SNK vs Capcom Chaos Choi Bounge FAQ version 1.0 By ChickyHearn Walkthrough 0. Introduction 0a. Version history 1. How to Play 1a. Basic Controls 1b. Power Gauge 2. About Choi 2a. Key Selections of Choi 2b. Biography 2c. Pros/Cons of Choi 3. Choi's Moves 3a. Command moves 3b. Throws/Holds 3c. Special Moves 3d. Super Moves 3e. EXCEED MOVE 4. Choi Combos 5. Secrets/Misc. 6. Comments/Credits ______________________________________________________ 0. Introduction Well, your friend ChickyHearn is back again to inform you of one of the underated characters, Choi Bounge. Most people who never played KOF most likely have never heard of him, sad really. But now I'm here to give you the information you need to become a great SvC player while not following the rest of the crowd with another Ryu/Ken/Akuma or Kyo/Kim/Terry player. For once you will stick out from the rest of the crowd by using Choi. Because Choi is both a intermedite and advance character you can start learning Choi at any time. Follow me into the world of Choi! 0a. Version History December 23, 2003- Version 1.0 is started. _______________________________________________________ 1. How To Play SNK vs Capcom Chaos is very similar to King of Fighters in that it uses a 4 button controll sceme. Their are 2 punch buttons (1 light 1 strong) and 2 kick buttons (1 light and 1 strong). The game is played of course with a joy stick (if your in an arcade). Very user friendly. 1a. Basic Controls Like stated above their are 2 punch buttons and 2 kick buttons. Most SvC arcade cabinets have the buttons colored red and blue. Also each button is given a letter, A,B,C,D. Punches are buttons A and C, while kick buttons are B and D. Buttons A and B are light attacks and C and D are strong attacks. Up _ _ Up Back | Up Forward A / \ / \ C \ | / \_/ \_/ Back -- O -- Forward _ _ / | \ B / \ / \ D Down Back | Down Forward \_/ \_/ Down 1b. Power Gauge In SvC the power gauge is similar to the A-ism found in SF Alpha 3 except for the fact that when it fills completely it turns into the MAX bar. This bar basically slowly goes down but while it is filled you can use Super Moves for as much as the bar is filled. Each Super Moves takes a little bit of energy in the MAX bar until it is empty. Once the MAX bar empties the bar goes back to level 2. To use an EXCEED move (basically a level 3 super) you must have your health be hafe gone and your name flashing under the health bar. An EXCEED move doesn't cost any energy stocks, but you can only use it ONCE per FIGHT, NO not once per round ONCE PER FIGHT. You can gain energy and lose energy in different ways: Gain: -Performing special moves -Dealing damage -Recieving damage -Being taunted Lose: -Using AB or CD throws -Guard Cancels -Super Moves _______________________________________________________ 2. About Choi Here's the background information that you'll want to know incase people want to know about him. 2a. Key Selections of Choi (From Kailu Lantis) Birthplace: Korea Birthdate: October 25, 1961 (41 years old) Height: 1.53 m (5') Weight: 44 kg (97 lbs) Blood type: B Hobbies: Cutting things Favorite food: Crabs Favorite sport: Gymnastics Most valuable: His claws Hates the most: Kongyaku Fighting style: Tae Kwon Do combined with self-taught fighting skills with claws Choi's Uniform- Basically a smaller version of Kim's except for the brown pants, hat, and shoes. 2b. Biography Choi Bounge was a mild mannered butcher (figures) who lived with his wife. Although he lived a happy life he wanted to have more excitment. One night while locking up his shop he noticed a large man running down the street. The large man did not notice Choi because he was so small and acidently ran into him. When Choi got up he noticed that the man was the famous criminal Chang Koehan. When they both got to Chang explained how he was running from the police and so he started talking about how he's always on the run and the excitment of the criminal life. Of couse this got Choi thinking and soon they were a famous criminal dual. Soon though their fate would change, one day while scouting a woman who looked well off they were attack by a white blur. When they got up they noticed that it was the Tae Kwon Do master Kim Kapkwan. Kim explained that he didn't mean to kill them but to reform them. Afraid for their lives they had no other choice but to go with him. Together the three trained everyday and taking part in the King of Fighters tournments. So far both Chang and Choi are still in care of Kim and his training partner Jhun. Just so you know, Kim/Chang/Choi are called the Korea Team in the King of Fighters, their team has appeared in KOF 94-03, Kim and Chang appeared in KOF 94-03 while it appears that Choi has been given the KOF 03 tournment off. 2c. Pros/Cons of Choi Pro: EXTREAMLY FAST (faster than Vega it seems!) Jumps extreamly high and far (highest jump in the game) Has both charge moves and circular moves. Good Supers Con: Low stamina Not the greatest combo character Short reach Exceed is hard to hit with ___________________________________________________ 3. Choi's Moves Here I'll explain Choi's moves and how to use them effectively. Remember just you have special moves doesn't mean that you'll always need you use them constantly. Normal moves are just as good. KEY f = foward uf = up/foward b = backwards ub = up/back u = up df = down/foward d = down db = down/back QCF = quarter circle forward (d, df, f) QCB = quarter circle back (d, db, b) HCF = half circle forward (b, db, d, df, f) HCB = half circle back (f, df, d, db, b) DP = "dragon punch" motion (f, d, df) BDP = backward "dragon punch" motion (b, d, db) A = Light Punch B = Light Kick C = Strong Punch D = Strong Kick P = Any punch K = Any Kick 3a. Command Moves Light Punch (standing) - A Choi's basic punch, does little damage. Just have Choi doing a little jab motion with his claw. Light Kick (standing) - B Choi's basic kick, does little damage. Basic kick to the ribs/shins. Strong Punch (standing) - C Choi's strong punch does average damage. Has Choi doing a downward slash with both of his claws. Strong Kick (standing) - D Choi's strong kick does average damage. Choi picks himself off the ground with one hand and does a "drop kick" sort of pose. Light Punch (air) - A See ground light punch. Light Kick (air) - B See ground light kick. Strong Punch (air) - C Does a downward slash sort of like his standing strong punch. Strong Kick (air) - D A funny looking move in that Choi does a drop kick with both feet while holding his hat high above his head. Light Punch (crouching) - A See ground light punch. Light Kick (crouching) - B See ground light kick. Strong Punch (crouching) - C Extends both his claws, average damage. Strong Kick (crouching) - D Supports himself in the air by both his arms in a laying position while extending both his legs, average damage. Sankaku Tobi - Jump towards the wall, then press away from it. This move is vital to playing Choi I believe. You can really bug your opponent by jumped alot. Alot of the time this is a bad idea, but because your playing Choi and he has fast and far jumps this is for the most part safe to do. A good surprise move is to jump really high until you can see Choi on the screen then (while still not seen) input the Hishou Kyaku to surprise your opponent. Toorima Geri - b / f + B Basically a guard crush move. Personally I don't use it much because of its lag time, especially if its block. If its blocked your in for a world of hurt. 3b. Throws/Holds Let me remind you that throws use energy from your power gauge so be careful when you use them not to use all your energy. Zujou Sashi - AB when near opponent This hold move has Choi jump up on the opponents shoulders and then he preceeds to repeatly stab your face with his claws. Throws are vital when playing Choi however and should be used carefully. Honestly when you think about it this move should instantly kill you opponent, I mean he staps the top of your head like 8 times! Geketsu Zuki - CD when near opponent Choi's other hold move this one has Choi go behind you and stab your back side. Again not vital in Choi's game play. 3c. Special Moves Tatsumaki Shippuu Zan - Charge d,u + P A good anti-air move that can surprise your opponent. Basically Choi spins in a circle and turns him self in to a small hurricane and goes upward. The strength of the punch changes how far Choi goes and the damage done. Can be comboed with some moves. Try not to constantly change down or down back as the opponent will figure out what your trying to do. Hishou Kuuretsu Zan - Charge d,u + K *then press any direction + K/P *Houkou Tenkan Similar to the Senpuu Hien Zashi except it starts out with Choi flying back to the wall and then jumping forward with his claws extending spinning around as he goes. Once you are air borne you can control the direction of where Choi flys. Meaning that he may fly forward but if you press up and Kick or Punch he'll change course and move upwards or what ever direction you press the joy stick (you can do this a max of 3 times). You can fake out an opponent by releaseing the kick button before hitting the wall, this causes Choi to not preceed with the spinning claw move. Another good trick is to hit the opponent three times (even if their blocking) and then use the final chance to change course by going opponsite of the opponent making it a safe move. Kaiten Hien Zan - Charge b,f + P *then press any direction + P/K *Houkou Tenkan Kaiten Hien Zan is the same as the Hishou Kuuretsu Zan except for the fact that Choi starts the claw spinning move on the ground. Thus I think this is a better move because it isn't as predictable. You don't see Choi doing any thing like flying to a wall basically telling your opponent here I go. Their is no start up really. Thus I perfer this move over the Hishou Kuuretsu Zan. You can still change direction in this move by the way. Kaiten Hien Zan - qcb + P *then press P or **qcf + K at apex *Kishuu Hien Zuki **Hishou Kyaku Another good move of Choi's. The move starts with Choi rolling along the ground like a ball. If he hits the opponent he slowly works his way up the opponents body (still in ball form) doing damage. Now their are a couple things you can do with this move. If you press Punch while he's still rolling on the GROUND he'll quickly lunge forward with his claws out, a good surprise move. Next if you do happen to hit the move on the opponent once you reach the top of the opponents head (when Choi begins to jump off the opponent) you can input QCB + K and score some extra flying kick damage. Has a slow start up time so you may want to start the move up close. Hishou Kyaku - qcf + K (in the air) A move that Choi must have learned from Kim this is his flying kick. Like Kim's he dives down from the air with his feet going back and forth. A good move overall. Like I said before earlier in the FAQ a good trick is to jump high off the view of the screen and in put the Hishou Kick to surprise the opponent. Hien Zan - DP + K Another move that Choi must have been taught by Kim, this is Choi's Somersault Kick. Like Guile's he jumps up in the air and does a backwards kick complete with the motion blur :) He then does an automatic taunt afterwards. (Don't worry it won't refill your opponents power gauge). A good anti-air because it doesn't need chargeing, however, the range isn't great even with a Strong Kick. 3d. Super Moves Shin! Chouzetsu Tatsumaki Shinkuu Zan - HCB,HCB + P, move b / f A supe up version of Choi's Tatsumaki Shippuu Zan. This super move has Choi spinning in place to create a giant hurricane that reaches the top of the screen. During this move you can move back and forth and you are immune to fireballs. A good way you use this move of course is if you opponent in has jump right above you. You can then preceed to juggle him by moving back and forth. Even if you hit the opponent while he is standing the hurricane sends him up allowing you to juggle. Good damage overall, I use this move over the Hou'ou Kyaku super. Hou'ou Kyaku - QCF,HCB + K A basic super combo. Choi runs fast up to the opponent and preceeds to do a bunch of different attacks ending with a Hien Zan. Yet, this move is a bit predictable because it starts out with Choi doing a somersault first and it warns the opponent. If you manage to hit the opponent it does good damage yes, but isn't anything special to look at. 3e. EXCEED MOVE Shakushi - HCF,HCF + AC (in the air) The Shakushi is Choi's EXCEED move. And while it does GREAT damage when done correctly, its not easy to do it correctly. What happens is that when you input the command the screen turns blue (all EXCEED moves do this) and stays blue (Only Choi's does this). Choi then disappears into the background and you witness about 5 or so giant claw slashes and then Choi diving out of the background at the opponent's face. While this is visually stunning and has a definate WOW factor the ability to fully enjoy the damage of this move is limited. Each claw slash does about half a bar of damage and while you think wow this could really turn the tables it most likely won't. Why? Well, to be honest, its really hard to get the opponent to be juggled. The most I've ever gotten was two slashes on an opponent. Another problem with this move is that you must be in the air to do it. You can't wait on the ground hopeing that the opponent will jump at you (which is what you want him to do, to have a chance at a juggle). If your opponent is on the ground their is a good chance their block it. But even then you'll most likely get in atleast one hit because it attacks both the front and back of the opponent and he can't always be blocking in both directions. In the end this EXCEED excels if you can juggle your opponent repeatly otherwise you'll only get a bit of what it can really do. _____________________________________________ 4. Choi Combos Not many that I know of. Please any combo's from other Choi users and I would be very happy. Just send them to Streettiger03@aol.com. I'll review then and add them along with your name. Here is one combo that worth telling. Jump in with Hishou Kyaku while chargeing down, once you've hit the ground quickly press Up and punch to do the Tatsumaki move. Does good damage. ______________________________________________ 5. Secrets/Misc. Play as secret characters Press and hold the start button on the character select screen while holding input the directions on the joy stick according to the character you want. Then either wait for the timer to run down or press any punch or kick. (From Chris MacDonald FAQ) Crazy Iori u,u,u,d,l,r,d,l Dan Hibiki d,l,l,l,l,l,l,l Demitri Maximoff r,r,r,l,u,r,d,u Geese Howard l,l,l,d,l,u,r,u Goenitz d,d,d,r,d,l,l,l Mars People u,d,r,r,r,u,d,l,l,d Violent Ken u,u,d,l,l,r,l,u Zero u,r,r,l,l,d,u,u,u,r ______________________________________________ 6. Comments/Credits Well this is my third FAQ on gamefaqs.com and I think it came out pretty good. If you want to add something, comment about my FAQ, or add it to your site e-mail me at Bancho@aol.com I'll be happy to respond as long as it isn't about ROMs and stuff. Like always I wrote this FAQ and thus I own it. If I find it on any other site I didn't give permission I'll sue you for every penny you have got that!!! Anyway be sure to check out my other two FAQ's on gamefaqs.com, Love Hina Advance (GBA) and Chang/Choi FAQ (CvS2). Before I end this let me give credits to... SNK for creating King of Fighters, my favorite fighting games of all. Capcom for Street Fighter and Mega Man, close runners up. CJAYC for gamefaqs.com, greatest gameing site. Chris MacDonald for his overall SvC Chaos FAQ info Kailu Lantis for the HUGE KOF Plot Guide Me, ChickyHearn for doing this FAQ The Japanese in general for animes and mangas The lunch people at my school for that wonderful turkey, potatos, and gravy. (BRING BACK THE PORK!!!) And lastly once again for my bestest buddies (DB, DH, FD, FQ, HR, PC, VH) who otherwise if I didn't put their names here they would never believe I wrote it (guys, I put it in alphabetical order). Well that's it for me. Until we meet again, seeya!
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