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    FAQ/Walkthrough by a_heavenly_body

    Version: Final | Updated: 09/11/05 | Printable Version | Search Guide | Bookmark Guide

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    Game     : Darkwatch
    Console  : Playstation 2
    Author   : a_heavenly_body
    Version  : Final
    FAQ Type : FAQ/Walkthrough
    E-Mail   : a.heavenly.body@gmail.com
    
    Copyright 2005 a_heavenly_body
    
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    1-Introduction
    2-Copyright Notice
    3-Version History
    4-Controls
    5.H.U.D
    6-Story Summary
    7-Weapons
    8-Allies
    9-Enemies
    10-Abilities
    11-Powers
    12-Vehicles
    13-Walkthrough
    14-Unlockables
    15-FAQ
    16-Contact
    17-Credit
    
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    1-Introduction
    
    Hello and welcome to my FAQ/walkthrough for darkwatch. Darkwatch is an intense
    first person shooter but noth path defining. Only fans of FPS games will enjoy
    it. Some people claim it to be a rip-off of the Halo games in many ways, DONT
    believe them and just enjoy the game.
    
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    2-Copyright Notice
    
    This document is copyright 2005 a_heavenly_body It can't be altered reproduced
    or published under any circumstances without my permission. The only websites
    currently allowed to host it are
    http://www.gameFAQs.com/
    http://www.faqs.ign.com/
    Thats it. If i find it on any other website without my permission then the
    web master will be in one heck of a trouble as i will immediately take legal
    action. If you spot it on an un authorized website inform me via e-mail as
    soon as you can(see contacts section). If you want it on your website then me
    an e-mail asking permission and we will discuss things(see contacts section)
    
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    3-Version History
    
    06 September 2005...version 0.1...I have made all the basic sections. Now only
    the walkthrough section needs to be done.
    
    07 September 2005...version 0.2..I have written the first mission. Under the
    current set of circumstances, it is not possible for me to make huge updates
    daily. So expect one mission-a-day type of updates.
    
    08 September 2005...version 0.3..I wrote another mission. Guys be patient, i am
    updating this guide on daily basis. So if you are stuck on one of the early
    levels then i am bound to reach that level in two-three days. If you are stuck
    on a later level that you MIGHT have to wait a week or so before i actually
    reach it.
    
    09 September 2005...version 0.4..I wrote some more missions. I am updating
    this guide daily. If you dont see the mission you are stuck on today, check
    tomorrow.
    
    10 September 2005...version 0.5..Dont have much time today. I have updated only
    one mission.
    
    11 September 2005...version FINAL! I have completed everything in the FAQ and i
    have added everything i wanted to do in the FAQ.Probably no more major updates.
    
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    3-Controls
    
    Select Button: Score Menu
    Start Button: In-Game Menu
    L2 Button: Cycle Powers
    L1 Button: Throw (Emergency brake in vehicles)
    Up Dirctional Button: Cycle throwing weapon
    Down Directional Button: Cycle protectile weapon
    Left Directional Button: Lean left
    Right Directional Button: Lean right
    Left Analog Stick: Move (Up = forward)
    L3 Button (Press in): Crouch (release to stand up)
    Right Analog Stick: Turn and aim (Up = look up)
    R3 Button (Press in): Sight Mode/Blood Vision
    Square Button: Melee
    X Button: Interact
    O Button: Reload
    Triangle Button: Jump
    R1 Button: Shoot
    R2 Button: Activate Power
    
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    4-H.U.D
    
    **The style of this section taken from widgeon infantry's FAQ. Thanks guy**
    **Information taken from Manual**
    
               Full Screen View           
    
    +-------------------------------------+
    |                                     |  1) Life Display
    |  1                             2    |  2) Weapon Display
    |                                     |  3) Hit Indicator: Shows the direction
    |                                     |     of an off-screen enemy that just
    |                                     |     hit you.
    |                                     |  4) Targeting Reticle: Shows the
    |  3               4               3  |     direction of fire for your weapons.
    |                                     |     Always in the center of the screen,
    |                                     |     the reticle turns red when you're
    |                                     |     on target.
    |                                     |  5) Text Messages: Inform you of a
    |                  5                  |     decision to make, give you hints
    |                                     |     about special tactics, and 
    |                                     |     optionally show subtitles for
    +-------------------------------------+     voices.
    
                 Life Display             
    +-------------------------------------+
    |   1                         2       |
    |                         3           |
    |     +-------------------------------+
    |     | 1) Power: (Single Player and Multiplayer Cooperative Modes Only) Shows
    |     |    the selected Power.  When your Blood Bar is full, the entire Life
    |     |    Display glows to indicate that you can activate this Power.  When
    |     |    you activate it, the luminous lines around its icon disappear
    |  4  |    gradually like a timer counting down to the exhaustion of the Power.
    |     | 2) Blood Shield: Decreases as you get hit; increases as time elapses
    |     |    between hits.
    |     | 3) Health: Decreases after your Blood Shield is depleted and you get
    +-----+    hit; increases when you kill enemies and collect their Blood Clouds.
               When your healthdrops to zero, you're dead!
            4) Blood Bar: (Single Player and Multiplayer Cooperative Modes only)
               Fills as you collect Blood Clouds of dead enemies.  When your Blood
               Bar is completely full, you can activate any Power you have earned.
    
                Weapon Display           
    +-------------------------------------+
    |                                     | 1) Thrown Weapon: Shows the total 
    |    1                  2             |    number of remaining throwable
    |                                     |    weapons
    |                                     | 2) Held Weapon: Shows the number of
    +-------------------------------------+    bullets left in your gun, and total
                                               bullets in reserve.
    
                Power Display
    +-------------------------------------+
    |                                     | 1) Selected Power: Press the L2 button
    |                  1                  |    repeatedly to cycle through the
    |                                     |    Powers you have earned.  Stop
    |                  2                  |    pressing when the Power you want
    |                                     |    appears in the large center circle.
    |                  3                  | 2) Power Name: Displays the name of the
    |                                     |    selected Power.
    +-------------------------------------+ 3) Spirit Bars: The two bars on the
    -----------------------------------------  bottom fill with blue (good) and red
    In Single Player games, press and hold  |  (evil) energy as you earn your way
    the L2 button to bring up the Power     |  toward the next Power.
    Display and cycle through the powers    |
    you have earnes.  Press the R2 button   |
    to activiate the selected Power (once   |
    your Blood Bar is fully charged).       |
    (Multiplayer matches do not use the     |
    Power Display.)                         |
    -----------------------------------------
    
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    6-Story Summary
    
    Welcome to the Wild West, circa 1876.  You are Jericho Cross seasoned outlaw.
    
    Looking for a big score, you raid a secret treasure train.  Unknown to you,
    this train belongs to the Darkwatch, an ancient organization committed to
    defeating supernatural evils.  The cargo of this train is not money or jewels,
    but a captured vampire lord being transported to the Darkwatch Citadel for
    interrogation.
    
    You blow open what you think is the treasure vault on the train only to release
    the oldest and most powerful creature of his kind.  Perhaps from perverse
    gratitude, this vampire doesn't kill you.  He just bites you, so you slowly
    turn into a vampire yourself!
    
    With growing supernatural powers, you hunt Lazarus, the vampire who sired you.
    If you gun him down before the Curse overcomes you completely, you might win
    back your soul.  If you fail, you will be damned to walk the earth as an undead
    monster, having condemned the West to despair under the rule of evil incarnate.
    
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    7-Weapons
    
    Over the centuries, Darkwatch scientists have invented weapons that are truly
    ahead of their time.  As you are new to the Darkwatch, you should become
    familiar with these weapons before attempting to use them.
    
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    I.Redeemer Revolver
    
    Young Darkwatch engineering students are required to study the innovative
    blueprint for the Redeemer. Its indigenous design ejects expended cylinders
    through the breech while feeding loaded cylinders into the muzzle. By fanning
    the hammer (press and hold the SHOOT button), you can discharge many rounds
    rapidly, and then quickly reload by replacing the clip. The careful balance
    between accuracy, rate of fire, and power make the Redeemer a standard firearm
    for Darkwatch Regulators. Like any pistol, however, it has neither the
    stopping power nor long range accuracy of most rifles.
    
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    II.Warmaker Pistols
    
    Most Darkwatch Regulator scorn these light pistols for their lack of stopping
    power.However, you can dual fire (press and hold the SHOOT button) with one in
    each fist to achieve an impressive rate of fire. Also, swinging two-bladed
    handles gives you twice the punch in close quarters combat.
    
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    III.Blackfish Carbine
    
    Darkwatch engineers modified a musket into a beach-loading repeater to
    create the Blackfish Carbine. The Blackfish can be reloaded quickly and has
    good range and stopping power without too much recoil. Its heft and bladed
    handle make it a fine choice for close quarters combat.
    
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    IV.Carson Range Rifle
    
    The Carson Range Rifle is designed to maximize range at the expense of all
    else. Its long barrel makes it impossible to conceal and awkward to carry.
    It bears a fragile 5 lb. scope that provides a great view of distant enemies
    but less than 6" point of reference. Press the SIGHT button once to use the
    scope; again to zoom in; a third time to resume normal view. You can't use
    Blood Vision while holding this rifle.
    
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    V.Argus Shotgun
    
    The Argus Shotgun sports four barrels, a simplified extractor spring for quick
    firing, and a wicked 6" blade for lethal melee action. While two barrels
    deploy, the second pair swing below the breech for simultaneous re-loading.The
    two firing barrels don't overlap in cone output, resulting in greater spread.
    These qualities make the Argus a favorite of Darkwatch agents facing an enemy
    that needs to be taken apart at close range.
    
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    VI.Dual Crossbow
    
    In the 19th century, the Darkwatch used arrows as platforms for powerful
    explosives that were too heavy and unstable to fire from normal pistols and
    rifles. The Dual Crossbow was designed to get the most from these explosive
    arrows. Perhaps the most unusual aspect of this crossbow is the presence
    simultaneously. Press the SHOOT Button to fire.
    
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    VII.Rail Rocket
    
    Developed from a naval signal cannon, the Rail Rocket fires explosive mortars
    at a fair distance. To compensate for its inability to be fired at close range
    (without blowing you up), the Rail Rocket has the weight and blade of a 
    formidable meele weapon. Although mortars move slowly enough to give distant
    enemies time to take evasive action, you can steer a mortar in flight. Press
    and hold the SHOOT button and move the right analog/thumbstick to use this
    weapon.
    
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    VIII.Dynamites
    
    Blow the crap out of anything nearby (including yourself if you are not
    careful).
    
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    IX.Splitter Grenades
    
    Incinerate weaker enemies with a well-placed throw a Splitter Grenade, or aim
    at their feet and watch as the grenade splits into five smaller but still
    deadly grenades. Don't be surprised if attentive adversaries see them coming
    and run for cover.
    
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    X.Scepter
    
    In certain chapters of the story, you can find and swing the Scepter as a
    weapon of last resort.
    
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    XI.Gatling Gun
    
    The Darkwatch dissected a working prototype of the first Gatling guns and
    found ways to increase their rate of fire to create the Darkwatch Gatling
    Turret. Because clandestine operations prefer to avoid the use of conspicuous
    stationary weaponry, the Darkwatch generally limits use of Gatling Turrets
    to mobile vehicles, such as the Coyote Steam Wagon. When you're in a Gatling
    Turret, move the right analog/thumbstick to turn and aim; press and hold the
    SHOOT button to fire. Ammo is unlimited. You can't throw, jump, or use Blood
    Vision while in a Gatling Turret.
    
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    8-Allies
    
    To survive, Darkwatch Regulators must sometimes be ruthless as the supernatural
    forces they hunt.  They would be delighted to sign up a criminal like you, even
    as you transform into a monster.  Should you find Regulators as your allies,
    you better hope that they're as dedicated and lethal as they seem.
    
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    I.Cassidy Sharp
    
    Cassidy and you are the only human survivors of your derailed train robbery.
    Although young, this girl is serious. A Superb Regulator, Cassidy is hampered
    only by her conviction that the Darkwatch and the work she does for it are
    beyond reproach. She is a good shot and keeps her cool in deadly situations,
    but her slight physique majes her vulnerable to melee attacks.
    
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    II.Tala
    
    Don't let her seductive grace hypnotize you. Tala is a fearless and powerful
    fighter who goes out of her way to engage the undead. Silent as a shadow
    Tala will sometimes vanish from the field at what seems a critical moment,
    only to reappear suddenly behind enemy lines, bathed in the blood of her foes
    and signaling her squad that victory is at hand. In you she sees the perfect
    partner in the war against darkness, and in her own ambitious quest to rise to
    the top of the Darkwatch.
    
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    III.Other Darkwatch Regulators
    
    In the course of your quest, various Darwatch Regulators will help you battle
    wave upon wave of demented undead. All are well trained and fully prepared to
    give their lives to the cause. However, if you kill a Regulator, even by
    accident, don't be surprised if the other Regulators are less than amused.
    
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    9-Enemies
    
    Lazarus is animating the damned to form an undead army and build his empire of
    despair.  To help you better understand your enemies, the Darkwatch has
    prepared the followinig tactical summary of each known class of the undead.
    
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    I.Banditos
    
    Some fat, hard-drinking bastards never quite die, even though everyone wishes
    they would. In undead form, all that bludder hardens into armor making Banditos
    tough as hell. All those bar fights made them into great melee fighters too.
    On the way in to striking range, their shotguns pack a mean punch. Fortunately,
    Banditos are slow and stupid. Some things never change.
    
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    II.Banshees
    
    These daughters of sin speak death from above. Their screams will home in on
    you, so be prepared to take cover and shoot these lethal balls of energy. If
    a Banshee gets close to you, she will drop down and tear into you. Or you can
    go on the offensive first and vampire jump to her.
    
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    III.Braves
    
    The forces of darkness find the unmarked graves of massacred natives to be
    fertile ground for reanimation. Haunted by the injustice done to them and
    driven by an insatiable desire for vengeance, Braves jump and fight very well.
    They typically use the same weapons they favored during life: the bow and arrow
    and the tomahawk.
    
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    IV.Gunslingers
    
    Reanimated outlaws, Gunslingers have a refined sense of disobedience and
    disloyalty. They play no favorites in matters of hatred either Gunslingers have
    been known to attack their own comrades just to steal more effective weapons.
    
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    V.Keggers
    
    Laden with explosives, the Kegger will charge toward an advancing enemy with
    a gaping grin to announce its intentions. Keggers are tenacious, bold and
    egoless. If they get close to you, they get close to you, they will blow
    themselves and send you to hell.
    
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    VI.Oozers
    
    These big fat ugly freakes take a lot to kill. At a range, they puke a powerful
    acid-like projectile. Up close, Oozers charge you with a fist full of cleavers
    and three tons of fury.
    
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    VII.Reapers
    
    These decaying souls burst from graves with murder in mind and scythes in hand.
    They swarm you - slicing and dodging with unnatural speed, and leaping too
    high for your vampire jump to buy you any peace. The savagery of Reapers makes
    up for whatever they lack in size and strength.
    
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    VIII.Riflemen
    
    Death at the hands of the undead isn't always final. Some victims reanimate to
    join the fiends who killed them. When Darkwatch Regulators are struck down and
    reanimate, they become undead Rifleman who turn their training and advanced
    weapons against their former colleagues.
    
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    IX.Undead Ryders
    
    Essentially Gunslingers on horseback, Undead Ryders use their demonic horses to
    move fast and block your fire, so targeting them isn't easy.
    
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    X.Vipers
    
    Vipers are quick hand-to-hand fighters with great jumping ability. When pressed
    they can teleport away from you. Try to take Vipers out at a distance if
    possible.
    
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    XI.Lazarus Malkoth
    
    Lazarus was the Roman who founded the Darkwatch in 66 A.D. to battle the real
    reason Rome fell: vampires. In his pride, Lazarus thought he could gain
    ultimate power over darkness by bending a demon spirit to his will. When the
    demon possessed Lazarus instead, he turned on the Darkwatch and nearly
    destroyed his organization. The Darkwatch pursued Lazarus across Europe and
    ultimately America, where he vanished.
    
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    10-Abilities
    
    As you transform slowly into a vampire, your basic human abilities will be
    enhanced.
    
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    I.Walk
    
    Move the left analog stick up to move forward, down to move back, left to move
    left, and so forth.  Move it a little to move slowly, or a lot to move quickly.
    
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    II.Ride
    
    Ride your horse, Shadow, and drive vehicles such as the Coyote Steam Wagon.
    It's just like walking except you can't jump.  In addition, the L1 button
    becomes an emergency brake in vehicles.
    
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    III.Crouch
    
    Press and hold the L3 button (left analog stick) to crouch down. Release the
    L3 button to stand back up. Crouch behind low objects to take cover, and
    stand up briefly to fire.
    
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    IV.Lean
    
    Press the directional button left to lean left, and right to lean right. Take
    cover behind a wall and lean out briefly to shoot. While in the saddle of your
    horse, Shadow, lean to the side opposite your enemies to use the horse as a
    shield.  You can't shoot while leaning from your horse.
    
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    V.Jump
    
    Press the triangle button to jump.
    
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    VI.Turn and Aim
    
    Move the right analog stick up to look up, down to look down, left to look
    left, and so forth.  Move it a little to pan your view slowly, or a lot to pan
    quickly.  The targeting reticle is always in the center of your view. Turn and
    aim Gatling Turrets the same as hand-held weapons. The reticle shows the
    direction that projectiles will go; it turns red when you're on target.
    
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    VII.Shoot/Reload
    
    Press the R1 button to shoot one projectile.  Each weapon holds a limited
    number of projectiles, but reloading happens automatically as long as you still
    have projectiles in reserve. Press the O button at any time to reload manually.
    Also, some weapons have speacial behaviors when you press and hold the R1
    button.
    
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    VIII.Cycle Weapons
    
    Press the directional buttons up to cycle your throwing weapons and down to
    cycle your projectile weapon.
    
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    IX.Throw
    
    Press the L1 button to throw an explosive.  You can't throw while driving,
    riding, or wielding dual Warmaker Pistols.
    
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    X.Melee Attacks
    
    Press the Square button to strike a nearby enemy with the blade of your weapon,
    or knock over small nearby objects.
    
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    XI.Interact With Objects
    
    Press the X button to interact with something you're close to.  Not
    everything can be interacted with, but many things can be:
    Pick up a new weapon that's lying on the ground (Dead enemies often drop
    weapons.) You can't carry more than two weapons at a time.  If you already
    have two weapons, you must set down the one in your hand to pick up another.
    However, you can usually keep your weapons across chapters. Open doors, push
    barrels around, knock over tombstones and more.  You can even shoot dynamite
    barrels to take out enemies near them.  Just don't stand too close yourself!
    Enter and exit the Coyote Steam Wagon and Gatling Turrets.
    
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    XII.Health
    
    Your health decreases after your Blood Shield is exhausted and you get hit. 
    (The Blood Shield is a Vampire Power, but your health is part of your humanity)
    Health increases when you kill enemies and collect the energy from their Blood
    Clouds.  IF your health drops below zero, you die!
    
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    11-Powers
    
    You started acquiring Vampire Powers when you were infected with the Curse.
    Your Powers grow as you become less human and more vampire.  There are two
    basic types of Powers: those that do not take blood energy to use are available
    to you at any time, and those that must be earned require blood energy.  All
    Powers are negated in direct sunlight.
    
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    I.Powers you have from the start/Gain very Quickly
    
    In Single Player games, you quickly gain the following Vampire Powers as you
    progress through Jericho's story.  In Multiplayer matches, you get these powers
    from the start:
    
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    1.Blood Shield
    
    Protects you from losing health.  Decreases as you get hit; increases as time
    passes between hits.  When the Blood Shield is depleted, your health suffers
    with each hit.
    
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    2.Vampire Jump
    
    Double-tap the Triangle button rapidly to jump really high. Move the left
    analog stick to change direction while in the air. Press the X button to
    terminate the jump quickly.
    
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    3.Blood Vision
    
    Press in the R3 button (right analog stick) to cause enemies, weapons, and
    other key elements to glow, and zoom in your view a bit too.  Press in the R3
    button again to return to normal vision.
    
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    II.Powers That Have To Be Earned
    
    A.Single Player Powers
    
    You will occasionally encounter a victim of Lazarus. Based on your choice to
    aid or feed on such a victim, your sould will become increasingly good or
    evil. The blue (good) and red (evil) Spirit Bars in your Power Display track
    the progress of your soul.  When a bar is full, you will earn a Power.
    Similarly, when you choose to free or feed on what remains of the spirit in
    a dead Tainted Victim, your woul will also gain either good or evil energy,
    depending on your choice. Activating a Power takes a lot of supernatural
    energy. Your Blood Bar tracks the energy you collect from the Blood Clouds
    of enemies you kill. When your Blood Bar is full, you can activate any Power
    you have earned at a moment of your choosing.  Using a Power completely
    drains your Blood Bar.
    
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                                      GOOD POWERS
    
    I.Silver Bullet
    
    The Silver Bullet Power increases shooting attacks with holy fire.
    
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    II.Fear
    The Fear Power terrifies most enemies.  Some foes will merely laugh it off,
    though, so be careful!
    
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    III.Mystic Armor
    
    The Mystic Armor Power affords superior armor against attacks.
    
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    IV.Vindicator
    
    The Vindicator Power calls down chain lightning on your enemies.
    
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                                      EVIL POWERS
    
    I.Blood Frenzy
    
    The Blood Frenzy Power imbues your melee attacks with supernatural berserker
    power.
    
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    II.Turn
    
    The Turn Power makes slaes of your enemies and turns them against each other
    for a time.
    
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    III.Black Shroud
    
    The enveloping evil of the Black Shroud Power awards armor and deals damage
    to those who dare to attack.
    
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    IV.Soul Stealer
    
    The Soul Stealer Power sucks the very souls from distant enemies.
    
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    B.Multiplayer Powers
    
    In Multiplayer matches, you can pick up the Silver Bullet, Mystic Armor, and
    Blood Frenzy Powers as floating power-ups.  When you pick up a power, it
    activates  automatically and immediately.  Once activated, most multiplayer
    Powers have the same effects and duration as their Single Player counterparts.
    
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    12-Vehicles
    
    Your means of transport.
    
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    I.Darkwatch Coyote
    
    The Coyote Steam Wagon is equipped with twin Gatling Turrets. The Coyote is
    designed so you can drive and shoot at the same time.  When you're near the
    Coyote, press the X button to get in (and get out later). When on board, move
    and turn the Coyote just as you would move around on foot - except that the
    L1 button becomes the emergency brake, and you can't jump. Turning the
    Coyote also turns and aims the Gatling Turrets. Press and  hold the R1 button
    to fire continuously. Ammunition is unlimited.
    
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    II.Shadow
    
    Your horse, Shadow, is tireless, swift, and undead. Your own vampire blood
    flows through Shadow's veins, deepening the psychic bond between rider and 
    steed, and ensuring that Shadow reacts instantly to your every command. While
    riding Shadow, move and shoot the same as you would while on foot, but you
    can't jump or use Blood Vision.  While riding Shadow, your ammunition is
    unlimited.
    
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    13-Walkthrough
    
    Welcome to the meat of the FAQ. You have a choice of four difficulty levels.
    I have written the FAQ while playing on the 'Greenhorn' difficulty level as it
    is easy, will give the best gaming experience and most readers will be playing
    on this difficulty level.
    
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    I.The Wrong Train
    
    Mission Information:
    
    Tonight's robbery is going to make you a rich man. Fight your way to the 
    treasure car and blow open the safe.
    
    Walkthrough:
    
    Go straight ahead towards the door. Press the SQUARE button while aiming at
    the locks to break them. Continue through the door. Proceed forward and go
    through another door. Go towards the left of the cannon, press the L3 button
    when you are near it and cross under it while keeping the button pressed.
    Repeat again and go through the door and then another door.
    
    You will turrets blocking your way. Go towards them and press the TRIANGLE
    button near them to jump over them. Repeat again and then go through the door.
    Continue forward. You will see a seriously injured horse who dies after
    giving you a warning about what to expect ahead. Continue through another set
    of doors until you see a short cut-scene. This is your first enemy. Stay calm
    and aim for the head. Let go of the trigger button and repeat if necessary.
    
    Continue ahead through the doors. Two reapers will lunge towards you. I hope
    you know how to aim. Shoot them out and continue forward. You will recieve
    a redeemer revolver for the dead man. You can press and hold the shoot button
    for some rapid firing. Continue through the next set of doors and take out all
    the reapers. Go near the blue light at the end for a cut-scene. Your legend
    starts NOW.
    
    The explosion made a sort of ramp. Go up it. Killing enemies gives you blood
    clouds, blood clouds restore your health. Blood shield keeps you guarded as
    long as the bar stays. 
    
    You have to fight lazarus as well as the reapers. Your female partner can
    pretty much take care of herself so focus your attention on the reapors and
    let go of the trigger button when lazarus teleports next to you. Keep repeating
    this until you deplete his life bar completely. Cut-scene and enter shadow,
    your very own vampire horse.
    
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    II.Ride Like The Devil
    
    Mission Information:
    
    Nice going, outlaw, your soul is slipping away, and hell's own horsemen nip at
    your heels.  Your only hope is to ride with Cassidy to the Darkwatch outpost.
    
    Walkthrough:
    
    Lazarus is on your ass so 'ride like the devil'.Actually lazarus does'nt appear
    until you take out atleast 15-20 undead ryders (i think). You have unlimited
    ammunition while riding shadow (your horse) so dont be trigger shy. The undead
    ryders dont have a good aim. Plus they can be taken out in one-three hits.
    There bullets are'nt very damaging and you now have a blood shield which will
    keep you protected through out the level. (since the bullets are NOT that bad)
    
    You can also use your vampiric horse as a shield by leaning left or right. You
    cannot shhot from this position though. There will be a blue coloured arrow
    on either side of the screen which will tell you the direction of the undead
    ryders. Cassidy will also do the same as well. Just aim for the head or the
    horse of the ryders and let go. You will encounter lazarus pretty soon.
    
    He basically has three attacks. His first attack will be shooting many
    rocket like projectiles at you. You can either dodge them or shoot the one
    coming in your general direction before it gets near you. His second attack
    will be shooting a single yet powerful projectile. You cannot shoot this one so
    just dodge it. His third attack will be sending sort of electro-shock waves
    at you. These are a little difficult to avoid so be on your guard. Since you
    have unlimited ammunition, shoot like mad at him. Dont miss a single chance.
    He will try to fool you by flying over you and then going back, dont become a
    fool. Keep at it until his life bar is completely depleted.
    
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    III.Boneyard
    
    Mission Information:
    
    A cemetery ain't no place to be when the dead walk the Earth. Fight your way
    through the graveyard to reach the secret Darkwatch passage on the other side.
    
    Walkthrough:
    
    You start this mission with blood vision activated. This vampire power will
    allow you to see various things like weapons etc. Go forward and pick up the
    carbine near you. Follow the path through the gate and enter. You will face
    a froup of reapors. Care to test out your new weapon. Continue when you are
    done with them.
    
    You will now encounter a new type of enemy. THE GUNSLINGERS. Whats so special
    about them, you might ask? well unlike the previous set of enemies, these
    dudes actually have a gun, which means they have ranged attacks. So be on your
    guard. Take them all out and go towards the church type building.
    
    Go towards the door with the colour distinction, you know, the one which
    lights up the pinkish colour. Ready your gun and take out all the enemies you
    encounter. OMG! a mark of evil will come out of the ground. My butt...it looks
    like a tree to me :-) Take it out as fast as you can. Use the carbine. After
    you take it out, another one will emerge nearby, take it out as well.
    
    The door opens. You will see a new weapon near the door. Dynamites. Pick them
    up and go through the door and into the crypt. Descend the stairs nearby. You
    will notice a shotgun nearby after you get down. Take it. Follow the fath until
    you reach the gate. You will see a BANSHEE! Go throught the gate. DAMMIT!
    
    You have to fight more enemies. Just make your way through them following the
    banshee. There will be a gunslinger shooting at you when you get to the end.
    Take out all enemies here for a ground-breaking (hint hint) scene. Fight your
    way up the steps nearby and go through the gate. VAMPIRE JUMP! You can use this
    ability by press traingle twice. You can also navigate your path while in mid
    air. You can reach ground very quickly by pressing X. You have to fight more
    enemies. Just keep shooting at them. You can use your vampire jump to reach
    ammunition etc on high places. Keep taking out the reapors until you encounter
    the banshee's. Take them all out and after that take care of the gunslingers
    that come through the gate.
    
    WAIT! dont go through the gate yet. Use your vampire jump to reach the highest
    level of this area. You will see a cross bow nearby. Take it and go down.
    Go through the gate that the gunslingers opened. Follow the path and go up
    the stairs at your right. More enemies. Shoot them out. Keep following the path
    until the game loads a save menu. Phew! finally some relief.
    
    Keep following the path and go through the only exit in this area. Go through
    the gate and take out all enemies. Go to the cross you SHOULD be seeing for a
    message. You have a choice of doing either a good deed or the bad one. I chose
    the good one so you should too. You get a new vampire power. The silver bullet.
    
    Follow the onscreen instructions and use your newfound power to take out all
    the enemies. Cut-scene. Banshee's attack you. Take them out as well. I hate
    the parts where you have to back track...sort off. Make your way to where you
    entered this area and you will encounter a mean looking OOZER. You silver
    bullet if your meter is full or use the cross bow which you collected earlier.
    Take it out from a distance and cassidy will arrive. Cut-scene.
    Poor Cassidy. ***Sniff***
    
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    IV.Devil's Belly Mine
    
    Mission Information:
    
    Cassidy is dead, Lazarus lives, and your own damnation is dead ahead. Alone,
    angry, and fighting your lust for blood. Battle your way out of a haunted
    mine.
    
    Walkthrough:
    
    You now have the option of being good or evil with cassidy's soul. Choose the
    good path, WHY, BECAUSE i said so. Continue, take the ammunition nearby and go
    towards that mean looking device. Its on a crate. Use it to unblock the
    previously blocked path. Take out the reapor that appears and continue through
    the now open path. (by the way, that device is known as the plunger)
    
    Looks like a reapor's having dinner, take him out and follow the path on your
    right. Cut-scene. Proceed forward until you see another passage unblocked.
    Take out the reapor. You should be at an intersection. Head left and you should
    see a tainted victim. Poor thing, choose the good path. 
    
    Go back to the intersection and follow the mine path. The roof explodes and
    more hungry reapors come to feast on you. Take them out and proceed forward
    until a cut-scene starts. Take out the reapors here. There should be dual-
    pistols nearby. Grab them and continue forward until a cut-scene starts.
    
    Grrrr, a mark of evil. Fight your way to the broken bridge and destroy the mark
    of evil here. This will open a door. Use your vampire jump to get across the
    bridge. Follow the path and very soon a reapor will attack you. Take it out.
    Jump to where he came from. Phew! some relief.
    
    Keep follow the tunnel. Cut-scene. Continue into the main room. YIKES! Take
    out every enemy that attacks you and use the vampire jump to get on the bridge
    on your right side. There should be a plunger nearby. Use it for a cut-scene.
    It will blow open a door. Some reapors come, take them out. WAIT.
    
    Dont take the new path yet. Almost opposite the new path, there will a path
    very weakly blocked by wood. Smash wood and take out the reapor. Go to the
    tainted victim and choose the good path. Now take the new path.
    
    Follow the path and pretty soon you will encounter two reapors. Take them out.
    Continue, you will soon see your path blocked by fire. There is a shotgun and
    a lantern on the wall on the right side near it. You have to crouch and go
    through this part to avoid the fire. Follow the path until you can jump down.
    Do so.
    
    Cut-scene. DAMN! Keggers. Take them out. You should notice a slope type path on
    your left. Head up it. Use your vampire jump twice to get to the top level.
    Proceed forward and very soon you will see a tainted victim. Choose the good
    path. Now what, well turn around head towards the broken bridge. Jump over it.
    
    Kill the stupid reapors and use the plunger. Take the path which it created
    and follow it until you see a lodaing screen. You will encounter riflemen in
    this area. Fight your way forward. There must be three plungers here. Fight
    your way  to them and use all three of them to create a path. Follow it to the
    gate.
    
    Follow the path. You should encounter some enemies. Take them all out. There
    should be a tainted victim nearby. Choose and the path and follow the hallway.
    You will soon encounter a repaor, take it out. Your way will be blocked by
    weak pieces of wood. Break them and continue.
    
    Take out the keggers and keep following the path. Pretty soon two reapors will
    jump at you when you reach a type of opening. Jump down and head left. Choose
    the good path with the tainted victim. There should be holes in the ground,
    jump through them and continue. Cut-scene.
    
    Oh joy, an oozer plus a mark of evil. Take them both out. Jump to the other
    side, go through the door (where the oozer was). Keep moving until a cut-scene
    starts.
    
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    V.Darkwatch Outpost
    
    Mission Information:
    
    Guided by Cassidy's ghost. You find the Darkwatch Outpost, but all is not as
    it seems...
    
    Walkthrough:
    
    Activate blood vision. You should notice the range rifle near the gate. Grab it
    and get prepared for some hefty fighting. Fight your way through the riflemen
    and other enemies (care to test out your range rifle) . Very soon there will be
    a building onyour right which you can enter. Go through it, take care of all
    the enemies and choose the good path with the tainted soul (depending on
    how many souls you had been good with, by now you must have earned the second
    power, FEAR, if not then dont worry and just be good with some more tainted
    victims).Come out.
    
    Go through the gate near you. Take out all enemies here and continue along the
    path. Very soon you will see some train tracks. Look left and you should see
    an opening. Go through it. Watch the cut-scene. YIKES! (wets pants) Take out
    all the enemies here. Each and everyone.
    
    After all are taken care off, go towards the darkwatch ghost door (blackish-
    greenish vortex type thing). Welcome to darkwatch citadel. Follow the path
    and go up the steps. Take out all the enemies here. There should be an exit
    on your far left. Go through it. Head left and choose the good path with
    the tainted victim. Keep following the path.
    
    Hmmm...tasty, juicy bodies, there are bound to be reapors nearby. Take out all
    the reapors you encounter, follow the path, more reapors, take them out, follow
    path for a cut-scene. 
    
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    VI.War Train
    
    Mission Information:
    
    The sun's coming up and your luck is running out. The fastest way to the
    Darkwatch Citadel is to follow the railroad tracks. Ride like hell.
    
    Walkthrough:
    
    You are riding shadow again. You have unlimited ammunition. Take out the
    undead ryders while moving along until a darkwatch train appears. TNT barrels
    will be thrown at you. Either avoid them or shoot them. Try to ignore the
    undead ryders, if possible. Outrun the train and take out the enemies onboard.
    
    You have to shoot the coupling on the train as well. A direct hit on the red
    light will do the job. After all of cars are apart, focus your attention on the
    undead ryders. Deal with them and focus ALL of your attention on the engine.
    Keep shooting the red light on top of it until it explodes. Next concentrate
    on the other parts of the engine. When the life bar of the war train depletes
    completely, BOOM!
    
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    VII.Torture Maze
    
    Mission Information:
    
    Darkwatch Brigadier General Clay Cartwright blames you for Cassidy's death.
    Survive his brutal initiation, and you just might save your soul.
    
    Walkthrough:
    
    You should notice the sceptor nearby. Go towards it and pick it up. Reapors
    attack you, so you should return the favor in the same way as well. Keep
    attacking them until all are down. You will encounter another wave of reapors
    but these one seem stronger. Take them out as well.
    
    The doors open. Go through. IGNORE the people around you. Keep your distance
    from them. Reach the door for a cut-scene. You will now encounter gunslingers.
    Take them out. Oh joy! riflemen. There is a gun on the far ledge.
    
    Your next test will be taking out enemies and protecting the people. Do the
    required and go through the door. Fight your way through this area and go
    through the door. Loading screen.
    
    Take the shotgun and jump down. Activate your blood vision and use it to find
    the three valves here. Turn all three of them and take out the banshees you
    encounter. Enter the sewers. Go forward and you will get information about
    the enemies you will encounter very soon. THE VIPERS! (shudders).
    
    Follow the path and take out the viper. Head right and take out another viper.
    Go left and OMG, another viper. Take it out as well. Now go left and then go
    right. You should see a slope here. Go up it and take out the vipers. Cross
    the bridge while collecting the splitter grenades on the way.
    
    Head left down the tunnel when you cross the bridge. Take out the viper and
    follow the path. *Yawn* Kill another viper and take the key here. Turn around
    and backtrack the way you come. Ignore the bridge and go up the slope. The key
    will open the door. Go through it and take out the viper.
    
    Continue until you reach a ladder. Loading Screen and cut-scene. DAMN! the
    sun takes away all your vampire powers. Take out the oozer. Take the shotgun
    and break the fence. Get in the shadows. Take out all different type of
    enemies you encounter to end this level.
    
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    VIII.Baptism Of Fire
    
    Mission Information:
    
    Joining the Darkwatch arrests your soul's slide into darkness. But there's
    still work to do. Your pursuit of Lazarus begins here, and you've got a new
    partner - Tala.
    
    Walkthrough:
    
    Take out all enemies. Notice the building on your right, go to it and you will
    see a tainted victim. Choose the good path. Come out and follow the path up
    the slope on your right, taking out all enemies on the way. Cut-scene.
    
    Jump down to the lpwer level. Notice the meter at the top of the screen. You
    have to deplete it, COMPLETELY. Just keep killing all sorts of enemies until
    the meter ends and you see a loading screen.
    
    Keep folowing Tala while taking care of the enemies on the way. Continue until
    a cut-scene starts. Oh joy! more undead. Take them all out. Make your way
    through them. You should see two riflemen on the ridge. Kill them for a cut-
    scene. Go collect the rail rocket (weapon shown in cut-scene). Aim for the
    mark of evil and let go. If will go down if it was a direct it plus it will
    take all enemies with it. Go to the house to the left of the recently taken
    care of mark of evil.
    
    Take out all enemies and go to the lower level of the house. The far door
    should be blocked by a couple of doors. Take them down and go to the tainted
    victim. Choose the good path. Ascend the steps for a cut-scene.
    
    (Rail Rockets nearby if you need them) Follow the path and you will see three
    people being chased by reapors. Save them by taking out the reapors. Proceed
    and you will see two more people being chased by reapors. Save them as well.
    Keep following the path until you see a cut-scene. You have a choice of being
    good or evil, choose the good path. Ascend the steps and take out the pathetic
    reapors. Drop down through the broken floor. See the door, go through it.
    
    Follow the path right and you will see a tainted victim. Choose the good path
    with the poor soul. Enter the gate and follow the path for a cut-scene. You
    have encountered the 'BANDITO' (shivers and coughs). Aim for the head and let
    go of the trigger button. Follow the path and take out the bandito on the way.
    Take out the banditos at the top. There are people here as well and since we
    want to AVOID shooting them, aim accurately. Cut-scene after you take out all
    enemies.
    
    Yikes (wets pants again, damn! just bought a new pair). Rather then being a
    brave knight and fighting the enemies with your weapons, i suggest that you
    use a little intelligence. This is a fast yet effective method for the enemies
    comprising of three steps. Take out rail rocket, aim for the mark of evil
    nearby, let go of the trigger button. If its a direct hit, all enemies will be
    taken care off.
    
    Go to where the mark of evil was and follow the path for a loading screen.
    Follow the path and take out all enemies. Blast open the gate and take out more
    enemies. Head left and follow the path until a cut-scene starts. Follow Tala
    taking out riflemen on the way. While exiting through the other side, you
    should go right and take the range rifle. Use it to take out the sniper. Switch
    weapons and head right. Take out all enemies for a cut-scene.
    
    Enter the building and take out all enemies. Follow the path and you will see a
    mark of evil. Use your rail rocket to take it out from some distance and a
    cut-scene.
    
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    IX.Citadel
    
    Mission Information:
    
    Explore the Citadel and choose your next Darkwatch mission. Watch your back,
    the Darkwatch ain't used to having a vampire on their side.
    
    Walkthrough:
    
    Talk with the scientist. Choose and accept the rescue mission and go through
    the door on your left. Descend the steps and head left. Talk to the man here
    and turn around. Go through the door and another door. Head left and go into
    the vortex.
    
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    X.Rescue
    
    Mission Information:
    
    A Darkwatch platoon got themselves ambushed, and the lost an experimental
    Coyote Steamwagon. You're the  rescue team.
    
    Walkthrough:
    
    Go towards the coyote steam wagon and press X near it. Press X again. Navigate
    the wagon in forward direction until a cut-scene starts. Marks of evil and
    enemies are the obstacles. Destroy them on the way. You will reach a small
    town pretty soon.
    
    Once there, you will notice a bar on the screen. You have to deplete it
    completely, so kill EVERYTHING here. A mark of evil will emerge in a building.
    Go to it, and get of the wagon. Fight your way to the top of the building.
    Destroy the mark of evil. Cut-scene. Grrr, where do these mark of evil come
    from???
    
    Jump back down to your steamwagon and take out all enemies alongside the mark
    of evil. Stop your wagon and get out. Go towards the last mark of evil and you
    should see a door behind it. Go through it. Cut-scene.
    
    You should meet up with the darkwatch regulators. There should be a crossbow in
    the middle of the room. Grab it. Kill all enemies after which a loading screen
    will come.
    
    Speak to the scientist back at the citadel. Accept the deadlight prism mission.
    Follow the familiar path back to the same man (the one whol told you about the
    coyote steamwagon) and will give you some choices. The shotgun seems the best
    choice. Follow the familiar path again to start this mission.
    
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    XI.The Deadlight Prism
    
    Mission Information:
    
    Lazarus' minions slaughtered a wagon train transporting the Deadlight Prism-
    an artifact that lets vampires walk in the daylight. Fight your way through
    the canyons and get the Prism.
    
    Walkthrough:
    
    NOTE: You will most probably earn your third vampire power, the Mystic
    Armor in this level depending on the amount of good deeds you did. If not
    then dont worry be good with some more tainted souls.
    
    DAMN! sunlight, which means no vampire powers. Plus you encounter the braves
    here. Rather then shooting at them, shoot the TNT barrels on the ground for
    some quick clearing. A cut-scene will start after you kill all the braves here.
    Oh Joy! Banshees join the battle alongside the braves. Take them all out for a
    cut-scene and then go through the the barricade that was forcefully opened very
    recently. Jump down to the ledge. Loading Screen.
    
    Run forward for a cut-scene. Grab the range rifle. Take out all enemies and
    follow the path down the slope. Follow the darkwatch regulators. Cut-scene and
    a mark of evil appears. Take out the mark of evil and follow the regulators.
    Loading screen. Proceed and take out the banshees and then follow the path
    left. Kill the braves and jump down the pit. Kill more of these stupid braves.
    
    Try to stay in the shadows so that you can use your vampiric abilities. Take
    out the braves and the and follow the path. You will encounter more enemies,
    fight your way through them. Loading screen.
    
    Choose the good path with the agent, because if you choose the bad one, the
    regulators turn against you. Grab the carbine near you and take out all the
    braves. Try to stay in the shadows and follow the path killing all enemies on
    the way. Very soon you will see a tainted victim on your left. Choose good
    with him. I got my third vampire power here, so if you have been following my
    FAQ doing good with every tainted victim like i said then you should also
    get this power now (use it when you want). Follow the path right and into the
    tunnel.
    
    Proceed taking out all enemies on the way and jump down. Head forward for a
    cut-scene. Jump to the above level, you should see a tainted victim. Choose
    the good path with him. Go back down and go to the prism. Enter the gatling
    gun turret.
    
    Because of the prism, you still have your vampire abilities despite the sun
    light. Take out all enemies and go into the cave to get back to the citadel.
    
    Talk to the scientist and accept invasion. Follow the familiar path to the
    man and choose the shotgun. Follow the familiar path again to start this
    mission.
    
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    XII.Invasion
    
    Mission Information:
    
    Lazarus' curse has raised the dead all across the west. A peaceful Indian
    tribe is under siege by their ancestors. Here's a chance to clean up some of
    the trouble you've made.
    
    Walkthrough:
    
    Start by shooting the TNT barrel on your left, this should take out the three
    braves. Follow the path taking care of any enemy you encounter and you will see
    a tainted victim at the end. Choose good with him. Turn around and bactrack the
    way you came. You will see a small cave on yur right side. Enter and follow the
    path. Take out all the braves that you encounter.
    
    Jump down. Kill that oozer. Continue left along the path and take out all the
    enemies you encounter. Follow the path taking out all enemies along the way
    and jump down when you reach the cliff. Kill the oozer and follow the path down
    the passage. Loading screen.
    
    Choose the good path with the poor indian. Follow the path taking out all the
    enemies you encounter. You should reach a building pretty soon. Look to the
    left of it to see some steps. Ascend them. Follow the path and cross the bridge
    on the other side. Take out the braves you encounter and head left. Jump to the
    rooftops and follow them. You will see a tainted victim pretty soon. Choose the
    good path with it. Jump down when you reach the end.
    
    Take out the braves here and a mark of evil will appear. Destroy it and head
    through the gate. Loading screen. You should notice the bar at the top of the
    screen. You have to deplete it completely. So keep killing the enemies you
    encounter until the bar depletes completely for a Loading screen.
    
    Welcome to the citadel again. Talk to the scientist. Take the Hangtown mission
    and follow the familiar path to the man behind the counter. Choose the carbine
    for this mission. Follow the familiar path again to start this mission.
    
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    XIII.Hangtown
    
    Mission Information:
    
    Hangtown has been corrupted by the undead. Tala's idea of saving the town is
    to destroy it. Innocent folk are caught in the crossfire, Cartwright ain't
    gonna be happy about this.
    
    Walkthrough:
    
    NOTE: You should unlock your fourth vampire ability, THE VINDICATOR in this
    level if you followed by FAQ. If not then dont worry and be good with a
    couple more tainted victims.
    
    Head into the town for a cut-scene. Go through the gate and enter the first
    building on your right. Take the shotgun and get out. Meet the darkwatch
    regulators. We are ready to KICK ASS!
    
    Take out all the enemies you encounter. DAMN! You have to get to the hotel.
    Fight your way to the hotel. Kill all the enemeis and enter it. You should see
    the poor regulator. Poor soul. Be good with him as doing so will give you the
    fourth vampire ability, The Vindicator (if you followed my FAQ).
    
    Enter the saloon and take out all enemies. A mark of evil will appear pretty
    soon. Go to the barn and take it out. Another mark of evil appear but first go
    up the upper level of the barn and you will see a tainted victim. Since you
    have already earned all four vampire abilities by being good...its NO MORE Mr.
    Nice Vampire. Choose the evil path with the tainted victim.
    
    Destroy the mark of evil. Go throught the newly blasted door for a loading
    screen. Get to the top of the street and kill the oozer here. Head left and
    take out anoter oozer. Follow the path taking out all enemies you encounter.
    Head right at the end and you will see a tainted victim. Be bad with it and
    choose the evil path. Now go left and you will see another tainted victim.
    You are such a BAD BAD boy...be evil with it. Go towards the gate for a
    cut-scene.
    
    ***Mmmm, probably the best cut-scene of the game****
    
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    XIV.The Price Of Passion
    
    Mission Information:
    
    Joining the Darkwatch isn't all it's cracked up to be. Cartwright's ready to
    kill you, and you're no closer to Lazarus, and it's about to get worse.
    
    Walkthrough:
    
    Start by grabbing the redeemer on your left and take the shotgun near the door.
    Head through the door and follow the path down the hallway. Go through the
    door on your right and take out the vipers here. Go through the door on your
    left. Cut-scene.
    
    Go through the door, follow the path and go through another door. Descend the
    steps and head right throught the next door. Follow the path and go through
    another door. Cut-scene. Take out the vipers. There are gatling gun turrets
    set up on each side. Use them until the ghost door is goes down.
    
    Go through the door you entered through, follow the path and ascend the steps.
    Enter the door. Continue along the path and go through the door for a cut-
    scene. Take out the vipers. Use the first door on your RIGHT side. Loading
    screen.
    
    Follow the path forward and then right, kill all your former partners. Follow
    the path to the end and head right. Take the evil path with the tainted victim.
    Backtrack to the previous room and head through the door. Follow the path
    down the hallway and go through the door. Make your way through the enemies
    here and head left when you reach the train tracks.
    
    Take out all enemies and go through the door on your left side here. Loading
    screen. Take the other door. You should notice a rail rocket nearby. Take it
    and continue. Take out all the enemies you encounter. Head right and ascend
    the slope. Jump onto the train and then go for the door.
    
    Go through the door and another one. Head right and take out the oozer. Follow
    the path taking out enemies on the way. Continue left along the path and take
    out all the enemies you encounter. Go through the entrance nearby and take out
    all the enemies here. Follow the path to the bottom and go through the door.
    
    Take out the enemies and continue to the end. Quickly turn around when you
    reach the end as you are cheap shotted from behind. Take out all the enemies
    you encounter. Head through the newly opened door on your right for a loading
    screen.
    
    Follow the path down the hallway and go through the door. Cut-scene. Take out
    all the enemies. Enter both side rooms and flip the switches here. This unlocks
    the door on the opposite side. Go through it. Cut-scene. Take out ALL the
    enemies you encounter. After you are done with them, go through the same door
    you used to enter for a cut-scene.
    
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    XV.Showdown
    
    Mission Information:
    
    High noon in the ruins of the Darkwatch Citadel. Fight for you life...then
    decide what kind of man you are.
    
    Walkthrough:
    
    You have to deplete the life bar of lazarus completely. He will start by firing
    fire balls at you. Side step them. At times he may send two only, but they home
    in on you. Shoot them. After taking out approximately 1/4 th of his life bar,
    he backs off and sends reapors at you. Deal with them. When he returns, keep
    attacking him while dodging his attacks. After depleting his life to 2/4, he
    will rest again and send more enemies to attack you. Take them out and he will
    return again, this time with a new attack, bloody tornadoes. Avoiding them is
    the only option. Just keep dodging and attacking until his life bar depletes
    completely. Cut-scene.
    
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    THE BLOOD JUDGEMENT MENU
    
    You have two options after the boss fight:
    
    Good: Break The Curse Of The West
    Evil: Become the new lord of the vampires.
    
    Your decision will affect the cut-scenes and the final boss fight. If you
    choose good, you will fight Tala in the end, if you choose evil, you will
    fight cassidy in the end. I have covered both boss fights.
    
    I chose the good path but the choice is up to you completely.
    
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    XVI.The Right Train
    
    Mission Informaton:
    
    Lazarus is dead, but his plan is still in motion. You have to get to deadfall,
    and the quickes way is to board a Darkwatch train, but you know it can't be
    that easy...
    
    Walkthrough:
    
    You have to chase after the train. Show no mercy with the enemies you encounter
    along the way. Take out all enemies, whether on-board or riding beside. Go to
    te back of the train when you are done with them.
    
    Get on the ladder and go up. Continue forward and ascend the steps. Move the
    wheel here. Descend the same steps and enter the train. Just keep proceeding
    forward taking out ALL the enemies you encounter. Show no mercy at all. Go up
    the rubble ath end continue along the path.
    
    Go towards the opening in the car for a cut-scene. Take out the reapors and
    enter the door on the far side. Take out the enemies here and jump in the
    turret. Take out ALL enemies. You will be attacked from all sides but hold
    your ground (and nerves) and keeping kicking ass until the door in front of
    you explodes.
    
    Take out all the enemies for a cut-scene.
    
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    XVII.Deadfall
    
    Mission Information:
    
    The destruction you'll witness in Deadfall is just a taste of what Lazarus had
    planned for the West. Fight through the chaotic streets of Deadfall to reach
    the Temple.
    
    Walkthrough:
    
    Exit the train car and you will be greeted by your fans. Take out the reapors.
    You should notice the riflemen on the bridge. Shoot the TNT barrels near them
    to take them out. Follow the path under the bridge and then head left, taking
    out any enemy you encounter. You should see a gatling turret nearby, enter it
    and take out all the attacking enemies. Follow the path down the street and
    head right.
    
    Take out all the enemis you encounter, especially the riflemen on the roofs.
    Enter the building in front of you for a loading screen. Continue forward
    garbbing all ammunition on the way and jump down. Get out and take out all the
    enemies you encounter, especially the riflemen on the roof.
    
    Just keep following the path until a cut-scene starts. Jump onto the roof.
    Aargh! a mark of evil. Take it out. Go through the path that the mark of evil
    was previously blocking for a loading screen. Make your way through the 
    enemies you encounter. Very soon you will reach a building with steps. Ascend
    them and head left through the wall. Jump down and take out the mark of evil.
    
    Cut-scene. Follow the path down the road. Enter the building on your right for
    a loading screen. Take out the reapors. Another mark of evil. Destroy it. Jump
    onto the upper level and go through the door. Follow the path down the hallway
    and take out all the enemies you encounter. Ascend the steps and take out more
    enemies.
    
    Follow the path down the hallway taking out all enemies that you encounter.
    Ascend the steps at the end and follow the path for a loading screen. Take out
    all the enemies you encounter. Jump down and follow the wooden path. Continue
    along the path for a cut-scene. Destroy the mark of evil for another cut-scene.
    
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    XVIII.Curse Of The West
    
    Mission Information:
    
    End of the Trial.
    
    Walkthrough:
    
    This is the last fight of the game. You have to defeat Tala by depleting her
    life bar completely. Throughout the fight she will sacrifice innocent maidens.
    Her attacks are similar to those of lazarus and can be avoided most of the
    time. When Tala's health goes down by 25%, she will begin to send homing
    projectiles at you. Try to shoot them instead of side stepping them. She also
    starts her lighting attacks after you deplete her life bar another 20%. It is
    difficult to avoid so be on guard. After depleting her life bar another 20 %
    she sends out a black cloud. You can avoid it if you get under her in time.
    Otherwise it is unavoidable and pretty damaging. After depleting her life bar
    by another 20% she sacrifices the last maiden. After then she mixes up her
    attacks and flies away more often. Just keep unloading you ammo at her until
    here life bar depletes completely for the ending cut-scene of the game.
    
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    THE EVIL
    
    IF you chose the evil path, you will have to fight Cassidy.
    
    Strategy for Defeating Cassidy:
    
    This is the last fight of the game. You have to defeat Cassidy by depleting her
    life bar completely. Throughout the fight she will sacrifice innocent maidens.
    Her attacks are similar to those of lazarus and can be avoided most of the
    time. When Cassidy's health goes down by 25%, she will begin to send homing
    projectiles at you. Try to shoot them instead of side stepping them. She also
    starts her lighting attacks after you deplete her life bar another 20%. It is
    difficult to avoid so be on guard. After depleting her life bar another 20 %
    she sends out an unavoidable shockwave. The only way to minimise the damage is
    to get as far away as possible. After depleting her life bar by another 20%
    she sacrifices the last maiden. After then she mixes up her attacks and flies
    away more often. Just keep unloading you ammo at her until here life bar
    depletes completely for the ending cut-scene of the game.
    
    -------------------------------------------------------------------------------
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    Congratulations on completing the game. You will get the ending cut-scene
    depending on whether you chose the good or the evil path.
    
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    14-Unlockables
    
    (Taken from GameFAqs)
    
    Evolution of Jericho - complete story mode
    Enemies of Darkwatch 1 - 65%+ accuraccy in Boneyard
    Enemies of Darkwatch 2 - 20 or more melee kills in Showdown
    Vehicles - 20 or more headshots in Deadfall
    Allies of Darkwatch - Gunslinger Mode on Shootist difficulty in Baptism of Fire
    Weapons - 70%+ accuracy in The Morning After
    Bosses - Gunslinger Mode on Shootist difficulty in Curse of the West
    Environments 1 - no deaths in Darkwatch Outpost
    Environments 2 - Gunslinger Mode on Deadeye difficulty in Invasion
    Environments 3 - Complete Curse of the West in 10 minutes
    Darkwatch Archives - Gunslinger Mode on Deadeye difficulty in Invasion
    
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    15-FAQ
    
    1) I am stuck in the mine/some other area...help?
    Ans) Read the part of the FAQ dedicated to this area. If its not up yet then
    wait a couple of days. I am updating the FAQ on one-misssion-a-day basis.
    
    2) When will you update the FAQ?
    Ans) I am updating it on daily basis, if you dont see your required mission
    today, check back tomorrow.
    
    3) What are the differences between the PS2/Xbox version?
    Ans) You don't get the splitter grenades in the xbox version. You dont get to
    play the "War Train" level in the xbox version.
    
    4) Smack..drool...aaahh..jerricho and tala sex scene...
    Ans) What type of loser are you...
    
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    16-Contact
    
    Contact me if you
    
    want to ask a question that has not been answered in the FAQ
    
    noticed an error etc i made
    
    Want to make a contribution
    
    Want to appreciate my walkthrough
    
    Want permission to host it on your web site
    
    DONOT contact me If you
    
    want to ask me a question about a section already covered in the FAQ
    
    want to send Hate Mails and viruses
    
    want to just spam my inbox
    
    E-mail Address:  a.heavenly.body@gmail.com 
    
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    17-Credits
    
    Me..For making a great faq.
    You..For Reading it.
    Widgeon Infantry...For letting me use a part of his FAQ
    The Instruction Manual...It saved me the trouble of thinking the basics on my
    own.
    [Your name here]..For sending a great addition in my FAQ.
    yada yada yada yada......................
    
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             \__  \   |  |  \_/ __ \\__  \\  \/ // __ \ /    \|  |<   |  |
              / __ \_ |   Y  \  ___/ / __ \\   /\  ___/|   |  \  |_\___  |
             (____  / |___|  /\___  >____  /\_/  \___  >___|  /____/ ____|
                  \/       \/     \/     \/          \/     \/     \/     
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                                   \/            \/\/