NFL Blitz Pro FAQ
For the Xbox Console
Written by bruinsrock92 or bbeltchris92@netscape.net
Copyright Christopher Earle. All Rights Reserved.
Version 1.90

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Table of Contents
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1. Version history
2. Frequently asked questions
3. NFL Teams
4. You control the rules!
5. Controls
6. Legal/Illegal information
7. Credits

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1. Version history
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March 4, 2004 version 1.10: Added more in game play options to the my opinion
on the game, and its different options.

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March 5, 2004 version 1.20: Finished the in game play options in my "My opinion
on the game, and its different options."

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March 6, 2004 version 1.30: Finished the pause options in my "My opinion on the
game, and its different options.

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August 9, 2004 version 1.40: Just fixing some old time errors. This should be a
process today and tomorrow, so when I upload tomorrow, do not be surprised when
it is still version 1.40.

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September 26, 2004 version 1.50: Sort of did a reformatting to my NFL Blitz Pro
FAQ. Hope you like it. Please email me whenever your having trouble in the
game.

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October 21, 2004 version 1.60: Did a few frequently asked questions. Hope they
answer all of questioners questions.

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December 9, 2004 version 1.70: Did a huge update. Thanks to Antseezee. See the
"You control the rules!" section and the "NFL Teams" section. Thanks a lot for
helping me out!

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December 31, 2004 version 1.80: Added in a question I am comely asked in e-
mails and in real life. Happy New Year everyone!

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January 12, 2005 version 1.90: just reformatted the guide a little.

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2. Frequently Asked Questions
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In this section, I am putting in all of the questions people ask me in help e-
Mails, and also some commonly asked questions about this game, and about
football in general. When you email me at bbeltchris92@netscape.net, or and ask
your question, I will answer your question (s) and put them in the next update.
Enjoy playing, and e-mail me if you have any questions about this game or about
football.

From: jbasra@sbcglobal.net

Question: hey what does it mean when on a play that a receiver is green. I
understand blue but not green thanks.

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Answer: I, to tell the truth am not quite sure. If they are in green (I am
guessing here) then the receiver might be healthy on the field. This of course
is just a guess.

From: coreydbell@cox.net

Question: I was reading you FAQ on Gamefaqs, and I noticed that you did not
mention anything about the different create-a-games you can buy. I had a
question about two of them: birdcage and invisible man. I played games with
each of them but I can't seem to figure out what they do. I figured invisible
man would make the ball carrier invisible, but I saw everyone that game. And
birdcage, I have no idea what it does. Do you know what either of these do?

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Answer: I actually do not know any of the create-a-games. I am not familiar
with these on the game.

Question: What do you think is the best team in the NFL?

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Answer: I think that the PATS are the best team in the NFL. Half of the reason
for this is because I am from Boston, and the other half is because, they have
a spectacular defense, and explosive passing game that never seems to fail!

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3. NFL Teams
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Here are all of the teams in the NFL:
     _________________________________________________________________________
    ((ARIZONA CARDINALS)) [77 OVR] - designed for PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / A pleasantly young team with plenty of potential, but a lack of experience
 / and key stars provides a weak base. One of the worst teams in the game, but
/ great to start a franchise from.

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    ((ATLANTA FALCONS)) [85 OVR] - designed for PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / As you may already know, the rampant Michael Vick dominates on this team.
 / However, they have a great linebacker core, and an excellent passing attack
/ which can prove to be a threat in the league.

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    ((BALTIMORE RAVENS)) [83 OVR] - designed for RUN
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / With Jamal Lewis heading the rushing attack, and a furious defense, the
 / Ravens are a premiere physical team in the league. Of course, youth and
/ more time development only improves their ratings.

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    ((BUFFALO BILLS)) [87 OVR] - designed for PASS/RUN
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / One of the top teams in the game, the Bills have all of the lethal weapons
 / for a Blitz-like team. You have Bledsoe at the helm, with Moulds at
/ receiver, and Travis Henry at running back. Unfortunately, they seemed curse
| to a certain extent.

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    ((CAROLINA PANTHERS)) [81 OVR] - designed for RUN
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / This year's super bowl contender is actually rated fairly low in Blitz.
 / Little did Midway know that Stephen Davis would lead a rushing charge that
/ crippled other team's defenses. Their defense is their primary weapon.

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    ((CHICAGO BEARS)) [84 OVR] - designed for RUN
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / They look better in the game than they actually should be. Their dominant
 / defense up front is great to have in Blitz, but the offense is weak in both
/ areas, even with Kordell Stewart.

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    ((CINCINNATI BENGALS)) [76 OVR] - designed for RUN
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / My favorite team got no respect in this year's Blitz. Their defense is one
 / of the worst in the league, and their rushing attack seems to be lethal,
/ despite their passing attack being more of a one-two punch.

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    ((CLEVELAND BROWNS)) [80 OVR] - designed for RUN/PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / With the loss of several free agents during the 2003 season, Cleveland has
 / dropped out of being a top team. Their defense, rushing, and passing attack
/ are really all rounded off.

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    ((DALLAS COWBOYS)) [81 OVR] - designed for RUN
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / Another young team that is developing as each year goes along. Dallas has
 / a stale passing attack, but a defense that rekindles the lack of scoring.
/ Still nothing like a stingy cowboy though.

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    ((DENVER BRONCOS)) [89 OVR] - designed for RUN/PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / Another top team in the game, Denver has one of the most stocked lineups
 / that no one can compete with. Their stellar running game, along with the
/ addition of Plummer is something to be feared.

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    ((DETROIT LIONS)) [77 OVR] - designed for RUN/PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / Another bottom sucker on the lake, the Lions have no real threat on the
 / the three areas of their team. They need more draft picks and time to
/ develop a star in order to be a top-notch competitor.

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    ((GREEN BAY PACKERS)) [85 OVR] - designed for RUN/PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / As always, the Packers still manage to keep on going as one of the
 / home-town favorites in the game. With Favre and Ahman Green, there's
/ nothing to worry about offensively, just the defense has some troubles.

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    ((HOUSTON TEXANS)) [78 OVR] - designed for PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / The expansion team has still to land any key players who can lead the way.
 / Their low-luster scores only provide a stable backbone to what they're
/ lacking. Maybe next year will be better.

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    ((INDIANAPOLIS COLTS)) [83 OVR] - designed for PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / When you have Peyton Manning, Marvin Harrison, and one of the best three-
 / way offensive combos in the league, you're going to cruise to victory. The
/ only flaw is a weak defense hides underneath the pro-bowl offense.

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    ((JACKSONVILLE JAGUARS)) [79 OVR] - designed for PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / Another fairly young team heading in the right direction. With a few key
 / free agents here and there, they're only a few games away from being a
/ playoff competitor, that is if they could manage a stable offensive plan.

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    ((KANSAS CITY CHIEFS)) [88 OVR] - designed for RUN/PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / One of the more Blitz-like teams in the game, the Chiefs have a blazing
 / offense with Priest Holmes and Trent Green, despite a slender defense.
/ Very reminiscent of the Colts, except with better uniforms.

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    ((MIAMI DOLPHINS)) [88 OVR] - designed for RUN
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / Probably the best team in the game, roster wise. They literally have
 / playmakers at key positions on offense and defense, but cannot seem to get
/ a legit passing threat at QB.

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    ((MINNESOTA VIKINGS)) [82 OVR] - designed for PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / Daunte Culpepper and Randy Moss only enhance this passing attack to great
 / heights, but the running game and defense could use improvement. Sort of in
/ a mini rebuilding stage.

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    ((NEW ENGLAND PATRIOTS)) [84 OVR] - designed for PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / This year's Super bowl winner comes out rated fairly low. Despite some key
 / free agency losses, their passing attack is a threat, and the defense is
/ consistent enough on a regular basis.

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    ((NEW ORLEANS SAINTS)) [81 OVR] - designed for RUN/PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / Again, these guys are heavily overrated on screen, rather than actually on
 / the field. With Aaron Brooks and Deuce McAllister, there's no flaws on the
/ header. However, their defense suffers from a lack of speed.

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    ((NEW YORK GIANTS)) [87 OVR] - designed for RUN/PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / These hometown favorites have a nice offense, especially with Amani Toomer
 / and Tiki Barber. But the usual curse tends to hover over their heads as
/ they fall down flat when it comes to the playoffs.

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     _________________________________________________________________________
    ((NEW YORK JETS)) [84 OVR] - designed for PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / One of the top contenders for an underrated Super bowl contender, the Jets
 / have a superior QB in Chad Pennington. They're overwhelmingly balanced in
/ all three categories, but need an extra push over the steep hills.

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     _________________________________________________________________________
    ((OAKLAND RAIDERS)) [91 OVR] - designed for PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / The best team in the game, hands down. While they're extremely old, these
 / guys got skills and hall of fame names for a reason. The only problem is
/ that they will literally die off after a few years.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     _________________________________________________________________________
    ((PHILADELPHIA EAGLES)) [90 OVR] - designed for RUN/PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / Philly has a supreme corner hold defense, Donovan McNabb leading the helm,
 / and a guy named Deuce Staley at running back. The only antidote needed is
/ something to lay off the old Philly pressure.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     _________________________________________________________________________
    ((PITTSBURGH STEELERS)) [85 OVR] - designed for PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / With their shifting in game plan from running to passing, the Steelers are
 / a top contender in the AFC North. Even their defense has an extremely
/ strong physical approach.

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     _________________________________________________________________________
    ((SAN DIEGO CHARGERS)) [85 OVR] - designed for RUSH
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / Very overrated in the game due to some inflated youngsters. Aside from
 / that though, their Ladainian Tomlinson is something to be feared of. Their
/ defense doesn't have enough effort on the field though.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     _________________________________________________________________________
    ((SAN FRANCISCO 49ERS)) [86 OVR] - designed for PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / When the star player on your video game is Terrell Owens, you've got to
 / hand a little boost to his team. The 49ers are overrated in the game, with
/ an inflated passing attack, but depressing defense.

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     _________________________________________________________________________
    ((SEATTLE SEAHAWKS)) [83 OVR] - designed for RUN
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / Matt Hasslebeck and a premiere offense led by key receivers proves Seattle
 / to be an explosive team. The only problem is that their defense lacks some
/ speed on the interior, making their blitz a useless form.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     _________________________________________________________________________
    ((ST. LOUIS RAMS)) [87 OVR] - designed for RUN
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / No question about this one, Marshall Faulk is a beast in this game. Their
 / passing attack took a deep loss without Kurt Warner at the helm, and the
/ defense has some youngsters in the secondary.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     _________________________________________________________________________
    ((TAMPA BAY BUCCANEERS)) [92 OVR] - designed for PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / The 2003 Super bowl winners continue in style with the best defense in the
 / game that seems unstoppable at times. However, with a horrible rushing
/ attack, it could prove to be a problem at getting clutch first downs.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     _________________________________________________________________________
    ((TENNESSEE TITANS)) [82 OVR] - designed for PASS
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / The recent decline of Eddie George has only hurt this team as the years
 / have gone by. Still, their passing attack is legit, and the defense seems
/ more powerful than listed on screen.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     _________________________________________________________________________
    ((WASHINGTON REDSKINS)) [77 OVR] - designed for RUN
   /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  / Another team headed in a mysterious direction. The Redskins have some key
 / free agents, but don't have a playmaker on the offense to really put them
/ in the lead. Give them some time before they're lethal weapons.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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4. You control the rules!
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 >> NO PENALTIES >>
     - Don't worry about pummeling players to the ground, or roughing them up
       after the play ends.

 >> 10 YARDS TO FIRST DOWN >>
     - Contrary to previous Blitz games (30 yds), first downs can now be gained
       via a 10 yard gain. This is a huge difference in gameplay now that the
       distance is much shorter.

 >> MORE RUNNING PLAYS >>
     - Blitz was originally designed for primarily passing, with a pass behind
       the line of scrimmage counting as a rush. Nowadays, there are more
       rushing only plays including handoffs, pitches, and shuddle passes. You
       can even setup screens.

 >> TIME FLIES BY SLOW >>
     - While the clock works the same way as it does in official football, it
       seems to move at a slower rate when compared to other games. Thus,
       expect to play Blitz Pro on lower quarter times, but see similar scores
       to 8-10 minute quarters on a game of Madden.

 >> NO INJURIES >>
     - Even with all of the nerve-damaging hits, you cannot get a player in
       Blitz injured. However, they will grow tired from time to time, and
       subs will play for them on certain

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5. Controls
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Quick play Mode
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Jump right into the action of the game in this mode. Each player(S) will select
either home or away, and will then, from there select a team. Then you will go
straight to the kick-off of your game.

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Exhibition Mode
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Play an Exhibition game with 1 to 4 users. This game mode allows you to select
a Saved User Record by pulling the l trigger or r trigger. You will then
challenge all 32 NFL teams with complete stat tracking and full game play
customization.

Stats are saved to an entered User Record using a memory unit or the hard disk
on your Xbox video game system.

In this mode you can:

Stadium select- when you select this option, you can choose any one of the
current NFL stadiums to play your game, of one of the bonus stadiums purchased
at the blitz shop if your user record is loaded.

Play conditions- select this option, then press the d-pad either to the left or
right to change your weather conditions. Press the a button to accept the new
setting, then repeat the process for the other two options.

Create a game- Try activating multiple Create A Game Modes to create a unique
game experience of your own. Once you have completed the necessary steps to
unlock the game modes, options will be illuminated. Select this option, then
press the d-pad either up or down to highlight an option, then press the a
button to accept.

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Season Mode
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Select a team, and play a full NFL season. Stats and standings are all saved as
you battle your way to the super bowl. Use your memory unit or hard disk to
save to your system.

If you already have a season saved, select Load Season to gain access to the
memory unit or the hard disk and load the season. If you are just getting
started, select new season and get set up.

Name This Season- the first step needed to get you started is naming your own
season. To name the season, press the d-pad either up, down, east, or west to
highlight a character, then press the a button to select it. Repeat the process
until you have spelled out the name you desire then select end.

Season Coach Entry- use this option to choose the User and Team you would like
the season to be attributed to. All season information will be saved to that
User Record. Press the a button then press the d-pad east or west to select New
User, CPU, or any existing User Records that have been saved. Press the a
button to select. Use the same method to choose an NFL team. Press the start
button when you are finished.

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Customize season
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this menu allows you to adjust your settings to your comfort. In this section
the many things to do are,

Skill Level- Select Rookie (easiest) pro (mediocre), or elite (most
challenging)

Fantasy Draft- Select fantasy draft to draft your favorite players, instead of
just starting with your default players, and team.

At the fantasy draft screen, select a to get started. The CPU will start the
draft, and very quickly players will be selected. Eventually it will be your
turn to pick. Pull the l trigger or the r trigger to cycle through the teams,
and press the d-pad either east or west to cycle through player positions.
Press the d-pad either up or down to highlight available players, then press
the a button to make your pick. Repeat this process to make everyone of your
picks. Names listed in gray are unavailable.

You will go through 50 rounds of players to make up your roster, so plan to
spend some quality time drafting. When you are done, or if you would like the
CPU to finish your draft, press the Start button.

Play select timer- you can decide whether to have a timer down during your play
selection. You may turn this option on or off.

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Roster management
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The roster management screen allows you to decide your starting lineups, and
players. The options in this mode are as follows

Play week- select this option to go to the Weekly Schedule screen to select the
game you want to play.

Standings- pull the l trigger or the r trigger to view NFL, NFC, and AFC
standings.

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Manage Team
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Use this option to make coaching changes, or in other words, change the User
Record in which the season has been attributed to.

In this section the many things to do are,

Statistics- pull the l trigger or the r trigger, or the d-pad west or east to
cycle leagues, Teams, or divisions. Player stats, league leaders, team stats,
career stats are available for display. Use the right thumb stick to highlight
statistic categories.

Weekly Schedule- Press the d-pad up, down, east, or west to highlight the game
you want to play then press the b button. Now press the a button to go to the
select controller screen.

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Franchise Mode
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This Franchise mode, allows you to select an NFL team, and play 10 seasons of
NFL football. Over this time, your challenges will be to draft new players,
release players, and do everything necessary to keep winning games for your
teams.

In this section the many things to do are,

Name this Franchise- the first step needed to get you started is to name your
franchise. To name the franchise, press the d-pad either up, down, east, or
west to highlight a character, then press the a button to select it. Repeat the
process until the name you desire is spelled out, then select the end option,
on the screen.

Franchise Coach Entry- use this option to choose the User and Team you would
like the franchise to be attributed to. All franchise information will be saved
to that User Record. Press the a button, then press the d-pad east or west to
select New User, CPU, or any other existing User Records that have been saved.
Press the a button to select. Use the same method to choose an NFL team. Press
the start button once you are finished.

Skill Level- select rookie (easiest), pro (mediocre), or elite (hardest)

Fantasy Draft- Select your favorite players to add to your team. (see season
Fantasy Draft for information.

Play Select Timer- you can decide whether to have a timer counting down during
play selection. You may turn this feature on or off.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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Tournament Mode
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NFL Blitz Pro's new Tournament mode allows you to select an NFL team, and play
in a 4-8 team tournament.

Name This Tournament- the first step needed to get you started is naming your
tournament. Press the d-pad up, down, east, or west to highlight a character,
then press the a button to select it. Repeat this process until the name you
desire is spelled out, then press the end option, on the screen.

Tournament Coach Entry- use this option to choose the User, and Team you would
like the tournament to be attributed to. All tournament information will be
saved to that user record.

Press the a button, then press the d-pad east or west to select New User, CPU,
or any existing User Records that have been saved.

Press the A Button to select. Use the same method to choose an NFL team.
Press the Start Button once you are finished.

Skill Level- select rookie (easiest), pro (mediocre), or elite (hardest).

Fantasy draft- turn this option on or off. Select your favorite players to add
to your team. (Warning, you will not get all the players you might want in this
draft.)

Play select timer- you can decide whether to have a timer counting down during
play selection. You can turn this feature on or off.

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Tournament Brackets
-------------------------------------------------------------------------------

select this option to go to view the Tournament Bracket screen and select the
game you would wish to play. Press the Directional Pad up, down, east, or west
to highlight a character, and then press the A Button to select.

You can now select the following options: Play Game, to start playing,
Simulate, to have the computer simulate results, or forfeit to give an
automatic loss to a no-show opponent.

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Pre-Game setup
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select controller- press the Directional Pad east, or west to select the side 
on
which team you wish to be, the Away Team or the Home Team. Up to four players
must pick a side, and team up as desired, then get ready to play!

Controllers are displayed in colors, so each player will know the player he
controls on the field during the game. (Player one=blue two=green three=red
four=yellow.) If you wish to take on the CPU by yourself, leave all other
controllers in the center of the display.

Pull the l trigger or the r trigger to cycle through any User Records, or press
the a button to select none and continue on to the Select Teams Page.

Select Teams- prior to each game, you will need to select the team you want to
control in your single game, season game, or tournament game.

Press the Directional Pad east or west to scroll through the NFL teams. Power
rankings for rushing, passing, and defense will be displayed. Above each logo
is the overall rating for that certain team. Once teams have been selected,
press the A Button to take the field! Press the A Button to select each team.
Once both teams are selected, the game will begin, and off you go!

Select playbook- press the y button to view a list of playbooks. Press the d-
pad either up or down to select a playbook, then press the a button.

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In the game options
-------------------------------------------------------------------------------

The many options in this section are as follows

Colored possession circles- these circles are fixed below the feet of each
controlled player to let you know who is controlling the human colored players.
These colors match the colors displayed at the Select Controller Screen.

Player Indicators- these colored numbers appear prior to each and every play,
so you will know the player you are controlling. The numbers correspond to the
controller you are using. They will disappear a few seconds after all of the
players are set, and ready for the next play.

Burst Meters- these meters are available for human controlled players. Before a
play starts, Burst Meters are fully colored, indicating you have the maximum
amount of Burst available. As you use your burst, the meter will diminish. When
your meter is empty, release the r trigger (Burst) to allow the meter to
recharge. Burst allows you to turbo, or to move faster.

Scoreboard- Displays the current game's Score, current Quarter and Time
remaining.

Audibles- pull the l trigger at the line of scrimmage to call up the Audibles
Window. A button on the controller represents each new play, so press the
button next to the new play you want to run. Make a quick decision, because you
are not afforded much time to call your Audible before the play starts.
Audibles, give you the ability to change your original play he the line of
scrimmage.

Play Selection- the Play Selection Screen is displayed between each play.
Players on offense and defense each press the d-pad either up, down, east, or
west, to highlight a formation, then press the a button to make a selection.

For each formation, there are several pages of plays. Press the d-pad either
up, or down to move through the pages of plays. Each play is represented by the
x button, a button, or y button. Press the button next to the play you wish to
execute.

Flipping plays- you can increase variety by reversing the plays. While you are
selecting plays, pull the r trigger to flip the play.

Change plays at the line of scrimmage-Try an Audible (l trigger) once in a
while to confuse your opponent

Impact Player Function- the impact player option, allows you to set player
tendencies to each offensive and defensive play. This lets you provide an extra
wrinkle to each play, making your play calling a little more difficult for your
opponent to anticipate. Before you make your play selection, press the right
thumb stick either east or west to scroll through the following options in the
Impact Player window.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Offense
-------------------------------------------------------------------------------

Protect- player concentrates on protection
Dish Off- player runs to the side for a quick dish off pass
Get Open- receivers look for open spots in the defense
Go Deep- receivers sprint for the long bomb
Block L- player blocks left
Block R- player blocks right

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Defense
-------------------------------------------------------------------------------

Cover- defender will concentrate on pass protection mainly
Blitz- defender will blitz the Quarterback mainly
Safety- defender plays a safer, more conservative coverage than a rougher more
aggressive coverage.
Delay Rush- player will hold back before rushing in on the Quarterback mainly
Zone L- player will play a zone to the left
Zone R- Player will play a zone to the right

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
On fire during game play
-------------------------------------------------------------------------------

Set your players on fire with great success on both offense and defense. Each
position player catches fire in a different way, but only one at a time can
ignite. Fire only lasts for three plays, and it is stronger when it first
ignites. Here's how to catch your player on fire:

Offense- the quarterback must make five completions.
All Other Players must make three runs of five yards or more, or make three
reception to gain that yardage. (note: getting stopped for a loss or turning
the ball over, extinguishes the fire a certain player has.)

Defense- stop the ball carrier twice for a gain of two yards or less
Deflect a pass twice
Tackle a ball carrier behind the line of scrimmage twice.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
The kicking game
-------------------------------------------------------------------------------

In NFL blitz pro, you cam control all aspects of your kicking game. Kickoffs,
Punts, and Field Goals, are all up to you. When you choose to punt or to
Attempt to make a field goal, the kick meter will appear. Press the A Button,
when the green area is highlighted to get maximum kick distance, and accuracy.

Wind- in the middle of the kick off, and field goal meter, wind speed is
displayed. To adjust the wind on field goals, use the left thumb stick or d-pad
to aim both punts, kick offs, and field goals. Wind can, and will be a major
impact all kicks, so make sure to use your head when punting, kicking, or
attempting a field goal.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Touchdown Celebrations
-------------------------------------------------------------------------------

As you run toward the end zone, ham it up pressing the right thumb stick either
up, down, east, or west. Based on the direction you select, you will do one of
the four celebrations until you reach the end zone. Be careful not to get hit
while celebrating or your chances of fumbling shoot to the moon.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
View Receivers Before The Play
-------------------------------------------------------------------------------

While behind the line of scrimmage, pull and hold the r trigger to view a
controller button icon above the head of all of the receivers. This will give
you an overview of all of your receivers prior to snapping the ball.

During the play, the controller button icons will remain above the heads of the
receivers. Simply press the corresponding button to through to that certain
receiver.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Conserve speed burst
-------------------------------------------------------------------------------

Pay close attention to your burst meter during play. It diminishes very
quickly. Do not just hold down the button. Burst cannot recharge until you let
the pressure off the button.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Pause options
-------------------------------------------------------------------------------

At anytime during the game, press the start button to view the pause menu
options. There are In-Game options that will allow you to make adjustments
during your game. Press the d-pad either up, or down to highlight an option,
then press the a button to make your selection.

The many things to do in this section are,

Resume game- return to your game.

Instant Replay- after a spectacular play, take another look by using the
Instant Replay option. On-screen controls display the buttons needed to perform
instant replay functions. You may toggle the control panel on or off by
pressing the b button.

Call Time Out- simply select this option to call a time out on the field. Keep
your eye on the play clock, especially before halftime. Do not let the clock
run out on you while you still have time outs remaining. You can also call time
out before or after a play by pressing the start button.

Statistics- view player stats, and game stats for the game you are currently
playing.

Player Status- press the d-pad either east or west to toggle the teams in the
game. Pull the l trigger, or the r trigger to cycle the various statistics
categories.

Substitutions- this menu works much like the Depth Charts option. Use this
option to substitute players that are injured, tired, or just not doing the
job.

Controller select- use this option to move user control from one team to
another.

Game options- (see the game options section.)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

=================
Default Controls
=================

-------------------------------------------------------------------------------
Before the Snap Offense
-------------------------------------------------------------------------------

Audible Menu- l button
Offensive player in motion- left thumb sick, and d-pad up
Time out- select button
Switch player back/forward- a= forward b=backward
Snap Ball- a

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Running with the ball
-------------------------------------------------------------------------------

Stiff arm- l trigger
Move Player- left thumb stick or d-pad
Hurdle- y
Turbo- r trigger (hold)
Spin or Abort hand off- b
Juke backwards- black and white button (simultaneously)
Juke left/right- white and black button
Charge- a
Celebrate- right thumb stick
Dive- x

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Passing during play
-------------------------------------------------------------------------------

Toggle passing icons on/off- l button
Move quarterback- d-pad or left thumb stick
Turbo- r button (hold)
Jump- y

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Receiving the ball during game play
-------------------------------------------------------------------------------

shove defender- l trigger
move receiver- d-pad or left thumb stick
turbo- r trigger
jump/catch- y
switch to receiver- b
impact player adjustment- right thumb stick

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Defense before snap
-------------------------------------------------------------------------------

Audible menu- l trigger
Move player- d-pad or left thumb stick
Receivers- y
Switch player forward- b
Switch player backward- a
Impact player adjustment- right thumb stick

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Defense during game play
-------------------------------------------------------------------------------

shove player- l trigger or a button
move player- d-pad or left thumb stick
dive/dive tackle- x
turbo- r trigger
jump/deflect/intercept- y
switch to the defender closest to the ball- b

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6. Legal/Illegal information
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This document is (c) copyright 2006 to Chris. This FAQ is the intellectual 
property of me (BostonFuse51), and is solely intended for personal and private 
usage. Any reproduction or distribution of this guide to make a profit is 
strictly prohibited, and is punishable by law.  If you wish to use this guide 
for your website, please email me or im me about it.  I'll be glad to look 
over your website and consider you for permission to use the guide.  I update 
the guide to GameFaqs, and to use the guide you must take the update and post 
it onto your website.  If I give you permission and I see that anything has 
been changed in the FAQ, I will immedietly request to take it down.  If the 
owners do not abide, law officials will be brought into the matter.  Any 
stealing of this guide without my written permission is punishable through 
the law, and you will regret it.  

Sites allowed to use this guide:

www.gamefaqs.com
www.neoseeker.com
www.ign.com
www.honestgamers.com

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

=-=-=-=-=-=-
7. Credits
=-=-=-=-=-=-

Me- I wrote this guide, which is the first FAQ out there for the game NFL Blitz
Pro

You- you read this guide for the game NFL Blitz Pro.

My Mom- she bought me the game of NFL Blitz Pro

To Midway Games- for making he game NFL Blitz Pro

To Microsoft- They Made the Xbox console (My favorite system)

To Antseezee for letting me use his key rules and his teams section. Thanks a
lot!

To the company that made the game informer for NFL Blitz Pro- it helped me
create my guide, and learn more about NFL Blitz Pro

I hope you enjoyed this FAQ for the game of NFL Blitz Pro. It is my second FAQ
that I have ever contributed, and I am very proud of my hard work.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++