####################################################################
#Alien Versus Predator: Extinction                                 #
#Xbox (2004) (North America)                                       #
#                                                                  # #In-Depth
FAQ                                                      #
#                                                                  #
#  v1.05 [June 24, 2004]                                           #
#                                                                  #
#written by Marcos Davila (Atomsmasher) <kholdstare555@cheatcc.com>#
#                                                                  #
# Document ©2004. All Rights Reserved. Full legal notice at end.   #
####################################################################


Table of Contents

-Intro
-Revision History
-How to use FAQ
-Characters and Overviews
 -Marines Overview
 -Marines
 -Predators Overview
 -Predators
 -Aliens Overview
 -Aliens
-Strategies
 -Marines
 -Predators
 -Aliens
-Some Pointers...
-Basic Teams
-Story Mode (In- Progress)
-Strange Hapenings
-Thanks
-Legal Notice
-Conclusion



Revision History

v1.0    [April 6, 2004]
    Marines added
    Predators added


V1.01       [April 7, 2004]
    Predators finished
    Added Colonial Marines overview
    Added Predator overview
    Added Alien Overview
    Added Aliens
   Finshed Aliens
   Typed Legal notice
    Typed Conclusion
    Edited the Table of Contents
    Created Thanks Section

   Fixed spacing issues
    Added basic strategy for Marines

V1.02   [April 12, 2004]
    Added strategy for Predator
    Added strategy for Aliens.
    Added some pointers…

V1.03   [April 22. 2004]
    Fixed E-Mail Address
    Fixed Legal notice

V1.04   [April 26, 2004]
    Added unfinished story mode section
    Added more information here & there

V1.05   [June 24, 2004]
    Added things here and there

V1.06   [August 8, 2004]
    Added information from Vincent Tanita
    Started story mode (FINALLY)

Intro

Welcome to AVP: Extinction and my first ever FAQ. This in-depth FAQ is for all
the characters in AVP, their usage, and whether you should use them or not.I
will not go against recommending a certain type of character for all
missions,but I will tell you when you should upgrade and when you should stop
the usage of a certain character.

In my first update, I have decided to add some basic character strategies
accompanying the character listings.

How to use FAQ

Throughout this FAQ, the characters will be listed in a format as listed below:

Character Name - name of character
Usage - how it ranks in battle

1,2-Poor
3-Average
4-Standard
5-Must have

Upgrade - What it upgrades do
Summary - summary of character
Personal Opinion - my opinion

I will try to make this FAQ as clear as possible. Let's proceed, shall we?

~~~

Marines:

The Marine squad is the easiest to use and is very diverse and balanced. It
will require you to think before you attack. Basically, all they do is run,
shoot, run some more, and shoot again. Nothing special.

Overall Difficulty: III
Fun Factor: 4



Colonial Marines Overview


Currency- Credits

You can earn credits by kiling enemies and repairing Atmos [atmospheric
processors]. Only the Commtech can repair Atmos.

* To fix an Atmo, select a Commtech, move the cursor over the broken Atmo until
it turns into the image of a wrench (the cursor) and press B. The Commtech
repairs the Atmo.

* You recieve a continuous stream of credits as long as the Atmo is
operational and the Atmo's maximum credits have not been reached.

Only the Commtech can purchase marines and order upgrades. You can only
purchase upgrades if you have enough credits for the particular thing you want
to spend. It takes approximately 25 seconds for the dropship to arrive and
during that period, you cannot order another batch of soldiers.

* Once you order troops, you cannot get lost credits back, so choose carefully.


Moving Sentry Guns

The Synthetic is the only unit capable of deploying and carrying a Sentry Gun.

To deploy a Sentry Gun

1) Select the Synthetic and highlight the Sentry Gun. The cursor changes into a
hand icon.

2) Press B to order the Synthetic to pick up the Sentry Gun. The Synthetic
carries the weapon.

3) To deploy the weapon, select the Synthetic and press the black oval-shaped
button. The Sentry Gun is deployed.


Healing

The Medic is the only dude that heals injured Marines.

To heal:

1)Select the Medic and highlight an injured Marine. The cursor changes to a
green cross.

2)Press B to heal the Marine. The Marine is healed over time.

* Medics automatically heal friendly units within range.


Motion Detection

* The Synthetic and a DEPLOYED Sentry Gun can detect moving
objects that cannot be seen, such as cloaked Predators.

* The Synthetic can detect moving objects outside normal visual range. Markers
on the playing field indicate where unidentified moving objects are located.

* An upgrade Sentry Gun responds to ranged attacks from enemies beyond its view.


Marines

Personally, I don't like to use the marines because their isn't any difference
between each soldier. But list them I shall...

Commtech
Usage - 5

Upgraded CommTech fires the AURORA space-based assassination system.

Summary: The Commtech is your leader of the pack. The odd thing about it is
that you can order more than one Commtech, so you can take advantage of this.
Unupgraded Commtechs carry the MP9 machine gun. He can order troops, purchase
upgrades, repair Synthetics, sentry guns, Exosuits, and Atmos.

Personal Opinion

 Upgrade the Commtech last, as you probably won't be battling with him
often. He his your most valuable asset, as without him you fail the mission.
Keep him alive. Be forewarned that if you have more than one Commtech, your
troops may wander off with another Commtech.


Medic
Usage - 5

Upgrade heals acid wounds, cystic tumors, nausea, and repeat hemorrhaging.

Summary: The Medic is the Doctor of the pack. Keep two with you so that
they can heal each other, because they cannot heal themselves. A Medic
carries the M4A3 Pistol.

Personal Opinion

Upgrade the Medic around the middle of the game, as that is when enemies will
be getting tougher and stronger, and by that I mean upgraded. Order 2 Medics to
heal each other.


Synthetic
Usage - 5

Upgrade has stronger armor, better weaponry, improved sight and movement, and
can be brought back to life if repaired shortly after death.

Summary: The Synthetic runs faster, lifts more, and sees farther than humans.
Synthetics defeat Predator cloaking and it is the only one that can deploy
Sentry Guns. Synthetics carry the M4A3 Pistol.

Personal Opinion

A must have on any Marine Team in any level. Upgrade first always, as it has
the most diverse options out of any soldier. But then, what do you expect from
a cyborg?


Infantry
Usage - 2

Upgrade possesses improved armor and a grenade launcher.

Summary: Basic combat force of the USCM. The Infantry is equipped with the M41
Pulse Rifle.

Personal Opinion

The Infantry is good for the first and second levels only. Upgrade them only
if you have creds to spend, or else don't even bother. Upgrade to better troops
when possible.


Flamethrower
Usage - 4

Upgrade uses fuel which causes continuous radiation damage.

Summary: Attacks multiple enemies at short range with fire.

Personal Opinion

Have one on your team at least. Upgrade when possible, but not before certain
characters. Remember, this guy is short range, so you got to get dirty in order
to kill something. Some Aliens can have deadly effects on this guy after death,
so watch out for what you kill.


Smartgunner
Usage - 3

Upgrade is better armored and fires splintering radioactive bullets that
inflict sustained damage and stop Alien roaming regeneration

Summary: The Smartgunner inflicts more damage on unarmored or lightly-armored
enemies than on any other unit.

Personal Opinion

Know your enemies and your levels when you use the Smartgunner. Even with an
upgrade, he is still very weak healthwise. Doesn't own a place at the front of
a line. Don't use against Predators. Use Smartgunner on Aliens only, as they
are mostly lightly-armored or unarmored.


Sniper
Usage - 2

Upgrade is equipped with a personal rail gun that shoots slugs that penetrate
multiple enemies.

Summary: Destroys enemies at extreme ranges with armor-piercing bullets and is
almost useless in close combat.

Personal Opinion

Only use the sniper if you know what you are doing. It is difficult to use the
Sniper in battle but can be rewarding. If anyone has any opinions, email me and
I'll see.


S.A.D.A.R
Usage - 4

Upgrade is equipped with SADAR AMAG (aerosol magnesium) which penetrates
warheads and discharges multiple mega-thermal warheads.

Summary: The S.A.D.A.R. is a light-armored unit that fires long-range guided
missiles and its target lock-on capability is most effective when fired
continuously from a protected position.

Personal Opinion

Always have at least 3 S.A.D.A.R on your team, as their lock on capability
becomes effective. Good on both Aliens and Predators. Use in Medium-Long range
fights and stay out of close combat when using this soldier. A standard for any
marine team.


Exosuit
Usage - 5

Upgrade carries Twin M103 Torrent cannons that fire simultaneously.

Summary: The Exosuit is a heavily armored, well-armed machine capable and
probably designed for assault in difficult enviornments.

Personal Opinion

Whenever possible, have an Exosuit on your team. Lead with first as it is
basically a tank and can hold its own next to S.A.D.A.R. Start saving up for
Exosuits-they are expensive.


Sentry Gun
Usage - 3

Upgrade is designed to counter long-range attackers.

Summary: The Sentry Gun is a well-armored, heavy-firing auto cannon that
withstands more damage than any human. Its sensors also defeat Predator
cloaking.

Personal Opinion

Leave in any spot you think is prone to attackers and leave. You should
upgrade this after the S.A.D.A.R is upgraded. Leave hidden as an ambush for
maximum effectiveness.

~~~
The Predators

Preds are fun to play with. Although they lack in size, they are still outright
cheap. The number of projectiles a clan can unleash can become devastating.

Overall Difficulty: IIIII
Fun Factor: 5


Predators Overview

This tip was thanks to GTAVC5947:

This may contain spoilers, though I don't see how, but I thought I would warn
just in case. Anyways, a very good way to win this stage is too do Hit-and-run
attacks until you have enough money and here is what you need to buy: All
upgrades, vision and troop, 1 Pred Gun and place it near your Shrine, and for
troops: 2-3 Spear Masters, and 5-6 Hunters. The Hunters, with upgrades in
vision and their own, can see enemies before they see you and in turn take them
out better, leaving only skulls for you to collect. Just thought that I would
share this with any ppl having trouble with this level, cause I know I did.

This tip was thanks to stormrider25:

Pretty much that's how to play predators...sure you can muscle your way around
smaller marine units or medium alien groups, but for the most part hit and run
with stalkers, hunters or spearmasters is the way to go.


Honor Points

Earn Honor Points [currency] by killing enemies and collecting trophy skulls.

* Each enemy killed earns honor points.
* Earn Honor Points by collecting enemy skulls.


To collect a fallen enemy's skull:

1) Select a Predator and highlight a dead body. The cursor changes into a hand
icon.

2)Press B. The skull is collected and you are credited with Honor Points.

* To command a Predator to automatically collect skulls, select that Predator,
pull and hold R, and press Y.

* The corpses of enemies with worthy skulls show up on the mini-map in yellow.


Shrines

The Predator Shrine is the only unit that can order new mambers and purchase
upgrades.


To order more units:

1) Select the Shrine and press the black button. The shrine ordering menu
appears.

2) Press the joystick to purchase the desired unit and press A.
The unit is added to the order.

3) Press X to order the units. The units arrive and the cost is deducted.


To upgrade:

1) Select the Shrine and press the black button. The Shrine Ordering menu
appears.
* If an upgrade is available, an icon appears next to the unit's name.

2) Highlight the upgrade icon and press A. You are asked to confirm the
upgrade purchase.

3) Select Yes and press A to confirm. The credits are deducted and all
units of that type are upgraded.


Cloaking

Most Predators have the ability to cloak, or become invisible.

* Cloaking expends energy and may drain a Predator dry if used continuously.
* Although cloaked, a Predator can still reveal its presence by attacking an
enemy, pulling skulls, or healing.
* Some enemies have vision or motion detectors that can sense a Predator's
movement even when cloaked.
* To toggle cloaking ON or OFF, select a Predator and press the black button.


Recharging your energy

Energy powers a Predator's enviornmental suit and enables it to cloak and heal.

* Energy self-replenishes over time.
* Energy is quickly replenished near the Shrine. An aura around the Predator
indicates the replenishment.
* Note that a Shrine moves slower than the Predator, so the tactic of cloaking
without wasting energy becomes impossible.


Healing

A Predator's suit can heal injuries.

* To heal a selected Predator, pull and hold L and press the black button.
* Healing drains energy.
* Predators must be stationary to heal.


Predator Vision Modes

Vision modes facilitate enemy detection and ranged attacks.

THERMAL VISION- Detects humans and wildlife.
ELECTRO VISION- Detects Aliens and Marine units such as Synthetics,
Exosuits,and Sentry Guns.
PREDTECH VISION- Detects other Predators and equipment when cloaked.

* Predator vision modes are purchased in the same manner as upgrades.


Predators

Predators are more geared towards power than anything else. Use in sheer
numbers correctly and they become devastating.

I like to review these guys more then the Marines. Righty-O, then.

Brawler
Usage - 3

Upgrade delivers a Glory Strike that inflicts extra damage occasionally.

Summary: The Brawler is a savage melee fighter with armor-slicing wrist blades.
Speed and durability make the Brawler an excellent scout.

Personal Opinion

The Brawler may make an excellent scout, but it still does not hold a place
on any advanced team. Use on the first levels only. Upgrade on first levels
only. Ditch for better warriors when around fourth mission.


Hunter
Usage - 4

Upgrade ejects plasma that kills any enemy with a limited number of hits.

Summary: The Hunter's primary attack is firing armor-penetrating bolts that
explode into damaging plasma shrapnel.

Personal Opinion

A good mid-game fighter, but not good enough to last in the higher missions.
Use as replacement for Brawler.


Spear Master
Usage - 5

Upgrade wields a double-bladed staff of white-hot plasma that burns through
enemy armor.

Summary: The Spear Master is the skilled fighter, utilizing its spear to parry
melee attacks, hit leaping facehuggers mid-flight, and strike surrounding
enemies. Its armor is resilient to fire, energy, and radiation, and it
recharges it energy supply if hit by fire or energy-based attacks.

Personal Opinion

A character that can last through the entire game. This character will do you
justice through any enviornment. 5 on any team is the standard, I think. Just
don't saturate your team with too many Spear Masters. Definetly upgrade.


Stalker
Usage - 2

Upgrade carries a barbed harpoon-like Bleeder Spear that drains their victim's
blood.

Summary: The Stalker has the longest attck range of all Predators and can
remain cloaked for the longest time. As a plus, it does not reveal its position
to enemies when attacking.

Personal Opinion

Ony use the Stalker in Alien boards, because in the Marines, the Synthetics
and Sentry Guns can defeat his cloaking, making his only advantage unusable. In
Alien boards, avoid Hive Nodes.


Disc Master
Usage - 4

Upgrade carries a set of nine nanovibronic discs that tear through armor and
can activate a "haywire mode" that shreds enemies from within.

Summary: The Disc Master's primary attack hurls up to 3 razor-edged discs that
attack three targets before returning.

Personal Opinion

Have a few, A FEW, on a Predator team, and your team will become a killing
machine. As with Spear Master, don't saturate your team with too many. Of
course you upgrade it; they are nothing without upgrades.


Vanguard
Usage - 5

Upgrade carries a Killscreen Generator that vaporizes incoming enemy
projectiles.

Summary: The Vanguard is a well-armored Predator with a scythe that kills
enemies in 4 hits.

Personal Opinion

A must have on ANY team. As it said, it kills ANY enemy in 4 hits. A cheap way
to bring something down. Upgrade immediately, as it then becomes hard to take
down.


Military Hydra
Usage - 3

Upgrade possesses missiles containing multiple warheads that can attack up to 3
enemies each.

Summary: The Military Hydra is a heavily armored and wields armor-piercing
guided missiles.

Personal Opinion

An exceptional monster at the beginning and middle of the game, but lacks near
the end. Upgrade it around mission five.


Blazer
Usage - 4

Upgrade carries Dual Blazers that incinerate more enemies.

Summary: Well armored and inflicts extensive fire damage on multiple targets.

Personal Opinion

Always have a Blazer that is upgraded in the front of your pack. Never leave
it unupgraded or it is vulnerable. It also deals more damage if upgraded.
Remember, there are some enemies that have effects to fire after death.


Predgun

Summary: Heavy Plasma Cannon spew armor-pentrating plasma bolts and shrapnel.
They are self- healing when not under attack and it can pack up and deploy
itself, but cannot shoot while packed up.

Personal Opinion

A gun so good, it doesn't need upgrades. It even heals itself. Use it and use
it often. As with the Sentry Gun, place it as an ambush for maximum
effectiveness.


Shrine

Summary: The Shrine is the only Predator unit that can order troops, purchase
upgrades and vision modes. Mobile, tough, and well armed with a multi-beam heat
gun that targets multiple enemies. It rapidly recharges the energy or nearby
Predators and it is also self-healing
when not under attack.

Personal Opinion

You probably won't be battling with the Shrine often. It is your most
valuable asset, as without it you fail the mission. Unlike the Commtech, you
cannot order another Shrine. Keep it alive.

Ancient

Summary:
This predator unit isn't
seen in the Marine or Predator campaign until the final mission for both.
For the predators, this guy can practcally tear apart any unit that gets in
his way with his non coporeal sabers and when surrounded he can execute a
360 degree decapatation strike but it won't decap the opponents unless their
hps are low say around 50. The Ancient also has 900 hps and 900 mps for his
energy battery, great for outlasting and surviving a brutal assult, just
make sure you don't run into any human snipers or they'll tear him apart
within a short time, that is if they can see him. For the Marines final
campaign you'll run into at least three or five of them. Your best bet to
kill them is to have at least seven snipers with their upgrade and with an
upgraded synthetic leading them since he kills the cloak and when you see
them, blamo.

Personal Opinion: COMING SOON!


Nuke Carrier: If someone would like to tell me what this character does, e-mail
me at kholdstare@cheatcc.com

~~~
Aliens

Alright, here come the real stars of the show, err... game. The Aliens are the
characters are probably the characters that you will be playing as most of the
time or maybe just for kicks. You probably find yourself playing as these as
they are the most unique bunch of... aliens in this game. Beware, with
uniqueness comes difficulty. In this case, anyway.

Difficulty: IIIIIII
Fun Factor: 10


Aliens Overview


Infestation Points

Earn infestation Points [currency] by killing enemies and impregnating hosts.

* Each enemy killed earns infestation points.
* Earn points by impregnating hosts.


Breeds

* Praetorians are purebreds that spawn from any host. They must transform to
create Queens, Carriers, and Ravagers.

* Transbreed spawn based on host.

OSWOCS- Drones
KURN/ KRILTIC- Runner
HUMANS- Warriors
PREDATORS- PredAliens

Every Alien starts with an egg.

* To create an egg, select the Queen, pull and hold L, and press the black
button. The Queen creates an egg sack and begins creating eggs.

* The queen cannot lay eggs if the area around her is blocked.

* To distribute eggs, select an adult Alien, highlight the Queen, and press B.
The Alien proceeds to distributing eggs.


To create an Alien:

1) Lay an egg. The Facehugger hatches from the egg and implants a nearby host.

* To manually eject a facehugger from an egg, select the egg and press
the black button.

2) After a short time, a Chestburster emerges, cocoons itself, and becomes an
adult alien.

* The type of alien depends on the host.


To create a Prateorian or Queen:

1) Select an egg by pressing A. The egg is selected.

2) Pull and hold L while pressing the black button to morph it into a
Prateorian egg. If a suitable host is provided, it will eventually morph into a
Prateorian.

* If a Queen does not exist, a Praetorian can be morphed into an Alien Queen.

* To morph a Praetorian into an Alien Queen, select the Praetorian and Press
the black button.


To upgrade:

1) Select the Queen and press the black button. The Alien upgrade menu appears.

2) Highlight the upgrade icon and press A. You are asked to confirm the upgrade
purchased.

3) Select Yes and press A again to confirm. The credits are deducted and all
units of that type are upgraded.


To create Carriers and Ravagers:

You must have a Praetorian with the speciated Metamorphosis upgrade in order to
create Carriers and Ravagers.

* To create a Carrier, select the upgraded Praetorian and press the black
button.

* To create a Ravager, select the upgraded Praetorian, pull and hold L and
press the black button.


Spore Sight

Hive Nodes, Runners, Praetorians, and Queens emit spores that coat living
organisms, allowing you to trac them for a limited time.


Healing

Most Aliens can only heal when stepping on hive-space.

* To generate hive-space, select the Drone and press the black button. A hive
node is created and it creates the Hive-space.

* Only the Drone can create Hive-nodes.

* Facehuggers can move on the hive-space without losing health.


Gathering hosts.

Since Facehuggers are vulnerable when not on Hive-space, it's better to bring
hosts to the hive-space than infesting them elsewhere.

To gather new hosts:

1) Select an alien and pull and hold R. The Command list appears.

2) Press Y where the hosts are located then move the cursor to where you want
the hosts moved and press Y again.

3) Release R and the Alien takes the hosts to the designated area.

* Comatose hosts show up on the mini-map in yellow.


Aliens.

The Aliens are my favorite characters because they are the most diverse group
out there. I would be pleased to review them for you. Aliens kick ass in
numbers, and suck alone.


Queen
Usage - 5

Upgrade is tougher and can deflect all but heavy munitions. She also causes
nearby Transbreed Aliens to go into a combat frenzy.

Summary: Only Alien that can create eggs or order upgrades, a hive may only
have one Queen at a time.

Personal Opinion

A tank in itself, you should attack with it when faced against another hive.
Just know when to pull it out of battle.


Praetorian
Usage - 5

Upgrade can transform into a Carrier or Ravager.

Summary: The Praetorian is a very much needed Alien in any hive, as it can
transform into a Queen and possesses a durable exoskeleton, sprays acidic blood
and has armor-piercing claws.

Personal Opinion

I have nothing to say. You now that you are to use it. Recommending it is
stupid. Use it. It is versatile and you will need it.


Facehugger/ Praetorian Facehugger
Usage - 5

Upgrade causes the Chestburster it carries to split into twins when producing
simpler Aliens like the Drone and the Runner.

Summary: It impregnates host life forms with a Chestburster and is very
vulnerable when not on hive-space or a Carrier.

Personal opinion

I have nothing to say. You now that you are to use it. Recommending it is
stupid. Use it. This is more important than the Praetorian.


Drone/ Cystic Drone
Usage - 2

Upgrade spits a cyst-filled acid froth on potential hosts. Aliens grown from
these hosts are tougher.

Summary: The Drone is the drone of the hive, that is not armored and suceptible
to all weapons. It is the only alien capable of creating hive nodes, with the
exception of the Queen. It is excellent for dragging hosts back to the hive for
impregnation.

Personal Opinion

Use for stronger aliens is the only thing that the Drone is good for.
Dragging hosts back can be fatal, as it can get attacked on the way back. A
Carrier can carry facehuggers to potential hosts, and is tougher all around
except for armor, which it lacks. Toughening
only works with transbreeds.


Runner/ Cystic Runner
Usage - 2

Upgrade injects poisonous spores that weaken its victim over time and allow it
to track the victim.

Summary: The Runner is a lightweight, fast, and ideal for scouting. It leaps at
enemies, causing extra damage. It heals when not under attack and explodes
violently when under attack.

Personal Opinion

The Runner is only a tad better than the Drone. Its scouting abilities
often lead the enemies back to the hive and is lightly armored. Can't stand up
to anything.


Warrior/ Cystic Warrior
Usage - 3

Upgrade can penetrate armor, function after extreme amounts of damage, and
regenerate lost limbs when on hive space.

Summary: The Warrior is fast, tough, and savage. When killed, it drenches
nearby enemies in acid.

Personal Opinion

A very good warrior, but there are better Aliens that can be found. It use
is best around the beginning and middle of the game.


PredAlien/ Cystic PredAlien
Usage - 4

Upgrade has a tougher exoskeleton.

Summary: The PredAlien inflicts extensive damage, but lacks armor, and it heals
even when away from hive-space.

Personal Opinion

The PredAlien is a standard alien on an Predator level. A kick-ass alien.
Use when possible. Upgrade when possible. Only transbreed worth using. Go for
the Cystic Predalien.


Carrier
Usage - 4

Upgrade can carry 12 facehuggers. When killed by anything except fire, it hurls
it facehuggers and spews acid.

Summary: The Carrier can carry up to 6 facehuggers without an upgrade, it has
no armor and is vulnerable to fire.

Personal Opinion

A must for the beginning of any stage. There are times when it becomes
useless, though. Facehuggers do not lose health when on his back, so it is
better than the Drone.

Ravager
Usage - 5

Upgrade deflects medium caliber weapon fire and enters a cataleptic state when
near death that allows it to rebuild itself and return to battle.

Summary: The Ravager is a powerful death machine with hull blades for hands
that slice through armor. The Ravager kills it prey outright, rather than
rendering them comatose for impregnation.

Personal Opinion

When you have enough aliens, this alien becomes your jewel. This is the
DeathAlien and is among the most elite of elite aliens.The equivalent to the
Exosuit in terms of assault.

~~~

Strategies

Now, since we have all of the characters listed, we should learn how to use
them. I will provide a scenario below for each of the groups. This have nothing
to do with the game; they're just samples showing how each works.

Marines

The Marines are sneaky devils, the lot of them.


    #                        #
## ### ######     ######### ### ######
# #####      #####         #####   T #
#             ###                  T #
#                                  T #
#             ###                  T #
#            #####                   #
#             ###                    #
#              #                     #  Marine Sample Board
#    ###       #           ###       #
#   #####                 #####      #
#    ###                   ###       #
#     #                     #        #
#     #                     #        #
#                                    #
#````                                #
######################################


Now, just looking at the board, you see 3 trees, 2 hills, 2 hiding spots and a
ditch. We will place enemies appropriately.

Key

C= Commtech
M= Medic
S= Synthetic
I= Infantry
F= Flamethrower
Sm= SmartGunner
Sn= Sniper
Sa= S.A.D.A.R.
E= Exosuit
SG= Sentry Gun


    #                        #
## ### ###### SG  ######### ### #########
# #####      #####         #####   T Sn #
#             ###                  T Sn #
#                                  T Sn #
#             ###                  T    #
# E -->      #####   <-- Sa F           #
# I           ###         C             #
#              #                        #
#    ###       #           ###          #
#   #####                 #####         #
#    ###      III          ###          #
#     #        CM           #           #
#     #                     #           #
#                                       #
#````                                   #
#########################################


As the map shows, there are 5 groups.

Group 1:

Exosuit
Infantry

Group 2:

Sentry Gun

Group 3:

Infantry
Infantry
Infantry
Commtech
Medic

Group 4

S.A.D.A.R.
Flamethrower
Commtech

Group 5

Sniper
Sniper
Sniper

Currently, the largest group is centered around a tree. This is your Hub.
Always have a Hub. The hub contains our largest group. Currently, there are no
enemies, so let's add some.
* Note that the groups are moving towards the tree.

Key

Q= Queen
P= Praetorian
F= Facehugger
PF= Praetorian Facehugger
D= Drone
CD= Cystic Drone
R= Runner
CR= Cystic Runner
W= Warrior
CW= Cystic Warrior
PA= Predalien
CPA= Cystic Predalien
C= Carrier
RV= Ravager

    #                        #
## ### ###### SG  ######### ### #########
# #####      #####         #####   T Sn #
#             ###                  T Sn #
#                                  T Sn #
#             ###                  T    #
# E -->  W   #####   <-- Sa F           #
# I      CW   ###         C     CPA     #
#              #                PA      #
#    ###       #           ###  D    RV #
#   #####                 #####      RV #
#    ###      III          ###       RV #
#     #        CM           #           #
#     #                     #           #
#                                       #
#````                                   #
#########################################

Say now, do you notice something? The Snipers hiding out are doomed because the
Ravagers are directly below. Group 5 is toast, unless Group 4 alters course.
They would run into the Drone, the Cystic Predalien, and the Predalien. Big
toughies. Group 4 won't make it in time.
Group 3 can assist Group 5 and 4 because they aren't under attack.
How to get there? It's shown below. Group 1 will destroy its adversaries with
ease, as it is a Warrior and a Cystic Warrior. Group 2
will assist Group 1, so Group 1 already won the battle.

    #                        #
## ### ###### SG  ######### ### #########
# #####      #####         #####   T Sn #
#             ###                  T Sn #
#           --------------------   T Sn #
#          |  ###               |  T    #
# E -------  #####     Sa F             #
# I           ###         C     CPA     #
#              #                PA      #
#    ###       #           ###  D    RV #
#   #####                 #####      RV #
#    ###      III          ###       RV #
#     #        CM----       #        ^  #
#     #             l       #        l  #
#                   l----------------   #
#````                                   #
#########################################

Here's a tip: Never remove your troops from a hub. The smart thing to do would
be to upgrade your sniper. Now the snipers have a chance.
Group one will take Group 3's place. With help, the team of Aliens should go
down shortly. Group 1 and 4 can advance to help group 5, if the battle isn't
already over.

Couldn't be done any other way.

Predators

Cheap ass monsters....*grumble*


#########################################
#     ################                  #
#   ####################     ###        #
#     ################      #####       #
#         #########          ###        #
#   #                         #         #
#  ###                        #         #
# #####     #                           #
#          ###                          #
#         #####    #                    #
#                 ###                   #
#                #####    #             #
#                        ###            #
#                       #####           #
#                                       #
#########################################

There are 4 hills, a pond and a tree.

Key:
B= Brawler
H= Hunter
SM= Spear Master
S= Stalker
DM= Disc Master
V= Vanguard
HD= Hydra
BZ= Blazer
P= Predgun
SR= Shrine

#########################################
#     ################              S   #
#   ####################     ###    H   #
#     ################      #####       #
#         #########  SR      ###        #
#   #              BZ  DM     #         #
#  ###                        #         #
# #####     #                           #
#          ###                          #
#         #####    #                    #
#                 ###           V       #
#   P            #####    #     HD      #
#  DM                    ###            #
#  SM                   #####           #
#                                       #
#########################################


We now have 4 groups. Keep less groups when in less space.

Group 1:

Shrine
Disc Master
Blazer

Group 2:

Spear Master
Predgun
Disc Master

Group 3:

Vanguard
Hydra

Group 4:

Stalker
Hunter

Let's implement some enemies.

Key:

C= Commtech
M= Medic
S= Synthetic
I= Infantry
F= Flamethrower
Sm= SmartGunner
Sn= Sniper
Sa= S.A.D.A.R.
E= Exosuit
SG= Sentry Gun


#########################################
#     ################              S   #
#   ####################     ###    H   #
#     ################      #####       #
#         #########  SR      ###        #
#   #              BZ  DM     #         #
#  ###                        #   Sa    #
# #####     #         IIIII       E     #
#          ###           CM             #
#         #####    #                    #
#                 ###           V       #
#   P            #####    #     HD      #
#  DM    Sn              ###            #
#  SM    Sm             #####           #
#                                       #
#########################################


Now we're in a heap o trouble. Only one thing to do. It's listed below.

#########################################
#     ################   ---------  S   #
#   #################### |   ###    H   #
#     ################   |  #####       #
#         #########  SR  v   ###        #
#   #              BZ  DM     #         #
#  ###                        #   Sa    #
# #####     #         IIIII       E     #
#          ###           CM             #
#         #####    #                    #
#                 ###           V       #
#   P            #####    #     HD  ^   #
#  DM--->Sn              ###     |  |   #
#  SM    Sm             #####    |--|   #
#                                       #
#########################################

Congrats, you have now consolidated into 3 groups and gained significant space.
Attack with Group 3 when space is achieved and with group 2 when possible. They
should go down with no problem.

#########################################
#     ################   ---------  S   #
#   #################### |   ###    H   #
#     ################   |  #####       #
#         #########  SR  v   ###        #
#   #              BZ  DM     #         #
#  ###   |--------- >         #   Sa    #
# #####  |   #         IIIII       E<-| #
#        |  ###           CM          | #
#        | #####    #                V  #
#        |         ###           V   HD #
#   P    P        #####   #     HD  ^   #
#  DM--->DM              ###     |  |   #
#  SM    SM             #####    |--|   #
#                                       #
#########################################

Now you are 2 groups. The hub can take the wave of Infantry easily, and group 2
will dispose of the stragglers. Hubs are effective.

Aliens

Even cheaper…* moan*

#####    ############### ###############
#    #####        #     #####         T#
#               #####                  #
#              #######                 #
#             #########              ###
#            ###########             # #
#           #############            # #
#          ###############           # #
#                                    # #
#                                     _#
#                                      #
#  ###                       ###       #
# #####                     #####      #
#  ###                       ###       #
#   #                         #        #
#   #                         #        #
########################################

As you can see, we have one big mountain, a dead end, and 2 trees as well as a
ditch. Evil…

Let's put in the Aliens:

Key

Q= Queen
P= Praetorian
F= Facehugger
PF= Praetorian Facehugger
D= Drone
CD= Cystic Drone
R= Runner
CR= Cystic Runner
W= Warrior
CW= Cystic Warrior
PA= Predalien
CPA= Cystic Predalien
C= Carrier
RV= Ravager
O= Hive node

#####    ############### ###############
#    #####        #     #####          #
#               #####                  #
#              #######                 #
#  o          #########         o    ###
#            ###########             # #
#    W      #############            # #
#    R     ###############           # #
#    D       CW      Q    RV         # #
#                CPA   C              _#
#                                      #
#  ###                       ###       #
# #####                     #####  W   #
#  ###                       ###   D   #
#   #             o           #    PA  #
#   #                         #        #
########################################

Aliens are all about numbers. We have 3 groups:

Group 1:

Queen
Cystic Predalien
Cystic Warrior
Ravager
Carrier w/ Facehuggers x 6 & Praetorian Facehuggers x6

Group 2:

Warrior
Runner
Drone

Group 3:

Warrior
Drone
Predalien

 Now that we have our hub and 3 groups, it's time to implement some enemies.

Key:

B= Brawler
H= Hunter
SM= Spear Master
S= Stalker
DM= Disc Master
V= Vanguard
HD= Hydra
BZ= Blazer
P= Predgun
SR= Shrine

#####    ############### ###############
#    #####        #     #####          #
#           HD  #####                  #
#          V   #######                 #
#  o     DM   #########         o    ###
#            ###########             #P#
#    W      #############            # #
#    R     ###############           # #
#    D       CW      Q    RV         # #
#                CPA   C              _#
#                                  B   #
#  ###                       ###       #
# #####         SM S V      #####  W   #
#  ###             DM        ###   D   #
#   #             o           #    PA  #
#   #                         #        #
########################################


If taking the right steps, this becomes too easy.

########################################
#    #####        #     #####          #
#           HD  #####                  #
#          V   #######                 #
#  o  |->  DM #########         o    ###
#     |      ###########             #P#
#    W      #############            # #
#    R     ###############           # #
#    D       CW      Q    RV         # #
#                CPA   C              _#
#                                  B   #
#  ###                       ###       #
# #####         SM S V      #####  W   #
#  ###             DM        ###   D   #
#   #             o           #    PA  #
#   #                         #        #
########################################

The Brawler's toast, so don't worry about that. Avoid the PredGun. Group 2
will take on the Disc Master, the Vanguard and the Hydra. Afterwards…

########################################
#    #####        #     #####          #
#               #####                  #
#              #######                 #
#  o  |-|     #########         o    ###
#     | |    ###########             #P#
#    W  |   #############            # #
#    R  |  ###############           # #
#    D  |    CW      Q    RV         # #
#       |------> CPA   C    ^         _#
#                           |------|   #
#  ###                       ###   |   #
# #####         SM S V      #####  W   #
#  ###             DM        ###   D   #
#   #             o           #    PA  #
#   #                         #        #
########################################

Now that one big group will destroy the Spear Master, the Stalker, the Vanguard
and the Disc Master. The Hive Nodes come in handy here.

Mission(s) Accomplished!

~~~
Some Pointers…

Marines

·	Always have two Commtechs
·	Always have 2 Medics
·	Always have 2 Synthetics
·	It's a good idea to have 3 S.A.D.A.R. on your team.
·	If one of your allies becomes impregnated, stay by it so you can blast the
Alien when it emerges.
·	Hide your Sentry Gun for Ambush purposes
·	Never use Snipers in close combat
·	Put Exosuits in front of line in case of hostile area.
·	Upgrade the characters that you will use so you make the most of your creds.
·	Avoid hive nodes completely
·	Be careful of what you destroy with fire

Predators

·	Keep your Shrine in the center of your party
·	Always have a Spear Master on Alien levels
·	If using a Stalker, avoid hive nodes.
·	Avoid hive nodes completely.
·	Hide Predgun for maximum effectiveness
·	Be careful of what you destroy with fire
·	Use Vanguard for hard-armored enemies.
·	Never get impregnated, or you're in for a world of hell.
·	Stay close to your shrine.
·	Know your characters; know your enemies.
·	Make the most of your points.
*          Use your team to your advantage: don't be afraid to split up.

Aliens

·	Always create your hive nodes in suitable places.
·	Never let facehuggers walk on non-hive space, as they cannibalize their
inside organs for energy.
·	Impregnate Predators and Marines often
·	Avoid large waves of explosive enemies and Sentry/Predguns.
·	Keep a couple of Praetorians handy.
·	Create many hive spaces and patrol them with strong aliens.
·	Put Aliens in hidden places for ambush purposes.
·	Do your egg-reproducing issues in an out of the way area.
·	Never fight with the Queen.
·	Have a couple of Praetorians in another out of the way place with strong
guards, incase the Queen is eliminated.
·	Have many Praetorians.
·	Hubs work best in hidden places, far away from the action.
*          Scout before attacking

Basic Teams..

So you figured out how to play your cards, eh? Well, you have to know which
cards to play at which times. Here is where the information is explained more
fully...

Marines

Standard Teams:

3 S.A.D.A.R.
2 Medics
2 Commtechs
2 Flamethrower
1 Synthetic
1 Sentry Gun
1 Exosuit
1 Sniper (optional)

The standard team in my game. Very annoying, as things seem to keep
regenerating. Team should be arranged as this:

Key:

C= Commtech
M= Medic
S= Synthetic
I= Infantry
F= Flamethrower
Sm= SmartGunner
Sn= Sniper
Sa= S.A.D.A.R.
E= Exosuit
SG= Sentry Gun

                             Commtech

            Sa                         Sa
                    Sn                        Sa                      SG

              F                       F          Fn

                   S
                             E        Commtech


Annoying team

7 Medics
2 S.A.D.A.R.
2 Commtechs
1 Flamethrower
1 Synthetic
1 Exosuit

Very annoying, as it seems that the Medics don't die. Setting up your team is
very inportant.


                                 M

                M             Commtechs               M

                     Sa                      Sa
                                 F                S

                M                  M                  M

                       M                      E




Beat-down

6 S.A.D.A.R/ Flamethrower
3 Medics
2 Commtech
2 Synthetic
1 Exosuit

Ugh..... Now THIS is Power, but you have to protect your weaker pals. Team
setup is EXTREMELY important.


Sa/F          Sa/F           Sa/F          Sa/F         Sa/F
Sa/F

                               M               M            M

                                       C             C
                                     S                 S
                                             E



Predators

Standard Team

3 Spear Masters
3 Disc Masters
1 Shrine
1 Stalker
2 Vanguards

Self-explanatory....


            Spear Master                    Stalker
                          Shrine
       Disc Master                       Disc Master
                    Spear Master                  Spear Master

                                Disc Master
                Vanguard                       Vanguard


Aliens

Standard Team

1 Queen
3 Praetorians
3 Ravagers
1 Carrier w 3 Facehuggers
2 Warriors

Not what I use, but useful...


    Queen                Praetorian
                                   Praetorians

        Ravager                Ravager
                                         Ravager
    Praetorians      Carrier    Warrior

                Warrior

My team

3 PredAliens
2 Praetorians
2 Facehuggers
2 Ravagers
2 Drone
1 Queen

You DO notice that the drone and the facehugger is not listed below. They are
on the hive-space, where they ought to belong.

              PredAlien
                                              Predalien
                       Praetorian
                                     Queen       Predalien
            Ravager                            Ravager
                      Praetorian



Story Mode:

Alright, I'm starting to type it. When you start off, look at the Intro movie.
It's pretty cool. Creae your profile called Extinction 1. Go to start Campaign
and srtart with the Marines.

Level One: Marines

Briefing: Your Marines, designated Bravo Squad, have just arrived on the
freighter U.S.C.S.S Esmeralda. The Esmeralda is loaded with newly recruited
imported miners in favor of the Weyland-Yutani mining work on LV-742.

Your arrival is the culmination of an effort tat was initated some four years
ago when a routine Weyland-Yutani probe identified this planet as rich in
mineral ore. Since the discovery, the mining effort has evolved into a
joint-venture between the Weyland-Yutani and the US Colonial Marines.

Bravo Squad is classified as a secondary support but an unconfirmed report of a
violent outbreak in your sector calls for immediate investigation.

Walkthrough

I'l try my best......

Note that if you ever get impregnated, stick around and kill the Alien.

The first objective says to investigate outbreaks by the pipe marked on the
map. Hewad your troops in that direction to a tree. Go in front of it. I'm
going to warn you, therre are aliens up ahad. Nothing but drones and a Runner,
but you should be careful. Go slowly and take them out from a strategic
location. If you're not etting my drift, the rock across from the rock where
the aliens are. Dispose of them, heal who you need to, and head on. Tell your
troops to head around the rock to kill another drone.

Tell your troops to go aound the rock to a cactus. Make them stand there. Move
your troops to trhe atmospheric processor and wait there. More Aliens are
coming. More Aliens are below you so move forward with caution. If you don't
see them, tell your troops to head around the rock into the campsite.

OBJECTIVE 1 COMPLETE. Now you need to secure the southern whatever. Head
towards it with cution. There are a LOT of aliens in this sector. If you rush
in, you'll get flattened. Head south to find a processor. Order troops here.
Get an upgrade. Repair the Atmo before it blows. Order 4 Infantry and stick
around for 23 seconds. After they arrive, head south to the miners camp.

Go until you reach a patch of red trees. Welcome, you are offically in the
hive. Be careful, stick together, and go slowly. A bombardment of Drones and
Runners will attack you. Destroy them, and repair the third Atmo. If you need
more troops, order them here. Buy 4 more Infantry. Head north of the Atmo to
the hive. A welcoming committee is here to greet you. Destroy them all.

OBJECTIVE 2 COMPLETE!

Head down into the miner's camp. More aliens are here. Keep a distance and let
the Infantry take care of them. Destroy alaliens. They stick in clumps, so keep
a distance. Head back to trhe landing pad.

OBJECTIVE 3 Complete!

More COMING SOON! (I promise!)



Strange Happenings

Ever have anything weird happen to you while you're playing? Does it happen
repeatedly? E-Mail me at kholdstare@cheatcc.com and I'll post it here.


Marines

Desertion

One of the most frustrating thngs that usually happens when I play with the
Marines. When I assign them a spot, one delinquent decides to go in an entirely
different direction. This is extremely frustrating.

Hesitation

Hesitation is when the attacker doesn't attack for some reason. This always
happens to me with one unit or another.

Medical Abusage

This is when the Medic just doesn't heal a certain unit. This can be fixed by
reassigning the Medic to the ignored unit.


Predator

The Predator's don't seem to not want to follow.


Aliens

Egg Sack

Sometimes, it takes too long for the egg to come out. Go, eat a Hot Pocket,
come back, and maybe it will be fixed.


Overpopulace bug


 Another thing or bug or glitch or whatever you want to call it
is the over populace bug. This can only be accomplished under certain
circumstances and when you have a sufficent amout of currency. To get more
troops for the marines, you'll have to be quick with the comtech, make an
order of how many troops you want then keep pressing the order button after
the ship drops off its shipment, this is very tricky to do but not
impossible. For the predators the same manner applies but since the unit
ordering is near instantanious, you'll have a better chance of getting a
surplus of units. Now the aliens are a bit tricky but not as difficult for
the marines. The queen must be alive and she must be laying eggs, this trick
can practically only be accomplished when the hyper fertility upgrade is
acquired. Once you have a sufficent amount of aliens make sure the eggs are
distributed but not to a location where a suspectible host or a company of
hosts passes them by. Then you'll need a pile of hosts ready for pregnation,
once the 45 populace mark has been filled then hatch the eggs and impregnate
the hosts, and there you go. It takes a bit of practice to pull off but
you'll reap the benefits of waiting.

~~~

Thanks...

To Gamefaqs for posting this on their site.
To you, for reading this.
To the booklet, where most of the information came from.
To GTAVC5947 and stormrider25 for the tips on Predator Level 2.
To Vincent Tanita for the information on the overpopulace bug and the Ancient.

~~~
  Legal Notice

  Copyright 2004 Marcos Davila (Atomsmasher)
                             <gothicumbreon.proboards28.com>
                             All rights reserved

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 Conclusion

This is the end. You have reached the end of this FAQ. There is nothing more to
see. Use this FAQ to beat this game. There is nothing more I can do but improve
on it. If you have any questions about this FAQ, email me with the address
listed at the top of this FAQ. It may  take a couple of days to get back at
this point, my password doesn't like to work. This can be used for private
purposes, but this is not to be resold.

Sorry for all the loose ends in this FAQ, I'm trying my best to clear it up.