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    FAQ by Atomsmasher

    Version: 1.06 | Updated: 08/08/04 | Printable Version | Search Guide | Bookmark Guide

    ####################################################################
    #Alien Versus Predator: Extinction                                 #
    #Xbox (2004) (North America)                                       #
    #                                                                  # #In-Depth
    FAQ                                                      #
    #                                                                  #
    #  v1.05 [June 24, 2004]                                           #
    #                                                                  #
    #written by Marcos Davila (Atomsmasher) <kholdstare555@cheatcc.com>#
    #                                                                  #
    # Document ©2004. All Rights Reserved. Full legal notice at end.   #
    ####################################################################
    
    
    Table of Contents
    
    -Intro
    -Revision History
    -How to use FAQ
    -Characters and Overviews
     -Marines Overview
     -Marines
     -Predators Overview
     -Predators
     -Aliens Overview
     -Aliens
    -Strategies
     -Marines
     -Predators
     -Aliens
    -Some Pointers...
    -Basic Teams
    -Story Mode (In- Progress)
    -Strange Hapenings
    -Thanks
    -Legal Notice
    -Conclusion
    
    
    
    Revision History
    
    v1.0    [April 6, 2004]
        Marines added
        Predators added
    
    
    V1.01       [April 7, 2004]
        Predators finished
        Added Colonial Marines overview
        Added Predator overview
        Added Alien Overview
        Added Aliens
       Finshed Aliens
       Typed Legal notice
        Typed Conclusion
        Edited the Table of Contents
        Created Thanks Section
    
       Fixed spacing issues
        Added basic strategy for Marines
    
    V1.02   [April 12, 2004]
        Added strategy for Predator
        Added strategy for Aliens.
        Added some pointers…
    
    V1.03   [April 22. 2004]
        Fixed E-Mail Address
        Fixed Legal notice
    
    V1.04   [April 26, 2004]
        Added unfinished story mode section
        Added more information here & there
    
    V1.05   [June 24, 2004]
        Added things here and there
    
    V1.06   [August 8, 2004]
        Added information from Vincent Tanita
        Started story mode (FINALLY)
    
    Intro
    
    Welcome to AVP: Extinction and my first ever FAQ. This in-depth FAQ is for all
    the characters in AVP, their usage, and whether you should use them or not.I
    will not go against recommending a certain type of character for all
    missions,but I will tell you when you should upgrade and when you should stop
    the usage of a certain character.
    
    In my first update, I have decided to add some basic character strategies
    accompanying the character listings.
    
    How to use FAQ
    
    Throughout this FAQ, the characters will be listed in a format as listed below:
    
    Character Name - name of character
    Usage - how it ranks in battle
    
    1,2-Poor
    3-Average
    4-Standard
    5-Must have
    
    Upgrade - What it upgrades do
    Summary - summary of character
    Personal Opinion - my opinion
    
    I will try to make this FAQ as clear as possible. Let's proceed, shall we?
    
    ~~~
    
    Marines:
    
    The Marine squad is the easiest to use and is very diverse and balanced. It
    will require you to think before you attack. Basically, all they do is run,
    shoot, run some more, and shoot again. Nothing special.
    
    Overall Difficulty: III
    Fun Factor: 4
    
    
    
    Colonial Marines Overview
    
    
    Currency- Credits
    
    You can earn credits by kiling enemies and repairing Atmos [atmospheric
    processors]. Only the Commtech can repair Atmos.
    
    * To fix an Atmo, select a Commtech, move the cursor over the broken Atmo until
    it turns into the image of a wrench (the cursor) and press B. The Commtech
    repairs the Atmo.
    
    * You recieve a continuous stream of credits as long as the Atmo is
    operational and the Atmo's maximum credits have not been reached.
    
    Only the Commtech can purchase marines and order upgrades. You can only
    purchase upgrades if you have enough credits for the particular thing you want
    to spend. It takes approximately 25 seconds for the dropship to arrive and
    during that period, you cannot order another batch of soldiers.
    
    * Once you order troops, you cannot get lost credits back, so choose carefully.
    
    
    Moving Sentry Guns
    
    The Synthetic is the only unit capable of deploying and carrying a Sentry Gun.
    
    To deploy a Sentry Gun
    
    1) Select the Synthetic and highlight the Sentry Gun. The cursor changes into a
    hand icon.
    
    2) Press B to order the Synthetic to pick up the Sentry Gun. The Synthetic
    carries the weapon.
    
    3) To deploy the weapon, select the Synthetic and press the black oval-shaped
    button. The Sentry Gun is deployed.
    
    
    Healing
    
    The Medic is the only dude that heals injured Marines.
    
    To heal:
    
    1)Select the Medic and highlight an injured Marine. The cursor changes to a
    green cross.
    
    2)Press B to heal the Marine. The Marine is healed over time.
    
    * Medics automatically heal friendly units within range.
    
    
    Motion Detection
    
    * The Synthetic and a DEPLOYED Sentry Gun can detect moving
    objects that cannot be seen, such as cloaked Predators.
    
    * The Synthetic can detect moving objects outside normal visual range. Markers
    on the playing field indicate where unidentified moving objects are located.
    
    * An upgrade Sentry Gun responds to ranged attacks from enemies beyond its view.
    
    
    Marines
    
    Personally, I don't like to use the marines because their isn't any difference
    between each soldier. But list them I shall...
    
    Commtech
    Usage - 5
    
    Upgraded CommTech fires the AURORA space-based assassination system.
    
    Summary: The Commtech is your leader of the pack. The odd thing about it is
    that you can order more than one Commtech, so you can take advantage of this.
    Unupgraded Commtechs carry the MP9 machine gun. He can order troops, purchase
    upgrades, repair Synthetics, sentry guns, Exosuits, and Atmos.
    
    Personal Opinion
    
     Upgrade the Commtech last, as you probably won't be battling with him
    often. He his your most valuable asset, as without him you fail the mission.
    Keep him alive. Be forewarned that if you have more than one Commtech, your
    troops may wander off with another Commtech.
    
    
    Medic
    Usage - 5
    
    Upgrade heals acid wounds, cystic tumors, nausea, and repeat hemorrhaging.
    
    Summary: The Medic is the Doctor of the pack. Keep two with you so that
    they can heal each other, because they cannot heal themselves. A Medic
    carries the M4A3 Pistol.
    
    Personal Opinion
    
    Upgrade the Medic around the middle of the game, as that is when enemies will
    be getting tougher and stronger, and by that I mean upgraded. Order 2 Medics to
    heal each other.
    
    
    Synthetic
    Usage - 5
    
    Upgrade has stronger armor, better weaponry, improved sight and movement, and
    can be brought back to life if repaired shortly after death.
    
    Summary: The Synthetic runs faster, lifts more, and sees farther than humans.
    Synthetics defeat Predator cloaking and it is the only one that can deploy
    Sentry Guns. Synthetics carry the M4A3 Pistol.
    
    Personal Opinion
    
    A must have on any Marine Team in any level. Upgrade first always, as it has
    the most diverse options out of any soldier. But then, what do you expect from
    a cyborg?
    
    
    Infantry
    Usage - 2
    
    Upgrade possesses improved armor and a grenade launcher.
    
    Summary: Basic combat force of the USCM. The Infantry is equipped with the M41
    Pulse Rifle.
    
    Personal Opinion
    
    The Infantry is good for the first and second levels only. Upgrade them only
    if you have creds to spend, or else don't even bother. Upgrade to better troops
    when possible.
    
    
    Flamethrower
    Usage - 4
    
    Upgrade uses fuel which causes continuous radiation damage.
    
    Summary: Attacks multiple enemies at short range with fire.
    
    Personal Opinion
    
    Have one on your team at least. Upgrade when possible, but not before certain
    characters. Remember, this guy is short range, so you got to get dirty in order
    to kill something. Some Aliens can have deadly effects on this guy after death,
    so watch out for what you kill.
    
    
    Smartgunner
    Usage - 3
    
    Upgrade is better armored and fires splintering radioactive bullets that
    inflict sustained damage and stop Alien roaming regeneration
    
    Summary: The Smartgunner inflicts more damage on unarmored or lightly-armored
    enemies than on any other unit.
    
    Personal Opinion
    
    Know your enemies and your levels when you use the Smartgunner. Even with an
    upgrade, he is still very weak healthwise. Doesn't own a place at the front of
    a line. Don't use against Predators. Use Smartgunner on Aliens only, as they
    are mostly lightly-armored or unarmored.
    
    
    Sniper
    Usage - 2
    
    Upgrade is equipped with a personal rail gun that shoots slugs that penetrate
    multiple enemies.
    
    Summary: Destroys enemies at extreme ranges with armor-piercing bullets and is
    almost useless in close combat.
    
    Personal Opinion
    
    Only use the sniper if you know what you are doing. It is difficult to use the
    Sniper in battle but can be rewarding. If anyone has any opinions, email me and
    I'll see.
    
    
    S.A.D.A.R
    Usage - 4
    
    Upgrade is equipped with SADAR AMAG (aerosol magnesium) which penetrates
    warheads and discharges multiple mega-thermal warheads.
    
    Summary: The S.A.D.A.R. is a light-armored unit that fires long-range guided
    missiles and its target lock-on capability is most effective when fired
    continuously from a protected position.
    
    Personal Opinion
    
    Always have at least 3 S.A.D.A.R on your team, as their lock on capability
    becomes effective. Good on both Aliens and Predators. Use in Medium-Long range
    fights and stay out of close combat when using this soldier. A standard for any
    marine team.
    
    
    Exosuit
    Usage - 5
    
    Upgrade carries Twin M103 Torrent cannons that fire simultaneously.
    
    Summary: The Exosuit is a heavily armored, well-armed machine capable and
    probably designed for assault in difficult enviornments.
    
    Personal Opinion
    
    Whenever possible, have an Exosuit on your team. Lead with first as it is
    basically a tank and can hold its own next to S.A.D.A.R. Start saving up for
    Exosuits-they are expensive.
    
    
    Sentry Gun
    Usage - 3
    
    Upgrade is designed to counter long-range attackers.
    
    Summary: The Sentry Gun is a well-armored, heavy-firing auto cannon that
    withstands more damage than any human. Its sensors also defeat Predator
    cloaking.
    
    Personal Opinion
    
    Leave in any spot you think is prone to attackers and leave. You should
    upgrade this after the S.A.D.A.R is upgraded. Leave hidden as an ambush for
    maximum effectiveness.
    
    ~~~
    The Predators
    
    Preds are fun to play with. Although they lack in size, they are still outright
    cheap. The number of projectiles a clan can unleash can become devastating.
    
    Overall Difficulty: IIIII
    Fun Factor: 5
    
    
    Predators Overview
    
    This tip was thanks to GTAVC5947:
    
    This may contain spoilers, though I don't see how, but I thought I would warn
    just in case. Anyways, a very good way to win this stage is too do Hit-and-run
    attacks until you have enough money and here is what you need to buy: All
    upgrades, vision and troop, 1 Pred Gun and place it near your Shrine, and for
    troops: 2-3 Spear Masters, and 5-6 Hunters. The Hunters, with upgrades in
    vision and their own, can see enemies before they see you and in turn take them
    out better, leaving only skulls for you to collect. Just thought that I would
    share this with any ppl having trouble with this level, cause I know I did.
    
    This tip was thanks to stormrider25:
    
    Pretty much that's how to play predators...sure you can muscle your way around
    smaller marine units or medium alien groups, but for the most part hit and run
    with stalkers, hunters or spearmasters is the way to go.
    
    
    Honor Points
    
    Earn Honor Points [currency] by killing enemies and collecting trophy skulls.
    
    * Each enemy killed earns honor points.
    * Earn Honor Points by collecting enemy skulls.
    
    
    To collect a fallen enemy's skull:
    
    1) Select a Predator and highlight a dead body. The cursor changes into a hand
    icon.
    
    2)Press B. The skull is collected and you are credited with Honor Points.
    
    * To command a Predator to automatically collect skulls, select that Predator,
    pull and hold R, and press Y.
    
    * The corpses of enemies with worthy skulls show up on the mini-map in yellow.
    
    
    Shrines
    
    The Predator Shrine is the only unit that can order new mambers and purchase
    upgrades.
    
    
    To order more units:
    
    1) Select the Shrine and press the black button. The shrine ordering menu
    appears.
    
    2) Press the joystick to purchase the desired unit and press A.
    The unit is added to the order.
    
    3) Press X to order the units. The units arrive and the cost is deducted.
    
    
    To upgrade:
    
    1) Select the Shrine and press the black button. The Shrine Ordering menu
    appears.
    * If an upgrade is available, an icon appears next to the unit's name.
    
    2) Highlight the upgrade icon and press A. You are asked to confirm the
    upgrade purchase.
    
    3) Select Yes and press A to confirm. The credits are deducted and all
    units of that type are upgraded.
    
    
    Cloaking
    
    Most Predators have the ability to cloak, or become invisible.
    
    * Cloaking expends energy and may drain a Predator dry if used continuously.
    * Although cloaked, a Predator can still reveal its presence by attacking an
    enemy, pulling skulls, or healing.
    * Some enemies have vision or motion detectors that can sense a Predator's
    movement even when cloaked.
    * To toggle cloaking ON or OFF, select a Predator and press the black button.
    
    
    Recharging your energy
    
    Energy powers a Predator's enviornmental suit and enables it to cloak and heal.
    
    * Energy self-replenishes over time.
    * Energy is quickly replenished near the Shrine. An aura around the Predator
    indicates the replenishment.
    * Note that a Shrine moves slower than the Predator, so the tactic of cloaking
    without wasting energy becomes impossible.
    
    
    Healing
    
    A Predator's suit can heal injuries.
    
    * To heal a selected Predator, pull and hold L and press the black button.
    * Healing drains energy.
    * Predators must be stationary to heal.
    
    
    Predator Vision Modes
    
    Vision modes facilitate enemy detection and ranged attacks.
    
    THERMAL VISION- Detects humans and wildlife.
    ELECTRO VISION- Detects Aliens and Marine units such as Synthetics,
    Exosuits,and Sentry Guns.
    PREDTECH VISION- Detects other Predators and equipment when cloaked.
    
    * Predator vision modes are purchased in the same manner as upgrades.
    
    
    Predators
    
    Predators are more geared towards power than anything else. Use in sheer
    numbers correctly and they become devastating.
    
    I like to review these guys more then the Marines. Righty-O, then.
    
    Brawler
    Usage - 3
    
    Upgrade delivers a Glory Strike that inflicts extra damage occasionally.
    
    Summary: The Brawler is a savage melee fighter with armor-slicing wrist blades.
    Speed and durability make the Brawler an excellent scout.
    
    Personal Opinion
    
    The Brawler may make an excellent scout, but it still does not hold a place
    on any advanced team. Use on the first levels only. Upgrade on first levels
    only. Ditch for better warriors when around fourth mission.
    
    
    Hunter
    Usage - 4
    
    Upgrade ejects plasma that kills any enemy with a limited number of hits.
    
    Summary: The Hunter's primary attack is firing armor-penetrating bolts that
    explode into damaging plasma shrapnel.
    
    Personal Opinion
    
    A good mid-game fighter, but not good enough to last in the higher missions.
    Use as replacement for Brawler.
    
    
    Spear Master
    Usage - 5
    
    Upgrade wields a double-bladed staff of white-hot plasma that burns through
    enemy armor.
    
    Summary: The Spear Master is the skilled fighter, utilizing its spear to parry
    melee attacks, hit leaping facehuggers mid-flight, and strike surrounding
    enemies. Its armor is resilient to fire, energy, and radiation, and it
    recharges it energy supply if hit by fire or energy-based attacks.
    
    Personal Opinion
    
    A character that can last through the entire game. This character will do you
    justice through any enviornment. 5 on any team is the standard, I think. Just
    don't saturate your team with too many Spear Masters. Definetly upgrade.
    
    
    Stalker
    Usage - 2
    
    Upgrade carries a barbed harpoon-like Bleeder Spear that drains their victim's
    blood.
    
    Summary: The Stalker has the longest attck range of all Predators and can
    remain cloaked for the longest time. As a plus, it does not reveal its position
    to enemies when attacking.
    
    Personal Opinion
    
    Ony use the Stalker in Alien boards, because in the Marines, the Synthetics
    and Sentry Guns can defeat his cloaking, making his only advantage unusable. In
    Alien boards, avoid Hive Nodes.
    
    
    Disc Master
    Usage - 4
    
    Upgrade carries a set of nine nanovibronic discs that tear through armor and
    can activate a "haywire mode" that shreds enemies from within.
    
    Summary: The Disc Master's primary attack hurls up to 3 razor-edged discs that
    attack three targets before returning.
    
    Personal Opinion
    
    Have a few, A FEW, on a Predator team, and your team will become a killing
    machine. As with Spear Master, don't saturate your team with too many. Of
    course you upgrade it; they are nothing without upgrades.
    
    
    Vanguard
    Usage - 5
    
    Upgrade carries a Killscreen Generator that vaporizes incoming enemy
    projectiles.
    
    Summary: The Vanguard is a well-armored Predator with a scythe that kills
    enemies in 4 hits.
    
    Personal Opinion
    
    A must have on ANY team. As it said, it kills ANY enemy in 4 hits. A cheap way
    to bring something down. Upgrade immediately, as it then becomes hard to take
    down.
    
    
    Military Hydra
    Usage - 3
    
    Upgrade possesses missiles containing multiple warheads that can attack up to 3
    enemies each.
    
    Summary: The Military Hydra is a heavily armored and wields armor-piercing
    guided missiles.
    
    Personal Opinion
    
    An exceptional monster at the beginning and middle of the game, but lacks near
    the end. Upgrade it around mission five.
    
    
    Blazer
    Usage - 4
    
    Upgrade carries Dual Blazers that incinerate more enemies.
    
    Summary: Well armored and inflicts extensive fire damage on multiple targets.
    
    Personal Opinion
    
    Always have a Blazer that is upgraded in the front of your pack. Never leave
    it unupgraded or it is vulnerable. It also deals more damage if upgraded.
    Remember, there are some enemies that have effects to fire after death.
    
    
    Predgun
    
    Summary: Heavy Plasma Cannon spew armor-pentrating plasma bolts and shrapnel.
    They are self- healing when not under attack and it can pack up and deploy
    itself, but cannot shoot while packed up.
    
    Personal Opinion
    
    A gun so good, it doesn't need upgrades. It even heals itself. Use it and use
    it often. As with the Sentry Gun, place it as an ambush for maximum
    effectiveness.
    
    
    Shrine
    
    Summary: The Shrine is the only Predator unit that can order troops, purchase
    upgrades and vision modes. Mobile, tough, and well armed with a multi-beam heat
    gun that targets multiple enemies. It rapidly recharges the energy or nearby
    Predators and it is also self-healing
    when not under attack.
    
    Personal Opinion
    
    You probably won't be battling with the Shrine often. It is your most
    valuable asset, as without it you fail the mission. Unlike the Commtech, you
    cannot order another Shrine. Keep it alive.
    
    Ancient
    
    Summary:
    This predator unit isn't
    seen in the Marine or Predator campaign until the final mission for both.
    For the predators, this guy can practcally tear apart any unit that gets in
    his way with his non coporeal sabers and when surrounded he can execute a
    360 degree decapatation strike but it won't decap the opponents unless their
    hps are low say around 50. The Ancient also has 900 hps and 900 mps for his
    energy battery, great for outlasting and surviving a brutal assult, just
    make sure you don't run into any human snipers or they'll tear him apart
    within a short time, that is if they can see him. For the Marines final
    campaign you'll run into at least three or five of them. Your best bet to
    kill them is to have at least seven snipers with their upgrade and with an
    upgraded synthetic leading them since he kills the cloak and when you see
    them, blamo.
    
    Personal Opinion: COMING SOON!
    
    
    Nuke Carrier: If someone would like to tell me what this character does, e-mail
    me at kholdstare@cheatcc.com
    
    ~~~
    Aliens
    
    Alright, here come the real stars of the show, err... game. The Aliens are the
    characters are probably the characters that you will be playing as most of the
    time or maybe just for kicks. You probably find yourself playing as these as
    they are the most unique bunch of... aliens in this game. Beware, with
    uniqueness comes difficulty. In this case, anyway.
    
    Difficulty: IIIIIII
    Fun Factor: 10
    
    
    Aliens Overview
    
    
    Infestation Points
    
    Earn infestation Points [currency] by killing enemies and impregnating hosts.
    
    * Each enemy killed earns infestation points.
    * Earn points by impregnating hosts.
    
    
    Breeds
    
    * Praetorians are purebreds that spawn from any host. They must transform to
    create Queens, Carriers, and Ravagers.
    
    * Transbreed spawn based on host.
    
    OSWOCS- Drones
    KURN/ KRILTIC- Runner
    HUMANS- Warriors
    PREDATORS- PredAliens
    
    Every Alien starts with an egg.
    
    * To create an egg, select the Queen, pull and hold L, and press the black
    button. The Queen creates an egg sack and begins creating eggs.
    
    * The queen cannot lay eggs if the area around her is blocked.
    
    * To distribute eggs, select an adult Alien, highlight the Queen, and press B.
    The Alien proceeds to distributing eggs.
    
    
    To create an Alien:
    
    1) Lay an egg. The Facehugger hatches from the egg and implants a nearby host.
    
    * To manually eject a facehugger from an egg, select the egg and press
    the black button.
    
    2) After a short time, a Chestburster emerges, cocoons itself, and becomes an
    adult alien.
    
    * The type of alien depends on the host.
    
    
    To create a Prateorian or Queen:
    
    1) Select an egg by pressing A. The egg is selected.
    
    2) Pull and hold L while pressing the black button to morph it into a
    Prateorian egg. If a suitable host is provided, it will eventually morph into a
    Prateorian.
    
    * If a Queen does not exist, a Praetorian can be morphed into an Alien Queen.
    
    * To morph a Praetorian into an Alien Queen, select the Praetorian and Press
    the black button.
    
    
    To upgrade:
    
    1) Select the Queen and press the black button. The Alien upgrade menu appears.
    
    2) Highlight the upgrade icon and press A. You are asked to confirm the upgrade
    purchased.
    
    3) Select Yes and press A again to confirm. The credits are deducted and all
    units of that type are upgraded.
    
    
    To create Carriers and Ravagers:
    
    You must have a Praetorian with the speciated Metamorphosis upgrade in order to
    create Carriers and Ravagers.
    
    * To create a Carrier, select the upgraded Praetorian and press the black
    button.
    
    * To create a Ravager, select the upgraded Praetorian, pull and hold L and
    press the black button.
    
    
    Spore Sight
    
    Hive Nodes, Runners, Praetorians, and Queens emit spores that coat living
    organisms, allowing you to trac them for a limited time.
    
    
    Healing
    
    Most Aliens can only heal when stepping on hive-space.
    
    * To generate hive-space, select the Drone and press the black button. A hive
    node is created and it creates the Hive-space.
    
    * Only the Drone can create Hive-nodes.
    
    * Facehuggers can move on the hive-space without losing health.
    
    
    Gathering hosts.
    
    Since Facehuggers are vulnerable when not on Hive-space, it's better to bring
    hosts to the hive-space than infesting them elsewhere.
    
    To gather new hosts:
    
    1) Select an alien and pull and hold R. The Command list appears.
    
    2) Press Y where the hosts are located then move the cursor to where you want
    the hosts moved and press Y again.
    
    3) Release R and the Alien takes the hosts to the designated area.
    
    * Comatose hosts show up on the mini-map in yellow.
    
    
    Aliens.
    
    The Aliens are my favorite characters because they are the most diverse group
    out there. I would be pleased to review them for you. Aliens kick ass in
    numbers, and suck alone.
    
    
    Queen
    Usage - 5
    
    Upgrade is tougher and can deflect all but heavy munitions. She also causes
    nearby Transbreed Aliens to go into a combat frenzy.
    
    Summary: Only Alien that can create eggs or order upgrades, a hive may only
    have one Queen at a time.
    
    Personal Opinion
    
    A tank in itself, you should attack with it when faced against another hive.
    Just know when to pull it out of battle.
    
    
    Praetorian
    Usage - 5
    
    Upgrade can transform into a Carrier or Ravager.
    
    Summary: The Praetorian is a very much needed Alien in any hive, as it can
    transform into a Queen and possesses a durable exoskeleton, sprays acidic blood
    and has armor-piercing claws.
    
    Personal Opinion
    
    I have nothing to say. You now that you are to use it. Recommending it is
    stupid. Use it. It is versatile and you will need it.
    
    
    Facehugger/ Praetorian Facehugger
    Usage - 5
    
    Upgrade causes the Chestburster it carries to split into twins when producing
    simpler Aliens like the Drone and the Runner.
    
    Summary: It impregnates host life forms with a Chestburster and is very
    vulnerable when not on hive-space or a Carrier.
    
    Personal opinion
    
    I have nothing to say. You now that you are to use it. Recommending it is
    stupid. Use it. This is more important than the Praetorian.
    
    
    Drone/ Cystic Drone
    Usage - 2
    
    Upgrade spits a cyst-filled acid froth on potential hosts. Aliens grown from
    these hosts are tougher.
    
    Summary: The Drone is the drone of the hive, that is not armored and suceptible
    to all weapons. It is the only alien capable of creating hive nodes, with the
    exception of the Queen. It is excellent for dragging hosts back to the hive for
    impregnation.
    
    Personal Opinion
    
    Use for stronger aliens is the only thing that the Drone is good for.
    Dragging hosts back can be fatal, as it can get attacked on the way back. A
    Carrier can carry facehuggers to potential hosts, and is tougher all around
    except for armor, which it lacks. Toughening
    only works with transbreeds.
    
    
    Runner/ Cystic Runner
    Usage - 2
    
    Upgrade injects poisonous spores that weaken its victim over time and allow it
    to track the victim.
    
    Summary: The Runner is a lightweight, fast, and ideal for scouting. It leaps at
    enemies, causing extra damage. It heals when not under attack and explodes
    violently when under attack.
    
    Personal Opinion
    
    The Runner is only a tad better than the Drone. Its scouting abilities
    often lead the enemies back to the hive and is lightly armored. Can't stand up
    to anything.
    
    
    Warrior/ Cystic Warrior
    Usage - 3
    
    Upgrade can penetrate armor, function after extreme amounts of damage, and
    regenerate lost limbs when on hive space.
    
    Summary: The Warrior is fast, tough, and savage. When killed, it drenches
    nearby enemies in acid.
    
    Personal Opinion
    
    A very good warrior, but there are better Aliens that can be found. It use
    is best around the beginning and middle of the game.
    
    
    PredAlien/ Cystic PredAlien
    Usage - 4
    
    Upgrade has a tougher exoskeleton.
    
    Summary: The PredAlien inflicts extensive damage, but lacks armor, and it heals
    even when away from hive-space.
    
    Personal Opinion
    
    The PredAlien is a standard alien on an Predator level. A kick-ass alien.
    Use when possible. Upgrade when possible. Only transbreed worth using. Go for
    the Cystic Predalien.
    
    
    Carrier
    Usage - 4
    
    Upgrade can carry 12 facehuggers. When killed by anything except fire, it hurls
    it facehuggers and spews acid.
    
    Summary: The Carrier can carry up to 6 facehuggers without an upgrade, it has
    no armor and is vulnerable to fire.
    
    Personal Opinion
    
    A must for the beginning of any stage. There are times when it becomes
    useless, though. Facehuggers do not lose health when on his back, so it is
    better than the Drone.
    
    Ravager
    Usage - 5
    
    Upgrade deflects medium caliber weapon fire and enters a cataleptic state when
    near death that allows it to rebuild itself and return to battle.
    
    Summary: The Ravager is a powerful death machine with hull blades for hands
    that slice through armor. The Ravager kills it prey outright, rather than
    rendering them comatose for impregnation.
    
    Personal Opinion
    
    When you have enough aliens, this alien becomes your jewel. This is the
    DeathAlien and is among the most elite of elite aliens.The equivalent to the
    Exosuit in terms of assault.
    
    ~~~
    
    Strategies
    
    Now, since we have all of the characters listed, we should learn how to use
    them. I will provide a scenario below for each of the groups. This have nothing
    to do with the game; they're just samples showing how each works.
    
    Marines
    
    The Marines are sneaky devils, the lot of them.
    
    
        #                        #
    ## ### ######     ######### ### ######
    # #####      #####         #####   T #
    #             ###                  T #
    #                                  T #
    #             ###                  T #
    #            #####                   #
    #             ###                    #
    #              #                     #  Marine Sample Board
    #    ###       #           ###       #
    #   #####                 #####      #
    #    ###                   ###       #
    #     #                     #        #
    #     #                     #        #
    #                                    #
    #````                                #
    ######################################
    
    
    Now, just looking at the board, you see 3 trees, 2 hills, 2 hiding spots and a
    ditch. We will place enemies appropriately.
    
    Key
    
    C= Commtech
    M= Medic
    S= Synthetic
    I= Infantry
    F= Flamethrower
    Sm= SmartGunner
    Sn= Sniper
    Sa= S.A.D.A.R.
    E= Exosuit
    SG= Sentry Gun
    
    
        #                        #
    ## ### ###### SG  ######### ### #########
    # #####      #####         #####   T Sn #
    #             ###                  T Sn #
    #                                  T Sn #
    #             ###                  T    #
    # E -->      #####   <-- Sa F           #
    # I           ###         C             #
    #              #                        #
    #    ###       #           ###          #
    #   #####                 #####         #
    #    ###      III          ###          #
    #     #        CM           #           #
    #     #                     #           #
    #                                       #
    #````                                   #
    #########################################
    
    
    As the map shows, there are 5 groups.
    
    Group 1:
    
    Exosuit
    Infantry
    
    Group 2:
    
    Sentry Gun
    
    Group 3:
    
    Infantry
    Infantry
    Infantry
    Commtech
    Medic
    
    Group 4
    
    S.A.D.A.R.
    Flamethrower
    Commtech
    
    Group 5
    
    Sniper
    Sniper
    Sniper
    
    Currently, the largest group is centered around a tree. This is your Hub.
    Always have a Hub. The hub contains our largest group. Currently, there are no
    enemies, so let's add some.
    * Note that the groups are moving towards the tree.
    
    Key
    
    Q= Queen
    P= Praetorian
    F= Facehugger
    PF= Praetorian Facehugger
    D= Drone
    CD= Cystic Drone
    R= Runner
    CR= Cystic Runner
    W= Warrior
    CW= Cystic Warrior
    PA= Predalien
    CPA= Cystic Predalien
    C= Carrier
    RV= Ravager
    
        #                        #
    ## ### ###### SG  ######### ### #########
    # #####      #####         #####   T Sn #
    #             ###                  T Sn #
    #                                  T Sn #
    #             ###                  T    #
    # E -->  W   #####   <-- Sa F           #
    # I      CW   ###         C     CPA     #
    #              #                PA      #
    #    ###       #           ###  D    RV #
    #   #####                 #####      RV #
    #    ###      III          ###       RV #
    #     #        CM           #           #
    #     #                     #           #
    #                                       #
    #````                                   #
    #########################################
    
    Say now, do you notice something? The Snipers hiding out are doomed because the
    Ravagers are directly below. Group 5 is toast, unless Group 4 alters course.
    They would run into the Drone, the Cystic Predalien, and the Predalien. Big
    toughies. Group 4 won't make it in time.
    Group 3 can assist Group 5 and 4 because they aren't under attack.
    How to get there? It's shown below. Group 1 will destroy its adversaries with
    ease, as it is a Warrior and a Cystic Warrior. Group 2
    will assist Group 1, so Group 1 already won the battle.
    
        #                        #
    ## ### ###### SG  ######### ### #########
    # #####      #####         #####   T Sn #
    #             ###                  T Sn #
    #           --------------------   T Sn #
    #          |  ###               |  T    #
    # E -------  #####     Sa F             #
    # I           ###         C     CPA     #
    #              #                PA      #
    #    ###       #           ###  D    RV #
    #   #####                 #####      RV #
    #    ###      III          ###       RV #
    #     #        CM----       #        ^  #
    #     #             l       #        l  #
    #                   l----------------   #
    #````                                   #
    #########################################
    
    Here's a tip: Never remove your troops from a hub. The smart thing to do would
    be to upgrade your sniper. Now the snipers have a chance.
    Group one will take Group 3's place. With help, the team of Aliens should go
    down shortly. Group 1 and 4 can advance to help group 5, if the battle isn't
    already over.
    
    Couldn't be done any other way.
    
    Predators
    
    Cheap ass monsters....*grumble*
    
    
    #########################################
    #     ################                  #
    #   ####################     ###        #
    #     ################      #####       #
    #         #########          ###        #
    #   #                         #         #
    #  ###                        #         #
    # #####     #                           #
    #          ###                          #
    #         #####    #                    #
    #                 ###                   #
    #                #####    #             #
    #                        ###            #
    #                       #####           #
    #                                       #
    #########################################
    
    There are 4 hills, a pond and a tree.
    
    Key:
    B= Brawler
    H= Hunter
    SM= Spear Master
    S= Stalker
    DM= Disc Master
    V= Vanguard
    HD= Hydra
    BZ= Blazer
    P= Predgun
    SR= Shrine
    
    #########################################
    #     ################              S   #
    #   ####################     ###    H   #
    #     ################      #####       #
    #         #########  SR      ###        #
    #   #              BZ  DM     #         #
    #  ###                        #         #
    # #####     #                           #
    #          ###                          #
    #         #####    #                    #
    #                 ###           V       #
    #   P            #####    #     HD      #
    #  DM                    ###            #
    #  SM                   #####           #
    #                                       #
    #########################################
    
    
    We now have 4 groups. Keep less groups when in less space.
    
    Group 1:
    
    Shrine
    Disc Master
    Blazer
    
    Group 2:
    
    Spear Master
    Predgun
    Disc Master
    
    Group 3:
    
    Vanguard
    Hydra
    
    Group 4:
    
    Stalker
    Hunter
    
    Let's implement some enemies.
    
    Key:
    
    C= Commtech
    M= Medic
    S= Synthetic
    I= Infantry
    F= Flamethrower
    Sm= SmartGunner
    Sn= Sniper
    Sa= S.A.D.A.R.
    E= Exosuit
    SG= Sentry Gun
    
    
    #########################################
    #     ################              S   #
    #   ####################     ###    H   #
    #     ################      #####       #
    #         #########  SR      ###        #
    #   #              BZ  DM     #         #
    #  ###                        #   Sa    #
    # #####     #         IIIII       E     #
    #          ###           CM             #
    #         #####    #                    #
    #                 ###           V       #
    #   P            #####    #     HD      #
    #  DM    Sn              ###            #
    #  SM    Sm             #####           #
    #                                       #
    #########################################
    
    
    Now we're in a heap o trouble. Only one thing to do. It's listed below.
    
    #########################################
    #     ################   ---------  S   #
    #   #################### |   ###    H   #
    #     ################   |  #####       #
    #         #########  SR  v   ###        #
    #   #              BZ  DM     #         #
    #  ###                        #   Sa    #
    # #####     #         IIIII       E     #
    #          ###           CM             #
    #         #####    #                    #
    #                 ###           V       #
    #   P            #####    #     HD  ^   #
    #  DM--->Sn              ###     |  |   #
    #  SM    Sm             #####    |--|   #
    #                                       #
    #########################################
    
    Congrats, you have now consolidated into 3 groups and gained significant space.
    Attack with Group 3 when space is achieved and with group 2 when possible. They
    should go down with no problem.
    
    #########################################
    #     ################   ---------  S   #
    #   #################### |   ###    H   #
    #     ################   |  #####       #
    #         #########  SR  v   ###        #
    #   #              BZ  DM     #         #
    #  ###   |--------- >         #   Sa    #
    # #####  |   #         IIIII       E<-| #
    #        |  ###           CM          | #
    #        | #####    #                V  #
    #        |         ###           V   HD #
    #   P    P        #####   #     HD  ^   #
    #  DM--->DM              ###     |  |   #
    #  SM    SM             #####    |--|   #
    #                                       #
    #########################################
    
    Now you are 2 groups. The hub can take the wave of Infantry easily, and group 2
    will dispose of the stragglers. Hubs are effective.
    
    Aliens
    
    Even cheaper…* moan*
    
    #####    ############### ###############
    #    #####        #     #####         T#
    #               #####                  #
    #              #######                 #
    #             #########              ###
    #            ###########             # #
    #           #############            # #
    #          ###############           # #
    #                                    # #
    #                                     _#
    #                                      #
    #  ###                       ###       #
    # #####                     #####      #
    #  ###                       ###       #
    #   #                         #        #
    #   #                         #        #
    ########################################
    
    As you can see, we have one big mountain, a dead end, and 2 trees as well as a
    ditch. Evil…
    
    Let's put in the Aliens:
    
    Key
    
    Q= Queen
    P= Praetorian
    F= Facehugger
    PF= Praetorian Facehugger
    D= Drone
    CD= Cystic Drone
    R= Runner
    CR= Cystic Runner
    W= Warrior
    CW= Cystic Warrior
    PA= Predalien
    CPA= Cystic Predalien
    C= Carrier
    RV= Ravager
    O= Hive node
    
    #####    ############### ###############
    #    #####        #     #####          #
    #               #####                  #
    #              #######                 #
    #  o          #########         o    ###
    #            ###########             # #
    #    W      #############            # #
    #    R     ###############           # #
    #    D       CW      Q    RV         # #
    #                CPA   C              _#
    #                                      #
    #  ###                       ###       #
    # #####                     #####  W   #
    #  ###                       ###   D   #
    #   #             o           #    PA  #
    #   #                         #        #
    ########################################
    
    Aliens are all about numbers. We have 3 groups:
    
    Group 1:
    
    Queen
    Cystic Predalien
    Cystic Warrior
    Ravager
    Carrier w/ Facehuggers x 6 & Praetorian Facehuggers x6
    
    Group 2:
    
    Warrior
    Runner
    Drone
    
    Group 3:
    
    Warrior
    Drone
    Predalien
    
     Now that we have our hub and 3 groups, it's time to implement some enemies.
    
    Key:
    
    B= Brawler
    H= Hunter
    SM= Spear Master
    S= Stalker
    DM= Disc Master
    V= Vanguard
    HD= Hydra
    BZ= Blazer
    P= Predgun
    SR= Shrine
    
    #####    ############### ###############
    #    #####        #     #####          #
    #           HD  #####                  #
    #          V   #######                 #
    #  o     DM   #########         o    ###
    #            ###########             #P#
    #    W      #############            # #
    #    R     ###############           # #
    #    D       CW      Q    RV         # #
    #                CPA   C              _#
    #                                  B   #
    #  ###                       ###       #
    # #####         SM S V      #####  W   #
    #  ###             DM        ###   D   #
    #   #             o           #    PA  #
    #   #                         #        #
    ########################################
    
    
    If taking the right steps, this becomes too easy.
    
    ########################################
    #    #####        #     #####          #
    #           HD  #####                  #
    #          V   #######                 #
    #  o  |->  DM #########         o    ###
    #     |      ###########             #P#
    #    W      #############            # #
    #    R     ###############           # #
    #    D       CW      Q    RV         # #
    #                CPA   C              _#
    #                                  B   #
    #  ###                       ###       #
    # #####         SM S V      #####  W   #
    #  ###             DM        ###   D   #
    #   #             o           #    PA  #
    #   #                         #        #
    ########################################
    
    The Brawler's toast, so don't worry about that. Avoid the PredGun. Group 2
    will take on the Disc Master, the Vanguard and the Hydra. Afterwards…
    
    ########################################
    #    #####        #     #####          #
    #               #####                  #
    #              #######                 #
    #  o  |-|     #########         o    ###
    #     | |    ###########             #P#
    #    W  |   #############            # #
    #    R  |  ###############           # #
    #    D  |    CW      Q    RV         # #
    #       |------> CPA   C    ^         _#
    #                           |------|   #
    #  ###                       ###   |   #
    # #####         SM S V      #####  W   #
    #  ###             DM        ###   D   #
    #   #             o           #    PA  #
    #   #                         #        #
    ########################################
    
    Now that one big group will destroy the Spear Master, the Stalker, the Vanguard
    and the Disc Master. The Hive Nodes come in handy here.
    
    Mission(s) Accomplished!
    
    ~~~
    Some Pointers…
    
    Marines
    
    ·	Always have two Commtechs
    ·	Always have 2 Medics
    ·	Always have 2 Synthetics
    ·	It's a good idea to have 3 S.A.D.A.R. on your team.
    ·	If one of your allies becomes impregnated, stay by it so you can blast the
    Alien when it emerges.
    ·	Hide your Sentry Gun for Ambush purposes
    ·	Never use Snipers in close combat
    ·	Put Exosuits in front of line in case of hostile area.
    ·	Upgrade the characters that you will use so you make the most of your creds.
    ·	Avoid hive nodes completely
    ·	Be careful of what you destroy with fire
    
    Predators
    
    ·	Keep your Shrine in the center of your party
    ·	Always have a Spear Master on Alien levels
    ·	If using a Stalker, avoid hive nodes.
    ·	Avoid hive nodes completely.
    ·	Hide Predgun for maximum effectiveness
    ·	Be careful of what you destroy with fire
    ·	Use Vanguard for hard-armored enemies.
    ·	Never get impregnated, or you're in for a world of hell.
    ·	Stay close to your shrine.
    ·	Know your characters; know your enemies.
    ·	Make the most of your points.
    *          Use your team to your advantage: don't be afraid to split up.
    
    Aliens
    
    ·	Always create your hive nodes in suitable places.
    ·	Never let facehuggers walk on non-hive space, as they cannibalize their
    inside organs for energy.
    ·	Impregnate Predators and Marines often
    ·	Avoid large waves of explosive enemies and Sentry/Predguns.
    ·	Keep a couple of Praetorians handy.
    ·	Create many hive spaces and patrol them with strong aliens.
    ·	Put Aliens in hidden places for ambush purposes.
    ·	Do your egg-reproducing issues in an out of the way area.
    ·	Never fight with the Queen.
    ·	Have a couple of Praetorians in another out of the way place with strong
    guards, incase the Queen is eliminated.
    ·	Have many Praetorians.
    ·	Hubs work best in hidden places, far away from the action.
    *          Scout before attacking
    
    Basic Teams..
    
    So you figured out how to play your cards, eh? Well, you have to know which
    cards to play at which times. Here is where the information is explained more
    fully...
    
    Marines
    
    Standard Teams:
    
    3 S.A.D.A.R.
    2 Medics
    2 Commtechs
    2 Flamethrower
    1 Synthetic
    1 Sentry Gun
    1 Exosuit
    1 Sniper (optional)
    
    The standard team in my game. Very annoying, as things seem to keep
    regenerating. Team should be arranged as this:
    
    Key:
    
    C= Commtech
    M= Medic
    S= Synthetic
    I= Infantry
    F= Flamethrower
    Sm= SmartGunner
    Sn= Sniper
    Sa= S.A.D.A.R.
    E= Exosuit
    SG= Sentry Gun
    
                                 Commtech
    
                Sa                         Sa
                        Sn                        Sa                      SG
    
                  F                       F          Fn
    
                       S
                                 E        Commtech
    
    
    Annoying team
    
    7 Medics
    2 S.A.D.A.R.
    2 Commtechs
    1 Flamethrower
    1 Synthetic
    1 Exosuit
    
    Very annoying, as it seems that the Medics don't die. Setting up your team is
    very inportant.
    
    
                                     M
    
                    M             Commtechs               M
    
                         Sa                      Sa
                                     F                S
    
                    M                  M                  M
    
                           M                      E
    
    
    
    
    Beat-down
    
    6 S.A.D.A.R/ Flamethrower
    3 Medics
    2 Commtech
    2 Synthetic
    1 Exosuit
    
    Ugh..... Now THIS is Power, but you have to protect your weaker pals. Team
    setup is EXTREMELY important.
    
    
    Sa/F          Sa/F           Sa/F          Sa/F         Sa/F
    Sa/F
    
                                   M               M            M
    
                                           C             C
                                         S                 S
                                                 E
    
    
    
    Predators
    
    Standard Team
    
    3 Spear Masters
    3 Disc Masters
    1 Shrine
    1 Stalker
    2 Vanguards
    
    Self-explanatory....
    
    
                Spear Master                    Stalker
                              Shrine
           Disc Master                       Disc Master
                        Spear Master                  Spear Master
    
                                    Disc Master
                    Vanguard                       Vanguard
    
    
    Aliens
    
    Standard Team
    
    1 Queen
    3 Praetorians
    3 Ravagers
    1 Carrier w 3 Facehuggers
    2 Warriors
    
    Not what I use, but useful...
    
    
        Queen                Praetorian
                                       Praetorians
    
            Ravager                Ravager
                                             Ravager
        Praetorians      Carrier    Warrior
    
                    Warrior
    
    My team
    
    3 PredAliens
    2 Praetorians
    2 Facehuggers
    2 Ravagers
    2 Drone
    1 Queen
    
    You DO notice that the drone and the facehugger is not listed below. They are
    on the hive-space, where they ought to belong.
    
                  PredAlien
                                                  Predalien
                           Praetorian
                                         Queen       Predalien
                Ravager                            Ravager
                          Praetorian
    
    
    
    Story Mode:
    
    Alright, I'm starting to type it. When you start off, look at the Intro movie.
    It's pretty cool. Creae your profile called Extinction 1. Go to start Campaign
    and srtart with the Marines.
    
    Level One: Marines
    
    Briefing: Your Marines, designated Bravo Squad, have just arrived on the
    freighter U.S.C.S.S Esmeralda. The Esmeralda is loaded with newly recruited
    imported miners in favor of the Weyland-Yutani mining work on LV-742.
    
    Your arrival is the culmination of an effort tat was initated some four years
    ago when a routine Weyland-Yutani probe identified this planet as rich in
    mineral ore. Since the discovery, the mining effort has evolved into a
    joint-venture between the Weyland-Yutani and the US Colonial Marines.
    
    Bravo Squad is classified as a secondary support but an unconfirmed report of a
    violent outbreak in your sector calls for immediate investigation.
    
    Walkthrough
    
    I'l try my best......
    
    Note that if you ever get impregnated, stick around and kill the Alien.
    
    The first objective says to investigate outbreaks by the pipe marked on the
    map. Hewad your troops in that direction to a tree. Go in front of it. I'm
    going to warn you, therre are aliens up ahad. Nothing but drones and a Runner,
    but you should be careful. Go slowly and take them out from a strategic
    location. If you're not etting my drift, the rock across from the rock where
    the aliens are. Dispose of them, heal who you need to, and head on. Tell your
    troops to head around the rock to kill another drone.
    
    Tell your troops to go aound the rock to a cactus. Make them stand there. Move
    your troops to trhe atmospheric processor and wait there. More Aliens are
    coming. More Aliens are below you so move forward with caution. If you don't
    see them, tell your troops to head around the rock into the campsite.
    
    OBJECTIVE 1 COMPLETE. Now you need to secure the southern whatever. Head
    towards it with cution. There are a LOT of aliens in this sector. If you rush
    in, you'll get flattened. Head south to find a processor. Order troops here.
    Get an upgrade. Repair the Atmo before it blows. Order 4 Infantry and stick
    around for 23 seconds. After they arrive, head south to the miners camp.
    
    Go until you reach a patch of red trees. Welcome, you are offically in the
    hive. Be careful, stick together, and go slowly. A bombardment of Drones and
    Runners will attack you. Destroy them, and repair the third Atmo. If you need
    more troops, order them here. Buy 4 more Infantry. Head north of the Atmo to
    the hive. A welcoming committee is here to greet you. Destroy them all.
    
    OBJECTIVE 2 COMPLETE!
    
    Head down into the miner's camp. More aliens are here. Keep a distance and let
    the Infantry take care of them. Destroy alaliens. They stick in clumps, so keep
    a distance. Head back to trhe landing pad.
    
    OBJECTIVE 3 Complete!
    
    More COMING SOON! (I promise!)
    
    
    
    Strange Happenings
    
    Ever have anything weird happen to you while you're playing? Does it happen
    repeatedly? E-Mail me at kholdstare@cheatcc.com and I'll post it here.
    
    
    Marines
    
    Desertion
    
    One of the most frustrating thngs that usually happens when I play with the
    Marines. When I assign them a spot, one delinquent decides to go in an entirely
    different direction. This is extremely frustrating.
    
    Hesitation
    
    Hesitation is when the attacker doesn't attack for some reason. This always
    happens to me with one unit or another.
    
    Medical Abusage
    
    This is when the Medic just doesn't heal a certain unit. This can be fixed by
    reassigning the Medic to the ignored unit.
    
    
    Predator
    
    The Predator's don't seem to not want to follow.
    
    
    Aliens
    
    Egg Sack
    
    Sometimes, it takes too long for the egg to come out. Go, eat a Hot Pocket,
    come back, and maybe it will be fixed.
    
    
    Overpopulace bug
    
    
     Another thing or bug or glitch or whatever you want to call it
    is the over populace bug. This can only be accomplished under certain
    circumstances and when you have a sufficent amout of currency. To get more
    troops for the marines, you'll have to be quick with the comtech, make an
    order of how many troops you want then keep pressing the order button after
    the ship drops off its shipment, this is very tricky to do but not
    impossible. For the predators the same manner applies but since the unit
    ordering is near instantanious, you'll have a better chance of getting a
    surplus of units. Now the aliens are a bit tricky but not as difficult for
    the marines. The queen must be alive and she must be laying eggs, this trick
    can practically only be accomplished when the hyper fertility upgrade is
    acquired. Once you have a sufficent amount of aliens make sure the eggs are
    distributed but not to a location where a suspectible host or a company of
    hosts passes them by. Then you'll need a pile of hosts ready for pregnation,
    once the 45 populace mark has been filled then hatch the eggs and impregnate
    the hosts, and there you go. It takes a bit of practice to pull off but
    you'll reap the benefits of waiting.
    
    ~~~
    
    Thanks...
    
    To Gamefaqs for posting this on their site.
    To you, for reading this.
    To the booklet, where most of the information came from.
    To GTAVC5947 and stormrider25 for the tips on Predator Level 2.
    To Vincent Tanita for the information on the overpopulace bug and the Ancient.
    
    ~~~
      Legal Notice
    
      Copyright 2004 Marcos Davila (Atomsmasher)
                                 <gothicumbreon.proboards28.com>
                                 All rights reserved
    
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     Conclusion
    
    This is the end. You have reached the end of this FAQ. There is nothing more to
    see. Use this FAQ to beat this game. There is nothing more I can do but improve
    on it. If you have any questions about this FAQ, email me with the address
    listed at the top of this FAQ. It may  take a couple of days to get back at
    this point, my password doesn't like to work. This can be used for private
    purposes, but this is not to be resold.
    
    Sorry for all the loose ends in this FAQ, I'm trying my best to clear it up.