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Elder Scrolls III :  Morrowind
Conflicting Quests Guide V 1.0 Updated (03/08/05)
By Sean Swail
Copyright (c) 2005 Sean Swail.  All rights reserved
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Table of Contents
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I. Version History
II. Intro
III.  Notes before starting
IV.  Direct conflicts
V. Indirect Conflicts
VI. Other Conflicts
VII.  Glitches
VIII.  Credits
IX. Copyright
X. Contact

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I. Version History
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Version 1.00 - 03/08/05
-Created template of guide, and included a few
important conflicts, glitches.  Wrote a few
introductory notes for general avoidance of 
conflicts in Morrowind.

Version 1.01 - 03/09/05
- Added bulk (10 or so) of the conflicts

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II. Intro
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I started this guide after about two weeks into my 
third file because I ran into a problem with advancement
in House Redoran.  It is my goal every time I play
Morrowind, to do everything it's possible to do.  This
includes being the head of every organization.  I have
only done this once, and when I attempted to do it twice,
I ran into a problem, so I am creating this guide for anyone
who likes to be a true Lord of Morrowind, and who wants to avoid
the frustration of having to start from scratch because a quest
conflicted with another quest.

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III. Notes before starting
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My second Morrowind character was a male High Elf, born under the
Atronach, level 65, and stats currently
standing at Magic: 673, Health: 489.  Every one of my attributes
is maxed, save for Luck.  All my major/minor skills and 90% of my
miscellaneous skills are at 100.  I was the head of every organization
possible.

Fighters Guild: Master
Mage's Guild: Arch-Mage
Thieve's Guild: Master Thief
Morag Tong: Grandmaster
House Telvanni: Arch-Magister
House Hlaalu: Grandmaster (glitch)
East Empire Company: Factor
Imperial Legion: Knight of the Imperial Dragon
Imperial Cult: Primate
Tribunal Temple: Patriarch
Ashlanders: Hearthfriend (highest possible)
Blades: Operative (highest possible)
Chieftain of Thirsk

I owned 5 houses shown below

Telvanni Wizards Tower Stronghold:  Uvirith's Grave
Hlaalu Stronghold: Just outside Balmora
Factor's Residence: Raven Rock (Solstheim)
Caius Casades' house: Balmora
Chieftain's Room in the mead hall: Thirsk (Solstheim) 

My equipment included the following

Necromancer's Amulet
Trueflame
Boots of Blinding Speed/Custom Enchanted Daedric Boots
Enchanted Daedric Greaves
Custom Enchanted Daedric Pauldrons
Fist of Randagulf
Wraithguard
Dragonbone Cuirass
Custom Enchanted Daedric Tower Shield
Helm of Oreyn Bearclaw
Royal Signet Ring (from king Helseth in Tribunal expansion)
Custom Enchanted Ring, pants, shirt, belt

I also owned 30 scrolls of Windform (levitate 500 pts, invisibility
for 60 seconds), and all of the propylon indexes.

Judging from the above information, you can probably tell that I've
been around Vvardenfell a few times, and probably know what I'm doing.
Having become the master of all guilds save House Hlaalu, I can
comfortably tell you who you can kill without having to worry about
conflicts later on.


This probably goes without saying, but if you're planning on being master
of every guild, don't do anything that may result in an NPC 
being inaccessible
to you unless you know they're not important.  Even freeing 
slaves can prevent
you from completing some quests (as i found out the hard way)

Using common sense and your knowledge of Morrowind, you should realize
that doing the Morag Tong quests first is probably the worst thing you 
could do, as the Morag Tong is an assassin guild, 
and most likely, at least one person you're going to assassinate will 
be a key character in a quest for another faction.
So if you're planning to be part of the Morag Tong, 
wait until all other faction quests are out of the way.

There are some cases in which certain quests that may conflict do
not have to be completed.  If you have already completed a quest, and
now cannot complete another quest, check other quest givers for that
guild and get duties from them.  It is still possible to advance to
the highest rank without completing every duty possible in most cases.
However, for some quests, for example, gaining the support of Redoran
Councilors, you MUST complete the quests assigned to you, there are no
alternatives.

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IV. Direct Conflicts
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1. Location : Balmora

Fighters Guild :  Sottilde's Code Book.  Issued by Eydis Fire-Eye
Thieve's Guild :  Becoming a member of the thieve's guild

If you have not joined the Thieves guild and you complete this quest,
you will not be able to join because the code book is owned by Sottilde
(obviously) who is a thieve's guild member.

Way around:  Become a member of the thieve's guild, just to be safe,
do a few duties for them as well, and then join the fighter's guild.
When you reach the Sottilde's code book quest, you can do a few things.
One, you can stop taking quests from Eydis Fire-Eye.  Two, you can
kill Sottilde (I'm 99% sure that she doesn't have any other
significant role in other quests) and take the book from her.  Or
three, you can take the bittergreen cup quest from the Thieve's guild,
to bribe Eydis, and she will cease to support the Commona Tong and
give you new orders, thus bypassing the code book quest.

2. Location : Balmora/Ald'ruhn

Thieve's Guild :  Get key to Nerano Manor.  Issued by Sugar Lips Habasi
House Redoran : Get Nerano to withdraw slander.  Issued by Athyn Sarethi

Sugar lips will tell you that she wants the key to Nerano manor.  You can
either bribe his servant into giving it to you (located in Council club)
or you can pickpocket/kill Ondres Nerano for it.  DO NOT KILL ONDRES NERANO
if you plan on completing house redoran.  
One of the quests given by Athyn Sarethi
involves challenging Ondres to a duel.  He can't duel if he's dead can he?

Way around: There are two ways around this.  One is to get the key from
Savor Trandel (Nerano's servant) by going to the Balmora Council Club,
bribing him and then asking him about Nerano Manor when his disposition
is high enough (around 80 should do it).  The other is to go to Nerano
manor, and pickpocket Ondres Nerano and take the key from him.  (this
is obviously the tougher option, but early in the game, you don't have
a lot of money to bribe people, so it might be the better option.

3. Location : Tel Vos/Just outside Balmora

Involves minor glitch
House Telvanni : Kill Raynasa Rethan.  Issued by Master Aryon
House Hlaalu :  Being member of house hlaalu

There is a glitch in the game that allows you to become a member of
both House Telvanni and Hlaalu.  If you are a member of Hlaalu, and
you acquire the stronghold near Balmora, then Raynasa Rethan will not
be in it, and you will not be able to kill her and complete
Aryon's quest.  Wait until after you kill her and then join Hlaalu if
you want to join both.

Way around:  To avoid this, complete the quest to kill Raynasa
Rethan first, and then you can use the glitch to join House Hlaalu.
This way you get to complete the House Telvanni quest, and Raynasa's
stronghold will be empty, allowing you to take possession of it.

4. Location : Urshilaku Camp/Assorted parts of Vvardenfell

Urshilaku :  Seven Trials.  Issued by Wise Woman Nibani Maesa
of the Urshilaku ashlander tribe
Temple:  All quests.  Issued by any quest giver

As part of the main quest, you will be required to complete seven
trials given by the Urshilaku ashlanders.  After completing the third
trial, the temple will learn of your quest to be named Nerevarine
and they will cease to trust you, and will not issue any more quests.
The only way to regain their trust and to complete more quests is to
complete the 4th and 5th trials of the Urshilaku.

Way around:  Fortunately, this does not permanently affect your
game.  You can either make sure you do all the temple quests before
you do the third trial, or you can just put them off until after
you complete the 4th and 5th trials.

5. Location : Molag Mar Temple/Galom Deus

Temple:  Vampire hunt.  Issued by Tharer Rotheloth
Clan Berne: All quests.  Issued by Raxle Berne

Raxle Berne is the head of the Berne vampire clan, located
in a dwemer ruin called Galom Deus.  The quest the temple sets
for you is to clear out the vampires from Galom Deus.  So if you
were planning on joining Clan Berne, complete their quests, cure
yourself of vampirism, and THEN do this quest for the temple.  

Way around :  There are 3 ways to avoid this problem.  One, join
a different Vampire Clan.  Two, Complete all the quests given
by Raxle Berne before completing this quest from the temple.
Three, ignore this quest and pick one up from another quest
giver.

6. Location : Tel Vos/Gnisis/Morag Tong Hall

Morag Tong:  Grandmaster writ for Baladas Demevanni.  Issued by
any MT quest giver.
House Telvanni : Convince Baladas to join the house.  Issued by
Master Aryon

The grandmaster writs are always for very important people, and
Baladas is one very important person.  If you kill Baladas for the
Morag Tong, you will not be able to complete a quest given by
Master Aryon of house Telvanni which involves convincing Baladas
to join the house.

Way around:  As I said before, you should always leave the Morag
Tong quests until last, as they are all assassination missions, some
involving important people that can be essential to quests.  This
applies to all other conflicting MT quests listed in this guide.


7. Location : Sadrith Mora/Tel Mora/Morag Tong Hall

Morag Tong:  Grandmaster writ for Mistress Therana.  Issued by
any MT quest giver.
House Telvanni : Therana's skirt.  Issued by Felissa Ulessen

Early on in House Telvanni, you will be performing chores for the
mouths.  Mouths are the representatives of their respective higher-
ranking wizards.  Felissa will set you a quest to deliver a skirt
to her mistress, Therana.  Once you deliver the skirt, Therana will
give you a message to relay to Felissa.  If you have done the 
grandmaster writ for Therana, she will be dead and cannot give you
the message.

8. Location : Gnisis/Sadrith Mora/Morag Tong Hall

House Telvanni : Ask Baladas 3 questions.  Issued by Mallam Ryon
Morag Tong : Grandmaster writ for Baladas Demevanni.  
Issued by any MT quest giver.

Once again, killing Baladas will prevent you from completing this
in which you must ask Balada's three questions, and report his answers
to Mallam Ryon in the Telvanni Council Hall

9. Location : Gnisis/Assorted quest spots/Morag Tong Hall

House Telvanni : Two quests.  Issued by Baladas Demevanni
Morag Tong : Grandmaster writ for Baladas Demevanni.  Issued by
any MT quest giver.

I told you Baladas was important.  After performing enough chores
for the mouths, you can perform two quests for Baladas himself.
One involves finding three books, and the other a ring.  You get
some decent rewards from both quests, but if you have assassinated him
on behalf of the Morag Tong, you're out of luck.

10. Location : Tel Mora/Ghostgate (Tower of Dusk)/Morag Tong Hall

House Telvanni : retrieve Auriel's bow.  Issued by Therana
Morag Tong : Grandmaster writ for Therana.  Issued by any MT
quest giver

After completing all the chores for Therana's mouth, Felissa, you
can get an assignment directly from Therana.  She wants a bow that
smells of Ash Yams, so go to Ghostgate, Tower of Dusk and kill Ralyn
Othraval and take it from him.  You get an amazing reward for this
quest, but only if you haven't fulfilled the grandmaster writ for
the Morag Tong already.

11. Location : Vivec/Various Thieve's guild hideouts

Fighter's Guild : Kill 3 Thieve's guild bosses.  Issued by
Sjoring Hard Heart
Thieve's Guild : Any quests given by 3 bosses.  Issued by 
Sugar Lips Habasi, Big Helende, and Aengoth the Jeweler

A "killing spree" job given by Sjoring, he asks you to kill
these three thieve's guild bosses.  If you do it, you will most
likely be expelled from the Thieve's guild, and even if you aren't,
it is impossible to advance all the way if you've killed 3 quest
givers.

There is also a second "killing spree" quest given by Sjoring,
although it only involves killing one person.  That person is
master of the thieve's guild, Jim Stacey.  If you do this quest,
you will not be able to complete the Bal Molagmar missions given
to you by Jim.

Way around:  Become Master Thief in the Thieve's guild, complete
all quests given by all 3 bosses, and then do this quest.  Make
sure to taunt them first to avoid expulsion and fines.

12. Location : Ald'ruhn/Various Fighter's Guild bases

Fighter's Guild : Remove Sjoring Hard Heart's supporters
Issued by Percius Mercius
Fighter's Guild : Numerous quests.  Issued by Eydis Fire-Eye,
Lorbumol gro-Agrakh.

If you want Percius to support you as the new Guildmaster, he
asks that you kill Sjoring's supporters, as they are allied with
the Commona Tong, and Percius doesn't like it.  By killing both
supporters, you will get another quest from Percius, but you will
not be able to take any more quests from either Eydis, or Lorbumol.
Also in this same line, the next quest given by Percius is to
eliminate Sjoring himself.  After you kill Sjoring and return to
Percius, he will name you the new guildmaster.  However, now you
will not be able to receive quests from Sjoring.

Way around: Do Lorbumol's quests first, and Sjoring's if you don't
want to join the thieve's guild.  And then do this quest.

13. Location : Ald'ruhn/Vivec

Mage's Guild : Replace Trebonius as Arch-Mage.  Issued by Edwinna
Elbert
Mage's Guild : Numerous quests.  Issued by Trebonius

Once you reach the rank of Master-Wizard within the guild, Edwinna
will tell you that she wishes Trebonius had the same love for
scholarship as you.  You can now challenge Trebonius to a duel.
If you win, you become the new Arch-Mage and get, in my opinion,
the best amulet in the game off his body.  However, if you do kill
him, you will not be able to do any of the quests he can assign you.

Way around:  Before becoming master-wizard, complete Trebonius'
quests, then ask for advancement.  You can either become Arch-Mage
by dueling and killing him, or by completing Skink-In-Trees-Shade's
last quest to become co-Arch-Mage.  If you become co-Arch-Mage, and
still want Trebonius' items, taunt him into attacking you.



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V. Indirect Conflicts
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1. Location :  Caldera/Caldera Ebony Mines

Fighters Guild :  Kill Telvanni Agents.  Issued by Eydis Fire-Eye
House Redoran : Halt mining operation.  Issued by Garisa Llethri

This is the quest that caused me to start from scratch.  When you
travel to the Caldera Ebony mines, DO NOT FREE ANY OF THE SLAVES
just to be safe.  You can free some, but there is one slave in Slave
Shack 1 called Dahleena, who is a female Khajit.  She must still be 
in that shack later, in order for you to complete a house redoran quest
given by Garisa Llethri.  
Note:  It is still possible to complete the quest if you have already
freed Dahleena. You can kill the two men in charge, but you will 
not get a reward.

2. Location :  Gnisis Eggmine

Mage's Guild :  Find Dwemer Airship Plans.  Issued by Edwinna Elbert
Imperial Legion :  Cure Blighted Queen.  Issued by Darius

Edwinna sends you to Gnisis, where inside the eggmine, there is a 
door leading to Bethemez, a buried dwemer ruin.  In the back of the mine,
the kwama queen has blight disease DO NOT DO ANYTHING TO HER.  Leave her
the way she is, and if you use magic attacks that have a blast radius, make
sure you use it well away from her to avoid killing her.  If you kill her,
you won't be able to complete the quest from the Imperial Legion later on
that requires you to cure her.


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VI. Other Conflicts
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1. Location :  Vivec

Morag Tong Guild:  Recover 26 Sanguine items.  Issued by
Grandmaster Eno Hlaalu

Eno Hlaalu, located in the Morag Tong Guild hall in Vivec, will
give you an assignment to track down and bring him 26 items
called "Sanguine" items.  Each of these have a constant effect
enchantment on them.  If you become grandmaster of the Morag
Tong, you will either have to kill Eno, or let him retire.
Either way, he will disappear forever once you are grandmaster
so if you want to find these items and complete the quest,
you have to do it before your final promotion.

2. Location :  Vivec

Thieve's Guild:  Bal Molagmar missions.  Issued by 
Gentlemen Jim Stacey

Once you have become the Master Thief in the Thieve's guid,
the old head of the guild, Jim Stacey, will retire and leave.
He is the only one who can assign you a special set of missions
called the "Bal Molagmar" missions.  If you are planning on
doing these missions, you must do so before your final
promotion

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VII. Glitches
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There is an annoying glitch that caused my first playthrough to
be ruined.  Playing as a high elf, I had advanced to the rank of
wizard in House Telvanni.  I then learned that I needed a mouth to
advance further.  Once I had my mouth, i automatically advanced to
Master, without asking.  Once you have the rank of Master in House
Telvanni, you cannot advance any further, which meant I could not
become Arch-Magister.  To avoid this, you MUST get a mouth when you
are still a spellwright.  That way, you will advance automatically
to Wizard, and then you can ask whoever your sponsor is about
advancement, and they will tell you about the opportunity to become
the new Arch-magister.

Another glitch, mentioned earlier, by killing Orvas Dren (Duke's brother)
and then talking to Vedam Dren about "Commona Tong", he will make
you a member of House Hlaalu, regardless of what other house you are in.
However, if you are a member, a character named Raynasa Rethan, who
should be in the Hlaalu stronghold just outside Balmora, will not be there
and this causes you to be unable to complete a quest from Master Aryon
that requires you to kill her.

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VIII. Credits
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Thanks first, to GameFAQ's, for designing and maintaining
a highly useful site for gamers in need.

Thanks also to Steve Miller, author of several in depth
morrowind FAQ's for the layout he used which I modified
slightly, but nevertheless found useful.

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IX. Copyright
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This file is an entirely original composition, excluding
format, and can not be sold, posted or distributed, without
my written consent.
Copyright (c) 2005 Sean Swail

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X. Contact
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If you need to contact me for any reason, to report errors,
omissions, complaints, thanks, etc., my e-mail is
sean_535@hotmail.com.

In your e-mails, please include whether you are playing on PC or
X-BOX, and just a reminder, flaming, rudeness, or e-mails
that are so grammatically horrific that I can't understand them,
will be ignored.