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TERMINATOR 3: THE REDEMPTION


Author       : El Burrro 
Platform     : Microsoft Xbox, Gamecube, Playstation 2
Last Updated : 29/10/2004
E-Mail       : footballgamer@gmail.com
Website      : http://www.rockyfans.info

Copyright © 2004 Michael Storey. All rights reserved.

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[Introduction]

**************


This is a basic guide for T3: The Redemption. Please note
that this guide will not get you 100% on every level, 
but it will allow you to finish it. Any further comments, 
questions or amendments you would like to make please send 
me an email.

This will be updated regularly, so be sure to check back.

[Game Summary]

**************

You are the Terminator. A killing machine resurrected by 
the human resistance to save the very thing you were 
built to destroy. Race, fight and blast across the Terminator
timeline – through present day L.A., the year 2032 and a 
frightening, alternative future. Annilihate anything that 
prevents your objective: Ensuring the survival of John 
Connor, Kate Brewster… and tomorrow.



[Contents]

**************

1.0 Upgrades Guide

1.1 Tech Comm Base

1.2 Hollywood

1.3 Exterior

1.4 Bunker


2.1 LA Desert

2.2 LA Town

2.3 Los Angeles

2.4 Cemetery

2.5 Hills


3.1 FK Titan
 
3.2 FK Harrier

3.3 Tunnels

3.4 Skynet


4.1 CRS Hangar

4.2 Crystal Peak 

5.0 Hints and Tips




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1.0 Upgrades Guide

After each mission, depending on how quick you complete the level
and how many units you destory determines how many Terabytes
you can get to upgrade your system.

There are four upgrades available:

Recharge: The higher the level, the more you will beable to 
          recharge your life up.

Vision Time: The higher the level, the longer scan vision
             can be used for.

Vision Damage: The higher the level, the more damage you
               will have with scan vision

Vision Charge: The higher the level, the faster your scan
               vision will be available.


Personally, I believe the most useful upgrades to improve first
are the Recharge and Vision Time. However, it is more efficient
if you increase upgrade one level at a time so you have similar
levels for each upgrade.




GAME LEVELS
----------------

1.1	Tech Comm Base

Watch the cut scene and have a look at the basic controls that show
up on the screen. You’ll eventually be led out of the base where 
you need to take down an FK Hovercraft. Aim for it with your gun, 
dodging its fire if you can, and after a few seconds it will come 
crashing down to the ground.



----------------

1.2 Hollywood


OBJECTIVES: Disable the FK Command Engines
            Keep FK command within 400M


Start by running forward and taking out the two T-900’s either 
by using your gun or hand combat (Usually if there’s only one 
T-900 it’s much easier to kill them using hand combat. Plus 
if you press X a few times on them then you can steal there 
guns and have double the firepower!). Move forward again and 
you’ll come to another T-900, followed by two more and then 
another one. 

You’ll now be faced with a gun turret, quickly run up to it 
and press Y and start to blast anything in sight. If something
 comes behind you then follow the on screen instruction to 
throw them off. Eventually there will be nothing more to shoot
so leave the turret and move on.

There’s a recharge point ahead on the right, so use that if 
you’ve lost some health and start blasting the 3 T-900’s 
ahead. You’ll now see a car ahead, press Y to jump into 
it and start driving. Again blast anything in sight, using 
the main and alternative fire, moving quickly following the 
round around. If any T-900’s become attached to your vehicle 
then kick them or shoot them off.

You’ll now soon see a big FK Craft in the sky ahead, start to 
aim for it by blasting its engines one at a time (There are 3 
in total). Make sure to keep on firing at the road in between 
otherwise your health will soon start to drop.

Once you’re at the end of the road a helicopter will be waiting. 
Jump on and wipe out any craft in the air and you’ll start to 
circle a building. Keep your finger on the trigger and fire like 
crazy at the machine in the middle of the tower, watching out 
for its purple fire. (Use your gun to shoot the purple missiles 
to prevent them hitting you)



----------------

1.3	Exterior


Objectives: Follow FK Command Core
            Keep FK Command Core within 400M DBT
            Terminate all FK Aerials

Run forward and take out the three T-900’s in front of you. 
A craft will smash out of the wall in front of you, so take 
that down along with another T-900. Move forward and take out 
another two T-90’s, and then take control of the gun turret. 
Take out everything in front of you, again watching carefully 
for anything that tries to take you from behind. Move forward 
taking out all the T-900’s and a car will smash through the 
wall. You’ll jump in automatically and take control of the 
gun turret at the back. Take out all the machines that follow
 you using main and alternative fire, knocking off any T-900’s 
that try to climb up the car. Eventually the car will turn 
around letting you take control of it along with the guns. 

You’ll be charged up when you pass under a narrow bridge down 
the road. Take out everything again, including the small red 
towers. When the chopper appears, you have the option to jump 
up to take out a few of the crafts but you’ll soon be back in 
the car and blasting things. You’ll pass another recharge zone, 
and then come to another Helicopter, which you’ve guessed it; 
you have to jump up to. Use the gun to fire at the two crafts 
following you – both have engines either side so take them out 
one at a time. Watch out for the purple rockets again, so shoot 
them down when they start firing at you.



--------

1.4 Bunker


Objectives: Disable Reactors
            Disable Generators
            Acquire FK Command Core


Run ahead and take control of one of the gun turrets. Another two 
large crafts will appear, so shot down any purple rockets fired at 
you and aim for the engines either side of it. Keep an eye on 
anything behind you too as a few T-900’s appear from nowhere

Once everything’s been taken down, a car will appear and you’re 
in control once more. Follow the road around shooting everything 
in site and moving fast and you’ll come to a big tank which you 
take control of. 

Move forward in the tank shooting any craft that appears and 
blow up the reactor machine directly in front of you. Go around 
to the right and take out the tank in the far corner. Follow the 
path around and take out another reactor, as well as taking out 
any craft that fly above. Follow the path around again and take 
out another tank with the final reactor.

A helicopter will appear again, so jump up and take control of
the gun shooting anything that follows. The helicopter will fly
inside a tower, so take out those four things that stick out. 
Another cut scene will appear and you will be following the carrier.
Take out its four engines, shooting any red missiles it aims at you. 
Level finished so watch the nice cut scene of Kristana Loken naked 
and into the future we go


----------------

Level 2.1 LA Desert


Objectives: Reach Connor before T-X
            Keep T-X within 600m Distance


This level is very difficult, and will most likely take you at 
least 4 or 5 tries to complete as you need to take all the 
shortcuts there are. There are some slightly different routes 
to take compared to what this guide gives you, but this route 
should let you keep near the T-X. Just keep the accelerator on 
and don’t use the breaks!

Start moving forward and take the short cut just down the road 
on the left. You’ll jump over the road through another passage, 
and once this ends aim to drive for the green sign directly in 
front of you and you’ll be on another shortcut. Follow this along 
and you’ll soon be back on the road again, quickly look for a big 
yellow sign on your left as behind it’s another shortcut (You can 
drive through the sign, it smashes). Take that and follow it 
around, and you’ll make another big jump over the road. The passage 
soon ends and you’ll fly back onto the road again. Don’t follow the 
road though, look straight in front of you for a pair or tall steel 
gates with a ‘Cal Pak’ sign and smash through them. Follow it up and 
you’ll make a big jump landing in a pylon yard. Keep to the left and 
you’ll smash through some more railings and back onto the road again. 
Follow the road around and you’ll come towards a train track – 
look for the ramp on the right hand side and jump over the train. 
Keeping on the right hand side of the road you’ll see another 
passage which will again jump you over part of the road. You’ll 
again soon be back on the road again, so follow it around until 
you come to another train track – follow what you did last time, 
keep to the right, up the ramp and jump the train. Again the right 
hand side provides another passage, so use it and you will jump over 
the road into another passage which will lead you into a scrap yard. 
When you land, look just to your right and you’ll see a ramp which you 
need to go up. This will jump you up to a number of roof tops so follow 
that along and you’ll eventually jump back onto the road onto another 
passage. Follow the passage, keeping on the left hand side and you’ll 
jump again onto another cut. Follow that and you’ll fly back onto the 
road again, where you need to take the cut off to your left with the 
purple sign. Follow it along and you will move back onto the road again, 
from which you’ll need to take a left cut once more. Follow this going 
through a number of jumps and under a small subway type thing in the rocks. 

A plane will appear in the sky now, if you can manage to catch up to 
it on a jump press the Y button and you’ll get a nice boost along 
the road. Follow the large road along, and a cut scene will appear. 
Finally finished, now take a deep breath and lie down for a few hours….


----------------

2.2	LA Town


Objectives: Shoot out crane tyres
            Keep T-X within 700m distance


Another driving level, but this time you start 
on a motorbike with a shotgun. Drive forward and 
shoot the police car on your right, then shoot the one 
just ahead on the left corner. Move ahead and press the
action button next to the police car on your right – 
a police car has a better top speed so you will get 
closer to the crane with it. Make sure you shoot the 
tyres whenever you have a chance, and make sure you 
shoot the T-X whenever she gets on top of the vehicle 
and watch out for her missiles

Keep on driving and shoot the crane if you manage to 
get it in sight. Follow the road around and go through 
the building the cranes smashed through, over some grass 
and through another building where you will eventually 
jump out and go down an alleyway, blowing up any police 
cars that get in your path.

Keep going shoot the T-X/Tyres when you can and you’ll be 
lead down a large bank into a deep alleyway (Much like the 
one in T2 with the T1000 in the truck) The T-X will shoot 
down 3 bridges, so dodge these. If your car is losing health 
then get close to another police car and take over it.

Once you’re off the big alleyway you will be lead through 
another building – you must have all the tyres shot by 
now otherwise you will end up losing the 
level

A few hints for this level is to more or less get a police 
car straight away, and when you have the chance to fire 
at the T-X/Tyres then use your scan vision as it will 
create more damage.


----------------

2.3 Los Angeles


Objectives – Stop T-X
             Shoot out crane controls

On this level you can control the vehicle left and right, 
and use your trusty shot gun. Keep on moving to the left 
and right to dodge cars if you haven’t managed to blow 
them up. Watch out for the T-X’s fire, and once she gets 
up on top of the crane blast her down – when she falls, 
quickly press the Y button,go into scan mode if you haven’t
 already and aim for the crane controls at the top right 
of the crane. Do this three times and you will complete 
the level once you get to the end of the road. If you 
keep to the right hand side you also will eventually go 
up a ramp and through a building, in which a recharge 
zone will charge you up.


----------------

2.3	Cemetery


Objectives – Re-acquire Kate Brewster
             Protect SWAT van from T-X
             Knock SWAT officers out of the van

Another driving level this time taking control of a hearse. 
The object is to knock out five officers from the van, so 
try and use every alternative road to knock the van 
There will be several roads which go two ways and join 
into one again, so make sure you take the opposite one to 
the van, and then ram it as soon as the road joins again. 
Be sure to dodge any fire they aim at you, you 
can’t fire back as you aren’t allowed to kill anyone 
(Basically keep to the right if they fire from the left 
of the van and vice versa) If the T-X jumps on top 
of the van, quickly shoot her until she falls off.


----------------

2.4	Hills

Objectives – Protect John and Kate
             Stop T-X


Driving the hearse once more, you must throw off
the T-X whenever she jumps onto the vehicle. 
Drive down the road and take any cuts you see –
a lot of items will help to knock the T-X off. Once 
the T-X jumps onto the hearse shoot her so she is 
just hanging on, then either use a tree branch or 
pipe to knock her off or swerve using the break to 
knock her onto the side of the car. If she is hanging 
onto the side of the car, then use any railings on the 
road to scrape her against and she eventually fall off.

Once you get so far down the road, a cut scene 
will appear and you can control the car left and right 
to dodge any fire/cars and the machine gun. Keep to the 
right, and you’ll pass a recharge point. Soon you will 
see the T-X in the Helicopter, so start firing at her 
avoiding her missiles. Quite a few cars will be taken over by 
the T-X, so be sure to blast them or dodge them if there are 
too many.

----------------

3.1 FK Titan

Objectives – Reach FK Carrier before counter reaches 999


Run ahead and kill the T-900. Watch out 
for the strips of fire that can damage 
you badly ahead. Jump down a small ledge 
and take out five T-900’s you will 
encounter, and dodge the two strips of fire 
once more. Run down the corridor and take out 
another three T-900’s and go through the door 
ahead, where you can jump on a small machine. Use 
the machine to drive ahead, blasting anything 
that gets in your way using both main and 
alternative fire. Be sure to dodge the strips of fire
again, but if you do get low on health then steal another 
machine if one comes near you. Follow the ‘road’ 
all the way down and you will soon blast through a wall 
and jump automatically onto a hook. Now you will be 
in control of a massive machine, so take control of 
the gun and aim for the bright blue towers – some are hidden
 behind buildings so keep an eye out. 
The first one is straight ahead of you, so use the alt
-fire to blow it up. Shoot the ground in front of you to take
 out any additional T-900’s, and start to aim for a building 
to your left to blow up the blue tower behind it.

Quickly look to your right and you should see another blue 
tower behind a building so take it out again Shoot the floor
again to wipe out any T-900’s and blow up the building just
to the right in front of you to take out another blue tower.
Another blue tower is straight ahead, so take that out 
now too. Shoot the T-900’s on the floor again, and you will
notice another blue tower to take out. Moving ahead, another
blue tower to your left will appear behind a building, and another
right in front of you just to the right,again behind a building.
Another 4 towers will be ahead, most of them behind 
buildings but they are easy to spot so blow them up and you will
finish the level without coming close to 999.


----------------

3.2 FK Carrier

Objectives – Disable all FK Carrier Engines
             Reach Skynet


Walk ahead and take out the four T-900’s, and 
the craft that appears. Now, blow up the two 
engines close to your right and move ahead. Another
carrier and T-900’s will appear, so take them 
all out and charge up if you need it by going to 
the opposite corner of the hole nearest to where 
you started. Take out another carrier and a few 
T-900’s, and move onto the gun turret and take 
down the big craft shooting any purple missiles
it throws at you. Another 3 small craft will 
appear, along with another big one so take them 
all out. Move ahead, charging up if needed at the 
top right just ahead of the turret and take out 
all the T-900’s and crafts. Further on, two big 
walking machines will appear – quickly run back 
to the platform in front of the turret and fire 
at them both, stopping and dodging their slow firepower 
when they shoot. Once they are blown to bits, shoot 
the two engines and go up the ramp, charging up as
you go along up onto the roof with an infinite amount 
of T-900’s.

Try to take out the four engines, watching out for 
any T-900’s, carriers and walking machines. The best 
idea is to pick one corner that you can stop in and 
shoot two of the engines out, then move to the 
opposite corner and take the other two out – 
watching out for the T-900’s coming from behind you.

Once the engines have been taken out, you will be blown 
onto another big machine where you have two things 
to do. Firstly, you need to blow up any crafts, 
and secondly (at the same time…) take out any 
walking machines below from the left and right. Use 
the main and alternative fire power to wipe everything 
out.


----------------

3.3 Tunnels

Objectives: Reach Bomber chamber before temperature 
            reaches 800


Again a level where you really need to play five 
or six times so you can memorize the route. Dodge all 
of the railing that you see, and for the fast fans shoot 
them about a second or so before you go through them to 
stop them turning. There are three charge zones, but 
you need to be in the right position in the
tunnel otherwise you will miss it and get damaged
 by a laser instead.

There are also two blue tunnels that you need to go 
through which will speed you up. The first you will 
automatically go into, so just shoot the red machines 
and eventually you will come out, soon to reach the 
next one. Just before the second blue tunnel, make 
sure you go up the ramp to the left otherwise you 
will miss it and the temp will likely go over 800 due 
to time. In this tunnel, be sure to shoot the round
machines to knock off the little things which 
leave a gap for you to go through. If you do smash 
into the machines, then be sure to use any ramps or 
tunnels to jump back in and you will soon be at the 
end of the level


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3.4 Skynet

Objectives: Disable the T-900 towers
            Disable FK Bombers engines
            Charge all time chamber generators


Move ahead and shoot the five bright white dots that 
appear on each corner of that ugly thing in the middle 
of the room. Once all the time locks have been released, 
a door will open and you need to follow the FK Bomber. The 
next part is extremely difficult, and you will need to 
memorize the route again and there are a lot of ramps you 
need to jump up on to get a shot on the engines. Basically 
use all the ramps, and keep at a height until all 
four engines have been taken out. Once you get near the
end in a sort of docking bay, press the action button 
and you will jump onto the Bomber.

You will fly through the insides of Skynet, so be sure 
to wipe out any flying crafts and you will eventually land 
in a circular room and onto a walking machine. There should 
be two other robots either side of this room, so first 
take down any craft and move over to one of the robots. 
Use the energy beam to disable them, and then push them 
towards the edge onto one of the grated floors. Press the 
beam button again and the life should start to drop, 
charging the time chamber. Do exactly the same 
for the other one and the level will be complete.


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4.1 CRS Hangar


Objectives: Clear Path for Plane
            Stop T-X

Surprisingly one of the easier levels, start by running 
over to your left and stand next to the wall. A T-900 should 
appear in the distance infront of you, so use alt fire to 
take it out. Stay where you are andwait for another T-900 
to come around the corner and wipe it out. 
Now, quickly run to the corner and take a shot at the 
machine, runningback behind the wall when it starts to fire. 
When it stops, shoot it againand repeat the steps till its 
dead. Now take out the two cars and plane thats
blocking the path, and shoot down the small craft that appears. 
Run down the warehouse and take out another plane, along with 
a T-900 and any other craft that appear.

The warehouse door will now open, so run outside and take 
down any craft. Clear the path for the plane then run to 
the next warehouse. Run past the two objects
blocking the path for now and take out all the craft 
and any T-900's. Once all the machines are down, then 
clear a path for the plane.

Run out of the warehouse, and once again take anything out 
that moves. Then clear the path and run to the next warehouse. 
When you get to the next warehouse, ignore the two cars and 
take out the two T-900's and any craft. RUn towards the back 
wall and take out the large machine that appears, and then 
another one which appears. Try and hide behind any objects 
to aviod the fire, then once it stops try to take
it out.

Now start to clear the path for the plane, and you should 
see a hook that you can shoot down on the left part of the 
ceiling. Shoot it till it falls, and take out any T-900's 
or craft that appear. Once the whole path it clear, 
the T-X will appear with a harrier, so quickly jump on 
the hook (using Y) and shoot the missiles on the planes 
wings which will hit the harrier. You will fall down, 
so now just keep on firing at the harrier, dodging its 
fire when possible to end the level.


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4.2 Crystal Peak

Objectives: Protect John and Kate
            Stop T-X

The T-X is indestructable on this level so don't bother
shooting at her. Start shooting at the Jeeps
either side of you, as the T-X will start to control
them pretty soon. You should beable to take out at least two
before the T-X gets close enough. Once the T-X starts to control
the Jeeps, start blasting them to prevent them from hitting
John and Kate. The best position to be in is just infront of
the big door, leaving you plenty of time to blow up the Jeeps
before they can cause damage.

Once the door opens, quickly run through and shoot the lock
on the right hand side so that the door shuts and gives you a 
bit more time. Try and blow up the Helicopter on the left hand
side on the top shelf if you can, as the T-X usually takes over 
that first. Once again run to the doors near the John and Kate
and start to blast everything that moves. Use your scan vision,
and watch out for the missiles the Helicopters shoot (you can either
dodge them or shoot them down). There are two yellow blocks of 
rockets too either side of the room, so if there are a lot
of vehicles in the middle of the room blast the rockets
and it will destory them.

The next door will open now, so once again shoot the lock on
the right hand side, and try to take out a few vehicles before
the T-x comes through the door. Run again near John and Kate
and start to blast anything that moves. Shoot the yellow
Rockets either side once more to blow up several vehicles, 
and watch out for the tanks fire.

Soon the next door will open, but you will be injured by the
T-X. This severly slows you down, so shoot the yellow rockets
either side to slow the T-X down as you try to catch up to her.
You have to shoot the 6 yellow rockets at the right time so they hit 
her, so this may take a bit of practise. Once you can catch up 
her, press the action button (Y) to finally finish her off 
once and for all.


----------------

5.0 Hints and Tips:

* To increase your firepower, press X a few times 
on a T-900 to pinch its gun.

* Use your scan vision carefully to take down hard targets.

* Dodge large missiles by moving left or right if you cant 
shoot them down

*Memorize routes as best you can

* Use your scan vision as often as possible, as it increases
 the damage


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END OF GUIDE
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www.cheatcc.com/
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Copyright © 2004 Michael Storey. All rights reserved.