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    FAQ by InsaneDaemon

    Version: 0.75 | Updated: 01/05/05 | Printable Version | Search Guide | Bookmark Guide

    
    Fight Club
    Playstation 2
    FAQ/Walkthrough
    January 5 2005
    Version 0.75
    
    
    
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     #########################################################
     #################### I. Introduction ####################
     #########################################################
    
     Fight Club is mostly a beat'em-up game, but nonetheless
     a great game. It definitely falls short storyline wise,
     but that was inevitable considering the movie and book.
    
     #########################################################
     ################## II. Version History ##################
     #########################################################
    
     Version 0.75 - (1/5/05): Finished FAQ and Guide Credits
                              and added Walk-Through(still
                              needs work.)
    
     Version 0.5  - (1/1/05): Most of the sections are up.
                              More to come.
    
     #########################################################
     ################## III. Basic Controls ##################
     #########################################################
    
     D-Pad                Move character Up, Down, Left or
                           Right
     Left Control Stick   Move character Up, Down, Left or
                           Right
     Right Control Stick  Rotates character in custom member
                           screen
     Start                Pause game / Skip mvies
     Select               Not used
     Triangle             Power punch
     Circle               Power kick
     Square               Lead punch
     X                    Lead kick 
     R1                   Block
     L1                   Taunt
     L2                   Custom 1
     R2                   Custom 2
     L3 + R3 (same time)  Tap Out
    
     #########################################################
     ###################### IV. Options ######################
     #########################################################
    
     Game Settings     - Adjust Difficulty, Blood,
                         Autoblocking, and Vibration.
    
     Audio Settings    - Adjust Music Volume, Effects Volume,
                         Crowd Audio, Playlist and Track.
    
     Video Settings    - Adjust Screen Position and
                         Brightness.
    
     Controller Setup  - The payer can choose from two preset
                         controller schemes. The player also
                         has the option to completely
                         customize their controls.
    
     Save/Load Options - Load Settings, Save Settings, and
                         Autosave.
    
     Credits           - View the list of people who worked on
                         the game.
    
     #########################################################
     ##################### V. Game Modes #####################
     #########################################################
    
     Arcade   - Fight several bouts against random opponents
                to unlock rewards and characters. Earn
                Character Development Points (CDPs) for
                winning fights with a Player-Created Character
                (PCC).
    
     Versus   - Two players choose a Primary, Unlocked, or
                Customized Character and fight one another.
                Victorious PCC fighters recieve CDPs as a
                reward.
    
     Story    - As a newcomer to Fight Club you'll have to
                prove yourself, one fight at a time, striving
                to become a key player in Project Mayhem.
    
     Survival - Fight as many opoonents as you can, each one
                Tougher than the last. Between fights your
                character's health improves a bit, but
                injuries will not heal. CDPs are earned in
                this mode with a PCC.
    
     Training - Sharpen your fighting skills and check out
                your options regarding moves, damage, and
                combos. There are no injuries or rewards in
                this mode.
    
     Network  - Connect to the online world to find
                challengers. Character records and rankings
                will be shown as status symbols to all who
                compete.
    
     #########################################################
     ##################### VI. Play Game #####################
     #########################################################
    
     CUSTOMIZE CHARACTER SCREEN
    
     Cloning or Customizing a Character
     Fight Club lets you close any of the pre-existing
     characters or customize a character of your own. To
     customize a character, select the New Member screen and
     decide whether your character is going to be Hardcore.
     (Hardcore Characters can be injured and forced to retire
     in a fight.) Then choose from a menu of body types,
     fighting styles, and statistics such as speed, strength,
     endurance, and technique.
    
     Upgrade Statistics
     Strength  - Increases the damage of  your attack moves.
     Endurance - Increases your health meter and recovery of
                 flash damage.
     Speed     - Increases your character movement.
     Technique - Will unlock more moves/combos.
    
     CHARACTER DEVELOPMENT POINTS (CDPs)
    
     When you fight with a Player-Created Character, you are
     awarded Character Development Points (CDPs). Between
     fights, you can use CDPs to improve a stat such as speed
     or endurance, or heal a Hardcore Character's injuries.
     Only Hardcore Characters can bet CDPs online.
    
     DEFENSIVE MOVES
    
     Blocking
     To block an attack, push the R1 button (Block) or use the
     directional buttons (or left analog stick) to back away
     from the opponent. Using the drectional buttons(or left
     analog stick), you can protect your c haracter's head and
     body by pulling straight back from an attack. To block
     low attacks while crouching, press down on the R1 button
     (Block).
    
     Counterattacks
     Timing is everything when it comes to counterattacks. To
     counter successfully, you must tap the R1 button (Block)
     and simultaneously, depending on the type of attack
     (high, mid, low), you must press the directional buttons
     (or left analog stick) in the same location of the attack
     (high attack = forward, mid attack = forward,
     low attack = down).
    
     DAMAGE
     Each attack has a Real Damage and a Flash Damage value,
     which are modified by the character's Strength stat.
     When an attack is successful, Real Damage and Flash
     Damage are immediately subtracted from the fighter's
     Health meter. Flash Damage is temporary; if a fighter
     can avoid being struct again, Flash Damage will recover
     slowly over time. The time needed to recover is
     influenced by the character's Endurance stat. Flash
     Damage can also be recovered by taunting the opponent.
     Both types of damage are represented on the HUD (Heads-Up
     Display).
    
     HEALING INJURIES
     Injuries impair a characters statistics drastically.
     Healing injuries will restore these statistics to their
     non-injured values.
    
     HUD [HEADS-UP DISPLAY]
     The HUD includes bars at the top of the screen that
     register the health of each fighter.
    
     Green       - The prime state of health (100% to 76%)
     Light Green - Health is nearing caution (75% to 51%)
     Yellow      - Health in caution stage (50% to 26%)
     Orange      - Health reaching critical stage. Threat
                   Indicator will appear on-screen
                   (25% to 11%)
     Red         - Health at critical (10% or less) 
    
     #########################################################
     ################### VII. Walk-Through ###################
     #########################################################
    
                    <!###UNDERCONSTRUCTION###!>
    
     Fight #1  - (Ricky):
    
     Fight #2  - (Irvan):
    
     Fight #3  - (Bob):
    
     Fight #4  - (Lou):
    
     Fight #5  - (Mechanic):
    
     Fight #6  - (Angel Face):
    
     Fight #7  - (Raymond):
    
     Fight #8  - (Chemical Guy):
    
     Fight #9  - (Club Leader):
    
     Fight #10 - (Angel Face):
    
                    <!###UNDERCONSTRUCTION###!>
    
     #########################################################
     ####################### VIII. FAQ #######################
     #########################################################
    
     Q: Why can't I enter VERSUS mode?
     A: You must have two Dual Shock 2 controllers plugged in.
    
     Q: How do I unlock characters?
     A: The requirements are different for each one. Finish
        Story Mode unlocks Fred Durst. Completing Arcade Mode
        as Fred Durst unlocks Halo. Winning nine matches in
        Survival Mode unlocks Richard Cheslar. Now to unlock
        Abraham Lincoln you must finish Arcade Mode as every
        character.
    
     Q: Who is this 'Richard Cheslar' guy?
     A: That 'Richard Cheslar' guy is Jack's boss.
    
     #########################################################
     #################### IX. Game Credit ####################
     #########################################################
    
     VOICE RECORDING
    
     Featuring the Voice Talents of:
    
     Meat Loaf as Bob 
     Holt McCallany as Mechanic
     Thom Gossom, Jr. as Detective Stern
     Michael Shamus Wiles as Halo
     Mike Starr as Lou
     Dave Wittenberg as Jack
     Joshua Leonard as Tyler
     Justin Gross as Player (PCC)
     Dave Thomas as Irvin
     Michael McMillan as Angel Face and Ricky
     Nika Futterman as Marla
     Emil Lin as Raymond
    
     CASTING and RECORDING BY: Vital Spark
    
     DEVELOPED BY: Genuine Games
    
     ONLINE MULTIPLAYER DEVELOPED BY: Visual Sciences and
                                      Genuine Games
    
     PUBLISHED BY: Vivendi Universal Games, INC.
    
     INTERSCOPE RECORDS
     Music Supervisor: Courtney Holt
     "Corporate World,"Fight Club" and "What Is Fight Club?"
     Written by Mike S. Simpson and John R. King
     Published by T C F Music Publishing, Inc. on behalf of
     itself and New Regency Music (ASCAP), Courtesy of
     Twentieth Century Fox Film Corporation and Regency
     Entertainment
    
     FEATURING MUSIC BY:
     The Dust Brothers, limpbizkit, Korn, Queens of the Stone
     Age
    
     Additional Music by: Scott Clausen and Rich Ragsdale
    
     OPENING AND CLOSING CG CINEMATICS PROVIDED BY: Blur
     Studio Inc.
    
     ARCADE CG CINEMATICS PROVIDED BY: Prana Studios
    
     MOTION CAPTURE BY: Motion Analysis Studios
    
     STREAMING MOVIES AND MUSIC PROVIDED BY: SOFDEC
    
     SOUND BY: Tommy Tallarico Studios
    
     #########################################################
     #################### X. Guide Credit ####################
     #########################################################
    
     FIGLET          - ASCII header.
    
     GAMEFAQS' FORUM - Information
    
     THE MANUAL      - Information
    
     #########################################################
    Copyright (c) 2005 by the author IDTB. All rights reserved.