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    Custom Class FAQ by BrandonTheSith

    Version: 1.6 | Updated: 07/10/06 | Search Guide | Bookmark Guide

    ____________________________
    Elder Scrolls III: Morrowind
    Game of the Year Edition
    
    Custom Class FAQ and Suggestions
    Xbox/PC
    
    January 31st 2006
    Version: 1.6
    Written By: Brandon Rad
    Email: The_True_Lord_Of_The_Sith@hotmail.com
    Note: When you E-mail me use the subject: Morrowind GOTY
    ----------------------------------------------------------------------
    .This is copyright 2005 by Brandon Rad (So don’t do anything to this .   
    .FAQ, but e-mail me if you want to put it on a different site!)      . 
    .                                                                    .
    .And..                                                               .
    .                                                                    . 
    .Elder Scrolls III: Morrowind is copyright by Bethesda Softworks,    .
    .Microsoft, ZeniMax Media Inc, Dolby Digital, and the other sponsors .       
    ----------------------------------------------------------------------
    Version History
    ======================================================================
    Version 1.0
    January 31st: Started FAQ
    February 1st: Finished my Custom Classes and finished chapters 3-5 and 
    finished FAQ.
    Version 1.1
    February 3rd: Edited all mistakes and added Races chapter + more pre-
    made classes.
    February 13th: Added Wizzrobe Class.
    Version 1.2
    March 15th: Added Myrmidon Class.
    March 31st: Added Wandering Swordsmen Class.
    Version 1.3
    April 11th: Added Savior Class.
    April 17th: Added Templar Class and the “Fencer” Class.
    Version 1.4
    June 8th: Added Defender Class.
    June 13th: Added Spellthief Class.
    Version 1.5
    June 19th: Added Custom Battlemage Class.
    June 21st: Added Dragoon Class. 
    Version 1.6
    June 22nd: Added Samurai and Arkangel Class.
    July 10th: Added Monk (Remade), Dark Paladin, Berserker, Warlord, 
    Bishop/Priestess, CAT, Hunter, and Facilitator Class.
    ----------------------------------------------------------------------
    Table of Contents
    ----------------------------------------------------------------------
    1. Introduction
    2. Attributes
    3. Major and Minor Skills
    4. Races
    5. Making a Custom Class
    6. Making a Good Custom Class
    7. My Classes
    8. Questions & Answers
    9. Special Thanks
    ----------------------------------------------------------------------
    1. Introduction
    ----------------------------------------------------------------------
    First off, this FAQ is for people who need help on making a custom 
    class, or need a pre-made class that isn’t the ones made by the game. 
    If want, (and I’d love it) is if you e-mail me your own pre-made class.
    ======================================================================
    2. Attributes
    
    The attributes are the main thing that lets your character grow. Your 
    character gains a level when you have 10 of your Major or Minor skills 
    grow a level, Other skills DO NOT count. You gain three attribute 
    points per level and a multiplication modifier depending on what the 
    governing attribute of the skill was. Each skill will help a Combat, 
    Magic, or Stealth class more than each other:
    
    Strength: Governs how much damage you do with a weapon and how much you 
    can carry and you max fatigue and affects your starting health. Good 
    for Combat classes.
    Speed: Governs how fast you can run + bonuses from the Athletics skill. 
    Good with all classes, especially Stealth.
    Endurance: Governs how much fatigue you have and you how much health 
    you gain every level and affects your starting health. Good with all 
    classes, especially Combat.
    Agility: Governs how often you hit and dodge. Good with all classes, 
    especially Stealth.
    Willpower: Governs how much you resist magic and you maximum fatigue. 
    Good with Magic classes.
    Intelligence: Determines you max Magicka. Good with Magic classes.
    Personality: Determines how much people like you when you first talk to 
    them and how often your Admire, Intimidate, Taunt, and Pay 10/100/1000 
    works. A good speechcraft is also required. Good with all classes.
    Luck: Affects everything you do in a little way. Good for all classes.
    (If I missed an effect, email me and I will correct it.)
    ======================================================================
    3. Major and Minor Skills
    
    This are most important when deciding what type of character you want, 
    what will it specialize in, if it’s a mixed class or not, etc. There 
    are three classes for each skill, Combat, Magic, and Stealth:
    
    Combat:
    As you may have guessed, Combat is for the people who want to just 
    start a huge brawl with no prepared items or ammunition. And if you 
    want you can put your stats into “use swords to kill stuff with”. 
    (Which isn’t a real skill, by the way). The best races for it are the 
    Dark Elf, the Imperial, the Nord, the Orc, the Redguard, and the 
    Argonian.
    
    Block: Affects how often you block and how effective it is
    Governing Attribute: Agility
    Long Blade: Affects how often you hit with a long blade and how 
    effective it is.
    Governing Attribute: Strength
    Axe: Affects how often you hit with an axe and how effective it is.
    Governing Attribute: Strength
    Athletics: Affects how fast you run and how effectively.
    Governing Attribute: Speed
    Spear: Affects how often you hit with a spear and how effective it is.
    Governing Attribute: Endurance
    Heavy Armor: Affects how much defense you receive from heavy armors.
    Governing Attribute: Endurance
    Medium Armor: Affects how much defense you receive from medium armors.
    Governing Attribute: Endurance
    Blunt Weapon: Affects how often you hit with a hammer, mace, staff, 
    etc, and how effective it is.
    Governing Attribute: Strength
    Armorer: Affects how often and well you repair damaged weapons and 
    armors yourself.
    Governing Attribute: Strength
    
    Magic:
    That old black magic. The most clichéd class when you are picking a 
    character in a limit of one second is usually the sorcerer. Don’t let 
    the mages deceive you with their small looks. They are devastating, 
    especially a high level one. They can be a bit advanced for new players 
    because of he complex magic system, but give them a try, you won’t 
    regret it. The best races for it are the Argonian, the High Elf, 
    and the Breton.
    
    Mysticism: Affects the power of special abilities like telekinesis.
    Governing Attribute: Willpower
    Illusion: Allows you to create illusions and become invisible and other 
    powers.
    Governing Attribute: Personality
    Destruction: Affects your magic-power with elemental magic such as 
    Shock, Frost, Fire, etc.
    Governing Attribute: Willpower
    Restoration: Affects your power of healing spells and fortifications to 
    abilities.
    Governing Attribute: Willpower
    Alteration: Affects magic that alters real-time physics and gravity and 
    anything else not possible.
    Governing Attribute: Willpower
    Conjuration: Affects magic the summons artificial creatures and 
    weapons.
    Governing Attribute: Intelligence
    Unarmored: Affects your defense with no armor on.
    Governing Attribute: Speed
    Alchemy: Affects how well and often you create potions.
    Governing Attribute: Intelligence
    Enchant: Affects how well you can enchant normal weapons into magical 
    and restore magical weapons power.
    Governing Attribute: Intelligence
    
    Stealth:
    The most sneaky class of them all. They are adept in sneaking and 
    lockpicking. Their skills can be extremely useful, especially when 
    traversing towns in the night. The only useful spells they can use are 
    the open and invisibility spells. The best races for it are the Dark 
    Elf, the Khajiit, and the Wood Elf.
    
    Sneak: Affects how well you can pickpocket people without being caught.
    Governing Attribute: Agility
    Security: Affects the how often you can lockpick and what power lock 
    you can lockpick.
    Governing Attribute: Intelligence
    Marksman: Affects how well you hit with a ranged weapon and how 
    effective it is.
    Governing Attribute: Agility
    Short Blade: Affects how well you hit with a Short Blade and how 
    effective it is.
    Governing Attribute: Speed
    Light Armor: How much defense you receive from light armors.
    Governing Attribute: Agility
    Hand-to-Hand: Affects how much you fatigue your enemy when attack with 
    fists. Also affects how often you hit.
    Governing Attribute: Speed
    Acrobatics: Affects how high you jump and how high of falls you can 
    take.
    Governing Attribute: Strength
    Mercantile: Affects how well you barter to raise or lower prices.
    Governing Attribute: Personality
    Speechcraft: Affects how often you can persuade people with your 
    admire, taunt, intimidate, and bribe 10/100/1000 gold. A good 
    Speechcraft requires a good Personality.
    Governing Attribute: Personality
    ======================================================================
    4. Races
    
    Races are essential when making a custom class. You wouldn’t want to 
    make a Warrior character with a Magic based race, would you? Well the 
    following list the Base Statistics for each race along with it’s racial 
    bonuses:
    
    Argonian
    Favored Class Type: Magic
    
    Base Attributes:		Racial Traits:
    Strength: 40 		Alchemy +5
    Intelligence: 50 		Athletics +15
    Willpower: 30 		Illusion +5
    Agility: 40			Medium Armor +5
    Speed: 40			Mysticism +5
    Endurance: 30 		Unarmored +5
    Personality: 30 
    Luck: 40
    
    Specials:
    Resist Disease: Resist Common Disease 75%
    Immune to Poison: Resist Poison 100%
    Water Breathing: Water Breathing Spell 60 seconds
    
    Breton
    Favored Class Type: Magic
    
    Base Attributes:		Racial Traits:
    Strength: 30 		Alchemy +5
    Intelligence: 50 		Alteration +5
    Willpower: 50 		Conjuration +10
    Agility: 40			Illusion +5
    Speed: 30			Mysticism +10
    Endurance: 30 		Restoration +10
    Personality: 40 
    Luck: 40
    
    Specials:
    Magicka Bonus: Fortify Magicka by 0.5x Intelligence
    Resist Magicka: Resist Magicka 50%
    Dragon Skin: Shield 50 points for 60 seconds
    
    Dark Elf
    Favored Class Type: Combat/Magic/Sneak
    
    Strength: 40		Racial Traits: 
    Intelligence: 40 		Athletics +5
    Willpower: 30 		Destruction +10
    Agility: 40			Light Armor +5
    Speed: 50			Long Blade +5
    Endurance: 30		Marksman +5
    Personality: 40 		Mysticism +5
    Luck: 40			Short Blade +10
    
    Specials:
    Ancestor Guardian: Sanctuary 50 points on Self 60 seconds
    Resist Fire: Resist Fire 75%
    
    High Elf
    Favored Class Type: Magic
    
    Base Attributes:		Racial Traits:
    Strength: 40 		Alchemy +10
    Intelligence: 50 		Alteration +5
    Willpower: 40 		Conjuration +5
    Agility: 40			Destruction +10
    Speed: 40			Enchant +10
    Endurance: 30 		Illusion +5
    Personality: 40 
    Luck: 40
    
    Specials:
    Magicka Bonus: Fortify Magicka 1.5x Intelligence
    Weakness to Magicka: Weakness to Magicka 50%
    Weakness to Fire: Weakness to Fire 50%
    Weakness to Frost: Weakness to Frost 25%
    Weakness to Shock: Weakness to Shock 25%
    Resist Disease: Resist Disease 75%
    
    Imperial
    Favored Class Type: Combat
    
    Base Attributes:		Racial Traits:
    Strength: 40		Mercantile +10
    Intelligence: 40 		Blunt Weapon +5
    Willpower: 40 		Hand-to-Hand +5
    Agility: 30			Light Armor +5
    Speed: 30			Long Blade +10
    Endurance: 40 		Speechcraft +10
    Personality: 50 		
    Luck: 40
    
    Specials:
    Star of the West: Absorb Fatigue 200 points on target
    Voice of the Emperor: Charm 25-50 points on target for 15 seconds
    
    Khajiit
    Favored Class Type: Stealth
    
    Base Attributes:		Racial Traits:
    Strength: 30 		Acrobatics +15
    Intelligence: 40 		Athletics +5
    Willpower: 30 		Hand-to-Hand +5
    Agility: 50			Light Armor +5
    Speed: 40			Security +5
    Endurance: 40 		Short Blade +5
    Personality: 40 		Sneak +5
    Luck: 40
    
    Specials:
    Eye of Night: Night Eye 50 points for 30 seconds on self 
    Eye of Fear: Demoralize Humanoid 100 points for 30 seconds on target
    
    Nord
    Favored Class Type: Combat
    
    Base Attributes:		Racial Traits:
    Strength: 50		Axe +10
    Intelligence: 30 		Blunt Weapon +10
    Willpower: 50 		Heavy Armor +5
    Agility: 30			Long Blade +5
    Speed: 40			Medium Armor +10
    Endurance: 40 		Spear +5
    Personality: 30 		
    Luck: 40
    
    Specials:
    Immune to Frost: Resist Frost 100%
    Resist Shock: Resist Shock 50%
    Woad: Shield 30 points on self for 60 seconds
    Thunder Fist: Frost Damage 25 points on target
    
    Orc
    Favored Class Type: Combat
    
    Base Attributes:		Racial Traits:
    Strength: 45		Armorer +10
    Intelligence: 40 		Axe +5
    Willpower: 45 		Block +10
    Agility: 35			Heavy Armor +10
    Speed: 30			Medium Armor +10
    Endurance: 50 		
    Personality: 25 		
    Luck: 40
    
    Specials:
    Resist Magicka: Resist Magicka 25%
    Berserk: Fortify Health 20 points
             Fortify Fatigue 200 points
             Fortify Attack 100 points
             Drain Agility 100 points
             All effects last for 60 seconds
    
    Redguard
    Favored Class Type: Combat
    
    Base Attributes:		Racial Traits:
    Strength: 40		Athletics +5
    Intelligence: 30 		Blunt Weapon +5
    Willpower: 30 		Axe +5
    Agility: 40			Heavy Armor +5
    Speed: 40			Long Blade +15
    Endurance: 50 		Medium Armor +5
    Personality: 40		Short Blade +5 			
    Luck: 40
    
    Specials: 
    Resist Disease: Resist Common Disease 75%
    Resist Poison: Resist Poison 75%
    Adrenaline Rush: Fortify Agility 50 points
                     Fortify Strength 50 points
                     Fortify Speed 50 points
                     Fortify Endurance 50 points
                     Fortify Health 25 points
                     All effects last for 60 seconds
    
    Wood Elf
    Favored Class Type: Combat/Stealth
    
    Base Attributes:		Racial Traits:
    Strength: 30		Acrobatics +5
    Intelligence: 40 		Alchemy +5
    Willpower: 30 		Sneak +10
    Agility: 50			Light Armor +10
    Speed: 50			Marksman +15
    Endurance: 30 		
    Personality: 40 		
    Luck: 40
    
    Specials:
    Resist Disease: Resist Disease 75%
    Beast Tongue: Command Creatures 5 Levels for 600 seconds on target
    ======================================================================
    5. Making a Custom Class
    
    To make a custom class, it pretty much takes a good imagination and a 
    solid character plan. Also to start it, when you first get off the boat 
    in Sayda Neen when you first enter the Census office tell the man to 
    “Fill out Forms Yourself” (A) (Xbox version). Then you will be able to 
    make your own custom class. It needs a name, a specialization, favored 
    attributes, and major and minor skills. If you don’t want a custom 
    class, (Even though you probably do because of your presence in this 
    FAQ), you can also press (Y) for a random class or (X) to pick a pre-
    made class. (Not mine).
    
    6. Making a Good Custom Class
    
    To make a good custom class you must already have a character idea or 
    you might be on the Television or PC forever. Refer to chapters 2 and 3 
    for how to do it. Also refer to “My Classes” for ideas or a pre-made 
    character. If your making a Warrior character you should pick the 
    attributes Strength and another skill, such as Endurance. Your major 
    skills should be anything in the Combat section, though it won’t be 
    breaking the law if you pick something from the magic section, mix 
    classes are always fun. Major skills increase your base points by 30 or 
    so + you racial bonuses + your specialization. Same with minor skills.
    ======================================================================
    7. My Classes
    
    Here are some of my custom classes, use them to your desire:
    
    Paladin
    Specialization: Combat
    Favored Attributes: Strength and Intelligence
    Star Sign: The Ritual
    Major Skills		Minor Skills
      Long Sword		  Block
      Heavy Armor		  Mysticism
      Restoration		  Acrobatics
      Athletics			  Mercantile
      Speechcraft		  Armorer
    
    The Paladin is a effective class for Magic and Combat. When fighting, 
    instead of using potions and such, you can just use restoration magic 
    to heal yourself from major or minor wounds. Mara’s Gift is a good way 
    to heal a lot of Health to yourself. Paladins specialize in using Long 
    swords in a way of combat for a nice touch, they can also use Blunt 
    Weapons if you wish. 		  
      
    
    Necromancer
    Specialization: Magic
    Favored Attributes: Intelligence and Willpower
    Star Sign: The Mage
    Major Skills		Minor Skills
      Long Sword		  Mysticism
      Conjuration		  Acrobatics
      Destruction		  Restoration
      Athletics			  Illusion
      Unarmored			  Alteration
    
    The Necromancer is a powerful class when you need reinforcements in 
    battle. For a small power boost from their week magic, they use long 
    swords for battle. The Necromancer is a mage who summons and controls 
    the undead, so use conjuration to your advantage. Bound sword will make 
    a nice touch to your undead army.
    
    Lycan
    Specialization: Combat
    Favored Attributes: Speed and Strength
    Star Sign: The Steed
    Major Skills		Minor Skills
      Long Sword		  Hand-to-Hand
      Heavy Armor		  Unarmored
      Medium Armor		  Block
      Athletics			  Sneak
      Acrobatics		  Mercantile
    
    The Lycan class is basically for those who want to virtually be a Lycan 
    in the nighttime and the daytime. Only use when you become a werewolf, 
    it works more effectively.
    
    Bard (Remade)
    Specialization: Stealth
    Favored Attributes: Personality and Luck
    Star Sign: The Lady
    Major Skills		Minor Skills
      Short Blade		  Sneak
      Acrobatics		  Light Armor
      Speechcraft		  Athletics
      Mercantile		  Marksman
      Security			  Medium Armor		  
    
    Bards are very good persuaders and somewhat well fighters. I remade the 
    bard to my own liking so it may be the same, may be different. The 
    marksman skill is really only for a throwing knife to make an authentic 
    bard. A good Personality and Speechcraft will be making everyone drop 
    at your glance, especially with The Lady. And try stealing the Lute in 
    Balmora for extra authenticity.
    
    Berne Vampire
    Specialization: Stealth
    Favored Attributes: Speed and Agility
    Star Sign: The Shadow
    Major Skills		Minor Skills
      Short Blade		  Athletics
      Light Armor		  Hand-to-Hand
      Acrobatics		  Illusion
      Sneak			  Mysticism
      Security			  Destruction
    
    This class is based on those whom want to be 100% vampire. It is 
    recommended that if you use this class that you select the Berne clan 
    (refer to Vampire FAQ for locations). I know that when you become a 
    Berne Vampire, your skills will increase by 50 or so, making you 
    unstoppable. I feel the shadow is a good skill for Berne Vampires 
    because you may need to become invisible when crossing towns.
    
    Aundae Vampire
    Specialization: Magic
    Favored Attributes: Intelligence and Agility
    Star Sign: The Atronach
    Major Skills		Minor Skills  
      Short Blade		  Acrobatics
      Destruction		  Athletics
      Unarmored			  Hand-to-Hand
      Mysticism			  Sneak
      Illusion			  Alteration
    
    Same thing as above, should only be recommended for those of the Aundae 
    Clan. And also after contracting vampirism, your skills will raise by 
    50 or so. I feel the Atronach is the best sign for this class because 
    you will be so unstoppable anyways, you won’t need to be afraid when 
    absorbing Magicka. Hell, absorb Health while you’re at it too.
    
    Quarra Vampire
    Specialization: Combat 
    Favored Attribute: Strength and Agility
    Star Sign: The Warrior
    Major Skills		Minor Skills
      Long Blade		  Illusion
      Athletics			  Mysticism
      Heavy Armor		  Destruction
      Hand-to-Hand		  Blunt Weapons
      Acrobatics		  Sneaks
    
    If you read above, you would know where I’m going with this. Anyways, 
    if you thought you were powerful with your level 20 Warrior try being a 
    level 1 Quarra Vampire with stats above. Your strength will increase by 
    a massive 50, making your base, (varying with race) say its 40, making 
    it 90 at level 1! And all of your skills will also rise. You will 
    conquer all. Pick any sign you want, I feel the Warrior works best 
    though.
    
    (Submitted by Indiancheefah@msn.com) 
    Wizzrobe 
    Specialization: Magic
    Favored Attributes: Intelligence and Willpower
    Star Sign: The Mage
    Major Skills		Minor Skills
      Destruction 		  Restoration
      Illusion			  Enchant
      Mysticism			  Conjuration
      Medium Armor		  Light Armor
      Blunt Weapon		  Alchemy
    
    A 100% Mage type character. The powerful magic attacks will be blowing 
    away your enemies. With almost every magic attack hitting, it will be 
    hard to escape especially if you have an area attack. Exceptionally not 
    very tough. Can get killed easily, but can kill easily.
    
    (Submitted by OddAngel90@msn.com)
    Myrmidon 
    Specialization: Stealth 
    Favored Attributes: Agility & Personality 
    Star Sign: The Lady 
    Major Skills		Minor Skills 
      Long Blade		  Athletics
      Short Blade 		  Destruction
      Light Armor 		  Enchant
      Mercantile 		  Acrobatics
      Speechcraft 		  Marksmen
    
    A decent stealth warrior. More or less, easy to hit with yet each 
    strike isn’t so powerful. His stealthy approach can lead to a critical 
    hit though. He can speak to people and charm them as a knight can. We 
    conquer cities when high level with high strength and agility.
    
    (Submitted by gamemaniac4000@hotmail.com)
    Wandering Swordsmen
    Specialization: Combat
    Favored Attributes: Strength/Agility and Intelligence/Speed
    Star Sign: The Warrior/The Steed
    Major Skills		Minor Skills
      Long Blade		  Alchemy/Mysticism
      Light Armor		  Medium/Unarmored
      Athletics		 	  Acrobatics
      Armorer			  Enchanting
      Restoration		  Mercantile/Speechcraft
    
    A lone wolf, rather spending his time in the wild then in town. With  
    Armorer, Restoration, Enchanting and Alchemy powers, the Wondering  
    Swordsman can stay in the wild he loves for long periods of time. All 
    of  
    this time spent away from others has let the Swordsman practice his 
    people skills in marketing/charming others when he does stop off in 
    civilization. A good class, may level up faster than others, but still 
    a great class for swift movement. Try using a magic skill or something 
    for Sneak/Security to be a Combat/Thief class. 
    
    (Submitted by archshadowmage17@netscape.net)
    Savior
    Specialization: Stealth
    Favored Attributes: Agility and Intelligence
    Star Sign: The Thief
    Major Skills		Minor Skills
      Sneak			  Acrobatics
      Marksman			  Destruction
      Security			  Conjuration
      Alteration		  Alchemy
      Medium Armor		  Mercantile
    
    A mix between a mage and a thief. The Specialization may be either 
    Stealth or Magic, but either way, each way fares good. Decent damage, 
    good archer, if you want a mage-thief character, this is your 
    character.
    
    (Submitted by Dylan.Thomas@videotron.ca)
    Templar
    Specialization: Combat/Stealth
    Favored Attributes: Endurance and Willpower
    Star Sign: The Lady
    Major Skills		Minor Skills
      Spear			  Mysticism
      Restoration		  Speechcraft
      Long Sword		  Enchant
      Medium Armor		  Blunt Weapon
      Heavy Armor		  Conjuration
    
    The Templars are knights who have sworn a holy oath to protect the ones 
    closest to them. Templars have the great power of Restoration, so 
    healing is never a problem. They also know some other types of magic, 
    but it isn't as good as their healing powers. Templars are also natural 
    fighters, being skilled with spears and swords alike and they can 
    maintain the heaviest of armors. With a good set of armor, a Templar 
    can become nearly impossible to take down.
    
    (Submitted by Dylan.Thomas@videotron.ca)
    Fencer 
    Specialization: Combat/Stealth
    Favored Attributes: Strength and Speed 
    Star Sign: The Tower 
    Major Skills			 Minor Skills 
      Long Sword 			  Light Armor 
      Short Sword 			  Security 
      Athletics 			  Acrobatics 
      Unarmored 			  Hand to Hand 
      Sneak 			  	  Illusion 
    
    Fencers are rapid fighters that always act before thinking. Their skill 
    with a sword is unmatched across all of Tamriel. Fencers are very agile 
    and if they can't handle a battle, they can easily escape from it, but 
    that doesn't happen all that often. Fencers don't like to wear a lot of 
    armor, if any, so Fencers have learned the way of unarmored combat. 
    Fencers also practice the Art of Illusions, just incase for sticky 
    situations.
    
    (Submitted by skink_commando@hotmail.com AKA Mechsaurian)
    Defender  
    Specialization: Combat  
    Favorite Attributes: Strength and Endurance  
    Star Sign: The Atronach  
     
    Major Skills 		Minor Skills 
      Spear 			  Mysticism 
      Long Blade 		  Alchemy 
      Heavy Armor 		  Athletics 
      Restoration 		  Speechcraft 
      Alteration		  Mercantile 
     
    Basically, a jack-of-all-trades warrior. While it may seem redundant to 
    have two weapon specializations, there's very good reasons for both. 
    Spears are included because they are cheap, light, and do a lot of 
    damage, making them good weapons to use on run-of the-mill enemies 
    because they are essentially expendable. You might even consider 
    carrying a second spear for when the first breaks. Swords are there 
    because enchanted swords are easy to find, and thus swords are good in 
    general. The magic is for healing and taking care of locks, levitating, 
    making potions, and basically anything that is more convenient to do 
    with a spell. This class is great for Argonians and Imperials, as it 
    goes very well with their respective natural abilities. 
    
    (Submitted by Strahdis@aol.com) 
    Spellthief 
    Specialization: Stealth 
    Favored Attributes: Agility and Intelligence 
    Star Sign: The Lady 
    Major Skills 		Minor Skills 
      Alchemy 			  Athletics 
      Alteration 		  Destruction 
      Light Armor 		  Mercantile 
      Mysticism 		  Short Blade 
      Security 			  Speechcraft 
    
    The star sign can be changed, I just prefer the Lady since endurance 
    isn't the easiest attribute to increase. To be really effective, you 
    should spend some money at a trainer to increase your Destruction 
    skill, especially if playing a Breton since they're less effective in 
    combat. I usually train up the other armor skills to gain better 
    endurance modifiers at level up, and it isn't a bad idea to train in 
    another weapon skill in case you decide to relegate your Short Blade to 
    a secondary weapon. For joining factions, this class works best with 
    the Thieves' Guild, Mages' Guild, and House Telvanni, as well as the 
    Morag Tong, though I usually wait a while before joining them.
    
    (Submitted by residentmorph@hotmail.com)
    Custom Battlemage
    Specialization: Magic
    Favored Attributes: Strength and Intelligence 
    Star Sign: The Lady
    Major Skills		Minor Skills 
      Heavy Armor 		  Illusion 
      Long Blade 		  Conjuration 
      Block 			  Restoration 
      Alchemy 			  Mysticism 
      Alteration 		  Mercantile
    
    He’s kind of hard for beginner because at the beginning (first 10 hour 
    ) he’s pretty tough because of his practically non-good-magic spell... 
    but when he start getting good spell and made a few mage quest.... he 
    very good. 
    
    (Submitted by JaspAllen@aol.com)
    Dragoon 
    Specialization: Combat
    Favored Attributes: Speed and Strength 
    Star Sign: The Lady 
    Major skills 		Minor skills
      Long sword 		  Sneak 
      Medium Armor 		  Block 
      Mercantile 		  Axe 
      Conjuration 		  Athletics 
      Security 			  Restoration 
    
    The dragoon is a warrior packed with hard hitting skills and medium 
    armor for less noise while sneaking. Conjuration for allies when 
    needed. Although lacking the use of spears or bows the athletics skill 
    lets he/she gain on the fast moving or far away enemies. in bloody 
    situations healing may be required if no health potions present. 
    
    (Submitted by thurstonpooch@yahoo.com)
    Samurai 
    Specialization: Combat 
    Favored Attributes: Strength and Agility 
    Star Sign: The Steed
    Major Skills		Minor Skills
      Long Blade 		  Spear
      Short Blade		  Speechcraft
      Block 			  Hand-to-Hand
      Light Armor		  Athletics
      Medium Armor 		  Marksmen
    
    The Samurai is a swift warrior that can deal deadly blows to your foes. 
    It’s skill with long blades and short blades make him versatile with 
    what type of weapon you enjoy using most.
    
    (Submitted by kael_the_arkangel0604@hotmail.com)
    Arkangel   
    Specialization: Combat  
    Favored Attributes: Intelligence and Strength  
    Star Sign: The Lady  
    Major skills 		Minor skills  
      Long sword 		  Alchemy  
      Heavy armor 		  Alteration  
      Speechcraft 		  Marksman  
      Conjuration 		  Mysticism  
      Security 			  Restoration 
     
    A holy warrior clad in ebony armor wielding the ice blade of monarch  
    sent to earth to dispatch the evils of Dagoth Ur and kick buttocks 
    using  
    basic healing skills and the ability to float around and shoot the foes 
    of mankind and then teleport away with all their treasures.... 
    hehehehe. 
    
    Monk (Remade) (Submitted by death-church@hotmail.com) 
    Specialization: Combat  
    Favored Attributes: Strength and Agility  
    Star Sign: The Thief  
    Major skills 		Minor skills  
      Light Armor 		  Alchemy  
      Hand-to-Hand 		  Athletics  
      Blunt Weapon 		  Acrobatics  
      Block 			  Restoration  
      Illusion 			  Marksman  
     
    Monks hone the power of their bodies and use them as weapons. They 
    prefer avoiding attacks as opposed to absorbing them. They utilize 
    their fists and blunt objects to inflict damage and incapacitate their 
    enemies. They posses the strange power to focus energy and mend their 
    wounds and purge themselves of poisons and diseases. They have the 
    ability to cloak themselves and feign death, as well as being extremely  
    nimble. 
    
    Dark Paladin (Submitted by The_Dark_Paladin_06) 
    
    Specialization: Combat 
    Favored Attributes: Strength and Endurance  
    Star Sign: The Tower  
    Major Skills		Minor Skills
      Spear			  Long Blade
      Unarmored			  Heavy Armor
      Acrobatics		  Athletics 
      Mercantile 		  Speechcraft
      Restoration 		  Alchemy 
     
    The Dark Paladin is a combat oriented class that grows in strength 
    quickly. The unarmored and heavy armor skills are a helpful way to 
    apply a couple of sturdy pieces of armor, while still traveling 
    relatively light. The Tower is helpful if a lock is in you're way, or 
    you're looking for enchantments and such ( the spell Beggars Nose.) 
    Speechcraft is essential for taunting guards, or ordinators, to sell 
    their armor and weapons for good money, or bribing merchants so you can 
    sell high and buy low. Alchemy and Restoration are just in case you 
    chose to travel away from civilization for a long time.  
     
    Berserker (Submitted by The_Dark_Paladin_06) 
     
    Favored Attributes: Strength and Speed/Endurance  
    Star Sign: The Lady (If Speed was a favored attribute) or The Steed (If 
    Endurance was a favored attribute) 
    Major Skills		Minor Skills		  
      Long Blade 		  Acrobatics
      Heavy Armor		  Marksmen
      Athletics			  Medium Armor
      Block			  Armorer
      Mercantile 		  Spear 
     
    My Berserker is a " Hit it... BAM! dead." kind of character. Made to 
    pretty much crush all in its path. Around level 150, this bad boy has 
    around 1600 hp, considering you find out the way to get there ( I did.) 
    The star alignment choices allow you to start with high stats in speed 
    and endurance, allowing more hp at level ups and fast movement early on 
    in the game. There isn't much to this class, but it's convenient to get 
    a Daedric Tower shield enchanted with 7-8 HP recovery as a constant 
    effect, because without it, it would take about 5 days to recover all 
    your health in the higher levels. The reason why I have Spear is 
    because It's another weapon choice plus if you have a ring with fortify 
    attribute endurance or strength, the master trainer at ghostgate (for 
    spear) will train you up forever ( the spear trait will stay one 
    hundred, but you can reach a very high level quickly, because with 100 
    in mercantile and the trainers liking of you at 100/100, it only costs 
    77 gold.) Make sure you always have a crossbow!  
     
    Warlord (Submitted by The_Dark_Paladin_06) 
    
    Specialization: Combat 
    Favored Attributes: Strength and Intelligence  
    Star Sign: The Atronach  
    Major Skills		Minor Skills
      Long Blade 	  	  Marksmen
      Destruction 		  Mysticism
      Medium Armor 		  Speechcraft
      Athletics 		  Mercantile
      Block 			  Enchant 
     
    If you run out of magicka, hit them with a long blade! This class 
    allows powerful attacking plus the potential large powerful spells, 
    especially useful when going against magicka using enemies. Enchant 
    you're own powerful swords and armor to go into battle! With the 
    Atronach bonuses, you get lots of magicka and absorb half of the spells 
    coming at you. A class made for war.  
     
    Bishop / Priestess (Submitted by The_Dark_Paladin_06) 
    
    Specialization: Magic 
    Favored Attributes: Intelligence and Willpower  
    Star Sign: The Apprentice  
    Major Skills 		Minor Skills
      Unarmored			  Alteration
      Blunt Weapon		  Alchemy
      Speechcraft		  Mercantile
      Restoration 		  Illusion
      Conjuration 		  Sneak 
     
    The Bishop/Priestess is a slow class early on. It is hard to level up 
    early on as well. Made to travel light, debilitate and even destroy 
    those who are against him or her. Summoning aid where needed, getting 
    through obstacles such as locks with spells. Can be very strong if used 
    correctly, sneak is for getting close and paralyzing you're foe, and 
    then smashing their skull in with a Daedric Warhammer ( if you please.) 
    Strong healing and warding/ enhancing defenses spells and enchantments 
    are a MUST.
    
    CAT (Submitted by grandia_rhapsody1983@yahoo.com)
     
    Specialization: Stealth 
    Favored Attributes: Personality and Agility / Agility and Speed / 
    Endurance and Agility 
    Sign: The Lady 
     
    Major Skills 		Minor Skills	 
      Mercantile		  Hand-to-Hand 
      Speechcraft		  Short Blade 
      Sneak			  Acrobatics 
      Security			  Athletics 
      Unarmored			  Light Armor 
     
    Note: This class is preferred only for the Khajiit to get best results.
    
    Cats are excessively adept in manipulation and landing lightly on their 
    feet. They are deadly with both hands and short blades, and you rarely 
    see them before you are dead. They can leap long distances to pounce on 
    you before you know it. Beware them.
     
    Hunter (Submitted by assasin_glarf@yahoo.com)
    Specialization: Combat 
    Favored Attributes: Strength and Intelligence 
    Star Sign: The Warrior 
    Major Skills 		Minor Skills 
      Long Blade 		  Block 
      Destruction 		  Mysticism 
      Conjuration 		  Athletics 
      Light Armor 		  Short Blade 
      Marksman 			  Alchemy 
    
    A good all around character. He can weaken the enemy with ranged 
    attacks so when the enemy gets close he either summon a monster to 
    attack and help or charge with close range spells and his sword. 
    
    Facilitator (Submitted by iywotc@hotmail.com) 
    Specialization: Stealth  
    Favored Attributes: Agility and Luck  
    Star Sign: The Atronach  
    Major Skills 		Minor Skills  
      Acrobatics 		  Athletics  
      Alchemy			  Destruction  
      Light Armor		  Mercantile  
      Security 			  Short Blade  
      Sneak 			  Speechcraft  
     
    A great beginner class, the Facilitator is the perfect thief, assassin, 
    and moneymaker. He can reach high places, sneak around, is great with 
    lockpicks, and can make potions to cure himself at any time, so long as 
    he has the ingredients. Good with people, short blades, and an alchemic 
    set, this character will destroy anyone who comes in his way. 
    
    (Remember to email me you custom class and I’ll put it on, don’t forget 
    everyone listed, even a description.)
    ======================================================================	  
    8. Questions & Answers
    
    Q: I added a skill I don’t use. Can I change it?
    A: Unless you are still in the character creation part, no.
    
    Q: What happens if I remade a pre-made class?
    A: Nothing, I remade the Bard.
    ======================================================================
    9. Special Thanks
    
    Myself, for making this FAQ
    GameFAQS, for allowing this FAQ in its list
    Bethesda, for making such a interactive and addictive game
    ZeniMax, for allowing Bethesda to be a company for them
    Microsoft, for making such a wonderful system
    Indiancheefah@msn.com for submitting the Wizzrobe Class.
    OddAngel90@msn.com for submitting the Myrmidon Class.
    gamemaniac4000@hotmail.com for submitting the Wandering Swordsmen 
    Class.
    archshadowmage17@netscape.net for submitting the Savior Class.
    Dylan.Thomas@videotron.ca for submitting the Templar and Fencer Class.
    skink_commando@hotmail.com for submitting the Defender Class.
    Strahdis@aol.com for submitting the Spellthief Class.
    residentmorph@hotmail.com for submitting the Custom Battlemage Class.
    JaspAllen@aol.com for submitting the Dragoon Class.
    thurstonpooch@yahoo.com for submitting the Samurai Class.
    kael_the_arkangel0604@hotmail.com  for submitting the Arkangel Class.
    death-church@hotmail.com for submitting the Remade Monk Class.
    Big thanks to The_Dark_Paladin_06 for submitting several classes such 
    as the Dark Paladin, Berserker, Bishop, and the Warlord Class.
    grandia_rhapsody1983@yahoo.com for submitting the CAT Class.
    assasin_glarf@yahoo.com for submitting the Hunter Class.
    iywotc@hotmail.com for submitting the Facilitator Class.
    ======================================================================
    
    END
    
    
    
    

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