hide results

    FAQ/Walkthrough by fenderbass86

    Updated: 08/08/04 | Printable Version | Search Guide | Bookmark Guide

    = = = = = = = = = = = = = = = = = = = = = = =
    Tom Clancy's Splinter Cell: Pandora Tomorrow
    = = = = = = = = = = = = = = = = = = = = = = =
    Version 1.1
    = = = = = = = = = 
    Table of Contents
    = = = = = = = = =
    1.  Introduction
    2.  Overview
    3.  Gameplay hints and tips
    4.  Mission 1 - U.S Embassy to Dili, East Timor
    5.  Mission 2 - Saulnier Cryogenics Lab, Paris, France
    6.  Mission 3 - Hesperia Railways, Paris to Nice, France
    7.  Mission 4 - Guela District Street Market, Jerusalem, Israil
    8.  Mission 5 - Refinery, Kundang, Indonesia
    9.  Mission 6 - Komodo Shipyard, Komodo, Indonesia
    10.  Mission 7 - Television Free Indonesia, Jakarta, Indonesia
    11.  Mission 8 - LAX International Airport, Los Angeles, California, USA
    = = = = = = = = =
    1.  Introduction
    = = = = = = = = =
    I have written this FAQ based on my own knowledge and understanding 
    of the game and from what I have read from other users (Guybrush 
    Threepwood and AzaleaStarre I give credit to).  They have given me 
    some very good information from their guides and I hope this guide is 
    useful for others.  If this FAQ is mentioned in other guides I wish 
    to be credited and I will of course be checking.  If you wish to 
    contact me, my E-mail address is fenderbass86@yahoo.co.uk; irrelevant 
    junk will be deleted straight away.  This may not be reproduced under 
    any circumstances except for personal, private use. It may not be 
    placed on any web site or otherwise distributed publicly without 
    advance written permission. Use of this guide on any other web site 
    or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    (Thanks Game Faq's for letting me use this notice in my guide)
    = = = = = = =
    2.  Overview
    = = = = = = =
    There is no way to beat this game with 100% stealth, you are always 
    gonna have to take someone out.  This FAQ is all about beating 
    Splinter Cell: Pandora Tomorrow with as much stealth and as little 
    violence necessary (as that is the whole point of the game).  You can 
    often read guides on SC:PT where you are told to knock out or kill 
    guards and enemies that aren't necessary.  This guide will provide 
    you with a much stealthier way of completing each mission.  To make 
    the game a bit more fun, I have added a stats system for each level.  
    It is much better if you sneak past a guard unnoticed rather than 
    putting a bullet to his head:
    Sneaking past a guard unnoticed - primary objective
    Self distraction (jumping, whistling) 	     
    Throwing an object (can, bottle)           
    Destroying lights
    Knocking out enemies with projectiles/gadgets
    Knocking out enemies by grabbing and elbowing
    Killing - last resort
    My best stats so far
    = = = = = = = = = = =
    Mission		   |sneak|dist|obj|light|gadget|ko|kill|no.bullets|
    Dili, Timor	   |  7  |  0 | 0 |  2  |   0  |2 |  0 |     2
    Paris, France	   |  13 |  2 | 0 |  2  |   1  |2 |  0 |     2
    Nice, France	   |  5  |  1 | 0 |  1  |   0  |0 |  0 |     1
    Jerusalem, Israel  |  25 |  3 | 0 |  1  |   1  |6 |  2 |     2
    Kundang, Indonesia |  20 |  5 | 0 |  3  |   1  |0 |  1 |     6
    Komodo, Indonesia  |  14 |  3 | 0 |  2  |   1  |3 |  4 |     4
    Jakarta, Indonesia |  9  |  3 | 1 |  9  |   2  |5 |  6 |     13
    Los Angeles, USA   |  14 |  1 | 0 |  10 |   0  |3 | 10 |     20
    = = = = = = = = = = = = = =
    3.  Gameplay Hints and tips
    = = = = = = = = = = = = = =
    1.  Crouching - Crouching maybe a bit slower than standing up 
    straight and running but it is certainly safer.  Crouching also keeps 
    you hidden better as you are lower down and below eye level.  It 
    makes you walk softer so you can get away with sneaking right past a 
    guard as he can't see or hear you.  I would say crouch through at 
    least 95% of the game, there are the odd occasions where you must run 
    as fast as you can or to make a long jump.
    2.  Laser aiming - This is a very useful thing to have in your hands.  
    Unlike the original game, you can now shoot out lights with just 1 
    shot of the pistol, whereas the original took maybe 3 or 4 shots as 
    it was so inaccurate.  The laser sight is much more accurate than 
    without it but beware, guards can see the red dot on walls or other 
    solid surfaces and can trace it back to you, making you the target.
    3.  Silence - Both the pistol and the SC 20K rifle have silencers on 
    them for very obvious reasons, it keeps you undetected.  If a guard 
    is close by when you shoot, he can hear the muffled sound but may not 
    necessarily find you.  If you shoot from dark places the enemy can 
    sometimes see the muffled flash.  Always think about your actions 
    before you act upon them.
    4.  Hiding bodies - This will be a big part of your completion to a 
    mission.  If a body is found, the alarm is raised and can sometimes 
    cause the mission to end.  Make sure when you're moving bodies, your 
    stealth meter is at 0-1 and blinking, this indicates that the body is 
    hidden for now.  Guards can always walk past and spot their friends 
    on the ground, so make sure they're tucked away in a corner or a 
    closet.  If a guard finds a body that isn't dead, he will wake him up 
    and the alarm will be raised, so make sure your hidden because 
    they're coming for you.
    5.  FO - Fibre optic.  This is a very useful item and you should use 
    it to your advantage.  There is nothing worse than opening a door 
    that you haven't checked and the entrance is full of guards!  
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    4.  Walkthrough - Mission 1 - U.S Embassy to Dili, East Timor
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    Part 1
    = = = 
    Okay, we start off with some simple instructions.  Move forward and 
    jump up to the walkway, move towards the light and turn right, you 
    should see a ladder, head up to it.  Once at the top your going to 
    have to zipline your way down, jump up and grab  
    the line, at the bottom, turn right and there is a pole above your 
    head, jump up to grab it and make your way across, bring your legs up 
    to get over the tall fence.  Whilst hanging, you may as well practise 
    up-side down shooting, don't actually shoot anything but just 
    practise your aiming, it could prove valuable later on.  At the end, 
    let go of the pole and make your way round to the door.  Inside the 
    room is another door, you have to lock pick it, here is the locks 
    combination (up, down).  Make your way up the pole and you should see 
    a grate in the floor, lift it up and fall down it.  Go through the 
    doorway, down the stairs and under the walkway further up the path.  
    Go up the stairs and follow the walkway round and pick up the 5.72 
    ammo for your pistol.  You are about to come across your first enemy 
    now.  Put your back to the nearby fence and go across it, peak at the 
    end of it and there he is!  Now for the moves, S.W.A.T turn to the 
    other side and shoot out the light on the cabin.  This will bring the 
    guard to the now broken light, sneak past him and wait for his back 
    to turn before carrying on.  Go forward and underneath the walkway, 
    do not attempt to go around it, use your thermal goggles.  See those 
    blinking spots on the ground?  They're land mines.  Follow the 
    walkway round and jump onto the box, run and jump as far as you can 
    because there are more landmines.  If you jumped far enough head 
    towards the narrow opening on the right.  Some great moves here, when 
    the message appears at the bottom of your screen, press the jump 
    button twice, this will put you into a half-split jump position. From 
    here, press the jump button again and Sam will jump up further (make 
    sure your back is against the opposite wall to the opening at the 
    top).  Turn left and head into the doorway and then the next one, 
    there is light shining through one wall, head to the doorway and go 
    down the pole.  There is a river here and a wall on the opposite side 
    ablaze with fire.  Take the river route and head under the bridge, 
    make sure the guard walking up and down near the wall doesn't see 
    you.  Get out of the river when you can see the guard on the right 
    sitting down on a box.  Sneak slowly towards him and gunfire will cut 
    in but that's not at you, so don't worry, grab the guard and 
    interrogate him in a dark corner, preferably against the fence.  Once 
    he's finished talking knock him out and make sure his body is in a 
    dark enough spot, check your stealth meter for a blinking motion.  
    Once he's knocked out, a guard from the nearby cabin comes out to 
    investigate why the guard you just knocked out isn't there anymore.   
    Don't bother knocking him out, he goes back into the cabin after a 
    short while.  If you see the canister that's on fire, head towards it 
    because there is a pole next to it, or you can use the narrow alley 
    behind the canister to half-split jump jump to the other side.  
    Either way is good, now for part 2.
    Part 2
    = = = 
    Move to the ladder on the left and then the one from there.  Around 
    the corner is a guard at a window looking through binoculars, so stay 
    low and he won't see you.  There is also broken glass on the floor 
    from there so I advise putting your back to the wall and move beneath 
    the guard.  When you reach the corner Lambert will interrupt and tell 
    to stop, Sadono is in the next room, you should see him with his red 
    cap, there is also another guard with binoculars at the window and 
    three hostages in the same room, Sadono shoots the nearest one to 
    you, there is no way to save him but the hostages are not your 
    responsibility.  Get to the doorway and S.W.A.T turn to the other 
    side of the doorway so Sadano and the guard don't see you.  Carry on 
    going forward and you'll come to what looks like a dead end, the 
    floor has broken but there is a pipe to climb onto, use it to go up 
    to the roof.  Shimmy across to the window ledge and drop down 
    quietly, open the window and inside is Douglass Shetland, your long-
    time friend being punched around.  Grab the attacker or just elbow 
    him in the back of the head and hide his body next to the window.  
    You have to knock this guard out otherwise Douglass won't talk.  Now 
    talk to Douglass and head to the door opposite the window you jumped 
    through.  There is a guard on the balcony but he won't cause too much 
    of a problem as is back is turned but he does look around every now  
    and again so time your move.  Head down the hallway on your left and 
    go down the stairs.  Down here is 1 moving guard and 2 guards sitting 
    on the ground, once the moving guard is over the other side of the 
    room, follow him through the smoke and go towards the pillars at the 
    end.  There is a light on the wall that you must take out in order to 
    get by unseen.  Go to the opening at the far end and there are a set 
    of double doors here leading out to the courtyard.  Here is a fun 
    part!  There are two searchlights that can't be destroyed and a guard 
    standing on the balcony at the far end wearing night vision goggles.  
    Shadows won't help you here so stay in the light and he won't see 
    you.  Once you're at the gates under the balcony he's standing on, go 
    through the door on your right and follow the stairs up.  The guard 
    is standing on the balcony with his back to you and there's a door on 
    the left, go through it.  Inside is Ingrid Karlthson, talk to her and 
    go back down the stairs and through the other door at the bottom.  
    Another courtyard with 2 more spotlights and 2 moving guards.  Head 
    to the ladder and once the 1st guard is heading to the other side, go 
    up the ladder, switch off the spotlight and quickly fall down and do 
    a silent landing.  By now that 1st guard should have turned around 
    and you can sneak past him quite easily.  Put your back to the 
    walkway on the left side and move down to the other end of the 
    courtyard.  Now the 2nd guard takes quite a long walk here so 
    switching the 2nd spotlight off is easier than the 1st.  Stay in the 
    shadows and head to the ladder, once the guards back is turned go up 
    the ladder and turn the 2nd spotlight off.  Fall down quietly and to 
    the left is another walkway, go up it and follow it round and you 
    should see a rubber dingy.  Go onto it, mission complete.  Now you've 
    gotten used to the fell of the game and a number of moves, it's going 
    to get a bit trickier from now on!  Good luck.
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    5.  Walkthrough - Mission 2 - Saulnier cryogenics lab, Paris, France
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    Part 1
    = = =
    From the start there is a ladder right in front of you, go down it 
    and wait at the end of the passage.  There is alone guard patrolling 
    so wait for him to go up the stairs and past the train before 
    carrying on.  Follow the guard but go inside the train and wait in a 
    dark spot, there are some barrels and a pipe above them, use the pipe 
    to cross the barrels and continue down the train.  There are two 
    mercenaries down here so drop down from the train and wait for them 
    to leave, then continue from where they were standing.  There is a 
    broken wall covered with fire and a valve on the ceiling, shoot the 
    valve with one well placed pistol shot, use the laser aim for better 
    accuracy.  Now the fire is out move to the door and use the fibre 
    optic, there is a guard on the side so wait for him to pass to the  
    other side before moving in.  Go around the first set of shelves and 
    at the end of it there is a gap that is big enough for you to go 
    through, now there is a gap to jump up to just like before.  Wait for 
    the guard to be at the first door before you use the computer, he may 
    see you but it doesn't matter because he won't find you if you jump 
    back up to the gap.  Now wait for him to be at that first door again 
    and go through the second door.  Wait in the middle isle for a bit 
    and when you have the chance get to the other door.  As there is a 
    light above the next door, wait until both guards from the last room 
    aren't looking then pick the lock on theis next door (down, right, 
    down).  Heal inside this locker room if you need to but at this point 
    you shouldn't have to as you haven't been involved with a fire fight 
    or started any alarms (hopefully).  Crouch at full speed through this 
    next door and stick to the left side and wait at the far wall for 
    three mercenaries to pass.  When every one of their backs is turned, 
    go to where they came from.  This may take some time now, through 
    this next set of doors are two more mercenaries and they will destroy 
    the security terminal if you don't stop them quickly enough.  There 
    is no way round this other than to knock them out.  So, once inside 
    stay close to the left wall and stand up so they can see you through 
    the glass, then crouch when they fire shots at you.  Here goes, shoot 
    a smoke grenade at the feet of the first mercenary as he comes 
    running through the doorway, then with a bit of luck, his mate will 
    go through the doorway and be knocked out by the same cloud of smoke, 
    2 birds with 1 stone!  Hide their bodies in a dark corner and destroy 
    the two ceiling lights down the corridor to the right, you'll find 
    out why. Now access the security terminal in the computer room.  
    Crouch at full speed down the now dark corridor and wait near the 
    door, after the mercenaries go around the corner get inside the 
    boiler room and disarm the bomb.  
    Go out the door and round the corner is the door to the next part.
    Part 2
    = = =
    Go up the stairs but then slow down near the top, there is a motion 
    detector on the wall, go slowly and you'll be fine.  Head up the next 
    set of stairs and go through the door, wait for the mercenaries to go 
    and then pick the lock on the nearest door (down, left, right, up).  
    Get inside and go through the door on the left but beware, the room 
    is filled with security cameras, just time your movements and use the 
    computer on the right.  Time your movements again and get out the 
    same door, you should now have the code the opposite door (2457).  
    Once inside there is a table right in front of you with two air ring 
    foil rounds and a projection lamp, hit the switch to the lamp and 
    hide in the corner near the door, the guard will come in to 
    investigate so go out through the door he came in but slow down as 
    there is another motion detector.  Go through the door on the right 
    and now the fun begins!  Up the stairs there is a security camera and 
    wall mine, so, your gonna need enough speed whilst crouched to get 
    past the camera unseen but you can't go too fast or the wall mine 
    will detonate.  If you want, you can take the wall mine off; just 
    make sure the light is on green when you do though.  Head up the next 
    flight of stairs and use your optic cable on the door, inside is a 
    large, room, two guards and one computer.  Wait until both their 
    backs are turned before moving in.  One guard will walk out the room 
    to your right and the other will check on a dead body, now's your 
    chance to use the computer to get a code.  Once you've used it, get 
    back to the door and wait for the first guard to pass you before 
    going down the hallway to the right.  At the end is a keypad locked 
    door (7562).  Once inside, go through the doorway and straight ahead 
    is a automated turret, don't worry, it's not facing you.  Switch it 
    off and at the end is a guard with his back to you and a door on the 
    left, this door is locked (right, up, left, right).  Now go through 
    it.  Now fall down and grab onto the side of the walkway, avoiding 
    the smoke that shoots out and try not to go to fast, there are two 
    guards at the end of the walkway and they'll here you if you go to 
    fast.  Once you reach the corner of the walkway, go round and the 
    guards will hear you for some reason, they can't see you so just 
    carry on going but not too fast and once you're at the end, go 
    through the doorway and into the door on your left.  There is a 
    bookcase in this room you can use to get up the shafts; a cut scene 
    will follow as you do this.  When it's over go left and fall down, 
    pick up the 5.56 ammo for your SC 20K if you need to and talk to 
    Francoise Coldeboeuf.  Once you've finished talking to him, the 
    mercenaries will set explosives outside, find a safe corner to hide 
    in, there's no real way to save Francois Coldebouef so when the 
    explosives have done the damage, get back up in the shafts and go 
    left and drop down, straight ahead is Coen, mission complete.
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    6.  Walkthrough - Mission 3 - Hesperia Railways, Paris to Nice, 
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    Immediately from the start the train will be moving, so stick to the 
    middle of the carriage or you'll fall off.  You can either drop down 
    the grate on the carriage or you can drop down in-between carriages.  
    Once in the next carriage, there is a member of the railway staff so 
    if he spot's you he'll set of an alarm and the mission will be over.  
    There is a luggage holder in the middle of the carriage so when he's 
    not looking, hide in the centre of it.  Now, he does the same route 
    over and over again, he looks towards you, he walks to the left and 
    then turns around and looks towards you and then he goes to the 
    coffee machine.  As soon as he goes to the coffee machine, move out 
    of the gap to the left and open the grate in the floor, you should 
    have enough time to get underneath the train before he turns around.  
    Once you're underneath the train, move up to the grate in the next 
    carriage.  Once in this mini control room, there is a switch in here 
    to unlock the side doors, could prove useful if you are seen.  Then 
    shoot the light on the ceiling and use your optic cable on the door.  
    Listen to the terrorist's conversation and wait for them to sit down, 
    then go through the door and turn the light switch off.  Now make 
    your way through the carriage but immediately turn right and hide 
    behind a set of chairs.  A passenger comes to investigate the lights 
    so once he's out of your way, sneak down the carriage staying in the 
    dark  and hide behind the last set of chairs.  The lights should now 
    be on and the passenger will sit back down.  Now everyone's got their 
    back to you, go through the corridor and through the automatic door 
    and then through the next one and use your fibre optic at the next 
    door.  A member of the railway staff will come and talk to one of the 
    passengers so wait for him to leave before opening the door.  You 
    won't be able to just walk past this passenger, you need to S.W.A.T 
    turn and carry on down the corridor until you come to the second 
    closed door on your right.  Inside is Norman Soth, the thermal vision 
    proves it as he's got a wooden leg!  Talk to him and when you are 
    interrupted, hide in a dark place, the hack the computer and trail 
    Soth.  Don't stay too close to him or you'll be spotted.  Once your 
    in the same carriage as Soth, laser mic the phone call and once he's 
    finished hide in the bar on the right.  Once Soth and his guard have 
    left, make your way down the carriage where the lone guard is and go 
    through the door at the end.  Now get up and run through the next 
    carriage and once you reach the middle there should be a ladder on 
    your right, climb up it, open the grate and move towards the rope 
    Coen has dropped you, try not to get hit by enemy bullets.  Your 
    gonna have to jump for the rope.
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 
    7.  Walkthrough - Mission 4 - Guela District Street Market, 
    Jerusalem, Israil
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 
    Part 1
    = = =
    Talk to Coen if you want, make your way up the stairs up ahead and 
    wait for the police man to turn around before moving on. Go down the 
    alleyway but stick to the right or the light will make you an easy 
    target.  Wait just before the boxes and for the  
    two policemen to walk away from each other, follow the second 
    policeman and wait at the big narrow window on the right.  Once he 
    passes it, go down the stairs and go left.  There is another 
    policeman waiting underneath a swinging light but he'll turn around 
    and move on so follow him and stay on the left hand side and go past 
    the rabbi's and wait at the corner.  Now the policeman will go back 
    to the swinging light and the two rabbis' will sit down.  Stick to 
    the left side of the wall and quickly move past the light and on the 
    right is a pole.  Climb up it and you'll automatically grab onto a 
    zip line, when you get to the end, grab onto the ledge and drop down 
    quietly.  Wait for the policeman to tell the civilian to go away and 
    when the policeman turns around, jump down and stick to the right 
    side of the wall.   When you reach the stalls there is a set of 
    stairs, go down and there will be two thieves and your contact.  
    Whilst crouched at full speed, elbow the nearest thief then elbow the 
    second one.  Now talk to Saul Berkovitz.  Pick up the SC 20K and the 
    sticky shocker and air ring foil.  Talk to Berkovitz again and he 
    will lead to a quiet place to practise shooting.  Follow him whilst 
    remaining hidden, once he has brought you to the place turn back 
    round and down the alley there is now another policeman standing in 
    your way with his back to you.  You can actually get by him without 
    distracting or knocking him out, go to the right side of him and then 
    stick to the left wall to remain hidden.  Watch out for the other 
    policeman and turn right out of this alley.  Go down the stairs and 
    turn left, wait against the wall on the left because a female 
    civilian is about to walk past.  When she's gone turn left and go up 
    the pole, watch out though, there are two policemen on duty.  Make 
    your way across the ledge and drop down to the window below, get 
    inside but there is a civilian at the balcony from the building 
    across so make sure he doesn't spot you.   When the policemen leave 
    and the civilian turns around, jump out of the window opposite where 
    the civilian was standing.  Follow the policemen down the market 
    staying to the left.  Once you can see the third policeman on the 
    right, go left and there should be a policeman standing at a gate 
    with his back to you, behind him is a pipe, climb that to get onto 
    the roof and as you go past the blue stained glass windows the church 
    bell will sound.  You should see your contact standing opposite you 
    on the ground (the bell let's you know that your on time).  Zipline 
    across and then rappel down the wall.
    Part 2
    = = =
    Dahlia is standing at the fence where the gap is.  Talk to her and 
    she'll let you out.  Follow her staying in the shadows at all costs, 
    when your near the two rabbi's, you can either carry on moving at 
    full speed crouched or you can shoot the lamp and get past them 
    unnoticed.  Either way, keep following Dahlia and stop when she 
    speaks to the officer.  When they walk away from you get down the 
    alley on the right and half-split jump.  When she's finished talking 
    she'll walk underneath you, drop down and keep following her.  There 
    are two policemen in the market area but as long as you stick to the 
    shadows you'll be fine.  Talk to Dahlia and she'll keep moving, stay 
    left and go between the wall and the fence of the market stools.  Go 
    down the stairs and there will be a series of columns.  You'll need 
    to S.W.A.T turn from each one.  Follow Dahlia past the large windows 
    on the left and land quietly next to the stairs before the policeman 
    looks.  When he turns away follow him through the market and wait for 
    him to turn back round.  Continue through the market and sneak past 
    the second policeman, when you go round the corner, Dahlia will be 
    stopped by a policeman.  Don't worry; this won't spoil your mission 
    because she beats him up!  Hide his body in the corner you just came 
    from and meet up with Dahlia.  Talk to her and follow the guard 
    through the tunnel, sneak past him if necessary, wait at the end 
    because another policeman roams this alleyway.  Wait for him to leave 
    and climb the pole at the end.  Once you're inside the room, sneak 
    slowly through the next room, there are two rabbi's watching 
    television but don't worry about them.  Climb out onto the window 
    ledge and climb up the pipe on the right, crouch at full speed at the 
    top and slow down near the end.  Rappel down the wall and wait in a 
    dark corner and follow Dahlia.  A police officer will stop her and 
    let her through the gate, as he is walking back, whistle.  He will 
    come and investigate the noise so don't be near him when he does. As 
    he continues down the alley, go through the gate and there will be 
    two doorways on your right.  Dahlia is in the left one, go in the 
    right doorway and pick up all the ammo and projectiles you can find, 
    then go and speak to Dahlia.  Get in the elevator and when Lambert 
    tells you to kill her, do it.  Use the laser aim at her head.  If you 
    don't kill her, you'll make it incredibly tough for yourself at the 
    Part 3
    = = =
    Equip the SC 20K and make the sticky shocker your secondary weapon.  
    As the lift reaches the bottom, shoot the first terrorist in the 
    head, shock the next terrorist and shock the third one as he comes 
    running after you (I have actually managed to kill the first guy and 
    shock the second and the third guy doesn't realise, I just snuck buy 
    him).  Make your way down the stairway wait in the far corner where 
    the next two terrorists come from.  Sneak up on the one as he stands 
    there and knock him out.  Wait for the other one to turn his back 
    before moving on.  There is another terrorist walking in a particular 
    route so get in the water below as it is darker.  Get to the opposite 
    corner and you should see a bright room, that's your objective.  
    Stand in the archway and wait for a terrorist near the bright room to 
    go through the archway near you and knock him out.  There is another 
    terrorist on the other side but he won't bother you too much.  When 
    he's not looking, get inside that bright room and steal the ND133.  
    Now it's time to get out, face the bright room where you just picked 
    up the ND133 and turn left.  Follow the walkway round; try not to 
    bump into the terrorist roaming this walkway.  Once in the archway 
    turn right and grab the terrorist standing still.  Take him to a dark 
    place and knock him out.  Hide on the left side and whistle, now move 
    forward and stay on the left the terrorist by the elevator will come 
    to investigate the noise, then he'll turn around, go past the 
    elevator and go further down the walkway leaving the elevator free to 
    use.  Up you go.  Once at the top immediately crouch at full speed 
    into the shadows outside, otherwise the policeman will see you.  
    Sneak past him and get under the scaffolding and go past the dustbin 
    and under the sheet.  Now, if you killed Dahlia this part won't be so 
    tough, but if you didn't, good luck because I can't help.  Anyway, 
    three policemen are all facing a certain way, if you shoot the bigger 
    lamp in the corner, they'll go investigate.  Go around the fire and 
    under the scaffolding.  Opposite from where you're standing is your 
    extraction point, stick to walls and make your way round.  Note: as 
    you go round the fire the policemen will see you but are too far away 
    to determine if it's you or a shadow.  This should not affect your 
    chances of extraction.
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    8.  Walkthrough - Mission 5 - Refinery, Kundang, Indonesia
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 
    Part 1
    = = =
    Go forward and talk to your old friend Douglass Shetland (he's the 
    one you rescued from the first mission).  Zip line or rappel down to 
    the shrubs and ferns and put your back against the fence.  A guard 
    will come out from the tent to the right, wait for him to turn his 
    back and go to the tent on the left, stay in the shadow.  Once he 
    sits down, go around the tent and stop, another guard is near the 
    car.  Let him turn around the go to the hut in front of the car and 
    pick up the air ring foil round and sticky shocker, now quickly get 
    to the right side of the car.  When the patrolling guard walks past 
    you walk past the sheets of metal and stop when you reach the barbed 
    wire.  There are two more guards further on about to become one.  
    Listen to their conversation about trip wires and watch the drunken 
    guard blow himself up.  The other guard will rush to help him, when 
    he turns around follow him but stick to the shadows and use thermal 
    vision to spot the other trip wires.  Always keep to the sides.   
    You'll eventually come across another guard; use the same strategy to 
    get past him and the trip wires.  You'll eventually come to another 
    car outside a large warehouse.  Inside is Sadono's plane.  You can go 
    straight through even though there are two guards but as it is so 
    dark, they won't see you.  Start making your way up the ladder when 
    they start talking and turn the lights off, straight ahead is the 
    light panel.  Go past the ladder to where the broken ledge is and 
    above you is a frame you can use to climb to the other side of the 
    warehouse.  Jump up to grab it and climb down the pole at the end, 
    place the bomb on the side of the plane where the hatch is open.  
    Behind you is a door to get out.  Go through the half open gate and 
    wait on the right side just before the little cabin.  When the guard 
    on the outside walks past you, the guard on the inside should have 
    his back to you.  Shoot the light inside the cabin and hide against 
    the cabin.  The guard from the inside will walk past you, so get 
    inside and hit the switch to raise the barbed wire post.  When both 
    guards aren't looking, go down the new path and hide in the shelter 
    on the left because there is another guard and a dog.  The dog won't 
    pick up your scent if you hide under the shelter.  Once they've 
    passed you, keep moving forward and go around the tents and into the 
    long grass.  There is a tripwire here so be careful.  Now, use the 
    rifle and snipe guard in the tower, now snipe the explosive barrels 
    near the car, the two ground guards will go investigate.  Run to the 
    tower and climb the ladder and zip line over the fence.  This must be 
    done quickly, those ground guards won't have their backs turned 
    Part 2
    = = =
    From the start go forward until you see three guards and Sadono.  
    Sadano will walk away escorted by a guard, don't worry, he'll stop 
    and wait for you.  When they're gone, step up on the little platform 
    to your left.  Wait for the nearest guard to go right, when he does, 
    drop down and hide under the walkway besides the platform you're 
    standing on.  When he comes back wait for him to go right again, then 
    quickly go under the walkway opposite from your position.  Follow it 
    round and Sadono will be in front of you with he's guard.  Follow him 
    through the hut and go outside, go left down the narrow alley and 
    half-split jump jump up to the window.  Climb in and go down the 
    stairs.  Turn right and go through the left door, Sadono and his 
    guard are in front of you, when they have moved on go through the 
    door on the left and pick the 5.72 pistol ammo.  Go back out the door 
    and go forward to the hut Sadono went through.  Follow him and stop 
    at the doorway.  Stick to right hand side of the wall and when the 
    guard leaves, climb the pole opposite the doorway you were just 
    standing in.  Slowly make your way towards the boxes and when you can 
    see the car, Sadono will begin his entrance code.  Shoot a sticky 
    camera at the car, record the code and pick up the sticky camera on 
    the box to your right.  Jump down and work your way round the outside 
    avoiding the two guards.  The entrance you need to get to is the one 
    behind the guard standing still.  You can just sneak past him and 
    head down the ladder.
    Part 3
    = = =
    Go straight ahead and avoid the guard, stick to the right side of him 
    and jump onto the balcony and shimmy across.  Then drop quietly.  Go 
    past the stairs and through the door, go up the next set of stairs 
    and turn the lights out.  Avoid the scientists and the two guards and 
    head for the next door.  Shoot the light in the top corner of the 
    room and go through the doorway on the right.  Shoot the light above 
    the pilot and go talk to him, the door is code locked (0623).  Go 
    through and go up the ladder, pick up the 5.56 ammo for your rifle 
    and follow the two guards.  Wait in a dark place before picking up 
    the flares near the barrels and then go up the pipe.  Follow the 
    walkway round and go down the grate in the roof.  Pick up the flare 
    on the box and jump up to grab the pipe.  Now, very slowly go past 
    the guard at the door, he shouldn't hear you.  Get to the end and 
    drop down.  Stick to the outside wall and get past the guard working 
    out.  Go through the door and when you see the opening, wait for the 
    guard in front of you to turn around.  There is also a guard to the 
    right but he won't see you.  Stick to the left and go past the tree 
    and fence.  When the patrolling guard isn't looking, go through the 
    cabin door.  There is a turret out here but it won't cause you 
    trouble if you stayed to the left.  Once inside the cabin, pick up 
    the 5.56 ammo for your SC 20K and heal if you need to, go through the 
    next door.  This may be tricky; there is a patrolling guard and two 
    spot lights.  When the guard isn't looking go around the barrels on 
    the left.  There is a narrow gap between a box and some barrels.  
    Stand up and put your back against the box.  When the guard and spot 
    light are not looking at you, go to the door at the end.  There is a 
    patrolling guard along here so stay against the wall next to the door 
    and he shouldn't spot you.  The door is keypad locked (1492), get 
    inside and put your back to the wall, listen in on Sadono's "Pandora 
    Tomorrow" phone call.  S.W.A.T turn when he makes the next call.  
    Repeat this until he's finished.  Sadono will leave the room so shoot 
    the camera and watch the patrolling guard outside to be out of sight 
    then quickly use the computer and get back to your dark place.  Go 
    around the corner and hit the switch on the wall or you'll be 
    electrocuted if you go further.  Now continue down the hallway and go 
    out the doorway on your right and then through the door at the bottom 
    of the stairs.  Guards will come rushing and tell you to "freeze".  
    Shetland's snipers will help out now, so when the first shot is 
    fired, crouch at full speed down the end of the garden.
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    9.  Walkthrough - Mission 6 - Komodo Shipyard, Komodo, Indonesia
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =          
    Part 1
    = = =
    From the start, make your way to the car straight ahead.  Avoid the 
    lone guard and the auto sniper, the red laser is the auto sniper.  
    Stay behind the car and time your movements as there is a turret 
    under the auto sniper tower.  Climb onto the platform that the turret 
    is standing on and go down the pathway.  Careful, there is a trip 
    wire here so use the thermal vision and disarm it or simply jump over 
    it.  Climb onto the next platform and carry on going forward.  Drop 
    down and there are two guards here and one auto sniper.  One guard 
    stays in the centre surrounded by a fence, the other is patrolling.  
    Shoot the light on the fence to your right and sneak past the 
    patrolling guard.  Keep to the right and you should see a gap between 
    the fence and the tall hut.  Half-split jump jump to the ledge and 
    climb up.  Drop down and go through the doorway.  Go right and there 
    is a cabin in front of you.  Stay between the opening and the two 
    guards at the table and go round the corner of the cabin, keep going 
    and stick to the outside of the wall.  You can't go across the next 
    cabin as it is too well light, plus the guard dog will pick up your 
    scent, so stay on the outside of the hut and make your way round the 
    fence to the narrow opening.  Half-split jump jump to the opening at 
    the top and climb in.  There is a guard at the bottom watching 
    television, he won't bother you.  Drop all the way down and you'll 
    hear shooting, crouch under the gap in the wall and stay behind the 
    boxes.  A guard is practise shooting on bottles so if you stand up 
    he'll be practising on you instead.  Once he's finished he'll leave 
    and sit at a table.  Make your way round the boxes and S.W.A.T turn 
    to the wall or the turret will shoot you.  Go round the fence and 
    stay behind the cabin.  The guard sitting down has he's back to you 
    and the turret is in front of the doorway.  So, time your move.  
    Don't go too fast or the guard will hear you.  Once inside, there are 
    a series of lasers to pass so switch to thermal vision and make your 
    way through.  Go down the ladder at the end, use the lift and go 
    down.  Down the hallway, go down the first left and stop in the 
    shadows.  A guard is sitting at the computer and another one will 
    come through the doors.  Wait for them to pass, go in the doors and 
    in the control room is the technician.  Grab him and interrogate him.  
    Knock him out and hide his body in a dark corner.  When the 
    patrolling guard leaves the room, go back to the doors you came in 
    from but don't go through yet.  When the patrolling guard goes around 
    the corner, turn the lights off in the control room, go through the 
    door and shoot the ceiling light.  Now put your back against the 
    right wall and move up.  The patrolling guard should walk straight 
    past you.  Continue right and go through the door at the end.
    Part 2
    = = =
    Go up the stairs, out the door and avoid the patrolling guard.  
    Follow the walkway round until you come to the cable car.  Booby trap 
    time!  Tilt the odds in your favour by hitting the switch for the 
    cable car and then grabbing onto the zip line underneath the platform 
    you're standing on.  Zip line all the way down then grab onto the 
    next one slightly beneath you.  When you reach the next platform, 
    there is another guard patrolling, when you have the chance, get 
    inside the submarine to your left.  Go down the ladder and through 
    the archway, then down the next ladder.  Wait at the corner and when 
    the guard turns around; hide in the dug out to the right.  When the 
    guard passes again, come out from your hiding place and go right past 
    the steam.  Go through the door and now slow right down, there is a 
    guard asleep in here so walk softly.  Go down the next ladder and 
    S.W.A.T turn to the right.  Switch the light off and crouch under the 
    table to the right, the guard will investigate so just go through the 
    door and wait beside the next one.  A colonel is about to make an 
    entrance.  When he stands in the corner, grab him and force him to 
    use the retinal scanner.  Knock him out and hide his body to the left 
    of the door.  Get inside and wait for the two guards to stop talking.  
    One will stay in the room with his back to you and the other turn 
    left out the door, don't worry he won't find the unconscious colonel.  
    Sneak past the guard and use the computer in the small room.  Get out 
    through the door you came in from and turn right, this door is now 
    open so climb the ladder to exit the submarine.  A bridge will lower 
    to your left, go across it and as the guard comes up the stairs, stun 
    him with air ring foils or a sticky shocker.  Pick up the frag and 
    smoke grenades and the ammo and go down the stairs.  When you hear 
    shooting, go back up the stairs, turn left and use your SC 20K to 
    snipe the barrels the guards are next to.  There are four guards, 
    blow up two barrels, job done.  Go back down the stairs and go along 
    the walkway the dead guards are on.  Go down the ladder at the end.
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 
    10.  Walkthrough - Mission 7 - Television Free Indonesia, Jakarta, 
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    Part 1
    = = =
    Talk to Coen if you want and climb down the ladder.  Go across the 
    roof and rappel down the wall, stay against the wall on the right 
    until the guard near the door moves.  Once he's gone, follow him and 
    wait in the shadows.  Wait for them to leave and shoot the light on 
    the right.  Make your way down the alley and stop on the right.  
    There is a guard here so wait for him to move, shoot the swinging 
    light and continue down the alley.  Hint: you can use a bottle and 
    throw it at the light to conserve ammo.  Shoot the large light on the 
    right and go up both ladders on the left.  Climb on the roof and go 
    right, zipline across and go through the doorway.  The floor here is 
    broken so climb down the pole in the centre of the room, then go 
    through the door where the van is outside.  Stay behind the two bins 
    just outside the doorway.  This is one of the trickiest parts of the 
    mission as lightening makes you visible even in the dark.  One guard 
    goes further down the pathway than the other, so when the nearest 
    guard has his back to you quickly make your way to the phone box on 
    the left.  If you keep your back against it the lightening won't make 
    you visible.  When both guards have their backs to you make your way 
    to the next station on the left.  There is a smoke grenade in hear.  
    As the second guard walks past make your way to the end of the 
    pathway and climb over the fence.  If you did this quick enough, 
    neither guard will see you.  Make your way to the guard on the right, 
    past the green house.  Knock him out and take him to a dark place 
    opposite the gate you climbed over.  Now, snipe the single light on 
    the van and go back to where you knocked the guard out.  Make your 
    way to the van and go around the right hand side of it.  Make sure 
    you time your movements well through all of this; you don't want to 
    be moving openly in the shadows when lightening strikes.  Go down the 
    sewer ladder in front of the van.  Go through the passageway on the 
    right and stop at the first opening on the left.  There is a guard 
    that roams along this sewer so when he's not around, shoot the light 
    on the ceiling and then shoot the camera in the opening to the left.  
    Go through and wait in a dark place as there is a guard in here as 
    well.  When he's not looking go up the ladder further down the sewer.  
    You'll be behind a large satellite dish now so wait.  There is a 
    spotlight and mines on the ground.  When the spotlight is moving away 
    from you, crouch at full speed to the right of the dish and to the 
    other satellite.  Use the thermal goggles to avoid the mines.  You 
    should just about make it to the other dish.  Now the spotlight is 
    behind you, make your way to the next dish.  Wait here, there is 
    another spotlight that shines on the fence that you need to climb 
    over.  When it's gone, climb over and go through the door on the 
    right.  Once inside, pick up the flare near the guard and go out the 
    next door.  Stick to the left wall and sneak past the guard near the 
    car.  Climb on to the ledge and half split jump jump up to the next 
    ledge and climb up.  Shoot the half broken glass and rappel down, 
    stay behind the nearest pillar and when the guard comes near you, 
    sneak past him and get in one of the elevators.
    Part 2
    = = =
    Wait at the wall on the right, when the guard has gone shoot the 
    second light on the left wall so the turret shoots at it.  Go past 
    the turret and shoot the small floor light and wait in the room 
    behind the turret.  When the guard walks back past the door, go out 
    and shoot the lights on the left wall.  Go through the door straight 
    ahead and wait on the right.  Wait for the next guard to pass and go 
    in the nearest room.  Knock out the guard sitting down and when the 
    guard outside has his back turned, go left and through the next door.  
    Turn the light out and talk to Ingrid Karlthson.  Just follow here 
    back to where you came out of the elevator and she will use the 
    retinal scanner.  This is very tricky now.  When you go through the
    doors, Karlthson will tell you to go left, instead shoot a smoke
    grenade down the right alley where the two guards are and you should
    knock out both of them.  Two more guards will come to investigate,
    snipe them both in the head.  Go left and shock the guard with night
    vision goggles before he sets of an alarm.  Go past the elevators and
    wait at the corner.  A radio will jump in but don't worry, shoot the
    light on the left wall and when the camera isn't facing you move
    underneath it.  Make sure the guard around the corner isn't there
    when you carry on.  Move around the counter and stay inside it until
    the moving guard goes left.  Then go back out and hide in the corner.
    When he leaves, climb the pipe and go through the vent.  Now you're
    In the TV studio.  Shoot all Sadono's guards and when you get the
    chance, grab Sadono and interrogate him.  Use the retinal scanner
    under the vent you came through and take him up the walkway.  Use
    him on the next retinal scanner and give him to Ingrid Karlthson.
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  
    11.  Walkthrough Mission 8 - LAX International Airport, Los Angeles,
    California, USA                        
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 
    Part 1
    = = =
    Climb over the fence ahead and stick to the left wall once over it.
    Wait for the big truck labelled "Stand Express" to arrive and climb
    in the back when it comes to a halt.  Once the driver and security
    guard are finished talking, the truck will start moving.  Get outside
    the truck and wait by the people carrier to the left, when the
    security guard and his dog are a fair way off, snipe the white
    shirted guard in the control room, he is one of Soth's mercenaries.
    Head through the door past that room.  Wait at the next door for the
    cleaner to move on and go inside, switch off the light to the right
    and head through the door further up.  Stand on the sink and get
    inside the vent.  Go out the first exit on the left and drop down
    and wait.  When the mercenary comes your way shoot him in the head,
    make sure he is in the dark before you do so.  Pick up the air ring
    foil round by the cardboard boxes and go through the next station.
    Turn right and stay between the loading docks and the cardboard boxes.
    Wait for the mercenary to come your way and grab him when he has his
    back to you, drag him into darkness, knock him out and shoot him in
    the head.  Head back to the opening you just came from and make your
    way around to the guy sitting in the chair.  Pick up the diversion
    camera by the boxes and when nobody is watching, grab the guy
    sitting down and drag him into darkness.  Knock him out and shoot
    him in the head.  Carry on going round and jump over both of the next
    loading docks, when you get to the light, stick to the left and climb
    onto the trunk, then onto the shelves.  When the patrolling security
    guard is further down the walkway, snipe the guy in the white shirt
    when he is directly opposite.  Make your way down the walkway timing
    your movements with guard and the worker below.  Now go through the
    door on the right.  Go down the stairs and go onto the right luggage
    carrier and shoot the light above.  As soon as you step on it there
    is a pole on the right, climb up it and it will lead to the grating
    above.  Continue down the grating and drop down.  Go onto the left
    carrier and shoot the light in the room, continue on and collect the
    smoke grenade and 5.56 ammo for your rifle.  Go through the door and
    head up the stairs.
    Part 2
    = = =
    Go through the door and head left, S.W.A.T turn past the posts.
    Once at the very end, wait for the mercenary to tap in the keypad
    code at the door near you and shoot him in the head.  Hide his body
    if need be.  Tap in the code (5325), go down the stairs and shoot
    the light at the bottom right of those stairs and then the one to
    the left of the camera.  Go through the door and follow the walking
    mercenary, grab him and interrogate him.  Drag him into darkness and
    knock him out, now shoot him in the head.  Well done! if you've got
    this far without setting off the alarm, there's only a little more
    to go.  The guy talking on the phone will fall asleep at his desk so
    just go through the door ahead, don't worry about sticking to
    shadows.  Put your back to the right wall and go behind the big
    screen, once at the end wait for everyone to leave and go behind the
    guy sipping coffee.  Go through the doors the employees just went
    through and go down the right side of the escalator.  Spot Soth with
    thermal goggles and binoculars, now, shoot all of the 6 ceiling
    lights in the near room and go in the lift.  You'll suddenly come to
    a halt so climb out of the lift and head up manually.  Head to the
    middle lift but don't go inside, pick up the 5.72 for your pistol
    ammo and drop down the vent gap.  Climb up the ladder to the right
    and above you can see Soth and two guards.  This is tricky; you must
    kill Soth and his two guards and get up there to seize the final pox
    box.  This is not easy.  I'll let you figure out the way up.  Once
    you do reach it, CONGRATULATIONS!!!  You have just completed Splinter
    Cell Pandora Tomorrow in a very stealthy way.
    Copyright 2004 Gary Knights