hold down the jump key for too long or you'll hit the ceiling and get knocked
down to the floor. The Secret Area has a Large Shield Booster and a Medpack.

Go back to the doorway and go into the room with the statues. Kill the Sith.
Check out the four diagonal statues in the room. Use Force Push on the statues
to open the secret passage that goes down into the catacombs. Go down the
stairs.

Kill the Sith Cultists at the bottom of the stairs. There is a staircase to
the left and right that lead down to the lower level of the chamber. Each
staircase is guarded by a Saber Staff Reborn. Kill any enemy survivors in the
bottom of the large chamber. Look for the tomb and go down to the lower door.


    [ ] Find a way to open the door to the valley

Go up the stairs to the balcony. Use Force Sense. You should see three symbols
on the ground in front of the door. Use Force Push to move the corresponding
blocks around the door. The correct blocks should be the middle block on the
left, the top block on the right or upper right corner, and the bottom block
on the right.

>>>>>  Checkpoint kor1-01
Go down the stairs to a room with a large column in the center of the room.
Kill the enemies around the base of the column. This room is quite a bit
harder when going Dark Side because of the number of Jedi around the base of
the column. Look at the doorway. Use Force Pull on the light colored blocks.
Use the blocks to get to the top of the central column. Kill the Dual Saber
Reborn. Jump into the open passageway.

Go down the ramp, past the ambush in the hallway, to the large room. Drop down
the hole in floor and go through the hole in the wall. Go through the tunnel
that leads to another section of the catacombs lined with crypts. Wipe out any
enemies. Go left around the corner. Go through the doorway. You can either to
the left or the right.

            Go into the room with the statues and two large rectangular
!Secret     structures. Kill any enemies in the room. Jump onto the gray
            ledge above either of the statues on the sides of the room. Turn
so you're facing the doorways with a statue between the doorways. Jump up onto
the ledge. Run to the center of the ledge with the floor torch for a Secret
Area. This one has a Large Shield Booster and Rocket Ammo. Get back down to
the floor. Go around behind the two gray structures and look for the hole in
the wall on the left. Go through the hole to a ledge in a large vertical
shaft.

>>>>>  Checkpoint kor1-02
            Drop down onto the beam below. Jump up onto the next highest
!Secret     beam. The top beam is a Secret Area with a Large Shield Boost
            and Rocket Ammo. Now carefully drop down until you're by the
side entrance. From the bottom beam that's just above the lava you want to
drop down into the tunnel.

Go up the ramp into a crypt with a couple of enemies. Go down the stairs to
another crypt with a couple more enemies. There's another set of stairs
going down. The third crypt is flooded with lava. Get to the stairs on the
other side that go up out of the crypt. You enter a large room with many
statues and many Sith. At the far end of the room you have to fight off a
pair of Saber Staff Reborn. There is a large white block supported by two
little columns. Destroy the columns to open the door that leads to the valley.

Now go back to the door. Go up through the circular crypts to the lava vent.
Carefully jump up onto the beam. Jump to the next beam then into the tunnel.
Go up either ramp and out one of the doorways. Go back to the catacombs with
all the tombs lining the walls. Go right around the corner and look for the
doorway on the right. Go through the tunnel and jump up out of the hole. Go up
the staircase and ramp. Jump out onto the top of the large column. Carefully
get down to the floor and go through the doorway. Go up the stairs and go
straight across the large room. The door to the valley is guarded by a Reborn
Master wielding a Saber Staff. Kill him to enter the valley. You can also just
run through the doorway to end the mission.

                            o--------------------o


==============================================================================

[kor2]            Korriban - Valley of the Sith

==============================================================================
    Enter the Tomb of Ragnos to confront Tavion

                            o--------------------o

    Enemies: Saber Cultist, Red Cultist
             Saber Reborn, Dual Saber Reborn, Saber Staff Reborn
    Dark Side: Single Saber Jedi, Dual Saber Jedi, Saber Staff Jedi
    Secrets: 2

Weapons:
    You don't get to select any weapons before going to Korriban, but you
    can pick up some weapons during the mission

    [X] E-11 Blaster Rifle              [X] Imperial Heavy Repeater
    [ ] Wookie Bowcaster                [X] Golan Arms FC1 Flechette Weapon
    [ ] Tenloss DXR-6 Disruptor Rifle   [ ] Stouker Concussion Rifle
    [ ] DEMP 2                          [X] Merr-Sonn Portable Missile System
    [ ] Thermal Detonator
    [ ] Detonation Packs
    [X] Trip Mines

                            o--------------------o

    This is part two of the Korriban mission.

    [ ] Navigate the ancient ruins and enter the Tomb of Ragnos

            There's a Large Shield Booster and a Medpack to the left. Exit the
!Secret     building. Do not fall into any of the bottomless pits. Take the
            ramps down to the base of the building and go to the left. At the
edge of the bottomless pit is a light colored rock. Stand on the rock and look
to the left. Jump down onto the stone and go into the dark alcove. There's a
Large Shield Booster in the Secret Area. Jump back up to the light colored
rock.

Now jump across the bottomless pit. Go along the edge of the pit. You should
see a fight up ahead. The Sith is a Reborn Master. Go to the base of the
obelisk. Use Force Push to knock over the obelisk so it forms a bridge over
the bottomless pit. Cross the bottomless pit and kill any enemies.

The next pit is not bottomless. Go to the bottom and look for the
rectangular structure. Crouch down and crawl through the tunnel. Go up the
ramp to get inside a ruin. Jump up onto the platform on the left for some
supplies. Cross the area and jump up on the other platform by the statue.
Take the tunnel to the outside. Go the left and kill the Stormtroopers by the
Imperial shuttles. Watch out for the two Imperial Marines with the missile
launchers. Make sure all enemies are dead.

            Go back to the shuttle that's closest to the non-bottomless pit.
!Secret     Jump on the ruined pillars to get on top of the narrow structure
            on the left. There's an enemy waiting for you on top. Make sure
you don't get knocked into the bottomless pit. Go to the other end of the
structure. There's a Secret Area at the end with the usual goodies. Drop back
down to the ground.

If you go the ramp at the end of the valley, the one with the containers to
the left of the ramp, you can jump over to the platform at the right and get
a Small Shield Booster and a Medpack. Return to the shuttles. Go up the ramp
that's between two of the shuttles. Defeat the enemy at the top to enter the
tomb.

    [ ] Stop Tavion from resurrecting Marka Ragnos

Go down into the tomb. One enemy ambushes you after you go through the doorway.
Be careful fighting on the stone walkway that's over the lava. It is very easy
to get knocked off into the lava. Grab the Shield Boosters and Medpacks before
going through the door.

>>>>>  Checkpoint kor2-01
Go into the tomb where you see Tavion trying to resurrect Marka Ragnos.

Light Side
------------
Fight Tavion. She uses a lightsaber and the Scepter. The Scepter has a beam
attack. Use Force Speed and you can take down Tavion fairly easily. This
leads to a cutscene where Marka Ragnos possesses Tavion. Now Tavion is a bit
tougher and wields the sword of Marka Ragnos. The sword has a much longer
reach than a lightsaber so it's a little bit harder to get in close. Defeating
Tavion a second time leads into the ending cutscenes and finishes the game.

Dark Side
-----------
You start out by fighting Tavion. She wields a lightsaber and the Scepter.
The Scepter has a beam attack that you can jump over or stay on high ground
to avoid. Up close Tavion has a ground pound attack that sends out a shockwave
that can knock you off your feet. Don't get caught by a ground stab. Defeat
Tavion and then you get to face Kyle.

Kyle is a much harder fight. Kyle uses a mix of Light and Dark Force powers.
Kyle also uses a lot of acrobatics. Force Push your way out of Kyle's Force
Grip. Kyle might use Force Heal during the fight. The best strategy is to
keep moving and not stay in one spot for too long. Kyle has a special grab and
gut punch move if he catches you. Try to circle behind him or hit Kyle while
moving from side to side.

You don't kill Kyle, but you bury him under some rubble and make your escape
with the Scepter. You commandeer the Star Destroyer in orbit around Korriban.
Kyle takes a leave of absence to hunt you down. The End.

                            o--------------------o

    Enjoy the credits!




==============================================================================

=============================================================================

[app-weapon]        WEAPONS

=============================================================================

<< Lightsaber >>
    Like I need to explain what this is to you.
    Primary Fire - Slashing and swinging attacks
    Secondary Fire - Saber Throw
    Defensive Ability - Deflects blaster and energy weapon fire

<< DL-44 Heavy Blaster Pistol >>
    The default energy weapon
    Primary Fire - Slow, single shot with great accuracy and damage
    Secondary Fire - Charged shot
    Ammo Type: Blaster Pack

<< E-11 Blaster Rifle >>
    Training
    Default weapon for Imperial forces.
    Primary Fire - Slow, single shot with moderate accuracy and great damage
    Secondary Fire - Fire a rapid burst with low accuracy over an expanded area
    Ammo Type - Blaster Pack

<< Wookie Bowcaster >>
    Training
    Fires powerful bolts of metal enveloped in pockets of energy
    Primary Fire - Slow, single shot with radius damage
                   Hold FIRE to charge weapon for a spread attack
    Secondary Fire - Reflective shot that bounces off solid surfaces
    Ammo Type: Power cell

<< Tenloss DXR-6 Disruptor Rifle >>
    Training
    Weapon of choice for Remnant and droid forces
    Primary Fire - Slow, single shot with fast, small radius damage projectile
    Secondary Fire - Scoped mode: increased damage and high energy weapon use
    Ammo Type - Power Cell

<< DEMP 2 (Destructive Electro-Magnetic Pulse 2 Gun) >>
    Training
    Used against droids and electrical devices
    Primary Fire - Single shot, stuns humans, damages droids
    Secondary Fire - Charged energy attack that creates an expanding energy
                     dome that damages humans, droids, and turrets
    Ammo Type - Power cell

<< Imperial Heavy Repeater with Concussion Launcher >>
    Apprentice
    Fires rapid streams of metal bullets
    Primary Fire - Fully automatic projectile fire
    Secondary Fire - Single shot, concussion explosive round
    Ammo type - Metallic bolts

<< Golan Arms FC1 Flechette Weapon >>
    Apprentice
    Fires shards of metal in a widespread pattern
    Primary Fire - Single shot, spread fire
    Secondary Fire - Fires two bouncing proximity mines
    Ammo Type - Metallic Bolts

<< Stouker Concussion Rifle >>
    Jedi Knight
    Fires a concussive blast that creates an explosion with a 4 meter diameter
    Primary Fire - Single shot, large explosive effect
    Secondary Fire - Smaller projectile that does a lot more damage
    Ammo Type - Metallic Bolts

<< Merr-Sonn PLX-2M Portable Missile System >>
    Jedi Knight
    Fires a powerful missile
    Primary Fire - Fires a single, forward-facing explosive missile
    Secondary Fire - Fires a smart missile that tracks a locked target
    Ammo Type - Rockets

<< Thermal Detonator >>
    Training
    Radius-damage grenade
    Primary Fire - Detonator explodes after a short time
                   Press FIRE for longer throw
    Secondary Fire - Detonator explodes on impact
                     Press ALT-FIRE longer for longer throw

<< Detonation Packs >>
    Training
    Triggered by a remote. Perfect for ambushing enemies.
    Primary Fire - Set charge at user's feet
    Secondary Fire - Explodes all set charges

<< Trip Mines >>
    Training
    Detonates for radius damage once the trigger beam is broken by an enemy
    Primary Fire - Place mine, triggered by breaking the beam
    Secondary Fire - Place mine with a proximity trigger


=============================================================================

[app-force]     FORCE POWERS

=============================================================================

---------------------------
    Lightsaber Defense
---------------------------
        Rank 1 - Jedi can deflect projectiles and melee attacks in a small
                 area directly in front of them. Deflected projectiles go
                 in a random direction.

        Rank 2 - Jedi can deflect projectiles and melee attacks in a larger
                 arc directly in front of them. Increased deflection
                 speed. Deflected projectiles go in the general direction
                 of their origin.

        Rank 3 - Jedi has a larger defense area and can deflect projectiles
                 back at the attacker. Increased deflection speed


-----------------------
    Lightsaber Offense
-----------------------
        Rank 1 - Jedi is proficient in the use of a lightsaber and has a
                 chance to break saber locks and parrys against other
                 Jedi of similar proficiency

        Rank 2 - Jedi has a chance to break saber locks and parrys against
                 other Jedi of a similar proficiency and will break
                 saber locks and parrys against weaker opponents

        Rank 3 - Same as Rank 2, but now Rank 3


---------------------
    Lightsaber Throw
---------------------
        Rank 1 - Lightsaber flies straight from the player and returns.

        Rank 2 - Jedi can exert control over the flying lightsaber as it
                 arcs out, but the lightsaber still returns directly
                 to the player

        Rank 3 - Jedi will automatically steer the saber into nearby enemies

---------------------
    Force Sense
---------------------
        Rank 1 - Jedi can sense people and invisible markers at short
                 range for 5 seconds.

        Rank 2 - Jedi cam sense people, objects, and invisible markers
                 at medium range for 10 seconds

        Rank 3 - Jedi can sense people, objects, invisible markers, and the
                 health of living beings at long range for 20 seconds

---------------------
    Force Jump
---------------------
        Rank 1 - Jedi can leap up to three times their normal jump height.

        Rank 2 - Jedi can leap up to six times their normal jump height

        Rank 3 - Jedi can leap up to twelve times their normal jump height

---------------------
    Force Speed
---------------------
        10 second duration
        Rank 1 - Jedi moves 33% faster than normal

        Rank 2 - Jedi moves 100$ faster than normal

        Rank 3 - Jedi moves 400% faster than normal

---------------------
    Force Push
---------------------
        Rank 1 - Push an enemy or object.
                 Break out of a Force Grip or Force Drain

        Rank 2 - Push back multiple enemies or objects in a limited arc

        Rank 3 - Jedi can push back multiple enemies with enough force to
                 do damage by pushing enemies into solid surfaces or off
                 ledges. They can also use it to attempt to break saber locks.

---------------------
    Force Pull
---------------------
        Rank 1 - Pull targeted levers and objects or one enemy

        Rank 2 - Jedi can pull a weapon out of the hands of an enemy

        Rank 3 - Jedi can pull multiple enemies and their weapons

---------------------
    Force Absorption
---------------------
        Absorb Force Power, Force Push, and Force Pull
        Duration: 20 seconds
        Rank 1 - Absorb minor amounts of Force power, gain some Force power

        Rank 2 - Jedi can absorb moderate amounts of Force power directed
                 at them with no ill effects and gain a modest amount of
                 Force power back as a result.

        Rank 3 - Jedi can absorb a great amount of Force power directed at
                 them with no ill effects and gain a large amount of Force
                 power back as a result.

---------------------
    Force Heal
---------------------
        Rank 1 - Jedi heals by going into a meditative stance for a short
                 time. Moving or getting attacked prevents healing. Healing
                 rate varies by game difficulty.

        Rank 2 - Jedi can heal over time while moving

        Rank 3 - Heals more rapidly than Rank 2

---------------------
    Mind Trick
---------------------
        Attacking a confused enemy cancels the confusion
        Does not work on Sith Cultists and Reborn

        Rank 1 - Confuse one enemy for 10 seconds.

        Rank 2 - Confuse one enemy for 15 seconds or distract multiple
                 enemies that are unaware of the Jedi by using Mind Trick
                 on a nearby surface.

        Rank 3 - Jedi can turn one enemy into an ally for 30 seconds by
                 directly targeting that enemy or distract multiple enemies
                 that have not noticed them by using Mind Trick on a
                 nearby surface. An ally will not respond to direct attacks
                 by the Jedi.

---------------------
    Force Protection
---------------------
        Decreases damage from energy, physical, projectile, and explosive

        Rank 1 - Reduces damage by 25% from physical and energy and projectile
                 based attacks, but not from Force based attacks. You kneel
                 for a couple of seconds to summon Force Protection.

        Rank 2 - Reduces damage by 50%, except for Force based attacks.
                 It takes about a second to cast.

        Rank 3 - Reduces damage by 75%, except for Force based attacks.


---------------------
    Force Drain
---------------------
        Rank 1 - Drain health from another person through physical contact

        Rank 2 - Drain health from another person through physical contact
                 or from a short distance away

        Rank 3 - Drain health from another person through physical contact
                 or from a short distance away. From a distance, multiple
                 people can be drained at one time.
                 You can overcharge your health to 125.

---------------------
    Force Grip
---------------------
        Rank 1 - Grip and hold one enemy for 5 seconds, no damage

        Rank 2 - Lift one enemy off the ground and do damage as long as there
                 is Force power

        Rank 3 - Same as Rank 2, but can also smash the enemy into surfaces
                 or use the enemy as a shield

---------------------
    Force Lightning
---------------------
        Rank 1 - Fires a single bolt that does instant damage

        Rank 2 - Jedi can maintain Force Lightning for a sustained attack

        Rank 3 - Jedi emanates a sustained fan of electricity in a large
                 forward arc, damaging anything in front of them. Also adds
                 a knockback effect on targets.

---------------------
    Force Rage
---------------------
        Duration: 10 seconds
        Protects against damage, stronger attacks, and cannot die.
        Jedi loses health rapidly and needs to recover before using Rage again

        Rank 1 - Protects against 50% of all damage, stronger attacks, and
                 cannot die. Loses health rapidly. 10 seconds recovery time.
                 Reduced to 1 Health. Must have at least 25 health to use.

        Rank 2 - Protects against 75% of all damage, is 25% faster, stronger
                 attacks, and cannot die. 10 second recovery time. Must have
                 at least 25 health to use this power. Costs 52 health.

        Rank 3 - Protects against 90% of all damage, is 50% faster, stronger
                 attacks and cannot die. Costs 20 Health with 25 Health
                 minimum to use.


=============================================================================

[app-move]      MOVES

=============================================================================

---------------------------
Single Saber, Medium Style
---------------------------
    Slash Back - Quickly spin around and slash foes behind you
        MOUSE1 + S

    Flip Attack - Flip over an enemy's head and strike down at them
        Requires: Force Jump 2
        Tap SPACE + w + MOUSE1

    Force Pull Slash - Force pull an enemy into your saber
        Requires: Force Pull 3
        PULL + MOUSE1

    Medium Attack Kata - saber attack combo
        MOUSE1 + MOUSE2

    Attack Enemy On Ground - like it says on the tin
        SPACE + W + MOUSE1

    Cartwheel - Flip to the side while attacking
        MOUSE1 + SPACE + A or D

    Rolling Stab - Come out of the roll all stabby
        W + C then MOUSE1


-------------------------
Single Saber, Fast Style
-------------------------
    Stab Back - Quickly stab your saber backwards to attack foes behind you
        MOUSE1 + S

    Lunge Attack - Slash your saber upwards
        C + W + MOUSE1

    Force Pull Impale - Pulls an enemy right into your saber
        Requires: Force Pull 3
        PULL + MOUSE1

    Fast Attack Kata - unleash a flurry of attacks
        MOUSE1 + MOUSE2

    Attack Enemy On Ground - like it says on the tin
        SPACE + W + MOUSE1

    Cartwheel - Flip to the side while attacking
        MOUSE1 + SPACE + A or D

    Rolling Stab - Come out of the roll all stabby
        W + C then MOUSE1


---------------------------
Single Saber, Strong Style
---------------------------
    Slash Back - Quickly spin around and slash foes behind you
        MOUSE1 + S

    Jump Attack - Jump through the air to deliver a devastating attack
        Requires: Force Jump 2
        SPACE + W + MOUSE1

    Force Pull Slash - Force pull an enemy into your saber
        Requires: Force Pull 3
        PULL + MOUSE1

    Strong Attack Kata - spinning saber combo
        MOUSE1 + MOUSE2

    Attack Enemy On Ground - like it says on the tin
        SPACE + W + MOUSE1

    Cartwheel - Flip to the side while attacking
        MOUSE1 + SPACE + A or D

    Rolling Stab - Come out of the roll all stabby
        W + C then MOUSE1


------------
Dual Sabers
------------
    Slash Back - Quickly spin around and slash foes behind you
        MOUSE1 + S

    Flip Forward Attack - Jump through the air to deliver an overhead attack
        Requires: Force Jump 2
        SPACE + W + MOUSE1

    Dual Sabers Twirl - Twirls your sabers in front of you for either
                        a defensive shield or a flurry of strikes
        C + W + MOUSE1

    Attack Enemy On Ground - like it says on the tin
        SPACE + W + MOUSE1

    Dual Saber Barrier - Throw your sabers in a spinning fury around yourself
        MOUSE1 + MOUSE2

    Dual Stab Front & Back
        MOUSE1 + W or S

    Dual Stab Left & Right
        MOUSE1 + A or D

    Cartwheel - Flip to the side while attacking
        MOUSE1 + SPACE + A or D

    Rolling Stab - Come out of the roll all stabby
        W + C then MOUSE1


------------
Saber Staff
------------
    Stab Back - Quickly stab your saber backwards to attack foes behind you
        MOUSE1 + S

    Back Flip Attack - Flip backward while spinning your staff over your head
        MOUSE1 + SPACE + D

    Saber Staff Twirl - Twirls your sabers in front of you for either
                        a defensive shield or a flurry of strikes
        C + W + MOUSE1

    Attack Enemy On Ground - like it says on the tin
        SPACE + W + MOUSE1

    Spinning Kata - spinning combo move
        MOUSE1 + MOUSE2 then press any direction to Roll

    Kick
        MOUSE2 + W/A/S/D

    Jump Kick - Kick your enemies away or knock them down followed by a
                Forward Jump-Attack
        SPACE + W/A/S/D + MOUSE2

    Split Kick - Knock away enemies on the left and right
        MOUSE2 with enemies on the left and right

    Spin Kick - Jump up and do a spin kick when surrounded
        MOUSE2 when surrounded

    Flip Kick - knock away enemies in front and back
        MOUSE2 with enemies in front and behind

    Butterfly Attack - another combo attack
        SPACE + W/A/S/D + MOUSE1

    Rolling Stab - Come out of the roll all stabby
        W + C then MOUSE1


/===========================================================================\
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|                                 LEGAL STUFF                               |
|                                                                           |
\===========================================================================/

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E-Mail Address: nyiaor AT yahoo DOT com

Copyright:
(c)  Copyright 2011 Matthew Y Brown.

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