Tom Clancy's Ghost Recon: Island Thunder
Weapons Guide
Written by qwertyuiopasd
schistmail@comcast.net
Copyright (c) 2003.

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TABLE OF CONTENTS
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I. GUIDE INFORMATION
II. PRIMARY WEAPONS LIST
III. SECONDARY ITEMS LIST
IV. RIFLEMAN WEAPONS
V. SUPPORT WEAPONS
VI. SNIPER WEAPONS
VII. DEMOLITION WEAPONS
VIII. SECONDARY ITEMS

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I. GUIDE INFORMATION
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This guide lists every weapon and item available in the game, and the 
details about each weapon. For the primary weapons, I list a number of 
things. The magazine capacity, which is how many shots one clip will 
hold. Firing modes, which determine weapon's fire rates. Single means 
semi-automatic mode, where you only fire one bullet when you pull the 
trigger. 3-round burst means that you can only fire up to 3 rounds 
automatically at one time. Full auto means that you can fire the gun 
automatically. I list the caliber of the weapon, and the secondary 
equipment that can be taken with the weapon. I also list the characters 
that use the weapon, and any other info on the weapon I might have.

If you have any concerns about this guide, feel free to write to me at 
schistmail@comcast.net I will not answer questions about anything stated 
in the guide, and I may not answer your e-mail at all, depending on how 
backed up my inbox is.

You may not use this guide on your site without my permission. If you 
wish to use this guide on your site, contact me at 
schistmail@comcast.net

The only website permitted to use this guide right now is 
www.gamefaqs.com. If you see this guide anywhere else, please tell me.

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II. PRIMARY WEAPONS LIST
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RIFLEMAN:

M16
MP5-SD
OICW
7.62 Carbine
AN94
5.56 Carbine
7.62 Rifle
AK-74
M4 SOCOM
AK-47
vz58

SUPPORT:
 
M249
MG3
RPK74
PKM
M60
7.62 DP
RP-46
M240G

SNIPER:

M24
SVD
L96A1
M82
7.62 Sniper
Silenced Sniper
M98
SR-25
SR-25 SD

DEMOLITIONS:

M4 
MP5
SA80
MP5-SD
Bizon 9mm
A-91
Z-84
SA 25
MM1

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III. SECONDARY ITEMS LIST
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==========================

M9 
M9 SD
9mm Russian
9mm SA 
Claymore 
Demo
M136 
Sensor
Binoculars 
Extra Ammo 
M203 
GP25 
Frag


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IV. RIFLEMAN WEAPONS
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---------------- 
M16

Magazine Capacity: 30 rounds
Firing modes: single, 3-round burst
Caliber: 5.56mm 

Secondary Equipment:

M203
Binoculars
M9 SD
Extra Ammo

Carried by: 
All normal rifleman characters.

---------------- 
MP5-SD

Magazine Capacity: 30 rounds
Firing modes: single, 3-round burst, full auto
Caliber: 9mm

Secondary Equipment:

Claymore
Binoculars
Extra Ammo
Sensor

Carried by: 
Henry Ramirez
Susan Grey

---------------- 
OICW

Magazine Capacity: 30 rounds
Firing modes: single, 3-round burst, full auto
Caliber: 5.56mm / 20mm

Secondary Equipment:

GL (Grenade Launcher)
Binoculars
M9 SD
Extra Ammo

Carried by: 
Will Jacobs
Lindy Cohen

Other Info: 
OICW stands for Objective Individual Combat Weapon. Developed by Heckler 
& Koch. The OICW has a rough version of the G36K built in, to fire like 
a normal 5.56mm rifle. It also has a 20mm launcher that can fire 
explosive rounds. Although this isn't featured in the game, the early 
versions of the OICW allow a user to program when he wants the 20mm 
shells to explode before he fires them.

---------------- 
7.62 Carbine

Magazine Capacity: 20 rounds
Firing modes: single, 3-round burst, full auto
Caliber: 7.62mm

Secondary Equipment:

Binoculars
M9 SD
Extra Ammo
Frag

Carried by: 
Will Jacobs

---------------- 
AN94

Magazine Capacity: 30 rounds
Firing modes: single, 2-round burst, full auto
Caliber: 5.45mm

Secondary Equipment:

Binoculars
M9 SD
Extra Ammo
GP 25 (Grenade Launcher)

Carried by: 
Buzz Gordon
Lindy Cohen

---------------- 
5.56 Carbine

Magazine Capacity: 30 rounds
Firing modes: single, 3-round burst, full auto
Caliber: 5.56mm

Secondary Equipment:

Binoculars
M9 SD
Frag
Extra Ammo

Carried by: 
Susan Grey
Buzz Gordon

Other info: 
Also known as the HK G36. It is said to be a better rifle than the M16. 

---------------- 
7.62 Rifle

Magazine Capacity: 20 rounds
Firing modes: single, full auto
Caliber: 5.56mm

Secondary Equipment:

Binoculars
M9 SD
Frag
Extra Ammo

Carried by: 
Lindy Cohen

Other info: 
I'm pretty sure this is the H&K G3. It has a large kick to it when you 
fire it, due to the powerful .308 rounds used in the rifle. It is one of 
the older rifles, from the time of the M14.

---------------- 
AK-74

Magazine Capacity: 30 rounds
Firing modes: single, full auto
Caliber: 5.45mm

Secondary Equipment:

Binoculars
M9 SD
Frag
Extra Ammo

Carried by: 
Henry Ramirez

---------------- 
M4 SOCOM

Magazine Capacity: 30 rounds
Firing modes: single, 3-round burst, full auto
Caliber: 5.56mm

Secondary Equipment:

Binoculars
M9 SD
Frag
Extra Ammo

Carried by: 
Henry Ramirez
Buzz Gordon

Other info:
This is called the M4 SOCOM because the M4A1 is fitted with a SOCOM 
suppressor. It is just a silenced version of the regular M4A1.

---------------- 
AK47

Magazine Capacity: 30 rounds
Firing modes: single, full auto
Caliber: 7.62mm

Secondary Equipment:

Frag
Sensor
9mm Russian
Extra Ammo

Carried by: 
Susan Grey

Other info: 
The 'AK' stands for Avtomat Kalashnikova, if you were wondering.

---------------- 
vz58

Magazine Capacity: 30 rounds
Firing modes: single, full auto
Caliber: 7.62mm

Secondary Equipment:

Frag
Sensor
9mm Russian
Extra Ammo

Carried by: 
Will Jacobs
 
Other info:
Although few have heard of this weapon, it has been used by the Czech 
and Slovak armies for over 50 years. It looks like an AK-47, but has 
many different features from the AK-47.

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V. SUPPORT WEAPONS
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M249

Magazine Capacity: 200 rounds
Firing modes: full auto
Caliber: 5.56mm

Secondary Equipment:

Extra Ammo
Frag 
Binoculars
M9 SD

Carried by: 
All normal support characters.

Other info: 
AKA the M249 SAW (Squad Automatic Weapon). Used in the US military for 
years. Reliable and accurate.

---------------- 
MG3

Magazine Capacity: 100 rounds
Firing modes: full auto
Caliber: 7.62mm (.308)

Secondary Equipment:

Extra Ammo
Frag 
Binoculars
M9 SD

Carried by: 
Dieter Munz

Other info: 
Designed to be a modernized version of the MG42.

---------------- 
RPK74

Magazine Capacity: 75 rounds
Firing modes: single, full auto
Caliber: 5.45mm

Secondary Equipment:

Extra Ammo
Frag 
Binoculars
M9 SD

Carried by: 
Guram Osadze

Other info: 
This gun usually takes 45 round clips, although in Ghost Recon, it takes 
the rare 75-round drums. Similar to the AK-74.

---------------- 
PKM

Magazine Capacity: 100 rounds
Firing modes: full auto
Caliber: 7.62mm

Secondary Equipment:

Extra Ammo
Frag 
Binoculars
M9 SD

Carried by: 
Guram Osadze

Other info: 
Usually Russian-made. Designed to replace WWII machineguns.

---------------- 
M60

Magazine Capacity: 100 
Firing modes: full auto
Caliber: 7.62mm

Secondary Equipment:

Extra Ammo
Frag 
Binoculars
M9 SD

Carried by: 
Dieter Munz

Other info: 
Developed in the early 50's, shares some features of the old MG42, used 
in Vietnam by US forces.

---------------- 
7.62 DP

Magazine Capacity: 47 rounds
Firing modes: full auto
Caliber: 7.62mm

Secondary Equipment:

Extra Ammo
Frag 
Sensor
9mm Russian

Carried by: 
All normal support characters.

---------------- 
RP-46

Magazine Capacity: 250 rounds
Firing modes: full auto
Caliber: 7.62mm

Secondary Equipment:

Extra Ammo
Frag
Sensor
9mm Russian

Carried by: 
Guram Osadze

Other info: 
Although it isn't the same as the DP in the game, I'm pretty sure the 
RP-46 and DP are the same gun in real life. Used in World War II.

---------------- 
M240G

Magazine Capacity: 50 rounds
Firing modes: full auto
Caliber: 7.62mm

Secondary Equipment:

Extra Ammo
Frag 
Binoculars
M9 SD

Carried by: 
Dieter Munz 
 
Other info: 
AKA the FN MAG. "General Purpose Machinegun."

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VI. SNIPER WEAPONS
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---------------- 
M24

Magazine Capacity: 6 rounds
Firing mode: single
Caliber: 7.62mm

Secondary Equipment:

M9
M9 SD
Extra Ammo
Frag

Carried by: 
All normal sniper characters.

Other info: 
After you fire a shot, you have to wait as your character places another 
bullet into the chamber, so this isn't a semi-automatic weapon. It can 
only zoom in once.

---------------- 
SVD

Magazine Capacity: 10 rounds
Firing modes: single
Caliber: 7.62mm

Secondary Equipment:

M9
M9 SD
Extra Ammo
Frag

Carried by:
Astra Galinsky

Other info: 
Semi-automatic, can zoom in twice. This is the Dragunov. Reliable sniper 
rifle used by the Russian army.

---------------- 
L96A1

Magazine Capacity: 10 rounds
Firing modes: single
Caliber: 7.62mm

Secondary Equipment:

M9
M9 SD
Extra Ammo
Frag

Carried by: 
Jack Stone

Other info: 
You have to reload after every shot again, like the M24. A common 
British sniper rifle.

---------------- 
M82

Magazine Capacity: 10 rounds
Firing modes: single
Caliber: 12.7mm (.50)

Secondary Equipment:

M9
M9 SD
Extra Ammo
Frag

Carried by:
Scot Ibrahim

Other info: 
They don't get much bigger than this. The Barrett .50 caliber M82A1 
rifle. This will usually kill in once shot unless you hit an arm or leg.

---------------- 
7.62 Sniper

Magazine Capacity: 20 rounds
Firing modes: single
Caliber: 7.62mm

Secondary Equipment:

M9
M9 SD
Extra Ammo
Frag

Carried by:
Astra Galinsky

Other info: 
This gun is also known as the PSG-1. 

---------------- 
Silenced Sniper

Magazine Capacity: 10 rounds
Firing modes: single

Secondary Equipment:

M9
M9 SD
Extra Ammo
Frag

Carried by:
Jack Stone

---------------- 
M98

Magazine Capacity: 10 rounds
Firing modes: single
Caliber: .338

Secondary Equipment:

M9
M9 SD
Extra Ammo
Frag

Carried by:
Scott Ibrahim

Other info: 
Can zoom in further than the M82. Also a Barrett rifle.

---------------- 
SR-25

Magazine Capacity: 20 rounds
Firing modes: single
Caliber: 7.62mm (.308)

Secondary Equipment:

M9
M9 SD
Extra Ammo
Frag

Carried by: 
Jack Stone, Scott Ibrahim

---------------- 
SR-25 SD

Magazine Capacity: 20 rounds
Firing modes: single
Caliber: 7.62mm (.308)

Secondary Equipment:

M9
M9 SD
Extra Ammo
Frag

Carried by: 
Astra Galinsky


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VII. DEMOLITION WEAPONS
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---------------- 
M4

Magazine Capacity: 30 rounds
Firing modes: single, auto
Caliber: 5.56mm

Secondary Equipment:

Demo
M136
Frag
M9 SD

Carried by:
All normal demolitions characters.

---------------- 
MP5

Magazine Capacity: 30 rounds
Firing modes: single, 3 round burst, auto
Caliber: 9mm parabellum

Secondary Equipment:

M9 SD
Demo
Claymore
Sensor

Carried by:
Klaus Henkel

---------------- 
SA80

Magazine Capacity: 30 rounds
Firing modes: single, auto
Caliber: 5.56mm

Secondary Equipment:

M136
Frag
M9 SD
Claymore

Carried by:
Nigel Tunney

Other info: 
An early version of the British Enfield L85 rifle.

---------------- 
MP5 SD

Magazine Capacity: 30 rounds
Firing modes: single, 3 round burst, auto
Caliber: 9mm parabellum

Secondary Equipment:

Extra Ammo
M9 SD
Claymore
Sensor

Carried by: 
Henry Ramirez 
Susan Grey

---------------- 
Bizon 9mm

Magazine Capacity: 64 rounds
Firing modes: single, 3 round burst, auto
Caliber: 7.62mm

Secondary Equipment:

M136
Frag
M9 SD
Claymore

Carried by:
Nigel Tunney

Other info: 
Has an AK-style stock and a pistol grip on the front. A lightweight 
submachine gun.

---------------- 
A-91

Magazine Capacity: 20 rounds
Firing modes: single, 3 round burst, auto

Secondary Equipment:

M136
Frag
M9 SD
Claymore

Carried by:
Klaus Henkel

---------------- 
Z-84

Magazine Capacity: 30 rounds
Firing modes: single, auto
Caliber: 9mm parabellum

Secondary Equipment:

M136
Frag
9mm SA
Demo

Carried by:
All normal demolitions characters.

Other info: 
Not much to say about this, but it is NOT an Uzi. It was designed in 
Spain, not by the IMI.

---------------- 
SA 25

Magazine Capacity: 32 rounds
Firing modes: single, auto

Secondary Equipment:

M136
Frag
9mm SA
Demo

Carried by:
Nigel Tunney

---------------- 
MM1 (Grenade Launcher)

Magazine Capacity: 12 rounds
Firing modes: single

Secondary Equipment:

M136
Demo
M9 SD
Extra Ammo

Carried by:
Klaus Henkel

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VIII. SECONDARY ITEMS
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----------------
M9

The Beretta M92FS, a 9mm pistol, common throughout the world. Almost 
everyone has the option of using this or the M9 SD as a secondary weapon 
in Ghost Recon.

----------------
M9 SD

The Beretta M92FS with a suppressor. The SD stands for Suppressed.

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9mm Russian

A handgun. Don't know much about it.

----------------
9mm SA

Handgun.

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Claymore

A claymore mine is a mine that contains several hundred steel balls and 
packs C4 explosives. When you detonate it, it explodes, shooting the 
steel balls into whatever is in front of the mine. These balls go fast 
enough to penetrate steel, and will most likely tear apart anything in 
front of the mine. The explosion is usually in one direction, so 
wherever you point the mine when you are placing it is where it will 
explode towards when you detonate it.

----------------
Demo

A demolitions charge. Explosives. Most likely C4.

----------------
M136

The M136 AT4 is a lightweight anti-tank weapon. Fires an 84mm rocket, 
and is fired from a persons shoulder. When you fire this weapon, you 
have to be either in the standing or kneeling position, and it will not 
let you fire until the crosshairs have closed in, so you can't be moving 
when you fire it.

----------------
Sensor

Detects the heartbeats of enemies close to you.

----------------
Binoculars

No need to explain.

----------------
Extra Ammo

Adds more magazines to the primary weapon you are carrying. 

----------------
M203
 
A 40mm grenade launcher for the M16.

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GP25

A 40mm grenade launcher for the AN94.

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Frag

An M67 Fragmentation Grenade.


===================================================================
Written by qwertyuiopasd.
Copyright 2003.
===================================================================