Splinter Cell Pandora Tomorrow
SWAT-Turn FAQ
Authored by VampireHorde



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INTRODUCTION


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Thanks for clicking on the FAQ. This FAQ will explain all the areas in 
the game that you can utilize the SWAT-turn move. Out of all the new 
moves in Sam's repertoire, the SWAT-turn is my favorite move to use 
because if its coolness factor. Only few areas allow you to utilize the 
SWAT-turn but we might as well make the best of it and use them all.


**Before reading this FAQ, I highly suggest playing the single-player 
game before attempting any of the methods mentioned here.  I WILL NOT 
give any tips or hints for multiplayer, so look away if that's what you 
came for.


Let's start the game!



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CONTROLS


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To perform the SWAT-turn put Sam's back to a wall (or crates or 
pillars, etc) and when he starts to "peek" press the "INTERACT" Button 
to perform the turn.



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TIPS ON SWAT-TURNS


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-Use the SWAT-turn on every opportunity you get 

-Using the turn reduces enemy visibility of you

-You can do a SWAT-turn with the pistol equipped

-You cannot perform the turn on doors or doorways that are closed 

That should about do it for this section. Start the game!


*WARNING*If you have not played these missions yet then try them now 
before reading the FAQ because you'll be clueless! 



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Timor, Dili Mission 1


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**During the tutorial stage, use a SWAT-Turn when you encounter your 
first guard.


**After interrogating your first victim, put your back against the wall 
on the left side of the house. You can do a SWAT-turn to the pillar. 
It's pointless but fun to do nonetheless.


**During your first encounter with Sadono, use a SWAT-Turn WHEN HE 
LEAVES! If you perform the turn when he's still in the room, you WILL 
fail the mission. 


MISSION COMPLETE!



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Saulnier Cryogenics Lab Mission 2


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**In the cubicle room with two guards, perform the turn from cubicle to 
cubicle to avoid being detected.


**When the two guards are shooting the computers, perform a turn at the 
door. (Although you'd be wasting time if you did.)


**In the server room (with multiple cameras), you can perform a SWAT-
turn between the servers. It's pointless because you'll raise an alarm 
anyway. So DON'T attempt the turn in here EVER!


MISSION COMPLETE!



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Hesperia Railways Mission 3


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**Before reaching Soth's room, the conductor will walk down the hallway 
and speak to a complaining civilian (about noisy neighbors). When the 
conductor leaves place your back to the wall near the doorway and 
perform a SWAT-turn to avoid alerting the civilian.


MISSION COMPLETE! 



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Jerusalem Streets Mission 4


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**After neutralizing the first guard, use a SWAT-turn near the brightly 
lit door with the sitting civilian inside. Keep moving after you 
perform the turn or else the civilian WILL see you if you stay 
immobile.


**Before reaching Saul's place is a stack of three well-placed crates 
near the open dining area ("You can finish it in prison if you want!"). 
Creep around or use the zipline path above to reach the first crate. 
Use SWAT-Turns here to stay hidden.


**When following Dahlia, you'll reach an area of pillars with two 
praying civilians. Turn on Thermal Vision and perform SWAT-turns when 
they aren't looking.


MISSION COMPLETE!



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Kundang Camp Indonesia Mission 5


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**On the doorway near Sadono's airplane, use a SWAT-turn to watch the 
conversation and plan your ambush.
++PS2/GC UPDATE: The door is closed in the PS2 version.


**Before entering the heroin labs (Lambert will start talking about 
losing communication while your underground), you'll encounter two 
guards. Jump down the ledge in front of you silently and creep to the 
first pillar.  Perform the SWAT-turn to the last pillar and slowly head 
for the door. (Thanks to insanebeetle for the tip)


**In the power room (where you find Sadono's pilot) use a SWAT-turn 
near the open door to observe guard movement.


**Inside Sadono's house is a row of open shutters. Use the SWAT-turn 
from shutter to shutter whenever he finishes talking.


MISSION COMPLETE!



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Sadono's Submarine Mission 6


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**The first hut on the left has two open doorways. You can use SWAT-
turns here but it's practically useless.


**After neutralizing the TV-watching guard, go through the crawlspace 
on the left to emerge behind a stack of crates. Use a SWAT-turn near 
the crates to the darkened hut to the left.
++PS2/GC UPDATE: You CANNOT do the SWAT-Turn here.


**Inside the submarine, use a SWAT-turn at the doorway near the 
cafeteria (with the sitting guard). From here you can access the light 
switch and turn off the lights. 


MISSION COMPLETE!



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Television Free Indonesia Mission 7


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**In the sewers, use SWAT-turns to avoid guards and the only camera. 
(Although it isn't really necessary.)
++PS2/GC UPDATE: There are two armored cameras in the sewers.


**After successfully climbing over the fence near the landmine tower, 
you'll see three well-placed generators. Use the SWAT-turn to reach to 
locked door at the other end.


**When capturing Sadono, jump down the ramp (if you entered from above) 
and place your back against the wall near the mini-stairway. Do a SWAT-
turn from the wall to a large crate to avoid the moving spotlight.


MISSION COMPLETE!



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Los Angeles International Airport Mission 8


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**When exiting to the Passenger area upstairs, use a SWAT-turn from the 
darkened walkway to the left. Use it from walkway to walkway instead of 
creeping.
++PS2/GC UPDATE: You CANNOT do SWAT-Turns up here for some reason.


MISSION COMPLETE!


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Wow, this is the shortest FAQ I've ever written. Believe it or not, the 
SWAT-turn will be the most underused move in this game (just like the 
split jump in the first one). But it is my sworn duty to inform 
everyone where to perform this move in the game. Not only does it look 
cool but you feel really sneaky too.

Thanks for reading!


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This FAQ is only for use on GameFAQS. You may not reproduce, link, or 
publish this FAQ on your website or publication without permission. If 
you want to use this FAQ, please e-mail me at kroqjock@charter.net. I 
have no problems with anyone who asks. April 2004.