hide results

    Strategy Guide by Atomsmasher

    Version: 0.98 | Updated: 06/22/04 | Printable Version | Search Guide | Bookmark Guide

    Alens Versus Predator: Extinction Strategy FAQ
    Copyright 2004 by Atomsmasher
    
    Full Legal notice at end
    written by Marcos Davila(Atomsmasher)
    
    e-mail:kholdstare@cheatcc.com
    
    Table of Contents
    
    Intro
    Strategies
    Definitions
    Legal Notice
    Conclusion
    
    
    Strategies
    
    This was taken from  my other FAQ. Just look below from some samples.
    
    
    Marines
    
    The Marines are sneaky devils, the lot of them.
    
    
        #                        #
    ## ### ######     ######### ### ######
    # #####      #####         #####   T #
    #             ###                  T #
    #                                  T #
    #             ###                  T #
    #            #####                   #
    #             ###                    #
    #              #                     #  Marine Sample Board
    #    ###       #           ###       #
    #   #####                 #####      #
    #    ###                   ###       #
    #     #                     #        #
    #     #                     #        #
    #                                    #
    #````                                #
    ######################################
    
    
    Now, just looking at the board, you see 3 trees, 2 hills, 2 hiding spots and a
    ditch. We will place enemies appropriately.
    
    Key
    
    C= Commtech
    M= Medic
    S= Synthetic
    I= Infantry
    F= Flamethrower
    Sm= SmartGunner
    Sn= Sniper
    Sa= S.A.D.A.R.
    E= Exosuit
    SG= Sentry Gun
    
    
        #                        #
    ## ### ###### SG  ######### ### #########
    # #####      #####         #####   T Sn #
    #             ###                  T Sn #
    #                                  T Sn #
    #             ###                  T    #
    # E -->      #####   <-- Sa F           #
    # I           ###         C             #
    #              #                        #
    #    ###       #           ###          #
    #   #####                 #####         #
    #    ###      III          ###          #
    #     #        CM           #           #
    #     #                     #           #
    #                                       #
    #````                                   #
    #########################################
    
    
    As the map shows, there are 5 groups.
    
    Group 1:
    
    Exosuit
    Infantry
    
    Group 2:
    
    Sentry Gun
    
    Group 3:
    
    Infantry
    Infantry
    Infantry
    Commtech
    Medic
    
    Group 4
    
    S.A.D.A.R.
    Flamethrower
    Commtech
    
    Group 5
    
    Sniper
    Sniper
    Sniper
    
    Currently, the largest group is centered around a tree. This is your Hub.
    Always have a Hub. The hub contains our largest group. Currently, there are no
    enemies, so let's add some.
    * Note that the groups are moving towards the tree.
    
    Key
    
    Q= Queen
    P= Praetorian
    F= Facehugger
    PF= Praetorian Facehugger
    D= Drone
    CD= Cystic Drone
    R= Runner
    CR= Cystic Runner
    W= Warrior
    CW= Cystic Warrior
    PA= Predalien
    CPA= Cystic Predalien
    C= Carrier
    RV= Ravager
    
        #                        #
    ## ### ###### SG  ######### ### #########
    # #####      #####         #####   T Sn #
    #             ###                  T Sn #
    #                                  T Sn #
    #             ###                  T    #
    # E -->  W   #####   <-- Sa F           #
    # I      CW   ###         C     CPA     #
    #              #                PA      #
    #    ###       #           ###  D    RV #
    #   #####                 #####      RV #
    #    ###      III          ###       RV #
    #     #        CM           #           #
    #     #                     #           #
    #                                       #
    #````                                   #
    #########################################
    
    Say now, do you notice something? The Snipers hiding out are doomed because the
    Ravagers are directly below. Group 5 is toast, unless Group 4 alters course.
    They would run into the Drone, the Cystic Predalien, and the Predalien. Big
    toughies. Group 4 won't make it in time.
    Group 3 can assist Group 5 and 4 because they aren't under attack.
    How to get there? It's shown below. Group 1 will destroy its adversaries with
    ease, as it is a Warrior and a Cystic Warrior. Group 2
    will assist Group 1, so Group 1 already won the battle.
    
        #                        #
    ## ### ###### SG  ######### ### #########
    # #####      #####         #####   T Sn #
    #             ###                  T Sn #
    #           --------------------   T Sn #
    #          |  ###               |  T    #
    # E -------  #####     Sa F             #
    # I           ###         C     CPA     #
    #              #                PA      #
    #    ###       #           ###  D    RV #
    #   #####                 #####      RV #
    #    ###      III          ###       RV #
    #     #        CM----       #        ^  #
    #     #             l       #        l  #
    #                   l----------------   #
    #````                                   #
    #########################################
    
    Here's a tip: Never remove your troops from a hub. The smart thing to do would
    be to upgrade your sniper. Now the snipers have a chance.
    Group one will take Group 3's place. With help, the team of Aliens should go
    down shortly. Group 1 and 4 can advance to help group 5, if the battle isn't
    already over.
    
    Couldn't be done any other way.
    
    Predators
    
    Cheap ass monsters....*grumble*
    
    
    #########################################
    #     ################                  #
    #   ####################     ###        #
    #     ################      #####       #
    #         #########          ###        #
    #   #                         #         #
    #  ###                        #         #
    # #####     #                           #
    #          ###                          #
    #         #####    #                    #
    #                 ###                   #
    #                #####    #             #
    #                        ###            #
    #                       #####           #
    #                                       #
    #########################################
    
    There are 4 hills, a pond and a tree.
    
    Key:
    B= Brawler
    H= Hunter
    SM= Spear Master
    S= Stalker
    DM= Disc Master
    V= Vanguard
    HD= Hydra
    BZ= Blazer
    P= Predgun
    SR= Shrine
    
    #########################################
    #     ################              S   #
    #   ####################     ###    H   #
    #     ################      #####       #
    #         #########  SR      ###        #
    #   #              BZ  DM     #         #
    #  ###                        #         #
    # #####     #                           #
    #          ###                          #
    #         #####    #                    #
    #                 ###           V       #
    #   P            #####    #     HD      #
    #  DM                    ###            #
    #  SM                   #####           #
    #                                       #
    #########################################
    
    
    We now have 4 groups. Keep less groups when in less space.
    
    Group 1:
    
    Shrine
    Disc Master
    Blazer
    
    Group 2:
    
    Spear Master
    Predgun
    Disc Master
    
    Group 3:
    
    Vanguard
    Hydra
    
    Group 4:
    
    Stalker
    Hunter
    
    Let's implement some enemies.
    
    Key:
    
    C= Commtech
    M= Medic
    S= Synthetic
    I= Infantry
    F= Flamethrower
    Sm= SmartGunner
    Sn= Sniper
    Sa= S.A.D.A.R.
    E= Exosuit
    SG= Sentry Gun
    
    
    #########################################
    #     ################              S   #
    #   ####################     ###    H   #
    #     ################      #####       #
    #         #########  SR      ###        #
    #   #              BZ  DM     #         #
    #  ###                        #   Sa    #
    # #####     #         IIIII       E     #
    #          ###           CM             #
    #         #####    #                    #
    #                 ###           V       #
    #   P            #####    #     HD      #
    #  DM    Sn              ###            #
    #  SM    Sm             #####           #
    #                                       #
    #########################################
    
    
    Now we're in a heap o trouble. Only one thing to do. It's listed below.
    
    #########################################
    #     ################   ---------  S   #
    #   #################### |   ###    H   #
    #     ################   |  #####       #
    #         #########  SR  v   ###        #
    #   #              BZ  DM     #         #
    #  ###                        #   Sa    #
    # #####     #         IIIII       E     #
    #          ###           CM             #
    #         #####    #                    #
    #                 ###           V       #
    #   P            #####    #     HD  ^   #
    #  DM--->Sn              ###     |  |   #
    #  SM    Sm             #####    |--|   #
    #                                       #
    #########################################
    
    Congrats, you have now consolidated into 3 groups and gained significant space.
    Attack with Group 3 when space is achieved and with group 2 when possible. They
    should go down with no problem.
    
    #########################################
    #     ################   ---------  S   #
    #   #################### |   ###    H   #
    #     ################   |  #####       #
    #         #########  SR  v   ###        #
    #   #              BZ  DM     #         #
    #  ###   |--------- >         #   Sa    #
    # #####  |   #         IIIII       E<-| #
    #        |  ###           CM          | #
    #        | #####    #                V  #
    #        |         ###           V   HD #
    #   P    P        #####   #     HD  ^   #
    #  DM--->DM              ###     |  |   #
    #  SM    SM             #####    |--|   #
    #                                       #
    #########################################
    
    Now you are 2 groups. The hub can take the wave of Infantry easily, and group 2
    will dispose of the stragglers. Hubs are effective.
    
    Aliens
    
    Even cheaper…* moan*
    
    #####    ############### ###############
    #    #####        #     #####         T#
    #               #####                  #
    #              #######                 #
    #             #########              ###
    #            ###########             # #
    #           #############            # #
    #          ###############           # #
    #                                    # #
    #                                     _#
    #                                      #
    #  ###                       ###       #
    # #####                     #####      #
    #  ###                       ###       #
    #   #                         #        #
    #   #                         #        #
    ########################################
    
    As you can see, we have one big mountain, a dead end, and 2 trees as well as a
    ditch. Evil…
    
    Let's put in the Aliens:
    
    Key
    
    Q= Queen
    P= Praetorian
    F= Facehugger
    PF= Praetorian Facehugger
    D= Drone
    CD= Cystic Drone
    R= Runner
    CR= Cystic Runner
    W= Warrior
    CW= Cystic Warrior
    PA= Predalien
    CPA= Cystic Predalien
    C= Carrier
    RV= Ravager
    O= Hive node
    
    #####    ############### ###############
    #    #####        #     #####          #
    #               #####                  #
    #              #######                 #
    #  o          #########         o    ###
    #            ###########             # #
    #    W      #############            # #
    #    R     ###############           # #
    #    D       CW      Q    RV         # #
    #                CPA   C              _#
    #                                      #
    #  ###                       ###       #
    # #####                     #####  W   #
    #  ###                       ###   D   #
    #   #             o           #    PA  #
    #   #                         #        #
    ########################################
    
    Aliens are all about numbers. We have 3 groups:
    
    Group 1:
    
    Queen
    Cystic Predalien
    Cystic Warrior
    Ravager
    Carrier w/ Facehuggers x 6 & Praetorian Facehuggers x6
    
    Group 2:
    
    Warrior
    Runner
    Drone
    
    Group 3:
    
    Warrior
    Drone
    Predalien
    
     Now that we have our hub and 3 groups, it's time to implement some enemies.
    
    Key:
    
    B= Brawler
    H= Hunter
    SM= Spear Master
    S= Stalker
    DM= Disc Master
    V= Vanguard
    HD= Hydra
    BZ= Blazer
    P= Predgun
    SR= Shrine
    
    #####    ############### ###############
    #    #####        #     #####          #
    #           HD  #####                  #
    #          V   #######                 #
    #  o     DM   #########         o    ###
    #            ###########             #P#
    #    W      #############            # #
    #    R     ###############           # #
    #    D       CW      Q    RV         # #
    #                CPA   C              _#
    #                                  B   #
    #  ###                       ###       #
    # #####         SM S V      #####  W   #
    #  ###             DM        ###   D   #
    #   #             o           #    PA  #
    #   #                         #        #
    ########################################
    
    
    If taking the right steps, this becomes too easy.
    
    ########################################
    #    #####        #     #####          #
    #           HD  #####                  #
    #          V   #######                 #
    #  o  |->  DM #########         o    ###
    #     |      ###########             #P#
    #    W      #############            # #
    #    R     ###############           # #
    #    D       CW      Q    RV         # #
    #                CPA   C              _#
    #                                  B   #
    #  ###                       ###       #
    # #####         SM S V      #####  W   #
    #  ###             DM        ###   D   #
    #   #             o           #    PA  #
    #   #                         #        #
    ########################################
    
    The Brawler's toast, so don't worry about that. Avoid the PredGun. Group 2
    will take on the Disc Master, the Vanguard and the Hydra. Afterwards…
    
    ########################################
    #    #####        #     #####          #
    #               #####                  #
    #              #######                 #
    #  o  |-|     #########         o    ###
    #     | |    ###########             #P#
    #    W  |   #############            # #
    #    R  |  ###############           # #
    #    D  |    CW      Q    RV         # #
    #       |------> CPA   C    ^         _#
    #                           |------|   #
    #  ###                       ###   |   #
    # #####         SM S V      #####  W   #
    #  ###             DM        ###   D   #
    #   #             o           #    PA  #
    #   #                         #        #
    ########################################
    
    Now that one big group will trap and destroy the Spear Master, the Stalker, the
    Vanguard and the Disc Master. The Hive Nodes come in handy here.
    
    Mission(s) Accomplished!
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Definitions
    
    Some definitions are for above, and others are for in-game maneuvers.
    
    Hub: Central Point in a map.
    
    Landing Beacon: Not one up there, but where you order troops. Marines only.
    
    Trap: Cornering an opponent
    
    Ditch: little hole. Hide in one.
    
    Circle Trap #1: Circling around an opponent to bring him down from all sides.
    
    Fish and Bait: Luring the enemy to one easy target; the rest attack from
    behind. Never attempt with Aliens.
    
    Roadkill: Rushing forward to take opponents down. Only with Aliens.
    
    Explosions: Death by explosives. Marines only.
    
    Hook, Line, and Sinker: Luring an opponent to an easy target, and picking them
    off from across a lake.
    
    Defensive Pattern A: Keeping all weaklings within the group.
    
    Defensive Pattern B: Moving slowly, hiding from shrub to shrub.
    
    Node Road: Building a road full of nodes. Aliens only.
    
    Offensive Pattern A: Breaking off into 2 groups to attack an enemy.
    
    Offensive Pattern B: Pushing one group forward, and attack with another group
    from behind.
    
    Entrenching: Attacking from a hill or ditch. Never attempt with Aliens.
    
    Microwave: Attacking with explosives
    
    Long Distance Microwave: Attacking with explosives from a distance
    
    Fried Alien: Frying your opponents
    
    Circle Feint: Form a circle, but destroy all opponents in the process.
    ~~~
    
    
      Legal Notice
    
      Copyright 2004 Marcos Davila (Atomsmasher)
                                 <gothicumbreon.proboards28.com>
                                 All rights reserved
    
    This document was created and maintained by Skeleton Ghost, its author.  It
    is the sole property of its author, whom bears the copyright and reserves all
    rights.
    
      This document can only appear in one of two forms:  electronic and a
    personal printed file for private use.  The ONLY websites that can   post
    this document are:
    
        http://www.gamefaqs.com/
    
    This document may not be reproduced or retransmitted (the above listed
    websites are the only sites exempted from this) in any way, shape, form, or
    medium.  You shall contact Atomsmasher if you want your site to use this
    information in anyway. You must give him a good reason on why to use it on your
    site, to promise to keep it up-to-date, and to give me a link to the FAQ once
    it is posted on the site.
    
    You may not alter, edit, format, remove or add materials to any part of this
    document.  It may not be offered for money and/or compensation (even if profit
    attempt fails) or offered as a bonus or gift for accessing a web page or
    purchasing an item.  It may not be added to an archive of any type. It must
    always remain in the English Language unless otherwise changed by Atomsmasher.
    It will not appear in any publication.  This document was in no way intended
    for commercial, promotional and/or profitable uses.  This guide is limited to
    personal and private use only.  Any other uses MUST be approved by the author,
    Atomsmasher.
    
    If this copyright is transgressed, the violators will face immediate civil
    and/or criminal penalties to the fullest extent possible.  Any breach of
    copyright (which includes acts of stealing, plagiarism, pirating, uses not
    private and personal, posting without permission, etc.) is considered a felony,
    and will be punished accordingly.
    
    By accessing, reading, viewing, or using this document in any way, you
    automatically agree to abide by this copyright.  This copyright supercedes any
    conversation, verbal exchange and written statements that have any affiliation
    with this guide.  The latest version of this document contains the copyright
    information that is valid for the latest version, and all prior versions.
    There's no reason for not checking the latest version, its locations are listed
    above.  Ignorance to this, the copyright, or the law is no excuse.  Also, any
    part of this copyright may change at anytime, without prior warning.
    
      All characters and associated materials are copyright their owner.
    No breach of copyright intended.  This guide, its author,
    and persons otherwise associated (through contributions, hosting,   etc.) make
    no claims to the above stated articles.  All trademarks     and copyrights not
    acknowledged in this document are respected.
    
    Information in this document is provided "as is," without warranty or guarantee
    of any kind, either express or implied.
    
    Under no circumstances will this guide, its author, and persons otherwise
    associated with this guide, be held responsible by any party for any direct,
    indirect, consequential, or special damages incurred through use of this
    document, including without limitation, lost profits, and loss of computer data.
    
    If for any reason you do not agree with parts or the entire copyright, your
    only remedy shall be to not use this guide.
    
    Conclusion
    
    This is the end. You have reached the end of this FAQ. There is nothing more to
    see. Use this FAQ to beat this game. There is nothing more I can do but improve
    on it. If you have any questions about this FAQ, email me with the address
    listed at the top of this FAQ. It may take a couple of days to get back at this
    point, my password doesn't like to work. This can be used for private purposes,
    but this is not to be resold.