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    Kabal by Ryock

    Version: 2.35 | Updated: 06/27/05 | Printable Version | Search Guide | Bookmark Guide

    ===============================================================================
    ===========================The Guide to MKD's Kabal============================
    ================================By:Sage Ryock==================================
    ===============================================================================
    
    -----------------------------------------
    Table of contents
    -----------------------------------------
    Section 1: Version History
    Section 2: Game Controls
    Section 3: Kabal's History
    Section 4: Why Kabal?
    Section 5: Playing Against Kabal or Onaga
    Section 6: Combos/Moves
    Section 7: Custom Juggles
    Section 8: Things to Look out for
    Section 9: Things for Kabal
    Section 10: Questions And Answers
    Section 11: Some Fighting Tips
    Section 12: Legal Stuff, Credits, Thanks, Contacting
    -----------------------------------------
    Section 1: Version History
    -----------------------------------------
    Ver. 2.35(06/27/05): I have corrected the spelling errors on the "Playing
    Against Kabal or Onaga section. I have also added 1 new juggle to each 
    different style. Now my e-mail address has changed. Also, I have found out
    what happened to Kabal during the times of MK4, thanks to unisock.
    Ver. 2.25(03/31/05): Since alot of people have asked me where to hide Kabal's
    map when he tells you to hide it, I have listed the location that you hide it
    in so you can unlock his alternate costume. I have also listed the names of my
    little brother and best friend, who(for some reason)wanted his name here for
    bragging rights. I have also added a new section called "Playing Against Kabal
    or Onaga". This section is here for people who may be having trouble with 
    Kabal or Onaga. Everyone's gotta start somewhere, and they can start here.
    Ver. 2.10(01/21/05): 5 new custom juggles have been created, these juggles will
    say NEW! to the left of them. And a few more spelling errors have been 
    corrected.
    Ver. 2.00(01/12/05): I have fixed four spelling errors and have added the new
    section called "Section 10: Some Fighting Tips". This section tells you some
    good styles of fighting against other people and tells you what not to do in
    a battle with attacks.
    Ver. 1.50(01/10/05): Version 1.50 now has some questions and answers in the
    questions and answers section. I have also fixed all spelling
    errors in this FAQ.
    Ver. 1.01(01/07/05): Neoseeker is now allowed to use this FAQ. You can expect
    to see this FAQ on Neoseeker soon.
    Ver. 1.00(12/22/04): This is the first version of my faq, not to mention this 
    is my first faq. I don't think there will be anything needed to be corrected, 
    but if anyone notices something or sees something that isn't possible or 
    correct, please do not hesitate to contact me. I have found a few hidden 
    combos and even gave them names. They will have a * next to them to let you 
    know that they are secret combos.
    -----------------------------------------
    Section 2: Game Controls
    -----------------------------------------
    The Controls I'm listing here are going to be in number form.
    Example: 1= X for Xbox, Square for PS2, and possibly B for Gamecube.
    
    1: X(Xbox), Square(PS2), B(Gamecube, not confirmed)
    2: Y(Xbox), Triangle(PS2), Y(Gamecube, not confirmed)
    3: A(Xbox), X(PS2), A(Gamecube, not confirmed)
    4: B(Xbox), Circle(PS2), X(Gamecube, not confirmed)
    5: White(Xbox), L2(PS2), ?(Gamecube, not confirmed)
    6: Black(Xbox), R1(PS2), Z(Gamecube, not confirmed)
    7: L(Xbox), L1(PS2), L(Gamecube, not confirmed)
    8: R(Xbox), R2(PS2), R(Gamecube, not confirmed)
    
    Pick up Stage Weapon: 5
    Grab Opponent: 6
    Block: 8
    Combat Style: 7
    < : Moves Backwards
    > : Moves Forwards
    v : Moves Downwards
    ^ : Moves Upwards
    Duck: 8+Down
    Breaker: A breaker is what causes an opponent's combo to be stopped quickly.
    If done correctly, the opponent's combo will stop and he/she will be knocked
    away. This is done by holding Forward+8
    
    -----------------------------------------
    Section 3: Kabal's History
    -----------------------------------------
    Ah, yes. Kabal IS an awesome character. The whole reason you wanted to play 
    as him of course(hopefully).
    
    Status: Leader of the Black Dragon Clan
    Enemies: Red Dragon Clan and pretty much anyone outside of the Black Dragon 
    Clan
    Allies: Kano, Kira, Kobra, and Havik
    
    Let's go back to MK3 when he first appeared. Kabal was a new character that 
    carried a pair of exotic looking Swords. He wears what seems to be like a gas 
    mask, and has super speed. The mask he wears is part of a life support system 
    on his back which at the time was covered by his shirt and is now exposed in 
    Mortal Kombat Deception. The injury he carries around was caused by one of Shao
    Kahn's extermination squads. As a result, he nearly died, and now wears that 
    support system to keep himself alive. You could say that hes now kinda like
    Darth Vader now. His Moves and Fatalities were deadly and quick. His fatalities
    featured him turning his opponent into a balloon, screeching the opponent to 
    death, an Animality where he turned into a dead Rhino, a babality, and a
    Friendship. His moves included an attack where he would spin past the opponent,
    giving Kabal a chance to strike his opponent with an attack. He could also 
    fire a blast of energy from his mask and summon a saw blade to scewer his 
    opponent ^_^.
    
    In Ultimate Mortal Kombat 3, which was pretty much just a remake of the older 
    version, Kabal was granted another finishing move. Added to his already cool 
    finishing moves, he got a Brutality, in which the opponent is constantly 
    whacked until he/she explodes into nothing but Bones and Flesh. The story was 
    pretty much the same even up to Mortal Kombat Trilogy.
    
    In Mortal Kombat Trilogy, I'm afraid that the story of the game was just 
    slightly changed and they just added more characters to the game. But thats 
    what happened to Kabal. 
    
    In Mortal Kombat: Deadly Alliance, Kabal was alive, and had left the Black 
    Dragon Clan for good. But he was unfortunately hunted down by Mavado of the Red
    Dragon Clan, who I despise with every fiber of my soul(no offense). He hunted 
    down Kabal and defeated him, taking Kabal's Hook Swords as trophies for his 
    victory. And from what we knew then, Kabal was apparently dead, as Mavado was 
    using Kabal's Hook Swords in the game, and made me quite angry. That was at 
    least until Deception came out.
    
    In Mortal Kombat: Deception, Kabal is actually alive and quite well. The 
    person who rescued him is a person named Havik, who convinced Kabal to revive 
    the Black Dragon Clan. Kabal felt inspired by this, and he decided to do so. 
    But before he would do anything, a certain pair of Hook Swords needed to be 
    retrieved. Kabal did the hunting this time, and located Mavado. He completely 
    wiped him out and took back his Hook Swords, which is shown in the alternate 
    bio for kabal. Havik decides to give Kabal a job, and Kabal needs to look for 
    members for his new Black Dragon Clan. The first he locates is Kira. Kind of a 
    renegade, she disguised herself as a man and sold weapons to people in 
    Afganistan. She was discovered to be a woman and was chased into a cave. 
    When she came out the other end, Kabal was there, and he offered her a deal. So
    that was one new member. 
    
    The next member was a very dangerous man named Kobra, who had taken out many 
    policeman before being captured. Although when captured, the Police couldn't 
    fight off Kabal and Kira, and got wiped out. Kabal then recruited Kobra into 
    the Black Dragon, saying he could get plenty of fighting. Now with new members, 
    Kabal and his new Black Dragon members set out to do a job. The Dragon King has
    taken rule, and they must lure the heroes to kill the Dragon King. Havik did 
    not tell Kabal of his intentions though. Once they had gotten there, Kobra was 
    fueled by power, and tried to fight the King as well, but Kabal held him back, 
    and told him to wait until they were defenseless. 
    
    Afterwards, Kabal and his members rushed in, attacking the heroes, and luring 
    them away from the Dragon King. Havik took the heart of the Dragon King as it 
    would provide the power to resurrect the dead. Kabal saw this and immediately 
    killed Havik and took the heart for himself. Afterwards, Kabal told them that 
    there can only be one person to join the Black Dragon at a time, so Kira and 
    Kobra must fight each other to determine who stays and who goes. Kira won with 
    ease, and Kabal was proud, and gave her the honor of finding two more people 
    to pit against each other in Mortal Kombat.
    
    Well, that's about it on Kabal's History.
    
    -----------------------------------------
    Section 4: Why Kabal?
    -----------------------------------------
    Well, for starters, hoefully cause you like him like I said before. He's an
    awesome character with many juggle opportunities with lots of damage dealt.
    He can be the perfect character if used correctly. It takes alot of time and 
    patience to be good with Kabal, but it will all be worth it in the end, when 
    you're wiping the floor with them.
    
    Another reason he would be a good choice is that his Raging Flash attack 
    becomes highly useful when you've mastered it. He can counter pretty much any
    character and its hard to predict what Kabal will do next. Most players will
    be confused as to what you'll do next with a large amount of high and low
    blows with all his combos. And not to mention, he has a VERY nice juggle
    system goin on. Almost all of his attacks provide opportunities to juggle
    your opponent further, and thus, doing more damage.
    
    And just cause he's cool. I'm not surprised, but most people dont pay any
    attention to Kabal. They look at him like another everyday character like the
    rest. But make no mistake, he is AWESOME. He is in my list, among my favorite
    characters. He is among Scorpion(who we all know, everybody likes), Raiden,
    and Reptile. So enjoy the FAQ, cause I'm going to teach you most of what I 
    know with Kabal. As for the rest, you'll have to discover on your own, as did
    I. But enjoy the FAQ! ^_^
    
    -----------------------------------------
    Section 5: Playing Against Kabal or Onaga
    -----------------------------------------
    PLAYING AGAINST KABAL
    Kabal(believe it or not)is a real pushover. He is really easy to avoid, defeat,
    and toss aside. He's completely weak and helpless. I dont know when you would 
    fight Kabal though, cause to my knowledge, it may not be possible to fight him 
    outside of Chess Kombat. I have never fought Kabal outside of Chess Kombat, so 
    I do not believe you can. I find this to be strange though. If anyone finds 
    themself fighting Kabal outside of Chess Kombat, please e-mail me and tell me 
    what character you were playing as, as well as the console you were playing on.
    
    PLAYING AGAINST ONAGA
    Just be patient here, and Onaga is a complete pushover. Simply said, just go
    for the Kamidogu to weaken Onaga. After that, clobber Onaga with Hooksword
    Dominance. Keep repeating this and Onaga will be down in no time. You may even
    find it to be very easy to avoid Onaga's attacks, using this method. Just keep
    cool, and remember Onaga is nothing, and you'll pull through easily, as long
    as you just have Hooksword Dominance down.
    -----------------------------------------
    Section 6: Combos/Moves
    -----------------------------------------
    Sun Bin Style
    
    Small Frame Strike: 1(5%)
    Twisting Hammer Fist: Back+1(11%)
    Golden Fist: Down+1(4%)
    Digging Fingers: 2(9%)
    Chest Opener: Back+2(11%)
    Awkward Uppercut: Down+2(13%)
    Large Frame Kick: 3(14%)
    Small Frame Toe Kick: Back+3(7%)
    Aged Heels: Up+3(8%)
    Dangerous Feet: Down+3(4%)
    Thunderous Chest Breaker: 4(10%)
    Dusty Shin Kick: Down+4(4%)
    Hidden Hands: 1,1(9%)
    Road To Victory: 1,1,1(13%)
    Hidden Fists: 1, Back+1(13%)
    Linked Thrust Kick: 1,1,4(15%)
    Gathered Strength: 1, Back+3(10%)
    Overhead Pain: 3,3,3(17%)
    The Art Of War: 1,3(18%)
    Masked Psycho: 1,1,2(15%)
    The Beast: 1,1 Up+3(14%)
    Psycho Machine: 1,1,2,7(19%)
    
    Goju Ryu Style
    
    Shotei: 1(8%)
    Long Arm Palm: Back+1(10%)
    Elbow To The Knee: Down+1(6%)
    Wind Cutter: 2(10%)
    Head Crusher: Forward+2(12%)
    Monkey Uppercut: Down+2(13%)
    Chudan-Mae-Geri: 3(10%)
    Defensive Sidekick: Up+3(10%)
    Spinning Trip: Down+3(4%)
    Ankle Tapper: Back+3(8%)
    Foot Smasher: 4(15%)
    Scratching Heels: Down+4(4%)
    Dual Shotei: 1,1(14%)
    No Escape: 1,2(15%)
    Head Twister: 1,4(21%)
    Speed Monster: 1,1,7(19%)
    Madening Strength And Balance: 1,1,7,1,2(27%)*
    Lethal Arts: 1,1,7,1, Back+1(29%)*
    Hooksword Dominance: 1,1,7,1,4,7(29%)*
    
    Hook Swords Style
    
    Chest Strike: 1(10%)
    Twisting Hook: Up+1(7%)
    Shoulder Rip: Back+1(17%)
    Low Reverse Blow: Down+1(4%)
    Power Hook: 2(9%)
    Twin Overhead Strike: Back+2(11%)
    Chin And Neck Slice: Up+2(16%)
    One Hook Sweep: Down+2(4%)
    Spinning Sidekick: 3(8%)
    Leg Hooks: Up+3(8%)
    Leg Tripper: Back+3(5%)
    Scissors Swipe: Down+3(6%)
    Double Axe Kick: 4(10%)
    Upward Cross Strike: Down+4(5%)
    Shin Strike: Back+4(5%)
    Razor Moon: 1,1(17%)
    Strength And Balance: 1,1,2(23%)
    Furious Edges: 2,1(17%)
    Blazing Fury: 2,1,4(20%)
    Unholy Strength: 1,1,4(24%)
    Hooksword Pain: 1,1,4,7(27%)
    Shady Blows: 1,1, Back+1(28%)
    
    Special Moves
    
    Vertabreaker: 6(15%)
    The opponent is grabbed, kicked in the back, then tossed behind him. This is
    Kabal's grab.
    
    Raging Flash: Back, Forward+4(0%)
    Kabal will imediately dash towards the opponent. Its range is almost full
    screen, but cut just a little short. If it connects, the opponent will spin
    for a short time, allowing you to initiate a combo. If its going to be used in
    a combo though, it needs to be either the 1st or 2nd hit in a combo or it will
    not work. (For some odd reason)
    
    Plasma Blast: Down, Forward+1(9%)
    Kabal will stick his head back and fire a purple ball of energy. If it hits it
    will do 9% damage. It can be used in a combo, but must be done quickly.
    
    Nomad's Touch: Down, Back+2(8%)
    A move familiar to Ermac's moves. Kabal will stick out his hands, as they glow
    blue and will cause Kabal and the opponent to fly towards each other and 
    bounce off and both land to the ground. This attack can be used from a decent
    range.
    
    Fatalities
    
    Fatality 1: Forward, Up, Up, Up+3 (close distance). The Opponent is kicked into
    a spin cycle, as Kabal takes out one of his Hookswords and puts it into the
    opponent, starting from the top and slowly going down, cutting the opponent 
    into pieces that fly off.
    
    Fatality 2: Up, Up, Down, Down+2 (close distance). Kabal takes out a Hooksword
    and spins it slightly in his hand, kicks the opponent into the air and cuts
    them in half when he/she reaches the right point.
    
    Hara-Kiri: Forward, Up, Up, Down+2. Very simple. He quickly takes out a 
    Hooksword and shoves it into his head as he falls to the ground.
    
    -----------------------------------------
    Section 7: Custom Juggles
    -----------------------------------------
    From looking at his move list, it doesn't seem like there's much to work with 
    huh? Quite the contrary my friend. Many of his moves include only small combos 
    and not many large ones at all. But many of his combos give out lots of 
    opportunities to juggle your opponent. Juggling with combos is going to be a 
    major part of what Kabal does. The highest % of damage you'll do without 
    juggles is around 20-30%. Although there are juggles with Kabal that can up 
    that to an amazing 55%! Here are some juggles I discovered. Of course, I'll 
    only keep the BEST juggles for myself. Sorry bout that, heh. Numbers surrounded
    by ( ) mean they must be done right after the combo, not during the combo.
    
    Sun Bin
    27% 5 hits: 1,3…Up+3…Down+2
    28% 7 hits: 1,1…Up+3…1,1,2,7
    22% 5 hits: 1,1…Up+3…Up+3…Down+2
    27% 5 hits: 1,3(7)…1,2
    28% 6 hits: 1,3…1,1,4
    30% 7 hits: 1,3…Up+3…1,1,4
    33% 7 hits: 1,3…1,1,2,7
    
    Goju Ryu
    27% 5 hits: 1,2(7)…2,1,4
    30% 8 hits: 2…Back, Forward+4(7)…2,1,4…1,1,2
    25% 5 hits: 1,2…2…4
    29% 6 hits: 1,2(7,7),1,1,2,7
    33% 6 hits: 1,2(7)…1,1,Back+1
    37% 7 hits: 1,2…1,1,7,1,Back+1
    
    Hookswords
    26% 5 hits: Back+2…4…4
    29% 6 hits: Back+2…Back+2(7)…1,1,2,7
    30% 6 hits: 2,1,4…2,1,4
    33% 7 hits: 2,1,4(7)…1,1,2,7
    34% 7 hits: 2,1,4…1,1,4
    39% 6 hits: Back+2…1,1,4…4
    46% 10 hits: 2,1,4…1,1,4…1,1,4
    43% 9 hits: 2,1,4(7),(7)…1,1,7,1,4,7
    48% 9 hits: Back+2…1,1,4…1,1,4
    33% 8 hits: 2,1,4…Back+2…1,1,4
    55% 11 hits: 2,1,4…1,1,4…1,1,4,7 (Opponent must be cornered for last four 
    strikes to hit)
    
    -----------------------------------------
    Section 8: Things to look out for
    -----------------------------------------
    A few major things you should look out for when paying as Kabal.
    
    1: When using your Plasma Blast attack, you should usually always use Nomad's 
    Touch right after. Using Plasma Blast leaves Kabal open and you don't want 
    that.
    
    2: Be EXTREMELY careful when using his Hookswords. It takes time and practice 
    to fully master the Hookswords, but once you do, it will almost make you like a
    god. In his Hookswords style he has low recovery time in a lot of his attacks, 
    and weak defense, so you gotta be quick.
    
    3: People who use a lot of projectiles. Do not bother using Raging Flash on a 
    projectile happy nut. It's a waste of time and effort, and leaves yourself 
    open.
    
    4: People with large combos. Usually people with high amounts of combos hit 
    low towards the end and/or do MASSIVE damage, like Raiden, Jade, etc. Watch 
    out for these people.
    
    -----------------------------------------
    Section 9: Things for Kabal
    -----------------------------------------
    
    Key: DA Key
    Unlocks: Kabal's Alternate Costume
    Location/Time: B1 (after completing Kabal's mission and defeating him)
    Since so many people have trouble on where to put the map, I have taken the
    liberty of refreshing my mind and putting it on here. I'am almost absolutely
    positive that you put it in D-2. Its behind a building, just so you know.
    
    Krypt: AI
    Cost: 201 Gold Koins
    Reward: Kabal Story Board
    
    Krypt: KS
    Cost: 233 Onyx Koins
    Reward: Kabal's Alternate Bio
    
    Krypt: MI
    Cost: 2425 Platinum Koins
    Reward: Kabal Puzzle Fighter
    
    Krypt: PC
    Cost: 592 Sapphire Koins
    Reward: Goju Ryu Video
    
    -----------------------------------------
    Section 10: Questions And Answers
    -----------------------------------------
    Q: Become a God with the Hookswords!? Are you a retard or something!? I cant do
    squat with these Swords. This character sucks!
    
    A: Then pick a different character, idiot. Only the true masters of Mortal 
    Kombat are smart enough to know that any style can be perfected to be a God's
    work. It just takes time and practice.
    
    Q: What happened to Kabal during the times of MK4 and MKDA?
    
    A: He became a crime fighter, stopping criminals from robbing banks and 
    helping out the police. And as for MKDA, I explained that already. He was
    supposedly killed by Mavado. -Thanks to unisock
    
    Q: I think I've mastered Kabal, but I cant seem to win against some other
    people, no matter how hard I try! What can I do!?
    
    A: One of two things. Practice and get better, or simply accept the fact that
    the people or person you keep losing to are just better than you(unless they
    used some cheap tactic). If you cant win at least ONCE, then you havent 
    mastered Kabal yet my little friend.
    
    Q: I can find out where I'm supposed to hide Kabal's map. Can you help me
    where to put it?
    
    A: After getting so many e-mails about this, I finally have the answer. I have
    it listed right next to Kabal's alternate costume.
    
    -----------------------------------------
    Section 11: Some Fighting Tips
    -----------------------------------------
    When fighting with Kabal, DO NOT, and I repeat, DO NOT keep using the same
    combos over and over again, so that your opponent cannot predict what you may
    do next. If you keep trying to do the same combos, you WILL be blocked,
    slaughtered, killed, and tossed aside. Only initiate your strongest combos 
    when you see an opportunity to do so. Otherwise, do not keep trying to do the
    same combos over and over again. Also, do NOT try and use the Plasma Blast 
    when an opponent is being juggled as this can be very difficult and wastes
    other opportunities that you could use while the opponent is juggled.
    
    But, just to keep things safe, always do something different. Sometimes, a 
    good way to start things off in a battle is to either use the Vertabreaker,
    Plasma Blast, or Raging Flash. Although, most times it will be a better idea
    to start things off with a vertabreaker than the other two choices. With
    the Hookswords, sometimes its a very good idea to catch your opponent off 
    guard with an attack like Twisting Hook, because this attack hits high and 
    low. Also, Leg Hooks and Leg Tripper are your friends.
    
    Keep all these things in mind, and they should help you to become a true 
    master of Kabal, and maybe even better than me. But lets not get our hopes up
    cause I play this game everyday, so good luck with that. Hope to see you 
    online! Maybe we can play some time together!
    
    -----------------------------------------
    Section 12: Legal Stuff, Credits, Thanks, Contacting
    -----------------------------------------
    This FAQ is not allowed to be used by anyone else but GameFaqs and Neoseeker. 
    You may only use for personal use. Only GameFaqs and Neoseeker have the right
    to this FAQ. If this FAQ is found on another site, etc, please contact me 
    immediately, as that is illegal. On a side note, if you have any suggestions, 
    comments, or have made any discoveries with Kabal, please contact me, and you 
    will be given credit where its due.
    
    Thanks to
    My little brother, Lukas for inspiring me to make a FAQ ^_^
    My best friend, Josh Riddle to always give me a challenge at MK
    Mortal Kombat, and especially Ed Boon for creating the very game I grew up with
    
    If you would like to contact me on any other info you can e-mail me at 
    SageRyock@yahoo.com
    Please type in the Keyword Box: MKD Kabal. Or else I will not read it.
    Thank you, and enjoy playing on MK!