Review by darthyoshi
"Special Ops couldn't have been better"
SW: Republic Commando is one of the best and most different kind of SW game out there. There is non-stop action in the single player campaign, keeping you constantly on the edge of your seat. On the other hand, There isn't much else you can do.
As you all know, Republic Commando takes place during the epic Clone Wars. When difficult missions are at hand, the Republic sends in their Clone Commandos, the "navy seals" of the Republic Army. The story advances as time progresses through the 3 years that lead to the final movie. It remains pretty clear however: the commandos are sent to various worlds to kick the Separatist's butts in every possible way.
Instead of being an all powerful Jedi Knight, you play as a "Boss", or RC 38. No force powers, no lightsaber, no nothing. Although this may seem awkward at first, it's actually a very cool step since you can experience the star wars world through the eyes of a normal soldier. This also adds much more realism since you can't deflect lasers or shoot lightning from your hands. In the game you lead a squad of 3 other commandos, each one specializing in a different skill. For example, Fixer is good at hacking computer systems, Scorch specializes in demolitions, and Sev is the master sniper. Squad control is extremely easy. To pull off advanced maneuvers all you have to do is press 1 button (when the hologram appears for that specific action). By simply pressing a button, youc an order door breaches, snipe maneuvers, bacta retrieval, console slices, and much more. There is also other commands you can do such as forming up, securing a position, search and destroy, and engaging a specific target.
The AI is very smart. Your squad mates can handle themselves very well, and they'll automatically heal others, take up a position, or head towards a goal. Enemy AI is smart as well. They will evade, flank, and even attack in large numbers. It's all very good. Combat is intense. You'll find yourself attacking all kinds of Separatist droids, Geonosian warriors, Trandoshans, and even the deadly Grievious Magna Guards. As for weapons, you are armed with the DC-17, a cool multi-purpose rifle. While the standard mode is a rapid fire blaster configuration, you can instantly change it to either a sniper rifle or grenade launcher. If you want to save ammo, you can switch to your pistol, which has unlimited shots and is equally as strong. Of course you pick up enemy weapons, such as the geonosian beam cannon, trandoshan shotgun, wookie bowcaster, and more. I'd have to say that the coolest weapon has got to be your vibroblade. When you melee attack, a blade will extend from your wrist, making an instant kill for almost any enemy you face. The coolest part is that when you hit an enemy, it's blood or fluid will splatter onto your faceplate, which is wiped off by some kind of magnetic windshield. It's quite amusing to watch, and I find myself chasing an enemy with my vibroblade rather than shooting it.
The game consists of 15 missions that is divided into 3 different campaigns. Environments include Genosis, the middle of space on a derelict Republic Assault Ship (my favorite), and the dark forests of Kashyyyk.
Oh my, the graphics are incredible. Everything is completely detailed, whether it's ships, characters, or the levels. The game runs on an excellent frame rate, with practically no slow downs during gameplay. Picture Halo, but only smoother and more beautiful ^_^
When it comes to Star Wars, you know the sound category is always perfect. Blaster bolts, droid chatter, gunships echoing through the skies, and the classical John Williams music is all well done.
This is the only part where Republic Commando falls. The multiplayer is totally junk and disappointing, as if Lucasarts threw in a cheap mode within the last 5 minutes of development. Although you can play up to 4 players on 1 console, along with system link and Xbox live, there's just no fun in it. There are a number of reasons. First, there's a severe lack of modes and maps. You are given the choice to play Deathmatch, Team Deathmatch, Catpure the Flag, and Assault. Not much of a selection. Second, there's about only 5 maps to play on. It gets real boring playing in the same small circular area for 20 minutes. Worst of all you die extremely fast. If you are shot at, you'll most likely die within 2-3 seconds, no matter how much health or shielding you have. This gets really frustrating, since you can instantly die if you're not being careful. Other than being able to customize your multiplayer character, there's nothing else that's good. It would have been real nice if a 4 player co-op mode existed, but unfortunately there isn't. If you are looking for a good multiplayer game, I recommend checking out Ghost Recon 2 or Halo 2, since both are way better than Republic Commando.
Replay Value- 7/10
Once you beat the campaign, there's nothing really else you can do, except going through the game on hard or playing the sucky multiplayer. I recommend Republic Commando for single player only, since that's where the game truly shines.
I recommend it, but only for the campaign. Republic Commando has an excellent single player mode, but a terrible multiplayer.
Reviewer's Score: 9/10 | Originally Posted: 04/18/05
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