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    FAQ/Walkthrough by MLenyo

    Version: 0.45 | Updated: 02/18/03 | Search Guide | Bookmark Guide

    Faq/Walkthrough for Die Hard: Vendetta
    Platform: Nintendo GameCube
    Initially submitted: February 18th, 2003
    Author: MLenyo
    Version 0.45
    
    Contact: sexymitch15@hotmail.com
    You can contact me by email with any questions, comments, flames, praise, so on
    and so forth with the above email address. I will happily answer any questions
    you may have that are not addressed in this FAQ.
    
    If you'd like to contact me, put either "DHV" or "dhv" in the subject line
    (without the quotes, of course). Otherwise, my filters may accidentally delete
    your email, and we wouldn't want that, now would we?
    
    Any tips, tricks, or suggestions you email me will be used at my discretion.
    You will receive credit accordingly, of course, as I am a firm believer in
    giving credit where it is due. Also keep in mind that some sections are still
    under construction (and/or are being speculated upon, thought about, and
    planned) and if you suggest to add one of said sections, chances are, you will
    not receive credit because the idea was already being implemented. But what are
    the chances of that, right? The bottom line is that credit WILL be given where
    it is due.
    
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    Version History
    -------------------------------------------------------------------------------
    v.31
    Added Walkthrough for Chapter 4 - The LA Subway. Various styling and some
    grammar changes.
    
    v.45
    Added Walkthrough for Chapter 5 - Century City Police Department. Various
    styling changes.
    
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    Table of Contents
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    1. Introduction
    2. Concerning Controls
    3. The Weapons (under construction)
    4. The Walkthrough
         Chapter 0 - Police Training
         The Missions:
         Chapter 1 - The Townsend Mansion
         Chapter 2 - Hollywood Boulevard
         Chapter 3 - The Chinese Cinema
         Chapter 4 - The LA Subway
         Chapter 5 - Century City Police Department
         Chapter 6 - Hollywood Film Studio (under construction)
    5. Author's Note
    6. Copyright Information
    -------------------------------------------------------------------------------
    
    
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    1. Introduction
    -------------------------------------------------------------------------------
    Welcome to my Die Hard Vendetta FAQ/Walkthrough! I hope you enjoy reading/using
    it as much as I enjoyed writing it. This FAQ is constantly being updated, and
    will very soon be completed.
    
    This FAQ tells what you can expect to face in every room and recommended
    strategies for each room. There are different ways to go about your missions,
    most of which are explained, so you'll almost always have a decision to make.
    Said decision is always up to you, and the differences in the game depending
    on which route you choose to take are usually minimal. Also take note that
    there are several ways and angles you can kill bad guys from, and what may work
    for me, may not work as well for you. That being said, some situations in the
    game may require a little bit of experimentation on your part.
    
    To wrap up my introduction, I'd like to say that I enjoy playing this game,
    despite the several bad reviews it has received, and I hope you do, too.
    
    
    ----------------------
    2. Concerning Controls
    ----------------------
    
    I use the default controls in this game. I generally do not tell which buttons
    control which action/actions because different people have different tastes in
    controlling their character, much like different people like different flavors
    of ice cream. If you want to see which button does what and such, while you're
    playing, pause the game (using the Start button), and select Controller Setup
    from the menu. From here, you can change your controller settings and check
    which buttons do what by selecting Controller from the menu.
    The actual controls for this game will be added in due time, and will be
    described in detail.
    
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    4. The Walkthrough
    -------------------------------------------------------------------------------
    
    ***************************
    Chapter 0 - Police Training
    ***************************
    
    If you're new to this game, I HIGHLY suggest that you do this to get a feel for
    the game's controls. To the training facility! Walk straight forward to the
    desk and the girl will tell you how to open doors and such. Follow her
    instructions, and go through the door behind her. Walk through this next
    corridor and turn right. An officer will tell you that you're going to be doing
    some target practice. Let the fun begin!
    
    Target Shooting 1
    As the officer tells you, look down at the bin and press the action button to
    recieve a 9MM handgun. You'll be doing this quite frequently while you're
    here, so get used to looking downwards, as it can be a task when you aren't
    used to the controls. Just center your sight onto the middle of the target so
    you can get the best score possible. Don't worry if you mess up, the controls
    are tricky at first, and the points don't actually matter anyways.
    
    Target Shooting 2
    Open up the bin to get your SMG. You'll probably want to hold the L button
    (default) as you fire so that you don't move around while shooting this gun (it
    has a kick to it).
    
    Target Shooting 3
    This time, you get an assault rifle.  Don't worry, this gun is much easier to
    handle than the SMG. Hold L (if your controls are default), and you can press
    up and down on the d-pad to zoom in and out. Even if you haven't gotten the
    controls down (which, if you're new, I'm sure you haven't), this one should be
    easy for you.
    
    Target Shooting 4
    In this room, you get a sniper rifle (oh yes!). Hold L and press up on the
    d-pad to zoom in on the target. There's no reason for you to NOT get a perfect
    on this test, as when you aim, the sight doesn't jerk.
    
    After you finish, you'll be going into a shooting gallery, and it won't be as
    much fun as it sounds..  Anywho, the officer will tell you about your inventory
    screen and how to access it.  Listen to and follow his instructions. After you
    do that, grab some more ammo from the bin, you'll be entering the shooting
    gallery now.
    
    Shooting Gallery
    Here, pick whichever weapon you liked the best and just shoot ten bad guys
    (red targets). Avoid shooting civilians (green targets).  If you mess up or run
    out of ammo, you can go back into the previous room to get more ammo. Walk into
    the green area to begin your test.
    
    After the test, you'll have to give all your weapons up.. Because you'll be
    going to the obstacle course! AHHHHHH! Don't worry, it's nothing like freshman
    P.E.
    
    Obstacle Course
    Walk right into the ladder to climb up it (Goldeneye vets should know what to
    do). When you're at the top, tap X once to crouch, and twice to go into prone
    mode. It's much easier crossing the beam in prone mode. If you don't like going
    so fast, press B to go into Stealth Mode. You can then cross the beam slower.
    If you fall while crossing, just climb up the ladder and try it again. Once you
    cross the beam, stand up again by either pressing Y or by tapping X twice (only
    once if you were only crouching). Run straight forward and you'll perform an
    auto-jump. Now wasn't that fun? After you land, turn around, hang a left, and
    jump up the stairs. When you reach the top, just run straight forward and don't
    stop until you're at the other side of the room. Go around the corner and
    you'll have to ride a moving platform to the other side of the room. Go around
    the corner and run down the stairs. You'll need to crouch to go under a wall,
    then you'll need to jump over a block (it's easier to jump over things while
    you're in Stealth Mode), and finally go prone and climb under another wall.
    Stand up and go through the doors, and now you're done.
    
    Facing Humans
    This is your first REAL test. It's also your first fun test. Get a paintball
    gun from the bin to train with some humans (other cops). This training session
    starts once you go through the doors. Go in, hang a left, and go to the edge of
    the wall on your right. I won't tell you the location of the five humans (after
    all, this IS a training exercise), but it's easy enough to figure out.
    And if you wuss out and want to know, just run into the open, get shot, and you
    can walk around and see where they're all hiding.
    
    Hero Time
    If you haven't played the game, this should be your first encounter with hero
    time. You get some more paintballs in the next briefing room and the test
    starts once you walk through the doors. Walk in, walk past the yellow line and
    the cop will count down until the test begins. Once it starts, activate your
    hero time (default L + Y), and shoot everyone here. This test is horribly easy,
    as it auto-aims at everyone for you.
    
    Throwing Grenades
    This test is the only reason that I go through the training course.  It's just
    so fun.. Anywho, get your ten smoke grenades from the bin, listen to the cop's
    instructions, and walk on into the testing room. The objective here is to throw
    a smoke grenade in each of the five bins. It may take some practice and
    expiramentation on your part to get a grenade into each bin (the longer you
    hold the fire button, the farther the grenade will go), but you'll manage.
    
    Stealth Mode
    Now you get to officially learn about, you guessed it, stealth mode. This is
    one of the more aggravating tests, because the third room can really get on
    your nerves, and if you're spotted, you have to return to the very beginning of
    the test to start over. If you get caught and get mad, you can always take out
    your frustrations on the cops in this test. It's quite fun, I assure you. If
    you want to cheat, you can purposely be seen and check out the whole test, like
    on the paintball test.
    
    Room 1
    Go into Stealth Mode and enter the room (or vice versa). A cop will be
    patrolling back and forth in this room, and you have to make it past him
    without being seen.
    
    Room 2
    Stay behind the camera on the ceiling while going through the room. The cop
    from the previous room can still see you when he's at the corner of his room,
    so be careful. If the camera is facing away, you can just run right across the
    room.
    
    Room 3
    This room SUCKS. You have to basically crawl around without being seen by the
    two guards patrolling around. Chances are, you'll be caught a few times. BUT!
    I have devised a brilliant scheme so that you don't get caught by the cops.
    Don't go prone in this room (just crouch) and make sure that you dont go into
    Stealth Mode (it makes you move around slower). First, follow the first cop
    around the set of boxes. From there, you can either go forward and left around
    a long row of boxes, or just hang a left and go on the other side of said
    boxes. Do not pass the boxes first, just go left (the long row of boxes should
    be on your right side at this point). Go to the edge of
    the boxes, turn right, and go straight. You'll see a couple of boxes stacked in
    front of you, hide behind those. If you position yourself just right, you can
    see through a crack between the boxes and the wall. From here, you can watch
    for the other cop. Once he passes, hurry up and go around the boxes you're
    hiding behind, and make a right (this is there you saw the cop). Go straight,
    and go fast. You'll pass a corner and then another corner and the cop will tell
    you that there are motion sensor beams.
    
    End of Room 3
    You'll be able to see the motion sensor beams. Go into prone mode to crawl
    under them. Just be extra careful not to run into one, because all of your hard
    work will have been in vain. Go on through the doors.
    
    Grabbing and Interrogating
    For the next test, you'll learn to sneak up on and hold hostage gang members,
    criminals, etc. It's quite the cool test and you'll be using it in the game, so
    pay attention. The cop will tell you some important stuff, so listen to what he
    has to say.
    
    Make sure you're in Stealth Mode and go on into the next room. Walk up behind
    the cop thats not pointing a gun at the hostages (the leader will always be
    doing something different than his lackies, or he'll be wearing different
    clothing). When you get close enough to hold the cop hostage, your Damage Meter
    will turn red, and you can then grab the cop by pressing your action button.
    When you do this, the cop leading the training exercise will tell you more
    about grabbing guys and holding them hostage.
    
    Disarming Bombs
    It isn't as glorious as it sounds, don't expect to have fun during this test.
    This is the last test you'll be required to take and then you'll be free of
    this God-forsaken training facility.
    
    Look into the bin for your Circuit-Breaking Device, this is what you'll be
    using to disarm the bombs in the next room. Select this item from your
    inventory and the cop will tell you how to work it. Now you're on your way to
    disarm some bombs. Walk on into the testing room, and follow the arrows. After
    disarming three bombs, you'll be done with your training. Great job! WOO HOO!
    You'll have to give up your circut-breaking device and then you'll recieve some
    words of encouragement from the cop. Now, my friend, you're ready to tackle the
    game itself.
    
    
    ------------------------------------------------------------------------------
    The Missions
    ------------------------------------------------------------------------------
    If you did the Police Training, I know what you're thinking, and I'll clear it
    up right now. It's MUCH easier to control your character during missions than
    it was during training, and mostly because of auto-aim (you should leave this
    on at least while you're get the hang of the controls). It's controls are just
    as easy and simple as Goldeneye's default settings, with a few added features.
    
    
    ********************************
    Chapter 1 - The Townsend Mansion
    ********************************
    
    This mission is easy. Very easy. Easier than the Police Training, in fact.
    Select the mission from the list of chapters and watch the nice FMV, if that's
    your bag. If you want to know the story, you'll have to watch it, because this
    is a walkthrough, not a story summary.
    
    After the FMV, you'll be shown the chapter objectives as the game loads. Once
    it loads, you'll be in front of the museum. Not much to do out here, there's
    just a Medkit (straight forward, and hang a left. It's right by the police
    officer and the girl with the blue shirt. After you get the Medkit, go straight
    up to the cops looking at blueprints on the car, talk to Al (you may recognize
    his voice and looks, because hes Carl Winslow from the TGIF show Family
    Matters. Did I do thaaaaaatttttt? Yes, he was also in Die Hard). Keep talking
    to Al until the cops get the door open, and then you can enter the museum.
    
    Enter and walk backwards and to the right. You'll hear an explosion and then
    the doors in front of you will fly open, shoot the criminal that comes out.
    Go over his body to pick up his Revolver, now you have two! Go near the room he
    came out of and take out the guy behind the desk, and the other guy near the
    stairs. Walk into the room and shoot the guy on the second floor, shoot him
    dead. Walk in and pick up everyones ammo on the first floor and there's a
    Medkit to be found behind the front desk.
    
    Climb the stairs and face the right, a guy will come out of the room in front
    of you, shoot him. Get his ammo and leave that room, because the door is
    locked. Walk straight and get the ammo of the guy you killed earlier. Another
    guy will come out of the room in front of you, when he does, kill him and get
    his ammo. Turn to the right, and another guy will come out of the room in front
    of you. Shoot him, get his ammo, go back to the end of the hall, and enter that
    room.
    
    You'll need to turn left, and you'll see a glass door in the next room. Open
    it, and sidestep around the corner. Walk straight and you'll see some display
    cases with vases in them, you can shoot them later if you want. But for now,
    shoot the guy that walks past, and wait for the other to come into view. Shoot
    the second guy, and then pick up both their guns, now you have 2 9MM semi-auto
    pistols, much better and faster than your 2 Revolvers. For saving the hostage,
    you'll have recieved some hero time. Save it, you can use it later in the
    chapter. Shoot the vases if you don't like art, or if you want some kicks, and
    then open the doors to the next room.
    
    Face left, and sidestep into the corridor. Two bad guys will be in front of
    you, blow them both away and then walk forward. When you reach the door, turn
    right and kill the other guy. Go get that guy's ammo, and go around the corner
    (left) to kill yet ANOTHER bad guy. Collect everyone's ammo and then go to
    where you killed the last bad guy. Theres a Medkit sitting next to the stairs.
    Get it, face left, and proceed down the stairs.
    
    You can hide behind the pillars so you don't get shot. There's only one bad guy
    down here, but he keeps running to the right. For an easier kill, you can run
    behind the pillars and shoot him when he stops at the end of the next corridor.
    Run down the corridor the bad guy did, facing left, because there's a guy
    hiding under the stairs, and somewhat behind the boxes. Shoot him dead. A man
    will run out of the doors to your right, don't shoot him, he's that loser TV
    reporter. Talk to him if you want, and then walk over to the boxes. A sniper
    rifle is sitting on top of them. It's not necessary, but it's kind of fun.
    
    Go into the doors the reporter came out of, and before you reach the end of the
    hall, face right. There will be two bad guys around the corner, and they'll be
    ready to shoot, so watch out. Get their ammo, and open the doors leading to the
    next room.
    
    You'll see a guy, and John will comment (to himself) about how he looks
    important, and hints that you can hold him hostage. You now have 3 choices.
    
    -Shoot him
    -Hold him hostage, drag him back to the reporter, and shoot him
    -Hold him hostage, take him into the next room, and disarm the criminals
    
    If you shoot him, a man will be held at gunpoint in the next room. If you hold
    him hostage, drag him outside, and shoot him, the man won't be held hostage;
    you'll just have a few bad guys to deal with (four more). If you hold him
    hostage and take him into the room with his lackies, you can disarm and arrest
    him and all four other bad guys. I always just shoot him, shoot his (3) lackies
    and then shoot the fourth lackie holding a man hostage (this can be a risk, you
    could possibly hit the hostage and fail the mission), but the choice is yours
    to make. Another choice you have, if you just shot the first guy, is to shoot
    his (3) lackies and then use your sniper rifle to shoot the fourth bad guy
    holding the man hostage. Afterwards, walk over the dead guys to get two
    submachine guns, the most powerful weapons in this level.
    
    Face right, and go through the doors to the next room. Theres a guy smoking on
    the balcony, shoot him dead, and McClane will comment. Slowly walk out onto the
    balcony (you can crouch if you like), and shoot the guy to the left. Make your
    way down the stairs, and there will be two guys in the pillars to the right.
    A guy will come from around the corner of the building (maybe, it depends on
    how long you dilly dally), so you'll have to deal with him, too. If he doesn't
    come around the corner, you'll have to deal with him along with 7 other bad
    guys.
    
    Once those 3 (or 2) guys are dead, round the corner of the building, and there
    will be 2 or more bad guys in front of you. Kill them, and proceed along the
    side of the bulding. You should see a Medkit at the end of the building, but
    before you get it, face right. If you have hero time, before rounding the
    building is a good time to use it. Walk around the corner, and shoot the
    several bad guys in front of you. THEN you can get the Medkit. If the guy came
    from around the corner earlier, there will be 7 bad guys, if he did not, there
    will be 8 bad guys.
    
    Now comes the end of the mission. A man will be holding Lucy hostage. You now
    have 3 choices.
    
    -Pick him off with your sniper rifle
    -Shoot him while aiming carefully, as not to shoot Lucy
    -Or if you aren't too confident about your sniping/shooting skills (or if you
     want to see something funny), you can shoot the pot above the criminals head,
     a "pot shot" if you will (I am SO hilarious!). The pot will bonk him on the
     head and he will let go of Lucy (allowing you to shoot him without worry)
    
    Whichever you choose to do, once you kill the criminal, talk to Lucy. While
    you're talking to her, the sleazy reporter comes up to you and starts yapping.
    Congratulations, you've finished the first chapter. You can now access Chapter
    2, Hollywood Boulevard.
    
    
    *******************************
    Chapter 2 - Hollywood Boulevard
    *******************************
    
    Hollywood Boulevard is the first chapter to consist of 2 parts.
    
    ======
    Part 1
    ======
    
    If you didn't like the sickeningly easy first chapter, this is the chapter for
    you..  You start off facing a man who tells you a little bit about a gang. This
    whole mission has to do with gang activity, so naturally, you get to kill a lot
    of people. On to the mission.
    
    First off, talk to the guy if you want to know more about the gang. Then, turn
    around, and run straight, then make a right. Go straight, and you'll find Fat
    Larry, with a gun. Talk to him, then go on into his restaurant for a Medkit. Go
    into the diner, make a right, and pick up the Medkit on the counter. After you
    get the Medkit, you have 2 choices.
    
    -Make your way outside and shoot the 3 punks
    -Shoot the 3 punks through the diner's window
    
    Whichever you choose, get 2 9MM's and some ammo from their corpses, and then go
    to the right. If you like funny stuff, make a right in the alley along the way
    (pesky teenagers).
    
    Your cop friends will radio you telling you that they need you to get to the
    bank, so hurry up and get there. 3 guys will be standing at the entrance, and
    a fourth will be holding a man hostage. Run to where the pay phone is, stop,
    and shoot the 3 guys who don't have the hostage. Once you kill the 3 laggers,
    be sure to keep a safe distance from the fourth who has a hostage, or he'll
    execute him. When I shoot him, I go off to the right so I can get a better
    shot, but whatever cuts down your rainforest is fine with me.
    
    When you enter the bank, there's a door to the right, but it leads to a dead
    end. To the left, there will be several hostages behind the counter. Talk to
    them if you like, or just run up the stairs. Run up one flight of stairs, and
    just wait at the bottom of the second. You'll hear a bank worker talking to
    a gang member, so just wait until you see the bank worker walk out of the room,
    because shortly after, the gang member will. When he does, shoot him. Then run
    up and get his ammo, but stay there. There will be one guy to the left, shoot
    him, and then quickly face left and run. Shoot the 2 gang members in the room
    you're facing, and turn around quickly. Another guy will be walking out of the
    room the gang member and bank worker came out of. Make short work of him, then
    run around and collect all the ammo. It's easy to get ambushed here if you get
    caught off guard or make a mistake, so don't do either.
    
    Run to your left to pick up 3 of the dead gangsters' ammo. Talk to the bank
    worker in the corner if you want, or just turn around and head to where the
    bank worker/criminal walked out of when you were at the bottom of the stairs.
    Pick up the dead guy's ammo, and take a right into the vault. After that, turn
    around, and there will be a guy behind the desk in the next room. Let your gun
    auto-aim, and fire away. Pick up his ammo, make your way around the desk, and
    hop out of the window on the left (note:  it's much easier to jump while
    standing still if you are in Stealth Mode).
    
    ============================
    Hollywood Boulevard - Part 2
    ============================
    
    You'll start below the window you just hopped out of, and you'll hear a man
    plead not to be shot. Make a 180, and head straight. Go into Stealth Mode at
    the edge of the building, and turn the corner. You have one of two choices now.
    
    -blow all the gangsters away. This will cause you some trouble, you'll have to
     arrest other gangsters later to get some information you can get easily here
    -or sneak up and grab the gangster in the white shirt, disarm his buddies, and
     talk to the leader (the one you disarmed) to get some information
    
    Whatever you choose, leave the alley, and make a left. Run up to the dumpster
    and hop on it. Then hop up onto the building. If you were jumping in Stealth
    Mode, go back into Action Mode so you can make the jump from the building to
    the ledge on the adjacent building. Run along the ledge until you make it to
    the rooftop, then jump to the next rooftop.
    
    There's a door to your right, go on in. Go down the first flight of stairs,
    turn so you'll be able to see down the second, and sidestep into it. A guy will
    come to the doorway, so shoot him. Grab his ammo, and then apply the same
    tactics for the doorway in this room. Grab that guy's ammo, then hang a right
    and exit through the door.
    
    When you exit, make a right and head down the alley. To the right is a pool
    hall (which you'll be visiting a little later), and to the left is a couple of
    things. Head right and go into Stealth Mode. You'll be going into the clothing
    store to your right, but go slow and be careful; there are hostages inside.
    Before you enter, crouch, or John will talk to the gangsters, therefore giving
    up your edge of stealth.
    
    Sneak up on the gang member in the white shirt, careful to not be seen, stand
    back up, and grab him. Disarm his buddies, and then get some info from them if
    you didn't get it earlier in the alley. After you deal with the gangsters, pick
    up the gangster disguise slung over the counter. Talk to the clerks if you 
    want, 
    then go into
    the dressing room. The first dressing area to your right is empty, in the
    second, there's a scantily clad female, in the third there's a gang member
    (kill him), and the fourth is empty. Once you kill the gang member (and sneak a
    peak at the girl), turn around and exit through the door on your right.
    
    In this room, face the door on your right, and get ready; there's a bunch of
    gangsters outside stealing merchandise and you'll need to be careful
    if you don't want to be shot. Once you exit the door, stay close to the
    building. Go near the edge of the building, and shoot the gangster standing out
    in the open. He'll probably see you first, so you may as well run out into the
    open and kill all 4 gangsters at this point. There are 3 standing around, and
    one in the truck. After you shoot them all, hop into the truck for
    another Medkit.
    
    Exit the truck, and go into the alley on the right. Go into the door, and
    you'll hear a gangster talking to an obvious hostage. The door is already open,
    so go to it and face the right. Sidestep out and take care of the gangster
    under the counter. You'll get a Pool Club Card. Remember the pool hall we saw
    earlier? Well, we're going there now. Exit the store, and make a left.
    If you haven't put on your gangster disguise, you should do it now.
    
    Keep going left from the entrace of Vinyl Fantasy, and you'll get to a parking
    lot. Make a left to enter it and go to the upper right corner of it to the door
    to the pool hall. Let's hope you have some hero time left over..
    
    If you didn't get the required information from the gangsters, you won't be
    able to enter the pool hall, so let's hope you did. Go through the door and up
    a couple flights of stairs to a guy standing behind some buletproof glass.
    He'll ask for your membership card, so stand in front of him and select it from
    your inventory. He'll tell you not to speak unless spoken to, worthy advice if
    I do say so myself. Go through the door, make a right, and go straight. Sorry,
    you can't kill the guy behind the glass; the door to his room is locked. Keep
    going straight, and go into the door on your right.
    
    Don't talk to anyone, and in a few seconds, you'll hear the guy behind the
    glass get shot and then a rival gang will bust into the pool hall. Once the
    rival gang is killed, the gang in the pool hall will realize that you aren't a
    gangster and will start to shoot you. This is where you use your hero time.
    Make short work of all the gangsters and walk around picking up ammo. You'll
    find some keys to the cinema while you walk around. Behind the bar is another
    Medkit. After you get these items, go to the entrance of the pool hall, but
    dont open the door. 3 gangsters will be standing in the parking lot. Open the
    door and blast away. Get their ammo, and go back in the direction you came from
    to get to the pool hall. At the second right you can take, a gangster will pop
    out and try to shoot you, so be ready for that. Another gangster will pop out
    just past the clothing store you were in earlier, so also be prepared for that.
    
    Stop near the entrance of Vinyl Fantasy. In front of you will be a big hole in
    the ground. In it are two gangsters. You can..
    
    -Shoot them
    -Hop onto the machinery and press the action button, which will drop the
     beams of wood onto them (you'll have to do this anyways to be able to cross
     the hole in the ground)
    
    On the other side of the hole, there are 6 more gangsters. If you aim from the
    right angle(s), you can get them all without crossing the hole, but you may end
    up needing to cross it to get one of them. The one you may not get will be to
    the right of you as you hop out of the hole; he's hiding behind the tree.
    
    Once you kill all the gangsters, press action on the middle doors, and you'll
    be done with chapter 2.
    
    
    ******************************
    Chapter 3 - The Chinese Cinema
    ******************************
    
    The Chinese Cinema, like the chapter before, consists of 2 parts.
    
    ======
    Part 1
    ======
    
    You start this chapter right where the last one ended. You're in the Chinese
    Cinema, facing a Galaxy Thief 3 poster. Turn to your right, and face the doors
    to enter the theater. Do NOT go through the doors, or you'll accidentally kill
    the hostage inside. Instead, shoot out one of the windows to the left or right
    of the doors. Hop through it, and talk to the hostage until he runs and hides.
    For this, you'll recive some hero time. Save it, you'll probably need it later
    in the level. From here, you can do one of several things.
    
    -Go upstairs (there's nothing but bad guys up there, but where there's bad
     guys, there's ammo)
    -Go through one of the openings in the wall (either the left one or the right)
    -Go behind the concessions counter, and through the door there
    
    If you want to go upstairs, I suggest that you finish this room first, because
    there's body armor to be found.
    
    If you're a swell guy or gal, and you'd rather arrest someone than kill him,
    read section 1.15. If you don't mind killing criminals, read section 1.25.
    
    
    1.15
    Go behind the concessions counter (you'll have to crouch to get back there).
    Go into Stealth Mode and go up to the door back here. Stay crouched, face left,
    and when you hear someone talking in the next room, go in. You'll have to sneak
    up behind this guy, stand back up, and grab him. From there, arrest him and you
    get his body armor and such. Then leave the room and blow his 3 friends in the
    hall away. Personally, I think this is a waste of time, but whatever cuts down
    your rainforest is fine with me. (Note:  if the guy here finds out you're in
    the room, you'll have to shoot him anyways, and then his 3 pals will come into
    the room to see what's going on.)
    
    1.25
    It's quicker to go through an opening in the wall than to crawl behind the
    snack counter, so sidestep on through the one on the right, facing left. Forget
    the first guy you see (through an opening in the wall), you'll see him shortly
    anyways. When you pass the corner, there will be 3 guys standing in the
    hallway, so kill them and wait for their buddy (the one you just saw) to exit
    the room he's in, and then shoot him too. Get their ammo, and the guy who came
    out of the adjoining room will have some body armor on, so grab that and
    continue.
    
    If you want to go upstairs, read on (part 1.5).  If you choose NOT to go
    upstairs, skip to Part 1.75
    
    ===
    1.5
    ===
    
    Go over to the staircase on the right (it doesn't really matter if you go to
    the right or left one, but for the purpose of keeping my directions simpler, go
    to the one on the right). Go up the first half-flight of stairs and stand at
    the bottom of the second. Your auto-aim should have picked up the guy standing
    at the top of the stairs by now, so shoot him dead. Face left, and go into the
    door the criminal was facing.
    
    In here, there are 2 bad guys standing in the hallway, so kill them before they
    shoot you. Walk straight up the hall, and on your left, there are two
    bathrooms. Go into the men's bathroom.
    
    You'll be in a room between the hall and the men's bathroom, and you'll be able
    to hear some gangsters chatting. Open the door, stand right in the doorway (so
    the door can't close), and shoot the guy that comes out of a bathroom stall.
    Then face to the left, sidestep into the bathroom, and shoot the guy standing
    in front of the urinals (ah, the sweet smell of urinal mints in the morning).
    Get their ammo, and exit the bathroom.
    
    Once you're back in the hall, take a left, and turn the corner. Be sure to
    listen to what the gangster behind the door in front of you says, because it's
    one of the most hilarious things ever. When you're ready, open the door and
    shoot him. Go on down the stairs, and you'll be back where you started. Go back
    through the opening in the wall on the right, and read on to part 1.75.
    
    ====
    1.75
    ====
    
    You should now be in the room where you massacred those 3 criminals (or 4,
    depending on if you're a swell guy/gal or not). There are 2 doors in this room.
    Head to the right one, but don't go in. There will be 4 guys in this room, so
    face to the left, open the door, sidestep in, and fire away (just hold down the
    fire button until the bad guys are all dead). Once they're dead, hop over (or
    walk around) the boxes, pick up their ammo (and a nice submachine gun), and
    head to the two sets of double doors in the middle of the room. You can go into
    either side, but let's stick with routine and go through the right one. In this
    next (small) room, just walk right on through the doors in front of you, and
    into the next room until a "Chapter Objectives" screen pops up.
    Congratulations, you are now on part 2 of The Chinese Cinema.
    
    ===========================
    The Chinese Cinema - Part 2
    ===========================
    
    In front of you to your right is a Medkit, and to your left (leaning against
    the ash tray) is a crossbow. In the room in front of you, there will be 8 bad
    guys (6 on the ground, 2 up on the balconies on either side of the room). If
    you shoot one of the bad guys before you've gone up the first flight of stairs,
    most of them will follow and come right up to you, but you may have to wait for
    a little bit. Once you deal with the 6 guys on the ground, you'll have to deal
    with the 2 bad guys in the balconies. Go to the extreme left or right of the
    stairs with your back to the wall (until you're right next to the wall) and
    look upwards; you should be able to shoot the guy on the balcony within a
    couple of seconds. Do the same for the balcony on the other side of the room.
    Go up the stairs, do a 180, and look up. At this point John will probably
    remark about the banner hanging there. Shoot the banner; it's your way upstairs
    after you get everyone's ammo. Collect everyone's ammo, and among that ammo is
    "The Enforcer" (which is actually a Desert Eagle hand gun, horribly powerful).
    You have only seven shots with this gun, and you'll need them for later, so
    switch back to whatever gun or guns you were using.
    
    Note:  in this room, there's an organ. You'll be returning here to use it
    later. Also, ignore the wooden plank leading up to the stage. If you walk onto
    it, it'll just break and you'll fall down.
    
    Climb on up the banner. Once you reach the top, there will be one guy on either
    side of you hiding behind a seat (they're in plain sight, though). Deal with
    them, get their ammo, turn right, and head straight through the double doors in
    front of you. In the hall, turn left, and on your right, there's a door. As you
    get close to it you'll hear some guys talking. Open the door, and two guys will
    be there, so blow them away. Walk to the end of the hallway, and get your
    Enforcer ready (that is, if you picked it up; if you didn't, just use whatever
    gun you want).
    
    This next room is what you've been saving your hero time for. Open the door,
    activate your hero time, run in, and shoot the two guys in this room. Keep on
    running, and go into the door in front of you to the right. Shoot the other two
    guys in here, and collect their ammo. You can talk to the office workers if you
    feel like it. When you finish in this room, turn around, and straight in front
    of you, sitting on a desk, is a Medkit. Grab it, and turn around. Now go into
    the door on the left. In here, there's a door in front of you, and a door to
    the left. There's nothing of interest in the room to the left, so go straight.
    Go up the two flights of stairs, and into the next hallway. Turn left, and go
    over to the corner. Just pick off the criminal holding the guy hostage; you can
    use your crossbow if you want, but be careful not to go too close to the
    criminal or he'll execute the hostage. To the left of the hostage, there's a
    switch on the wall that sends power to the organ in the theater. Activate the
    switch, and then go through the door right next to it.
    
    Go down the stairs, through the door at the bottom, and go through the double
    doors to your left. In this hall, look to your left and you'll see an opening
    in the wall that leads downwards. Take it, and once you reach the floor below,
    turn right. Go straight and about halfway through this room are two double
    doors. Go through either set of them, and then go straight forward. Shoot the 2
    guys standing on the stage, and then shoot the 2 chandeliers on the ceiling.
    The chandeliers should take out a few of the guys in the room, so there will
    probably be a couple guys left over; shoot them. Remember the wooden plank near
    the stage? Go ahead and walk on it now (if you did it earlier, just hop over
    the guard rail to the floor below). If you'd rather not jump down (for some
    reason), you can take the exits on either side of the room, and you'll end up
    in the same place (if you take the right exit, go left, then left again, and
    vice versa).
    
    Go into Stealth Mode, hop onto the organ, and stand so you can see the switch
    on the left side of it. Activate the switch, and the organ will start to rise.
    When you get close enough to the stage, hop up onto it, and turn right. Go
    behind the screen and there will be a Medkit waiting for you. Grab it, turn
    left, go to the end of the room, turn right, and walk to the very back of the
    room. You'll see a board hanging against a wall. On either side and above it,
    there is a weight hanging on a rope/wire/whatever it is. Shoot both weights,
    and the board will rise, revealing a doorway.
    
    Go through the doorway and down the stairs. At the bottom, wait by the door,
    and be ready for the 3 guys in the next room. When you enter, there will be one
    to your right, one to your left, and one in front of you (hiding behind a big
    beam). After you deal with the bad guys, go through the doorway in this room.
    In the next hallway, ignore the door in front of you, as it's locked, and go
    into the opening to the right. John will comment, and you'll have to shoot out
    (our  Punch-Out!) the vent, and hop in (crouch beforehand, of course). Whew!
    That was less fun than you can shake a stick at! Anywho, get ready for chapter
    4!
    
    
    
    *************************
    Chapter 4 - The LA Subway
    *************************
    
    You know how in each FPS there's that ONE level that you could live without?
    Well, this one is mine.
    
    You start off in the vent you hopped down in chapter 3. You'll need to crouch,
    go forwards, and you'll get to the vent cover. Punch it out, to conserve some
    ammo. Hop out of the vent, go to about the middle of the room, and turn left.
    Go straight through a few sets of pillars until you reach some make-shift
    houses (made out of wood, cardboard, and such). On top of one will be a hobo
    disguise; get it, and put it on. Walk to the corner, turn left, and hide behind
    the pillar. At this point, you should hear some guys talking, and you should be
    using your fists, not guns. Go into Stealth Mode, walk slowly up behind the guy
    wearing the hat, and grab him. Disarm his pals, and arrest him. You'll get a
    couple of submachine guns and a second 9MM. Then, go through the grate-like
    door.
    
    Walk through this hall into the next room. In here, there's a door and a vent.
    The door's locked, as usual, so shoot out and crawl into the vent. Go straight
    a bit until you can turn right, and then do so. If you were quick, you'll see 2
    guards in the next room. I always go quickly and deal with them both while in
    the vent, because it's less of a hassle, but I'm sure some folk enjoy disarming
    people. From here, you (could) have 1 of 3 choices. (Note:  when you get out of
    the vent, you should land on the first painting piece, and you'll automatically
    take it.)
    
    -Kill both guards while in the vent
    -Kill them separately (if one of them is gone by the time you get there)
    -Disarm the guards (once one has left)
    
    Kill them both while in the vent
     This one's simple. Just shoot both guards. Collect their ammo and a pair of
     Rigel Night Vision Goggles afterwards.
    
    Kill them separately
     If one guard already left the room by the time you got there, shoot the one
     you see, collect his ammo (among which is a pair of Rigel Night Vision
     Goggles), and go into the next room to kill the other guard.
    
    Disarm the guards
     If one guard hasn't already left the room, wait until he does. Then, punch out
     the vent, go into Stealth Mode, and hop out. Sneak up and disarm the guard,
     and you'll get his ammo and a pair of Rigel Night Vision Goggles.
    
    Regardless of what you choose, go up the stairs and into the next room. In this
    room, there are two yellow generator looking things, and in between them is a
    Medkit. Grab it, and go back into the previous room.
    
    You'll now be running around on the train track (no, seriously). Go to the
    opening to the train tracks, and face to the right. Pop on your Rigel Night
    Vision Goggles, too. Ok, this part can be tough (not to mention intimidating),
    if you let it get to you.
    
    First of all, be ready to run run run, and be sure you can easily and quickly
    go into and out of prone mode (by tapping crouch twice). Once you're sure you
    have that under control, you should be ready. First of all, you have to wait
    for a train to pass. Directly after it passes, run out into the track very
    quickly. If you'd like, you can just run along the wall and you'll end up
    going into small openings where you can wait for another train to pass, then
    go to the next opening, and so on. What I do is run down the center of the
    track. At certain places there are holes in the ground that you can go prone
    in, wait for a train to pass, and get up to run to the next one.
    
    -If you run along the wall, the fifth opening is where the mission continues.
    
    -If you go prone in the holes in the ground, you'll hide four times, and then
     take the opening on your right.
    
    (Note: you can also just run straight when the tracks open, but who wants to
    give up their element of surprise?)
    
    Whichever you do, you'll know you're at the end when you see the tracks open up
    on either side. Once you're in the opening, Walk on down the hallway until you
    reach the end, turn right, head up the stairs, and turn left. Head straight for
    the door, and be ready to shoot 5 bad guys. Once you enter, there is one bad
    guy on either side of the support beam, one guy down by the stairs, and two on
    the other side of the tracks. Deal with them as you will, and collect their
    ammo (the guy down by the stairs had a hand grenade on him, mmmmmmm). After you
    get their ammo, watch for trains and cross both sets of tracks. Once you cross,
    a couple of guys will most likely come from the other side and say something
    about you being across the track, and then they'll run right out and most
    likely get hit by trains (see, crime DOESN'T pay).
    
    Anywho, once you're on the side of the tracks with the mounted minigun, there's
    a Medkit on the box in front of the support beam, so grab it. Wait, wait,
    wait.. Did I just say there's a MOUNTED MINIGUN?! SWEET LORD OF VIDEO GAMING!
    THANK YOU! *cough* Yesss.. So, go behind the minigun and press your action
    button to grab onto it. If the bad guys on the other side of the tracks didn't
    get hit by trains, you can shoot hem with the minigun! Back to the mission.
    While you're aiming the minigun, pull a 180 and shoot the door down. Then,
    press action once again to let go of the gun. Say your good-byes, and go on
    down the stairs to the opening of the next room. Face left and sidestep in,
    because there's a bad guy out of sight (those two boxes are blocking him from
    view). Shoot him, and hop down into the sewer. Put your back to the ladder (if
    it isn't already) and walk up the door right in front of you. This will trigger
    a little FMV sequence and then you'll start part 2 of this mission.
    
    ======================
    The LA Subway - Part 2
    ======================
    
    (Note: when I say directions (for example, straight, straight, left, right),
    I'm referring to the doors you will take. If you're in a hallway with a door at
    the end, that door counts as one direction, even if there are no other doors in
    the hall.)
    
    Don't do a lot of turning around in here (and later in the level, when you go
    through more sewers), especially if you want to follow my directions, because
    it's quite easy to get lost.
    
    Go straight, straight, right, and straight. You should be at a manhole. Hop
    down and grab the Medkit in front of you. One of the pipes here has been broken
    open so that you can climb through it, crouch, and crawl on through. Near the
    end of the pipe, you'll hear a criminal. Go forward, and shoot him dead. In
    this room, you have to be quick, because there are 3 other guys in here. Go
    straight out of the pipe, jump out of the hole in the ground that you're in,
    pull a 180, and shoot the guy in front of you. Turn right, run straight ahead
    to the red light, turn left a little bit, and shoot the guy standing up on that
    rafter type thing. Hop onto the "median" in the middle of the room, turn
    around, and shoot the guy standing there. That makes four guys.
    
    Turn BACK around, and on one side of that "rafter" the bad guy was standing on
    is a ladder. Climb on up, and cross the board connecting to the other "rafter"
    (some may find it easier to crouch or go into prone mode to cross the board).
    Once on the other rafter, jump across to where the stairs and door are located.
    
    Once you go up the stairs, there will be a guy DIRECTLY to your right and a guy
    in the upper left hand corner of the room. While still on the stairs, you can
    hug the right hand wall and position yourself correctly to kill the guy in the
    left corner of the room, and then face the right hand wall, sidestep out from
    behind it, and shoot the guy standing there. This room isn't that tough, not
    much to worry about. After you kill the guys, hop over the obstacles blocking
    your way, and head down the hallway.
    
    At the end of the hallway, you'll see an encasing of glass in front of you, a
    hall beyond that, a closed off door to your right, and a doorway leading to a
    couple of rooms to your left (by the way, you can shoot out the glass if you
    need to work off some tension). Take the room to the left, and shoot the guy in
    the room beyond that through the door or the window. In the room you're in
    right now, to the right of the door is the second painting piece, and to the
    left of the door is a toolbox. Grab the painting piece, and shoot the toolbox
    and get the generator key inside. Then, go into the next room and up to the
    computer "Rico" was using, and press the action button for awhile to engage in
    conversation with the guy on the other end. Afterwards, grab the computer, and
    head back out into the room with the glass encasing.
    
    Once you get back into this room, the closed door will now be across from you,
    the hall you came from will be to your right, and the other hallway will be to
    your left. Take the hallway to your left, but stop before turning the corner,
    because there are bad guys holding hostages in the next room.
    
    Carefully dispatch the bad guy right next to the hostages, and then kill the
    other bad guy in the room (he's to the left of the generator in the middle of
    the room). Talk to the hostages if you fancy that, and then turn the generator
    on (the door to the control pad is open). Get ready to shoot some guys in the
    next room..
    
    As you head for the stairs, angle your view to the right a little bit and put
    your back to the left hand wall; a guy will be standing just around the right
    corner at the bottom. Hang out at the top of stairs until you see him (won't
    take long) and shoot him, then do the same for the other corner. Once you get
    them both, go down the stairs hugging the right hand wall. A guy will be
    standing atop a "rafter" like before, so gun him down. Keep looking in the same
    direction, because there's a guy in the upper left hand corner, hiding in the
    dark. After you get these 4 guys, you've gotten them all in this room, so
    breathe easy.
    
    To your right, you'll see a crane and a biiigg cement pipe. The puzzle here is
    to hop into the crane and manipulate the cement piping so that you can get to
    the other side of this room. It can be tricky, and this particular puzzle
    requires more experimentation than explanation, so have at it. I do, however,
    have one tip that could help. If you're really having trouble with this part,
    jump earlier so that when you LAND you'll end up in the pipe, as opposed to
    jumping straight INTO the pipe.
    
    (Note: to get the crane working, go over to the driver's seat, hop in, and
    press your action button. From there, use your control sticks to manipulate the
    crane. Once you get it to a position where you feel you can work with it, press
    the action button once again, jump onto the platform in front of the operator's
    seat, and hop into the cement pipe. It can get on your nerves, very easily, but
    you'll just have to give it time. And hey, you might even get lucky and get
    into the pipe on your first try.)
    
    Once you make it across, go into the double doors next to the closed off
    stairs. There's a bad guy in here, so before you get to the corner, face left
    and sidestep into the open. Once you shoot him, pick up the third painting
    piece on the floor (you'll no longer have to bother with them not that you have
    all three). Go through the door to the next room.
    
    In here, there's a ladder going upwards. Climb on up, and don't worry, no bad
    guys are waiting for you at the top. In the next room is a Von Laben, so don't
    shoot him. Once you enter the room, turn to the left to get yourself a nice
    Medkit. Von Laben should be whining about now; he's afraid that you're there to
    kill him. Once you get the Medkit, talk to Von Laben for awhile until he runs
    down the stairs. Follow him down, and try to open the door. Locked, of course.
    You're in luck, because Von Laben can open it up for you. Go on in, turn left,
    and shoot the guy behind the door there. You'll probably want to pop on your
    Rigel Night Vision Goggles again, as it's quite dark down here. Go through the
    door the bad guy was standing behind, face the door to the left, and wait.
    
    This is where it can get pretty tricky, so don't turn around much, and follow
    my directions carefully. Unless, of course, you enjoy wandering around in the
    sewers. I will do two sections for the sewers; a short walkthrough that tells
    ONLY which direction to go in, and a longer one which describes the direction
    to go in, and where the bad guys are.
    (Note: these directions start from the first ROOM you are in, not the first
    hallway.)
    
    
    -----------------
    Short Walkthrough
    -----------------
    Here's the short walkthrough for the sewers. It doesn't tell where the bad guys
    are, only the directions to go in. But don't worry, down here, you can ALWAYS
    see the bad guys before they see you.
    
    Straight, straight, straight, straight, left, straight, straight, straight,
    straight, straight, right, straight, straight.
    
    ----------------
    Long Walkthrough
    ----------------
    Go straight into the next hall, shoot the guy in the next room, and go
    straight through the door into said room. Shoot the guy in the next hall, then
    go through the door (straight), and then straight once again. In this room, go
    left (there will be a guy in front of you, so shoot him) and then straight
    through the next door. In this room, collect the guy's ammo if you want
    (without turning around, as not to get lost), and go straight twice more. Shoot
    the guy way in front of you, and go straight through 2 more doors. In here, go
    right, then straight, then straight again. If you followed my directions, you
    should be in a room with water flowing down from the ceiling.
    
    (Note: if you go through the sewers the way I described to, at least one bad
    guy will still be living when you get to the end. Is it worth it to go off
    course to kill the other guy(s)? That, my friend, is up to you.)
    
    Now, in the room with the water flowing from the ceiling.. Be careful, if you
    fall into a gap or jump into the water, you're dead. Wait until the water stops
    to jump across the first gap, then quickly turn the valve that's on your left
    (to insure the safety of Von Laben). Repeat the process for the second gap, and
    then once again for the third gap (be sure to press action on the valves after
    each gap). When Von Laben gets across, let him unlock the door in front of you.
    Open the door, walk on in, and activate the valve next to the floodgate. Great
    job, you just finished chapter 4, and my least favorite level.
    
    
    ******************************************
    Chapter 5 - Century City Police Department
    ******************************************
    
    This is the most challenging, and quite possibly the most fun chapter yet. This
    chapter consists of 3 parts instead of 2.
    
    ======
    Part 1
    ======
    
    You start this chapter with one seemingly simple objective; to meet Lucy in the
    interrogation room. Soon after this mission begins, you'll realize that this is
    no walk in the park. First off, go into action mode. Run allll the way to the
    end of the next parking lot. Before you reach its end, turn so you're facing
    right. Shoot the guy standing near the elevator, and 3 more guys will come
    around the corner. Collect all the ammo, ignore the elevator (it takes you to
    the bottom parking lot, but the middle one has some more bad guys and ammo=)
    and walk to the end of this parking lot. At the end of this lot, face the right
    and sidestep down the ramp. Once you're out in the open, there will be 4 guys
    hanging around, so shoot them. Among their ammo is some proximity mines. Before
    the end of this parking lot, face the back of the parked police car and wait.
    
    Sidestep out onto the ramp. There are a whopping FIVE bad guys here, so kill
    all of them. Be careful, there is a proximity mine on the wall under the
    surveillance camera (next to this camera is a locked door, you'll be coming
    back to enter it shortly). Keep a safe distance, and shoot the mine so that it
    blows up; thus eliminating the threat. Now, go to the end of this parking lot,
    and you can now do one of two things.
    
    -Shoot the criminal through the window (or from inside, whatever you fancy)
    -Sneak up on and arrest the criminal
    
    Whichever you do, afterwards you should talk to the security guard for awhile
    (until he gives you the key to the armory), and then activate the switch behind
    him to open the door at the other end of the parking lot. Before you leave
    here, check the locker to the right of the switch to get a Medkit. Head back
    out of this room and go back to where the surveillance camera and previously
    locked door are (near the elevator). Go through the door and go to the end of
    this long, twisty hallway.
    
    You'll probably hear some guys talking outside. Well, they're cops. And they're
    being slaughtered. Stay near the door and shoot the guy on the balcony to the
    right, then move over and shoot the guy on the balcony to the left. Move up a
    bit and do it again. This time, the balconies are farther to the right and
    left. After this, do it once more, but this time you'll have to go on the
    walkways to the right, then to the left to hit the bad guys (or vice versa).
    
    After you dispose of everyone, go up the steps in the center of this opening to
    the green gate. It's padlocked, as you can see, so go ahead and shoot the
    padlock right off (it's fun, I know). Stop at the bottom of the two flights of 
    stairs and get ready to shoot the guy who's waiting patiently at the top (he
    WILL see you first, so shoot quickly). After you shoot him, take note of the
    proximity mine (on the second pillar) on the right hand wall. Shoot it, and
    then continue. At the end of this hallway is a walkway (don't go onto it yet,
    there's a mine on your left hand side that you won't be able to shoot) and a
    guy will jump out from behind a wall and, very unconvincingly, tell you to
    "Die!".. Shoot him, but only because he's so dense that it would be mean to let
    him live. Now run across the walkway to the other side, so you don't get blown
    up.
    
    Once you reach the other side, Gruber will start talking to you from his
    chopper. Soon after, he'll start shooting, so run fast. When you hear a beeping
    noise, you've just triggered a mine you probably wouldn't have been able to
    get, so run past it, and move a little to the left if you can (don't slow down
    to move over, do it as you run). After a little bit there's an opening to the
    right, but keep running and there's another Medkit. Grab the Medkit, and run
    back to the opening.
    
    Once you get to the glass doors, keep in mind that there are 2 guys inside.
    Face left, open the doors, and sidestep in with your guns blazing. After you
    shoot these suckers, go to the end of the hall. You'll have to turn right. Do
    so, but keep your back to the right hand wall and sidestep out. There's a guy
    placing proximity mines on the wall, so shoot him, go near the plant in the
    corner, and then shoot the mine closest to you. It'll get all the mines, so
    you'll be free to go forwards.
    
    Going forward, you'll go past a room with glass windows. Stop at the windows
    and kill the 2 criminals in there (they're shooting at cops through the window)
    and go on in. In the corner (by that map of a portion of California) is another
    Medkit. Grab it, and then turn on the projector if you want. Leave this room,
    and go left through light double doors. At the top of these stairs is a wounded
    cop. Talk to him if you want, and then in the room through the glass (in this
    hall), three guys are holding Dick Thornberg hostage. You'll probably want to
    use your hero time to make sure you can get all three before they shoot him. Or
    you can just wing it, whatever. After you save Dick, talk to him and this will
    initiate a little FMV, and then you'll be in part 2 of chapter 5. Congrats.
    
    =======================================
    Century City Police Department - Part 2
    =======================================
    
    Walk through the door that Dick is facing. Turn right, open the double doors,
    and run straight and to the right to get a Medkit. Gruber has a little surprise
    for you here, so you better hurry. After you get the Medkit, hightail it to the
    other side of the room. Walk up to the double doors, then quickly get back,
    because you just activated a proximity mine. This will most likely kill one of
    the bad guys in this room, so you'll have 2 more to kill (that is, if he dies.
    If not, then you have 3 to kill, of course). Grab their ammo and shoot out the
    fans if you want (I always do). In the center of the room there are some light
    colored double doors. Take them.
    
    In this next room there aren't any bad guys, but when you turn the corner you
    see Al (Carl Winslow) being held hostage inside a room by 2 bad guys. If you
    have some hero time you can use it here, though you don't really need it. I
    always just shoot them through the glass, because they're slow.
    
    After you dispose of Al's captors, talk to him until he gets up and starts
    walking out. Follow him, and when you get to the corner 2 guys will be there,
    so shoot them. Turn the corner and another criminal will be shooting at you
    from the left, so shoot him, then turn the corner he was at and shoot another
    criminal. Pick up their ammo, and go around the corner. You'll see a stairway,
    but it's rigged with proximity mines. Shoot the mines (there are 3), and go
    back to the previous hallway (where you can see into a room with glass
    windows). Go all the way down this hallway and shoot the three guys through the
    window. Then, go into the room, collect their ammo, and grab yet ANOTHER Medkit
    from the desk. After you grab your Medkit, go back and talk to Al until he
    realizes he's hurt and McClane tells him to "sit this one out." Then, go back
    to the stairway where the mines were.
    
    At the bottom of the stairs, a guy will be waiting for you behind the corner.
    Shoot him, then turn the corner and face the two openings. Remember that armory
    key? Well, the right opening leads to the armory, and there are 2 bad guys
    trying to get in. Shoot them, and then go up the hallway and into the armory to
    collect some might fine stuff.
    
    First, the SWAT Vest will be on your right hand side. Grab it, and go into the
    next door. Open the locker on the right for a combat shotgun, grab another
    Medkit off the desk, and leave.
    
    Go back to the other opening in the wall, and go on forward. You'll see 3
    observation rooms. These rooms have no purpose other than for you to watch some
    criminals harass and shoot some other criminals. Watch if you like, then go to
    the corner, face the left, and sidestep out. Shoot the guy in the hall, get his
    ammo, and go into the hall to the left. Now you'll be able to shoot the
    criminals that were harassing the other criminals. Fun! There isn't anyone in
    the first room on the left, but in the second room there's one guy, and in the
    third room there's 2 guys. Once you shoot, the guys from the next room will
    hear you so be quick about executing the criminals. After you shoot them all,
    go to the end of the hallway, turn right, and go into the I.D Parade Room.
    
    Look through the bulletproof glass and you'll see Lucy in the next room with
    Von Laben. Talk to her on the intercom near the door. Eventually, John will try
    to shoot the glass out but to no avail. After that, Lucy will try to break the 
    bulletproof glass with a chair. Just shoot the glass at the same time Lucy hits
    it with the chair (but be sure not to hit Lucy or Von Laben). Once the glass
    breaks, talk to Lucy until she gives you the keys to the holding cells. You can
    shoot the mine by the door (in Lucy's room) if you want. Then leave the room,
    turn left, and then turn left again. You'll now be facing the door to the
    holding cells.
    
    Go on down into the holding cells.. The third guy on the right is the first guy
    you want to let out (use the switch next to his cell). Isn't it kind of strange
    to have the cell release switch right next to the appropriate cell? I mean,
    wouldn't they be able to get out?! Yes! Yes they would! But I digress.. Talk to
    the Mexican guy behind you for awhile about the explosives in the building.
    Wait until it says the Communications are back online (it should say it just
    about as you finish talking to Nitric) and then open Nitric's cell. Talk to him
    and then when he leaves, follow behind him.
    
    You'll end up following Nitric to the front doors (do NOT open them, they have
    C4 on them). He won't disarm the bombs unless you go back into the previous
    room and watch him from there. Just wait in the previous room, and after a
    little while, Nitric will finish disarming the C4 and he'll bolt. You are now
    on part 3 of chapter 5.
    
    
    =======================================
    Century City Police Department - Part 3
    =======================================
    
    
    You'll start off in the room you waited in while you were in part two of the
    chapter. Leave through the front doors Nitric ran out of. There will be 3 guys
    standing by the cop car in front of you, so shoot them. Then turn to the right
    and there will be 3 more guys for you to deal with. Get the ammo, and go to
    where the second trio of guys were. The briefcase you need will be sitting by
    the burned-looking cop car. Once you get the briefcase, look to the right (look
    to that big opening). 6 bad guys will be there (if there's not six, just wait
    for the other to come out). 3 will be to the right, and 3 to the left. Run to
    get their ammo and SEVERAL more guys will come out. Just get your combat
    shotgun if you have some shells left and start shooting and walking forward
    until you kill them all, (there are ABOUT nine guys more you'll end up killing)
    and once you do, you'll see on FMV and you'll be done with this chapter.
    Congratulations, you're almost halfway done.
    
    
    
    -------------
    Author's Note
    -------------
    
    I have aspirations of one day opening my very own video game store (with a
    little help from my friend(s)). If you'd like to, you can donate some money
    (every penny counts, there's no sum too small) to my noble (hah!) cause. You
    are in NO WAY obligated to contribute anything, as this FAQ is completely free
    and meant to be viewed by the public, but donations are always welcome and will
    be placed in a very empty bank account to await the day I use the cash within
    for a down payment on a store. If you're interested, you can contact me by
    email. Or even if you aren't interested.
    
    
    -------
    Contact
    -------
    In case you've forgotten or overlooked it, you can contact me by email with any
    questions, comments, flames, praise, so on and so forth at:
    sexymitch15@hotmail.com
    
    
    -------------------------------------------------------------------------------
    Copyright Information
    -------------------------------------------------------------------------------
    
    This FAQ was written by me, Mitch Lenyo, and is solely my property. If you
    would like to use this FAQ on your site, you must first ask permission of the
    author. You can not sell or make money off of this FAQ. This FAQ is in no way
    to be used for any commercial purpose. If you suspect that this FAQ is being
    used by a website that does not have permission from the author, please contact
    me by email.
    
    I did not create this game, nor am I affiliated with the creators of said game.
    
    Copyright Information from the back of the gamecase..
    (c) 2002 Twentieth Century Fox Film Corporation. Fox Interactive, Die Hard, and
    their associated logos are registered trademarks or trademarks of Twentieth
    Century Fox Film Corporation. All rights reserved. Sierra and the Sierra logo
    are trademarks or Sierra Entertainment, Inc. The ratings icon is a trademark of
    the Interactive Digital Software Association. Game Engine (c) 2002 Bits
    Studios. Uses Bink Video. Copyright (c) 1997-2002 by RAD Game Tools, Inc. Any
    other trademarks, company and/or product names are the property of their
    respective owners.
    
    LICENSED BY NINTENDO
    Nintendo, Nintendo GameCube and the Official Seal are trademarks of Nintendo.
    (c) 2001 Nintendo.
    
    This document is copyright Mitch Lenyo; 2003
    

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