Quest Guide by SThornfeldt

Version: 1 | Updated: 02/08/04 | Printable Version

The Elder Scrolls III: Morrowind GotY (Xbox)
All Quests/Walkthroughs by Samantha Thornfeldt
Version 1



I.    Introduction
II.   Bal Molagmer Quests
III.  Misc. Quests
       a.) The Shadow Amulet
       b.) Hentus' Pants
       c.) Aeta's Family Heirlooms
       d.) Finding Haj Ei
       e.) Ienas Sarandas' Debts
       f.) The Bad People Bloodbath
       g.) Llaalam's Note
       h.) The Cloudcleaver
       i.) Gateway Haunting
       j.) Hisin's Cure
       k.) Find Thoronor's Friend
       l.) Kill Trerayna
       m.) The Lady and The Rogue
       n.) Missing Husband
       o.) Dunmer With a Dagger
       p.) Ralen's Contract
IV.   Closing Words/Copyright/Credits

Section I: Introduction

This is indeed my first attempt at writing a FAQ. I never thought about
doing one until I found the wonderful game that is known as Morrowind. 
I soon found out that I needed a little guidance during many of the
quests and turned to GameFaqs. Sure, alot of them helped me, but others
were entirely too vague leaving me to brood at my journal commenting,
"Thanks alot, Captain Obivous. I already knew that".

I think everyone knows the basics of Morrowind. It's a first person RPG
(Although you can change your view to a back shot and rotate) with a 
vast, I emphasize on vast, world with more than enough quests to keep 
you busy for awhile. You will get sucked in. I also emphasize on will.

This is my little contribution to GameFaqs with a group miscellaneous
& guild quests that I intend to add to over a period of time. According
to a few places I've read, there are over 85 misc. quests in Morrowind.
I intend to shoot for as many as I can trigger and solve. Please don't
hesitate to e-mail if you have one you've completed or triggered.

Section II: Bal Molagmer Quests

This is an independent (although short) group of quests given to you by
Gentlemen Jim Stacey at the Vivec Foreign Quarter canton. To get to 
Stacey you must (obviously) first get to Vivec (take the boat or the 
strider, of course) and head to the Foreign Quarter (the first canton). 
Get to the second level by taking one of the ramps to one of the Lower
Waistworks. Enter and go down the stairs within the waistworks to the 
canals. Their are two entrances, one takes you to the healer, clothier,
tomb, etc area. The other takes you to the Bookstore area. Enter the 
bookstore, it's pretty small, and head to the back of the shop where 
the locked door is. Unlock it and go through. There shall be Jim and 
his assistant.

Bal Molagmer Quest I: The Hlervu Locket

For your first quest Jim wants you to steal a locket and return it to
it's rightful owner. The locket is in the Venim Manor in Ald'ruhn. Once
in Ald'ruhn, head for the Manor Distirct (or "Under Skarr"). The Venim
Manor is there. Once you enter the district go across the bridge in 
that's directly in front of you. Once you hit a crossroad of bridges,
turn right. Follow that bridge to the wall and take another right. The
Venim Manor should be at the end of that bridge. Once inside the Venim 
Manor, take a left to the Guard Quarters. The locket is in one of these
rooms. The Guard Quarters is basically a hall with a row of doors on 
side. One of the doors should be locked. Unlock it and enter. There is a
chest at the foot of the bed. The locket is ON the chest, not inside. 
Take it. Now we have to return it to the rightful owner. His house is in
Ald'ruhn, on the eastern side of town. He's not in the house, but 
wandering very near it. His last name is Hlervu. Return it to him and 
back to Stacey for your next quest.

Bal Molagmer Quest II: Yngling's Ledger

Now it's your job to steal Yngling Half-Troll's finacial ledger. His 
Manor is in Vivec (St.Olms), so fortunately you're already in Vivec. You
can get to the St.Olms canton however you like (walk, swim, boat/walk).
I took the boat from the Foreign Quarter canton to the Arena canton, 
since there isn't a ferry directly to that canton, and just walked the
rest of the distance. Once there, head up through the levels of the 
canton by using the ramps until you reach the two giants doors leading 
the plaza. There's not really much I can do to lead you to his manor
as they're are two entrances to the plaza. There are only about six
shops/buildings in the plaza, so it won't take much to find it. 

Once in Yngling's manor, head down stairs to the door which is locked.
If you've gotten this far, I'll assume you know what to do here. Enter.
This is Yngling's basement where he keeps his prize gamerats (these are
for another quest). The ledger is also here. Turn left and there should
be a table with a red book on it. Take it back to Stacey.

Bal Molagmer Quest III: The Land Deed

A Vivec noble wants to call a Seyda Neen commoner's land her own. It's
your job to stop them. You must find the deed. The land deed is in the 
Library of Vivec. Once again, we're already there. Head to the Temple
canton of Vivec. You can take a ferry straight there. Once at the canton
head to the Hall of Wisdom. There are about six entrances to the library 
from the Hall of Wisdom. Pick one. The deed is in here. Now, whether or
not you've done the Blade's Vivec Interview quest determines my 
directions to the deed. Remember, the dunmer female you had to talk to
who led you to the back of the library to speak? Well, if you've talked
to her and she's moved, the deed is beside her. Just find her. If you
haven't done that quest then head north, to the back of the library and
in between two book shelves. The land deed is on the left shelf under 
the books Darkest Darkness or Five Songs of King Wulfjarth, I can't 
quite remember, but they're right beside each other. 

I'm not quite sure if the NPCs consider it stealing if you grab the deed
in plain sight, so I used sneak and my amulet of shadows just in case. 
You can do what you're comfortable with. Grab the deed and head to
Seyda Neen to return it to Indrele Rathryon. She's the wandering female
dunmer. I found her near Arille's Tradehouse. Talk to her and return
the deed. Now head back to Jim Stacey.

Bal Molagmer Quest IV: Sarethi's Stolen Sword

One of your fellow theives has stolen a sword from the wrong guy. Jim
wants you to give the sword, along with a note, back to him. We need to
head to Ghostgate. That's where his chest is. I usually get there by 
leaving from Ald'ruhn and follow the paths/large ingame map until I get
there. It's really simple, but unless you have a better way of getting
there, please go that way. The point is to get to Ghostgate. Once there
head to the Tower of Dusk (the tower on the left). Enter the tower and
head to the Lower part of the tower by following the circle until you
see a ramp or stairs. Once you enter the room of the lower tower, go 
through the door on the left. This is the "barracks". Run pass the beds
on each side to the back of the room. There is Sarethi's chest on the
left. The chest actually says it's his chest, so you shouldn't get 
mixed up with a different chest. Place the sword and the note in the
chest, and that's it. Quest completed.

Bal Molagmer Quest V: Get Brallion's Ring

Now we get to teach a slave trader a lesson because as Jim Stacey tells
us, even though the true Bal Molagmer was a dunmer, he didn't beleive
in slavery. We must go steal a ring from a slave trader and give it to
Ilmani back in Vivec. Brallion, the man who's ring we intend to steal,
is in Sadrith Mora at the Fox Hole Inn. Take to the boat or the mage's
guild to Sadrith Mora. When coming out of the docks/inn, it's to your
left near the open air blacksmith and shops. Enter the Fox Hole and go
down the stairs. There shall be Brallion, the wood elf male. Now, there
are two ways to get the ring from him. 

One: You can taunt him into attacking you, kill him, and loot it off of

Two: You can buy it off of him for 800 gold.

Three: You pickpocket it off of him. (I did it this way by using my 
amulet of shadows and sneak)

Whichever way you choose to do it, get the ring. Now head back to Vivec.
Ilmani is on the St.Delyn canton. So head there by whichever way you 
choose (walk, swim, boat/walk). She lives in St.Delyn canal South-one.
I was a "newbie" when I started this quest and thought that they meant
the St.Delyn canal works, but no, it's actually on the open air canton.
Go to the first floor of the canton (outside). It should obviously be 
on the southern side. Enter the door and hand her the ring.

And that's it. You've completed the Bal Malogmer Quests.

Section III: Miscellaneous Quests

These are a group of quests that I've picked up over the course of 
playing Morrowind. They don't really have a significant point to the 
main quest or any of the main houses/guilds quest. There just for fun,
just to say you've done it, just to pass sometime because you're bored,
or maybe to get some money/equipment you'd like.

If you have a quest you've completed or triggered, e-mail me and I'll 
put it up with your name/e-mail address (if you WANT me to, of course).

Miscellaneous Quest A: The Shadow Amulet

Leave Gnisis out of the west gate. Follow the road signs to the town of
Ald Velothi. After about six road signs you should cross underneath a
bridge. Once at the end of that path, turn left. You should see a woman
standing beside a pool of water. Her name being Synette Jeline. She'll
ask you if you can help a damsel in distress. Ask her about it and she
will in turn ask you to help her find her ring that rolled into the pool
behind her. Tell her you will.

Now here comes the twist. As soon as you find her ring, she and her 
"invisible" friend will attack. So make sure you're ready for that 
before you pick up the ring.

Now, to find the ring. It's obivously in the pool behind her. It's not
too easy to find in the water, but it does get easier if you take a 
night seeing potion. But what I personally like to do is try to get my 
view between the surface of the water and the actually body where the
view is still clean. It's really simple, actually. Once you find that
spot look in between the two plants to the left of the pool. Pick it
up and prepare to fight both women. The lady who you first talked to
will attack along with her friend, who's wearing the amulet of 
shadows (who looks transparent, but still very visible).

After you defeat both women, loot the amulet of shadows off the corpse
of Tavynu Tedran.

Miscellaneous Quest B: Hentus' Pants

If you talk to Hentus Yansrunummu, (who's behind the silt strider in the
town of Gnisis, in the water) he will tell you that Hainab Lasami stole
his pants. Hainab (a male dunmer) is a wandering NPC in Gnisis. I found
him near the Barracks. If you talk to him about Hentus' pants, and your
faction with him is pretty low, he'll dismiss your question. When I got
his faction up to 86, he handed the pants over. Take the pants back to
Hentus and he rewards you with 3 leaves of Hackle-lo.

Miscellaneous Quest C: Aeta's Family Heirlooms

Talk to Aeta Wave-Breaker who is east of Caldera. She's literally right
outside the city, near the moutains. She tells you a band of thieves
robbed her, taking two of her family heirlooms. She will pay you if you
bring them back to her. She beleives their leader was Dro'Zhirr. Asking
Caldera about him will tell you that they (Dro'Zhirr and his bandits)
hide in a cavern east of Caldera and in the moutains. That cavern is
Shushishi. Shushishi is directly northeast of Caldera. Obivously it's
over the moutains, so you'll either want to head south and find the
path over the mountains or levitate/jump,etc over them. 

I can't really give directions to the cavern as I wandered all over
those mountains without a general direction for myself except for the 
map I use from Gamestop. The cavern is on the end of a dead-end path.

Once inside an orc with a poison axe will attack. He's the only one 
who gave me alot of trouble. This cavern is like any other with no big
crossroads and such. It's pretty much a straight shot to Dro'Zhirr. Of
course there are other bandits in your way, loot, and a couple slaves 
you can free. Once you get to Dro'Zhirr, talk to him. I asked him 
about the heirlooms and told him I would return the heirlooms to Aera 
and split the reward money with him. He gave me the loot and I never
did return to him. That's seems to work just fine as you still get paid.
I suppose you could kill him and take it from him, too. 

Whatever you decide, get the heirlooms from him and take them back to
Aeta Wave-Breaker. She'll give you a reward of 300 gold.

Miscellaneous Quest D: Finding Haj Ei

In Suran, there is a bounty hunter who wouldn't mind your help. Take
the silt strider to Suran. Head down the flight of stairs and turn into
Earthy Delights to your right. To the right in the tavern is Daric 
Bielle. As soon as you speak to him he tells you of a "stupid slave"
that has escaped him. He and his partner, Hides His Eyes, have searched
for months, but have come up empty handed. Eventually you'll come to a 
point wher you can say you'll choose to look the slave, Haj Ei. Daric
doesn't have much faith in you. Now it's time to show him otherwise.

As you ask around the city you will get two different answers. Some 
will give you no information. They have no idea. Others will tell you 
to talk with the slave trader in the city, Dranas Saratham. He's in the
Slave Market in town. He tells you he doesn't know of any slaves, that 
were his, that had fled. If you get your faction up high enough and ask
him about Hides His Eyes, he will tell you that his name is an Argonian
translated name. He lists off a few names it could have possibly been, 
one being Haj Ei. Now, we begin to piece everything together. 

Now find Hides His Eyes (or Haj Ei) at the Suran Tradehouse. He's up 
a few flights of stairs. Talk to him about being Haj Ei and he will ask
you what you plan to do now that you know his secret. Your choices are

One: Tell him you are bound by honor to tell Bielle what you know. 
Hides His Eyes (Haj Ei) will attack you as soon as you choose this 
option saying much rather die than be forced into slavery. Once you 
kill him, report back to Bielle. He will give you half of the bounty.
It being only 150 gold.

Two: You can tell him that his secret is safe with you. He tells you 
that he will tell everyone of what you did for him. As far as I can 
tell, this ups your faction with everyone in the town.

Miscellaneous Quest E: Ienas Sarandas' Debts

Talk to one of the following merchants in Ald'ruhn about "work":

Daynes Redothril in the Pawnbroker Shop.
Bevene Releth in the Clothier Shop.
Tiras Sadus in the General Merchandise Shop.
Bivale Teneran in the Clothier Shop in the Manor District.
Llether Vari in the Enchanters Shop in the Manor District.

They will tell you Ienas Sarandas has bought a certain item from them 
that he was yet to pay them back for. He/She wants you to find Ienas 
and get the goods from him. Ienas is also in Ald'ruhn. His house is 
near, if not right across from, the Ald Skar Inn. From here I suppose 
it's up to you. You can:

One: Taunt him into attacking you. Kill him and loot the items off of
Two: Get your faction decently high with him. Talk to him about his 
debts. Choose to listen to him and give him comforting words. He'll 
find truth in what you say and give you the items.

Now talk to each of the vendors and ask them about "work" again. You'll
automatically return the correct items to them. They'll each give you
money for returning the items.

Daynes Redothril will give you 50 gold. Bevene Releth will give you 25
gold. Tiras Sadus will give you 25 gold. Bivale Teneran will give you 
50 gold. Finally, Llethri Vari will give you 50 gold. Along with that
pocket cash, their faction with you will raise pretty high.

Miscellaneous Quest F: The Bad People Bloodbath

I'm not quite sure what level you have to be to start this quest, but 
the arrows are pointing to level 6. Once level 6, ask the citizens of
Balmora about "little secrets". They will then tell you that Larrius 
Varro, of the Moonmoth Legion Fort, is looking for you. Moonmoth Fort
is right outside Balmora. Speak to him and he will tell you a "little
story". Ask a few more questions and he will ask you to basically 
slaughter five members of the Camonna Tong. He doesn't know their 
names, but tells you there is a Smith, a Scout, a Pawnbroker, a Savant,
and a Thief. He then directs you to the Balmora thieves guild to get
their names and their locations.

Speak to someone in the thieves guild and they will tell their names
and their location. All five are at the Council Club in Balmora. Head
there. It's right in front of the silt strider, at the bottom of the
steps. Your targets are:

Vadusa Sathryon: The Scout
Marasa Aren: Pawnbroker
Madrale Thirith: Thief
Sovor Trandrel: Savant
Thanelen Velas: Smith

Thanelen is to your left as soon as you walk in. I taunted each person
into attacking me, but if you enjoy fleeing from guards, paying fines, 
and whatever else makes your gameplay exciting, do what you would like
to do. After you're done with Thanelen, go down the stairs. Marasa, 
Vadusa, and Sovor are all in this room. I taunted Sovor into attacking
me, and Vadusa and Marasa helped him none the less. Madrale is down
the ramp, in front of two closed doors. After the deed is done to all
five, head back to Larrius. He then gives you your rewards of a Ring
of Surroundings and a volume of Biography of the Wolf Queen.

Miscellaneous Quest G: Llaalam's Note

Llaalam Dredil wants you to play messenger boy for a bit. He's upstairs
in the Grand Council Chamber in Ebonheart right beside Duke Vedam Dren.
Talk to him about errands and he'll give you a letter to give to 
J'zhirr. J'zhirr is in the East Company Hall. It's near the docks. He's
in the right hand corner of the room. Give him the letter and he'll in
turn give you a letter for Llaalam. Return to Llaalam in the Council
Chamber and give him the letter. He'll give you your reward of 75 gold.

Miscellaneous Quest H: The Cloudcleaver

Use the mage's guild to port you to Caldera. Leave Caldera out of the
North Gate. Walk along that road and eventually you should meet up with
a half-naked Nord, Hlormar Wine-sot. Talk to him and you'll eventually 
learn that a witch was travling with stripped him and took his beloved 
axe, the Cloudcleaver. He wants you to help him get it back. Agree to
help him. He'll now follow you to the witch. 

Turn down the Northeast road that heads to Ald'ruhn. Head down said 
road until you hit a crossroad with a set of road signs. Head down the
north path that leads to the backs roads of Maar Gan, Buckmoth Fort, and
Ald'ruhn. Follow that road until you meet Sosia Caristiana, the witch.
Talk to her and she'll give you an entirely different story than that of
Hlormar. Continue talking to her and she'll give you an offer to give to
Hlormar. Speak to Hlormar again and he'll refuse Sosia's offer. He then
gives you the option of choosing sides between himself and Sosia. Now's
your time to choose...

One: Choose Sosia. If you choose her, Hlormar will automatically attack
you. Kill him and speak with Sosia. As your reward, she will give you
three potions. An exclusive restore health, quality restore fatigue, 
and quality fortify health.

She also still has the Cloudcleaver, so I suppose you can kill her for
it as well.

Two: Choose Hlormar. If you choose him, he will automatically attack
Sosia. Help him and kill her. Loot her body of the Cloudcleaver. The
Nord will then speak to you, asking for the Cloudcleaver. If you give
it to him, he will reward you with 2 strength points.

I suppose you could also kill him for the Cloudcleaver as well.

Miscellaneous Quest I: Gateway Haunting

Head to Sadrith Mora. There's ghost in the Gateway Inn and no one knows
what do. They drive it away, but it only respawns. We need to go talk 
to Angaredhel in the Inn. The Inn right in front of the docks. The man
we're looking for is directly in front of you as you enter. Speak to 
him of "work" and he'll give you the details of the haunting. He then
suggests you go speak to Arara Uvula at the Telvanni Council House. The
House is also in Sadrith Mora.

It took me awhile to find the house, too. It's a little isolated from 
the rest of the city and off the main road. Walk north through the open
air "bazaar" (where there are about three merchents under a canopie). 
it's near Fara's Fox Hole. Straight ahead should be the Council House.
Enter and keep going straight into another room. The Telvanni "mouths"
are all on little platforms. Arara is to your right. Speak to her and
she'll tell you she checked out the house herself and suspects it to be
a conjuration expert. Go speak with Angaredhel again. It appears there
is a conjuration teacher in Sadrith Mora. She's at the Wolverine Hall
Mage's Guild. Her name is Uleni Heleran. Once you talk to her, she'll
admit that it was all a joke. She'll then give you "Ghost-Away" papers
to give Angaredhel. Speak to him again and you'll get three options of
how to handle the situation. He'll then give you your reward, but it's 
your choice of a Fighter Ring, a Thief Ring, and a Mage Ring.

Miscellaneous Quest J: Hisin's Cure

There's another half-naked Nord out there who needs your help. Head to
Ald'ruhn. Leave out the West gate (the main gate). Take a right (west)
at the intersection. You'll then hit another intersection. Head west
again towards Caldera and Gnisis. You'll once again hit an intersection.
Go north/northeast towards Balmora and Caldera. There shall be Hisin
Deep-raed on your right. Speak to him and he'll tell you of yet another
witch who paralyzed him and, yes, stripped him as well. He needs your
help. You'll get a few options. You can refuse him, use a cure common
disease spell, or use a cure common disease potion. Whichever you would
like to choose, free him and get your reward of his father's helm, The

Miscellaneous Quest K: Find Thoronor's Friend

East of the Kummu Fields is Alof's Farmhouse. There's a path heading 
from the Farmhouse to a cross road that leads east of west. Take the 
west path (your right) to get to Thoronor. He's not that far at all. 
Ask him about his friend. He'll tell you that he and his friend were
seperated when he his friend went to investigate some strange animal
sounds he heard. Thoronor wants you to find him. 

Edras Oril is his name. Go back to Alof's Farmhouse and take the east
path this time. Edras will be on your left. On the way you should run
into two mating Kagouti. Make sure to kill them as Edras won't budge
until they're dead. Once you find Edras, lead him back to Thoronor. Talk
to Thornor again and he'll reward you with an Amulet of Snowfalling.

Amulet of Snowfalling
Weight 1.0
Cast When Used
Snowfall 30 points for 10 seconds on self
Charge 44/225

Miscellaneous Quest L: Kill Trerayna Dalen

Mollimo of Cloudrest wants you to help him out. Trerayna Dalen and a 
band of others are camped out in front of Tel Branora and refuse to 
leave until their problems with Mistress Therana are resolved. Mollimo
wants you to kill Trerayna along with her group. Why you? Apparently
Therana won't let Mollimo leave the tower to deal with Trerayna. It's
on you now.

Head to Tel Branora by way of boat. You can head there from the Vivec
docks. Mollimo of Cloudrest wanders around the city. I found him on the
"tree ramp" that heads towards the main tower. Talk to him and he should
automatically give you the quest. As I said, the group is camping right
outside the city. They're near the entrance. Their names:

Trerayna Dalen (The "Leader")

Obivously once you attack Trerayna, the others will attack you. Once 
you've done the deed report back to Mallimo. He'll pay you the 1,000
gold as promised.

Miscellaneous Quest M: The Lady and The Rogue

Head to Pelagiad. Now leave and head towards Balmora using the road
signs. On the way, about halfway, you should see Maurrie Aurmine. Speak
with her and she'll tell you she was robbed by quite a handsome and 
charming rogue. As you continue asking questions, you begin to realize
she's more interested in the rogue than the jewels he stole. She'll
eventually give your her left glove after enough questions. Where does
she want the glove taken? The Rogue, of course. 

His name is Nelos Onmar and he's at the Halfway Inn in Pelagiad. He's 
the male dunmer near the bar. Speak to him and deliver the glove. He'll
then give you a letter for Maurrie in turn for the glove. Race back to
her and deliver it. She thanks you and tells you that you should go
talk to her friend Barnand Erelie. Barnand is in Sethan's Tradehous in
Tel Branora. He's right in front of you as you walk in. Speak with him
of Maurrie and he'll reward you with three exclusive healing potions.

(You may also leave from Balmora and head to Pelagiad in you would like
that way better. I only said Pelagiad because Maurrie is closer to 
Pelagiad than Balmora.)

Miscellaneous Quest N: Missing Husband

Moroni Uvelas is worried about her skooma addicted husband. He's been
gone a few days and she hasn't heard anything about him. She'll ask of
your help. She works in the St. Olms Brewers and Fishmongers Hall in 
the waistworks of St. Olms. Speak to her of her missing husband. She'll
tell you that he and his friends would go down into the underworks 
after they aquired some skooma. Head to the Canalworks of St. Olms and
take a trapdoor down into the Underworks. 

I can't really give you directions to him because there a multiple 
entrances to the Underworks. The Underworks isn't huge, so it's not too
hard to manuever around. Through one of the tunnels is a corprus
stalker. Kill him and loot Danar's ring. Head back to Moroni and return
the ring. She's thankful despite the news. She'll reward you with three 
cure common disease potions.

Miscellaneous Quest O: Dunmer with a Dagger

Go to the Temple Canton and then to the Hall of Justice. Once in the
Hall of Justice, head to the Office of the Watch. Speak to Elam Andas.
He'll tell you that two ordinators and five outlanders were murdered by
having their throats slashed. Frightingly enough, the ordinators didn't
even have time to draw their weapons. Elam wants you to figure out what
is going on. The only thing you have to go on is what a witness saw.
They saw a woman dunmer with a dagger, in and skirt and netch armor. 
If you ask around Vivec, they will tell you they saw a woman by that
description in the Foreign Quarter Underworks. 

Get to the Foreign Quarter canton and then to to the Waistworks. From
there go to the Canalworks. And finally, from the canalworks take one
of the trapdoors to the Underworks. Once again, there are too many
entrances to be able to give directions, but soon you should come 
across, yes, a female dunmer in a skirt and netch armor. She saw me 
from a pretty good distance, too. Kill her and report back to Elam.

He will let you decide on your reward. Either a Indoril Helm and
Cuirass or a Belt of the Armor of God. If someone has the stats for
the Indoril Armor, feel free the send that in.

Miscellaneous Quest P: Ralen's Contract

Alusaron's business hasn't been too busy lately. He blames it on the
smith a few shops down from him owned by Ralen Tilvur. Alusaron
could use you help.

Alusaron is a blacksmith at the Foreign Quarter will a shop of his own.
He'll tell you Ralen Tilvur is taking all his business and he believes
he's doing it in a shady fashion. He wants you to get a armor/weapon
contract from Ralen, so that he may do the order himself. 

Head to Ralen Tilvur's smith shop which is east of Alusaron's shop. 
Enter and unlock the door (a 30 point lock). Go down the flights of 
stairs until you enter a room. The contract is straight ahead on the
drawers. Take it and return to Alusaron. He rewards you with the 
Firebite War Axe.

Axe, One Handed
Chop: 1 - 11
Slash: 1 - 6
Thrust: 1 - 2
Condition: 640/640
Weight: 12.0
Cast When Strikes
Fire Damage 3 to 5 points
Charge: 10/10

Section IV: Closing Words/Copyright/Credits

And a big thank you to those who helped in the process of making this

Mikko Kotamaki - I'd like to give credit to Mikko for motivating me to
even *think* about writing this guide. Obivously, without him, there 
wouldn't have been a guide.

Jack Sjostrom - I'm thanking him for helping me big time on basically
completing the game. Esspecially on the Bal Molagmer quests. But most
of all I thank him for playing Morrowing with me long into the wee 
hours of the morning.

deathmetalvixen - I would like to give her credit for pointing out 
that the cavern in the Aeta Heirloom quest was Shushishi and the
location of Shushishi.

The makers, the board, the distributers, and everyone who did their 
part in the making of the almighty game of Morrowind. 

Gamefaqs for being the most frequent site I use and for posting this.

This FAQ/Walkthrough is copyright 2004 to Samantha Thornfeldt and is 
protected under International Copyright Law.

(c) 2004 Samantha Thornfeldt. All Rights Reserved.