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                           Judge Dredd: Dredd vs Death
                                 FAQ/Walkthrough
                                   version 1.1
                             Last Updated: 11/08/2004

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===============================================================================
Contributors

james31278   For the information on how to arrest Necrus


===============================================================================
Revision History

11/08/2004:   added how to arrest Necrus in Chapter 3: The Docks

08/25/2004:   version 1.0

===============================================================================


Table of Contents
[00. FAQ]

[01. Gameplay]
  Controls
  Weapons
  Tips and tricks

[02. Story Mode Walkthrough]
  Training
  Chapter 01: Halls of Justice
  Chapter 02: Nixon Penitentiary
  Chapter 03: The Docks
  Chapter 04: Ryder Mega-Mall
  Chapter 05: Icarus Labs
  Chapter 06: Mean Streets
  Chapter 07: Clooney Hospital
  Chapter 08: Smokatorium
  Chapter 09: Resyk
  Chapter 10: Undercity
  Chapter 11: Deadworld

[03. Arcade Mode Walkthrough]
  01: Walter's Wobot Wampage
  02: Block War
  03: DeMarco PI
  04: Fugitive
  05: Night Shift
  06: Public Relations
  07: Riot
  08: Zombie Apocalypse
  09: Breakout
  10: Visiting Hours
  11: Escort Duty
  12: Training Day

[04. Unlockables]
  Arcade Levels
  Cheats
  Multiplayer Characters

[05. Appendixes]
  Weapon comments
  Character Guide
  Criminal Code

[06. Legal Stuff]



===============================================================================
[01. Gameplay]
===============================================================================

----------
CONTROLS
----------

 Movement Keys                  Attack Keys
+------------+-----------+     +-------------------+--------+
| Forwards   |  W        |     | Primary weapon    |   1    |
| Left       |  A        |     | Secondary weapon  |   2    |
| Right      |  D        |     | Fire weapon       | Mouse1 |
| Backwards  |  S        |     | Melee attack      | Mouse2 |
| Jump       |  Spacebar |     | Throw Grenade     |   Q    |
| Crouch     |  Shift    |     | Reload            |   R    |
+------------+-----------+     +-------------------+--------+
                                 Mouse Wheel - change ammo (Lawgiver, Lawrod)
                                 Mouse3 - Zoom (Lawgiver, Lawrod, Las Rifle)

E - Challenge
F - Action (Use, Arrest, Talk)
G - Drop secondary weapon (Story mode)
G - Drop current weapon (Story mode, Battle mode)

Esc - Pause/Menu
Tab - Show Scores

T - Talk (Broadcast)
Y - Team Talk
U - Tell (Individual)



----------
WEAPONS
----------

You can carry 99 magazines for any weapon. The magazines stay with the weapon
you're carrying. If you drop a weapon you also drop all the magazines you were
carrying with the weapon. You can add magazines to your inventory by picking up
a weapon of the same type.

The Lawgiver, Arbitrator, Lawrod, and Stumm Gas Grenades can only be used by
Judges. In Story mode you can only play as a Judge (and Judge Dredd at that).
You can't use Judge weapons in two Arcade levels: Block War and Fugitive.

In Story mode, the Lawgiver will always be your primary weapon. You can carry
only one secondary weapon at a time. In Arcade mode, you can swap out both the
primary and secondary weapons.

There are no weapon restrictions in Battle Mode.


Judge only weapons          Power  RoF   Reload  Ammo
---------------------------+-----+------+------+------+
Lawgiver: Standard         |  4  | med  | avg  |  64  |
Lawgiver: Armor Piercing   |  7  | med  | avg  |  32  |
Lawgiver: Ricochet         |  2  | med  | avg  |  32  |
Lawgiver: Incendiary       |  2  | med  | avg  |   8  |
Lawgiver: Hi-Ex            |  8  | med  | avg  |   8  |
Lawgiver: Heat Seeker      |  3  | med  | avg  |   8  |
Arbitrator shotgun         |  8  | slow | slow |  12  |
Lawrod: assault rifle mode |  7  | fast | avg  |  32  |
Lawrod: sniper mode        |  9  | slow | avg  |  32  |
---------------------------+-----+------+------+------+
 Hold down fire when using Standard ammo for a 5-round burst


Civilian weapons           Power  RoF   Reload  Ammo
--------------------------+-----+------+------+------+
Pistol                    |  6  | med  | avg  |  12  |
Spit Gun (machine gun)    |  1  | fast | slow | 194  |
Stump Gun (shotgun)       |  7  | slow | slow |   4  |
Grenade Launcher          | 10  | med  | avg  |   1  |
Las Pistol                |  7  | med  | avg  |  12  |
Las Rifle - normal        |  5  | slow | avg  |  50  |
Las Rifle - charged       |  9  | slow | avg  |   5  |
--------------------------+-----+------+------+------+
 Hold down fire when using a Las Rifle to shoot a charged shot

  Power = kill power, higher is better
  RoF = rate of fire, faster is better
  Reload = reload time, faster is better
  Ammo = shots per magazine/ammo type


---------------
TIPS AND TRICKS
---------------
Always CHALLENGE before shooting a Perp.

Running low on ammo? Disarm a Judge to get their weapon. Don't don't do this
too much since it causes a drop in your Lawmeter.

If a corpse is laying face down on the floor that means the corpse is really an
Undead.

You can zoom in with the Lawgiver.




===============================================================================
[03. Story Mode]
===============================================================================


TRAINING
------------------------------------------------+
Objectives
     [ ] Make your way to the Lecture Hall
     [ ] Grab your helmet
     [ ] Complete the Jump Course
     [ ] Arrest the serving droid
     [ ] Lead Tek Judge Bellis to the elevator
     [ ] Blast through the weapons training
     [ ] Rescue the hostage
------------------------------------------------+
Weapons: Lawgiver, Arbitrator, Lawrod
------------------------------------------------+

>>>>> CHECKPOINT #1
-------------------
Run up the stairs towards the Judge.

Go into the Lecture Hall. Grab your helmet from the table. Listen to the
explanation of the HUD (health meter, shield, Medi-paks, and Law Meter).

Exit through the door to the right.

>>>>> CHECKPOINT #2
-------------------
Enter the Jump Course. Jump, crouch, jump, crouch. Exit the jump course.

Go down the stairs. CHALLENGE then ARREST the robot.

Run back up the stairs. Walk up to Tek Judge Bellis and press the ACTION key to
instruct Bellis to follow you. Run back down the stairs and follow the red
marker to the elevator. Judge Bellis will follow you. The elevator will open
when Judge Bellis catches up to you. Enter the elevator and press ACTION on the
switch to descend.

Grab the Lawgiver from the table. Shoot the target. Switch ammo to Ricochet.
Aim at the target on the right wall and shoot the second target. Pick up the
Arbitrator shotgun from the table and destroy the third target. Pick up the
Lawrod rifle. Go to the last target. Mouse wheel up to switch to single shot
mode. Press down on Mouse3 to zoom in. Shoot the last target.

Switch to your Lawgiver and change the ammo back to standard rounds. Follow the
blue marker to the next room. There will be five holographic Perps waiting for
you. The weapons carried by the holographic Perps CAN'T hurt you. Try to shoot
their weapons out of their hands so you can arrest them. Follow the blue marker
to the hostage. Press ACTION to order the hostage to follow you. Three more
Perps spawn. Deal with the last set of Perps. Follow the red marker to the
target area.

If the hostage gets stuck because of the Perps just shoot a couple of the Perps
until the path is clear.

Congratulations. You've finished the Training!

You need to make at least 7 arrests to get a Judge Dredd ranking for the level.

===============================================================================


CHAPTER 01: HALLS OF JUSTICE
----------------------------------------+
OBJECTIVES
Primary
     [ ] Arrest the Demonstrators (10)
     [ ] Stop the Bank Heist (11)
     [ ] Kill all the Vampires (21)
Secondary
     [ ] Arrest the Scrawlers (9)
----------------------------------------+
Weapons: Lawgiver, Pistol
----------------------------------------+
 Medi-paks: 1
Med Judges: 2
----------------+


>>>>> CHECKPOINT #1
-------------------
Go straight ahead towards the demonstrators. CHALLENGE and ARREST the
demonstrators. Don't worry about the other Judges helping you out. You will
still get credit for arresting all 10 Demonstrators.

If you don't want the other Judges "helping" you make the arrests, disarm
the Judges. Be careful. If your Lawmeter drops to the bottom, you'll fail the
mission and get hunted down by the SJS Judges.
     [X] Arrest the Demonstrators

Go through the right passageway past the Soy Cola sign to find a Medi-pak.
Take the left passageway past the dead puppy sign. CHALLENGE and ARREST the
first Scrawler. Get on either Transport Platform and USE the switch to descend.


>>>>> CHECKPOINT #2
-------------------
At the bottom is a Med Judge. If you're injured walk up to the Med Judge and
press ACTION to get healed. Press ACTION again and you'll get a Medi-pak. If
you are already at full health, you can ACTION once and the Med Judge will give
you a Medi-pak.

Go through the passage and arrest the second Scrawler. Go down the stairs. At
the bottom there is a Judge preparing to arrest a Female Death Cultist. If
you're quick you can arrest her.

Follow the blue marker to the next area. Here are the rest of the Scrawlers.
Arrest as many as possible. Some of the Scrawlers will use their spray cans
like Molotov cocktails. The splash damage from the spray cans can kill the
other Scrawlers. Get behind a Scrawler and CHALLENGE to get the Scrawler to
surrender without a fight. If necessary, shoot a Scrawler in the leg or arm to
get them to surrender. You can arrest all 7 Scrawlers if you're careful. Go up
the short flight of stairs and go through the passage to the next area.
     [X] Arrest the Scrawlers


>>>>> CHECKPOINT #3
-------------------
There's a Med Judge here. You can go either right or left. Either direction
will bring you to the bank. Going left will bring you away from the entrance to
the bank. If you go right you'll be across from the entrance and there are two
Judges to help you.

In order to get the most arrests possible, let the two Judges run up the
entrance by themselves. They'll usually get killed. If you're lucky they won't
kill any of the criminals inside the bank. Also, if they get killed you can
pick up their Lawgivers for extra ammo.

Most of the Perps will be to the right as you enter the bank. All the Perps are
armed with Pistols. Shoot the Pistols out of their hands. The bald Perps will
surrender once you disarm them. The other Perp type will try to pick up the
nearest weapon and keep attacking. Disarm the Perps then run around and pick up
the Pistols. Then use the gas grenades to subdue the Perps that won't
surrender. You only have 3 gas grenades so try to herd the Perps together
before using the grenades. Once you have dealt with all 11 Perps a set of big
double doors will open opposite the bank entrance. Exit through the double
doors.

At the end of the mission there's a stat for Civilians rescued. This refers to
the three cowering bank tellers. You can order the bank tellers to follow you
but they don't really go anywhere.

     [X] Stop the Bank Heist

After the cut scene go through the tunnel.


>>>>> CHECKPOINT #4
-------------------
Switch to Armor Piercing ammo. At the end of the tunnel will be two vampires.
Make sure the Vampires aren't lined up with the Citizens. The Armor Piercing
round will sometimes go through the Vampire and kill the Citizens.

Turn around to face the tunnel entrance. To the left of the tunnel is the path
to the next area. It might obscured by steam. Run past the tunnel towards the
big Synthi-Caf billboard and turn left. Go forward about halfway until you see
a Vampire drop down in front of you. There will be another Vampire behind you.

Continue forward past the Hover Bus sign on the left and the large "TRANS"
banner on the right. Continue around the next corner and head towards the Soy
Cola hologram. There are two Vampires in the covered walkway to your left.
There's usually one Vampire on the other side of the Soy Cola hologram and the
fourth Vampire is coming towards you between the hologram and the large round
tower to the right of the hologram.

Look for the big "Bolland" sign. Run towards the sign until you are between the
buildings with a bunch of scrawling to the right. Turn towards the right at the
corner. There are two Vampires very close by the dumpster.

Go down the stairs. Off in the distance you will see three Vampires drop down
and start rampaging. Kill the three Vampires and keep going. Go down another
set of steps and kill the Vampire that drops down. Take the next left. There
are five Vampires in this area. Keep making rights around the large rectangular
building. Head back up the stairs and say hello to the Vampires running down
the stairs towards you. You may have to run all the way up the stairs to find
the last Vampire.
     [ ] Kill all the Vampires


MISSION COMPLETE
----------------------+--------------+
        Arrests Made  |     9        |
      Total Sentence  |    815       |
    Average Lawmeter  |    87%       |
   Civilians Rescued  |     1        |
       Undead killed  |    21        |
          Time Taken  |   4:28       |
Secondary objectives  |              |
   completed          |    0/1       |
               Score  |   12620      |
                Rank  | Judge Dredd  |
----------------------+--------------+
unlock Arcade level: Block War
unlock Male Scrawler     Cadet ranking or better
       Female Scrawler   Rookie+
       Suit A            Street Judge+
       Suit B            Senior Judge+
       Cadet             Judge Dredd ranking

===============================================================================


CHAPTER 02: NIXON PENITENTIARY
-----------------------------------------------+
Objectives
Primary
     [ ] Get to the backup Elevator
     [ ] Reinitialize the Sentry Guns
     [ ] Open the Sorting Area Exit
     [ ] Open the Iso-Cube Access Doors
     [ ] Unlock the Entrance to the Iso-Cubes
-----------------------------------------------+
Weapons: Lawgiver, Lawrod, Pistol
-----------------------------------------------+
 Medi-paks: 2
Med Judges: 2
----------------+

>>>>> CHECKPOINT #1
-------------------
Immediately run forward and to the left. You will see a Vampire behind some
barrels. Shoot the Vampire before the Vampire kills the Perp. Now arrest the
Perps in the area. Near each corner of the room is an Elevator. Grab the Lawrod
by each elevator. Elevator A is safe. Elevator B will have two Vampires waiting
for you at the top. Take either elevator up to the next area.
     [X] Get to the backup Elevator

If you took Elevator A go to the left and kill the two Vampires. Then follow
the blue marker to the right. There are two more Vampires. You can also pick up
a Lawgiver for some extra ammo. Run up to the control panel and use ACTION to
open the Sorting Area Exit. This will spawn three more Vampires. If any of the
Judges are killed pick up their Lawgivers for extra ammo. Go through the door
you just opened.
     [X] Open the Sorting Area Exit


>>>>> CHECKPOINT #2
-------------------
To the left you will see a door marked "To Gantry". Walk up to the door and it
will open automatically. Kill the Vampire on the other side. Don't go up the
stairs yet. Instead, run towards the Resyk Collection shipping container.
There's two Vampires on the far side.

Now go through the door to the gantry. Look under the stairs for a Lawrod. Go
up the stairs. At the top turn to the left. There are two Perps and one Vampire
in the hallway. Sometimes the two Perps can kill the Vampire. Sometimes one
Perp goes down the stairs leaving the other Perp to fend for himself.
Sometimes the two Perps are at the top of the stairs instead of standing in the
hallway. Try to arrest the Perps and kill the Vampire. Go about halfway down
the hallway. Two more Vampires will run around the corner towards you. Once the
area is clear exit the hallway to the second level walkway. Enter the large
Elevator A and go up to the next area.

At the top are two Judges and a Med Judge. Get healing and a Medi-pak from the
Med Judge. Head towards the Heavy Door (the one that doesn't have the big fire
in front of it). A group of Vampires are waiting on the other side and will
attack as soon as the door is down. You can kill the Vampires right away or you
can back off and let the Vampires face off against the other Judges. The male
Judge will drop a Lawgiver and the female Judge will drop a Lawrod.

Go past the Heavy Door. There might be a couple more Vampires here. Head
towards the second Heavy Door. More Vampires. Shooting the barrels in front of
the Heavy Door will just make flaming Vampires but won't kill the Vampires
outright.

Go past the second Heavy Door to a third area. The third area is clear. Simply
go through the third Heavy Door. There will be a Judge here to give you an
update. You are now near the Guards' Quarters. Don't take the elevator down. Go
past the Judge and turn right. Go straight to the checkpoint.


>>>>> CHECKPOINT #3
-------------------
You will see a passage ahead and to the right. This leads to the near Quarters,
or Quarters #1. The Guards' Quarters are divided into two sections with four
floors for each section. There is another entrance farther ahead.

On the first level of the near Quarters are two Vampires. On the second floor
is the Rec Room and one Vampire. On the third floor Sleeping Quarters there
should be an escaped inmate. Arrest him. On the third floor is also the exit to
the walkway between the Quarters. On the fourth floor is Admin 1 and two
Vampires. Don't go out on the walkway yet. Instead go back down to floor one
and go to the far Quarters.

On the first floor of the far Quarters, or Quarters #2, are five inmates having
an argument. Try to subdue them quickly and arrest any survivors. On the second
floor are two Vampires. These Vampires will head downstairs and will kill any
inmates on the first floor. If you enter the second floor by coming downstairs
from floor three the two Vampires might kill some of the inmates on floor one.
Since making arrests is key to getting the Judge Dredd ranking that is why we
entered from the first floor and move upstairs. Third floor is an empty Admin
2. The fourth floor is the Showers. There are two Vampires, a Lawrod, and a
Medi-pak in the showers. Now go down to floor three, follow the blue marker out
onto the walkway, and use ACTION on the control panel to open the Iso-Cubes.
     [X] Open the Iso-Cube Access Doors

Go back down to the first floor. If you are exiting from the far Quarters, turn
right and descend on the elevator. If you are exiting from the near Quarters,
turn left and descend on the elevator. Then follow the blue marker to the
Iso-Cubes Access Door. Open the doors using the switch.


>>>>> CHECKPOINT #4
-------------------
Turn to the right. There might be a couple inmates here. If so, try to arrest
them. There are also two Judges and a Med Judge. The Meat Wagon to the right
will be caught in an explosion and the two Judges will spend their last moments
running around in flames. Pick up their Lawgivers. Now go past the burning Meat
Wagon and jump over the rubble.

Immediately to the left is an inmate to arrest. Head towards the shipping
containers. There are four Vampires running around. Head towards Security
Control. There is a Lawgiver you can pick up right outside the door. Enter
Security Control. It's a bit of a mess inside. There are four Vampires that
have gotten into Security Control. Head towards the blue marker on the ground
floor to activate the lift. Take the lift to the second floor. Head towards the
control panel. Pick up the Lawgiver and ACTION the panel. You can also activate
the sprinklers. Hit the switch below the FIRE sign.
     [X] Unlock the Entrance to the Iso-Cubes

Go back down to the first level and exit the Security Control room. Watch out
for the Vampire. And the other two Vampires around the corner. Run past the
H-Block door to the meat wagon. There are two inmates here just waiting to be
arrested. There's also another Lawgiver here if you are running short on ammo.
Now go back and run up to the door to Cube Block H and the door will open
automatically.


>>>>> CHECKPOINT #5
-------------------
There are five inmates rioting. Arrest as many as possible. Get on the large
Transport Platform to descend. At the bottom go to the left. Kill the Vampire
and pick up the Medi-pak.

Now follow the blue marker and open the Heavy Door. There are two inmates and
four Vampires on the other side. Correction, four Vampires. Wait, no Vampires.
Run past the first shipping container and turn to the left. There is one
Vampire waiting for you. Killing that Vampire attracts the attention of two
more Vampires. Navigate past all the shipping containers to the doors. There is
a small door on the left going up to the gantry. Skip this one for now and open
the large door. There are four inmates hiding amongst the shipping containers
and explosive barrels. Arrest as many of the inmates as possible.

Now go back and open the door to the gantry. Watch out for the Vampire. Go up
the lift. At the top go left. There are three more inmates on the walkway
waiting to be arrested. If you go up to the gantry first you attract the
attention of the inmates below. This makes arresting the four inmates below a
little bit harder. Head back to the lift. You can exit out through the other
door towards 5d. At the very end of the gantry is a Lawgiver. Go back to the
lift and go down.

Follow the blue marker to the Cube Exit control panel. Open the exit. A Vampire
will come to investigate. Exit the Cubes. There is one more Vampire in the
steam vent area. Run to the opposite side. Take the Transport Platform up.
There are two Judges, some Vampires, and some inmates. Kill the Vampires before
the Vampires kill any of the inmates. Arrest any inmates that survive. Opposite
the Judges and inmates are two red flashing lights over the entrance to the
Maximum Security Wing.

The door will open automatically. And this, of course, attracts Vampires.
Follow the blue marker to the control panel. Press the ACTION button when near
the controls to activate the Sentry Guns.
     [X] Reinitialize the Sentry Guns

Now make your way through the shipping containers killing any Vampires you run
across. Just follow the blue marker to the end of the level.


MISSION COMPLETE
----------------------+--------------+--------------+
        Arrests Made  |    23        |    17        |
      Total Sentence  |   1340       |   1200       |
    Average Lawmeter  |    99%       |    99%       |
       Undead killed  |    64        |    54        |
          Time Taken  |  17:09       |   15:26      |
                Rank  | Judge Dredd  | Senior Judge |
----------------------+--------------+--------------+
unlock Arcade level: DeMarco PI
unlock Male Hood Inmate     Cadet ranking or better
       Female Hood Inmate   Rookie+
       Male Punk Inmate     Street Judge+
       Female Punk Inmate   Senior Judge+
       Med Judge            Judge Dredd ranking

===============================================================================


CHAPTER 03: THE DOCKS
---------------------------------------------------------+
Objectives
Primary
     [ ] Find the missing Psi Judges
     [ ] Apprehend the remainder of the Joshua Gang (6)
     [ ] Apprehend the Wings Gang (19/4 minimum)
     [ ] Gain Entrance to the Subway
     [ ] Gain access to the Inner Death Cult HQ
     [ ] Access the Mega-Stor Warehouse
     [ ] Bring in the Death Cult High Priest
Secondary
     [ ] Arrest the Scrawlers (10)
---------------------------------------------------------+
Weapons: Lawgiver, Pistol, Stump Gun, Spit Gun, Las Rifle
---------------------------------------------------------+
 Medi-paks: 4
----------------+


>>>>> CHECKPOINT #1
-------------------
It was a dark and stormy night. You start out with the remainder of the Joshua
gang right ahead of you. Stay behind cover, disarm the Hoods, and arrest them.
You can use the Zoom mode on the Lawgiver to make things a little easier.
     [X] Apprehend the remainder of the Joshua Gang

Head towards the Club Rance sign and take a left. Pick up the Medi-pak. Head
through the tunnel and get a new objective.

The first seven members of the Wings gang are straight ahead. There are usually
three outside and four inside the small room ahead and to the left. Subdue the
three Perps outside. Outside the room is a pipe with a wheel. Go to the
entrance of the room and CHALLENGE the Perps inside. Now turn the wheel to
release gas into the room disabling all the Perps inside. Turn off the gas and
make your arrests. Exit the small room and head back out into the rain. Go past
the vagrants and shipping containers. Head towards the next Club Rance sign.


>>>>> CHECKPOINT #2
-------------------
The next group of Wings gang members are straight ahead. Go up the stairs.
There will be one Wings gang member straight ahead. There are two more to your
right behind the boxes and barrels. Next go down the stairs and arrest the
three gang members. At the bottom of the stairs go to the left around the
shipping containers to get a Medi-pak. Go past the gang members at the bottom
of the stairs towards the heavy door and arrest the three Scrawlers.

Go back up the stairs and take a left. Go into the passageway. At the other end
turn right and run around the boxes. There are two more Wings members here. Go
back outside and go down the stairs. Go right. Go down the stairs to the subway
entrance. The last four members of the Wings gang are here. If they are
clustered together use a gas grenade to subdue them. Go through the Heavy Door.

If the Heavy Door won't open then there are still Joshua or Wings gang members
still on the loose.
     [X] Apprehend the Wings Gang
     [X] Gain Entrance to the Subway

Turn left. There are three Scrawlers wandering around. Run up behind them and
arrest them. You can pick up a Medi-pak in the right passageway. Go up to the
Heavy Door at the other end of the Subway. There are two Cultists and a
Cult Guard. Kill the guard and the two Cultists will surrender. Arrest the
Cultists. Swap out your Pistol for the Spit Gun. Proceed through the room
and go outside to the checkpoint.


>>>>> CHECKPOINT #3
-------------------
Go between the shipping containers. Kill the Death Cult Guard and arrest the
two Death Cultists. Keep going and you will come to some stairs. For now
run past the stairs. We'll take the long way around.

There is a another group of a Guard and two Cultists. Kill the Guard,
arrest the members. Thread your way between the boxes in the next area. There
is one Guard and four Cultists here. Head back outside. There are some
stairs straight ahead. There is usually one Cultist here firing on you.
Zoom in with the Lawgiver and disarm him. There is a Guard and another Cult
member at the top of the stairs. Turn right at the top of the stairs and go to
the next outside area. There are three Cultists and a Guard here.

Run towards the water then turn left at the edge. The last four Scrawlers are
at the end of the dock.
     [X] Arrest the Scrawlers

Go straight ahead to the banner at the corner. Turn right and go to the wall.
Follow the wall until you get to a room on your left. There is one Cult Guard
and three Cultists.

Work your way around the boxes and go left down the brightly lit corridor. Near
the palettes of Trans Meg boxes are two Cultists and a Cult Assassin with a
Las Rifle. Exit the corridor. To the left will be one Guard and one Cult
member. Navigate around the boxes and you'll run into a Las Rifle Cult Assassin
and another Cultist. Ignore the blue marker and run to the small Heavy
Door. Locked. Drokk.

Backtrack all the way back to the first set of stairs. Think "Judge Dredd
ranking, Judge Dredd ranking".

Run up the stairs. There are four Cultists and two Cult Guards at the top.
Zig-zag through the shipping containers. Kill the lone Cult Guard. A heavy door
will open in front of you. Be careful in the next room. There are three Cult
Assassins and four Cult Guards. Go through the second Heavy Door and you'll be
at the huge Heavy Door.

If you opt to go up the first set of stairs at the beginning, when you get to
the huge Heavy Door it will be open. You'll still need to shoot the control
panel. The four Guards will be there plus the Guards and Cultists outside.
You'll still have to go through the rest of areas then backtrack to the huge
Heavy Door.

Go through the entrance to the checkpoint.
     [X] Gain access to the Inner Death Cult HQ


>>>>> CHECKPOINT #4
-------------------
Take out the Guard. Arrest the Cultist. Pick up the Medi-pak. Go outside
and run by the torch. In the next area are two Guards, two Assassins, and three
Cultists. Zoom in with the Lawgiver to disarm the Cultists.

Look for the overhead sign pointing the way to Trans Meg Dock 3. Go through the
doorway.


>>>>> CHECKPOINT #5
-------------------
Turn to the left. You'll see a dead Med Judge. Head towards the dead Med Judge
and grab the Medi-pak.

Turn around and go straight to the corner. Turn to the left towards the torch.
There's one Cultist and four Cult Assassins. Run past "Stuff 'N Box
Storage". Follow the torches. When you turn the next corner there will be some
boxes in front of you. Behind the boxes are two Cult Guards and two Cult
members. Keep following the torches. At the next corner turn to the left.
There's another torch. Go to the torch then go around the corner to the
checkpoint.


>>>>> CHECKPOINT #6
-------------------
Around the corner is the entrance to the Mega-Stor warehouse. Shoot the control
panel to open the huge Heavy Door of the warehouse.
     [X] Access the Mega-Stor Warehouse

Just inside the entrance are a Guard, two Assassins, and one Cultist.
Follow the blue marker. You will come to a short passageway. There will be one
Guard on top of some shipping containers on the other side of the passageway.
Shoot that Assassin then advance a little bit into the passage. There is
another Assassin up and to the right. Shoot that Guard, too.

Exit the passageway and turn right. Go forward until you see the opening
between the shipping containers to the left. There are three Cult Guards inside
the area surrounded by shipping containers. There are two Cult Assassins to the
left and one Assassin to the right. Go to the left and go down the ramp into
the hallway to the next checkpoint.


>>>>> CHECKPOINT #7
-------------------
Peek around the next corner. This is the boss fight and it's easy. Just arm
yourself with the Spit Gun. You should have plenty of ammo since the majority
of the Guards drop Spit Guns. There are four Spit Gun Guards at the top of the
ramp plus Necrus, the boss. Kill the Spit Gun Guards. Arrest or kill Necrus.

  From james31278:
  "You actually can arrest the high cult preist.  The gas
   grenade causes him to gag while on the ground thus you
   can arrest him then."

     [X] Bring in the Death Cult High Priest

Go to the top of the ramp to find the missing Psi Judges.
     [X] Find the missing Psi Judges



MISSION COMPLETE
----------------------+--------------+--------------+
        Arrests Made  |    61        |    54        |
      Total Sentence  |   5255       |   4136       |
    Average Lawmeter  |    98%       |    99%       |
Secondary objectives  |    1/1       |    1/1       |
          Time Taken  |  18:57       |   27:12      |
                Rank  | Judge Dredd  | Senior Judge |
----------------------+--------------+--------------+
unlock Arcade level: Fugitive
unlock Male Vagrant    Cadet ranking or better
       Female Vagrant  Rookie+
       Male Hood       Street Judge+
       Female Hood     Senior Judge+
       Necrus          Judge Dredd ranking

===============================================================================


CHAPTER 04: RYDER MEGA-MALL
-------------------------------------------------------------------+
Objectives
Primary
     [ ] Rescue the trapped Citizens (9)
     [ ] Kill the Vampires in the Electronics Shop (3)
     [ ] Open the Secured Access Gate (5)
Secondary
     [ ] Help the Judges in the Food Court
     [ ] Get the civilians out of the maintenance corridors (2)
     [ ] Apprehend the looters (6)
     [ ] Rescue the survivors from the Megatripolis Nightclub (3)
     [ ] Protect the survivors from the Undead (4)
-------------------------------------------------------------------+
Weapons: Lawgiver, Arbitrator, Pistol
-------------------------------------------------------------------+
 Medi-paks: 2
Med Judges: 1
---------------+

>>>>> CHECKPOINT #1
-------------------
Head down the ramp and get an update from the Judge at the bottom of the
stairs. Go up the stairs. There are two Judges here calling for backup. Good
thing you're there. Kill the Undead wandering around. Go up the next flight of
stairs. To the left is a dead Street Judge and an Arbitrator shotgun. Go up one
of the escalators and look for the only open fire door. One of the Judges may
have gotten killed so do a quick search for a dropped Lawgiver on one of the
escalators.

Go through the open fire door and shoot the Undead in your way. Go left into
the open shop. Kill the Undead inside the shop. There is a dead Judge in one of
the aisles. Pick up his Arbitrator shotgun. Go behind the counter and through
the door into the maintenance tunnels and immediately go to your left to avoid
the Undead.  Shoot the Undead in the tunnel. Go down the stairs. Kill the
Undead and turn left. Go through the tunnel to the brightly lit door on the
right. Enter the lower level shop and kill the Undead in the shop. Go back into
the tunnel. Go to the open door at the end of the tunnel. Kill the Undead
inside the shop as they come behind the counter. Exit the tunnel, go around the
counter, and exit the shop to the checkpoint.


>>>>> CHECKPOINT #2
-------------------
Go up the escalator. Kill the Undead attacking the two Judges. Don't let both
Judges die. One of the Judges carries an Arbitrator.
     [X] Help the Judges in the Food Court

Go into the maintenance tunnel. Kill any Undead in your way. Go down the stairs
to the left. At the bottom is a Medi-pak next to a dead Med Judge. Actually,
make that an Undead Med Judge. Kill the Undead, go down the tunnel, and take
the first right. Kill some more Undead and start going down the big hallway.
When you get about halfway down the hallway the doors in front of you will get
blown open by an explosion and a Vampire will attack you. Take out the Vampire
with a couple shots from the Arbitrator then continue to the doorway and the
next checkpoint.


>>>>> CHECKPOINT #3
-------------------
Go through the door, being careful to avoid the flames, and turn to the right
at the top of the stairs. There will be another Vampire and four Undead that
will run up the stairs. Go about halfway down the stairs then jump off. Take
the dark doorway to the right. Activate the emergency override. Pick up the
Arbitrator. Go back and go through the door lit with the green light. There are
two Vampires here.

Go up the stairs and through the broken door. Pick up the Lawgiver. Quickly go
up the stairs, through the corridor, and run up the second set of stairs. You
will hear some Citizens calling for help. Quickly kill or run past any Undead
in your way and get in front of the Citizens. Kill any Undead that attack you.
To your left are some stairs going up. There is green gas leaking from a pipe
in front of the stairs. That is there to hide the three Undead waiting at the
bottom of the stairs. Go up the stairs and go left to the door and the
checkpoint.


>>>>> CHECKPOINT #4
-------------------
Kill the Undead inside the shop and the one Undead outside the shop. Now go
back to the Citizens in the maintenance corridors. Walk up to each Citizen and
press the ACTION key so the Citizens will follow you. Run up the stairs and go
through the shop. Keep going straight ahead and you'll bring the two Citizens
to the landing platform. There's a checkpoint and a Med Judge here.
     [X] Get the civilians out of the maintenance corridors


>>>>> CHECKPOINT #5
-------------------
Go back into the mall. Turn right towards the Munce Burger sign. Follow the
blue marker to the shop on the lower level. Kill the 3 Vampires inside the
shop.
     [X] Kill the Vampires in the Electronics Shop

Once the Vampires are dead the steel shutters will open. Disarm and arrest the
2 looters. Jump over the counter to get to the next area of the shop. There are
four looters here inside an enclosed area. Use gas grenades to subdue them.
Jump up on the counter and crouch down to get past the partially opened (or
partially closed) shutter.
     [X] Apprehend the looters

Exit the Electronics Shop and go up the escalator. Run around the corner and
head into the next section of the mall. Kill any Undead in your way. Go past
the Pet Regen sign and go down the escalators. There are three Street Judges in
the area. Two of the Street Judges are armed with Arbitrators. Run up to the
Judges. Follow the Judge into the nightclub. Take a left and go down the
stairs. At the bottom run immediately to the civilians. Kill the three Undead
that are attacking. Once the civilians are safe pick up the Lawgiver from the
ex-Judge. Then you can go around and kill the dancing Undead. Don't forget
about DJ Skinny in the booth on the upper level. Then go back to the civilians
and have them follow you. Run out of the nightclub. The Judge waiting outside
will escort the civilians to safety.
     [X] Rescue the survivors from the Megatripolis Nightclub


>>>>> CHECKPOINT #6
-------------------
Go up the escalator and head towards the blue marker. Get an update from the
Judge. Go into the hub. Kill all the Undead in the hub. Follow the blue marker
and exit the hub. Kill all the Undead approaching the survivors. There's a
Medi-pak here.
     [X] Protect the survivors from the Undead

Don't have the survivors follow you just yet. Follow the blue marker down the
escalators to the door. Use the Emergency Override on each side of the door to
open the Secured Access Gate. Kill the five Vampires behind the Gate.
     [X] Open the Secured Access Gate

Grab the Arbitrator from the Judge who was trapped behind the gate with the
Vampires. Open the door to the maintenance corridors. Kill the Vampire right by
the door. Enter the corridors. Go left to the top of the stairs. Kill the two
Undead climbing the stairs. Now go back and get the four civilians to follow
you. Go down the escalators, through the Secured Access Gate, into the
maintenance corridors, down the stairs, and exit the maintenance corridors. You
are now near the main entrance where you started. Kill any Undead in your path
and lead the civilians to the landing platform.
     [X] Rescue the trapped Citizens

Head up the ramp to end the chapter.


MISSION COMPLETE
----------------------+--------------+--------------+
        Arrests Made  |     6        |     4        |
      Total Sentence  |    510       |    210       |
    Average Lawmeter  |    73%       |    82%       |
   Civilians Rescued  |     9        |     9        |
       Undead killed  |    91        |    86        |
Secondary objectives  |    5/6       |    6/6       |
          Time Taken  |   15:38      |   21:02      |
                Rank  | Judge Dredd  | Senior Judge |
----------------------+--------------+--------------+
unlock Arcade level: Night Shift
unlock Female Punk    Cadet ranking or better
       Male Punk      Rookie+
       Large Undead   Street Judge+
       Skinny Undead  Senior Judge+
       SJS Judge      Judge Dredd ranking

===============================================================================



CHAPTER 05: ICARUS LABS
----------------------------------------------+
Objectives
Primary
     [ ] Gain access to the lower Laboratory
     [ ] Secure Lab 1
     [ ] Destroy the Mainframe Database
     [ ] Secure Lab 2
     [ ] Secure Lab 3
     [ ] Find a way out from the Icarus Lab
----------------------------------------------+
Weapons: Lawgiver, Spit Gun, Pistol, Stump Gun
         Grenade Launcher
----------------------------------------------+
 Medi-paks: 5
---------------+


>>>>> CHECKPOINT #1
-------------------
Go straight ahead and the large door will open automatically. Enter the
reception area. Go around the enter the booth. Use the computer on the counter
to activate the elevator. Step on the elevator to go down to the Laboratory
area. At the bottom is a checkpoint.
     [X] Gain access to the lower Laboratory


>>>>> CHECKPOINT #2
-------------------
Follow the blue marker. Right before the hallway is a dead Regen Worker. Go
into the hallway. Everything is neatly labeled. Take the first left at the
Emergency Exit sign. Kill the Vampire. Go back to the main hallway and head
towards the intersection. Go just past the orange door. There is a single
Vampire inside the room and an additional Vampire will spawn in the hallway.
Proceed to the T-intersection. Turn right. Kill the Vampire running down the
hallway.

There are three ways to get to Lab 1.

The first way is to take a left at the T-intersection. Take the next left to
pick up a Spit Gun with one magazine. Turn around and follow the Emergency Exit
sign ahead and to the left. Head towards the stairs. Behind the red door on the
right is a Vampire. Enter the room and grab the Medi-pak. Go to the other side
of the room. Take the leftmost path to get to the top of the stairs going to
down to Lab 1.

The second way to Lab 1 is to take a right at the T-intersection and then take
the first left. At the end of the hallway are two orange doors. The orange door
on your left takes you into the room with the Vampire and a Medi-pak. The
orange door on the right takes you into Lab 1. Go through the orange door. The
first room on the right has a Medi-pak. Exit the small room and go into Lab 1
by going down the stairs that are ahead and to the left or by going through the
door that is ahead and to the right.

The third way to Lab 1 is by taking a right at the T-intersection and going all
the way to the end of the hallway. Take a left following the Lab 1 sign. Go to
the next T-intersection. To the left is a Dormitory where you grab a Medi-pak.
Turn around and go straight through the T-intersection. Follow the hallway as
it goes to the left. Kill the Vampire. Now you can go straight ahead and down
the stairs to Lab 1 or you can take a left. If you go left, go through the door
and you will be between the two staircases leading down to Lab 1.

There are two Regen workers in Lab 1 under attack from Vampires. Kill the
Vampires and arrest any surviving workers. Shoot the computer console in Lab 1.
     [X] Secure Lab 1

Pick up any additional items in the area (weapons, Medi-paks). Exit Lab 1 by
following the signs to the Mainframe room. Go through the orange door and turn
right. Go down all the stairs. At the bottom of the stairs is a checkpoint. The
way back will be blocked by a barrier.


>>>>> CHECKPOINT #3
-------------------
Turn to the right. Ignore the two Vampires inside the room. Turn to the left
and face the window into the mainframe room. Go left to the entrance. There are
two Regen workers and some Vampires in the Mainframe Room. Kill the Vampires
and arrest any survivors. Go back to the observation room and kill the two
Vampires. Go down to the lower level of the mainframe room. Destroy the
computer console.
     [X] Destroy the Mainframe Database

There is an orange door on the lower level. Past the door is a small room with
a fully loaded Stump Gun inside. You're probably better off keeping the Pistol.

Go back to the main level of the Mainframe room. If you exit the Mainframe Room
through the large doorway, turn right and go to the corner. Turn right again
and go to the opposite corner to the Dormitory. If you exit through the small
doorway you should see a Dormitory to the left. There's a Medi-pak inside the
Dorm room. Exit the Dorm and turn right. Follow the sign to Lab 2.

Use Action to open the door to Lab 2. There are two Regen workers on the lower
level and numerous Vampires on the upper levels. Immediately run down to the
lower level and arrest the two Regen workers. Then run back up the stairs and
deal with the Vampires. Once the area is secure go back to the lower level and
destroy the computer console.
     [X] Secure Lab 2

Follow the blue marker and exit Lab 2. There is a room to the right with a lone
Vampire trapped inside. Break through the window and kill the Vampire. By the
gurneys there is a Medi-pak and a fully loaded Spit Gun. There is nothing on
the lower level. Go all the way to the end of the walkway and go through the
orange door to Lab 3. After the cut scene move forward a little to the
checkpoint.


>>>>> CHECKPOINT #4
-------------------
Kill the Vampires. Go down to the other end of Lab 3. go down the stairs and
shoot the computer console.
     [X] Secure Lab 3

Go up the stairs and go up the second flight of stairs. The door will open
automatically. Kill the Vampire. There is a fully loaded Stump Gun here. Follow
the blur marker and exit the room. Go down the stairs. At the bottom is a red
door. Inside is where you killed the lone Vampire as you were leaving Lab 2.
There are two Pistols inside. Turn left at the bottom of the stairs and go up
the stairs to the red door. You are now back at the bottom of the elevator
where you entered the lower laboratory.


>>>>> CHECKPOINT #5
-------------------
Turn right and go down the hallway to the T-intersection. Take a left at the
intersection and follow the emergency exit signs. Go up the stairs and exit
Icarus Lab into an alley.

There is a Death Cult Priest armed with a grenade launcher to your left. There
are two Cultists and another Priest to the right. To the right of the
catwalk is the doorway to the next room. There are two Spit Gun Guards, a Cult
member, and another Priest with a grenade launcher.

Go to the left corner of the room opposite the end of the catwalk from the
previous area. Crouch down and crawl through the low tunnel. There are two
Death cultists and a Death Cult Priest in the next room.

Follow the blue marker to exit the room. Go down the hallway towards the Death
Cult banner. There is another Priest here. To your right is a Medi-pak and a
Spit Gun. Exit the room by following the blue marker. Go up the stairs and go
left. Kill the Priest to get the four Cultists in the area to surrender. Turn
around and go past the banner. Go up the stairs into the other room. Go up the
stairs to the left to the end of the level.
     [X] Find a way out from the Icarus Lab


MISSION COMPLETE
----------------------+--------------+
        Arrests Made  |    10        |
      Total Sentence  |    720       |
    Average Lawmeter  |    84%       |
       Undead killed  |    29        |
          Time Taken  |   11:14      |
                Rank  | Judge Dredd  |
----------------------+--------------+
unlock Arcade level: Public Relations
unlock Regen Worker     Cadet ranking or better
       Business Female  Rookie+
       Vampire Male     Street Judge+
       Vampire Female   Senior Judge+
       Dr. Icarus       Judge Dredd ranking

===============================================================================


CHAPTER 06: MEAN STREETS
-------------------------------------------------+
Objectives
Primary
     [ ] Proceed through Charles Mansions Block
     [ ] Escape to the H-Wagon
     [ ] Gain access to the elevator
     [ ] Proceed through the Ruins
Secondary
     [ ] Kill all the Vampires (5)
     [ ] Eliminate the Death Cultists (6)
     [ ] Quell the gang warfare (10)
     [ ] Lead Judge Goodwin to the H-Wagon
-------------------------------------------------+
Weapons: Lawgiver, Pistol, Las Rifle, Las Pistol
-------------------------------------------------+
 Medi-paks: 4
---------------+


>>>>> CHECKPOINT #1
-------------------
Go up the stairs. At the top turn to your right until you can see the Cult
Guard. Kill the Guard to get the three Cultists to surrender. Exit the
chapel. Kill the two Cult Guards outside. Kill the four Vampires.
     [X] Eliminate the Death Cultists

There is a ruined building ahead and to the left. Go into the farthest doorway.
Go up the stairs and grab the Lawgiver and the Medi-pak. Go back outside. Go
straight with the wall to your right. You should come to a burning barrel in a
corner. Whip around the corner and go to the bottom of the stairs and a
checkpoint.


>>>>> CHECKPOINT #2
-------------------
Go up the stairs and straight. Toss a gas grenade ahead of you as you run up
the stairs. Quickly subdue as many Perps as possible. Arrest any survivors.
     [X] Quell the gang warfare

Go back the way you came. You'll see a dead Judge and a Lawgiver. Follow the
blue marker to the entrance of Charles Mansions and the next checkpoint.


>>>>> CHECKPOINT #3
-------------------
The last Vampire is here, usually on the stairs. Kill it.
     [X] Kill all the Vampires

Go up the stairs. You'll pick up a Medi-pak on the way. At the top of the
stairs is a Cult Assassin. Kill him. Go to the far end of the balcony by the
burning barrel. There's a dead Street Judge and a Lawgiver here.

Go back and enter the lobby of Charles Mansions through the well lit
passageway. Turn left and go up the stairs. At the top of the stairs go
straight, turn left then take the first right. There will be a door on the
left. Open the door and toss a gas grenade inside. There are five Cybergoths
inside. Disarm and arrest any resistance and go up to the second floor. Use the
control panel in the corner.

Exit the apartment and go back down stairs to the lobby. There will be three
more Cybergoths, two with Las Pistols and one with a Las Rifle. Follow the blue
marker to the elevator and activate the switch.
     [X] Gain access to the elevator

Enter the elevator to descend. Exit the elevator and go right. There's a
checkpoint here.
     [X] Proceed through Charles Mansions Block


>>>>> CHECKPOINT #4
-------------------
Ignore the doorway on the right. There are two ways to proceed.

The first way is to go up the stairs on the right. Run past all the burning
barrels and kill the Vampire. Grab the Medi-pak. Go down the stairs and deal
with the five Punks. Arrest as many as you can.

The second way is to go through the door that is straight ahead. Go left
through the doorway into the next room. Go left again to go out onto the
street. Deal with the five Punks. Go up the outside stairs to kill the Vampire
and grab the Medi-pak.

After dealing with the Punks ignore the red marker. That leads to Judge Goodwin
and some trouble. Instead go into the ruined building. Climb the broken
staircase and jump onto the second floor. Go past the red couches and go around
the corner. Go down the stairs and run up to the window. When you see a Punk
wander by challenge him. There are four Punks you can arrest. When you exit the
building there is a Cult Assassin above and to the left.

Now go back up the stairs. Turn around and go around the corner to the left.
Run down to where the Cult Assassin was standing. Go up the stairs. Go ahead
and to the right and jump over the gap between the two buildings. Kill the
second Cult Assassin. Now go to the top of the stairs. Take care of the three
Punks. Go down to the landing and arrest the Punks. Look over the railing. You
will see a broken wall. Shoot the barrels next to the broken section of the
wall. An explosion will rip the wall open. At this point Judge Goodwin will
automatically run up to you. Use Action to have him follow you.

Go down the stairs and go straight. Go around the corner to the left and enter
the building on the left. Go up the stairs. There is a Cult Assassin and a
Vampire on the second floor. Exit the building. Arrest everybody. Go through
the broken wall to get to a checkpoint and the next area.


>>>>> CHECKPOINT #5
-------------------
Arrest the Punk inside the building. There are two Punks, three Cultists,
and a Judge outside in a firefight. Arrest any survivors. In the building to
the left there is a Cult Assassin in the last second story window and a Cult
member on the ground floor. There is another Cult Assassin straight ahead.
Run past the burning wreckage.
     [X] Proceed through the Ruins

There are two more Cult Assassins. The path will fork. To the right is a dead
Med Judge and a Medi-pak. Take the left path to the checkpoint.


>>>>> CHECKPOINT #6
-------------------
Go left and kill the Cult Assassin. Go up the stairs. Shoot the Pistol out of
the hand of the Cultist. Go partway up the stairs. There are two Cult
members on the next level and another Cultist on the upper level. Kill the
Cult Guard on the left and the Cult Assassin on the left. Arrest the remaining
Cultists. Go up to the upper level. Follow the blue marker to the next
area.

Go through the three sets of partially opened doors. Off in the distance is the
H-Wagon. You could make a run for it but that wouldn't help Judge Goodwin.
Goodwin is just a wimpy Tek Judge. Order Judge Goodwin to stay put. Kill the
Cult Assassin on the left and right from the doorway. This will cause the other
Cultists to surrender. Arrest the survivors.

Go back to Judge Goodwin and have him follow you. Run up the right path with
Judge Goodwin following you. Nothing happens if you run up the left path.
     [X] Lead Judge Goodwin to the H-Wagon

Now just run up to the H-Wagon to end the chapter.
     [X] Escape to the H-Wagon


MISSION COMPLETE
----------------------+--------------+
        Arrests Made  |    34        |
      Total Sentence  |   3428       |
    Average Lawmeter  |    99%       |
       Undead killed  |      6       |
Secondary objectives  |    4/4       |
          Time Taken  |   12:06      |
                Rank  | Judge Dredd  |
----------------------+--------------+
unlock Arcade level: Riot
unlock Cybergoth A           Cadet ranking or better
       Cybergoth B           Rookie+
       Female Cult Disciple  Street Judge+
       Male Cult Disciple    Senior Judge+
       Cult Assassin         Judge Dredd ranking

===============================================================================


CHAPTER 07: CLOONEY HOSPITAL
--------------------------------------------+
Objectives
Primary
     [ ] Stop Judge Mortis
     [ ] Protect the Citizens (10)
     [ ] Get to the Emergency Room
     [ ] Destroy the Vampires (8)
     [ ] Contain Judge Mortis
Secondary
     [ ] Clear the Hospital of Undead (50)
     [ ] Escort the hostages to safety (5)
--------------------------------------------+
Weapons: Lawgiver, Arbitrator
--------------------------------------------+
 Medi-paks: 2
---------------+

>>>>> CHECKPOINT #1
-------------------
Clear the first floor reception of Undead. There's a Judge in the reception
area with an Arbitrator. Go left and open the fire door. Kill the Undead.
Ignore the room to the left. Go past the flaming debris to the end of the
hallway. Turn right. Kill the Undead. Go down the hallway. Make note of
Quarantine B on your right. Go to the waiting area. There should be two
Citizens and two Judges. If there's any dead Judges pick up any Lawgivers
laying around. Have the Citizens follow you. Take them to the Quarantine
Chamber. Open the Quarantine and lead the Citizens inside to safety. Sort of.
Shoot the Skinny Undead all the way to the left that's inside the Quarantine
chamber. Its head will pop off. Now the Citizens are safe. Exit Quarantine B
and close the Quarantine door.

Go back to Reception. Help out the Judge if she's still alive. Otherwise take
her Arbitrator. Both fire doors on the other side are malfunctioning. Go to the
fire door closest to the stairs. Enter the "Staff Only" room through the jagged
hole in the wall.

Go out into the hallway and turn left. You should see signs pointing to
"Surgeries 09-12" and "Ward A". Run up to the sign. There's a Skinny Undead to
the right and a Large Undead to the left. Go through the Waiting Area to the
left. Pick up the Lawgiver. Cross the next hallway and go to "Surgeries 01-08".
There are six Undead that come out of the various Surgery rooms.  Go into the
first room on the left. Go through the hole in the wall. Pick up the Arbitrator
shotgun. There's nothing in the other Surgery rooms. Go back to the hallway and
head to Ward A.

You can go through either fire door to Ward A. If you take the door from
"Surgeries 09-12", Quarantine A will be to your right and Ward A will be to
your left. If you take the fire door from "Surgeries 01-08", Ward A will be to
your right. Two Undead wander in the hallway.

Go into Ward A. Kill the first Undead you see laying on the ground. Turn left
and shoot the Skinny Undead on the floor. Another Undead Hospital Worker should
make a brief appearance. There are two Citizens in Ward A, an Eldster Female
and an Eldster Male. As long as you killed the three Undead they are safe for
now. Exit Ward A and turn right. You should see a dead Med Judge and another
Citizen in the room at the end of the hall. Pick up the Medi-pak then have the
Citizen follow you. Collect the two Citizens in Ward A. Now take all three
Citizens to Quarantine A. Kill the (un)dead Med Judge in Quarantine A. Tuck in
the Citizens.

Now there are two ways to get to the upper floor. You can run back to Reception
and take the main stairs to the upper Reception level. But since we're right by
the stairs with a sign pointing to Quarantine C let's go that way.

Head up the stairs. Quarantine C needs a little work. Head down the hallway and
take care of the XXXXLG Undead Citizen rumbling towards you. Go straight and
take the first right to go into Ward B. There are three Citizens and Four
Undead. Since Quarantine C is broken lead the surviving Citizens to Quarantine
A on the first level. Be careful of any Undead that might follow you down the
stairs. Open Quarantine A and lead the Citizens inside. Once again exit the
Quarantine Pod and close the door behind you.

Go back up the stairs and take the first left. Open the fire doors. The other
set of fire doors can't be opened due to a malfunctioning switch. Go down the
hallway and take a right. You should see an Undead and signs pointing to Ward B
and Psi-Therapy. Sweep the area and eliminate any Undead you find. Open the
fire doors that lead back to Reception.

Go straight ahead. You can open either set of fire doors. If you open the fire
doors closest to the stairs, turn left and kill the Undead. Go down to the end
of the hallway and turn right to get to Ward C. If you go through the fire
doors closest to the upper floor waiting area, shoot the Undead in front of
Ward C. Turn right and shoot the Undead in the other hallway. Then go to Ward
C.

Enter Ward C and turn left. Run to the end of the Ward then turn around. Kill
any Undead you see moving. Order the Citizens to follow you. Exit Ward C and
turn left. Go around the corner and head towards the upper floor waiting area.
Kill any Undead in your path. Open Quarantine D and lead the Citizens inside.
There aren't any Undead to worry about in Quarantine D.
     [X] Protect the Citizens

Exit the Quarantine bay. Pick up the Arbitrator laying by the Dead Judge near
the Waiting Area. Go back to first floor Reception via the main stairs. Before
you get in the main elevator run around and kill the Undead until you have a
total of 50 Undead kills.
     [X] Clear the Hospital of Undead

Get in the Main Elevator. Hit the switch to go up to the next checkpoint.
     [X] Get to the Emergency Room


>>>>> CHECKPOINT #2
-------------------
On the roof are the Blood Banks. Where there is blood there are Vampires. There
are a couple of Judges here. One carries an Arbitrator and the other is armed
with just a Lawgiver. There's a dead Med Judge and a Medi-pak. Kill the eight
Vampires on the roof.
     [X] Destroy the Vampires

Go up the stairs opposite the elevators. You'll find another Lawgiver. Go up
the next flight of stairs. Follow the blue marker. The signs will point to Bed
Transfer/Quarantine to the right. Go left towards Visitors/Reception. Kill the
Undead. There are some Undead Hospitals workers behind the Reception desk. Go
up the stairs to the waiting area. A Judge will update you on the situation.


>>>>> CHECKPOINT #3
-------------------
Go into Intensive Care. Judge Mortis will be waiting for you. First you need to
escort the hostages to safety. Second, you have to shoot the valves on the
walls to release the sterilizing gas. If you release the sterilizing gas before
you rescue the hostages, the gas will kill the hostages. Judge Mortis uses a
projectile attack that will kill you in two hits. Citizens will die in one hit.

There are three Citizens on the left side and two Citizens on the right side.
Lead the Citizens out one at a time. Position yourself so Judge Mortis is
attacking you as far away from the hostage as possible. Then quickly run to the
hostage, order the Citizen to follow you then quickly run out of the ER. If it
works out Judge Mortis will have to reposition himself a couple times giving
you enough time to get the hostage to safety. You may have to move the hostage
to safe position, order the Citizen to stay, position Mortis, then get the
Citizen to follow you a little farther until the hostage is safe. Save before
trying to save the first hostage and save again after successfully rescuing a
hostage.

Start with the hostage farthest from the entrance on the left side.
     [X] Escort the hostages to safety

Once all the hostages are safe, go back to the ER. Shoot the valves by each
little ER room. There are three valves on the left and two valves on the right.
Once you have destroyed all five valves go to the back of the ER and ACTION the
big wheel to release the gas. Mortis will run out of the ER.
     [X] Contain Judge Mortis

Follow Mortis through the door. Jump down. Follow the Quarantine sign. Mortis
will run into a Quarantine Bay. Press ACTION on the switch to close the
Quarantine Bay trapping Judge Mortis inside. Congratulations on successfully
completing another chapter!
     [X] Stop Judge Mortis


MISSION COMPLETE
----------------------+--------------+
    Average Lawmeter  |    80%       |
   Civilians Rescued  |    13        |
       Undead killed  |    62        |
Secondary objectives  |    2/2       |
          Time Taken  |   15:25      |
                Rank  | Judge Dredd  |
----------------------+--------------+
unlock Arcade level: Zombie Apocalypse
unlock Hospital Worker         Cadet ranking or better
       Med Judge Undead        Rookie+
       Undead Hospital Worker  Street Judge+
       Tek Judge               Senior Judge+
       Judge Mortis            Judge Dredd ranking

===============================================================================


CHAPTER 08: SMOKATORIUM
-------------------------------------------+
Objectives
Primary
     [ ] Turn on the Sprinkler System
     [ ] Find a way into the Control Room
     [ ] Activate the Sprinklers
     [ ] Turn on the Fan
-------------------------------------------+
Weapons: Lawgiver, Arbitrator
-------------------------------------------+
 Medi-paks: 2
---------------+


>>>>> CHECKPOINT #1
-------------------
Run past the tube into the Smokatorium level B1. Judge Fire will meet you at
the entrance. If you get hit by a fireball it won't do a lot of damage, but it
will obscure your vision until the fire burns out.

Go right then straight ahead to the bottom of the stairs. Turn left and go down
the stairs. Keep turning to the left and you'll get to B2. Keep going down the
stairs until you get to B3. You should have a closed fire shutter on your
right. There's a doorway marked staff only straight ahead. Go to the top of the
stairs and turn left. Kill all the Undead. Go up to the door and try the
controls. It's broken.

Turn around with your back to the door. Head up the stairs to the right. Go
straight until you get to the bottom of the stairs going to B2. Turn left and
go up the stairs. Turn left and go through the open fire shutter to the
outside. Go up the stairs to get a Medi-pak and an Arbitrator shotgun. Go down
the stairs on the outside of the building. Follow the blue marker to the
Emergency Access. Jump over the railing to the checkpoint.


>>>>> CHECKPOINT #2
-------------------
Drop down into the control room. Kill the Undead inside the Control Room.
Activate the control panel to turn on the sprinkler system. Grab the Medi-pak.
     [X] Turn on the Sprinkler System

Exit the Control Room and go up the stairs to the right. Go straight until you
are next to the closed fire shutter. Press the fire button next to the shutter
to turn on the B3 sprinkler system. This will drive Judge Fire up to level B2.
The other Fire switch on B3 is broken.

Go straight to the button of the stairs going to level B2. Go to the closed
fire shutter on B2 and press ACTION on the Fire button to activate the B2
sprinklers. Judge Fire runs up to B1.

Run up the stairs to B1 and press the Fire button by the fire shutter to the
left. The "left" side is the side with the red cigarette machine on the wall
beyond the fire shutter and the stairs to the B1 Staff Only room. Judge Fire is
driven out to the Ventilation Room.
     [X] Activate the Sprinklers

Now that Judge Fire is out of the Smokatorium make at least one arrest to get
the Judge Dredd ranking. The exact number of arrests you need to make depends
on how many Undead you killed. So, you weren't keeping track of how many Undead
you killed? Sigh. In that case, try to rack up at least 12 months/1 year of
sentences.

Follow the blue marker to the B1 Control Room. Turn on the fan to end the
chapter.
     [X] Turn on the Fan


MISSION COMPLETE
----------------------+--------------+--------------+
        Arrests Made  |      1       |       0      |
      Total Sentence  |  6 months    |       0      |
    Average Lawmeter  |     50%      |      50%     |
       Undead killed  |     10       |      10      |
          Time Taken  |    4:18      |     3:01     |
                Rank  | Judge Dredd  | Senior Judge |
----------------------+--------------+--------------+
unlock Arcade level: Breakout
unlock Casual Male             Cadet ranking or better
       Casual Female           Rookie+
       Business Male Undead    Street Judge+
       Business Female Undead  Senior Judge+
       Judge Fire              Judge Dredd ranking

===============================================================================


CHAPTER 09: RESYK
----------------------------------------+
Objectives
Primary
     [ ] Protect the Resyk workers (2)
     [ ] Follow Judge Death
     [ ] Proceed to the Worker's Area
----------------------------------------+
Weapons: Lawgiver, Arbitrator, Lawrod
----------------------------------------+
 Medi-paks: 3
---------------+


>>>>> CHECKPOINT #1
-------------------
Go straight. If an Undead is face down it means it is going to get up and start
attacking. Kill the Undead laying on the ground. Go through the doorway. Go
either left or right into the Lobby. Kill all the Undead. Go straight through
the short tunnel. Go up the stairs to get to reception. More face down Undead
including one behind the desk. Use the computer terminal on the reception desk
to unlock the door. Follow the blue marker to the door. Go through the door to
the checkpoint.


>>>>> CHECKPOINT #2
-------------------
Go up the stairs, take a left and go up the second flight of stairs. Exit the
stairwell onto the catwalk. Drop down to the lower level and go through the
door on the opposite side of the room. Shoot the two Undead.
     [X] Protect the Resyk workers

Cross the room and exit through the next door. Go all the way to the window at
the end of the hallway then turn around. There will be two Undead coming
towards you. There's a room to the right of the door where they were hiding.
Now go up the stairs. At the top of the stairs turn left and go through the
door. One of the Resyk workers will give you a security pass. Drop down and go
back towards Reception. Go into the Lobby and go right to get to the elevators.
Press the button of the center elevator. Once the door opens, get in the
elevator and press the button inside the elevator to descend and trigger a
checkpoint.
     [X] Proceed to the Worker's Area


>>>>> CHECKPOINT #3
-------------------
When the elevator doors open shoot the two Undead. Go to the blue door and
enter the small maintenance room. You can pick up either an Arbitrator shotgun
with 1 additional magazine or a fully loaded Lawrod. Take the Arbitrator.

Exit the room and go up the stairs. Turn right. Step into the first Employee
Washroom. A bunch of Undead will attack you. Once the area is clear enter the
washroom. Don't exit the washrooms. Instead enter the tiled bathroom area.
There is one Vampire in the shower area to the left. Step into the middle
locker area. Back up and kill the Undead. Enter the middle locker area and turn
to the left. Go into the last bathroom area. The Vampire is to the right. You
can pick up a Medi-pak and an Arbitrator shotgun. Step into the last locker
room to trigger the Undead.

Once the Undead are cleared, exit the washrooms to the right. There should be a
sign in the hallway pointing to Decontamination. If the signs say "To Foyer"
you're on the wrong side. Go through the washrooms to the other side. Go
towards the stairs.

There are two Vampires on the stairs going up. At the top of the stairs turn
right and go through the door on the left. Quickly turn to the left and kill
the Vampire. Go down to the end of the hallway, turn right, and kill the
Vampire.

Go straight and wait for the door to open. Go through the door and turn to the
right. Kill the Vampire. Keep going straight to the next section. Kill the
Vampire. Wait for the next door to open. Kill the Vampire. Follow the hallway
to the left. Exit the Decontamination area. Go left following the sign to Flesh
Processing.

Go up the stairs and turn right. Kill the Undead at the top. Go down the
hallway. Turn left and exit the hallway. Turn right, go straight, and take your
second right. Make a hairpin turn around the corner and go down the narrow
hallway. At the end of the hallway is a checkpoint.


>>>>> CHECKPOINT #4
-------------------
Turn to the left and exit the narrow hallway. There is one Vampire to the right
and three Vampires to the left. Quickly duck back into the narrow hallway and
shoot any Vampires that follow you. Repeat as necessary until all four Vampires
are dead. Now exit again and turn left. You will see a platform going up and
down on its own. When the platform is lowered hop on and ride the platform to
the top.

Get off and make your way along the upper level. Kill any Undead along the way.
Pick up the Arbitrator shotgun. Go through the door. Go down the stairs. Turn
to the right corner of the room. Go through the door. Cross the fenced in
catwalk to the next building. Go down the steps to get to Filtration. Approach
the door and it will open automatically.

There are four Vampires. You can kill them all with the Arbitrator without
having to go into the Filtration room. Enter Filtration and go straight ahead
to the console. Using the computer console will unlock the door on the other
side of the room. Follow the blue marker. Go down to the floor, cross the room,
and go up the stairs to the door. Don't fall into the bubbling pools. Go up the
stairs and cross over the catwalk to the next building.

Cross the room and exit through the door. Go up the stairs. Turn right and go
down the hallway to the next door labeled Employee Services. There are two
Resyk workers cowering here. Ignore them and run around to the opposite side of
the room. Run across the catwalk between the buildings to the checkpoint.


>>>>> CHECKPOINT #5
-------------------
Enter the building to get to the upper level of Filtration 02. Go through the
short passageway to the next room. Kill the Undead on the walkway. Go down the
steps. There are three Undead and an Arbitrator shotgun. Don't fall into the
bubbling vats. Go up the stairs so you are at the opposite corner of the room
where you entered the room. Go through the door. The next room has three
Vampires and another Arbitrator. Behind the exit are two Vampires.

Cross the next room to the door. For no good reason there is a Resyk worker
here. Ignore him and trigger the door to the upper levels of Filtration 01.
There are two Vampires that will attack you. Take out the Vampires with the
shotgun. At the Y-intersection choose the right path. Go to the top of the
stairs and kill the next two Vampires. Go down the stairs and kill the two
Vampires on the lower walkway. There's a Spit Gun to the right. Go down the
steps to the lower Y-intersection. Kill the remaining Vampire. Take the right
fork and grab the Medi-pak. Use the console to unlock the door. Go back to the
lower Y-intersection and take the right fork to exit the room.

Go through the short hallway to get to the lower level of Filtration 02. Open
the door and kill the Undead. Go down the stairs. Turn right. Go straight to
the end of the walkway. Go down the stairs and exit Filtration 02 through the
door.

Cross the walkway between the buildings. The next room is some sort of
maintenance room. Peek through the door, turn to the left and shoot the
Vampire. This will attract the attention of the other two Vampires in the room.

Now enter the room, turn right and run around the large pipe in the middle of
the room to the next door. Take out your Lawgiver. Trigger the door. Shoot the
two gas canisters. Now run out of the room and go back to the walkway. Wait
about a minute then go back. All the Undead will be burnt to skeletons without
using up a lot of ammo. Shoot any Undead that survived the inferno.

Switch back to the Arbitrator. Go up the stairs to the next door. There are two
Vampires in the next room. Kill the Vampires. Go into the next maintenance
room. Exit through the door to the left. Go onto the walkway to the next
checkpoint.


>>>>> CHECKPOINT #6
-------------------
Enter the building. Go down the steps to the door. Pick up the Medi-pak and
optionally the Lawrod. Enter the door to Filtration 03. Kill the Undead then go
up the stairs. Kill any Undead on the middle level. Go back down to the ground
level and swap the Arbitrator for the Lawrod. Go up to the top level and exit
through the door.

Turn left and run down to the hole in the floor. Crouch down and snipe as many
Vampires as possible. Drop down and take out the remaining Vampires. Pick up a
Lawgiver from the dead Judge. Go to the other end of the hallway. Kill the
Undead because he's face down. Approach the door to finish the level.
     [X] Follow Judge Death


MISSION COMPLETE
----------------------+--------------+
        Arrests Made  |     2        |
      Total Sentence  |  2 months    |
    Average Lawmeter  |    84%       |
   Civilians Rescued  |     2        |
       Undead killed  |    113       |
          Time Taken  |   15:04      |
                Rank  | Judge Dredd  |
----------------------+--------------+
unlock Arcade level: Visiting Hours
unlock Resyk Worker           Cadet ranking or better
       Undead Resyk Worker    Rookie+
       Eldster Male Undead    Street Judge+
       Eldster Female Undead  Senior Judge+
       Male Judge Undead      Judge Dredd ranking

===============================================================================


CHAPTER 10: UNDERCITY
--------------------------------------------------+
Objectives
Primary
     [ ] Get up to the Old New York street level
     [ ] Find Judge Anderson
     [ ] Apprehend Judge Fear
--------------------------------------------------+
Weapons: Lawgiver, Stump Gun, Arbitrator, Pistol
         Grenade Launcher, Las Rifle, Spit Gun
--------------------------------------------------+
 Medi-paks: 3
---------------+


>>>>> CHECKPOINT #1
-------------------
Turn around and head for the corner. There's a Skinny Undead in your way. Stay
in the corner. A Vampire should come dashing around the corner. Walk about
halfway down the hallway. Another Skinny Undead and a second Vampire will come
out of the room to the left. There will a third Vampire that comes from the
T-intersection ahead of you.

Next go into the room on the left. Sometimes there's a Vampire hiding above
you. Look up and shoot it. Go through the hole in the wall on the other side of
the room. There are some Undead wandering amongst the bunk beds. Go down the
stairs in the corner of the room to the lower level. There are four Undead
downstairs. The two Skinny Undead are hiding in the corners of the room out of
your line of sight. Pick up the Stump Gun from the table.

There are now two ways to go. The first way is to exit through the doorway to
the bottom of the broken floor room. Climb up on the rubble then crouch down
while moving forward to get up to the upper level. Be ready for Vampires to
come pouring through the doorway.

The second way is by going back up the stairs. Exit the room through the
doorway into the hallway. Turn right and start down the hallway. One Vampire
will come out of the room on the left. Another Vampire will run down the
hallway ahead of you. Go past the room on your left. When you get to the corpse
on the floor (it's face up so it won't be Undead), wait for the Vampire to run
around the corner towards you. Go to the end of the hallway and go right. There
will be an Undead Judge and an Arbitrator. Drop the Stump Gun and pick up the
Arbitrator. Turn around and Skinny will be coming for you. WTF? Skinny was face
up. Go back to the broken floor room which is now on your right. Step into the
doorway to trigger the checkpoint.


>>>>> CHECKPOINT #2
-------------------
There is one Vampire on top of the crashed subway car to the right. There is a
group of four Vampires that will run down from the dirt pile to your left. When
the Vampires are dealt with climb over the enormous dirt pile.

Welcome to the East 84th Street Station. There's a Vampire to your right and an
Undead to your left. On the right platform are two dead Death Cultists. One
of them was carrying a Pistol and the other one had a Stump Gun. You can pick
up a Grenade Launcher near the stairs of the platform on the left.

I usually try to conserve my Lawgiver ammo and save the Grenade Launcher for
later. So I pick up and use the other weapons laying around. Go up to the left
platform and enter the terminal. There are two XXXXLG Undead and three other
Undead. Eliminate all the Undead. Switch to your Lawgiver, dial up some Armor
Piercing ammo and go to the bottom of the escalators. Two Vampires will run
down the escalators. There's a third Vampire hiding in an alcove to your right
across from the escalators. After the Vampires are dead go to the bottom of the
escalator and the checkpoint.


>>>>> CHECKPOINT #3
-------------------
Go about halfway up the escalator. There are three Vampires at the top. Go to
the top. Straight ahead is a ticket booth on your right and some more stairs to
the left. There is a Vampire on the stairs. Shoot any face down Undead. Go to
the right end of the ticket booth so you can grab the Medi-pak inside. Deal
with the face down Undead. There is also a Las Rifle with 1 extra magazine on
the floor of the ticket booth. Now go up the stairs to the next checkpoint.


>>>>> CHECKPOINT #4
-------------------
There is one Undead at the top of the stairs. Exit the Subway Station.
     [X] Get up to the Old New York street level

There are a total of six Vampires outside the Subway Station. Kill all the
Vampires. Cross the road to the burning barrel. Go around the corner and take
a right. You'll see an alley ahead to the left and a dead Judge past the alley.
Three Vampires will come out the alley. Kill them then pick up the Lawgiver.
Now go down the alley to the next street.

There are three Vampires running around here. Kill them. Go down to where the
street collapsed. Go straight. At the end of the street you'll see a makeshift
walkway on your left going into a building. Go up the walkway to the
checkpoint. There will be a Vampire to your left and another Vampire to your
right. There's a dead Judge with a Grenade Launcher and a Lawgiver. There are
four Undead and two XXXXLG Undead near the corner of the hallway.

The next part of the hallway is almost totally dark. There is a blinking red
emergency light and some generators to your left. There is one Vampire behind
the generators. Go forward to the doorway to your left. Now go back and take
the first right. Go to the wall behind the generators. Turn left and you'll see
the Vampire. Kill it then go forward. There's a dead Med Judge and a Medi-pak
in the corner. Now go back to the hallway and go back to the doorway.

Go up the first flight of stairs. Pause at the landing. There's a Vampire
around the corner. Continue up the stairs. At the top are two Undead. Exit the
staircase and turn right. Run down to the end of the hallway and pick up the
Lawgiver. Two Vampires will drop down from the ceiling and two more Vampires
will run in from outside. Go outside and turn to the right. There's the old
museum. There's a concrete planter with a Judge crucified in the center. Run
there and take cover. Pick up the Las Rifle. Trigger the checkpoint.


>>>>> CHECKPOINT #5
-------------------
One Cult Assassin, two Cult Guards, and two Cultists will come out of the
museum onto the steps. You can only arrest the Cultists by using a gas
grenade. Kill the Guards and the Assassin. Go through either doorway and turn
left. Stay behind cover as you enter the museum.

There's one Cultist and a Medi-pak to the left. There's two Cult Priests
and four Cultists to the right. Stay behind cover. The Cultists won't
surrender easily without using a gas grenade. Secure the area then run to the
tank exhibit. Turn to the right to get to the next section and the next
checkpoint.


>>>>> CHECKPOINT #6
-------------------
Between all the rows of display cases are two Cultists, one Cult Guard, and
one Cult Assassin. There is an additional Cult Assassin on the balcony. Go
between the pillars to exit the exhibit hall. Turn left then go forward to the
last checkpoint. Get ready for some Fear.


>>>>> CHECKPOINT #7
-------------------
This is an elaborate temple reconstruction. There are three small buildings. In
front of one of the buildings is a Stump Gun. Between two of the buildings is
an Arbitrator.

Vampires will spawn from these buildings. There are a total of 13 Vampires. Run
around the perimeter of the room and kill the Vampires while avoiding Judge
Fear.

Judge Fear has a deadly melee attack and uses mantraps. The mantraps will cause
a little bit of damage and will also reduce your movement to a crawl.
Running over a couple of mantraps will just take out your shield and not cause
any major damage.

Once all the Vampires are dead pick up the Arbitrator shotgun. Hit Judge Fear
with the Arbitrator at close range to kill its host body and drive it into
ethereal form.
     [X] Apprehend Judge Fear

     [ ] Find Judge Anderson - you never complete this objective


MISSION COMPLETE
----------------------+--------------+
        Arrests Made  |     2        |
      Total Sentence  |    200       |
    Average Lawmeter  |    41%       |
       Undead killed  |    80        |
          Time Taken  |   16:55      |
                Rank  | Judge Dredd  |
----------------------+--------------+
unlock Arcade level: Escort Duty
unlock Casual Undead Male    Cadet ranking or better
       Casual Undead Female  Rookie+
       Cult Priest           Street Judge+
       Cult Guard            Senior Judge+
       Judge Fear            Judge Dredd ranking

===============================================================================


CHAPTER 11: DEADWORLD
-------------------------------------------------------+
Objectives
Primary
     [ ] Destroy the Undead and Vampires
     [ ] Get into Judge Death's fortress
     [ ] Defeat Judge Death and rescue Judge Anderson
-------------------------------------------------------+
Weapons: Lawgiver, Lawrod, Arbitrator, Pistol
         Grenade Launcher
-------------------------------------------------------+
 Medi-paks: 5
---------------+


>>>>> CHECKPOINT #1
-------------------
You can pretty much stand in place at the beginning and shoot all the Charred
Skeletons that stumble towards you. You may have to back up to the edge of the
cliff. Go inside the big skull to your right and pick up the Lawrod. Now snipe
the four Vampires in front of you. If you go further ahead there's an
Arbitrator shotgun.
     [X] Destroy the Undead and Vampires

Go towards the cliff and get the Medi-pak inside the large bone. Now walk
between the ribs picking up the Lawgiver along the way. Deal with any Vampires
or Skeletons you meet. Go up the stairs. Pass the four teeth on your right.
After the fourth tooth you can pick up another Medi-pak. Continue up the stairs
a little ways to the checkpoint.


>>>>> CHECKPOINT #2
-------------------
Skeletons will pop out of the ground on all sides. Kill the Skeletons then go
to the top of the stairs. Turn to the right. Kill anything in your way. Run up
to the dead Med Judge and grab the Medi-pak and the Lawrod. There will be some
more Charred Skeletons and Vampires.

Now go forward. There will be a statue of Judge Death doing his thing to the
left and a small gate ahead of you. Again with the Charred Skeletons and
Vampires. Go through the gate to the next checkpoint.


>>>>> CHECKPOINT #3
-------------------
Run straight ahead. You'll go through an arch. Run past the bridge and take
cover behind the large bone on the right side of the bridge. There's a Medi-pak
here. If you have the Lawrod you can stand here and snipe all the Skeletons
that are back the way you came. If you're not under cover the Death Cultists on
the other side of the bridge can hit you. If you start taking damage adjust
your position.

When all the Charred Skeletons are destroyed aim across the bridge. There is
one Cult Priest and three Cultists on the far side. Kill them then run across
the bridge. Turn around at the bone that's in the center of the bridge in
front of the two gravestones. Turn around to the other end of the bridge. Kill
the two Vampires and Undead.

Now go through the double doors. Go up the inner set of double doors then run
back to the outer doors and turn back towards the inner doors. Eight or nine
Vampires will run through the inner doors towards you. Kill them. Go up to the
inner doors and turn to the left. You might see one or two Vampires to the
left. There might be another Vampire to the right. Go through the inner doors
to the cathedral and a checkpoint.


>>>>> CHECKPOINT #4
-------------------
You can go right towards the organ or left towards the altar. There is a
staircase at each end of the cathedral. Start up the stairs. The Undead under
the stairs will try to attack you. There are four Undead on each set of stairs.
At the top of the stairs are three Cult Assassins and two Cultists. There's
a Medi-pak by the monument.
     [X] Get into Judge Death's fortress

Go up the stairs to the final checkpoint. Get ready for the final boss fight.


>>>>> CHECKPOINT #5
-------------------
Judge Death is invulnerable. You can't kill it. You need the free the three
Psi-Judges that are being held in some gruesome restraining chair. Charred
Charred Skeletons will continuously pop out of the ground.

Run past the first trapped Psi-Judge. When you get to the second Psi-Judge kill
any nearby Skeletons. Then get close to the chair and HOLD down the ACTION key.
First the spines will be withdrawn followed by the two restraining clamps. Wait
until the Psi-Judge falls out of the restraining chair before you let go of the
ACTION key. Kill any nearby Charred Skeletons then run to the next Psi-Judge.
Kill any Skeletons in your way.

Once all three Psi-Judges are free the Psi-Judges will run towards the center
area. Shoot at Judge Death to keep it distracted. Otherwise Judge Death will
kill any Psi-Judges that run past it and you'll lose the mission. Once all
three Psi-Judges reach the center they'll free Judge Anderson and you'll win
the game.
     [X] Defeat Judge Death and rescue Judge Anderson


MISSION COMPLETE
----------------------+--------------+
        Arrests Made  |     0        |
    Average Lawmeter  |    50%       |
       Undead killed  |    92        |
          Time Taken  |   12:46      |
                Rank  | Judge Dredd  |
----------------------+--------------+
unlock Arcade level: Training Day
unlock Charred Skeleton  Cadet ranking or better
       Male Psi Judge    Rookie+
       Female Psi Judge  Street Judge+
       Judge Rico        Senior Judge+
       Judge Death       Judge Dredd ranking



===============================================================================
[03. Arcade Mode]
===============================================================================


01: Walter's Wobot Wampage
-----------------------------------------------+
Objective
    [ ] kill 40 robots
-----------------------------------------------+
Recommended weapon: Spit Gun or Grenade Launcher
-----------------------------------------------+
Walter Wobot, melee attack

METHOD #1:
Go straight and pick up the Stump Gun. Turn right and grab the Medi-pak. Turn
left and grab the next Medi-pak. Turn left and swap the Stump Gun for the Spit
Gun. Turn around and run up the stairs. At the top of the stairs turn right. Go
straight. At the crate turn to the right. You'll see a large wire spool in the
corner. Run up and jump on top of the wire spool. As long as you stay in the
corner you are safe from all attacks. To your left there's a respawning Spit
Gun in one of the crates. When you run out of Spit Gun ammo you can run to the
crate to pick up another Spit Gun.


METHOD #2
Grab the two Medi-paks on the first floor then go to the upper floor. Instead
of jumping on the wire spool to the left, go to the right and grab the Grenade
Launcher. You can easily destroy large numbers of Wobots with each Grenade, but
you have to keep moving because you only get 4 grenades for each Grenade
Launcher you pick up.


MISSION COMPLETE
-------------------------+
Time: 4:11  Judge Dredd  |
      5:02  Senior Judge |
      6:00  Street Judge |
      7:02  Rookie       |
      8:01  Cadet        |
-------------------------+
unlock Cheat Mirror World

===============================================================================


02: Block War
-------------------------------+
Objective
     [ ] Kill 40 Punks/Judges
-------------------------------+
Recommended weapon: Pistol
-------------------------------+
Punks armed with Pistols
Judges armed with Lawgivers
Hoods armed with Pistols or Stump Guns


There are two blocks separated by a courtyard. There's a two story high barrier
between the two blocks in the center of the courtyard. The front of the block
is the part facing the courtyard. There are three floors in each block. Each
floor is divided into three sections. Each block has the same layout.

There's a first floor ramp room in the back and an open room in the front of
the block facing the opposite block. Next to the ramp room is a long hallway.
On the other side of the block is the stairwell. Between the ramp room and the
stairwell is the front hallway.

The second floor has the stairwell. There's a the second floor hallway. In the
center of the second floor is a doorway leading to the bottom of the second
floor ramp room. At the end of the hallway there's a bend that leads to the top
of the first floor ramp room.

The third floor obviously has a stairwell. There's a front hallway. There's two
rooms next to the stairwell. The front hallway turns towards the back of the
block becoming the center hallway. On the opposite side of the center hallway,
opposite the stairwell, are two rooms. There's the top of the second floor ramp
room in the front and a room in the back.

From the front hallway on the third floor there's a way to cross between the
two blocks.

You start in the Hood/Blue Block. Most of the Punks/Judges will be found in the
opposite building which is the Red Block. The general strategy is to pick up
the three Medi-paks first then keep moving between the two Blocks killing
everything you can.

You start in the Blue Block in the first floor ramp room. One starting circuit
is to go to the first floor stairwell then cross over to the Red Block. Grab
the first floor Medi-pak at the end of the long hallway. Go all the way up the
stairs to the third floor and grab another Medi-pak. Cross over to the third
floor of the Blue Block and grab the last Medi-pak. Now just keep working your
way down from the third floor of the Blue Block, cross over to the Red Block,
and work your way up to the third floor of the Red Block, cross over to the top
of the Blue Block, etc.

The important thing is to keep moving. If you get to an empty room go to the
next area. Don't wait for spawns. Keep your Pistol as your main weapon. You'll
have plenty of ammo. There's only one Grenade Launcher, one Las Rifle and one
Spit Gun and none of the weapons respawn. The Stump Gun makes a good secondary
weapon, but the limitations of the Stump Gun makes it a poor choice for a
primary weapon because of the 4-shot magazine and long reload time.

Item                Location
==================+==================
Stump Gun         | Blue Block - 1st floor ramp room
Pistol            | Blue Block - 1st floor ramp room
Grenade Launcher  | Blue Block - 1st floor, back of long hallway
Stump Gun         | Blue Block - 1st floor, by bottom of stairs
Stump Gun         | Blue Block - 2nd floor hallway
Las Rifle         | Blue Block - 3rd floor, back room behind ramp room
Pistol            | Blue Block - 3rd floor, front room next to stairs
Medi-pak          | Blue Block - 3rd floor, front room next to stairs
Spit Gun          | Courtyard - in front of Red Block stairwell
Medi-pak          | Red Block - 1st floor, back of long hallway
Medi-pak          | Red Block - 3rd floor, back room behind ramp room


MISSION COMPLETE
-------------------------+
Time: 3:45  Judge Dredd  |
      4:10  Senior Judge |
      5:46  Street Judge |
-------------------------+
unlock Cheat Low Gravity Ragdoll

===============================================================================


03: DeMarco PI
---------------------------------------+
Objective
     [ ] Kill 30 Lugosi family thugs
---------------------------------------+
Recommended weapon: Spit Gun
---------------------------------------+
Suit A Perps armed with Pistols or Spit Guns
Suit B Perps armed with Pistols or Spit Guns


This is the umpty candy factory. There's a blue side and a red side. There's an
upper level walkway on each side that extends for about half of the factory. A
central catwalk crosses over from one walkway to the other.

The ground floor is one long corridor. There are stairways leading up to the
upper walkway in the center of the factory. At each end of the factory there's
a loading area. There's a small platform on the upper level and a door leading
outside to the landing platforms.

There's one respawning Medi-pak in the middle of the upper level catwalk. Get
to the catwalk and stand on top of the Medi-pak. When you get the
opportunity, pick up a Spit Gun then return to the Medi-pak spawn point.


Item         Location
========================
Pistol     | upper level platform, each side
Stump Gun  | lower level, main corridor, each side
Medi-pak   | upper level, catwalk


MISSION COMPLETE
-------------------------+
Time: 2:21  Judge Dredd  |
      2:57  Senior Judge |
-------------------------+
unlock Cheat Deformed mode

===============================================================================


04: Fugitive
------------------------------------+
Objective
     [ ] Survive for 5 minutes
------------------------------------+
Recommended weapon: Grenade Launcher
------------------------------------+
Street Judges armed with Lawgivers, Lawrods, and Arbitrators


The goal is to get inside Sector House 13 and go to the control room on the
upper level.

SPAWN #1
You'll start with a Stump Gun. You should spawn on top of a Grenade Launcher.
You want to go to Sector House 13, the local Judge HQ. Turn right, go forward,
run past the ramp to your right. Go towards the corner to your right. In the
last alcove to your left is a respawnable Medi-pak. Run to the corner and grab
the Grenade Launcher. Turn left. Go straight. You'll see the Sector 13
building. Run past the first entrance and enter the building at the second
entrance. Go up the stairway to your left. At the top of the stairway go
straight then go up the steps. There will be a grenade launcher to your right
and a small room to your left. Inside the small room is a respawning Medi-pak.
and another Grenade Launcher. To trigger the spawns run between the small room
and the top of the stairway.

SPAWN #2
If you start in a small room with a grenade launcher you are already inside
Sector House 13. Grab the grenade launcher. Exit the room and go up the stairs
to the right. Go into the room to your right and grab the two Medi-paks inside.
Exit the room and go through the doorway on the right. Go up the stairs that
are ahead and slightly to the right. Keep turning left and going up. When you
can't go left you're near the control room. Turn right and walk into the room.
Turn left and go up the steps. At the top you'll see a small room to your left
and a grenade launcher to your right. Inside the small room is a respawning
Medi-pak. and another Grenade Launcher. To trigger the spawns run between the
small room and the top of the stairway.

SPAWN #3
You'll start with a pipe behind you and a small flight of steps in front of
you. If you run straight ahead you can pick up two Medi-paks on the second
platform and two more Medi-paks at the dead end.

From your starting point facing the "New Central Skyway Access" sign go up the
steps to your left. Go straight. You'll see the Sector 13 sign. Ignore the Spit
Gun next to the pipe. Keep going straight past the walkway to the right. Go
through the short alley. Grab the grenade launcher that's right below the
Sector 13 sign. Facing the sign turn to the right. Go up the steps. Go up both
flights of stairs. You'll grab a Stump Gun on the landing. At the top of the
stairs turn to the left. Go through the doorway and up the steps. At the top of
the steps go left around the corner and up the next set of steps. The control
room will be on your left.

SPAWN #4
A Sector 13 sign will be to your left. There's a grenade launcher on the ground
in front of the sign. Facing the sign turn to the right. Go up the steps. Go up
both flights of stairs. You'll grab a Stump Gun on the landing. At the top of
the stairs turn to the left. Go through the doorway and up the steps. At the
top of the steps go left around the corner and up the next set of steps. The
control room will be on your left.

SPAWN #5
You start at the end of a red lit alley. There's a green lit area ahead of you.
Go straight. Turn left and go into the warehouse "Fatty Brando's Bulk Storage".
Go past the first row of crates and look to the right. There's a Medi-pak. Now
turn around and go between the two rows of crates. Turn left and go through the
doorway. Grab the Medi-pak inside the room then exit through the doorway to
your right. On the landing duck into the room to grab a grenade launcher. See
SPAWN #2 for the rest of the directions.

SPAWN #6
You start on a landing with a long staircase going up to your left and a
staircase going down ahead of you. Go down the stairs. Grab the Medi-pak to
your left. At the bottom of the stairs you'll be in front of the door to "Fatty
Brando's Bulk Storage". See SPAWN #5 for further directions.


MISSION COMPLETE
------------------------------+
kill 45 Judges  Judge Dredd   |
kill 38 Judges  Senior Judge  |
------------------------------+
unlock Cheat Pinhead

===============================================================================


05: Night Shift
------------------------------------+
Objective
     [ ] Survive for 5 minutes
------------------------------------+
Recommended weapon: Grenade Launcher
------------------------------------+
 Medi-paks: 1 (starting)
------------------------------------+
Vampires, red in tooth and claw


Go straight and go down the stairs on your left. Go through the doorway at the
bottom of the stairs. Go through the short hallway. Grab the grenade launcher
from the catwalk between the buildings.

Above you and your right is another catwalk and a third catwalk is directly
above you. Fire a grenade at the wall between the two catwalks above you. Aim a
little bit above the light. This will kill any Vampires on either catwalk.

To your left are two catwalks. This is another spawn point. To hit the catwalks
line up the bottom of the grenade crosshair with the railing of the catwalk.

No go forward into the next building. Stay in the little hallway. Stand just
inside the interior doorway. Shoot one grenade at the near wall to your right.
Run out into the room to the central pillar. Turn around towards the doorway
and fire a grenade into the corner. Now run back through the doorway. Kill any
Vampires that were drawn into the room and any Vampires on the stairs directly
across from you.

Go back to the outside catwalk and pick up the respawning grenade launcher.
Clear the outside then head back inside. Repeat this process until time
expires.


MISSION COMPLETE
--------------------------------+
kill 67 Vampires  Judge Dredd   |
kill 61 Vampires  Senior Judge  |
--------------------------------+
unlock Cheat Ghost

===============================================================================


06: Public Relations
--------------------------------+
Objective
     [ ] Survive for 5 minutes
--------------------------------+
Recommended weapon: Spit Gun
--------------------------------+
Cult Guards with Spit Guns
Cult Assassins with Las Rifles
Cult Priests with Grenade Launchers


The goal is to reach the lower level of the landing platforms.

SPAWN #1
If you start near the upper landing platforms, simply get to the lower level
and take cover by the fuel tank.

SPAWN #2
If you start on the lower level with the bar ahead and to your right, run
straight ahead. Turn right at the corner. You'll see a red, three-seat bench
ahead of you. Opposite the bench is the alcove next to the fuel tank.

SPAWN #3
If you start with the bar to your left, turn right and go down the hallway. At
the end of the hallway turn right and go straight ahead. Skip the stairs to
your left. When you have open sky above you turn left. You should see two
walkways. These are the upper landing platforms. To your left you'll see a fuel
tank. Drop down to the lower level. Tuck yourself into the alcove by the fuel
tanks. Face towards right. Kill anything that comes into your line of sight.

SPAWN #4
If you start in an upper level corner with a poster to your left then turn to
the left, go straight a little ways, then go around the corner and up the
stairs. At the top of the stairs go straight ahead towards the short
passageway. There will be a Medi-pak on your left. Go through the short
passageway. Go straight and jump over the railing to the lower level. On your
right you'll see a Medi-pak and a Lawgiver on the lower level. To your left are
the landing platforms. Grab what you need then head towards the fuel tank on
the lower level.

FINISH
When time expires, dash out from cover and go to the upper left landing
platform and jump in the H-Wagon.


MISSION COMPLETE
--------------------------------+
kill 40 Cultists  Judge Dredd   |
kill 36 Cultists  Senior Judge  |
kill 17 Cultists  Street Judge  |
--------------------------------+
unlock Multiplayer Judge Hershey

===============================================================================


07: RIOT
---------------------------+
Objective
     [ ] Kill 60 Perps
---------------------------+
Recommended weapon: Lawrod
---------------------------+
Punks with Pistols, Stump Guns
Hoods with Pistols, Stump Guns
Cybergoths with Las Pistols, Las Rifles
Scrawlers


This level takes place using the same map as Fugitive. The goal is to get to a
wide open area we'll call the Big Landing Platform. The Big Landing Platform is
located near Sector House 13.

SPAWN #1
You start in a dead end. There is a large shipping container ahead and to the
right. You are already at the Big Landing Platform. Switch to the Lawrod. Go
straight ahead until you are on a wide, open area. Turn about 45 degrees to the
left and run to the edge of the platform. To the right you should spot a
Medi-pak. Stand on the Medi-pak spawn. There are two spawn points on the edge
of the platform. Turn back towards the shipping container then whip around to
your right. Kill the two spawns. Repeat this until you kill all 60 rioters.

SPAWN #2
You start at a red lit dead end. Go forward then go into the warehouse "Fatty
Brando's Bulk Storage". Go past the first row of crates and grab the Medi-pak
to the left. Now turn around and go between the two rows of crates. Turn left
and go through the doorway. Grab the Medi-pak inside the room. Turn around and
exit the warehouse. There should be a big vertical pipe to your left. Go right.
Go up the ramp on your left. Turn left and take the next ramp to the top. Turn
to the left and you'll see Sector House 13. Run past Sector House 13. Follow
the yellow line to your left around the corner and up the ramp. You are now at
the Big Landing Platform. At the top of the ramp head forward and to the right,
At the edge of the platform you should see the Medi-pak spawn.

SPAWN #3
You start inside Sector House 13. To your right is a room with 2 Medi-paks
inside. Grab the Medi-paks. Exit the room and go right into the next room. Take
the steps up on your right. Turn left and go straight. You'll reach the front
of Sector House 13. Exit the building and head left to the Big Landing
Platform. At the top of the ramp head forward and to the right. At the edge of
the platform you should see the Medi-pak spawn.

SPAWN #4
You start inside Sector House 13. There is a doorway straight ahead of you and
steps on either side. Jump down and take the steps on your left. At the top of
the steps turn to the left and exit Sector House 13 through the front entrance.
Turn to the left and go straight to the ramp. At the top of the ramp head to
the edge and turn right. Go straight until you reach the Medi-pak spawn.

SPAWN #5
You start on a landing with a long staircase going up to your left and a
staircase going down ahead of you. Go down the stairs. Grab the Medi-pak to
your left. At the bottom of the stairs you'll be in front of the door to "Fatty
Brando's Bulk Storage". See SPAWN #2 for further directions.

SPAWN #6
You start just inside the front entrance of Sector House 13. Exit the building
and go to the left. Go up the ramp then go straight to the edge. Turn to the
right and go forward until you get to the Medi-pak spawn.

SPAWN #7
You start inside Sector House 13 in a corner. There is some stairs going up on
your left and some stairs going down to your left. Go down the stairs and exit
Sector House 13 through the front entrance. Go to your left to the ramp. Go
straight all the way to the edge then turn right and grab the Medi-pak.

SPAWN #8
You start in a dead end with a huge shipping container to your right. You are
already at the Big Landing Platform. Go forward to the wall, turn right, and
run into the open. Turn right again and head diagonally to the edge. Grab the
Medi-pak.


MISSION COMPLETE
-------------------------+
Time: 5:00  Judge Dredd  |
      5:17  Senior Judge |
      7:25  Rookie       |
-------------------------+
unlock Cheat Headless

===============================================================================


08: Zombie Apocalypse
-------------------------------------+
Objective
     [ ] Kill 16 Undead by headshot
-------------------------------------+
Recommended weapon: Arbitrator
-------------------------------------+
Undead


This mission is pretty simple. You have an Arbitrator. You obviously want to
make headshots. The Undead are easily dodged. There's plenty of extra ammo
laying around.


MISSION COMPLETE
--------------------------------------+
kill 26 Undead in 2:37  Judge Dredd   |
kill 32 Undead in 3:48  Senior Judge  |
--------------------------------------+
unlock Multiplayer Judge Anderson

===============================================================================


09: Breakout
---------------------------------------------+
Objective
     [ ] Arrest 30 inmates
---------------------------------------------+
Recommended weapon: Lawgiver, Standard rounds
---------------------------------------------+
Punk Inmates with Pistols
Hood Inmates with Pistols


The Prison map is pretty small. Only five inmates will spawn at any one time.
The key is to disarm all the inmates on the map before arresting anybody. You
are helpless for a couple seconds when you make an arrest. Only arrest one or
two inmates at a time so you only have to deal with a couple of inmates at a
time.

You don't want to kill inmates because this will slow down the spawn rate and
make it impossible to get a Judge Dredd rating.

There is one Medi-pak on the lower level underneath the balcony. There is
another Medi-pak on the upper level at the bottom of two sets of stairs.


MISSION COMPLETE
-------------------------+
Time: 6:30  Judge Dredd  |
      7:45  Senior Judge |
-------------------------+
unlock Cheat Touch of Mortis

===============================================================================


10: Visiting Hours
-----------------------------------------------------+
Objective
     [ ] Protect at least one Citizen for 5 minutes
-----------------------------------------------------+
Recommended weapon: Lawgiver, Hi-Ex or Armor Piercing
-----------------------------------------------------+
Vampires


This is the same level as Breakout. You'll start on the lower level near the
balcony.

There are five Citizens. Only one Citizen needs to survive the entire five
minutes. The Vampires come in waves. The first wave is the hardest because the
Citizens are still out in the open. Switch to Hi-Ex rounds so you can quickly
dispatch the first wave of Vampires. Afterwards, switch to Armor Piercing for
the rest of the mission.

Lead the Citizens into the corner. Stand a little bit ahead and to the right of
the Citizens. The Vampires will come through the doorway that has the huge
eagle sculpture above it. There is one Vampire spawn to your right. If you keep
that area in your line of sight it will prevent that Vampire from spawning. You
should be able to see the Vampires on the upper level before they run down to
the lower level to attack.


MISSION COMPLETE
---------------------------------+
kill 57 Vampires   Judge Dredd   |
kill 46 Vampires   Senior Judge  |
---------------------------------+
unlock Infinite Lawmeter

===============================================================================


Arcade 11: Escort Duty
---------------------------------------------------+
Objective
     [ ] Escort 8 Citizens to safety in 5 minutes
---------------------------------------------------+
Recommended weapon: Lawgiver, Standard rounds
---------------------------------------------------+
Undead


This is the same level as DeMarco PI. You start on the blue platform. Run
through the building to the other platform. Citizens will spawn in pairs at the
red platform. Order the Citizens to follow you then run back to the blue
platform. Kill any Undead along the way. Don't worry too much if a Citizen gets
killed. There will always be two Citizens waiting on the red platform.


MISSION COMPLETE
------------------------------+
kill 35 Undead  Judge Dredd   |
kill 23 Undead  Senior Judge  |
------------------------------+
unlock Infinite Ammo

===============================================================================


Arcade 12: Training Day
--------------------------------------------+
Objective:
     [ ] Arrest 20 holographic Perps
--------------------------------------------+
Recommended weapon: Lawgiver, Standard rounds
--------------------------------------------+
Holographic Punks with Pistols, Stump Guns


The strategy for this level is basically the same as Breakout. Disarm all the
Perps then only arrest one or two at a time so you don't get overwhelmed. A
maximum of 16 Perps can be spawned at one time.

Go straight and turn right. Go to the firing range and grab the respawning
Medi-pak. Head back to your starting point. Go left and go up the stairs. At
the T-intersection grab the Lawgiver and make a left turn. At the next
intersection turn right and run past the grenade launcher. Go all the way to
the end of the hallway and grab the respawning Medi-pak. Now go back downstairs
and continue hunting.


MISSION COMPLETE
--------------------------+
Time: 3:47  Judge Dredd   |
      5:16  Senior Judge  |
--------------------------+
unlock Infinite Medi-paks



===============================================================================
[04. Unlockables]
       Arcade levels
       Cheats
       Multiplayer characters
===============================================================================

------------------------
Unlock the Arcade levels
------------------------
02 Block War          Complete Chapter 1: The Halls of Justice
03 DeMarco PI         Complete Chapter 2: Nixon Penitentiary
04 Fugitive           Complete Chapter 3: The Docks
05 Night Shift        Complete Chapter 4: Ryder Mega-Mall
06 Public Relations   Complete Chapter 5: Icarus Labs
07 Riot               Complete Chapter 6: Mean Streets
08 Zombie Apocalypse  Complete Chapter 7: Clooney Hospital
09 Breakout           Complete Chapter 8: Smokatorium
10 Visiting Hours     Complete Chapter 9: Resyk
11 Escort Duty        Complete Chapter 10: Undercity
12 Training Day       Complete Chapter 11: Deadworld


-----------------
Unlock the Cheats
-----------------
complete an Arcade level with a Judge Dredd ranking to unlock a Cheat

Mirror World         complete Arcade level Walter's Wobot Wampage
Low Gravity Ragdoll  complete Arcade level Block War
Deformed Mode        complete Arcade level DeMarco PI
Pinhead              complete Arcade level Fugitive
Ghost                complete Arcade level Night Shift
Headless             complete Arcade level Riot
Touch of Mortis      complete Arcade level Breakout
Infinite Lawmeter    complete Arcade level Visiting Hours
Infinite Ammo        complete Arcade level Escort Duty
Infinite Medi-paks   complete Arcade level Training Day


-----------------------------
Unlock Multiplayer characters
-----------------------------
Complete a chapter in Story mode to unlock additional characters for Battle
(Multiplayer) mode.

You can earn one of five ranks when you complete a chapter. From lowest ranking
to highest ranking: Cadet, Rookie, Street Judge, Senior Judge, Judge Dredd.

Earning a rank will automatically unlock any characters available at a lower
rank. If you get a Street Judge ranking you will also unlock the Cadet and
Rookie characters.

Male Scrawler    complete Halls of Justice, Cadet ranking
Female Scrawler  complete Halls of Justice, Rookie ranking
Suit A           complete Halls of Justice, Street Judge ranking
Suit B           complete Halls of Justice, Senior Judge ranking
Cadet            complete Halls of Justice, Judge Dredd ranking

Male Hood Inmate    complete Nixon Penitentiary, Cadet ranking
Female Hood Inmate  complete Nixon Penitentiary, Rookie ranking
Male Punk Inmate    complete Nixon Penitentiary, Street Judge ranking
Female Punk Inmate  complete Nixon Penitentiary, Senior Judge ranking
Med Judge           complete Nixon Penitentiary, Judge Dredd ranking

Male Vagrant    complete The Docks, Cadet ranking
Female Vagrant  complete The Docks, Rookie ranking
Male Hood       complete The Docks, Street Judge ranking
Female Hood     complete The Docks, Senior Judge ranking
Necrus          complete The Docks, Judge Dredd ranking

Female Punk    complete Ryder Mega-Mall, Cadet ranking
Male Punk      complete Ryder Mega-Mall, Rookie ranking
Large Undead   complete Ryder Mega-Mall, Street Judge Ranking
Skinny Undead  complete Ryder Mega-Mall, Senior Judge Ranking
SJS Judge      complete Ryder Mega-Mall, Judge Dredd Ranking

Regen Worker     complete Icarus Labs, Cadet Ranking
Business Female  complete Icarus Labs, Rookie ranking
Vampire Male     complete Icarus Labs, Street Judge ranking
Vampire Female   complete Icarus Labs, Senior Judge ranking
Dr Icarus        complete Icarus Labs, Judge Dredd ranking

Judge Hershey   complete Arcade: Public Relations, Judge Dredd ranking

Cybergoth A           complete Mean Streets, Cadet ranking
Cybergoth B           complete Mean Streets, Rookie ranking
Female Cult Disciple  complete Mean Streets, Street Judge ranking
Male Cult Disciple    complete Mean Streets, Senior Judge ranking
Cult Assassin         complete Mean Streets, Judge Dredd ranking

Hospital Worker         complete Clooney Hospital, Cadet ranking
Med Judge Undead        complete Clooney Hospital, Rookie ranking
Undead Hospital Worker  complete Clooney Hospital, Street Judge ranking
Tek Judge               complete Clooney Hospital, Senior Judge ranking
Judge Mortis            complete Clooney Hospital, Judge Dredd ranking

Judge Anderson  complete Arcade: Zombie Apocalypse, Judge Dredd ranking

Casual Male             complete Smokatorium, Cadet ranking
Casual Female           complete Smokatorium, Rookie ranking
Business Male Undead    complete Smokatorium, Street Judge ranking
Business Female Undead  complete Smokatorium, Senior Judge ranking
Judge Fire              complete Smokatorium, Judge Dredd ranking

Resyk Worker           complete Resyk, Cadet rating
Undead Resyk Worker    complete Resyk, Rookie rating
Eldster Male Undead    complete Resyk, Street Judge rating
Eldster Female Undead  complete Resyk, Senior Judge rating
Male Judge Undead      complete Resyk, Judge Dredd rating

Casual Undead Male    complete Undercity, Cadet ranking
Casual Undead Female  complete Undercity, Rookie ranking
Cult Priest           complete Undercity, Street Judge ranking
Cult Guard            complete Undercity, Senior Judge ranking
Judge Fear            complete Undercity, Judge Dredd ranking

Charred Skeleton  complete Deadworld, Cadet ranking
Male Psi Judge    complete Deadworld, Rookie ranking
Female Psi Judge  complete Deadworld, Street Judge ranking
Judge Rico        complete Deadworld, Senior Judge ranking
Judge Death       complete Deadworld, Judge Dredd ranking

-------------------------------
Multiplayer starting characters
-------------------------------
Judge Dredd
Male Judge
Female Judge
DeMarco PI
Eldster Male
Eldster Female
Business Male





===============================================================================
[05. Appendices]
       Weapon descriptions
       Character Guide
       Criminal Code
===============================================================================


-------o
WEAPONS \
---------o---------------------------------------------------------------------


JUDGE ONLY WEAPONS
------------------

     [ Lawgiver MkIII ]
The standard Judge sidearm. You can select between six different types of ammo.
Each ammo type will use up a magazine at a different rate. You can freely
switch between ammo shots until you either run out of ammo or you don't have
enough ammo left to fire a certain type of shot. If you only have seven
Standard shots left, you won't be able to fire any Incendiary, Hi-Ex, or Heat
Seeking shots.

Standard rounds are best for disarming Perps and killing Undead. Armor Piercing
are great against Vampires. Hi-Ex are explosive rounds that can kill almost
everything with one shot but quickly drains the magazine. Hi-Ex rounds do some
splash damage so a well placed shot can sometimes kill multiple targets.
Incendiary are supposed to work well against Vampires and Undead, but all
Incendiary rounds seem to do is create Vampires and Undead that run around
while on fire.
     Ammo (per full magazine):
             Standard = 64 shots
       Armor Piercing = 32 shots
             Ricochet = 32 shots
           Incendiary = 8 shots
                Hi-Ex = 8 shots
          Heat Seeker = 8 shots

You can also zoom with the Lawgiver by holding down the Mouse3 button.


     [ Arbitrator Shotgun ]
Of the two shotguns available in the game, the one issued to Judges is by far
the superior weapon. It has better stopping power and holds three times as much
ammo as the civilian model. The Arbitrator has a black pump handle and is
thinner than the over-and-under Stump Gun shotgun. The Arbitrator can kill
Vampires and Undead with a single close range shot. If you can line up a
headshot on a column of targets, you can sometimes kill multiple enemies with
one shot. The downsides to this weapon are the slow fire rate and long reload
time.
     Ammo: 12 shots


     [ Lawrod Rifle ]
This combination assault rifle/sniper rifle is great when you want to apply
lethal force against targets at medium to long range. In assault rifle mode the
Lawrod is as powerful as a Lawgiver firing Armor Piercing rounds. In Sniper
mode you can kill standard enemies with one shot. Remember, objects in the
sniper scope are closer than they appear.
     Ammo: 32 shots in either mode


     [ Stumm Gas Grenade ]
These are Story mode only. You get three of these at the beginning of each
mission. There's no way to pick up more. Gas Grenades are used to force
aggressive Perps to surrender by spreading a thick, choking gas.


CIVILIAN WEAPONS
----------------

     [ Pistol ]
The favorite weapon of Hoods, Punks, Suits, and Death Cultists everywhere.
Don't underestimate this weapon. If you get surrounded by a group of Perps just
armed with Pistols you'll usually end up dead fairly quickly.
     Ammo: 12 shots


     [ Spit Gun ]
The standard weapon of the Death Cult Guard. The ammo is less powerful than the
standard round of the Lawgiver, but the huge magazine capacity sort of makes up
for it. This drum-fed machine gun is not good at long ranges and has a reload
time just a little bit better than a shotgun.
     Ammo: 194 shots


     [ Stump Gun ]
The civilian shotgun. The poor magazine capacity, poor fire rate, and poor
reload time generally makes this a poor weapon. But like any shotgun this
weapon is still deadly at close range. Just don't get the Arbitrator and the
Stump Gun mixed up. The Stump Gun has a light colored pump handle and is about
the size of a door. The question "Did I just fire three shots from my four shot
magazine?" is totally different from "Did I just fire three shots from my
twelve shot magazine?". Feeling lucky?
     Ammo: 4 shots


     [ Grenade Launcher ]
The best weapon available in the game. A direct hit from a grenade will kill
any standard target and the splash damage will kill anything near the target.
Unfortunately, this includes you. Do not fire the grenade launcher at close
range. You have to reload after each shot. Be careful when firing through
doorways since you never know when a grenade is going to explode on the wrong
side. The wrong side being your side.
     Ammo: 1 grenade


     [ Las Pistol ]
Carried by Cybergoths. More powerful than a Pistol but seems to have a slightly
slower fire rate. Also missing two letters at the end of the first word.
     Ammo: 12 shots


     [ Las Rifle ]
This weapon is deadly when used properly. However, it's hard to use properly.
The weapon is hampered by its slow rate of fire. The standard fire mode is
pretty weak. You can hold down the fire button for a charged shot that can kill
standard enemies with one shot. Like the Lawrod, you can zoom in on targets.
Cult Assassins and some Cybergoths carry Las Rifles. A well hidden Cult
Assassin can easily take off a big chunk of your health before you realize
what's happening.
     Ammo:
        Standard = 50 shots
        Charged  =  5 shots



---------------o
CHARACTER GUIDE \
-----------------o-------------------------------------------------------------

Judge Dredd
-----------
Name sounds familiar. Not really sure where I've heard it before.


Chief Justice Hershey
---------------------
She just hangs around the Halls of Justice and orders you around over the
radio. Makes a cameo at the end of the Story mode.


Psi-Judge Anderson
------------------
She's always one step ahead of you so you never get to see her except for a
cameo at the end of Story mode. Even then she's still one step ahead of you.


Med Judge
---------
These guys are pretty useful in Story mode. If you're wounded and you walk up
to a Med Judge and press ACTION you'll get a full heal. If you're already at
full health, the Med Judge will hand you a Medi-pak. So if you're wounded use
ACTION once to get healed then use ACTION again to get a free Medi-pak. A dead
Med Judge will usually drop a Medi-pak nearby.


Street Judge
------------
The rank and file of the Justice Department. They can be armed with any of the
Judge weapons except for the Gas Grenades. Annoying when they steal your
arrests and kill your Perps; agreeable when they draw fire, attract
Vampires/Undead, and drop extra weapons/ammo for you.


Psi-Judge
---------
You can tell a Psi-Judge from a Street Judge because the Psi-Judge doesn't wear
a helmet. Spends a lot of time either touching the side of their head or dead.


Tek Judge
---------
There's only one scrawny Tek Judge in Story mode. Two, if you count the one
from the training mission. A Tek Judge comes fully loaded with nothing.


SJS Judge
---------
Hopefully you'll only see the Special Judicial Squad Judges in Battle mode. If
you see a SJS Judge in Story mode, press the ESC key then choose one of these
options: Restart, Return to Checkpoint, Load, Quit.


Cadet
-----
Battle mode only.


Judge Rico
----------
Battle mode only. Looks just like Judge Dredd except for the badge.



CIVILIANS

Casual Male, Casual Female
XXXXLG Male, XXXXLG Female
Male Vagrant, Female Vagrant
Eldster Male, Eldster Female
Business Male, Business Female
Hospital Worker, Resyk Worker
------------------------------
These are the ordinary people that wander the streets of Mega-City One. You can
CHALLENGE and ARREST them if you want, but it's not really necessary. Civilians
won't attack you because they don't carry any weapons. You only have to protect
Citizens from Perps and Monsters when it's stated as an objective. XXXXLG
Citizens are notable only because they become the strongest type of
Undead. Vagrants can only be arrested by using a Stumm Gas Grenade on them
first. Using an Incendiary round on a Citizen will result in a big drop in your
Lawmeter.



PERPS
Perps are criminals. Since people are innocent until proven guilty, a Perp is
technically a Civilian until they do something criminal. CHALLENGING a Perp
will cause them to draw a weapon. Drawing a weapon is a crime. If you shoot or
arrest a Perp before CHALLENGING your Lawmeter will usually go down.


Male Scrawler, Female Scrawler
------------------------------
If you chase them around and CHALLENGE them enough they will surrender.
Scrawlers can sometimes be aggressive. They will ignite their spray can turning
the spray can into a crude bomb. A Scrawler has an unlimited supply of spray
cans.


Male Hood/Male Hood Inmate, Female Hood/Female Hood Inmate
Male Punk/Male Punk Inmate, Female Punk/Female Punk Inmate
----------------------------------------------------------
Usually armed with a Pistol or Stump Gun. Hoods wear primarily blue clothing
while Punks wear mostly red clothing. Inmates wear an orange jumpsuit over
their normal clothing or have a prisoner barcode tattoo. Disarming a Hood or
Punk will cause them to surrender. Killing a Hood or Punk will sometimes cause
any nearby Hoods or Punks to surrender.


Suit A, Suit B
--------------
These are high level Perps. Suit A Perps won't surrender unless you use a Stumm
Gas Grenade. Suit B Perps, the bald Perps, will surrender after being disarmed.
In Story mode, Suits will only be armed with Pistols. In Arcade mode, Suits
will use Pistols or Spit Guns.


Cybergoth A, Cybergoth B
------------------------
Cybergoths occur in small numbers. Cybergoth A Perps are the only Perps that
are armed with Las Pistols. Some Cybergoth B Perps are armed with a Las Rifle
instead.


Male Cult Disciple, Female Cult Disciple
----------------------------------------
Death Cult Disciples are armed with Pistols. If you kill all the nearby Cult
Guards, Cult Assassins, and Cult Priests the Disciples will drop their weapons
and surrender.


Regen Worker
------------
Armed with Pistols.



MONSTERS
MONSTERS can't be arrested and will never surrender. Gas Grenades have no
effect on Monsters. Kill Monsters on sight.

Male Vampire, Female Vampires
-----------------------------
What's gray, runs in a crouch, and has a vicious double-handed claw attack?
That's right, a baby! Vampires have a tendency to spawn out of nowhere. They
are quick. The best time to shoot them is when they are still far away. They do
this howl thing where they stand straight up for about two seconds. If they
manage to get in close they will relentlessly claw you until you're dead.


Large Undead, Skinny Undead, any Civilian Undead, any Judge Undead
------------------------------------------------------------------
Undead are slow until they get up close. Then they make a stumbling run towards
you while clawing with their little Undead hands. Undead members of the Justice
Department (Street Judges and Med Judges) have Judge type health and take about
twice as many shots to kill as the Large, Skinny, and Civilian Undead types. If
an Undead is laying face down, the Undead is still active. If an Undead is
laying face up, the Undead is just a corpse.


XXXXLG Undead
------------
Other than the bosses, the XXXXLG Undead are the hardest monsters to kill in
Story mode. They are three to six times harder to kill than a Vampire. A
Vampire is a little bit more than twice as hard to kill as an Undead. Here's a
gratuitous little table:

  XXXXLG Undead                         Vampire
====================================================================
 3 charged Las Rifle shots       |   1 charged Las Rifle shot
 3 Arbitrator shots              |   1 Arbitrator shot
 4 Grenades                      |   1 Grenade
 5 Stump gun shots               |  1-2 Stump Gun shots
 6 Hi-Ex rounds                  |   1 Hi-Ex round
17 Armor Piercing rounds         |  2-3 Armor Piercing rounds
20 Pistol rounds                 |   4 Pistol rounds
22 Las Rifle shots               |   7 Las Rifle shots
around 35 Standard rounds        |  10 Standard rounds
                                     1 Incendiary + 8 standard
 1 Incendiary + 10 Heat Seekers  |   1 Incendiary + 2 Heat Seekers
     (88 standard shots)         |       (24 standard shots)
122 spit gun rounds              |  44 spit gun rounds



Cult Guard, Cult Assassin, Cult Priest
--------------------------------------
These upper echelon Death Cultists are tall, skinny, pale, have no pupils,
dress all in black leather, and keep their mouths covered at all times. Cult
Guards carry Spit Guns. Cult Assassins carry Las Rifles. Cult Priests are armed
with Grenade Launchers. If you disarm any of them, they will pick up any
available weapon and keep fighting.


Charred Skeleton
----------------
The main residents of Deadworld. They move and attack in the same way as the
Undead.



BOSSES

Dr. Icarus
----------
Inventor of Pet-Regen. You don't actually fight Dr. Icarus, but you can unlock
him for Multiplayer mode.


Necrus
------
The Death Cult High Priest. Looks like one half of the Eurythmics from a famous
video. Necrus is unique because he's the only character in the entire game
that's armed with a bladed weapon. Didn't anybody ever tell him you don't bring
a knife to a gunfight? Sweet dreams, Necrus.


The Dark Judges
---------------
Judge Mortis, Judge Fire, Judge Fear, and Judge Death. They exist as ethereal
spirits that possess specially prepared bodies. Destroy the body and the spirit
can still escape. Mortis, Fire, and Fear have projectile attacks and do a lot
of melee damage at close range. Don't destroy the body of Judge Mortis. Judge
Fire is invincible against any weapon. You need to destroy Judge Fear. Only
Judge Anderson can defeat Judge Death.



-------------o
CRIMINAL CODE \
---------------o---------------------------------------------------------------

Code 01: Homicide
   Section 01: Murder of a Judge
   Section 02: Mass Murder
   Section 03: Murder

Code 02: Assault
   Section 01: Assault of a Judge (10 years)
   Section 02: Assault of a Citizen (5 years?)

Code 04: Robbery
   Section 01: Robbery with violence (20 years)
   Section 02: Armed robbery (10 years)
   Section 04: Looting
   Section 05: Tapping

Code 05: Burglary
   Section 01: Burglary (10 years)
   Section 02: Breaking and Entering (10 years)

Code 06: Theft
   Section 01: Shoplifting (2 years)
   Section 02: Dunking (2 years)
   Section 04: Dealing in Stolen Goods (5 years?)

Code 08: Medical and Scientific
   Section 02: Illegal experimentation (10 years)
   Section 09: Stookie glanding (10 years)

Code 09: Criminal Damage
   Section 01: Robot smashing (10 years?)
   Section 03: Vandalism (1 year)
   Section 04: Scrawling (3 months)

Code 10: Illegal Imprisonment
   Section 05: Hostage taking
   Section 14: Possession of a hamster without a license (1 month)
   Section 14: Possession of a goldfish without a license (1 month)

Code 12: Technology
   Section 04: Computer Hacking (5 years)
   Section 07: Construction of Weapons of Mass Blood Suction (15 years)

Code 13: Public Order
   Section 02: Rioting (5 years)
   Section 03: Agitating or rabble rousing (5 years)
   Section 04: Obstruction (3 months)
   Section 05: Unlawful Assembly (1 year)
   Section 06: Drunk and disorderly (2 years)
   Section 07: Disorderly Conduct (1 year?)

Code 14: Public Nuisance
   Section 01: Boinging in Public
   Section 04: Loitering (6 months)
   Section 05: Littering (6 months)
   Section 07: Begging (6 months)
   Section 10: Incitement to Crime (6 months)

Code 15: Traffic
   Section 06: Parking violation (1 month)

Code 20: Contraband
   Section 05: Umpty Bagging (10 years)
   Section 06: Possession of restricted publications (5 years?)

Code 22: Pollution
   Section 03: Smoking in public (3 months)
   Section 04: Noise annoyance (3-4 months)

Code 23: Perverting the course of justice
   Section 01: Resisting arrest (5 years?)
   Section 02: Escaping from imprisonment (15 years)


===============================================================================
[06. Legal stuff]
===============================================================================
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If anyone finds it on any other sites please inform me ASAP.

E-Mail Address: nyiaor@yahoo.com

Copyright:
(c)  Copyright 2004  Matthew Brown.

This FAQ may be not be reproduced under any circumstances except for personal,
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