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Elder Scrolls III: Morrowind
Game of the Year Edition

Custom Class FAQ and Suggestions
Xbox/PC

January 31st 2006
Version: 1.6
Written By: Brandon Rad
Email: The_True_Lord_Of_The_Sith@hotmail.com
Note: When you E-mail me use the subject: Morrowind GOTY
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.This is copyright 2005 by Brandon Rad (So don’t do anything to this .   
.FAQ, but e-mail me if you want to put it on a different site!)      . 
.                                                                    .
.And..                                                               .
.                                                                    . 
.Elder Scrolls III: Morrowind is copyright by Bethesda Softworks,    .
.Microsoft, ZeniMax Media Inc, Dolby Digital, and the other sponsors .       
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Version History
======================================================================
Version 1.0
January 31st: Started FAQ
February 1st: Finished my Custom Classes and finished chapters 3-5 and 
finished FAQ.
Version 1.1
February 3rd: Edited all mistakes and added Races chapter + more pre-
made classes.
February 13th: Added Wizzrobe Class.
Version 1.2
March 15th: Added Myrmidon Class.
March 31st: Added Wandering Swordsmen Class.
Version 1.3
April 11th: Added Savior Class.
April 17th: Added Templar Class and the “Fencer” Class.
Version 1.4
June 8th: Added Defender Class.
June 13th: Added Spellthief Class.
Version 1.5
June 19th: Added Custom Battlemage Class.
June 21st: Added Dragoon Class. 
Version 1.6
June 22nd: Added Samurai and Arkangel Class.
July 10th: Added Monk (Remade), Dark Paladin, Berserker, Warlord, 
Bishop/Priestess, CAT, Hunter, and Facilitator Class.
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Table of Contents
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1. Introduction
2. Attributes
3. Major and Minor Skills
4. Races
5. Making a Custom Class
6. Making a Good Custom Class
7. My Classes
8. Questions & Answers
9. Special Thanks
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1. Introduction
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First off, this FAQ is for people who need help on making a custom 
class, or need a pre-made class that isn’t the ones made by the game. 
If want, (and I’d love it) is if you e-mail me your own pre-made class.
======================================================================
2. Attributes

The attributes are the main thing that lets your character grow. Your 
character gains a level when you have 10 of your Major or Minor skills 
grow a level, Other skills DO NOT count. You gain three attribute 
points per level and a multiplication modifier depending on what the 
governing attribute of the skill was. Each skill will help a Combat, 
Magic, or Stealth class more than each other:

Strength: Governs how much damage you do with a weapon and how much you 
can carry and you max fatigue and affects your starting health. Good 
for Combat classes.
Speed: Governs how fast you can run + bonuses from the Athletics skill. 
Good with all classes, especially Stealth.
Endurance: Governs how much fatigue you have and you how much health 
you gain every level and affects your starting health. Good with all 
classes, especially Combat.
Agility: Governs how often you hit and dodge. Good with all classes, 
especially Stealth.
Willpower: Governs how much you resist magic and you maximum fatigue. 
Good with Magic classes.
Intelligence: Determines you max Magicka. Good with Magic classes.
Personality: Determines how much people like you when you first talk to 
them and how often your Admire, Intimidate, Taunt, and Pay 10/100/1000 
works. A good speechcraft is also required. Good with all classes.
Luck: Affects everything you do in a little way. Good for all classes.
(If I missed an effect, email me and I will correct it.)
======================================================================
3. Major and Minor Skills

This are most important when deciding what type of character you want, 
what will it specialize in, if it’s a mixed class or not, etc. There 
are three classes for each skill, Combat, Magic, and Stealth:

Combat:
As you may have guessed, Combat is for the people who want to just 
start a huge brawl with no prepared items or ammunition. And if you 
want you can put your stats into “use swords to kill stuff with”. 
(Which isn’t a real skill, by the way). The best races for it are the 
Dark Elf, the Imperial, the Nord, the Orc, the Redguard, and the 
Argonian.

Block: Affects how often you block and how effective it is
Governing Attribute: Agility
Long Blade: Affects how often you hit with a long blade and how 
effective it is.
Governing Attribute: Strength
Axe: Affects how often you hit with an axe and how effective it is.
Governing Attribute: Strength
Athletics: Affects how fast you run and how effectively.
Governing Attribute: Speed
Spear: Affects how often you hit with a spear and how effective it is.
Governing Attribute: Endurance
Heavy Armor: Affects how much defense you receive from heavy armors.
Governing Attribute: Endurance
Medium Armor: Affects how much defense you receive from medium armors.
Governing Attribute: Endurance
Blunt Weapon: Affects how often you hit with a hammer, mace, staff, 
etc, and how effective it is.
Governing Attribute: Strength
Armorer: Affects how often and well you repair damaged weapons and 
armors yourself.
Governing Attribute: Strength

Magic:
That old black magic. The most clichéd class when you are picking a 
character in a limit of one second is usually the sorcerer. Don’t let 
the mages deceive you with their small looks. They are devastating, 
especially a high level one. They can be a bit advanced for new players 
because of he complex magic system, but give them a try, you won’t 
regret it. The best races for it are the Argonian, the High Elf, 
and the Breton.

Mysticism: Affects the power of special abilities like telekinesis.
Governing Attribute: Willpower
Illusion: Allows you to create illusions and become invisible and other 
powers.
Governing Attribute: Personality
Destruction: Affects your magic-power with elemental magic such as 
Shock, Frost, Fire, etc.
Governing Attribute: Willpower
Restoration: Affects your power of healing spells and fortifications to 
abilities.
Governing Attribute: Willpower
Alteration: Affects magic that alters real-time physics and gravity and 
anything else not possible.
Governing Attribute: Willpower
Conjuration: Affects magic the summons artificial creatures and 
weapons.
Governing Attribute: Intelligence
Unarmored: Affects your defense with no armor on.
Governing Attribute: Speed
Alchemy: Affects how well and often you create potions.
Governing Attribute: Intelligence
Enchant: Affects how well you can enchant normal weapons into magical 
and restore magical weapons power.
Governing Attribute: Intelligence

Stealth:
The most sneaky class of them all. They are adept in sneaking and 
lockpicking. Their skills can be extremely useful, especially when 
traversing towns in the night. The only useful spells they can use are 
the open and invisibility spells. The best races for it are the Dark 
Elf, the Khajiit, and the Wood Elf.

Sneak: Affects how well you can pickpocket people without being caught.
Governing Attribute: Agility
Security: Affects the how often you can lockpick and what power lock 
you can lockpick.
Governing Attribute: Intelligence
Marksman: Affects how well you hit with a ranged weapon and how 
effective it is.
Governing Attribute: Agility
Short Blade: Affects how well you hit with a Short Blade and how 
effective it is.
Governing Attribute: Speed
Light Armor: How much defense you receive from light armors.
Governing Attribute: Agility
Hand-to-Hand: Affects how much you fatigue your enemy when attack with 
fists. Also affects how often you hit.
Governing Attribute: Speed
Acrobatics: Affects how high you jump and how high of falls you can 
take.
Governing Attribute: Strength
Mercantile: Affects how well you barter to raise or lower prices.
Governing Attribute: Personality
Speechcraft: Affects how often you can persuade people with your 
admire, taunt, intimidate, and bribe 10/100/1000 gold. A good 
Speechcraft requires a good Personality.
Governing Attribute: Personality
======================================================================
4. Races

Races are essential when making a custom class. You wouldn’t want to 
make a Warrior character with a Magic based race, would you? Well the 
following list the Base Statistics for each race along with it’s racial 
bonuses:

Argonian
Favored Class Type: Magic

Base Attributes:		Racial Traits:
Strength: 40 		Alchemy +5
Intelligence: 50 		Athletics +15
Willpower: 30 		Illusion +5
Agility: 40			Medium Armor +5
Speed: 40			Mysticism +5
Endurance: 30 		Unarmored +5
Personality: 30 
Luck: 40

Specials:
Resist Disease: Resist Common Disease 75%
Immune to Poison: Resist Poison 100%
Water Breathing: Water Breathing Spell 60 seconds

Breton
Favored Class Type: Magic

Base Attributes:		Racial Traits:
Strength: 30 		Alchemy +5
Intelligence: 50 		Alteration +5
Willpower: 50 		Conjuration +10
Agility: 40			Illusion +5
Speed: 30			Mysticism +10
Endurance: 30 		Restoration +10
Personality: 40 
Luck: 40

Specials:
Magicka Bonus: Fortify Magicka by 0.5x Intelligence
Resist Magicka: Resist Magicka 50%
Dragon Skin: Shield 50 points for 60 seconds

Dark Elf
Favored Class Type: Combat/Magic/Sneak

Strength: 40		Racial Traits: 
Intelligence: 40 		Athletics +5
Willpower: 30 		Destruction +10
Agility: 40			Light Armor +5
Speed: 50			Long Blade +5
Endurance: 30		Marksman +5
Personality: 40 		Mysticism +5
Luck: 40			Short Blade +10

Specials:
Ancestor Guardian: Sanctuary 50 points on Self 60 seconds
Resist Fire: Resist Fire 75%

High Elf
Favored Class Type: Magic

Base Attributes:		Racial Traits:
Strength: 40 		Alchemy +10
Intelligence: 50 		Alteration +5
Willpower: 40 		Conjuration +5
Agility: 40			Destruction +10
Speed: 40			Enchant +10
Endurance: 30 		Illusion +5
Personality: 40 
Luck: 40

Specials:
Magicka Bonus: Fortify Magicka 1.5x Intelligence
Weakness to Magicka: Weakness to Magicka 50%
Weakness to Fire: Weakness to Fire 50%
Weakness to Frost: Weakness to Frost 25%
Weakness to Shock: Weakness to Shock 25%
Resist Disease: Resist Disease 75%

Imperial
Favored Class Type: Combat

Base Attributes:		Racial Traits:
Strength: 40		Mercantile +10
Intelligence: 40 		Blunt Weapon +5
Willpower: 40 		Hand-to-Hand +5
Agility: 30			Light Armor +5
Speed: 30			Long Blade +10
Endurance: 40 		Speechcraft +10
Personality: 50 		
Luck: 40

Specials:
Star of the West: Absorb Fatigue 200 points on target
Voice of the Emperor: Charm 25-50 points on target for 15 seconds

Khajiit
Favored Class Type: Stealth

Base Attributes:		Racial Traits:
Strength: 30 		Acrobatics +15
Intelligence: 40 		Athletics +5
Willpower: 30 		Hand-to-Hand +5
Agility: 50			Light Armor +5
Speed: 40			Security +5
Endurance: 40 		Short Blade +5
Personality: 40 		Sneak +5
Luck: 40

Specials:
Eye of Night: Night Eye 50 points for 30 seconds on self 
Eye of Fear: Demoralize Humanoid 100 points for 30 seconds on target

Nord
Favored Class Type: Combat

Base Attributes:		Racial Traits:
Strength: 50		Axe +10
Intelligence: 30 		Blunt Weapon +10
Willpower: 50 		Heavy Armor +5
Agility: 30			Long Blade +5
Speed: 40			Medium Armor +10
Endurance: 40 		Spear +5
Personality: 30 		
Luck: 40

Specials:
Immune to Frost: Resist Frost 100%
Resist Shock: Resist Shock 50%
Woad: Shield 30 points on self for 60 seconds
Thunder Fist: Frost Damage 25 points on target

Orc
Favored Class Type: Combat

Base Attributes:		Racial Traits:
Strength: 45		Armorer +10
Intelligence: 40 		Axe +5
Willpower: 45 		Block +10
Agility: 35			Heavy Armor +10
Speed: 30			Medium Armor +10
Endurance: 50 		
Personality: 25 		
Luck: 40

Specials:
Resist Magicka: Resist Magicka 25%
Berserk: Fortify Health 20 points
         Fortify Fatigue 200 points
         Fortify Attack 100 points
         Drain Agility 100 points
         All effects last for 60 seconds

Redguard
Favored Class Type: Combat

Base Attributes:		Racial Traits:
Strength: 40		Athletics +5
Intelligence: 30 		Blunt Weapon +5
Willpower: 30 		Axe +5
Agility: 40			Heavy Armor +5
Speed: 40			Long Blade +15
Endurance: 50 		Medium Armor +5
Personality: 40		Short Blade +5 			
Luck: 40

Specials: 
Resist Disease: Resist Common Disease 75%
Resist Poison: Resist Poison 75%
Adrenaline Rush: Fortify Agility 50 points
                 Fortify Strength 50 points
                 Fortify Speed 50 points
                 Fortify Endurance 50 points
                 Fortify Health 25 points
                 All effects last for 60 seconds

Wood Elf
Favored Class Type: Combat/Stealth

Base Attributes:		Racial Traits:
Strength: 30		Acrobatics +5
Intelligence: 40 		Alchemy +5
Willpower: 30 		Sneak +10
Agility: 50			Light Armor +10
Speed: 50			Marksman +15
Endurance: 30 		
Personality: 40 		
Luck: 40

Specials:
Resist Disease: Resist Disease 75%
Beast Tongue: Command Creatures 5 Levels for 600 seconds on target
======================================================================
5. Making a Custom Class

To make a custom class, it pretty much takes a good imagination and a 
solid character plan. Also to start it, when you first get off the boat 
in Sayda Neen when you first enter the Census office tell the man to 
“Fill out Forms Yourself” (A) (Xbox version). Then you will be able to 
make your own custom class. It needs a name, a specialization, favored 
attributes, and major and minor skills. If you don’t want a custom 
class, (Even though you probably do because of your presence in this 
FAQ), you can also press (Y) for a random class or (X) to pick a pre-
made class. (Not mine).

6. Making a Good Custom Class

To make a good custom class you must already have a character idea or 
you might be on the Television or PC forever. Refer to chapters 2 and 3 
for how to do it. Also refer to “My Classes” for ideas or a pre-made 
character. If your making a Warrior character you should pick the 
attributes Strength and another skill, such as Endurance. Your major 
skills should be anything in the Combat section, though it won’t be 
breaking the law if you pick something from the magic section, mix 
classes are always fun. Major skills increase your base points by 30 or 
so + you racial bonuses + your specialization. Same with minor skills.
======================================================================
7. My Classes

Here are some of my custom classes, use them to your desire:

Paladin
Specialization: Combat
Favored Attributes: Strength and Intelligence
Star Sign: The Ritual
Major Skills		Minor Skills
  Long Sword		  Block
  Heavy Armor		  Mysticism
  Restoration		  Acrobatics
  Athletics			  Mercantile
  Speechcraft		  Armorer

The Paladin is a effective class for Magic and Combat. When fighting, 
instead of using potions and such, you can just use restoration magic 
to heal yourself from major or minor wounds. Mara’s Gift is a good way 
to heal a lot of Health to yourself. Paladins specialize in using Long 
swords in a way of combat for a nice touch, they can also use Blunt 
Weapons if you wish. 		  
  

Necromancer
Specialization: Magic
Favored Attributes: Intelligence and Willpower
Star Sign: The Mage
Major Skills		Minor Skills
  Long Sword		  Mysticism
  Conjuration		  Acrobatics
  Destruction		  Restoration
  Athletics			  Illusion
  Unarmored			  Alteration

The Necromancer is a powerful class when you need reinforcements in 
battle. For a small power boost from their week magic, they use long 
swords for battle. The Necromancer is a mage who summons and controls 
the undead, so use conjuration to your advantage. Bound sword will make 
a nice touch to your undead army.

Lycan
Specialization: Combat
Favored Attributes: Speed and Strength
Star Sign: The Steed
Major Skills		Minor Skills
  Long Sword		  Hand-to-Hand
  Heavy Armor		  Unarmored
  Medium Armor		  Block
  Athletics			  Sneak
  Acrobatics		  Mercantile

The Lycan class is basically for those who want to virtually be a Lycan 
in the nighttime and the daytime. Only use when you become a werewolf, 
it works more effectively.

Bard (Remade)
Specialization: Stealth
Favored Attributes: Personality and Luck
Star Sign: The Lady
Major Skills		Minor Skills
  Short Blade		  Sneak
  Acrobatics		  Light Armor
  Speechcraft		  Athletics
  Mercantile		  Marksman
  Security			  Medium Armor		  

Bards are very good persuaders and somewhat well fighters. I remade the 
bard to my own liking so it may be the same, may be different. The 
marksman skill is really only for a throwing knife to make an authentic 
bard. A good Personality and Speechcraft will be making everyone drop 
at your glance, especially with The Lady. And try stealing the Lute in 
Balmora for extra authenticity.

Berne Vampire
Specialization: Stealth
Favored Attributes: Speed and Agility
Star Sign: The Shadow
Major Skills		Minor Skills
  Short Blade		  Athletics
  Light Armor		  Hand-to-Hand
  Acrobatics		  Illusion
  Sneak			  Mysticism
  Security			  Destruction

This class is based on those whom want to be 100% vampire. It is 
recommended that if you use this class that you select the Berne clan 
(refer to Vampire FAQ for locations). I know that when you become a 
Berne Vampire, your skills will increase by 50 or so, making you 
unstoppable. I feel the shadow is a good skill for Berne Vampires 
because you may need to become invisible when crossing towns.

Aundae Vampire
Specialization: Magic
Favored Attributes: Intelligence and Agility
Star Sign: The Atronach
Major Skills		Minor Skills  
  Short Blade		  Acrobatics
  Destruction		  Athletics
  Unarmored			  Hand-to-Hand
  Mysticism			  Sneak
  Illusion			  Alteration

Same thing as above, should only be recommended for those of the Aundae 
Clan. And also after contracting vampirism, your skills will raise by 
50 or so. I feel the Atronach is the best sign for this class because 
you will be so unstoppable anyways, you won’t need to be afraid when 
absorbing Magicka. Hell, absorb Health while you’re at it too.

Quarra Vampire
Specialization: Combat 
Favored Attribute: Strength and Agility
Star Sign: The Warrior
Major Skills		Minor Skills
  Long Blade		  Illusion
  Athletics			  Mysticism
  Heavy Armor		  Destruction
  Hand-to-Hand		  Blunt Weapons
  Acrobatics		  Sneaks

If you read above, you would know where I’m going with this. Anyways, 
if you thought you were powerful with your level 20 Warrior try being a 
level 1 Quarra Vampire with stats above. Your strength will increase by 
a massive 50, making your base, (varying with race) say its 40, making 
it 90 at level 1! And all of your skills will also rise. You will 
conquer all. Pick any sign you want, I feel the Warrior works best 
though.

(Submitted by Indiancheefah@msn.com) 
Wizzrobe 
Specialization: Magic
Favored Attributes: Intelligence and Willpower
Star Sign: The Mage
Major Skills		Minor Skills
  Destruction 		  Restoration
  Illusion			  Enchant
  Mysticism			  Conjuration
  Medium Armor		  Light Armor
  Blunt Weapon		  Alchemy

A 100% Mage type character. The powerful magic attacks will be blowing 
away your enemies. With almost every magic attack hitting, it will be 
hard to escape especially if you have an area attack. Exceptionally not 
very tough. Can get killed easily, but can kill easily.

(Submitted by OddAngel90@msn.com)
Myrmidon 
Specialization: Stealth 
Favored Attributes: Agility & Personality 
Star Sign: The Lady 
Major Skills		Minor Skills 
  Long Blade		  Athletics
  Short Blade 		  Destruction
  Light Armor 		  Enchant
  Mercantile 		  Acrobatics
  Speechcraft 		  Marksmen

A decent stealth warrior. More or less, easy to hit with yet each 
strike isn’t so powerful. His stealthy approach can lead to a critical 
hit though. He can speak to people and charm them as a knight can. We 
conquer cities when high level with high strength and agility.

(Submitted by gamemaniac4000@hotmail.com)
Wandering Swordsmen
Specialization: Combat
Favored Attributes: Strength/Agility and Intelligence/Speed
Star Sign: The Warrior/The Steed
Major Skills		Minor Skills
  Long Blade		  Alchemy/Mysticism
  Light Armor		  Medium/Unarmored
  Athletics		 	  Acrobatics
  Armorer			  Enchanting
  Restoration		  Mercantile/Speechcraft

A lone wolf, rather spending his time in the wild then in town. With  
Armorer, Restoration, Enchanting and Alchemy powers, the Wondering  
Swordsman can stay in the wild he loves for long periods of time. All 
of  
this time spent away from others has let the Swordsman practice his 
people skills in marketing/charming others when he does stop off in 
civilization. A good class, may level up faster than others, but still 
a great class for swift movement. Try using a magic skill or something 
for Sneak/Security to be a Combat/Thief class. 

(Submitted by archshadowmage17@netscape.net)
Savior
Specialization: Stealth
Favored Attributes: Agility and Intelligence
Star Sign: The Thief
Major Skills		Minor Skills
  Sneak			  Acrobatics
  Marksman			  Destruction
  Security			  Conjuration
  Alteration		  Alchemy
  Medium Armor		  Mercantile

A mix between a mage and a thief. The Specialization may be either 
Stealth or Magic, but either way, each way fares good. Decent damage, 
good archer, if you want a mage-thief character, this is your 
character.

(Submitted by Dylan.Thomas@videotron.ca)
Templar
Specialization: Combat/Stealth
Favored Attributes: Endurance and Willpower
Star Sign: The Lady
Major Skills		Minor Skills
  Spear			  Mysticism
  Restoration		  Speechcraft
  Long Sword		  Enchant
  Medium Armor		  Blunt Weapon
  Heavy Armor		  Conjuration

The Templars are knights who have sworn a holy oath to protect the ones 
closest to them. Templars have the great power of Restoration, so 
healing is never a problem. They also know some other types of magic, 
but it isn't as good as their healing powers. Templars are also natural 
fighters, being skilled with spears and swords alike and they can 
maintain the heaviest of armors. With a good set of armor, a Templar 
can become nearly impossible to take down.

(Submitted by Dylan.Thomas@videotron.ca)
Fencer 
Specialization: Combat/Stealth
Favored Attributes: Strength and Speed 
Star Sign: The Tower 
Major Skills			 Minor Skills 
  Long Sword 			  Light Armor 
  Short Sword 			  Security 
  Athletics 			  Acrobatics 
  Unarmored 			  Hand to Hand 
  Sneak 			  	  Illusion 

Fencers are rapid fighters that always act before thinking. Their skill 
with a sword is unmatched across all of Tamriel. Fencers are very agile 
and if they can't handle a battle, they can easily escape from it, but 
that doesn't happen all that often. Fencers don't like to wear a lot of 
armor, if any, so Fencers have learned the way of unarmored combat. 
Fencers also practice the Art of Illusions, just incase for sticky 
situations.

(Submitted by skink_commando@hotmail.com AKA Mechsaurian)
Defender  
Specialization: Combat  
Favorite Attributes: Strength and Endurance  
Star Sign: The Atronach  
 
Major Skills 		Minor Skills 
  Spear 			  Mysticism 
  Long Blade 		  Alchemy 
  Heavy Armor 		  Athletics 
  Restoration 		  Speechcraft 
  Alteration		  Mercantile 
 
Basically, a jack-of-all-trades warrior. While it may seem redundant to 
have two weapon specializations, there's very good reasons for both. 
Spears are included because they are cheap, light, and do a lot of 
damage, making them good weapons to use on run-of the-mill enemies 
because they are essentially expendable. You might even consider 
carrying a second spear for when the first breaks. Swords are there 
because enchanted swords are easy to find, and thus swords are good in 
general. The magic is for healing and taking care of locks, levitating, 
making potions, and basically anything that is more convenient to do 
with a spell. This class is great for Argonians and Imperials, as it 
goes very well with their respective natural abilities. 

(Submitted by Strahdis@aol.com) 
Spellthief 
Specialization: Stealth 
Favored Attributes: Agility and Intelligence 
Star Sign: The Lady 
Major Skills 		Minor Skills 
  Alchemy 			  Athletics 
  Alteration 		  Destruction 
  Light Armor 		  Mercantile 
  Mysticism 		  Short Blade 
  Security 			  Speechcraft 

The star sign can be changed, I just prefer the Lady since endurance 
isn't the easiest attribute to increase. To be really effective, you 
should spend some money at a trainer to increase your Destruction 
skill, especially if playing a Breton since they're less effective in 
combat. I usually train up the other armor skills to gain better 
endurance modifiers at level up, and it isn't a bad idea to train in 
another weapon skill in case you decide to relegate your Short Blade to 
a secondary weapon. For joining factions, this class works best with 
the Thieves' Guild, Mages' Guild, and House Telvanni, as well as the 
Morag Tong, though I usually wait a while before joining them.

(Submitted by residentmorph@hotmail.com)
Custom Battlemage
Specialization: Magic
Favored Attributes: Strength and Intelligence 
Star Sign: The Lady
Major Skills		Minor Skills 
  Heavy Armor 		  Illusion 
  Long Blade 		  Conjuration 
  Block 			  Restoration 
  Alchemy 			  Mysticism 
  Alteration 		  Mercantile

He’s kind of hard for beginner because at the beginning (first 10 hour 
) he’s pretty tough because of his practically non-good-magic spell... 
but when he start getting good spell and made a few mage quest.... he 
very good. 

(Submitted by JaspAllen@aol.com)
Dragoon 
Specialization: Combat
Favored Attributes: Speed and Strength 
Star Sign: The Lady 
Major skills 		Minor skills
  Long sword 		  Sneak 
  Medium Armor 		  Block 
  Mercantile 		  Axe 
  Conjuration 		  Athletics 
  Security 			  Restoration 

The dragoon is a warrior packed with hard hitting skills and medium 
armor for less noise while sneaking. Conjuration for allies when 
needed. Although lacking the use of spears or bows the athletics skill 
lets he/she gain on the fast moving or far away enemies. in bloody 
situations healing may be required if no health potions present. 

(Submitted by thurstonpooch@yahoo.com)
Samurai 
Specialization: Combat 
Favored Attributes: Strength and Agility 
Star Sign: The Steed
Major Skills		Minor Skills
  Long Blade 		  Spear
  Short Blade		  Speechcraft
  Block 			  Hand-to-Hand
  Light Armor		  Athletics
  Medium Armor 		  Marksmen

The Samurai is a swift warrior that can deal deadly blows to your foes. 
It’s skill with long blades and short blades make him versatile with 
what type of weapon you enjoy using most.

(Submitted by kael_the_arkangel0604@hotmail.com)
Arkangel   
Specialization: Combat  
Favored Attributes: Intelligence and Strength  
Star Sign: The Lady  
Major skills 		Minor skills  
  Long sword 		  Alchemy  
  Heavy armor 		  Alteration  
  Speechcraft 		  Marksman  
  Conjuration 		  Mysticism  
  Security 			  Restoration 
 
A holy warrior clad in ebony armor wielding the ice blade of monarch  
sent to earth to dispatch the evils of Dagoth Ur and kick buttocks 
using  
basic healing skills and the ability to float around and shoot the foes 
of mankind and then teleport away with all their treasures.... 
hehehehe. 

Monk (Remade) (Submitted by death-church@hotmail.com) 
Specialization: Combat  
Favored Attributes: Strength and Agility  
Star Sign: The Thief  
Major skills 		Minor skills  
  Light Armor 		  Alchemy  
  Hand-to-Hand 		  Athletics  
  Blunt Weapon 		  Acrobatics  
  Block 			  Restoration  
  Illusion 			  Marksman  
 
Monks hone the power of their bodies and use them as weapons. They 
prefer avoiding attacks as opposed to absorbing them. They utilize 
their fists and blunt objects to inflict damage and incapacitate their 
enemies. They posses the strange power to focus energy and mend their 
wounds and purge themselves of poisons and diseases. They have the 
ability to cloak themselves and feign death, as well as being extremely  
nimble. 

Dark Paladin (Submitted by The_Dark_Paladin_06) 

Specialization: Combat 
Favored Attributes: Strength and Endurance  
Star Sign: The Tower  
Major Skills		Minor Skills
  Spear			  Long Blade
  Unarmored			  Heavy Armor
  Acrobatics		  Athletics 
  Mercantile 		  Speechcraft
  Restoration 		  Alchemy 
 
The Dark Paladin is a combat oriented class that grows in strength 
quickly. The unarmored and heavy armor skills are a helpful way to 
apply a couple of sturdy pieces of armor, while still traveling 
relatively light. The Tower is helpful if a lock is in you're way, or 
you're looking for enchantments and such ( the spell Beggars Nose.) 
Speechcraft is essential for taunting guards, or ordinators, to sell 
their armor and weapons for good money, or bribing merchants so you can 
sell high and buy low. Alchemy and Restoration are just in case you 
chose to travel away from civilization for a long time.  
 
Berserker (Submitted by The_Dark_Paladin_06) 
 
Favored Attributes: Strength and Speed/Endurance  
Star Sign: The Lady (If Speed was a favored attribute) or The Steed (If 
Endurance was a favored attribute) 
Major Skills		Minor Skills		  
  Long Blade 		  Acrobatics
  Heavy Armor		  Marksmen
  Athletics			  Medium Armor
  Block			  Armorer
  Mercantile 		  Spear 
 
My Berserker is a " Hit it... BAM! dead." kind of character. Made to 
pretty much crush all in its path. Around level 150, this bad boy has 
around 1600 hp, considering you find out the way to get there ( I did.) 
The star alignment choices allow you to start with high stats in speed 
and endurance, allowing more hp at level ups and fast movement early on 
in the game. There isn't much to this class, but it's convenient to get 
a Daedric Tower shield enchanted with 7-8 HP recovery as a constant 
effect, because without it, it would take about 5 days to recover all 
your health in the higher levels. The reason why I have Spear is 
because It's another weapon choice plus if you have a ring with fortify 
attribute endurance or strength, the master trainer at ghostgate (for 
spear) will train you up forever ( the spear trait will stay one 
hundred, but you can reach a very high level quickly, because with 100 
in mercantile and the trainers liking of you at 100/100, it only costs 
77 gold.) Make sure you always have a crossbow!  
 
Warlord (Submitted by The_Dark_Paladin_06) 

Specialization: Combat 
Favored Attributes: Strength and Intelligence  
Star Sign: The Atronach  
Major Skills		Minor Skills
  Long Blade 	  	  Marksmen
  Destruction 		  Mysticism
  Medium Armor 		  Speechcraft
  Athletics 		  Mercantile
  Block 			  Enchant 
 
If you run out of magicka, hit them with a long blade! This class 
allows powerful attacking plus the potential large powerful spells, 
especially useful when going against magicka using enemies. Enchant 
you're own powerful swords and armor to go into battle! With the 
Atronach bonuses, you get lots of magicka and absorb half of the spells 
coming at you. A class made for war.  
 
Bishop / Priestess (Submitted by The_Dark_Paladin_06) 

Specialization: Magic 
Favored Attributes: Intelligence and Willpower  
Star Sign: The Apprentice  
Major Skills 		Minor Skills
  Unarmored			  Alteration
  Blunt Weapon		  Alchemy
  Speechcraft		  Mercantile
  Restoration 		  Illusion
  Conjuration 		  Sneak 
 
The Bishop/Priestess is a slow class early on. It is hard to level up 
early on as well. Made to travel light, debilitate and even destroy 
those who are against him or her. Summoning aid where needed, getting 
through obstacles such as locks with spells. Can be very strong if used 
correctly, sneak is for getting close and paralyzing you're foe, and 
then smashing their skull in with a Daedric Warhammer ( if you please.) 
Strong healing and warding/ enhancing defenses spells and enchantments 
are a MUST.

CAT (Submitted by grandia_rhapsody1983@yahoo.com)
 
Specialization: Stealth 
Favored Attributes: Personality and Agility / Agility and Speed / 
Endurance and Agility 
Sign: The Lady 
 
Major Skills 		Minor Skills	 
  Mercantile		  Hand-to-Hand 
  Speechcraft		  Short Blade 
  Sneak			  Acrobatics 
  Security			  Athletics 
  Unarmored			  Light Armor 
 
Note: This class is preferred only for the Khajiit to get best results.

Cats are excessively adept in manipulation and landing lightly on their 
feet. They are deadly with both hands and short blades, and you rarely 
see them before you are dead. They can leap long distances to pounce on 
you before you know it. Beware them.
 
Hunter (Submitted by assasin_glarf@yahoo.com)
Specialization: Combat 
Favored Attributes: Strength and Intelligence 
Star Sign: The Warrior 
Major Skills 		Minor Skills 
  Long Blade 		  Block 
  Destruction 		  Mysticism 
  Conjuration 		  Athletics 
  Light Armor 		  Short Blade 
  Marksman 			  Alchemy 

A good all around character. He can weaken the enemy with ranged 
attacks so when the enemy gets close he either summon a monster to 
attack and help or charge with close range spells and his sword. 

Facilitator (Submitted by iywotc@hotmail.com) 
Specialization: Stealth  
Favored Attributes: Agility and Luck  
Star Sign: The Atronach  
Major Skills 		Minor Skills  
  Acrobatics 		  Athletics  
  Alchemy			  Destruction  
  Light Armor		  Mercantile  
  Security 			  Short Blade  
  Sneak 			  Speechcraft  
 
A great beginner class, the Facilitator is the perfect thief, assassin, 
and moneymaker. He can reach high places, sneak around, is great with 
lockpicks, and can make potions to cure himself at any time, so long as 
he has the ingredients. Good with people, short blades, and an alchemic 
set, this character will destroy anyone who comes in his way. 

(Remember to email me you custom class and I’ll put it on, don’t forget 
everyone listed, even a description.)
======================================================================	  
8. Questions & Answers

Q: I added a skill I don’t use. Can I change it?
A: Unless you are still in the character creation part, no.

Q: What happens if I remade a pre-made class?
A: Nothing, I remade the Bard.
======================================================================
9. Special Thanks

Myself, for making this FAQ
GameFAQS, for allowing this FAQ in its list
Bethesda, for making such a interactive and addictive game
ZeniMax, for allowing Bethesda to be a company for them
Microsoft, for making such a wonderful system
Indiancheefah@msn.com for submitting the Wizzrobe Class.
OddAngel90@msn.com for submitting the Myrmidon Class.
gamemaniac4000@hotmail.com for submitting the Wandering Swordsmen 
Class.
archshadowmage17@netscape.net for submitting the Savior Class.
Dylan.Thomas@videotron.ca for submitting the Templar and Fencer Class.
skink_commando@hotmail.com for submitting the Defender Class.
Strahdis@aol.com for submitting the Spellthief Class.
residentmorph@hotmail.com for submitting the Custom Battlemage Class.
JaspAllen@aol.com for submitting the Dragoon Class.
thurstonpooch@yahoo.com for submitting the Samurai Class.
kael_the_arkangel0604@hotmail.com  for submitting the Arkangel Class.
death-church@hotmail.com for submitting the Remade Monk Class.
Big thanks to The_Dark_Paladin_06 for submitting several classes such 
as the Dark Paladin, Berserker, Bishop, and the Warlord Class.
grandia_rhapsody1983@yahoo.com for submitting the CAT Class.
assasin_glarf@yahoo.com for submitting the Hunter Class.
iywotc@hotmail.com for submitting the Facilitator Class.
======================================================================

END