Splinter Cell Pandora Tomorrow
Lethal Force FAQ V2.0
Authored by VampireHorde
March 30, 2004


Update V1.1: Few revisions
Update V1.2: PS2 ADDITIONS
Update V2.0: GC ADDITIONS


*********************

Introduction

*********************

Thank you for clicking here again. My FAQ will explain how to 
neutralize certain enemies that ONLY pose a serious threat to your 
mission.  Certain levels require pure stealth with non-lethal force. I 
will describe effective methods of lethal and non-lethal force in 
certain areas without having to waste too much precious ammo (although 
it might be necessary). If an area can be passed through without force 
then I will NOT mention it here.
Before reading my FAQ, I highly suggest playing the single-player game 
before attempting any of the methods mentioned here.  I WILL NOT give 
any tips or hints for multiplayer, so look away if that's what you came 
for.



*********************

TIPS ON LETHAL & NON-LETHAL FORCE

*********************

-Use your entire SC-20K inventory when you have it (sticky shockers, 
airfoils, etc).
-Always hold your breath when using sniper mode.
-For multiple guards, use the "whistle and lure" for one guard near a 
doorway and knock him out. Hide his body AWAY from the door and repeat 
for the other ones.
-Also, if you whistle in one area and move away, a guard will walk 
towards the area you previously were, setting him up for a non-lethal 
blow to the back of the head.
-Always shoot out lights near doorways or in hallways.
-Use the "SWAT-turn" anytime you see rows of columns, doors or boxes.
-ALWAYS walk slowly when approaching a guard who is looking for you! 
YOU MUST REMEMBER THIS! If you move any faster he will hear you!

That should about do it for this section.  Start the game!


*WARNING*If you have not played these missions before then try it now 
before reading on because you'll be clueless! There are certain moments 
in the game that require some scripted gunplay but follow my methods 
and you might not even have to fire a shot. Remember, only the enemies 
or civilians who pose a serious threat to the mission are whom I point 
out. All my strategies were applied on Hard mode and can be used in 
Normal, too.


*******************

Timor, Dili Mission 1

*******************

Heading for the Embassy courtyard (3 guards; non-lethal force only)

-Guard #1: Shoot all the lights upstairs for safety. Head downstairs 
and lure the first guard with a whistle. Smack him in the head.
-Guard #2: Shoot the light on top of the door located next to the 
stairs. A guard will investigate in the darkness; smack him in the 
head.
-Guard #3: Use the "whistle-and-lure" method for the last one. Elbow 
him in the head.

Extraction point (2 guards; lethal force authorized)

-The last two guards at the end of the level don't need to be taken out 
with lethal force. Just use elbows to the head to complete this 
mission.


MISSION COMPLETE!


******************

Saulnier Cryogenics Lab Mission 2

******************

Underground subway (3 guards; lethal force authorized)

-Guard #1: (at the front of the train): Either snipe him or use the 
"whistle-and-lure" method.
-Guards #2 & #3: (at the back of the train): At the end of the darkened 
train, stay inside and wait for the conversation to begin. Toss a FRAG 
GRENADE between their feet and watch the hilarity.
PS2/GC UPDATE: Both guards at the back of the train DO NOT converse and 
walk around instead. Ignore the first guard and wait for him to walk 
away. Snipe the second guard or use a Sticky Shocker.

Cubicle offices (2 guards; lethal force authorized)

-Guards #1 & #2: Just turn off the lights next to the door and quickly 
scurry to the other side and exit.

Computer room (2 guards; lethal force required)

-Guards #1 & #2: Crouch and run to the door. Shoot them both point 
blank. Don't worry about bullets because one of the satchels they drop 
contains extra ammo. BUT DON'T ACCESS THE COMPUTER YET! Follow the next 
tip first.

Detonation timer guards (2 guards; lethal force required)

**Before accessing the computer, shoot out all the lights in the 
hallway AND THEN access the computer. When the bomb timer begins:

-Guard #1: This one exits the boiler room. If you shot out all the 
lights, he basically runs to the other door and heads for the second 
floor. Wait for him to leave and then deal with the second guard.
-Guard #2: This one just wanders in lost darkness. Wait for the first 
guard to leave then just neutralize him in any way you see fit. DON'T 
FORGET TO DISARM THE BOMB.

Server room, upstairs (3 guards; 1 motion detector; lethal force 
authorized)

-Guard #1: Before heading inside the room from the stairway, shoot out 
the light on the ceiling. Wait for the three guards to finish shooting 
the windows and wait for the other two to leave. Use the "whistle-and-
lure" method and neutralize the lone guard.
-Guards #2 & #3: Do not bother with these two at the end of the 
hallway. They will only search for you if the cameras inside the server 
room spot you.

Receptionist Area (2 guards; lethal force authorized)

-Guard #1: This guard will walk up to the computer and start using it. 
Ignore him for now and deal with guard #2.
-Guard #2: This guard will walk to the Keypad door. Snipe him silently 
from darkness. From here, either knock out the second guard or shoot 
him.

Freezer room #1 (1 guard, 1 turret; lethal force authorized)

-Guard #1: Deactivate the turret by walking to the left slowly. Sneak 
up behind the guard and smack his head. 
**Do not snipe him from behind because he is hunched over**
PS2/GC UPDATE: The turret is gone but the guard now walks around the 
room.

Freezer room #2: (2 guards; lethal force authorized)

-Guards #1 & #2: Both can be neutralized with sticky shockers. Stay 
crouched at the end of the walkway and whistle. Shock them when they 
get close. 
**You can avoid this confrontation by shimmying on the walkway but its 
too risky because of the cold steam blasts**
PS2/GC UPDATE: The cold steam blasts were removed. Sam can now shimmy 
safely to the other side. 


MISSION COMPLETE!


****************

Hesperia Railways Mission 3

****************

Train car #2 (1 civilian; non-lethal force only)

-Civilian #1: Use the "whistle-and-lure" method. Run up to him and 
smack him in the head.
PS2/GC UPDATE: DO NOT ENTER THE SECOND TRAIN CAR! The civilian is 
walking around inside the second train car.
Instead, whistle to the civilian from inside the first train car with 
the caged dog. Neutralize him when he enters.

Extraction point (1 guard; lethal forced authorized)

-Guard #1: Avoid this confrontation and just run for the ladder in the 
next train car. Climb up to the roof and run to the Osprey.


MISSION COMPLETE! 


************************

Jerusalem Streets Mission 4

************************

Saul Berkovitz's place (2 thieves; lethal force authorized)

-Thief #1 & #2: Both thieves can be shot point blank. You can also grab 
the first one and shoot the second one as an alternate. 
**Regardless of the second one's threat, he cannot shoot Saul**

Elevator entrance with Dahlia Tal

-Shoot Dahlia when Lambert authorizes it. Pull out the pistol and aim 
for her head. 
**It will take at least 4-5 bullets to kill Dahlia in Hard mode**

Shoshanna Warehouse underground (15 guards total; lethal force 
required)

-Guard #1 & #2: Shoot them point blank from the elevator and wait for 
guard #3 to run up the stairs to you.

-Guard #3: Move away from the elevator (with the SC-20K equipped) and 
shoot the third guard when he approaches.

-Guard #4 & #5: Walk slowly down the metal stairs and stay on the left 
wall. Guard #4 will walk and stop near you. Smack him in the face. 
Guard #5 will walk all the way to the end of the walkway near the 
stairs. After neutralizing #4, shoot guard #5 with an airfoil or a 
sticky shocker.

-Guard #6: This one patrols the next walkway. Snipe him in the head.  
**BTW, if you miss the first shot you'll alert the next three guards 
which is even better**

-Guard #7, 8, & 9: Fire a single shot to the caged area to get all 
three guards' attention. Shoot them all point blank. Now head inside 
the cage and restock on items and health. DO NOT RETRIEVE THE ND133 
YET! Follow the next tip.

-Guard #10, 11, 12, 13, 14, & 15: Guard #10 stands immobile at the end 
of the tunnel (near the ND133 lab). Snipe him from behind and inch 
forward in the darkness. Guard #11 stands immobile in front of the 
elevator. Snipe him too. The last four all stand at the end of the 
walkway from your position. Snipe them one by one. 
**Don't worry about getting shot by the last four guards; they'll start 
shooting aimlessly in the air, setting up a perfect headshot** 
NOW RETRIEVE THE ND133.

PS2/GC UPDATE: There are only eight guards total in the PS2/GC version.
-Guard #1: Shoot him from inside the elevator or sneak up behind him.
-Guard #2: This one patrols at the bottom of the stairs. Shoot him with 
any projectile and then continue over the metal fence.
-Guard #3: This one patrols near the ND133 lab. Ignore him by jumping 
into the water and heading near the walkway entrance to the left.
-Guard #4: This one guards the ammunitions room. Snipe him from behind. 
Refill your health at the health station.
-Guard #5: This one emerges from the walkway near the health station. 
Use a Sticky Shocker on him and then enter the walkway he emerged from.
-Guard #6: This one stands immobile in front of the elevator near the 
ND133 lab. Snipe him from a dark area.
-Guard #7 & 8: These two patrol at the other end from guard #6. Snipe 
them both after sniping guard #6.
NOW RETRIEVE THE ND133.

MISSION COMPLETE!


*****************

Kundang Camp Indonesia Mission 5

*****************

The tripwire minefield Part 1 (2 drunk guards; lethal force authorized)

-Guard #1: Blown up by tripwire.
-Guard #2: From a dark area, snipe him when he approaches his friend 
and starts coughing from the smoke.

The tripwire minefield Part 2 (1 guard; lethal force authorized)

-Guard #1: Snipe him using thermal vision or whistle to get him close.

Campgrounds (2 guards on the ground, 1 guard in the tower; lethal force 
authorized)

-Guard #1: From the first tent you see, crouch and wait on the right 
side of this tent (you'll be in shadows don't worry). You'll know it's 
the right one when the two guards begin a conversation. After the talk, 
guard #2 will walk away. The first guard will walk towards you and 
stop. When he turns around, conk him in the head.
-Guard #2: He falls asleep in the neighboring tent. Leave him be.
-Guard #3: Climb the ladder and wait for him to look away. Smack him in 
the head. 
**If you're crafty with your gun, try to snipe him from the ground**

Sadono's first passcode meeting (2 guards, 1 dog; lethal force 
required)

-Guard #1: After recording Sadono's password, stay in your position and 
wait for him to leave. Snipe this guard and stay in position.
-Guard #2: Snipe this guard at the other end of the field (He doesn't 
move so be accurate). Snipe the dog from here too.
PS2/GC UPDATE: Guard #2 is located on the balcony. Be quick when 
sniping so he doesn't get alerted.

Sadono's house (2 guards, 1 turret, 1 spotlight; lethal force required)

-Guard #1: Neutralize this guard with a shocker or airfoil or just 
smack him on the head.
-Guard #2: Snipe this guard when he patrols in front of Sadono's front 
door. **Don't worry about the spotlight, it won't see him**

Extraction (4 guards; lethal force required)

-Guard #1, 2, 3, & 4: Turn on Thermal vision after Shetland's snipers 
start shooting. Equip your gun and shoot everyone in your way. 
PS2/GC UPDATE: There are only three guards here.

MISSION COMPLETE!


************************

Sadono's Submarine Mission 6

************************

Outside the submarine hub (3 guards, 4 flashlight helmet guards; lethal 
force authorized)

-Guard #1: Patrols the area near the door. Neutralize him anyway you 
see fit.
-Guard #2, 3, and 4: Before entering the pulley, take out your 
binoculars and you'll spot 2 flashlight guards on the right and one on 
the left. Snipe two of them on the top floors from your position. It 
will take a few attempts but you won't trigger any alarms. The third 
flashlight guard can only be sniped at the other end of the walkway. 
Let the pulley go solo and take the zipline underneath it to the other 
walkway and snipe him from there.
-Guard #5, 6, & 7: Ignore the two guards upstairs they can't see you. 
One guard will emerge from the submarine. Whistle him in then smack him 
in the head.
PS2 UPDATE: All the flashlight guards have been removed.
GC UPDATE: The flashlight guards are back!

Inside the submarine (6 guards; non-lethal force only)

-Guard #1: Stay in the shadows and shoot a sticky shocker in his chest.
-Guard #2: Ignore him he's sleeping. He won't be an issue.
-Guard #3: Put your back to the wall and observe the sitting guard in 
the cafeteria. Do a SWAT-turn at the door and turn off the light switch 
here. From here you can either use another sticky shocker or you can 
pass him on the right side behind the bar.
-Guard #4: Grab him from behind and drag him to the retinal scanner. 
After scanning his eyes, drag him BACK to the room you snatched him and 
smack his head. Slowly head into the room you just opened.
-Guard #5: Make a right turn in this room and hide in the corner. He'll 
leave to get coffee and he won't return.
-Guard #6: This guard is using the computer. Sneak up to him and smack 
him or ignore him and finish the objective.  
**In Hard mode, guard #6 uses the computer, then moves away to look at 
the periscope, and then walks outside blocking your escape path. Be 
sure to neutralize him when you get the chance**
PS2/GC UPDATE: There is one more guard here. When exiting the 
submarine, he blocks your way. Conk him in the head and continue.

Extraction (5 guards; lethal force required)

-Guard #1: Stay upstairs and whistle. When he runs upstairs, shoot him 
with a sticky shocker.
-Guard #2, 3, 4, and 5: Snipe these guys from the upper walkway (or 
from downstairs if your crafty). 
PS2/GC UPDATE: There are only three shooters here.

MISSION COMPLETE!


**********************

Television Free Indonesia Mission 7

**********************

<<There is an alternate path that you can take in the beginning of the 
level. Refer to my Alternate Routes FAQ and you won't have to waste 
bullets, health, or trigger alarms>> 

Outside the TV station Part 1 (2 guards; lethal force authorized)

-Guard #1: Use the whistle and lure him to the doorway (Near the second 
checkpoint). Smack him when he comes inside.
-Guard #2: This one patrols the far side of the field. Try sniping him 
from behind cover. Or if you're brave enough, try to whistle him near 
the van and neutralize him from there.

Outside the TV station Part 2 (3 guards; lethal force required)

-Guard #1: This one stands immobile near the back of the van. Sneak up 
behind him after a thunder flash and smack him.
-Guard #2: This one stands near the front of the van. Sneak up behind 
him slowly (after a thunder flash) and grab him. Drag him behind the 
van and smack him.
-Guard #3: This one patrols the manhole cover. From behind the van, 
snipe him when he stops moving.
PS2/GC UPDATE: There are only two guards here.

The second floor hallway (2 guards, 2 turrets, 1 security camera; 
lethal force required)

-Guard #1: Exit to the left of the elevator and wait near the corner. 
When the guard finishes his patrol, he'll turn around and go back. 
Snipe him in the head.
-Guard #2: From the right of the elevator, use the whistle and lure 
him. Snipe or shoot him.  
**Do this now, it saves you the pain of having to take care of them 
later when you meet Ingrid**

The auditorium (3 guards, lethal force authorized)

-Guard #1, 2 & 3: From the top of the auditorium (the audience seating) 
whistle each guard one by one and smack him.

Locating Ingrid (2 guards; lethal force authorized)

-Guard #1: He walks into Ingrid's room and speaks to her. Ignore him 
and enter the door to the left from where he entered. 
**If you smack him now, guard #2 sound an alarm**
-Guard #2: He watches from a two-way mirror. Sneak up and grab him from 
behind. Smack him and hide the body. Turn off the lights here and 
whistle to lure guard #1 into the room. Smack him.

Saving Ingrid (4 guards, 1 guard with Night Vision; lethal force 
required)

-Guard #1 & 2: After Ingrid opens the door, immediately run to the 
right corner with a frag grenade ready. When the two guards walk out 
together, toss it between their feet. Time it right and you'll get both 
of them. If not, shoot them both down. 
**This method does not work in Hard mode**
-Guard #3, 4 & 5: After tossing the grenade and killing both guards, 
run to the end of the walkway and start shooting the next three guards 
who emerge from the glass doors.
PS2/GC UPDATE: Guards #3, 4 and 5 were removed.

Capturing Sadono (4 guards; lethal force authorized)

-Snipe all four guards from the upper ledge and then wait for things to 
calm down. When all is calm, sneak up behind Sadono and grab him.
PS2/GC UPDATE: The upper ledge has been removed. Sneak around the 
auditorium and hide behind the stack of crates next to Sadono. Use an 
Airfoil Round and quickly run up to Sadono and grab him!

MISSION COMPLETE!


************************

Los Angeles International Airport Mission 8

************************

Lower Parking Lot (2 guards, 1 dog; lethal force required)

-Terrorist #1: Wait for the guard and the dog to walk away from the 
shack. Run up to the lone guard and snipe him from in front of the 
window.

**Believe it or not, none of the other terrorists in this level present 
any real threat. With the exception of Soth and his two henchmen, 
everything in this level is pretty much low-key. The only time you use 
your SC-20K is for the first and last terrorists.
Every other terrorist can be killed with a pistol shot to the head**

PS2/GC UPDATE: Except for Soth and his bodyguard, the last terrorist is 
the security guard on the lower level. 


MISSION & GAME COMPLETE!


*************************

Hey, glad you made it to the bottom of the page. I know there are more 
effective ways to use lethal and non-lethal force but the ones 
mentioned here are 100% guaranteed to work. Try various methods before 
attempting mine. All methods apply for Hard and Normal difficulty.  
Thank you for reading my FAQ!


*******************************

This FAQ cannot be copied, posted, or linked to your website or 
publication without permission. This FAQ is only for use on GameFAQS.  
If you want to use my FAQ then e-mail me at kroqjock@charter.net. I 
don't mind if anyone asks. April 2004.